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Android 15 will allow OEMs to ship arm64-v8a devices with 16KiB page sizes. Devices that use this configuration will not be able to run existing apps that use native code. To be compatible with these devices, applications will need to rebuild all their native code to be 16KiB aligned, and rewrite any code which assumes a specific page size. This change should allow for page size to be calculated dynamically to support these new devices. |
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gen | ||
include/adrenotools | ||
lib | ||
src | ||
tools | ||
.gitmodules | ||
adrenotools.pc.in | ||
build_asm.sh | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
Adreno Tools
A library for applying rootless Adreno GPU driver modifications/replacements. Currently supports loading custom GPU drivers such as turnip, enabling BCn textures and redirecting file operations to allow accessing shader dumps and modification of the driver config file without root.
Documentation
API is documented in the include/adrenotools
headers.
Support
Android 9+ Arm64
Please create an issue if support for anything else is desired.
FAQ
Is there an example project?
There is a simple bare-bones project AdrenoToolsTest demonstrating how to get libadrenotools working.
How do I use this to update the drivers on my phone? Where's the apk?
You don't. This library is not for installing into Android and is not for end users. This library is aimed at other developers.
Each individual app must explicitly make use of libadrenotools in order to load custom drivers into an app / game.
How do I use this library to make <favourite game> use newer drivers?
See previous question. It's up to the game developer to add support & use this library.
You could contact them to so they add support for it; but that's out of our power.