commit b8d714beaaf49ad8595b9a8be44a476a17a92e2d Author: Cuyler36 Date: Wed Jun 14 05:36:44 2017 -0400 Initial Commit First commit of the overhauled ACSE. Supports all Animal Crossing games from the GameCube version all the way through Welcome Amiibo! diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..bdb0cab --- /dev/null +++ b/.gitattributes @@ -0,0 +1,17 @@ +# Auto detect text files and perform LF normalization +* text=auto + +# Custom for Visual Studio +*.cs diff=csharp + +# Standard to msysgit +*.doc diff=astextplain +*.DOC diff=astextplain +*.docx diff=astextplain +*.DOCX diff=astextplain +*.dot diff=astextplain +*.DOT diff=astextplain +*.pdf diff=astextplain +*.PDF diff=astextplain +*.rtf diff=astextplain +*.RTF diff=astextplain diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0d64169 --- /dev/null +++ b/.gitignore @@ -0,0 +1,10 @@ +*.suo +*.exe +*.resources +*.cache +*.pdb +*.db +*.config +bin/ +.vs/ +obj/ \ No newline at end of file diff --git a/ACSE.csproj b/ACSE.csproj new file mode 100644 index 0000000..825c142 --- /dev/null +++ b/ACSE.csproj @@ -0,0 +1,2816 @@ + + + + Debug + x86 + {078BA400-42DD-432A-9844-32213157A29D} + WinExe + false + ACSE + v4.0 + Client + 512 + + + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + x86 + + + pdbonly + true + bin\Release\ + TRACE + prompt + 4 + x86 + + + ACSE + + + AnyCPU + bin\Debug\ + + + AnyCPU + bin\Release\ + + + ACSE_Logo_2.ico + + + + + + + + + + + + + + + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + PreserveNewest + + + PreserveNewest + + + + + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + + + + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + 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PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + SettingsSingleFileGenerator + Settings1.Designer.cs + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + Always + + + + + + + + + + + + Form + + + AboutBox2.cs + + + + + + + + Form + + + NewMainForm.cs + + + + + + Form + + + SecureValueForm.cs + + + Form + + + SettingsMenuForm.cs + + + + True + True + Resources.resx + + + True + True + Settings.settings + + + + + + + AboutBox2.cs + + + NewMainForm.cs + Designer + + + SecureValueForm.cs + + + SettingsMenuForm.cs + + + ResXFileCodeGenerator + Resources1.Designer.cs + + + + + + + + + + + + + \ No newline at end of file diff --git a/ACSE.csproj.user b/ACSE.csproj.user new file mode 100644 index 0000000..9fcb30c --- /dev/null +++ b/ACSE.csproj.user @@ -0,0 +1,3 @@ + + + \ No newline at end of file diff --git a/ACSE.sln b/ACSE.sln new file mode 100644 index 0000000..8b4fca3 --- /dev/null +++ b/ACSE.sln @@ -0,0 +1,28 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +VisualStudioVersion = 14.0.25420.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ACSE", "ACSE.csproj", "{078BA400-42DD-432A-9844-32213157A29D}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Debug|x86 = Debug|x86 + Release|Any CPU = Release|Any CPU + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {078BA400-42DD-432A-9844-32213157A29D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {078BA400-42DD-432A-9844-32213157A29D}.Debug|Any CPU.Build.0 = Debug|Any CPU + {078BA400-42DD-432A-9844-32213157A29D}.Debug|x86.ActiveCfg = Debug|x86 + {078BA400-42DD-432A-9844-32213157A29D}.Debug|x86.Build.0 = Debug|x86 + {078BA400-42DD-432A-9844-32213157A29D}.Release|Any CPU.ActiveCfg = Release|Any CPU + {078BA400-42DD-432A-9844-32213157A29D}.Release|Any CPU.Build.0 = Release|Any CPU + {078BA400-42DD-432A-9844-32213157A29D}.Release|x86.ActiveCfg = Release|x86 + {078BA400-42DD-432A-9844-32213157A29D}.Release|x86.Build.0 = Release|x86 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/ACSE_Logo_2.ico b/ACSE_Logo_2.ico new file mode 100644 index 0000000..23b22d1 Binary files /dev/null and b/ACSE_Logo_2.ico differ diff --git a/Classes/AcreData.cs b/Classes/AcreData.cs new file mode 100644 index 0000000..e677ac0 --- /dev/null +++ b/Classes/AcreData.cs @@ -0,0 +1,2007 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using System.IO; +using System.Windows.Forms; +using System.Drawing; +using ACSE.Properties; +using System.Resources; +using System.Globalization; +using System.Collections; + +namespace ACSE +{ + class AcreData + { + /* + * Acres usually contain both a Mid-level and Low-level variant. + * They are offset (in < 0x03A0?) by 0x1 starting at the low variant. + * The only exception are cliffs (unless they actually do have that 4th layer programmed in.) + * Example: + * 0x0278 = Empty Acre (Lower) (4) + * 0x0279 = Empty Acre (Middle) (4) + * 0x027A = Empty Acre (Upper) (4) + + * In >= 0x03A0 acres, they are all offset by 0x4. My guess is that these were added either in the transition from Animal Forest to Animal Crossing, + * or at the end of the development period. It could also be that to figure out the level, their code does: int Level = Acre_ID % 4. + * Lower Acres would set it to 0, Mid Acres would be 1, and Upper Acres would be 2. This still doesn't explain the lack of any fourth level acres. + + * Another possible explaination is that originally, they were planning on using up to four different levels. + * This would explain why there are so many ocean acres. They would have no need for the extra ocean acre row after the islands if not. + * This plan would have likely been changed due to the size of town item data on the memory card. + * That would explain why there is no town item data for any of the ocean acres, except for H-4 & H-5 (the island acres.) + * + * Just confirmed it. 0x01B6 (A "4th > 3rd" Cliff acre should have no model. It does. And it's a true 4th height. This means my hypothesis about their plan to + * have a max of four acre heights is correct! + * + * Figured out how this acre thing works all in one night! My theory was correct. They originally wanted to have up to 4 different acre heights. + * Each acre is actually 0x4 away from the last. The acres between those are just the same acre, at a different height. This means that + * They only needed to create 1/4th of the total acre count to get all these acres! + */ + + //99% Documented + public static Dictionary Acres = new Dictionary() + { + {0x0000, "No Acre Data" }, + {0x0060, "River /w Islets & Stone Bridges (Left > Down) (Lowest)" }, + {0x0061, "River /w Islets & Stone Bridges (Left > Down) (Lower)" }, + {0x0062, "River /w Islets & Stone Bridges (Left > Down) (Middle)" }, + {0x0063, "River /w Islets & Stone Bridges (Left > Down) (Upper)" }, + //0x0064 (Invalid data) + //0x0068 (Invalid Empty Acre) + {0x006C, "Cliff (Right Corner) (Lowest)" }, + {0x006D, "Cliff (Right Corner) (Lower)" }, + {0x006E, "Cliff (Right Corner) (Middle)" }, + {0x006F, "Cliff (Right Corner) (Upper)" }, + {0x0070, "River w/ Train Track Bridge (1) (Lowest)" }, + {0x0071, "River w/ Train Track Bridge (1) (Lower)" }, + {0x0072, "River w/ Train Track Bridge (1) (Middle)" }, + {0x0073, "River w/ Train Track Bridge (1) (Upper)" }, + //0x0074 (Glitched Beta Acre (Grass)) + //0x0078 (Glitched Beta Acre (Ramp)) + //0x007C (Glitched Beta Acre (Lake)) + //0x0080 (Glitched Beta Acre (River)) + {0x0084, "Cliff (Horizontal) w/ Waterfall (Lowest)" }, + {0x0085, "Cliff (Horizontal) w/ Waterfall (Lower)" }, + {0x0086, "Cliff (Horizontal) w/ Waterfall (Middle)" }, + {0x0087, "Cliff (Horizontal) w/ Waterfall (Upper)" }, + {0x0088, "Ramp (Horizontal) (Lowest)" }, + {0x0089, "Ramp (Horizontal) (Lower)" }, + {0x008A, "Ramp (Horizontal) (Middle)" }, + {0x008B, "Ramp (Horizontal) (Upper)" }, + {0x008C, "River (Vertical) w/ Waterfall & Cliff (Lowest)" }, + {0x008D, "River (Vertical) w/ Waterfall & Cliff (Lower)" }, + {0x008E, "River (Vertical) w/ Waterfall & Cliff (Middle)" }, + {0x008F, "River (Vertical) w/ Waterfall & Cliff (Upper)" }, + {0x0090, "Cliff (East > North) w/ Waterfall (East) (Lowest)" }, + {0x0091, "Cliff (East > North) w/ Waterfall (East) (Lower)" }, + {0x0092, "Cliff (East > North) w/ Waterfall (East) (Middle)" }, + {0x0093, "Cliff (East > North) w/ Waterfall (East) (Upper)" }, + {0x0094, "Empty Acre (1) (Lowest)" }, + {0x0095, "Empty Acre (1) (Lower)" }, + {0x0096, "Empty Acre (1) (Middle)" }, + {0x0097, "Empty Acre (1) (Upper)" }, + {0x0098, "Empty Acre (2) (Lowest)" }, + {0x0099, "Empty Acre (2) (Lower)" }, + {0x009A, "Empty Acre (2) (Middle)" }, + {0x009B, "Empty Acre (2) (Upper)" }, + {0x009C, "Cliff (Horizontal) (Lowest)" }, + {0x009D, "Cliff (Horizontal) (Lower)" }, + {0x009E, "Cliff (Horizontal) (Middle)" }, + {0x009F, "Cliff (Horizontal) (Upper)" }, + {0x00A0, "Cliff (Horizontal) w/ River (East) (Lowest)" }, + {0x00A1, "Cliff (Horizontal) w/ River (East) (Lower)" }, + {0x00A2, "Cliff (Horizontal) w/ River (East) (Middle)" }, + {0x00A3, "Cliff (Horizontal) w/ River (East) (Upper)" }, + {0x00A4, "Cliff (Horizontal) w/ River (West) (Lowest)" }, + {0x00A5, "Cliff (Horizontal) w/ River (West) (Lower)" }, + {0x00A6, "Cliff (Horizontal) w/ River (West) (Middle)" }, + {0x00A7, "Cliff (Horizontal) w/ River (West) (Upper)" }, + {0x00A8, "Cliff (Left > Up) (Lowest)" }, + {0x00A9, "Cliff (Left > Up) (Lower)" }, + {0x00AA, "Cliff (Left > Up) (Middle)" }, + {0x00AB, "Cliff (Left > Up) (Upper)" }, + {0x00AC, "Cliff (Vertical) (Lowest)" }, + {0x00AD, "Cliff (Vertical) (Lower)" }, + {0x00AE, "Cliff (Vertical) (Middle)" }, + {0x00AF, "Cliff (Vertical) (Upper)" }, + {0x00B0, "Cliff (Vertical) w/ River (South) (Lowest)" }, + {0x00B1, "Cliff (Vertical) w/ River (South) (Lowest)" }, + {0x00B2, "Cliff (Vertical) w/ River (South) (Lowest)" }, + {0x00B3, "Cliff (Vertical) w/ River (South) (Lowest)" }, + {0x00B4, "Cliff (Left Corner) (Lowest)" }, + {0x00B5, "Cliff (Left Corner) (Lower)" }, + {0x00B6, "Cliff (Left Corner) (Middle)" }, + {0x00B7, "Cliff (Left Corner) (Upper)" }, + {0x00B8, "River (Vertical) w/ Corner Cliff (Lowest)" }, + {0x00B9, "River (Vertical) w/ Corner Cliff (Lower)" }, + {0x00BA, "River (Vertical) w/ Corner Cliff (Middle)" }, + {0x00BB, "River (Vertical) w/ Corner Cliff (Upper)" }, + {0x00BC, "Cliff (North > East) w/ River (East) (Lowest)" }, + {0x00BD, "Cliff (North > East) w/ River (East) (Lower)" }, + {0x00BE, "Cliff (North > East) w/ River (East) (Middle)" }, + {0x00BF, "Cliff (North > East) w/ River (East) (Upper)" }, + {0x00C0, "Cliff (Right Corner) (Lowest)" }, + {0x00C1, "Cliff (Right Corner) (Lower)" }, + {0x00C2, "Cliff (Right Corner) (Middle)" }, + {0x00C3, "Cliff (Right Corner) (Upper)" }, + {0x00C4, "Cliff (East > South) w/ River (East) (Lowest)" }, + {0x00C5, "Cliff (East > South) w/ River (East) (Lower)" }, + {0x00C6, "Cliff (East > South) w/ River (East) (Middle)" }, + {0x00C7, "Cliff (East > South) w/ River (East) (Upper)" }, + {0x00C8, "Cliff (Right > Down) w/ River (Lowest)" }, + {0x00C9, "Cliff (Right > Down) w/ River (Lower)" }, + {0x00CA, "Cliff (Right > Down) w/ River (Middle)" }, + {0x00CB, "Cliff (Right > Down) w/ River (Upper)" }, + {0x00CC, "Cliff (Vertical) (Lowest)" }, + {0x00CD, "Cliff (Vertical) (Lower)" }, + {0x00CE, "Cliff (Vertical) (Middle)" }, + {0x00CF, "Cliff (Vertical) (Upper)" }, + {0x00D0, "Cliff (Vertical) w/ River (South) (Lowest)" }, + {0x00D1, "Cliff (Vertical) w/ River (South) (Lower)" }, + {0x00D2, "Cliff (Vertical) w/ River (South) (Middle)" }, + {0x00D3, "Cliff (Vertical) w/ River (South) (Upper)" }, + {0x00D4, "Cliff (Down > Right) (Lowest)" }, + {0x00D5, "Cliff (Down > Right) (Lower)" }, + {0x00D6, "Cliff (Down > Right) (Middle)" }, + {0x00D7, "Cliff (Down > Right) (Upper)" }, + {0x00D8, "River (Vertical) (Lowest)" }, + {0x00D9, "River (Vertical) (Lower)" }, + {0x00DA, "River (Vertical) (Middle)" }, + {0x00DB, "River (Vertical) (Upper)" }, + {0x00DC, "River (Horizontal) (Lowest)" }, + {0x00DD, "River (Horizontal) (Lower)" }, + {0x00DE, "River (Horizontal) (Middle)" }, + {0x00DF, "River (Horizontal) (Upper)" }, + {0x00E0, "River (Horizontal) (Lowest)" }, + {0x00E1, "River (Horizontal) (Lower)" }, + {0x00E2, "River (Horizontal) (Middle)" }, + {0x00E3, "River (Horizontal) (Upper)" }, + {0x00E4, "River /w Suspension Bridge (Down > Right) (Lowest)" }, + {0x00E5, "River /w Suspension Bridge (Down > Right) (Lower)" }, + {0x00E6, "River /w Suspension Bridge (Down > Right) (Middle)" }, + {0x00E7, "River /w Suspension Bridge (Down > Right) (Upper)" }, + {0x00E8, "River (Right > Down) (Lowest)" }, + {0x00E9, "River (Right > Down) (Lower)" }, + {0x00EA, "River (Right > Down) (Middle)" }, + {0x00EB, "River (Right > Down) (Upper)" }, + {0x00EC, "River (Down > Left) (Lowest)" }, + {0x00ED, "River (Down > Left) (Lower)" }, + {0x00EE, "River (Down > Left) (Middle)" }, + {0x00EF, "River (Down > Left) (Upper)" }, + {0x00F0, "River (Left > Down) (Lowest)" }, + {0x00F1, "River (Left > Down) (Lower)" }, + {0x00F2, "River (Left > Down) (Middle)" }, + {0x00F3, "River (Left > Down) (Upper)" }, + {0x00F4, "Cliff (Vertical) w/ Waterfall (East) (Lowest)" }, + {0x00F5, "Cliff (Vertical) w/ Waterfall (East) (Lower)" }, + {0x00F6, "Cliff (Vertical) w/ Waterfall (East) (Middle)" }, + {0x00F7, "Cliff (Vertical) w/ Waterfall (East) (Upper)" }, + {0x00F8, "Cliff (South > East) w/ Waterfall (West) (Lowest)" }, + {0x00F9, "Cliff (South > East) w/ Waterfall (West) (Lower)" }, + {0x00FA, "Cliff (South > East) w/ Waterfall (West) (Middle)" }, + {0x00FB, "Cliff (South > East) w/ Waterfall (West) (Upper)" }, + {0x00FC, "Cliff (Vertical) w/ Waterfall (West) (Lowest)" }, + {0x00FD, "Cliff (Vertical) w/ Waterfall (West) (Lower)" }, + {0x00FE, "Cliff (Vertical) w/ Waterfall (West) (Middle)" }, + {0x00FF, "Cliff (Vertical) w/ Waterfall (West) (Upper)" }, + {0x0100, "River (Vertical) w/ Stone Bridge (Lowest)" }, + {0x0101, "River (Vertical) w/ Stone Bridge (Lower)" }, + {0x0102, "River (Vertical) w/ Stone Bridge (Middle)" }, + {0x0103, "River (Vertical) w/ Stone Bridge (Upper)" }, + {0x0104, "River (East) w/ Islet & Stone Bridges (Lowest)" }, + {0x0105, "River (East) w/ Islet & Stone Bridges (Lower)" }, + {0x0106, "River (East) w/ Islet & Stone Bridges (Middle)" }, + {0x0107, "River (East) w/ Islet & Stone Bridges (Upper)" }, + {0x0108, "River (East > West) w/ Stone Bridge (Lowest)" }, + {0x0109, "River (East > West) w/ Stone Bridge (Lower)" }, + {0x010A, "River (East > West) w/ Stone Bridge (Middle)" }, + {0x010B, "River (East > West) w/ Stone Bridge (Upper)" }, + {0x010C, "River (Down > Right) w/ Stone Bridge (Lowest)" }, + {0x010D, "River (Down > Right) w/ Stone Bridge (Lower)" }, + {0x010E, "River (Down > Right) w/ Stone Bridge (Middle)" }, + {0x010F, "River (Down > Right) w/ Stone Bridge (Upper)" }, + {0x0110, "River (Down > Left) w/ Stone Bridge (Lowest)" }, + {0x0111, "River (Down > Left) w/ Stone Bridge (Lower)" }, + {0x0112, "River (Down > Left) w/ Stone Bridge (Middle)" }, + {0x0113, "River (Down > Left) w/ Stone Bridge (Upper)" }, + {0x0114, "River w/ Stone Bridge (Left > Down) (Lowest)" }, + {0x0115, "River w/ Stone Bridge (Left > Down) (Lower)" }, + {0x0116, "River w/ Stone Bridge (Left > Down) (Middle)" }, + {0x0117, "River w/ Stone Bridge (Left > Down) (Upper)" }, + {0x0118, "Dump (1) (Lowest)" }, + {0x0119, "Dump (1) (Lower)" }, + {0x011A, "Dump (1) (Middle)" }, + {0x011B, "Dump (1) (Upper)" }, + {0x011C, "Ramp (Horizontal) (Lowest)" }, + {0x011D, "Ramp (Horizontal) (Lower)" }, + {0x011E, "Ramp (Horizontal) (Middle)" }, + {0x011F, "Ramp (Horizontal) (Upper)" }, + {0x0120, "Ramp (Right > Up) (Lowest)" }, + {0x0121, "Ramp (Right > Up) (Lower)" }, + {0x0122, "Ramp (Right > Up) (Middle)" }, + {0x0123, "Ramp (Right > Up) (Upper)" }, + {0x0124, "Ramp (Vertical) (Right) (Lowest)" }, + {0x0125, "Ramp (Vertical) (Right) (Lower)" }, + {0x0126, "Ramp (Vertical) (Right) (Middle)" }, + {0x0127, "Ramp (Vertical) (Right) (Upper)" }, + {0x0128, "Corner Ramp (Up > Right) (Lowest)" }, + {0x0129, "Corner Ramp (Up > Right) (Lower)" }, + {0x012A, "Corner Ramp (Up > Right) (Middle)" }, + {0x012B, "Corner Ramp (Up > Right) (Upper)" }, + {0x012C, "Ramp (Right Corner) (Lowest)" }, + {0x012D, "Ramp (Right Corner) (Lower)" }, + {0x012E, "Ramp (Right Corner) (Middle)" }, + {0x012F, "Ramp (Right Corner) (Upper)" }, + {0x0130, "Ramp (Left) (Vertical Cliff) (Lowest)" }, + {0x0131, "Ramp (Left) (Vertical Cliff) (Lower)" }, + {0x0132, "Ramp (Left) (Vertical Cliff) (Middle)" }, + {0x0133, "Ramp (Left) (Vertical Cliff) (Upper)" }, + {0x0134, "Ramp (Down > Right) (Left Side) (Lowest)" }, + {0x0135, "Ramp (Down > Right) (Left Side) (Lower)" }, + {0x0136, "Ramp (Down > Right) (Left Side) (Middle)" }, + {0x0137, "Ramp (Down > Right) (Left Side) (Upper)" }, + {0x0138, "Cliff (Down > Right) w/ River (Lowest)" }, + {0x0139, "Cliff (Down > Right) w/ River (Lower)" }, + {0x013A, "Cliff (Down > Right) w/ River (Middle)" }, + {0x013B, "Cliff (Down > Right) w/ River (Upper)" }, + {0x013C, "Cliff (North > East) w/ River (West) (Lowest)" }, + {0x013D, "Cliff (North > East) w/ River (West) (Lower)" }, + {0x013E, "Cliff (North > East) w/ River (West) (Middle)" }, + {0x013F, "Cliff (North > East) w/ River (West) (Upper)" }, + //0x0140 (Invalid Map Data) (Crazy Redd's Shop Inside) + //0x0144 (Invalid Map Data) (Post Office Inside) + //0x0148 (Invalid Map Data) (Train Car Inside 1) + //0x014C (Invalid Map Data) (Train Car Inside 2) + //0x0150 (Invalid Map Data?) (Empty Acre, Corrupted Map Icon Index?) + {0x0154, "Train Station (1) (Lowest)" }, + {0x0155, "Train Station (1) (Lower)" }, + {0x0156, "Train Station (1) (Middle)" }, + {0x0157, "Train Station (1) (Upper)" }, + //0x0158 (Empty Acre (No Map Index, so breaks map) | Invalid) + {0x015C, "Cliff (Horizontal) (Lowest)" }, + {0x015D, "Cliff (Horizontal) (Lower)" }, + {0x015E, "Cliff (Horizontal) (Middle)" }, + {0x015F, "Cliff (Horizontal) (Upper)" }, + {0x0160, "Cliff (Horizontal) (Lowest)" }, + {0x0161, "Cliff (Horizontal) (Lower)" }, + {0x0162, "Cliff (Horizontal) (Middle)" }, + {0x0163, "Cliff (Horizontal) (Upper)" }, + {0x0164, "Cliff (Horizontal) (Lowest)" }, + {0x0165, "Cliff (Horizontal) (Lower)" }, + {0x0166, "Cliff (Horizontal) (Middle)" }, + {0x0167, "Cliff (Horizontal) (Upper)" }, + {0x0168, "Cliff (Horizontal) (Lowest)" }, + {0x0169, "Cliff (Horizontal) (Lower)" }, + {0x016A, "Cliff (Horizontal) (Middle)" }, + {0x016B, "Cliff (Horizontal) (Upper)" }, + {0x016C, "Cliff (Right > Up) (Lowest)" }, + {0x016D, "Cliff (Right > Up) (Lower)" }, + {0x016E, "Cliff (Right > Up) (Middle)" }, + {0x016F, "Cliff (Right > Up) (Upper)" }, + {0x0170, "River (Vertical) (Lowest)" }, + {0x0171, "River (Vertical) (Lower)" }, + {0x0172, "River (Vertical) (Middle)" }, + {0x0173, "River (Vertical) (Upper)" }, + {0x0174, "River (Vertical) (Lowest)" }, + {0x0175, "River (Vertical) (Lower)" }, + {0x0176, "River (Vertical) (Middle)" }, + {0x0177, "River (Vertical) (Upper)" }, + {0x0178, "River (Down > Right) (Lowest)" }, + {0x0179, "River (Down > Right) (Lower)" }, + {0x017A, "River (Down > Right) (Middle)" }, + {0x017B, "River (Down > Right) (Upper)" }, + {0x017C, "River (Right > Down) (Lowest)" }, + {0x017D, "River (Right > Down) (Lower)" }, + {0x017E, "River (Right > Down) (Middle)" }, + {0x017F, "River (Right > Down) (Upper)" }, + {0x0180, "River (Left > Down) (Lowest)" }, + {0x0181, "River (Left > Down) (Lower)" }, + {0x0182, "River (Left > Down) (Middle)" }, + {0x0183, "River (Left > Down) (Upper)" }, + {0x0184, "River (Left > Down) (Lowest)" }, + {0x0185, "River (Left > Down) (Lower)" }, + {0x0186, "River (Left > Down) (Middle)" }, + {0x0187, "River (Left > Down) (Upper)" }, + {0x0188, "Ramp (Left > Up) (Lowest)" }, + {0x0189, "Ramp (Left > Up) (Lower)" }, + {0x018A, "Ramp (Left > Up) (Middle)" }, + {0x018B, "Ramp (Left > Up) (Upper)" }, + {0x018C, "Ramp (Horizontal) (Lowest)" }, + {0x018D, "Ramp (Horizontal) (Lower)" }, + {0x018E, "Ramp (Horizontal) (Middle)" }, + {0x018F, "Ramp (Horizontal) (Upper)" }, + {0x0190, "Corner Ramp (Up > Right) (Lowest)" }, + {0x0191, "Corner Ramp (Up > Right) (Lower)" }, + {0x0192, "Corner Ramp (Up > Right) (Middle)" }, + {0x0193, "Corner Ramp (Up > Right) (Upper)" }, + {0x0194, "Ramp (Horizontal) (Lowest)" }, + {0x0195, "Ramp (Horizontal) (Lower)" }, + {0x0196, "Ramp (Horizontal) (Middle)" }, + {0x0197, "Ramp (Horizontal) (Upper)" }, + {0x0198, "Cliff (Vertical) w/ River (South) (Lowest)" }, + {0x0199, "Cliff (Vertical) w/ River (South) (Lower)" }, + {0x019A, "Cliff (Vertical) w/ River (South) (Middle)" }, + {0x019B, "Cliff (Vertical) w/ River (South) (Upper)" }, + {0x019C, "Cliff (Vertical) w/ River (South) (Lowest)" }, + {0x019D, "Cliff (Vertical) w/ River (South) (Lower)" }, + {0x019E, "Cliff (Vertical) w/ River (South) (Middle)" }, + {0x019F, "Cliff (Vertical) w/ River (South) (Upper)" }, + {0x01A0, "Cliff (Vertical) (Lowest)" }, + {0x01A1, "Cliff (Vertical) (Lower)" }, + {0x01A2, "Cliff (Vertical) (Middle)" }, + {0x01A3, "Cliff (Vertical) (Upper)" }, + {0x01A4, "Cliff (Left Corner) (Lowest)" }, + {0x01A5, "Cliff (Left Corner) (Lower)" }, + {0x01A6, "Cliff (Left Corner) (Middle)" }, + {0x01A7, "Cliff (Left Corner) (Upper)" }, + {0x01A8, "Cliff (Horizontal) w/ River (East) (Lowest)" }, + {0x01A9, "Cliff (Horizontal) w/ River (East) (Lower)" }, + {0x01AA, "Cliff (Horizontal) w/ River (East) (Middle)" }, + {0x01AB, "Cliff (Horizontal) w/ River (East) (Upper)" }, + {0x01AC, "Cliff (Horizontal) w/ River (West) (Lowest)" }, + {0x01AD, "Cliff (Horizontal) w/ River (West) (Lower)" }, + {0x01AE, "Cliff (Horizontal) w/ River (West) (Middle)" }, + {0x01AF, "Cliff (Horizontal) w/ River (West) (Upper)" }, + {0x01B0, "Cliff (Left Corner) (Lowest)" }, + {0x01B1, "Cliff (Left Corner) (Lower)" }, + {0x01B2, "Cliff (Left Corner) (Middle)" }, + {0x01B3, "Cliff (Left Corner) (Upper)" }, + {0x01B4, "Cliff (Right > Down) (Lowest)" }, + {0x01B5, "Cliff (Right > Down) (Lower)" }, + {0x01B6, "Cliff (Right > Down) (Middle)" }, + {0x01B7, "Cliff (Right > Down) (Upper)" }, + {0x01B8, "Cliff (Vertical) (Lowest)" }, + {0x01B9, "Cliff (Vertical) (Lower)" }, + {0x01BA, "Cliff (Vertical) (Middle)" }, + {0x01BB, "Cliff (Vertical) (Upper)" }, + {0x01BC, "River (Horizontal) (Lowest)" }, + {0x01BD, "River (Horizontal) (Lower)" }, + {0x01BE, "River (Horizontal) (Middle)" }, + {0x01BF, "River (Horizontal) (Upper)" }, + {0x01C0, "River (Horizontal) (Lowest)" }, + {0x01C1, "River (Horizontal) (Lower)" }, + {0x01C2, "River (Horizontal) (Middle)" }, + {0x01C3, "River (Horizontal) (Upper)" }, + {0x01C4, "River (Horizontal) w/ Cliff (Up > Right) (Lowest)" }, + {0x01C5, "River (Horizontal) w/ Cliff (Up > Right) (Lower)" }, + {0x01C6, "River (Horizontal) w/ Cliff (Up > Right) (Middle)" }, + {0x01C7, "River (Horizontal) w/ Cliff (Up > Right) (Upper)" }, + {0x01C8, "Cliff (North > East) w/ River (East) (Lowest)" }, + {0x01C9, "Cliff (North > East) w/ River (East) (Lower)" }, + {0x01CA, "Cliff (North > East) w/ River (East) (Middle)" }, + {0x01CB, "Cliff (North > East) w/ River (East) (Upper)" }, + {0x01CC, "River (Vertical) w/ Cliff (Lowest)" }, + {0x01CD, "River (Vertical) w/ Cliff (Lower)" }, + {0x01CE, "River (Vertical) w/ Cliff (Middle)" }, + {0x01CF, "River (Vertical) w/ Cliff (Upper)" }, + {0x01D0, "River (Down > Left) (Lowest)" }, + {0x01D1, "River (Down > Left) (Lower)" }, + {0x01D2, "River (Down > Left) (Middle)" }, + {0x01D3, "River (Down > Left) (Upper)" }, + {0x01D4, "Cliff (East > South) w/ River (East) (Lowest)" }, + {0x01D5, "Cliff (East > South) w/ River (East) (Lower)" }, + {0x01D6, "Cliff (East > South) w/ River (East) (Middle)" }, + {0x01D7, "Cliff (East > South) w/ River (East) (Upper)" }, + {0x01D8, "Cliff (North > East) w/ River (West) (Lowest)" }, + {0x01D9, "Cliff (North > East) w/ River (West) (Lower)" }, + {0x01DA, "Cliff (North > East) w/ River (West) (Middle)" }, + {0x01DB, "Cliff (North > East) w/ River (West) (Upper)" }, + {0x01DC, "River (Horizontal) (Lowest)" }, + {0x01DD, "River (Horizontal) (Lower)" }, + {0x01DE, "River (Horizontal) (Middle)" }, + {0x01DF, "River (Horizontal) (Upper)" }, + {0x01E0, "River (Left) (Lowest)" }, + {0x01E1, "River (Left) (Lower)" }, + {0x01E2, "River (Left) (Middle)" }, + {0x01E3, "River (Left) (Upper)" }, + {0x01E4, "Cliff (East > South) w/ River (West) (Lowest)" }, + {0x01E5, "Cliff (East > South) w/ River (West) (Lower)" }, + {0x01E6, "Cliff (East > South) w/ River (West) (Middle)" }, + {0x01E7, "Cliff (East > South) w/ River (West) (Upper)" }, + {0x01E8, "Cliff (Right Corner) (Lowest)" }, + {0x01E9, "Cliff (Right Corner) (Lower)" }, + {0x01EA, "Cliff (Right Corner) (Middle)" }, + {0x01EB, "Cliff (Right Corner) (Upper)" }, + {0x01EC, "Cliff (Up > Right) (Lowest)" }, + {0x01ED, "Cliff (Up > Right) (Lower)" }, + {0x01EE, "Cliff (Up > Right) (Middle)" }, + {0x01EF, "Cliff (Up > Right) (Upper)" }, + {0x01F0, "Cliff (Vertical) (Lowest)" }, + {0x01F1, "Cliff (Vertical) (Lower)" }, + {0x01F2, "Cliff (Vertical) (Middle)" }, + {0x01F3, "Cliff (Vertical) (Upper)" }, + {0x01F4, "Cliff (Bottom Right Corner) (Lowest)" }, + {0x01F5, "Cliff (Bottom Right Corner) (Lower)" }, + {0x01F6, "Cliff (Bottom Right Corner) (Middle)" }, + {0x01F7, "Cliff (Bottom Right Corner) (Upper)" }, + //0x01F8 (Police Station Inside) (Invalid) + {0x01FC, "Lake (Straight) (Lowest)" }, + {0x01FD, "Lake (Straight) (Lower)" }, + {0x01FE, "Lake (Straight) (Middle)" }, + {0x01FF, "Lake (Straight) (Upper)" }, + {0x0200, "Cliff (Horizontal) w/ Waterfall (Lowest)" }, + {0x0201, "Cliff (Horizontal) w/ Waterfall (Lower)" }, + {0x0202, "Cliff (Horizontal) w/ Waterfall (Middle)" }, + {0x0203, "Cliff (Horizontal) w/ Waterfall (Upper)" }, + {0x0204, "Cliff (Horizontal) w/ Waterfall (Lowest)" }, + {0x0205, "Cliff (Horizontal) w/ Waterfall (Lower)" }, + {0x0206, "Cliff (Horizontal) w/ Waterfall (Middle)" }, + {0x0207, "Cliff (Horizontal) w/ Waterfall (Upper)" }, + {0x0208, "Cliff (Horizontal) w/ River (East) (Lowest)" }, + {0x0209, "Cliff (Horizontal) w/ River (East) (Lower)" }, + {0x020A, "Cliff (Horizontal) w/ River (East) (Middle)" }, + {0x020B, "Cliff (Horizontal) w/ River (East) (Upper)" }, + {0x020C, "Cliff (Horizontal) w/ River (West) (Lowest)" }, + {0x020D, "Cliff (Horizontal) w/ River (West) (Lower)" }, + {0x020E, "Cliff (Horizontal) w/ River (West) (Middle)" }, + {0x020F, "Cliff (Horizontal) w/ River (West) (Upper)" }, + {0x0210, "Cliff (Left > Up) w/ Waterfall (Lowest)" }, + {0x0211, "Cliff (Left > Up) w/ Waterfall (Lower)" }, + {0x0212, "Cliff (Left > Up) w/ Waterfall (Middle)" }, + {0x0213, "Cliff (Left > Up) w/ Waterfall (Upper)" }, + {0x0214, "Cliff /w Waterfall (Horizontal > Down) (Lowest)" }, + {0x0215, "Cliff /w Waterfall (Horizontal > Down) (Lower)" }, + {0x0216, "Cliff /w Waterfall (Horizontal > Down) (Middle)" }, + {0x0217, "Cliff /w Waterfall (Horizontal > Down) (Upper)" }, + {0x0218, "Cliff (Vertical) (Lowest)" }, + {0x0219, "Cliff (Vertical) (Lower)" }, + {0x021A, "Cliff (Vertical) (Middle)" }, + {0x021B, "Cliff (Vertical) (Upper)" }, + {0x021C, "Cliff (Down > Right) (Lowest)" }, + {0x021D, "Cliff (Down > Right) (Lower)" }, + {0x021E, "Cliff (Down > Right) (Middle)" }, + {0x021F, "Cliff (Down > Right) (Upper)" }, + {0x0220, "River (Vertical) (Lowest)" }, + {0x0221, "River (Vertical) (Lower)" }, + {0x0222, "River (Vertical) (Middle)" }, + {0x0223, "River (Vertical) (Upper)" }, + {0x0224, "River (East) (Lowest)" }, + {0x0225, "River (East) (Lower)" }, + {0x0226, "River (East) (Middle)" }, + {0x0227, "River (East) (Upper)" }, + {0x0228, "River (Horizontal) (Lowest)" }, + {0x0229, "River (Horizontal) (Lower)" }, + {0x022A, "River (Horizontal) (Middle)" }, + {0x022B, "River (Horizontal) (Upper)" }, + {0x022C, "River (Down > Right) (Lowest)" }, + {0x022D, "River (Down > Right) (Lower)" }, + {0x022E, "River (Down > Right) (Middle)" }, + {0x022F, "River (Down > Right) (Upper)" }, + {0x0230, "River (Right > Down) (Lowest)" }, + {0x0231, "River (Right > Down) (Lower)" }, + {0x0232, "River (Right > Down) (Middle)" }, + {0x0233, "River (Right > Down) (Upper)" }, + {0x0234, "River (Down > Left) (Lowest)" }, + {0x0235, "River (Down > Left) (Lower)" }, + {0x0236, "River (Down > Left) (Middle)" }, + {0x0237, "River (Down > Left) (Upper)" }, + //0x0238 < Invalid Acre (Completely Black) + //0x023C < Invalid Acre (Completely Black) + //0x0240 (Invalid Empty Acre) < Corrupts map icon index + {0x0244, "Cliff (East > North) w/ Waterfall (East > South > East) (Lowest)" }, + {0x0245, "Cliff (East > North) w/ Waterfall (East > South > East) (Lower)" }, + {0x0246, "Cliff (East > North) w/ Waterfall (East > South > East) (Middle)" }, + {0x0247, "Cliff (East > North) w/ Waterfall (East > South > East) (Upper)" }, + {0x0248, "Cliff (Vertical) w/ Waterfall (East) (Lowest)" }, + {0x0249, "Cliff (Vertical) w/ Waterfall (East) (Lower)" }, + {0x024A, "Cliff (Vertical) w/ Waterfall (East) (Middle)" }, + {0x024B, "Cliff (Vertical) w/ Waterfall (East) (Upper)" }, + {0x024C, "River (Vertical) w/ Wooden Bridge (Lowest)" }, + {0x024D, "River (Vertical) w/ Wooden Bridge (Lower)" }, + {0x024E, "River (Vertical) w/ Wooden Bridge (Middle)" }, + {0x024F, "River (Vertical) w/ Wooden Bridge (Upper)" }, + {0x0250, "River (East) w/ Wooden Bridge (Lowest)" }, + {0x0251, "River (East) w/ Wooden Bridge (Lower)" }, + {0x0252, "River (East) w/ Wooden Bridge (Middle)" }, + {0x0253, "River (East) w/ Wooden Bridge (Upper)" }, + {0x0254, "River (Down > Right) w/ Wooden Bridge (Lowest)" }, + {0x0255, "River (Down > Right) w/ Wooden Bridge (Lower)" }, + {0x0256, "River (Down > Right) w/ Wooden Bridge (Middle)" }, + {0x0257, "River (Down > Right) w/ Wooden Bridge (Upper)" }, + {0x0258, "River (West) w/ Wooden Bridge (Lowest)" }, + {0x0259, "River (West) w/ Wooden Bridge (Lower)" }, + {0x025A, "River (West) w/ Wooden Bridge (Middle)" }, + {0x025B, "River (West) w/ Wooden Bridge (Upper)" }, + {0x025C, "River (Right > Down) w/ Wooden Bridge (Lowest)" }, + {0x025D, "River (Right > Down) w/ Wooden Bridge (Lower)" }, + {0x025E, "River (Right > Down) w/ Wooden Bridge (Middle)" }, + {0x025F, "River (Right > Down) w/ Wooden Bridge (Upper)" }, + {0x0260, "River (Middle, Down > Left) w/ Bridge (Lowest)" }, + {0x0261, "River (Middle, Down > Left) w/ Bridge (Lower)" }, + {0x0262, "River (Middle, Down > Left) w/ Bridge (Middle)" }, + {0x0263, "River (Middle, Down > Left) w/ Bridge (Upper)" }, + {0x0264, "River (Left > Down) w/ Bridge (Lowest)" }, + {0x0265, "River (Left > Down) w/ Bridge (Lower)" }, + {0x0266, "River (Left > Down) w/ Bridge (Middle)" }, + {0x0267, "River (Left > Down) w/ Bridge (Upper)" }, + {0x0268, "River (Horizontal) w/ Bridge (Lowest)" }, + {0x0269, "River (Horizontal) w/ Bridge (Lower)" }, + {0x026A, "River (Horizontal) w/ Bridge (Middle)" }, + {0x026B, "River (Horizontal) w/ Bridge (Upper)" }, + {0x026C, "River (Right) w/ Bridge (Lowest)" }, + {0x026D, "River (Right) w/ Bridge (Lower)" }, + {0x026E, "River (Right) w/ Bridge (Middle)" }, + {0x026F, "River (Right) w/ Bridge (Upper)" }, + {0x0270, "River (Straight) w/ Stone Bridge (Lowest)" }, + {0x0271, "River (Straight) w/ Stone Bridge (Lower)" }, + {0x0272, "River (Straight) w/ Stone Bridge (Middle)" }, + {0x0273, "River (Straight) w/ Stone Bridge (Upper)" }, + {0x0274, "Empty Acre (3) (Lowest)" }, + {0x0275, "Empty Acre (3) (Lower)" }, + {0x0276, "Empty Acre (3) (Middle)" }, + {0x0277, "Empty Acre (3) (Upper)" }, + {0x0278, "Empty Acre (4) (Lowest)" }, + {0x0279, "Empty Acre (4) (Lower)" }, + {0x027A, "Empty Acre (4) (Middle)" }, + {0x027B, "Empty Acre (4) (Upper)" }, + {0x027C, "Empty Acre (5) (Lowest)" }, + {0x027D, "Empty Acre (5) (Lower)" }, + {0x027E, "Empty Acre (5) (Middle)" }, + {0x027F, "Empty Acre (5) (Upper)" }, + {0x0280, "Empty Acre (6) (Lowest)" }, + {0x0281, "Empty Acre (6) (Lower)" }, + {0x0282, "Empty Acre (6) (Middle)" }, + {0x0283, "Empty Acre (6) (Upper)" }, + {0x0284, "Empty Acre (7) (Lowest)" }, + {0x0285, "Empty Acre (7) (Lower)" }, + {0x0286, "Empty Acre (7) (Middle)" }, + {0x0287, "Empty Acre (7) (Upper)" }, + {0x0288, "Empty Acre (8) (Lowest)" }, + {0x0289, "Empty Acre (8) (Lower)" }, + {0x028A, "Empty Acre (8) (Middle)" }, + {0x028B, "Empty Acre (8) (Upper)" }, + {0x028C, "Empty Acre (9) (Lowest)" }, + {0x028D, "Empty Acre (9) (Lower)" }, + {0x028E, "Empty Acre (9) (Middle)" }, + {0x028F, "Empty Acre (9) (Upper)" }, + {0x0290, "Empty Acre (10) (Lowest)" }, + {0x0291, "Empty Acre (10) (Lower)" }, + {0x0292, "Empty Acre (10) (Middle)" }, + {0x0293, "Empty Acre (10) (Upper)" }, + {0x0294, "Dump (2) (Lowest)" }, + {0x0295, "Dump (2) (Lower)" }, + {0x0296, "Dump (2) (Middle)" }, + {0x0297, "Dump (2) (Upper)" }, + {0x0298, "Dump (3) (Lowest)" }, + {0x0299, "Dump (3) (Lower)" }, + {0x029A, "Dump (3) (Middle)" }, + {0x029B, "Dump (3) (Upper)" }, + //0x029C (Invalid Acre) Train Tracks w/ Pond (1) + //0x02A0 (Invalid Acre) Train Tracks w/ Pond (2) + //0x02A4 (Invalid Acre) Train Tracks (1) + //0x02A8 (Invalid Acre) Train Tracks (2) + //0x02AC (Invalid Acre) Train Tracks (3) + //0x02B0 (Invalid Acre) Train Tracks (4) + //0x02B4 (Invalid Acre) Train Tracks (5) + {0x02B8, "River w/ Train Track Bridge (2) (Lowest)" }, + {0x02B9, "River w/ Train Track Bridge (2) (Lower)" }, + {0x02BA, "River w/ Train Track Bridge (2) (Middle)" }, + {0x02BB, "River w/ Train Track Bridge (2) (Upper)" }, + {0x02BC, "River w/ Train Track Bridge (3) (Lowest)" }, + {0x02BD, "River w/ Train Track Bridge (3) (Lower)" }, + {0x02BE, "River w/ Train Track Bridge (3) (Middle)" }, + {0x02BF, "River w/ Train Track Bridge (3) (Upper)" }, + {0x02C0, "River w/ Train Track Bridge (4) (Lowest)" }, + {0x02C1, "River w/ Train Track Bridge (4) (Lower)" }, + {0x02C2, "River w/ Train Track Bridge (4) (Middle)" }, + {0x02C3, "River w/ Train Track Bridge (4) (Upper)" }, + {0x02C4, "River w/ Train Track Bridge (5) (Lowest)" }, + {0x02C5, "River w/ Train Track Bridge (5) (Lower)" }, + {0x02C6, "River w/ Train Track Bridge (5) (Middle)" }, + {0x02C7, "River w/ Train Track Bridge (5) (Upper)" }, + {0x02C8, "Lake (Horizontal) (Lowest)" }, + {0x02C9, "Lake (Horizontal) (Lower)" }, + {0x02CA, "Lake (Horizontal) (Middle)" }, + {0x02CB, "Lake (Horizontal) (Upper)" }, + {0x02CC, "Lake (Left > Left) (Lowest)" }, + {0x02CD, "Lake (Left > Left) (Lower)" }, + {0x02CE, "Lake (Left > Left) (Middle)" }, + {0x02CF, "Lake (Left > Left) (Upper)" }, + //0x02D0 (Invalid Grass Acre) + //0x02D4 (Invalid Grass Acre) + //0x02D8 (Invalid Grass Acre) + //0x02DC (Invalid Grass Acre) + //0x02E0 (Invalid Grass Acre) + //0x02E4 (Invalid River (South) Acre) + {0x02E8, "Lake (Down > Left) (Lowest)" }, + {0x02E9, "Lake (Down > Left) (Lower)" }, + {0x02EA, "Lake (Down > Left) (Middle)" }, + {0x02EB, "Lake (Down > Left) (Upper)" }, + {0x02EC, "Lake (Left > Down) (Lowest)" }, + {0x02ED, "Lake (Left > Down) (Lower)" }, + {0x02EE, "Lake (Left > Down) (Middle)" }, + {0x02EF, "Lake (Left > Down) (Upper)" }, + {0x02F0, "Train Station (2) (Lowest)" }, + {0x02F1, "Train Station (2) (Lower)" }, + {0x02F2, "Train Station (2) (Middle)" }, + {0x02F3, "Train Station (2) (Upper)" }, + {0x02F4, "Train Station (3) (Lowest)" }, + {0x02F5, "Train Station (3) (Lower)" }, + {0x02F6, "Train Station (3) (Middle)" }, + {0x02F7, "Train Station (3) (Upper)" }, + {0x02F8, "Lake (Down > Right) (Lowest)" }, + {0x02F9, "Lake (Down > Right) (Lower)" }, + {0x02FA, "Lake (Down > Right) (Middle)" }, + {0x02FB, "Lake (Down > Right) (Upper)" }, + {0x02FC, "Lake (Right > Down) (Lowest)" }, + {0x02FD, "Lake (Right > Down) (Lower)" }, + {0x02FE, "Lake (Right > Down) (Middle)" }, + {0x02FF, "Lake (Right > Down) (Upper)" }, + //0x0300 < Invalid Acre (Katrina's Tent Inside) + //0x0304 < Invalid Acre (Game Load (Animal Talking/K.K. Slider Opening) Room) w/ Spotlight (No hit boxes!) + //0x0308 < Invalid Acre? (Completely Black) + //0x030C < Invalid Acre? (Completely Black) + //0x0310 (Valid Empty Acre, but has invisible walls surrounding it) + //0x0314 (Valid River (South) Acre, but has invisible walls as well) + //0x031C (Invalid Empty Acre (Shows up as a cliff acre on map) + {0x0320, "Ramp (Horizontal) (Lowest)" }, + {0x0321, "Ramp (Horizontal) (Lower)" }, + {0x0322, "Ramp (Horizontal) (Middle)" }, + {0x0323, "Ramp (Horizontal) (Upper)" }, + {0x0324, "Train Tracks (Lowest)" }, + {0x0325, "Train Tracks (Lower)" }, + {0x0326, "Train Tracks (Middle)" }, + {0x0327, "Train Tracks (Upper)" }, + {0x0328, "Train Track Bridge (Lowest)" }, + {0x0329, "Train Track Bridge (Lower)" }, + {0x032A, "Train Track Bridge (Middle)" }, + {0x032B, "Train Track Bridge (Upper)" }, + {0x032C, "Left Border Wall (3) (Lowest)" }, + {0x032D, "Left Border Wall (3) (Lower)" }, + {0x032E, "Left Border Wall (3) (Middle)" }, + {0x032F, "Left Border Wall (3) (Upper)" }, + {0x0330, "Left Border Cliff (2) (Lowest)" }, + {0x0331, "Left Border Cliff (2) (Lower)" }, + {0x0332, "Left Border Cliff (2) (Middle)" }, + {0x0333, "Left Border Cliff (2) (Upper)" }, + {0x0334, "Left Border Cliff (1) (Lowest)" }, + {0x0335, "Left Border Cliff (1) (Lower)" }, + {0x0336, "Left Border Cliff (1) (Middle)" }, + {0x0337, "Left Border Cliff (1) (Upper)" }, + {0x0338, "Border Cliff (Right) (Lowest)" }, + {0x0339, "Border Cliff (Right) (Lower)" }, + {0x033A, "Border Cliff (Right) (Middle)" }, + {0x033B, "Border Cliff (Right) (Upper)" }, + {0x033C, "Border Cliff (Right > Lower) (Lowest)" }, + {0x033D, "Border Cliff (Right > Lower) (Lower)" }, + {0x033E, "Border Cliff (Right > Lower) (Middle)" }, + {0x033F, "Border Cliff (Right > Lower) (Upper)" }, + {0x0340, "Right Border Wall (1) (Lowest)" }, + {0x0341, "Right Border Wall (1) (Lower)" }, + {0x0342, "Right Border Wall (1) (Middle)" }, + {0x0343, "Right Border Wall (1) (Upper)" }, + {0x0344, "Left Train Tunnel (Lowest)" }, + {0x0345, "Left Train Tunnel (Lower)" }, + {0x0346, "Left Train Tunnel (Middle)" }, + {0x0347, "Left Train Tunnel (Upper)" }, + {0x0348, "Right Train Tunnel (Lowest)" }, + {0x0349, "Right Train Tunnel (Lower)" }, + {0x034A, "Right Train Tunnel (Middle)" }, + {0x034B, "Right Train Tunnel (Upper)" }, + {0x034C, "Police Station (1) (Lowest)" }, + {0x034D, "Police Station (1) (Lower)" }, + {0x034E, "Police Station (1) (Middle)" }, + {0x034F, "Police Station (1) (Upper)" }, + {0x0350, "Police Station (2) (Lowest)" }, + {0x0351, "Police Station (2) (Lower)" }, + {0x0352, "Police Station (2) (Middle)" }, + {0x0353, "Police Station (2) (Upper)" }, + {0x0354, "Police Station (3) (Lowest)" }, + {0x0355, "Police Station (3) (Lower)" }, + {0x0356, "Police Station (3) (Middle)" }, + {0x0357, "Police Station (3) (Upper)" }, + {0x0358, "Player Houses (1) (Lowest)" }, + {0x0359, "Player Houses (1) (Lower)" }, + {0x035A, "Player Houses (1) (Middle)" }, + {0x035B, "Player Houses (1) (Upper)" }, + {0x035C, "Player Houses (2) (Lowest)" }, + {0x035D, "Player Houses (2) (Lower)" }, + {0x035E, "Player Houses (2) (Middle)" }, + {0x035F, "Player Houses (2) (Upper)" }, + {0x0360, "Player Houses (3) (Lowest)" }, + {0x0361, "Player Houses (3) (Lower)" }, + {0x0362, "Player Houses (3) (Middle)" }, + {0x0363, "Player Houses (3) (Upper)" }, + {0x0364, "Wishing Well (1) (Lowest)" }, + {0x0365, "Wishing Well (1) (Lower)" }, + {0x0366, "Wishing Well (1) (Middle)" }, + {0x0367, "Wishing Well (1) (Upper)" }, + {0x0368, "Wishing Well (2) (Lowest)" }, + {0x0369, "Wishing Well (2) (Lower)" }, + {0x036A, "Wishing Well (2) (Middle)" }, + {0x036B, "Wishing Well (2) (Upper)" }, + {0x036C, "Wishing Well (3) (Lowest)" }, + {0x036D, "Wishing Well (3) (Lower)" }, + {0x036E, "Wishing Well (3) (Middle)" }, + {0x036F, "Wishing Well (3) (Upper)" }, + {0x0370, "Post Office (1) (Lowest)" }, + {0x0371, "Post Office (1) (Lower)" }, + {0x0372, "Post Office (1) (Middle)" }, + {0x0373, "Post Office (1) (Upper)" }, + {0x0374, "Nook's Acre (1) (Lowest)" }, + {0x0375, "Nook's Acre (1) (Lower)" }, + {0x0376, "Nook's Acre (1) (Middle)" }, + {0x0377, "Nook's Acre (1) (Upper)" }, + {0x0378, "Nook's Acre (2) (Lowest)" }, + {0x0379, "Nook's Acre (2) (Lower)" }, + {0x037A, "Nook's Acre (2) (Middle)" }, + {0x037B, "Nook's Acre (2) (Upper)" }, + {0x037C, "Nook's Acre (3) (Lowest)" }, + {0x037D, "Nook's Acre (3) (Lower)" }, + {0x037E, "Nook's Acre (3) (Middle)" }, + {0x037F, "Nook's Acre (3) (Upper)" }, + {0x0380, "Post Office (2) (Lowest)" }, + {0x0381, "Post Office (2) (Lower)" }, + {0x0382, "Post Office (2) (Middle)" }, + {0x0383, "Post Office (2) (Upper)" }, + {0x0384, "Post Office (3) (Lowest)" }, + {0x0385, "Post Office (3) (Lower)" }, + {0x0386, "Post Office (3) (Middle)" }, + {0x0387, "Post Office (3) (Upper)" }, + //0x0388 (Invalid? Empty Acre w/ Pond) + //0x038C (Invalid Black Acre) + //0x0390 (Invalid Acre, Nookington's Inside) + //0x0394 (Invalid Black Acre) + //0x0398 (Invalid Black Acre) + //0x039C (Beta Test Acre (Invalid Map Acre) w/ Rasied & Lowered pits (Likely for testing beach slopes) + {0x03A0, "Beachfront (1) (Lowest)" }, + {0x03A1, "Beachfront (1) (Lower)" }, + {0x03A2, "Beachfront (1) (Middle)" }, + {0x03A3, "Beachfront (1) (Upper)" }, + {0x03A4, "Beachfront (2) (Lowest)" }, + {0x03A5, "Beachfront (2) (Lower)" }, + {0x03A6, "Beachfront (2) (Middle)" }, + {0x03A7, "Beachfront (2) (Upper)" }, + //0x03A8 (Unsure what acre this is, causes immediate freeze) + //0x03AC (Unsure what acre this is, causes immediate freeze) + {0x03B0, "Beachfront w/ River (1) (Lowest)" }, + {0x03B1, "Beachfront w/ River (1) (Lower)" }, + {0x03B2, "Beachfront w/ River (1) (Middle)" }, + {0x03B3, "Beachfront w/ River (1) (Upper)" }, + {0x03B4, "Beachfront Border Cliff (Left) (Lowest)" }, + {0x03B5, "Beachfront Border Cliff (Left) (Lower)" }, + {0x03B6, "Beachfront Border Cliff (Left) (Middle)" }, + {0x03B7, "Beachfront Border Cliff (Left) (Upper)" }, + {0x03B8, "Beachfront Border Cliff (Right) (Lowest)" }, + {0x03B9, "Beachfront Border Cliff (Right) (Lower)" }, + {0x03BA, "Beachfront Border Cliff (Right) (Middle)" }, + {0x03BB, "Beachfront Border Cliff (Right) (Upper)" }, + //0x03BC (Invalid Black Acre) + {0x03C0, "Beachfront w/ River (2) (Lowest)" }, + {0x03C1, "Beachfront w/ River (2) (Lower)" }, + {0x03C2, "Beachfront w/ River (2) (Middle)" }, + {0x03C3, "Beachfront w/ River (2) (Upper)" }, + {0x03C4, "Beachfront w/ River (3) (Lowest)" }, + {0x03C5, "Beachfront w/ River (3) (Lower)" }, + {0x03C6, "Beachfront w/ River (3) (Middle)" }, + {0x03C7, "Beachfront w/ River (3) (Upper)" }, + {0x03C8, "Beachfront w/ River (4) (Lowest)" }, + {0x03C9, "Beachfront w/ River (4) (Lower)" }, + {0x03CA, "Beachfront w/ River (4) (Middle)" }, + {0x03CB, "Beachfront w/ River (4) (Upper)" }, + {0x03CC, "Beachfront w/ River (5) (Lowest)" }, + {0x03CD, "Beachfront w/ River (5) (Lower)" }, + {0x03CE, "Beachfront w/ River (5) (Middle)" }, + {0x03CF, "Beachfront w/ River (5) (Upper)" }, + {0x03D0, "Beachfront River w/ Bridge (1) (Lowest)" }, + {0x03D1, "Beachfront River w/ Bridge (1) (Lower)" }, + {0x03D2, "Beachfront River w/ Bridge (1) (Middle)" }, + {0x03D3, "Beachfront River w/ Bridge (1) (Upper)" }, + {0x03D4, "Beachfront River w/ Bridge (2) (Lowest)" }, + {0x03D5, "Beachfront River w/ Bridge (2) (Lower)" }, + {0x03D6, "Beachfront River w/ Bridge (2) (Middle)" }, + {0x03D7, "Beachfront River w/ Bridge (2) (Upper)" }, + {0x03D8, "Beachfront River w/ Bridge (3) (Lowest)" }, + {0x03D9, "Beachfront River w/ Bridge (3) (Lower)" }, + {0x03DA, "Beachfront River w/ Bridge (3) (Middle)" }, + {0x03DB, "Beachfront River w/ Bridge (3) (Upper)" }, + {0x03DC, "Ocean (1) (Lowest)" }, + {0x03DD, "Ocean (1) (Lower)" }, + {0x03DE, "Ocean (1) (Middle)" }, + {0x03DF, "Ocean (1) (Upper)" }, + {0x03E0, "Ocean (2) (Lowest)" }, + {0x03E1, "Ocean (2) (Lower)" }, + {0x03E2, "Ocean (2) (Middle)" }, + {0x03E3, "Ocean (2) (Upper)" }, + {0x03E4, "Ocean (3) (Lowest)" }, + {0x03E5, "Ocean (3) (Lower)" }, + {0x03E6, "Ocean (3) (Middle)" }, + {0x03E7, "Ocean (3) (Upper)" }, + {0x03E8, "Ocean (4) (Lowest)" }, + {0x03E9, "Ocean (4) (Lower)" }, + {0x03EA, "Ocean (4) (Middle)" }, + {0x03EB, "Ocean (4) (Upper)" }, + {0x03EC, "Ocean (5) (Lowest)" }, + {0x03ED, "Ocean (5) (Lower)" }, + {0x03EE, "Ocean (5) (Middle)" }, + {0x03EF, "Ocean (5) (Upper)" }, + {0x03F0, "Beachfront (3) (Lowest)" }, + {0x03F1, "Beachfront (3) (Lower)" }, + {0x03F2, "Beachfront (3) (Middle)" }, + {0x03F3, "Beachfront (3) (Upper)" }, + {0x03F4, "Beachfront (4) (Lowest)" }, + {0x03F5, "Beachfront (4) (Lower)" }, + {0x03F6, "Beachfront (4) (Middle)" }, + {0x03F7, "Beachfront (4) (Upper)" }, + {0x03F8, "Beachfront (5) (Lowest)" }, + {0x03F9, "Beachfront (5) (Lower)" }, + {0x03FA, "Beachfront (5) (Middle)" }, + {0x03FB, "Beachfront (5) (Upper)" }, + {0x03FC, "Beachfront (6) (Lowest)" }, + {0x03FD, "Beachfront (6) (Lower)" }, + {0x03FE, "Beachfront (6) (Middle)" }, + {0x03FF, "Beachfront (6) (Upper)" }, + {0x0400, "Beachfront (7) (Lowest)" }, + {0x0401, "Beachfront (7) (Lower)" }, + {0x0402, "Beachfront (7) (Middle)" }, + {0x0403, "Beachfront (7) (Upper)" }, + {0x0404, "Beachfront (8) (Lowest)" }, + {0x0405, "Beachfront (8) (Lower)" }, + {0x0406, "Beachfront (8) (Middle)" }, + {0x0407, "Beachfront (8) (Upper)" }, + {0x0408, "Beachfront (9) (Lowest)" }, + {0x0409, "Beachfront (9) (Lower)" }, + {0x040A, "Beachfront (9) (Middle)" }, + {0x040B, "Beachfront (9) (Upper)" }, + {0x040C, "Beachfront (10) (Lowest)" }, + {0x040D, "Beachfront (10) (Lower)" }, + {0x040E, "Beachfront (10) (Middle)" }, + {0x040F, "Beachfront (10) (Upper)" }, + {0x0410, "Ramp (Right > Up) (Lowest)" }, + {0x0411, "Ramp (Right > Up) (Lower)" }, + {0x0412, "Ramp (Right > Up) (Middle)" }, + {0x0413, "Ramp (Right > Up) (Upper)" }, + {0x0414, "Cliff (Down > Right) w/ Leftward Waterfall (Lowest)" }, + {0x0415, "Cliff (Down > Right) w/ Leftward Waterfall (Lower)" }, + {0x0416, "Cliff (Down > Right) w/ Leftward Waterfall (Middle)" }, + {0x0417, "Cliff (Down > Right) w/ Leftward Waterfall (Upper)" }, + {0x0418, "Ramp (Left) (Corner Cliff) (Lowest)" }, + {0x0419, "Ramp (Left) (Corner Cliff) (Lower)" }, + {0x041A, "Ramp (Left) (Corner Cliff) (Middle)" }, + {0x041B, "Ramp (Left) (Corner Cliff) (Upper)" }, + {0x041C, "Ramp (Vertical) (South > East) (Lowest)" }, + {0x041D, "Ramp (Vertical) (South > East) (Lower)" }, + {0x041E, "Ramp (Vertical) (South > East) (Middle)" }, + {0x041F, "Ramp (Vertical) (South > East) (Upper)" }, + //0x0420 - 0x047C missing (0x0420 is a valid lake, but invalid acre icon index) + {0x0480, "Museum (1) (Lowest)" }, + {0x0481, "Museum (1) (Lower)" }, + {0x0482, "Museum (1) (Middle)" }, + {0x0483, "Museum (1) (Upper)" }, + {0x0484, "Museum (2) (Lowest)" }, + {0x0485, "Museum (2) (Lower)" }, + {0x0486, "Museum (2) (Middle)" }, + {0x0487, "Museum (2) (Upper)" }, + {0x0488, "Museum (3) (Lowest)" }, + {0x0489, "Museum (3) (Lower)" }, + {0x048A, "Museum (3) (Middle)" }, + {0x048B, "Museum (3) (Upper)" }, + {0x048C, "Tailor's Shop (1) (Lowest)" }, + {0x048D, "Tailor's Shop (1) (Lower)" }, + {0x048E, "Tailor's Shop (1) (Middle)" }, + {0x048F, "Tailor's Shop (1) (Upper)" }, + {0x0490, "Tailor's Shop (2) (Lowest)" }, + {0x0491, "Tailor's Shop (2) (Lower)" }, + {0x0492, "Tailor's Shop (2) (Middle)" }, + {0x0493, "Tailor's Shop (2) (Upper)" }, + {0x0494, "Tailor's Shop (3) (Lowest)" }, + {0x0495, "Tailor's Shop (3) (Lower)" }, + {0x0496, "Tailor's Shop (3) (Middle)" }, + {0x0497, "Tailor's Shop (3) (Upper)" }, + {0x0498, "Beachfront w/ Dock (1) (Lowest)" }, + {0x0499, "Beachfront w/ Dock (1) (Lower)" }, + {0x049A, "Beachfront w/ Dock (1) (Middle)" }, + {0x049B, "Beachfront w/ Dock (1) (Upper)" }, + {0x049C, "Ocean (6) (Lowest)" }, + {0x049D, "Ocean (6) (Lower)" }, + {0x049E, "Ocean (6) (Middle)" }, + {0x049F, "Ocean (6) (Upper)" }, + {0x04A0, "Island (Right) (1) (Lowest)" }, + {0x04A1, "Island (Right) (1) (Lower)" }, + {0x04A2, "Island (Right) (1) (Middle)" }, + {0x04A3, "Island (Right) (1) (Upper)" }, + {0x04A4, "Island (Left) (1) (Lowest)" }, + {0x04A5, "Island (Left) (1) (Lower)" }, + {0x04A6, "Island (Left) (1) (Middle)" }, + {0x04A7, "Island (Left) (1) (Upper)" }, + {0x04A8, "Ocean (7) (Lowest)" }, + {0x04A9, "Ocean (7) (Lower)" }, + {0x04AA, "Ocean (7) (Middle)" }, + {0x04AB, "Ocean (7) (Upper)" }, + {0x04AC, "Ocean (8) (Lowest)" }, + {0x04AD, "Ocean (8) (Lower)" }, + {0x04AE, "Ocean (8) (Middle)" }, + {0x04AF, "Ocean (8) (Upper)" }, + {0x04B0, "Ocean (9) (Lowest)" }, + {0x04B1, "Ocean (9) (Lower)" }, + {0x04B2, "Ocean (9) (Middle)" }, + {0x04B3, "Ocean (9) (Upper)" }, + {0x04B4, "Ocean (10) (Lowest)" }, + {0x04B5, "Ocean (10) (Lower)" }, + {0x04B6, "Ocean (10) (Middle)" }, + {0x04B7, "Ocean (10) (Upper)" }, + {0x04B8, "Ocean (11) (Lowest)" }, + {0x04B9, "Ocean (11) (Lower)" }, + {0x04BA, "Ocean (11) (Middle)" }, + {0x04BB, "Ocean (11) (Upper)" }, + {0x04BC, "Ocean (12) (Lowest)" }, + {0x04BD, "Ocean (12) (Lower)" }, + {0x04BE, "Ocean (12) (Middle)" }, + {0x04BF, "Ocean (12) (Upper)" }, + {0x04C0, "Ocean (13) (Lowest)" }, + {0x04C1, "Ocean (13) (Lower)" }, + {0x04C2, "Ocean (13) (Middle)" }, + {0x04C3, "Ocean (13) (Upper)" }, + {0x04C4, "Ocean (14) (Lowest)" }, + {0x04C5, "Ocean (14) (Lower)" }, + {0x04C6, "Ocean (14) (Middle)" }, + {0x04C7, "Ocean (14) (Upper)" }, + {0x04C8, "Ocean (15) (Lowest)" }, + {0x04C9, "Ocean (15) (Lower)" }, + {0x04CA, "Ocean (15) (Middle)" }, + {0x04CB, "Ocean (15) (Upper)" }, + {0x04CC, "Ocean (16) (Lowest)" }, + {0x04CD, "Ocean (16) (Lower)" }, + {0x04CE, "Ocean (16) (Middle)" }, + {0x04CF, "Ocean (16) (Upper)" }, + {0x04D0, "Ocean (17) (Lowest)" }, + {0x04D1, "Ocean (17) (Lower)" }, + {0x04D2, "Ocean (17) (Middle)" }, + {0x04D3, "Ocean (17) (Upper)" }, + {0x04D4, "Ocean (18) (Lowest)" }, + {0x04D5, "Ocean (18) (Lower)" }, + {0x04D6, "Ocean (18) (Middle)" }, + {0x04D7, "Ocean (18) (Upper)" }, + {0x04D8, "Ocean (19) (Lowest)" }, + {0x04D9, "Ocean (19) (Lower)" }, + {0x04DA, "Ocean (19) (Middle)" }, + {0x04DB, "Ocean (19) (Upper)" }, + {0x04DC, "Ocean (20) (Lowest)" }, + {0x04DD, "Ocean (20) (Lower)" }, + {0x04DE, "Ocean (20) (Middle)" }, + {0x04DF, "Ocean (20) (Upper)" }, + {0x04E0, "Ocean (21) (Lowest)" }, + {0x04E1, "Ocean (21) (Lower)" }, + {0x04E2, "Ocean (21) (Middle)" }, + {0x04E3, "Ocean (21) (Upper)" }, + {0x04E4, "Ocean (22) (Lowest)" }, + {0x04E5, "Ocean (22) (Lower)" }, + {0x04E6, "Ocean (22) (Middle)" }, + {0x04E7, "Ocean (22) (Upper)" }, + {0x04E8, "Ocean (23) (Lowest)" }, + {0x04E9, "Ocean (23) (Lower)" }, + {0x04EA, "Ocean (23) (Middle)" }, + {0x04EB, "Ocean (23) (Upper)" }, + {0x04EC, "Ocean (24) (Lowest)" }, + {0x04ED, "Ocean (24) (Lower)" }, + {0x04EE, "Ocean (24) (Middle)" }, + {0x04EF, "Ocean (24) (Upper)" }, + //0x04F0 + //0x04F4 + {0x04F8, "Ocean (22) (Lowest)" }, + {0x04F9, "Ocean (22) (Lower)" }, + {0x04FA, "Ocean (22) (Middle)" }, + {0x04FB, "Ocean (22) (Upper)" }, + //0x04FC + //0x0500 + {0x0504, "Ocean (23) (Lowest)" }, + {0x0505, "Ocean (23) (Lower)" }, + {0x0506, "Ocean (23) (Middle)" }, + {0x0507, "Ocean (23) (Upper)" }, + //0x0508 + //0x050C + //0x0510 + //0x0514 + {0x0518, "Ocean (24) (Lowest)" }, + {0x0519, "Ocean (24) (Lower)" }, + {0x051A, "Ocean (24) (Middle)" }, + {0x051B, "Ocean (24) (Upper)" }, + {0x051C, "Ocean (25) (Lowest)" }, + {0x051D, "Ocean (25) (Lower)" }, + {0x051E, "Ocean (25) (Middle)" }, + {0x051F, "Ocean (25) (Upper)" }, + //0x0520 + //0x0524 + //0x0528 + //0x052C + {0x0530, "Ocean (26) (Lowest)" }, + {0x0531, "Ocean (26) (Lower)" }, + {0x0532, "Ocean (26) (Middle)" }, + {0x0533, "Ocean (26) (Upper)" }, + {0x0534, "Ocean (27) (Lowest)" }, + {0x0535, "Ocean (27) (Lower)" }, + {0x0536, "Ocean (27) (Middle)" }, + {0x0537, "Ocean (27) (Upper)" }, + {0x0538, "Ocean (28) (Lowest)" }, + {0x0539, "Ocean (28) (Lower)" }, + {0x053A, "Ocean (28) (Middle)" }, + {0x053B, "Ocean (28) (Upper)" }, + {0x053C, "Ocean (29) (Lowest)" }, + {0x053D, "Ocean (29) (Lower)" }, + {0x053E, "Ocean (29) (Middle)" }, + {0x053F, "Ocean (29) (Upper)" }, + {0x0540, "Ocean (30) (Lowest)" }, + {0x0541, "Ocean (30) (Lower)" }, + {0x0542, "Ocean (30) (Middle)" }, + {0x0543, "Ocean (30) (Upper)" }, + {0x0544, "Ocean (31) (Lowest)" }, + {0x0545, "Ocean (31) (Lower)" }, + {0x0546, "Ocean (31) (Middle)" }, + {0x0547, "Ocean (31) (Upper)" }, + {0x0548, "Ocean (32) (Lowest)" }, + {0x0549, "Ocean (32) (Lower)" }, + {0x054A, "Ocean (32) (Middle)" }, + {0x054B, "Ocean (32) (Upper)" }, + {0x054C, "Ocean (33) (Lowest)" }, + {0x054D, "Ocean (33) (Lower)" }, + {0x054E, "Ocean (33) (Middle)" }, + {0x054F, "Ocean (33) (Upper)" }, + {0x0550, "Ocean (34) (Lowest)" }, + {0x0551, "Ocean (34) (Lower)" }, + {0x0552, "Ocean (34) (Middle)" }, + {0x0553, "Ocean (34) (Upper)" }, + {0x0554, "Ocean (35) (Lowest)" }, + {0x0555, "Ocean (35) (Lower)" }, + {0x0556, "Ocean (35) (Middle)" }, + {0x0557, "Ocean (35) (Upper)" }, + {0x0558, "Ocean (36) (Lowest)" }, + {0x0559, "Ocean (36) (Lower)" }, + {0x055A, "Ocean (36) (Middle)" }, + {0x055B, "Ocean (36) (Upper)" }, + {0x055C, "Ocean (37) (Lowest)" }, + {0x055D, "Ocean (37) (Lower)" }, + {0x055E, "Ocean (37) (Middle)" }, + {0x055F, "Ocean (37) (Upper)" }, + {0x0560, "Ocean (38) (Lowest)" }, + {0x0561, "Ocean (38) (Lower)" }, + {0x0562, "Ocean (38) (Middle)" }, + {0x0563, "Ocean (38) (Upper)" }, + {0x0564, "Ocean (39) (Lowest)" }, + {0x0565, "Ocean (39) (Lower)" }, + {0x0566, "Ocean (39) (Middle)" }, + {0x0567, "Ocean (39) (Upper)" }, + {0x0568, "Ocean (40) (Lowest)" }, + {0x0569, "Ocean (40) (Lower)" }, + {0x056A, "Ocean (40) (Middle)" }, + {0x056B, "Ocean (40) (Upper)" }, + {0x056C, "Ocean (41) (Lowest)" }, + {0x056D, "Ocean (41) (Lower)" }, + {0x056E, "Ocean (41) (Middle)" }, + {0x056F, "Ocean (41) (Upper)" }, + {0x0570, "Ocean (42) (Lowest)" }, + {0x0571, "Ocean (42) (Lower)" }, + {0x0572, "Ocean (42) (Middle)" }, + {0x0573, "Ocean (42) (Upper)" }, + {0x0574, "Ocean (43) (Lowest)" }, + {0x0575, "Ocean (43) (Lower)" }, + {0x0576, "Ocean (43) (Middle)" }, + {0x0577, "Ocean (43) (Upper)" }, + {0x0578, "Ocean (44) (Lowest)" }, + {0x0579, "Ocean (44) (Lower)" }, + {0x057A, "Ocean (44) (Middle)" }, + {0x057B, "Ocean (44) (Upper)" }, + {0x057C, "Ocean (45) (Lowest)" }, + {0x057D, "Ocean (45) (Lower)" }, + {0x057E, "Ocean (45) (Middle)" }, + {0x057F, "Ocean (45) (Upper)" }, + {0x0580, "Ocean (46) (Lowest)" }, + {0x0581, "Ocean (46) (Lower)" }, + {0x0582, "Ocean (46) (Middle)" }, + {0x0583, "Ocean (46) (Upper)" }, + {0x0584, "Ocean (47) (Lowest)" }, + {0x0585, "Ocean (47) (Lower)" }, + {0x0586, "Ocean (47) (Middle)" }, + {0x0587, "Ocean (47) (Upper)" }, + {0x0588, "Ocean (48) (Lowest)" }, + {0x0589, "Ocean (48) (Lower)" }, + {0x058A, "Ocean (48) (Middle)" }, + {0x058B, "Ocean (48) (Upper)" }, + {0x058C, "Ocean (49) (Lowest)" }, + {0x058D, "Ocean (49) (Lower)" }, + {0x058E, "Ocean (49) (Middle)" }, + {0x058F, "Ocean (49) (Upper)" }, + {0x0594, "Island (Right) (2) (Lowest)" }, + {0x0595, "Island (Right) (2) (Lower)" }, + {0x0596, "Island (Right) (2) (Middle)" }, + {0x0597, "Island (Right) (2) (Upper)" }, + {0x0598, "Island (Left) (2) (Lowest)" }, + {0x0599, "Island (Left) (2) (Lower)" }, + {0x059A, "Island (Left) (2) (Middle)" }, + {0x059B, "Island (Left) (2) (Upper)" }, + {0x059C, "Island (Right) (3) (Lowest)" }, + {0x059D, "Island (Right) (3) (Lower)" }, + {0x059E, "Island (Right) (3) (Middle)" }, + {0x059F, "Island (Right) (3) (Upper)" }, + {0x05A0, "Island (Left) (3) (Lowest)" }, + {0x05A1, "Island (Left) (3) (Lower)" }, + {0x05A2, "Island (Left) (3) (Middle)" }, + {0x05A3, "Island (Left) (3) (Upper)" }, + {0x05A4, "Island (Right) (4) (Lowest)" }, + {0x05A5, "Island (Right) (4) (Lower)" }, + {0x05A6, "Island (Right) (4) (Middle)" }, + {0x05A7, "Island (Right) (4) (Upper)" }, + {0x05A8, "Island (Left) (4) (Lowest)" }, + {0x05A9, "Island (Left) (4) (Lower)" }, + {0x05AA, "Island (Left) (4) (Middle)" }, + {0x05AB, "Island (Left) (4) (Upper)" }, + {0x05AC, "Beachfront w/ Dock (2) (Lowest)" }, + {0x05AD, "Beachfront w/ Dock (2) (Lower)" }, + {0x05AE, "Beachfront w/ Dock (2) (Middle)" }, + {0x05AF, "Beachfront w/ Dock (2) (Upper)" }, + {0x05B0, "Beachfront w/ Dock (3) (Lowest)" }, + {0x05B1, "Beachfront w/ Dock (3) (Lower)" }, + {0x05B2, "Beachfront w/ Dock (3) (Middle)" }, + {0x05B3, "Beachfront w/ Dock (3) (Upper)" }, + {0x05B4, "Ocean (50) (Lowest)" }, + {0x05B5, "Ocean (50) (Lower)" }, + {0x05B6, "Ocean (50) (Middle)" }, + {0x05B7, "Ocean (50) (Upper)" }, + {0x05B8, "Ocean (51) (Lowest)" }, + {0x05B9, "Ocean (51) (Lower)" }, + {0x05BA, "Ocean (51) (Middle)" }, + {0x05BB, "Ocean (51) (Upper)" }, + //0x05BC + //0x05C0+?? + }; + + public static Dictionary CliffAcres = new Dictionary() + { + {0x0334, 71 }, + {0x0340, 71 }, + {0x0330, 73 }, + {0x0338, 71 }, + {0x032C, 72 }, + {0x033C, 73 }, //Cliff (Right Lower Acre) + {0x03B4, 74 }, //Beachfront Cliff (Left Lower Acre) + {0x03B8, 74 }, //Beachfront Cliff (Right) + }; + //Leaving this for acre image docs + public static Dictionary AcreImages = new Dictionary() + { + {0x0345, 79 }, + {0x0346, 84 }, //Third Layer > 4th layer left transition cliff + {0x0325, 81 }, + {0x0326, 87 }, + {0x0329, 80 }, + {0x032A, 85 }, + {0x0349, 79 }, + {0x034A, 84 }, //Third layer > 4th layer right transition cliff + {0x0335, 71 }, + {0x0331, 79 }, + {0x0336, 88 }, + {0x0342, 88 }, + {0x032E, 88 }, + {0x033D, 79 }, + {0x0385, 2 }, + {0x0295, 4 }, + {0x02F5, 3 }, + {0x02C1, 5 }, + {0x0375, 1 }, + {0x0341, 71 }, + {0x0330, 73 }, + {0x0160, 57 }, + {0x012C, 54 }, + {0x035D, 6 }, + {0x022D, 29 }, + {0x02FD, 16 }, + {0x0339, 71 }, + {0x032C, 72 }, + {0x0278, 10 }, + {0x01B8, 49 }, + {0x0185, 17 }, + {0x01E1, 20 }, + {0x0261, 27 }, + {0x0488, 7 }, + {0x01A4, 61 }, + {0x0084, 36 }, + {0x0088, 58 }, + {0x00C0, 53 }, + {0x0290, 10 }, //Lower empty acre + {0x036C, 9 }, //lower wishing well + {0x024C, 12 }, //Lower river + {0x034C, 8 }, //lower police station + {0x021C, 61 }, //Cliff, Down > Right + {0x033C, 73 }, //Cliff (Right Lower Acre) + {0x03B4, 74 }, //Beachfront Cliff (Left Lower Acre) + {0x03F8, 63 }, //Goes with Ocean (26) (0x0530) + {0x03FC, 63 }, //Goes with Ocean (27) (0x0534) + {0x03B0, 65 }, //Beachfront w/ river (no bridge) + {0x0494, 64 }, //Goes with Ocean (42) (0x0570) + {0x0498, 67 }, //Goes with Ocean (43) (0x0574) + {0x03B8, 74 }, //Beachfront Cliff (Right) + {0x0518, 70 }, //Ocean Border Left + {0x0530, 70 }, //Ocean Far Left + {0x0534, 70 }, //Ocean Left + {0x0548, 70 }, //Ocean Middle + {0x0570, 70 }, //Ocean Right + {0x0574, 70 }, //Ocean Far Right + {0x051C, 70 }, //Ocean Border Right + {0x0381, 2 }, //Post Office + {0x0155, 3 }, //Train Station (Orange Roof) + {0x02B9, 5 }, //Train Bridge (2) + {0x037D, 1 }, //Nook's Acre (2) + {0x028D, 10 }, //Empty Acre Middle + {0x0361, 6 }, //Player House Acre (2) + {0x0269, 12 }, //River (Middle) Down w/ Bridge + {0x0275, 10 }, //Empy Acre Middle (2) + {0x0281, 10 }, //Empty Acre Middle (3) + {0x01C4, 35 }, //River (Middle) Down w/ Cliff (Up > Right) + {0x0194, 54 }, //Ramp (Middle > Middle) Straight > Down + {0x0364, 9 }, //Wishing Well (Lower) (2) + {0x00D4, 61 }, //Cliff (Middle > Lower) Down > Straight + {0x015C, 57 }, //Cliff (Middle > Lower) Straight + {0x0210, 37 }, //Cliff (Waterfall, Middle > Lower) Straight > Up + {0x0184, 17 }, //River (Lower, Left > Down) + {0x02CC, 25 }, //Lake (Lower, Straight > Straight) + {0x0110, 27 }, //River (Lower, Down > Left) w/ Bridge + {0x0338, 72 }, //Border Cliff (Lower) + {0x03CC, 65 }, //Goes with Ocean (36) (0x0558) + {0x040C, 63 }, //Goes with Ocean (31) (0x0544) + {0x0490, 64 }, //Goes with Ocean (41) (0x056C) + {0x0558, 70 }, //Ocean + {0x0544, 70 }, //Ocean + {0x056C, 70 }, //Ocean + {0x03DC, 70 }, //Empty (Ocean) + {0x03E8, 70 }, //Empty (Ocean) + {0x04B8, 70 }, //Ocean (Half) + {0x0578, 70 }, //Ocean + {0x04A4, 89 }, //Island (Left) (1) 78 + {0x04A0, 90 }, //Island (Right (1) 77 + {0x057C, 70 }, //Ocean + {0x04D8, 70 }, //Ocean + {0x04D4, 70 }, //Ocean + {0x03E0, 70 }, //Empty (Ocean) + {0x058C, 70 }, //Ocean + {0x0588, 70 }, //Ocean + {0x0584, 70 }, //Ocean + {0x0580, 70 }, //Ocean + {0x0371, 2 }, //Post Office (3) + {0x032D, 71 }, //Cliff (Middle, Left Boundary) + {0x01EC, 55 }, //Cliff (Middle, Up > Right) + {0x011C, 58 }, //Cliff (Ramp Middle, Straight) + {0x0200, 36 }, //Cliff (Waterfall, Straight) + {0x009C, 