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[AAudio] request pause rather than stop.
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According to the document, AAudioStream_requestStop(): "The stream will stop after all of the data currently buffered has been played." AAudioStream_requestPause(): "Pausing a stream will freeze the data flow but not flush any buffers."
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parent
0adfabf98d
commit
063a090221
1 changed files with 13 additions and 17 deletions
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@ -483,9 +483,7 @@ update_state(cubeb_stream * stm)
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}
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// handle invalid stream states
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if (istate == AAUDIO_STREAM_STATE_PAUSING ||
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istate == AAUDIO_STREAM_STATE_PAUSED ||
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istate == AAUDIO_STREAM_STATE_FLUSHING ||
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if (istate == AAUDIO_STREAM_STATE_FLUSHING ||
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istate == AAUDIO_STREAM_STATE_FLUSHED ||
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istate == AAUDIO_STREAM_STATE_UNKNOWN ||
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istate == AAUDIO_STREAM_STATE_DISCONNECTED) {
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@ -495,9 +493,7 @@ update_state(cubeb_stream * stm)
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return;
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}
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if (ostate == AAUDIO_STREAM_STATE_PAUSING ||
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ostate == AAUDIO_STREAM_STATE_PAUSED ||
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ostate == AAUDIO_STREAM_STATE_FLUSHING ||
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if (ostate == AAUDIO_STREAM_STATE_FLUSHING ||
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ostate == AAUDIO_STREAM_STATE_FLUSHED ||
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ostate == AAUDIO_STREAM_STATE_UNKNOWN ||
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ostate == AAUDIO_STREAM_STATE_DISCONNECTED) {
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@ -556,12 +552,12 @@ update_state(cubeb_stream * stm)
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}
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break;
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case stream_state::STOPPING:
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assert(!istate || istate == AAUDIO_STREAM_STATE_STOPPING ||
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istate == AAUDIO_STREAM_STATE_STOPPED);
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assert(!ostate || ostate == AAUDIO_STREAM_STATE_STOPPING ||
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ostate == AAUDIO_STREAM_STATE_STOPPED);
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if ((!istate || istate == AAUDIO_STREAM_STATE_STOPPED) &&
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(!ostate || ostate == AAUDIO_STREAM_STATE_STOPPED)) {
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assert(!istate || istate == AAUDIO_STREAM_STATE_PAUSING ||
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istate == AAUDIO_STREAM_STATE_PAUSED);
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assert(!ostate || ostate == AAUDIO_STREAM_STATE_PAUSING ||
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ostate == AAUDIO_STREAM_STATE_PAUSED);
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if ((!istate || istate == AAUDIO_STREAM_STATE_PAUSED) &&
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(!ostate || ostate == AAUDIO_STREAM_STATE_PAUSED)) {
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stm->state_callback(stm, stm->user_ptr, CUBEB_STATE_STOPPED);
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new_state = stream_state::STOPPED;
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}
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@ -1593,16 +1589,16 @@ aaudio_stream_stop_locked(cubeb_stream * stm, lock_guard<mutex> & lock)
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aaudio_result_t res;
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// No callbacks are triggered anymore when requestStop returns.
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// No callbacks are triggered anymore when requestPause returns.
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// That is important as we otherwise might read from a closed istream
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// for a duplex stream.
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// Therefor it is important to close ostream first.
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if (stm->ostream) {
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// Could use pause + flush here as well, the public cubeb interface
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// doesn't state behavior.
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res = WRAP(AAudioStream_requestStop)(stm->ostream);
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res = WRAP(AAudioStream_requestPause)(stm->ostream);
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if (res != AAUDIO_OK) {
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LOG("AAudioStream_requestStop (ostream): %s",
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LOG("AAudioStream_requestPause (ostream): %s",
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WRAP(AAudio_convertResultToText)(res));
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stm->state.store(stream_state::ERROR);
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return CUBEB_ERROR;
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@ -1610,9 +1606,9 @@ aaudio_stream_stop_locked(cubeb_stream * stm, lock_guard<mutex> & lock)
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}
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if (stm->istream) {
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res = WRAP(AAudioStream_requestStop)(stm->istream);
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res = WRAP(AAudioStream_requestPause)(stm->istream);
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if (res != AAUDIO_OK) {
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LOG("AAudioStream_requestStop (istream): %s",
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LOG("AAudioStream_requestPause (istream): %s",
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WRAP(AAudio_convertResultToText)(res));
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stm->state.store(stream_state::ERROR);
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return CUBEB_ERROR;
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