Give AF/DS its own acre list & add missing beta acres from GC titles
This commit is contained in:
parent
b7f2188ba5
commit
6964903198
7 changed files with 306 additions and 5 deletions
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@ -412,7 +412,7 @@ public void GenerateNlPatternBitmap(byte[] importData = null, bool decode = true
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{
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//Add decoding of "Pro" patterns
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var rawData = importData ?? _saveFile.ReadByteArray(_offset + 0x6C, 0x200); //32x32 doubled up pixels
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var customPalette = _saveFile.ReadByteArray(_offset + 0x58, 15); //New Leaf user selected palette data
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var customPalette = _saveFile.ReadByteArray(_offset + 0x58, 16); //New Leaf user selected palette data
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PaletteData = new uint[15];
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// Generate Palatte Data
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@ -433,7 +433,7 @@ public void GenerateNlPatternBitmap(byte[] importData = null, bool decode = true
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//Convert palette color index to argb color
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for (var i = 0; i < 0x400; i++)
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Buffer.BlockCopy(BitConverter.GetBytes(PaletteData[DecodedData[i]]), 0, PatternBitmapBuffer, i * 4, 4);
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Buffer.BlockCopy(BitConverter.GetBytes(PaletteData[DecodedData[i] % 15]), 0, PatternBitmapBuffer, i * 4, 4);
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//Create new bitmap
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PatternBitmap = new Bitmap(32, 32, PixelFormat.Format32bppArgb);
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@ -884,7 +884,9 @@ public static Dictionary<ushort, string> GetAcreInfoUInt16(SaveType saveType, st
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{
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case SaveType.DoubutsuNoMori:
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case SaveType.DongwuSenlin:
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case SaveType.AnimalCrossing: // TODO: DnM needs to have a custom list, since the docks/islands don't exist
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databaseName = $"DNM_Acres_{language}.txt";
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break;
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case SaveType.AnimalCrossing:
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databaseName = $"AC_Acres_{language}.txt";
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break;
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case SaveType.DoubutsuNoMoriPlus:
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@ -987,7 +989,9 @@ public static Dictionary<string, Dictionary<ushort, string>> GetFiledAcreDataUIn
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{
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case SaveType.DoubutsuNoMori:
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case SaveType.DongwuSenlin:
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case SaveType.AnimalCrossing: // TODO: DnM needs to have a custom list, since the docks/islands don't exist
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acreDbLocation = Path.Combine(acreDbLocation, $"DNM_Acres_{language}.txt");
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break;
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case SaveType.AnimalCrossing:
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acreDbLocation = Path.Combine(acreDbLocation, $"AC_Acres_{language}.txt");
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break;
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case SaveType.DoubutsuNoMoriPlus:
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@ -2245,7 +2245,6 @@ private void CurrentItemIdLostFocus(object sender, EventArgs e)
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private void SetSelectedAcre(ushort acreId, bool focusTreeNode = true)
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{
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if (acreId <= 0) throw new ArgumentOutOfRangeException(nameof(acreId));
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_selectedAcreId = acreId;
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if (SaveFile.SaveGeneration == SaveGeneration.N64 || SaveFile.SaveGeneration == SaveGeneration.GCN ||
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@ -284,6 +284,24 @@
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0x007C, Lake Beta Acre
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0x0080, River Beta Acre
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0x039C, Slope Test Beta Acre
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0x0420, Lake Test Acre
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0x0424, Tree Stump Test Acre
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0x0428, Title Screen Villager Acre (Paolo & Bob)
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0x042C, Title Screen Villager Acre (Vesta)
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0x0430, Title Screen Villager Acre (Lobo & Joey)
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0x0434, Lighthouse Test Acre
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0x0438, Title Screen Villager Acre (Carrie)
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0x043C, Title Screen Villager Acre (Tank)
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0x0440, Title Screen Villager Acre (Rasher)
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0x0444, Title Screen Villager Acre (Biff)
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0x0448, Title Screen Villager Acre (Jane)
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0x044C, Title Screen Villager Acre (Tybalt)
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0x0450, Title Screen Villager Acre (Cube)
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0x0454, Multi-Tree Stump Test Acre
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0x046C, Museum Test Acre
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0x0470, Tailor's Test Acre
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0x0474, Suspension Bridge (\) Test Acre