57 }, //Cliff (Middle, Straight) + {0x016C, 59 }, //Cliff (Middle, Right > Up) + {0x00F0, 17 }, //River (Lower, Left > Down) + {0x02E8, 28 }, //Lake (Lower, Down > Left) + {0x0094, 10 }, //Empty Acre (Lower) (2) + {0x0178, 29 }, //River (Lower, Down > Right) + {0x01DC, 23 }, //River (Lower, Right) + {0x00E8, 75 }, //River (Lower, Right > Down) + {0x0274, 10 }, //Empty Acre (Lower) (3) + {0x0350, 8 }, //Police Station (Lower) (2) + {0x03D8, 66 }, //Beachfront (River) /w Bridge + {0x0400, 63 }, //Goes with Ocean (28) (0x0538) + {0x05AC, 67 }, //Goes with Ocean (50) (0x05B4) + {0x0564, 70 }, //Ocean + {0x0538, 70 }, //Ocean + {0x05B4, 70 }, //Ocean + {0x03EC, 70 }, //Ocean (Empty) + {0x04AC, 70 }, //Ocean (Half Empty) + {0x0598, 82 }, //Island (Left) (2) 78 + {0x04D0, 70 }, //Ocean (Half Empty) + {0x03E4, 70 }, //Ocean (Empty) + {0x0000, 100 }, //No Data + {0x04A8, 70 }, //Ocean + {0x04CC, 70 }, //Ocean + {0x04C8, 70 }, //Ocean + {0x02C5, 5 }, //River (Middle Vertical) (2) + {0x0285, 10 }, //Empty Acre (Middle) (4) + {0x0279, 10 }, //Empty Acre (Middle) (5) + {0x01B0, 55 }, //Cliff (Middle Left Corner) + {0x006C, 34 }, //Cliff (Middle Right Corner) w/ Waterfall + {0x0291, 10 }, //Empty Acre (Middle) (6) + {0x01CC, 38 }, //River (Lower Horizontal) w/ Cliff + {0x0320, 58 }, //Ramp (Middle Horizontal) + {0x0264, 76 }, //River (Lower Left > Down) w/ Bridge + {0x048C, 64 }, //Goes with Ocean (40) (0x0568) + {0x03A0, 63 }, //Goes with Ocean (6) (0x049C) + {0x0568, 70 }, //Ocean + {0x049C, 70 }, //Ocean + {0x04C0, 70 }, //Ocean + {0x04BC, 70 }, //Ocean + {0x0119, 4 }, //Dump (2) + {0x02F1, 3 }, //Train Station (Green Roof) + {0x0071, 5 }, //River (Middle Horizontal) (3) + {0x0095, 10 }, //Empty Acre (Middle) (7) + {0x024D, 12 }, //River (Middle Vertical) w/ Bridge + {0x00B4, 55 }, //Cliff (Middle Left Corner) + {0x018C, 58 }, //Ramp (Middle Horizontal) + {0x0284, 10 }, //Empty Acre (Lower) (4) + {0x0100, 12 }, //River (Lower Vertical) w/ Bridge + {0x0354, 8 }, //Police Station (3) + {0x02EC, 19 }, //Lake (Lower Left > Down) + {0x01D0, 26 }, //River (Lower Down > Left) + {0x0480, 7 }, //Museum (2) + {0x0404, 63 }, //Beachfront + {0x053C, 70 }, //Ocean + {0x05A4, 77 }, //Island (Right) (2) + {0x04DC, 70 }, //Ocean + {0x04B0, 70 }, //Ocean + {0x02E9, 28 }, + {0x026D, 24}, + {0x017D, 75 }, + {0x0164, 57 }, + {0x0204, 36 }, + {0x01E8, 53 }, + {0x0220, 11 }, + {0x03D4, 66 }, //Goes with Ocean (38) (0x0560) + {0x0560, 70 }, + {0x05A0, 78 }, + {0x0594, 77 }, //77 + {0x0379, 1 }, + {0x00E5, 29 }, + {0x0359, 6 }, + {0x02C9, 22 }, + {0x0061, 15 }, + {0x0214, 34 }, + {0x0099, 10 }, + {0x0484, 7 }, + {0x05A8, 78 }, + {0x0115, 76}, + {0x01D1, 26 }, + {0x027C, 10 }, + {0x0138, 38 }, + {0x028C, 10 }, + {0x0234, 26 }, + {0x01B4, 53 }, + {0x0265, 76 }, + {0x00ED, 26 }, + {0x0134, 62 }, + {0x0410, 60 }, + {0x0098, 10 }, + {0x03C8, 65 }, //Goes with Ocean (35) (0x0554) + {0x03F4, 63 }, //Goes with Ocean (23) (0x0504) + {0x05B0, 67 }, //Goes with Ocean (51) (0x05B8) + {0x0554, 70 }, + {0x0504, 70 }, + {0x05B8, 70 }, + {0x0101, 12 }, + {0x0180, 18 }, + {0x022C, 29 }, + {0x0280, 10 }, + {0x04C4, 70 }, + {0x01FD, 13 }, + {0x00CC, 49 }, + {0x00A8, 59 }, + {0x03D0, 66 }, //Goes with Ocean (37) (0x055C) + {0x055C, 70 }, + {0x059C, 83 }, //77 + {0x0299, 4 }, + {0x027D, 10 }, + {0x0188, 60 }, + {0x0114, 76 }, + {0x03C0, 65 }, + {0x054C, 70 }, + {0x04B4, 70 }, + {0x02BD, 5 }, + {0x0368, 9}, + {0x00E0, 23 }, + {0x01C0, 23 }, + {0x00EC, 26 }, + {0x00E4, 30 }, + {0x0230, 75 }, + {0x0408, 63 }, //Goes with Ocean (30) (0x0540) + {0x0540, 70 }, + {0x0060, 15 }, + {0x02ED, 19 }, + {0x0289, 10 }, + {0x0235, 26 }, + {0x0271, 21 }, + {0x0168, 57 }, + {0x00E9, 75 }, + {0x00C8, 41 }, + {0x0414, 48 }, + {0x01FC, 13 }, + {0x0255, 30 }, + {0x0231, 75 }, + {0x00DC, 20 }, + {0x017C, 75 }, + {0x03F0, 63 }, //Goes with Ocean (22) (0x04F8) + {0x03A4, 63 }, //Goes with Ocean (21) (0x04E8) + {0x04F8, 70 }, + {0x04E8, 70 }, + {0x0179, 29 }, + {0x00B8, 35 }, + {0x0190, 56 }, + {0x02C8, 22 }, + {0x0288, 10 }, + {0x0171, 11 }, + {0x0218, 49 }, + {0x025D, 15 }, + {0x0418, 62 }, + {0x0254, 30 }, + {0x02FC, 16 }, + {0x00D9, 11 }, + {0x0111, 27 }, + {0x0130, 50 }, + {0x01F0, 51 }, + {0x037E, 1 }, + {0x02BA, 5 }, + {0x02F2, 3 }, + {0x029A, 4 }, + {0x01B5, 53 }, + {0x024E, 12 }, + {0x035E, 6 }, + {0x0191, 56 }, + {0x0135, 62 }, + {0x0201, 36 }, + {0x0161, 57 }, + {0x00A9, 59 }, + {0x0355, 8 }, + {0x0369, 9 }, + {0x0128, 56 }, + {0x009D, 57 }, + {0x0382, 2 }, + {0x00F1, 17 }, + {0x0170, 11 }, + {0x037A, 1 }, + {0x02C2, 5 }, + {0x02F6, 3 }, + {0x0296, 4 }, + {0x0386, 2 }, + {0x027A, 10 }, + {0x0102, 12 }, + {0x035A, 6 }, + {0x015D, 57 }, + {0x0089, 58 }, + {0x0205, 36 }, + {0x0165, 57 }, + {0x0489, 7 }, + {0x0229, 20 }, + {0x0181, 17 }, + {0x03C4, 65 }, //Goes with Ocean (34) + {0x0550, 70 }, //Goes with Beacfront w/ River (4) : 0x03C4 + {0x0174, 11 }, + {0x0124, 50 }, + {0x008C, 37 }, + {0x01E0, 20 }, + {0x010C, 30 }, + {0x0120, 60 }, + {0x02CD, 22 }, + {0x01A0, 49 }, + {0x01F4, 59 }, + {0x0221, 11 }, + {0x02F8, 31 }, + {0x01BC, 20 }, + {0x025C, 15 }, + }; + + public static Dictionary Acre_Image_Index = new Dictionary() + { + {0x0000, 100}, + {0x0060, 15}, + {0x006C, 34}, + {0x0070, 5}, + {0x0084, 36}, + {0x0088, 58}, + {0x008C, 37}, + {0x0090, 47}, + {0x0094, 10}, + {0x0098, 10}, + {0x009C, 57}, + {0x00A0, 45}, + {0x00A4, 45}, + {0x00A8, 59}, + {0x00AC, 49}, + {0x00B0, 32}, + {0x00B4, 55}, + {0x00B8, 35}, + {0x00BC, 43}, + {0x00C0, 53}, + {0x00C4, 41}, + {0x00C8, 41}, + {0x00CC, 49}, + {0x00D0, 32}, + {0x00D4, 61}, + {0x00D8, 11}, + {0x00DC, 20}, + {0x00E0, 23}, + {0x00E4, 29}, + {0x00E8, 75}, + {0x00EC, 26}, + {0x00F0, 17}, + {0x00F4, 39}, + {0x00F8, 48}, + {0x00FC, 39}, + {0x0100, 12}, + {0x0104, 21}, + {0x0108, 21}, + {0x010C, 30}, + {0x0110, 27}, + {0x0114, 76}, + {0x0118, 4}, + {0x011C, 58}, + {0x0120, 60}, + {0x0124, 50}, + {0x0128, 56}, + {0x012C, 54}, + {0x0130, 50}, + {0x0134, 62}, + {0x0138, 38}, + {0x013C, 43}, + {0x0154, 3}, + {0x015C, 57}, + {0x0160, 57}, + {0x0164, 57}, + {0x0168, 57}, + {0x016C, 59}, + {0x0170, 11}, + {0x0174, 11}, + {0x0178, 29}, + {0x017C, 75}, + {0x0180, 18}, + {0x0184, 17}, + {0x0188, 60}, + {0x018C, 58}, + {0x0190, 56}, + {0x0194, 54}, + {0x0198, 32}, + {0x019C, 32}, + {0x01A0, 49}, + {0x01A4, 61}, + {0x01A8, 45}, + {0x01AC, 45}, + {0x01B0, 55}, + {0x01B4, 53}, + {0x01B8, 49}, + {0x01BC, 20}, + {0x01C0, 23}, + {0x01C4, 35}, + {0x01C8, 43}, + {0x01CC, 38}, + {0x01D0, 26}, + {0x01D4, 41}, + {0x01D8, 43}, + {0x01DC, 23}, + {0x01E0, 20}, + {0x01E4, 41}, + {0x01E8, 53}, + {0x01EC, 55}, + {0x01F0, 51}, + {0x01F4, 59}, + {0x01FC, 13}, + {0x0200, 36}, + {0x0204, 36}, + {0x0208, 45}, + {0x020C, 45}, + {0x0210, 37}, + {0x0214, 34}, + {0x0218, 49}, + {0x021C, 61}, + {0x0220, 11}, + {0x0224, 20}, + {0x0228, 20}, + {0x022C, 29}, + {0x0230, 75}, + {0x0234, 26}, + {0x0244, 47}, + {0x0248, 39}, + {0x024C, 12}, + {0x0250, 21}, + {0x0254, 30}, + {0x0258, 21}, + {0x025C, 15}, + {0x0260, 27}, + {0x0264, 76}, + {0x0268, 12}, + {0x026C, 24}, + {0x0270, 21}, + {0x0274, 10}, + {0x0278, 10}, + {0x027C, 10}, + {0x0280, 10}, + {0x0284, 10}, + {0x0288, 10}, + {0x028C, 10}, + {0x0290, 10}, + {0x0294, 4}, + {0x0298, 4}, + {0x02B8, 5}, + {0x02BC, 5}, + {0x02C0, 5}, + {0x02C4, 5}, + {0x02C8, 22}, + {0x02CC, 25}, + {0x02E8, 28}, + {0x02EC, 19}, + {0x02F0, 3}, + {0x02F4, 3}, + {0x02F8, 31}, + {0x02FC, 16}, + {0x0320, 58}, + {0x0324, 81}, + {0x0326, 87}, + {0x0328, 80}, + {0x032A, 85}, + {0x032C, 72}, + {0x032D, 71}, + {0x032E, 88}, + {0x0330, 73}, + {0x0331, 79}, + {0x0334, 71}, + {0x0335, 71}, + {0x0336, 88}, + {0x0338, 72}, + {0x0339, 71}, + {0x033C, 73}, + {0x033D, 79}, + {0x0340, 88}, + {0x0341, 71}, + {0x0342, 88}, + {0x0344, 79}, + {0x0346, 84}, + {0x0348, 79}, + {0x034A, 84}, + {0x034C, 8}, + {0x0350, 8}, + {0x0354, 8}, + {0x0358, 6}, + {0x035C, 6}, + {0x0360, 6}, + {0x0364, 9}, + {0x0368, 9}, + {0x036C, 9}, + {0x0370, 2}, + {0x0374, 1}, + {0x0378, 1}, + {0x037C, 1}, + {0x0380, 2}, + {0x0384, 2}, + {0x03A0, 63}, + {0x03A4, 63}, + {0x03B0, 65}, + {0x03B4, 74}, + {0x03B8, 74}, + {0x03C0, 65}, + {0x03C4, 65}, + {0x03C8, 65}, + {0x03CC, 65}, + {0x03D0, 66}, + {0x03D4, 66}, + {0x03D8, 66}, + {0x03DC, 70}, + {0x03E0, 70}, + {0x03E4, 70}, + {0x03E8, 70}, + {0x03EC, 70}, + {0x03F0, 63}, + {0x03F4, 63}, + {0x03F8, 63}, + {0x03FC, 63}, + {0x0400, 63}, + {0x0404, 63}, + {0x0408, 63}, + {0x040C, 63}, + {0x0410, 60}, + {0x0414, 48}, + {0x0418, 62}, + {0x041C, 62}, + {0x0480, 7}, + {0x0484, 7}, + {0x0488, 7}, + {0x048C, 64}, + {0x0490, 64}, + {0x0494, 64}, + {0x0498, 67}, + {0x049C, 70}, + {0x04A0, 90}, + {0x04A4, 89}, + {0x04A8, 70}, + {0x04AC, 70}, + {0x04B0, 70}, + {0x04B4, 70}, + {0x04B8, 70}, + {0x04BC, 70}, + {0x04C0, 70}, + {0x04C4, 70}, + {0x04C8, 70}, + {0x04CC, 70}, + {0x04D0, 70}, + {0x04D4, 70}, + {0x04D8, 70}, + {0x04DC, 70}, + {0x04E0, 70}, + {0x04E4, 70}, + {0x04E8, 70}, + {0x04EC, 70}, + {0x04F8, 70}, + {0x0504, 70}, + {0x0518, 70}, + {0x051C, 70}, + {0x0530, 70}, + {0x0534, 70}, + {0x0538, 70}, + {0x053C, 70}, + {0x0540, 70}, + {0x0544, 70}, + {0x0548, 70}, + {0x054C, 70}, + {0x0550, 70}, + {0x0554, 70}, + {0x0558, 70}, + {0x055C, 70}, + {0x0560, 70}, + {0x0564, 70}, + {0x0568, 70}, + {0x056C, 70}, + {0x0570, 70}, + {0x0574, 70}, + {0x0578, 70}, + {0x057C, 70}, + {0x0580, 70}, + {0x0584, 70}, + {0x0588, 70}, + {0x058C, 70}, + {0x0594, 91}, + {0x0598, 82}, + {0x059C, 83}, + {0x05A0, 92}, + {0x05A4, 93}, + {0x05A8, 94}, + {0x05AC, 67}, + {0x05B0, 67}, + {0x05B4, 70}, + {0x05B8, 70}, + }; + + public static Dictionary Unique_Acre_Images = new Dictionary(); + public static Dictionary Acre_Resource_Images = new Dictionary(); + + public static string[] Acre_Height_Identifiers = new string[4] + { + "Lower", "Middle", "Upper", "Uppermost" //"Uppermost" subject to change + }; + + public static void Parse_Unique_Images() + { + if (Directory.Exists(NewMainForm.Assembly_Location + "\\Resources") + && Directory.Exists(NewMainForm.Assembly_Location + "\\Resources\\Images")) + foreach (string file in Directory.GetFiles(NewMainForm.Assembly_Location + "\\Resources\\Images\\Acre_Images", "*.jpg")) + { + ushort.TryParse(Path.GetFileNameWithoutExtension(file), NumberStyles.AllowHexSpecifier, null, out ushort Acre_ID_Out); + if (Acre_ID_Out != 0xFFFF) + Unique_Acre_Images.Add(Acre_ID_Out, Image.FromFile(file)); + } + } + + public static void Parse_Images() + { + if (Directory.Exists(NewMainForm.Assembly_Location + "\\Resources") + && Directory.Exists(NewMainForm.Assembly_Location + "\\Resources\\Images")) + foreach (string file in Directory.GetFiles(NewMainForm.Assembly_Location + "\\Resources\\Images")) + Acre_Resource_Images.Add(Path.GetFileNameWithoutExtension(file), Image.FromFile(file)); + } + + public static Dictionary GetAcreImageSet(SaveType Save_Type) + { + Dictionary Image_List = new Dictionary(); + string Image_Dir = NewMainForm.Assembly_Location + "\\Resources\\Images\\"; + if (Save_Type == SaveType.Animal_Crossing) + Image_Dir += "Acre_Images"; + else if (Save_Type == SaveType.Wild_World) + Image_Dir += "WW_Acre_Images"; + else if (Save_Type == SaveType.City_Folk) + Image_Dir += "CF_Acre_Images"; + else if (Save_Type == SaveType.New_Leaf) + Image_Dir += "NL_Acre_Images"; + else if (Save_Type == SaveType.Welcome_Amiibo) + Image_Dir += "WA_Acre_Images"; + if (Directory.Exists(Image_Dir)) + foreach (string File in Directory.GetFiles(Image_Dir)) + Image_List.Add((Save_Type == SaveType.New_Leaf || Save_Type == SaveType.Welcome_Amiibo) + ? ushort.Parse(Path.GetFileNameWithoutExtension(File).Replace("acre_", "")).ToString("X4") : Path.GetFileNameWithoutExtension(File), Image.FromFile(File)); + else + MessageBox.Show("Acre Images Folder doesn't exist!"); + return Image_List; + } + + public static Bitmap ToAcrePicture(ushort Acre_ID) + { + ushort Base_Acre_ID = (ushort)(Acre_ID - (Acre_ID % 4)); + if (((Base_Acre_ID >= 0x03DC && Base_Acre_ID <= 0x03EC) || Base_Acre_ID == 0x049C || (Base_Acre_ID >= 0x04A8 && Base_Acre_ID <= 0x058C) || (Base_Acre_ID >= 0x05B4 && Base_Acre_ID <= 0x5B8)) && Unique_Acre_Images.ContainsKey(0x03DC)) + return (Bitmap)Unique_Acre_Images[0x03DC]; + if (Unique_Acre_Images.ContainsKey(Base_Acre_ID)) + return (Bitmap)Unique_Acre_Images[Base_Acre_ID]; + if (Acre_Image_Index.ContainsKey(Acre_ID)) + return (Bitmap)Acre_Resource_Images[Acre_Image_Index[Acre_ID].ToString()]; //Get Border acre images first! + int Image_Idx = Acre_Image_Index.ContainsKey(Base_Acre_ID) ? Acre_Image_Index[Base_Acre_ID] : 99; + return Acre_Resource_Images.ContainsKey(Image_Idx.ToString()) ? (Bitmap)Acre_Resource_Images[Image_Idx.ToString()] : (Bitmap)Acre_Resource_Images["99"]; + } + + public static int ToAcrePictureID(ushort Acre_ID) + { + ushort Base_Acre_ID = (ushort)(Acre_ID - (Acre_ID % 4)); + if ((Base_Acre_ID >= 0x03DC && Base_Acre_ID <= 0x03EC) || Base_Acre_ID == 0x049C || (Base_Acre_ID >= 0x04A8 && Base_Acre_ID <= 0x058C) || (Base_Acre_ID >= 0x05B4 && Base_Acre_ID <= 0x5B8)) + return 0x03DC; + if (Unique_Acre_Images.ContainsKey(Base_Acre_ID)) + return Base_Acre_ID; + if (Acre_Image_Index.ContainsKey(Acre_ID)) + return Acre_Image_Index[Acre_ID]; //Get Border acre images first! + return Acre_Image_Index.ContainsKey(Base_Acre_ID) ? Acre_Image_Index[Base_Acre_ID] : 99; + } + + public static string ToAcreName(ushort Acre_ID) + { + ushort Base_Acre_ID = (ushort)(Acre_ID - (Acre_ID % 4)); + string Base_Name = Acres.ContainsKey(Base_Acre_ID) ? Acres[Base_Acre_ID] : "Unknown Acre"; + return (Base_Name + " " + Acre_Height_Identifiers[Acre_ID % 4]); + } + + public Dictionary GetAcreData(ushort[] acreBuffer) + { + Dictionary acreData = new Dictionary { }; + int i = 0; + foreach (ushort cellData in acreBuffer) + { + acreData.Add(i, new Item(cellData)); + i++; + } + return acreData; + } + + public static ushort[] ClearWeeds(ushort[] acreBuffer) + { + int WeedsCleared = 0; + for (int i = 0; i < acreBuffer.Length; i++) + { + if (acreBuffer[i] >= 0x08 && acreBuffer[i] <= 0x0A) + { + acreBuffer[i] = 0x00; + WeedsCleared++; + } + } + MessageBox.Show("Weeds Cleared: " + WeedsCleared.ToString()); + return acreBuffer; + } + + public static ushort[] ClearTown(ushort[] buffer) + { + int itemsCleared = 0; + for (int i = 0; i < buffer.Length; i++) + { + if (buffer[i] < 0x4000) + { + buffer[i] = 0x00; + itemsCleared++; + } + } + MessageBox.Show("Items Cleared: " + itemsCleared.ToString()); + return buffer; + } + + public static string GetAcreName(ushort acreId) + { + foreach (KeyValuePair acreData in Acres) + { + if (acreId == acreData.Key) + return acreData.Value; + } + return "Unknown"; + } + + public static Dictionary GetAcreTileData(ushort[] acreBuffer) + { + Dictionary AcreTileData = new Dictionary { }; + int i = 0; + foreach (ushort acre in acreBuffer) + { + //MessageBox.Show(acre.ToString("X")); + i++; + AcreTileData.Add(i, new Acre(acre, i)); + } + return AcreTileData; + } + } + + public class Acre + { + public ushort AcreID = 0; + public int Index = 0; + public string Name = ""; + + public Acre(ushort acreId, int position) + { + AcreID = acreId; + Index = position; + Name = AcreData.GetAcreName(acreId); + } + + public Acre(byte acreId, int position) + { + AcreID = acreId; + Index = position; + Name = AcreData.GetAcreName(AcreID); + } + } + + public class Normal_Acre : Acre + { + public WorldItem[] Acre_Items = new WorldItem[16 * 16]; + + public Normal_Acre(ushort acreId, int position, ushort[] items = null, byte[] burriedItemData = null, SaveType saveType = SaveType.Animal_Crossing, uint[] nl_items = null) : base(acreId, position) + { + if (items != null) + for (int i = 0; i < 256; i++) + { + Acre_Items[i] = new WorldItem(items[i], i); + if (burriedItemData != null) + SetBuried(Acre_Items[i], position, burriedItemData, saveType); //Broken in original save editor lol.. needs a position - 1 to function properly + } + else if (nl_items != null) + { + for (int i = 0; i < 256; i++) + { + Acre_Items[i] = new WorldItem(nl_items[i], i); + //add buried logic + } + } + } + + public Normal_Acre(ushort acreId, int position) : base(acreId, position) { } + + public Normal_Acre(ushort acreId, int position, uint[] items = null, byte[] burriedItemData = null, SaveType saveType = SaveType.Animal_Crossing) + : this(acreId, position, null, null, saveType, items) { } + + public Normal_Acre(ushort acreId, int position, WorldItem[] items, byte[] buriedItemData = null, SaveType saveType = SaveType.Animal_Crossing) : base(acreId, position) + { + Acre_Items = items; + if (buriedItemData != null) + for (int i = 0; i < 256; i++) + SetBuried(Acre_Items[i], position, buriedItemData, saveType); + } + //TODO: Change BuriedData from byte[] to ushort[] and use updated code + private int GetBuriedDataLocation(WorldItem item, int acre, SaveType saveType) + { + int worldPosition = 0; + if (saveType == SaveType.Animal_Crossing || saveType == SaveType.City_Folk) + worldPosition = (acre * 256) + (15 - item.Location.X) + item.Location.Y * 16; //15 - item.Location.X because it's stored as a ushort in memory w/ reversed endianess + else if (saveType == SaveType.Wild_World) + worldPosition = (acre * 256) + item.Index; + return worldPosition / 8; + } + + //Fix unburying objects. Seems to be broken right now (Nvm it's working??) + public void SetBuriedInMemory(WorldItem item, int acre, byte[] burriedItemData, bool buried, SaveType saveType) + { + if (saveType != SaveType.New_Leaf && saveType != SaveType.Welcome_Amiibo) + { + int buriedLocation = GetBuriedDataLocation(item, acre, saveType); + if (buriedLocation > -1) + { + DataConverter.SetBit(ref burriedItemData[buriedLocation], item.Location.X % 8, buried); + item.Burried = DataConverter.ToBit(burriedItemData[buriedLocation], item.Location.X % 8) == 1; + } + else + item.Burried = false; + } + } + //Correct decoding/setting of buried items. Fixes the hacky SaveType case for AC/CF. (Don't forget to implement this!) + private void SetBuriedInMemoryFixed(WorldItem item, int acre, ushort[] buriedItemData, bool buried, SaveType saveType) + { + if (saveType != SaveType.New_Leaf && saveType != SaveType.Welcome_Amiibo) + { + int buriedLocation = (acre * 256 + item.Index) / 16; + if (buriedLocation > -1) + { + byte[] Buried_Row_Bytes = BitConverter.GetBytes(buriedItemData[buriedLocation]); + DataConverter.SetBit(ref Buried_Row_Bytes[item.Location.X / 8], item.Location.X % 8, buried); //Should probably rewrite bit editing functions to take any data type + item.Burried = DataConverter.ToBit(Buried_Row_Bytes[item.Location.X / 8], item.Location.X % 8) == 1; + buriedItemData[buriedLocation] = BitConverter.ToUInt16(Buried_Row_Bytes, 0); + } + else + item.Burried = false; + } + } + + private void SetBuried(WorldItem item, int acre, byte[] burriedItemData, SaveType saveType) + { + int burriedDataOffset = GetBuriedDataLocation(item, acre, saveType); + if (burriedDataOffset > -1 && burriedDataOffset < burriedItemData.Length) + item.Burried = DataConverter.ToBit(burriedItemData[burriedDataOffset], item.Location.X % 8) == 1; + } + } +} diff --git a/Classes/Checksum.cs b/Classes/Checksum.cs new file mode 100644 index 0000000..545ac69 --- /dev/null +++ b/Classes/Checksum.cs @@ -0,0 +1,206 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using System.Windows.Forms; + +namespace ACSE +{ + //Used in Doubutsu no Mori, Doubutsu no Mori+, Animal Crossing, Doubutsu no Mori e+, and Wild World + public static class Checksum + { + + //Checksum Calculation Method: + //The checksum is located at 0x26052, and is an Unsigned Short + //The checksum is an offset value, so that the final additive of the save + the checksum is equal to 0 + //The checksum offset is calculated by iterating through 0x26040 - 0x26051 and 0x26053 - 0x4C03F inclusively and adding every two bytes as a 16 bit ushort + //The checksum offset can then be verfied by adding 0x26040 - 0x4C03F in two byte intervals. If your sum is 0, then the checksum offset value is correct! + //Important to note that the gamecube used Big Endian notation, so you will likely have to convert between Little & Big Endian values to get a correct chksum + + public static ushort Calculate(byte[] buffer, int checksumOffset, bool little_endian = false) + { + ushort checksum = 0; + if (little_endian) + { + for (int i = 0; i < checksumOffset; i += 2) + checksum += (ushort)((buffer[i + 1] << 8) + buffer[i]); + for (int i = checksumOffset + 2; i < buffer.Length - 1; i += 2) + checksum += (ushort)((buffer[i + 1] << 8) + buffer[i]); + } + else + { + for (int i = 0; i < checksumOffset; i += 2) + checksum += (ushort)((buffer[i] << 8) + buffer[i + 1]); + for (int i = checksumOffset + 2; i < buffer.Length - 1; i += 2) + checksum += (ushort)((buffer[i] << 8) + buffer[i + 1]); + } + return (ushort)-checksum; + } + + public static bool Verify(byte[] buffer, int checksumOffset) + { + return BitConverter.ToUInt16(new byte[2] { buffer[checksumOffset + 1], buffer[checksumOffset] }, 0) == Calculate(buffer, checksumOffset); + } + + public static void Update(byte[] buffer, int checksumOffset) + { + byte[] chksumBytes = BitConverter.GetBytes(Calculate(buffer, checksumOffset)); + Array.Reverse(chksumBytes); + chksumBytes.CopyTo(buffer, checksumOffset); + } + } + + //Used in City Folk + public static class CRC32 + { + // Table of CRC-32's of all single byte values + public static uint[] crctab = new uint[] + { + 0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, + 0x706AF48F, 0xE963A535, 0x9E6495A3, 0x0EDB8832, 0x79DCB8A4, + 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, + 0x90BF1D91, 0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, + 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7, 0x136C9856, + 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, + 0xFA0F3D63, 0x8D080DF5, 0x3B6E20C8, 0x4C69105E, 0xD56041E4, + 0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B, + 0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, + 0x45DF5C75, 0xDCD60DCF, 0xABD13D59, 0x26D930AC, 0x51DE003A, + 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, + 0xB8BDA50F, 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, + 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D, 0x76DC4190, + 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, + 0x9FBFE4A5, 0xE8B8D433, 0x7807C9A2, 0x0F00F934, 0x9609A88E, + 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01, + 0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, + 0x1B01A57B, 0x8208F4C1, 0xF50FC457, 0x65B0D9C6, 0x12B7E950, + 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, + 0xFBD44C65, 0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, + 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB, 0x4369E96A, + 0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5, + 0xAA0A4C5F, 0xDD0D7CC9, 0x5005713C, 0x270241AA, 0xBE0B1010, + 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F, + 0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, + 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD, 0xEDB88320, 0x9ABFB3B6, + 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, + 0x73DC1683, 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, + 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1, 0xF00F9344, + 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, + 0x196C3671, 0x6E6B06E7, 0xFED41B76, 0x89D32BE0, 0x10DA7A5A, + 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5, + 0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, + 0xA6BC5767, 0x3FB506DD, 0x48B2364B, 0xD80D2BDA, 0xAF0A1B4C, + 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, + 0x4669BE79, 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, + 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F, 0xC5BA3BBE, + 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, + 0x2CD99E8B, 0x5BDEAE1D, 0x9B64C2B0, 0xEC63F226, 0x756AA39C, + 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713, + 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, + 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21, 0x86D3D2D4, 0xF1D4E242, + 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, + 0x18B74777, 0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, + 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45, 0xA00AE278, + 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, + 0x4969474D, 0x3E6E77DB, 0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, + 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9, + 0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, + 0xCDD70693, 0x54DE5729, 0x23D967BF, 0xB3667A2E, 0xC4614AB8, + 0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, + 0x2D02EF8D + }; + + public static uint GetCRC32(byte[] pBuf, uint initial = 0xFFFFFFFF) + { + uint c = initial; + int i, n = pBuf.Length; + for (i = 0; i < n; i++) + { + byte index = (byte)((c & 0xFF) ^ pBuf[i]); + c = crctab[index] ^ ((c >> 8) & 0xFFFFFF); + } + return ~c; + } + } + + //Used in New Leaf + public static class NL_CRC32 + { + public static uint[] NL_CRC_Table = { + 0x00000000, 0xF26B8303, 0xE13B70F7, 0x1350F3F4, 0xC79A971F, + 0x35F1141C, 0x26A1E7E8, 0xD4CA64EB, 0x8AD958CF, 0x78B2DBCC, + 0x6BE22838, 0x9989AB3B, 0x4D43CFD0, 0xBF284CD3, 0xAC78BF27, + 0x5E133C24, 0x105EC76F, 0xE235446C, 0xF165B798, 0x30E349B, + 0xD7C45070, 0x25AFD373, 0x36FF2087, 0xC494A384, 0x9A879FA0, + 0x68EC1CA3, 0x7BBCEF57, 0x89D76C54, 0x5D1D08BF, 0xAF768BBC, + 0xBC267848, 0x4E4DFB4B, 0x20BD8EDE, 0xD2D60DDD, 0xC186FE29, + 0x33ED7D2A, 0xE72719C1, 0x154C9AC2, 0x061C6936, 0xF477EA35, + 0xAA64D611, 0x580F5512, 0x4B5FA6E6, 0xB93425E5, 0x6DFE410E, + 0x9F95C20D, 0x8CC531F9, 0x7EAEB2FA, 0x30E349B1, 0xC288CAB2, + 0xD1D83946, 0x23B3BA45, 0xF779DEAE, 0x05125DAD, 0x1642AE59, + 0xE4292D5A, 0xBA3A117E, 0x4851927D, 0x5B016189, 0xA96AE28A, + 0x7DA08661, 0x8FCB0562, 0x9C9BF696, 0x6EF07595, 0x417B1DBC, + 0xB3109EBF, 0xA0406D4B, 0x522BEE48, 0x86E18AA3, 0x748A09A0, + 0x67DAFA54, 0x95B17957, 0xCBA24573, 0x39C9C670, 0x2A993584, + 0xD8F2B687, 0x0C38D26C, 0xFE53516F, 0xED03A29B, 0x1F682198, + 0x5125DAD3, 0xA34E59D0, 0xB01EAA24, 0x42752927, 0x96BF4DCC, + 0x64D4CECF, 0x77843D3B, 0x85EFBE38, 0xDBFC821C, 0x2997011F, + 0x3AC7F2EB, 0xC8AC71E8, 0x1C661503, 0xEE0D9600, 0xFD5D65F4, + 0x0F36E6F7, 0x61C69362, 0x93AD1061, 0x80FDE395, 0x72966096, + 0xA65C047D, 0x5437877E, 0x4767748A, 0xB50CF789, 0xEB1FCBAD, + 0x197448AE, 0x0A24BB5A, 0xF84F3859, 0x2C855CB2, 0xDEEEDFB1, + 0xCDBE2C45, 0x3FD5AF46, 0x7198540D, 0x83F3D70E, 0x90A324FA, + 0x62C8A7F9, 0xB602C312, 0x44694011, 0x5739B3E5, 0xA55230E6, + 0xFB410CC2, 0x092A8FC1, 0x1A7A7C35, 0xE811FF36, 0x3CDB9BDD, + 0xCEB018DE, 0xDDE0EB2A, 0x2F8B6829, 0x82F63B78, 0x709DB87B, + 0x63CD4B8F, 0x91A6C88C, 0x456CAC67, 0xB7072F64, 0xA457DC90, + 0x563C5F93, 0x082F63B7, 0xFA44E0B4, 0xE9141340, 0x1B7F9043, + 0xCFB5F4A8, 0x3DDE77AB, 0x2E8E845F, 0xDCE5075C, 0x92A8FC17, + 0x60C37F14, 0x73938CE0, 0x81F80FE3, 0x55326B08, 0xA759E80B, + 0xB4091BFF, 0x466298FC, 0x1871A4D8, 0xEA1A27DB, 0xF94AD42F, + 0x0B21572C, 0xDFEB33C7, 0x2D80B0C4, 0x3ED04330, 0xCCBBC033, + 0xA24BB5A6, 0x502036A5, 0x4370C551, 0xB11B4652, 0x65D122B9, + 0x97BAA1BA, 0x84EA524E, 0x7681D14D, 0x2892ED69, 0xDAF96E6A, + 0xC9A99D9E, 0x3BC21E9D, 0xEF087A76, 0x1D63F975, 0x0E330A81, + 0xFC588982, 0xB21572C9, 0x407EF1CA, 0x532E023E, 0xA145813D, + 0x758FE5D6, 0x87E466D5, 0x94B49521, 0x66DF1622, 0x38CC2A06, + 0xCAA7A905, 0xD9F75AF1, 0x2B9CD9F2, 0xFF56BD19, 0x0D3D3E1A, + 0x1E6DCDEE, 0xEC064EED, 0xC38D26C4, 0x31E6A5C7, 0x22B65633, + 0xD0DDD530, 0x0417B1DB, 0xF67C32D8, 0xE52CC12C, 0x1747422F, + 0x49547E0B, 0xBB3FFD08, 0xA86F0EFC, 0x5A048DFF, 0x8ECEE914, + 0x7CA56A17, 0x6FF599E3, 0x9D9E1AE0, 0xD3D3E1AB, 0x21B862A8, + 0x32E8915C, 0xC083125F, 0x144976B4, 0xE622F5B7, 0xF5720643, + 0x07198540, 0x590AB964, 0xAB613A67, 0xB831C993, 0x4A5A4A90, + 0x9E902E7B, 0x6CFBAD78, 0x7FAB5E8C, 0x8DC0DD8F, 0xE330A81A, + 0x115B2B19, 0x020BD8ED, 0xF0605BEE, 0x24AA3F05, 0xD6C1BC06, + 0xC5914FF2, 0x37FACCF1, 0x69E9F0D5, 0x9B8273D6, 0x88D28022, + 0x7AB90321, 0xAE7367CA, 0x5C18E4C9, 0x4F48173D, 0xBD23943E, + 0xF36E6F75, 0x0105EC76, 0x12551F82, 0xE03E9C81, 0x34F4F86A, + 0xC69F7B69, 0xD5CF889D, 0x27A40B9E, 0x79B737BA, 0x8BDCB4B9, + 0x988C474D, 0x6AE7C44E, 0xBE2DA0A5, 0x4C4623A6, 0x5F16D052, + 0xAD7D5351 + }; + + public static uint Calculate_CRC32(byte[] data) + { + int size = data.Length; + uint crc = 0xFFFFFFFF; + int p = 0; + while (size-- != 0) + crc = NL_CRC_Table[(crc ^ data[p++]) & 0xFF] ^ (crc >> 8); + + return ~crc; + } + + public static uint Get_CRC32(byte[] data, int offset, int length) + { + return Calculate_CRC32(data.Skip(offset).Take(length).ToArray()); + } + + public static bool Verify_CRC32(byte[] data, int offset, int length) + { + return Get_CRC32(data, offset + 4, length - 4) == BitConverter.ToUInt32(data, offset); + } + } +} diff --git a/Classes/DataConverter.cs b/Classes/DataConverter.cs new file mode 100644 index 0000000..bd2f7b0 --- /dev/null +++ b/Classes/DataConverter.cs @@ -0,0 +1,173 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using System.IO; +using System.Collections; +using System.Runtime.InteropServices; + +namespace ACSE +{ + public static class DataConverter + { + private static byte ConvertByte(BitArray b) + { + byte value = 0; + for (byte i = 0; i < b.Count; i++) + if (b[i]) + value |= (byte)(1 << i); + return value; + } + + public static Dictionary typeMap = new Dictionary + { + {typeof(byte[]), new Func + (b => { + return ConvertByte(new BitArray(b)); + }) + }, + {typeof(BitArray), new Func + (b => { + return ConvertByte(b); + }) + } + }; + + public static void WriteByte(int offset, byte data) + { + //MainForm.SaveBuffer[offset] = data; + } + + public static void WriteByteArray(int offset, byte[] data, bool reverse = true) + { + if (reverse) + Array.Reverse(data); + //data.CopyTo(MainForm.SaveBuffer, offset); + } + + public static void Write(int offset, object data, bool reverse = true) + { + Type type = data.GetType(); + if (type.IsArray && typeof(byte[]) != type) + { + object[] arr = ((Array)data).Cast().ToArray(); + int objSize = Marshal.SizeOf(arr[0]); + Type t = type.GetElementType(); + for (int i = 0; i < arr.Length; i++) + WriteByteArray(offset + i * objSize, + (byte[])typeof(BitConverter).GetMethod("GetBytes", new Type[] { type.GetElementType() }).Invoke(null, new object[] { arr[i] }), + reverse); + } + else if (type.IsArray && typeof(byte[]) == type) + WriteByteArray(offset, (byte[])data, reverse); + else if (typeof(byte) == type) + WriteByte(offset, (byte)data); + else + { + var convertedData = Convert.ChangeType(data, type); + WriteByteArray(offset, (byte[])typeof(BitConverter) + .GetMethod("GetBytes", new Type[] { convertedData.GetType() }) + .Invoke(null, new object[] { convertedData }), reverse); + } + } + + public static byte ReadByte(int offset) + { + return 0; //MainForm.SaveBuffer[offset]; + } + + public static byte[] ReadData(int offset, int size) + { + byte[] data = new byte[size]; + //Buffer.BlockCopy(MainForm.SaveBuffer, offset, data, 0, size); + Array.Reverse(data); + return data; + } + + public static byte[] ReadDataRaw(int offset, int size) + { + byte[] data = new byte[size]; + //Buffer.BlockCopy(MainForm.SaveBuffer, offset, data, 0, size); + return data; + } + + public static ushort ReadUShort(int offset) + { + return BitConverter.ToUInt16(ReadData(offset, 2), 0); + } + + public static ushort[] ReadUShortArray(int offset, int numUshorts) + { + ushort[] ushortArray = new ushort[numUshorts]; + for (int i = 0; i < numUshorts; i++) + ushortArray[i] = ReadUShort(offset + i * 2); + return ushortArray; + } + + public static uint ReadUInt(int offset) + { + return BitConverter.ToUInt32(ReadData(offset, 4), 0); + } + + public static uint[] ReadUIntArray(int offset, int numInts) + { + uint[] uintArray = new uint[numInts]; + for (int i = 0; i < numInts; i++) + uintArray[i] = ReadUInt(offset + i * 4); + return uintArray; + } + + public static ACString ReadString(int offset, int maxSize) + { + byte[] data = new byte[maxSize]; + //Buffer.BlockCopy(MainForm.SaveBuffer, offset, data, 0, maxSize); + return new ACString(data); + } + + public static void WriteString(int offset, string str, int maxSize) + { + byte[] strBytes = new byte[maxSize]; + byte[] ACStringBytes = ACString.GetBytes(str, maxSize); + if (ACStringBytes.Length <= maxSize) + { + ACStringBytes.CopyTo(strBytes, 0); + if (str.Length < maxSize) + for (int i = (str.Length); i <= maxSize - 1; i++) + strBytes[i] = 0x20; + //strBytes.CopyTo(MainForm.SaveBuffer, offset); + } + } + + public static byte[] ToBits(byte[] Byte_Buffer, bool Reverse = false) + { + byte[] Bits = new byte[8 * Byte_Buffer.Length]; + for (int i = 0; i < Byte_Buffer.Length; i++) + { + BitArray Bit_Array = new BitArray(new byte[] { Byte_Buffer[i] }); + for (int x = 0; x < Bit_Array.Length; x++) + Bits[i * 8 + (Reverse ? 7 - x : x)] = Convert.ToByte(Bit_Array[x]); + } + return Bits; + } + + public static byte ToBit(byte Bit_Byte, int Bit_Index, bool Reverse = false) + { + return (byte)((Reverse ? Bit_Byte >> (7 - Bit_Index) : Bit_Byte >> Bit_Index) & 1); + } + + public static void SetBit(ref byte Bit_Byte, int Bit_Index, bool Set, bool Reverse = false) + { + int Mask = 1 << (Reverse ? 7 - Bit_Index : Bit_Index); + if (Set) + Bit_Byte = Bit_Byte |= (byte)Mask; + else + Bit_Byte = Bit_Byte &= (byte)~Mask; + } + + public static byte ToByte(object Variant) + { + return (byte)typeMap[Variant.GetType()].DynamicInvoke(Variant); + } + } +} diff --git a/Classes/DateUtil.cs b/Classes/DateUtil.cs new file mode 100644 index 0000000..ed6c8b2 --- /dev/null +++ b/Classes/DateUtil.cs @@ -0,0 +1,90 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +namespace ACSE +{ + public static class DateUtil + { + //Might use for something + public static uint Day_String_to_Number(string day) + { + if (Enum.IsDefined(typeof(DayOfWeek), day)) + return Convert.ToUInt32((DayOfWeek)Enum.Parse(typeof(DayOfWeek), day, true)); + return 0; //Guess we're going Sunday + } + } + + public class ACDate + { + public uint Second = 0; + public uint Minute = 0; + public uint Hour = 0; + public uint Day = 0; + public uint Day_of_Week = 0; + public uint Month = 0; + public uint Year = 0; + public string Date_Time_String = ""; + public bool Is_PM = false; + + public ACDate(byte[] dateData, bool reversed = false) + { + if (dateData.Length == 0x8) + { + Second = dateData[0]; + Minute = dateData[1]; + Hour = dateData[2]; + Day = dateData[3]; + Day_of_Week = dateData[4]; + Month = dateData[5]; + Year = BitConverter.ToUInt16(new byte[] { dateData[7], dateData[6] }, 0); + } + else if (dateData.Length == 0x4) + { + Year = BitConverter.ToUInt16(new byte[] { dateData[reversed ? 3 : 1], dateData[reversed ? 2 : 0] }, 0); + Month = dateData[reversed ? 1 : 2]; + Day = dateData[reversed ? 0 : 3]; + } + + Is_PM = Hour >= 12; + Date_Time_String = string.Format("{0}:{1}:{2} {3}, {4}/{5}/{6}", (Hour % 12) == 0 ? 12 : Hour % 12, + Minute.ToString("D2"), Second.ToString("D2"), Is_PM ? "PM" : "AM", Month, Day, Year); //Default date/time string + } + + public string Format(string formatString) //Need to redo this if there is a more efficient/cleaner way + { + formatString = formatString.Replace("(s)", Second.ToString("D2")); + formatString = formatString.Replace("(m)", Minute.ToString("D2")); + formatString = formatString.Replace("(h)", (Hour % 12) == 0 ? "12" : (Hour % 12).ToString()); + formatString = formatString.Replace("(H)", Hour.ToString()); + formatString = formatString.Replace("(d)", Day.ToString()); + formatString = formatString.Replace("(D)", Day.ToString("D2")); + formatString = formatString.Replace("(w)", Day_of_Week.ToString()); + formatString = formatString.Replace("(W)", Enum.GetName(typeof(DayOfWeek), Day_of_Week)); + formatString = formatString.Replace("(m)", Month.ToString()); + formatString = formatString.Replace("(M)", Month.ToString("D2")); + formatString = formatString.Replace("(y)", Year.ToString()); + formatString = formatString.Replace("(Y)", Year.ToString().Substring(2, 2)); + formatString = formatString.Replace("(a)", Is_PM ? "PM" : "AM"); + formatString = formatString.Replace("(A)", Is_PM ? "P.M." : "A.M."); + return formatString; + } + + public byte[] ToBytes() + { + return new byte[8] + { + (byte)Second, + (byte)Minute, + (byte)Hour, + (byte)Day, + (byte)Day_of_Week, + (byte)Month, + (byte)((Year & 0xFF00) >> 8), + (byte)(Year & 0x00FF) + }; + } + } + +} diff --git a/Classes/DebugManager.cs b/Classes/DebugManager.cs new file mode 100644 index 0000000..9c1e92b --- /dev/null +++ b/Classes/DebugManager.cs @@ -0,0 +1,60 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.IO; + +namespace ACSE +{ + public enum DebugLevel + { + None, + Error, + Info, + Debug + } + + public class DebugManager + { + private static string Log_File_Name = "ACSE_Log"; + private FileStream Log_File; + private StreamWriter Log_Writer; + public bool Enabled = false; + + public DebugManager() + { + if (Properties.Settings.Default.DebugLevel > 0) + { + Log_File = new FileStream(Get_Log_File_Path(), FileMode.OpenOrCreate); + Log_Writer = new StreamWriter(Log_File); + Log_Writer.BaseStream.Seek(0, SeekOrigin.End); + Enabled = true; + WriteLine("========== Debug Log Initiated =========="); + } + else + { + Enabled = false; + } + } + + public bool Log_File_Exists() + { + return File.Exists(Get_Log_File_Path()); + } + + public string Get_Log_File_Path() + { + return NewMainForm.Assembly_Location + string.Format("\\{0}.txt", Log_File_Name); + } + + public void WriteLine(string Contents, DebugLevel Level = DebugLevel.Info) + { + if (Log_Writer != null && Level <= Properties.Settings.Default.DebugLevel) + { + Log_Writer.WriteLine(string.Format("[{0}] - ({1}) - {2} => {3}", Level, NewMainForm.Save_File != null + ? NewMainForm.Save_File.Save_Type.ToString().Replace("_", " ") : "No Save", DateTime.Now, Contents)); + Log_Writer.Flush(); + } + } + } +} diff --git a/Classes/HouseData.cs b/Classes/HouseData.cs new file mode 100644 index 0000000..ef454bb --- /dev/null +++ b/Classes/HouseData.cs @@ -0,0 +1,315 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using System.Windows.Forms; + +namespace ACSE +{ + public struct House_Offsets + { + public int Room_Start; + public int Room_Size; + public int Layer_Size; + public int Layer_Count; + public int House_Upgrade_Size; + public int Owning_Player_ID; + public int Owning_Player_Name; + public int Town_ID; + public int Town_Name; + public int Design; + public int Design_Size; + public int Bed; //CF Exclusive + public int Roof_Color; + public int Customization_Start; //NL Exclusive + public int Mailbox; + public int Mail_Size; + public int Mail_Count; + public int Gyroid_Items; //AC Exclusive + public int Gryoid_Message; //AC Exclusive + } + + public struct House_Data + { + public Room[] Rooms; + public byte House_Upgrade_Size; + public ushort Owning_Player_ID; + public string Owning_Player_Name; + public ushort Town_ID; + public string Town_Name; + public Pattern Design; + public Item Bed; + public byte Roof_Color; + public Item[] Customizations; + public Mail[] Mailbox; + public Gyroid_Item[] Gyroid_Items; + public string Gyroid_Message; + } + + public class NewHouse + { + public int Index; + public int Offset; + public House_Data Data; + } + + class HouseData + { + public static House_Offsets City_Folk_Offsets = new House_Offsets + { + Room_Start = 0x8AC, + Room_Size = 0x458, + Layer_Size = 0x200, //16 * 16 DWORDs + Layer_Count = 2, + House_Upgrade_Size = 0x15B4, //Also at 0x15B5 + + }; + + public static House_Offsets New_Leaf_Offsets = new House_Offsets //HouseData is duplicated starting at 0x9 (0x0 - 0x8) + { + House_Upgrade_Size = 0, + Customization_Start = 1, + //Style = 1, + //DoorShape = 2, + //Walls = 3, + //Roof = 4, + //Door = 5, + //Fence = 6, + //Pavement = 7, + //Mailbox = 8, + Room_Start = 0x76, + Room_Size = 0x302, + }; + + /* + * New Discovery (AC): + * Houses have four levels in them. These are layers you can store items on top of each other. + * This is how dressers work in the game. Each layer is 0x228 bytes away from the beginning of the previous one. + * So, a dresser with three items looks like this: + * Fourth Layer: Item 3 + * Third Layer: Item 2 + * Second Layer: Item 1 + * Main Floor: Dresser + * + * This means that it's unnecessary to add "storage" to the inventory editor. + */ + public static ushort[] House_Identifiers = new ushort[10] + { + 0x0480, 0x2480, 0x4880, 0x24A0, 0x4890, 0x48A0, 0x6C90, 0x6C80, 0x7000, 0x0000 + //StarterHouse, First Upgrade, Expanded Main Room (No Basement), First Upgrade + Basement, Expanded Room + Basement (From Basement), + //Expanded Room + Basement (From Expanded Room), 2nd Floor (From Expanded Room), 2nd Floor (From Basement), Statue (From Basement) + }; + + //Rewrote all methods here to be significantly shorter. I originally wrote them when I had just started in C#. + + public static int ReadHouseSize(ushort[] houseBuffer, bool includesPadding = true) + { + int x; + for (x = (includesPadding ? 0x11 : 0x0); x < houseBuffer.Length; x++) + if (houseBuffer[x] == 0xFFFE) + break; + return (x - (includesPadding ? 0x11 : 0x0)); + } + + public static Furniture[] ReadHouseData(ushort[] houseBuffer, int size = 0, bool includesPadding = true) + { + if (size == 0) + size = ReadHouseSize(houseBuffer, includesPadding); + Furniture[] Furniture_Array = new Furniture[size * size]; + + for (int y = 0; y < size; y++) + for (int x = 0; x < size; x++) + Furniture_Array[y * size + x] = new Furniture(houseBuffer[(includesPadding ? 0x11 : 0x0) + 0x10 * y + x]); + + return Furniture_Array; + } + + public static void UpdateHouseData(Furniture[] houseItems, ushort[] houseBuffer, int size, bool includesPadding = true) + { + for (int y = 0; y < size; y++) + for (int x = 0; x < size; x++) + houseBuffer[(includesPadding ? 0x11 : 0x0) + 0x10 * y + x] = houseItems[y * size + x].ItemID; + } + + } + + //Struct Size: 0x26B0 + public class House + { + public int Offset; + // + public string Owning_Player_Name; + public string Town_Name; + public uint Player_ID; + public ACDate Last_Entry_Date; //Last day the house was entered + public ACDate Last_Upgrade_Date; //Not sure if this is accurate (Also is reversed) + public ushort Garbage; //Not really sure what this is (it could also be two bytes) + public byte House_Number; //Appears again two bytes away, with 0xFF following (not always FF following..) + public Room[] Rooms = new Room[3]; + public Mail[] Mailbox = new Mail[10]; + public Gyroid_Item[] Gyroid_Storage = new Gyroid_Item[4]; + public ACString Gyroid_Message; + public byte Cockroach_Count; + + public House(int offset) + { + Offset = offset; + Owning_Player_Name = DataConverter.ReadString(offset, 8).Trim(); + Town_Name = DataConverter.ReadString(offset + 8, 8).Trim(); + Player_ID = DataConverter.ReadUInt(offset + 0x10); + Last_Entry_Date = new ACDate(DataConverter.ReadDataRaw(offset + 0x1C, 4)); + Last_Upgrade_Date = new ACDate(DataConverter.ReadDataRaw(offset + 0x26, 4), true); + //Garbage here + House_Number = (byte)((offset - 0x9CE8) / 0x26B0); + for (int i = 0; i < 3; i++) + Rooms[i] = new Room(DataConverter.ReadUShortArray(offset + 0x38 + i * 0x8A8, 0x454), i); + for (int i = 0; i < 10; i++) + Mailbox[i] = new Mail(offset + 0x1A30 + i * 0x12A); + for (int i = 0; i < 4; i++) + { + int local_Offset = offset + 0x25D4 + i * 0x8; + Gyroid_Storage[i] = new Gyroid_Item(DataConverter.ReadUShort(local_Offset), DataConverter.ReadUInt(local_Offset + 4), DataConverter.ReadByte(local_Offset + 3)); + } + + Gyroid_Message = DataConverter.ReadString(offset + 0x25F4, 0x80); + Cockroach_Count = DataConverter.ReadByte(offset + 0x2648); + //MessageBox.Show(Gyroid_Message.Clean()); + } + } + + //Struct Size: 0x8A8 + public class Room + { + public Layer[] Layers = new Layer[4]; + public Item Carpet; + public Item Wallpaper; + public byte Unknown_1; + public byte Unknown_2; + public int Room_Size; + + public Room(ushort[] Room_Buffer, int Floor) + { + bool Includes_Wall = Room_Buffer[1] == 0xFFFE; + int Data_Start_Offset = Includes_Wall ? 16 : 1; //Data with wall looks like this: 0xFFFE, 0xFFFE, 0xFFFE, 0xFFFE, ..., 0xFFFE, 0xITEM_ID + Room_Size = HouseData.ReadHouseSize(Room_Buffer, Includes_Wall); + for (int i = 0; i < 4; i++) //4 layers per room + { + ushort[] Layer_Buffer = new ushort[0x114]; + Buffer.BlockCopy(Room_Buffer, i * 0x228, Layer_Buffer, 0, 0x228); + Layers[i] = new Layer(Layer_Buffer, Room_Size, Floor, i, true); + } + Carpet = new Item((ushort)((0x26 << 8) + (Room_Buffer[0x450] & 0xFF00) >> 8)); + Wallpaper = new Item((ushort)((0x27 << 8) + Room_Buffer[0x450] & 0x00FF)); + Unknown_1 = (byte)((Room_Buffer[0x451] & 0xFF00) >> 4); + Unknown_2 = (byte)(Room_Buffer[0x451] & 0x00FF); + } + } + + //Struct Size: 0x228 + public class Layer + { + public Furniture[] Furniture; + public ushort[] Raw_Data; + public bool Has_Wall; + public int Size; + public string Name; + + public Layer(ushort[] Layer_Buffer, int Layer_Size, int Floor, int Layer, bool Includes_Wall = false) + { + Name = (Floor == 0 ? "First Floor" : (Floor == 1 ? "Second Floor" : "Basement")) + " Layer #" + Layer; + Size = Layer_Size; + Has_Wall = Includes_Wall; + Raw_Data = Layer_Buffer; //Remove this to use Furniture in the future + Furniture = new Furniture[Size * Size]; + for (int y = 0; y < Size; y++) + for (int x = 0; x < Size; x++) + Furniture[y * Size + x] = new Furniture(Layer_Buffer[(Includes_Wall ? 0x11 : 0) + y * 0x10 + x]); + } + + public ushort[] Get_Data(Furniture[] Updated_Furniture) + { + if (Updated_Furniture.Length == Furniture.Length) + for (int y = 0; y < Size; y++) + for (int x = 0; x < Size; x++) + Raw_Data[(Has_Wall ? 0x11 : 0) + y * 0x10 + x] = Updated_Furniture[y * Size + x].ItemID; + else + MessageBox.Show(string.Format("{0}: New Furniture Array length ({1}) does not match original length ({2})!", Name, Updated_Furniture.Length, Furniture.Length)); + Furniture = Updated_Furniture; + return Raw_Data; + } + } + + //Struct Size: 0x12A (Villager Stored Mail Size: 0x100) + public class Mail + { + public int Offset; + public bool Player_Mail; + public string Reciepiant_Name; + public string Reciepiant_Town_Name; + public uint Reciepiant_ID; + public string Sender_Name; + public string Sender_Town_Name; + public uint Sender_ID; + public byte Event_Flag; //Not sure about this + public byte Unknown_1; //Never seen it be anything other than 0 + public Item Present; + public byte Read; + public byte Unknown_2; //Letter_Type/Event_ID? (Could have something to do with name positioning, since it's not in the message) + public byte Sender_Type; //Not 100% sure (0 = Player, 2 = Tom Nook, 6 = HRA, A = Post Office) + public Item Stationary_Type; + public ACString Message_Data; + public string Message; + + public Mail(int offset, bool Player_Mail = false) + { + this.Player_Mail = Player_Mail; + Offset = Player_Mail ? offset : offset - 0x2A; + if (Player_Mail) + { + Reciepiant_Name = DataConverter.ReadString(Offset, 8).Trim(); + Reciepiant_Town_Name = DataConverter.ReadString(Offset + 8, 8).Trim(); + Reciepiant_ID = DataConverter.ReadUInt(Offset + 0x10); + Sender_Name = DataConverter.ReadString(Offset + 0x16, 8).Trim(); + Sender_Town_Name = DataConverter.ReadString(Offset + 0x1E, 8).Trim(); + Sender_ID = DataConverter.ReadUInt(Offset + 0x26); + } + Event_Flag = DataConverter.ReadByte(Offset + 0x2A); + Unknown_1 = DataConverter.ReadByte(Offset + 0x2B); + Present = new Item(DataConverter.ReadUShort(Offset + 0x2C)); + Read = DataConverter.ReadByte(Offset + 0x2E); + Unknown_2 = DataConverter.ReadByte(Offset + 0x2F); + Sender_Type = DataConverter.ReadByte(Offset + 0x30); + Stationary_Type = new Item((ushort)((0x20 << 8) + DataConverter.ReadByte(Offset + 0x31))); + Message_Data = DataConverter.ReadString(Offset + 0x32, 0xF8); + Message = Message_Data.Clean(); + } + + public string GetMessage() + { + int idx = Message.IndexOf(","); + if (idx > -1) + return string.Format("{0}{1},\n\n{2}", idx > 0 ? Message.Substring(0, idx - 1) : "", Reciepiant_Name, Message.Substring(idx + 1)); + else + return string.Format("{0}{1}{2}", Message.IndexOf(" ") > 0 ? Message.Substring(0, Message.IndexOf(" ") + 1) : "", Reciepiant_Name + "\n", + Message.IndexOf(" ") > 0 ? Message.Substring(Message.IndexOf(" ")) : Message); + } + } + + //Struct Size: 0xC8 + public class Messageboard_Post + { + public ACString Post; + public string Post_String; + public ACDate Post_Date; + + public Messageboard_Post(int offset) + { + Post = DataConverter.ReadString(offset, 0xC0); + Post_String = Post.Clean(); + Post_Date = new ACDate(DataConverter.ReadDataRaw(offset + 0xC0, 8)); + //MessageBox.Show(string.Format("{0}\n\nPosted at:\n{1}", Post_String, Post_Date.Date_Time_String)); + } + } +} diff --git a/Classes/ImageGeneration.cs b/Classes/ImageGeneration.cs new file mode 100644 index 0000000..34cbbdd --- /dev/null +++ b/Classes/ImageGeneration.cs @@ -0,0 +1,283 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.IO; +using System.Drawing; +using System.Drawing.Drawing2D; +using System.Resources; +using System.Drawing.Imaging; +using System.Windows.Forms; +using System.Runtime.InteropServices; + +namespace ACSE +{ + public static class ImageGeneration + { + //From: http://stackoverflow.com/questions/7350679/convert-a-bitmap-into-a-byte-array + public static byte[] BitmapToByteArray(Bitmap bitmap) + { + + BitmapData bmpdata = null; + + try + { + bmpdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat); + int numbytes = bmpdata.Stride * bitmap.Height; + byte[] bytedata = new byte[numbytes]; + IntPtr ptr = bmpdata.Scan0; + + Marshal.Copy(ptr, bytedata, 0, numbytes); + + return bytedata; + } + finally + { + if (bmpdata != null) + bitmap.UnlockBits(bmpdata); + } + + } + + public static Bitmap Draw_Grid(Bitmap Map, int Item_Size, uint Grid_Color = 0x41444444, int Grid_Pixel_Size = 1) + { + Graphics Bitmap_Graphics = Graphics.FromImage(Map); + Bitmap_Graphics.SmoothingMode = SmoothingMode.AntiAlias; + Bitmap_Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; + Bitmap_Graphics.PixelOffsetMode = PixelOffsetMode.HighQuality; + int Num_Lines_X = Map.Width / Item_Size, Num_Lines_Y = Map.Height / Item_Size; + Pen Grid_Pen = new Pen(new SolidBrush(Color.FromArgb((int)Grid_Color))); + Grid_Pen.Width = Grid_Pixel_Size; + for (int Y = 1; Y < Num_Lines_Y; Y++) + Bitmap_Graphics.DrawLine(Grid_Pen, 0, Y * Item_Size - 1, Map.Width, Y * Item_Size - 1); + for (int X = 1; X < Num_Lines_X; X++) + Bitmap_Graphics.DrawLine(Grid_Pen, X * Item_Size - 1, 0, X * Item_Size - 1, Map.Height); + Bitmap_Graphics.Flush(); + Bitmap_Graphics.Dispose(); + return Map; + } + + public static Bitmap Draw_Acre_Highlight() + { + Bitmap Acre_Highlight = new Bitmap(64, 64); + Graphics Bitmap_Graphics = Graphics.FromImage(Acre_Highlight); + Pen Border_Color = new Pen(Color.FromArgb(0x80, Color.Gold)); + Border_Color.Width = 8; + Bitmap_Graphics.DrawRectangle(Border_Color, new Rectangle(0, 0, 64, 64)); + Bitmap_Graphics.FillRectangle(new SolidBrush(Color.FromArgb(0x80, Color.Yellow)), new Rectangle(4, 4, 56, 56)); + Bitmap_Graphics.Flush(); + Bitmap_Graphics.Dispose(); + return Acre_Highlight; + } + + public static Bitmap Draw_Building(Bitmap Acre_Map, Building Building_to_Draw, bool Use_Text = false) + { + RectangleF RectF = new RectangleF(Building_to_Draw.X_Pos * 8, Building_to_Draw.Y_Pos * 8, 8, 8); + Graphics Bitmap_Graphics = Graphics.FromImage(Acre_Map); + Bitmap_Graphics.SmoothingMode = SmoothingMode.AntiAlias; + Bitmap_Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; + Bitmap_Graphics.PixelOffsetMode = PixelOffsetMode.HighQuality; + if (Use_Text) + { + Bitmap_Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit; + Bitmap_Graphics.DrawString("B", new Font("Tahoma", 8), Brushes.White, RectF); + } + else + Bitmap_Graphics.DrawImage(Properties.Resources.Building, Building_to_Draw.X_Pos * 8, Building_to_Draw.Y_Pos * 8, 8, 8); + Bitmap_Graphics.Flush(); + return Acre_Map; + } + + public static Bitmap Draw_Buildings(Bitmap Acre_Map, Building[] Building_List, int Acre) + { + if (Building_List == null) + return Acre_Map; + foreach (Building B in Building_List) + { + if (B.Exists && B.Acre_Index == Acre) + { + Draw_Building(Acre_Map, B); + } + } + return Acre_Map; + } + + public static Bitmap Draw_Inner_House_Extents(Bitmap Furniture_Map, int Floor_Size = 8) + { + using (Graphics Bitmap_Graphics = Graphics.FromImage(Furniture_Map)) + { + int Corner = (16 - Floor_Size) / 2; + using (Pen Border_Pen = new Pen(Color.Gray, 2)) + { + Border_Pen.Alignment = PenAlignment.Inset; + Bitmap_Graphics.DrawRectangle(Border_Pen, new Rectangle(Corner, Corner, Floor_Size * 16, Floor_Size * 16)); + } + } + return Furniture_Map; + } + + public static Bitmap Draw_Furniture_Arrows(Bitmap Furniture_Map, Furniture[] Furniture, int Columns = 16) + { + Graphics Bitmap_Graphics = Graphics.FromImage(Furniture_Map); + Bitmap_Graphics.SmoothingMode = SmoothingMode.AntiAlias; + Bitmap_Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; + Bitmap_Graphics.PixelOffsetMode = PixelOffsetMode.HighQuality; + for (int i = 0; i < Furniture.Length; i++) + { + if (Furniture[i].Name != "Empty") + { + Image Arrow = Properties.Resources.Arrow; + if (Furniture[i].Rotation > 0) + { + switch(Furniture[i].Rotation) + { + case 90: + Arrow.RotateFlip(RotateFlipType.Rotate90FlipNone); + break; + case 180: + Arrow.RotateFlip(RotateFlipType.Rotate180FlipNone); + break; + case 270: + Arrow.RotateFlip(RotateFlipType.Rotate270FlipNone); + break; + } + } + Bitmap_Graphics.DrawImage(Arrow, (i % Columns) * (Furniture_Map.Width / Columns), (i / Columns) * (Furniture_Map.Width / Columns)); + } + } + Bitmap_Graphics.Flush(); + Bitmap_Graphics.Dispose(); + return Furniture_Map; + } + + public static int[] Grass_Wear_Offset_Map = new int[64] //Lazy Hack + { + 0, 1, 4, 5, 16, 17, 20, 21, + 2, 3, 6, 7, 18, 19, 22, 23, + 8, 9, 12, 13, 24, 25, 28, 29, + 10, 11, 14, 15, 26, 27, 30, 31, + 32, 33, 36, 37, 48, 49, 52, 53, + 34, 35, 38, 39, 50, 51, 54, 55, + 40, 41, 44, 45, 56, 57, 60, 61, + 42, 43, 46, 47, 58, 59, 62, 63 + }; + + public static Bitmap Draw_Grass_Wear(byte[] Grass_Buffer) + { + if (NewMainForm.Save_File.Save_Type == SaveType.City_Folk) + { + Bitmap Grass_Bitmap = new Bitmap(64, 64, PixelFormat.Format32bppArgb); + Graphics Bitmap_Graphics = Graphics.FromImage(Grass_Bitmap); + int i = 0; + for (int Y2 = 0; Y2 < 4; Y2++) + for (int X2 = 0; X2 < 2; X2++) + for (int Y = 0; Y < 4; Y++) + for (int X = 0; X < 8; X++) + { + Bitmap_Graphics.FillRectangle(new SolidBrush(Color.FromArgb(Grass_Buffer[i] == 0 ? 0 : 0x60, 0, Grass_Buffer[i], 0)), (X + X2 * 8) * 4, (Y + Y2 * 4) * 4, 4, 4); + i++; + } + Bitmap_Graphics.Flush(); + Bitmap_Graphics.Dispose(); + return Grass_Bitmap; + } + else // NL/WA + { + Bitmap Grass_Bitmap = new Bitmap(7 * 64, 6 * 64, PixelFormat.Format32bppArgb); + Graphics Bitmap_Graphics = Graphics.FromImage(Grass_Bitmap); + for (int Y = 0; Y < 6 * 16; Y++) + { + for (int X = 0; X < 7 * 16; X++) + { + int Offset = 64 * ((Y / 8) * 16 + (X / 8)) + Grass_Wear_Offset_Map[(Y % 8) * 8 + (X % 8)]; + SolidBrush Brush = new SolidBrush(Color.FromArgb(Grass_Buffer[Offset] == 0 ? 0 : 0x60, 0, Grass_Buffer[Offset], 0)); + Bitmap_Graphics.FillRectangle(Brush, X * 4, Y * 4, 4, 4); + } + } + Bitmap_Graphics.Flush(); + Bitmap_Graphics.Dispose(); + return Grass_Bitmap; + } + } + + public static Bitmap Draw_NL_Grass_BG(PictureBox[] Acre_Map) + { + Bitmap BG_Bitmap = new Bitmap(64 * 7, 64 * 6); + Graphics BG_Graphics = Graphics.FromImage(BG_Bitmap); + for (int i = 0; i < Acre_Map.Length; i++) + if (Acre_Map[i].BackgroundImage != null) + BG_Graphics.DrawImage(MakeGrayscale((Bitmap)Acre_Map[i].BackgroundImage), 64 * (i % 7), 64 * (i / 7)); + BG_Graphics.Flush(); + BG_Graphics.Dispose(); + return BG_Bitmap; + } + + + //From: http://stackoverflow.com/questions/2265910/convert-an-image-to-grayscale + public static Bitmap MakeGrayscale(Bitmap original) + { + if (original == null) + return null; + Bitmap newBitmap = new Bitmap(original.Width, original.Height); + Graphics g = Graphics.FromImage(newBitmap); + + //create the grayscale ColorMatrix + ColorMatrix colorMatrix = new ColorMatrix( + new float[][] + { + new float[] {.3f, .3f, .3f, 0, 0}, + new float[] {.59f, .59f, .59f, 0, 0}, + new float[] {.11f, .11f, .11f, 0, 0}, + new float[] {0, 0, 0, 1, 0}, + new float[] {0, 0, 0, 0, 1} + }); + + ImageAttributes attributes = new ImageAttributes(); + attributes.SetColorMatrix(colorMatrix); + + g.DrawImage(original, new Rectangle(0, 0, original.Width, original.Height), + 0, 0, original.Width, original.Height, GraphicsUnit.Pixel, attributes); + g.Dispose(); + return newBitmap; + } + + public static byte[] GetTPCTrimmedBytes(byte[] TPC_Bytes) + { + byte[] Finalized_TPC_Bytes = new byte[0x1400]; + if (TPC_Bytes.Length > 0x1400) + { + MessageBox.Show("Received TPC Card file size: " + TPC_Bytes.Length.ToString("X")); + Array.Resize(ref TPC_Bytes, 0x1400); + } + for (int i = TPC_Bytes.Length - 1; i > 0; i--) + { + if (i > 0 && TPC_Bytes[i - 1] == 0xFF && TPC_Bytes[i] == 0xD9) + { + Buffer.BlockCopy(TPC_Bytes, 0, Finalized_TPC_Bytes, 0, i == 0x13FF ? i : i + 1); + break; + } + } + return Finalized_TPC_Bytes; + } + + public static Image GetTPCImage(byte[] TPC_Bytes) + { + if (TPC_Bytes.Length != 0x1400) + { + MessageBox.Show("The TPC Picture was an incorrect data size."); + return null; + } + if (TPC_Bytes[TPC_Bytes.Length - 1] == 0xD9 && TPC_Bytes[TPC_Bytes.Length - 2] == 0xFF) + return Image.FromStream(new MemoryStream(TPC_Bytes)); + for (int i = TPC_Bytes.Length - 1; i > 0; i --) + { + if (i > 0 && TPC_Bytes[i - 1] == 0xFF && TPC_Bytes[i] == 0xD9) + { + return Image.FromStream(new MemoryStream(TPC_Bytes.Take(i).ToArray())); + } + } + NewMainForm.Debug_Manager.WriteLine("Unable to find JPEG End-of-File marker. No TPC?", DebugLevel.Error); + return Properties.Resources.no_tpc; + } + } +} diff --git a/Classes/Inventory.cs b/Classes/Inventory.cs new file mode 100644 index 0000000..d3ebbe2 --- /dev/null +++ b/Classes/Inventory.cs @@ -0,0 +1,114 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using System.Drawing; +using System.Drawing.Imaging; +using System.Diagnostics; + +namespace ACSE +{ + public class Inventory + { + public Item[] Items; + + public Inventory(ushort[] inventoryData) + { + Items = new Item[inventoryData.Length]; + for(int i = 0; i < inventoryData.Length; i++) + { + Item item = new Item(inventoryData[i]); + Items[i] = item; + } + } + + public Inventory(uint[] inventoryData) + { + Items = new Item[inventoryData.Length]; + for (int i = 0; i < inventoryData.Length; i++) + { + Item item = new Item(inventoryData[i]); + Items[i] = item; + } + } + + public static Image GetItemPic(int itemsize, int itemsPerRow, Item[] items, SaveType Save_Type = SaveType.Animal_Crossing) + { + int width = itemsize * itemsPerRow, height = itemsize * items.Length / itemsPerRow; + height = height < 1 ? width : height; + byte[] bmpData = new byte[4 * ((width) * (height))]; + for (int i = 0; i < items.Length; i++) + { + int X = i % itemsPerRow; + int Y = i / itemsPerRow; + Item item = items[i] ?? new Item(0); + uint itemColor = ItemData.GetItemColor(ItemData.GetItemType(item.ItemID, Save_Type)); + + for (int x = 0; x < itemsize * itemsize; x++) + { + int dataPosition = (Y * itemsize + x % itemsize) * width * 4 + (X * itemsize + x / itemsize) * 4; + if (dataPosition >= bmpData.Length) + { + System.Windows.Forms.MessageBox.Show("Item Bitmap generation received more items than allocated space. Skipping " + (items.Length - i).ToString() + " Item(s)."); + break; + } + Buffer.BlockCopy(BitConverter.GetBytes(itemColor), 0, bmpData, dataPosition, 4); + } + } + + for (int i = 0; i < (width * height); i++) + if ((i / itemsize > 0 && i % (itemsize * itemsPerRow) > 0 && i % (itemsize) == 0) || (i / (itemsize * itemsPerRow) > 0 && (i / (itemsize * itemsPerRow)) % (itemsize) == 0)) + Buffer.BlockCopy(BitConverter.GetBytes(0x41000000), 0, bmpData, + ((i / (itemsize * itemsPerRow)) * width * 4) + ((i % (itemsize * itemsPerRow)) * 4), 4); + + Bitmap b = new Bitmap(width, height, PixelFormat.Format32bppArgb); + BitmapData bData = b.