Jake Potrebic
dd941cc40a
Re-add patches for can-place/can-destroy API ( #11238 )
...
* Re-add patches for can-place/can-destroy API
This API is all deprecated for removal and has to be replaced
as the structure of it has too radically changed
* update patches
* add link to MaterialRerouting
* Deprecation
---------
Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
2024-08-11 13:51:37 -07:00
Nassim Jahnke
c84a3b541c
Remove fully dropped patches
2024-06-16 13:14:53 +02:00
Jake Potrebic
52b49fbcc8
788/1053
2024-06-13 18:30:23 -07:00
Jake Potrebic
ba163e10bb
585/1053
2024-06-13 16:32:45 -07:00
Jake Potrebic
27e29ccaf2
487/1053
2024-06-13 13:57:13 -07:00
Jake Potrebic
8a37f93925
62
2024-06-13 10:12:48 -07:00
Owen1212055
345b5c1c4c
Patches!!!!!!! (we are done)
2024-04-25 08:36:48 -04:00
Nassim Jahnke
4e654f2a3a
More patch work
2024-04-24 19:27:48 +02:00
Nassim Jahnke
51bef80755
[ci skip] Remove removed patches
2024-01-24 11:55:36 +01:00
Nassim Jahnke
684319f9c6
[ci skip] Add more patch identifying comments
2024-01-22 18:04:55 +01:00
Nassim Jahnke
8d94596e30
[ci skip] Add more identifying patch comments
2024-01-20 23:41:26 +01:00
Pantera (Mad_Daniel)
4a98986e28
Add back Reduce allocation of Vec3D by entity tracker patch ( #10179 )
2024-01-20 12:26:51 -05:00
Nassim Jahnke
42e88a8b7b
[ci skip] Add more identifying patch comments
2024-01-19 22:13:42 +01:00
Nassim Jahnke
94807a1d2e
[ci skip] Minor cleanup and patch merges
2024-01-16 19:27:39 +01:00
Jake Potrebic
9051fc347c
remove redundant patch
2023-12-08 15:14:42 -08:00
Owen1212055
a2b6275487
Add missing removed patches
2023-12-06 13:26:04 -07:00
Owen1212055
d3f1bc04b4
Remove some patches
2023-12-06 15:09:14 -05:00
booky10
f78d7ce8ff
Remove "fix-curing-zombie-villager-discount" exploit option ( #9895 )
2023-11-04 20:20:01 +01:00
TomTom
487109fddc
Readd 0414 use distance map to optimise entity tracker ( #9868 )
2023-11-03 14:05:57 +00:00
Spottedleaf
11138a770e
Re-add remove streams for Brain AI patch
2023-09-23 23:40:49 -07:00
Spottedleaf
8b9e3dcd9e
Optimise nearby player retrieval
...
Instead of searching/testing every player online on the server,
we can instead use the nearby player tracking system to reduce
the number of tests per search.
2023-09-23 23:40:49 -07:00
Spottedleaf
38dc3b25d8
Optimise chunk tick iteration
...
When per-player mob spawning is enabled we do not need to randomly
shuffle the chunk list. Additionally, we can use the NearbyPlayers
class to quickly retrieve nearby players instead of possible
searching all players on the server.
2023-09-23 22:31:00 -07:00
Nassim Jahnke
d23c4a50e6
Fix local attribute setting
2023-09-23 09:42:59 +10:00
Noah van der Aa
3aa8e7ef3f
more more more more more more more more more more work
2023-09-22 17:35:51 +02:00
Noah van der Aa
772fb3e385
more more more more more more more work
...
can't let lynx inflate his commit count too much
2023-09-22 16:59:18 +02:00
Jake Potrebic
2cee84193c
and some more
2023-09-21 22:41:27 -07:00
Spottedleaf
cc491a396e
Finish updating chunk system patch
...
Add in locking changes from folia, plus fix some diffs.
I'm sure it'll be error-free.
2023-06-08 16:04:53 -07:00
Owen1212055
034edecc37
cleanup some descriptions + optimize hoppers patch
2023-06-08 14:10:23 -04:00
Jake Potrebic
b4ae928db9
add some more patches back
2023-06-08 10:48:28 -07:00
Jake Potrebic
870dafe358
add 1 more networking patch and add comments to dropped patches
2023-06-08 10:25:32 -07:00
Bjarne Koll
2873869bb1
Drop manual isEditable copy in CraftSign
...
Signs no longer have a specific isEdiable state, the entire API in this
regard needs updating/deprecation. The boolean field is completely gone,
replaced by a uuid (which will need a new setEditingPlayer(UUID) method
on the Sign interface), and the current upstream implementation of
setEdiable simply flips the is_waxed state.
This patch is hence not needed as it neither allows editing (which will
be redone in a later patch) nor is required to copy the is_waxed boolean
flag as it lives in the signs compound tag and is covered by applyTo.
2023-06-08 11:35:39 +02:00
Owen1212055
aa1c25c88d
vine boom sound
2023-06-08 04:47:19 -04:00
Owen1212055
91b45c49ce
Patched
2023-06-08 03:20:03 -04:00
Jake Potrebic
47c5d82017
some more stuffs
2023-06-07 19:04:01 -07:00
Jake Potrebic
c31a22c563
even moar patches
2023-06-07 15:58:10 -07:00
Nassim Jahnke
474a02835d
More more more work
2023-06-07 21:21:43 +02:00
Jake Potrebic
055f7228f0
Add back optimize hoppers ( #8999 )
2023-03-18 12:03:42 -07:00
Jake Potrebic
3e54639d9c
readd exploded block state patch
2023-03-14 17:06:28 -07:00
Jake Potrebic
dbeef458b2
make tests pass
2023-03-14 16:29:38 -07:00
Nassim Jahnke
7d24f2ef06
Applied all patches
2023-03-14 22:29:14 +01:00
Nassim Jahnke
0f5c422d24
More more more more more patches
2023-03-14 20:54:57 +01:00
Owen
841da90501
Paper Plugins ( #8108 )
2023-02-19 08:57:10 -06:00
Jason Penilla
0bdbcd9d56
[ci skip] Remove non-functioning patch
2022-12-10 21:40:18 -07:00
Nassim Jahnke
7ba81b14dd
[ci skip] Fix leaf'd patch names
2022-12-10 17:49:00 +01:00
Nassim Jahnke
be50d5bcc3
Readd BlockBehavior inlining patch
2022-12-10 17:24:01 +01:00
Jake Potrebic
f6ffbc2720
Readd improve/fix EntityTargetLivingEntityEvent ( #8630 )
2022-12-09 12:30:55 +01:00
Jake Potrebic
244a523df3
readd missing structure set seeds patch
2022-12-08 11:06:54 -08:00
Nassim Jahnke
93ee9e63c9
Readd fixes for SpawnReason API patch
2022-12-08 17:51:06 +01:00
Nassim Jahnke
f8430d1de7
More patchidy patched patch patches
2022-12-07 22:57:15 +01:00
Nassim Jahnke
4710881e40
More patchidy patched patches
2022-12-07 22:35:34 +01:00