Obsidian/patches/api/0468-Fix-equipment-slot-and-group-API.patch
2024-09-21 21:19:02 +02:00

125 lines
6.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 22 May 2024 10:00:19 -0700
Subject: [PATCH] Fix equipment slot and group API
Adds the following:
- Add missing 'body' slot group
- Expose LivingEntity#canUseSlot
Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
diff --git a/src/main/java/org/bukkit/attribute/AttributeModifier.java b/src/main/java/org/bukkit/attribute/AttributeModifier.java
index def473b6424da1e81448bd492b7fef46691eaf8c..027a7d3b6feb52f6c3424edc0820d29fdaf6ebae 100644
--- a/src/main/java/org/bukkit/attribute/AttributeModifier.java
+++ b/src/main/java/org/bukkit/attribute/AttributeModifier.java
@@ -130,6 +130,7 @@ public class AttributeModifier implements ConfigurationSerializable, Keyed {
*/
@Nullable
@Deprecated
+ @io.papermc.paper.annotation.DoNotUse // Paper
public EquipmentSlot getSlot() {
return slot == EquipmentSlotGroup.ANY ? null : slot.getExample();
}
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 51a428473e702be3ab79bd1e579d1114f747791b..68c08e7a212bc3e3885f9b5a4d9aef85fcb3b029 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -1457,4 +1457,15 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
*/
void setBodyYaw(float bodyYaw);
// Paper end - body yaw API
+
+ // Paper start - Expose canUseSlot
+ /**
+ * Checks whether this entity can use the equipment slot.
+ * <br>For example, not all entities may have {@link org.bukkit.inventory.EquipmentSlot#BODY}.
+ *
+ * @param slot equipment slot
+ * @return whether this entity can use the equipment slot
+ */
+ boolean canUseEquipmentSlot(org.bukkit.inventory.@NotNull EquipmentSlot slot);
+ // Paper end - Expose canUseSlot
}
diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java
index 1b34286fb6cbedb3841c84c499eb626f61885126..91cd0a918b640df7e75f6e40f3c6bd3689d4ff40 100644
--- a/src/main/java/org/bukkit/inventory/EntityEquipment.java
+++ b/src/main/java/org/bukkit/inventory/EntityEquipment.java
@@ -15,6 +15,8 @@ public interface EntityEquipment {
*
* @param slot the slot to put the ItemStack
* @param item the ItemStack to set
+ * @throws IllegalArgumentException if the slot is invalid for the entity
+ * @see org.bukkit.entity.LivingEntity#canUseEquipmentSlot(EquipmentSlot)
*/
public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item);
@@ -23,7 +25,9 @@ public interface EntityEquipment {
*
* @param slot the slot to put the ItemStack
* @param item the ItemStack to set
- * @param silent whether or not the equip sound should be silenced
+ * @param silent whether the equip sound should be silenced
+ * @throws IllegalArgumentException if the slot is invalid for the entity
+ * @see org.bukkit.entity.LivingEntity#canUseEquipmentSlot(EquipmentSlot)
*/
public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item, boolean silent);
@@ -32,6 +36,8 @@ public interface EntityEquipment {
*
* @param slot the slot to get the ItemStack
* @return the ItemStack in the given slot
+ * @throws IllegalArgumentException if the slot is invalid for the entity
+ * @see org.bukkit.entity.LivingEntity#canUseEquipmentSlot(EquipmentSlot)
*/
@NotNull
public ItemStack getItem(@NotNull EquipmentSlot slot);
diff --git a/src/main/java/org/bukkit/inventory/EquipmentSlot.java b/src/main/java/org/bukkit/inventory/EquipmentSlot.java
index c1c69ba4c361740f0ad422a7840a7f0f055c186a..1bedf9b7ee16729397e1fa2915dd76a1c6fbe212 100644
--- a/src/main/java/org/bukkit/inventory/EquipmentSlot.java
+++ b/src/main/java/org/bukkit/inventory/EquipmentSlot.java
@@ -15,7 +15,7 @@ public enum EquipmentSlot {
/**
* Only for certain entities such as horses and wolves.
*/
- BODY(() -> EquipmentSlotGroup.ARMOR);
+ BODY(() -> EquipmentSlotGroup.BODY); // Paper - add missing slot type
private final Supplier<EquipmentSlotGroup> group; // Supplier because of class loading order, since EquipmentSlot and EquipmentSlotGroup reference each other on class init
diff --git a/src/main/java/org/bukkit/inventory/EquipmentSlotGroup.java b/src/main/java/org/bukkit/inventory/EquipmentSlotGroup.java
index 0019c8d91eefbfb44e76b9f929b25cd189295b79..2ba475ee5e976a6f5451021be17697345b29110a 100644
--- a/src/main/java/org/bukkit/inventory/EquipmentSlotGroup.java
+++ b/src/main/java/org/bukkit/inventory/EquipmentSlotGroup.java
@@ -25,7 +25,8 @@ public final class EquipmentSlotGroup implements Predicate<EquipmentSlot> {
public static final EquipmentSlotGroup LEGS = get("legs", EquipmentSlot.LEGS);
public static final EquipmentSlotGroup CHEST = get("chest", EquipmentSlot.CHEST);
public static final EquipmentSlotGroup HEAD = get("head", EquipmentSlot.HEAD);
- public static final EquipmentSlotGroup ARMOR = get("armor", (test) -> test == EquipmentSlot.FEET || test == EquipmentSlot.LEGS || test == EquipmentSlot.CHEST || test == EquipmentSlot.HEAD, EquipmentSlot.CHEST);
+ public static final EquipmentSlotGroup ARMOR = get("armor", (test) -> test == EquipmentSlot.FEET || test == EquipmentSlot.LEGS || test == EquipmentSlot.CHEST || test == EquipmentSlot.HEAD || test == EquipmentSlot.BODY, EquipmentSlot.CHEST); // Paper - add missing slot type
+ public static final EquipmentSlotGroup BODY = get("body", EquipmentSlot.BODY); // Paper - add missing slot group
//
private final String key;
private final Predicate<EquipmentSlot> predicate;
diff --git a/src/main/java/org/bukkit/inventory/PlayerInventory.java b/src/main/java/org/bukkit/inventory/PlayerInventory.java
index 2c54660dc1fbc7c1232096797a23cae1262888e9..bcfcf963063e7c0fdc711febef2df2d0ff12776d 100644
--- a/src/main/java/org/bukkit/inventory/PlayerInventory.java
+++ b/src/main/java/org/bukkit/inventory/PlayerInventory.java
@@ -95,6 +95,8 @@ public interface PlayerInventory extends Inventory {
* @param slot the slot to put the ItemStack
* @param item the ItemStack to set
*
+ * @throws IllegalArgumentException if the slot is invalid for the player
+ * @see org.bukkit.entity.LivingEntity#canUseEquipmentSlot(EquipmentSlot)
* @see #setItem(int, ItemStack)
*/
public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item);
@@ -105,6 +107,8 @@ public interface PlayerInventory extends Inventory {
* @param slot the slot to get the ItemStack
*
* @return the ItemStack in the given slot
+ * @throws IllegalArgumentException if the slot is invalid for the player
+ * @see org.bukkit.entity.LivingEntity#canUseEquipmentSlot(EquipmentSlot)
*/
@NotNull // Paper
public ItemStack getItem(@NotNull EquipmentSlot slot);