Obsidian/patches/api/0260-More-World-API.patch
Esoteric Enderman 355b1cbaf6
Add API for explosions to damage the explosion cause (#11180)
This intends to give plugin developers more control over explosions created using the World#createExplosion method, specifically by adding the option for explosions to damage the explosion cause (not the default behavior, and previously impossible to do, as far as I know). This is done by overloading existing methods with an extra `excludeSourceFromDamage` parameter.

Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
2024-09-28 21:32:56 +02:00

83 lines
3.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Tue, 7 Jul 2020 10:53:22 -0700
Subject: [PATCH] More World API
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index e4471e86e1b0993425087d8331e7c3d9896b3908..ce1f3ffbab6a8dc8395e3a5b74a7874bb6b38aa9 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -3811,6 +3811,72 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
@Nullable
StructureSearchResult locateNearestStructure(@NotNull Location origin, @NotNull Structure structure, int radius, boolean findUnexplored);
+ // Paper start
+ /**
+ * Locates the nearest biome based on an origin, biome type, and radius to search.
+ * Step defaults to {@code 8}.
+ *
+ * @param origin Origin location
+ * @param biome Biome to find
+ * @param radius radius to search
+ * @return Location of biome or null if not found in specified radius
+ * @deprecated use {@link #locateNearestBiome(Location, int, Biome...)}
+ */
+ @Deprecated
+ @Nullable
+ default Location locateNearestBiome(@NotNull Location origin, @NotNull Biome biome, int radius) {
+ return java.util.Optional.ofNullable(this.locateNearestBiome(origin, radius, 8, 8, biome)).map(BiomeSearchResult::getLocation).orElse(null);
+ }
+
+ /**
+ * Locates the nearest biome based on an origin, biome type, and radius to search
+ * and step
+ *
+ * @param origin Origin location
+ * @param biome Biome to find
+ * @param radius radius to search
+ * @param step Search step 1 would mean checking every block, 8 would be every 8th block
+ * @return Location of biome or null if not found in specified radius
+ * @deprecated use {@link #locateNearestBiome(Location, int, int, int, Biome...)}
+ */
+ @Deprecated
+ @Nullable
+ default Location locateNearestBiome(@NotNull Location origin, @NotNull Biome biome, int radius, int step) {
+ return java.util.Optional.ofNullable(this.locateNearestBiome(origin, radius, step, step, biome)).map(BiomeSearchResult::getLocation).orElse(null);
+ }
+
+ /**
+ * Gets the coordinate scaling of this world.
+ *
+ * @return the coordinate scale
+ */
+ double getCoordinateScale();
+
+ /**
+ * Checks if this world has a fixed time
+ *
+ * @return whether this world has fixed time
+ */
+ boolean isFixedTime();
+
+ /**
+ * Gets the collection of materials that burn infinitely in this world.
+ *
+ * @return the materials that will forever stay lit by fire
+ */
+ @NotNull
+ Collection<Material> getInfiniburn();
+
+ /**
+ * Posts a specified game event at a location
+ *
+ * @param sourceEntity optional source entity
+ * @param gameEvent the game event to post
+ * @param position the position in the world where to post the event to listeners
+ */
+ void sendGameEvent(@Nullable Entity sourceEntity, @NotNull GameEvent gameEvent, @NotNull Vector position);
+ // Paper end
+
// Spigot start
@Deprecated(forRemoval = true) // Paper
public class Spigot {