Revert "Refactor and rename to Thresholds"
This reverts commit cd9d548806
.
This commit is contained in:
parent
cd9d548806
commit
858f359d4b
578 changed files with 215113 additions and 214942 deletions
|
@ -0,0 +1,150 @@
|
|||
package dev.zontreck.otemod.implementation.scrubber;
|
||||
|
||||
import dev.zontreck.otemod.blocks.ModBlocks;
|
||||
import dev.zontreck.otemod.blocks.entity.MagicalScrubberBlockEntity;
|
||||
import dev.zontreck.otemod.implementation.inits.ModMenuTypes;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.network.FriendlyByteBuf;
|
||||
import net.minecraft.world.entity.player.Inventory;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.inventory.*;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.level.block.entity.BlockEntity;
|
||||
import net.minecraftforge.common.capabilities.ForgeCapabilities;
|
||||
import net.minecraftforge.items.SlotItemHandler;
|
||||
|
||||
public class MagicalScrubberMenu extends AbstractContainerMenu
|
||||
{
|
||||
public final MagicalScrubberBlockEntity entity;
|
||||
private final Level level;
|
||||
private final ContainerData data;
|
||||
|
||||
public MagicalScrubberMenu(int id, Inventory inv, FriendlyByteBuf buf)
|
||||
{
|
||||
this(id, inv, inv.player.level().getBlockEntity(buf.readBlockPos()), new SimpleContainerData(1));
|
||||
}
|
||||
|
||||
public MagicalScrubberMenu(int id, Inventory inv, BlockEntity entity, ContainerData data){
|
||||
super(ModMenuTypes.MAGIC_SCRUBBER.get(), id);
|
||||
|
||||
checkContainerSize(inv, 1);
|
||||
this.entity = (MagicalScrubberBlockEntity)entity;
|
||||
this.data=data;
|
||||
this.level = inv.player.level();
|
||||
|
||||
addPlayerInventory(inv);
|
||||
addPlayerHotbar(inv);
|
||||
|
||||
this.entity.getCapability(ForgeCapabilities.ITEM_HANDLER, Direction.UP).ifPresent(handler->{
|
||||
addSlot(new SlotItemHandler(handler, 0, 16, 41));
|
||||
});
|
||||
this.entity.getCapability(ForgeCapabilities.ITEM_HANDLER, Direction.DOWN).ifPresent(handler->{
|
||||
addSlot(new SlotItemHandler(handler, 0, 177, 41));
|
||||
});
|
||||
|
||||
addDataSlots(data);
|
||||
|
||||
}
|
||||
|
||||
public boolean isCrafting()
|
||||
{
|
||||
return data.get(0) > 0;
|
||||
}
|
||||
|
||||
public int getScaledProgress()
|
||||
{
|
||||
if(!isCrafting())return 0;
|
||||
int progress = this.data.get(0);
|
||||
int max = MagicalScrubberBlockEntity.MAXIMUM_PROCESSING_TICKS;
|
||||
|
||||
int progressArrow = 125;
|
||||
|
||||
|
||||
if(progress != 0 && max != 0)
|
||||
{
|
||||
int percent = progress * progressArrow / max;
|
||||
return percent;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// CREDIT GOES TO: diesieben07 | https://github.com/diesieben07/SevenCommons
|
||||
// must assign a slot number to each of the slots used by the GUI.
|
||||
// For this container, we can see both the tile inventory's slots as well as the player inventory slots and the hotbar.
