Exported Discord_Register and Discord_RegisterSteam (#109)

* Update CMakeLists.txt

* Update and rename src/discord_register.h to include/discord_register.h

* Update CMakeLists.txt

* Update discord_register_win.cpp

* Update discord_register_linux.cpp
This commit is contained in:
Nicolas Adamoglou 2018-02-02 01:42:17 +01:00 committed by Mason Sciotti
parent 94ee4e64d9
commit eee5085e9b
5 changed files with 32 additions and 17 deletions

View file

@ -0,0 +1,26 @@
#pragma once
#if defined(DISCORD_DYNAMIC_LIB)
# if defined(_WIN32)
# if defined(DISCORD_BUILDING_SDK)
# define DISCORD_EXPORT __declspec(dllexport)
# else
# define DISCORD_EXPORT __declspec(dllimport)
# endif
# else
# define DISCORD_EXPORT __attribute__((visibility("default")))
# endif
#else
# define DISCORD_EXPORT
#endif
#ifdef __cplusplus
extern "C" {
#endif
DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command);
DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
#ifdef __cplusplus
}
#endif

View file

@ -8,7 +8,7 @@ set(CMAKE_CXX_STANDARD 14)
set(BASE_RPC_SRC
${PROJECT_SOURCE_DIR}/include/discord-rpc.h
discord-rpc.cpp
discord_register.h
${PROJECT_SOURCE_DIR}/include/discord_register.h
rpc_connection.h
rpc_connection.cpp
serialization.h
@ -130,5 +130,6 @@ install(
install(
FILES
"../include/discord-rpc.h"
"../include/discord_register.h"
DESTINATION "include"
)

View file

@ -1,12 +0,0 @@
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
void Discord_Register(const char* applicationId, const char* command);
void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
#ifdef __cplusplus
}
#endif

View file

@ -21,7 +21,7 @@ bool Mkdir(const char* path)
}
// we want to register games so we can run them from Discord client as discord-<appid>://
extern "C" void Discord_Register(const char* applicationId, const char* command)
extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command)
{
// Add a desktop file and update some mime handlers so that xdg-open does the right thing.
@ -90,7 +90,7 @@ extern "C" void Discord_Register(const char* applicationId, const char* command)
}
}
extern "C" void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
extern "C" DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
{
char command[256];
sprintf(command, "xdg-open steam://rungameid/%s", steamId);

View file

@ -115,7 +115,7 @@ void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command)
RegCloseKey(key);
}
extern "C" void Discord_Register(const char* applicationId, const char* command)
extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command)
{
wchar_t appId[32];
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
@ -131,7 +131,7 @@ extern "C" void Discord_Register(const char* applicationId, const char* command)
Discord_RegisterW(appId, wcommand);
}
extern "C" void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
extern "C" DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
{
wchar_t appId[32];
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);