Add the gamemode inventory backup function
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75 changed files with 8656 additions and 7 deletions
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@ -1,6 +1,7 @@
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package dev.zontreck.otemod.items;
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import dev.zontreck.otemod.OTEMod;
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import dev.zontreck.otemod.blocks.FoiledBlockItem;
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import dev.zontreck.otemod.entities.ModEntityTypes;
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import dev.zontreck.otemod.implementation.CreativeModeTabs;
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import net.minecraft.world.item.CreativeModeTab;
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@ -52,6 +53,8 @@ public class ModItems {
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public static final RegistryObject<Item> VAULT_RAW_ORE = CreativeModeTabs.addToOTEModTab(ITEMS.register("raw_vault_steel_ore", () -> new Item(new Item.Properties().stacksTo(64))));
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public static final RegistryObject<Item> POSS_BALL = CreativeModeTabs.addToOTEModTab(ITEMS.register("poss_ball", () -> new PossBallItem(new Item.Properties())));
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//public static final RegistryObject<Item> POSSUM_SPAWN_EGG = ITEMS.register("possum_spawn_egg", () -> new ForgeSpawnEggItem(ModEntityTypes.POSSUM, 0x938686, 0xc68787, new Item.Properties())));
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