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ci: pin MSVC ARM Windows SDK version to 10.0.22621.0
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1 changed files with 13 additions and 11 deletions
24
.github/workflows/msvc.yml
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24
.github/workflows/msvc.yml
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@ -11,17 +11,17 @@ jobs:
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fail-fast: false
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matrix:
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platform:
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- { name: 'Windows (x64)', vcvars: 'x64', artifact: 'SDL-VC-x64', project: 'VisualC/SDL.sln', projectflags: '/p:Platform=x64', }
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- { name: 'Windows (x86)', vcvars: 'x64_x86', artifact: 'SDL-VC-x86', project: 'VisualC/SDL.sln', projectflags: '/p:Platform=Win32', }
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- { name: 'Windows static VCRT (x64)', vcvars: 'x64', artifact: 'SDL-static-crt-x64', cmake-args: '-DSDL_FORCE_STATIC_VCRT=ON', }
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- { name: 'Windows static VCRT (x86)', vcvars: 'x64_x86', artifact: 'SDL-static-crt-x86', cmake-args: '-DSDL_FORCE_STATIC_VCRT=ON', }
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- { name: 'Windows (clang-cl x64)', vcvars: 'x64', artifact: 'SDL-clang-cl-x64', cmake-args: '-DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl', cppflags: '/clang:-m64', ldflags: '/MACHINE:X64', }
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- { name: 'Windows (clang-cl x86)', vcvars: 'x86', artifact: 'SDL-clang-cl-x86', cmake-args: '-DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl', cppflags: '/clang:-m32', ldflags: '/MACHINE:X86', }
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- { name: 'Windows (ARM)', vcvars: 'x64_arm', artifact: 'SDL-VC-arm32', }
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- { name: 'Windows (ARM64)', vcvars: 'x64_arm64', artifact: 'SDL-VC-arm64', }
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- { name: 'UWP (x64)', vcvars: 'x64', artifact: 'SDL-VC-UWP', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF',
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- { name: 'Windows (x64)', vcvars-arch: 'x64', artifact: 'SDL-VC-x64', project: 'VisualC/SDL.sln', projectflags: '/p:Platform=x64', }
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- { name: 'Windows (x86)', vcvars-arch: 'x64_x86', artifact: 'SDL-VC-x86', project: 'VisualC/SDL.sln', projectflags: '/p:Platform=Win32', }
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- { name: 'Windows static VCRT (x64)', vcvars-arch: 'x64', artifact: 'SDL-static-crt-x64', cmake-args: '-DSDL_FORCE_STATIC_VCRT=ON', }
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- { name: 'Windows static VCRT (x86)', vcvars-arch: 'x64_x86', artifact: 'SDL-static-crt-x86', cmake-args: '-DSDL_FORCE_STATIC_VCRT=ON', }
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- { name: 'Windows (clang-cl x64)', vcvars-arch: 'x64', artifact: 'SDL-clang-cl-x64', cmake-args: '-DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl', cppflags: '/clang:-m64', ldflags: '/MACHINE:X64', }
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- { name: 'Windows (clang-cl x86)', vcvars-arch: 'x86', artifact: 'SDL-clang-cl-x86', cmake-args: '-DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl', cppflags: '/clang:-m32', ldflags: '/MACHINE:X86', }
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- { name: 'Windows (ARM)', vcvars-arch: 'x64_arm', artifact: 'SDL-VC-arm32', vcvars-sdk: '10.0.22621.0'}
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- { name: 'Windows (ARM64)', vcvars-arch: 'x64_arm64', artifact: 'SDL-VC-arm64', }
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- { name: 'UWP (x64)', vcvars-arch: 'x64', artifact: 'SDL-VC-UWP', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF',
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project: 'VisualC-WinRT/SDL-UWP.sln', projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0', }
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- { name: 'GDK (x64)', vcvars: 'x64', artifact: '', no-cmake: true, gdk: true,
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- { name: 'GDK (x64)', vcvars-arch: 'x64', artifact: '', no-cmake: true, gdk: true,
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project: 'VisualC-GDK/SDL.sln', projectflags: '/p:Platform=Gaming.Desktop.x64', }
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steps:
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uses: ./.github/actions/setup-ninja
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- uses: ilammy/msvc-dev-cmd@v1
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with:
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arch: ${{ matrix.platform.vcvars }}
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arch: ${{ matrix.platform.vcvars-arch }}
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sdk: ${{ matrix.platform.vcvars-sdk }}
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- name: 'Set up Windows GDK Desktop'
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uses: ./.github/actions/setup-gdk-desktop
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if: ${{ matrix.platform.gdk }}
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