Interface LimboPlayer


public interface LimboPlayer
  • Method Details

    • writePacket

      void writePacket(Object packetObj)
    • writePacketAndFlush

      void writePacketAndFlush(Object packetObj)
    • flushPackets

      void flushPackets()
    • closeWith

      void closeWith(Object packetObj)
    • getScheduledExecutor

      ScheduledExecutorService getScheduledExecutor()
    • sendImage

      void sendImage(BufferedImage image)
    • sendImage

      void sendImage(BufferedImage image, boolean sendItem)
    • sendImage

      void sendImage(int mapID, BufferedImage image)
    • sendImage

      void sendImage(int mapID, BufferedImage image, boolean sendItem)
    • sendImage

      void sendImage(int mapID, BufferedImage image, boolean sendItem, boolean resize)
    • setInventory

      void setInventory(VirtualItem item, int count)
    • setInventory

      void setInventory(VirtualItem item, int slot, int count)
    • setInventory

      void setInventory(int slot, VirtualItem item, int count, int data, net.kyori.adventure.nbt.CompoundBinaryTag nbt)
    • setInventory

      void setInventory(int slot, VirtualItem item, int count, int data, ItemComponentMap map)
    • setGameMode

      void setGameMode(GameMode gameMode)
    • teleport

      void teleport(double posX, double posY, double posZ, float yaw, float pitch)
    • disableFalling

      void disableFalling()
    • enableFalling

      void enableFalling()
    • disconnect

      void disconnect()
    • disconnect

      void disconnect(com.velocitypowered.api.proxy.server.RegisteredServer server)
    • sendAbilities

      void sendAbilities()
    • sendAbilities

      void sendAbilities(int abilities, float flySpeed, float walkSpeed)
    • sendAbilities

      void sendAbilities(byte abilities, float flySpeed, float walkSpeed)
    • getAbilities

      byte getAbilities()
    • getGameMode

      GameMode getGameMode()
    • getServer

      Limbo getServer()
    • getProxyPlayer

      com.velocitypowered.api.proxy.Player getProxyPlayer()
    • getPing

      int getPing()
    • setWorldTime

      void setWorldTime(long ticks)