cmake: update cmake_minimum_required to avoid deprecated warning

This commit is contained in:
Anonymous Maarten 2023-08-07 19:03:18 +02:00 committed by Anonymous Maarten
parent 64f17314a2
commit e5f3b22d63
4 changed files with 4 additions and 4 deletions

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@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.0)
cmake_minimum_required(VERSION 3.0...3.5)
project(ci_utils C CXX)
set(txt "CC=${CMAKE_C_COMPILER}

View file

@ -34,7 +34,7 @@ jobs:
os.makedirs(builddir)
with open(f"{ builddir }/CMakeLists.txt", "w") as f:
f.write(textwrap.dedent(f"""\
cmake_minimum_required(VERSION 3.0)
cmake_minimum_required(VERSION 3.0...3.5)
project(sdl_user)
add_subdirectory("{ srcdir }" SDL)
"""))

View file

@ -1,7 +1,7 @@
# SDL2 CMake configuration file:
# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC
cmake_minimum_required(VERSION 3.0)
cmake_minimum_required(VERSION 3.0...3.5)
include(FeatureSummary)
set_package_properties(SDL2 PROPERTIES

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@ -48,7 +48,7 @@ SDL can be included in your project in 2 major ways:
The following CMake script supports both, depending on the value of `MYGAME_VENDORED`.
```cmake
cmake_minimum_required(VERSION 3.0)
cmake_minimum_required(VERSION 3.5)
project(mygame)
# Create an option to switch between a system sdl library and a vendored sdl library