1.3.6.1
Adds in item scrubber Fixes vault item highlight issue with new vault GUI Begin adding some functions from Tinkers Construct, as well as assets. Add a nether resource dimension
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f3bce6751b
commit
2a3fec5d66
140 changed files with 2984 additions and 215 deletions
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package dev.zontreck.otemod.implementation.vault;
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import java.sql.Connection;
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import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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import com.mojang.brigadier.exceptions.CommandSyntaxException;
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import dev.zontreck.libzontreck.chat.ChatColor;
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import dev.zontreck.otemod.OTEMod;
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import dev.zontreck.otemod.chat.ChatServerOverride;
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import net.minecraft.core.BlockPos;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.NbtUtils;
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import net.minecraft.network.chat.Component;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.world.inventory.MenuConstructor;
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import net.minecraft.world.item.ItemStack;
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import net.minecraftforge.items.ItemStackHandler;
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public class VaultContainer
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{
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public static Map<UUID, VaultContainer> VAULT_REGISTRY = new HashMap<>();
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public VaultMenu theContainer;
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public ItemStackHandler myInventory;
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public MenuConstructor serverMenu;
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public UUID owner;
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private MinecraftServer server;
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private final int VAULT_NUMBER;
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public final UUID VaultID;
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public VaultContainer(ServerPlayer player, int vaultNum) {
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myInventory = new ItemStackHandler(54); // Vaults have a fixed size at the same as a double chest
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theContainer = new VaultMenu(player.containerCounter+1, player.getInventory(), myInventory, BlockPos.ZERO);
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VaultID = theContainer.VaultMenuID;
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owner = player.getUUID();
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server=player.server;
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serverMenu = theContainer.getServerMenu(myInventory);
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VAULT_NUMBER=vaultNum;
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if(VAULT_NUMBER == -1)return; // Trash ID
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Connection con = OTEMod.DB.getConnection();
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// Check database for vault
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PreparedStatement pstat;
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try {
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con.beginRequest();
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pstat = con.prepareStatement("SELECT * FROM `vaults` WHERE `uuid`=? AND `number`=?;");
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pstat.setString(1, player.getStringUUID());
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pstat.setInt(2, vaultNum);
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ResultSet rs = pstat.executeQuery();
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while(rs.next())
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{
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// We have a vault, deserialize the container
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String data = rs.getString("data");
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CompoundTag inv = NbtUtils.snbtToStructure(data);
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myInventory.deserializeNBT(inv);
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}
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con.endRequest();
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} catch (SQLException | CommandSyntaxException e) {
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e.printStackTrace();
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}
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// Container is now ready to be sent to the client!
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}
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public void commit()
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{
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if(VAULT_NUMBER == -1)return; // We have no need to save the trash
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CompoundTag saved = myInventory.serializeNBT();
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ChatServerOverride.broadcastToAbove(owner, Component.literal(ChatColor.BOLD+ChatColor.DARK_GREEN+"Saving the vault's contents..."), server);
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String toSave= NbtUtils.structureToSnbt(saved);
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Connection con = OTEMod.DB.getConnection();
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try{
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con.beginRequest();
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PreparedStatement ps = con.prepareStatement("REPLACE INTO `vaults` (uuid, number, data) VALUES (?,?,?);");
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ps.setString(1, owner.toString());
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ps.setInt(2, VAULT_NUMBER);
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ps.setString(3, toSave);
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boolean has_items = false;
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for (int i = 0; i< myInventory.getSlots(); i++){
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ItemStack IS = myInventory.getStackInSlot(i);
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if(!IS.isEmpty()){
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has_items=true;
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}
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}
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if(!has_items)
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{
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ps = con.prepareStatement("DELETE FROM `vaults` WHERE uuid=? AND number=?;");
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ps.setString(1, owner.toString());
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ps.setInt(2, VAULT_NUMBER);
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}
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ps.execute();
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con.endRequest();
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}catch(SQLException e){
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e.printStackTrace();
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}
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}
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}
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package dev.zontreck.otemod.implementation.vault;
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import java.util.Map;
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import java.util.UUID;
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import dev.zontreck.otemod.implementation.inits.ModMenuTypes;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.entity.player.Inventory;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.inventory.AbstractContainerMenu;
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import net.minecraft.world.inventory.MenuConstructor;
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import net.minecraft.world.inventory.Slot;
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import net.minecraft.world.item.ItemStack;
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import net.minecraftforge.items.IItemHandler;
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import net.minecraftforge.items.ItemStackHandler;
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import net.minecraftforge.items.SlotItemHandler;
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public class VaultMenu extends AbstractContainerMenu
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{
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//private final ContainerLevelAccess containerAccess;
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public final UUID VaultMenuID;
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public VaultMenu (int id, Inventory player)
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{
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this(id, player, new ItemStackHandler(54), BlockPos.ZERO);
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}
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public VaultMenu (int id, Inventory player, IItemHandler slots, BlockPos pos)
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{
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super(ModMenuTypes.VAULT.get(), id);
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VaultMenuID=UUID.randomUUID();
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//this.containerAccess = ContainerLevelAccess.create(player.player.level, pos);
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final int slotSize = 18;
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final int startX = 24;
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final int inventoryY = 38;
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addPlayerInventory(player);
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addPlayerHotbar(player);
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for (int row = 0; row < 6; row++)
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{
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for (int column = 0; column < 9; column++)
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{
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addSlot(new SlotItemHandler(slots, row*9 + column, startX+column * slotSize , inventoryY + row * slotSize));
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}
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}
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}
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// CREDIT GOES TO: diesieben07 | https://github.com/diesieben07/SevenCommons
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// must assign a slot number to each of the slots used by the GUI.
