Obsidian/patches/api/0228-Add-EntityLoadCrossbowEvent.patch
Jake Potrebic f9c7f2a5c1
Begin switching to JSpecify annotations (#11448)
* Begin switching to JSpecify annotations

* more

* fixes
2024-09-29 12:52:13 -07:00

104 lines
2.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Wed, 7 Oct 2020 12:04:17 -0400
Subject: [PATCH] Add EntityLoadCrossbowEvent
diff --git a/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..f7631a5ac0f2ccfa6b81bea9ab54b30fbb3278dd
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
@@ -0,0 +1,92 @@
+package io.papermc.paper.event.entity;
+
+import org.bukkit.entity.LivingEntity;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.entity.EntityEvent;
+import org.bukkit.inventory.EquipmentSlot;
+import org.bukkit.inventory.ItemStack;
+import org.jetbrains.annotations.ApiStatus;
+import org.jspecify.annotations.NullMarked;
+
+/**
+ * Called when a LivingEntity loads a crossbow with a projectile.
+ */
+@NullMarked
+public class EntityLoadCrossbowEvent extends EntityEvent implements Cancellable {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final ItemStack crossbow;
+ private final EquipmentSlot hand;
+
+ private boolean consumeItem = true;
+ private boolean cancelled;
+
+ @ApiStatus.Internal
+ public EntityLoadCrossbowEvent(final LivingEntity entity, final ItemStack crossbow, final EquipmentSlot hand) {
+ super(entity);
+ this.crossbow = crossbow;
+ this.hand = hand;
+ }
+
+ @Override
+ public LivingEntity getEntity() {
+ return (LivingEntity) super.getEntity();
+ }
+
+ /**
+ * Gets the crossbow {@link ItemStack} being loaded.
+ *
+ * @return the crossbow involved in this event
+ */
+ public ItemStack getCrossbow() {
+ return this.crossbow;
+ }
+
+ /**
+ * Gets the hand from which the crossbow was loaded.
+ *
+ * @return the hand
+ */
+ public EquipmentSlot getHand() {
+ return this.hand;
+ }
+
+ /**
+ * @return should the itemstack be consumed
+ */
+ public boolean shouldConsumeItem() {
+ return this.consumeItem;
+ }
+
+ /**
+ * @param consume should the item be consumed
+ */
+ public void setConsumeItem(final boolean consume) {
+ this.consumeItem = consume;
+ }
+
+ @Override
+ public boolean isCancelled() {
+ return this.cancelled;
+ }
+
+ /**
+ * Set whether to cancel the crossbow being loaded. If canceled, the
+ * projectile that would be loaded into the crossbow will not be consumed.
+ */
+ @Override
+ public void setCancelled(final boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @Override
+ public HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+}