real initial commit

This commit is contained in:
VictorGamerLOL 2024-04-30 19:16:27 +01:00
commit 2c679529de
6 changed files with 278 additions and 0 deletions

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flake.lock Normal file
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{
"nodes": {
"nixpkgs": {
"locked": {
"lastModified": 1714253743,
"narHash": "sha256-mdTQw2XlariysyScCv2tTE45QSU9v/ezLcHJ22f0Nxc=",
"owner": "nixos",
"repo": "nixpkgs",
"rev": "58a1abdbae3217ca6b702f03d3b35125d88a2994",
"type": "github"
},
"original": {
"owner": "nixos",
"ref": "nixos-unstable",
"repo": "nixpkgs",
"type": "github"
}
},
"root": {
"inputs": {
"nixpkgs": "nixpkgs"
}
}
},
"root": "root",
"version": 7
}

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flake.nix Normal file
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{
description = "A flake of an experimental Nintendo Switch emulator written in C++";
inputs = {
nixpkgs.url = "github:nixos/nixpkgs/nixos-unstable";
};
outputs = { self, nixpkgs }: {
packages.x86_64-linux =
let
pkgs = import nixpkgs {
system = "x86_64-linux";
config = {allowUnfree = true;};
};
suyu-deps = pkgs.kdePackages // {inherit (self.packages.x86_64-linux) nx_tzdb compat-list;};
in {
default = self.packages.x86_64-linux.suyu;
nx_tzdb = pkgs.callPackage ./suyu/nx_tzdb.nix {};
compat-list = pkgs.callPackage ./suyu/compat-list.nix {};
suyu = pkgs.callPackage ./suyu/suyu.nix suyu-deps;
};
};
}

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suyu/compat-list.nix Normal file
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{ stdenv, fetchFromGitHub, unstableGitUpdater }:
stdenv.mkDerivation {
pname = "yuzu-compatibility-list";
version = "unstable-2024-02-26";
src = fetchFromGitHub {
owner = "flathub";
repo = "org.yuzu_emu.yuzu";
rev = "9c2032a3c7e64772a8112b77ed8b660242172068";
hash = "sha256-ITh/W4vfC9w9t+TJnPeTZwWifnhTNKX54JSSdpgaoBk=";
};
buildCommand = ''
cp $src/compatibility_list.json $out
'';
passthru.updateScript = unstableGitUpdater {};
}

0
suyu/default.nix Normal file
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suyu/nx_tzdb.nix Normal file
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{ stdenv, fetchurl, unzip, gitUpdater }:
stdenv.mkDerivation rec {
pname = "nx_tzdb";
version = "221202";
src = fetchurl {
url = "https://github.com/lat9nq/tzdb_to_nx/releases/download/${version}/${version}.zip";
hash = "sha256-mRzW+iIwrU1zsxHmf+0RArU8BShAoEMvCz+McXFFK3c=";
};
nativeBuildInputs = [ unzip ];
buildCommand = ''
unzip $src -d $out
'';
passthru.updateScript = gitUpdater {
url = "https://github.com/lat9nq/tzdb_to_nx.git";
};
}