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// For this container, we can see both the tile inventory's slots as well as the player inventory slots and the hotbar.
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// Each time we add a Slot to the container, it automatically increases the slotIndex, which means
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// 0 - 8 = hotbar slots (which will map to the InventoryPlayer slot numbers 0 - 8)
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// 9 - 35 = player inventory slots (which map to the InventoryPlayer slot numbers 9 - 35)
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// 36 - 44 = TileInventory slots, which map to our TileEntity slot numbers 0 - 8)
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private static final int HOTBAR_SLOT_COUNT = 9;
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private static final int PLAYER_INVENTORY_ROW_COUNT = 3;
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private static final int PLAYER_INVENTORY_COLUMN_COUNT = 9;
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private static final int PLAYER_INVENTORY_SLOT_COUNT = PLAYER_INVENTORY_COLUMN_COUNT * PLAYER_INVENTORY_ROW_COUNT;
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private static final int VANILLA_SLOT_COUNT = HOTBAR_SLOT_COUNT + PLAYER_INVENTORY_SLOT_COUNT;
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private static final int VANILLA_FIRST_SLOT_INDEX = 0;
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private static final int TE_INVENTORY_FIRST_SLOT_INDEX = VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT;
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// THIS YOU HAVE TO DEFINE!
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private static final int TE_INVENTORY_SLOT_COUNT = 54; // must be the number of slots you have!
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@Override
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public ItemStack quickMoveStack(Player playerIn, int index) {
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Slot sourceSlot = slots.get(index);
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if (sourceSlot == null || !sourceSlot.hasItem()) return ItemStack.EMPTY; //EMPTY_ITEM
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ItemStack sourceStack = sourceSlot.getItem();
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ItemStack copyOfSourceStack = sourceStack.copy();
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// Check if the slot clicked is one of the vanilla container slots
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if (index < VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT) {
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// This is a vanilla container slot so merge the stack into the tile inventory
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if (!moveItemStackTo(sourceStack, TE_INVENTORY_FIRST_SLOT_INDEX, TE_INVENTORY_FIRST_SLOT_INDEX
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+ TE_INVENTORY_SLOT_COUNT, false)) {
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return ItemStack.EMPTY; // EMPTY_ITEM
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}
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} else if (index < TE_INVENTORY_FIRST_SLOT_INDEX + TE_INVENTORY_SLOT_COUNT) {
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// This is a TE slot so merge the stack into the players inventory
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if (!moveItemStackTo(sourceStack, VANILLA_FIRST_SLOT_INDEX, VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT, false)) {
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return ItemStack.EMPTY;
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}
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} else {
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System.out.println("Invalid slotIndex:" + index);
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return ItemStack.EMPTY;
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}
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// If stack size == 0 (the entire stack was moved) set slot contents to null
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if (sourceStack.getCount() == 0) {
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sourceSlot.set(ItemStack.EMPTY);
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} else {
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sourceSlot.setChanged();
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}
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sourceSlot.onTake(playerIn, sourceStack);
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return copyOfSourceStack;
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}
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@Override
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public boolean stillValid(Player p_38874_) {
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return true; // We have no block
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}
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public static MenuConstructor getServerMenu (ItemStackHandler inventory){
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return (id, player, play) -> new VaultMenu(id, player, inventory, BlockPos.ZERO);
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}
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public void doCommitAction()
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{
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// Locate the Vault in the Vault Registry and commit changes.
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// Search for myself!