|
||||
// Each time we add a Slot to the container, it automatically increases the slotIndex, which means
|
||||
// 0 - 8 = hotbar slots (which will map to the InventoryPlayer slot numbers 0 - 8)
|
||||
// 9 - 35 = player inventory slots (which map to the InventoryPlayer slot numbers 9 - 35)
|
||||
// 36 - 44 = TileInventory slots, which map to our TileEntity slot numbers 0 - 8)
|
||||
private static final int HOTBAR_SLOT_COUNT = 9;
|
||||
private static final int PLAYER_INVENTORY_ROW_COUNT = 3;
|
||||
private static final int PLAYER_INVENTORY_COLUMN_COUNT = 9;
|
||||
private static final int PLAYER_INVENTORY_SLOT_COUNT = PLAYER_INVENTORY_COLUMN_COUNT * PLAYER_INVENTORY_ROW_COUNT;
|
||||
private static final int VANILLA_SLOT_COUNT = HOTBAR_SLOT_COUNT + PLAYER_INVENTORY_SLOT_COUNT;
|
||||
private static final int VANILLA_FIRST_SLOT_INDEX = 0;
|
||||
private static final int TE_INVENTORY_FIRST_SLOT_INDEX = VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT;
|
||||
|
||||
// THIS YOU HAVE TO DEFINE!
|
||||
private static final int TE_INVENTORY_SLOT_COUNT = 2; // must be the number of slots you have!
|
||||
|
||||
@Override
|
||||
public ItemStack quickMoveStack(Player playerIn, int index) {
|
||||
Slot sourceSlot = slots.get(index);
|
||||
if (sourceSlot == null || !sourceSlot.hasItem()) return ItemStack.EMPTY; //EMPTY_ITEM
|
||||
ItemStack sourceStack = sourceSlot.getItem();
|
||||
ItemStack copyOfSourceStack = sourceStack.copy();
|
||||
|
||||
// Check if the slot clicked is one of the vanilla container slots
|
||||
if (index < VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT) {
|
||||
// This is a vanilla container slot so merge the stack into the tile inventory
|
||||
if (!moveItemStackTo(sourceStack, TE_INVENTORY_FIRST_SLOT_INDEX, TE_INVENTORY_FIRST_SLOT_INDEX
|
||||
+ TE_INVENTORY_SLOT_COUNT, false)) {
|
||||
return ItemStack.EMPTY; // EMPTY_ITEM
|
||||
}
|
||||
} else if (index < TE_INVENTORY_FIRST_SLOT_INDEX + TE_INVENTORY_SLOT_COUNT) {
|
||||
// This is a TE slot so merge the stack into the players inventory
|
||||
if (!moveItemStackTo(sourceStack, VANILLA_FIRST_SLOT_INDEX, VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT, false)) {
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
} else {
|
||||
System.out.println("Invalid slotIndex:" + index);
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
// If stack size == 0 (the entire stack was moved) set slot contents to null
|
||||
if (sourceStack.getCount() == 0) {
|
||||
sourceSlot.set(ItemStack.EMPTY);
|
||||
} else {
|
||||
sourceSlot.setChanged();
|
||||
}
|
||||
sourceSlot.onTake(playerIn, sourceStack);
|
||||
return copyOfSourceStack;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean stillValid(Player player) {
|
||||
return stillValid(ContainerLevelAccess.create(level, entity.getBlockPos()), player, ModBlocks.MAGICAL_SCRUBBER.get());
|
||||
}
|
||||
|
||||
private static final int PLAYER_INVENTORY_FIRST_SLOT_HEIGHT = 69;
|
||||
private static final int PLAYER_INVENTORY_FIRST_SLOT_LEFT = 24;
|
||||
private static final int PLAYER_HOTBAR_FIRST_SLOT = 125;
|
||||
|
||||
private void addPlayerInventory(Inventory inv)
|
||||
{
|
||||
for (int i = 0; i < 3; i++) {
|
||||
for (int j = 0; j < 9; j++) {
|
||||
this.addSlot(new Slot(inv, j+i*9+9, PLAYER_INVENTORY_FIRST_SLOT_LEFT+j*18, PLAYER_INVENTORY_FIRST_SLOT_HEIGHT+i*18));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void addPlayerHotbar(Inventory inv)
|
||||
{
|
||||
for (int index = 0; index < 9; index++) {
|
||||
this.addSlot(new Slot(inv, index, PLAYER_INVENTORY_FIRST_SLOT_LEFT+index*18, PLAYER_HOTBAR_FIRST_SLOT));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
Reference in a new issue