Push v1.0

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Zontreck 2022-09-26 05:01:59 -07:00
commit 86714db360
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package dev.zontreck.mcmods;
import com.mojang.logging.LogUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.client.User;
import net.minecraft.client.player.LocalPlayer;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.event.server.ServerStartingEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.client.event.ClientPlayerNetworkEvent;
import java.util.Timer;
import org.slf4j.Logger;
// The value here should match an entry in the META-INF/mods.toml file
@Mod(WatchMyDurability.MODID)
public class WatchMyDurability
{
// Define mod id in a common place for everything to reference
public static final String MODID = "watchmydurability";
// Directly reference a slf4j logger
public static final Logger LOGGER = LogUtils.getLogger();
/// DO NOT USE FROM ANY THIRD PARTY PACKAGES
public static User CurrentUser = null; // This is initialized by the client
public static boolean isInGame = false; // This locks the timer thread
public static LocalPlayer _player = null; // Updated on login!
public static ItemRegistry REGISTRY;
public WatchMyDurability()
{
IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();
// Register the commonSetup method for modloading
modEventBus.addListener(this::commonSetup);
// Register ourselves for server and other game events we are interested in
MinecraftForge.EVENT_BUS.register(this);
}
private void commonSetup(final FMLCommonSetupEvent event)
{
// Some common setup code
//LOGGER.info("HELLO FROM COMMON SETUP");
}
// You can use SubscribeEvent and let the Event Bus discover methods to call
@SubscribeEvent
public void onServerStarting(ServerStartingEvent event)
{
// Do something when the server starts
//LOGGER.warn("If this is running on a server, it is doing absolutely nothing, please remove me.");
}
// You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent
@Mod.EventBusSubscriber(modid = MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
public static class ClientModEvents
{
static Timer time = new Timer();
@SubscribeEvent
public static void onClientSetup(FMLClientSetupEvent event)
{
//LOGGER.info(": : : CLIENT SETUP : : :");
// Some client setup code
//LOGGER.info("HELLO FROM CLIENT SETUP");
//LOGGER.info("MINECRAFT NAME >> {}", Minecraft.getInstance().getUser().getName());
WatchMyDurability.CurrentUser = Minecraft.getInstance().getUser();
time.schedule(new CheckInventory(), 10000, 10000);
ItemRegistry.Initialize();
}
}
@Mod.EventBusSubscriber(modid = MODID, bus = Mod.EventBusSubscriber.Bus.FORGE)
public static class ClientEvents
{
@SubscribeEvent
public static void onJoin(ClientPlayerNetworkEvent.LoggingIn event){
// Joined
//LOGGER.info("PLAYER LOGGED IN");
WatchMyDurability._player = event.getPlayer();
WatchMyDurability.isInGame=true;
}
@SubscribeEvent
public static void onLeave(ClientPlayerNetworkEvent.LoggingOut event){
//LOGGER.info("PLAYER LOGGED OUT");
WatchMyDurability.isInGame=false;
}
}
}