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for(Map.Entry<UUID,VaultContainer> e : VaultContainer.VAULT_REGISTRY.entrySet())
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{
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if(e.getValue().VaultID.equals(VaultMenuID))
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{
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e.getValue().commit();
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}
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}
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}
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private static final int PLAYER_INVENTORY_FIRST_SLOT_HEIGHT = 156;
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private static final int PLAYER_INVENTORY_FIRST_SLOT_LEFT = 24;
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private static final int PLAYER_HOTBAR_FIRST_SLOT = 212;
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private void addPlayerInventory(Inventory inv)
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{
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 9; j++) {
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this.addSlot(new Slot(inv, j+i*9+9, PLAYER_INVENTORY_FIRST_SLOT_LEFT+j*18, PLAYER_INVENTORY_FIRST_SLOT_HEIGHT+i*18));
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}
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}
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}
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private void addPlayerHotbar(Inventory inv)
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{
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for (int index = 0; index < 9; index++) {
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this.addSlot(new Slot(inv, index, PLAYER_INVENTORY_FIRST_SLOT_LEFT+index*18, PLAYER_HOTBAR_FIRST_SLOT));
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}
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}
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}
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package dev.zontreck.otemod.implementation.vault;
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import java.util.UUID;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.PoseStack;
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import dev.zontreck.otemod.OTEMod;
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import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.network.chat.Component;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.entity.player.Inventory;
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public class VaultScreen extends AbstractContainerScreen <VaultMenu>
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{
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// 176x224
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public final UUID VaultMenuID;
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private static final ResourceLocation TEXTURE = new ResourceLocation(OTEMod.MOD_ID, "textures/gui/vault.png");
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public VaultScreen(VaultMenu container, Inventory playerInv, Component comp){
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super(container, playerInv, comp);
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this.VaultMenuID = container.VaultMenuID;
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this.leftPos = 0;
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this.topPos = 0;
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this.imageWidth = 207;
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this.imageHeight = 238;
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}
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@Override
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public void render(PoseStack stack, int mouseX, int mouseY, float partialTicks)
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{
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this.renderBackground(stack);
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super.render(stack, mouseX, mouseY, partialTicks);
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this.renderTooltip(stack, mouseX, mouseY);
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}
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@Override
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protected void renderLabels(PoseStack stack, int mouseX, int mouseY)
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{
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this.font.draw(stack, this.title, 63, 12, 0xFFFFFF);
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this.font.draw(stack, this.playerInventoryTitle, 63, 146, 0xFFFFFF);
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//this.font.draw(stack, this.title.getString(), this.leftPos + 17, this.topPos + 15, 0xFFFFFF);
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//this.font.draw(stack, this.playerInventoryTitle.getString(), this.leftPos + 17, this.topPos + 123, 0xFFFFFF);
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}
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@Override
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protected void init()
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{
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super.init();
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// This is where custom controls would be added!
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}
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@Override
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protected void renderBg(PoseStack stack, float mouseX, int mouseY, int partialTicks)
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{
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renderBackground(stack);
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RenderSystem.setShader(GameRenderer::getPositionTexShader);
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RenderSystem.setShaderColor (1.0f, 1.0f, 1.0f, 1.0f);
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RenderSystem.setShaderTexture(0, TEXTURE);
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blit(stack, this.leftPos, this.topPos, 0, 0, this.imageWidth, this.imageHeight);
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}
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}
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package dev.zontreck.otemod.implementation.vault;
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import java.util.Map;
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import java.util.UUID;
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import dev.zontreck.otemod.OTEMod;
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import net.minecraftforge.event.entity.player.PlayerContainerEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
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@EventBusSubscriber(modid=OTEMod.MOD_ID,bus=Mod.EventBusSubscriber.Bus.FORGE)
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public class VaultWatcher {
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@SubscribeEvent
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public void onClosedContainer(PlayerContainerEvent.Close ev)
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{
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if(ev.getEntity().level.isClientSide)return;
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//OTEMod.LOGGER.info("Player closed a container");
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// Player closed the container
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// Check if it is a vault Container
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if(ev.getContainer() instanceof VaultMenu)
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{
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// During testing the instance of VaultMenu we get passed back through this method gets a regenerated Vault ID, so our only option is to iterate here and commit a vault based on owner ID
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for(Map.Entry<UUID, VaultContainer> entry : VaultContainer.VAULT_REGISTRY.entrySet()){
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if(entry.getKey() == ev.getEntity().getUUID())
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{
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entry.getValue().commit();
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}
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}
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}
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}
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}
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Reference in a new issue