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@ -35,54 +35,6 @@ public class ModBlocks {
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OTEMod.LOGGER.info("Registering all blocks...");
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}
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/**
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* This variant of the method is meant for complex blocks that require a custom block item
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* @param name
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* @param blocky
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* @return
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*/
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public static RegistryObj registerWithItem(String name, Supplier<Blocky> blocky)
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{
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RegistryObject<Block> ret = BLOCKS.register(name, ()->blocky.get().block);
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var item = CreativeModeTabs.addToOTEModTab(ITEMS.register(name, ()->blocky.get().item));
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return new RegistryObj(ret,item);
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}
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/**
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* Simple block registration with a normal block item.
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* @param name
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* @param a
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* @param props
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* @return
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*/
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public static RegistryObj registerWithItem(String name, Block a, Item.Properties props)
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{
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RegistryObject<Block> ret = BLOCKS.register(name, ()->a);
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var item = CreativeModeTabs.addToOTEModTab(ITEMS.register(name, ()->new BlockItem(ret.get(), props)));
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return new RegistryObj(ret,item);
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}
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public static RegistryObj registerDeprecated(String name)
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{
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RegistryObject<Block> ret = BLOCKS.register(name, ()->new DeprecatedBlock());
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var item = CreativeModeTabs.addToOTEModTab(ITEMS.register(name, ()->new DeprecatedBlockItem(ret.get())));
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return new RegistryObj(ret,item);
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}
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private static class Blocky
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{
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public Block block;
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public BlockItem item;
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public Blocky(Block block, BlockItem item)
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{
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this.block=block;
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this.item=item;
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}
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}
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private static BlockBehaviour.Properties standardBehavior()
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{
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return BlockBehaviour.Properties.of().requiresCorrectToolForDrops().strength(7F).destroyTime(6);
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@ -122,107 +74,128 @@ public class ModBlocks {
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private static BlockBehaviour.Properties poolLightFilthy = BlockBehaviour.Properties.copy(Blocks.GLASS).lightLevel((X) -> 4);
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public static final RegistryObj ETERNIUM_ORE_BLOCK = registerWithItem("eternium_ore_block", new DropExperienceBlock(explosionResistance), new Item.Properties());
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public static RegistryObject<Block> registerWithItem(RegistryObject<Block> blk, Item.Properties props)
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{
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ITEMS.register(blk.getId().getPath(), ()->new BlockItem(blk.get(), props));
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public static final RegistryObj VAULT_STEEL_ORE_BLOCK = registerWithItem("vault_steel_ore_block", new DropExperienceBlock(explosionResistance), new Item.Properties());
