Obsidian/patches/api/0491-Improve-entity-effect-API.patch
2024-09-28 20:05:45 +02:00

140 lines
5.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Fri, 27 Sep 2024 17:12:50 -0700
Subject: [PATCH] Improve entity effect API
diff --git a/src/main/java/org/bukkit/EntityEffect.java b/src/main/java/org/bukkit/EntityEffect.java
index 5341957b10cccd7bce5a7595699b1d90412a01d0..83d623cc824ddeeae7350c9f9a757fcf8e97c9ea 100644
--- a/src/main/java/org/bukkit/EntityEffect.java
+++ b/src/main/java/org/bukkit/EntityEffect.java
@@ -112,11 +112,25 @@ public enum EntityEffect {
// 5 - unused
/**
* The smoke when taming an entity fails.
+ * @deprecated use {@link EntityEffect#TAMING_FAILED}
*/
+ @Deprecated(since = "1.21") // Paper
WOLF_SMOKE(6, Tameable.class),
+ // Paper start - rename "wolf" effects
+ /**
+ * The smoke when taming an entity fails.
+ */
+ TAMING_FAILED(6, Tameable.class),
+ /**
+ * The hearts when taming an entity succeeds.
+ */
+ TAMING_SUCCEEDED(7, Tameable.class),
+ // Paper end - rename "wolf" effects
/**
* The hearts when taming an entity succeeds.
+ * @deprecated use {@link EntityEffect#TAMING_SUCCEEDED}
*/
+ @Deprecated(since = "1.21") // Paper
WOLF_HEARTS(7, Tameable.class),
/**
* When a wolf shakes (after being wet).
@@ -204,7 +218,9 @@ public enum EntityEffect {
ARMOR_STAND_HIT(32, ArmorStand.class),
/**
* Entity hurt by thorns attack.
+ * @deprecated in favor of {@link LivingEntity#playHurtAnimation(float)} or {@link Entity#broadcastHurtAnimation(java.util.Collection)}
*/
+ @Deprecated(since = "1.19.4", forRemoval = true) // Paper
THORNS_HURT(33, LivingEntity.class),
/**
* Iron golem puts away rose.
@@ -216,11 +232,15 @@ public enum EntityEffect {
TOTEM_RESURRECT(35, LivingEntity.class),
/**
* Entity hurt due to drowning damage.
+ * @deprecated in favor of {@link LivingEntity#playHurtAnimation(float)} or {@link Entity#broadcastHurtAnimation(java.util.Collection)}
*/
+ @Deprecated(since = "1.19.4", forRemoval = true)
HURT_DROWN(36, LivingEntity.class),
/**
* Entity hurt due to explosion damage.
+ * @deprecated in favor of {@link LivingEntity#playHurtAnimation(float)} or {@link Entity#broadcastHurtAnimation(java.util.Collection)}
*/
+ @Deprecated(since = "1.19.4", forRemoval = true)
HURT_EXPLOSION(37, LivingEntity.class),
/**
* Dolphin has been fed and is locating a structure.
@@ -244,11 +264,15 @@ public enum EntityEffect {
VILLAGER_SPLASH(42, Villager.class),
/**
* Player's bad omen effect removed to start or increase raid difficult.
+ * @deprecated raid system was overhauled in 1.20.5
*/
+ @Deprecated(since = "1.20.5", forRemoval = true)
PLAYER_BAD_OMEN_RAID(43, Player.class),
/**
* Entity hurt due to berry bush. Prickly!
+ * @deprecated in favor of {@link LivingEntity#playHurtAnimation(float)} or {@link Entity#broadcastHurtAnimation(java.util.Collection)}
*/
+ @Deprecated(since = "1.19.4", forRemoval = true)
HURT_BERRY_BUSH(44, LivingEntity.class),
/**
* Fox chews the food in its mouth
@@ -331,7 +355,17 @@ public enum EntityEffect {
* Sniffer must have a target and be in {@link Sniffer.State#SEARCHING} or
* {@link Sniffer.State#DIGGING}
*/
- SNIFFER_DIG(63, Sniffer.class);
+ SNIFFER_DIG(63, Sniffer.class),
+ // Paper start - add missing EntityEffect
+ /**
+ * Armadillo peeks out of its shell
+ */
+ ARMADILLO_PEEK(64, org.bukkit.entity.Armadillo.class),
+ /**
+ * {@link org.bukkit.inventory.EquipmentSlot#BODY} armor piece breaks
+ */
+ BODY_BREAK(65, LivingEntity.class);
+ // Paper end - add missing EntityEffect
private final byte data;
private final Class<? extends Entity> applicable;
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
index 725ef320f929d5e3d141c1ed3246d73a7d741f31..d0ae8a94db20281d3664d74718c65234eb2e5f83 100644
--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
@@ -1159,4 +1159,17 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
*/
@NotNull String getScoreboardEntryName();
// Paper end - entity scoreboard name
+
+ // Paper start - broadcast hurt animation
+ /**
+ * Broadcasts a hurt animation. This fakes incoming damage towards the target entity.
+ * <p>
+ * The target players cannot include {@code this} player. For self-damage, use
+ * {@link Player#sendHurtAnimation(float)}.
+ *
+ * @param players the players to broadcast to (cannot include {@code this}
+ * @throws IllegalArgumentException if {@code this} is contained in {@code players}
+ */
+ void broadcastHurtAnimation(@NotNull java.util.Collection<Player> players);
+ // Paper end - broadcast hurt animation
}
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 7c56182acaf827f4b1a986a61cea8e9960604c98..8086acceacbceb2c5a7228fff005e41a86d37008 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -3859,4 +3859,16 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
@Override
Spigot spigot();
// Spigot end
+
+ // Paper start - entity effect API
+ /**
+ * Plays an entity effect to this player for the target entity
+ * <p>
+ * If the effect is not applicable to this class of entity, it will not play.
+ *
+ * @param effect the entity effect
+ * @param target the target entity
+ */
+ void sendEntityEffect(org.bukkit.@NotNull EntityEffect effect, @NotNull Entity target);
+ // Paper end - entity effect API
}