Revert "Refactor and rename to Thresholds"

This reverts commit cd9d548806.
This commit is contained in:
zontreck 2024-01-15 22:34:05 -07:00
parent cd9d548806
commit 858f359d4b
578 changed files with 215113 additions and 214942 deletions

View file

@ -0,0 +1,91 @@
package dev.zontreck.otemod.implementation.vault;
import java.util.UUID;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import dev.zontreck.otemod.OTEMod;
import dev.zontreck.otemod.commands.vaults.VaultCommand;
import dev.zontreck.otemod.networking.ModMessages;
import dev.zontreck.otemod.networking.packets.OpenVaultC2SPacket;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.components.Button;
import net.minecraft.client.gui.components.Button.OnPress;
import net.minecraft.client.gui.font.TextFieldHelper;
import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.player.Inventory;
import net.minecraft.world.entity.player.Player;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.network.NetworkHooks;
public class VaultScreen extends AbstractContainerScreen <VaultMenu>
{
// 176x224
public final UUID VaultMenuID;
public final Player thePlayer;
public final VaultMenu THE_CONTAINER;
private static final ResourceLocation TEXTURE = new ResourceLocation(OTEMod.MOD_ID, "textures/gui/vault.png");
public VaultScreen(VaultMenu container, Inventory playerInv, Component comp){
super(container, playerInv, comp);
thePlayer=playerInv.player;
this.VaultMenuID = container.VaultMenuID;
this.leftPos = 0;
this.topPos = 0;
this.THE_CONTAINER=container;
this.imageWidth = 207;
this.imageHeight = 238;
}
@Override
public void render(GuiGraphics stack, int mouseX, int mouseY, float partialTicks)
{
this.renderBackground(stack);
super.render(stack, mouseX, mouseY, partialTicks);
this.renderTooltip(stack, mouseX, mouseY);
}
@Override
protected void init()
{
super.init();
this.inventoryLabelY = 12;
this.inventoryLabelX = 63;
// This is where custom controls would be added!
this.addWidget(Button.builder(Component.literal(""), (BTN)->{
thePlayer.closeContainer();
ModMessages.sendToServer(new OpenVaultC2SPacket(0, true, -1));
}).size(16,16).pos(this.leftPos+7, this.topPos+86).build());
this.addWidget(Button.builder(Component.literal(""), (BTN)->{
thePlayer.closeContainer();
ModMessages.sendToServer(new OpenVaultC2SPacket(0, true, 1));
}).size(16,16).pos(this.leftPos+187, this.topPos+84).build());
}
@Override
protected void renderBg(GuiGraphics pGuiGraphics, float pPartialTick, int pMouseX, int pMouseY)
{
renderBackground(pGuiGraphics);
RenderSystem.setShader(GameRenderer::getPositionTexShader);
RenderSystem.setShaderColor (1.0f, 1.0f, 1.0f, 1.0f);
RenderSystem.setShaderTexture(0, TEXTURE);
pGuiGraphics.blit(TEXTURE, this.leftPos, this.topPos, 0, 0, this.imageWidth, this.imageHeight);
}
}