Capitalize Minecraft

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phit 2021-12-05 17:50:51 +01:00
parent 23d0f70cb7
commit 87925f7cd8
4 changed files with 7 additions and 7 deletions

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## Edit
* **Customize**: Advanced users can customize the .json file that loads their minecraft instance. In general these files should not be touched unless you know what you are doing. Messing one of these up could mean having to delete your instance and recreate it.
* **Customize**: Advanced users can customize the .json file that loads their Minecraft instance. In general these files should not be touched unless you know what you are doing. Messing one of these up could mean having to delete your instance and recreate it.
* **Edit**: Opens the selected file using the default file editor for that type of file on the operating system. Edit is only available if the version is customized. By default, all installed mod-loaders are classified as custom versions.
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## Advanced
* **Add Jar Mod**: Mods that you would normally have to add to the minecraft jar file can be added here. Now days, most mods should be installed in the mods folder and use a mod-loader to launch.
* **Add Jar Mod**: Mods that you would normally have to add to the minecraft.jar file can be added here. Now days, most mods should be installed in the mods folder and use a mod-loader to launch.
In general, these should be added below the mod-loaders that you have installed. Typically if there is an issue while launching with jar mods, try re-ordering them with the 'Move up' and 'Move down' buttons to see if one overrides the other. Mods lower in the list override the ones above them.
* **Reset Order**: Reset the order of the installed versions to the order that it was first installed in.

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* INST_NAME - Name of the instance
* INST_ID - ID of the instance
* INST_DIR - absolute path of the instance
* INST_MC_DIR - absolute path of minecraft
* INST_MC_DIR - absolute path of Minecraft
* INST_JAVA - java binary used for launch
* INST_JAVA_ARGS - command-line parameters used for launch
The commands have to finish running for the instance start/exit to proceed.
If this means nothing to you, you can safely ignore these options.
If this means nothing to you, you can safely ignore these options.

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### About
Mojang have said they DO NOT want people to put things into the jar, and there exist several alternative ways of that jar mods could be installed in (used by some jar mods):
* As a MinecraftForge mod (simply drop into the mods/ folder). Requires a version of forge for the minecraft version.
* As a modloader mod (simply drop into the mods/ folder). Requires a version of Forge or Fabric for the Minecraft version.
* As a launchwrapper tweaker, doesn't require forge and still is a relatively clean way of installing. Also see the bottom.
If you are a user who wants to install a jar mod with MultiMC you have three options:
@ -51,4 +51,4 @@ Then place the jar file with the ITweaker class and the rest of the mod in `libr
When using MultiMC you can even be really fancy and add either a "url" (`<url>/<part1>/<part2>/<version>/<part2>-<version>.jar`) or a "MMC-absoluteUrl" field, MultiMC will then download the mod from that URL. Remember to omit the MMC-hint field if you want this to happen though.
There isn't a lot of a difference between how MultiMC and how the Mojang Launcher handle this stuff, so this applies to both launchers.
There isn't a lot of a difference between how MultiMC and how the Mojang Launcher handle this stuff, so this applies to both launchers.

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MultiMC is a widely used minecraft launcher and there are many different tutorials that can help you get started using MultiMC if the information on this wiki was not helpful to you.
MultiMC is a widely used Minecraft launcher and there are many different tutorials that can help you get started using MultiMC if the information on this wiki was not helpful to you.
## Guides
* [Guide on MultiMC](http://www.howtogeek.com/202661/how-to-manage-minecraft-instances-and-mods-with-multimc/) by _How to Geek_