288 lines
21 KiB
Text
288 lines
21 KiB
Text
1.18.x Changelog
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40.1
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====
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- 40.1.25 Added removeErroringEntities config option (#8627)
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Counterpart to removeErroringBlockEntities
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- 40.1.24 Add missing patches for not lowering mipmap level for small textures (#8622)
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- 40.1.23 Make TransformType enum extensible, includes the possibility to specify a fallback type for cases where models don't specify the transform explicitly. (#8566)
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Makes it possible to add new perspectives.
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- 40.1.22 Fix CheckSAS to actually validate that the SAS line will do something.
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This removes all method level lines as they are not necessary now.
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- 40.1.21 Add Attack Range attribute and Update Reach Distance (#8478)
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- 40.1.20 Implement PlayerNegotiationEvent (#8599)
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- 40.1.19 Fire EntityTravelToDimensionEvent in all expected cases (#8614)
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Fixes #8520
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- 40.1.18 Fix isEdible crash (#8613)
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Fixes #8602
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- 40.1.17 Fix typo in Snow Golem patch causing them to destroy blocks they shouldn't. Closes #8611
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- 40.1.16 Re-introduce an attribute for entity step height in a non-breaking way (#8607)
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- 40.1.15 Revert step height attribute (#8604)
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- 40.1.14 [1.18.x] Fix ContextNbtProvider serializing the wrong name (#8575)
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- 40.1.13 Let BaseRailBlock decide if the calculated RailShape for placement or connection to neighbors is valid (#8562)
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- 40.1.12 Fix shears not playing a breakage sound (#8600)
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- 40.1.11 Update IExtensionPoint javadoc to be correct (#8568)
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- 40.1.10 Fix IDs of Multi-part entities being desynced across client and server. (#8576)
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- 40.1.9 Expose ICondition$IContext to modded reload listeners. (#8596)
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- 40.1.8 Fix undead causing chunkloading leading to extensive lag (#8583)
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- 40.1.7 Accomodate Bukkit-like Servers not sending Command Args (#8582)
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Note to modded server devs:
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Please, please, please implement full compatibility with [Brigadier](https://github.com/Mojang/Brigadier) instead of hacking around it.
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- 40.1.6 Restore translation key comments to ForgeConfigSpec (#8584)
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- 40.1.5 Fix entity parts being ignored when collecting entities in an AABB (#8588)
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Previously entity parts are only taken into consideration when the parent entity is in a chunk that intersects with the AABB
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- 40.1.4 Fix EntityInteraction event running twice on client side (#8598)
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- 40.1.3 Introduce an attribute for step height additions (#8389)
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- 40.1.2 Fix shears passing on a client when interacting with a shearable entity (#8597)
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Caused the offhand item to also interact with the entity, possibly sending a packet to the server causing both hands to interact
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- 40.1.1 Allow Exception passed through CommandEvent to propagate (#8590)
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- 40.1.0 Mark 1.18.2 Recommended Build.
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Co-authored-by: sciwhiz12 <arnoldnunag12@gmail.com>
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Co-authored-by: Marc Hermans <marc.hermans@ldtteam.com>
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Co-authored-by: Curle <curle@gemwire.uk>
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Co-authored-by: SizableShrimp <sizableshrimp@sizableshrimp.me>
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Co-authored-by: David Quintana <gigaherz@gmail.com>
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40.0
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====
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- 40.0.54 Add event for hooking into StructuresBecomeConfiguredFix Fixes #8505
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Pass-through unknown structure IDs with "unknown." prefix
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This avoids the fixer throwing an exception due to the unknown
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structure, which causes the chunk data to be dropped (and freshly
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regenerated later). The deserializer logs and ignores the unknown
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structure ID, avoiding full chunk data loss.
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- 40.0.53 Fix missed patch for loading modded dimensions on Dedicated Server start (#8555)
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- 40.0.52 Fix potential concurrency issues with BiomeDictionary. Closes #8266
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- 40.0.51 Fix debug text being rendered slightly wrong.
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- 40.0.50 Fix intrusive handlers on dummy objects.
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- 40.0.49 Amend license header to include contributors and apply to FML subprojects (#8525)
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After internal discussion, it was decided that we need to include
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"contributors" to the license header. This avoids claiming that the
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Java source files are under the exclusive copyright ownership of Forge
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LLC, which excludes contributors that still hold copyright ownership
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over their contributions (but is licensed under the LGPLv2.1 as stated
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in the Forge CLA).
