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Thresholds/src/main/java/dev/zontreck/otemod/implementation/uncrafting/UncrafterMenu.java

155 lines
6.1 KiB
Java

package dev.zontreck.otemod.implementation.uncrafting;
import dev.zontreck.otemod.blocks.ModBlocks;
import dev.zontreck.otemod.blocks.entity.CompressionChamberBlockEntity;
import dev.zontreck.otemod.blocks.entity.UncrafterBlockEntity;
import dev.zontreck.otemod.implementation.inits.ModMenuTypes;
import net.minecraft.core.Direction;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.world.entity.player.Inventory;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.inventory.*;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraftforge.common.capabilities.ForgeCapabilities;
import net.minecraftforge.items.SlotItemHandler;
public class UncrafterMenu extends AbstractContainerMenu
{
public final UncrafterBlockEntity entity;
public final Level level;
public final ContainerData data;
public UncrafterMenu(int id, Inventory inv, FriendlyByteBuf buf)
{
this(id, inv, inv.player.level().getBlockEntity(buf.readBlockPos()), new SimpleContainerData(1));
}
public UncrafterMenu(int id, Inventory inv, BlockEntity entity, ContainerData data)
{
super(ModMenuTypes.UNCRAFTER.get(), id);
checkContainerSize(inv, 1);
this.data=data;
this.level = entity.getLevel();
this.entity = (UncrafterBlockEntity) entity;
addPlayerInventory(inv);
addPlayerHotbar(inv);
this.entity.getCapability(ForgeCapabilities.ITEM_HANDLER, Direction.UP).ifPresent(handler->{
addSlot(new SlotItemHandler(handler, 0, 40,40));
});
this.entity.getCapability(ForgeCapabilities.ITEM_HANDLER, Direction.DOWN).ifPresent(handler->{
addSlot(new SlotItemHandler(handler, 0, 152, 40));
});
addDataSlots(data);
}
public boolean isCrafting()
{
return data.get(0) > 0;
}
public int getScaledProgress()
{
if(!isCrafting())return 0;
int progress = this.data.get(0);
int max = UncrafterBlockEntity.PROCESSING_TICKS;
int progressArrow = 69;
if(progress != 0 && max != 0)
{
int percent = progress * progressArrow / max;
return percent;
}
return 0;
}
// CREDIT GOES TO: diesieben07 | https://github.com/diesieben07/SevenCommons
// must assign a slot number to each of the slots used by the GUI.
// For this container, we can see both the tile inventory's slots as well as the player inventory slots and the hotbar.
// Each time we add a Slot to the container, it automatically increases the slotIndex, which means
// 0 - 8 = hotbar slots (which will map to the InventoryPlayer slot numbers 0 - 8)
// 9 - 35 = player inventory slots (which map to the InventoryPlayer slot numbers 9 - 35)
// 36 - 44 = TileInventory slots, which map to our TileEntity slot numbers 0 - 8)
private static final int HOTBAR_SLOT_COUNT = 9;
private static final int PLAYER_INVENTORY_ROW_COUNT = 3;
private static final int PLAYER_INVENTORY_COLUMN_COUNT = 9;
private static final int PLAYER_INVENTORY_SLOT_COUNT = PLAYER_INVENTORY_COLUMN_COUNT * PLAYER_INVENTORY_ROW_COUNT;
private static final int VANILLA_SLOT_COUNT = HOTBAR_SLOT_COUNT + PLAYER_INVENTORY_SLOT_COUNT;
private static final int VANILLA_FIRST_SLOT_INDEX = 0;
private static final int TE_INVENTORY_FIRST_SLOT_INDEX = VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT;
// THIS YOU HAVE TO DEFINE!
private static final int TE_INVENTORY_SLOT_COUNT = 2; // must be the number of slots you have!
@Override
public ItemStack quickMoveStack(Player playerIn, int index) {
Slot sourceSlot = slots.get(index);
if (sourceSlot == null || !sourceSlot.hasItem()) return ItemStack.EMPTY; //EMPTY_ITEM
ItemStack sourceStack = sourceSlot.getItem();
ItemStack copyOfSourceStack = sourceStack.copy();
// Check if the slot clicked is one of the vanilla container slots
if (index < VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT) {
// This is a vanilla container slot so merge the stack into the tile inventory
if (!moveItemStackTo(sourceStack, TE_INVENTORY_FIRST_SLOT_INDEX, TE_INVENTORY_FIRST_SLOT_INDEX
+ TE_INVENTORY_SLOT_COUNT, false)) {
return ItemStack.EMPTY; // EMPTY_ITEM
}
} else if (index < TE_INVENTORY_FIRST_SLOT_INDEX + TE_INVENTORY_SLOT_COUNT) {
// This is a TE slot so merge the stack into the players inventory
if (!moveItemStackTo(sourceStack, VANILLA_FIRST_SLOT_INDEX, VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT, false)) {
return ItemStack.EMPTY;
}
} else {
System.out.println("Invalid slotIndex:" + index);
return ItemStack.EMPTY;
}
// If stack size == 0 (the entire stack was moved) set slot contents to null
if (sourceStack.getCount() == 0) {
sourceSlot.set(ItemStack.EMPTY);
} else {
sourceSlot.setChanged();
}
sourceSlot.onTake(playerIn, sourceStack);
return copyOfSourceStack;
}
@Override
public boolean stillValid(Player player) {
return stillValid(ContainerLevelAccess.create(level, entity.getBlockPos()), player, ModBlocks.UNCRAFTER.get());
}
private static final int PLAYER_INVENTORY_FIRST_SLOT_HEIGHT = 80;
private static final int PLAYER_INVENTORY_FIRST_SLOT_LEFT = 22;
private static final int PLAYER_HOTBAR_FIRST_SLOT = 139;
private void addPlayerInventory(Inventory inv)
{
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 9; j++) {
this.addSlot(new Slot(inv, j+i*9+9, PLAYER_INVENTORY_FIRST_SLOT_LEFT+j*18, PLAYER_INVENTORY_FIRST_SLOT_HEIGHT+i*18));
}
}
}
private void addPlayerHotbar(Inventory inv)
{
for (int index = 0; index < 9; index++) {
this.addSlot(new Slot(inv, index, PLAYER_INVENTORY_FIRST_SLOT_LEFT+index*18, PLAYER_HOTBAR_FIRST_SLOT));
}
}
}