Fix incorrect border collision detection

The epsilon used was in the opposite direction, which would cause
the getCollisions method to incorrectly return it for when players
were exactly on the border but not colliding. To bring it in-line
with the rest of the collision code, the collision must be into
the border by +EPSILON.

Fixes https://github.com/PaperMC/Paper/issues/9859
This commit is contained in:
Spottedleaf 2023-12-14 18:57:17 -08:00
parent 7e15d977ec
commit f1820dc80a

View file

@ -105,10 +105,10 @@ index be668387f65a633c6ac497fca632a4767a1bf3a2..e08f4e39db4ee3fed62e37364d17dcc5
}
diff --git a/src/main/java/io/papermc/paper/util/CollisionUtil.java b/src/main/java/io/papermc/paper/util/CollisionUtil.java
new file mode 100644
index 0000000000000000000000000000000000000000..bfb1de19f53d5d7c7b65e25a606fabfa416706b3
index 0000000000000000000000000000000000000000..5d4c5cc8eb06f2e6c31df6cbb98ea642b2264d49
--- /dev/null
+++ b/src/main/java/io/papermc/paper/util/CollisionUtil.java
@@ -0,0 +1,1876 @@
@@ -0,0 +1,1878 @@
+package io.papermc.paper.util;
+
+import io.papermc.paper.util.collisions.CachedShapeData;
@ -1684,13 +1684,15 @@ index 0000000000000000000000000000000000000000..bfb1de19f53d5d7c7b65e25a606fabfa
+
+ public static boolean isCollidingWithBorderEdge(final WorldBorder worldborder, final double boxMinX, final double boxMaxX,
+ final double boxMinZ, final double boxMaxZ) {
+ final double borderMinX = worldborder.getMinX() + COLLISION_EPSILON; // -X
+ final double borderMaxX = worldborder.getMaxX() - COLLISION_EPSILON; // +X
+ final double borderMinX = worldborder.getMinX(); // -X
+ final double borderMaxX = worldborder.getMaxX(); // +X
+
+ final double borderMinZ = worldborder.getMinZ() + COLLISION_EPSILON; // -Z
+ final double borderMaxZ = worldborder.getMaxZ() - COLLISION_EPSILON; // +Z
+ final double borderMinZ = worldborder.getMinZ(); // -Z
+ final double borderMaxZ = worldborder.getMaxZ(); // +Z
+
+ return boxMinX < borderMinX || boxMaxX > borderMaxX || boxMinZ < borderMinZ || boxMaxZ > borderMaxZ;
+ // inverted check for world border enclosing the specified box expanded by -EPSILON
+ return (borderMinX - boxMinX) > CollisionUtil.COLLISION_EPSILON || (borderMaxX - boxMaxX) < -CollisionUtil.COLLISION_EPSILON ||
+ (borderMinZ - boxMinZ) > CollisionUtil.COLLISION_EPSILON || (borderMaxZ - boxMaxZ) < -CollisionUtil.COLLISION_EPSILON;
+ }
+
+ /* Math.max/min specify that any NaN argument results in a NaN return, unlike these functions */