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- 40.0.48 Add modern implementation of the Slider widget and deprecate the old one (#8496)
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- 40.0.47 Implement ItemStack and LivingEntity sensitive method to get the FoodProperties for an Item (#8477)
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- 40.0.46 Add use context and simulate flag to getToolModifiedState, enabled HOE_TILL action. (#8557)
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- 40.0.45 Remove bad patch for AbstractFurnaceBlockEntity (#8561)
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The patch prevented the entity from being marked as changed when an
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item finished smelting.
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- 40.0.44 Fix issues with custom forge ingredients causing sub ingredients to be prematurely and invalidly cached (#8550)
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Add config option and skip checking for empty ingredients in shapeless recipe deserialization
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- 40.0.43 Add EnderManAngerEvent to make it possible to prevent endermen getting angry at a player based on more then their helmet. (#8406)
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- 40.0.42 Fix misaligned patch in BlockEntity.save.
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- 40.0.41 Expose `getHolder()` method on RegistryObject, as helper for when absolutely necessary to pass into Vanilla code. (#8548)
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It is recommended you avoid if you can.
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- 40.0.40 Fix return value of Recipe#isIncomplete being inaccurate for empty tags (#8549)
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- 40.0.39 Simplfy default behavior of isSimple (#8543)
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isSimple should only return true if the ingredient is any more sensitive then JUST itemA == itemB
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It used to take metadata and damage into account, but that was removed in the flattening.
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Also prevents fetching tag values too early, as tags are not ready during the ingredient constructor
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- 40.0.38 Implement IPlantable in BambooBlock (#8508)
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- 40.0.37 Fix compiler error in eclipse, bump MCPConfig for FF/Record fix.
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- 40.0.36 Fix TagEmptyCondition by passing tag context into conditional and recipe deserializers. (#8546)
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- 40.0.35 Allow using DeferredRegisters for vanilla registries (#8527)
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Catch and aggregate exceptions when applying object holders
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- 40.0.34 Remove cut copper from copper storage blocks tag. Closes #8403 (#8539)
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- 40.0.33 Fix brewing stand input placement not auto-splitting stackable potions. (#8534)
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- 40.0.32 Fix lost validation of registry data on singleplayer world load (#8533)
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Fix some leftover 1.18.2 TODOs
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- 40.0.31 1.18 Allow mod menus to have their own recipebook (#8028)
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- 40.0.30 [1.18.x] Add 3 new ingredient types, and make existing ingredients compatible with datagen (#8517)
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- 40.0.29 [1.18.x] Add the projectile search event. (#8322)
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Co-authored-by: noeppi_noeppi <noeppinoeppi@gmail.com>
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- 40.0.28 Allow confirm-and-save of the Experimental Settings warning. (#7275)
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- 40.0.27 Add hook for powdered-snow shoes (#8514)
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- 40.0.26 Add some helper Access Transformers (#8490)
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- 40.0.25 Fix incorrect method used in getStream (#8532)
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The original correct method is getPath, but the patch uses getLocation.
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The former is the actual resource path to the sound OGG file, while the
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latter is the sound's location.
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Fixes #8531
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- 40.0.24 [1.18] Make it easier to register custom skull blocks models (#8351)
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- 40.0.23 Rework fog events (#8492)
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- 40.0.22 Update Forge Auto Renaming Tool to the latest version (#8515)
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- 40.0.21 Add patches to enable MobEffects with IDs > 255 (#8380)
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- 40.0.20 Allow sound instances to play custom audio streams (#8295)
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- 40.0.19 Fix NPE caused by canceling onServerChatEvent (#8516)
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- 40.0.18 [1.18.2] Fix tags for custom forge registries. (#8495)
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Tag-enabled registries must now be registered to vanilla's root registry. See RegistryBuilder#hasTags.
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Modded tag-enabled registries have to use the format `data/<namespace>/tags/<registrynamespace>/<registryname>/<tag>.json`
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This format is to prevent conflicts for registries with the same path but different namespaces
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EX: Registry name `examplemod:shoe`, tag name `blue_shoes` would be `data/<namespace>/tags/examplemod/shoe/blue_shoes.json`
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RegistryEvent.NewRegistry has been moved and renamed to NewRegistryEvent.
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RegistryBuilder#create has been made private. See NewRegistryEvent#create
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Created new ITagManager system for looking up Forge tags. See IForgeRegistry#tags.
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Add lookup methods for Holders from forge registries. See IForgeRegistry#getHolder.