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return blk;
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}
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public static final RegistryObj NETHER_VAULT_STEEL_ORE_BLOCK = registerWithItem("nether_vault_steel_ore_block", new DropExperienceBlock(explosionResistance), new Item.Properties());
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public static final RegistryObj ETERNIUM_BLOCK = registerWithItem("eternium_block", new Block(explosionResistance), new Item.Properties());
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public static final RegistryObj DEEPSLATE_ETERNIUM_ORE_BLOCK = registerWithItem("deepslate_eternium_ore_block", new DropExperienceBlock(explosionResistance), new Item.Properties());
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public static final RegistryObj ITEM_SCRUBBER = registerWithItem("item_scrubber", new ItemScrubberBlock(noViewBlocking), new Item.Properties());
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public static final RegistryObj MAGICAL_SCRUBBER = registerWithItem("magical_scrubber", new MagicalScrubberBlock(noViewBlocking), new Item.Properties());
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public static final RegistryObj STABLE_SINGULARITY = registerWithItem("stable_singularity", new Block(noViewBlocking), new Item.Properties());
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public static final RegistryObj COMPRESSION_CHAMBER = registerWithItem("compression_chamber", new CompressionChamberBlock(noViewBlocking), new Item.Properties());
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public static final RegistryObj COMPRESSED_OBSIDIAN_BLOCK = registerWithItem("compressed_obsidian_block", new Block(BlockBehaviour.Properties.copy(Blocks.OBSIDIAN)), new Item.Properties());
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public static final RegistryObj LAYERED_COMPRESSED_OBSIDIAN_BLOCK = registerWithItem("layered_compressed_obsidian_block", new Block(BlockBehaviour.Properties.copy(Blocks.OBSIDIAN)), new Item.Properties());
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public static final RegistryObj VOID = registerWithItem("void", new Block(fullBright().noCollission()), new Item.Properties());
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public static final RegistryObj WHITEOUT = registerWithItem("whiteout", new Block(fullBright().noCollission()), new Item.Properties());
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public static final RegistryObj BLOOD_RED = registerWithItem("blood_red", new Block(fullBright()), new Item.Properties());
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public static final RegistryObj RED_TILE = registerWithItem("red_tile", new Block(fullBright()), new Item.Properties());
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public static final RegistryObj RED_STAIRS = registerWithItem("red_stairs", new StairBlock(BLOOD_RED.block.get()::defaultBlockState, fullBright()), new Item.Properties());
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public static final RegistryObj RED_TILE_BR = registerWithItem("red_tile_br", new RotatableBlock(fullBright()), new Item.Properties());
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public static final RegistryObject<Block> ETERNIUM_ORE_BLOCK = registerWithItem(BLOCKS.register("eternium_ore_block", ()->new DropExperienceBlock(explosionResistance)), new Item.Properties());
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public static final RegistryObj RED_TILE_TO_WALL = registerWithItem("red_tile_to_wall", new Block(fullBright()), new Item.Properties());
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public static final RegistryObject<Block> VAULT_STEEL_ORE_BLOCK = registerWithItem(BLOCKS.register("vault_steel_ore_block", ()->new DropExperienceBlock(explosionResistance)), new Item.Properties());
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public static final RegistryObj RED_WALL_V1 = registerWithItem("red_wall_variant_1", new Block(fullBright()), new Item.Properties());
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public static final RegistryObject<Block> NETHER_VAULT_STEEL_ORE_BLOCK = registerWithItem(BLOCKS.register("nether_vault_steel_ore_block", ()->new DropExperienceBlock(explosionResistance)), new Item.Properties());
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public static final RegistryObj RED_WALL_V2 = registerWithItem("red_wall_variant_2", new Block(fullBright()), new Item.Properties());
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public static final RegistryObject<Block> ETERNIUM_BLOCK = registerWithItem(BLOCKS.register("eternium_block", ()->new Block(explosionResistance)), new Item.Properties());
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public static final RegistryObj CYAN = registerWithItem("cyan", new Block(fullBright()), new Item.Properties());
