Resolve some more compile errors

This commit is contained in:
zontreck 2023-11-20 02:38:10 -07:00
parent 222d78d401
commit 575e97d05c
8 changed files with 30 additions and 73 deletions

View file

@ -9,6 +9,7 @@ import dev.zontreck.otemod.OTEMod;
import dev.zontreck.otemod.commands.vaults.VaultCommand;
import dev.zontreck.otemod.networking.ModMessages;
import dev.zontreck.otemod.networking.packets.OpenVaultC2SPacket;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.components.Button;
import net.minecraft.client.gui.components.Button.OnPress;
import net.minecraft.client.gui.font.TextFieldHelper;
@ -45,7 +46,7 @@ public class VaultScreen extends AbstractContainerScreen <VaultMenu>
}
@Override
public void render(PoseStack stack, int mouseX, int mouseY, float partialTicks)
public void render(GuiGraphics stack, int mouseX, int mouseY, float partialTicks)
{
this.renderBackground(stack);
super.render(stack, mouseX, mouseY, partialTicks);
@ -53,20 +54,14 @@ public class VaultScreen extends AbstractContainerScreen <VaultMenu>
}
@Override
protected void renderLabels(PoseStack stack, int mouseX, int mouseY)
{
this.font.draw(stack, this.title, 63, 12, 0xFFFFFF);
this.font.draw(stack, this.playerInventoryTitle, 63, 146, 0xFFFFFF);
//this.font.draw(stack, this.title.getString(), this.leftPos + 17, this.topPos + 15, 0xFFFFFF);
//this.font.draw(stack, this.playerInventoryTitle.getString(), this.leftPos + 17, this.topPos + 123, 0xFFFFFF);
}
@Override
protected void init()
{
super.init();
this.inventoryLabelY = 12;
this.inventoryLabelX = 63;
// This is where custom controls would be added!
this.addWidget(Button.builder(Component.literal(""), (BTN)->{
@ -82,13 +77,15 @@ public class VaultScreen extends AbstractContainerScreen <VaultMenu>
}
@Override
protected void renderBg(PoseStack stack, float mouseX, int mouseY, int partialTicks)
protected void renderBg(GuiGraphics pGuiGraphics, float pPartialTick, int pMouseX, int pMouseY)
{
renderBackground(stack);
renderBackground(pGuiGraphics);
RenderSystem.setShader(GameRenderer::getPositionTexShader);
RenderSystem.setShaderColor (1.0f, 1.0f, 1.0f, 1.0f);
RenderSystem.setShaderTexture(0, TEXTURE);
blit(stack, this.leftPos, this.topPos, 0, 0, this.imageWidth, this.imageHeight);
pGuiGraphics.blit(TEXTURE, this.leftPos, this.topPos, 0, 0, this.imageWidth, this.imageHeight);
}
}