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- 40.0.17 Lower custom item entity replacement from highest to high so mods can cancel it during a specific tick (#8417)
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- 40.0.16 Fix MC-176559 related to the Mending enchantment (#7606)
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- 40.0.15 [1.18.x] Allow blocks to hide faces on a neighboring block (#8300)
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* Allow blocks to hide faces on a neighboring block
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* Allow blocks to opt-out of external face hiding
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- 40.0.14 [1.18.x] Fix FMLOnly in forgedev and userdev (#8512)
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- 40.0.13 Clear local variable table on RuntimeEnumExtender transformation (#8502)
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- 40.0.12 Pass server resources to reload listener event (#8493)
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- 40.0.11 Use UTF-8 charset for Java compilation (#8486)
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- 40.0.10 Use wither as griefing entity when it indirectly hurts an entity (#8431)
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- 40.0.9 Provide access to the haveTime supplier in WorldTickEvent and ServerTickEvent (#8470)
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- 40.0.8 Fix durability bar not respecting an item's custom max damage (#8482)
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- 40.0.7 Add event for controlling potion indicators size (#8483)
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This event allows forcing the rendering of the potion indicators in the
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inventory screen to either compact mode (icons only) or classic mode
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(full width with potion effect name).
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- 40.0.6 Introduce system mods to mod loading (#8238)
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Core game mods are mods which are required to exist in the environment
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during mod loading. These may be specially provided mods (for example,
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the `minecraft` mod), or mods which are vital to the framework which
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FML is connected to (for example, Forge and the `forge` mod).
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These core game mods are used as the only existing mods in the mod list
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if mod sorting or dependency verification fails. This allows later
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steps in the which use resources from these mod files to work correctly
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(up to when the error screen is shown and the game exits).
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- 40.0.5 Add missing module exports arg to server arguments list (#8500)
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- 40.0.4 Fixed swim speed attribute (#8499)
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- 40.0.3 Fix incorrect movement distance calculation (#8497)
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- 40.0.2 Add support to Forge registry wrappers for new Holder system. Closes #8491
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Fix TagBasedToolTypesTest not generating needed data correctly.
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- 40.0.1 Fix JNA not working at runtime and causing issues with natives.
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- 40.0.0 Update to 1.18.2
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Co-authored-by: sciwhiz12 <arnoldnunag12@gmail.com>
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Co-authored-by: Marc Hermans <marc.hermans@ldtteam.com>
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Co-authored-by: LexManos <LexManos@gmail.com>
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Co-authored-by: Curle <curle@gemwire.uk>
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39.1
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====
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- 39.1.2 1.18.x Omnibus (#8239)
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- 39.1.1 Bump modlauncher and securejarhandler version (#8489)
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- 39.1.0 Update license headers to compact SPDX format.
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License has not changed, this is just more compact and doesn't include years.
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Bump version for RB.
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39.0
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====
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- 39.0.91 Remove - from allowed characters in mod ids.
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The Java Module System does not allow them in module ids.
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Closes #8488
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- 39.0.90 Fix static initializer crash when loading BakedRenderable.
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- 39.0.89 Fix regressions for onAddedTo/RemovedFromWorld and related events (#8434)
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- 39.0.88 [1.18] Integrate the gametest framework with Forge (#8225)
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- 39.0.87 Re-add missing Shulker patch for EntityTeleportEvent (#8481)
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- 39.0.86 Fix entity type in conversion event to Drowned (#8479)
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- 39.0.85 Add VanillaGameEvent to allow for globally listening to vanilla's GameEvents (#8472)
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- 39.0.84 Provide damage source context to Item#onDestroyed(ItemEntity) (#8473)