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public static final RegistryObject<Block> DEEPSLATE_ETERNIUM_ORE_BLOCK = registerWithItem(BLOCKS.register("deepslate_eternium_ore_block", ()->new DropExperienceBlock(explosionResistance)), new Item.Properties());
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public static final RegistryObj CYAN_TILE = registerWithItem("cyan_tile", new Block(fullBright()), new Item.Properties());
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public static final RegistryObject<Block> ITEM_SCRUBBER = registerWithItem(BLOCKS.register("item_scrubber", ()->new ItemScrubberBlock(noViewBlocking)), new Item.Properties());
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public static final RegistryObj CYAN_STAIRS = registerWithItem("cyan_stairs", new StairBlock(CYAN.block.get()::defaultBlockState, fullBright()), new Item.Properties());
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public static final RegistryObject<Block> MAGICAL_SCRUBBER = registerWithItem(BLOCKS.register("magical_scrubber", ()->new MagicalScrubberBlock(noViewBlocking)), new Item.Properties());
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public static final RegistryObj CYAN_TILE_BR = registerWithItem("cyan_tile_br", new RotatableBlock(fullBright()), new Item.Properties());
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public static final RegistryObject<Block> STABLE_SINGULARITY = registerWithItem(BLOCKS.register("stable_singularity", ()->new Block(noViewBlocking)), new Item.Properties());
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public static final RegistryObj CYAN_TILE_TO_WALL = registerWithItem("cyan_tile_to_wall", new Block(fullBright()), new Item.Properties());
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public static final RegistryObject<Block> COMPRESSION_CHAMBER = registerWithItem(BLOCKS.register("compression_chamber", ()->new CompressionChamberBlock(noViewBlocking)), new Item.Properties());
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public static final RegistryObj CYAN_WALL_V1 = registerWithItem("cyan_wall_variant_1", new Block(fullBright()), new Item.Properties());
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public static final RegistryObject<Block> COMPRESSED_OBSIDIAN_BLOCK = registerWithItem(BLOCKS.register("compressed_obsidian_block", ()->new Block(BlockBehaviour.Properties.copy(Blocks.OBSIDIAN))), new Item.Properties());
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public static final RegistryObj CYAN_WALL_V2 = registerWithItem("cyan_wall_variant_2", new Block(fullBright()), new Item.Properties());
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public static final RegistryObject<Block> LAYERED_COMPRESSED_OBSIDIAN_BLOCK = registerWithItem(BLOCKS.register("layered_compressed_obsidian_block", ()->new Block(BlockBehaviour.Properties.copy(Blocks.OBSIDIAN))), new Item.Properties());
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public static final RegistryObj POOL_TILE = registerWithItem("pool_tile", new Block(stone), new Item.Properties());
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public static final RegistryObject<Block> VOID = registerWithItem(BLOCKS.register("void", ()->new Block(fullBright().noCollission())), new Item.Properties());
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public static final RegistryObj POOL_TILE_STAIRS = registerWithItem("pool_tile_stairs", new StairBlock(POOL_TILE.block.get()::defaultBlockState, stone), new Item.Properties());
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public static final RegistryObject<Block> WHITEOUT = registerWithItem(BLOCKS.register("whiteout", ()->new Block(fullBright().noCollission())), new Item.Properties());
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public static final RegistryObj POOL_TILE_SLAB = registerWithItem("pool_tile_slab", new SlabBlock(stone), new Item.Properties());
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public static final RegistryObject<Block> BLOOD_RED = registerWithItem(BLOCKS.register("blood_red", ()->new Block(fullBright())), new Item.Properties());
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public static final RegistryObj POOL_LIGHT = registerWithItem("pool_light", new Block(poolLightClean), new Item.Properties());
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public static final RegistryObject<Block> RED_TILE = registerWithItem(BLOCKS.register("red_tile", ()-> new Block(fullBright())), new Item.Properties());
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public static final RegistryObj DIRTY_POOL_TILE = registerWithItem("dirty_pool_tile", new Block(stone), new Item.Properties());
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public static final RegistryObject<Block> RED_STAIRS = registerWithItem(BLOCKS.register("red_stairs", ()-> new StairBlock(BLOOD_RED.get()::defaultBlockState, fullBright())), new Item.Properties());