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); + System.Runtime.InteropServices.Marshal.Copy(bmpData, 0, bData.Scan0, bmpData.Length); + b.UnlockBits(bData); + return b; + } + + public static Image GetItemPic(int itemsize, Item item, SaveType Save_Type = SaveType.Animal_Crossing) + { + int width = 16; + int height = 16; + byte[] bmpData = new byte[1024]; + byte[] itemColor = item == null ? new byte[4] { 0xFF, 0xFF, 0x00, 0x00 } : BitConverter.GetBytes(ItemData.GetItemColor(ItemData.GetItemType(item.ItemID, Save_Type))); + + for (int i = 0; i < 1024; i+=4) + itemColor.CopyTo(bmpData, i); + + for (int i = 0; i < (width * height); i++) + if ((i / itemsize > 0 && i % 16 > 0 && i % 16 == 0) || (i / 16 > 0 && (i / 16) % 16 == 0)) + Buffer.BlockCopy(BitConverter.GetBytes(0x41000000), 0, bmpData, + ((i / 16) * width * 4) + ((i % 16) * 4), 4); + + Bitmap b = new Bitmap(width, height, PixelFormat.Format32bppArgb); + BitmapData bData = b.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); + System.Runtime.InteropServices.Marshal.Copy(bmpData, 0, bData.Scan0, bmpData.Length); + b.UnlockBits(bData); + return b; + } + + public ushort[] GetItemIDs() + { + ushort[] ids = new ushort[15]; + for (int i = 0; i < 15; i++) + ids[i] = Items[i].ItemID; + return ids; + } + } + + public class InventorySlot + { + public Item Item; + public int SlotID; + + public InventorySlot(Item item, int slotId) + { + Item = item; + SlotID = slotId; + } + } +} diff --git a/Classes/ItemData.cs b/Classes/ItemData.cs new file mode 100644 index 0000000..5b5c410 --- /dev/null +++ b/Classes/ItemData.cs @@ -0,0 +1,1419 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using System.Windows.Forms; +using System.Drawing; + +namespace ACSE +{ + public class ItemData + { + //TODO: Add Nook's shops, Player Houses, Island House + //Possibily add: Suspension Bridges, Boards, Villager Houses, Train Station + public static Structure[] World_Structures = new Structure[7] + { + new Structure("Post Office", 4, new ushort[16] + { + 0, 1, 1, 0, + 1, 1, 2, 1, + 1, 1, 1, 1, + 1, 1, 1, 0 + }), + new Structure("Dump", 6, new ushort[36] + { + 1, 1, 1, 1, 1, 1, + 1, 0, 0, 0, 0, 1, + 1, 0, 0, 0, 0, 1, + 1, 0, 0, 0, 0, 1, + 1, 0, 0, 0, 0, 1, + 1, 1, 0, 0, 1, 2 + }), + new Structure("Museum", 7, new ushort[42] + { + 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 2, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, + 0, 0, 0, 1, 0, 0, 0 + }), + new Structure("Tailor's Shop", 4, new ushort[16] + { + 0, 1, 1, 0, + 1, 1, 2, 1, + 1, 1, 1, 1, + 1, 1, 1, 0 + }), + new Structure("Police Station", 3, new ushort[9] + { + 1, 1, 1, + 1, 2, 1, + 1, 1, 1 + }), + new Structure("Wishing Well", 2, new ushort[8] + { + 1, 1, + 1, 1, + 2, 1, + 1, 1 + }), + new Structure("Lighthouse", 2, new ushort[4] + { + 1, 1, + 1, 2 + }) + }; + + public static string[] CF_Building_Names = new string[] + { + "Player House (A)", + "Player House (B)", + "Player House (C)", + "Player House (D)", + "Unknown #1", + "Unknown #2", + "Unknown #3", + "Unknown #4", + "Villager House #1", + "Villager House #2", + "Villager House #3", + "Villager House #4", + "Villager House #5", + "Villager House #6", + "Villager House #7", + "Villager House #8", + "Villager House #9", + "Villager House #10", + "Town Hall", + "Gate", + "Nook's Store", + "Able Sister's Store", + "Museum", + "Bulletin Board", + "New Year's Sign", + "Chip's Stand", + "Nat's Stand", + "Lighthouse", + "Windmill", + "Fountain", + "Harvest Festival Table #1", + "Harvest Festival Table #2", + "Gulliver's UFO", + "Pavé's Sign", + "Bus Stop", + "Sign", + //0x24+?? + }; + + public static Dictionary NL_Building_Names = new Dictionary + { + {0x00, "Player 1's House"}, + {0x01, "Player 2's House"}, + {0x02, "Player 3's House"}, + {0x03, "Player 4's House"}, + {0x04, "Mailbox Only (Player 1)"}, + {0x05, "Mailbox Only (Player 2)"}, + {0x06, "Mailbox Only (Player 3)"}, + {0x07, "Mailbox Only (Player 4)"}, + {0x08, "Villager 1's House"}, + {0x09, "Villager 2's House"}, + {0x0A, "Villager 3's House"}, + {0x0B, "Villager 4's House"}, + {0x0C, "Villager 5's House"}, + {0x0D, "Villager 6's House"}, + {0x0E, "Villager 7's House"}, + {0x0F, "Villager 8's House"}, + {0x10, "Villager 9's House"}, + {0x11, "Villager 10's House"}, + {0x4C, "Modern Police Station"}, + {0x4D, "Classic Police Station"}, + {0x4E, "Café"}, + {0x4F, "Reset Center"}, + {0x50, "Classic Town Hall"}, + {0x51, "Zen Town Hall"}, + {0x52, "Fairy-Tale Town Hall"}, + {0x53, "Modern Town Hall"}, + {0x54, "Classic Train Station"}, + {0x55, "Zen Train Station"}, + {0x56, "Fairy-Tale Train Station"}, + {0x57, "Modern Train Station"}, + {0x58, "Recycle Shop"}, + {0x59, "Town Plaza"}, + {0x5A, "Railroad Crossing Arms"}, + {0x5B, "Bulletin Board"}, + {0x5C, "Island Storage Bin"}, + {0x5D, "Dock"}, + {0x5E, "Katrina's Tent"}, + {0x5F, "Camper's Tent"}, + {0x60, "Redd's Tent"}, + {0x61, "Chip's Tent"}, + {0x62, "Nat's Tent"}, + {0x63, "Franklin's Table"}, + {0x64, "Pavé's Dance Stage"}, + {0x65, "Countdown Board"}, + {0x66, "Redd's Stand"}, + {0x67, "Dream World Bed"}, + {0x69, "Island Hut"}, + {0x6A, "Lloid"}, + {0x6B, "Face Cutout Standee - New Years Day"}, + {0x6C, "Face Cutout Standee - Japanese Rite"}, + {0x6D, "Face Cutout Standee - Sky Night"}, + {0x6E, "Face Cutout Standee - Groundhog Day"}, + {0x6F, "Face Cutout Standee - Bean Throwing Festival (Setsubun)"}, + {0x70, "Face Cutout Standee - Japanese Wedding"}, + {0x71, "Face Cutout Standee - Shamrock Day"}, + {0x72, "Face Cutout Standee - Garden Kids"}, + {0x73, "Face Cutout Standee - Nature Day"}, + {0x74, "Face Cutout Standee - Carp Banner"}, + {0x75, "Face Cutout Standee - Japanese School"}, + {0x76, "Face Cutout Standee - Summer Solstice"}, + {0x77, "Face Cutout Standee - Starcrossed Day (Tanabata)"}, + {0x78, "Face Cutout Standee - Obon"}, + {0x79, "Face Cutout Standee - Labor Day"}, + {0x7A, "Face Cutout Standee - Tsukimi"}, + {0x7B, "Face Cutout Standee - Autumn Moon"}, + {0x7C, "Face Cutout Standee - Explorer's Day"}, + {0x7D, "Face Cutout Standee - Toy Day"}, + {0x7E, "Face Cutout Standee - Winter Solstice"}, + {0x8C, "Main Street Lamp"}, + {0x8D, "Main Street Bench (Vertical)"}, + {0x8E, "Cobblestone Bridge (N-S)"}, + {0x8F, "Cobblestone Bridge (SW-NE)"}, + {0x90, "Cobblestone Bridge (NW-SE)"}, + {0x91, "Cobblestone Bridge (W-E)"}, + {0x92, "Suspension Bridge (N-S)"}, + {0x93, "Suspension Bridge (SW-NE)"}, + {0x94, "Suspension Bridge (NW-SE)"}, + {0x95, "Suspension Bridge (W-E)"}, + {0x96, "Brick Bridge (N-S)"}, + {0x97, "Brick Bridge (SW-NE)"}, + {0x98, "Brick Bridge (NW-SE)"}, + {0x99, "Brick Bridge (W-E)"}, + {0x9A, "Modern Bridge (N-S)"}, + {0x9B, "Modern Bridge (SW-NE)"}, + {0x9C, "Modern Bridge (NW-SE)"}, + {0x9D, "Modern Bridge (W-E)"}, + {0x9E, "Wooden Bridge (N-S)"}, + {0x9F, "Wooden Bridge (SW-NE)"}, + {0xA0, "Wooden Bridge (NW-SE)"}, + {0xA1, "Wooden Bridge (W-E)"}, + {0xA2, "Fairy-Tale Bridge (N-S)"}, + {0xA3, "Fairy-Tale Bridge (SW-NE)"}, + {0xA4, "Fairy-Tale Bridge (NW-SE)"}, + {0xA5, "Fairy-Tale Bridge (W-E)"}, + {0xA6, "Yellow Bench"}, + {0xA7, "Blue Bench"}, + {0xA8, "Wood Bench"}, + {0xA9, "Metal Bench"}, + {0xAA, "Log Bench"}, + {0xAB, "Modern Bench"}, + {0xAC, "Fairy-Tale Bench"}, + {0xAD, "Zen Bench"}, + {0xAE, "Flower Bed"}, + {0xAF, "Drinking Fountain"}, + {0xB0, "Instrument Shelter"}, + {0xB1, "Sandbox"}, + {0xB2, "Garbage Can"}, + {0xB3, "Pile Of Pipes"}, + {0xB4, "Water Well"}, + {0xB5, "Fountain"}, + {0xB6, "Tire Toy"}, + {0xB7, "Jungle Gym"}, + {0xB8, "Park Clock"}, + {0xB9, "Modern Clock"}, + {0xBA, "Fairy-Tale Clock"}, + {0xBB, "Zen Clock"}, + {0xBC, "Street Lamp"}, + {0xBD, "Round Streetlight"}, + {0xBE, "Streetlight"}, + {0xBF, "Modern Streetlight"}, + {0xC0, "Fairy-Tale Streetlight"}, + {0xC1, "Zen Streetlight"}, + {0xC2, "Balloon Arch"}, + {0xC3, "Flower Arch"}, + {0xC4, "Campsite"}, + {0xC5, "Picnic Blanket"}, + {0xC6, "Hammock"}, + {0xC7, "Fire Pit"}, + {0xC8, "Camping Cot"}, + {0xC9, "Outdoor Chair"}, + {0xCA, "Torch"}, + {0xCB, "Zen Garden"}, + {0xCC, "Hot Spring"}, + {0xCD, "Geyser"}, + {0xCE, "Statue Fountain"}, + {0xCF, "Stone Tablet"}, + {0xD0, "Water Pump"}, + {0xD1, "Wisteria Trellis"}, + {0xD2, "Bell"}, + {0xD3, "Zen Bell"}, + {0xD4, "Scarecrow"}, + {0xD5, "Rack Of Rice"}, + {0xD6, "Fence"}, + {0xD7, "Bus Stop"}, + {0xD8, "Fire Hydrant"}, + {0xD9, "Traffic Signal"}, + {0xDA, "Custom-Design Sign"}, + {0xDB, "Face-Cutout Standee"}, + {0xDC, "Caution Sign"}, + {0xDD, "Do-Not-Enter Sign"}, + {0xDE, "Yield Sign"}, + {0xDF, "Cube Sculpture"}, + {0xE0, "Archway Sculpture"}, + {0xE1, "Chair Sculpture"}, + {0xE2, "Illuminated Heart"}, + {0xE3, "Illuminated Arch"}, + {0xE4, "Illuminated Clock"}, + {0xE5, "Illuminated Tree"}, + {0xE6, "Stadium Light"}, + {0xE7, "Video Screen"}, + {0xE8, "Drilling Rig"}, + {0xE9, "Parabolic Antenna"}, + {0xEA, "Solar Panel"}, + {0xEB, "Wind Turbine"}, + {0xEC, "Windmill"}, + {0xED, "Lighthouse"}, + {0xEE, "Tower"}, + {0xEF, "Stonehenge"}, + {0xF0, "Totem Pole"}, + {0xF1, "Moai Statue"}, + {0xF2, "Pyramid"}, + {0xF3, "Sphinx"}, + {0xF4, "Round Topiary"}, + {0xF5, "Square Topiary"}, + {0xF6, "Tulip Topiary"}, + {0xF7, "Flower Clock"}, + {0xF8, "No Building"}, + }; + + public static Dictionary WA_Building_Names = new Dictionary + { + {0x00, "Player 1's House"}, + {0x01, "Player 2's House"}, + {0x02, "Player 3's House"}, + {0x03, "Player 4's House"}, + {0x04, "Mailbox Only (Player 1)"}, + {0x05, "Mailbox Only (Player 2)"}, + {0x06, "Mailbox Only (Player 3)"}, + {0x07, "Mailbox Only (Player 4)"}, + {0x08, "Villager 1's House"}, + {0x09, "Villager 2's House"}, + {0x0A, "Villager 3's House"}, + {0x0B, "Villager 4's House"}, + {0x0C, "Villager 5's House"}, + {0x0D, "Villager 6's House"}, + {0x0E, "Villager 7's House"}, + {0x0F, "Villager 8's House"}, + {0x10, "Villager 9's House"}, + {0x11, "Villager 10's House"}, + {0x4C, "Modern Police Station"}, + {0x4D, "Classic Police Station"}, + {0x4E, "Café"}, + {0x4F, "Reset Center"}, + {0x50, "Classic Town Hall"}, + {0x51, "Zen Town Hall"}, + {0x52, "Fairy-Tale Town Hall"}, + {0x53, "Modern Town Hall"}, + {0x54, "Classic Train Station"}, + {0x55, "Zen Train Station"}, + {0x56, "Fairy-Tale Train Station"}, + {0x57, "Modern Train Station"}, + {0x58, "Recycle Shop"}, + {0x59, "Town Plaza"}, + {0x5A, "Railroad Crossing Arms"}, + {0x5B, "Bulletin Board"}, + {0x5C, "Island Storage Bin"}, + {0x5D, "Dock"}, + {0x5E, "Katrina's Tent"}, + {0x5F, "Camper's Tent"}, + {0x60, "Redd's Tent"}, + {0x61, "Chip's Tent"}, + {0x62, "Nat's Tent"}, + {0x63, "Franklin's Table"}, + {0x64, "Pavé's Dance Stage"}, + {0x65, "Countdown Board"}, + {0x66, "Redd's Stand"}, + {0x67, "Dream World Bed"}, + {0x69, "Island Hut"}, + {0x6A, "Lloid"}, + {0x6B, "Face Cutout Standee - New Years Day"}, + {0x6C, "Face Cutout Standee - Japanese Rite"}, + {0x6D, "Face Cutout Standee - Sky Night"}, + {0x6E, "Face Cutout Standee - Groundhog Day"}, + {0x6F, "Face Cutout Standee - Bean Throwing Festival (Setsubun)"}, + {0x70, "Face Cutout Standee - Japanese Wedding"}, + {0x71, "Face Cutout Standee - Shamrock Day"}, + {0x72, "Face Cutout Standee - Garden Kids"}, + {0x73, "Face Cutout Standee - Nature Day"}, + {0x74, "Face Cutout Standee - Carp Banner"}, + {0x75, "Face Cutout Standee - Japanese School"}, + {0x76, "Face Cutout Standee - Summer Solstice"}, + {0x77, "Face Cutout Standee - Starcrossed Day (Tanabata)"}, + {0x78, "Face Cutout Standee - Obon"}, + {0x79, "Face Cutout Standee - Labor Day"}, + {0x7A, "Face Cutout Standee - Tsukimi"}, + {0x7B, "Face Cutout Standee - Autumn Moon"}, + {0x7C, "Face Cutout Standee - Explorer's Day"}, + {0x7D, "Face Cutout Standee - Toy Day"}, + {0x7E, "Face Cutout Standee - Winter Solstice"}, + {0x8E, "Main Street Lamp"}, + {0x8F, "Main Street Bench (Vertical)"}, + {0x90, "Cobblestone Bridge (N-S)"}, + {0x91, "Cobblestone Bridge (SW-NE)"}, + {0x92, "Cobblestone Bridge (NW-SE)"}, + {0x93, "Cobblestone Bridge (W-E)"}, + {0x94, "Suspension Bridge (N-S)"}, + {0x95, "Suspension Bridge (SW-NE)"}, + {0x96, "Suspension Bridge (NW-SE)"}, + {0x97, "Suspension Bridge (W-E)"}, + {0x98, "Brick Bridge (N-S)"}, + {0x99, "Brick Bridge (SW-NE)"}, + {0x9A, "Brick Bridge (NW-SE)"}, + {0x9B, "Brick Bridge (W-E)"}, + {0x9C, "Modern Bridge (N-S)"}, + {0x9D, "Modern Bridge (SW-NE)"}, + {0x9E, "Modern Bridge (NW-SE)"}, + {0x9F, "Modern Bridge (W-E)"}, + {0xA0, "Wooden Bridge (N-S)"}, + {0xA1, "Wooden Bridge (SW-NE)"}, + {0xA2, "Wooden Bridge (NW-SE)"}, + {0xA3, "Wooden Bridge (W-E)"}, + {0xA4, "Fairy-Tale Bridge (N-S)"}, + {0xA5, "Fairy-Tale Bridge (SW-NE)"}, + {0xA6, "Fairy-Tale Bridge (NW-SE)"}, + {0xA7, "Fairy-Tale Bridge (W-E)"}, + {0xA8, "Yellow Bench"}, + {0xA9, "Blue Bench"}, + {0xAA, "Wood Bench"}, + {0xAB, "Metal Bench"}, + {0xAC, "Log Bench"}, + {0xAD, "Modern Bench"}, + {0xAE, "Fairy-Tale Bench"}, + {0xAF, "Zen Bench"}, + {0xB0, "Flower Bed"}, + {0xB1, "Drinking Fountain"}, + {0xB2, "Instrument Shelter"}, + {0xB3, "Sandbox"}, + {0xB4, "Garbage Can"}, + {0xB5, "Pile Of Pipes"}, + {0xB6, "Water Well"}, + {0xB7, "Fountain"}, + {0xB8, "Tire Toy"}, + {0xB9, "Jungle Gym"}, + {0xBA, "Park Clock"}, + {0xBB, "Modern Clock"}, + {0xBC, "Fairy-Tale Clock"}, + {0xBD, "Zen Clock"}, + {0xBE, "Street Lamp"}, + {0xBF, "Round Streetlight"}, + {0xC0, "Streetlight"}, + {0xC1, "Modern Streetlight"}, + {0xC2, "Fairy-Tale Streetlight"}, + {0xC3, "Zen Streetlight"}, + {0xC4, "Balloon Arch"}, + {0xC5, "Flower Arch"}, + {0xC6, "Campsite"}, + {0xC7, "Picnic Blanket"}, + {0xC8, "Hammock"}, + {0xC9, "Fire Pit"}, + {0xCA, "Camping Cot"}, + {0xCB, "Outdoor Chair"}, + {0xCC, "Torch"}, + {0xCD, "Zen Garden"}, + {0xCE, "Hot Spring"}, + {0xCF, "Geyser"}, + {0xD0, "Statue Fountain"}, + {0xD1, "Stone Tablet"}, + {0xD2, "Water Pump"}, + {0xD3, "Wisteria Trellis"}, + {0xD4, "Bell"}, + {0xD5, "Zen Bell"}, + {0xD6, "Scarecrow"}, + {0xD7, "Rack Of Rice"}, + {0xD8, "Fence"}, + {0xD9, "Bus Stop"}, + {0xDA, "Fire Hydrant"}, + {0xDB, "Traffic Signal"}, + {0xDC, "Custom-Design Sign"}, + {0xDD, "Face-Cutout Standee"}, + {0xDE, "Caution Sign"}, + {0xDF, "Do-Not-Enter Sign"}, + {0xE0, "Yield Sign"}, + {0xE1, "Cube Sculpture"}, + {0xE2, "Archway Sculpture"}, + {0xE3, "Chair Sculpture"}, + {0xE4, "Illuminated Heart"}, + {0xE5, "Illuminated Arch"}, + {0xE6, "Illuminated Clock"}, + {0xE7, "Illuminated Tree"}, + {0xE8, "Stadium Light"}, + {0xE9, "Video Screen"}, + {0xEA, "Drilling Rig"}, + {0xEB, "Parabolic Antenna"}, + {0xEC, "Solar Panel"}, + {0xED, "Wind Turbine"}, + {0xEE, "Windmill"}, + {0xEF, "Lighthouse"}, + {0xF0, "Tower"}, + {0xF1, "Stonehenge"}, + {0xF2, "Totem Pole"}, + {0xF3, "Moai Statue"}, + {0xF4, "Pyramid"}, + {0xF5, "Sphinx"}, + {0xF6, "Round Topiary"}, + {0xF7, "Square Topiary"}, + {0xF8, "Tulip Topiary"}, + {0xF9, "Flower Clock"}, + {0xFC, "No Building"}, + }; + + //Furniture items are 0x4 offset. + //Their rotation is calculated by this equation: (Item ID % 4) * 90 + //So, a piece of furniture with an id of 0x1022 would have a rotational value of 180 degrees. + public static ushort[] Furniture_IDs = new ushort[1102] + { + 0x1C68, 0x1C6C, 0x1C70, 0x1C74, 0x1C78, 0x1C7C, 0x1C80, 0x1C84, 0x1C88, 0x1C8C, 0x1C90, 0x1C94, 0x1C98, 0x1C9C, 0x1CA0, 0x1CA4, 0x1CA8, 0x1CAC, 0x1CB0, 0x1CB4, 0x1CB8, 0x1CBC, 0x1CC0, 0x1CC4, 0x1CC8, 0x1CCC, 0x1CD0, 0x1CD4, 0x1CD8, 0x1CDC, 0x1CE0, 0x1CE4, 0x1CE8, 0x1CEC, 0x1CF0, 0x1CF4, 0x1CF8, 0x1CFC, 0x1D00, 0x1D04, 0x1EEC, 0x1EF0, 0x1EF4, 0x1EF8, 0x1EFC, 0x1F00, 0x1F04, 0x1F08, 0x1F0C, 0x1F10, 0x1F14, 0x1F18, 0x1F1C, 0x1F20, 0x1F24, 0x1F28, 0x1F2C, 0x1F30, 0x1F34, 0x1F38, 0x1F3C, 0x1F40, 0x1F44, 0x1F48, 0x1F4C, 0x1350, 0x1354, 0x1358, 0x135C, 0x1360, 0x1364, 0x1368, 0x136C, 0x1370, 0x1374, 0x1378, 0x137C, 0x1380, 0x1384, 0x1388, 0x138C, 0x1390, 0x1394, 0x1398, 0x139C, 0x13A0, 0x13A4, 0x13A8, 0x13AC, 0x13B0, 0x13B4, 0x13B8, 0x13BC, 0x13C0, 0x13C4, 0x13C8, 0x13CC, 0x13D0, 0x13D4, 0x13D8, 0x13DC, 0x13E0, 0x13E4, 0x13E8, 0x13EC, 0x13F0, 0x13F4, 0x13F8, 0x13FC, 0x1400, 0x1404, 0x1408, 0x140C, 0x1410, 0x1414, 0x1418, 0x141C, 0x1420, 0x1424, 0x1428, 0x142C, 0x1430, 0x1434, 0x1438, 0x143C, 0x1440, 0x1444, 0x1448, 0x144C, 0x1450, 0x1454, 0x1458, 0x145C, 0x1460, 0x1464, 0x1468, 0x146C, 0x1470, 0x1474, 0x1478, 0x147C, 0x1480, 0x1484, 0x1488, 0x148C, 0x1490, 0x1494, 0x1498, 0x149C, 0x14A0, 0x14A4, 0x14A8, 0x14AC, 0x14B0, 0x14B4, 0x14B8, 0x14BC, 0x14C0, 0x14C4, 0x14C8, 0x14CC, 0x14D0, 0x14D4, 0x14D8, 0x14DC, 0x14E0, 0x14E4, 0x14E8, 0x14EC, 0x14F0, 0x14F4, 0x14F8, 0x14FC, 0x1500, 0x1504, 0x1508, 0x150C, 0x1510, 0x1514, 0x1518, 0x151C, 0x1520, 0x1524, 0x1528, 0x152C, 0x1530, 0x1534, 0x1538, 0x153C, 0x1540, 0x1544, 0x1548, 0x154C, 0x1550, 0x1554, 0x1558, 0x155C, 0x1560, 0x1564, 0x1568, 0x156C, 0x1570, 0x1574, 0x1578, 0x157C, 0x1580, 0x1584, 0x1588, 0x158C, 0x1590, 0x1594, 0x1598, 0x159C, 0x15A0, 0x15A4, 0x15A8, 0x15AC, 0x1000, 0x1004, 0x1008, 0x100C, 0x1010, 0x1014, 0x1018, 0x101C, 0x1020, 0x1024, 0x1028, 0x102C, 0x1030, 0x1034, 0x1038, 0x103C, 0x1040, 0x1044, 0x1048, 0x104C, 0x1050, 0x1054, 0x1058, 0x105C, 0x1060, 0x1064, 0x1068, 0x106C, 0x1070, 0x1074, 0x1078, 0x107C, 0x1080, 0x1084, 0x1088, 0x108C, 0x1090, 0x1094, 0x1098, 0x109C, 0x10A0, 0x10A4, 0x10A8, 0x10AC, 0x10B0, 0x10B4, 0x10B8, 0x10BC, 0x10C0, 0x10C4, 0x10C8, 0x10CC, 0x10D0, 0x10D4, 0x10D8, 0x10DC, 0x10E0, 0x10E4, 0x10E8, 0x10EC, 0x10F0, 0x10F4, 0x10F8, 0x10FC, 0x1100, 0x1104, 0x1108, 0x110C, 0x1110, 0x1114, 0x1118, 0x111C, 0x1120, 0x1124, 0x1128, 0x112C, 0x1130, 0x1134, 0x1138, 0x113C, 0x1140, 0x1144, 0x1148, 0x114C, 0x1150, 0x1154, 0x1158, 0x115C, 0x1160, 0x1164, 0x1168, 0x116C, 0x1170, 0x1174, 0x1178, 0x117C, 0x1180, 0x1184, 0x1188, 0x118C, 0x1190, 0x1194, 0x1198, 0x119C, 0x11A0, 0x11A4, 0x11A8, 0x11AC, 0x11B0, 0x11B4, 0x11B8, 0x11BC, 0x11C0, 0x11C4, 0x11C8, 0x11CC, 0x11D0, 0x11D4, 0x11D8, 0x11DC, 0x11E0, 0x11E4, 0x11E8, 0x11EC, 0x11F0, 0x11F4, 0x11F8, 0x11FC, 0x1200, 0x1204, 0x1208, 0x120C, 0x1210, 0x1214, 0x1218, 0x121C, 0x1220, 0x1224, 0x1228, 0x122C, 0x1230, 0x1234, 0x1238, 0x123C, 0x1240, 0x1244, 0x1248, 0x124C, 0x1250, 0x1254, 0x1258, 0x125C, 0x1260, 0x1264, 0x1268, 0x126C, 0x1270, 0x1274, 0x1278, 0x127C, 0x1280, 0x1284, 0x1288, 0x128C, 0x1290, 0x1294, 0x1298, 0x129C, 0x12A0, 0x12A4, 0x12A8, 0x12AC, 0x12B0, 0x12B4, 0x12B8, 0x12BC, 0x12C0, 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(Furniture)", "Barbel Steed (Furniture)", "Dace (Furniture)", "Pale Chub (Furniture)", "Bitterling (Furniture)", "Loach (Furniture)", "Pond Smelt (Furniture)", "Sweetfish (Furniture)", "Cherry Salmon (Furniture)", "Large Char (Furniture)", "Rainbow Trout (Furniture)", "Stringfish (Furniture)", "Salmon (Furniture)", "Goldfish (Furniture)", "Piranha (Furniture)", "Arowana (Furniture)", "Eel (Furniture)", "Freshwater Goby (Furniture)", "Angelfish (Furniture)", "Guppy (Furniture)", "Popeyed Goldfish (Furniture)", "Coelacanth (Furniture)", "Crawfish (Furniture)", "Frog (Furniture)", "Killifish (Furniture)", "Jellyfish (Furniture)", "Sea Bass (Furniture)", "Red Snapper (Furniture)", "Barred Knifejaw (Furniture)", "Arapaima (Furniture)", "Tricera Skull", "Tricera Tail", "Tricera Torso", "T-rex Skull", "T-rex Tail", "T-rex Torso", "Apato Skull", "Apato Tail", "Apato Torso", "Stego Skull", "Stego Tail", "Stego Torso", "Ptera Skull", "Ptera Right Wing", "Ptera Left Wing", "Plesio Skull", "Plesio Neck", "Plesio Torso", "Mammoth Skull", "Mammoth Torso", "Amber", "Dinosaur Track", "Ammonite", "Dinosaur Egg", "Trilobite", "Modern Sofa", "Modern Table", "Blue Bed", "Blue Bench", "Blue Chair", "Blue Dresser", "Blue Bookcase", "Blue Table", "Green Bed", "Green Bench", "Green Chair", "Green Pantry", "Green Counter", "Green Lamp", "Green Table", "Cabin Bed", "Cabin Couch", "Cabin Armchair", "Cabin Bookcase", "Cabin Low Table", "Aloe", "Bromeliaceae", "Coconut Palm", "Snake Plant", "Dracaena", "Rubber Tree", "Pothos", "Fan Palm", "Grapefruit Table", "Lime Chair", "Weeping Fig", "Corn Plant", "Croton", "Pachira", "Cactus", "Metronome", "Deer Scare", "Pine Bonsai", "Mugho Bonsai", "Barber's Pole", "Ponderosa Bonsai", "Plum Bonsai", "Giant Dharma", "Dharma", "Mini-Dharma", "Quince Bonsai", "Azalea Bonsai", "Jasmine Bonsai", "Executive Toy", "Traffic Cone", "Striped Cone", "Orange Cone", "Cola Machine", "Maple Bonsai", "Hawthorne Bonsai", "Holly Bonsai", "Barricade", "Fence", "Plastic Fence", "Fence and Sign", "Soda Machine", "Manhole Cover", "Pop Machine", "Brown Drum", "Green Drum", "Red Drum", "Juice Machine", "Iron Frame", "Trash Can", "Grabage Pail", "Watermelon Chair", "Melon Chair", "Watermelon Table", "Robotic Flagman", "Garbage Can", "Trash Bin", "Violin", "Bass", "Cello", "Ebony Piano", "Zen Basin", "Handcart", "Wash Basin", "Jack-o'-Lantern", "Warning Sign", "Detour Arrow", "Garden Stone", "Standing Stone", "Route Sign", "Men Working Sign", "Caution Sign", "Temple Basin", "Spooky Bed", "Jack-in-the-Box", "Spooky Chair", "Unused Chair", "Spooky Bookcase", "Spooky Sofa", "Spooky Table", "Lunar Lander", "Satellite", "Mossy Stone", "Leaning Stone", "Dark Stone", "Flying Saucer", "Stone Couple", "Garden Pond", "Rocket", "Spaceman Sam", "Spooky Clock", "Spooky Lamp", "Exotic Bed", "Exotic End Table", "Asteroid", "Cabana Lamp", "Cabana Table", "Bucket", "Scale", "Faucet", "Spa Chair", "Cabana Screen", "Cabana Vanity", "Cabana Chair", "Cabana Bookcase", "Arwing", "Lunar Rover", "Massage Chair", "Bath Mat", "Spa Tub", "Blue Clock", "Mochi Pestle", "Spooky Vanity", "Green Desk", "Clerk's Booth", "Modern Chair", "Modern End Table", "Space Station", "Spa Screen", "Cabin Chair", "Regal Bed", "Space Shuttle", "Regal Vanity", "Regal Sofa", "Regal Lamp", "Cabin Table", "Bath Locker", "Milk Fridge", "Tea Set", "Nook's Portrait", "Gerbera", "Sunflower", "Daffodil", "Spooky Wardrobe", "Classic Wardrobe", "Blue Wardrobe", "Office Locker", "Jingle Wardrobe", "Regal Armoire", "Cabana Wardrobe", "Cabin Wardrobe", "Lovely Armoire", "Green Wardrobe", "Pear Wardrobe", "Ranch Wardrobe", "Blue Cabinet", "Modern Wardrobe", "Exotic Wardrobe", "Jingle Dresser", "Regal Dresser", "Cabana Dresser", "Cabin Dresser", "Lovely Dresser", "Spooky Dresser", "Green Dresser", "Pear Dresser", "Ranch Dresser", "Classic Vanity", "Blue Bureau", "Modern Dresser", "Exotic Bureau", "Kiddie Dresser", "Kiddie Bureau", "Kiddie Wardrobe", "Dresser", "Tansu", "Sewing Box", "Fan", "Paper Lantern", "Tea Table", "Shogi Board", "Screen", "Zabuton", "Bus Stop", "Froggy Chair", "Lilly-pad Table", "Refridgerator", "Chest", "Rack", "Red Sofa", "Red Armchair", "Hibachi", "Stove", "Cream Sofa", "Tea Tansu", "Pink Kotatsu", "Blue Kotatsu", "Folk Guitar", "Country Guitar", "Rock Guitar", "Hinaningyo", "Papa Bear", "Mama Bear", "Baby Bear", "Classic Hutch", "Classic Chair", "Classic Desk", "Classic Table", "Classic Cabinet", "Rocking Chair", "Regal Cupboard", "Writing Desk", "Keiko Figurine", "Yuki Figurine", "Yoko Figurine", "Emi Figurine", "Maki Figurine", "Naomi Figurine", "Globe", "Regal Chair", "Regal Table", "Retro TV", "Eagle Pole", "Raven Pole", "Bear Pole", "Frog Woman Pole", "Taiko Drum", "Space Heater", "Retro Stereo", "Cabana Armchair", "Classic Sofa", "Lovely End Table", "Lovely Armchair", "Ivory Piano", "Lovely Lamp", "Lovely Kitchen", "Lovely Chair", "Lovely Bed", "Classic Clock", "Cabana Bed", "Green Golf Bag", "White Golf Bag", "Blue Golf Bag", "Regal Bookcase", "Writing Chair", "Ranch Couch", "Ranch Armchair", "Ranch Tea Table", "Ranch Hutch", "Ranch Bookcase", "Ranch Chair", "Ranch Bed", "Ranch Table", "Computer", "Office Desk", "Master Sword", "N Logo", "Vibraphone", "Biwa Lute", "Conga Drum", "Extinguisher", "Ruby Econo-chair", "Gold Econo-chair", "Jade Econo-chair", "Gold Stereo", "Folding Chair", "Lovely Vanity", "Birdcage", "Timpano Drum", "Nice Speaker", "Birthday Cake", "School Desk", "Graffiti Desk", "Towel Desk", "Tall Cactus", "Round Cactus", "Classic Bed", "Wide-screen TV", "Lovely Table", "Kadomatsu", "Kagamimochi", "Low Lantern", "Tall Lantern", "Pond Lantern", "Office Chair", "Cubby Hole", "Letter Cubby", "Heavy Chair", "School Chair", "Towel Chair", "Science Table", "Stepstool", "Shrine Lantern", "Barrel", "Keg", "Vaulting Horse", "Glass-top Table", "Alarm Clock", "Tulip Table", "Daffodil Table", "Iris Table", "Blue Vase", "Tulip Chair", "Daffodil Chair", "Iris Chair", "Elephant Slide", "Toilet", "Super Toilet", "Pine Table", "Pine Chair", "Tea Vase", "Red Vase", "Sewing Machine", "Billiard Table", "Famous Painting", "Basic Painting", "Scarying Painting", "Moving Painting", "Flowery Painting", "Common Painting", "Quaint Painting", "Dainty Painting", "Amazing Painting", "Strange Painting", "Rare Painting", "Classic Painting", "Perfect Painting", "Fine Painting", "Worthy Painting", "Pineapple Bed", "Orange Chair", "Unused Dresser", "Lemon Table", "Apple TV", "Table Tennis", "Harp", "Cabin Clock", "Train Set", "Water Bird", "Wobbelina", "Unused Monkey", "Slot Machine", "Exotic Bench", "Exotic Chair", "Exotic Chest", "Exotic Lamp", "Caladium", "Lady Palm", "Exotic Screen", "Exotic Table", "Djimbe Drum", "Modern Bed", "Modern Den Chair", "Modern Cabinet", "Modern Desk", "Clu Clu Land", "Balloon Fight", "Donkey Kong", "DK Jr MATH", "Pinball", "Tennis", "Golf", "Punchout", "Baseball", "Clu Clu Land D", "Donkey Kong 3", "Donky Kong Jr", "Soccer", "Excitebike", "Wario's Woods", "Ice Climber", "Mario Bros", "Super Mario Bros", "Legend of Zelda", "NES", "Phonograph", "Turntable", "Jukebox", "Red Boom Box", "White Boom Box", "High-end Stereo", "Hi-fi Stereo", "Lovely Stereo", "Jingle Lamp", "Jingle Chair", "Jingle Shelves", "Jingle Sofa", "Jingle Bed", "Jingle Clock", "Jingle Table", "Jingle Piano", "Aiko Figurine", "Robo-Stereo", "Dice Stereo", "Apple Clock", "Robo-clock", "Kitschy Clock", "Antique Clock", "Reel-to-reel", "Tape Deck", "CD Player", "Glow Clock", "Odd Clock", "Red Clock", "Cube Clock", "Owl Clock", "Lucky Cat", "Lucky Black Cat", "Samurai Suit", "Racoon Obje", "Lucky Frog", "Big Festive Tree", "White Rook", "Black Rook", "White Queen", "Black Queen", "White Bishop", "Black Bishop", "White King", "Black King", "White Knight", "Black Knight", "White Pawn", "Black Pawn", "Festive Tree", "Kiddie Clock", "Kiddie Bed", "Kiddie Table", "Kiddie Couch", "Kiddie Stereo", "Kiddie Chair", "Kiddie Bookcase", "Alcove", "Hearth", "Chalk Board", "Mop", "Modern Lamp", "Snowman Fridge", "Snowman Table", "Snowman Bed", "Snowman Chair", "Snowman Lamp", "Snowman Sofa", "Snowman TV", "Snowman Dresser", "Snowman Wardrobe", "Snowman Clock", "Tricera D", "T-rex D", "Bronto D", "Ptera D", "HUTABAD", "Mammoth D", "Stego D", "Stego D2", "Fossil (Furniture)", "Shogi Piece", "Chocolates", "Post Box", "Piggy Bank", "Tissue", "Tribal Mask", "Matryoshka", "Legend of Zelda", "Bottled Shop", "Tiger Bobblehead", "Moai Statue", "Aerobics Radio", "Pagoda", "Fishing Bear", "Mouth of Truth", "Chinese Lioness", "Tower of Pisa", "Merlion", "Manekin Pis", "Tokyo Tower", "Red Balloon", "Yellow Balloon", "Blue Balloon", "Green Balloon", "Purple Balloon", "Bunny P. Balloon", "Bunny B. Balloon", "Bunny O. Balloon", "Lady Liberty", "Arc De Triomphe", "Stone Coin", "Mermaid Statue", "Post Model", "House Model", "Manor Model", "Police Model", "Museum Model", "Plate Armor", "Moon Dumpling", "Bean Set", "Osechi", "Lovely Phone", "Market Model", "Katrina's Tent", "Chinese Lion", "Tanabata Palm", "Spring Medal", "Fall Medal", "Shop Model", "Compass", "Long-life Noodle", "Bass Boat", "Lighthouse Model", "Life Ring", "Tree Model", "Pink Tree Model", "Weed Model", "Tailor Model", "Dump Model", "Mortar Ball", "Snowman", "Miniature Car", "Big Catch Flag", "Moon", "Locomotive Model", "Dolly", "Station Model 1", "Station Model 2", "Station Model 3", "Station Model 4", "Station Model 5", "Station Model 6", "Station Model 7", "Station Model 8", "Station Model 9", "Station Model 10", "Station Model 11", "Station Model 12", "Station Model 13", "Station Model 14", "Station Model 15", "Well Model", "Grass Model", "Track Model", "Dirt Model", "Train Car Model", "Crab Stew", "Fireplace", "Igloo Model", "Snowy Tree Model", "Snowcone Machine", "Treasure Chest", "Beach Chair", "Beach Table", "Hibachi Grill", "Surfboard", "Snowboard", "Wave Breaker", "Ukulele", "Diver Dan", "Snow Bunny", "Scary Painting", "Novel Painting", "Sleigh", "Nintendo Bench", "G Logo", "Merge Sign", "Bottle Rocket", "Wet Roadway Sign", "Detour Sign", "Men at Work Sign", "Lefty Desk", "Righty Desk", "School Desk", "Flagman Sign", "Fishing Trophy", "Jersey Barrier", "Speed Sign", "Golf Trophy", "Teacher's Desk", "Haz-mat Barrel", "Tennis Trophy", "Saw Horse", "Kart Trophy", "Bug Zapper", "Telescope", "Coffee Machine", "Bird Bath", "Barbecue", "Radiator", "Lawn Chair", "Chess Table", "Candy Machine", "Backyard Pool", "Cement Mixer", "Jackhammer", "Tiki Torch", "Birdhouse", "Potbelly Stove", "Bus Stop", "Hamster Cage", "Flip-top Desk", "Festive Flag", "Super Tortimer", "Bird Feeder", "Teacher's Chair", "Steam roller", "Mr. Flamingo", "Mailbox", "Festive Candle", "Hammock", "Garden Gnome", "Mrs. Flamingo", "Spring Medal (again?)", "Autumn Medal", "Tumbleweed", "Cow Skull", "Oil Drum", "Saddle Fence", "Western Fence", "Watering Trough", "Luigi Trophy", "Mario Trophy", "Harvest Lamp", "Covered Wagon", "Storefront", "Picnic Table", "Harvest Table", "Harvest TV", "Harvest Bed", "Harvest Chair", "Harvest Clock", "Harvest Sofa", "Green Pipe", "Brick Block", "Harvest Bureau", "Flagpole", "Harvest Dresser", "Super Mushroom", "Harvest Mirror", "Coin", "? Block", "Starman", "Koopa Shell", "Cannon", "Desert Cactus", "Fire Flower", "Wagon Wheel", "Well", "Boxing Barricade", "Neutral Corner", "Red Corner", "Blue Corner", "Boxing Mat", "Ringside Table", "Speed Bag", "Sandbag", "Weight Bench", "Campfire", "Bonfire", "Kayak", "Sprinkler", "Tent Model", "Backpack", "Angler Trophy", "Pansy Model 1", "Pansy Model 2", "Pansy Model 3", "Cosmos Model 1", "Cosmos Model 2", "Cosmos Model 3", "Tulip Model 1", "Tulip Model 2", "Tulip Model 3", "Lantern", "Lawn Mower", "Cooler", "Mountain Bike", "Sleeping Bag", "Propane Stove", "Cornucopia", "Judge's Bell", "Noisemaker", "Chowder", "DUMMY", "Common Butterfly (Furniture)", "Yellow Butterfly (Furniture)", "Tiger Butterfly (Furniture)", "Purple Butterfly (Furniture)", "Robust Cicada (Furniture)", "Walker Cicada (Furniture)", "Evening Cicada (Furniture)", "Brown Cicada (Furniture)", "Bee (Furniture)", "Common Dragonfly (Furniture)", "Red Dragonfly (Furniture)", "Darner Dragonfly (Furniture)", "Banded Dragonfly (Furniture)", "Long Locust (Furniture)", "Migratory Locust (Furniture)", "Cricket (Furniture)", "Grasshopper (Furniture)", "Bell Cricket (Furniture)", "Pine Cricket (Furniture)", "Drone Beetle (Furniture)", "Dynastid Beetle (Furniture)", "Flat Stag Beetle (Furniture)", "Jewel Beetle (Furniture)", "Longhorn Beetle (Furniture)", "Ladybug (Furniture)", "Spotted Ladybug (Furniture)", "Mantis (Furniture)", "Firefly (Furniture)", "Cockroach (Furniture)", "Saw Stag Beetle (Furniture)", "Mountain Beetle (Furniture)", "Giant Beetle (Furniture)", "Snail (Furniture)", "Mole Cricket (Furniture)", "Pond Skater (Furniture)", "Bagworm (Furniture)", "Pill Bug (Furniture)", "Spider (Furniture)", "Ant (Furniture)", "Mosquito (Furniture)", "Golden Net", "Golden Axe (Furniture)", "Golden Shovel (Furniture)", "Golden Rod (Furniture)", "Bluebell Fan (Furniture)", "Plum Fan (Furniture)", "Bamboo Fan (Furniture)", "Cloud Fan (Furniture)", "Maple Fan (Furniture)", "Fan Fan (Furniture)", "Flower Fan (Furniture)", "Leaf Fan (Furniture)", "Yellow Pinwheel (Furniture)", "Red Pinwheel (Furniture)", "Tiger Pinwheel (Furniture)", "Green Pinwheel (Furniture)", "Pink Pinwheel (Furniture)", "Striped Pinwheel (Furniture)", "Flower Pinwheel (Furniture)", "Fancy Pinwheel (Furniture)", "Net (Furniture)", "Axe (Furniture)", "Shovel (Furniture)", "Fishing Rod (Furniture)", "Orange Box", "College Rule (Furniture)", "School Pad (Furniture)", "Organizer (Furniture)", "Diary (Furniture)", "Journal (Furniture)", "Pink Diary (Furniture)", "Captain's Log (Furniture)", "Blue Diary (Furniture)", "French Notebook (Furniture)", "Scroll (Furniture)", "Pink Plaid Pad (Furniture)", "Blue Polka Pad (Furniture)", "Green Plaid Pad (Furniture)", "Red Polka Pad (Furniture)", "Yellow Plaid Pad (Furniture)", "Calligraphy Pad (Furniture)", "Empty Manniquin", "Sold Out Sign (2)", "Flame Shirt (Model)", "Paw Shirt (Model)", "Wavy Pink Shirt (Model)", "Furture Shirt (Model)", "Bold Check Shirt (Model)", "Mint Gingham (Model)", "Bad Plaid Shirt (Model)", "Speedway Shirt (Model)", "Folk Shirt (Model)", "Daisy Shirt (Model)", "Wavy Tan Shirt (Model)", "Optical Shirt (Model)", "Rugby Shirt (Model)", "Sherbet Gingham (Model)", "Yellow Tartan (Model)", "Gelato Shirt (Model)", "Work Uniform (Model)", "Patched Shirt (Model)", "Plum Kimono (Model)", "Somber Robe (Model)", "Red Sweatsuit (Model)", "Blue Sweatsuit (Model)", "Red Puffy Vest (Model)", "Blue Puffy Vest (Model)", "Summer Robe (Model)", "Bamboo Robe (Model)", "Red Aloha Shirt (Model)", "Blue Aloha Shirt (Model)", "Dark Polka Shirt (Model)", "Lite Polka Shirt (Model)", "Lovely Shirt (Model)", "Citrus Shirt (Model)", "Kiwi Shirt (Model)", "Watermelon Shirt (Model)", "Strawberry Shirt (Model)", "Grape Shirt (Model)", "Melon Shirt (Model)", "Jingle Shirt (Model)", "Blossom Shirt (Model)", "Icy Shirt (Model)", "Crewel Shirt (Model)", "Tropical Shirt (Model)", "Ribbon Shirt (Model)", "Fall Plaid Shirt (Model)", "Fiendish Shirt (Model)", "Chevron Shirt (Model)", "Ladybug Shirt (Model)", "Botanical Shirt (Model)", "Anju's Shirt (Model)", "Kaffe's Shirt (Model)", "Lavender Robe (Model)", "Blue Grid Shirt (Model)", "Butterfly Shirt (Model)", "Blue Tartan (Model)", "Gracie's Top (Model)", "Orange Tie-Die (Model)", "Purple Tie-Die (Model)", "Green Tie-Die (Model)", "Blue Tie-Die (Model)", "Red Tie-Die (Model)", "One-Ball Shirt (Model)", "Two-Ball Shirt (Model)", "Three-Ball Shirt (Model)", "Four-Ball Shirt (Model)", "Five-Ball Shirt (Model)", "Six-Ball Shirt (Model)", "Seven-Ball Shirt (Model)", "Eight-Ball Shirt (Model)", "Nine-Ball Shirt (Model)", "Arctic Camo (Model)", "Jungle Camo (Model)", "Desert Camo (Model)", "Rally Shirt (Model)", "Racer Shirt (Model)", "Racer 6 Shirt (Model)", "Fish Bone Shirt (Model)", "Spiderweb Shirt (Model)", "Zipper Shirt (Model)", "Bubble Shirt (Model)", "Yellow Bolero (Model)", "Nebula Shirt (Model)", "Neo-Classic Knit (Model)", "Noble Shirt (Model)", "Turnip Top (Model)", "Oft-Seen Print (Model)", "Ski Sweater (Model)", "Circus Shirt (Model)", "Patchwork Top (Model)", "Mod Top (Model)", "Hippie Shirt (Model)", "Rickrack Shirt (Model)", "Diner Uniform (Model)", "Shirt Circuit (Model)", "U R Here Shirt (Model)", "Yodel Shirt (Model)", "Pulse Shirt (Model)", "Prism Shirt (Model)", "Star Shirt (Model)", "Straw Shirt (Model)", "Noodle Shirt (Model)", "Dice Shirt (Model)", "Kiddie Shirt (Model)", "Frog Shirt (Model)", "Moody Blue Shirt (Model)", "Cloudy Shirt (Model)", "Fortune Shirt (Model)", "Skull Shirt (Model)", "Desert Shirt (Model)", "Aurora Knit (Model)", "Winter Sweater (Model)", "Go-Go Shirt (Model)", "Jade Check Print (Model)", "Blue Check Print (Model)", "Red Grid Shirt (Model)", "Flicker Shirt (Model)", "Floral Knit (Model)", "Rose Shirt (Model)", "Sunset Top (Model)", "Chain-Gang Shirt (Model)", "Spring Shirt (Model)", "Bear Shirt (Model)", "MVP Shirt (Model)", "Silk Bloom Shirt (Model)", "Pop Bloom Shirt (Model)", "Loud Bloom Shirt (Model)", "Hot Spring Shirt (Model)", "New Spring Shirt (Model)", "Deep Blue Tee (Model)", "Snowcone Shirt (Model)", "Ugly Shirt (Model)", "Sharp Outfit (Model)", "Painter's Smock (Model)", "Spade Shirt (Model)", "Blossoming Shirt (Model)", "Peachy Shirt (Model)", "Static Shirt (Model)", "Rainbow Shirt (Model)", "Groovy Shirt (Model)", "Loud Line Shirt (Model)", "Dazed Shirt (Model)", "Red Bar Shirt (Model)", "Blue Stripe Knit (Model)", "Earthy Knit (Model)", "Spunky Knit (Model)", "Deer Shirt (Model)", "Blue Check Shirt (Model)", "Light Line Shirt (Model)", "Blue Pinestripe (Model)", "Diamond Shirt (Model)", "Lime Line Shirt (Model)", "Big Bro's Shirt (Model)", "Green Bar Shirt (Model)", "Yellow Bar Shirt (Model)", "Monkey Shirt (Model)", "Polar Fleece (Model)", "Ancient Knit (Model)", "Fish Knit (Model)", "Vertigo Shirt (Model)", "Misty Shirt (Model)", "Stormy Shirt (Model)", "Red Scale Shirt (Model)", "Blue Scale Shirt (Model)", "Heart Shirt (Model)", "Yellow Pinstripe (Model)", "Club Shirt (Model)", "Li'l Bro's Shirt (Model)", "Argyle Knit (Model)", "Caveman Tunic (Model)", "Café Shirt (Model)", "Tiki Shirt (Model)", "A Shirt (Model)", "Checkered Shirt (Model)", "No. 1 Shirt (Model)", "No. 2 Shirt (Model)", "No. 3 Shirt (Model)", "No. 4 Shirt (Model)", "No. 5 Shirt (Model)", "No. 23 Shirt (Model)", "No. 67 Shirt (Model)", "BB Shirt (Model)", "Beatnik Shirt (Model)", "Moldy Shirt (Model)", "Houndstooth Tee (Model)", "Big Star Shirt (Model)", "Orange Pinstripe (Model)", "Twinkle Shirt (Model)", "Funky Dot Shirt (Model)", "Crossing Shirt (Model)", "Splendid Shirt (Model)", "Jagged Shirt (Model)", "Denim Shirt (Model)", "Cherry Shirt (Model)", "Gumdrop Shirt (Model)", "Barber Shirt (Model)", "Concierge Shirt (Model)", "Fresh Shirt (Model)", "Far-Out Shirt (Model)", "Dawn Shirt (Model)", "Striking Outfit (Model)", "Red Check Shirt (Model)", "Berry Gingham (Model)", "Lemon Gingham (Model)", "Dragon Suit (Model)", "G Logo Shirt (Model)", "Tin Shirt (Model)", "Jester Shirt (Model)", "Pink Tartan (Model)", "Waffle Shirt (Model)", "Gray Tartan (Model)", "Windsock Shirt (Model)", "Trendy Top (Model)", "Green Ring Shirt (Model)", "White Ring Shirt (Model)", "Snappy Print (Model)", "Chichi Print (Model)", "Wave Print (Model)", "Checkerboard Tee (Model)", "Subdued Print (Model)", "Airy Shirt (Model)", "Coral Shirt (Model)", "Leather Jerkin (Model)", "Zebra Print (Model)", "Tiger Print (Model)", "Cow Print (Model)", "Leopard Print (Model)", "Danger Shirt (Model)", "Big Dot Shirt (Model)", "Puzzling Shirt (Model)", "Exotic Shirt (Model)", "Houndstooth Knit (Model)", "Uncommon Shirt (Model)", "Dapper Shirt (Model)", "Gaudy Sweater (Model)", "Cozy Sweater (Model)", "Comfy Sweater (Model)", "Classic Top (Model)", "Vogue Top (Model)", "Laced Shirt (Model)", "Natty Shirt (Model)", "Citrus Gingham (Model)", "Cool Shirt (Model)", "Dreamy Shirt (Model)", "Flowery Shirt (Model)", "Caterpillar Tee (Model)", "Shortcake Shirt (Model)", "Whirly Shirt (Model)", "Thunder Shirt (Model)", "Giraffe Print (Model)", "Swell Shirt (Model)", "Toad Print (Model)", "Grass Shirt (Model)", "Mosaic Shirt (Model)", "Fetching Outfit (Model)", "Snow Shirt (Model)", "Melon Gingham (Model)", "My Mannenquin 1 (Model)", "My Mannenquin 2 (Model)", "My Mannenquin 3 (Model)", "My Mannenquin 4 (Model)", "My Mannenquin 5 (Model)", "My Mannenquin 6 (Model)", "My Mannenquin 7 (Model)", "My Mannenquin 8 (Model)", "Sold Out Sign (1)" + }; + + //Villager Houses are 50XX (Where XX is the Villager Identification Byte) Ex: Mitzi > 5002 + //0x580A = Train (Front) < Becomes invisible/is removed + //0x580B = Train (Caboose) < Causes game to crash + //0x5853+ = Player (1?) Model. Resets game after loading model. + + public static List acreItemIDs = new List { + 0x0001, 0x0002, 0x0003, 0x0004, 0x0005, 0x0006, 0x0007, 0x0008, 0x0009, 0x000A, 0x000B, 0x000C, 0x000D, 0x000E, 0x000F, 0x0010, + 0x0011, 0x0012, 0x0013, 0x0014, 0x0015, 0x0016, 0x0017, 0x0018, 0x0019, 0x001A, 0x001B, 0x001C, 0x001D, 0x001E, 0x001F, 0x0020, + 0x0028, 0x002A, 0x0030, 0x0038, 0x0040, 0x0048, 0x0050, 0x005C, 0x005E, 0x005F, 0x0060, 0x0063, 0x0064, 0x0065, 0x0066, 0x0067, + 0x0068, 0x0069, 0x006A, 0x006B, 0x006C, 0x006D, 0x006E, 0x006F, 0x0070, 0x0071, 0x0072, 0x0073, 0x0074, 0x0075, 0x0076, 0x0077, + 0x0078, 0x0079, 0x007A, 0x007B, 0x007C, 0x007D, 0x007E, 0x007F, 0x0080, 0x0081, 0x0082, 0x0083, 0x0084, 0x0085, 0x0086, 0x0087, + 0x0088, 0x00BF, 0x0800, 0x0802, 0x0804, 0x0805, 0x0806, 0x0807, 0x0808, 0x080C, 0x0814, 0x081C, 0x0824, 0x082C, 0x082D, 0x0831, + 0x0834, 0x0836, 0x083B, 0x0845, 0x0846, 0x0847, 0x0848, 0x0849, 0x084A, 0x084B, 0x084C, 0x084D, 0x084E, 0x085B, 0x0861, 0x0862, + 0x0867, 0x0868, 0x0900, 0x0901, 0x0902, 0x0903, 0x0904, 0x0905, 0x0906, 0x0907, 0x0908, 0x0909, 0x090A, 0x090B, 0x090C, 0x090D, + 0x090E, 0x090F, 0x0910, 0x0911, 0x0912, 0x0913, 0x0914, 0x0915, 0x0916, 0x0917, 0x0918, 0x0919, 0x091A, 0x091B, 0x091C, 0x091D, + 0x091E, 0x091F, 0x0920, 0x5800, 0x5801, 0x5802, 0x5803, 0x5804, 0x5805, 0x5806, 0x5807, 0x5808, 0x5809, 0x580C, 0x580D, 0x580E, + 0x580F, 0x5810, 0x5811, 0x5812, 0x5813, 0x5814, 0x5815, 0x5816, 0x5817, 0x5818, 0x5819, 0x581A, 0x581B, 0x581C, 0x581D, 0x581E, + 0x581F, 0x5820, 0x5821, 0x5822, 0x5823, 0x5824, 0x5825, 0x5826, 0x5827, 0x5828, 0x5829, 0x582A, 0x582B, 0x582C, 0x582D, 0x582E, + 0x582F, 0x5830, 0x5831, 0x5832, 0x5833, 0x5834, 0x5835, 0x5836, 0x5837, 0x5838, 0x5839, 0x583A, 0x583B, 0x5841, 0x5842, 0x5843, + 0x5844, 0x5845, 0x5846, 0x5847, 0x5848, 0x5849, 0x584A, 0x584B, 0x584C, 0x584D, 0x584E, 0x584F, 0x5850, 0x5851, 0x5852, 0xA000, + 0xA001, 0xA002, 0xA003, 0xA004, 0xA005, 0xA006, 0xA007, 0xA011, 0xA012, 0xFE1D, 0xFE1E, 0xFFFF, + }; + public static List acreItemNames = new List + { + "Tree Stump (Small)", "Tree Stump (Medium)", "Tree Stump (Large)", "Tree Stump (Fully Grown)", "Fence (Type 1)", "Fence (Type 2)", "Message Board (B)", "Weed", "Weed", "Weed", "Message Board (A)", "Map Board (B)", "Map Board (A)", "Music Board (B)", "Music Board (A)", "Wooden Fence", + "Hole", "Hole (Angled Down)", "Hole (Angled Up)", "Hole (Angled Right)", "Hole (Angled Left)", "Hole (Angled Down & Right)", "Hole (Angled Down & Left)", "Hole (Angled Up & Right)", "Hole (Angled Up & Left)", "Hole (Right)", "Hole (Left)", "Hole (Right)", "Hole (Left)", "Hole (Right)", "Hole (Left)", "Hole (Bent & Angled Right)", + "Hole (Bent & Angled Down)", "Buried Pitfall", "Buried Pitfall (Angled Down-Right)", "Buried Pitfall (Angled)", "Buried Pitfall (Bent Left)", "Buried Pitfall (Bent Down-Left)", "Buried Pitfall (Bent Left & Slightly Down)", "Glowing Spot", "Tree (Bees)", "Tree (Furniture)", "Tree (Festive Lights)", "Rock (Type 1)", "Rock (Type 2)", "Rock (Type 3)", "Rock (Type 4)", "Rock (Type 5)", + "Rock (Unused)", "Tree (Bells)", "Red Rock (Type 1)", "Red Rock (Type 2)", "Red Rock (Type 3)", "Red Rock (Type 4)", "Red Rock (Type 5)", "Red Rock (Unused)", "Chopped Palm Tree (Small)", "Chopped Palm Tree (Medium)", "Chopped Palm Tree (Large)", "Chopped Palm Tree (Full)", "Chopped Cedar Tree (Small)", "Chopped Cedar Tree (Medium)", "Chopped Cedar Tree (Large)", "Chopped Cedar Tree (Full)", + "Cedar Tree (Bells)", "Cedar Tree (Furniture)", "Cedar Tree (Bees)", "Chopped Tree (Small)", "Chopped Tree (Medium)", "Chopped Tree (Large)", "Chopped Tree (Full)", "Golden Tree w/ 100 Bells", "Golden Tree w/ Furniture", "Golden Tree w/ Bees", "Cedar Tree (Festive Lights)", "Sapling (Doesn't Grow)", "Small Tree (^)", "Medium Tree (^)", "Large Tree (^)", "Fully Grown Tree (^)", + "Sapling (^)", "Flower Base", "Sapling", "Tree (Growing)", "Tree", "Apple Tree Sapling", "Small Apple Tree", "Medium Apple Tree", "Large Apple Tree", "Apple Tree (Fruit)", "Orange Tree (Fruit)", "Peach Tree (Fruit)", "Pear Tree (Fruit)", "Cherry Tree(Fruit)", "Sapling", "Money Tree (1,000 Bells)", + "Medium Tree", "Money Tree (10,000) Bells", "Money Tree (30,000 Bells)", "White Pansies", "Purple Pansies", "Yellow Pansies", "Yellow Cosmos", "Purple Cosmos", "Blue Cosmos", "Red Tulips", "White Tulips", "Yellow Tulips", "Dead Sapling (1)", "Palm Tree (Fruit)", "Cedar Tree", "Dead Sapling (2)", + "Golden Tree (Golden Shovel)", "Golden Tree","Placed Signboard w/ Player 1's Pattern #1", "Placed Signboard w/ Player 1's Pattern #2", "Placed Signboard w/ Player 1's Pattern #3", "Placed Signboard w/ Player 1's Pattern #4", "Placed Signboard w/ Player 1's Pattern #5", "Placed Signboard w/ Player 1's Pattern #6", "Placed Signboard w/ Player 1's Pattern #7", "Placed Signboard w/ Player 1's Pattern #8", "Placed Signboard w/ Player 2's Pattern #1", "Placed Signboard w/ Player 2's Pattern #2", "Placed Signboard w/ Player 2's Pattern #3", "Placed Signboard w/ Player 2's Pattern #4", "Placed Signboard w/ Player 2's Pattern #5", "Placed Signboard w/ Player 2's Pattern #6", + "Placed Signboard w/ Player 2's Pattern #7", "Placed Signboard w/ Player 2's Pattern #8", "Placed Signboard w/ Player 3's Pattern #1", "Placed Signboard w/ Player 3's Pattern #2", "Placed Signboard w/ Player 3's Pattern #3", "Placed Signboard w/ Player 3's Pattern #4", "Placed Signboard w/ Player 3's Pattern #5", "Placed Signboard w/ Player 3's Pattern #6", "Placed Signboard w/ Player 3's Pattern #7", "Placed Signboard w/ Player 3's Pattern #8", "Placed Signboard w/ Player 4's Pattern #1", "Placed Signboard w/ Player 4's Pattern #2", "Placed Signboard w/ Player 4's Pattern #3", "Placed Signboard w/ Player 4's Pattern #4", "Placed Signboard w/ Player 4's Pattern #5", "Placed Signboard w/ Player 4's Pattern #6", + "Placed Signboard w/ Player 4's Pattern #7", "Placed Signboard w/ Player 4's Pattern #8", "Placed Signboard", + "Upper Left Player House", "Upper Right Player House", "Lower Left Player House", "Lower Right Player House", "Nook's Cranny", "Nook 'n' Go", "Nookway", "Nookington's", "Post Office", "Train Station (Right)", "Police Station", "Waterfall", "Waterfall (Right)", "Waterfall (Left)", + "Signboard (1)", "Signboard (2)", "Signboard (3)", "Signboard (4)", "Signboard (5)", "Signboard (6)", "Signboard (7)", "Signboard (8)", "Signboard (9)", "Signboard (10)", "Signboard (11)", "Signboard (12)", "Signboard (13)", "Signboard (14)", "Signboard (15)", "Signboard (16)", + "Signboard (17)", "Signboard (18)", "Signboard (19)", "Signboard (20)", "Signboard (21)", "Wishing Well", "Crazy Redd's Tent", "Katrina's Tent", "Gracie's Car", "Igloo", "Cherry Festival Table #1", "Cherry Festival Table #2", "Aerobics Radio", "Redd's Stall (Right)", "Redd's Stall (Left)", "Katrina's Shrine (Right)", + "Katrina's Shrine (Left)", "Katrina's New Years Table", "New Years Clock (Part 1)", "New Years Clock (Part 2)", "Red Sports Fair Balls", "White Sports Fair Balls", "Red Sports Fair Basket", "White Sports Fair Basket", "Fish Check Stand (Right)", "Fish Check Stand (Left)", "Fish Windsock", "Dump", "Lily Pads", "K.K. Slider's Box", "Train Station (Left)", "Lighthouse", + "Tortimer's Stand (Groundhog Day)", "Cherry Blossom Festival Table #1", "Cherry Blossom Festival Table #2", "Harvest Festival Table", "Camping Tent", "Museum", "Suspension Bridge (/)", "Suspension Bridge (\\)", "Tailor's Shop", "Island Flag", "Kapp'n w/ Boat", "Player's Island House", "Islander's House", "Dock Signboard", "Upper Left House's Mailbox", "Upper Right House's Mailbox", + "Lower Left House's Mailbox", "Lower Right House's Mailbox", "Upper Left House's Gyroid", "Upper Right House's Gyroid", "Lower Left House's Gyroid", "Lower Right House's Gyroid", "Train Caboose Door", "Villager Signboard", "Possible Bridge Location (/)", "Possible Bridge Location (\\)", "Occupied/Unavailable", + }; + + public static ushort[] Shirt_IDs = new ushort[255] { 0x2400, 0x2401, 0x2402, 0x2403, 0x2404, 0x2405, 0x2406, 0x2407, 0x2408, 0x2409, 0x240A, 0x240B, 0x240C, 0x240D, 0x240E, 0x240F, 0x2410, 0x2411, 0x2412, 0x2413, 0x2414, 0x2415, 0x2416, 0x2417, 0x2418, 0x2419, 0x241A, 0x241B, 0x241C, 0x241D, 0x241E, 0x241F, 0x2420, 0x2421, 0x2422, 0x2423, 0x2424, 0x2425, 0x2426, 0x2427, 0x2428, 0x2429, 0x242A, 0x242B, 0x242C, 0x242D, 0x242E, 0x242F, 0x2430, 0x2431, 0x2432, 0x2433, 0x2434, 0x2435, 0x2436, 0x2437, 0x2438, 0x2439, 0x243A, 0x243B, 0x243C, 0x243D, 0x243E, 0x243F, 0x2440, 0x2441, 0x2442, 0x2443, 0x2444, 0x2445, 0x2446, 0x2447, 0x2448, 0x2449, 0x244A, 0x244B, 0x244C, 0x244D, 0x244E, 0x244F, 0x2450, 0x2451, 0x2452, 0x2453, 0x2454, 0x2455, 0x2456, 0x2457, 0x2458, 0x2459, 0x245A, 0x245B, 0x245C, 0x245D, 0x245E, 0x245F, 0x2460, 0x2461, 0x2462, 0x2463, 0x2464, 0x2465, 0x2466, 0x2467, 0x2468, 0x2469, 0x246A, 0x246B, 0x246C, 0x246D, 0x246E, 0x246F, 0x2470, 0x2471, 0x2472, 0x2473, 0x2474, 0x2475, 0x2476, 0x2477, 0x2478, 0x2479, 0x247A, 0x247B, 0x247C, 0x247D, 0x247E, 0x247F, 0x2480, 0x2481, 0x2482, 0x2483, 0x2484, 0x2485, 0x2486, 0x2487, 0x2488, 0x2489, 0x248A, 0x248B, 0x248C, 0x248D, 0x248E, 0x248F, 0x2490, 0x2491, 0x2492, 0x2493, 0x2494, 0x2495, 0x2496, 0x2497, 0x2498, 0x2499, 0x249A, 0x249B, 0x249C, 0x249D, 0x249E, 0x249F, 0x24A0, 0x24A1, 0x24A2, 0x24A3, 0x24A4, 0x24A5, 0x24A6, 0x24A7, 0x24A8, 0x24A9, 0x24AA, 0x24AB, 0x24AC, 0x24AD, 0x24AE, 0x24AF, 0x24B0, 0x24B1, 0x24B2, 0x24B3, 0x24B4, 0x24B5, 0x24B6, 0x24B7, 0x24B8, 0x24B9, 0x24BA, 0x24BB, 0x24BC, 0x24BD, 0x24BE, 0x24BF, 0x24C0, 0x24C1, 0x24C2, 0x24C3, 0x24C4, 0x24C5, 0x24C6, 0x24C7, 0x24C8, 0x24C9, 0x24CA, 0x24CB, 0x24CC, 0x24CD, 0x24CE, 0x24CF, 0x24D0, 0x24D1, 0x24D2, 0x24D3, 0x24D4, 0x24D5, 0x24D6, 0x24D7, 0x24D8, 0x24D9, 0x24DA, 0x24DB, 0x24DC, 0x24DD, 0x24DE, 0x24DF, 0x24E0, 0x24E1, 0x24E2, 0x24E3, 0x24E4, 0x24E5, 0x24E6, 0x24E7, 0x24E8, 0x24E9, 0x24EA, 0x24EB, 0x24EC, 0x24ED, 0x24EE, 0x24EF, 0x24F0, 0x24F1, 0x24F2, 0x24F3, 0x24F4, 0x24F5, 0x24F6, 0x24F7, 0x24F8, 0x24F9, 0x24FA, 0x24FB, 0x24FC, 0x24FD, 0x24FE}; + public static string[] Shirt_Names = new string[255] { "Flame Shirt", "Paw Shirt", "Wavy Pink Shirt", "Furture Shirt", "Bold Check Shirt", "Mint Gingham", "Bad Plaid Shirt", "Speedway Shirt", "Folk Shirt", "Daisy Shirt", "Wavy Tan Shirt", "Optical Shirt", "Rugby Shirt", "Sherbet Gingham", "Yellow Tartan", "Gelato Shirt", "Work Uniform", "Patched Shirt", "Plum Kimono", "Somber Robe", "Red Sweatsuit", "Blue Sweatsuit", "Red Puffy Vest", "Blue Puffy Vest", "Summer Robe", "Bamboo Robe", "Red Aloha Shirt", "Blue Aloha Shirt", "Dark Polka Shirt", "Lite Polka Shirt", "Lovely Shirt", "Citrus Shirt", "Kiwi Shirt", "Watermelon Shirt", "Strawberry Shirt", "Grape Shirt", "Melon Shirt", "Jingle Shirt", "Blossom Shirt", "Icy Shirt", "Crewel Shirt", "Tropical Shirt", "Ribbon Shirt", "Fall Plaid Shirt", "Fiendish Shirt", "Chevron Shirt", "Ladybug Shirt", "Botanical Shirt", "Anju's Shirt", "Kaffe's Shirt", "Lavender Robe", "Blue Grid Shirt", "Butterfly Shirt", "Blue Tartan", "Gracie's Top", "Orange Tie-Die", "Purple Tie-Die", "Green Tie-Die", "Blue Tie-Die", "Red Tie-Die", "One-Ball Shirt", "Two-Ball Shirt", "Three-Ball Shirt", "Four-Ball Shirt", "Five-Ball Shirt", "Six-Ball Shirt", "Seven-Ball Shirt", "Eight-Ball Shirt", "Nine-Ball Shirt", "Arctic Camo", "Jungle Camo", "Desert Camo", "Rally Shirt", "Racer Shirt", "Racer 6 Shirt", "Fish Bone Shirt", "Spiderweb Shirt", "Zipper Shirt", "Bubble Shirt", "Yellow Bolero", "Nebula Shirt", "Neo-Classic Knit", "Noble Shirt", "Turnip Top", "Oft-Seen Print", "Ski Sweater", "Circus Shirt", "Patchwork Top", "Mod Top", "Hippie Shirt", "Rickrack Shirt", "Diner Uniform", "Shirt Circuit", "U R Here Shirt", "Yodel Shirt", "Pulse Shirt", "Prism Shirt", "Star Shirt", "Straw Shirt", "Noodle Shirt", "Dice Shirt", "Kiddie Shirt", "Frog Shirt", "Moody Blue Shirt", "Cloudy Shirt", "Fortune Shirt", "Skull Shirt", "Desert Shirt", "Aurora Knit", "Winter Sweater", "Go-Go Shirt", "Jade Check Print", "Blue Check Print", "Red Grid Shirt", "Flicker Shirt", "Floral Knit", "Rose Shirt", "Sunset Top", "Chain-Gang Shirt", "Spring Shirt", "Bear Shirt", "MVP Shirt", "Silk Bloom Shirt", "Pop Bloom Shirt", "Loud Bloom Shirt", "Hot Spring Shirt", "New Spring Shirt", "Deep Blue Tee", "Snowcone Shirt", "Ugly Shirt", "Sharp Outfit", "Painter's Smock", "Spade Shirt", "Blossoming Shirt", "Peachy Shirt", "Static Shirt", "Rainbow Shirt", "Groovy Shirt", "Loud Line Shirt", "Dazed Shirt", "Red Bar Shirt", "Blue Stripe Knit", "Earthy Knit", "Spunky Knit", "Deer Shirt", "Blue Check Shirt", "Light Line Shirt", "Blue Pinestripe", "Diamond Shirt", "Lime Line Shirt", "Big Bro's Shirt", "Green Bar Shirt", "Yellow Bar Shirt", "Monkey Shirt", "Polar Fleece", "Ancient Knit", "Fish Knit", "Vertigo Shirt", "Misty Shirt", "Stormy Shirt", "Red Scale Shirt", "Blue Scale Shirt", "Heart Shirt", "Yellow Pinstripe", "Club Shirt", "Li'l Bro's Shirt", "Argyle Knit", "Caveman Tunic", "Café Shirt", "Tiki Shirt", "A Shirt", "Checkered Shirt", "No. 1 Shirt", "No. 2 Shirt", "No. 3 Shirt", "No. 4 Shirt", "No. 5 Shirt", "No. 23 Shirt", "No. 67 Shirt", "BB Shirt", "Beatnik Shirt", "Moldy Shirt", "Houndstooth Tee", "Big Star Shirt", "Orange Pinstripe", "Twinkle Shirt", "Funky Dot Shirt", "Crossing Shirt", "Splendid Shirt", "Jagged Shirt", "Denim Shirt", "Cherry Shirt", "Gumdrop Shirt", "Barber Shirt", "Concierge Shirt", "Fresh Shirt", "Far-Out Shirt", "Dawn Shirt", "Striking Outfit", "Red Check Shirt", "Berry Gingham", "Lemon Gingham", "Dragon Suit", "G Logo Shirt", "Tin Shirt", "Jester Shirt", "Pink Tartan", "Waffle Shirt", "Gray Tartan", "Windsock Shirt", "Trendy Top", "Green Ring Shirt", "White Ring Shirt", "Snappy Print", "Chichi Print", "Wave Print", "Checkerboard Tee", "Subdued Print", "Airy Shirt", "Coral Shirt", "Leather Jerkin", "Zebra Print", "Tiger Print", "Cow Print", "Leopard Print", "Danger Shirt", "Big Dot Shirt", "Puzzling Shirt", "Exotic Shirt", "Houndstooth Knit", "Uncommon Shirt", "Dapper Shirt", "Gaudy Sweater", "Cozy Sweater", "Comfy Sweater", "Classic Top", "Vogue Top", "Laced Shirt", "Natty Shirt", "Citrus Gingham", "Cool Shirt", "Dreamy Shirt", "Flowery Shirt", "Caterpillar Tee", "Shortcake Shirt", "Whirly Shirt", "Thunder Shirt", "Giraffe Print", "Swell Shirt", "Toad Print", "Grass Shirt", "Mosaic Shirt", "Fetching Outfit", "Snow Shirt", "Melon Gingham" }; + + static ushort[] Wallpaper_IDs = new ushort[67] { 0x2700, 0x2701, 0x2702, 0x2703, 0x2704, 0x2705, 0x2706, 0x2707, 0x2708, 0x2709, 0x270A, 0x270B, 0x270C, 0x270D, 0x270E, 0x270F, 0x2710, 0x2711, 0x2712, 0x2713, 0x2714, 0x2715, 0x2716, 0x2717, 0x2718, 0x2719, 0x271A, 0x271B, 0x271C, 0x271D, 0x271E, 0x271F, 0x2720, 0x2721, 0x2722, 0x2723, 0x2724, 0x2725, 0x2726, 0x2727, 0x2728, 0x2729, 0x272A, 0x272B, 0x272C, 0x272D, 0x272E, 0x272F, 0x2730, 0x2731, 0x2732, 0x2733, 0x2734, 0x2735, 0x2736, 0x2737, 0x2738, 0x2739, 0x273A, 0x273B, 0x273C, 0x273D, 0x273E, 0x273F, 0x2740, 0x2741, 0x2742 }; + static string[] Wallpaper_Names = new string[67] { "Chic Wall", "Classic Wall", "Parlor Wall", "Stone Wall", "Blue-Trim Wall", "Plaster Wall", "Classroom Wall", "Lovely Wall", "Exotic Wall", "Mortar Wall", "Gold Screen Wall", "Tea Room Wall", "Citrus Wall", "Cabin Wall", "Blue Tarp", "Lunar Horizon", "Garden Wall", "Spooky Wall", "Western Vista", "Green Wall", "Blue Wall", "Regal Wall", "Ranch Wall", "Modern Wall", "Cabana Wall", "Snowman Wall", "Backyard Fence", "Music Room Wall", "Plaza Wall", "Lattice Wall", "Ornate Wall", "Modern Screen", "Bamboo Wall", "Kitchen Wall", "Old Brick Wall", "Stately Wall", "Imperial Wall", "Manor Wall", "Ivy Wall", "Mod Wall", "Rose Wall", "Wood Paneling", "Concrete Wall", "Office Wall", "Ancient Wall", "Exquisite Wall", "Sandlot Wall", "Jingle Wall", "Meadow Vista", "Tree-Lined Wall", "Mosaic Wall", "Arched Window", "Basement Wall", "Backgammon Wall", "Kiddie Wall", "Shanty Wall", "Industrial Wall", "Desert Vista", "Library Wall", "Floral Wall", "Tropical Vista", "Playroom Wall", "Kitschy Wall", "Groovy Wall", "Mushroom Mural", "Ringside Seating", "Harvest Wall" }; + + static ushort[] Carpet_IDs = new ushort[67] { 0x2600, 0x2601, 0x2602, 0x2603, 0x2604, 0x2605, 0x2606, 0x2607, 0x2608, 0x2609, 0x260A, 0x260B, 0x260C, 0x260D, 0x260E, 0x260F, 0x2610, 0x2611, 0x2612, 0x2613, 0x2614, 0x2615, 0x2616, 0x2617, 0x2618, 0x2619, 0x261A, 0x261B, 0x261C, 0x261D, 0x261E, 0x261F, 0x2620, 0x2621, 0x2622, 0x2623, 0x2624, 0x2625, 0x2626, 0x2627, 0x2628, 0x2629, 0x262A, 0x262B, 0x262C, 0x262D, 0x262E, 0x262F, 0x2630, 0x2631, 0x2632, 0x2633, 0x2634, 0x2635, 0x2636, 0x2637, 0x2638, 0x2639, 0x263A, 0x263B, 0x263C, 0x263D, 0x263E, 0x263F, 0x2640, 0x2641, 0x2642 }; + static string[] Carpet_Names = new string[67] { "Plush Carpet", "Classic Carpet", "Checkered Tile", "Old Flooring", "Red Tile", "Birch Flooring", "Classroom Floor", "Lovely Carpet", "Exotic Rug", "Mossy Carpet", "18 Mat Tatami", "8 Mat Tatami", "Citrus Carpet", "Cabin Rug", "Closed Road", "Lunar Surface", "Sand Garden", "Spooky Carpet", "Western Desert", "Green Rug", "Blue Flooring", "Regal Carpet", "Ranch Flooring", "Modern Tile", "Cabana Flooring", "Snowman Carpet", "Backyard Lawn", "Music Room Floor", "Plaza Tile", "Kitchen Tile", "Ornate Rug", "Tatami Floor", "Bamboo Flooring", "Kitchen Flooring", "Charcoal Tile", "Stone Tile", "Imperial Tile", "Opulent Rug", "Slate Flooring", "Ceramic Tile", "Fancy Carpet", "Cowhide Rug", "Steel Flooring", "Office Flooring", "Ancient Tile", "Exquisite Rug", "Sandlot", "Jingle Carpet", "Daisy Meadow", "Sidewalk", "Mosaic Tile", "Parquet Floor", "Basement Floor", "Chessboard Rug", "Kiddie Carpet", "Shanty Mat", "Concrete Floor", "Saharah's Desert", "Tartan Rug", "Palace Tile", "Tropical Floor", "Playroom Rug", "Kitschy Tile", "Diner Tile", "Block Flooring", "Boxing Ring Mat", "Harvest Rug" }; + + static ushort[] Item_IDs = new ushort[336] + { + 0x2503, 0x2504, 0x2505, 0x2506, 0x2507, 0x2508, 0x2509, 0x250A, 0x250B, 0x250C, 0x2103, 0x2100, 0x2101, 0x2102, 0x250E, 0x250F, 0x2510, 0x2511, 0x2512, 0x2514, 0x2515, 0x2516, 0x2517, 0x2518, 0x2519, 0x251A, 0x251B, 0x251C, 0x251E, 0x251F, 0x2520, 0x2521, 0x2522, 0x2523, 0x2524, 0x2525, 0x2526, 0x2527, 0x2528, 0x2529, 0x252A, 0x252B, 0x252C, 0x252D, 0x252E, 0x252F, 0x2530, 0x2B00, 0x2B01, 0x2B02, 0x2B03, 0x2B04, 0x2B05, 0x2B06, 0x2B07, 0x2B08, 0x2B09, 0x2B0A, 0x2B0B, 0x2B0C, 0x2B0D, 0x2B0E, 0x2B0F, 0x2800, 0x2801, 0x2802, 0x2803, 0x2804, 0x2805, 0x2806, 0x2807, 0x2900, 0x2901, 0x2902, 0x2903, 0x2904, 0x2905, 0x2906, 0x2907, 0x2908, 0x2909, 0x290A, 0x2C00, 0x2C01, 0x2C02, 0x2C03, 0x2C04, 0x2C05, 0x2C06, 0x2C07, 0x2C08, 0x2C09, 0x2C0A, 0x2C0B, 0x2C0C, 0x2C0D, 0x2C0E, 0x2C0F, 0x2C10, 0x2C11, 0x2C12, 0x2C13, 0x2C14, 0x2C15, 0x2C16, 0x2C17, 0x2C18, 0x2C19, 0x2C1A, 0x2C1B, 0x2C1C, 0x2C1D, 0x2C1E, 0x2C1F, 0x2C20, 0x2C21, 0x2C22, 0x2C23, 0x2C24, 0x2C25, 0x2C26, 0x2C27, 0x2C28, 0x2C29, 0x2C2A, 0x2C2B, 0x2C2C, 0x2C2D, 0x2C2E, 0x2C2F, 0x2C30, 0x2C31, 0x2C32, 0x2C33, 0x2C34, 0x2C35, 0x2C36, 0x2C37, 0x2C38, 0x2C39, 0x2C3A, 0x2C3B, 0x2C3C, 0x2C3D, 0x2C3E, 0x2C3F, 0x2C40, 0x2C41, 0x2C42, 0x2C43, 0x2C44, 0x2C45, 0x2C46, 0x2C47, 0x2C48, 0x2C49, 0x2C4A, 0x2C4B, 0x2C4C, 0x2C4D, 0x2C4E, 0x2C4F, 0x2C50, 0x2C51, 0x2C52, 0x2C53, 0x2C54, 0x2C55, 0x2C56, 0x2C57, 0x2C58, 0x2C59, 0x2C5A, 0x2C5B, 0x2C5C, 0x2C5D, 0x2C5E, 0x2C5F, 0x2A00, 0x2A01, 0x2A02, 0x2A03, 0x2A04, 0x2A05, 0x2A06, 0x2A07, 0x2A08, 0x2A09, 0x2A0A, 0x2A0B, 0x2A0C, 0x2A0D, 0x2A0E, 0x2A0F, 0x2A10, 0x2A11, 0x2A12, 0x2A13, 0x2A14, 0x2A15, 0x2A16, 0x2A17, 0x2A18, 0x2A19, 0x2A1A, 0x2A1B, 0x2A1C, 0x2A1D, 0x2A1E, 0x2A1F, 0x2A20, 0x2A21, 0x2A22, 0x2A23, 0x2A24, 0x2A25, 0x2A26, 0x2A27, 0x2A28, 0x2A29, 0x2A2A, 0x2A2B, 0x2A2C, 0x2A2D, 0x2A2E, 0x2A2F, 0x2A30, 0x2A31, 0x2A32, 0x2A33, 0x2A34, 0x2A35, 0x2A36, 0x2200, 0x2201, 0x2202, 0x2203, 0x2204, 0x2205, 0x2206, 0x2207, 0x2208, 0x2209, 0x220A, 0x220B, 0x220C, 0x220D, 0x220E, 0x220F, 0x2210, 0x2211, 0x2212, 0x2213, 0x2214, 0x2215, 0x2216, 0x2217, 0x2218, 0x2219, 0x221A, 0x221B, 0x221C, 0x221D, 0x221E, 0x221F, 0x2220, 0x2221, 0x2222, 0x2223, 0x2224, 0x2225, 0x2226, 0x2227, 0x2228, 0x2229, 0x222A, 0x222B, 0x222C, 0x222D, 0x222E, 0x222F, 0x2230, 0x2231, 0x2232, 0x2233, 0x2234, 0x2235, 0x2236, 0x2237, 0x2238, 0x2239, 0x223A, 0x223B, 0x223C, 0x223D, 0x223E, 0x223F, 0x2240, 0x2241, 