Support multiple joystick buttons bound to the same gamepad button
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(cherry picked from commit ed943318e2)
(cherry picked from commit 74ff82f4a2)
This commit is contained in:
Sam Lantinga 2024-11-05 00:07:27 -08:00
parent 9eca707549
commit ad602924a4

View file

@ -2364,23 +2364,19 @@ Uint8 SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameCo
if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
if (valid_input_range) {
retval = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
break;
retval |= (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
}
} else {
valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
if (valid_input_range) {
retval = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
break;
retval |= (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
}
}
} else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
retval = SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button);
break;
retval |= SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button);
} else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
int hat_mask = SDL_JoystickGetHat(gamecontroller->joystick, binding->input.hat.hat);
retval = (hat_mask & binding->input.hat.hat_mask) ? SDL_PRESSED : SDL_RELEASED;
break;
retval |= (hat_mask & binding->input.hat.hat_mask) ? SDL_PRESSED : SDL_RELEASED;
}
}
}