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- 39.0.83 Add missing shear and elytra game events (#8471)
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- 39.0.82 Fix comment for permission handler config setting (#8466)
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- 39.0.81 Apply nullable annotations to LootingLevelEvent (#8422)
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- 39.0.80 Fix Mob Spawner logic with CustomSpawnRules. Closes #8398
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- 39.0.79 Fix LivingDropsEvent not having all drops for foxes (#8387)
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- 39.0.78 Add missing Locale parameter to String.format calls, Fixes getArmorResource functionality on some locaales. (#8463)
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- 39.0.77 Allow items to hide parts of their tooltips by default (#8358)
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- 39.0.76 Prevent 1.x Branches being treated as Pull Requests. (#8443)
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- 39.0.75 Fix RegistryObject not working if created after registry events (#8383)
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- 39.0.74 Add support for tagging StructureFeatures (#8408)
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- 39.0.73 Re-added the patch for LivingExperienceDropEvent and enable it for dragons (#8388)
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- 39.0.72 Implement getPickupSound on ForgeFlowingFluid (#8374)
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- 39.0.71 Add getCodec method in ForgeRegistry (#8333)
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- 39.0.70 Fix #8298 (MobBucketItem) and add test mod (#8313)
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- 39.0.69 Deprecate IForgeAbstractMinecart::getCartItem (#8283)
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- 39.0.68 Fix HoeItem patch incorrectly applied during migration. (#8384)
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- 39.0.67 Fix issues with client only commands in combination with server only commands not using MC's command system. (#8452)
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- 39.0.66 Fix FoliagePlacerType and TreeDecoratorType registry (#8394)
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- 39.0.65 Fix PlayerChangeGameModeEvent (#8441)
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- 39.0.64 Fix comparison of custom ParticleRenderTypes leading to broken particle effects. (#8385)
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- 39.0.63 Fix cases where null is potentially sent to Screen events. Closes #8432
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- 39.0.62 Ensure ScreenEvent doesn't accept null screens (#8296)
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- 39.0.61 Update cobblestone tags (#8292)
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- 39.0.60 Prevent release of custom payload packet buffer on the server side. (#8181)
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- 39.0.59 Make `MinecraftLocator` respect non-`MOD` FML Mod Types Fixes #8344 (#8346)
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- 39.0.58 Fix vanilla worlds being marked experimental (#8415)
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- 39.0.57 Simplify usage of IItemRenderProperties::getArmorModel (#8349)
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- 39.0.56 Hide mod update notification while screen is still fading in (#8386)
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- 39.0.55 Revert "Hooks to allow registering and managing custom DFU schemes and types. (#8242)"
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- 39.0.54 Provide NPE protection against out of order init of the TYPES and REF (#8410)
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- 39.0.53 Add ShieldBlockEvent (#8261)
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- 39.0.52 Add renderable API to allow easier rendering of OBJ and other custom models, from Entity and BlockEntity renderers. (#8259)
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This is a redesign of a discarded section of my initial model system rewrite, back in 1.14.
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In order to use it with the OBJ loader, you can use OBJLoader.INSTANCE.loadModel to get the OBJModel, and then call OBJModel#bakeRenderable() to get a SimpleRenderable object to render with.
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The SimpleRenderable support animation, by providing different transformation matrices for each part in the MultipartTransforms.
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Additionally, a BakedRenderable helper exists to turn an arbitrary BakedModel into a renderable.
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After trying to get the B3D loader to work, I decided it wasn't worth the trouble and marked it for removal instead.
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- 39.0.51 Merge values of defaulted optional tags, Fixes issue where multiple mods declare the same optional tag. (#8250)
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- 39.0.50 Added new 1.18 biomes to the BiomeDictionary (#8246)
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- 39.0.49 Hooks to allow registering and managing custom DFU schemes and types. (#8242)
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- 39.0.48 Ping data compression (#8169)
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- 39.0.47 Expand the LevelStem codec to allow dimension jsons to specify that the dimension's chunk generator should use the overworld/server's seed (#7955)
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- 39.0.46 Add Client Commands (#7754)
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- 39.0.45 Remove references to the now-broken `BlockEntity#save(CompoundTag)` method (#8235)
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- 39.0.44 update McModLauncher libraries to newer versions...
