Ignore Steam Controllers in the Linux driver if HIDAPI is handling them
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This commit is contained in:
Sam Lantinga 2024-11-14 11:20:25 -08:00
parent 7959b08a4d
commit fe3566ca46

View file

@ -216,6 +216,11 @@ static bool IsVirtualJoystick(Uint16 vendor, Uint16 product, Uint16 version, con
}
return false;
}
#else
static bool IsVirtualJoystick(Uint16 vendor, Uint16 product, Uint16 version, const char *name)
{
return false;
}
#endif // SDL_JOYSTICK_HIDAPI
static bool GetSteamVirtualGamepadSlot(int fd, int *slot)
@ -661,9 +666,13 @@ static void HandlePendingRemovals(void)
static bool SteamControllerConnectedCallback(const char *name, SDL_GUID guid, SDL_JoystickID *device_instance)
{
SDL_joylist_item *item;
Uint16 vendor, product, version;
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, &version, NULL);
if (SDL_JoystickHandledByAnotherDriver(&SDL_LINUX_JoystickDriver, vendor, product, version, name)) {
return false;
}
item = (SDL_joylist_item *)SDL_calloc(1, sizeof(SDL_joylist_item));
SDL_joylist_item *item = (SDL_joylist_item *)SDL_calloc(1, sizeof(SDL_joylist_item));
if (!item) {
return false;
}