Obsidian/patches/api/0431-Add-experience-points-API.patch
2024-09-21 21:19:02 +02:00

56 lines
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Lukas Planz <lukas.planz@web.de>
Date: Tue, 5 Sep 2023 20:33:52 +0200
Subject: [PATCH] Add experience points API
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 09094f55509eaf66670c27409b4d5ec3d73412b0..4bc4a1c0c6f6759f984843823f1bbec6ffed92bc 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -1907,6 +1907,45 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* @param exp New total experience points
*/
public void setTotalExperience(int exp);
+ // Paper start
+ /**
+ * Gets the players total amount of experience points he collected to reach the current level and level progress.
+ *
+ * <p>This method differs from {@link #getTotalExperience()} in that this method always returns an
+ * up-to-date value that reflects the players{@link #getLevel() level} and {@link #getExp() level progress}</p>
+ *
+ * @return Current total experience points
+ * @see #getLevel()
+ * @see #getExp()
+ * @see #setExperienceLevelAndProgress(int)
+ */
+ @org.jetbrains.annotations.Range(from = 0, to = Integer.MAX_VALUE) int calculateTotalExperiencePoints();
+
+ /**
+ * Updates the players level and level progress to that what would be reached when the total amount of experience
+ * had been collected.
+ *
+ * <p>This method differs from {@link #setTotalExperience(int)} in that this method actually updates the
+ * {@link #getLevel() level} and {@link #getExp() level progress} so that a subsequent call of
+ * {@link #calculateTotalExperiencePoints()} yields the same amount of points that have been set</p>
+ *
+ * @param totalExperience New total experience points
+ * @see #setLevel(int)
+ * @see #setExp(float)
+ * @see #calculateTotalExperiencePoints()
+ */
+ void setExperienceLevelAndProgress(@org.jetbrains.annotations.Range(from = 0, to = Integer.MAX_VALUE) int totalExperience);
+
+ /**
+ * Gets the total amount of experience points that are needed to reach the next level from zero progress towards it.
+ *
+ * <p>Can be used with {@link #getExp()} to calculate the current points for the current level and alike</p>
+ *
+ * @return The required experience points
+ * @see #getExp()
+ */
+ int getExperiencePointsNeededForNextLevel();
+ // Paper end
/**
* Send an experience change.