package dev.zontreck.mcmods; import net.minecraft.world.entity.player.Player; public class Health { public float maximum; public float current; public int asPercent() { return (int)Math.round(Math.abs((current * 100 / maximum))); } public Health lastHealthState; public static Health of(Player player){ Health obj = new Health(); obj.current = player.getHealth(); obj.maximum = player.getMaxHealth(); return obj; } public boolean shouldGiveAlert() { if(asPercent()<=50){ return true; }else return false; } public boolean identical(Health other) { if(other.current == current && other.maximum == maximum)return true; else return false; } }