Only remove worldgen block entity on changed block (#10794)

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Bjarne Koll 2024-05-28 12:09:13 +02:00 committed by Nassim Jahnke
parent 7ac24a1894
commit d8d54d9279
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GPG key ID: EF6771C01F6EF02F

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@ -5,14 +5,33 @@ Subject: [PATCH] Fix creation of invalid block entity during world generation
diff --git a/src/main/java/net/minecraft/server/level/WorldGenRegion.java b/src/main/java/net/minecraft/server/level/WorldGenRegion.java
index 5ece375eaf6bcc61864997a389bb5e24625e4505..9c3f8f79c2b3389a118dce9a1558edda52446833 100644
index 5ece375eaf6bcc61864997a389bb5e24625e4505..17e3c28f738504082733859f5ebfccc3dc046b6d 100644
--- a/src/main/java/net/minecraft/server/level/WorldGenRegion.java
+++ b/src/main/java/net/minecraft/server/level/WorldGenRegion.java
@@ -352,6 +352,7 @@ public class WorldGenRegion implements WorldGenLevel {
@@ -336,7 +336,7 @@ public class WorldGenRegion implements WorldGenLevel {
return false;
} else {
ChunkAccess ichunkaccess = this.getChunk(pos);
- BlockState iblockdata1 = ichunkaccess.setBlockState(pos, state, false);
+ BlockState iblockdata1 = ichunkaccess.setBlockState(pos, state, false); final BlockState previousBlockState = iblockdata1; // Paper - Clear block entity before setting up a DUMMY block entity
if (iblockdata1 != null) {
this.level.onBlockStateChange(pos, iblockdata1, state);
@@ -352,6 +352,17 @@ public class WorldGenRegion implements WorldGenLevel {
ichunkaccess.removeBlockEntity(pos);
}
} else {
+ ichunkaccess.removeBlockEntity(pos); // Paper - Clear the block entity before setting up a DUMMY block entity
+ // Paper start - Clear block entity before setting up a DUMMY block entity
+ // The concept of removing a block entity when the block itself changes is generally lifted
+ // from LevelChunk#setBlockState.
+ // It is however to note that this may only run if the block actually changes.
+ // Otherwise a chest block entity generated by a structure template that is later "updated" to
+ // be waterlogged would remove its existing block entity (see PaperMC/Paper#10750)
+ // This logic is *also* found in LevelChunk#setBlockState.
+ if (previousBlockState != null && !java.util.Objects.equals(previousBlockState.getBlock(), state.getBlock())) {
+ ichunkaccess.removeBlockEntity(pos);
+ }
+ // Paper end - Clear block entity before setting up a DUMMY block entity
CompoundTag nbttagcompound = new CompoundTag();
nbttagcompound.putInt("x", pos.getX());