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public static final RegistryObj DIRTY_POOL_TILE_STAIRS = registerWithItem("dirty_pool_tile_stairs", new StairBlock(DIRTY_POOL_TILE.block.get()::defaultBlockState, stone), new Item.Properties());
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public static final RegistryObject<Block> RED_TILE_BR = registerWithItem(BLOCKS.register("red_tile_br", ()->new RotatableBlock(fullBright())), new Item.Properties());
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public static final RegistryObj DIRTY_POOL_TILE_SLAB = registerWithItem("dirty_pool_tile_slab", new SlabBlock(stone), new Item.Properties());
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public static final RegistryObject<Block> RED_TILE_TO_WALL = registerWithItem(BLOCKS.register("red_tile_to_wall", ()->new Block(fullBright())), new Item.Properties());
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public static final RegistryObj DIRTY_POOL_LIGHT = registerWithItem("dirty_pool_light", new Block(poolLightDirty), new Item.Properties());
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public static final RegistryObject<Block> RED_WALL_V1 = registerWithItem(BLOCKS.register("red_wall_variant_1", ()->new Block(fullBright())), new Item.Properties());
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public static final RegistryObj FILTHY_POOL_LIGHT = registerWithItem("filthy_pool_light", new Block(poolLightFilthy), new Item.Properties());
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public static final RegistryObject<Block> RED_WALL_V2 = registerWithItem(BLOCKS.register("red_wall_variant_2", ()->new Block(fullBright())), new Item.Properties());
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public static final RegistryObj DARK_POOL_TILE = registerWithItem("dark_pool_tile", new Block(stone), new Item.Properties());
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public static final RegistryObject<Block> CYAN = registerWithItem(BLOCKS.register("cyan", ()->new Block(fullBright())), new Item.Properties());
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public static final RegistryObj DARK_POOL_LIGHT = registerWithItem("dark_pool_light", new Block(poolLightClean), new Item.Properties());
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public static final RegistryObject<Block> CYAN_TILE = registerWithItem(BLOCKS.register("cyan_tile", ()->new Block(fullBright())), new Item.Properties());
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public static final RegistryObj DARK_POOL_TILE_STAIRS = registerWithItem("dark_pool_tile_stairs", new StairBlock(DARK_POOL_TILE.block.get()::defaultBlockState, stone), new Item.Properties());
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public static final RegistryObject<Block> CYAN_STAIRS = registerWithItem(BLOCKS.register("cyan_stairs", ()->new StairBlock(CYAN.get()::defaultBlockState, fullBright())), new Item.Properties());
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public static final RegistryObj DARK_POOL_TILE_SLAB = registerWithItem("dark_pool_tile_slab", new SlabBlock(stone), new Item.Properties());
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public static final RegistryObject<Block> CYAN_TILE_BR = registerWithItem(BLOCKS.register("cyan_tile_br", ()->new RotatableBlock(fullBright())), new Item.Properties());
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public static final RegistryObj BLUE_POOL_TILE = registerWithItem("blue_pool_tile", new Block(stone), new Item.Properties());
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public static final RegistryObject<Block> CYAN_TILE_TO_WALL = registerWithItem(BLOCKS.register("cyan_tile_to_wall", ()->new Block(fullBright())), new Item.Properties());
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public static final RegistryObj BLUE_POOL_TILE_STAIRS = registerWithItem("blue_pool_tile_stairs", new StairBlock(BLUE_POOL_TILE.block.get()::defaultBlockState, stone), new Item.Properties());
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public static final RegistryObject<Block> CYAN_WALL_V1 = registerWithItem(BLOCKS.register("cyan_wall_variant_1", ()->new Block(fullBright())), new Item.Properties());
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public static final RegistryObj BLUE_POOL_TILE_SLAB = registerWithItem("blue_pool_tile_slab", new SlabBlock(stone), new Item.Properties());
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public static final RegistryObject<Block> CYAN_WALL_V2 = registerWithItem(BLOCKS.register("cyan_wall_variant_2", ()->new Block(fullBright())), new Item.Properties());
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public static final RegistryObj BLUE_POOL_LIGHT = registerWithItem("blue_pool_light", new Block(poolLightClean), new Item.Properties());
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public static final RegistryObject<Block> POOL_TILE = registerWithItem(BLOCKS.register("pool_tile", ()->new Block(stone)), new Item.Properties());
