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https://github.com/libsdl-org/SDL
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Fixed building with GDK (thanks @Romans-I-XVI!)
(cherry picked from commit 1caa427035
)
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parent
3d18043005
commit
1c74a8b5ae
2 changed files with 3 additions and 5 deletions
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@ -139,7 +139,7 @@
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</ResourceCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
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@ -211,7 +211,7 @@
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
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@ -409,7 +409,7 @@
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<CopyFileToFolders Include="..\..\logos\Logo480x480.png" />
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</ItemGroup>
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<ItemGroup>
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<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
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<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
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<FileType>Document</FileType>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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@ -20,7 +20,6 @@
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_FILESYSTEM_XBOX
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/* System dependent filesystem routines */
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@ -135,6 +134,5 @@ SDL_GetPrefPath(const char *org, const char *app)
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return folderPath;
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}
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#endif /* SDL_FILESYSTEM_XBOX */
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/* vi: set ts=4 sw=4 expandtab: */
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