Mason Sciotti
963aa9f3e5
[Maintenance PR for Legacy Gamedevs] Add party privacy enum ( #306 )
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* Add party privacy enum
* Add party privacy enum
* Possible unreal working
* Cast to int
2020-09-21 14:51:48 -07:00
msciotti
c59fd6df20
Revert "Choose pipe number on initialize ( #250 )"
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This reverts commit 4824b20f28
.
2019-01-24 13:23:35 -08:00
Mason Sciotti
4824b20f28
Choose pipe number on initialize ( #250 )
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* Choose pipe number on initialize
* Get pipe from base connection instance
* UE4 support
* Warnings as errors yelling
* Fix windows connection
* Oops all variables
* maybe this fixes it
* This one actually works!!!!
* Fix double function declaration
2019-01-14 00:16:22 -08:00
Jan Bubenik
8db649ba5f
Static EventHandler for IL2CPP support ( #258 )
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* Added staticEventHandler which forward the invoke to the actual eventHandler set though Initialize
* Code Formatting - Replaced abs with 4 white spaces
2018-12-14 16:00:47 -08:00
Mason Sciotti
e6390c8c41
Unity il2cpp support ( #249 )
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* Initial il2cpp support attempts
* Fix crashes
* Different variable name
* Fix indenting
* Change back unneeded stuff
- callbackCalls didnt seem to do anything
2018-11-27 09:19:14 -08:00
Mason Sciotti
af380116a0
Check C# strings against UTF8 bytes instead of clamping ( #221 )
2018-08-16 11:23:28 -07:00
gamingexpx12
dfad394be0
Added enum for response codes ( #207 )
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Makes it easier to respond to a join request via Blueprints, without having to look it up in the docs.
Optional and fully backwards compatible.
2018-07-25 13:23:34 -07:00
Michał Janiszewski
7e0480e2ef
Apply formatting ( #178 )
2018-05-14 09:25:17 -07:00
Mason Sciotti
64027b336f
Adding user object to READY event ( #159 )
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* Pass the READY event data down in onConnect
* Changes made for UE4 and Unity wrappers
* Changing object name from joinRequest to DiscordUser
2018-04-16 10:25:44 -07:00
Mason Sciotti
c70acbe7d1
Fix Unity buildhelper for linux
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- Fixes #157
2018-03-26 10:56:05 -07:00
Mason Sciotti
087282cd4b
Dynamic Event Handler Registration ( #135 )
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- Discord_RegisterHandlers() exported
- C# wrapper updated
- Dynamically sub/unsub to events
- Better mutex locking, for safety!
2018-03-23 10:25:28 -07:00
Felix Yan
e7f9396807
Fix a typo in send-presence.c ( #144 )
2018-03-13 16:58:14 -07:00
Mason Sciotti
d9caf72e9a
Add missing timestamps in UE4 example
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Fixes #137
2018-03-06 09:51:31 -08:00
Mason Sciotti
e8091f5137
Changing kebab case filenames in source to snake case for consistency
2018-02-27 13:33:00 -08:00
sll552
4055565147
Update C# wrapper with visual C# compatible version ( #126 )
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- Custom serializer to fix utf-8 strings in C#
2018-02-22 11:47:18 -08:00
Mason Sciotti
f5f2d69a72
Update Unreal Example to include Ask to Join ( #125 )
2018-02-12 13:47:38 -08:00
Mason Sciotti
c4201806cf
Update build.py to properly build and copy libraries for Unity and Unreal ( #120 )
2018-02-12 13:40:41 -08:00
Mason Sciotti
ccf04d21f5
Moving buildhelper to editor folder ( #118 )
2018-02-02 16:02:11 -08:00
Joe
94ee4e64d9
[Unreal] Fix for Shipping Builds ( #112 )
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* Changes to allow plugin to work in Shipping Builds
* Add files via upload
SourceTree is case-insensitive on Windows, fixin
* Remove duplicated directory
* Platform whitelist, mac support, compilation fix.
* Finalization steps
* Mac fix
* Tabs/Spaces consistency.