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public static final RegistryObj DIRTY_BLUE_POOL_TILE = registerWithItem("dirty_blue_pool_tile", new Block(stone), new Item.Properties());
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public static final RegistryObject<Block> POOL_TILE_STAIRS = registerWithItem(BLOCKS.register("pool_tile_stairs", ()->new StairBlock(POOL_TILE.get()::defaultBlockState, stone)), new Item.Properties());
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public static final RegistryObj DIRTY_BLUE_POOL_TILE_STAIRS = registerWithItem("dirty_blue_pool_tile_stairs", new StairBlock(DIRTY_BLUE_POOL_TILE.block.get()::defaultBlockState, stone), new Item.Properties());
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public static final RegistryObject<Block> POOL_TILE_SLAB = registerWithItem(BLOCKS.register("pool_tile_slab", ()->new SlabBlock(stone)), new Item.Properties());
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public static final RegistryObj DIRTY_BLUE_POOL_TILE_SLAB = registerWithItem("dirty_blue_pool_tile_slab", new SlabBlock(stone), new Item.Properties());
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public static final RegistryObject<Block> POOL_LIGHT = registerWithItem(BLOCKS.register("pool_light", ()->new Block(poolLightClean)), new Item.Properties());
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public static final RegistryObj DIRTY_BLUE_POOL_LIGHT = registerWithItem("dirty_blue_pool_light", new Block(poolLightDirty), new Item.Properties());
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public static final RegistryObject<Block> DIRTY_POOL_TILE = registerWithItem(BLOCKS.register("dirty_pool_tile", ()->new Block(stone)), new Item.Properties());
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public static final RegistryObj FILTHY_BLUE_POOL_LIGHT = registerWithItem("filthy_blue_pool_light", new Block(poolLightFilthy), new Item.Properties());
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public static final RegistryObject<Block> DIRTY_POOL_TILE_STAIRS = registerWithItem(BLOCKS.register("dirty_pool_tile_stairs", ()->new StairBlock(DIRTY_POOL_TILE.get()::defaultBlockState, stone)), new Item.Properties());
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public static final RegistryObj RED_POOL_TILE = registerWithItem("red_pool_tile", new Block(stone), new Item.Properties());
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public static final RegistryObject<Block> DIRTY_POOL_TILE_SLAB = registerWithItem(BLOCKS.register("dirty_pool_tile_slab", ()-> new SlabBlock(stone)), new Item.Properties());
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public static final RegistryObj RED_POOL_TILE_STAIRS = registerWithItem("red_pool_tile_stairs", new StairBlock(RED_POOL_TILE.block.get()::defaultBlockState, stone), new Item.Properties());
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public static final RegistryObject<Block> DIRTY_POOL_LIGHT = registerWithItem(BLOCKS.register("dirty_pool_light", ()->new Block(poolLightDirty)), new Item.Properties());
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public static final RegistryObj RED_POOL_TILE_SLAB = registerWithItem("red_pool_tile_slab", new SlabBlock(stone), new Item.Properties());
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public static final RegistryObject<Block> FILTHY_POOL_LIGHT = registerWithItem(BLOCKS.register("filthy_pool_light", ()->new Block(poolLightFilthy)), new Item.Properties());
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public static final RegistryObj RED_POOL_LIGHT = registerWithItem("red_pool_light", new Block(poolLightClean), new Item.Properties());
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public static final RegistryObject<Block> DARK_POOL_TILE = registerWithItem(BLOCKS.register("dark_pool_tile", ()->new Block(stone)), new Item.Properties());
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public static final RegistryObj DIRTY_RED_POOL_TILE = registerWithItem("dirty_red_pool_tile", new Block(stone), new Item.Properties());
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public static final RegistryObject<Block> DARK_POOL_LIGHT = registerWithItem(BLOCKS.register("dark_pool_light", ()->new Block(poolLightClean)), new Item.Properties());
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public static final RegistryObj DIRTY_RED_POOL_LIGHT = registerWithItem("dirty_red_pool_light", new Block(poolLightDirty), new Item.Properties());
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public static final RegistryObject<Block> DARK_POOL_TILE_STAIRS = registerWithItem(BLOCKS.register("dark_pool_tile_stairs", ()->new StairBlock(DARK_POOL_TILE.get()::defaultBlockState, stone)), new Item.Properties());
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public static final RegistryObj FILTHY_RED_POOL_LIGHT = registerWithItem("filthy_red_pool_light", new Block(poolLightFilthy), new Item.Properties());
