Show empty spots that are buried & never allow setting of buried empty spots
Closes #45
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0d804d6e4c
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8d4c884ae2
4 changed files with 11 additions and 8 deletions
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@ -105,7 +105,9 @@ public static Image GetItemPic(int itemsize, Item item, SaveType saveType)
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const int width = 16;
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const int height = 16;
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var bmpData = new byte[1024];
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var itemColor = item == null ? new byte[] { 0xFF, 0xFF, 0x00, 0x00 } : BitConverter.GetBytes(ItemData.GetItemColor(ItemData.GetItemType(item.ItemId, saveType)));
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var itemColor = item == null
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? new byte[] {0xFF, 0xFF, 0x00, 0x00}
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: BitConverter.GetBytes(ItemData.GetItemColor(ItemData.GetItemType(item.ItemId, saveType)));
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for (var i = 0; i < 1024; i+=4)
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itemColor.CopyTo(bmpData, i);
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@ -77,11 +77,7 @@ public uint ToUInt32()
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public bool Equals(Item other)
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{
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if (ReferenceEquals(other, null)) return false;
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if (ReferenceEquals(other, this)) return true;
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return other.ItemId == ItemId &&
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other.Flag1 == Flag1 &&
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other.Flag2 == Flag2;
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return ReferenceEquals(other, this);
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}
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public bool Equals(ushort other) => ItemId == other;
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@ -114,6 +114,11 @@ public bool SetItemBuried(Item item, bool buried, SaveGeneration generation)
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var itemIdx = Array.IndexOf(Items, item);
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if (itemIdx < 0 || itemIdx > 255) return false;
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if (item.Type == ItemType.Empty)
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{
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buried = false; // Don't allow "empty" spots to be buried no matter what.
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}
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int offset;
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switch (generation)
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{
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@ -88,8 +88,8 @@ public static void DrawBuriedIcons(Bitmap map, WorldAcre acre, int itemSize)
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for (var i = 0; i < acre.Items.Length; i++)
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{
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var item = acre.Items[i];
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if (!acre.IsItemBuried(item, Save.SaveInstance.SaveGeneration) ||
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item.Type == ItemType.Empty) continue;
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if (!acre.IsItemBuried(item, Save.SaveInstance.SaveGeneration)) continue;
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bitmapGraphics.DrawImage(buriedIcon, (i % 16) * itemSize + 1,
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(i / 16) * itemSize + 1, itemSize - 1, itemSize - 1);
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}
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