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0x0478, Suspension Bridge (/) Test Acre
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//Misc. Acres
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0x0000, No Acre Data
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0x0020, Miniature Inside of House (Unused)
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@ -305,6 +323,7 @@
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0x0458, Inside of Museum Main Room
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0x045C, Inside of Museum Painting Room
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0x0460, Inside of Museum Fossil Room
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0x0464, Inside of Museum Insect Room
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0x0468, Inside of Museum Fish Room
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0x047C, Inside of Tailor's
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0x0590, Inside of Lighthouse
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@ -284,6 +284,24 @@
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0x007C, Lake Beta Acre
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0x0080, River Beta Acre
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0x039C, Slope Test Beta Acre
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0x0420, Lake Test Acre
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0x0424, Tree Stump Test Acre
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0x0428, Title Screen Villager Acre (Paolo & Bob)
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0x042C, Title Screen Villager Acre (Vesta)
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0x0430, Title Screen Villager Acre (Lobo & Joey)
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0x0434, Lighthouse Test Acre
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0x0438, Title Screen Villager Acre (Carrie)
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0x043C, Title Screen Villager Acre (Tank)
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0x0440, Title Screen Villager Acre (Rasher)
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0x0444, Title Screen Villager Acre (Biff)
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0x0448, Title Screen Villager Acre (Jane)
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0x044C, Title Screen Villager Acre (Tybalt)
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0x0450, Title Screen Villager Acre (Cube)
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0x0454, Multi-Tree Stump Test Acre
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0x046C, Museum Test Acre
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0x0470, Tailor's Test Acre
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0x0474, Suspension Bridge (\) Test Acre
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0x0478, Suspension Bridge (/) Test Acre
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//Misc. Acres
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0x0000, No Acre Data
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0x0020, Miniature Inside of House (Unused)
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@ -305,6 +323,7 @@
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0x0458, Inside of Museum Main Room
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0x045C, Inside of Museum Painting Room
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0x0460, Inside of Museum Fossil Room
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0x0464, Inside of Museum Insect Room
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0x0468, Inside of Museum Fish Room
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0x047C, Inside of Tailor's
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0x0590, Inside of Lighthouse
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@ -284,6 +284,24 @@
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0x007C, Lake Beta Acre
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0x0080, River Beta Acre
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0x039C, Slope Test Beta Acre
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0x0420, Lake Test Acre
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0x0424, Tree Stump Test Acre
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0x0428, Title Screen Villager Acre (Paolo & Bob)
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0x042C, Title Screen Villager Acre (Vesta)
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0x0430, Title Screen Villager Acre (Lobo & Joey)
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0x0434, Lighthouse Test Acre
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0x0438, Title Screen Villager Acre (Carrie)
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0x043C, Title Screen Villager Acre (Tank)
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0x0440, Title Screen Villager Acre (Rasher)
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0x0444, Title Screen Villager Acre (Biff)
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0x0448, Title Screen Villager Acre (Jane)
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0x044C, Title Screen Villager Acre (Tybalt)
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0x0450, Title Screen Villager Acre (Cube)
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0x0454, Multi-Tree Stump Test Acre
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0x046C, Museum Test Acre
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0x0470, Tailor's Test Acre
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0x0474, Suspension Bridge (\) Test Acre
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0x0478, Suspension Bridge (/) Test Acre
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//Misc. Acres
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0x0000, No Acre Data
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0x0020, Miniature Inside of House (Unused)
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@ -305,6 +323,7 @@
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0x0458, Inside of Museum Main Room
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0x045C, Inside of Museum Painting Room
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0x0460, Inside of Museum Fossil Room
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0x0464, Inside of Museum Insect Room
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0x0468, Inside of Museum Fish Room
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0x047C, Inside of Tailor's