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public static final RegistryObject<Block> DARK_POOL_TILE_SLAB = registerWithItem(BLOCKS.register("dark_pool_tile_slab",()-> new SlabBlock(stone)), new Item.Properties());
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public static final RegistryObj DIRTY_RED_POOL_TILE_STAIRS = registerWithItem("dirty_red_pool_tile_stairs", new StairBlock(DIRTY_RED_POOL_TILE.block.get()::defaultBlockState, stone), new Item.Properties());
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public static final RegistryObject<Block> BLUE_POOL_TILE = registerWithItem(BLOCKS.register("blue_pool_tile",()-> new Block(stone)), new Item.Properties());
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public static final RegistryObj DIRTY_RED_POOL_TILE_SLAB = registerWithItem("dirty_red_pool_tile_slab", new SlabBlock(stone), new Item.Properties());
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public static final RegistryObject<Block> BLUE_POOL_TILE_STAIRS = registerWithItem(BLOCKS.register("blue_pool_tile_stairs", ()->new StairBlock(BLUE_POOL_TILE.get()::defaultBlockState, stone)), new Item.Properties());
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public static final RegistryObject<Block> BLUE_POOL_TILE_SLAB = registerWithItem(BLOCKS.register("blue_pool_tile_slab",()-> new SlabBlock(stone)), new Item.Properties());
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public static final RegistryObject<Block> BLUE_POOL_LIGHT = registerWithItem(BLOCKS.register("blue_pool_light", ()->new Block(poolLightClean)), new Item.Properties());
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public static final RegistryObject<Block> DIRTY_BLUE_POOL_TILE = registerWithItem(BLOCKS.register("dirty_blue_pool_tile", ()->new Block(stone)), new Item.Properties());
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public static final RegistryObject<Block> DIRTY_BLUE_POOL_TILE_STAIRS = registerWithItem(BLOCKS.register("dirty_blue_pool_tile_stairs", ()->new StairBlock(DIRTY_BLUE_POOL_TILE.get()::defaultBlockState, stone)), new Item.Properties());
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public static final RegistryObject<Block> DIRTY_BLUE_POOL_TILE_SLAB = registerWithItem(BLOCKS.register("dirty_blue_pool_tile_slab", ()->new SlabBlock(stone)), new Item.Properties());
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public static final RegistryObject<Block> DIRTY_BLUE_POOL_LIGHT = registerWithItem(BLOCKS.register("dirty_blue_pool_light", ()->new Block(poolLightDirty)), new Item.Properties());
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public static final RegistryObject<Block> FILTHY_BLUE_POOL_LIGHT = registerWithItem(BLOCKS.register("filthy_blue_pool_light", ()->new Block(poolLightFilthy)), new Item.Properties());
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public static final RegistryObject<Block> RED_POOL_TILE = registerWithItem(BLOCKS.register("red_pool_tile", ()->new Block(stone)), new Item.Properties());
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public static final RegistryObject<Block> RED_POOL_TILE_STAIRS = registerWithItem(BLOCKS.register("red_pool_tile_stairs", ()->new StairBlock(RED_POOL_TILE.get()::defaultBlockState, stone)), new Item.Properties());
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public static final RegistryObject<Block> RED_POOL_TILE_SLAB = registerWithItem(BLOCKS.register("red_pool_tile_slab", ()->new SlabBlock(stone)), new Item.Properties());
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public static final RegistryObject<Block> RED_POOL_LIGHT = registerWithItem(BLOCKS.register("red_pool_light", ()->new Block(poolLightClean)), new Item.Properties());
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public static final RegistryObject<Block> DIRTY_RED_POOL_TILE = registerWithItem(BLOCKS.register("dirty_red_pool_tile", ()->new Block(stone)), new Item.Properties());
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public static final RegistryObject<Block> DIRTY_RED_POOL_LIGHT = registerWithItem(BLOCKS.register("dirty_red_pool_light", ()->new Block(poolLightDirty)), new Item.Properties());
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public static final RegistryObject<Block> FILTHY_RED_POOL_LIGHT = registerWithItem(BLOCKS.register("filthy_red_pool_light", ()->new Block(poolLightFilthy)), new Item.Properties());
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public static final RegistryObject<Block> DIRTY_RED_POOL_TILE_STAIRS = registerWithItem(BLOCKS.register("dirty_red_pool_tile_stairs", ()->new StairBlock(DIRTY_RED_POOL_TILE.get()::defaultBlockState, stone)), new Item.Properties());
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public static final RegistryObject<Block> DIRTY_RED_POOL_TILE_SLAB = registerWithItem(BLOCKS.register("dirty_red_pool_tile_slab", ()->new SlabBlock(stone)), new Item.Properties());
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}
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