package dev.zontreck.libzontreck.chestgui; import dev.zontreck.libzontreck.LibZontreck; import dev.zontreck.libzontreck.events.CloseGUIEvent; import dev.zontreck.libzontreck.events.OpenGUIEvent; import dev.zontreck.libzontreck.items.ModItems; import dev.zontreck.libzontreck.menus.ChestGUIMenu; import dev.zontreck.libzontreck.networking.ModMessages; import dev.zontreck.libzontreck.networking.packets.S2CCloseChestGUI; import dev.zontreck.libzontreck.util.ServerUtilities; import dev.zontreck.libzontreck.vectors.Vector2; import dev.zontreck.libzontreck.vectors.Vector2i; import net.minecraft.network.chat.Component; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.SimpleMenuProvider; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.LogicalSide; import net.minecraftforge.items.ItemStackHandler; import net.minecraftforge.network.NetworkHooks; import java.util.ArrayList; import java.util.List; import java.util.UUID; import java.util.concurrent.Callable; import java.util.function.Function; /** * Zontreck's ChestGUI Interface *

* This was heavily inspired by some of the ChestGUI's seen in Spigot mods. * The reason for creating this system is to rapidly prototype interfaces. This is meant to be a helper to add a GUI quickly and easily without all the mess and fuss of making a menu or a screen. This is meant to be a stepping stone, not a permanent replacement to a proper UI. *

* This implementation is unlikely to ever change much, as it is just meant to accomplish the above task, and it does, successfully. */ public class ChestGUI { private ItemStackHandler container = new ItemStackHandler((9*3)); private String MenuTitle = ""; private UUID player; public List buttons = new ArrayList<>(); private ChestGUIIdentifier id; private int page =0; public boolean hasAdd = false; public boolean hasReset = false; public boolean hasRemove = false; private IChestGUIButtonCallback onAdd; private IChestGUIButtonCallback onReset; private IChestGUIButtonCallback onRemove; public ChestGUIButton addBtn = null; public ChestGUIButton resetBtn = null; public ChestGUIButton removeBtn = null; public ChestGUI withAdd(IChestGUIButtonCallback onAdd) { hasAdd=true; this.onAdd=onAdd; return this; } public ChestGUI withReset(IChestGUIButtonCallback onReset) { hasReset = true; this.onReset = onReset; return this; } private ChestGUI withRemove(IChestGUIButtonCallback onRemove) { hasRemove = true; this.onRemove=onRemove; return this; } public ChestGUI withButton(ChestGUIButton button) { if(buttons.size()>=2*9) { return this; } buttons.add(button); button.withContainer(container); container.setStackInSlot(button.getSlotNum(), button.buildIcon()); return this; } /* X X X X X X X X X X X X X X X X X X 0 0 0 - @ + 0 0 0 */ // LEGEND: // X = ChestGUIButton // 0 = Empty Slot // - = Remove / Subtract // @ = Reset / Refresh // + = Add /** * Updates the menu's utility buttons */ public void updateUtilityButtons() { if(hasRemove) { ItemStack remStack = new ItemStack(ModItems.CHESTGUI_REM.get(), 1); ChestGUIButton rem = new ChestGUIButton(remStack, onRemove, new Vector2i(2, 3)); rem.withContainer(container); removeBtn = rem; container.setStackInSlot(rem.getSlotNum(), rem.buildIcon()); } if(hasReset) { ItemStack resStack = new ItemStack(ModItems.CHESTGUI_RESET.get(), 1); ChestGUIButton rem = new ChestGUIButton(resStack, onReset, new Vector2i(2, 4)); rem.withContainer(container); resetBtn = rem; container.setStackInSlot(rem.getSlotNum(), rem.buildIcon()); } if(hasAdd) { ItemStack remStack = new ItemStack(ModItems.CHESTGUI_ADD.get(), 1); ChestGUIButton rem = new ChestGUIButton(remStack, onAdd, new Vector2i(2, 5)); rem.withContainer(container); addBtn = rem; container.setStackInSlot(rem.getSlotNum(), rem.buildIcon()); } } public boolean isFirstPage() { return page == 0; } public boolean isLastPage() { int maxPerPage = 2 * 9; int totalButtons = buttons.size(); int totalPages = (totalButtons - 1) / maxPerPage; return page >= totalPages; } /** * Checks if the number of buttons warrants adding the next/previous buttons to the utility row * @return True if the number of buttons exceeds (2*9) */ public boolean hasMultiPage() { return (buttons.size() > (2*9)); } public ChestGUI withTitle(String title) { MenuTitle = title; return this; } public static ChestGUI builder() { return new ChestGUI(); } public ChestGUI withPlayer(UUID id) { player=id; return this; } /** * Open the GUI on the client */ public void open() { if(LibZontreck.CURRENT_SIDE == LogicalSide.SERVER) { updateUtilityButtons(); MinecraftForge.EVENT_BUS.post(new OpenGUIEvent(id, player, this)); NetworkHooks.openScreen(ServerUtilities.getPlayerByID(player.toString()), new SimpleMenuProvider(ChestGUIMenu.getServerMenu(this), Component.literal((MenuTitle != "") ? MenuTitle : "No Title"))); } } /** * Send a signal to trigger the GUI to close on the server, then send a signal to the client to also close the interface */ public void close() { if(LibZontreck.CURRENT_SIDE == LogicalSide.SERVER) { MinecraftForge.EVENT_BUS.post(new CloseGUIEvent(this, ServerUtilities.getPlayerByID(player.toString()))); ModMessages.sendToPlayer(new S2CCloseChestGUI(), ServerUtilities.getPlayerByID(player.toString())); } } public boolean isPlayer(UUID ID) { return player.equals(ID); } public ChestGUI withGUIId(ChestGUIIdentifier id) { this.id = id; return this; } public boolean matches(ChestGUIIdentifier id) { return this.id.equals(id); } public void handleButtonClicked(int slot, Vector2 pos, Item item) { for(ChestGUIButton button : buttons) { if(button.getSlotNum() == slot) { if(button.buildIcon().getItem() == item) { button.clicked(); return; } } } } public boolean hasSlot(Vector2i slot) { for(ChestGUIButton btn : buttons) { if(btn.matchesSlot(slot)) { return true; } } return false; } public ChestGUIButton getSlot(Vector2i slot) { if(hasSlot(slot)) { for(ChestGUIButton btn : buttons) { if(btn.matchesSlot(slot)) { return btn; } } } return null; } }