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0x0590, Inside of Lighthouse
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241
ACSE.WinForms/Resources/DNM_Acres_en.txt
Normal file
241
ACSE.WinForms/Resources/DNM_Acres_en.txt
Normal file
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@ -0,0 +1,241 @@
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//Building Acres
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0x0118, Dump #1
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0x0294, Dump #2
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0x0298, Dump #3
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0x0154, Train Station #1
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0x02F0, Train Station #2
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0x02F4, Train Station #3
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0x034C, Police Station #1
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0x0350, Police Station #2
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0x0354, Police Station #3
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0x0358, Player Houses #1
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0x035C, Player Houses #2
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0x0360, Player Houses #3
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0x0364, Wishing Well #1
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0x0368, Wishing Well #2
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0x036C, Wishing Well #3
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0x0370, Post Office #1
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0x0380, Post Office #2
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0x0384, Post Office #3
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0x0374, Nook's Shop #1
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0x0378, Nook's Shop #2
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0x037C, Nook's Shop #3
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//Border Acres
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0x0324, Upper Border Cliff
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0x0328, Upper Border Cliff (w/ River)
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0x032C, Left Border Cliff
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0x0330, Left Border Cliff Transition
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0x0334, Left Border Cliff (w/ Train Tunnel)
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0x0338, Right Border Cliff
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0x033C, Right Border Cliff Transition
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0x0340, Right Border Cliff (w/ Train Tunnel)
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0x0344, Left Border Corner Cliff
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0x0348, Right Border Corner Cliff
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0x03B4, Left Ocean Border Cliff
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0x03B8, Right Ocean Border Cliff
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//Grass Acres
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0x0094, Grass Acre #1
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0x0098, Grass Acre #2
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0x0274, Grass Acre #3
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0x0278, Grass Acre #4
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0x027C, Grass Acre #5
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0x0280, Grass Acre w/ Pond #6
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0x0284, Grass Acre #7
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0x0288, Grass Acre #8
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0x028C, Grass Acre #9
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0x0290, Grass Acre #10
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//River Acres
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0x0060, River w/ Islet (Stone Bridges) (East > South)
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0x006C, River w/ Waterfall (South) #1
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0x0070, River w/ Train Track Bridge #1
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0x0084, River w/ Waterfall (South) #2
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0x008C, River w/ Waterfall (South) #3
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0x0090, River w/ Waterfall (East) #1
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0x00A0, River w/ Cliff (East) #1
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0x00A4, River w/ Cliff (West) #1
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0x00B0, River w/ Cliff (South) #1
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0x00B8, River w/ Corner Cliff (South) #1
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0x00BC, River w/ Corner Cliff (East) #1
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0x00C4, River w/ Corner Cliff (East) #2
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0x00C8, River w/ Corner Cliff (South) #2
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0x00D0, River w/ Cliff (South) #2
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0x00D8, River (South) #1
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0x00DC, River (East) #1
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0x00E0, River (West) #1
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0x00E4, River (South > East) #1
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0x00E8, River (East > South) #1
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0x00EC, River (South > West) #1
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0x00F0, River (West > South) #1
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0x00F4, River w/ Waterfall (East) #2
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0x00F8, River w/ Waterfall (West) #1
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0x00FC, River w/ Waterfall (West) #2
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0x0100, River w/ Stone Bridge (South) #1
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0x0104, River w/ Islet (Stone Bridges) (East)
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0x0108, River w/ Stone Bridge (West) #1
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0x010C, River w/ Stone Bridge (South > East)
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0x0110, River w/ Stone Bridge (South > West)
