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Thresholds/src/main/java/dev/zontreck/otemod/implementation/VaultScreen.java

63 lines
2 KiB
Java

package dev.zontreck.otemod.implementation;
import java.util.UUID;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import dev.zontreck.otemod.OTEMod;
import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.player.Inventory;
public class VaultScreen extends AbstractContainerScreen <VaultMenu>
{
// 176x224
public final UUID VaultMenuID;
private static final ResourceLocation TEXTURE = new ResourceLocation(OTEMod.MOD_ID, "textures/gui/vault.png");
public VaultScreen(VaultMenu container, Inventory playerInv, Component comp){
super(container, playerInv, comp);
this.VaultMenuID = container.VaultMenuID;
this.leftPos = 0;
this.topPos = 0;
this.imageWidth = 176;
this.imageHeight = 224;
}
@Override
public void render(PoseStack stack, int mouseX, int mouseY, float partialTicks)
{
super.render(stack, mouseX, mouseY, partialTicks);
this.font.draw(stack, this.title, this.leftPos + 17, this.topPos + 15, 0xFFFFFF);
this.font.draw(stack, this.playerInventoryTitle, this.leftPos + 17, this.topPos + 123, 0xFFFFFF);
}
@Override
protected void init()
{
super.init();
// This is where custom controls would be added!
}
@Override
protected void renderBg(PoseStack stack, float mouseX, int mouseY, int partialTicks)
{
renderBackground(stack);
RenderSystem.setShader(GameRenderer::getPositionTexShader);
RenderSystem.setShaderColor (1.0f, 1.0f, 1.0f, 1.0f);
RenderSystem.setShaderTexture(0, TEXTURE);
blit(stack, this.leftPos, this.topPos, 0, 0, this.imageWidth, this.imageHeight);
}
@Override
protected void renderLabels (PoseStack stack, int mouseX, int mouseY)
{
}
}