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suyu/suyu.nix Normal file
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{ lib
, stdenv
, fetchgit
, nix-update-script
, wrapQtAppsHook
, autoconf
, boost
, catch2_3
, cmake
, compat-list
, cpp-jwt
, cubeb
, discord-rpc
, enet
, fmt
, glslang
, libopus
, libusb1
, libva
, lz4
, nlohmann_json
, nv-codec-headers-12
, nx_tzdb
, pkg-config
, qtbase
, qtmultimedia
, qttools
, qtwayland
, qtwebengine
, SDL2
, vulkan-headers
, vulkan-loader
, yasm
, zlib
, zstd
, ...
}:
stdenv.mkDerivation(finalAttrs: {
pname = "suyu";
version = "0.0.3";
src = fetchgit {
url = "https://git.suyu.dev/suyu/suyu";
rev = "v${finalAttrs.version}";
sha256 = lib.fakeSha256;
};
nativeBuildInputs = [
cmake
glslang
pkg-config
qttools
wrapQtAppsHook
];
buildInputs = [
# vulkan-headers must come first, so the older propagated versions
# don't get picked up by accident
vulkan-headers
boost
catch2_3
cpp-jwt
cubeb
discord-rpc
# intentionally omitted: dynarmic - prefer vendored version for compatibility
enet
# vendored ffmpeg deps
autoconf
yasm
libva # for accelerated video decode on non-nvidia
nv-codec-headers-12 # for accelerated video decode on nvidia
# end vendored ffmpeg deps
fmt
# intentionally omitted: gamemode - loaded dynamically at runtime
# intentionally omitted: httplib - upstream requires an older version than what we have
libopus
libusb1
# intentionally omitted: LLVM - heavy, only used for stack traces in the debugger
lz4
nlohmann_json
qtbase
qtmultimedia
qtwayland
qtwebengine
# intentionally omitted: renderdoc - heavy, developer only
SDL2
# not packaged in nixpkgs: simpleini
# intentionally omitted: stb - header only libraries, vendor uses git snapshot
# not packaged in nixpkgs: vulkan-memory-allocator
# intentionally omitted: xbyak - prefer vendored version for compatibility
zlib
zstd
];
# This changes `ir/opt` to `ir/var/empty` in `externals/dynarmic/src/dynarmic/CMakeLists.txt`
# making the build fail, as that path does not exist
dontFixCmake = true;
cmakeFlags = [
# actually has a noticeable performance impact
"-DSUYUENABLE_LTO=ON"
# build with qt6
"-DENABLE_QT6=ON"
"-DENABLE_QT_TRANSLATION=ON"
# use system libraries
# NB: "external" here means "from the externals/ directory in the source",
# so "off" means "use system"
"-DSUYUUSE_EXTERNAL_SDL2=OFF"
"-DSUYUUSE_EXTERNAL_VULKAN_HEADERS=OFF"
# don't use system ffmpeg, suyu uses internal APIs
"-DSUYUUSE_BUNDLED_FFMPEG=ON"
# don't check for missing submodules
"-DSUYUCHECK_SUBMODULES=OFF"
# enable some optional features
"-DSUYUUSE_QT_WEB_ENGINE=ON"
"-DSUYUUSE_QT_MULTIMEDIA=ON"
"-DUSE_DISCORD_PRESENCE=ON"
# We dont want to bother upstream with potentially outdated compat reports
"-DSUYUENABLE_COMPATIBILITY_REPORTING=OFF"
"-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=OFF" # We provide this deterministically
];
# Does some handrolled SIMD
env.NIX_CFLAGS_COMPILE = lib.optionalString stdenv.hostPlatform.isx86_64 "-msse4.1";
# Fixes vulkan detection.
# FIXME: patchelf --add-rpath corrupts the binary for some reason, investigate
qtWrapperArgs = [
"--prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib"
];
preConfigure = ''
# see https://github.com/NixOS/nixpkgs/issues/114044, setting this through cmakeFlags does not work.
cmakeFlagsArray+=(
"-DTITLE_BAR_FORMAT_IDLE=${finalAttrs.pname} | ${finalAttrs.version} (nixpkgs) {}"
"-DTITLE_BAR_FORMAT_RUNNING=${finalAttrs.pname} | ${finalAttrs.version} (nixpkgs) | {}"
)
# provide pre-downloaded tz data
mkdir -p build/externals/nx_tzdb
ln -s ${nx_tzdb} build/externals/nx_tzdb/nx_tzdb
'';
postConfigure = ''
ln -sf ${compat-list} ./dist/compatibility_list/compatibility_list.json
'';
postInstall = "
install -Dm444 $src/dist/72-suyu-input.rules $out/lib/udev/rules.d/72-suyu-input.rules
";
passthru.updateScript = nix-update-script {
extraArgs = [ "--version-regex" "mainline-0-(.*)" ];
};
meta = with lib; {
homepage = "https://suyu.dev";
changelog = "https://suyu.dev/blog";
description = "An experimental Nintendo Switch emulator written in C++";
longDescription = ''
An experimental Nintendo Switch emulator written in C++.
Using the master/ branch is recommended for general usage.
Using the dev branch is recommended if you would like to try out experimental features, with a cost of stability.
'';
mainProgram = "suyu";
platforms = [ "aarch64-linux" "x86_64-linux" ];
license = with licenses; [
gpl3Plus
# Icons
asl20 mit cc0
];
maintainers = with maintainers; [
ashley
ivar
joshuafern
sbruder
k900
];
};
})