* Updated build.py
https://github.com/discordapp/discord-rpc/issues/89
* .gitignore (headers)
* Renamed folder to lowercase
* Removed duplicates
* Revert to lowercase
2018-01-22 10:47:33 -08:00
Ben Morse
b85758ec19
fix decls
2018-01-09 10:41:16 -08:00
Ben Morse
6a59509b7b
add Discord_ClearPresence()
( #104 )
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send-presence example updated - start a line with 'c' to toggle
whether presence information is sent or not.
Added ClearPresence to .cs bindings
Added ClearPresence to UE4 blueprint class.
2018-01-05 15:17:23 -08:00
Mason Sciotti
051a1eeb70
Added ATJ for unity example
2017-12-04 15:16:59 -08:00
Chris Marsh
be7fda7c50
Update build script for a more targeted set of stuff to build for unity
2017-12-01 14:41:20 -08:00
Chris Marsh
50ea4e61c6
Fix unity build for osx
2017-12-01 14:41:20 -08:00
Chris Marsh
82439911c6
wip update unity example
2017-12-01 14:41:20 -08:00
Chris Marsh
0d24fabdf4
Fix param type
2017-12-01 14:41:20 -08:00
Chris Marsh
79eea99d19
Update Unreal example (register more callbacks, still mostly debug prints)
2017-12-01 14:41:20 -08:00
Chris Marsh
c053b72f58
Update Unity example (also, remove dll, need to do that a better way)
2017-12-01 14:41:20 -08:00
Kia
5d5bc82e26
Moved generated.h include to last position as it is required by UE4.
2017-11-19 17:26:33 -08:00
Ivan Molodetskikh
57316cbaee
clang-format I suppose
2017-11-10 09:59:51 -08:00
Kia
9d4d145e7f
Add entry for include folder where you have to place discord-rpc.h
2017-11-10 08:13:01 -08:00
Chris Marsh
7dc663a170
Static link crt
2017-11-09 14:24:30 -08:00
Chris Marsh
a7808a20ed
Fix some sizes on join request strings.
2017-11-03 13:40:30 -07:00
Chris Marsh
3bdb88d918
Unity ajt fix
2017-11-02 11:59:45 -07:00
Chris Marsh
a089aab53e
Update unity.
2017-10-17 13:34:03 -07:00
Mason Sciotti
dafd85c39f
Rename avatarUrl
-> avatar
for API consistency
2017-10-17 13:34:03 -07:00
SK83RJOSH
b1d6a7c0fc
Normalize white-space
2017-10-17 09:37:56 -07:00
SK83RJOSH
e4b3ef63b7
Added request to join functionality
2017-10-17 09:37:56 -07:00
Chris Marsh
86ca320cb9
These should have been extern C.
2017-10-13 10:02:12 -07:00
Chris Marsh
6cdc830544
Missed a couple wanrings. Build example dll
2017-10-12 16:14:16 -07:00
Chris Marsh
39ff0bf3e4
Ask to join ( #4 )
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This adds a new callback `joinRequest` and a new API function `Discord_Respond` to reply to it.
2017-10-12 13:06:55 -07:00
Josh Wood
25b6f1dcde
Miscellaneous Unity Fixes ( #3 )
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* Use simplified attribute names and ensure function calls are made with CallingConvention.Cdecl
* Remove unused imports
2017-09-28 08:15:15 -07:00
Chris Marsh
e7cdfaa64e
I knew I shouldn't have checked in this dll
2017-09-21 14:04:46 -07:00
Chris Marsh
a5a56bcf68
Also do registering on OSX and Linux.
2017-09-14 08:59:32 -07:00
Chris Marsh
11e74bca5e
update dll
2017-09-07 16:16:58 -07:00
Chris Marsh
fa39179be7
Fix up doing builds script, add packaging up results.
2017-09-07 09:05:41 -07:00
Chris Marsh
592f134d80
format
2017-09-06 14:27:52 -07:00
Chris Marsh
794bbccd51
Register upgrade ( #2 )
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* Update init to take an optional Steam ID. Add register for steam game. Remove url from cmd line params to launched game.
* Start on a build script
2017-08-30 15:17:47 -07:00
Chris Marsh
8bceae0a3a
autoformat missed these before?
2017-08-29 12:42:10 -07:00
Chris Marsh
4dcb4afd2e
Update presence
2017-08-21 10:12:19 -07:00