0x2242, 0x2243, 0x2244, 0x2245, 0x2246, 0x2247, 0x2248, 0x2249, 0x224A, 0x224B, 0x224C, 0x224D, 0x224E, 0x224F, 0x2250, 0x2251, 0x2252, 0x2253, 0x2254, 0x2255, 0x2256, 0x2257, 0x2258, 0x2259, 0x225A, 0x225B, 0x2D28, 0x2D29, 0x2D2A, 0x2D2B, 0x2D2C, 0x2E00, 0x2E01, 0x2F00, 0x2F01, 0x2F02, 0x2F03 + }; + static string[] Item_Names = new string[336] + { + "Videotape", "Organizer", "Pokémon Pikachu", "Comic Book", "Picture Book", "Game Boy", "Camera", "Watch", "Handkerchief", "Glasses Case", "100 Bells", "1,000 Bells", "10,000 Bells", "30,000 Bells", "Empty Can", "Boot", "Old Tire", "Fossil", "Pitfall", "Lion's Paw", "Wentletrap", "Venus Comb", "Porceletta", "Sand Dollar", "White Scallop", "Conch", "Coral", "Present (Drop to Open)(Chess Table)", "Signboard (Placeable)", "Present (Drop to Open)(Golden Net)", "Present (Drop to Open)(Golden Axe)", "Present (Drop to Open)(Golden Shovel)", "Present (Drop to Open)(Golden Rod)", "Exercise Card", "Exercise Card", "Exercise Card", "Exercise Card", "Exercise Card", "Exercise Card", "Exercise Card", "Exercise Card", "Exercise Card", "Exercise Card", "Exercise Card", "Exercise Card", "Exercise Card", "Knife and Fork", "College Rule", "School Pad", "Organizer", "Diary", "Journal", "Pink Diary", "Captain's Log", "Blue Diary", "French Notebook", "Scroll", "Pink Plaid Pad", "Blue Polka Pad", "Green Plaid Pad", "Red Polka Pad", "Yellow Plaid Pad", "Calligraphy Pad", "Apple", "Cherry Shirt", "Pear", "Peach", "Orange", "Mushroom", "Candy", "Coconut", "Sapling", "Cedar Sapling", "White Pansy Bag", "Purple Pansy Bag", "Yellow Pansy Bag", "White Cosmos Bag", "Pink Cosmos Bag", "Blue Cosmos Bag", "Red Tulip Bag", "White Tulip Bag", "Yellow Tulip Bag", "January Ticket (1)", "January Ticket (2)", "January Ticket (3)", "January Ticket (4)", "January Ticket (5)", "January Ticket (1) (2)", "January Ticket (1) (3)", "January Ticket (1) (4)", "February Ticket (1)", "February Ticket (2)", "February Ticket (3)", "February Ticket (4)", "February Ticket (5)", "February Ticket (1) (2)", "February Ticket (1) (3)", "February Ticket (1) (4)", "March Ticket (1)", "March Ticket (2)", "March Ticket (3)", "March Ticket (4)", "March Ticket (5)", "March Ticket (1) (2)", "March Ticket (1) (3)", "March Ticket (1) (4)", "April Ticket (1)", "April Ticket (2)", "April Ticket (3)", "April Ticket (4)", "April Ticket (5)", "April Ticket (1) (2)", "April Ticket (1) (3)", "April Ticket (1) (4)", "May Ticket (1)", "May Ticket (2)", "May Ticket (3)", "May Ticket (4)", "May Ticket (5)", "May Ticket (1) (2)", "May Ticket (1) (3)", "May Ticket (1) (4)", "June Ticket (1)", "June Ticket (2)", "June Ticket (3)", "June Ticket (4)", "June Ticket (5)", "June Ticket (1) (2)", "June Ticket (1) (3)", "June Ticket (1) (4)", "July Ticket (1)", "July Ticket (2)", "July Ticket (3)", "July Ticket (4)", "July Ticket (5)", "July Ticket (1) (2)", "July Ticket (1) (3)", "July Ticket (1) (4)", "August Ticket (1)", "August Ticket (2)", "August Ticket (3)", "August Ticket (4)", "August Ticket (5)", "August Ticket (1) (2)", "August Ticket (1) (3)", "August Ticket (1) (4)", "September Ticket (1)", "September Ticket (2)", "September Ticket (3)", "September Ticket (4)", "September Ticket (5)", "September Ticket (1) (2)", "September Ticket (1) (3)", "September Ticket (1) (4)", "October Ticket (1)", "October Ticket (2)", "October Ticket (3)", "October Ticket (4)", "October Ticket (5)", "October Ticket (1) (2)", "October Ticket (1) (3)", "October Ticket (1) (4)", "November Ticket (1)", "November Ticket (2)", "November Ticket (3)", "November Ticket (4)", "November Ticket (5)", "November Ticket (1) (2)", "November Ticket (1) (3)", "November Ticket (1) (4)", "December Ticket (1)", "December Ticket (2)", "December Ticket (3)", "December Ticket (4)", "December Ticket (5)", "December Ticket (1) (2)", "December Ticket (1) (3)", "December Ticket (1) (4)", "K.K. Chorale", "K.K. March", "K.K. Waltz", "K.K. Swing", "K.K. Jazz", "K.K. Fusion", "K.K. Etude", "K.K. Lullaby", "K.K. Aria", "K.K. Samba", "K.K. Bossa", "K.K. Calypso", "K.K. Salsa", "K.K. Mambo", "K.K. Reggae", "K.K. Ska", "K.K. Tango", "K.K. Faire", "Aloha K.K.", "Lucky K.K.", "K.K. Condor", "K.K. Steppe", "Imperial K.K.", "K.K. Casbah", "K.K. Safari", "K.K. Folk", "K.K. Rock", "Rockin' K.K.", "K.K. Ragtime", "K.K. Gumbo", "The K. Funk", "K.K. Blues", "Soulful K.K.", "K.K. Soul", "K.K. Cruisin'", "K.K. Love Song", "K.K. D & B", "K.K. Technopop", "DJ K.K.", "Only Me", "K.K. Country", "Surfin' K.K.", "K.K. Ballad", "Comrade K.K.", "K.K. Lament", "Go K.K. Rider!", "K.K. Dirge", "K.K. Western", "Mr. K.K.", "Café K.K.", "K.K. Parade", "Señor K.K.", "K.K. Song", "I Love You", "Two Days Ago", "Net", "Axe", "Shovel", "Fishing Rod", "Gelato Umbrella", "Daffodil Parasol", "Berry Umbrella", "Orange Umbrella", "Mod Umbrella", "Petal Parasol", "Ribbon Parasol", "Gingham Parasol", "Plaid Parasol", "Lacy Parasol", "Elegant Umbrella", "Dainty Parasol", "Classic Umbrella", "Nintendo Parasol", "Bumbershoot", "Sunny Parasol", "Batbrella", "Checked Umbrella", "Yellow Umbrella", "Leaf Umbrella", "Lotus Parasol", "Paper Parasol", "Polka Parasol", "Sharp Umbrella", "Twig Parasol", "Noodle Parasol", "Hypno Parasol", "Pastel Parasol", "Retro Umbrella", "Icy Umbrella", "Blue Umbrella", "Flame Umbrella", "Pattern #1 (Umbrella)", "Pattern #2 (Umbrella)", "Pattern #3 (Umbrella)", "Pattern #4 (Umbrella)", "Pattern #5 (Umbrella)", "Pattern #6 (Umbrella)", "Pattern #7 (Umbrella)", "Pattern #8 (Umbrella)", "Sickle", "Red Paint", "Orange Paint", "Yellow Paint", "Pale Green Paint", "Green Paint", "Sky Blue Paint", "Blue Paint", "Purple Paint", "Pink Paint", "Black Paint", "White Paint", "Brown Paint", "Golden Net", "Golden Axe", "Golden Shovel", "Golden Rod", "Axe (Use #1)", "Axe (Use #2)", "Axe (Use #3)", "Axe (Use #4)", "Axe (Use #5)", "Axe (Use #6)", "Axe (Use #7)", "Red Balloon", "Yellow Balloon", "Blue Balloon", "Green Balloon", "Purple Balloon", "Bunny P. Balloon", "Bunny B. Balloon", "Bunny O. Balloon", "Yellow Pinwheel", "Red Pinwheel", "Tiger Pinwheel", "Green Pinwheel", "Pink Pinwheel", "Striped Pinwheel", "Flower Pinwheel", "Fancy Pinwheel", "Bluebell Fan", "Plum Fan", "Bamboo Fan", "Cloud Fan", "Maple Fan", "Fan Fan", "Flower Fan", "Leaf Fan", "Spirit (1)", "Spirit (2)", "Spirit (3)", "Spirit (4)", "Spirit (5)", "Grab Bag (1)", "Grab Bag (2)", "10 Turnips", "50 Turnips", "100 Turnips", "Spoiled Turnips", + }; + + static ushort[] Fish_IDs = new ushort[40] + { + 0x2300, 0x2301, 0x2302, 0x2303, 0x2304, 0x2305, 0x2306, 0x2307, 0x2308, 0x2309, 0x230A, 0x230B, 0x230C, 0x230D, 0x230E, 0x230F, 0x2310, 0x2311, 0x2312, 0x2313, 0x2314, 0x2315, 0x2316, 0x2317, 0x2318, 0x2319, 0x231A, 0x231B, 0x231C, 0x231D, 0x231E, 0x231F, 0x2320, 0x2321, 0x2322, 0x2323, 0x2324, 0x2325, 0x2326, 0x2327 + }; + + static string[] Fish_Names = new string[40] + { + "Crucian Carp", "Brook Trout", "Carp", "Koi", "Catfish", "Small Bass", "Bass", "Large Bass", "Bluegill", "Giant Catfish", "Giant Snakehead", "Barbel Steed", "Dace", "Pale Chub", "Bitterling", "Loach", "Pond Smelt", "Sweetfish", "Cherry Salmon", "Large Char", "Rainbow Trout", "Stringfish", "Salmon", "Goldfish", "Piranha", "Arowana", "Eel", "Freshwater Goby", "Angelfish", "Guppy", "Popeyed Goldfish", "Coelacanth", "Crawfish", "Frog", "Killifish", "Jellyfish", "Sea Bass", "Red Snapper", "Barred Knifejaw", "Arapaima" + }; + + static ushort[] Insect_IDs = new ushort[40] + { + 0x2D00, 0x2D01, 0x2D02, 0x2D03, 0x2D04, 0x2D05, 0x2D06, 0x2D07, 0x2D08, 0x2D09, 0x2D0A, 0x2D0B, 0x2D0C, 0x2D0D, 0x2D0E, 0x2D0F, 0x2D10, 0x2D11, 0x2D12, 0x2D13, 0x2D14, 0x2D15, 0x2D16, 0x2D17, 0x2D18, 0x2D19, 0x2D1A, 0x2D1B, 0x2D1C, 0x2D1D, 0x2D1E, 0x2D1F, 0x2D20, 0x2D21, 0x2D22, 0x2D23, 0x2D24, 0x2D25, 0x2D26, 0x2D27 + }; + + static string[] Insect_Names = new string[40] + { + "Common Butterfly", "Yellow Butterfly", "Tiger Butterfly", "Purple Butterfly", "Robust Cicada", "Walker Cicada", "Evening Cicada", "Brown Cicada", "Bee", "Common Dragonfly", "Red Dragonfly", "Darner Dragonfly", "Banded Dragonfly", "Long Locust", "Migratory Locust", "Cricket", "Grasshopper", "Bell Cricket", "Pine Cricket", "Drone Beetle", "Dynastid Beetle", "Flat Stag Beetle", "Jewel Beetle", "Longhorn Beetle", "Ladybug", "Spotted Ladybug", "Mantis", "Firefly", "Cockroach", "Saw Stag Beetle", "Mountain Beetle", "Giant Beetle", "Snail", "Mole Cricket", "Pond Skater", "Bagworm", "Pill Bug", "Spider", "Ant", "Mosquito" + }; + + static ushort[] Gyroid_IDs = new ushort[127] + { + 0x15B0, 0x15B4, 0x15B8, 0x15BC, 0x15C0, 0x15C4, 0x15C8, 0x15CC, 0x15D0, 0x15D4, 0x15D8, 0x15DC, 0x15E0, 0x15E4, 0x15E8, + 0x15EC, 0x15F0, 0x15F4, 0x15F8, 0x15FC, 0x1600, 0x1604, 0x1608, 0x160C, 0x1610, 0x1614, 0x1618, 0x161C, 0x1620, 0x1624, + 0x1628, 0x162C, 0x1630, 0x1634, 0x1638, 0x163C, 0x1640, 0x1644, 0x1648, 0x164C, 0x1650, 0x1654, 0x1658, 0x165C, 0x1660, + 0x1664, 0x1668, 0x166C, 0x1670, 0x1674, 0x1678, 0x167C, 0x1680, 0x1684, 0x1688, 0x168C, 0x1690, 0x1694, 0x1698, 0x169C, + 0x16A0, 0x16A4, 0x16A8, 0x16AC, 0x16B0, 0x16B4, 0x16B8, 0x16BC, 0x16C0, 0x16C4, 0x16C8, 0x16CC, 0x16D0, 0x16D4, 0x16D8, + 0x16DC, 0x16E0, 0x16E4, 0x16E8, 0x16EC, 0x16F0, 0x16F4, 0x16F8, 0x16FC, 0x1700, 0x1704, 0x1708, 0x170C, 0x1710, 0x1714, + 0x1718, 0x171C, 0x1720, 0x1724, 0x1728, 0x172C, 0x1730, 0x1734, 0x1738, 0x173C, 0x1740, 0x1744, 0x1748, 0x174C, 0x1750, + 0x1754, 0x1758, 0x175C, 0x1760, 0x1764, 0x1768, 0x176C, 0x1770, 0x1774, 0x1778, 0x177C, 0x1780, 0x1784, 0x1788, 0x178C, + 0x1790, 0x1794, 0x1798, 0x179C, 0x17A0, 0x17A4, 0x17A8 + }; + + static string[] Gyroid_Names = new string[127] + { + "Tall Gongoid", "Mega Gongoid", "Mini Gongoid", "Gongoid", "Mini Oombloid", "Oombloid", "Mega Oombloid", "Tall Oombloid", "Mega Echoid", "Mini Echoid", "Tall Echoid", "Mini Sputnoid", "Sputnoid", "Mega Sputnoid", "Tall Sputnoid", + "Mini Dinkoid", "Mini Fizzoid", "Mega Fizzoid", "Mega Dinkoid", "Mini Gargloid", "Gargloid", "Tall Gargloid", "Mega Buzzoid", "Tall Buzzoid", "Buzzoid", "Mini Buzzoid", "Sproid", "Mini Sproid", "Mega Sproid", "Tall Sproid", + "Tootoid", "Mini Tootoid", "Mega Tootoid", "Tall Droploid", "Mega Bovoid", "Tall Bovoid", "Mini Metatoid", "Metatoid", "Mini Bowtoid", "Bowtoid", "Mega Bowtoid", "Tall Bowtoid", "Mega Lamentoid", "Tall Lamentoid", "Lamentoid", + "Mini Lamentoid", "Mini Timpanoid", "Timpanoid", "Mega Timpanoid", "Quazoid", "Mega Quazoid", "Mega Dekkoid", "Dekkoid", "Mini Dekkoid", "Mega Alloid", "Tall Alloid", "Mini Alloid", "Mini Freakoid", "Mega Feakoid", "Tall Quazoid", + "Mini Quazoid", "Squat Dingloid", "Mega Dingloid", "Tall Dingloid", "Dingloid", "Mini Dingloid", "Wee Dingloid", "Mega Clankoid", "Clankoid", "Tall Clankoid", "Mini Clankoid", "Croakoid", "Mega Croakoid", "Tall Croakoid", "Mini Croakoid", + "Mega Poltergoid", "Tall Poltergoid", "Poltergoid", "Mini Poltergoid", "Tall Warbloid", "Warbloid", "Mini Warbloid", "Mega Rustoid", "Rustoid", "Mini Rustoid", "Mega Percoloid", "Tall Percoloid", "Mega Puffoid", "Mini Puffoid", "Tall Puffoid", + "Rhythmoid", "Mini Rythmoid", "Slim Quazoid", "Mega Oboid", "Oboid", "Tall Oboid", "Tall Timpanoid", "Mini Howloid", "Howloid", "Mega Howloid", "Mega Harmonoid", "Harmonoid", "Tall Harmonoid", "Mini Harmonoid", "Tall Strumboid", + "Mega Strumboid", "Strumboid", "Mini Strumboid", "Mega Lullaboid", "Tall Lullaboid", "Lullaboid", "Mini Lullaboid", "Mega Drilloid", "Drilloid", "Mini Drilloid", "Mega Nebuloid", "Nebuloid", "Squat Nebuloid", "Tall Nebuloid", "Mini Nebuloid", + "Slim Nebuloid", "Mega Plinkoid", "Plinkoid", "Mini Plinkoid", "Squelchoid", "Mega Squelchoid", "Mini Squelchoid" + }; + + static ushort[] Stationery_IDs = new ushort[256] + { + 0x2000, 0x2001, 0x2002, 0x2003, 0x2004, 0x2005, 0x2006, 0x2007, 0x2008, 0x2009, 0x200A, 0x200B, 0x200C, 0x200D, 0x200E, 0x200F, 0x2010, 0x2011, 0x2012, 0x2013, 0x2014, 0x2015, 0x2016, 0x2017, 0x2018, 0x2019, 0x201A, 0x201B, 0x201C, 0x201D, 0x201E, 0x201F, 0x2020, 0x2021, 0x2022, 0x2023, 0x2024, 0x2025, 0x2026, 0x2027, 0x2028, 0x2029, 0x202A, 0x202B, 0x202C, 0x202D, 0x202E, 0x202F, 0x2030, 0x2031, 0x2032, 0x2033, 0x2034, 0x2035, 0x2036, 0x2037, 0x2038, 0x2039, 0x203A, 0x203B, 0x203C, 0x203D, 0x203E, 0x203F, 0x2040, 0x2041, 0x2042, 0x2043, 0x2044, 0x2045, 0x2046, 0x2047, 0x2048, 0x2049, 0x204A, 0x204B, 0x204C, 0x204D, 0x204E, 0x204F, 0x2050, 0x2051, 0x2052, 0x2053, 0x2054, 0x2055, 0x2056, 0x2057, 0x2058, 0x2059, 0x205A, 0x205B, 0x205C, 0x205D, 0x205E, 0x205F, 0x2060, 0x2061, 0x2062, 0x2063, 0x2064, 0x2065, 0x2066, 0x2067, 0x2068, 0x2069, 0x206A, 0x206B, 0x206C, 0x206D, 0x206E, 0x206F, 0x2070, 0x2071, 0x2072, 0x2073, 0x2074, 0x2075, 0x2076, 0x2077, 0x2078, 0x2079, 0x207A, 0x207B, 0x207C, 0x207D, 0x207E, 0x207F, 0x2080, 0x2081, 0x2082, 0x2083, 0x2084, 0x2085, 0x2086, 0x2087, 0x2088, 0x2089, 0x208A, 0x208B, 0x208C, 0x208D, 0x208E, 0x208F, 0x2090, 0x2091, 0x2092, 0x2093, 0x2094, 0x2095, 0x2096, 0x2097, 0x2098, 0x2099, 0x209A, 0x209B, 0x209C, 0x209D, 0x209E, 0x209F, 0x20A0, 0x20A1, 0x20A2, 0x20A3, 0x20A4, 0x20A5, 0x20A6, 0x20A7, 0x20A8, 0x20A9, 0x20AA, 0x20AB, 0x20AC, 0x20AD, 0x20AE, 0x20AF, 0x20B0, 0x20B1, 0x20B2, 0x20B3, 0x20B4, 0x20B5, 0x20B6, 0x20B7, 0x20B8, 0x20B9, 0x20BA, 0x20BB, 0x20BC, 0x20BD, 0x20BE, 0x20BF, 0x20C0, 0x20C1, 0x20C2, 0x20C3, 0x20C4, 0x20C5, 0x20C6, 0x20C7, 0x20C8, 0x20C9, 0x20CA, 0x20CB, 0x20CC, 0x20CD, 0x20CE, 0x20CF, 0x20D0, 0x20D1, 0x20D2, 0x20D3, 0x20D4, 0x20D5, 0x20D6, 0x20D7, 0x20D8, 0x20D9, 0x20DA, 0x20DB, 0x20DC, 0x20DD, 0x20DE, 0x20DF, 0x20E0, 0x20E1, 0x20E2, 0x20E3, 0x20E4, 0x20E5, 0x20E6, 0x20E7, 0x20E8, 0x20E9, 0x20EA, 0x20EB, 0x20EC, 0x20ED, 0x20EE, 0x20EF, 0x20F0, 0x20F1, 0x20F2, 0x20F3, 0x20F4, 0x20F5, 0x20F6, 0x20F7, 0x20F8, 0x20F9, 0x20FA, 0x20FB, 0x20FC, 0x20FD, 0x20FE, 0x20FF + }; + + static string[] Stationery_Names = new string[256] + { + "Airmail Paper (1)", "Sparkly Paper (1)", "Bamboo Paper (1)", "Orange Paper (1)", "Essay Paper (1)", "Panda Paper (1)", "Ranch Paper (1)", "Steel Paper (1)", "Blossom Paper (1)", "Vine Paper (1)", "Cloudy Paper (1)", "Petal Paper (1)", "Snowy Paper (1)", "Rainy Day Paper (1)", "Watermelon Paper (1)", "Deep Sea Paper (1)", "Starry Sky Paper (1)", "Daisy Paper (1)", "Bluebell Paper (1)", "Maple Leaf Paper (1)", "Woodcut Paper (1)", "Octopus Paper (1)", "Festive Paper (1)", "Skyline Paper (1)", "Museum Paper (1)", "Fortune Paper (1)", "Stageshow Paper (1)", "Thick Paper (1)", "Spooky Paper (1)", "Noodle Paper (1)", "Neat Paper (1)", "Horsetail Paper (1)", "Felt Paper (1)", "Parchment (1)", "Cool Paper (1)", "Elegant Paper (1)", "Lacy Paper (1)", "Polka-Dot Paper (1)", "Dizzy Paper (1)", "Rainbow Paper (1)", "Hot Neon Paper (1)", "Cool Neon Paper (1)", "Aloha Paper (1)", "Ribbon Paper (1)", "Fantasy Paper (1)", "Woodland Paper (1)", "Gingko Paper (1)", "Fireworks Paper (1)", "Winter Paper (1)", "Gyroid Paper (1)", "Ivy Paper (1)", "Wing Paper (1)", "Dragon Paper (1)", "Tile Paper (1)", "Misty Paper (1)", "Simple Paper (1)", "Honeybee Paper (1)", "Mystic Paper (1)", "Sunset Paper (1)", "Lattice Paper (1)", "Dainty Paper (1)", "Butterfly Paper (1)", "New Year's Card (1)", "Inky Paper (1)", "Airmail Paper (2)", "Sparkly Paper (2)", "Bamboo Paper (2)", "Orange Paper (2)", "Essay Paper (2)", "Panda Paper (2)", "Ranch Paper (2)", "Steel Paper (2)", "Blossom Paper (2)", "Vine Paper (2)", "Cloudy Paper (2)", "Petal Paper (2)", "Snowy Paper (2)", "Rainy Day Paper (2)", "Watermelon Paper (2)", "Deep Sea Paper (2)", "Starry Sky Paper (2)", "Daisy Paper (2)", "Bluebell Paper (2)", "Maple Leaf Paper (2)", "Woodcut Paper (2)", "Octopus Paper (2)", "Festive Paper (2)", "Skyline Paper (2)", "Museum Paper (2)", "Fortune Paper (2)", "Stageshow Paper (2)", "Thick Paper (2)", "Spooky Paper (2)", "Noodle Paper (2)", "Neat Paper (2)", "Horsetail Paper (2)", "Felt Paper (2)", "Parchment (2)", "Cool Paper (2)", "Elegant Paper (2)", "Lacy Paper (2)", "Polka-Dot Paper (2)", "Dizzy Paper (2)", "Rainbow Paper (2)", "Hot Neon Paper (2)", "Cool Neon Paper (2)", "Aloha Paper (2)", "Ribbon Paper (2)", "Fantasy Paper (2)", "Woodland Paper (2)", "Gingko Paper (2)", "Fireworks Paper (2)", "Winter Paper (2)", "Gyroid Paper (2)", "Ivy Paper (2)", "Wing Paper (2)", "Dragon Paper (2)", "Tile Paper (2)", "Misty Paper (2)", "Simple Paper (2)", "Honeybee Paper (2)", "Mystic Paper (2)", "Sunset Paper (2)", "Lattice Paper (2)", "Dainty Paper (2)", "Butterfly Paper (2)", "New Year's Card (2)", "Inky Paper (2)", "Airmail Paper (3)", "Sparkly Paper (3)", "Bamboo Paper (3)", "Orange Paper (3)", "Essay Paper (3)", "Panda Paper (3)", "Ranch Paper (3)", "Steel Paper (3)", "Blossom Paper (3)", "Vine Paper (3)", "Cloudy Paper (3)", "Petal Paper (3)", "Snowy Paper (3)", "Rainy Day Paper (3)", "Watermelon Paper (3)", "Deep Sea Paper (3)", "Starry Sky Paper (3)", "Daisy Paper (3)", "Bluebell Paper (3)", "Maple Leaf Paper (3)", "Woodcut Paper (3)", "Octopus Paper (3)", "Festive Paper (3)", "Skyline Paper (3)", "Museum Paper (3)", "Fortune Paper (3)", "Stageshow Paper (3)", "Thick Paper (3)", "Spooky Paper (3)", "Noodle Paper (3)", "Neat Paper (3)", "Horsetail Paper (3)", "Felt Paper (3)", "Parchment (3)", "Cool Paper (3)", "Elegant Paper (3)", "Lacy Paper (3)", "Polka-Dot Paper (3)", "Dizzy Paper (3)", "Rainbow Paper (3)", "Hot Neon Paper (3)", "Cool Neon Paper (3)", "Aloha Paper (3)", "Ribbon Paper (3)", "Fantasy Paper (3)", "Woodland Paper (3)", "Gingko Paper (3)", "Fireworks Paper (3)", "Winter Paper (3)", "Gyroid Paper (3)", "Ivy Paper (3)", "Wing Paper (3)", "Dragon Paper (3)", "Tile Paper (3)", "Misty Paper (3)", "Simple Paper (3)", "Honeybee Paper (3)", "Mystic Paper (3)", "Sunset Paper (3)", "Lattice Paper (3)", "Dainty Paper (3)", "Butterfly Paper (3)", "New Year's Card (3)", "Inky Paper (3)", "Airmail Paper (4)", "Sparkly Paper (4)", "Bamboo Paper (4)", "Orange Paper (4)", "Essay Paper (4)", "Panda Paper (4)", "Ranch Paper (4)", "Steel Paper (4)", "Blossom Paper (4)", "Vine Paper (4)", "Cloudy Paper (4)", "Petal Paper (4)", "Snowy Paper (4)", "Rainy Day Paper (4)", "Watermelon Paper (4)", "Deep Sea Paper (4)", "Starry Sky Paper (4)", "Daisy Paper (4)", "Bluebell Paper (4)", "Maple Leaf Paper (4)", "Woodcut Paper (4)", "Octopus Paper (4)", "Festive Paper (4)", "Skyline Paper (4)", "Museum Paper (4)", "Fortune Paper (4)", "Stageshow Paper (4)", "Thick Paper (4)", "Spooky Paper (4)", "Noodle Paper (4)", "Neat Paper (4)", "Horsetail Paper (4)", "Felt Paper (4)", "Parchment (4)", "Cool Paper (4)", "Elegant Paper (4)", "Lacy Paper (4)", "Polka-Dot Paper (4)", "Dizzy Paper (4)", "Rainbow Paper (4)", "Hot Neon Paper (4)", "Cool Neon Paper (4)", "Aloha Paper (4)", "Ribbon Paper (4)", "Fantasy Paper (4)", "Woodland Paper (4)", "Gingko Paper (4)", "Fireworks Paper (4)", "Winter Paper (4)", "Gyroid Paper (4)", "Ivy Paper (4)", "Wing Paper (4)", "Dragon Paper (4)", "Tile Paper (4)", "Misty Paper (4)", "Simple Paper (4)", "Honeybee Paper (4)", "Mystic Paper (4)", "Sunset Paper (4)", "Lattice Paper (4)", "Dainty Paper (4)", "Butterfly Paper (4)", "New Year's Card (4)", "Inky Paper (4)" + }; + + public static List> ItemDatabase = new List>(); + + public static void SetupItemDictionary() + { + for (int i = 0; i < Furniture_IDs.Length; i++) + ItemDatabase.Add(new KeyValuePair(Furniture_IDs[i], Furniture_Names[i])); + + for (int i = 0; i < Shirt_IDs.Length; i++) + ItemDatabase.Add(new KeyValuePair(Shirt_IDs[i], Shirt_Names[i])); + + for (int i = 0; i < Gyroid_IDs.Length; i++) + ItemDatabase.Add(new KeyValuePair(Gyroid_IDs[i], Gyroid_Names[i])); + + for (int i = 0; i < Carpet_IDs.Length; i++) + ItemDatabase.Add(new KeyValuePair(Carpet_IDs[i], Carpet_Names[i])); + + for (int i = 0; i < Wallpaper_IDs.Length; i++) + ItemDatabase.Add(new KeyValuePair(Wallpaper_IDs[i], Wallpaper_Names[i])); + + for (int i = 0; i < Item_IDs.Length; i++) + ItemDatabase.Add(new KeyValuePair(Item_IDs[i], Item_Names[i])); + + for (int i = 0; i < acreItemIDs.Count; i++) + ItemDatabase.Add(new KeyValuePair(acreItemIDs[i], acreItemNames[i])); + + for (int i = 0; i < Fish_IDs.Length; i++) + ItemDatabase.Add(new KeyValuePair(Fish_IDs[i], Fish_Names[i])); + + for (int i = 0; i < Insect_IDs.Length; i++) + ItemDatabase.Add(new KeyValuePair(Insect_IDs[i], Insect_Names[i])); + + for (int i = 0; i < Stationery_IDs.Length; i++) + ItemDatabase.Add(new KeyValuePair(Stationery_IDs[i], Stationery_Names[i])); + + ItemDatabase.Add(new KeyValuePair(0, "Empty")); //Empty Case + ItemDatabase.Sort((x, y) => x.Key.CompareTo(y.Key)); + } + + public static string GetItemType(ushort ID, SaveType Save_Type = SaveType.Animal_Crossing) + { + if (Save_Type == SaveType.Animal_Crossing) + if (ID == 0) + return "Empty"; + else if (ID == 0xFFFF) + return "Occupied"; + else if (ID >= 0x8 && ID <= 0xA) + return "Weed"; + else if (ID >= 0x845 && ID <= 0x84D) + return "Flower"; + else if ((ID >= 0x2100 && ID <= 0x2103) || ID == 0x005C) //0x005C = Glowing Money/Shovel spot + return "Money"; + else if (ID >= 0x63 && ID <= 0x68) + return "Rock"; + else if (ID >= 0x6A && ID <= 0x6F) + return "Money Rock"; + else if (ID >= 0x900 && ID <= 0x920) + return "Signboard"; + else if (ID >= 0x2514 && ID <= 0x251B) + return "Shell"; + else if (ID >= 0x2A00 && ID <= 0x2A36) + return "Song"; + else if (ID >= 0x2000 && ID <= 0x20FF) + return "Paper"; + else if (ID >= 0x2F00 && ID <= 0x2F03) + return "Turnip"; + else if ((ID >= 0x2800 && ID <= 0x2804) || ID == 0x2807) + return "Fruit"; + else if ((ID >= 0x2300 && ID <= 0x2327) || (ID >= 0x2D00 && ID <= 0x2D27)) + return "Catchable"; + else if (ID >= 0x2503 && ID <= 0x250C) + return "Quest Item"; + else if (ID >= 0x250E && ID <= 0x2510) + return "Trash"; + else if ((ID >= 0x2523 && ID <= 0x2530) || (ID >= 0x2900 && ID <= 0x290A) || (ID >= 0x2805 && ID <= 0x2806)) + return "Item"; + else if (ID >= 0x2C00 && ID <= 0x2C5F) + return "Raffle Ticket"; + else if ((ID >= 0x2600 && ID <= 0x2642) || (ID >= 0x2700 && ID <= 0x2742)) + return "Wall/Floor"; + else if (ID >= 0x2400 && ID <= 0x24FE) + return "Clothes"; + else if (ID >= 0x15B0 && ID <= 0x17A8) + return "Gyroids"; + else if (ID == 0x2511) + return "Fossil"; + else if ((ID >= 0x2200 && ID <= 0x225B) || ID == 0x251E) + return "Tool"; //0x251E = Signboard (not a 'tool', but it's still classified as one) + else if ((ID >= 0x1 && ID <= 0x4) || (ID >= 0x005E && ID <= 0x0060) || ID == 0x69 || (ID >= 0x0070 && ID <= 0x0082) || (ID >= 0x0800 && ID <= 0x0868)) + return "Tree"; + else if ((ID >= 0x5 && ID <= 0x7) || (ID >= 0xB && ID <= 0x10) || (ID >= 0x5000 && ID <= 0xB000) || (ID == 0xFE1D || ID == 0xFE1E)) + return "Building"; + else if ((ID >= 0x1000 && ID <= 0x15AC) || (ID >= 0x17AC && ID <= 0x1FFC) || (ID >= 0x3000 && ID <= 0x33C4)) + return "Furniture"; + else + return "Unknown"; + else if (Save_Type == SaveType.Wild_World) + if (ID == 0xFFF1) + return "Empty"; + else if (ID == 0xF030) + return "Occupied"; + else if (ID >= 0 && ID <= 0x1C) + return "Flower"; + else if (ID >= 0x1D && ID <= 0x24) + return "Weed"; + else if ((ID >= 0x25 && ID <= 0x6D) || (ID >= 0xC7 && ID <= 0xD3)) + return "Tree"; + else if (ID >= 0x6E && ID <= 0x89) + return "Parched Flower"; + else if (ID >= 0x8A && ID <= 0xA5) + return "Watered Flower"; + //0x00A6?? + else if (ID >= 0xA7 && ID <= 0xC6) + return "Signboard"; + //Buried Red Turnips: 0xD4 - 0xE1 + else if ((ID >= 0xE3 && ID <= 0xE7) || (ID >= 0xED && ID <= 0xFB)) + return "Rock"; + else if (ID >= 0xE8 && ID <= 0xEC) + return "Money Rock"; + //Unused Rocks: 0xED - 0xFB + else if (ID >= 0x1000 && ID <= 0x10FF) + return "Paper"; + else if (ID >= 0x1100 && ID <= 0x1143) //Wallpaper + return "Wall/Floor"; + else if (ID >= 0x1144 && ID <= 0x1187) //Carpet + return "Wall/Floor"; + else if (ID >= 0x11A8 && ID <= 0x12A7) + return "Clothes"; //Shirts + else if (ID >= 0x12B0 && ID <= 0x131F) + return "Catchable"; + //Garbage: 0x1320 - 0x1322 + else if (ID >= 0x1323 && ID <= 0x1368) + return "Song"; + else if (ID >= 0x1369 && ID <= 0x139F) + return "Tool"; + else if (ID >= 0x13A8 && ID <= 0x1457) + return "Clothes"; //Hats, Flowers, & Glasses/Masks + else if (ID >= 0x1492 && ID <= 0x14FD) + return "Money"; + else if ((ID >= 0x14FE && ID <= 0x1530) || (ID >= 0x1542 && ID <= 0x1548) || (ID >= 0x155E && ID <= 0x156D)) + return "Item"; + else if ((ID >= 0x1531 && ID <= 0x1541)) + return "Turnip"; + else if (ID == 0x1549) + return "Fossil"; + else if (ID >= 0x1554 && ID <= 0x155C) + return "Shell"; + else if ((ID >= 0x3000 && ID <= 0x45D8) || (ID >= 0x47D8 && ID <= 0x4BA0)) + return "Furniture"; + else if (ID >= 0x45DC && ID <= 0x47D4) + return "Gyroid"; + else if (ID >= 0x5000 && ID <= 0x5021) + return "Building"; + else + return "Unknown"; + else if (Save_Type == SaveType.City_Folk) + { + if (ID == 0xFFF1) + return "Empty"; + else if ((ID >= 0xB710 && ID <= 0xCE50) || (ID >= 0x93F0 && ID <= 0x9414)) + return "Furniture"; + else if (ID >= 0xA518 && ID <= 0xAA7C) + return "Clothes"; + else if ((ID >= 0x93E8 && ID <= 0x93EC) || (ID >= 0x9FA0 && ID <= 0xA420)) + return "Wall/Floor"; + else if (ID >= 0x94B0 && ID <= 0x95D8) + return "Song"; + else if (ID >= 0x9640 && ID <= 0x974F) + return "Paper"; + else if (ID >= 0x97D0 && ID <= 0x9814) + return "Turnip"; + else if (ID >= 0x9960 && ID <= 0x9BEC) //Actually separated a little bit + return "Catchable"; + //Garbage - 0x9BF0 = 0x9BF8 + //Umbrellas 0xAA90 - 0xAB14 + else if (ID >= 0xAC20 && ID <= 0xB2E4) + return "Clothes"; //Hats, Masks/Glasses & Flowers + else if (ID >= 0xB3F0 && ID <= 0xB5E8) + return "Gyroids"; + else if ((ID >= 0xCE80 && ID <= 0xCF54) || (ID >= 0xAA90 && ID <= 0xAB14)) + return "Tool"; + else if (ID == 0x9018) + return "Fossil"; + else if (ID >= 0x0001 && ID <= 0x0056) + return "Tree"; + else if ((ID >= 0x0057 && ID <= 0x005A) || (ID >= 0x00DD && ID <= 0x00E1)) + return "Weed"; + else if ((ID >= 0x005B && ID <= 0x005F) || (ID >= 0x0065 && ID <= 0x0073)) + return "Rock"; + else if (ID >= 0x0060 && ID <= 0x0064) + return "Money Rock"; + //0x74 - 0x93 = Patterns + //0x94 = Hole + //0x95 - 0x9C = Turnip + else if (ID >= 0x009E && ID <= 0x00DC) + return "Flower"; + else if (ID >= 0x9118 && ID <= 0x9138) + return "Shell"; + else if (ID >= 0x9194 && ID <= 0x9340) + return "Money"; + else if (ID >= 0x9348 && ID <= 0x93D0) + return "Quest Item"; + else if ((ID >= 0x901C && ID <= 0x9108) || (ID >= 0x093D4 && ID <= 0x93D8) || (ID >= 0x9140 && ID <= 0x9150) || (ID >= 0x915C && ID <= 0x9164)) + return "Item"; + else if ((ID >= 0x9000 && ID <= 0x9014) || (ID >= 0x9168 && ID <= 0x9178)) + return "Fruit"; + else if (ID == 0xD000 || ID == 0x7003) + return "Building"; + else + return "Unknown"; + } + else if (Save_Type == SaveType.New_Leaf) //perhaps add WA to this as well + { + if (ID == 0x7FFE) + return "Empty"; + else if (ID == 0x009D) + return "Pattern"; + else if (ID >= 0x009F && ID <= 0x00C8) //C9 & CA = "weed" flowers + return "Flower"; + else if (ID >= 0x00CE && ID <= 0x00F7) + return "Wilted Flower"; + else if ((ID >= 0x0005 && ID <= 0x007B) || (ID >= 0x0080 && ID <= 0x0097)) + return "Tree"; + else if (ID >= 0x0098 && ID <= 0x009C) + return "Rock"; + else if ((ID >= 0x007C && ID <= 0x007F) || (ID >= 0x00C9 && ID <= 0x00CD) || ID == 0x00F8) + return "Weed"; + else if (ID >= 0x28B2 && ID <= 0x2934) + return "Gyroids"; + else if (ID == 0x202A) + return "Fossil"; + else if (ID >= 0x2087 && ID <= 0x2090) + return "Shell"; + else if (ID >= 0x2126 && ID <= 0x2239) + return "Song"; + else if (ID >= 0x223A && ID <= 0x227A) + return "Paper"; + else if (ID >= 0x227B && ID <= 0x2285) + return "Turnip"; + else if (ID >= 0x2286 && ID <= 0x2341) + return "Catchable"; + else if ((ID >= 0x2342 && ID <= 0x2445) || (ID >= 0x2119 && ID <= 0x211A)) + return "Wall/Floor"; + else if (ID >= 0x2446 && ID <= 0x28B1) + return "Clothes"; + else if (ID >= 0x303B && ID <= 0x307A) + return "Tool"; + else if (ID >= 0x20A7 && ID <= 0x2112) + return "Money"; + else if (ID >= 0x209A && ID <= 0x209B) + return "Item"; + else + return "Furniture"; //Just until I gather furniture offsets + } + else if (Save_Type == SaveType.Welcome_Amiibo) + { + if (ID == 0x7FFE) + return "Empty"; + else if ((ID >= 0x0005 && ID <= 0x007B) || (ID >= 0x0080 && ID <= 0x0097)) + return "Tree"; + else if ((ID >= 0x007C && ID <= 0x007F) || (ID >= 0x00C9 && ID <= 0x00CD) || ID == 0x00F8) + return "Weed"; + else if (ID == 0x009D) + return "Pattern"; + else if (ID >= 0x0098 && ID <= 0x009C) + return "Rock"; + else if (ID >= 0x009F && ID <= 0x00C8) + return "Flower"; + else if (ID >= 0x00CE && ID <= 0x00F7) + return "Wilted Flower"; + else if (ID == 0x202A) + return "Fossil"; + else if (ID >= 0x20AC && ID <= 0x2117) + return "Money"; + else if (ID >= 0x212B && ID <= 0x223E) + return "Song"; + else if (ID >= 0x223F && ID <= 0x2282) + return "Paper"; + else if (ID >= 0x2283 && ID <= 0x228D) + return "Turnip"; + else if (ID >= 0x228E && ID <= 0x234B) + return "Catchable"; + else if (ID >= 0x234C && ID <= 0x2492) + return "Wall/Floor"; + else if (ID >= 0x2495 && ID <= 0x295B) + return "Clothes"; + else if (ID >= 0x295C && ID <= 0x29DE) + return "Gyroids"; + //else if (ID >= 0x30CC && ID <= 0x30CF) + //return "Mannequin"; + else if (ID >= 0x334C && ID <= 0x338B) + return "Tool"; + else if (ID >= 0x209F && ID <= 0x20A0) + return "Item"; + else if (ID >= 0x208C && ID <= 0x2095) + return "Shell"; + else + return "Furniture"; + } + else + return "Unknown Save Type"; + } + public static uint GetItemColor(string itemType) + { + switch (itemType) + { + case "Furniture": + return 0xC83CDE30; + case "Flower": + return 0xC8EC67B8; + case "Pattern": + return 0xC89999FF; + case "Parched Flower": + return 0xC8A36700; + case "Wilted Flower": + return 0xC84D4D33; + case "Watered Flower": + return 0xC800A0A0; + case "Money": + return 0xC8FFFF00; + case "Rock": + return 0xC8000000; + case "Money Rock": + return 0xC8A32F2F; + case "Signboard": + return 0xC8663300; + case "Song": + return 0xC8A4ECB8; + case "Paper": + return 0xC8A4ECE8; + case "Turnip": + return 0xC8BBAC9D; + case "Catchable": + return 0xC8BAE33E; + case "Wall/Floor": + return 0xC8994040; + case "Clothes": + return 0xC82874AA; + case "Gyroids": + return 0xC8D48324; + case "Fossil": + return 0xC8868686; + case "Tool": + return 0xC8818181; + case "Item": + return 0xC8FFA500; + case "Fruit": + return 0xC8DDA0DD; + case "Trash": + return 0xC8556B2F; + case "Quest Item": + return 0xC8BDB76B; + case "Raffle Ticket": + return 0xC81E90FF; + case "Tree": + return 0xC800FF00; + case "Weed": + return 0xC8008000; + case "Shell": + return 0xC8FFC0CB; + case "Empty": + return 0x00FFFFFF; + case "Occupied": + return 0xDD999999; + case "Building": + return 0xFF777777; + case "Unknown": + return 0xC8FF0000; + default: + return 0xC8FF0000; + } + } + + public static string GetItemFlag1Type(Item Item, byte ItemFlag) + { + string ItemType = GetItemType(Item.ItemID, NewMainForm.Save_File.Save_Type); + if (ItemType == "Fruit") + { + switch (ItemFlag) + { + case 0: return "None"; + case 1: return "x2"; + case 2: return "x3"; + case 3: return "x4"; + case 4: return "x5"; + case 5: return "x6"; + case 6: return "x7"; + case 7: return "x8"; + case 8: return "x9"; + default: return "Undocumented Fruit Flag 1"; + } + } + else if (ItemType == "Paper") + { + switch(ItemFlag) + { + case 0: return "None"; + case 1: return "x2"; + case 2: return "x3"; + case 3: return "x4"; + default: return "Undocumented Paper Flag 1"; + } + } + else if (ItemType == "Pattern") + { + switch(ItemFlag) + { + case 0: return "1-1"; + case 1: return "1-2"; + case 2: return "1-3"; + case 3: return "1-4"; + case 4: return "1-5"; + case 5: return "1-6"; + case 6: return "1-7"; + case 7: return "1-8"; + case 8: return "1-9"; + case 9: return "1-10"; + case 0xA: return "2-1"; + case 0xB: return "2-2"; + case 0xC: return "2-3"; + case 0xD: return "2-4"; + case 0xE: return "2-5"; + case 0xF: return "2-6"; + case 0x10: return "2-7"; + case 0x11: return "2-8"; + case 0x12: return "2-9"; + case 0x13: return "2-10"; + case 0x14: return "3-1"; + case 0x15: return "3-2"; + case 0x16: return "3-3"; + case 0x17: return "3-4"; + case 0x18: return "3-5"; + case 0x19: return "3-6"; + case 0x1A: return "3-7"; + case 0x1B: return "3-8"; + case 0x1C: return "3-9"; + case 0x1D: return "3-10"; + case 0x1E: return "4-1"; + case 0x1F: return "4-2"; + case 0x20: return "4-3"; + case 0x21: return "4-4"; + case 0x22: return "4-5"; + case 0x23: return "4-6"; + case 0x24: return "4-7"; + case 0x25: return "4-8"; + case 0x26: return "4-9"; + case 0x27: return "4-10"; + default: return "Unknown Pattern Flag 1"; + } + } + else if (ItemType == "Tree") + { + switch (ItemFlag) + { + case 0: + return "None"; + case 1: + return "Perfect Fruit"; + case 3: + return "No Fruit"; + case 8: + return "Perfect Fruit"; + case 0x12: + return "Prefect Fruit"; + case 0x30: + return "Perfect Fruit"; + default: + return "Undocumented Tree Flag 1"; + } + } + //Standard Item Flag 1s + else + { + switch(ItemFlag) + { + case 0: + return "None"; + case 0x20: + return "Present"; //Needs testing, from MarcRobledo's editor + case 0x40: + return "Watered"; + case 0x80: + return "Buried"; + default: + return "Undocumented Generic Flag 1"; + } + } + } + + public static string GetFurnitureItemFlag2Type(byte ItemFlag) //Our Flag 2, but treated as flag 1 by other editors + { + switch (ItemFlag) + { + case 0: + return "None"; + case 0x40: + return "Rotated 90 Degrees"; + case 0x80: + return "Rotated 180 Degrees"; + case 0xC0: + return "Rotated 270 Degrees"; + default: + return "Undocumented Flag 2"; + } + } + + public static void AddVillagerHouses() + { + foreach (KeyValuePair villager in VillagerData.Villagers) + if (villager.Key >= 0xE000 && villager.Key <= 0xE0EB) + { + ushort houseId = BitConverter.ToUInt16(new byte[2] { (byte)(villager.Key & 0xFF), 0x50 }, 0); + acreItemIDs.Add(houseId); + acreItemNames.Add(villager.Value + "'s House"); + } + } + + public static ushort GetItemID(string itemName) + { + return (Array.IndexOf(Item_Names, itemName) < 0 ? (ushort)0 : Item_IDs[Array.IndexOf(Item_Names, itemName)]); + } + + public static string GetItemName(ushort itemID) + { + var Found = ItemDatabase.Where(o => o.Key == itemID).Select(o => new { Key = o.Key, Value = o.Value }).FirstOrDefault(); + if (Found != null) + return Found.Value; + else + { + ushort BaseID = (ushort)(itemID - (itemID % 4)); + var FoundBase = ItemDatabase.Where(o => o.Key == BaseID).Select(o => new { Key = o.Key, Value = o.Value }).FirstOrDefault(); + if (FoundBase != null) + return FoundBase.Value; + else + return "Unknown"; + } + } + + //Position should be where the main item id goes + public static void Place_Structure(string Struct_Name, int Position, ref WorldItem[] Acre_Data) + { + Structure Struct_to_Place = null; + foreach (Structure Struct in World_Structures) + if (Struct.Structure_Name == Struct_Name) + { + Struct_to_Place = Struct; + break; + } + if (Struct_to_Place != null) + { + int Struct_ID_Position = Array.IndexOf(Struct_to_Place.Structure_World_Data, (ushort)2); + int Struct_ID_X_Pos = Struct_ID_Position % Struct_to_Place.Structure_Width; + int Struct_Rows = Struct_to_Place.Structure_World_Data.Length / Struct_to_Place.Structure_Width; + int World_X_Position = Position % 16; + if (World_X_Position <= 16 - Struct_ID_X_Pos && World_X_Position >= (Struct_to_Place.Structure_Width - Struct_ID_X_Pos)) //Fix Bounds checking + { + int Starting_Position = Position - Struct_ID_X_Pos - 16 * (Struct_ID_Position / Struct_to_Place.Structure_Width); //Total Position - X-Pos - Y Pos + int x = 0; + for (int i = 0; i < Struct_Rows; i++) + { + for (int y = 0; y < Struct_to_Place.Structure_Width; y++) + { + int World_Pos = Starting_Position + y + i * 16; + Acre_Data[World_Pos] = Struct_to_Place.Structure_World_Data[x] == 1 ? new WorldItem(0xFFFF, World_Pos) : Acre_Data[World_Pos]; + x++; + } + } + } + } + } + + //Used for DataSource for ComboBoxes + public static Item[] ToItemArray(Dictionary Item_Dict) + { + Item[] Item_Array = new Item[Item_Dict.Count]; + for (int i = 0; i < Item_Dict.Count; i++) + Item_Array[i] = new Item(Item_Dict.ElementAt(i).Key); + return Item_Array; + } + + //New Leaf Item Decoding + public static void DecodeItem(uint Encoded_Item_ID, out byte Flag1, out byte Flag2, out ushort Item_ID) + { + Flag1 = (byte)(Encoded_Item_ID >> 24); //Flag 1 + Flag2 = (byte)(Encoded_Item_ID >> 16); //Flag 2 + Item_ID = (ushort)(Encoded_Item_ID); + } + + //New Leaf Item Encoding + public static uint EncodeItem(byte Flag1, byte Flag2, ushort Item_ID) + { + uint Encoded_Item_ID = Item_ID; + Encoded_Item_ID += (uint)(Flag2 << 16); + Encoded_Item_ID += (uint)(Flag1 << 24); + return Encoded_Item_ID; + } + + public static uint EncodeItem(Item item) + { + uint Encoded_Item_ID = item.ItemID; + Encoded_Item_ID += (uint)(item.Flag2 << 16); + Encoded_Item_ID += (uint)(item.Flag1 << 24); + return Encoded_Item_ID; + } + + public static Building[] GetBuildings(Save save, bool Island_Buildings = false) + { + List Buildings = new List(); + if (save.Save_Type == SaveType.City_Folk) + { + for (int i = 0; i < 33; i++) + { + int DataOffset = save.Save_Data_Start_Offset + SaveDataManager.City_Folk_Offsets.Buildings + i * 2; + Buildings.Add(new Building((byte)i, save.ReadByte(DataOffset), save.ReadByte(DataOffset + 1), SaveType.City_Folk)); + } + //Add Pave's Table + int Pave_Offset = save.Save_Data_Start_Offset + 0x5EB90; + Building Pave_Table = new Building(0x21, save.ReadByte(Pave_Offset), save.ReadByte(Pave_Offset + 1), SaveType.City_Folk); + Buildings.Add(Pave_Table); + //Add Bus Stop + int Bus_Stop_Offset = save.Save_Data_Start_Offset + 0x5EB8A; + Building Bus_Stop = new Building(0x22, save.ReadByte(Bus_Stop_Offset), save.ReadByte(Bus_Stop_Offset + 1), SaveType.City_Folk); + Buildings.Add(Bus_Stop); + //Add Signs + for (int i = 0; i < 100; i++) + { + int DataOffset = save.Save_Data_Start_Offset + 0x5EB92 + i * 2; + Building Sign = new Building(0x23, save.ReadByte(DataOffset), save.ReadByte(DataOffset + 1), SaveType.City_Folk); + Buildings.Add(Sign); + } + } + else if (save.Save_Type == SaveType.New_Leaf || save.Save_Type == SaveType.Welcome_Amiibo) //TODO: Add changed offsets for Welcome Amiibo + { + if (Island_Buildings == false) + for (int i = 0; i < 58; i++) + { + int DataOffset = save.Save_Data_Start_Offset + NewMainForm.Current_Save_Info.Save_Offsets.Buildings + i * 4; + Buildings.Add(new Building(save.ReadByte(DataOffset), save.ReadByte(DataOffset + 2), save.ReadByte(DataOffset + 3), save.Save_Type)); + //Technically, Building IDs are shorts, but since they only use the lower byte, we'll just ignore that + } + else + for (int i = 0; i < 2; i++) + { + int DataOffset = save.Save_Data_Start_Offset + NewMainForm.Current_Save_Info.Save_Offsets.Island_Buildings + i * 4; + Buildings.Add(new Building(save.ReadByte(DataOffset), save.ReadByte(DataOffset + 2), save.ReadByte(DataOffset + 3), save.Save_Type)); + } + } + return Buildings.ToArray(); + } + } + + public class Item + { + public ushort ItemID = 0; + public byte Flag1 = 0; + public byte Flag2 = 0; + public string Name = ""; + + public Item() + { + SaveType saveType = NewMainForm.Save_File.Save_Type; + if (saveType == SaveType.Wild_World || saveType == SaveType.City_Folk) + ItemID = 0xFFF1; + else if (saveType == SaveType.New_Leaf || saveType == SaveType.Welcome_Amiibo) + ItemID = 0x7FFE; + Name = ItemData.GetItemName(ItemID); + } + + public Item(ushort itemId) + { + ItemID = itemId; + Name = ItemData.GetItemName(ItemID); + } + + public Item(uint itemId) + { + ItemID = (ushort)itemId; + Flag1 = (byte)(itemId >> 24); + Flag2 = (byte)(itemId >> 16); + Name = ItemData.GetItemName(ItemID); + } + } + + public class WorldItem : Item + { + public Point Location; + public int Index = 0; + public bool Burried = false; + public bool Watered = false; + + public WorldItem(ushort itemId, int position) : base(itemId) + { + Location = new Point(position % 16, position / 16); + Index = position; + } + + public WorldItem(ushort itemId, byte flag1, byte flag2, int position) : this(itemId, position) + { + Flag1 = flag1; + Flag2 = flag2; + Burried = Flag1 == 0x80; + Watered = Flag1 == 0x40; + + } + + public WorldItem(int position) : base() + { + Location = new Point(position % 16, position / 16); + Index = position; + } + + public WorldItem(uint itemId, int position) : base(itemId) + { + Index = position; + Location = new Point(position % 16, position / 16); + ItemID = (ushort)itemId; + Flag1 = (byte)(itemId >> 24); + Flag2 = (byte)(itemId >> 16); + Name = ItemData.GetItemName(ItemID); + Burried = Flag1 == 0x80; + Watered = Flag1 == 0x40; + } + } + + public class Furniture : Item + { + public ushort BaseItemID = 0; + public int Rotation = 0; + public bool IsFurniture = false; + + public Furniture(ushort itemId) : base(itemId) + { + BaseItemID = (ushort)(ItemID - (ItemID % 4)); + IsFurniture = ItemData.Furniture_IDs.Contains(BaseItemID); + if (ItemData.Furniture_IDs.Contains(BaseItemID)) + { + Rotation = (ItemID % 4) * 90; + } + } + + public void SetRotation(int degrees) + { + if (degrees % 90 == 0) + { + Rotation = degrees; + ItemID = (ushort)(BaseItemID + (degrees / 90)); + } + } + } + + public class Gyroid_Item : Item + { + public uint Price; + public byte Sale_Type; + public bool Free; + + public Gyroid_Item(ushort itemId, uint price, byte sellType) : base(itemId) + { + Price = price; + Sale_Type = sellType; + Free = sellType == 0; + } + } + + public class Building + { + public byte ID; + public bool Exists; + public byte Acre_Index; + public byte X_Pos; + public byte Y_Pos; + public byte Acre_X; + public byte Acre_Y; + public string Name; + + public Building(byte id, byte x, byte y, SaveType saveType) + { + ID = id; + //Despite what previous editors assume, I'm fairly certain that the X & Y location bytes are structured like this: + //Upper Nibble = Acre + //Lower Nibble = Position in Acre + //I say this, as a town hall in New Leaf with location bytes of X = 0x28, Y = 0x19 is positioned on the third X acre and second Y acre at 0x8, 0x9. + SaveDataManager.GetNibbles(x, out X_Pos, out Acre_X); + SaveDataManager.GetNibbles(y, out Y_Pos, out Acre_Y); + Acre_Index = (byte)((Acre_Y - 1) * 5 + (Acre_X - 1)); // * 5 works here because both CF and NL use 5 X acres + if (Acre_Index > 24) //Works for NL too, since the dock is located in the 5th Y acre row. + Acre_Index = 0; + + if (saveType == SaveType.City_Folk) + { + Name = ItemData.CF_Building_Names[id]; + Exists = Acre_X > 0 && Acre_Y > 0; + } + else if (saveType == SaveType.New_Leaf) + { + Name = ItemData.NL_Building_Names[id]; + Exists = ID != 0xF8; + } + else + { + Name = ItemData.WA_Building_Names[id]; + Exists = ID != 0xFC; + } + } + } + + //Expand this for use with CF/NL?? + public class Structure + { + public ushort[] Structure_World_Data; + public string Structure_Name; + public int Structure_Width; + + public Structure(string Name, int Width, ushort[] World_Data) + { + Structure_Name = Name; + Structure_Width = Width; + Structure_World_Data = World_Data; + } + } +} diff --git a/Classes/NL_Int32.cs b/Classes/NL_Int32.cs new file mode 100644 index 0000000..741a6b2 --- /dev/null +++ b/Classes/NL_Int32.cs @@ -0,0 +1,102 @@ +using System; + +namespace ACSE +{ + /* + * Animal Crossing: New Leaf (and Welcome Amiibo) Interger Encryption Documentation + * + * Animal Crossing: New Leaf uses a combination of methods to obfuscate their integer values in the save file. + * The encryption consists of two integer values. The first integer is the encrypted integer. The second integer contains the checksum of the encryption and + * the data needed to decrypt it. + * + * The lower two bytes are a short which has a randomized "adjustment value" + * This is likely to throw off anyone looking for a static value that is added/removed from it. + * + * The second byte in the int contains the "Shift Value" which is a random number between 0x00 and 0x1A. This number is then subtracted from a static value of 0x1C + * to determine the left bitshift count. + * + * The left bitshift count is then subtracted from a static value of 0x20 to determine the right bitshift count. + * + * The uppermost byte in the second integer is the Checksum of all the bytes in the Encrypted Integer + a statc value of 0xBA. + * + * Once we have the left & right bitshift counts, we can decode the Encrypted Integer. + * + * The formula is this: + * uint Unencrypted_Int = ((Encrypted_Integer << Left_Shift_Count) + (Encrypted_Integer >> Right_Shift_Count)) - (Random_Adjustment_Value + Static_Int 0x8F187432); + */ + + public class NL_Int32 + { + public uint Int_1; + public uint Int_2; + public uint Value; + public bool Valid = false; + + public NL_Int32() + { + Int_1 = 0; + Int_2 = 0; + + Value = 0; + } + + public NL_Int32(uint Int_A, uint Int_B) + { + Int_1 = Int_A; + Int_2 = Int_B; + + ushort Adjust_Value = (ushort)(Int_B); + byte Shift_Value = (byte)(Int_B >> 16); + byte Int_Checksum = (byte)(Int_B >> 24); + byte Computed_Checksum = GetChecksum(Int_A); + + if (Int_Checksum != Computed_Checksum) + { + NewMainForm.Debug_Manager.WriteLine("Encrypted Int had an invalid Checksum at offset!", DebugLevel.Error); + Int_1 = 0; + Int_2 = 0; + Value = 0; + Valid = false; + } + else + { + byte Left_Shift_Count = (byte)(0x1C - Shift_Value); + byte Right_Shift_Count = (byte)(0x20 - Left_Shift_Count); + + if (Left_Shift_Count < 0x20) + { + Value = ((Int_A << Left_Shift_Count) + (Int_A >> Right_Shift_Count)) - (Adjust_Value + 0x8F187432); + Valid = true; + } + else + { + NewMainForm.Debug_Manager.WriteLine("Invalid Shift Count was detected!", DebugLevel.Error); + Value = (Int_A << Right_Shift_Count) - (Adjust_Value + 0x8F187432); + Valid = true; // Is this right? + } + } + //System.Windows.Forms.MessageBox.Show("Value = " + Value.ToString()); + } + + public NL_Int32(uint Unencrypted_Int) + { + Random Generator = new Random(); + ushort Adjust_Value = (ushort)(Generator.Next(0x10000)); + byte Shift_Value = (byte)(Generator.Next(0x1A)); + + uint Encrypted_Int = Unencrypted_Int + Adjust_Value + 0x8F187432; + Encrypted_Int = (Encrypted_Int >> (0x1C - Shift_Value)) + (Encrypted_Int << (Shift_Value + 4)); + uint Encryption_Data = (uint)(Adjust_Value + (Shift_Value << 16) + (GetChecksum(Encrypted_Int) << 24)); + + //System.Windows.Forms.MessageBox.Show("Encryped Int is decrypted properly: " + (new NL_Int32(Encrypted_Int, Encryption_Data).Value == Unencrypted_Int).ToString()); + Int_1 = Encrypted_Int; + Int_2 = Encryption_Data; + Value = Unencrypted_Int; + } + + public static byte GetChecksum(uint Encrypted_Int) + { + return (byte)((byte)(Encrypted_Int) + (byte)(Encrypted_Int >> 8) + (byte)(Encrypted_Int >> 16) + (byte)(Encrypted_Int >> 24) + 0xBA); + } + } +} diff --git a/Classes/Pattern.cs b/Classes/Pattern.cs new file mode 100644 index 0000000..725e391 --- /dev/null +++ b/Classes/Pattern.cs @@ -0,0 +1,574 @@ +using System; +using System.Collections.Generic; +using System.Drawing; +using System.Drawing.Imaging; +using System.IO; +using System.Linq; +using System.Text; +using System.Windows.Forms; + +namespace ACSE +{ + /// + /// GameCube Pattern Data Write-up + /// Patterns consist of a 15-color palette. + /// There are 16 palettes to select from, but you can only use one palette at a time. + /// To save space, the AC Devs used each nibble for a pixel on the pattern. FF = White, White | 1F = Red, White + /// Each Pattern is 32x32 pixels. So the total space in memory was halved by doing this (only 0x220 bytes) + /// Data is stored like this: + /// Name: 0x10 bytes + /// Palette: 0x1 bytes + /// Alignment Bytes?: 0xF bytes + /// Pattern Data: 0x200 bytes + /// + class PatternData + { + public static uint[][] AC_Palette_Data = new uint[16][] + { + new uint[15] + { + 0xFFCD4A4A, 0xFFDE8341, 0xFFE6AC18, 0xFFE6C520, 0xFFD5DE18, 0xFFB4E618, 0xFF83D552, 0xFF39C56A, 0xFF29ACC5, 0xFF417BEE, 0xFF6A4AE6, 0xFF945ACD, 0xFFBD41B4, 0xFF000000, 0xFFFFFFFF + }, + new uint[15] + { + 0xFFFF8B8B, 0xFFFFCD83, 0xFFFFE65A, 0xFFFFF662, 0xFFFFFF83, 0xFFDEFF52, 0xFFB4FF83, 0xFF7BF6AC, 0xFF62E6F6, 0xFF83C5FF, 0xFFA49CFF, 0xFFD59CFF, 0xFFFF9CF6, 0xFF8B8B8B, 0xFFFFFFFF + }, + new uint[15] + { + 0xFF9C1818, 0xFFAC5208, 0xFFB47B00, 0xFFB49400, 0xFFA4AC00, 0xFF83B400, 0xFF52A431, 0xFF089439, 0xFF007B94, 0xFF104ABD, 0xFF3918AC, 0xFF5A2994, 0xFF8B087B, 0xFF080808, 0xFFFFFFFF + }, + new uint[15] + { + 0xFF41945A, 0xFF73C58B, 0xFF94E6AC, 0xFF008B7B, 0xFF5AB4AC, 0xFF83C5C5, 0xFF2073A4, 0xFF4A9CCD, 0xFF6AACDE, 0xFF7383BD, 0xFF6A73AC, 0xFF525294, 0xFF39397B, 0xFF181862, 0xFFFFFFFF + }, + new uint[15] + { + 0xFF9C8352, 0xFFBD945A, 0xFFD5BD83, 0xFF9C5252, 0xFFCD7362, 0xFFEE9C8B, 0xFF8B6283, 0xFFA483B4, 0xFFDEB4DE, 0xFFBD8383, 0xFFAC736A, 0xFF945252, 0xFF7B3939, 0xFF621810, 0xFFFFFFFF + }, + new uint[15] + { + 0xFFEE5A00, 0xFFFF9C41, 0xFFFFCD83, 0xFFFFEEA4, 0xFF8B4A29, 0xFFB47B5A, 0xFFE6AC8B, 0xFFFFDEBD, 0xFF318BFF, 0xFF62B4FF, 0xFF9CDEFF, 0xFFC5E6FF, 0xFF6A6A6A, 0xFF000000, 0xFFFFFFFF + }, + new uint[15] + { + 0xFF39B441, 0xFF62DE5A, 0xFF8BEE83, 0xFFB4FFAC, 0xFF2020C5, 0xFF5252F6, 0xFF8383FF, 0xFFB4B4FF, 0xFFCD3939, 0xFFDE6A6A, 0xFFE68B9C, 0xFFEEBDBD, 0xFF6A6A6A, 0xFF000000, 0xFFFFFFFF + }, + new uint[15] + { + 0xFF082000, 0xFF415A39, 0xFF6A8362, 0xFF9CB494, 0xFF5A2900, 0xFF7B4A20, 0xFFA4734A, 0xFFD5A47B, 0xFF947B00, 0xFFB49439, 0xFFCDB46A, 0xFFDED59C, 0xFF6A6A6A, 0xFF000000, 0xFFFFFFFF + }, + new uint[15] + { + 0xFF2020FF, 0xFFFF2020, 0xFFD5D500, 0xFF6262FF, 0xFFFF6262, 0xFFD5D562, 0xFF9494FF, 0xFFFF9494, 0xFFD5D594, 0xFFACACFF, 0xFFFFACAC, 0xFFE6E6AC, 0xFF6A6A6A, 0xFF000000, 0xFFFFFFFF + }, + new uint[15] + { + 0xFF20A420, 0xFF39ACFF, 0xFF9C52EE, 0xFF52BD52, 0xFF5AC5FF, 0xFFB49CFF, 0xFF6AD573, 0xFF8BE6FF, 0xFFCDB4FF, 0xFF94DEAC, 0xFFBDF6FF, 0xFFD5CDFF, 0xFF6A6A6A, 0xFF000000, 0xFFFFFFFF + }, + new uint[15] + { + 0xFFD50000, 0xFFFFBD00, 0xFFEEF631, 0xFF4ACD41, 0xFF299C29, 0xFF528BBD, 0xFF414AAC, 0xFF9452D5, 0xFFF67BDE, 0xFFA49439, 0xFF9C4141, 0xFF5A3139, 0xFF6A6A6A, 0xFF000000, 0xFFFFFFFF + }, + new uint[15] + { + 0xFFE6CD18, 0xFF20C518, 0xFFFF6A00, 0xFF0000FF, 0xFF9400BD, 0xFFE6CD18, 0xFF00A400, 0xFFCD4100, 0xFF0000D5, 0xFF5A008B, 0xFF9C8B18, 0xFF008300, 0xFFA42000, 0xFF0000A4, 0xFF4A005A + }, + new uint[15] + { + 0xFFFF2020, 0xFFE6D500, 0xFFF639BD, 0xFF00D59C, 0xFF107310, 0xFFC52020, 0xFFBDA400, 0xFFCD3994, 0xFF009C6A, 0xFF204A20, 0xFF8B2020, 0xFF836A00, 0xFF941862, 0xFF00734A, 0xFF183918 + }, + new uint[15] + { + 0xFFEED5D5, 0xFFDEC5C5, 0xFFCDB4B4, 0xFFBDA4A4, 0xFFAC9494, 0xFF9C8383, 0xFF8B7373, 0xFF7B6262, 0xFF6A5252, 0xFF5A4141, 0xFF4A3131, 0xFF392020, 0xFF291010, 0xFF180000, 0xFF100000 + }, + new uint[15] + { + 0xFFEEEEEE, 0xFFDEDEDE, 0xFFCDCDCD, 0xFFBDBDBD, 0xFFACACAC, 0xFF9C9C9C, 0xFF8B8B8B, 0xFF7B7B7B, 0xFF6A6A6A, 0xFF5A5A5A, 0xFF4A4A4A, 0xFF393939, 0xFF292929, 0xFF181818, 0xFF101010 + }, + new uint[15] + { + 0xFFEE7B7B, 0xFFD51818, 0xFFF69418, 0xFFE6E652, 0xFF006A00, 0xFF39B439, 0xFF0039B4, 0xFF399CFF, 0xFF940094, 0xFFFF6AFF, 0xFF944108, 0xFFEE9C5A, 0xFFFFC594, 0xFF000000, 0xFFFFFFFF + }, + }; + + public static byte[] WW_Pattern_Offsets = new byte[16] + { + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0xA, 0xC, 0xB, 0xD, 0xE, 0xF //Not in order?? + }; + + public static uint[][] WW_Palette_Data = new uint[16][] + { + new uint [15] + { + 0xFF0000FF, 0xFF3173FF, 0xFF00ADFF, 0xFF00FFFF, 0xFF00FFAD, 0xFF00FF52, 0xFF00FF00, 0xFF52AD00, 0xFFAD5200, 0xFFFF0000, 0xFFFF0052, 0xFFFF00AD, 0xFFFF00FF, 0xFF000000, 0xFFFFFFFF + }, + new uint [15] + { + 0xFF7B7BFF, 0xFF7BB5FF, 0xFF7BE7FF, 0xFF7BFFFF, 0xFF7BFFDE, 0xFF7BFFAD, 0xFF7BFF7B, 0xFF84AD52, 0xFFAD8452, 0xFFFF7B7B, 0xFFFF7BB5, 0xFFFF7BE7, 0xFFFF7BFF, 0xFF000000, 0xFFFFFFFF + }, + new uint [15] + { + 0xFF0000A5, 0xFF0031A5, 0xFF0073A5, 0xFF00A5A5, 0xFF00A573, 0xFF00A531, 0xFF00A500, 0xFF215200, 0xFF522100, 0xFFA50000, 0xFFA50031, 0xFFA50073, 0xFFA500A5, 0xFF000000, 0xFFFFFFFF + }, + new uint [15] + { + 0xFF009C00, 0xFF6BCE5A, 0xFFDEFFB5, 0xFF6B9C00, 0xFFA5CE52, 0xFFD6FFAD, 0xFFAD5200, 0xFFD68429, 0xFFFFAD5A, 0xFFFF0000, 0xFFFF6B4A, 0xFFDE4A31, 0xFFB52118, 0xFF8C0000, 0xFFFFFFFF + }, + new uint [15] + { + 0xFF0073AD, 0xFF42ADD6, 0xFF8CDEFF, 0xFF3908FF, 0xFF6B4AFF, 0xFF9C94FF, 0xFFFF00AD, 0xFFFF63D6, 0xFFFFCEFF, 0xFF9CBDFF, 0xFF7394DE, 0xFF4A63BD, 0xFF21399C, 0xFF00107B, 0xFFFFFFFF + }, + new uint [15] + { + 0xFF0000FF, 0xFF0052FF, 0xFF5AB5FF, 0xFFADEFFF, 0xFF00107B, 0xFF314AA5, 0xFF6B84D6, 0xFF9CBDFF, 0xFFFFAD5A, 0xFFFFC684, 0xFFFFE7AD, 0xFFFFFFD6, 0xFF6B6B6B, 0xFF000000, 0xFFFFFFFF + }, + new uint [15] + { + 0xFF00FF00, 0xFF42FF42, 0xFF8CFF8C, 0xFFD6FFD6, 0xFFFF0000, 0xFFFF4242, 0xFFFF8C8C, 0xFFFFD6D6, 0xFF0000FF, 0xFF4242FF, 0xFF8C8CFF, 0xFFD6D6FF, 0xFF6B6B6B, 0xFF000000, 0xFFFFFFFF + }, + new uint [15] + { + 0xFF003100, 0xFF426342, 0xFF849C84, 0xFFC6D6C6, 0xFF00107B, 0xFF294AA5, 0xFF5A8CD6, 0xFF8CC6FF, 0xFF00B5D6, 0xFF39CEE7, 0xFF7BDEF7, 0xFFBDF7FF, 0xFF6B6B6B, 0xFF000000, 0xFFFFFFFF + }, + new uint [15] + { + 0xFFFF0000, 0xFF0000FF, 0xFF00FFFF, 0xFFFF4242, 0xFF4242FF, 0xFF42FFFF, 0xFFFF8C8C, 0xFF8C8CFF, 0xFF8CFFFF, 0xFFFFD6D6, 0xFFD6D6FF, 0xFFD6FFFF, 0xFF6B6B6B, 0xFF000000, 0xFFFFFFFF + }, + new uint [15] + { + 0xFF00FF00, 0xFFFF0000, 0xFFFF00FF, 0xFF42FF42, 0xFFFF4242, 0xFFFF42FF, 0xFF8CFF8C, 0xFFFF8C8C, 0xFFFF8CFF, 0xFFD6FFD6, 0xFFFFD6D6, 0xFFFFD6FF, 0xFF6B6B6B, 0xFF000000, 0xFFFFFFFF + }, + new uint [15] + { + 0xFF0000FF, 0xFF007BFF, 0xFF00FFFF, 0xFF00FF84, 0xFF00FF00, 0xFF7B8400, 0xFFFF0000, 0xFFFF007B, 0xFFFF94FF, 0xFF00B5D6, 0xFF0010BD, 0xFF00105A, 0xFF6B6B6B, 0xFF000000, 0xFFFFFFFF + }, + new uint [15] + { + 0xFF639410, 0xFF527B08, 0xFF398C10, 0xFF319C31, 0xFF4AA5CE, 0xFF3994CE, 0xFF4A8CBD, 0xFF318CD6, 0xFF4A73AD, 0xFF315A8C, 0xFF29426B, 0xFFFFEF84, 0xFFEFCE31, 0xFFC6A500, 0xFFFFFFFF + }, + new uint [15] + { + 0xFFE7DED6, 0xFFDECEB5, 0xFFEFEFE7, 0xFFF7F7F7, 0xFF7B7384, 0xFF6B8C94, 0xFF637B84, 0xFF5A849C, 0xFFB59C73, 0xFF2929FF, 0xFF00FFFF, 0xFFFF2194, 0xFFBD9C00, 0xFF000000, 0xFFFFFFFF + }, + new uint [15] + { + 0xFFFFFFFF, 0xFFEFEFF7, 0xFFDEDEE7, 0xFFCECED6, 0xFFB5B5C6, 0xFFA5A5B5, 0xFF9494A5, 0xFF84849C, 0xFF6B6B8C, 0xFF5A5A7B, 0xFF4A4A6B, 0xFF31315A, 0xFF21214A, 0xFF101042, 0xFF000031 + }, + new uint [15] + { + 0xFFFFFFFF, 0xFFEFEFEF, 0xFFDEDEDE, 0xFFCECECE, 0xFFB5B5B5, 0xFFA5A5A5, 0xFF949494, 0xFF848484, 0xFF6B6B6B, 0xFF5A5A5A, 0xFF4A4A4A, 0xFF313131, 0xFF212121, 0xFF101010, 0xFF000000 + }, + new uint [15] + { + 0xFF7B8CFF, 0xFF0000FF, 0xFF007BFF, 0xFF00FFFF, 0xFF008400, 0xFF00FF00, 0xFFFF0000, 0xFFFF9C00, 0xFFFF00D6, 0xFFFF6BFF, 0xFF00009C, 0xFF0094FF, 0xFF94BDFF, 0xFF000000, 0xFFFFFFFF + }, + }; + + public static uint[][] CF_Palette_Data = new uint[16][] + { + new uint [15] + { + 0xFFFF0000, 0xFF008000, 0xFF0000FF, 0xFF804000, 0xFF000000, 0xFFFF8000, 0xFF80FF00, 0xFF00EAEA, 0xFF800080, 0xFF808080, 0xFFFFCAE4, 0xFFFFFF00, 0xFFACCCFD, 0xFFFF66B3, 0xFFFFFFFF + }, + + new uint [15] + { + 0xFFFD561E, 0xFF00C400, 0xFF3982FB, 0xFFAC6802, 0xFF000000, 0xFFFFA54A, 0xFF9FFF40, 0xFF51A8FF, 0xFFEE70FC, 0xFF808080, 0xFFFFC993, 0xFFFFFF80, 0xFFC1E0FF, 0xFFFFC4E1, 0xFFFFFFFF + }, + + new uint [15] + { + 0xFF804040, 0xFF006633, 0xFF4B4BA9, 0xFF4B2F21, 0xFF000000, 0xFFAC6802, 0xFF00A854, 0xFF317BF7, 0xFF5F3E86, 0xFF969696, 0xFFDFB9AC, 0xFFA4A400, 0xFF9CBACF, 0xFFB06FB0, 0xFFFFFFFF + }, + + new uint [15] + { + 0xFFB02902, 0xFFA29F4F, 0xFF008282, 0xFF022B68, 0xFF000000, 0xFFFA7403, 0xFFE6C947, 0xFF04C67D, 0xFF5A5ACD, 0xFF808080, 0xFFFED7AF, 0xFFFFFFA8, 0xFFC4EBC2, 0xFF94B4FE, 0xFFFFFFFF + }, + + new uint [15] + { + 0xFFD05B9C, 0xFFEAB602, 0xFF2291FF, 0xFF8000FF, 0xFF000000, 0xFFFF9FCF, 0xFFF4F400, 0xFF7EC8FE, 0xFFB376C7, 0xFF808080, 0xFFEECCCC, 0xFFFFFFB0, 0xFFC1F4F3, 0xFFE7CFEF, 0xFFFFFFFF + }, + + new uint [15] + { + 0xFF400040, 0xFF424505, 0xFF006262, 0xFF2D0059, 0xFF000000, 0xFF981F5F, 0xFF9D6B4D, 0xFF377D95, 0xFF7143BC, 0xFF808080, 0xFFEC95C5, 0xFFCEC68A, 0xFF80AECA, 0xFFB56AFF, 0xFFFFFFFF + }, + + new uint [15] + { + 0xFF710071, 0xFF950000, 0xFF438507, 0xFF005984, 0xFF000000, 0xFFD9006C, 0xFFFF8000, 0xFF66CC00, 0xFF049788, 0xFF808080, 0xFFFF93FF, 0xFFF7BA02, 0xFFDCD838, 0xFF00FFFF, 0xFFFFFFFF + }, + + new uint [15] + { + 0xFF6D6D36, 0xFFA4A4A4, 0xFF371C00, 0xFF002D00, 0xFF000000, 0xFFAD8301, 0xFFB4B4B4, 0xFF5C3F23, 0xFF23673A, 0xFF808080, 0xFFD2CC5B, 0xFFE1E1E1, 0xFFB08364, 0xFF66938A, 0xFFFFFFFF + }, + + new uint [15] + { + 0xFF804040, 0xFF666666, 0xFF003737, 0xFF83745C, 0xFF000000, 0xFFB3757E, 0xFFC3C3C3, 0xFF233641, 0xFFA39E65, 0xFF808080, 0xFFD7A8A8, 0xFFD0CDB9, 0xFF5F5F6D, 0xFFC9BE98, 0xFFFFFFFF + }, + + new uint [15] + { + 0xFFAB5436, 0xFF3D140A, 0xFF6B3F8F, 0xFF793431, 0xFF000000, 0xFFD69769, 0xFF6A390D, 0xFF5050AF, 0xFFD1423F, 0xFF808080, 0xFFFABEBE, 0xFFCBAB69, 0xFF286249, 0xFFFF8B17, 0xFFFFFFFF + }, + + new uint [15] + { + 0xFF800080, 0xFF800040, 0xFFB35900, 0xFF8C8C00, 0xFF000000, 0xFFDF00DF, 0xFFE4013A, 0xFFFF8000, 0xFFFFFF00, 0xFF808080, 0xFFFF8CFF, 0xFFD68585, 0xFFFECF78, 0xFFFFFF80, 0xFFFFFFFF + }, + + new uint [15] + { + 0xFF4E009B, 0xFF0000A0, 0xFF538BB5, 0xFF008040, 0xFF000000, 0xFF8000FF, 0xFF5F22FD, 0xFF58CFFC, 0xFF029D5B, 0xFF84846F, 0xFFD896FC, 0xFF9595FF, 0xFF93FFFF, 0xFF43FEA5, 0xFFFFFFFF + }, + + new uint [15] + { + 0xFF9E8B49, 0xFF8B96A7, 0xFFB78786, 0xFF432121, 0xFF000000, 0xFFBF7E3E, 0xFFAFB0BC, 0xFFDDC9BF, 0xFF562945, 0xFF5B5B5B, 0xFFBBA85B, 0xFFB1C1D1, 0xFFE0CFA9, 0xFF8A5353, 0xFFFFFFFF + }, + + new uint [15] + { + 0xFF003535, 0xFF00974B, 0xFF487776, 0xFFF5F5F5, 0xFF8C4600, 0xFF00773C, 0xFF02B78E, 0xFF95B5BF, 0xFFEAF1F2, 0xFFCF7625, 0xFF02B08D, 0xFF64AB03, 0xFFE1E1E1, 0xFFFFFFFF, 0xFFE6AD59 + }, + + new uint [15] + { + 0xFFA5ABBC, 0xFF002828, 0xFFCBA0BE, 0xFF392837, 0xFF000000, 0xFFBDC8D2, 0xFF44526A, 0xFFDBB0CF, 0xFF593349, 0xFF808080, 0xFFC6DDDD, 0xFF687D93, 0xFFE9C7C7, 0xFF8D6376, 0xFFFFFFFF + }, + + new uint [15] + { + 0xFFBDA98A, 0xFF222200, 0xFFBCBCBC, 0xFF232332, 0xFF000000, 0xFFE6D6BD, 0xFF5C5C2E, 0xFFD2D7DB, 0xFF424D55, 0xFF808080, 0xFFEFE7E7, 0xFF7B7C56, 0xFFE9EAED, 0xFF6B6B6B, 0xFFFFFFFF + }, + }; + + //Should probably convert other palette data to be like this, and just do palette * 16 + color_idx to find the color + public static uint[] NL_Palette_Data = new uint[256] + { + 0xFFFFEFFF, 0xFFFF9AAD, 0xFFEF559C, 0xFFFF65AD, 0xFFFF0063, 0xFFBD4573, 0xFFCE0052, 0xFF9C0031, 0xFF522031, 0xFF000009, 0xFF00000A, 0xFF00000B, 0xFF00000C, 0xFF00000D, 0xFF00000E, 0xFFFFFFFF, + 0xFFFFBACE, 0xFFFF7573, 0xFFDE3010, 0xFFFF5542, 0xFFFF0000, 0xFFCE6563, 0xFFBD4542, 0xFFBD0000, 0xFF8C2021, 0xFF000019, 0xFF00001A, 0xFF00001B, 0xFF00001C, 0xFF00001D, 0xFF00001E, 0xFFECECEC, + 0xFFDECFBD, 0xFFFFCF63, 0xFFDE6521, 0xFFFFAA21, 0xFFFF6500, 0xFFBD8A52, 0xFFDE4500, 0xFFBD4500, 0xFF633010, 0xFF000029, 0xFF00002A, 0xFF00002B, 0xFF00002C, 0xFF00002D, 0xFF00002E, 0xFFDADADA, + 0xFFFFEFDE, 0xFFFFDFCE, 0xFFFFCFAD, 0xFFFFBA8C, 0xFFFFAA8C, 0xFFDE8A63, 0xFFBD6542, 0xFF9C5531, 0xFF8C4521, 0xFF000039, 0xFF00003A, 0xFF00003B, 0xFF00003C, 0xFF00003D, 0xFF00003E, 0xFFC8C8C8, + 0xFFFFCFFF, 0xFFEF8AFF, 0xFFCE65DE, 0xFFBD8ACE, 0xFFCE00FF, 0xFF9C659C, 0xFF8C00AD, 0xFF520073, 0xFF310042, 0xFF000049, 0xFF00004A, 0xFF00004B, 0xFF00004C, 0xFF00004D, 0xFF00004E, 0xFFB6B6B6, + 0xFFFFBAFF, 0xFFFF9AFF, 0xFFDE20BD, 0xFFFF55EF, 0xFFFF00CE, 0xFF8C5573, 0xFFBD009C, 0xFF8C0063, 0xFF520042, 0xFF000059, 0xFF00005A, 0xFF00005B, 0xFF00005C, 0xFF00005D, 0xFF00005E, 0xFFA3A3A3, + 0xFFDEBA9C, 0xFFCEAA73, 0xFF734531, 0xFFAD7542, 0xFF9C3000, 0xFF733021, 0xFF522000, 0xFF311000, 0xFF211000, 0xFF000069, 0xFF00006A, 0xFF00006B, 0xFF00006C, 0xFF00006D, 0xFF00006E, 0xFF919191, + 0xFFFFFFCE, 0xFFFFFF73, 0xFFDEDF21, 0xFFFFFF00, 0xFFFFDF00, 0xFFCEAA00, 0xFF9C9A00, 0xFF8C7500, 0xFF525500, 0xFF000079, 0xFF00007A, 0xFF00007B, 0xFF00007C, 0xFF00007D, 0xFF00007E, 0xFF7F7F7F, + 0xFFDEBAFF, 0xFFBD9AEF, 0xFF6330CE, 