SDL/docs
2024-11-14 12:11:29 -05:00
..
doxyfile Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready. 2024-07-26 10:05:03 -07:00
README-android.md Add parametrized build script 2024-10-14 21:30:48 +02:00
README-cmake.md Add version info when building CI/CD for apple platforms 2024-10-30 09:07:30 -07:00
README-contributing.md Document the SDL-specific custom ci commands 2024-08-31 13:16:51 +02:00
README-documentation-rules.md SDL_platform_defines.h: Added documentation, and a little whitespace. 2024-09-06 15:09:29 -04:00
README-dynapi.md Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
README-emscripten.md docs: Updated README-emscripten.md. 2024-10-21 23:38:40 -04:00
README-gdk.md Rename functions in SDL_system.h to match SDL 3.0 naming convention 2024-07-15 16:27:48 -07:00
README-git.md docs: document copying shared SDL3 a bit more + document sanitizer/libc incompatibility 2024-10-19 14:48:51 +00:00
README-highdpi.md Sync SDL3 wiki -> header 2024-10-11 20:51:42 +00:00
README-ios.md README-ios.md: Add info about UIApplicationSupportsIndirectInputEvents on iOS 17 2024-10-24 07:36:45 -07:00
README-kmsbsd.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-linux.md Update README-linux.md for openSUSE Tumbleweed dependencies 2024-10-27 08:01:13 -07:00
README-macos.md Add version info when building CI/CD for apple platforms 2024-10-30 09:07:30 -07:00
README-main-functions.md main: SDL_AppQuit() now reports the result value. 2024-09-29 23:24:04 -04:00
README-migration.md SDL_GetClosestFullscreenDisplayMode(): Rename parameter mode to closest 2024-11-03 21:03:44 -08:00
README-n3ds.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-ngage.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-platforms.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-porting.md winrt: Removed WinRT/Windows Phone/UWP support. 2024-09-06 13:28:39 -04:00
README-ps2.md JANITORIAL: Fix typos in comments in various files (#10058) 2024-06-19 07:13:46 -07:00
README-psp.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-raspberrypi.md docs/README-raspberrypi.md: Corrected NEON information (thanks, @cmitu!). 2024-11-14 12:11:29 -05:00
README-riscos.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-strings.md Removed temporary memory from the API 2024-07-26 20:59:14 -07:00
README-touch.md touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. 2023-11-29 20:50:44 -05:00
README-versions.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-visualc.md Removed SDL_RendererFlags 2024-05-13 15:06:11 -07:00
README-vita.md Added thread-safe environment functions 2024-09-13 22:14:54 -07:00
README-wayland.md examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value 2024-10-23 07:28:33 -07:00
README-windows.md winrt: Removed WinRT/Windows Phone/UWP support. 2024-09-06 13:28:39 -04:00
README.md winrt: Removed WinRT/Windows Phone/UWP support. 2024-09-06 13:28:39 -04:00
release_checklist.md Updated the release checklist 2024-11-01 19:40:47 -07:00

Simple DirectMedia Layer

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found in the file "LICENSE.txt".

Information on building SDL with CMake is available in README-cmake.md

The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date.

Information on reporting bugs and contributing is available in README-contributing.md

More documentation and FAQs are available online at the wiki

If you need help with the library, or just want to discuss SDL related issues, you can join the SDL Discourse, which can be used as a web forum or a mailing list, at your preference.

If you want to report bugs or contribute patches, please submit them to our bug tracker

Enjoy!

Sam Lantinga mailto:slouken@libsdl.org