Fix entity limit patch deleting unnecessary entities
We need to continue the save loop, not break from it when a limit is reached.
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1 changed files with 2 additions and 2 deletions
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@ -9,7 +9,7 @@ defaults are only included for certain entites, this allows setting
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limits for any entity type.
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diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/ChunkEntitySlices.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/ChunkEntitySlices.java
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index 997b05167c19472acb98edac32d4548cc65efa8e..87d2b3ec165e2e9e4bdbedd7adddaa2130ed507b 100644
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index 997b05167c19472acb98edac32d4548cc65efa8e..5c7f2471a0b15ac2e714527296ad2aa7291999eb 100644
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--- a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/ChunkEntitySlices.java
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+++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/ChunkEntitySlices.java
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@@ -100,7 +100,18 @@ public final class ChunkEntitySlices {
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@ -23,7 +23,7 @@ index 997b05167c19472acb98edac32d4548cc65efa8e..87d2b3ec165e2e9e4bdbedd7adddaa21
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+ final int saveLimit = world.paperConfig().chunks.entityPerChunkSaveLimit.getOrDefault(entityType, -1);
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+ if (saveLimit > -1) {
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+ if (savedEntityCounts.getOrDefault(entityType, 0) >= saveLimit) {
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+ break;
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+ continue;
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+ }
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+ savedEntityCounts.merge(entityType, 1, Integer::sum);
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+ }
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