0xFF9C55FF, 0xFF6300FF, 0xFF52458C, 0xFF42009C, 0xFF210063, 0xFF211031, 0xFF000089, 0xFF00008A, 0xFF00008B, 0xFF00008C, 0xFF00008D, 0xFF00008E, 0xFF6D6D6D, + 0xFFBDBAFF, 0xFF8C9AFF, 0xFF3130AD, 0xFF3155EF, 0xFF0000FF, 0xFF31308C, 0xFF0000AD, 0xFF101063, 0xFF000021, 0xFF000099, 0xFF00009A, 0xFF00009B, 0xFF00009C, 0xFF00009D, 0xFF00009E, 0xFF5B5B5B, + 0xFF9CEFBD, 0xFF63CF73, 0xFF216510, 0xFF42AA31, 0xFF008A31, 0xFF527552, 0xFF215500, 0xFF103021, 0xFF002010, 0xFF0000A9, 0xFF0000AA, 0xFF0000AB, 0xFF0000AC, 0xFF0000AD, 0xFF0000AE, 0xFF484848, + 0xFFDEFFBD, 0xFFCEFF8C, 0xFF8CAA52, 0xFFADDF8C, 0xFF8CFF00, 0xFFADBA9C, 0xFF63BA00, 0xFF529A00, 0xFF316500, 0xFF0000B9, 0xFF0000BA, 0xFF0000BB, 0xFF0000BC, 0xFF0000BD, 0xFF0000BE, 0xFF363636, + 0xFFBDDFFF, 0xFF73CFFF, 0xFF31559C, 0xFF639AFF, 0xFF1075FF, 0xFF4275AD, 0xFF214573, 0xFF002073, 0xFF001042, 0xFF0000C9, 0xFF0000CA, 0xFF0000CB, 0xFF0000CC, 0xFF0000CD, 0xFF0000CE, 0xFF242424, + 0xFFADFFFF, 0xFF52FFFF, 0xFF008ABD, 0xFF52BACE, 0xFF00CFFF, 0xFF429AAD, 0xFF00658C, 0xFF004552, 0xFF002031, 0xFF0000D9, 0xFF0000DA, 0xFF0000DB, 0xFF0000DC, 0xFF0000DD, 0xFF0000DE, 0xFF121212, + 0xFFCEFFEF, 0xFFADEFDE, 0xFF31CFAD, 0xFF52EFBD, 0xFF00FFCE, 0xFF73AAAD, 0xFF00AA9C, 0xFF008A73, 0xFF004531, 0xFF0000E9, 0xFF0000EA, 0xFF0000EB, 0xFF0000EC, 0xFF0000ED, 0xFF0000EE, 0xFF000000, + 0xFFADFFAD, 0xFF73FF73, 0xFF63DF42, 0xFF00FF00, 0xFF21DF21, 0xFF52BA52, 0xFF00BA00, 0xFF008A00, 0xFF214521, 0xFF0000F9, 0xFF0000FA, 0xFF0000FB, 0xFF0000FC, 0xFF0000FD, 0xFF0000FE, 0xFF0000FF + }; + + + private static Color ColorFromUInt32(uint color) + { + return Color.FromArgb(0xFF, (byte)(color >> 16), (byte)(color >> 8), (byte)(color)); + } + + public static byte ClosestColor(uint color, int palette, uint[][] paletteData) + { + uint closestColor = paletteData[palette][0]; + double diff = double.MaxValue; + Color c = ColorFromUInt32(color); + float targetHue = c.GetHue(); + float targetSat = c.GetSaturation(); + float targetBri = c.GetBrightness(); + + foreach (uint validColor in paletteData[palette]) + { + Color checkColor = ColorFromUInt32(validColor); + float currentHue = checkColor.GetHue(); + float currentSat = checkColor.GetSaturation(); + float currentBri = checkColor.GetBrightness(); + + double currentDiff = Math.Pow(targetHue - currentHue, 2) + Math.Pow(targetSat - currentSat, 2) + Math.Pow(targetBri - currentBri, 2); + + if (currentDiff < diff) + { + diff = currentDiff; + closestColor = validColor; + } + } + + return (byte)(Array.IndexOf(paletteData[palette], closestColor) + 1); + } + } + + public class Pattern + { + private Save Save_File; + private int Offset = 0; + public byte[] patternBitmapBuffer = new byte[4 * 32 * 32]; + public byte[] rawPatternArray; + public string Name; + public string CreatorName; + public string TownName; + public byte Palette; + public byte Concept; + public Bitmap Pattern_Bitmap; + + public Pattern(int patternOffset, Save save = null) + { + Offset = patternOffset; + Save_File = save; + Read(); + } + + //AC only + public void GeneratePatternBitmapFromImport(byte[] buffer) + { + int pos = 0; + for (int i = 0; i < buffer.Length; i++) + { + byte RightPixel = (byte)(buffer[i] & 0x0F); + byte LeftPixel = (byte)((buffer[i] & 0xF0) >> 4); + Buffer.BlockCopy(BitConverter.GetBytes(PatternData.AC_Palette_Data[Palette][LeftPixel - 1]), 0, patternBitmapBuffer, pos * 4, 4); + Buffer.BlockCopy(BitConverter.GetBytes(PatternData.AC_Palette_Data[Palette][RightPixel - 1]), 0, patternBitmapBuffer, (pos + 1) * 4, 4); + pos += 2; + } + Pattern_Bitmap = new Bitmap(32, 32, PixelFormat.Format32bppArgb); + BitmapData bitmapData = Pattern_Bitmap.LockBits(new Rectangle(0, 0, 32, 32), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); //Should probably switch to 24bit rgb since alpha channel isn't used + System.Runtime.InteropServices.Marshal.Copy(patternBitmapBuffer, 0, bitmapData.Scan0, patternBitmapBuffer.Length); + Pattern_Bitmap.UnlockBits(bitmapData); + rawPatternArray = buffer; + } + + //AC only + public byte[] ConvertImport() + { + byte[] correctedBuffer = new byte[512]; + if (rawPatternArray != null) + { + List Block_Data = new List(); + for (int i = 0; i < 32; i ++) + { + byte[] block = new byte[16]; + for (int x = 0; x < 4; x++) + { + int pos = (i % 4) * 4 + (i / 4) * 64 + x * 16; + Buffer.BlockCopy(rawPatternArray, pos, block, x * 4, 4); + } + Block_Data.Add(block); + } + List Sorted_Blocks = new List() + { + Block_Data[0], Block_Data[4], Block_Data[1], Block_Data[5], //0, 1, 2, 3| + Block_Data[2], Block_Data[6], Block_Data[3], Block_Data[7], //4, 5, 6, 7| + Block_Data[8], Block_Data[12], Block_Data[9], Block_Data[13], //8, 9, 10, 11| + Block_Data[10], Block_Data[14], Block_Data[11], Block_Data[15], //12, 13, 14, 15| + Block_Data[16], Block_Data[20], Block_Data[17], Block_Data[21], //16, 17, 18, 19 + Block_Data[18], Block_Data[22], Block_Data[19], Block_Data[23], //20, 21, 22, 23 + Block_Data[24], Block_Data[28], Block_Data[25], Block_Data[29], //24, 25, 26, 27 + Block_Data[26], Block_Data[30], Block_Data[27], Block_Data[31], //28, 29, 30, 31 + }; + for (int i = 0; i < 32; i++) + Sorted_Blocks[i].CopyTo(correctedBuffer, i * 16); + } + return correctedBuffer; + } + + public void AdjustPalette() + { + if (rawPatternArray == null) + GeneratePatternBitmap(); + else + GeneratePatternBitmapFromImport(rawPatternArray); + } + + public void GeneratePatternBitmap() + { + byte[] patternRawData = Save_File == null ? DataConverter.ReadDataRaw(Offset + 0x20, 0x200) : Save_File.ReadByteArray(Offset + 0x20, 0x200); + if (PatternData.AC_Palette_Data.Length >= Palette + 1) + { + byte[][] Block_Data = new byte[32][]; + for (int block = 0; block < 32; block++) + { + byte[] Block = new byte[16]; + Buffer.BlockCopy(patternRawData, block * 16, Block, 0, 16); + Block_Data[block] = Block; + } + byte[][] Sorted_Block_Data = new byte[32][]; // Ayy I finally derived the formula! (04/28/2017) Now to write the reverse equation (should just be reverse assigned) + for (int Grouped_Block = 0; Grouped_Block < 4; Grouped_Block++) + { + for (int Double_Block = 0; Double_Block < 4; Double_Block++) + { + for (int Block = 0; Block < 2; Block++) + { + Sorted_Block_Data[Grouped_Block * 8 + Double_Block + (Block % 2) * 4] = Block_Data[Grouped_Block * 8 + Double_Block * 2 + Block]; + } + } + } + int pos = 0; + for (int i = 0; i < 8; i++) + { + for (int y = 0; y < 4; y++) + { + for (int x = 0; x < 16; x++) + { + byte RightPixel = (byte)(Sorted_Block_Data[i * 4 + x / 4][x % 4 + y * 4] & 0x0F); + byte LeftPixel = (byte)((Sorted_Block_Data[i * 4 + x / 4][x % 4 + y * 4] & 0xF0) >> 4); + Buffer.BlockCopy(BitConverter.GetBytes(PatternData.AC_Palette_Data[Palette][Math.Max(0, LeftPixel - 1)]), 0, patternBitmapBuffer, pos * 4, 4); + Buffer.BlockCopy(BitConverter.GetBytes(PatternData.AC_Palette_Data[Palette][Math.Max(0, RightPixel - 1)]), 0, patternBitmapBuffer, (pos + 1) * 4, 4); + pos += 2; + } + } + } + Pattern_Bitmap = new Bitmap(32, 32, PixelFormat.Format32bppArgb); + BitmapData bitmapData = Pattern_Bitmap.LockBits(new Rectangle(0, 0, 32, 32), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); + System.Runtime.InteropServices.Marshal.Copy(patternBitmapBuffer, 0, bitmapData.Scan0, patternBitmapBuffer.Length); + Pattern_Bitmap.UnlockBits(bitmapData); + } + } + + public void GenerateWWPatternBitmap() + { + byte[] Raw_Data = Save_File.ReadByteArray(Offset, 0x200); + byte[] Expanded_Data = new byte[0x400]; + for (int i = 0; i < 0x200; i++) + { + Expanded_Data[i * 2] = (byte)(Raw_Data[i] & 0x0F); //Left is Right + Expanded_Data[i * 2 + 1] = (byte)((Raw_Data[i] & 0xF0) >> 4); //Right is Left + } + uint[] Palette_Array = PatternData.WW_Palette_Data[Palette]; + //All colors are reversed in there... fix sometime pls + for (int i = 0; i < 0x400; i++) + { + int color_idx = Math.Max(0, Expanded_Data[i] - 1); + uint color = Palette_Array[color_idx]; + byte[] color_bytes = BitConverter.GetBytes(color); + byte[] corrected_bytes = new byte[4] {color_bytes[2], color_bytes[1], color_bytes[0], 0xFF }; + Buffer.BlockCopy(corrected_bytes, 0, patternBitmapBuffer, i * 4, 4); + } + Pattern_Bitmap = new Bitmap(32, 32, PixelFormat.Format32bppArgb); + BitmapData bitmapData = Pattern_Bitmap.LockBits(new Rectangle(0, 0, 32, 32), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); + System.Runtime.InteropServices.Marshal.Copy(patternBitmapBuffer, 0, bitmapData.Scan0, patternBitmapBuffer.Length); + Pattern_Bitmap.UnlockBits(bitmapData); + } + + //Add "pro" patterns (supports four patterns in one) + public void GenerateCFPatternBitmap() + { + byte[] Raw_Data = Save_File.ReadByteArray(Offset, 0x200); + { + List Block_Data = new List(); + for (int block = 0; block < 32; block++) + { + byte[] Block = new byte[16]; + Buffer.BlockCopy(Raw_Data, block * 16, Block, 0, 16); + Block_Data.Add(Block); + } + List Sorted_Block_Data = new List() //Too lazy to derive the actual formula to decode it, so I'll sort it manually + { + Block_Data[0], Block_Data[2], Block_Data[4], Block_Data[6], + Block_Data[1], Block_Data[3], Block_Data[5], Block_Data[7], + Block_Data[8], Block_Data[10], Block_Data[12], Block_Data[14], + Block_Data[9], Block_Data[11], Block_Data[13], Block_Data[15], + Block_Data[16], Block_Data[18], Block_Data[20], Block_Data[22], + Block_Data[17], Block_Data[19], Block_Data[21], Block_Data[23], + Block_Data[24], Block_Data[26], Block_Data[28], Block_Data[30], + Block_Data[25], Block_Data[27], Block_Data[29], Block_Data[31], + }; + int pos = 0; + for (int i = 0; i < 8; i++) + { + for (int y = 0; y < 4; y++) + { + for (int x = 0; x < 16; x++) + { + byte RightPixel = (byte)(Sorted_Block_Data[i * 4 + x / 4][x % 4 + y * 4] & 0x0F); + byte LeftPixel = (byte)((Sorted_Block_Data[i * 4 + x / 4][x % 4 + y * 4] & 0xF0) >> 4); + Buffer.BlockCopy(BitConverter.GetBytes(PatternData.CF_Palette_Data[Palette][Math.Max(0, LeftPixel - 1)]), 0, patternBitmapBuffer, pos * 4, 4); + Buffer.BlockCopy(BitConverter.GetBytes(PatternData.CF_Palette_Data[Palette][Math.Max(0, RightPixel - 1)]), 0, patternBitmapBuffer, (pos + 1) * 4, 4); + pos += 2; + } + } + } + Pattern_Bitmap = new Bitmap(32, 32, PixelFormat.Format32bppArgb); + BitmapData bitmapData = Pattern_Bitmap.LockBits(new Rectangle(0, 0, 32, 32), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); + System.Runtime.InteropServices.Marshal.Copy(patternBitmapBuffer, 0, bitmapData.Scan0, patternBitmapBuffer.Length); + Pattern_Bitmap.UnlockBits(bitmapData); + } + } + + //NL Patterns have a custom palette, created by the user by choosing 15 colors + public void GenerateNLPatternBitmap() + { + //Add decoding of "Pro" patterns + byte[] Raw_Data = Save_File.ReadByteArray(Offset + 0x6C, 0x200); //32x32 doubled up pixels + byte[] Expanded_Data = new byte[0x400]; //32x32 expanded pixel buffer + byte[] Custom_Palette = Save_File.ReadByteArray(Offset + 0x58, 15); //New Leaf user selected palette data + + //Expand data for working with + for (int i = 0; i < 0x200; i++) + { + Expanded_Data[i * 2] = (byte)(Raw_Data[i] & 0x0F); + Expanded_Data[i * 2 + 1] = (byte)((Raw_Data[i] >> 4) & 0x0F); + } + + //Convert palette color index to argb color + for (int i = 0; i < 0x400; i++) + Buffer.BlockCopy(BitConverter.GetBytes(PatternData.NL_Palette_Data[Custom_Palette[Expanded_Data[i]]]), 0, patternBitmapBuffer, i * 4, 4); + + //Create new bitmap + Pattern_Bitmap = new Bitmap(32, 32, PixelFormat.Format32bppArgb); + BitmapData bitmapData = Pattern_Bitmap.LockBits(new Rectangle(0, 0, 32, 32), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); + System.Runtime.InteropServices.Marshal.Copy(patternBitmapBuffer, 0, bitmapData.Scan0, patternBitmapBuffer.Length); + Pattern_Bitmap.UnlockBits(bitmapData); + } + + public void Read() + { + if (Save_File.Save_Type == SaveType.Animal_Crossing || Save_File.Save_Type == SaveType.Doubutsu_no_Mori_e_Plus || Save_File.Save_Type == SaveType.Doubutsu_no_Mori + || Save_File.Save_Type == SaveType.Doubutsu_no_Mori_Plus) + { + Name = Save_File == null ? DataConverter.ReadString(Offset, 0x10).Trim() : new ACString(Save_File.ReadByteArray(Offset, 0x10)).Trim(); + Palette = Save_File == null ? DataConverter.ReadData(Offset + 0x10, 0x1)[0] : Save_File.ReadByte(Offset + 0x10); + GeneratePatternBitmap(); + } + else if (Save_File.Save_Type == SaveType.Wild_World) + { + TownName = new ACString(Save_File.ReadByteArray(Offset + 0x202, 8), SaveType.Wild_World).Trim(); + CreatorName = new ACString(Save_File.ReadByteArray(Offset + 0x20C, 8), SaveType.Wild_World).Trim(); + Name = new ACString(Save_File.ReadByteArray(Offset + 0x216, 16), SaveType.Wild_World).Trim(); + Palette = (byte)((Save_File.ReadByte(Offset + 0x226) & 0xF0) >> 4); + Concept = (byte)(Save_File.ReadByte(Offset + 0x226) & 0x0F); + GenerateWWPatternBitmap(); + } + else if (Save_File.Save_Type == SaveType.City_Folk) + { + TownName = new ACString(Save_File.ReadByteArray(Offset + 0x822, 16), SaveType.City_Folk).Trim(); + CreatorName = new ACString(Save_File.ReadByteArray(Offset + 0x838, 16), SaveType.City_Folk).Trim(); + Name = new ACString(Save_File.ReadByteArray(Offset + 0x84C, 32), SaveType.City_Folk).Trim(); + Palette = Save_File.ReadByte(Offset + 0x86F); + GenerateCFPatternBitmap(); + } + else if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + { + Name = new ACString(Save_File.ReadByteArray(Offset, 0x2A), SaveType.New_Leaf).Trim(); + CreatorName = new ACString(Save_File.ReadByteArray(Offset + 0x2C, 0x14), SaveType.New_Leaf).Trim(); + TownName = new ACString(Save_File.ReadByteArray(Offset + 0x42, 0x14), SaveType.New_Leaf).Trim(); + //No specific palette in NL/WA + GenerateNLPatternBitmap(); + } + else + MessageBox.Show("Patterns: Unknown Save Type"); + } + + public void Write() + { + DataConverter.WriteString(Offset, Name, 0x10); + DataConverter.WriteByte(Offset + 0x10, Palette); + if (rawPatternArray != null) + DataConverter.WriteByteArray(Offset + 0x20, ConvertImport(), false); + } + } +} diff --git a/Classes/Player.cs b/Classes/Player.cs new file mode 100644 index 0000000..734475b --- /dev/null +++ b/Classes/Player.cs @@ -0,0 +1,1035 @@ +using System; +using System.Collections.Generic; +using System.Drawing; +using System.Reflection; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using System.Windows.Forms; + +namespace ACSE +{ + public struct PlayerSaveInfo + { + public bool Null; + public int Name; + public int NameSize; + public int TownName; + public int TownNameSize; + public int FaceType; + public int Gender; + public int Tan; + public int HairType; + public int HairColor; + public int EyeColor; + public int Bells; + public int Savings; + public int Debt; + public int Shirt; + public int Pants; + public int Socks; + public int Shoes; + public int ShoeColor; //City Folk only + public int FaceItem; //Glasses/Masks + public int Hat; + public int HeldItem; + public int Messages; + public int MessageCount; + public int MessageSize; + public int InventoryBackground; //Anything e+ and before + public int Identifier; + public int IdentifierSize; + public int Pockets; //Not sure if New Leaf uses ints for storage as well (since they have Flag1 & Flag2) + public int PocketsCount; + public int Dressers; + public int DressersSize; //Number of items per dresser + public int DressersCount; //Number of dresser "drawers" + public int Patterns; + public int PatternSize; + public int PatternCount; + public int RegisterDate; + public int RegisterDateSize; + public int LastPlayDate; + public int LastPlayDateSize; + public int Reset; + public int ResetSize; + public int Catalog; //Remember in e+ and before, your catalog "includes" your encyclopedia... + public int CatalogSize; + public int Encyclopedia; + public int EncyclopediaSize; + public int TownPassCardImage; //Use parsing method to determine size, as this will prevent custom pictures that are smaller from not being displayed properly + public int FriendCode; + public int Emotions; + public int EmotionCount; + public int NookPoints; + public int Bed; + public int Wetsuit; + public int Birthday; + public int TownIdentifier; + public int TownIdentifierSize; + public int NL_Wallet; + public int NL_Savings; + public int NL_Debt; + public int MeowCoupons; + } + + public struct PlayerData + { + public string Name; + public string TownName; + public ushort Identifier; + public ushort TownIdentifier; + public uint Bells; + public uint Debt; + public uint Savings; + public Inventory Pockets; + public Item Shirt; + public Item Pants; + public Item Socks; + public Item Shoes; + public Item Hat; + public Item FaceItem; + public Item HeldItem; + public Item InventoryBackground; + public Item Bed; + public Item Wetsuit; //NL only + public Item[] Dessers; + public Mail[] Letters; + public Pattern[] Patterns; + public byte[] Emotions; //Add Emotions class? + public ushort NookPoints; + public ACDate LastPlayDate; + public ACDate RegisterDate; + public ACDate Birthday; + public byte Gender; + public byte HairType; + public byte HairColor; + public byte FaceType; + public byte Tan; + public byte EyeColor; + public byte ShoeColor; //CF only + public Image TownPassCardImage; + public byte[] TownPassCardData; + public NL_Int32 NL_Wallet; + public NL_Int32 NL_Savings; + public NL_Int32 NL_Debt; + public NL_Int32 MeowCoupons; + } + + public static class PlayerInfo + { + public static PlayerSaveInfo Animal_Crossing = new PlayerSaveInfo + { + Name = 0, + NameSize = 8, + TownName = 8, + TownNameSize = 8, + Identifier = 0x10, + IdentifierSize = 2, + TownIdentifier = 0x12, + TownIdentifierSize = 2, + Gender = 0x14, + FaceType = 0x15, + Pockets = 0x68, + PocketsCount = 15, + Bells = 0x8C, + Debt = 0x90, + HeldItem = 0x4A4, + InventoryBackground = 0x1084, + Shirt = 0x108A, //The lower byte in the item id is also at 0x1089 + Reset = 0x10F4, + ResetSize = 8, + Savings = 0x122C, + Patterns = 0x1240, + PatternCount = 8, + PatternSize = 0x220, //Actual Size is 0x200, with the first 0x20 bytes for Name, then for palette & padding? + Tan = 0x23C8, + TownPassCardImage = -1, + HairType = -1, + Bed = -1, + Birthday = -1, + Catalog = -1, //Actually research + Encyclopedia = -1, + Dressers = -1, + Emotions = -1, + EyeColor = -1, + FaceItem = -1, + FriendCode = -1, + HairColor = -1, + Hat = -1, + LastPlayDate = -1, + Messages = -1, + NookPoints = -1, + Pants = -1, + RegisterDate = -1, + ShoeColor = -1, + Shoes = -1, + Socks = -1, + Wetsuit = -1, + NL_Debt = -1, + NL_Savings = -1, + NL_Wallet = -1, + MeowCoupons = -1, + }; + + public static PlayerSaveInfo Wild_World = new PlayerSaveInfo + { + Patterns = 0, + PatternCount = 8, + PatternSize = 0x228, //Extra 8 bytes for the Town Name over AC + Messages = 0x1140, + MessageSize = 0xF4, + MessageCount = 10, //0x1AD4 = Dear Future Letter + Pockets = 0x1B22, + PocketsCount = 15, + Bells = 0x1B40, //0x1B44 + Catalog = 0x1B48, //Includes Encyclopedia... + CatalogSize = 0x123, + FriendCode = 0x1E2C, + Savings = 0x21E4, + Emotions = 0x21EC, + EmotionCount = 4, + Reset = 0x21FC, + ResetSize = 2, + NookPoints = 0x2208, + HeldItem = 0x220A, + Shirt = 0x220C, + Hat = 0x220E, + FaceItem = 0x2210, + Bed = 0x2212, + InventoryBackground = 0x2214, + LastPlayDate = 0x2216, + LastPlayDateSize = 4, + Birthday = 0x2218, + HairType = 0x223C, //Upper Nibble is Hair Type, Lower Nibble is Face Type + HairColor = 0x223D, //Upper Nibble is Hair Color, Lower Nibble is Tan + Gender = 0x228A, + Identifier = 0x2280, + IdentifierSize = 2, + Name = 0x2282, + NameSize = 8, + TownIdentifier = 0x2276, + TownIdentifierSize = 2, + TownName = 0x2278, + TownNameSize = 8, + //Have to use -1 to specify it doesn't exist.. + Tan = -1, + FaceType = -1, + TownPassCardImage = -1, + Debt = -1, + Dressers = -1, //Research + DressersCount = 0, + DressersSize = 0, + RegisterDate = -1, + ShoeColor = -1, + Shoes = -1, + Socks = -1, + Pants = -1, + EyeColor = -1, + Encyclopedia = -1, //Research + Wetsuit = -1, + NL_Debt = -1, + NL_Savings = -1, + NL_Wallet = -1, + MeowCoupons = -1, + }; + + public static PlayerSaveInfo City_Folk = new PlayerSaveInfo + { + Bells = 0x1154, + Debt = 0x1158, + Savings = 0x115C, + Patterns = 0x1160, + PatternSize = 0x880, + PatternCount = 8, + TownIdentifier = 0x7EE2, + TownIdentifierSize = 2, + TownName = 0x7EE4, //0x7EF6 = "special" town byte + TownNameSize = 16, + Identifier = 0x7EF8, + IdentifierSize = 2, + Name = 0x7EFA, + NameSize = 16, + HeldItem = 0x7F3A, + Shirt = 0x7F3C, + Hat = 0x7F3E, + FaceItem = 0x7F40, + Pockets = 0x7F42, + PocketsCount = 15, + NookPoints = 0x7FC0, //7FC4 gets written to if 7FC0 is greater + FaceType = 0x840A, + HairType = 0x840B, + HairColor = 0x840C, + ShoeColor = 0x8416, + Tan = 0x8418, + TownPassCardImage = -1, + Dressers = -1, //Research + DressersCount = 0, + DressersSize = 0, + RegisterDate = -1, + Shoes = -1, + Socks = -1, + Pants = -1, + EyeColor = -1, + Encyclopedia = -1, //Research + FriendCode = -1, + Bed = -1, + Birthday = -1, //Research + LastPlayDate = -1, //Research + Emotions = -1, //Research + Catalog = -1, + Gender = -1, //Research + InventoryBackground = -1, + Messages = -1, + Reset = -1, + Wetsuit = -1, + NL_Debt = -1, + NL_Savings = -1, + NL_Wallet = -1, + MeowCoupons = -1, + }; + + public static PlayerSaveInfo New_Leaf = new PlayerSaveInfo + { + HairType = 4, + HairColor = 5, + FaceType = 6, + EyeColor = 7, + Tan = 8, + Hat = 0xA, + FaceItem = 0xE, + Wetsuit = 0x12, + Shirt = 0x16, + Pants = 0x1A, + Socks = 0x1E, + Shoes = 0x22, + HeldItem = 0x26, + Patterns = 0x2C, + PatternCount = 10, + PatternSize = 0x870, + Name = 0x55A8, + NameSize = 0x12, + Identifier = 0x55A6, + IdentifierSize = 2, + TownName = 0x55BE, + TownNameSize = 0x12, + Gender = 0x55BA, + TownPassCardImage = 0x5724, + Pockets = 0x6BB0, + PocketsCount = 16, + MeowCoupons = -1, + NookPoints = -1, + Debt = -1, + Bells = -1, + Bed = -1, + Savings = -1, + ShoeColor = -1, + }; + + public static PlayerSaveInfo Welcome_Amiibo = new PlayerSaveInfo + { + HairType = 4, + HairColor = 5, + FaceType = 6, + EyeColor = 7, + Tan = 8, + Hat = 0xA, + FaceItem = 0xE, + Wetsuit = 0x12, + Shirt = 0x16, + Pants = 0x1A, + Socks = 0x1E, + Shoes = 0x22, + HeldItem = 0x26, + Patterns = 0x2C, + PatternCount = 10, + PatternSize = 0x870, + Identifier = 0x55A6, + IdentifierSize = 2, + Name = 0x55A8, + NameSize = 0x12, + TownName = 0x55BE, + TownNameSize = 0x12, + Gender = 0x55BA, + TownPassCardImage = 0x5738, + Pockets = 0x6BD0, + PocketsCount = 16, + NL_Savings = 0x6B8C, + NL_Debt = 0x6B94, + NL_Wallet = 0x6F08, + MeowCoupons = 0x8D1C, + NookPoints = -1, + Debt = -1, + Bells = -1, + Bed = -1, + Savings = -1, + ShoeColor = -1, + }; + + public static PlayerSaveInfo GetPlayerInfo(SaveType Save_Type) + { + switch (Save_Type) + { + case SaveType.Animal_Crossing: + return Animal_Crossing; + case SaveType.Wild_World: + return Wild_World; + case SaveType.City_Folk: + return City_Folk; + case SaveType.New_Leaf: + return New_Leaf; + case SaveType.Welcome_Amiibo: + return Welcome_Amiibo; + default: + return new PlayerSaveInfo { Null = true }; + } + } + + public static string[] AC_Faces = new string[33] + { + "Male Eyes w/ Eyelashes", + "Male Circle Eyes w/ Eyebrows", + "Male Eyes w/ Purple Bags", + "Male Circle Dot Eyes", + "Male Large Oval Eyes", + "Male Half Oval Eyes", + "Male Eyes w/ Flushed Cheeks", + "Male Blue Circle Eyes", + "Female Full Black Eyes (Pink Hair)", + "Female Black Squinty Eyes (Purple Hair)", + "Female Eyes w/ Flushed Cheeks (Brown Hair)", + "Female Eyes w/ Bags (Blue Hair)", + "Female Oval Eyes w/ Eyelashes (Pink Hair)", + "Female Half Oval Eyes (Ginger Hair)", + "Female Blue Eyes (Dark Blue Hair)", + "Female Circle Eyes /w Eyelashes (Red Hair)", + "Male Bee Sting (1)", + "Male Bee Sting (2)", + "Male Bee Sting (3)", + "Male Bee Sting (4)", + "Male Bee Sting (5)", + "Male Bee Sting (6)", + "Male Bee Sting (7)", + "Male Bee Sting (8)", + "Female Bee Sting (1)", + "Female Bee Sting (2)", + "Female Bee Sting (3)", + "Female Bee Sting (4)", + "Female Bee Sting (5)", + "Female Bee Sting (6)", + "Female Bee Sting (7)", + "Female Bee Sting (8)", + "Lloyd Face" + }; + + public static string[] WW_Faces = new string[16] + { + "Male #1 - Brown Eyes w/ Lashes", + "Male #2 - Black Eyes w/ Brows", + "Male #3 - Blue Eyes w/ Eyelids", + "Male #4 - Blue Eyes w/ Small Pupils & Brows", + "Male #5 - Brown Eyes", + "Male #6 - Arched Black Eyes", + "Male #7 - Blue Eyes w/ Rosey Cheeks", + "Male #8 - Blue Eyes w/ Small Pupils", + "Female #1 - Black Squinted Eyes w/ Lash", + "Female #2 - Black Oval Eyes w/ Lash", + "Female #3 - Blue Eyes w/ Rosey Cheeks", + "Female #4 - Blue Eyes w/ Eyelids", + "Female #5 - Green Oval Eyes w/ Lashes", + "Female #6 - Brown Arched Eyes w/ Lash", + "Female #7 - Blue Eyes", + "Female #8 - Green Circle Eyes w/ Lashes" + }; + + public static string[] WW_Hair_Colors = new string[8] + { + "Dark Brown", + "Light Brown", + "Orange", + "Blue", + "Yellow", + "Green", + "Pink", + "White" + }; + + public static string[] WW_Hair_Styles = new string[16] + { + "Male #1 - Buzz Cut", + "Male #2 - Front Cowlick", + "Male #3 - Long Bangs w/ Left Part", + "Male #4 - Spiked Up", + "Male #5 - Middle Part", + "Male #6 - Inward Spikes", + "Male #7 - Bowl Cut", + "Male #8 - Round w/ Spiked Bangs", + "Female #1 - Rightward Bangs w/ Side Curls", + "Female #2 - Mop Top w/ Rightward Bangs", + "Female #3 - Pigtails", + "Female #4 - Tritails (Three Braids)", + "Female #5 - Ponytail", + "Female #6 - Bun", + "Female #7 - Shortcut", + "Female #8 - Curly" + }; + + public static string[] CF_Shoe_Colors = new string[20] + { + "Yellow & Pink", + "Red", + "Orange", + "Green", + "Blue", + "Blue & Purple", + "Black & Green", + "Purple", + "Brown", + "Pink", + "Yellow & Green", + "Red #2", + "Orange #2", + "Green #2", + "Blue #2", + "White", + "Black", + "Purple #2", + "Brown #2", + "Pink #2" + }; + + //Set accurate names + public static string[] CF_Hair_Styles = new string[26] + { + "Male #1 Regular", + "Male #2 Cowlick", + "Male #3 Covereye", + "Male #4 Spikey", + "Male #5 Coiff", + "Male #6 One Spike", + "Male #7 Bowlcut, Two Lines", + "Male #8 Bowlcut", + "Male #9 Cone", + "Male #10 Long, Shaggy", + "Male #11 Parted", + "Male #12 Short, Shaggy", + "Male #13 Messy", + "Female #1 Regular", + "Female #2 Ears Long", + "Female #3 Pig Tails", + "Female #4 Triangle Spikes", + "Female #5 Pony Tail", + "Female #6 Pony Stub", + "Female #7 Ears Short", + "Female #8 Curls", + "Female #9 Long, Pony Tail", + "Female #10 Bangs Down", + "Female #11 Bangs Up", + "Female #12 Parted", + "Female #13 Messy" + }; + + public static string[] NL_Hair_Styles = new string[34] + { + "Male #1", + "Male #2", + "Male #3", + "Male #4", + "Male #5", + "Male #6", + "Male #7", + "Male #8", + "Male #9", + "Male #10", + "Male #11", + "Male #12", + "Male #13", + "Male #14", + "Male #15", + "Male #16", + "Male #17 - Bed Head", + "Female #1", + "Female #2", + "Female #3", + "Female #4", + "Female #5", + "Female #6", + "Female #7", + "Female #8", + "Female #9", + "Female #10", + "Female #11", + "Female #12", + "Female #13", + "Female #14", + "Female #15", + "Female #16", + "Female #17 - Bed Head", + }; + + public static string[] NL_Hair_Colors = new string[16] + { + "Dark Brown", "Light Brown", "Orange", "Light Blue", "Gold", "Light Green", "Pink", "White", + "Black", "Auburn", "Red", "Dark Blue", "Blonde", "Dark Green", "Light Purple", "Ash Brown" + }; + + public static string[] NL_Eye_Colors = new string[8] + { + "Black", "Brown", "Green", "Gray", "Blue", "Light Blue", "Light Blue", "Light Blue" + }; + + //TODO: Name NL Faces + public static string[] NL_Male_Faces = new string[12] + { + "Male #1", + "Male #2", + "Male #3", + "Male #4", + "Male #5", + "Male #6", + "Male #7", + "Male #8", + "Male #9", + "Male #10", + "Male #11", + "Male #12", + }; + + public static string[] NL_Female_Faces = new string[12] + { + "Female #1", + "Female #2", + "Female #3", + "Female #4", + "Female #5", + "Female #6", + "Female #7", + "Female #8", + "Female #9", + "Female #10", + "Female #11", + "Female #12", + }; + } + + public class NewPlayer + { + public PlayerSaveInfo Offsets; + public PlayerData Data; + public int Index; + public int Offset; + public bool Exists = false; + private Save SaveData; + + public NewPlayer(int offset, int idx, Save save) + { + SaveData = save; + Index = idx; + Offset = offset; + Offsets = PlayerInfo.GetPlayerInfo(save.Save_Type); + Exists = SaveData.ReadByte(offset + Offsets.Identifier) != 0 && SaveData.ReadByte(offset + Offsets.Identifier) != 0xFF; + if (Exists) + { + object BoxedData = new PlayerData(); + foreach (var Field in typeof(PlayerSaveInfo).GetFields(BindingFlags.Public | BindingFlags.Instance)) + if (Field.GetValue(Offsets) != null && !Field.Name.Contains("Count") && !Field.Name.Contains("Size")) + if (typeof(PlayerData).GetField(Field.Name) != null) + { + if (Field.FieldType == typeof(int) && (int)Field.GetValue(Offsets) != -1) + { + var Current_Field = typeof(PlayerData).GetField(Field.Name); + Type FieldType = Current_Field.FieldType; + int DataOffset = Offset + (int)Field.GetValue(Offsets); + + if (Field.Name == "TownPassCardImage" && (save.Save_Type == SaveType.New_Leaf || save.Save_Type == SaveType.Welcome_Amiibo)) + { + typeof(PlayerData).GetField("TownPassCardData").SetValue(BoxedData, SaveData.ReadByteArray(DataOffset, 0x1400)); + Current_Field.SetValue(BoxedData, + ImageGeneration.GetTPCImage((byte[])typeof(PlayerData).GetField("TownPassCardData").GetValue(BoxedData))); + } + else if (FieldType == typeof(byte)) + Current_Field.SetValue(BoxedData, SaveData.ReadByte(DataOffset)); + else if (FieldType == typeof(byte[]) && typeof(PlayerSaveInfo).GetField(Field.Name + "Count") != null) + Current_Field.SetValue(BoxedData, SaveData.ReadByteArray(DataOffset, + (int)typeof(PlayerSaveInfo).GetField(Field.Name + "Count").GetValue(Offsets))); + else if (FieldType == typeof(ushort)) + Current_Field.SetValue(BoxedData, SaveData.ReadUInt16(DataOffset, SaveData.Is_Big_Endian)); + else if (FieldType == typeof(ushort[])) + Current_Field.SetValue(BoxedData, SaveData.ReadUInt16Array(DataOffset, + (int)typeof(PlayerSaveInfo).GetField(Field.Name + "Count").GetValue(Offsets), SaveData.Is_Big_Endian)); + else if (FieldType == typeof(uint)) + Current_Field.SetValue(BoxedData, SaveData.ReadUInt32(DataOffset, SaveData.Is_Big_Endian)); + else if (FieldType == typeof(string)) + Current_Field.SetValue(BoxedData, new ACString(SaveData.ReadByteArray(DataOffset, + (int)typeof(PlayerSaveInfo).GetField(Field.Name + "Size").GetValue(Offsets)), SaveData.Save_Type).Trim()); + else if (FieldType == typeof(Inventory)) + if (save.Save_Type == SaveType.New_Leaf || save.Save_Type == SaveType.Welcome_Amiibo) + Current_Field.SetValue(BoxedData, new Inventory(SaveData.ReadUInt32Array(DataOffset, + (int)typeof(PlayerSaveInfo).GetField(Field.Name + "Count").GetValue(Offsets), false))); + else + Current_Field.SetValue(BoxedData, new Inventory(SaveData.ReadUInt16Array(DataOffset, + (int)typeof(PlayerSaveInfo).GetField(Field.Name + "Count").GetValue(Offsets), SaveData.Is_Big_Endian))); + else if (FieldType == typeof(Item)) + if (save.Save_Type == SaveType.New_Leaf || save.Save_Type == SaveType.Welcome_Amiibo) + Current_Field.SetValue(BoxedData, new Item(SaveData.ReadUInt32(DataOffset, false))); + else + Current_Field.SetValue(BoxedData, new Item(SaveData.ReadUInt16(DataOffset, SaveData.Is_Big_Endian))); + else if (FieldType == typeof(NL_Int32)) + { + uint[] Int_Data = SaveData.ReadUInt32Array(DataOffset, 2); + Current_Field.SetValue(BoxedData, new NL_Int32(Int_Data[0], Int_Data[1])); + } + } + } + Data = (PlayerData)BoxedData; + //MessageBox.Show("ID: " + Data.Identifier.ToString("X")); + if (save.Save_Type == SaveType.Wild_World) + { + byte Condensed_Data = Data.HairColor; + Data.HairColor = (byte)(Condensed_Data & 0x0F); + Data.Tan = (byte)((Condensed_Data & 0xF0) >> 4); //Has to be 0 - 3 + Condensed_Data = Data.HairType; + Data.FaceType = (byte)(Condensed_Data & 0x0F); + Data.HairType = (byte)((Condensed_Data & 0xF0) >> 4); + + if (Data.Tan > 3) + Data.Tan = 0; + if (Data.HairColor > 7) + Data.HairColor = 0; + } + else if (save.Save_Type == SaveType.City_Folk) + { + Data.Tan = (byte)(Data.Tan >> 1); //Not 100% sure about this, but this is what ACToolkit does + if (Data.Tan > 7) + Data.Tan = 0; + if (Data.HairType > 0x19) + Data.HairType = 0x19; + Data.FaceType = (byte)(Data.FaceType & 0x0F); + Data.EyeColor = (byte)(Data.FaceType & 0xF0); //Not actually eye color, just there to hold the upper nibble + } + if (Offsets.Patterns > -1) + { + Data.Patterns = new Pattern[Offsets.PatternCount]; + for (int i = 0; i < Data.Patterns.Length; i++) + Data.Patterns[i] = new Pattern(offset + Offsets.Patterns + Offsets.PatternSize * i, save); + } + } + } + + public void Write() + { + Type PlayerSaveInfoType = typeof(PlayerSaveInfo); + Type PlayerDataType = typeof(PlayerData); + foreach (var Field in PlayerSaveInfoType.GetFields(BindingFlags.Public | BindingFlags.Instance)) + { + if (Field.GetValue(Offsets) != null && !Field.Name.Contains("Count") && !Field.Name.Contains("Size")) + { + if (PlayerDataType.GetField(Field.Name) != null) + { + if (Field.FieldType == typeof(int) && (int)Field.GetValue(Offsets) != -1) + { + Type FieldType = typeof(PlayerData).GetField(Field.Name).FieldType; + int DataOffset = Offset + (int)Field.GetValue(Offsets); + //MessageBox.Show("Field Name: " + Field.Name + " | Data Offset: " + DataOffset.ToString("X")); + if (Field.Name == "TownPassCardImage" && (SaveData.Save_Type == SaveType.New_Leaf || SaveData.Save_Type == SaveType.Welcome_Amiibo)) + { + SaveData.Write(DataOffset, Data.TownPassCardData); + } + else if (FieldType == typeof(string)) + { + SaveData.Write(DataOffset, ACString.GetBytes((string)PlayerDataType.GetField(Field.Name).GetValue(Data), + (int)PlayerSaveInfoType.GetField(Field.Name + "Size").GetValue(Offsets))); + } + else if (FieldType == typeof(byte)) + { + if (SaveData.Save_Type == SaveType.Wild_World) + { + if (Field.Name == "HairColor") + { + byte Condensed_Data = (byte)(Data.HairColor & 0x0F); //Remove upper nibble just incase + Condensed_Data += (byte)((Data.Tan & 0x0F) << 4); //Add in tan to the byte + SaveData.Write(DataOffset, Condensed_Data); + //MessageBox.Show("HairColor: " + Condensed_Data.ToString("X2")); + } + else if (Field.Name == "HairType") + { + byte Condensed_Data = (byte)(Data.FaceType & 0x0F); + Condensed_Data += (byte)((Data.HairType & 0x0F) << 4); + SaveData.Write(DataOffset, Condensed_Data); + //MessageBox.Show("HairType: " + Condensed_Data.ToString("X2")); + } + else + { + SaveData.Write(DataOffset, (byte)PlayerDataType.GetField(Field.Name).GetValue(Data)); + //MessageBox.Show("Hello! " + Field.Name + " Offset: " + DataOffset.ToString("X")); + } + } + else if (SaveData.Save_Type == SaveType.City_Folk) + { + if (Field.Name == "Tan") + { + byte Shifted_Data = (byte)(Data.Tan << 1); //ACToolkit does this + SaveData.Write(DataOffset, Shifted_Data); + } + else if (Field.Name == "FaceType") + { + SaveData.Write(DataOffset, (byte)(Data.EyeColor + Data.FaceType)); + } + else + { + SaveData.Write(DataOffset, (byte)PlayerDataType.GetField(Field.Name).GetValue(Data)); + } + } + else + { + SaveData.Write(DataOffset, (byte)PlayerDataType.GetField(Field.Name).GetValue(Data)); + } + } + else if (FieldType == typeof(ushort) || FieldType == typeof(uint)) + { + SaveData.Write(DataOffset, (dynamic)PlayerDataType.GetField(Field.Name).GetValue(Data), SaveData.Is_Big_Endian); + } + else if (FieldType == typeof(Inventory)) + { + if (SaveData.Save_Type == SaveType.New_Leaf || SaveData.Save_Type == SaveType.Welcome_Amiibo) + { + uint[] Items = new uint[Offsets.PocketsCount]; + for (int i = 0; i < Items.Length; i++) + Items[i] = ItemData.EncodeItem(Data.Pockets.Items[i]); + SaveData.Write(DataOffset, Items); + } + else + { + ushort[] Items = new ushort[Offsets.PocketsCount]; + for (int i = 0; i < Items.Length; i++) + Items[i] = Data.Pockets.Items[i].ItemID; + SaveData.Write(DataOffset, Items, SaveData.Is_Big_Endian); + } + } + else if (FieldType == typeof(NL_Int32)) + { + if (SaveData.Save_Type == SaveType.New_Leaf || SaveData.Save_Type == SaveType.Welcome_Amiibo) + { + NL_Int32 Encrypted_Int = (NL_Int32)PlayerDataType.GetField(Field.Name).GetValue(Data); + SaveData.Write(DataOffset, Encrypted_Int.Int_1); + SaveData.Write(DataOffset + 4, Encrypted_Int.Int_2); + } + } + } + } + } + } + } + } + + public class Player + { + public static Dictionary Male_Faces = new Dictionary() + { + {0x00, "Male Eyes w/ Eyelashes" }, + {0x01, "Male Circle Eyes w/ Eyebrows" }, + {0x02, "Male Eyes w/ Purple Bags" }, + {0x03, "Male Circle Dot Eyes" }, + {0x04, "Male Large Oval Eyes" }, + {0x05, "Male Half Oval Eyes" }, + {0x06, "Male Eyes w/ Flushed Cheeks" }, + {0x07, "Male Blue Circle Eyes" }, + {0x08, "Female Full Black Eyes (Pink Hair)" }, + {0x09, "Female Black Squinty Eyes (Purple Hair)" }, + {0x0A, "Female Eyes w/ Flushed Cheeks (Brown Hair)" }, + {0x0B, "Female Eyes w/ Bags (Blue Hair)" }, + {0x0C, "Female Oval Eyes w/ Eyelashes (Pink Hair)" }, + {0x0D, "Female Half Oval Eyes (Ginger Hair)" }, + {0x0E, "Female Blue Eyes (Dark Blue Hair)" }, + {0x0F, "Female Circle Eyes /w Eyelashes (Red Hair)" }, + {0x10, "Male Bee Sting (1)" }, + {0x11, "Male Bee Sting (2)" }, + {0x12, "Male Bee Sting (3)" }, + {0x13, "Male Bee Sting (4)" }, + {0x14, "Male Bee Sting (5)" }, + {0x15, "Male Bee Sting (6)" }, + {0x16, "Male Bee Sting (7)" }, + {0x17, "Male Bee Sting (8)" }, + {0x18, "Female Bee Sting (1)" }, + {0x19, "Female Bee Sting (2)" }, + {0x1A, "Female Bee Sting (3)" }, + {0x1B, "Female Bee Sting (4)" }, + {0x1C, "Female Bee Sting (5)" }, + {0x1D, "Female Bee Sting (6)" }, + {0x1E, "Female Bee Sting (7)" }, + {0x1F, "Female Bee Sting (8)" }, + {0x20, "Lloyd Face" } + }; + + public static Dictionary Female_Faces = new Dictionary() //Can switch these to simple arrays, if wanted. + { + {0x00, "Female Full Black Eyes (Pink Hair)" }, + {0x01, "Female Black Squinty Eyes (Purple Hair)" }, + {0x02, "Female Eyes w/ Flushed Cheeks (Brown Hair)" }, + {0x03, "Female Eyes w/ Bags (Blue Hair)" }, + {0x04, "Female Oval Eyes w/ Eyelashes (Pink Hair)" }, + {0x05, "Female Half Oval Eyes (Ginger Hair)" }, + {0x06, "Female Blue Eyes (Dark Blue Hair)" }, + {0x07, "Female Circle Eyes /w Eyelashes (Red Hair)" }, + {0x08, "Male Eyes w/ Eyelashes" }, + {0x09, "Male Circle Eyes w/ Eyebrows" }, + {0x0A, "Male Eyes w/ Purple Bags" }, + {0x0B, "Male Circle Dot Eyes" }, + {0x0C, "Male Large Oval Eyes" }, + {0x0D, "Male Half Oval Eyes" }, + {0x0E, "Male Eyes w/ Flushed Cheeks" }, + {0x0F, "Male Blue Circle Eyes" }, + {0x10, "Female Bee Sting (1)" }, + {0x11, "Female Bee Sting (2)" }, + {0x12, "Female Bee Sting (3)" }, + {0x13, "Female Bee Sting (4)" }, + {0x14, "Female Bee Sting (5)" }, + {0x15, "Female Bee Sting (6)" }, + {0x16, "Female Bee Sting (7)" }, + {0x17, "Female Bee Sting (8)" }, + {0x18, "Male Bee Sting (1)" }, + {0x19, "Male Bee Sting (2)" }, + {0x1A, "Male Bee Sting (3)" }, + {0x1B, "Male Bee Sting (4)" }, + {0x1C, "Male Bee Sting (5)" }, + {0x1D, "Male Bee Sting (6)" }, + {0x1E, "Male Bee Sting (7)" }, + {0x1F, "Male Bee Sting (8)" }, + {0x20, "Lloyd Face" } + }; + static int Player_Length = 0x2440; + + public int Index = 0; + public string Name; + public string Town_Name; + public Inventory Inventory; + public uint Bells = 0; + public uint Debt = 0; + public Item Held_Item; + public Item Shirt; + public Item Inventory_Background; + //public Item[] Stored_Items; + public byte Face; + public byte Gender; + public byte Tan; + public uint Identifier; + public int House_Number = 0; + public House House; + public uint Savings = 0; + public byte[] Bugs_and_Fish_Caught = new byte[11]; //Contains some furntiure set as well + public Pattern[] Patterns = new Pattern[8]; + public Mail[] Letters = new Mail[10]; + public bool Reset = false; + public bool Exists = false; + public ACDate Last_Played_Date; + + public Player(int idx) + { + Index = idx; + Read(); + } + + //Town Identifier is: 0x30 0x?? + //Player Identifier is: 0xF0 0x?? + //Villager Model Identifier is: 0xD0 ?? + //Villager Identifier is: 0xE0 0x?? + //Can Look up resetti values, if wanted. + //Documented ones: 0x250C | 0xAE8A | 0x85A6 + + public void Read() + { + int offset = 0x20 + Index * Player_Length; + Name = DataConverter.ReadString(offset + 0, 8).Trim(); + Town_Name = DataConverter.ReadString(offset + 0x8, 8).Trim(); + Identifier = DataConverter.ReadUInt(offset + 0x10); //First two are player identifier bytes. Second two bytes are town identifier bytes. + Gender = DataConverter.ReadData(offset + 0x14, 1)[0]; + Face = DataConverter.ReadData(offset + 0x15, 1)[0]; + Inventory = new Inventory(DataConverter.ReadUShortArray(offset + 0x68, 0x1E / 2)); + Bells = DataConverter.ReadUInt(offset + 0x8C); + Debt = DataConverter.ReadUInt(offset + 0x90); + Held_Item = new Item(DataConverter.ReadUShort(offset + 0x4A4)); + Inventory_Background = new Item(DataConverter.ReadUShort(offset + 0x1084)); + Shirt = new Item(DataConverter.ReadUShort(offset + 0x1089 + 1)); //Research Patterns used as shirt. + Reset = DataConverter.ReadUInt(offset + 0x10F4) > 0; + Savings = DataConverter.ReadUInt(offset + 0x122C); + Exists = Identifier != 0xFFFFFFFF; + + for (int i = 0; i < 8; i++) + Patterns[i] = new Pattern(offset + 0x1240 + i * 0x220); + if (Exists) + { + House_Number = GetHouse(); + House = new House(0x9CE8 + (House_Number - 1) * 0x26B0); + Last_Played_Date = new ACDate(Exists ? DataConverter.ReadDataRaw(House.Offset + 0x2640, 8) : new byte[8]); + } + } + + public void WriteName() + { + int offset = 0x20 + Index * Player_Length; + DataConverter.WriteString(offset, Name, 8); + DataConverter.WriteString(0x9CF8 + (House_Number - 1) * 0x26B0 - 0x10, Name, 8); //House Name + /*foreach (Villager v in MainForm.Villagers) + if (v.Exists) + for (int i = 0; i < v.Villager_Player_Entries.Length; i++) + if (v.Villager_Player_Entries[i] != null && v.Villager_Player_Entries[i].Exists) + if (v.Villager_Player_Entries[i].Player_ID == Identifier) + { + v.Villager_Player_Entries[i].Player_Name = Name; + DataConverter.WriteString(v.Offset + 0x10 + (i * 0x138), Name, 8); //Update name in save + }*/ + } + + public void Write() + { + int offset = 0x20 + Index * Player_Length; + //DataConverter.WriteString(offset + 0, Name, 8); + WriteName(); + DataConverter.WriteString(offset + 0x8, Town_Name, 8); + DataConverter.Write(offset + 0x14, Gender); + DataConverter.Write(offset + 0x15, Face); + DataConverter.Write(offset + 0x68, Inventory.GetItemIDs()); + DataConverter.Write(offset + 0x8C, Bells); + DataConverter.Write(offset + 0x90, Debt); + DataConverter.Write(offset + 0x4A4, Held_Item.ItemID); + DataConverter.Write(offset + 0x1084, Inventory_Background.ItemID); + DataConverter.WriteByteArray(offset + 0x1089, new byte[] { (byte)(Shirt.ItemID & 0xFF), 0x24, (byte)(Shirt.ItemID & 0xFF) }, false); + + //if (Properties.Settings.Default.StopResetti) + //DataConverter.Write(offset + 0x10F4, 0); + + DataConverter.Write(offset + 0x122C, Savings); + + foreach (Pattern p in Patterns) + p.Write(); + } + + public int GetHouse() + { + for (int i = 0; i < 4; i++) + if (Identifier != 0xFFFFFFFF && DataConverter.ReadUInt(0x9CF8 + i * 0x26B0) == Identifier) + return i + 1; + return 0; + } + + public void Fill_Catchables() + { + //This will add some items to Nook's Catalog as well (They're stored in binary again for space saving) + int offset = 0x20 + Index * Player_Length; + DataConverter.WriteByteArray(offset + 0x1164, new byte[] { 0xFF, 0xFF }, false); + DataConverter.WriteByteArray(offset + 0x1168, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }, false); + DataConverter.WriteByte(offset + 0x1173, 0xFF); + } + + public void Fill_Catalog() + { + int offset = 0x20 + Index * Player_Length + 0x10F0; + for (int i = 0; i < 0x4; i++) + DataConverter.WriteByte(offset + i, 0xFF); + for (int i = 0; i < 0xB0; i++) + DataConverter.WriteByte(offset + 0x8 + i, 0xFF); + for (int i = 0; i < 0x28; i++) + DataConverter.WriteByte(offset + 0xC4 + i, 0xFF); + } + } +} diff --git a/Classes/Program.cs b/Classes/Program.cs new file mode 100644 index 0000000..fde4c19 --- /dev/null +++ b/Classes/Program.cs @@ -0,0 +1,24 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Threading.Tasks; +using System.Windows.Forms; +using System.IO; + +namespace ACSE +{ + static class Program + { + /// + /// The main entry point for the application. + /// + [STAThread] + static void Main() + { + Application.EnableVisualStyles(); + Application.SetCompatibleTextRenderingDefault(false); + + Application.Run(new NewMainForm()); + } + } +} diff --git a/Classes/Save.cs b/Classes/Save.cs new file mode 100644 index 0000000..fa008d3 --- /dev/null +++ b/Classes/Save.cs @@ -0,0 +1,873 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.IO; +using System.Windows.Forms; +using System.Runtime.InteropServices; +using System.Reflection; +using System.Globalization; + +namespace ACSE +{ + public enum SaveType + { + Unknown, + Doubutsu_no_Mori, + Doubutsu_no_Mori_Plus, //Possible to remove this? I can't even find a valid file on the internet... Perhaps I'll just buy a copy + Animal_Crossing, + Doubutsu_no_Mori_e_Plus, + Wild_World, + City_Folk, + New_Leaf, + Welcome_Amiibo + } + + public struct Offsets + { + public int Save_Size; + public int Checksum; + public int Town_Name; + public int Player_Start; + public int Player_Size; + public int Town_Data; + public int Town_Data_Size; + public int Acre_Data; + public int Acre_Data_Size; + public int Buried_Data; + public int Buried_Data_Size; + public int Island_Acre_Data; + public int Island_World_Data; + public int Island_World_Size; + public int Island_Buried_Data; + public int Island_Buried_Size; + public int Island_Buildings; + public int House_Data; + public int House_Data_Size; + public int Villager_Data; + public int Villager_Size; + public int Islander_Data; + public int Debt; //Only global in WW + public int Buildings; //CF/NL + public int Buildings_Count; + public int Grass_Wear; + public int Grass_Wear_Size; + public int PWPs; //NL only + public int Past_Villagers; + public int[] CRC_Offsets; + } + + public struct Save_Info + { + public bool Contains_Island; + public bool Has_Islander; + public int Pattern_Count; + public bool Player_JPEG_Picture; + public Offsets Save_Offsets; + public int Acre_Count; + public int X_Acre_Count; + public int Town_Acre_Count; + public int Town_Y_Acre_Start; + public int Island_Acre_Count; + public int Island_X_Acre_Count; + public int Villager_Count; + public string[] House_Rooms; + } + + public enum SaveFileDataOffset + { + nafjfla = 0, + gafegci = 0x26040, + gafegcs = 0x26150, + admeduc = 0x1F4, + admedss = 0x1F4, + admedsv = 0, + admesav = 0, + ruuedat = 0, + edgedat = 0x80, + edgebin = 0, //RAM Dump + eaaedat = 0x80, + } + + public static class SaveDataManager + { + public static Offsets Animal_Crossing_Offsets = new Offsets + { + Save_Size = 0x26000, + Town_Name = 0x9120, + Player_Start = 0x20, + Player_Size = 0x2440, + Villager_Data = 0x17438, + Villager_Size = 0x988, + Acre_Data = 0x173A8, + Acre_Data_Size = 0x8C, + Town_Data = 0x137A8, + Town_Data_Size = 0x3C00, + Buried_Data = 0x20F1C, + Buried_Data_Size = 0x3C0, + Island_World_Data = 0x22554, + Island_World_Size = 0x400, + Island_Buried_Data = 0x23DC8, //C9 + Island_Buried_Size = 0x40, + Islander_Data = 0x23440, + House_Data = 0x9CE8, + House_Data_Size = 0x26B0, + Island_Acre_Data = 0x17420, + Buildings = -1, + Debt = -1, + Grass_Wear = -1, + Past_Villagers = -1, + PWPs = -1, + Island_Buildings = -1, + Checksum = 0x12 + }; + + public static Offsets Wild_World_Offsets = new Offsets + { + Save_Size = 0x15FE0, + Town_Name = 0x0004, + Player_Start = 0x000C, + Player_Size = 0x228C, + Villager_Data = 0x8A3C, + Villager_Size = 0x700, + Acre_Data = 0xC330, + Acre_Data_Size = 0x24, + Town_Data = 0xC354, + Town_Data_Size = 0x2000, + Buried_Data = 0xE354, + Buried_Data_Size = 0x200, + House_Data = 0xE558, + House_Data_Size = 0x15A0, + Debt = 0xFAE8, + Buildings = -1, + Grass_Wear = -1, + Islander_Data = -1, + Island_Buried_Data = -1, + Island_World_Data = -1, + Past_Villagers = -1, + PWPs = -1, + Island_Acre_Data = -1, + Island_Buildings = -1, + Checksum = 0x15FDC + }; + + public static Offsets City_Folk_Offsets = new Offsets + { + Save_Size = 0x40F340, + Player_Start = 0, + Player_Size = 0x86C0, + Buildings = 0x5EB0A, + Buildings_Count = 0x33, //Not sure + Acre_Data = 0x68414, //Don't forget about the additional acres before? + Acre_Data_Size = 0x62, + Town_Name = 0x640E8, + Town_Data = 0x68476, + Town_Data_Size = 0x3200, + Buried_Data = 0x6B676, + Buried_Data_Size = 400, + Grass_Wear = 0x6BCB6, + Grass_Wear_Size = 0x1900, + House_Data = 0x6D5C0, + House_Data_Size = 0x15C0, + Checksum = -1, + Debt = -1, + Islander_Data = -1, + Island_Buried_Data = -1, + Island_World_Data = -1, + Past_Villagers = -1, + PWPs = -1, + Villager_Data = -1, //finish this sometime + Island_Acre_Data = -1, + Island_Buildings = -1, + }; + + public static Offsets New_Leaf_Offsets = new Offsets + { + Save_Size = 0x7F980, + Player_Start = 0x20, + Player_Size = 0x9F10, + Villager_Data = 0x27C90, + Villager_Size = 0x24F8, + Buildings = 0x49528, + Buildings_Count = 58, //TODO: Add island buildings (Island Hut & Loaner Gyroid at 59 and 60) + Acre_Data = 0x4DA04, + Acre_Data_Size = 0x54, + Town_Data = 0x4DA58, + Town_Data_Size = 0x5000, + Buried_Data = -1, + Town_Name = 0x5C73A, + Grass_Wear = 0x53E80, + Grass_Wear_Size = 0x3000, //Extra row of "Invisible" X Acres + Past_Villagers = 0x3F17E, + Island_Acre_Data = 0x6A408, + Island_World_Data = 0x6A428, + Island_Buildings = 0x6B428, + //Campsite_Villager = 0x3F1CA + }; + + public static Offsets Welcome_Amiibo_Offsets = new Offsets + { + Save_Size = 0x89A80, + Player_Start = 0x20, + Player_Size = 0xA480, + Villager_Data = 0x29250, + Villager_Size = 0x2518, + Buildings = 0x4BE08, + Buildings_Count = 58, //TODO: Add island buildings (Island Hut & Loaner Gyroid at 59 and 60) + Acre_Data = 0x53404, + Acre_Data_Size = 0x54, + Town_Data = 0x53458, + Town_Data_Size = 0x5000, + Buried_Data = -1, + Town_Name = 0x6213A, + Grass_Wear = 0x59880, + Grass_Wear_Size = 0x3000, //Extra row of "Invisible" X Acres + Past_Villagers = 0x4087A, + Island_Acre_Data = 0x6FE38, + Island_World_Data = 0x6FE58, + Island_Buildings = 0x70E58, + }; + + public static Save_Info Animal_Crossing = new Save_Info + { + Contains_Island = true, + Has_Islander = true, + Player_JPEG_Picture = false, + Pattern_Count = 8, + Save_Offsets = Animal_Crossing_Offsets, + Acre_Count = 70, + X_Acre_Count = 7, + Town_Acre_Count = 30, + Island_Acre_Count = 2, + Island_X_Acre_Count = 2, + Town_Y_Acre_Start = 1, + Villager_Count = 16, + House_Rooms = new string[3] { "Main Floor", "Upper Floor", "Basement" } //Don't forget about island house + }; + + public static Save_Info Wild_World = new Save_Info + { + Contains_Island = false, + Has_Islander = false, + Player_JPEG_Picture = false, + Pattern_Count = 8, + Save_Offsets = Wild_World_Offsets, + Acre_Count = 36, + X_Acre_Count = 6, + Town_Acre_Count = 16, + Town_Y_Acre_Start = 1, + Villager_Count = 8, + House_Rooms = new string[6] { "Main Floor", "Basement", "Upper Floor", "Left Wing", "Right Wing", "Back Wing" } //Confirm order + //6 drawers with 15 items per + }; + + public static Save_Info City_Folk = new Save_Info + { + Contains_Island = false, + Has_Islander = false, + Player_JPEG_Picture = false, + Pattern_Count = 8, + Save_Offsets = City_Folk_Offsets, + Acre_Count = 49, + X_Acre_Count = 7, + Town_Acre_Count = 25, + Town_Y_Acre_Start = 1, + Villager_Count = 10, + House_Rooms = new string[3] { "Main Floor", "Upper Floor", "Basement" } + }; + + public static Save_Info New_Leaf = new Save_Info + { + Contains_Island = true, + Has_Islander = false, + Player_JPEG_Picture = true, + Pattern_Count = 10, + Save_Offsets = New_Leaf_Offsets, + Acre_Count = 42, + X_Acre_Count = 7, + Town_Acre_Count = 20, + Town_Y_Acre_Start = 1, + Villager_Count = 10, + Island_Acre_Count = 16, + Island_X_Acre_Count = 4, + House_Rooms = new string[6] { "Main Floor", "Upper Floor", "Basement", "Left Wing", "Right Wing", "Back Wing" } //Check order + //3 drawers with 60 items per + }; + + public static Save_Info Welcome_Amiibo = new Save_Info + { + Contains_Island = true, + Has_Islander = false, + Player_JPEG_Picture = true, + Pattern_Count = 10, + Save_Offsets = Welcome_Amiibo_Offsets, + Acre_Count = 42, + X_Acre_Count = 7, + Town_Acre_Count = 20, + Town_Y_Acre_Start = 1, + Villager_Count = 10, + Island_Acre_Count = 16, + Island_X_Acre_Count = 4, + House_Rooms = new string[6] { "Main Floor", "Upper Floor", "Basement", "Left Wing", "Right Wing", "Back Wing" } + //3 drawers with 60 items per + }; + + /// + /// Used for Doubutsu no Mori. Every four bytes is reversed in the save, so we change it back. + /// + /// + /// + public static byte[] ByteSwap(byte[] saveBuff) + { + byte[] Corrected_Save = new byte[saveBuff.Length]; + for (int i = 0; i < saveBuff.Length; i += 4) + { + byte[] Temp = new byte[4]; + Buffer.BlockCopy(saveBuff, i, Temp, 0, 4); + Array.Reverse(Temp); + Temp.CopyTo(Corrected_Save, i); + } + return Corrected_Save; + } + + public static SaveType GetSaveType(byte[] Save_Data) + { + if (Save_Data.Length == 0x20000) + return SaveType.Doubutsu_no_Mori; + else if (Save_Data.Length == 0x72040 || Save_Data.Length == 0x72150) + { + string Game_ID = Encoding.ASCII.GetString(Save_Data, Save_Data.Length == 0x72150 ? 