Speed up form loading
Suspending and resuming layouts & signaling TreeView updates increases load speed by quite a bit. Switching to the Town Map tab will cause a slight delay in CF/NL.
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f12ddf25e9
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1 changed files with 19 additions and 2 deletions
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@ -2120,9 +2120,11 @@ private void Shoe_Color_Changed()
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private void SetupAcreEditorTreeView()
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{
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acreTreeView.Nodes.Clear();
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acreTreeView.BeginUpdate();
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if (_filedAcreData != null)
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{
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acreTreeView.Nodes.Clear();
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foreach (var acreGroup in _filedAcreData)
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{
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var acreType = new TreeNode
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@ -2145,7 +2147,6 @@ private void SetupAcreEditorTreeView()
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}
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else if (_uInt16FiledAcreData != null)
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{
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acreTreeView.Nodes.Clear();
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foreach (var acreGroup in _uInt16FiledAcreData)
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{
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var acreType = new TreeNode
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@ -2166,6 +2167,8 @@ private void SetupAcreEditorTreeView()
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}
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}
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}
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acreTreeView.EndUpdate();
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}
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private void SetPossibleNativeFruits(SaveGeneration saveGeneration)
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@ -2382,6 +2385,11 @@ private static Image GetAcreImage(ushort id)
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private void SetupMapPictureBoxes()
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{
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acrePanel.SuspendLayout();
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townPanel.SuspendLayout();
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islandPanel.SuspendLayout();
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grassPanel.SuspendLayout();
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_lastBoxEntered = null;
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if (_acreMap != null)
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foreach (var map in _acreMap)
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@ -2609,6 +2617,11 @@ private void SetupMapPictureBoxes()
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}
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}
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acrePanel.ResumeLayout();
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townPanel.ResumeLayout();
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islandPanel.ResumeLayout();
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grassPanel.ResumeLayout();
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if ((SaveFile.SaveType != SaveType.DoubutsuNoMoriEPlus && SaveFile.SaveType != SaveType.AnimalForestEPlus)
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|| _selectedIsland == null) return;
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var islandAcreIds = _selectedIsland.GetAcreIds();
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@ -3750,7 +3763,10 @@ private void SetupBuildingList()
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_buildingNames = Building.WelcomeAmiiboBuildingNames.Values.ToArray();
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break;
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}
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buildingsPanel.SuspendLayout();
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_buildingListPanels = new Panel[_buildings.Length];
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for (var i = 0; i < _buildings.Length; i++)
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{
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var buildingPanel = new Panel
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@ -3803,6 +3819,7 @@ private void SetupBuildingList()
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}
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buildingsPanel.Controls.AddRange(_buildingListPanels);
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buildingsPanel.ResumeLayout();
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}
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private void UpdateBuildingCount()
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