Client crash when not in game

This commit is contained in:
Zontreck 2024-02-18 09:53:06 -07:00
parent 135f0a3c10
commit 44a8007e33
2 changed files with 2 additions and 2 deletions

View file

@ -48,7 +48,7 @@ mod_name=WatchMyDurability
# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default. # The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
mod_license=GPLv3 mod_license=GPLv3
# The mod version. See https://semver.org/ # The mod version. See https://semver.org/
mod_version=1201.2.021824.0945 mod_version=1201.2.021824.0952
# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository. # The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
# This should match the base package used for the mod sources. # This should match the base package used for the mod sources.
# See https://maven.apache.org/guides/mini/guide-naming-conventions.html # See https://maven.apache.org/guides/mini/guide-naming-conventions.html

View file

@ -125,7 +125,7 @@ public class WatchMyDurability
@SubscribeEvent @SubscribeEvent
public static void onTick(TickEvent.ClientTickEvent ev) public static void onTick(TickEvent.ClientTickEvent ev)
{ {
if(ev.phase == TickEvent.Phase.END && TICKS >= 40) if(ev.phase == TickEvent.Phase.END && TICKS >= 40 && isInGame)
{ {
TICKS=0; TICKS=0;
CheckInventory.getInstance().run(); CheckInventory.getInstance().run();