package dev.zontreck.otemod.implementation; import java.util.UUID; import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.blaze3d.vertex.PoseStack; import dev.zontreck.otemod.OTEMod; import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen; import net.minecraft.client.renderer.GameRenderer; import net.minecraft.network.chat.Component; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.player.Inventory; public class VaultScreen extends AbstractContainerScreen { // 176x224 public final UUID VaultMenuID; private static final ResourceLocation TEXTURE = new ResourceLocation(OTEMod.MOD_ID, "textures/gui/vault.png"); public VaultScreen(VaultMenu container, Inventory playerInv, Component comp){ super(container, playerInv, comp); this.VaultMenuID = container.VaultMenuID; this.leftPos = 0; this.topPos = 0; this.imageWidth = 176; this.imageHeight = 224; } @Override public void render(PoseStack stack, int mouseX, int mouseY, float partialTicks) { this.renderBackground(stack); super.render(stack, mouseX, mouseY, partialTicks); this.renderTooltip(stack, mouseX, mouseY); this.font.draw(stack, this.title, this.leftPos + 17, this.topPos + 15, 0xFFFFFF); this.font.draw(stack, this.playerInventoryTitle, this.leftPos + 17, this.topPos + 123, 0xFFFFFF); } @Override protected void renderLabels(PoseStack stack, int mouseX, int mouseY) { //this.font.draw(stack, this.title.getString(), this.leftPos + 17, this.topPos + 15, 0xFFFFFF); //this.font.draw(stack, this.playerInventoryTitle.getString(), this.leftPos + 17, this.topPos + 123, 0xFFFFFF); } @Override protected void init() { super.init(); // This is where custom controls would be added! } @Override protected void renderBg(PoseStack stack, float mouseX, int mouseY, int partialTicks) { renderBackground(stack); RenderSystem.setShader(GameRenderer::getPositionTexShader); RenderSystem.setShaderColor (1.0f, 1.0f, 1.0f, 1.0f); RenderSystem.setShaderTexture(0, TEXTURE); blit(stack, this.leftPos, this.topPos, 0, 0, this.imageWidth, this.imageHeight); } }