Merge branch 'develop'
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docpad/src/documents/faq.html.jade
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docpad/src/documents/faq.html.jade
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---
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title: "FAQ"
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layout: "default"
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isPage: true
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---
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h2.heading-margin-top(id="FAQ") Frequently Asked Questions
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p Here's a list of answers to questions that we get asked a lot.
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ol
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li Is this a "pirated launcher"?
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p No. You need a premium Minecraft account, just like you do with the vanilla launcher. Yes, there's an offline mode, but it only works when you've successfully authenticated at least once with an account.
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li How do I replace <class file> in my 1.6+ instance?
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p As of right now, you don't. Mojang have made it clear that they don't want people in the Jar, so we don't plan on supporting it. We will eventually, however, support loading custom libraries (our Forge integration is just a specific type of this).
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li Why does my <1.5.2 instance fail to load when I install Forge to it?
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p
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| This is a Forge issue which we'll have a workaround for soon (they have a set of libraries that you need to manually download). For now, please read their
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a(href="http://www.minecraftforge.net/forum/index.php/topic,20.0.html", target="_blank") EAQ
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| (the bit about failed downloads in the "common problems and solutions section").
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li My <window icon/window title/maximise/fullscreen> options don't work in 1.6+
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p We haven't implemented support for that yet, but we do plan on having it.
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li Where's the Mac build?
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p Nobody on the team has a Mac so we don't have builds for it yet. We're still sorting our build stuff out, it's coming soon.
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li Why can't I select a version of Minecraft over 1.5.2?
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p You're probably using MultiMC 4. Mojang fundamentally changed the way Minecraft is launched in later versions, and we decided to rewrite MultiMC to support it. You can get test builds of MultiMC 5 (which supports everything the vanilla launcher does) from the homepage.
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li Where do I put my coremods in 1.6+?
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p Forge now expects coremods to be in the same place as regular mods, so just stick them in the "Loader Mods" tab along with the other mods.
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@ -32,28 +32,29 @@ p Choose the download for your operating system below, place it in a new folder
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h3.uk-panel-title
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i.uk-icon-windows.uk-icon-small
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| Windows
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p: i Test builds below!
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a.uk-button.uk-button-expand(disabled) Download
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p: i Read below!
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//- a.uk-button.uk-button-expand(disabled)Download
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.uk-width-medium-1-3
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.uk-panel.uk-panel-box
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h3.uk-panel-title
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i.uk-icon-apple.uk-icon-small
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| OS X
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p: i Test builds coming soon!
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a.uk-button.uk-button-expand(disabled) Download
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//- a.uk-button.uk-button-expand(disabled) Download
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.uk-width-medium-1-3
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.uk-panel.uk-panel-box
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h3.uk-panel-title
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i.uk-icon-linux.uk-icon-small
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| Linux
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p: i Test builds (x64) below!
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a.uk-button.uk-button-expand(disabled) Download (x86)
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a.uk-button.uk-button-expand(disabled) Download (x64)
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p We've been hard at work and now have "test builds" available for Windows and Linux (x64)! Consider these to be of alpha build quality - there might be bugs, and backing up your stuff before updating is advised.
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p: i Read below!
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//- a.uk-button.uk-button-expand(disabled) Download (x86)
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//- a.uk-button.uk-button-expand(disabled) Download (x64)
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p
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| As we're currently changing our build system, links could change and are thus available in the topic of our IRC channel (
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a(href="http://mibbit.com/?channel=%23multimc&server=irc.esper.net", target="_blank") Esper/#MultiMC
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| ).
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| We've been hard at work and now have "test builds" available for Windows (x86/x64) and Linux (x64)! Please read our
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a(href="/posts/multimc-status-update.html", target="_blank") status post
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| before trying them.
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p
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| As we're currently changing our build system, links could change and are thus available in the topic of our IRC channel (link in the sidebar on the left).
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p You can track our progress towards stable builds using the Dev Tracker link on the left menu.
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h2(id="Source Code") Source Code
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@ -1,8 +0,0 @@
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---
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layout: post
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title: Hello World!
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author: Drayshak
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date: 1380563829000
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---
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First blog post testing the blogging functionality!
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docpad/src/documents/posts/multimc-status-update.html.md
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docpad/src/documents/posts/multimc-status-update.html.md
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---
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layout: post
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title: MultiMC Status Update
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author: Drayshak
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date: 1382866830000
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---
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I thought I'd write a blog post discussing the current state of MultiMC, MultiMC 5 development progress, and the future.
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First, we have a new, dedicated website, and you're looking at it! The idea was to keep it clean, simple and functional, and I think we've achieved that. Things might still change a bit but the framework is there for us to use.
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So who is "us"? [peterix](https://twitter.com/peterixxx) and myself ([@Drayshak](https://twitter.com/drayshak)) are pushing development of MultiMC 5 forward, I've been working on the website, [Forkk](https://twitter.com/forkk13) is helping with infrastructure, and there have been notable contributions to the project from [@TakSuyu](https://twitter.com/TakSuyu), [Kilobyte](https://twitter.com/Stiepen22) and Orochimarufan. (If you think you've made a contribution that I've left out, tell me!).
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Development of MultiMC 5 is going well, and we publish "test builds" regularly. We're changing our build system so for now you can find them on our IRC channel ([Esper/#MultiMC](http://webchat.esper.net/?nick=&channels=MultiMC)), but eventually they'll be published on this website.
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The test builds have most of the core functionality implemented and should be fine for general use, but keep in mind that it might have some rough edges. Keep a copy of builds that work for you and report bugs (on IRC or using the [Issue Tracker](http://multimc.myjetbrains.com/youtrack/issues)). You can follow most of our progress on IRC or by using the [Dev Tracker](https://www.pivotaltracker.com/s/projects/869353).
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If you find something broken (or missing) in MultiMC 5, chances are that we're working on it. The biggest omission right now is the lack of an updater, so be sure to check the download links for updated builds. We're working with Forkk to get a good build system going, the single links are just there so people can get access to builds as we make them. As of right now there are no OS X test builds because getting the build system set up for that is considerably more difficult than getting Windows and Linux working.
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Forkk's posted before on his blog about the reasons for the lengthy delay in getting MultiMC 5 out, the main one being that Mojang fundamentally changed the way that Minecraft is launched (for the better). We were becoming increasingly unhappy with wxWidgets so the big change made it a good time for a rewrite in Qt, and we're having much more success with it.
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That's everything I can think to talk about right now! If you like what we're doing throw us some love on Twitter, we've been working hard on moving towards stable builds and a little love is always appreciated.
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Drayshak
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@ -27,6 +27,7 @@ html(lang="en")
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li: a(href="/#Download & Install") Download & Install
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li: a(href="/#Source Code") Source Code
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li: a(href="/#Screenshots") Screenshots
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li: a(href="/faq.html") FAQ
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li.uk-nav-header Blog
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li: a(href="/posts.html") Recent posts
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li: a(href="https://www.pivotaltracker.com/s/projects/869353", target="_blank") Dev Tracker
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li: a(href="http://ci.forkk.net/", target="_blank") CI
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li: a(href="http://www.minecraftforum.net/topic/1000645-", target="_blank") MCF Thread
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li: a(href="http://webchat.esper.net/?nick=&channels=MultiMC", target="_blank") IRC Channel
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article.uk-article!= content
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hr
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