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- 39.0.43 add extra keystore properties
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- 39.0.42 TeamCity change in 'MinecraftForge / MinecraftForge' project: project parameters were changed
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- 39.0.41 TeamCity change in 'MinecraftForge / MinecraftForge' project: project parameters were changed
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- 39.0.40 TeamCity change in 'MinecraftForge / MinecraftForge' project: project parameters were changed
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- 39.0.39 TeamCity change in 'MinecraftForge / MinecraftForge' project: project parameters were changed
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- 39.0.38 TeamCity change in 'MinecraftForge / MinecraftForge' project: project parameters were changed
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- 39.0.37 TeamCity change in 'MinecraftForge / MinecraftForge' project: project parameters were changed
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- 39.0.36 fix crowdin key
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- 39.0.35 TeamCity change in 'MinecraftForge / MinecraftForge' project: project parameters were changed
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- 39.0.34 TeamCity change in 'MinecraftForge / MinecraftForge' project: project parameters were changed
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- 39.0.33 TeamCity change in 'MinecraftForge / MinecraftForge' project: project parameters were changed
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- 39.0.32 fix secondary branches builds
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- 39.0.31 TeamCity change in 'MinecraftForge / MinecraftForge' project: parameters of 'Build - Secondary Branches' build configuration were updated
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- 39.0.30 TeamCity change in 'MinecraftForge / MinecraftForge' project: VCS roots of 'Build - Secondary Branches' build configuration were updated
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- 39.0.29 TeamCity change in 'MinecraftForge / MinecraftForge' project: VCS roots of 'Build - Secondary Branches' build configuration were updated
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- 39.0.28 TeamCity change in 'MinecraftForge / MinecraftForge' project: VCS roots of 'Build - Secondary Branches' build configuration were updated
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- 39.0.27 TeamCity change in 'MinecraftForge / MinecraftForge' project: parameters of 'Build - Secondary Branches' build configuration were updated
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- 39.0.26 TeamCity change in 'MinecraftForge / MinecraftForge' project: parameters of 'Build - Secondary Branches' build configuration were updated
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- 39.0.25 TeamCity change in 'MinecraftForge / MinecraftForge' project: VCS roots of 'Build - Secondary Branches' build configuration were updated
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- 39.0.24 Remove primary branches from building on secondary branch configuration and publish crowdin data. (#8397)
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* Remove the normalized branch names also from the filter.
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* Add the additional publishing arguments to get the crowdin information.
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* TeamCity change in 'MinecraftForge / MinecraftForge' project: project parameters were changed
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* Fix the configuration.
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* Remove the required patch and use the base script.
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* Make a note about the reference.
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Co-authored-by: cpw <cpw@weeksfamily.ca>
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- 39.0.23 TeamCity change in 'MinecraftForge / MinecraftForge' project: project parameters were changed
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- 39.0.22 Correct the build configuration to support a setup. (#8395)
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* Add a setup task and publish the correct versions.
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* Reconfigure build task and disable the normal build and test cycle on everything but pull requests, run an assemble there.
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* Fix the derp in the build configuration.
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- 39.0.21 Enable the TeamCity CI pipeline (#8368)
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* Setup the build.gradle
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* Setup the teamcity toolchain.
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* Revert the usage of the local build of GU.
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* Automatically add it now, it will always exist and is added to maven automatically by GU.
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* Implement the branch filter and move the constant for the minimal changelog tag to a constant in the extension.
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* Adding the JDK and Gradle version to the build script.
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- 39.0.20 Fix and improve Ingredient invalidation (#8361)
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- 39.0.19 Rework world persistence hooks to fix the double registry injection when loading single player worlds. (#8234)
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- 39.0.18 Update tags for new 1.17 and 1.18 content (#7891)
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- 39.0.17 Fix TerrainParticle rendering black under certain conditions (#8378)
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- 39.0.16 Allow modded tools to work on glow lichen (#8371)
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- 39.0.15 Fix custom climbable blocks not sending a death message (#8372)
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Fixes #8370
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- 39.0.14 Provide access to the blockstate in BucketPickup#getPickupSound for multiply-logged blocks (#8357)
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- 39.0.13 Fix clients being unable to deserialize tags for custom registries (#8352)
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- 39.0.12 Fix particles going fullbright for a few frames when first spawning (#8291)
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- 39.0.11 Also create parent directories when creating config files (#8364)
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- 39.0.10 Fix crash with PermissionsAPI (#8330)
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Fixes a crash in singleplayer, when the internal server didn't shut down correctly between world loads.
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- 39.0.9 Re-add missing default spawn lists in features (#8285)
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Fixes #8265
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Fixes #8301
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- 39.0.8 Fixed incorrect generic in PermissionAPI (#8317)
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- 39.0.7 Redo of the whole PermissionAPI (#7780)
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Co-authored-by: LexManos <LexManos@gmail.com>
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- 39.0.6 Fix misplaced patch in SpreadingSnowyDirtBlock.
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Fixes #8308.
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- 39.0.5 Add RenderArmEvent to make overriding just the arm rendering not require copying nearly as much vanilla code (#8254)
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- 39.0.4 Add MobEffect tags (#8231)
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- 39.0.3 Log missing or unsupported dependencies (#8218)
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- 39.0.2 Fix datagen test for sounds definitions provider (#8249)
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- 39.0.1 Fix wrong stage being declared in transition to common (#8267)
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- 39.0.0 Update to 1.18.1
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Co-Authored by:
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- Curle
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_ Orion
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