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0x0114, River w/ Stone Bridge (West > South)
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0x0138, River w/ Corner Cliff (South) #3
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0x013C, River w/ Corner Cliff (West) #1
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0x0170, River (South) #2
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0x0174, River (South) #3
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0x0178, River (South > East) #2
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0x017C, River (East > South) #2
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0x0180, River (West > South) #2
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0x0184, River (West > South) #3
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0x0198, River w/ Cliff (South) #3
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0x019C, River w/ Cliff (South) #4
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0x01A8, River w/ Cliff (East) #2
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0x01AC, River w/ Cliff (West) #2
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0x01BC, River (East) #2
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0x01C0, River (West) #2
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0x01C4, River w/ Corner Cliff (South) #4
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0x01C8, River w/ Corner Cliff (East) #3
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0x01CC, River w/ Corner Cliff (South) #5
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0x01D0, River (South > West) #2
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0x01D4, River w/ Corner Cliff (East) #4
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0x01D8, River w/ Corner Cliff (West) #2
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0x01DC, River (East) #3
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0x01E0, River (West) #3
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0x01E4, River w/ Corner Cliff (West) #3
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0x01FC, River w/ Lake (South) #1
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0x0200, River w/ Waterfall (South) #4
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0x0204, River w/ Waterfall (South) #5
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0x0208, River w/ Cliff (East) #3
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0x020C, River w/ Cliff (West) #3
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0x0210, River w/ Waterfall (South) #6
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0x0214, River w/ Waterfall (South) #7
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0x0220, River (South) #4
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0x0224, River (East) #4
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0x0228, River (West) #4
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0x022C, River (South > East) #3
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0x0230, River (East > South) #2
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0x0234, River (South > West) #3
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0x0244, River w/ Waterfall (East) #3
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0x0248, River w/ Waterfall (East) #4
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0x024C, River w/ Wooden Bridge (South) #1
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0x0250, River w/ Wooden Bridge (East) #1
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0x0254, River w/ Wooden Bridge (South > East) #1
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0x0258, River w/ Wooden Bridge (West) #1
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0x025C, River w/ Wooden Bridge (East > South) #1
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0x0260, River w/ Islet (Wooden Bridge) (South > West)
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0x0264, River w/ Wooden Bridge (West > South) #1
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0x0268, River w/ Wooden Bridge (South) #2
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0x026C, River w/ Wooden Bridge (East) #2
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0x0270, River w/ Stone Bridge (West) #2
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0x02B8, River w/ Train Track Bridge #2
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0x02BC, River w/ Train Track Bridge #3
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0x02C0, River w/ Train Track Bridge #4
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0x02C4, River w/ Train Track Bridge #5
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0x02C8, River w/ Lake (East) #1
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0x02CC, River w/ Lake (West) #1
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0x02E8, River w/ Lake (South > West) #1
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0x02EC, River w/ Lake (West > South) #1
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0x02F8, River w/ Lake (South > East) #1
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0x02FC, River w/ Lake (East > South) #1
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0x0414, River w/ Waterfall (West) #3
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//Cliff & Ramp Acres
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0x0088, Ramp (South) #1
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0x009C, Cliff #1
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0x00A8, Corner Cliff #1
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0x00AC, Cliff #2
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0x00B4, Corner Cliff #2
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0x00C0, Corner Cliff #3
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0x00CC, Cliff #3
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0x00D4, Corner Cliff #4
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0x011C, Ramp (South) #2
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0x0120, Ramp (South) #3
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0x0124, Ramp (West) #1
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0x0128, Corner Ramp #1
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0x012C, Ramp (South) #4
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0x0130, Ramp (West) #2
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0x0134, Ramp (West) #3
