Obsidian/patches/api/0345-WorldCreator-keepSpawnLoaded.patch
2024-06-14 14:07:44 -07:00

97 lines
3.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sat, 3 Jul 2021 21:18:41 +0100
Subject: [PATCH] WorldCreator#keepSpawnLoaded
diff --git a/src/main/java/org/bukkit/WorldCreator.java b/src/main/java/org/bukkit/WorldCreator.java
index afc0ce2eaa7cf48d1255fec7377103b1f7a99734..58e3e3e0e772640b3944b4acb5a92d96431728a7 100644
--- a/src/main/java/org/bukkit/WorldCreator.java
+++ b/src/main/java/org/bukkit/WorldCreator.java
@@ -23,7 +23,7 @@ public class WorldCreator {
private boolean generateStructures = true;
private String generatorSettings = "";
private boolean hardcore = false;
- private boolean keepSpawnInMemory = true;
+ private net.kyori.adventure.util.TriState keepSpawnLoaded = net.kyori.adventure.util.TriState.NOT_SET; // Paper
/**
* Creates an empty WorldCreationOptions for the given world name
@@ -123,7 +123,7 @@ public class WorldCreator {
type = world.getWorldType();
generateStructures = world.canGenerateStructures();
hardcore = world.isHardcore();
- keepSpawnInMemory = world.getKeepSpawnInMemory();
+ this.keepSpawnLoaded = net.kyori.adventure.util.TriState.byBoolean(world.getKeepSpawnInMemory()); // Paper
return this;
}
@@ -146,7 +146,7 @@ public class WorldCreator {
generateStructures = creator.generateStructures();
generatorSettings = creator.generatorSettings();
hardcore = creator.hardcore();
- keepSpawnInMemory = creator.keepSpawnInMemory();
+ keepSpawnLoaded = creator.keepSpawnLoaded(); // Paper
return this;
}
@@ -470,21 +470,23 @@ public class WorldCreator {
*
* @param keepSpawnInMemory Whether the spawn chunks will be kept loaded
* @return This object, for chaining
+ * @deprecated use {@link #keepSpawnLoaded(net.kyori.adventure.util.TriState)}
*/
@NotNull
+ @Deprecated(forRemoval = true) // Paper
public WorldCreator keepSpawnInMemory(boolean keepSpawnInMemory) {
- this.keepSpawnInMemory = keepSpawnInMemory;
-
- return this;
+ return this.keepSpawnLoaded(net.kyori.adventure.util.TriState.byBoolean(keepSpawnInMemory)); // Paper
}
/**
* Gets whether or not the spawn chunks will be kept loaded.
*
* @return True if the spawn chunks will be kept loaded
+ * @deprecated use {@link #keepSpawnLoaded()}
*/
+ @Deprecated(forRemoval = true) // Paper
public boolean keepSpawnInMemory() {
- return keepSpawnInMemory;
+ return this.keepSpawnLoaded() == net.kyori.adventure.util.TriState.TRUE; // Paper
}
/**
@@ -594,4 +596,31 @@ public class WorldCreator {
return result;
}
+
+ // Paper start - keep spawn loaded tristate
+ /**
+ * Returns the current intent to keep the world loaded, @see {@link WorldCreator#keepSpawnLoaded(net.kyori.adventure.util.TriState)}
+ *
+ * @return the current tristate value
+ */
+ @NotNull
+ public net.kyori.adventure.util.TriState keepSpawnLoaded() {
+ return keepSpawnLoaded;
+ }
+
+ /**
+ * Controls if a world should be kept loaded or not, default (NOT_SET) will use the servers standard
+ * configuration, otherwise, will act as an override towards this setting
+ *
+ * @param keepSpawnLoaded the new value
+ * @return This object, for chaining
+ */
+ @NotNull
+ public WorldCreator keepSpawnLoaded(@NotNull net.kyori.adventure.util.TriState keepSpawnLoaded) {
+ Preconditions.checkArgument(keepSpawnLoaded != null, "keepSpawnLoaded");
+ this.keepSpawnLoaded = keepSpawnLoaded;
+ return this;
+ }
+
+ // Paper end - keep spawn loaded tristate
}