0x110 : 0, 4); + if (Game_ID == "GAFE") + return SaveType.Animal_Crossing; + else if (Game_ID == "GAFJ") + return SaveType.Doubutsu_no_Mori_Plus; + else if (Game_ID == "GAEJ") + return SaveType.Doubutsu_no_Mori_e_Plus; + } + else if (Save_Data.Length == 0x4007A || Save_Data.Length == 0x401F4 || Save_Data.Length == 0x40000) + return SaveType.Wild_World; + else if (Save_Data.Length == 0x40F340 || Save_Data.Length == 0x47A0DA) + return SaveType.City_Folk; + else if (Save_Data.Length == 0x7FA00 || Save_Data.Length == 0x80000) + return SaveType.New_Leaf; + else if (Save_Data.Length == 0x89B00) + return SaveType.Welcome_Amiibo; + return SaveType.Unknown; + } + + public static int GetSaveDataOffset(string Game_ID, string Extension) + { + if (Enum.TryParse(Game_ID + Extension, out SaveFileDataOffset Extension_Enum)) + return (int)Extension_Enum; + return 0; + } + + public static string GetGameID(SaveType Save_Type) + { + switch (Save_Type) + { + case SaveType.Doubutsu_no_Mori: + return "NAFJ"; + case SaveType.Animal_Crossing: + return "GAFE"; + case SaveType.Doubutsu_no_Mori_Plus: + return "GAFJ"; + case SaveType.Doubutsu_no_Mori_e_Plus: + return "GAEJ"; + case SaveType.Wild_World: //Currently only supporting the English versions of WW+ + return "ADME"; + case SaveType.City_Folk: + return "RUUE"; + case SaveType.New_Leaf: + return "EDGE"; + case SaveType.Welcome_Amiibo: + return "EAAE"; + default: + return "Unknown"; + } + } + + public static Save_Info GetSaveInfo(SaveType Save_Type) + { + switch(Save_Type) + { + case SaveType.Animal_Crossing: + return Animal_Crossing; + case SaveType.Wild_World: + return Wild_World; + case SaveType.City_Folk: + return City_Folk; + case SaveType.New_Leaf: + return New_Leaf; + case SaveType.Welcome_Amiibo: + return Welcome_Amiibo; + default: + return Wild_World; + } + } + + public static Dictionary GetItemInfo(SaveType Save_Type, string Language = "en") + { + StreamReader Contents = null; + string Item_DB_Location = NewMainForm.Assembly_Location + "\\Resources\\"; + if (Save_Type == SaveType.Wild_World) + Item_DB_Location += "WW_Items_" + Language + ".txt"; + else if (Save_Type == SaveType.Animal_Crossing) + Item_DB_Location += "AC_Items_" + Language + ".txt"; + else if (Save_Type == SaveType.City_Folk) + Item_DB_Location += "CF_Items_" + Language + ".txt"; + else if (Save_Type == SaveType.New_Leaf) + Item_DB_Location += "NL_Items_" + Language + ".txt"; + else if (Save_Type == SaveType.Welcome_Amiibo) + Item_DB_Location += "WA_Items_" + Language + ".txt"; + try { Contents = File.OpenText(Item_DB_Location); } + catch (Exception e) + { + NewMainForm.Debug_Manager.WriteLine(string.Format("An error occured opening item database file:\n\"{0}\"\nError Info:\n{1}", Item_DB_Location, e.Message), DebugLevel.Error); + return null; + } + Dictionary Item_Dictionary = new Dictionary(); + string Line; + while ((Line = Contents.ReadLine()) != null) + { + if (!Properties.Settings.Default.DebuggingEnabled && Line.Contains("//")) + MessageBox.Show("Now loading item type: " + Line.Replace("//", "")); + else if (Line.Contains("0x")) + { + string Item_ID_String = Line.Substring(0, 6), Item_Name = Line.Substring(7).Trim(); + if (ushort.TryParse(Item_ID_String.Replace("0x", ""), NumberStyles.AllowHexSpecifier, null, out ushort Item_ID)) + Item_Dictionary.Add(Item_ID, Item_Name); + else + NewMainForm.Debug_Manager.WriteLine("Unable to add item: " + Item_ID_String + " | " + Item_Name, DebugLevel.Error); + } + } + return Item_Dictionary; + } + + public static Dictionary GetAcreInfo(SaveType Save_Type, string Language = "en") + { + StreamReader Contents = null; + string Acre_DB_Location = NewMainForm.Assembly_Location + "\\Resources\\"; + if (Save_Type == SaveType.Wild_World) + Acre_DB_Location += "WW_Acres_" + Language + ".txt"; + try { Contents = File.OpenText(Acre_DB_Location); } + catch (Exception e) + { + NewMainForm.Debug_Manager.WriteLine(string.Format("An error occured opening acre database file:\n\"{0}\"\nError Info:\n{1}", Acre_DB_Location, e.Message), DebugLevel.Error); + return null; + } + Dictionary Acre_Dictionary = new Dictionary(); + string Line; + while ((Line = Contents.ReadLine()) != null) + { + if (!Properties.Settings.Default.DebuggingEnabled && Line.Contains("//")) + MessageBox.Show("Now loading Acre type: " + Line.Replace("//", "")); + else if (Line.Contains("0x")) + { + string Acre_ID_String = Line.Substring(0, 4), Acre_Name = Line.Substring(5); + if (byte.TryParse(Acre_ID_String.Replace("0x", ""), NumberStyles.AllowHexSpecifier, null, out byte Acre_ID)) + Acre_Dictionary.Add(Acre_ID, Acre_Name); + else + NewMainForm.Debug_Manager.WriteLine("Unable to add Acre: " + Acre_ID_String + " | " + Acre_Name, DebugLevel.Error); + } + } + return Acre_Dictionary; + } + + public static Dictionary GetAcreInfoUInt16(SaveType Save_Type, string Language = "en") + { + StreamReader Contents = null; + string Acre_DB_Location = NewMainForm.Assembly_Location + "\\Resources\\"; + if (Save_Type == SaveType.Animal_Crossing) + Acre_DB_Location += "AC_Acres_" + Language + ".txt"; + else if (Save_Type == SaveType.City_Folk) + Acre_DB_Location += "CF_Acres_" + Language + ".txt"; + else if (Save_Type == SaveType.New_Leaf) + Acre_DB_Location += "NL_Acres_" + Language + ".txt"; + else if (Save_Type == SaveType.Welcome_Amiibo) + Acre_DB_Location += "WA_Acres_" + Language + ".txt"; + try { Contents = File.OpenText(Acre_DB_Location); } + catch (Exception e) + { + NewMainForm.Debug_Manager.WriteLine(string.Format("An error occured opening acre database file:\n\"{0}\"\nError Info:\n{1}", Acre_DB_Location, e.Message), DebugLevel.Error); + return null; + } + Dictionary Acre_Dictionary = new Dictionary(); + string Line; + while ((Line = Contents.ReadLine()) != null) + { + if (!Properties.Settings.Default.DebuggingEnabled && Line.Contains("//")) + MessageBox.Show("Now loading Acre type: " + Line.Replace("//", "")); + else if (Line.Contains("0x")) + { + string Acre_ID_String = Line.Substring(0, 6), Acre_Name = Line.Substring(7); + if (ushort.TryParse(Acre_ID_String.Replace("0x", ""), NumberStyles.AllowHexSpecifier, null, out ushort Acre_ID)) + Acre_Dictionary.Add(Acre_ID, Acre_Name); + else + NewMainForm.Debug_Manager.WriteLine("Unable to add Acre: " + Acre_ID_String + " | " + Acre_Name, DebugLevel.Error); + } + } + return Acre_Dictionary; + } + + + public static Dictionary> GetFiledAcreData(SaveType Save_Type, string Language = "en") + { + StreamReader Contents = null; + string Acre_DB_Location = NewMainForm.Assembly_Location + "\\Resources\\"; + if (Save_Type == SaveType.Wild_World) + Acre_DB_Location += "WW_Acres_" + Language + ".txt"; + try { Contents = File.OpenText(Acre_DB_Location); } + catch (Exception e) + { + NewMainForm.Debug_Manager.WriteLine(string.Format("An error occured opening acre database file:\n\"{0}\"\nError Info:\n{1}", Acre_DB_Location, e.Message), DebugLevel.Error); + return null; + } + Dictionary> Filed_List = new Dictionary>(); + string Line; + string Current_Acre_Type = "Unsorted"; + while ((Line = Contents.ReadLine()) != null) + { + if (Line.Contains("//")) + { + if (Current_Acre_Type != "Unsorted") + { + if (!Filed_List.ContainsKey(Current_Acre_Type)) + Filed_List.Add(Current_Acre_Type, new List()); + } + Current_Acre_Type = Line.Replace("//", ""); + } + else if (Line.Contains("0x")) + { + if (!Filed_List.ContainsKey(Current_Acre_Type)) + Filed_List.Add(Current_Acre_Type, new List()); + string Acre_ID_String = Line.Substring(0, 4), Acre_Name = Line.Substring(5); + if (byte.TryParse(Acre_ID_String.Replace("0x", ""), NumberStyles.AllowHexSpecifier, null, out byte Acre_ID)) + Filed_List[Current_Acre_Type].Add(Acre_ID); + else + NewMainForm.Debug_Manager.WriteLine("Unable to add Acre: " + Acre_ID_String + " | " + Acre_Name, DebugLevel.Error); + } + } + return Filed_List; + } + + public static Dictionary> GetFiledAcreDataUInt16(SaveType Save_Type, string Language = "en") + { + StreamReader Contents = null; + string Acre_DB_Location = NewMainForm.Assembly_Location + "\\Resources\\"; + if (Save_Type == SaveType.Animal_Crossing) + Acre_DB_Location += "AC_Acres_" + Language + ".txt"; + else if (Save_Type == SaveType.City_Folk) + Acre_DB_Location += "CF_Acres_" + Language + ".txt"; + else if (Save_Type == SaveType.New_Leaf) + Acre_DB_Location += "NL_Acres_" + Language + ".txt"; + else if (Save_Type == SaveType.Welcome_Amiibo) + Acre_DB_Location += "WA_Acres_" + Language + ".txt"; + try { Contents = File.OpenText(Acre_DB_Location); } + catch (Exception e) + { + NewMainForm.Debug_Manager.WriteLine(string.Format("An error occured opening acre database file:\n\"{0}\"\nError Info:\n{1}", Acre_DB_Location, e.Message), DebugLevel.Error); + return null; + } + Dictionary> Filed_List = new Dictionary>(); + string Line; + string Current_Acre_Type = "Unsorted"; + while ((Line = Contents.ReadLine()) != null) + { + if (Line.Contains("//")) + { + if (Current_Acre_Type != "Unsorted") + { + if (!Filed_List.ContainsKey(Current_Acre_Type)) + Filed_List.Add(Current_Acre_Type, new Dictionary()); + } + Current_Acre_Type = Line.Replace("//", ""); + } + else if (Line.Contains("0x")) + { + if (!Filed_List.ContainsKey(Current_Acre_Type)) + Filed_List.Add(Current_Acre_Type, new Dictionary()); + string Acre_ID_String = Line.Substring(0, 6), Acre_Name = Line.Substring(7); + if (ushort.TryParse(Acre_ID_String.Replace("0x", ""), NumberStyles.AllowHexSpecifier, null, out ushort Acre_ID)) + Filed_List[Current_Acre_Type].Add(Acre_ID, Line.Substring(7)); + else + NewMainForm.Debug_Manager.WriteLine("Unable to add Acre: " + Acre_ID_String + " | " + Acre_Name, DebugLevel.Error); + } + } + return Filed_List; + } + + public static void GetNibbles(byte Byte_to_Split, out byte Lower_Nibble, out byte Upper_Nibble) + { + Lower_Nibble = (byte)(Byte_to_Split & 0x0F); + Upper_Nibble = (byte)((Byte_to_Split & 0xF0) >> 4); + } + + public static byte CondenseNibbles(byte Lower_Nibble, byte Upper_Nibble) + { + return (byte)(((Upper_Nibble & 0x0F) >> 4) + Lower_Nibble & 0x0F); + } + } + + public class Save + { + public SaveType Save_Type; + public byte[] Original_Save_Data; + public byte[] Working_Save_Data; + public int Save_Data_Start_Offset; + public string Save_Path; + public string Save_Name; + public string Save_Extension; + public string Save_ID; + public bool Is_Big_Endian = true; + private FileStream Save_File; + private BinaryReader Save_Reader; + private BinaryWriter Save_Writer; + + public Save(string File_Path) + { + if (File.Exists(File_Path)) + { + if (Save_File != null) + { + Save_Reader.Close(); + Save_File.Close(); + } + bool Failed_to_Load = false; + try { Save_File = new FileStream(File_Path, FileMode.Open); } catch { Failed_to_Load = true; } + if (Save_File == null || Failed_to_Load || !Save_File.CanWrite) + { + MessageBox.Show(string.Format("Error: File {0} is being used by another process. Please close any process using it before editing!", + Path.GetFileName(File_Path)), "File Opening Error"); + try { Save_File.Close(); } catch { }; + return; + } + + Save_Reader = new BinaryReader(Save_File); + + Original_Save_Data = Save_Type == SaveType.Doubutsu_no_Mori ? SaveDataManager.ByteSwap(Save_Reader.ReadBytes((int)Save_File.Length)) : Save_Reader.ReadBytes((int)Save_File.Length); + Working_Save_Data = new byte[Original_Save_Data.Length]; + Buffer.BlockCopy(Original_Save_Data, 0, Working_Save_Data, 0, Original_Save_Data.Length); + + Save_Type = SaveDataManager.GetSaveType(Original_Save_Data); + Save_Name = Path.GetFileNameWithoutExtension(File_Path); + Save_Path = Path.GetDirectoryName(File_Path) + Path.DirectorySeparatorChar; + Save_Extension = Path.GetExtension(File_Path); + Save_ID = SaveDataManager.GetGameID(Save_Type); + Save_Data_Start_Offset = SaveDataManager.GetSaveDataOffset(Save_ID.ToLower(), Save_Extension.Replace(".", "").ToLower()); + + if (Save_Type == SaveType.Wild_World || Save_Type == SaveType.New_Leaf || Save_Type == SaveType.Welcome_Amiibo) + Is_Big_Endian = false; + + Save_Reader.Close(); + Save_File.Close(); + } + else + MessageBox.Show("File doesn't exist!"); + } + + public void Flush() + { + string Full_Save_Name = Save_Path + Path.DirectorySeparatorChar + Save_Name + Save_Extension; + Save_File = new FileStream(Full_Save_Name, FileMode.OpenOrCreate); + Save_Writer = new BinaryWriter(Save_File); + if (Save_Type == SaveType.Animal_Crossing) + { + Write(Save_Data_Start_Offset + 0x12, Checksum.Calculate(Working_Save_Data.Skip(Save_Data_Start_Offset).Take(0x26000).ToArray(), 0x12), true); + Working_Save_Data.Skip(Save_Data_Start_Offset).Take(0x26000).ToArray().CopyTo(Working_Save_Data, Save_Data_Start_Offset + 0x26000); //Update second save copy + } + else if (Save_Type == SaveType.Wild_World) + { + Write(Save_Data_Start_Offset + 0x15FDC, Checksum.Calculate(Working_Save_Data.Skip(Save_Data_Start_Offset).Take(0x15FE0).ToArray(), + 0x15FDC, true)); + Working_Save_Data.Skip(Save_Data_Start_Offset).Take(0x15FE0).ToArray().CopyTo(Working_Save_Data, Save_Data_Start_Offset + 0x15FE0); //Update both save copies on WW + } + else if (Save_Type == SaveType.City_Folk) + { + for (int i = 0; i < 4; i++) + { + int Player_Data_Offset = Save_Data_Start_Offset + i * 0x86C0 + 0x1140; + uint Player_CRC32 = CRC32.GetCRC32(Working_Save_Data.Skip(Player_Data_Offset + 4).Take(0x759C).ToArray()); + Write(Player_Data_Offset, Player_CRC32, true); + } + Write(Save_Data_Start_Offset + 0x5EC60, CRC32.GetCRC32(Working_Save_Data.Skip(Save_Data_Start_Offset + 0x5EC64).Take(0x1497C).ToArray()), true); + Write(Save_Data_Start_Offset + 0x5EB04, CRC32.GetCRC32(Working_Save_Data.Skip(Save_Data_Start_Offset + 0x5EB08).Take(0x152).ToArray(), 0x12141018), true); + Write(Save_Data_Start_Offset + 0x73600, CRC32.GetCRC32(Working_Save_Data.Skip(Save_Data_Start_Offset + 0x73604).Take(0x19BD1C).ToArray()), true); + Write(Save_Data_Start_Offset, CRC32.GetCRC32(Working_Save_Data.Skip(Save_Data_Start_Offset + 4).Take(0x1C).ToArray()), true); + Write(Save_Data_Start_Offset + 0x20, CRC32.GetCRC32(Working_Save_Data.Skip(Save_Data_Start_Offset + 0x24).Take(0x111C).ToArray()), true); + } + else if (Save_Type == SaveType.New_Leaf) + { + Write(Save_Data_Start_Offset, NL_CRC32.Calculate_CRC32(Working_Save_Data.Skip(Save_Data_Start_Offset + 4).Take(0x1C).ToArray())); + for (int i = 0; i < 4; i++) + { + int DataOffset = Save_Data_Start_Offset + 0x20 + i * 0x9F10; + Write(DataOffset, NL_CRC32.Calculate_CRC32(Working_Save_Data.Skip(DataOffset + 4).Take(0x6B64).ToArray())); + int DataOffset2 = Save_Data_Start_Offset + 0x20 + 0x6B68 + i * 0x9F10; + Write(DataOffset2, NL_CRC32.Calculate_CRC32(Working_Save_Data.Skip(DataOffset2 + 4).Take(0x33A4).ToArray())); + + } + Write(Save_Data_Start_Offset + 0x27C60, NL_CRC32.Calculate_CRC32(Working_Save_Data.Skip(Save_Data_Start_Offset + 0x27C60 + 4).Take(0x218B0).ToArray())); + Write(Save_Data_Start_Offset + 0x49520, NL_CRC32.Calculate_CRC32(Working_Save_Data.Skip(Save_Data_Start_Offset + 0x49520 + 4).Take(0x44B8).ToArray())); + Write(Save_Data_Start_Offset + 0x4D9DC, NL_CRC32.Calculate_CRC32(Working_Save_Data.Skip(Save_Data_Start_Offset + 0x4D9DC + 4).Take(0x1E420).ToArray())); + Write(Save_Data_Start_Offset + 0x6BE00, NL_CRC32.Calculate_CRC32(Working_Save_Data.Skip(Save_Data_Start_Offset + 0x6BE00 + 4).Take(0x20).ToArray())); + Write(Save_Data_Start_Offset + 0x6BE24, NL_CRC32.Calculate_CRC32(Working_Save_Data.Skip(Save_Data_Start_Offset + 0x6BE24 + 4).Take(0x13AF8).ToArray())); + } + else if (Save_Type == SaveType.Welcome_Amiibo) + { + Write(Save_Data_Start_Offset, NL_CRC32.Calculate_CRC32(Working_Save_Data.Skip(Save_Data_Start_Offset + 4).Take(0x1C).ToArray())); + for (int i = 0; i < 4; i++) + { + int DataOffset = Save_Data_Start_Offset + 0x20 + i * 0xA480; + Write(DataOffset, NL_CRC32.Calculate_CRC32(Working_Save_Data.Skip(DataOffset + 4).Take(0x6B84).ToArray())); + int DataOffset2 = Save_Data_Start_Offset + 0x20 + 0x6B88 + i * 0xA480; + Write(DataOffset2, NL_CRC32.Calculate_CRC32(Working_Save_Data.Skip(DataOffset2 + 4).Take(0x38F4).ToArray())); + } + Write(Save_Data_Start_Offset + 0x29220, NL_CRC32.Calculate_CRC32(Working_Save_Data.Skip(Save_Data_Start_Offset + 0x29220 + 4).Take(0x22BC8).ToArray())); + Write(Save_Data_Start_Offset + 0x4BE00, NL_CRC32.Calculate_CRC32(Working_Save_Data.Skip(Save_Data_Start_Offset + 0x4BE00 + 4).Take(0x44B8).ToArray())); + Write(Save_Data_Start_Offset + 0x533A4, NL_CRC32.Calculate_CRC32(Working_Save_Data.Skip(Save_Data_Start_Offset + 0x533A4 + 4).Take(0x1E4D8).ToArray())); + Write(Save_Data_Start_Offset + 0x71880, NL_CRC32.Calculate_CRC32(Working_Save_Data.Skip(Save_Data_Start_Offset + 0x71880 + 4).Take(0x20).ToArray())); + Write(Save_Data_Start_Offset + 0x718A4, NL_CRC32.Calculate_CRC32(Working_Save_Data.Skip(Save_Data_Start_Offset + 0x718A4 + 4).Take(0xBE4).ToArray())); + Write(Save_Data_Start_Offset + 0x738D4, NL_CRC32.Calculate_CRC32(Working_Save_Data.Skip(Save_Data_Start_Offset + 0x738D4 + 4).Take(0x16188).ToArray())); + } + Save_Writer.Write(Save_Type == SaveType.Doubutsu_no_Mori ? SaveDataManager.ByteSwap(Working_Save_Data) : Working_Save_Data); //Doubutsu no Mori is dword byteswapped + Save_Writer.Flush(); + Save_File.Flush(); + + Save_Writer.Close(); + Save_File.Close(); + } + + public void Write(int offset, dynamic data, bool reversed = false, int stringLength = 0) + { + Type Data_Type = data.GetType(); + NewMainForm.Debug_Manager.WriteLine(string.Format("Writing Data{2} of type {0} to offset {1}", Data_Type.Name, "0x" + offset.ToString("X"), //recasting a value shows it as original type? + Data_Type.IsArray ? "" : " with value 0x" + (data.ToString("X"))), DebugLevel.Debug); + if (!Data_Type.IsArray) + { + if (Data_Type == typeof(byte)) + Working_Save_Data[offset] = (byte)data; + else if (Data_Type == typeof(string)) + { + byte[] String_Byte_Buff = ACString.GetBytes((string)data, stringLength); + Buffer.BlockCopy(String_Byte_Buff, 0, Working_Save_Data, offset, String_Byte_Buff.Length); + } + else + { + byte[] Byte_Array = BitConverter.GetBytes(data); + if (reversed) + Array.Reverse(Byte_Array); + Buffer.BlockCopy(Byte_Array, 0, Working_Save_Data, offset, Byte_Array.Length); + } + } + else + { + dynamic Data_Array = data; + if (Data_Type == typeof(byte[])) + for (int i = 0; i < Data_Array.Length; i++) + Working_Save_Data[offset + i] = Data_Array[i]; + else + { + int Data_Size = Marshal.SizeOf(Data_Array[0]); + for (int i = 0; i < Data_Array.Length; i++) + { + byte[] Byte_Array = BitConverter.GetBytes(Data_Array[i]); + if (reversed) + Array.Reverse(Byte_Array); + Byte_Array.CopyTo(Working_Save_Data, offset + i * Data_Size); + } + } + } + } + + //Used for replacing instances of player/town names. Possibly other uses? + public void FindAndReplaceByteArray(int end, byte[] oldarr, byte[] newarr) + { + for (int i = Save_Data_Start_Offset; i < Save_Data_Start_Offset + end; i += 2) //Every? dword or larger is aligned + { + if (Enumerable.SequenceEqual(ReadByteArray(i, oldarr.Length), oldarr)) + { + MessageBox.Show("Match found at offset: 0x" + i.ToString("X")); + Write(i, newarr, Is_Big_Endian); + } + } + } + + public byte ReadByte(int offset) + { + return Working_Save_Data[offset]; + } + + public byte[] ReadByteArray(int offset, int count, bool reversed = false) + { + byte[] Data = new byte[count]; + Buffer.BlockCopy(Working_Save_Data, offset, Data, 0, count); + if (reversed) + Array.Reverse(Data); + return Data; + } + + public ushort ReadUInt16(int offset, bool reversed = false) + { + return BitConverter.ToUInt16(ReadByteArray(offset, 2, reversed), 0); + } + + public ushort[] ReadUInt16Array(int offset, int count, bool reversed = false) + { + ushort[] Returned_Values = new ushort[count]; + for (int i = 0; i < count; i++) + Returned_Values[i] = ReadUInt16(offset + i * 2, reversed); + return Returned_Values; + } + + public uint ReadUInt32(int offset, bool reversed = false) + { + return BitConverter.ToUInt32(ReadByteArray(offset, 4, reversed), 0); + } + + public uint[] ReadUInt32Array(int offset, int count, bool reversed = false) + { + uint[] Returned_Values = new uint[count]; + for (int i = 0; i < count; i++) + Returned_Values[i] = ReadUInt32(offset + i * 4, reversed); + return Returned_Values; + } + + public ulong ReadUInt64(int offset, bool reversed = false) + { + return BitConverter.ToUInt64(ReadByteArray(offset, 8, reversed), 0); + } + + public string ReadString(int offset, int length) + { + return new ACString(ReadByteArray(offset, length), Save_Type).Trim(); + } + + public string[] ReadStringArray(int offset, int length, int count) //Only useful for strings of matching lengths, possibly "fix" this in the future + { + string[] String_Array = new string[count]; + for (int i = 0; i < count; i++) + String_Array[i] = ReadString(offset + i * length, length); + return String_Array; + } + + public string[] ReadStringArrayWithVariedLengths(int offset, int count, byte endCharByte, int maxLength = 10) // ^^ Fixed it ^^ + { + string[] String_Array = new string[count]; + int lastOffset = 0; + for (int i = 0; i < count; i++) + { + byte lastChar = 0; + int idx = 0; + while (lastChar != endCharByte && idx < maxLength) + { + lastChar = ReadByte(offset + lastOffset + idx); + idx++; + } + String_Array[i] = ReadString(offset + lastOffset, idx); + lastOffset += idx; + } + return String_Array; + } + } +} diff --git a/Classes/StringUtil.cs b/Classes/StringUtil.cs new file mode 100644 index 0000000..2a139b6 --- /dev/null +++ b/Classes/StringUtil.cs @@ -0,0 +1,362 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Globalization; +using System.Text.RegularExpressions; +using System.Windows.Forms; + +namespace ACSE +{ + public static class StringUtil + { + public static readonly Dictionary AC_CharacterDictionary = new Dictionary() + { + {0x90, "–" }, + {0xCD, "\n" }, + {0x2A, "~" }, + {0xD0, ";" }, + {0xD4, "âš·" }, + {0xD1, "#" }, + {0x85, "•" }, + {0xA2, "Æ" }, + {0xA0, "¯" }, + {0xAE, "/" }, + {0x97, "¦" }, + {0xC0, "×" }, + {0xC1, "÷" }, + {0xA5, "»" }, + {0xA6, "«" }, + {0xAC, "∋" }, + {0xAD, "∈" }, + {0xB4, "+" }, + {0x1D, "ß" }, + {0x1E, "Þ" }, + {0x86, "ð" }, + {0x98, "§" }, + {0x9B, "‖" }, + {0x9C, "µ" }, + {0xA1, "¬" }, + {0x2B, "♥" }, + {0xB9, "★" }, + {0x2F, "♪" }, + {0x3B, "🌢" }, + {0x5C, "💢" }, + {0xB8, "ðŸ€"}, + {0xC6, "ðŸ¾" }, + {0xB6, "♂" }, + {0xB7, "♀" }, + {0xAF, "∞" }, + {0xB0, "â—‹" }, + {0xB1, "🗙" }, + {0xB2, "â–¡" }, + {0xB3, "â–³" }, + {0xBA, "💀" }, + {0xBB, "😮" }, + {0xBC, "😄" }, + {0xBD, "😣" }, + {0xBE, "😠" }, + {0xBF, "😃" }, + {0xA7, "☀" }, + {0xA8, "â˜" }, + {0xA9, "☂" }, + {0xAB, "☃" }, + {0xAA, "🌬" }, //Wind... + {0xB5, "âš¡" }, + {0xC2, "🔨" }, //Hammer?? + {0xC3, "🎀" }, //Not sure wtf this is (put it as ribbon) + {0xC4, "✉" }, + {0xC7, "ðŸ¶" }, + {0xC8, "ðŸ±" }, + {0xC9, "ðŸ°" }, + {0xCA, "ðŸ¦" }, + {0xCB, "ðŸ®" }, + {0xCC, "ðŸ·" }, + {0xC5, "💰" }, + {0xCE, "ðŸŸ" }, + {0xCF, "ðŸž" }, + {0x7B, "è" }, + {0x7C, "é" }, + {0x7D, "ê" }, + {0x7E, "ë" }, + {0x93, "ý" }, + {0x94, "ÿ" }, + {0x8E, "ù" }, + {0x8F, "ú" }, + {0x91, "û" }, + {0x92, "ü" }, + {0x81, "ì" }, + {0x82, "í" }, + {0x83, "î" }, + {0x84, "ï" }, + {0x88, "ò" }, + {0x89, "ó" }, + {0x8A, "ô" }, + {0x8B, "õ" }, + {0x8C, "ö" }, + {0x1F, "à" }, + {0x23, "á" }, + {0x24, "â" }, + {0x5B, "ã" }, + {0x5D, "ä" }, + {0x5E, "Ã¥" }, + {0x09, "È" }, + {0x0A, "É" }, + {0x0B, "Ê" }, + {0x0C, "Ë" }, + {0x96, "Ã" }, + {0x19, "Ù" }, + {0x1A, "Ú" }, + {0x1B, "Û" }, + {0x1C, "Ãœ" }, + {0x0D, "ÃŒ" }, + {0x0E, "Ã" }, + {0x0F, "ÃŽ" }, + {0x10, "Ã" }, + {0x13, "Ã’" }, + {0x14, "Ó" }, + {0x15, "Ô" }, + {0x16, "Õ" }, + {0x17, "Ö" }, + {0x02, "Ä" }, + {0x03, "À" }, + {0x04, "Ã" }, + {0x05, "Â" }, + {0x06, "Ã" }, + {0x07, "Ã…" }, + {0x11, "Ã" }, + {0x08, "Ç" }, + {0x12, "Ñ" }, + {0x87, "ñ" }, + {0x60, "ç" }, + {0x95, "þ" }, + {0x01, "¿" }, + {0xA4, "„" }, + {0xA3, "æ" } + }; + + public static readonly Dictionary WW_CharacterDictionary = new Dictionary() + { + { 0x41, "Å’"}, + { 0x44, "Å“"}, + { 0x47, "À"}, + { 0x48, "Ã"}, + { 0x49, "Â"}, + { 0x4B, "Ä"}, + { 0x4E, "Ç"}, + { 0x4F, "È"}, + { 0x50, "É"}, + { 0x51, "Ê"}, + { 0x52, "Ë"}, + { 0x53, "ÃŒ"}, + { 0x54, "Ã"}, + { 0x55, "ÃŽ"}, + { 0x56, "Ã"}, + { 0x58, "Ñ"}, + { 0x59, "Ã’"}, + { 0x5A, "Ó"}, + { 0x5B, "Ô"}, + { 0x5D, "Ö"}, + { 0x5F, "Ù"}, + { 0x60, "Ú"}, + { 0x61, "Û"}, + { 0x62, "Ãœ"}, + { 0x65, "ß"}, + { 0x66, "à"}, + { 0x67, "á"}, + { 0x68, "â"}, + { 0x6A, "ä"}, + { 0x6D, "ç"}, + { 0x6E, "è"}, + { 0x6F, "é"}, + { 0x70, "ê"}, + { 0x71, "ë"}, + { 0x72, "ì"}, + { 0x73, "í"}, + { 0x74, "î"}, + { 0x75, "ï"}, + { 0x77, "ñ"}, + { 0x78, "ò"}, + { 0x79, "ó"}, + { 0x7A, "ô"}, + { 0x7C, "ö"}, + { 0x7E, "ù"}, + { 0x7F, "ú"}, + { 0x80, "û"}, + { 0x81, "ü"}, + { 0x85, " "}, // "(space)" + { 0x86, " "}, //breaking space + { 0x87, "!" }, + //{ 0x87, "\n"}, + { 0x8C, "&" }, + { 0x8D, "\"" }, // single quote + { 0x8E, "(" }, + { 0x8F, ")" }, + { 0x91, "+" }, + { 0x92, "," }, + { 0x93, "-" }, + { 0x94, "." }, + { 0x96, ":" }, + { 0x97, ";" }, + { 0x98, "<" }, + { 0x99, "=" }, + { 0x9A, ">" }, + { 0x9B, "?" }, + { 0x9C, "@" }, + { 0x9D, "[" }, + { 0x9F, "]" }, + { 0xA1, "_" }, + { 0xA6, "~" }, + { 0xA7, "€"}, + { 0xB1, "'" }, + { 0xB3, "\"" }, + { 0xBB, "¡"}, //(i)?? + { 0xBC, "¢"}, + { 0xBD, "£"}, + { 0xD1, "•"}, + { 0xD9, "¿"}, + { 0xDA, "×"}, + { 0xDB, "÷"}, + { 0xDC, "💧"}, + { 0xDD, "★"}, + { 0xDE, "â¤"}, + { 0xDF, "♪"}, + }; + + public static int StringToMaxChars(string s) + { + TextElementEnumerator t = StringInfo.GetTextElementEnumerator(s); + int size = 0; + int chars = 0; + while (t.MoveNext()) + { + chars++; + size += Encoding.UTF8.GetBytes(((string)(t.Current)).ToCharArray()).Length; + } + return size; + } + + public static byte[] Fix_Wild_World_String(byte[] mangled_String_Bytes) + { + byte[] Fixed_String_Bytes = new byte[mangled_String_Bytes.Length]; + for (int i = 0; i < mangled_String_Bytes.Length; i++) + { + byte Mangled_Char = mangled_String_Bytes[i]; + if (Mangled_Char > 0 && Mangled_Char <= 0x1A) + Fixed_String_Bytes[i] = (byte)(Mangled_Char + 0x40); + else if (Mangled_Char >= 0x1B && Mangled_Char <= 0x34) + Fixed_String_Bytes[i] = (byte)(Mangled_Char + 0x46); + else if (Mangled_Char >= 0x35 && Mangled_Char <= 0x3E) + Fixed_String_Bytes[i] = (byte)(Mangled_Char - 0x5); //Char - 0x35 + 0x30 (0) + } + return Fixed_String_Bytes; + } + + public static byte[] To_Wild_World_String(byte[] string_Bytes) + { + byte[] WW_String_Bytes = new byte[string_Bytes.Length]; + for (int i = 0; i < WW_String_Bytes.Length; i++) + { + byte Char = string_Bytes[i]; + if (Char > 0x40 && Char <= 0x5A) + WW_String_Bytes[i] = (byte)(Char - 0x40); + else if (Char >= 0x61 && Char <= 0x7A) + WW_String_Bytes[i] = (byte)(Char - 0x46); + else if (Char >= 0x30 && Char <= 0x39) + WW_String_Bytes[i] = (byte)(Char + 0x5); + else if (WW_CharacterDictionary.Values.Contains(Encoding.ASCII.GetString(new byte[1] { Char }))) + WW_String_Bytes[i] = WW_CharacterDictionary.First(x => x.Value == Encoding.ASCII.GetString(new byte[1] { Char })).Key; + } + return WW_String_Bytes; + } + } + + public class ACString + { + byte[] String_Bytes; + static SaveType Save_Type; //This won't be changing during our save, so a static cast is fine + public string String = ""; + static Dictionary Char_Dictionary; + + public ACString(byte[] stringBuffer, SaveType saveType = SaveType.Animal_Crossing) + { + Save_Type = saveType; + String_Bytes = stringBuffer; + Char_Dictionary = saveType == SaveType.Animal_Crossing ? StringUtil.AC_CharacterDictionary + : (saveType == SaveType.Wild_World ? StringUtil.WW_CharacterDictionary : null); + if (saveType == SaveType.Animal_Crossing || saveType == SaveType.Wild_World) + foreach (byte b in stringBuffer) + if (Char_Dictionary != null && Char_Dictionary.ContainsKey(b)) + String += Char_Dictionary[b]; + else + String += Encoding.UTF8.GetString(saveType == SaveType.Wild_World ? StringUtil.Fix_Wild_World_String(new byte[1] { b }) : new byte[1] { b }); + else if (saveType == SaveType.City_Folk) + for (int i = 0; i < stringBuffer.Length; i += 2) + String += Encoding.Unicode.GetString(stringBuffer.Skip(i).Take(2).Reverse().ToArray()); + else if (saveType == SaveType.New_Leaf || saveType == SaveType.Welcome_Amiibo) + { + String = Encoding.Unicode.GetString(stringBuffer); + } + } + + public static byte[] GetBytes(string String, int maxSize = 0) + { + if (Save_Type == SaveType.Animal_Crossing) + { + byte[] returnedString = new byte[maxSize > 0 ? maxSize : String.Length]; + TextElementEnumerator t = StringInfo.GetTextElementEnumerator(String); + int i = 0; + while (t.MoveNext() && i < returnedString.Length) + { + if (Char_Dictionary.ContainsValue((string)t.Current)) + returnedString[i] = Char_Dictionary.FirstOrDefault(o => o.Value == (string)t.Current).Key; + else + returnedString[i] = Encoding.UTF8.GetBytes(new char[1] { String[t.ElementIndex] })[0]; + i++; + } + for (int x = 0; x < returnedString.Length; x++) + if (returnedString[x] == 0) + returnedString[x] = 0x20; + return returnedString; + } + else if (Save_Type == SaveType.Wild_World) + { + byte[] String_Buffer = StringUtil.To_Wild_World_String(Encoding.UTF8.GetBytes(String)); + if (maxSize > 0) + Array.Resize(ref String_Buffer, maxSize); + return String_Buffer; + } + else if (Save_Type == SaveType.City_Folk) + { + byte[] String_Buffer = new byte[maxSize > 0 ? maxSize : String.Length * 2]; //Characters are now unicode + byte[] String_Bytes = Encoding.Unicode.GetBytes(String); + for (int i = 0; i < String_Bytes.Length; i+=2) + Buffer.BlockCopy(String_Bytes.Skip(i).Take(2).Reverse().ToArray(), 0, String_Buffer, i, 2); + return String_Buffer; + } + else if (Save_Type == SaveType.New_Leaf || Save_Type == SaveType.Welcome_Amiibo) + { + byte[] String_Buffer = Encoding.Unicode.GetBytes(String); + if (maxSize > 0) + Array.Resize(ref String_Buffer, maxSize); + return String_Buffer; + } + else + { + NewMainForm.Debug_Manager.WriteLine(string.Format("StringUtil was passed an unknown SaveType enum. Received Type: {0}", Save_Type.ToString()), DebugLevel.Error); + return null; + } + } + + public string Trim() + { + return String.Trim(' '); + } + + public string Clean() + { + string Cleaned_String = Regex.Replace(String, "[\n]{3,}", "\n\n"); + return Regex.Replace(Cleaned_String.Trim(' '), "[ ]{2,}", " "); + } + } +} diff --git a/Classes/Utility.cs b/Classes/Utility.cs new file mode 100644 index 0000000..e02435b --- /dev/null +++ b/Classes/Utility.cs @@ -0,0 +1,23 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +namespace ACSE +{ + public static class Utility + { + public static void Scan_For_NL_Int32() + { + if (NewMainForm.Save_File != null && (NewMainForm.Save_File.Save_Type == SaveType.New_Leaf || NewMainForm.Save_File.Save_Type == SaveType.Welcome_Amiibo)) + { + for (int i = 0; i < NewMainForm.Save_File.Working_Save_Data.Length; i += 4) + { + NL_Int32 Possible_NL_Int32 = new NL_Int32(NewMainForm.Save_File.ReadUInt32(i), NewMainForm.Save_File.ReadUInt32(i + 4)); + if (Possible_NL_Int32.Valid) + System.Windows.Forms.MessageBox.Show(string.Format("Found Valid NL_Int32 at offset 0x{0} | Value: {1}", i.ToString("X"), Possible_NL_Int32.Value)); + } + } + } + } +} diff --git a/Classes/VillagerData.cs b/Classes/VillagerData.cs new file mode 100644 index 0000000..5fa347a --- /dev/null +++ b/Classes/VillagerData.cs @@ -0,0 +1,736 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Reflection; +using System.Text; +using System.Text.RegularExpressions; +using System.Threading.Tasks; +using System.Windows.Forms; +using System.Globalization; + +namespace ACSE +{ + class VillagerData + { + public static Dictionary WA_Special_Villagers = new Dictionary + { + {0x1000, "Copper"}, + {0x1001, "Booker"}, + {0x1002, "Jingle"}, + {0x1003, "Jack"}, + {0x1004, "Zipper"}, + {0x1005, "Blanca"}, + {0x1006, "Pavé"}, + {0x1007, "Chip"}, + {0x1008, "Nat"}, + {0x1009, "Franklin"}, + {0x100A, "Joan"}, + {0x100B, "Wendell"}, + {0x100C, "Pascal"}, + {0x100D, "Gulliver"}, + {0x100E, "Saharah"}, + {0x2000, "Isabelle (1)"}, + {0x2001, "Digby"}, + {0x2002, "Reese"}, + {0x2003, "Cyrus"}, + {0x2004, "Tom Nook"}, + {0x2005, "Lottie"}, + {0x2006, "Mabel"}, + {0x2007, "K.K. Slider"}, + {0x2008, "Kicks"}, + {0x2009, "Resetti"}, + {0x200A, "Celeste"}, + {0x200B, "Blathers"}, + {0x200C, "Rover"}, + {0x200D, "Timmy"}, + {0x200E, "Kapp'n"}, + {0x200F, "Wisp"}, + {0x2010, "Isabelle (2)"} + }; + + public static BindingSource GetCaravanBindingSource() + { + Dictionary WA_Database = VillagerInfo.GetVillagerDatabase(SaveType.Welcome_Amiibo); + if (WA_Database != null) + { + foreach (var v in WA_Special_Villagers) + { + SimpleVillager SpecialVillager = new SimpleVillager(); + SpecialVillager.Villager_ID = v.Key; + SpecialVillager.Name = v.Value; + WA_Database.Add(v.Key, SpecialVillager); + } + return new BindingSource(WA_Database, null); + } + return new BindingSource(WA_Special_Villagers, null); + } + + public static Dictionary Villagers = new Dictionary() + { + + }; + + public static List> VillagerDatabase = new List>(); + + public static void CreateVillagerDatabase() + { + foreach (KeyValuePair k in Villagers) + VillagerDatabase.Add(k); + } + + public static string[] Personalities = new string[6] + { + "Lazy", "Normal", "Peppy", "Jock", "Cranky", "Snooty" + }; + + public static string GetVillagerName(ushort villagerId) + { + if (Villagers.ContainsKey(villagerId)) + return Villagers[villagerId]; + return villagerId == 0x0 ? "No Villager" : "Unknown"; + } + + public static string GetVillagerPersonality(int type) + { + return type < 6 ? Personalities[type] : "Lazy"; + } + + public static int GetVillagerPersonalityID(string personality) + { + return Array.IndexOf(Personalities, personality) > -1 ? Array.IndexOf(Personalities, personality) : 0; + } + + public static ushort GetVillagerID(string villagerName) + { + if (Villagers.ContainsValue(villagerName)) + return Villagers.FirstOrDefault(x => x.Value == villagerName).Key; + return 0xE000; + } + + public static ushort GetVillagerIdByIndex(int i) + { + if (Villagers.Count > i) + return Villagers.Keys.ElementAt(i); + return 0xE000; + } + } + + public class Villager + { + public ushort ID = 0; + public ushort TownIdentifier = 0; + public string Name = ""; + public string Personality = ""; + public byte PersonalityID = 0; + public int Index = 0; + public string Catchphrase = ""; + public bool Exists = false; + public bool Modified = false; + public Item Shirt; + public byte[] House_Coords = new byte[4]; //X-Acre, Y-Acre, Y-Position, X-Position - 1 (This is actually the location of their sign, also dictates map location) + public Villager_Player_Entry[] Villager_Player_Entries = new Villager_Player_Entry[7]; + public int Offset = 0; + + public Villager(int idx) + { + Index = idx; + //Offset = Index == 16 ? MainForm.Islander_Offset : MainForm.VillagerData_Offset + (Index - 1) * 0x988; + ID = DataConverter.ReadUShort(Offset); + TownIdentifier = DataConverter.ReadUShort(Offset + 2); + Name = VillagerData.GetVillagerName(ID); + PersonalityID = DataConverter.ReadDataRaw(Offset + 0xD, 1)[0]; + Personality = VillagerData.GetVillagerPersonality(PersonalityID); + Catchphrase = DataConverter.ReadString(Offset + 0x89D, 10).Trim(); + Shirt = new Item(DataConverter.ReadUShort(Offset + 0x8E4)); + House_Coords = DataConverter.ReadDataRaw(Offset + 0x899, 4); //Could make this WorldCoords class if used for other things + //House_Coords[2] = (byte)(House_Coords[2] + 1); + //House_Coords[3] = (byte)(House_Coords[3] + 1); //X-Position is the position of the Villager Name Sign, which is to the left of the house object, so we add one. + Exists = ID != 0x0000 && ID != 0xFFFF; + for (int i = 0; i < 7; i++) + { + int Entry_Offset = Offset + 0x10 + (i * 0x138); //Offset + 16 data bytes + entrynum * entrysize + uint Player_ID = DataConverter.ReadUInt(Entry_Offset + 0x10); + if (Player_ID < 0xFFFFFFFF && Player_ID >= 0xF0000000) + Villager_Player_Entries[i] = new Villager_Player_Entry(DataConverter.ReadDataRaw(Entry_Offset, 0x138), Entry_Offset); + } + } + + public void Write() + { + //House_Coords[2] = (byte)(House_Coords[2] - 1); + //House_Coords[3] = (byte)(House_Coords[3] - 1); + DataConverter.Write(Offset, ID); + DataConverter.Write(Offset + 2, TownIdentifier); + //DataConverter.WriteString(Offset + 4, DataConverter.ReadString(MainForm.Town_Name_Offset, 8).Trim(), 8); //Set town name + DataConverter.WriteByte(Offset + 0xC, Index == 16 ? (byte)0xFF : (byte)(ID & 0x00FF)); //Normally same as villager identifier, but is 0xFF for islanders. This is likely the byte for what AI the villager will use. + DataConverter.WriteByte(Offset + 0xD, PersonalityID); + DataConverter.WriteString(Offset + 0x89D, Catchphrase, 10); + DataConverter.WriteByteArray(Offset + 0x899, House_Coords, false); + if (Shirt != null) + DataConverter.Write(Offset + 0x8E4, Shirt.ItemID); + if (!Exists && Modified) + { + DataConverter.WriteByteArray(Offset + 0x8EB, new byte[] { 0xFF, 0x01 }, false); //This byte might be the met flag. Setting it just in case + Exists = true; + if (Index < 16) + Add_House(); + } + foreach (Villager_Player_Entry Entry in Villager_Player_Entries) + if (Entry != null && Entry.Exists) + Entry.Write(); //Update Player Entries + Modified = false; + //Second byte here is always a random number. This could be responsible for the Villager's AI, but I'm not sure. Just writing it for good measure. + //If the Villager's house location is out of bounds, (or just left 0xFFFF) the game will pick a random signboard as the new house location and write it on load. + } + + public void Delete() + { + if (Index < 16) //Don't delete islander + { + //if (Properties.Settings.Default.ModifyVillagerHouse) + //Remove_House(); + ID = 0; + TownIdentifier = 0xFFFF; + PersonalityID = 6; + Catchphrase = ""; + House_Coords = new byte[4] { 0xFF, 0xFF, 0xFF, 0xFF }; + Shirt = new Item(0); + Exists = false; + Modified = false; + } + } + + public void Remove_House() + { + ushort House_ID = BitConverter.ToUInt16(new byte[] { (byte)(ID & 0x00FF), 0x50 }, 0); + /*ushort[] World_Buffer = DataConverter.ReadUShortArray(MainForm.AcreData_Offset, MainForm.AcreData_Size / 2); + for (int i = 0; i < World_Buffer.Length; i++) + { + if (World_Buffer[i] == House_ID) + { + for (int x = i - 17; x < i - 14; x++) //First Row + World_Buffer[x] = 0; + for (int x = i - 1; x < i + 2; x++) //Middle Row + World_Buffer[x] = 0; + for (int x = i + 15; x < i + 18; x++) //Final Row + World_Buffer[x] = 0; + World_Buffer[i] = BitConverter.ToUInt16(new byte[] { (byte)(new Random().Next(0x10, 0x25)), 0x58 }, 0); //New Signboard to replace house + //This is akin to actual game behavior + } + }*/ + //DataConverter.Write(MainForm.AcreData_Offset, World_Buffer); + } + + public void Add_House() + { + ushort House_ID = BitConverter.ToUInt16(new byte[] { (byte)(ID & 0x00FF), 0x50 }, 0); + /*ushort[] World_Buffer = DataConverter.ReadUShortArray(MainForm.AcreData_Offset, MainForm.AcreData_Size / 2); + if (House_Coords[0] > 5 || House_Coords[1] > 6 || House_Coords[2] > 15 || House_Coords[3] > 15) //Houses can't be on edge of acres + return; + int Position = (House_Coords[0] - 1) * 256 + (House_Coords[1] - 1) * 1280 + (House_Coords[2]) + (House_Coords[3] - 1) * 16; //X Acre + Y Acre + X Pos + Y Pos + if (Position > 0x1E00) //7,680 item spots per town (minus island acres) (5 * 6 * 16^2) + return; + for (int x = Position - 17; x < Position - 14; x++) //First Row + World_Buffer[x] = 0xFFFF; + for (int x = Position - 1; x < Position + 2; x++) //Middle Row + World_Buffer[x] = 0xFFFF; + for (int x = Position + 15; x < Position + 18; x++) //Final Row + World_Buffer[x] = 0xFFFF; + World_Buffer[Position] = House_ID; + World_Buffer[Position + 15] = 0xA012; //Add Nameplate + + DataConverter.Write(MainForm.AcreData_Offset, World_Buffer);*/ + } + + public Villager_Player_Entry[] Get_Player_Entries(uint Matching_Player_ID) + { + return Villager_Player_Entries.Where(Entry => Entry.Player_ID == Matching_Player_ID).ToArray(); + } + } + + /* + Animal Crossing: Population Growing Villager Player Entry Structure: + + Villager Player Entry Structure (Size: 0x138) + Player Name: 0x000 - 0x007 + Town Name: 0x008 - 0x00F + Player ID: 0x010 - 0x013 + Met Date: 0x014 - 0x01B + Met Town Name: 0x01C - 0x023 + Met Town ID: 0x024 - 0x025 + Padding??: 0x026 - 0x027 + Unknown Data: 0x028 - 0x02F + Friendship: 0x030 (Min = 0 (1), Max = 7F (128)) + Unknown Bytes: 0x031 - 0x032 + Saved Message: 0x033? - 0x138 + */ + public class Villager_Player_Entry + { + public bool Exists = false; + public int Offset; + //Struct Start + public string Player_Name; + public string Player_Town_Name; + public uint Player_ID; + public ACDate Met_Date; + public string Met_Town_Name; + public ushort Met_Town_ID; + public byte[] Garbage = new byte[8]; //I have no idea wtf these are for. Might investigate some day. + public sbyte Friendship; + public Mail Saved_Letter; //Going to have to change this to a custom class, as it strips most mail header data (Length is 0x100? Message part is still 0xF8) + // + + public Villager_Player_Entry(byte[] entryData, int offset) + { + Exists = true; + Offset = offset; + byte[] playerNameBytes = new byte[8], playerTownName = new byte[8], metTownName = new byte[8], metDate = new byte[8], playerId = new byte[4], metTownId = new byte[2]; + Buffer.BlockCopy(entryData, 0, playerNameBytes, 0, 8); + Buffer.BlockCopy(entryData, 8, playerTownName, 0, 8); + Buffer.BlockCopy(entryData, 0x1C, metTownName, 0, 8); + Buffer.BlockCopy(entryData, 0x10, playerId, 0, 4); + Buffer.BlockCopy(entryData, 0x14, metDate, 0, 8); + Buffer.BlockCopy(entryData, 0x24, metTownId, 0, 2); + Array.Reverse(playerId); + Array.Reverse(metTownId); + + Player_Name = new ACString(playerNameBytes).Trim(); + Player_Town_Name = new ACString(playerTownName).Trim(); + Met_Town_Name = new ACString(metTownName).Trim(); + Met_Date = new ACDate(metDate); + Player_ID = BitConverter.ToUInt32(playerId, 0); + Met_Town_ID = BitConverter.ToUInt16(metTownId, 0); + Friendship = (sbyte)entryData[0x30]; + } + + public void Max_Friendship() + { + Friendship = 0x7F; + } + + public void Write() + { + //Player Name is handled by renaming the player + //DataConverter.WriteByteArray(Offset + 0x8, DataConverter.ReadDataRaw(MainForm.Town_Name_Offset, 8)); //Update Town Name + //if (DataConverter.ReadUShort(8) == Met_Town_ID) + // DataConverter.WriteByteArray(Offset + 0x1C, DataConverter.ReadDataRaw(MainForm.Town_Name_Offset, 8)); //Update Met Town Name + } + } + + public struct VillagerOffsets + { + public int Villager_ID; + public int Catchphrase; + public int CatchphraseSize; + public int Nicknames; + public int NicknamesSize; + public int NicknamesCount; + public int Personality; + public int Town_ID; + public int Town_Name; + public int Town_NameSize; + public int Shirt; + public int Umbrella; + public int Song; + public int Carpet; + public int Wallpaper; + public int Furniture; + public int FurnitureCount; + public int House_Coordinates; + public int House_CoordinatesSize; + public int Status; + } + + //Rename when VillagerData class is removed + public struct VillagerDataStruct + { + public ushort Villager_ID; + public string Catchphrase; + public string[] Nicknames; + public byte Personality; + public ushort Town_ID; + public string Town_Name; + public Item Shirt; + public Item Umbrella; + public Item Song; + public Item Carpet; + public Item Wallpaper; + public Item[] Furniture; + public byte[] House_Coordinates; //Animal Crossing only? + public byte Status; + //Player Entries? + } + + public static class VillagerInfo + { + public static VillagerOffsets AC_Villager_Offsets = new VillagerOffsets + { + Villager_ID = 0, + Town_ID = 2, + Town_Name = 4, + Town_NameSize = 8, + Personality = 0xD, + House_Coordinates = 0x899, + House_CoordinatesSize = 4, + Catchphrase = 0x89D, + CatchphraseSize = 0xA, + Shirt = 0x8E4, + Status = -1, //Research + Umbrella = -1, //Research this as well + Furniture = -1, //No Furniture customization in AC + Carpet = -1, + Wallpaper = -1, + Nicknames = -1, //Inside of "Player Entries" + Song = -1, + //Add Player Entries (Relationships) + }; + + public static VillagerOffsets WW_Villager_Offsets = new VillagerOffsets + { + //0 = Relationships (0x68 bytes each) + //Pattern as well + Furniture = 0x6AC, + FurnitureCount = 0xA, + Personality = 0x6CA, + Villager_ID = 0x6CB, + Wallpaper = 0x6CC, + Carpet = 0x6CE, + Song = 0x6D0, //Check this + Shirt = 0x6EC, + Catchphrase = 0x6DE, + CatchphraseSize = 0xA, + //Finish rest of offsets + }; + + public static VillagerOffsets CF_Villager_Offsets = new VillagerOffsets + { + //Villagers in City Folk are interesting. + //The actual data structure is stored in the save file, allowing for customization of the entire villager. + //This includes name, textures, and what villager model it uses! + //That will mean a lot more work will have to go into this part of the villager editor, though. + //I'll have to finish it at a later date. Unfortunately, I can't find the source to NPC Tool, a tool that allowed all of these modifications to be done + //This means I'll probably have to reverse engineer the format myself + }; + + public static VillagerOffsets NL_Villager_Offsets = new VillagerOffsets + { + Villager_ID = 0, + Personality = 2, + Status = 0x24C4, + Catchphrase = 0x24A6, + CatchphraseSize = 0x16, + Town_Name = 0x24CE, + Town_NameSize = 0x12, + Town_ID = -1, // Research + Shirt = 0x244E, + Song = 0x2452, + Wallpaper = 0x2456, + Carpet = 0x245A, + Umbrella = 0x245E, + Furniture = 0x2462, + FurnitureCount = 16, + House_Coordinates = -1, + Nicknames = -1 //Research + }; + + public static VillagerOffsets WA_Villager_Offsets = new VillagerOffsets + { + Villager_ID = 0, + Personality = 2, + Status = 0x24E4, + Catchphrase = 0x24C6, + CatchphraseSize = 0x16, + Town_Name = 0x24CE, + Town_NameSize = 0x12, + Town_ID = -1, // Research + Shirt = 0x246E, + Song = 0x2472, + Wallpaper = 0x2476, + Carpet = 0x247A, + Umbrella = 0x247E, + Furniture = 0x2482, + FurnitureCount = 16, + House_Coordinates = -1, + Nicknames = -1 //Research + }; + + public static string[] AC_Personalities = new string[7] + { + "Normal (Female)", "Peppy (Female)", "Lazy (Male)", "Jock (Male)", "Cranky (Male)", "Snooty (Female)", "Not Set" + }; + + public static string[] WW_Personalities = new string[7] + { + "Lazy (Male)", "Jock (Male)", "Cranky (Male)", "Normal (Female)", "Peppy (Female)", "Snooty (Female)", "Not Set" + }; + + public static string[] NL_Personalities = new string[9] + { + "Lazy (Male)", "Jock (Male)", "Cranky (Male)", "Smug (Male)", "Normal (Female)", "Peppy (Female)", "Snooty (Female)", "Caring (Uchi) (Female)", "Not Set" + }; + + public static string[] GetPersonalities(SaveType Save_Type) + { + switch (Save_Type) + { + case SaveType.Animal_Crossing: + return AC_Personalities; + case SaveType.Wild_World: + return WW_Personalities; + case SaveType.New_Leaf: + return NL_Personalities; + case SaveType.Welcome_Amiibo: + return NL_Personalities; + } + return new string[0]; + } + + public static Dictionary GetVillagerDatabase(SaveType Save_Type, string Language = "en") + { + Dictionary Database = new Dictionary(); + StreamReader Contents = null; + string Database_Filename = NewMainForm.Assembly_Location + "\\Resources\\{0}_Villagers_" + Language + ".txt"; + switch (Save_Type) + { + case SaveType.Animal_Crossing: + Database_Filename = string.Format(Database_Filename, "AC"); + break; + case SaveType.Wild_World: + Database_Filename = string.Format(Database_Filename, "WW"); + break; + case SaveType.New_Leaf: + Database_Filename = string.Format(Database_Filename, "NL"); + break; + case SaveType.Welcome_Amiibo: + Database_Filename = string.Format(Database_Filename, "WA"); + break; + } + try { Contents = File.OpenText(Database_Filename); } + catch (Exception e) + { + MessageBox.Show(string.Format("An error occured opening villager database file:\n\"{0}\"\nError Info:\n{1}", Database_Filename, e.Message)); + return null; + } + string Line; + if (Save_Type == SaveType.New_Leaf || Save_Type == SaveType.Welcome_Amiibo) + { + while ((Line = Contents.ReadLine()) != null) + { + if (Line.Contains("0x")) + { + SimpleVillager Entry = new SimpleVillager(); + string ID = Regex.Match(Line, @"ID = 0x....,").Value.Substring(7, 4); + Entry.Villager_ID = ushort.Parse(ID, NumberStyles.AllowHexSpecifier); + string Name_Str = Regex.Match(Line, @"Name = .+").Value.Substring(7); + Entry.Name = Name_Str.Substring(0, Name_Str.IndexOf(',')); + string Personality = Regex.Match(Line, @"Personality = .").Value; + Entry.Personality = byte.Parse(Personality.Substring(Personality.Length - 1, 1)); + Database.Add(Entry.Villager_ID, Entry); + //MessageBox.Show("ID: " + Entry.Villager_ID.ToString("X4") + " | Name: " + Entry.Name + " | Personality: " + Entry.Personality); + } + } + } + else if (Save_Type == SaveType.Wild_World) + { + while ((Line = Contents.ReadLine()) != null) + { + if (Line.Contains("0x")) + { + SimpleVillager Entry = new SimpleVillager(); + Entry.Villager_ID = ushort.Parse(Line.Substring(2, 2), NumberStyles.AllowHexSpecifier); + Entry.Name = Line.Substring(6); + Database.Add(Entry.Villager_ID, Entry); + } + } + } + else if (Save_Type == SaveType.Animal_Crossing) + { + while ((Line = Contents.ReadLine()) != null) + { + if (Line.Contains("0x")) + { + SimpleVillager Entry = new SimpleVillager(); + Entry.Villager_ID = ushort.Parse(Line.Substring(2, 4), NumberStyles.AllowHexSpecifier); + Entry.Name = Line.Substring(8); + Database.Add(Entry.Villager_ID, Entry); + } + } + } + return Database; + } + + public static VillagerOffsets GetVillagerInfo(SaveType Save_Type) + { + switch(Save_Type) + { + case SaveType.Animal_Crossing: + return AC_Villager_Offsets; + case SaveType.Wild_World: + return WW_Villager_Offsets; + case SaveType.New_Leaf: + return NL_Villager_Offsets; + case SaveType.Welcome_Amiibo: + return WA_Villager_Offsets; + } + return new VillagerOffsets { }; + } + } + + public class SimpleVillager + { + public ushort Villager_ID; + public byte Personality; + public string Name; + public string Catchphrase; + public Item Shirt; + public Item[] Furniture; + //public uint AI (Last bytes in NL Villagers?) + + public override string ToString() + { + return Name ?? "Unknown"; + } + } + + public class NewVillager + { + public VillagerOffsets Offsets; + public VillagerDataStruct Data; + public int Index; + public int Offset; + public string Name; + public bool Exists = false; + private Save SaveData; + + public NewVillager(int offset, int idx, Save save) + { + SaveData = save; + Index = idx; + Offset = offset; + Offsets = VillagerInfo.GetVillagerInfo(save.Save_Type); + if (save.Save_Type == SaveType.Wild_World) + Exists = SaveData.ReadByte(offset + Offsets.Villager_ID) != 0 && SaveData.ReadByte(offset + Offsets.Villager_ID) != 0xFF; + else + Exists = SaveData.ReadUInt16(offset + Offsets.Villager_ID, save.Is_Big_Endian) != 0 && SaveData.ReadUInt16(offset + Offsets.Villager_ID, save.Is_Big_Endian) != 0xFFFF; + object BoxedData = new VillagerDataStruct(); + foreach (var Field in typeof(VillagerOffsets).GetFields(BindingFlags.Public | BindingFlags.Instance)) + if (Field.GetValue(Offsets) != null && !Field.Name.Contains("Count") && !Field.Name.Contains("Size")) + if (typeof(VillagerDataStruct).GetField(Field.Name) != null) + { + if (Field.FieldType == typeof(int) && (int)Field.GetValue(Offsets) != -1) + { + Type FieldType = typeof(VillagerDataStruct).GetField(Field.Name).FieldType; + int DataOffset = Offset + (int)Field.GetValue(Offsets); + + if (Field.Name == "Villager_ID" && save.Save_Type == SaveType.Wild_World) //Villager IDs are only a byte in WW + typeof(VillagerDataStruct).GetField(Field.Name).SetValue(BoxedData, SaveData.ReadByte(DataOffset)); + else if (FieldType == typeof(byte)) + typeof(VillagerDataStruct).GetField(Field.Name).SetValue(BoxedData, SaveData.ReadByte(DataOffset)); + else if (FieldType == typeof(byte[]) && typeof(VillagerOffsets).GetField(Field.Name + "Count") != null) + typeof(VillagerDataStruct).GetField(Field.Name).SetValue(BoxedData, SaveData.ReadByteArray(DataOffset, + (int)typeof(VillagerOffsets).GetField(Field.Name + "Count").GetValue(Offsets))); + else if (FieldType == typeof(ushort)) + typeof(VillagerDataStruct).GetField(Field.Name).SetValue(BoxedData, SaveData.ReadUInt16(DataOffset, SaveData.Is_Big_Endian)); + else if (FieldType == typeof(ushort[])) + typeof(VillagerDataStruct).GetField(Field.Name).SetValue(BoxedData, SaveData.ReadUInt16Array(DataOffset, + (int)typeof(VillagerOffsets).GetField(Field.Name + "Count").GetValue(Offsets), SaveData.Is_Big_Endian)); + else if (FieldType == typeof(uint)) + typeof(VillagerDataStruct).GetField(Field.Name).SetValue(BoxedData, SaveData.ReadUInt32(DataOffset, SaveData.Is_Big_Endian)); + else if (FieldType == typeof(string)) + typeof(VillagerDataStruct).GetField(Field.Name).SetValue(BoxedData, new ACString(SaveData.ReadByteArray(DataOffset, + (int)typeof(VillagerOffsets).GetField(Field.Name + "Size").GetValue(Offsets)), SaveData.Save_Type).Trim()); + else if (FieldType == typeof(string[])) { } + //Add logic + else if (FieldType == typeof(Item)) + if (save.Save_Type == SaveType.New_Leaf || save.Save_Type == SaveType.Welcome_Amiibo) + typeof(VillagerDataStruct).GetField(Field.Name).SetValue(BoxedData, new Item(SaveData.ReadUInt32(DataOffset, false))); + else + typeof(VillagerDataStruct).GetField(Field.Name).SetValue(BoxedData, new Item(SaveData.ReadUInt16(DataOffset, SaveData.Is_Big_Endian))); + else if (FieldType == typeof(Item[])) + { + Item[] Collection = new Item[(int)typeof(VillagerOffsets).GetField(Field.Name + "Count").GetValue(Offsets)]; + for (int i = 0; i < Collection.Length; i++) + { + if (save.Save_Type == SaveType.New_Leaf || save.Save_Type == SaveType.Welcome_Amiibo) + Collection[i] = new Item(SaveData.ReadUInt32(DataOffset + i * 4, false)); + else + Collection[i] = new Item(SaveData.ReadUInt16(DataOffset + i * 2, SaveData.Is_Big_Endian)); + } + typeof(VillagerDataStruct).GetField(Field.Name).SetValue(BoxedData, Collection); + } + } + } + Data = (VillagerDataStruct)BoxedData; + } + + public override string ToString() + { + return Name ?? "Unknown"; + } + + public void Write() + { + //MessageBox.Show(string.Format("Writing Villager #{0} with data offset of 0x{1}", Index, Offset.ToString("X"))); + Type VillagerOffsetData = typeof(VillagerOffsets); + Type VillagerDataType = typeof(VillagerDataStruct); + foreach (var Field in VillagerOffsetData.GetFields(BindingFlags.Public | BindingFlags.Instance)) + { + if (Field.GetValue(Offsets) != null && !Field.Name.Contains("Count") && !Field.Name.Contains("Size")) + { + if (VillagerDataType.GetField(Field.Name) != null) + { + if (Field.FieldType == typeof(int) && (int)Field.GetValue(Offsets) != -1) + { + Type FieldType = VillagerDataType.GetField(Field.Name).FieldType; + int DataOffset = Offset + (int)Field.GetValue(Offsets); + //MessageBox.Show("Field Name: " + Field.Name + " | Data Offset: " + DataOffset.ToString("X")); + if (Field.Name == "Villager_ID") + { + if (SaveData.Save_Type == SaveType.Wild_World) + { + SaveData.Write(DataOffset, Convert.ToByte(VillagerDataType.GetField(Field.Name).GetValue(Data))); + } + else //Might not encompass City Folk + { + SaveData.Write(DataOffset, (ushort)VillagerDataType.GetField(Field.Name).GetValue(Data), SaveData.Is_Big_Endian); + } + } + else if (FieldType == typeof(string)) + { + SaveData.Write(DataOffset, ACString.GetBytes((string)VillagerDataType.GetField(Field.Name).GetValue(Data), + (int)VillagerOffsetData.GetField(Field.Name + "Size").GetValue(Offsets))); + } + else if (FieldType == typeof(byte)) + { + SaveData.Write(DataOffset, (byte)VillagerDataType.GetField(Field.Name).GetValue(Data)); + } + else if (FieldType == typeof(ushort)) + { + SaveData.Write(DataOffset, (ushort)VillagerDataType.GetField(Field.Name).GetValue(Data), SaveData.Is_Big_Endian); + } + else if (FieldType == typeof(Item)) + { + if (SaveData.Save_Type == SaveType.New_Leaf || SaveData.Save_Type == SaveType.Welcome_Amiibo) + { + SaveData.Write(DataOffset, ItemData.EncodeItem((Item)VillagerDataType.GetField(Field.Name).GetValue(Data)), SaveData.Is_Big_Endian); + } + else + { + SaveData.Write(DataOffset, ((Item)VillagerDataType.GetField(Field.Name).GetValue(Data)).ItemID, SaveData.Is_Big_Endian); + } + } + } + } + } + } + // Special case here, since Villager_Data_Start + 0xC is always the same as the villager's ID. (Lower byte) + // TODO: Add check to see if the villager is an islander. If they are, use 0xFF instead. + if (SaveData.Save_Type == SaveType.Animal_Crossing) + { + SaveData.Write(Offset + 0xC, (byte)Data.Villager_ID); + } + // TODO: Add House Coordinate Saving/Updating (Also automatic placing/removing??) for the GC version + } + } +} diff --git a/Forms/AboutBox2.Designer.cs b/Forms/AboutBox2.Designer.cs new file mode 100644 index 0000000..2021a7d --- /dev/null +++ b/Forms/AboutBox2.Designer.cs @@ -0,0 +1,170 @@ +namespace ACSE +{ + partial class AboutBox1 + { + /// + /// Required designer variable. + /// + private System.ComponentModel.IContainer components = null; + + /// + /// Clean up any resources being used. + /// + protected override void Dispose(bool disposing) + { + if (disposing && (components != null)) + { + components.Dispose(); + } + base.Dispose(disposing); + } + + #region Windows Form Designer generated code + + /// + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// + private void InitializeComponent() + { + System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(AboutBox1)); + this.tableLayoutPanel = new System.Windows.Forms.TableLayoutPanel(); + this.logoPictureBox = new System.Windows.Forms.PictureBox(); + this.labelProductName = new System.Windows.Forms.Label(); + this.labelVersion = new System.Windows.Forms.Label(); + this.labelCopyright = new System.Windows.Forms.Label(); + this.okButton = new System.Windows.Forms.Button(); + this.labelCompanyName = new System.Windows.Forms.Label(); + this.tableLayoutPanel.SuspendLayout(); + ((System.ComponentModel.ISupportInitialize)(this.logoPictureBox)).BeginInit(); + this.SuspendLayout(); + // + // tableLayoutPanel + // + this.tableLayoutPanel.ColumnCount = 2; + this.tableLayoutPanel.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 33F)); + this.tableLayoutPanel.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 67F)); + this.tableLayoutPanel.Controls.Add(this.logoPictureBox, 0, 0); + this.tableLayoutPanel.Controls.Add(this.labelProductName, 1, 0); + this.tableLayoutPanel.Controls.Add(this.labelVersion, 1, 1); + this.tableLayoutPanel.Controls.Add(this.labelCopyright, 1, 2); + this.tableLayoutPanel.Controls.Add(this.okButton, 1, 5); + this.tableLayoutPanel.Controls.Add(this.labelCompanyName, 1, 3); + this.tableLayoutPanel.Dock = System.Windows.Forms.DockStyle.Fill; + this.tableLayoutPanel.Location = new System.Drawing.Point(9, 9); + this.tableLayoutPanel.Name = "tableLayoutPanel"; + this.tableLayoutPanel.RowCount = 6; + this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 10F)); + this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 10F)); + this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 10F)); + this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 43.70861F)); + this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 5.298013F)); + this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 20.5298F)); + this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F)); + this.tableLayoutPanel.Size = new System.Drawing.Size(417, 151); + this.tableLayoutPanel.TabIndex = 0; + // + // logoPictureBox + // + this.logoPictureBox.Image = ((System.Drawing.Image)(resources.GetObject("logoPictureBox.Image"))); + this.logoPictureBox.Location = new System.Drawing.Point(3, 3); + this.logoPictureBox.Name = "logoPictureBox"; + this.tableLayoutPanel.SetRowSpan(this.logoPictureBox, 6); + this.logoPictureBox.Size = new System.Drawing.Size(128, 128); + this.logoPictureBox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage; + this.logoPictureBox.TabIndex = 12; + this.logoPictureBox.TabStop = false; + // + // labelProductName + // + this.labelProductName.Dock = System.Windows.Forms.DockStyle.Fill; + this.labelProductName.Location = new System.Drawing.Point(143, 0); + this.labelProductName.Margin = new System.Windows.Forms.Padding(6, 0, 3, 0); + this.labelProductName.MaximumSize = new System.Drawing.Size(0, 17); + this.labelProductName.Name = "labelProductName"; + this.labelProductName.Size = new System.Drawing.Size(271, 15); + this.labelProductName.TabIndex = 19; + this.labelProductName.Text = "ACSE\r\n"; + this.labelProductName.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; + // + // labelVersion + // + this.labelVersion.Dock = System.Windows.Forms.DockStyle.Fill; + this.labelVersion.Location = new System.Drawing.Point(143, 15); + this.labelVersion.Margin = new System.Windows.Forms.Padding(6, 0, 3, 0); + this.labelVersion.MaximumSize = new System.Drawing.Size(0, 17); + this.labelVersion.Name = "labelVersion"; + this.labelVersion.Size = new System.Drawing.Size(271, 15); + this.labelVersion.TabIndex = 0; + this.labelVersion.Text = "Created By: Cuyler_36 (Jeremy Olsen)"; + this.labelVersion.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; + // + // labelCopyright + // + this.labelCopyright.Dock = System.Windows.Forms.DockStyle.Fill; + this.labelCopyright.Location = new System.Drawing.Point(143, 30); + this.labelCopyright.Margin = new System.Windows.Forms.Padding(6, 0, 3, 0); + this.labelCopyright.MaximumSize = new System.Drawing.Size(0, 17); + this.labelCopyright.Name = "labelCopyright"; + this.labelCopyright.Size = new System.Drawing.Size(271, 15); + this.labelCopyright.TabIndex = 21; + this.labelCopyright.Text = "Special Thanks:"; + this.labelCopyright.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; + // + // okButton + // + this.okButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right))); + this.okButton.DialogResult = System.Windows.Forms.DialogResult.Cancel; + this.okButton.Location = new System.Drawing.Point(339, 125); + this.okButton.Name = "okButton"; + this.okButton.Size = new System.Drawing.Size(75, 23); + this.okButton.TabIndex = 24; + this.okButton.Text = "&OK"; + this.okButton.Click += new System.EventHandler(this.okButton_Click); + // + // labelCompanyName + // + this.labelCompanyName.AutoSize = true; + this.labelCompanyName.Location = new System.Drawing.Point(143, 45); + this.labelCompanyName.Margin = new System.Windows.Forms.Padding(6, 0, 3, 0); + this.labelCompanyName.Name = "labelCompanyName"; + this.labelCompanyName.Size = new System.Drawing.Size(237, 52); + this.labelCompanyName.TabIndex = 22; + this.labelCompanyName.Text = "Kaphotics/kwsch - Item Bitmap Generation Code\r\nMarc Robledo - New Leaf Offsets/ID" + + "s\r\nVirus - City Folk Offets/IDs\r\nDsPet - Wild World Offsets/IDs"; + this.labelCompanyName.