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LibZontreck/src/main/java/dev/zontreck/libzontreck/util/ChatHelpers.java

75 lines
2.5 KiB
Java

package dev.zontreck.libzontreck.util;
import java.util.UUID;
import dev.zontreck.libzontreck.LibZontreck;
import net.minecraft.network.chat.Component;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.player.Player;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.network.NetworkHooks;
public class ChatHelpers {
public static void broadcastActionBar(Component message, MinecraftServer server)
{
server.execute(new Runnable(){
@Override
public void run()
{
for (ServerPlayer player : server.getPlayerList().getPlayers()) {
player.displayClientMessage(message, true);
}
LibZontreck.LOGGER.info("[ALL] "+message.getContents());
}
});
}
public static void broadcast(Component message, MinecraftServer server)
{
server.execute(new Runnable(){
@Override
public void run()
{
for (ServerPlayer player : server.getPlayerList().getPlayers()) {
player.displayClientMessage(message, false);
}
LibZontreck.LOGGER.info("[ALL] "+message.getContents());
}
});
}
public static void broadcastTo(UUID ID, Component message, MinecraftServer server, boolean actionBar)
{
server.execute(new Runnable(){
@Override
public void run()
{
ServerPlayer play = server.getPlayerList().getPlayer(ID);
play.displayClientMessage(message, actionBar);
LibZontreck.LOGGER.info("[SERVER] -> ["+play.getName().getContents()+"] "+message.getContents());
}
});
}
public static void broadcastTo(UUID ID, Component message, MinecraftServer server)
{
broadcastTo(ID, message, server, false);
}
public static void broadcastToAbove(UUID ID, Component message, MinecraftServer server)
{
broadcastTo(ID, message, server, true);
}
public static void broadcastTo(Player ID, Component message, MinecraftServer server)
{
broadcastTo(ID.getUUID(), message, server, false);
}
public static void broadcastToAbove(Player ID, Component message, MinecraftServer server)
{
broadcastTo(ID.getUUID(), message, server, true);
}
}