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0x015C, Cliff #4
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0x0160, Cliff #5
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0x0164, Cliff #6
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0x0168, Cliff #7
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0x016C, Corner Cliff #5
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0x0188, Ramp (South) #5
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0x018C, Ramp (South) #6
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0x0190, Corner Ramp #2
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0x0194, Ramp (South) #7
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0x01A0, Cliff #8
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0x01A4, Cliff #9
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0x01B0, Corner Cliff #6
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0x01B4, Corner Cliff #7
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0x01B8, Cliff #10
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0x01E8, Corner Cliff #8
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0x01EC, Corner Cliff #9
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0x01F0, Cliff #11
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0x01F4, Corner Cliff #10
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0x0218, Cliff #12
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0x021C, Corner Cliff #11
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0x0320, Ramp (South) #8
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0x0410, Ramp (South) #9
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0x0418, Ramp (West) #4
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0x041C, Ramp (West) #5
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//Oceanfront Acres
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0x03A0, Oceanfront #1
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0x03A4, Oceanfront #2
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0x03B0, Oceanfront w/ River #1
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0x03C0, Oceanfront w/ River #2
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0x03C4, Oceanfront w/ River #3
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0x03C8, Oceanfront w/ River #4
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0x03CC, Oceanfront w/ River #5
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0x03D0, Oceanfront w/ River (Stone Bridge) #1
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0x03D4, Oceanfront w/ River (Wooden Bridge) #1
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0x03D8, Oceanfront w/ River (Stone Bridge) #2
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0x03F0, Oceanfront #3
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0x03F4, Oceanfront #4
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0x03F8, Oceanfront #5
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0x03FC, Oceanfront #6
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0x0400, Oceanfront #7
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0x0404, Oceanfront #8
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0x0408, Oceanfront #9
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0x040C, Oceanfront #10
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//Ocean Acres
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0x03DC, Ocean #1
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0x03E0, Ocean #2
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0x03E4, Ocean #3
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0x03E8, Ocean #4
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0x03EC, Ocean #5
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//Beta Acres
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0x0074, Grass Beta Acre
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0x0078, Ramp Beta Acre
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0x007C, Lake Beta Acre
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0x0080, River Beta Acre
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0x039C, Slope Test Beta Acre #1
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0x0420, Lake Test Acre
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0x0424, Tree Stump Test Acre
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0x0428, Title Screen Villager Acre (Paolo & Bob)
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0x042C, Title Screen Villager Acre (Vesta)
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0x0430, Title Screen Villager Acre (Lobo & Joey)
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0x0434, Lighthouse Test Acre
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0x0438, Title Screen Villager Acre (Carrie)
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0x043C, Title Screen Villager Acre (Tank)
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0x0440, Title Screen Villager Acre (Rasher)
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0x0444, Title Screen Villager Acre (Biff)
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0x0448, Title Screen Villager Acre (Jane)
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0x044C, Title Screen Villager Acre (Tybalt)
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0x0450, Title Screen Villager Acre (Cube)
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0x0454, Multi-Tree Stump Test Acre
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0x0458, Slope Test Beta Acre #2
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0x045C, Slope Test Beta Acre #3
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//Misc. Acres
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0x0000, No Acre Data
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0x0020, Miniature Inside of House (Unused)
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0x0140, Inside of Redd's Tent
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0x0144, Inside of Post Office
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0x0148, Inside of Train Car #1
|
||||
0x014C, Inside of Train Car #2
|
||||
0x01F8, Inside of Police Station
|
||||
0x029C, Train Tracks w/ Pond #1
|
||||
0x02A0, Train Tracks w/ Pond #2
|
||||
0x02A4, Train Tracks #1
|
||||
0x02A8, Train Tracks #2
|
||||
0x02AC, Train Tracks #3
|
||||
0x02B0, Train Tracks #4
|
||||
0x02B4, Train Tracks #5
|
||||
0x0300, Inside of Katrina's Tent
|
||||
0x0304, Game Loading/Saving Area
|
||||
0x0390, Inside of Nookingtons
|
Loading…
Reference in a new issue