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; + // + // AboutBox1 + // + this.AcceptButton = this.okButton; + this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; + this.ClientSize = new System.Drawing.Size(435, 169); + this.Controls.Add(this.tableLayoutPanel); + this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; + this.MaximizeBox = false; + this.MinimizeBox = false; + this.Name = "AboutBox1"; + this.Padding = new System.Windows.Forms.Padding(9); + this.ShowIcon = false; + this.ShowInTaskbar = false; + this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; + this.Text = "AboutBox1"; + this.tableLayoutPanel.ResumeLayout(false); + this.tableLayoutPanel.PerformLayout(); + ((System.ComponentModel.ISupportInitialize)(this.logoPictureBox)).EndInit(); + this.ResumeLayout(false); + + } + + #endregion + + private System.Windows.Forms.TableLayoutPanel tableLayoutPanel; + private System.Windows.Forms.PictureBox logoPictureBox; + private System.Windows.Forms.Label labelProductName; + private System.Windows.Forms.Label labelVersion; + private System.Windows.Forms.Label labelCopyright; + private System.Windows.Forms.Label labelCompanyName; + private System.Windows.Forms.Button okButton; + } +} diff --git a/Forms/AboutBox2.cs b/Forms/AboutBox2.cs new file mode 100644 index 0000000..f40d2c0 --- /dev/null +++ b/Forms/AboutBox2.cs @@ -0,0 +1,104 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Drawing; +using System.Linq; +using System.Reflection; +using System.Windows.Forms; + +namespace ACSE +{ + partial class AboutBox1 : Form + { + public AboutBox1() + { + InitializeComponent(); + this.Text = String.Format("About {0}", AssemblyTitle); + } + + #region Assembly Attribute Accessors + + public string AssemblyTitle + { + get + { + object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyTitleAttribute), false); + if (attributes.Length > 0) + { + AssemblyTitleAttribute titleAttribute = (AssemblyTitleAttribute)attributes[0]; + if (titleAttribute.Title != "") + { + return titleAttribute.Title; + } + } + return System.IO.Path.GetFileNameWithoutExtension(Assembly.GetExecutingAssembly().CodeBase); + } + } + + public string AssemblyVersion + { + get + { + return Assembly.GetExecutingAssembly().GetName().Version.ToString(); + } + } + + public string AssemblyDescription + { + get + { + object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyDescriptionAttribute), false); + if (attributes.Length == 0) + { + return ""; + } + return ((AssemblyDescriptionAttribute)attributes[0]).Description; + } + } + + public string AssemblyProduct + { + get + { + object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyProductAttribute), false); + if (attributes.Length == 0) + { + return ""; + } + return ((AssemblyProductAttribute)attributes[0]).Product; + } + } + + public string AssemblyCopyright + { + get + { + object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCopyrightAttribute), false); + if (attributes.Length == 0) + { + return ""; + } + return ((AssemblyCopyrightAttribute)attributes[0]).Copyright; + } + } + + public string AssemblyCompany + { + get + { + object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCompanyAttribute), false); + if (attributes.Length == 0) + { + return ""; + } + return ((AssemblyCompanyAttribute)attributes[0]).Company; + } + } + #endregion + + private void okButton_Click(object sender, EventArgs e) + { + Hide(); + } + } +} diff --git a/Forms/AboutBox2.resx b/Forms/AboutBox2.resx new file mode 100644 index 0000000..236a2a0 --- 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5UPRAoQfrRnQp6wo3+dI8BAQnmANjF8pElAJxKsAXpUq8yVhgKUTEAlIB2ACSDaqA5iI6Lrq9sg7qMoM + WylPWE/9NzIR6jKEH8uQ8xBJyPc5FDV85UmVhzT+OpOvSpX5ljBEeAAnIB2ACTBS1QElQmQjDMRso86G + KMYNL8Db9y+6sqhBjo9cBOWX6zN8+T6Gn5o+xB/28EPNn69Spcp8SxikSAAmwDhVB0QDiEZ54Uu2UUPv + OQXhfKkiBnV9Bo+5x+g5EcQdho+foKavvl8JO1WqjKKEcYoGlAhFA05rEUGyDhlzdkvCC9oqfcBMTPah + Eh9yEqQf0aee+lWqjIOEsSLhSAtEBJwBjEBkALln1PL4tvp6ydRT33fiV8OvUmUcJYxXaoC2nNTkkpF3 + NvVzlalXpUqVKlWqVKlSpUqVKlWqVKlSpUqVKr3lB37g/wOSiBQdoqhCbAAAAABJRU5ErkJggg== + + + \ No newline at end of file diff --git a/Forms/NewMainForm.Designer.cs b/Forms/NewMainForm.Designer.cs new file mode 100644 index 0000000..d876ca3 --- /dev/null +++ b/Forms/NewMainForm.Designer.cs @@ -0,0 +1,1732 @@ +namespace ACSE +{ + partial class NewMainForm + { + /// + /// Required designer variable. + /// + private System.ComponentModel.IContainer components = null; + + /// + /// Clean up any resources being used. + /// + /// true if managed resources should be disposed; otherwise, false. + protected override void Dispose(bool disposing) + { + if (disposing && (components != null)) + { + components.Dispose(); + } + base.Dispose(disposing); + } + + #region Windows Form Designer generated code + + /// + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// + private void InitializeComponent() + { + this.components = new System.ComponentModel.Container(); + System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(NewMainForm)); + this.menuStrip1 = new System.Windows.Forms.MenuStrip(); + this.fileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); + this.openToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); + this.saveToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); + this.saveAsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); + this.aboutToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); + this.editToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); + this.secureValueToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); + this.settingsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); + this.tabControl1 = new System.Windows.Forms.TabControl(); + this.playersTab = new System.Windows.Forms.TabPage(); + this.patternPanel = new System.Windows.Forms.Panel(); + this.label31 = new System.Windows.Forms.Label(); + this.pictureBox1 = new System.Windows.Forms.PictureBox(); + this.label30 = new System.Windows.Forms.Label(); + this.dresserCPictureBox = new System.Windows.Forms.PictureBox(); + this.label29 = new System.Windows.Forms.Label(); + this.dresserBPictureBox = new System.Windows.Forms.PictureBox(); + this.label28 = new System.Windows.Forms.Label(); + this.dresserAPictureBox = new System.Windows.Forms.PictureBox(); + this.playerMeowCoupons = new System.Windows.Forms.TextBox(); + this.label26 = new System.Windows.Forms.Label(); + this.label27 = new System.Windows.Forms.Label(); + this.playerWetsuit = new System.Windows.Forms.PictureBox(); + this.label24 = new System.Windows.Forms.Label(); + this.bedPicturebox = new System.Windows.Forms.PictureBox(); + this.label18 = new System.Windows.Forms.Label(); + this.playerShoeColor = new System.Windows.Forms.ComboBox(); + this.label20 = new System.Windows.Forms.Label(); + this.label19 = new System.Windows.Forms.Label(); + this.tanTrackbar = new System.Windows.Forms.TrackBar(); + this.label17 = new System.Windows.Forms.Label(); + this.pocketsBackgroundPicturebox = new System.Windows.Forms.PictureBox(); + this.label16 = new System.Windows.Forms.Label(); + this.heldItemPicturebox = new System.Windows.Forms.PictureBox(); + this.label15 = new System.Windows.Forms.Label(); + this.inventoryPicturebox = new System.Windows.Forms.PictureBox(); + this.label14 = new System.Windows.Forms.Label(); + this.shoesPicturebox = new System.Windows.Forms.PictureBox(); + this.label13 = new System.Windows.Forms.Label(); + this.socksPicturebox = new System.Windows.Forms.PictureBox(); + this.label12 = new System.Windows.Forms.Label(); + this.pantsPicturebox = new System.Windows.Forms.PictureBox(); + this.label11 = new System.Windows.Forms.Label(); + this.shirtPicturebox = new System.Windows.Forms.PictureBox(); + this.label10 = new System.Windows.Forms.Label(); + this.facePicturebox = new System.Windows.Forms.PictureBox(); + this.label9 = new System.Windows.Forms.Label(); + this.hatPicturebox = new System.Windows.Forms.PictureBox(); + this.playerNookPoints = new System.Windows.Forms.TextBox(); + this.label7 = new System.Windows.Forms.Label(); + this.label6 = new System.Windows.Forms.Label(); + this.label5 = new System.Windows.Forms.Label(); + this.label4 = new System.Windows.Forms.Label(); + this.label3 = new System.Windows.Forms.Label(); + this.label2 = new System.Windows.Forms.Label(); + this.playerShirtText = new System.Windows.Forms.Label(); + this.playerSavingsText = new System.Windows.Forms.Label(); + this.playerDebtText = new System.Windows.Forms.Label(); + this.playerWalletText = new System.Windows.Forms.Label(); + this.playerTownNameText = new System.Windows.Forms.Label(); + this.playerGender = new System.Windows.Forms.ComboBox(); + this.playerEyeColor = new System.Windows.Forms.ComboBox(); + this.playerHairColor = new System.Windows.Forms.ComboBox(); + this.playerHairType = new System.Windows.Forms.ComboBox(); + this.playerFace = new System.Windows.Forms.ComboBox(); + this.playerSavings = new System.Windows.Forms.TextBox(); + this.playerDebt = new System.Windows.Forms.TextBox(); + this.playerWallet = new System.Windows.Forms.TextBox(); + this.playerTownName = new System.Windows.Forms.TextBox(); + this.playerName = new System.Windows.Forms.TextBox(); + this.playerNameText = new System.Windows.Forms.Label(); + this.playerEditorSelect = new System.Windows.Forms.TabControl(); + this.player1 = new System.Windows.Forms.TabPage(); + this.player2 = new System.Windows.Forms.TabPage(); + this.player3 = new System.Windows.Forms.TabPage(); + this.player4 = new System.Windows.Forms.TabPage(); + this.acresTab = new System.Windows.Forms.TabPage(); + this.acreTreeView = new System.Windows.Forms.TreeView(); + this.acrePanel = new System.Windows.Forms.Panel(); + this.townTab = new System.Windows.Forms.TabPage(); + this.perfectFruitsButton = new System.Windows.Forms.Button(); + this.buildingsLabel = new System.Windows.Forms.Label(); + this.reviveFlowersButton = new System.Windows.Forms.Button(); + this.buildingsPanel = new System.Windows.Forms.Panel(); + this.label1 = new System.Windows.Forms.Label(); + this.townNameBox = new System.Windows.Forms.TextBox(); + this.townPanel = new System.Windows.Forms.Panel(); + this.waterFlowersButton = new System.Windows.Forms.Button(); + this.clearWeedsButton = new System.Windows.Forms.Button(); + this.buriedCheckbox = new System.Windows.Forms.CheckBox(); + this.clearItemsButton = new System.Windows.Forms.Button(); + this.villagerTab = new System.Windows.Forms.TabPage(); + this.caravan2ComboBox = new System.Windows.Forms.ComboBox(); + this.label38 = new System.Windows.Forms.Label(); + this.caravan1ComboBox = new System.Windows.Forms.ComboBox(); + this.label37 = new System.Windows.Forms.Label(); + this.label22 = new System.Windows.Forms.Label(); + this.campsiteComboBox = new System.Windows.Forms.ComboBox(); + this.label8 = new System.Windows.Forms.Label(); + this.pastVillagersPanel = new System.Windows.Forms.Panel(); + this.villagerPanel = new System.Windows.Forms.Panel(); + this.label39 = new System.Windows.Forms.Label(); + this.label36 = new System.Windows.Forms.Label(); + this.label35 = new System.Windows.Forms.Label(); + this.label34 = new System.Windows.Forms.Label(); + this.label33 = new System.Windows.Forms.Label(); + this.label32 = new System.Windows.Forms.Label(); + this.housesTab = new System.Windows.Forms.TabPage(); + this.islandTab = new System.Windows.Forms.TabPage(); + this.islandPanel = new System.Windows.Forms.Panel(); + this.grassTab = new System.Windows.Forms.TabPage(); + this.grassPanel = new System.Windows.Forms.Panel(); + this.removeGrass = new System.Windows.Forms.Button(); + this.reviveGrass = new System.Windows.Forms.Button(); + this.grassLevelBox = new System.Windows.Forms.TextBox(); + this.label23 = new System.Windows.Forms.Label(); + this.setAllGrass = new System.Windows.Forms.Button(); + this.acreID = new System.Windows.Forms.Label(); + this.acreDesc = new System.Windows.Forms.Label(); + this.label21 = new System.Windows.Forms.Label(); + this.pictureContextMenu = new System.Windows.Forms.ContextMenuStrip(this.components); + this.importPicture = new System.Windows.Forms.ToolStripMenuItem(); + this.exportPicture = new System.Windows.Forms.ToolStripMenuItem(); + this.selectedItem = new System.Windows.Forms.ComboBox(); + this.selectedItemText = new System.Windows.Forms.Label(); + this.itemFlag1 = new System.Windows.Forms.TextBox(); + this.itemFlag2 = new System.Windows.Forms.TextBox(); + this.playersToolTip = new System.Windows.Forms.ToolTip(this.components); + this.patternToolTip = new System.Windows.Forms.ToolTip(this.components); + this.openSaveFile = new System.Windows.Forms.OpenFileDialog(); + this.saveSaveFile = new System.Windows.Forms.SaveFileDialog(); + this.importPatternFile = new System.Windows.Forms.OpenFileDialog(); + this.exportPatternFile = new System.Windows.Forms.SaveFileDialog(); + this.townToolTip = new System.Windows.Forms.ToolTip(this.components); + this.acreToolTip = new System.Windows.Forms.ToolTip(this.components); + this.label25 = new System.Windows.Forms.Label(); + this.villagerToolTip = new System.Windows.Forms.ToolTip(this.components); + this.selectedAcrePicturebox = new System.Windows.Forms.PictureBox(); + this.menuStrip1.SuspendLayout(); + this.tabControl1.SuspendLayout(); + this.playersTab.SuspendLayout(); + ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit(); + ((System.ComponentModel.ISupportInitialize)(this.dresserCPictureBox)).BeginInit(); + ((System.ComponentModel.ISupportInitialize)(this.dresserBPictureBox)).BeginInit(); + ((System.ComponentModel.ISupportInitialize)(this.dresserAPictureBox)).BeginInit(); + ((System.ComponentModel.ISupportInitialize)(this.playerWetsuit)).BeginInit(); + ((System.ComponentModel.ISupportInitialize)(this.bedPicturebox)).BeginInit(); + ((System.ComponentModel.ISupportInitialize)(this.tanTrackbar)).BeginInit(); + ((System.ComponentModel.ISupportInitialize)(this.pocketsBackgroundPicturebox)).BeginInit(); + ((System.ComponentModel.ISupportInitialize)(this.heldItemPicturebox)).BeginInit(); + ((System.ComponentModel.ISupportInitialize)(this.inventoryPicturebox)).BeginInit(); + ((System.ComponentModel.ISupportInitialize)(this.shoesPicturebox)).BeginInit(); + ((System.ComponentModel.ISupportInitialize)(this.socksPicturebox)).BeginInit(); + ((System.ComponentModel.ISupportInitialize)(this.pantsPicturebox)).BeginInit(); + ((System.ComponentModel.ISupportInitialize)(this.shirtPicturebox)).BeginInit(); + ((System.ComponentModel.ISupportInitialize)(this.facePicturebox)).BeginInit(); + ((System.ComponentModel.ISupportInitialize)(this.hatPicturebox)).BeginInit(); + this.playerEditorSelect.SuspendLayout(); + this.acresTab.SuspendLayout(); + this.townTab.SuspendLayout(); + this.villagerTab.SuspendLayout(); + this.villagerPanel.SuspendLayout(); + this.islandTab.SuspendLayout(); + this.grassTab.SuspendLayout(); + this.grassPanel.SuspendLayout(); + this.pictureContextMenu.SuspendLayout(); + ((System.ComponentModel.ISupportInitialize)(this.selectedAcrePicturebox)).BeginInit(); + this.SuspendLayout(); + // + // menuStrip1 + // + this.menuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] { + this.fileToolStripMenuItem, + this.editToolStripMenuItem}); + this.menuStrip1.Location = new System.Drawing.Point(0, 0); + this.menuStrip1.Name = "menuStrip1"; + this.menuStrip1.Size = new System.Drawing.Size(963, 24); + this.menuStrip1.TabIndex = 0; + this.menuStrip1.Text = "menuStrip1"; + // + // fileToolStripMenuItem + // + this.fileToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { + this.openToolStripMenuItem, + this.saveToolStripMenuItem, + this.saveAsToolStripMenuItem, + this.aboutToolStripMenuItem}); + this.fileToolStripMenuItem.Name = "fileToolStripMenuItem"; + this.fileToolStripMenuItem.Size = new System.Drawing.Size(37, 20); + this.fileToolStripMenuItem.Text = "File"; + // + // openToolStripMenuItem + // + this.openToolStripMenuItem.Name = "openToolStripMenuItem"; + this.openToolStripMenuItem.Size = new System.Drawing.Size(114, 22); + this.openToolStripMenuItem.Text = "Open"; + this.openToolStripMenuItem.Click += new System.EventHandler(this.openToolStripMenuItem_Click); + // + // saveToolStripMenuItem + // + this.saveToolStripMenuItem.Name = "saveToolStripMenuItem"; + this.saveToolStripMenuItem.Size = new System.Drawing.Size(114, 22); + this.saveToolStripMenuItem.Text = "Save"; + this.saveToolStripMenuItem.Click += new System.EventHandler(this.saveToolStripMenuItem_Click); + // + // saveAsToolStripMenuItem + // + this.saveAsToolStripMenuItem.Name = "saveAsToolStripMenuItem"; + this.saveAsToolStripMenuItem.Size = new System.Drawing.Size(114, 22); + this.saveAsToolStripMenuItem.Text = "Save As"; + this.saveAsToolStripMenuItem.Click += new System.EventHandler(this.saveAsToolStripMenuItem_Click); + // + // aboutToolStripMenuItem + // + this.aboutToolStripMenuItem.Name = "aboutToolStripMenuItem"; + this.aboutToolStripMenuItem.Size = new System.Drawing.Size(114, 22); + this.aboutToolStripMenuItem.Text = "About"; + this.aboutToolStripMenuItem.Click += new System.EventHandler(this.aboutToolStripMenuItem_Click); + // + // editToolStripMenuItem + // + this.editToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { + this.secureValueToolStripMenuItem, + this.settingsToolStripMenuItem}); + this.editToolStripMenuItem.Name = "editToolStripMenuItem"; + this.editToolStripMenuItem.Size = new System.Drawing.Size(39, 20); + this.editToolStripMenuItem.Text = "Edit"; + // + // secureValueToolStripMenuItem + // + this.secureValueToolStripMenuItem.Name = "secureValueToolStripMenuItem"; + this.secureValueToolStripMenuItem.Size = new System.Drawing.Size(140, 22); + this.secureValueToolStripMenuItem.Text = "Secure Value"; + this.secureValueToolStripMenuItem.Click += new System.EventHandler(this.secureValueToolStripMenuItem_Click); + // + // settingsToolStripMenuItem + // + this.settingsToolStripMenuItem.Name = "settingsToolStripMenuItem"; + this.settingsToolStripMenuItem.Size = new System.Drawing.Size(140, 22); + this.settingsToolStripMenuItem.Text = "Settings"; + this.settingsToolStripMenuItem.Click += new System.EventHandler(this.settingsToolStripMenuItem_Click); + // + // tabControl1 + // + this.tabControl1.Controls.Add(this.playersTab); + this.tabControl1.Controls.Add(this.acresTab); + this.tabControl1.Controls.Add(this.townTab); + this.tabControl1.Controls.Add(this.villagerTab); + this.tabControl1.Controls.Add(this.housesTab); + this.tabControl1.Controls.Add(this.islandTab); + this.tabControl1.Controls.Add(this.grassTab); + this.tabControl1.Location = new System.Drawing.Point(12, 27); + this.tabControl1.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.tabControl1.Name = "tabControl1"; + this.tabControl1.SelectedIndex = 0; + this.tabControl1.Size = new System.Drawing.Size(939, 591); + this.tabControl1.TabIndex = 1; + // + // playersTab + // + this.playersTab.Controls.Add(this.patternPanel); + this.playersTab.Controls.Add(this.label31); + this.playersTab.Controls.Add(this.pictureBox1); + this.playersTab.Controls.Add(this.label30); + this.playersTab.Controls.Add(this.dresserCPictureBox); + this.playersTab.Controls.Add(this.label29); + this.playersTab.Controls.Add(this.dresserBPictureBox); + this.playersTab.Controls.Add(this.label28); + this.playersTab.Controls.Add(this.dresserAPictureBox); + this.playersTab.Controls.Add(this.playerMeowCoupons); + this.playersTab.Controls.Add(this.label26); + this.playersTab.Controls.Add(this.label27); + this.playersTab.Controls.Add(this.playerWetsuit); + this.playersTab.Controls.Add(this.label24); + this.playersTab.Controls.Add(this.bedPicturebox); + this.playersTab.Controls.Add(this.label18); + this.playersTab.Controls.Add(this.playerShoeColor); + this.playersTab.Controls.Add(this.label20); + this.playersTab.Controls.Add(this.label19); + this.playersTab.Controls.Add(this.tanTrackbar); + this.playersTab.Controls.Add(this.label17); + this.playersTab.Controls.Add(this.pocketsBackgroundPicturebox); + this.playersTab.Controls.Add(this.label16); + this.playersTab.Controls.Add(this.heldItemPicturebox); + this.playersTab.Controls.Add(this.label15); + this.playersTab.Controls.Add(this.inventoryPicturebox); + this.playersTab.Controls.Add(this.label14); + this.playersTab.Controls.Add(this.shoesPicturebox); + this.playersTab.Controls.Add(this.label13); + this.playersTab.Controls.Add(this.socksPicturebox); + this.playersTab.Controls.Add(this.label12); + this.playersTab.Controls.Add(this.pantsPicturebox); + this.playersTab.Controls.Add(this.label11); + this.playersTab.Controls.Add(this.shirtPicturebox); + this.playersTab.Controls.Add(this.label10); + this.playersTab.Controls.Add(this.facePicturebox); + this.playersTab.Controls.Add(this.label9); + this.playersTab.Controls.Add(this.hatPicturebox); + this.playersTab.Controls.Add(this.playerNookPoints); + this.playersTab.Controls.Add(this.label7); + this.playersTab.Controls.Add(this.label6); + this.playersTab.Controls.Add(this.label5); + this.playersTab.Controls.Add(this.label4); + this.playersTab.Controls.Add(this.label3); + this.playersTab.Controls.Add(this.label2); + this.playersTab.Controls.Add(this.playerShirtText); + this.playersTab.Controls.Add(this.playerSavingsText); + this.playersTab.Controls.Add(this.playerDebtText); + this.playersTab.Controls.Add(this.playerWalletText); + this.playersTab.Controls.Add(this.playerTownNameText); + this.playersTab.Controls.Add(this.playerGender); + this.playersTab.Controls.Add(this.playerEyeColor); + this.playersTab.Controls.Add(this.playerHairColor); + this.playersTab.Controls.Add(this.playerHairType); + this.playersTab.Controls.Add(this.playerFace); + this.playersTab.Controls.Add(this.playerSavings); + this.playersTab.Controls.Add(this.playerDebt); + this.playersTab.Controls.Add(this.playerWallet); + this.playersTab.Controls.Add(this.playerTownName); + this.playersTab.Controls.Add(this.playerName); + this.playersTab.Controls.Add(this.playerNameText); + this.playersTab.Controls.Add(this.playerEditorSelect); + this.playersTab.Location = new System.Drawing.Point(4, 22); + this.playersTab.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.playersTab.Name = "playersTab"; + this.playersTab.Padding = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.playersTab.Size = new System.Drawing.Size(931, 565); + this.playersTab.TabIndex = 0; + this.playersTab.Text = "Players"; + this.playersTab.UseVisualStyleBackColor = true; + // + // patternPanel + // + this.patternPanel.AutoScroll = true; + this.patternPanel.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; + this.patternPanel.Location = new System.Drawing.Point(775, 8); + this.patternPanel.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.patternPanel.Name = "patternPanel"; + this.patternPanel.Size = new System.Drawing.Size(150, 553); + this.patternPanel.TabIndex = 0; + // + // label31 + // + this.label31.AutoSize = true; + this.label31.Location = new System.Drawing.Point(391, 324); + this.label31.Name = "label31"; + this.label31.Size = new System.Drawing.Size(56, 13); + this.label31.TabIndex = 68; + this.label31.Text = "Island Box"; + // + // pictureBox1 + // + this.pictureBox1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; + this.pictureBox1.Location = new System.Drawing.Point(378, 340); + this.pictureBox1.Name = "pictureBox1"; + this.pictureBox1.Size = new System.Drawing.Size(82, 130); + this.pictureBox1.TabIndex = 67; + this.pictureBox1.TabStop = false; + // + // label30 + // + this.label30.AutoSize = true; + this.label30.Location = new System.Drawing.Point(303, 324); + this.label30.Name = "label30"; + this.label30.Size = new System.Drawing.Size(53, 13); + this.label30.TabIndex = 66; + this.label30.Text = "Dresser C"; + // + // dresserCPictureBox + // + this.dresserCPictureBox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; + this.dresserCPictureBox.Location = new System.Drawing.Point(290, 340); + this.dresserCPictureBox.Name = "dresserCPictureBox"; + this.dresserCPictureBox.Size = new System.Drawing.Size(82, 194); + this.dresserCPictureBox.TabIndex = 65; + this.dresserCPictureBox.TabStop = false; + // + // label29 + // + this.label29.AutoSize = true; + this.label29.Location = new System.Drawing.Point(215, 324); + this.label29.Name = "label29"; + this.label29.Size = new System.Drawing.Size(53, 13); + this.label29.TabIndex = 64; + this.label29.Text = "Dresser B"; + // + // dresserBPictureBox + // + this.dresserBPictureBox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; + this.dresserBPictureBox.Location = new System.Drawing.Point(202, 340); + this.dresserBPictureBox.Name = "dresserBPictureBox"; + this.dresserBPictureBox.Size = new System.Drawing.Size(82, 194); + this.dresserBPictureBox.TabIndex = 63; + this.dresserBPictureBox.TabStop = false; + // + // label28 + // + this.label28.AutoSize = true; + this.label28.Location = new System.Drawing.Point(127, 324); + this.label28.Name = "label28"; + this.label28.Size = new System.Drawing.Size(53, 13); + this.label28.TabIndex = 62; + this.label28.Text = "Dresser A"; + // + // dresserAPictureBox + // + this.dresserAPictureBox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; + this.dresserAPictureBox.Location = new System.Drawing.Point(114, 340); + this.dresserAPictureBox.Name = "dresserAPictureBox"; + this.dresserAPictureBox.Size = new System.Drawing.Size(82, 194); + this.dresserAPictureBox.TabIndex = 61; + this.dresserAPictureBox.TabStop = false; + // + // playerMeowCoupons + // + this.playerMeowCoupons.Location = new System.Drawing.Point(251, 164); + this.playerMeowCoupons.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.playerMeowCoupons.Name = "playerMeowCoupons"; + this.playerMeowCoupons.Size = new System.Drawing.Size(121, 20); + this.playerMeowCoupons.TabIndex = 60; + this.playerMeowCoupons.LostFocus += new System.EventHandler(this.playerMeowCoupons_FocusLost); + // + // label26 + // + this.label26.AutoSize = true; + this.label26.Location = new System.Drawing.Point(155, 167); + this.label26.Name = "label26"; + this.label26.Size = new System.Drawing.Size(90, 13); + this.label26.TabIndex = 59; + this.label26.Text = "MEOW Coupons:"; + // + // label27 + // + this.label27.AutoSize = true; + this.label27.Location = new System.Drawing.Point(229, 233); + this.label27.Name = "label27"; + this.label27.Size = new System.Drawing.Size(43, 13); + this.label27.TabIndex = 58; + this.label27.Text = "Wetsuit"; + // + // playerWetsuit + // + this.playerWetsuit.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; + this.playerWetsuit.Location = new System.Drawing.Point(242, 249); + this.playerWetsuit.Name = "playerWetsuit"; + this.playerWetsuit.Size = new System.Drawing.Size(16, 16); + this.playerWetsuit.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage; + this.playerWetsuit.TabIndex = 57; + this.playerWetsuit.TabStop = false; + // + // label24 + // + this.label24.AutoSize = true; + this.label24.Location = new System.Drawing.Point(66, 281); + this.label24.Name = "label24"; + this.label24.Size = new System.Drawing.Size(26, 13); + this.label24.TabIndex = 56; + this.label24.Text = "Bed"; + // + // bedPicturebox + // + this.bedPicturebox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; + this.bedPicturebox.Location = new System.Drawing.Point(71, 297); + this.bedPicturebox.Name = "bedPicturebox"; + this.bedPicturebox.Size = new System.Drawing.Size(16, 16); + this.bedPicturebox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage; + this.bedPicturebox.TabIndex = 55; + this.bedPicturebox.TabStop = false; + // + // label18 + // + this.label18.AutoSize = true; + this.label18.Location = new System.Drawing.Point(398, 141); + this.label18.Name = "label18"; + this.label18.Size = new System.Drawing.Size(62, 13); + this.label18.TabIndex = 54; + this.label18.Text = "Shoe Color:"; + // + // playerShoeColor + // + this.playerShoeColor.FormattingEnabled = true; + this.playerShoeColor.Items.AddRange(new object[] { + "Male", + "Female"}); + this.playerShoeColor.Location = new System.Drawing.Point(466, 138); + this.playerShoeColor.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.playerShoeColor.Name = "playerShoeColor"; + this.playerShoeColor.Size = new System.Drawing.Size(121, 21); + this.playerShoeColor.TabIndex = 53; + this.playerShoeColor.SelectedIndexChanged += new System.EventHandler(this.playerShoeColor_SelectedIndexChanged); + // + // label20 + // + this.label20.AutoSize = true; + this.label20.Location = new System.Drawing.Point(565, 185); + this.label20.Name = "label20"; + this.label20.Size = new System.Drawing.Size(27, 13); + this.label20.TabIndex = 52; + this.label20.Text = "Max"; + // + // label19 + // + this.label19.AutoSize = true; + this.label19.Location = new System.Drawing.Point(460, 185); + this.label19.Name = "label19"; + this.label19.Size = new System.Drawing.Size(33, 13); + this.label19.TabIndex = 51; + this.label19.Text = "None"; + // + // tanTrackbar + // + this.tanTrackbar.AutoSize = false; + this.tanTrackbar.BackColor = System.Drawing.SystemColors.Window; + this.tanTrackbar.LargeChange = 1; + this.tanTrackbar.Location = new System.Drawing.Point(466, 166); + this.tanTrackbar.Maximum = 4; + this.tanTrackbar.Minimum = 1; + this.tanTrackbar.Name = "tanTrackbar"; + this.tanTrackbar.Size = new System.Drawing.Size(121, 19); + this.tanTrackbar.TabIndex = 50; + this.tanTrackbar.Value = 1; + this.tanTrackbar.Scroll += new System.EventHandler(this.tanTrackbar_Scroll); + // + // label17 + // + this.label17.AutoSize = true; + this.label17.Location = new System.Drawing.Point(94, 281); + this.label17.Name = "label17"; + this.label17.Size = new System.Drawing.Size(59, 13); + this.label17.TabIndex = 49; + this.label17.Text = "Pocket BG"; + // + // pocketsBackgroundPicturebox + // + this.pocketsBackgroundPicturebox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; + this.pocketsBackgroundPicturebox.Location = new System.Drawing.Point(116, 297); + this.pocketsBackgroundPicturebox.Name = "pocketsBackgroundPicturebox"; + this.pocketsBackgroundPicturebox.Size = new System.Drawing.Size(16, 16); + this.pocketsBackgroundPicturebox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage; + this.pocketsBackgroundPicturebox.TabIndex = 48; + this.pocketsBackgroundPicturebox.TabStop = false; + // + // label16 + // + this.label16.AutoSize = true; + this.label16.Location = new System.Drawing.Point(8, 281); + this.label16.Name = "label16"; + this.label16.Size = new System.Drawing.Size(52, 13); + this.label16.TabIndex = 47; + this.label16.Text = "Held Item"; + // + // heldItemPicturebox + // + this.heldItemPicturebox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; + this.heldItemPicturebox.Location = new System.Drawing.Point(26, 297); + this.heldItemPicturebox.Name = "heldItemPicturebox"; + this.heldItemPicturebox.Size = new System.Drawing.Size(16, 16); + this.heldItemPicturebox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage; + this.heldItemPicturebox.TabIndex = 46; + this.heldItemPicturebox.TabStop = false; + // + // label15 + // + this.label15.AutoSize = true; + this.label15.Location = new System.Drawing.Point(27, 324); + this.label15.Name = "label15"; + this.label15.Size = new System.Drawing.Size(51, 13); + this.label15.TabIndex = 45; + this.label15.Text = "Inventory"; + // + // inventoryPicturebox + // + this.inventoryPicturebox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; + this.inventoryPicturebox.Location = new System.Drawing.Point(26, 340); + this.inventoryPicturebox.Name = "inventoryPicturebox"; + this.inventoryPicturebox.Size = new System.Drawing.Size(82, 50); + this.inventoryPicturebox.TabIndex = 44; + this.inventoryPicturebox.TabStop = false; + // + // label14 + // + this.label14.AutoSize = true; + this.label14.Location = new System.Drawing.Point(195, 233); + this.label14.Name = "label14"; + this.label14.Size = new System.Drawing.Size(37, 13); + this.label14.TabIndex = 43; + this.label14.Text = "Shoes"; + // + // shoesPicturebox + // + this.shoesPicturebox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; + this.shoesPicturebox.Location = new System.Drawing.Point(206, 249); + this.shoesPicturebox.Name = "shoesPicturebox"; + this.shoesPicturebox.Size = new System.Drawing.Size(16, 16); + this.shoesPicturebox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage; + this.shoesPicturebox.TabIndex = 42; + this.shoesPicturebox.TabStop = false; + // + // label13 + // + this.label13.AutoSize = true; + this.label13.Location = new System.Drawing.Point(160, 233); + this.label13.Name = "label13"; + this.label13.Size = new System.Drawing.Size(37, 13); + this.label13.TabIndex = 41; + this.label13.Text = "Socks"; + // + // socksPicturebox + // + this.socksPicturebox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; + this.socksPicturebox.Location = new System.Drawing.Point(170, 249); + this.socksPicturebox.Name = "socksPicturebox"; + this.socksPicturebox.Size = new System.Drawing.Size(16, 16); + this.socksPicturebox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage; + this.socksPicturebox.TabIndex = 40; + this.socksPicturebox.TabStop = false; + // + // label12 + // + this.label12.AutoSize = true; + this.label12.Location = new System.Drawing.Point(125, 233); + this.label12.Name = "label12"; + this.label12.Size = new System.Drawing.Size(34, 13); + this.label12.TabIndex = 39; + this.label12.Text = "Pants"; + // + // pantsPicturebox + // + this.pantsPicturebox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; + this.pantsPicturebox.Location = new System.Drawing.Point(134, 249); + this.pantsPicturebox.Name = "pantsPicturebox"; + this.pantsPicturebox.Size = new System.Drawing.Size(16, 16); + this.pantsPicturebox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage; + this.pantsPicturebox.TabIndex = 38; + this.pantsPicturebox.TabStop = false; + // + // label11 + // + this.label11.AutoSize = true; + this.label11.Location = new System.Drawing.Point(93, 233); + this.label11.Name = "label11"; + this.label11.Size = new System.Drawing.Size(28, 13); + this.label11.TabIndex = 37; + this.label11.Text = "Shirt"; + // + // shirtPicturebox + // + this.shirtPicturebox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; + this.shirtPicturebox.Location = new System.Drawing.Point(98, 249); + this.shirtPicturebox.Name = "shirtPicturebox"; + this.shirtPicturebox.Size = new System.Drawing.Size(16, 16); + this.shirtPicturebox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage; + this.shirtPicturebox.TabIndex = 36; + this.shirtPicturebox.TabStop = false; + // + // label10 + // + this.label10.AutoSize = true; + this.label10.Location = new System.Drawing.Point(54, 233); + this.label10.Name = "label10"; + this.label10.Size = new System.Drawing.Size(31, 13); + this.label10.TabIndex = 35; + this.label10.Text = "Face"; + // + // facePicturebox + // + this.facePicturebox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; + this.facePicturebox.Location = new System.Drawing.Point(62, 249); + this.facePicturebox.Name = "facePicturebox"; + this.facePicturebox.Size = new System.Drawing.Size(16, 16); + this.facePicturebox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage; + this.facePicturebox.TabIndex = 34; + this.facePicturebox.TabStop = false; + // + // label9 + // + this.label9.AutoSize = true; + this.label9.Location = new System.Drawing.Point(23, 233); + this.label9.Name = "label9"; + this.label9.Size = new System.Drawing.Size(24, 13); + this.label9.TabIndex = 33; + this.label9.Text = "Hat"; + // + // hatPicturebox + // + this.hatPicturebox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; + this.hatPicturebox.Location = new System.Drawing.Point(26, 249); + this.hatPicturebox.Name = "hatPicturebox"; + this.hatPicturebox.Size = new System.Drawing.Size(16, 16); + this.hatPicturebox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage; + this.hatPicturebox.TabIndex = 32; + this.hatPicturebox.TabStop = false; + // + // playerNookPoints + // + this.playerNookPoints.Location = new System.Drawing.Point(251, 138); + this.playerNookPoints.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.playerNookPoints.Name = "playerNookPoints"; + this.playerNookPoints.Size = new System.Drawing.Size(121, 20); + this.playerNookPoints.TabIndex = 31; + this.playerNookPoints.LostFocus += new System.EventHandler(this.playerNookPoints_FocusLost); + // + // label7 + // + this.label7.AutoSize = true; + this.label7.Location = new System.Drawing.Point(415, 11); + this.label7.Name = "label7"; + this.label7.Size = new System.Drawing.Size(45, 13); + this.label7.TabIndex = 30; + this.label7.Text = "Gender:"; + // + // label6 + // + this.label6.AutoSize = true; + this.label6.Location = new System.Drawing.Point(431, 172); + this.label6.Name = "label6"; + this.label6.Size = new System.Drawing.Size(29, 13); + this.label6.TabIndex = 29; + this.label6.Text = "Tan:"; + // + // label5 + // + this.label5.AutoSize = true; + this.label5.Location = new System.Drawing.Point(405, 115); + this.label5.Name = "label5"; + this.label5.Size = new System.Drawing.Size(55, 13); + this.label5.TabIndex = 28; + this.label5.Text = "Eye Color:"; + // + // label4 + // + this.label4.AutoSize = true; + this.label4.Location = new System.Drawing.Point(404, 89); + this.label4.Name = "label4"; + this.label4.Size = new System.Drawing.Size(56, 13); + this.label4.TabIndex = 27; + this.label4.Text = "Hair Color:"; + // + // label3 + // + this.label3.AutoSize = true; + this.label3.Location = new System.Drawing.Point(405, 63); + this.label3.Name = "label3"; + this.label3.Size = new System.Drawing.Size(55, 13); + this.label3.TabIndex = 26; + this.label3.Text = "Hair Style:"; + // + // label2 + // + this.label2.AutoSize = true; + this.label2.Location = new System.Drawing.Point(399, 37); + this.label2.Name = "label2"; + this.label2.Size = new System.Drawing.Size(61, 13); + this.label2.TabIndex = 25; + this.label2.Text = "Face Type:"; + // + // playerShirtText + // + this.playerShirtText.AutoSize = true; + this.playerShirtText.Location = new System.Drawing.Point(177, 141); + this.playerShirtText.Name = "playerShirtText"; + this.playerShirtText.Size = new System.Drawing.Size(68, 13); + this.playerShirtText.TabIndex = 22; + this.playerShirtText.Text = "Nook Points:"; + // + // playerSavingsText + // + this.playerSavingsText.AutoSize = true; + this.playerSavingsText.Location = new System.Drawing.Point(197, 115); + this.playerSavingsText.Name = "playerSavingsText"; + this.playerSavingsText.Size = new System.Drawing.Size(48, 13); + this.playerSavingsText.TabIndex = 21; + this.playerSavingsText.Text = "Savings:"; + // + // playerDebtText + // + this.playerDebtText.AutoSize = true; + this.playerDebtText.Location = new System.Drawing.Point(212, 89); + this.playerDebtText.Name = "playerDebtText"; + this.playerDebtText.Size = new System.Drawing.Size(33, 13); + this.playerDebtText.TabIndex = 20; + this.playerDebtText.Text = "Debt:"; + // + // playerWalletText + // + this.playerWalletText.AutoSize = true; + this.playerWalletText.Location = new System.Drawing.Point(205, 63); + this.playerWalletText.Name = "playerWalletText"; + this.playerWalletText.Size = new System.Drawing.Size(40, 13); + this.playerWalletText.TabIndex = 19; + this.playerWalletText.Text = "Wallet:"; + // + // playerTownNameText + // + this.playerTownNameText.AutoSize = true; + this.playerTownNameText.Location = new System.Drawing.Point(177, 37); + this.playerTownNameText.Name = "playerTownNameText"; + this.playerTownNameText.Size = new System.Drawing.Size(68, 13); + this.playerTownNameText.TabIndex = 18; + this.playerTownNameText.Text = "Town Name:"; + // + // playerGender + // + this.playerGender.FormattingEnabled = true; + this.playerGender.Items.AddRange(new object[] { + "Male", + "Female"}); + this.playerGender.Location = new System.Drawing.Point(466, 8); + this.playerGender.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.playerGender.Name = "playerGender"; + this.playerGender.Size = new System.Drawing.Size(121, 21); + this.playerGender.TabIndex = 17; + this.playerGender.SelectedIndexChanged += new System.EventHandler(this.playerGender_SelectedIndexChanged); + // + // playerEyeColor + // + this.playerEyeColor.FormattingEnabled = true; + this.playerEyeColor.Location = new System.Drawing.Point(466, 112); + this.playerEyeColor.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.playerEyeColor.Name = "playerEyeColor"; + this.playerEyeColor.Size = new System.Drawing.Size(121, 21); + this.playerEyeColor.TabIndex = 15; + this.playerEyeColor.SelectedIndexChanged += new System.EventHandler(this.playerEyeColor_SelectedIndexChanged); + // + // playerHairColor + // + this.playerHairColor.FormattingEnabled = true; + this.playerHairColor.Location = new System.Drawing.Point(466, 86); + this.playerHairColor.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.playerHairColor.Name = "playerHairColor"; + this.playerHairColor.Size = new System.Drawing.Size(121, 21); + this.playerHairColor.TabIndex = 14; + this.playerHairColor.SelectedIndexChanged += new System.EventHandler(this.playerHairColor_SelectedIndexChanged); + // + // playerHairType + // + this.playerHairType.DropDownWidth = 250; + this.playerHairType.FormattingEnabled = true; + this.playerHairType.Location = new System.Drawing.Point(466, 60); + this.playerHairType.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.playerHairType.Name = "playerHairType"; + this.playerHairType.Size = new System.Drawing.Size(121, 21); + this.playerHairType.TabIndex = 13; + this.playerHairType.SelectedIndexChanged += new System.EventHandler(this.playerHairType_SelectedIndexChanged); + // + // playerFace + // + this.playerFace.DropDownWidth = 250; + this.playerFace.FormattingEnabled = true; + this.playerFace.Location = new System.Drawing.Point(466, 34); + this.playerFace.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.playerFace.Name = "playerFace"; + this.playerFace.Size = new System.Drawing.Size(121, 21); + this.playerFace.TabIndex = 12; + this.playerFace.SelectedIndexChanged += new System.EventHandler(this.playerFace_SelectedIndexChanged); + // + // playerSavings + // + this.playerSavings.Location = new System.Drawing.Point(251, 112); + this.playerSavings.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.playerSavings.Name = "playerSavings"; + this.playerSavings.Size = new System.Drawing.Size(121, 20); + this.playerSavings.TabIndex = 8; + this.playerSavings.LostFocus += new System.EventHandler(this.playerSavings_FocusLost); + // + // playerDebt + // + this.playerDebt.Location = new System.Drawing.Point(251, 86); + this.playerDebt.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.playerDebt.Name = "playerDebt"; + this.playerDebt.Size = new System.Drawing.Size(121, 20); + this.playerDebt.TabIndex = 7; + this.playerDebt.LostFocus += new System.EventHandler(this.playerDebt_FocusLost); + // + // playerWallet + // + this.playerWallet.Location = new System.Drawing.Point(251, 60); + this.playerWallet.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.playerWallet.Name = "playerWallet"; + this.playerWallet.Size = new System.Drawing.Size(121, 20); + this.playerWallet.TabIndex = 6; + this.playerWallet.LostFocus += new System.EventHandler(this.playerWallet_FocusLost); + // + // playerTownName + // + this.playerTownName.Location = new System.Drawing.Point(251, 34); + this.playerTownName.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.playerTownName.Name = "playerTownName"; + this.playerTownName.Size = new System.Drawing.Size(121, 20); + this.playerTownName.TabIndex = 5; + this.playerTownName.TextChanged += new System.EventHandler(this.playerTownName_TextChanged); + // + // playerName + // + this.playerName.Location = new System.Drawing.Point(251, 8); + this.playerName.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.playerName.Name = "playerName"; + this.playerName.Size = new System.Drawing.Size(121, 20); + this.playerName.TabIndex = 4; + this.playerName.TextChanged += new System.EventHandler(this.playerName_TextChanged); + // + // playerNameText + // + this.playerNameText.AutoSize = true; + this.playerNameText.Location = new System.Drawing.Point(207, 11); + this.playerNameText.Name = "playerNameText"; + this.playerNameText.Size = new System.Drawing.Size(38, 13); + this.playerNameText.TabIndex = 3; + this.playerNameText.Text = "Name:"; + // + // playerEditorSelect + // + this.playerEditorSelect.Controls.Add(this.player1); + this.playerEditorSelect.Controls.Add(this.player2); + this.playerEditorSelect.Controls.Add(this.player3); + this.playerEditorSelect.Controls.Add(this.player4); + this.playerEditorSelect.Location = new System.Drawing.Point(6, 542); + this.playerEditorSelect.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.playerEditorSelect.Name = "playerEditorSelect"; + this.playerEditorSelect.SelectedIndex = 0; + this.playerEditorSelect.Size = new System.Drawing.Size(922, 21); + this.playerEditorSelect.TabIndex = 1; + // + // player1 + // + this.player1.Location = new System.Drawing.Point(4, 22); + this.player1.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.player1.Name = "player1"; + this.player1.Padding = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.player1.Size = new System.Drawing.Size(914, 0); + this.player1.TabIndex = 1; + this.player1.Text = "Player1"; + this.player1.UseVisualStyleBackColor = true; + // + // player2 + // + this.player2.Location = new System.Drawing.Point(4, 22); + this.player2.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.player2.Name = "player2"; + this.player2.Size = new System.Drawing.Size(914, 0); + this.player2.TabIndex = 2; + this.player2.Text = "Player2"; + this.player2.UseVisualStyleBackColor = true; + // + // player3 + // + this.player3.Location = new System.Drawing.Point(4, 22); + this.player3.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.player3.Name = "player3"; + this.player3.Size = new System.Drawing.Size(914, 0); + this.player3.TabIndex = 3; + this.player3.Text = "Player3"; + this.player3.UseVisualStyleBackColor = true; + // + // player4 + // + this.player4.Location = new System.Drawing.Point(4, 22); + this.player4.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.player4.Name = "player4"; + this.player4.Size = new System.Drawing.Size(914, 0); + this.player4.TabIndex = 4; + this.player4.Text = "Player4"; + this.player4.UseVisualStyleBackColor = true; + // + // acresTab + // + this.acresTab.Controls.Add(this.acreTreeView); + this.acresTab.Controls.Add(this.acrePanel); + this.acresTab.Location = new System.Drawing.Point(4, 22); + this.acresTab.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.acresTab.Name = "acresTab"; + this.acresTab.Padding = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.acresTab.Size = new System.Drawing.Size(931, 565); + this.acresTab.TabIndex = 1; + this.acresTab.Text = "Acres"; + this.acresTab.UseVisualStyleBackColor = true; + // + // acreTreeView + // + this.acreTreeView.Location = new System.Drawing.Point(745, 7); + this.acreTreeView.Name = "acreTreeView"; + this.acreTreeView.Size = new System.Drawing.Size(180, 551); + this.acreTreeView.TabIndex = 1; + // + // acrePanel + // + this.acrePanel.AutoScroll = true; + this.acrePanel.Location = new System.Drawing.Point(6, 7); + this.acrePanel.Name = "acrePanel"; + this.acrePanel.Size = new System.Drawing.Size(733, 551); + this.acrePanel.TabIndex = 0; + // + // townTab + // + this.townTab.Controls.Add(this.perfectFruitsButton); + this.townTab.Controls.Add(this.buildingsLabel); + this.townTab.Controls.Add(this.reviveFlowersButton); + this.townTab.Controls.Add(this.buildingsPanel); + this.townTab.Controls.Add(this.label1); + this.townTab.Controls.Add(this.townNameBox); + this.townTab.Controls.Add(this.townPanel); + this.townTab.Controls.Add(this.waterFlowersButton); + this.townTab.Controls.Add(this.clearWeedsButton); + this.townTab.Controls.Add(this.buriedCheckbox); + this.townTab.Controls.Add(this.clearItemsButton); + this.townTab.Location = new System.Drawing.Point(4, 22); + this.townTab.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.townTab.Name = "townTab"; + this.townTab.Size = new System.Drawing.Size(931, 565); + this.townTab.TabIndex = 2; + this.townTab.Text = "Town"; + this.townTab.UseVisualStyleBackColor = true; + // + // perfectFruitsButton + // + this.perfectFruitsButton.Location = new System.Drawing.Point(593, 10); + this.perfectFruitsButton.Name = "perfectFruitsButton"; + this.perfectFruitsButton.Size = new System.Drawing.Size(103, 22); + this.perfectFruitsButton.TabIndex = 14; + this.perfectFruitsButton.Text = "Perfect Fruit Trees"; + this.perfectFruitsButton.UseVisualStyleBackColor = true; + this.perfectFruitsButton.Click += new System.EventHandler(this.perfectFruitsButton_Click); + // + // buildingsLabel + // + this.buildingsLabel.AutoSize = true; + this.buildingsLabel.Font = new System.Drawing.Font("Microsoft Sans Serif", 20F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); + this.buildingsLabel.Location = new System.Drawing.Point(727, 7); + this.buildingsLabel.Name = "buildingsLabel"; + this.buildingsLabel.Size = new System.Drawing.Size(124, 31); + this.buildingsLabel.TabIndex = 0; + this.buildingsLabel.Text = "Buildings"; + // + // reviveFlowersButton + // + this.reviveFlowersButton.Location = new System.Drawing.Point(499, 10); + this.reviveFlowersButton.Name = "reviveFlowersButton"; + this.reviveFlowersButton.Size = new System.Drawing.Size(88, 22); + this.reviveFlowersButton.TabIndex = 13; + this.reviveFlowersButton.Text = "Revive Flowers"; + this.reviveFlowersButton.UseVisualStyleBackColor = true; + // + // buildingsPanel + // + this.buildingsPanel.AutoScroll = true; + this.buildingsPanel.Location = new System.Drawing.Point(730, 41); + this.buildingsPanel.Name = "buildingsPanel"; + this.buildingsPanel.Size = new System.Drawing.Size(198, 517); + this.buildingsPanel.TabIndex = 2; + // + // label1 + // + this.label1.AutoSize = true; + this.label1.Location = new System.Drawing.Point(3, 14); + this.label1.Name = "label1"; + this.label1.Size = new System.Drawing.Size(68, 13); + this.label1.TabIndex = 12; + this.label1.Text = "Town Name:"; + // + // townNameBox + // + this.townNameBox.Location = new System.Drawing.Point(77, 11); + this.townNameBox.MaxLength = 8; + this.townNameBox.Name = "townNameBox"; + this.townNameBox.Size = new System.Drawing.Size(92, 20); + this.townNameBox.TabIndex = 11; + // + // townPanel + // + this.townPanel.AutoScroll = true; + this.townPanel.Location = new System.Drawing.Point(6, 41); + this.townPanel.Name = "townPanel"; + this.townPanel.Size = new System.Drawing.Size(718, 517); + this.townPanel.TabIndex = 1; + // + // waterFlowersButton + // + this.waterFlowersButton.Location = new System.Drawing.Point(409, 10); + this.waterFlowersButton.Name = "waterFlowersButton"; + this.waterFlowersButton.Size = new System.Drawing.Size(84, 22); + this.waterFlowersButton.TabIndex = 10; + this.waterFlowersButton.Text = "Water Flowers"; + this.waterFlowersButton.UseVisualStyleBackColor = true; + this.waterFlowersButton.Click += new System.EventHandler(this.waterFlowersButton_Click); + // + // clearWeedsButton + // + this.clearWeedsButton.Location = new System.Drawing.Point(237, 10); + this.clearWeedsButton.Name = "clearWeedsButton"; + this.clearWeedsButton.Size = new System.Drawing.Size(80, 22); + this.clearWeedsButton.TabIndex = 5; + this.clearWeedsButton.Text = "Clear Weeds"; + this.clearWeedsButton.UseVisualStyleBackColor = true; + this.clearWeedsButton.Click += new System.EventHandler(this.clearWeedsButton_Click); + // + // buriedCheckbox + // + this.buriedCheckbox.AutoSize = true; + this.buriedCheckbox.Location = new System.Drawing.Point(175, 13); + this.buriedCheckbox.Name = "buriedCheckbox"; + this.buriedCheckbox.Size = new System.Drawing.Size(56, 17); + this.buriedCheckbox.TabIndex = 8; + this.buriedCheckbox.Text = "Buried"; + this.buriedCheckbox.UseVisualStyleBackColor = true; + // + // clearItemsButton + // + this.clearItemsButton.Location = new System.Drawing.Point(323, 10); + this.clearItemsButton.Name = "clearItemsButton"; + this.clearItemsButton.Size = new System.Drawing.Size(80, 22); + this.clearItemsButton.TabIndex = 6; + this.clearItemsButton.Text = "Clear Items"; + this.clearItemsButton.UseVisualStyleBackColor = true; + // + // villagerTab + // + this.villagerTab.Controls.Add(this.caravan2ComboBox); + this.villagerTab.Controls.Add(this.label38); + this.villagerTab.Controls.Add(this.caravan1ComboBox); + this.villagerTab.Controls.Add(this.label37); + this.villagerTab.Controls.Add(this.label22); + this.villagerTab.Controls.Add(this.campsiteComboBox); + this.villagerTab.Controls.Add(this.label8); + this.villagerTab.Controls.Add(this.pastVillagersPanel); + this.villagerTab.Controls.Add(this.villagerPanel); + this.villagerTab.Location = new System.Drawing.Point(4, 22); + this.villagerTab.Name = "villagerTab"; + this.villagerTab.Size = new System.Drawing.Size(931, 565); + this.villagerTab.TabIndex = 6; + this.villagerTab.Text = "Villagers"; + this.villagerTab.UseVisualStyleBackColor = true; + // + // caravan2ComboBox + // + this.caravan2ComboBox.FormattingEnabled = true; + this.caravan2ComboBox.Location = new System.Drawing.Point(768, 98); + this.caravan2ComboBox.Name = "caravan2ComboBox"; + this.caravan2ComboBox.Size = new System.Drawing.Size(160, 21); + this.caravan2ComboBox.TabIndex = 8; + // + // label38 + // + this.label38.AutoSize = true; + this.label38.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); + this.label38.Location = new System.Drawing.Point(765, 82); + this.label38.Name = "label38"; + this.label38.Size = new System.Drawing.Size(109, 13); + this.label38.TabIndex = 7; + this.label38.Text = "Campsite Caravan #2"; + // + // caravan1ComboBox + // + this.caravan1ComboBox.FormattingEnabled = true; + this.caravan1ComboBox.Location = new System.Drawing.Point(768, 59); + this.caravan1ComboBox.Name = "caravan1ComboBox"; + this.caravan1ComboBox.Size = new System.Drawing.Size(160, 21); + this.caravan1ComboBox.TabIndex = 6; + // + // label37 + // + this.label37.AutoSize = true; + this.label37.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); + this.label37.Location = new System.Drawing.Point(765, 43); + this.label37.Name = "label37"; + this.label37.Size = new System.Drawing.Size(109, 13); + this.label37.TabIndex = 5; + this.label37.Text = "Campsite Caravan #1"; + // + // label22 + // + this.label22.AutoSize = true; + this.label22.Location = new System.Drawing.Point(765, 122); + this.label22.Name = "label22"; + this.label22.Size = new System.Drawing.Size(70, 13); + this.label22.TabIndex = 4; + this.label22.Text = "Past Villagers"; + // + // campsiteComboBox + // + this.campsiteComboBox.FormattingEnabled = true; + this.campsiteComboBox.Location = new System.Drawing.Point(768, 20); + this.campsiteComboBox.Name = "campsiteComboBox"; + this.campsiteComboBox.Size = new System.Drawing.Size(160, 21); + this.campsiteComboBox.TabIndex = 3; + // + // label8 + // + this.label8.AutoSize = true; + this.label8.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); + this.label8.Location = new System.Drawing.Point(765, 4); + this.label8.Name = "label8"; + this.label8.Size = new System.Drawing.Size(81, 13); + this.label8.TabIndex = 2; + this.label8.Text = "Campsite Visitor"; + // + // pastVillagersPanel + // + this.pastVillagersPanel.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; + this.pastVillagersPanel.Location = new System.Drawing.Point(768, 138); + this.pastVillagersPanel.Name = "pastVillagersPanel"; + this.pastVillagersPanel.Size = new System.Drawing.Size(160, 424); + this.pastVillagersPanel.TabIndex = 1; + // + // villagerPanel + // + this.villagerPanel.AutoScroll = true; + this.villagerPanel.Controls.Add(this.label39); + this.villagerPanel.Controls.Add(this.label36); + this.villagerPanel.Controls.Add(this.label35); + this.villagerPanel.Controls.Add(this.label34); + this.villagerPanel.Controls.Add(this.label33); + this.villagerPanel.Controls.Add(this.label32); + this.villagerPanel.Location = new System.Drawing.Point(3, 3); + this.villagerPanel.Name = "villagerPanel"; + this.villagerPanel.Size = new System.Drawing.Size(759, 559); + this.villagerPanel.TabIndex = 0; + // + // label39 + // + this.label39.AutoSize = true; + this.label39.Location = new System.Drawing.Point(275, 4); + this.label39.Name = "label39"; + this.label39.Size = new System.Drawing.Size(67, 13); + this.label39.TabIndex = 5; + this.label39.Text = "Catchphrase"; + // + // label36 + // + this.label36.AutoSize = true; + this.label36.Location = new System.Drawing.Point(405, 4); + this.label36.Name = "label36"; + this.label36.Size = new System.Drawing.Size(28, 13); + this.label36.TabIndex = 4; + this.label36.Text = "Shirt"; + // + // label35 + // + this.label35.AutoSize = true; + this.label35.Location = new System.Drawing.Point(358, 4); + this.label35.Name = "label35"; + this.label35.Size = new System.Drawing.Size(37, 13); + this.label35.TabIndex = 3; + this.label35.Text = "Boxed"; + // + // label34 + // + this.label34.AutoSize = true; + this.label34.Location = new System.Drawing.Point(180, 4); + this.label34.Name = "label34"; + this.label34.Size = new System.Drawing.Size(58, 13); + this.label34.TabIndex = 2; + this.label34.Text = "Personality"; + // + // label33 + // + this.label33.AutoSize = true; + this.label33.Location = new System.Drawing.Point(79, 4); + this.label33.Name = "label33"; + this.label33.Size = new System.Drawing.Size(41, 13); + this.label33.TabIndex = 1; + this.label33.Text = "Villager"; + // + // label32 + // + this.label32.AutoSize = true; + this.label32.Location = new System.Drawing.Point(4, 4); + this.label32.Name = "label32"; + this.label32.Size = new System.Drawing.Size(33, 13); + this.label32.TabIndex = 0; + this.label32.Text = "Index"; + // + // housesTab + // + this.housesTab.Location = new System.Drawing.Point(4, 22); + this.housesTab.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.housesTab.Name = "housesTab"; + this.housesTab.Size = new System.Drawing.Size(931, 565); + this.housesTab.TabIndex = 4; + this.housesTab.Text = "Houses"; + this.housesTab.UseVisualStyleBackColor = true; + // + // islandTab + // + this.islandTab.Controls.Add(this.islandPanel); + this.islandTab.Location = new System.Drawing.Point(4, 22); + this.islandTab.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.islandTab.Name = "islandTab"; + this.islandTab.Size = new System.Drawing.Size(931, 565); + this.islandTab.TabIndex = 5; + this.islandTab.Text = "Island"; + this.islandTab.UseVisualStyleBackColor = true; + // + // islandPanel + // + this.islandPanel.AutoScroll = true; + this.islandPanel.Location = new System.Drawing.Point(3, 3); + this.islandPanel.Name = "islandPanel"; + this.islandPanel.Size = new System.Drawing.Size(925, 562); + this.islandPanel.TabIndex = 0; + // + // grassTab + // + this.grassTab.Controls.Add(this.grassPanel); + this.grassTab.Location = new System.Drawing.Point(4, 22); + this.grassTab.Name = "grassTab"; + this.grassTab.Size = new System.Drawing.Size(931, 565); + this.grassTab.TabIndex = 7; + this.grassTab.Text = "Grass"; + this.grassTab.UseVisualStyleBackColor = true; + // + // grassPanel + // + this.grassPanel.AutoScroll = true; + this.grassPanel.Controls.Add(this.removeGrass); + this.grassPanel.Controls.Add(this.reviveGrass); + this.grassPanel.Controls.Add(this.grassLevelBox); + this.grassPanel.Controls.Add(this.label23); + this.grassPanel.Controls.Add(this.setAllGrass); + this.grassPanel.Location = new System.Drawing.Point(6, 7); + this.grassPanel.Name = "grassPanel"; + this.grassPanel.Size = new System.Drawing.Size(922, 551); + this.grassPanel.TabIndex = 1; + // + // removeGrass + // + this.removeGrass.Location = new System.Drawing.Point(331, 4); + this.removeGrass.Name = "removeGrass"; + this.removeGrass.Size = new System.Drawing.Size(85, 22); + this.removeGrass.TabIndex = 4; + this.removeGrass.Text = "Remove Grass"; + this.removeGrass.UseVisualStyleBackColor = true; + this.removeGrass.Click += new System.EventHandler(this.removeGrass_Click); + // + // reviveGrass + // + this.reviveGrass.Location = new System.Drawing.Point(243, 4); + this.reviveGrass.Name = "reviveGrass"; + this.reviveGrass.Size = new System.Drawing.Size(82, 22); + this.reviveGrass.TabIndex = 3; + this.reviveGrass.Text = "Revive Grass"; + this.reviveGrass.UseVisualStyleBackColor = true; + this.reviveGrass.Click += new System.EventHandler(this.reviveGrass_Click); + // + // grassLevelBox + // + this.grassLevelBox.Location = new System.Drawing.Point(117, 5); + this.grassLevelBox.MaxLength = 3; + this.grassLevelBox.Name = "grassLevelBox"; + this.grassLevelBox.Size = new System.Drawing.Size(39, 20); + this.grassLevelBox.TabIndex = 2; + this.grassLevelBox.Text = "0"; + // + // label23 + // + this.label23.AutoSize = true; + this.label23.Location = new System.Drawing.Point(3, 8); + this.label23.Name = "label23"; + this.label23.Size = new System.Drawing.Size(108, 13); + this.label23.TabIndex = 1; + this.label23.Text = "Grass Level (0 - 255):"; + // + // setAllGrass + // + this.setAllGrass.Location = new System.Drawing.Point(162, 4); + this.setAllGrass.Name = "setAllGrass"; + this.setAllGrass.Size = new System.Drawing.Size(75, 22); + this.setAllGrass.TabIndex = 0; + this.setAllGrass.Text = "Set All"; + this.setAllGrass.UseVisualStyleBackColor = true; + this.setAllGrass.Click += new System.EventHandler(this.setAllGrass_Click); + // + // acreID + // + this.acreID.Location = new System.Drawing.Point(793, 638); + this.acreID.Name = "acreID"; + this.acreID.Size = new System.Drawing.Size(84, 13); + this.acreID.TabIndex = 5; + this.acreID.Text = "Acre ID: 0x0000\r\n"; + this.acreID.TextAlign = System.Drawing.ContentAlignment.MiddleRight; + // + // acreDesc + // + this.acreDesc.Location = new System.Drawing.Point(758, 656); + this.acreDesc.Name = "acreDesc"; + this.acreDesc.Size = new System.Drawing.Size(119, 28); + this.acreDesc.TabIndex = 4; + this.acreDesc.Text = "No Acre Selected"; + // + // label21 + // + this.label21.AutoSize = true; + this.label21.Location = new System.Drawing.Point(803, 620); + this.label21.Name = "label21"; + this.label21.Size = new System.Drawing.Size(74, 13); + this.label21.TabIndex = 2; + this.label21.Text = "Selected Acre"; + // + // pictureContextMenu + // + this.pictureContextMenu.Items.AddRange(new System.Windows.Forms.ToolStripItem[] { + this.importPicture, + this.exportPicture}); + this.pictureContextMenu.Name = "pictureContextMenu"; + this.pictureContextMenu.Size = new System.Drawing.Size(111, 48); + // + // importPicture + // + this.importPicture.Name = "importPicture"; + this.importPicture.Size = new System.Drawing.Size(110, 22); + this.importPicture.Text = "Import"; + this.importPicture.Click += new System.EventHandler(this.importPicture_Click); + // + // exportPicture + // + this.exportPicture.Name = "exportPicture"; + this.exportPicture.Size = new System.Drawing.Size(110, 22); + this.exportPicture.Text = "Export"; + this.exportPicture.Click += new System.EventHandler(this.exportPicture_Click); + // + // selectedItem + // + this.selectedItem.FormattingEnabled = true; + this.selectedItem.Location = new System.Drawing.Point(12, 637); + this.selectedItem.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.selectedItem.Name = "selectedItem"; + this.selectedItem.Size = new System.Drawing.Size(166, 21); + this.selectedItem.TabIndex = 2; + // + // selectedItemText + // + this.selectedItemText.AutoSize = true; + this.selectedItemText.Location = new System.Drawing.Point(13, 620); + this.selectedItemText.Name = "selectedItemText"; + this.selectedItemText.Size = new System.Drawing.Size(143, 13); + this.selectedItemText.TabIndex = 3; + this.selectedItemText.Text = "Selected Item: [0x12345678]"; + // + // itemFlag1 + // + this.itemFlag1.Font = new System.Drawing.Font("Lucida Console", 10F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)), true); + this.itemFlag1.Location = new System.Drawing.Point(184, 637); + this.itemFlag1.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.itemFlag1.MaxLength = 2; + this.itemFlag1.Name = "itemFlag1"; + this.itemFlag1.Size = new System.Drawing.Size(21, 21); + this.itemFlag1.TabIndex = 4; + this.itemFlag1.Text = "00"; + this.itemFlag1.TextAlign = System.Windows.Forms.HorizontalAlignment.Center; + // + // itemFlag2 + // + this.itemFlag2.Font = new System.Drawing.Font("Lucida Console", 10F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)), true); + this.itemFlag2.Location = new System.Drawing.Point(211, 637); + this.itemFlag2.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.itemFlag2.MaxLength = 2; + this.itemFlag2.Name = "itemFlag2"; + this.itemFlag2.Size = new System.Drawing.Size(21, 21); + this.itemFlag2.TabIndex = 5; + this.itemFlag2.Text = "00"; + this.itemFlag2.TextAlign = System.Windows.Forms.HorizontalAlignment.Center; + // + // playersToolTip + // + this.playersToolTip.AutomaticDelay = 0; + this.playersToolTip.AutoPopDelay = 500000; + this.playersToolTip.InitialDelay = 0; + this.playersToolTip.ReshowDelay = 0; + this.playersToolTip.UseAnimation = false; + // + // exportPatternFile + // + this.exportPatternFile.DefaultExt = "*.bmp"; + this.exportPatternFile.Filter = "Bitmap File | *.bmp"; + this.exportPatternFile.FileOk += new System.ComponentModel.CancelEventHandler(this.exportPatternFile_FileOk); + // + // label25 + // + this.label25.AutoSize = true; + this.label25.Location = new System.Drawing.Point(181, 620); + this.label25.Name = "label25"; + this.label25.Size = new System.Drawing.Size(55, 13); + this.label25.TabIndex = 6; + this.label25.Text = "Item Flags"; + // + // selectedAcrePicturebox + // + this.selectedAcrePicturebox.Location = new System.Drawing.Point(883, 620); + this.selectedAcrePicturebox.Name = "selectedAcrePicturebox"; + this.selectedAcrePicturebox.Size = new System.Drawing.Size(64, 64); + this.selectedAcrePicturebox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage; + this.selectedAcrePicturebox.TabIndex = 3; + this.selectedAcrePicturebox.TabStop = false; + // + // NewMainForm + // + this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; + this.ClientSize = new System.Drawing.Size(963, 695); + this.Controls.Add(this.acreDesc); + this.Controls.Add(this.acreID); + this.Controls.Add(this.label25); + this.Controls.Add(this.label21); + this.Controls.Add(this.itemFlag2); + this.Controls.Add(this.itemFlag1); + this.Controls.Add(this.selectedItemText); + this.Controls.Add(this.selectedAcrePicturebox); + this.Controls.Add(this.selectedItem); + this.Controls.Add(this.tabControl1); + this.Controls.Add(this.menuStrip1); + this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle; + this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); + this.MainMenuStrip = this.menuStrip1; + this.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); + this.MaximizeBox = false; + this.Name = "NewMainForm"; + this.Text = "ACSE"; + this.menuStrip1.ResumeLayout(false); + this.menuStrip1.PerformLayout(); + this.tabControl1.ResumeLayout(false); + this.playersTab.ResumeLayout(false); + this.playersTab.PerformLayout(); + ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit(); + ((System.ComponentModel.ISupportInitialize)(this.dresserCPictureBox)).EndInit(); + ((System.ComponentModel.ISupportInitialize)(this.dresserBPictureBox)).EndInit(); + ((System.ComponentModel.ISupportInitialize)(this.dresserAPictureBox)).EndInit(); + ((System.ComponentModel.ISupportInitialize)(this.playerWetsuit)).EndInit(); + ((System.ComponentModel.ISupportInitialize)(this.bedPicturebox)).EndInit(); + ((System.ComponentModel.ISupportInitialize)(this.tanTrackbar)).EndInit(); + ((System.ComponentModel.ISupportInitialize)(this.pocketsBackgroundPicturebox)).EndInit(); + ((System.ComponentModel.ISupportInitialize)(this.heldItemPicturebox)).EndInit(); + ((System.ComponentModel.ISupportInitialize)(this.inventoryPicturebox)).EndInit(); + ((System.ComponentModel.ISupportInitialize)(this.shoesPicturebox)).EndInit(); + ((System.ComponentModel.ISupportInitialize)(this.socksPicturebox)).EndInit(); + ((System.ComponentModel.ISupportInitialize)(this.pantsPicturebox)).EndInit(); + ((System.ComponentModel.ISupportInitialize)(this.shirtPicturebox)).EndInit(); + ((System.ComponentModel.ISupportInitialize)(this.facePicturebox)).EndInit(); + ((System.ComponentModel.ISupportInitialize)(this.hatPicturebox)).EndInit(); + this.playerEditorSelect.ResumeLayout(false); + this.acresTab.ResumeLayout(false); + this.townTab.ResumeLayout(false); + this.townTab.PerformLayout(); + this.villagerTab.ResumeLayout(false); + this.villagerTab.PerformLayout(); + this.villagerPanel.ResumeLayout(false); + this.villagerPanel.PerformLayout(); + this.islandTab.ResumeLayout(false); + this.grassTab.ResumeLayout(false); + this.grassPanel.ResumeLayout(false); + this.grassPanel.PerformLayout(); + this.pictureContextMenu.ResumeLayout(false); + ((System.ComponentModel.ISupportInitialize)(this.selectedAcrePicturebox)).EndInit(); + this.ResumeLayout(false); + this.PerformLayout(); + + } + + #endregion + + private System.Windows.Forms.MenuStrip menuStrip1; + private System.Windows.Forms.ToolStripMenuItem fileToolStripMenuItem; + private System.Windows.Forms.ToolStripMenuItem openToolStripMenuItem; + private System.Windows.Forms.ToolStripMenuItem saveToolStripMenuItem; + private System.Windows.Forms.ToolStripMenuItem saveAsToolStripMenuItem; + private System.Windows.Forms.ToolStripMenuItem editToolStripMenuItem; + private System.Windows.Forms.ToolStripMenuItem settingsToolStripMenuItem; + private System.Windows.Forms.TabControl tabControl1; + private System.Windows.Forms.TabPage playersTab; + private System.Windows.Forms.TabPage acresTab; + private System.Windows.Forms.TabPage townTab; + private System.Windows.Forms.TabPage housesTab; + private System.Windows.Forms.TabPage islandTab; + private System.Windows.Forms.TabControl playerEditorSelect; + private System.Windows.Forms.TabPage player1; + private System.Windows.Forms.TabPage player2; + private System.Windows.Forms.TabPage player3; + private System.Windows.Forms.TabPage player4; + private System.Windows.Forms.Panel patternPanel; + private System.Windows.Forms.Label playerShirtText; + private System.Windows.Forms.Label playerSavingsText; + private System.Windows.Forms.Label playerDebtText; + private System.Windows.Forms.Label playerWalletText; + private System.Windows.Forms.Label playerTownNameText; + private System.Windows.Forms.ComboBox playerGender; + private System.Windows.Forms.ComboBox playerEyeColor; + private System.Windows.Forms.ComboBox playerHairColor; + private System.Windows.Forms.ComboBox playerHairType; + private System.Windows.Forms.ComboBox playerFace; + private System.Windows.Forms.TextBox playerSavings; + private System.Windows.Forms.TextBox playerDebt; + private System.Windows.Forms.TextBox playerWallet; + private System.Windows.Forms.TextBox playerTownName; + private System.Windows.Forms.TextBox playerName; + private System.Windows.Forms.Label playerNameText; + private System.Windows.Forms.Label label7; + private System.Windows.Forms.Label label6; + private System.Windows.Forms.Label label5; + private System.Windows.Forms.Label label4; + private System.Windows.Forms.Label label3; + private System.Windows.Forms.Label label2; + private System.Windows.Forms.ComboBox selectedItem; + private System.Windows.Forms.Label selectedItemText; + private System.Windows.Forms.TextBox itemFlag1; + private System.Windows.Forms.TextBox itemFlag2; + private System.Windows.Forms.TreeView acreTreeView; + private System.Windows.Forms.Panel acrePanel; + private System.Windows.Forms.Panel townPanel; + private System.Windows.Forms.TabPage villagerTab; + private System.Windows.Forms.ContextMenuStrip pictureContextMenu; + private System.Windows.Forms.ToolStripMenuItem importPicture; + private System.Windows.Forms.ToolStripMenuItem exportPicture; + private System.Windows.Forms.TextBox playerNookPoints; + private System.Windows.Forms.Label label15; + private System.Windows.Forms.PictureBox inventoryPicturebox; + private System.Windows.Forms.Label label14; + private System.Windows.Forms.PictureBox shoesPicturebox; + private System.Windows.Forms.Label label13; + private System.Windows.Forms.PictureBox socksPicturebox; + private System.Windows.Forms.Label label12; + private System.Windows.Forms.PictureBox pantsPicturebox; + private System.Windows.Forms.Label label11; + private System.Windows.Forms.PictureBox shirtPicturebox; + private System.Windows.Forms.Label label10; + private System.Windows.Forms.PictureBox facePicturebox; + private System.Windows.Forms.Label label9; + private System.Windows.Forms.PictureBox hatPicturebox; + private System.Windows.Forms.ToolTip playersToolTip; + private System.Windows.Forms.ToolTip patternToolTip; + private System.Windows.Forms.OpenFileDialog openSaveFile; + private System.Windows.Forms.SaveFileDialog saveSaveFile; + private System.Windows.Forms.OpenFileDialog importPatternFile; + private System.Windows.Forms.SaveFileDialog exportPatternFile; + private System.Windows.Forms.Label label16; + private System.Windows.Forms.PictureBox heldItemPicturebox; + private System.Windows.Forms.Label label17; + private System.Windows.Forms.PictureBox pocketsBackgroundPicturebox; + private System.Windows.Forms.ToolTip townToolTip; + private System.Windows.Forms.Button clearWeedsButton; + private System.Windows.Forms.CheckBox buriedCheckbox; + private System.Windows.Forms.Button clearItemsButton; + private System.Windows.Forms.Label label20; + private System.Windows.Forms.Label label19; + private System.Windows.Forms.TrackBar tanTrackbar; + private System.Windows.Forms.ToolTip acreToolTip; + private System.Windows.Forms.Label acreID; + private System.Windows.Forms.Label acreDesc; + private System.Windows.Forms.PictureBox selectedAcrePicturebox; + private System.Windows.Forms.Label label21; + private System.Windows.Forms.Button waterFlowersButton; + private System.Windows.Forms.ToolStripMenuItem aboutToolStripMenuItem; + private System.Windows.Forms.Label label22; + private System.Windows.Forms.ComboBox campsiteComboBox; + private System.Windows.Forms.Label label8; + private System.Windows.Forms.Panel pastVillagersPanel; + private System.Windows.Forms.Panel villagerPanel; + private System.Windows.Forms.Label label1; + private System.Windows.Forms.TextBox townNameBox; + private System.Windows.Forms.Label label18; + private System.Windows.Forms.ComboBox playerShoeColor; + private System.Windows.Forms.TabPage grassTab; + private System.Windows.Forms.Panel grassPanel; + private System.Windows.Forms.TextBox grassLevelBox; + private System.Windows.Forms.Label label23; + private System.Windows.Forms.Button setAllGrass; + private System.Windows.Forms.Button removeGrass; + private System.Windows.Forms.Button reviveGrass; + private System.Windows.Forms.Label label24; + private System.Windows.Forms.PictureBox bedPicturebox; + private System.Windows.Forms.Label label25; + private System.Windows.Forms.Button perfectFruitsButton; + private System.Windows.Forms.Button reviveFlowersButton; + private System.Windows.Forms.Label buildingsLabel; + private System.Windows.Forms.Panel buildingsPanel; + private System.Windows.Forms.Label label27; + private System.Windows.Forms.PictureBox playerWetsuit; + private System.Windows.Forms.TextBox playerMeowCoupons; + private System.Windows.Forms.Label label26; + private System.Windows.Forms.Label label31; + private System.Windows.Forms.PictureBox pictureBox1; + private System.Windows.Forms.Label label30; + private System.Windows.Forms.PictureBox dresserCPictureBox; + private System.Windows.Forms.Label label29; + private System.Windows.Forms.PictureBox dresserBPictureBox; + private System.Windows.Forms.Label label28; + private System.Windows.Forms.PictureBox dresserAPictureBox; + private System.Windows.Forms.Label label35; + private System.Windows.Forms.Label label34; + private System.Windows.Forms.Label label33; + private System.Windows.Forms.Label label32; + private System.Windows.Forms.ToolTip villagerToolTip; + private System.Windows.Forms.Label label36; + private System.Windows.Forms.ComboBox caravan2ComboBox; + private System.Windows.Forms.Label label38; + private System.Windows.Forms.ComboBox caravan1ComboBox; + private System.Windows.Forms.Label label37; + private System.Windows.Forms.Label label39; + private System.Windows.Forms.ToolStripMenuItem secureValueToolStripMenuItem; + private System.Windows.Forms.Panel islandPanel; + } +} \ No newline at end of file diff --git a/Forms/NewMainForm.cs b/Forms/NewMainForm.cs new file mode 100644 index 0000000..9d061bf --- /dev/null +++ b/Forms/NewMainForm.cs @@ -0,0 +1,2519 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Data; +using System.Drawing; +using System.Drawing.Drawing2D; +using System.Drawing.Imaging; +using System.Globalization; +using System.IO; +using System.Linq; +using System.Text; +using System.Windows.Forms; + +namespace ACSE +{ + public partial class NewMainForm : Form + { + public static readonly string Assembly_Location = Directory.GetCurrentDirectory(); + public static DebugManager Debug_Manager = new DebugManager(); + TabPage[] Main_Tabs; + TabPage[] Player_Tabs = new TabPage[4]; + NewPlayer[] Players = new NewPlayer[4]; + NewVillager[] Villagers; + PictureBoxWithInterpolationMode[] Acre_Map; + PictureBoxWithInterpolationMode[] Town_Acre_Map; + PictureBoxWithInterpolationMode[] Island_Acre_Map; + PictureBoxWithInterpolationMode[] NL_Island_Acre_Map; + PictureBoxWithInterpolationMode[] Grass_Map; + PictureBoxWithInterpolationMode[] Pattern_Boxes; + PictureBoxWithInterpolationMode TPC_Picture; + Image Selected_Pattern = null; + Panel[] Building_List_Panels; + Normal_Acre[] Acres; + Normal_Acre[] Town_Acres; + Normal_Acre[] Island_Acres; + Building[] Buildings; + Building[] Island_Buildings; + public static Save Save_File; + public static Save_Info Current_Save_Info; + List> Item_List; + NewPlayer Selected_Player; + Dictionary Acre_Image_List; //Image Database + Dictionary Acre_Info; //Name Database + Dictionary> Filed_Acre_Data; //Grouped info for Acre Editor TreeView + Dictionary UInt16_Acre_Info; + Dictionary> UInt16_Filed_Acre_Data; + Dictionary Villager_Database; + SimpleVillager[] Past_Villagers; + string[] Personality_Database; + string[] Villager_Names; + byte[] Grass_Wear; + AboutBox1 About_Box = new AboutBox1(); + SecureValueForm Secure_NAND_Value_Form = new SecureValueForm(); + SettingsMenuForm Settings_Menu = new SettingsMenuForm(); + int ScrollbarWidth = SystemInformation.VerticalScrollBarWidth; + bool Clicking = false; + byte[] Buried_Buffer; + byte[] Island_Buried_Buffer; + ushort Selected_Acre_ID = 0; + int Selected_Building = -1; + ushort Last_Selected_Item = 0; + + public NewMainForm(Save save = null) + { + InitializeComponent(); + TPC_Picture = new PictureBoxWithInterpolationMode + { + Name = "TPC_PictureBox", + Size = new Size(128, 208), + Location = new Point(6, 6), + InterpolationMode = InterpolationMode.NearestNeighbor, + UseInternalInterpolationSetting = true, + SizeMode = PictureBoxSizeMode.StretchImage, + Image = Properties.Resources.no_tpc, + ContextMenuStrip = pictureContextMenu, + }; + playersTab.Controls.Add(TPC_Picture); + openSaveFile.FileOk += new CancelEventHandler(open_File_OK); + + Main_Tabs = new TabPage[tabControl1.TabCount]; + for (int i = 0; i < tabControl1.TabCount; i++) + Main_Tabs[i] = tabControl1.TabPages[i]; + for (int i = 0; i < playerEditorSelect.TabCount; i++) + Player_Tabs[i] = playerEditorSelect.TabPages[i]; + + selectedItem.SelectedValueChanged += new EventHandler(Item_Selected_Index_Changed); + acreTreeView.NodeMouseClick += new TreeNodeMouseClickEventHandler(Acre_Tree_View_Entry_Clicked); + playerEditorSelect.Selected += new TabControlEventHandler(Player_Tab_Index_Changed); + + //Player Item PictureBox Event Hookups + BindPlayerItemBoxEvents(inventoryPicturebox); + BindPlayerItemBoxEvents(heldItemPicturebox); + BindPlayerItemBoxEvents(shirtPicturebox); + BindPlayerItemBoxEvents(hatPicturebox); + BindPlayerItemBoxEvents(facePicturebox); + BindPlayerItemBoxEvents(pocketsBackgroundPicturebox); + BindPlayerItemBoxEvents(bedPicturebox); + BindPlayerItemBoxEvents(pantsPicturebox); + BindPlayerItemBoxEvents(socksPicturebox); + BindPlayerItemBoxEvents(shoesPicturebox); + BindPlayerItemBoxEvents(playerWetsuit); + + //Player Event Hookups + playerGender.SelectedIndexChanged += new EventHandler((object sender, EventArgs e) => Gender_Changed()); + playerFace.SelectedIndexChanged += new EventHandler((object sender, EventArgs e) => Face_Changed()); + playerHairType.SelectedIndexChanged += new EventHandler((object sender, EventArgs e) => Hair_Changed()); + playerHairColor.SelectedIndexChanged += new EventHandler((object sender, EventArgs e) => Hair_Color_Changed()); + playerEyeColor.SelectedIndexChanged += new EventHandler((object sender, EventArgs e) => Eye_Color_Changed()); + playerShoeColor.SelectedIndexChanged += new EventHandler((object sender, EventArgs e) => Shoe_Color_Changed()); + + //Setup Welcome Amiibo Caravan ComboBoxes + caravan1ComboBox.DataSource = VillagerData.GetCaravanBindingSource(); + caravan2ComboBox.DataSource = VillagerData.GetCaravanBindingSource(); + caravan1ComboBox.ValueMember = "Key"; + caravan1ComboBox.DisplayMember = "Value"; + caravan2ComboBox.ValueMember = "Key"; + caravan2ComboBox.DisplayMember = "Value"; + + if (save != null) + SetupEditor(save); + } + + private void BindPlayerItemBoxEvents(Control Bindee) + { + Bindee.MouseClick += new MouseEventHandler(Players_Mouse_Click); + Bindee.MouseMove += new MouseEventHandler(Players_Mouse_Move); + Bindee.MouseLeave += new EventHandler(Hide_Tip); + } + + public void SetupEditor(Save save) + { + if (save.Save_Type == SaveType.Unknown) + { + MessageBox.Show(string.Format("The file [{0}] could not be identified as a valid Animal Crossing save file.\n Please ensure you have a valid save file.", + save.Save_Name + save.Save_Extension), "Save File Load Error", MessageBoxButtons.OK, MessageBoxIcon.Error); + return; + } + Save_File = save; + Debug_Manager.WriteLine("Save File Loaded"); + Buildings = null; + Island_Buildings = null; + Buried_Buffer = null; + Island_Buried_Buffer = null; + TPC_Picture.Image = Properties.Resources.no_tpc; + Secure_NAND_Value_Form.Hide(); + Item_List = SaveDataManager.GetItemInfo(save.Save_Type).ToList(); + Item_List.Sort((x, y) => x.Key.CompareTo(y.Key)); + ItemData.ItemDatabase = Item_List; + selectedItem.DataSource = new BindingSource(Item_List, null); + selectedItem.DisplayMember = "Value"; + selectedItem.ValueMember = "Key"; + //selectedItemText.Text = string.Format("Selected Item: [0x{0}]", ((ushort)selectedItem.SelectedValue).ToString("X4")); + Current_Save_Info = SaveDataManager.GetSaveInfo(Save_File.Save_Type); + if (save.Save_Type == SaveType.Wild_World) + { + Filed_Acre_Data = SaveDataManager.GetFiledAcreData(Save_File.Save_Type); + UInt16_Filed_Acre_Data = null; + UInt16_Acre_Info = null; + } + else + { + UInt16_Filed_Acre_Data = SaveDataManager.GetFiledAcreDataUInt16(Save_File.Save_Type); + Filed_Acre_Data = null; + Acre_Info = null; + } + + //Clear Acre TreeView (Hopefully .Remove doesn't cause a Memory Leak) + while (acreTreeView.Nodes.Count > 0) + { + while (acreTreeView.Nodes[0].Nodes.Count > 0) + { + acreTreeView.Nodes[0].Nodes[0].Remove(); + } + acreTreeView.Nodes[0].Remove(); + } + + + //Load Villager Database + if (Save_File.Save_Type != SaveType.City_Folk) //City Folk has completely editable villagers! That's honestly a pain for editing... + { + Villager_Database = VillagerInfo.GetVillagerDatabase(Save_File.Save_Type); + Personality_Database = VillagerInfo.GetPersonalities(Save_File.Save_Type); + Villager_Names = new string[Villager_Database.Count]; + for (int i = 0; i < Villager_Names.Length; i++) + Villager_Names[i] = Villager_Database.ElementAt(i).Value.Name; + + //Clear Villager Editor + for (int i = villagerPanel.Controls.Count - 1; i > -1; i--) + if (villagerPanel.Controls[i] is Panel) + villagerPanel.Controls[i].Dispose(); + //Add Campsite Villager Database + campsiteComboBox.DataSource = null; + if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + campsiteComboBox.DataSource = new BindingSource(Villager_Database, null); + campsiteComboBox.DisplayMember = "Value"; + campsiteComboBox.ValueMember = "Key"; + //Set Caravan Availablity + caravan1ComboBox.Enabled = Save_File.Save_Type == SaveType.Welcome_Amiibo; + caravan2ComboBox.Enabled = caravan1ComboBox.Enabled; + } + + //Clear Buildings + for (int i = buildingsPanel.Controls.Count - 1; i > -1; i--) + buildingsPanel.Controls[i].Dispose(); + + //Set building panel visibility + buildingsPanel.Visible = (save.Save_Type == SaveType.City_Folk || save.Save_Type == SaveType.New_Leaf || save.Save_Type == SaveType.Welcome_Amiibo); + buildingsLabel.Visible = buildingsPanel.Visible; + townPanel.Size = new Size(buildingsPanel.Visible ? 718 : 922, 517); + + //Cleanup old dictionary + if (Acre_Image_List != null) + { + foreach (KeyValuePair KVPair in Acre_Image_List) + if (KVPair.Value != null) + { + KVPair.Value.Dispose(); + } + } + + //Clear Past Villager Panel + while (pastVillagersPanel.Controls.Count > 0) + pastVillagersPanel.Controls[0].Dispose(); + + Acre_Image_List = AcreData.GetAcreImageSet(save.Save_Type); + SetEnabledControls(Save_File.Save_Type); + SetupPatternBoxes(); + playerFace.Items.Clear(); + playerHairColor.Items.Clear(); + playerHairType.Items.Clear(); + playerShoeColor.Items.Clear(); + playerFace.Text = ""; + playerHairColor.Text = ""; + playerHairType.Text = ""; + playerShoeColor.Text = ""; + if (save.Save_Type == SaveType.Wild_World) + { + inventoryPicturebox.Size = new Size(5 * 16 + 2, 3 * 16 + 2); + foreach (string Face_Name in PlayerInfo.WW_Faces) + playerFace.Items.Add(Face_Name); + foreach (string Hair_Color in PlayerInfo.WW_Hair_Colors) + playerHairColor.Items.Add(Hair_Color); + foreach (string Hair_Style in PlayerInfo.WW_Hair_Styles) + playerHairType.Items.Add(Hair_Style); + playerDebt.Text = save.ReadUInt32(Current_Save_Info.Save_Offsets.Debt).ToString(); + } + else if (save.Save_Type == SaveType.City_Folk) + { + inventoryPicturebox.Size = new Size(5 * 16 + 2, 3 * 16 + 2); + foreach (string Face_Name in PlayerInfo.WW_Faces) //Same order as WW + playerFace.Items.Add(Face_Name); + foreach (string Hair_Color in PlayerInfo.WW_Hair_Colors) + playerHairColor.Items.Add(Hair_Color); + foreach (string Shoe_Color in PlayerInfo.CF_Shoe_Colors) + playerShoeColor.Items.Add(Shoe_Color); + foreach (string Hair_Style in PlayerInfo.CF_Hair_Styles) + playerHairType.Items.Add(Hair_Style); + Grass_Wear = save.ReadByteArray(save.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Grass_Wear, Current_Save_Info.Save_Offsets.Grass_Wear_Size); + } + else if (save.Save_Type == SaveType.New_Leaf || save.Save_Type == SaveType.Welcome_Amiibo) + { + inventoryPicturebox.Size = new Size(4 * 16 + 2, 4 * 16 + 2); + Grass_Wear = save.ReadByteArray(save.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Grass_Wear, Current_Save_Info.Save_Offsets.Grass_Wear_Size); + foreach (string Hair_Style in PlayerInfo.NL_Hair_Styles) + playerHairType.Items.Add(Hair_Style); + foreach (string Hair_Color in PlayerInfo.NL_Hair_Colors) + playerHairColor.Items.Add(Hair_Color); + foreach (string Eye_Color in PlayerInfo.NL_Eye_Colors) + playerEyeColor.Items.Add(Eye_Color); + Secure_NAND_Value_Form.Set_Secure_NAND_Value(Save_File.ReadUInt64(0)); + } + else if (save.Save_Type == SaveType.Animal_Crossing) + { + foreach (string Face_Name in PlayerInfo.AC_Faces) + playerFace.Items.Add(Face_Name); + inventoryPicturebox.Size = new Size(5 * 16 + 2, 3 * 16 + 2); + } + for (int i = 0; i < 4; i++) + Players[i] = new NewPlayer(Save_File.Save_Data_Start_Offset + + Current_Save_Info.Save_Offsets.Player_Start + i * Current_Save_Info.Save_Offsets.Player_Size, i, Save_File); + Selected_Player = Players.FirstOrDefault(o => o.Exists); + //Temp + if (Selected_Player == null) + MessageBox.Show("Players are all null!"); + else + Reload_Player(Selected_Player); + SetPlayersEnabled(); + if (Selected_Player != null && Selected_Player.Exists) + playerEditorSelect.SelectedIndex = Array.IndexOf(Players, Selected_Player); + + //Load Villagers + if (Save_File.Save_Type != SaveType.City_Folk) + { + Villagers = new NewVillager[Current_Save_Info.Villager_Count]; + for (int i = 0; i < Villagers.Length; i++) + Villagers[i] = new NewVillager(save.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Villager_Data + Current_Save_Info.Save_Offsets.Villager_Size * i, i, save); + for (int i = villagerPanel.Controls.Count - 1; i > -1; i--) + if (villagerPanel.Controls[i] is Panel) + { + villagerPanel.Controls[i].Dispose(); + } + foreach (NewVillager v in Villagers) + GenerateVillagerPanel(v); + } + + //Load Town Info + Acres = new Normal_Acre[Current_Save_Info.Acre_Count]; + Town_Acres = new Normal_Acre[Current_Save_Info.Town_Acre_Count]; + //TEMP PLS REDO + if (save.Save_Type == SaveType.Wild_World) + { + Acre_Info = SaveDataManager.GetAcreInfo(SaveType.Wild_World); + int x = 0; + byte[] Acre_Data = save.ReadByteArray(save.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Acre_Data, 36); + Buried_Buffer = save.ReadByteArray(save.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Buried_Data, Current_Save_Info.Save_Offsets.Buried_Data_Size); + for (int i = 0; i < 36; i++) + { + ushort[] Items_Buff = new ushort[256]; + if (i >= 7 && (i % 6 > 0 && i % 6 < 5) && i <= 28) + { + Items_Buff = save.ReadUInt16Array(save.Save_Data_Start_Offset + + Current_Save_Info.Save_Offsets.Town_Data + x * 512, 256, false); + Town_Acres[x] = new Normal_Acre(Acre_Data[i], x, Items_Buff, Buried_Buffer, SaveType.Wild_World); + x++; + } + Acres[i] = new Normal_Acre(Acre_Data[i], i); + } + } + else if (save.Save_Type == SaveType.Animal_Crossing) + { + UInt16_Acre_Info = SaveDataManager.GetAcreInfoUInt16(SaveType.Animal_Crossing); + int x = 0; + ushort[] Acre_Data = save.ReadUInt16Array(save.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Acre_Data, Current_Save_Info.Acre_Count, true); + Buried_Buffer = save.ReadByteArray(save.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Buried_Data, Current_Save_Info.Save_Offsets.Buried_Data_Size); + Island_Buried_Buffer = save.ReadByteArray(save.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Island_Buried_Data, Current_Save_Info.Save_Offsets.Island_Buried_Size); + for (int i = 0; i < Acre_Data.Length; i++) + { + ushort[] Items_Buff = new ushort[256]; + if (i >= Current_Save_Info.X_Acre_Count + 1 && (i % Current_Save_Info.X_Acre_Count > 0 + && i % Current_Save_Info.X_Acre_Count < Current_Save_Info.X_Acre_Count - 1) && i <= 47) + { + Items_Buff = save.ReadUInt16Array(save.Save_Data_Start_Offset + + Current_Save_Info.Save_Offsets.Town_Data + x * 512, 256, true); + Town_Acres[x] = new Normal_Acre(Acre_Data[i], x, Items_Buff, Buried_Buffer, SaveType.Animal_Crossing); + x++; + } + Acres[i] = new Normal_Acre(Acre_Data[i], i); + } + } + else if (save.Save_Type == SaveType.City_Folk) + { + UInt16_Acre_Info = SaveDataManager.GetAcreInfoUInt16(SaveType.City_Folk); + Buildings = ItemData.GetBuildings(save); + int x = 0; + ushort[] Acre_Data = save.ReadUInt16Array(save.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Acre_Data, Current_Save_Info.Acre_Count, true); + Buried_Buffer = save.ReadByteArray(save.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Buried_Data, Current_Save_Info.Save_Offsets.Buried_Data_Size); + for (int i = 0; i < Acre_Data.Length; i++) + { + ushort[] Items_Buff = new ushort[256]; + if (i >= Current_Save_Info.X_Acre_Count + 1 && (i % Current_Save_Info.X_Acre_Count > 0 + && i % Current_Save_Info.X_Acre_Count < Current_Save_Info.X_Acre_Count - 1) && i <= 41) + { + Items_Buff = save.ReadUInt16Array(save.Save_Data_Start_Offset + + Current_Save_Info.Save_Offsets.Town_Data + x * 512, 256, true); + Town_Acres[x] = new Normal_Acre(Acre_Data[i], x, Items_Buff, Buried_Buffer, SaveType.City_Folk); + x++; + } + Acres[i] = new Normal_Acre(Acre_Data[i], i); + } + } + else if (save.Save_Type == SaveType.New_Leaf || save.Save_Type == SaveType.Welcome_Amiibo) + { + UInt16_Acre_Info = SaveDataManager.GetAcreInfoUInt16(Save_File.Save_Type); + if (Selected_Player != null) + { + foreach (string Face_Name in Selected_Player.Data.Gender == 0 ? PlayerInfo.NL_Male_Faces : PlayerInfo.NL_Female_Faces) + playerFace.Items.Add(Face_Name); + playerFace.SelectedIndex = Selected_Player.Data.FaceType; + } + //Load Past Villagers for NL/WA + Past_Villagers = new SimpleVillager[16]; + for (int i = 0; i < 16; i++) + { + ushort Villager_ID = save.ReadUInt16(Save_File.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Past_Villagers + i * 2); + Past_Villagers[i] = Villager_Database.Values.FirstOrDefault(o => o.Villager_ID == Villager_ID); + } + GeneratePastVillagersPanel(); + //UInt16_Acre_Info = SaveDataManager.GetAcreInfoUInt16(SaveType.New_Leaf); + Buildings = ItemData.GetBuildings(save); + Island_Buildings = ItemData.GetBuildings(save, true); + int x = 0; + ushort[] Acre_Data = save.ReadUInt16Array(save.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Acre_Data, Current_Save_Info.Acre_Count, false); + for (int i = 0; i < Acre_Data.Length; i++) + { + uint[] Items_Buff = new uint[256]; + if (i >= Current_Save_Info.X_Acre_Count + 1 && (i % Current_Save_Info.X_Acre_Count > 0 + && i % Current_Save_Info.X_Acre_Count < Current_Save_Info.X_Acre_Count - 1) && i <= 33) + { + Items_Buff = save.ReadUInt32Array(save.Save_Data_Start_Offset + + Current_Save_Info.Save_Offsets.Town_Data + x * 1024, 256, false); + Town_Acres[x] = new Normal_Acre(Acre_Data[i], x, Items_Buff, Buried_Buffer, SaveType.New_Leaf); + x++; + } + Acres[i] = new Normal_Acre(Acre_Data[i], i); + } + } + townNameBox.Text = new ACString(save.ReadByteArray(save.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Town_Name, + Save_File.Save_Type == SaveType.City_Folk ? 16 : ((Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + ? 0x12 : 8)), save.Save_Type).Trim(); + SetupAcreEditorTreeView(); + SetupMapPictureBoxes(); + if (Buildings != null) + SetupBuildingList(); + //Fix_Buried_Empty_Spots(); //Temp + //Temp + //Utility.Scan_For_NL_Int32(); + } + + public void SetPlayersEnabled() + { + for (int i = 0; i < 4; i++) + if (Players[i] != null) + if (Players[i].Exists && playerEditorSelect.TabPages.IndexOf(Player_Tabs[i]) < 0) + playerEditorSelect.TabPages.Insert(i, Player_Tabs[i]); + else if (!Players[i].Exists && playerEditorSelect.TabPages.IndexOf(Player_Tabs[i]) > -1) + playerEditorSelect.TabPages.Remove(Player_Tabs[i]); + } + + public void SetMainTabEnabled(string tabName, bool enabled) + { + IntPtr h = tabControl1.Handle; //Necessary to use TabPages.Insert... (Can switch to tabControl1.CreateControl()) if wanted + if (!enabled) + { + foreach (TabPage page in tabControl1.TabPages) + if (page.Name == tabName) + tabControl1.TabPages.Remove(page); + } + else + { + foreach (TabPage page in tabControl1.TabPages) + if (page.Name == tabName) + return; + for (int i = 0; i < Main_Tabs.Length; i++) + if (Main_Tabs[i].Name == tabName) + { + if (i >= playerEditorSelect.TabCount) + tabControl1.TabPages.Add(Main_Tabs[i]); + else + tabControl1.TabPages.Insert(i, Main_Tabs[i]); + } + } + } + + public void SetEnabledControls(SaveType Current_Save_Type) + { + Text = string.Format("ACSE - {1} - [{0}]", Current_Save_Type.ToString().Replace("_", " "), Save_File.Save_Name); + itemFlag1.Text = "00"; + itemFlag2.Text = "00"; + + //Load all tabs so alignment is kept + SetMainTabEnabled("islandTab", true); + SetMainTabEnabled("grassTab", true); + + if (Current_Save_Type == SaveType.Doubutsu_no_Mori || Current_Save_Type == SaveType.Doubutsu_no_Mori_Plus + || Current_Save_Type == SaveType.Animal_Crossing || Current_Save_Type == SaveType.Doubutsu_no_Mori_e_Plus) + { + SetMainTabEnabled("islandTab", Current_Save_Type == SaveType.Doubutsu_no_Mori ? false : true); + SetMainTabEnabled("grassTab", false); + playerTownName.Enabled = true; + playerHairType.Enabled = false; + playerHairColor.Enabled = false; + playerEyeColor.Enabled = false; + playerNookPoints.Enabled = false; + bedPicturebox.Image = Properties.Resources.X; + bedPicturebox.Enabled = false; + hatPicturebox.Image = Properties.Resources.X; + hatPicturebox.Enabled = false; + pantsPicturebox.Image = Properties.Resources.X; + pantsPicturebox.Enabled = false; + facePicturebox.Image = Properties.Resources.X; + facePicturebox.Enabled = false; + socksPicturebox.Image = Properties.Resources.X; + socksPicturebox.Enabled = false; + shoesPicturebox.Image = Properties.Resources.X; + shoesPicturebox.Enabled = false; + playerWetsuit.Enabled = false; + playerWetsuit.Image = Properties.Resources.X; + playerShoeColor.Enabled = false; + pocketsBackgroundPicturebox.Enabled = true; + playerMeowCoupons.Enabled = false; + itemFlag1.Enabled = false; + itemFlag2.Enabled = false; + tanTrackbar.Maximum = 9; + } + else if (Current_Save_Type == SaveType.Wild_World) + { + SetMainTabEnabled("islandTab", false); + SetMainTabEnabled("grassTab", false); + playerTownName.Enabled = true; + playerHairType.Enabled = true; + playerHairColor.Enabled = true; + playerNookPoints.Enabled = true; + bedPicturebox.Enabled = true; + playerEyeColor.Enabled = false; + hatPicturebox.Enabled = true; + pantsPicturebox.Image = Properties.Resources.X; + pantsPicturebox.Enabled = false; + facePicturebox.Enabled = true; + socksPicturebox.Image = Properties.Resources.X; + socksPicturebox.Enabled = false; + shoesPicturebox.Image = Properties.Resources.X; + shoesPicturebox.Enabled = false; + playerWetsuit.Enabled = false; + playerWetsuit.Image = Properties.Resources.X; + playerShoeColor.Enabled = false; + pocketsBackgroundPicturebox.Enabled = true; + playerMeowCoupons.Enabled = false; + itemFlag1.Enabled = false; + itemFlag2.Enabled = false; + tanTrackbar.Maximum = 4; + } + else if (Current_Save_Type == SaveType.City_Folk) + { + SetMainTabEnabled("islandTab", false); + SetMainTabEnabled("grassTab", true); + playerTownName.Enabled = true; + playerHairType.Enabled = true; + playerHairColor.Enabled = true; + playerNookPoints.Enabled = true; + playerEyeColor.Enabled = false; + bedPicturebox.Enabled = true; + hatPicturebox.Enabled = true; + pantsPicturebox.Image = Properties.Resources.X; + pantsPicturebox.Enabled = false; + facePicturebox.Enabled = true; + socksPicturebox.Image = Properties.Resources.X; + socksPicturebox.Enabled = false; + shoesPicturebox.Image = Properties.Resources.X; + shoesPicturebox.Enabled = false; + playerWetsuit.Enabled = false; + playerWetsuit.Image = Properties.Resources.X; + playerShoeColor.Enabled = true; + pocketsBackgroundPicturebox.Image = Properties.Resources.X; + pocketsBackgroundPicturebox.Enabled = false; + playerMeowCoupons.Enabled = false; + itemFlag1.Enabled = false; + itemFlag2.Enabled = false; + tanTrackbar.Maximum = 8; + } + else if (Current_Save_Type == SaveType.New_Leaf || Current_Save_Type == SaveType.Welcome_Amiibo) + { + SetMainTabEnabled("islandTab", true); + SetMainTabEnabled("grassTab", true); + playerTownName.Enabled = false; + playerHairType.Enabled = true; + playerHairColor.Enabled = true; + playerEyeColor.Enabled = true; + bedPicturebox.Image = Properties.Resources.X; + bedPicturebox.Enabled = false; + playerNookPoints.Enabled = false; + hatPicturebox.Enabled = true; + pantsPicturebox.Enabled = true; + facePicturebox.Enabled = true; + socksPicturebox.Enabled = true; + shoesPicturebox.Enabled = true; + playerShoeColor.Enabled = false; + pocketsBackgroundPicturebox.Image = Properties.Resources.X; + pocketsBackgroundPicturebox.Enabled = false; + playerWetsuit.Enabled = true; + itemFlag1.Enabled = true; + itemFlag2.Enabled = true; + playerMeowCoupons.Enabled = Current_Save_Type == SaveType.Welcome_Amiibo; + tanTrackbar.Maximum = 16; + } + } + + private void Refresh_PictureBox_Image(PictureBox Box, Image New_Image, bool Background_Image = false, bool Dispose = true) + { + if (Box != null) + { + var Old_Image = Background_Image ? Box.BackgroundImage : Box.Image; + if (Background_Image) + Box.BackgroundImage = New_Image; + else + Box.Image = New_Image; + if (Dispose && Old_Image != null) + Old_Image.Dispose(); + } + } + + private void Reload_Player(NewPlayer Player) + { + //TODO: Hook up face swap on gender change for New Leaf + if (Save_File.Save_Type != SaveType.New_Leaf && Save_File.Save_Type != SaveType.Welcome_Amiibo) + { + playerWallet.Text = Player.Data.Bells.ToString(); + if (Save_File.Save_Type != SaveType.Wild_World) + playerDebt.Text = Player.Data.Debt.ToString(); + playerSavings.Text = Player.Data.Savings.ToString(); + } + playerName.Text = Player.Data.Name; + Refresh_PictureBox_Image(inventoryPicturebox, Inventory.GetItemPic(16, inventoryPicturebox.Width / 16, Player.Data.Pockets.Items, Save_File.Save_Type)); + playerGender.SelectedIndex = Player.Data.Gender == 0 ? 0 : 1; + Refresh_PictureBox_Image(shirtPicturebox, Inventory.GetItemPic(16, Player.Data.Shirt, Save_File.Save_Type)); + Refresh_PictureBox_Image(heldItemPicturebox, Inventory.GetItemPic(16, Player.Data.HeldItem, Save_File.Save_Type)); + + //These vary game to game + if (playerFace.Items.Count > 0) + playerFace.SelectedIndex = Player.Data.FaceType; + if (playerHairType.Items.Count > 0) + playerHairType.SelectedIndex = Player.Data.HairType; + if (playerHairColor.Enabled && playerHairColor.Items.Count > 0) + playerHairColor.SelectedIndex = Player.Data.HairColor; + if (playerTownName.Enabled) + playerTownName.Text = Player.Data.TownName; + if (playerNookPoints.Enabled) + playerNookPoints.Text = Player.Data.NookPoints.ToString(); + if (bedPicturebox.Enabled) + Refresh_PictureBox_Image(bedPicturebox, Inventory.GetItemPic(16, Player.Data.Bed, Save_File.Save_Type)); + if (hatPicturebox.Enabled) + Refresh_PictureBox_Image(hatPicturebox, Inventory.GetItemPic(16, Player.Data.Hat, Save_File.Save_Type)); + if (facePicturebox.Enabled) + Refresh_PictureBox_Image(facePicturebox, Inventory.GetItemPic(16, Player.Data.FaceItem, Save_File.Save_Type)); + if (pocketsBackgroundPicturebox.Enabled) + Refresh_PictureBox_Image(pocketsBackgroundPicturebox, Inventory.GetItemPic(16, Player.Data.InventoryBackground, Save_File.Save_Type)); + //City Folk only + if (playerShoeColor.Enabled) + playerShoeColor.SelectedIndex = Player.Data.ShoeColor; + //New Leaf only + if (pantsPicturebox.Enabled) + Refresh_PictureBox_Image(pantsPicturebox, Inventory.GetItemPic(16, Player.Data.Pants, Save_File.Save_Type)); + if (socksPicturebox.Enabled) + Refresh_PictureBox_Image(socksPicturebox, Inventory.GetItemPic(16, Player.Data.Socks, Save_File.Save_Type)); + if (shoesPicturebox.Enabled) + Refresh_PictureBox_Image(shoesPicturebox, Inventory.GetItemPic(16, Player.Data.Shoes, Save_File.Save_Type)); + if (playerEyeColor.Enabled && playerEyeColor.Items.Count > 0) + playerEyeColor.SelectedIndex = Player.Data.EyeColor; + if (playerWetsuit.Enabled) + Refresh_PictureBox_Image(playerWetsuit, Inventory.GetItemPic(16, Player.Data.Wetsuit, Save_File.Save_Type)); + + if (Player.Data.Tan <= tanTrackbar.Maximum) + tanTrackbar.Value = Player.Data.Tan + 1; + + for (int i = 0; i < Player.Data.Patterns.Length; i++) + if (Player.Data.Patterns[i] != null && Player.Data.Patterns[i].Pattern_Bitmap != null) + Refresh_PictureBox_Image(Pattern_Boxes[i], Player.Data.Patterns[i].Pattern_Bitmap, false, false); + + if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + { + Refresh_PictureBox_Image(TPC_Picture, Player.Data.TownPassCardImage, false, false); + playerWallet.Text = Player.Data.NL_Wallet.Value.ToString(); + playerSavings.Text = Player.Data.NL_Savings.Value.ToString(); + playerDebt.Text = Player.Data.NL_Debt.Value.ToString(); + playerMeowCoupons.Text = Player.Data.MeowCoupons.Value.ToString(); + } + } + + public void Gender_Changed() + { + if (Save_File == null) + return; + //New Leaf face swap on gender change + if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + { + playerFace.Items.Clear(); + playerFace.Items.AddRange(playerGender.Text == "Male" ? PlayerInfo.NL_Male_Faces : PlayerInfo.NL_Female_Faces); + playerFace.SelectedIndex = Selected_Player.Data.FaceType; + } + Selected_Player.Data.Gender = playerGender.Text == "Female" ? (byte)1 : (byte)0; + } + + public void Face_Changed() + { + if (Save_File != null && Selected_Player != null && playerFace.SelectedIndex > -1) + { + Selected_Player.Data.FaceType = (byte)playerFace.SelectedIndex; + } + } + + public void Hair_Changed() + { + if (Save_File != null && Selected_Player != null && playerHairType.SelectedIndex > -1) + { + Selected_Player.Data.HairType = (byte)playerHairType.SelectedIndex; + } + } + + public void Hair_Color_Changed() + { + if (Save_File != null && Selected_Player != null && playerHairColor.SelectedIndex > -1) + { + Selected_Player.Data.HairColor = (byte)playerHairColor.SelectedIndex; + } + } + + public void Eye_Color_Changed() + { + if (Save_File != null && Selected_Player != null && playerEyeColor.SelectedIndex > -1) + { + Selected_Player.Data.EyeColor = (byte)playerEyeColor.SelectedIndex; + } + } + + public void Shoe_Color_Changed() + { + if (Save_File != null && Selected_Player != null && playerShoeColor.SelectedIndex > -1) + { + Selected_Player.Data.ShoeColor = (byte)playerShoeColor.SelectedIndex; + } + } + + public void SetupAcreEditorTreeView() + { + if (Filed_Acre_Data != null) + { + acreTreeView.Nodes.Clear(); + foreach (KeyValuePair> Acre_Group in Filed_Acre_Data) + { + TreeNode Acre_Type = new TreeNode + { + Text = Acre_Group.Key + }; + acreTreeView.Nodes.Add(Acre_Type); + + foreach (byte Acre_ID in Acre_Group.Value) + { + TreeNode Acre = new TreeNode + { + Tag = Acre_ID.ToString("X2"), + Text = Acre_Info != null ? Acre_Info[Acre_ID] : Acre_ID.ToString("X2") + }; + Acre_Type.Nodes.Add(Acre); + } + } + } + else if (UInt16_Filed_Acre_Data != null) + { + acreTreeView.Nodes.Clear(); + foreach (KeyValuePair> Acre_Group in UInt16_Filed_Acre_Data) + { + TreeNode Acre_Type = new TreeNode + { + Text = Acre_Group.Key + }; + acreTreeView.Nodes.Add(Acre_Type); + + foreach (KeyValuePair Acre_Info in Acre_Group.Value) + { + TreeNode Acre = new TreeNode + { + Tag = Acre_Info.Key.ToString("X4"), + Text = Acre_Info.Value + }; + Acre_Type.Nodes.Add(Acre); + } + } + } + } + + public void Item_Selected_Index_Changed(object sender, EventArgs e) + { + if (selectedItem.SelectedValue != null) + { + if (ushort.TryParse(selectedItem.SelectedValue.ToString(), out ushort Item_ID)) + selectedItemText.Text = string.Format("Selected Item: [0x{0}]", Item_ID.ToString("X4")); + } + } + // TODO: Change byte based indexes to use Dictionary> + public void Acre_Tree_View_Entry_Clicked(object sender, TreeNodeMouseClickEventArgs e) + { + TreeNode Node = e.Node; + if (Node != null && Node.Tag != null) + { + if (Save_File.Is_Big_Endian) + selectedAcrePicturebox.Image = Acre_Image_List.ContainsKey((string)Node.Tag) ? Acre_Image_List[(string)Node.Tag] : Acre_Image_List["FFFF"]; + else + selectedAcrePicturebox.Image = Acre_Image_List.ContainsKey((string)Node.Tag) ? Acre_Image_List[(string)Node.Tag] : Acre_Image_List["FF"]; + if (Acre_Info != null) + Selected_Acre_ID = byte.Parse((string)Node.Tag, NumberStyles.AllowHexSpecifier); + else if (UInt16_Filed_Acre_Data != null) + Selected_Acre_ID = ushort.Parse((string)Node.Tag, NumberStyles.AllowHexSpecifier); + acreID.Text = "Acre ID: 0x" + Selected_Acre_ID.ToString("X"); + if (Acre_Info != null && Acre_Info.ContainsKey((byte)Selected_Acre_ID)) + acreDesc.Text = Acre_Info[(byte)Selected_Acre_ID]; + else if (UInt16_Filed_Acre_Data != null) + acreDesc.Text = Node.Text; + } + } + + private Image Get_Acre_Image(Normal_Acre CurrentAcre, string Acre_ID_Str) + { + Image Acre_Image = null; + if (Acre_Image_List != null) + { + if (Save_File.Save_Type == SaveType.Animal_Crossing && ushort.TryParse(Acre_ID_Str, NumberStyles.AllowHexSpecifier, null, out ushort ID)) + { + + if ((ID >= 0x03DC && ID <= 0x03EC) || ID == 0x49C || (ID >= 0x04A8 && ID <= 0x058C) || (ID >= 0x05B4 && ID <= 0x05B8)) + { + Acre_Image = Acre_Image_List["03DC"]; + } + else if (Acre_Image_List.ContainsKey(Acre_ID_Str)) + { + Acre_Image = Acre_Image_List[Acre_ID_Str]; + } + else + Acre_Image = Acre_Image_List["FFFF"]; + } + else if (Save_File.Save_Type == SaveType.City_Folk || Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + { + if (Acre_Image_List.ContainsKey(CurrentAcre.AcreID.ToString("X4"))) + Acre_Image = Acre_Image_List[CurrentAcre.AcreID.ToString("X4")]; + else + Acre_Image = Acre_Image_List["FFFF"]; + } + else + { + if (Acre_Image_List.ContainsKey(Acre_ID_Str)) + Acre_Image = Acre_Image_List[Acre_ID_Str]; + else if (Acre_Image_List.Keys.Contains("FF")) + Acre_Image = Acre_Image_List["FF"]; + } + } + return Acre_Image; + } + + private PictureBoxWithInterpolationMode NL_Grass_Overlay; + + public void SetupMapPictureBoxes() + { + if (Acre_Map != null) + for (int i = 0; i < Acre_Map.Length; i++) + Acre_Map[i].Dispose(); + if (Town_Acre_Map != null) + for (int i = 0; i < Town_Acre_Map.Length; i++) + { + var img = Town_Acre_Map[i].Image; + Town_Acre_Map[i].Dispose(); + if (img != null) + img.Dispose(); + } + if (Island_Acre_Map != null) + for (int i = 0; i < Island_Acre_Map.Length; i++) + if (Island_Acre_Map[i] != null) + { + var img = Island_Acre_Map[i].Image; + Island_Acre_Map[i].Dispose(); + if (img != null) + img.Dispose(); + } + if (NL_Island_Acre_Map != null) + for (int i = 0; i < NL_Island_Acre_Map.Length; i++) + if (NL_Island_Acre_Map[i] != null) + NL_Island_Acre_Map[i].Dispose(); + if (Grass_Map != null) + for (int i = 0; i < Grass_Map.Length; i++) + { + var img = Grass_Map[i].Image; + Grass_Map[i].Dispose(); + if (img != null) + img.Dispose(); + } + Acre_Map = new PictureBoxWithInterpolationMode[Current_Save_Info.Acre_Count]; + Town_Acre_Map = new PictureBoxWithInterpolationMode[Current_Save_Info.Town_Acre_Count]; + if (Save_File.Save_Type == SaveType.City_Folk) + { + Grass_Map = new PictureBoxWithInterpolationMode[Town_Acre_Map.Length]; + } + else + Grass_Map = null; + if (NL_Grass_Overlay != null) + NL_Grass_Overlay.Dispose(); + NL_Grass_Overlay = null; + + //Assume First Acre Row + Side Acre Columns are Border Acres + int Num_Y_Acres = Current_Save_Info.Acre_Count / Current_Save_Info.X_Acre_Count; + int Town_Acre_Count = 0; + for (int y = 0; y < Num_Y_Acres; y++) + for (int x = 0; x < Current_Save_Info.X_Acre_Count; x++) + { + int Acre = y * Current_Save_Info.X_Acre_Count + x; + Normal_Acre CurrentAcre = Acres[Acre]; + string Acre_ID_Str = ""; + if (Save_File.Save_Type == SaveType.Wild_World) + Acre_ID_Str = CurrentAcre.AcreID.ToString("X2"); + else if (Save_File.Save_Type == SaveType.Animal_Crossing) + Acre_ID_Str = (CurrentAcre.AcreID - (CurrentAcre.AcreID % 4)).ToString("X4"); + + Image Acre_Image = Get_Acre_Image(CurrentAcre, Acre_ID_Str); + + Acre_Map[Acre] = new PictureBoxWithInterpolationMode() + { + Size = new Size(64, 64), + Location = new Point(x * 64, (Acre / Current_Save_Info.X_Acre_Count) * 64), + BackgroundImage = Acre_Image, + SizeMode = PictureBoxSizeMode.StretchImage, + BackgroundImageLayout = ImageLayout.Stretch, + InterpolationMode = InterpolationMode.HighQualityBicubic, + UseInternalInterpolationSetting = false, + }; + + Acre_Map[Acre].MouseMove += new MouseEventHandler((object s, MouseEventArgs e) => Acre_Editor_Mouse_Move(s, e)); + Acre_Map[Acre].MouseLeave += new EventHandler(Hide_Acre_Tip); + Acre_Map[Acre].MouseClick += new MouseEventHandler((object s, MouseEventArgs e) => Acre_Click(s, e)); + Acre_Map[Acre].MouseEnter += new EventHandler(Acre_Editor_Mouse_Enter); + Acre_Map[Acre].MouseLeave += new EventHandler(Acre_Editor_Mouse_Leave); + acrePanel.Controls.Add(Acre_Map[Acre]); + if (y >= Current_Save_Info.Town_Y_Acre_Start && x > 0 && x < Current_Save_Info.X_Acre_Count - 1) + { + int Town_Acre = (y - Current_Save_Info.Town_Y_Acre_Start) * (Current_Save_Info.X_Acre_Count - 2) + (x - 1); + if (Town_Acre < Current_Save_Info.Town_Acre_Count) + { + Bitmap Town_Acre_Bitmap = GenerateAcreItemsBitmap(Town_Acres[Town_Acre_Count].Acre_Items, Town_Acre); + if (Town_Acre < Current_Save_Info.Town_Acre_Count) + { + Town_Acre_Map[Town_Acre] = new PictureBoxWithInterpolationMode() + { + InterpolationMode = InterpolationMode.HighQualityBicubic, + Size = new Size(128, 128), + Location = new Point((x - 1) * 128, (Town_Acre / (Current_Save_Info.X_Acre_Count - 2)) * 128), + Image = Town_Acres[Town_Acre_Count] != null ? Town_Acre_Bitmap : null, + BackgroundImage = Acre_Image, + BackgroundImageLayout = ImageLayout.Stretch, + SizeMode = PictureBoxSizeMode.StretchImage, + UseInternalInterpolationSetting = true, + }; + Town_Acre_Count++; + Town_Acre_Map[Town_Acre].MouseMove += new MouseEventHandler((object sender, MouseEventArgs e) => Town_Move(sender, e)); + Town_Acre_Map[Town_Acre].MouseLeave += new EventHandler(Hide_Town_Tip); + Town_Acre_Map[Town_Acre].MouseDown += new MouseEventHandler((object sender, MouseEventArgs e) => Town_Mouse_Down(sender, e)); + Town_Acre_Map[Town_Acre].MouseUp += new MouseEventHandler(Town_Mouse_Up); + townPanel.Controls.Add(Town_Acre_Map[Town_Acre]); + if (Grass_Map != null && Grass_Map.Length == Town_Acre_Map.Length) + { + Grass_Map[Town_Acre] = new PictureBoxWithInterpolationMode() + { + InterpolationMode = InterpolationMode.NearestNeighbor, + Size = new Size(96, 96), + Location = new Point((x - 1) * 96, 30 + (Town_Acre / (Current_Save_Info.X_Acre_Count - 2) * 96)), + Image = ImageGeneration.Draw_Grass_Wear(Grass_Wear.Skip(Town_Acre * 256).Take(256).ToArray()), + BackgroundImage = ImageGeneration.MakeGrayscale((Bitmap)Acre_Image), + BackgroundImageLayout = ImageLayout.Stretch, + SizeMode = PictureBoxSizeMode.StretchImage, + UseInternalInterpolationSetting = true, + }; + Grass_Map[Town_Acre].MouseDown += new MouseEventHandler(Grass_Editor_Mouse_Down); + Grass_Map[Town_Acre].MouseUp += new MouseEventHandler(Grass_Editor_Mouse_Up); + Grass_Map[Town_Acre].MouseMove += new MouseEventHandler(Grass_Editor_Mouse_Move); + grassPanel.Controls.Add(Grass_Map[Town_Acre]); + } + } + } + } + } + if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + { + if (NL_Grass_Overlay == null) + { + NL_Grass_Overlay = new PictureBoxWithInterpolationMode + { + Size = new Size(96 * 7, 96 * 6), + Location = new Point(0, 30), + SizeMode = PictureBoxSizeMode.StretchImage, + BackgroundImageLayout = ImageLayout.Stretch, + InterpolationMode = InterpolationMode.NearestNeighbor, + UseInternalInterpolationSetting = true, + }; + grassPanel.Controls.Add(NL_Grass_Overlay); + NL_Grass_Overlay.MouseDown += new MouseEventHandler(Grass_Editor_Mouse_Down); + NL_Grass_Overlay.MouseUp += new MouseEventHandler(Grass_Editor_Mouse_Up); + NL_Grass_Overlay.MouseMove += new MouseEventHandler(Grass_Editor_Mouse_Move); + } + NL_Grass_Overlay.Image = ImageGeneration.Draw_Grass_Wear(Grass_Wear); + NL_Grass_Overlay.BackgroundImage = ImageGeneration.Draw_NL_Grass_BG(Acre_Map); + //Add events here + } + if (Current_Save_Info.Contains_Island) + { + Island_Acres = new Normal_Acre[Current_Save_Info.Island_Acre_Count]; + Island_Acre_Map = new PictureBoxWithInterpolationMode[Island_Acres.Length]; + NL_Island_Acre_Map = new PictureBoxWithInterpolationMode[16]; + + for (int Y = 0; Y < Current_Save_Info.Island_Acre_Count / Current_Save_Info.Island_X_Acre_Count; Y++) + for (int X = 0; X < Current_Save_Info.Island_X_Acre_Count; X++) + { + int Idx = Y * Current_Save_Info.Island_X_Acre_Count + X; + ushort Acre_ID = Save_File.ReadUInt16(Save_File.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Island_Acre_Data + Idx * 2, Save_File.Is_Big_Endian); + WorldItem[] Acre_Items = new WorldItem[256]; + for (int i = 0; i < 256; i++) + if (Save_File.Save_Type == SaveType.Animal_Crossing) + Acre_Items[i] = new WorldItem(Save_File.ReadUInt16(Save_File.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Island_World_Data + Idx * 512 + i * 2, true), i); + else if ((Idx > 4 && Idx < 7) || (Idx > 8 && Idx < 11)) //Other acres are water acres + { + int World_Idx = (Y - 1) * 2 + ((X - 1) % 4); + Acre_Items[i] = new WorldItem(Save_File.ReadUInt32(Save_File.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Island_World_Data + World_Idx * 1024 + i * 4), i); + } + Island_Acres[Idx] = new Normal_Acre(Acre_ID, Idx, Acre_Items, Island_Buried_Buffer); //Add buried item data for Animal Crossing + string Acre_ID_Str = Save_File.Save_Type == SaveType.Animal_Crossing ? (Acre_ID - (Acre_ID % 4)).ToString("X4") : Island_Acres[Idx].AcreID.ToString("X2"); + + if (Save_File.Save_Type == SaveType.Animal_Crossing || ((Idx > 4 && Idx < 7) || (Idx > 8 && Idx < 11))) + { + Island_Acre_Map[Idx] = new PictureBoxWithInterpolationMode + { + Size = new Size(128, 128), + BackgroundImage = Get_Acre_Image(Island_Acres[Idx], Acre_ID_Str), + Image = GenerateAcreItemsBitmap(Island_Acres[Idx].Acre_Items, Island_Acres[Idx].Index, true), + SizeMode = PictureBoxSizeMode.StretchImage, + BackgroundImageLayout = ImageLayout.Stretch, + InterpolationMode = InterpolationMode.HighQualityBicubic, + UseInternalInterpolationSetting = false, + }; + Island_Acre_Map[Idx].MouseMove += new MouseEventHandler((object sender, MouseEventArgs e) => Town_Move(sender, e, true)); + Island_Acre_Map[Idx].MouseLeave += new EventHandler(Hide_Town_Tip); + Island_Acre_Map[Idx].MouseDown += new MouseEventHandler((object sender, MouseEventArgs e) => Town_Mouse_Down(sender, e, true)); + Island_Acre_Map[Idx].MouseUp += new MouseEventHandler(Town_Mouse_Up); + Island_Acre_Map[Idx].Location = Save_File.Save_Type == SaveType.Animal_Crossing ? new Point(X * 128, Y * 128) : new Point(((X - 1) % 4) * 128, (Y - 1) * 128); + islandPanel.Controls.Add(Island_Acre_Map[Idx]); + } + if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + { + NL_Island_Acre_Map[Idx] = new PictureBoxWithInterpolationMode + { + Size = new Size(64, 64), + Location = new Point(X * 64, 280 + Y * 64), + BackgroundImage = Get_Acre_Image(Island_Acres[Idx], Island_Acres[Idx].AcreID.ToString("X")), + SizeMode = PictureBoxSizeMode.StretchImage, + BackgroundImageLayout = ImageLayout.Stretch, + UseInternalInterpolationSetting = true, + }; + NL_Island_Acre_Map[Idx].MouseMove += new MouseEventHandler((object s, MouseEventArgs e) => Acre_Editor_Mouse_Move(s, e, true)); + NL_Island_Acre_Map[Idx].MouseLeave += new EventHandler(Hide_Acre_Tip); + NL_Island_Acre_Map[Idx].MouseClick += new MouseEventHandler((object s, MouseEventArgs e) => Acre_Click(s, e, true)); + NL_Island_Acre_Map[Idx].MouseEnter += new EventHandler(Acre_Editor_Mouse_Enter); + NL_Island_Acre_Map[Idx].MouseLeave += new EventHandler(Acre_Editor_Mouse_Leave); + islandPanel.Controls.Add(NL_Island_Acre_Map[Idx]); + } + } + } + } + + private int Villager_X = -1, Villager_Y = -1; + private void GenerateVillagerPanel(NewVillager Villager) + { + // TODO: Draw House Coordinate boxes for AC/WW, and also Furniture Boxes + Panel Container = new Panel { Size = new Size(700, 30), Location = new Point(0, 20 + Villager.Index * 30) }; + Label Index = new Label { AutoSize = false, Size = new Size(40, 20), TextAlign = ContentAlignment.MiddleCenter, Text = (Villager.Index + 1).ToString() }; + ComboBox Villager_Selection_Box = new ComboBox { Size = new Size(120, 30), Location = new Point(40, 0) }; + Villager_Selection_Box.Items.AddRange(Villager_Names); + Villager_Selection_Box.SelectedIndex = Array.IndexOf(Villager_Database.Keys.ToArray(),Villager.Data.Villager_ID); + ComboBox Personality_Selection_Box = new ComboBox { Size = new Size(80, 30), Location = new Point(170, 0), DropDownWidth = 120 }; + Personality_Selection_Box.Items.AddRange(Personality_Database); + Personality_Selection_Box.SelectedIndex = Villager.Data.Personality; + TextBox Villager_Catchphrase_Box = new TextBox { Size = new Size(100, 30), Location = new Point (260, 0), MaxLength = Villager.Offsets.CatchphraseSize, Text = Villager.Data.Catchphrase }; + CheckBox Boxed = new CheckBox { Size = new Size(22, 22), Location = new Point(370, 0), Checked = Villager.Data.Status == 1 }; + PictureBox Shirt_Box = new PictureBox {BorderStyle = BorderStyle.FixedSingle, Size = new Size(16, 16), Location = new Point(410, 3), Image = Inventory.GetItemPic(16, Villager.Data.Shirt, Save_File.Save_Type)}; + if (Save_File.Save_Type == SaveType.Wild_World || Save_File.Save_Type == SaveType.City_Folk || Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + { + //TODO: Add wallpaper/floor/song boxes + PictureBox Furniture_Box = new PictureBox { BorderStyle = BorderStyle.FixedSingle, Size = new Size(16 * Villager.Data.Furniture.Length, 16), Location = new Point(436, 3) }; + Refresh_PictureBox_Image(Furniture_Box, Inventory.GetItemPic(16, Villager.Data.Furniture.Length, Villager.Data.Furniture, Save_File.Save_Type)); + + Furniture_Box.MouseMove += delegate (object sender, MouseEventArgs e) + { + if (e.X != Villager_X || e.Y != Villager_Y) + { + Item Selected_Item = Villager.Data.Furniture[e.X / 16]; + villagerToolTip.Show(string.Format("{0} - [0x{1}]", Selected_Item.Name, Selected_Item.ItemID.ToString("X4")), sender as Control, e.X + 15, e.Y + 10); + Villager_X = e.X; + Villager_Y = e.Y; + } + }; + + Furniture_Box.MouseLeave += delegate (object sender, EventArgs e) + { + villagerToolTip.Hide(this); + }; + + Container.Controls.Add(Furniture_Box); + } + Villager_Selection_Box.SelectedIndexChanged += delegate (object sender, EventArgs e) + { + int Villager_Idx = Array.IndexOf(Villager_Names, Villager_Selection_Box.Text); + if (Villager_Idx > -1) + Villager.Data.Villager_ID = Villager_Database.Keys.ElementAt(Villager_Idx); + }; + + Personality_Selection_Box.SelectedIndexChanged += delegate (object sender, EventArgs e) + { + if (Personality_Selection_Box.SelectedIndex > -1) + Villager.Data.Personality = (byte)Personality_Selection_Box.SelectedIndex; + }; + + Villager_Catchphrase_Box.TextChanged += delegate (object sender, EventArgs e) + { + Villager.Data.Catchphrase = Villager_Catchphrase_Box.Text; + }; + + Shirt_Box.MouseMove += delegate (object sender, MouseEventArgs e) + { + if (e.X != Villager_X || e.Y != Villager_Y) + { + villagerToolTip.Show(string.Format("{0} - [0x{1}]", Villager.Data.Shirt.Name, Villager.Data.Shirt.ItemID.ToString("X4")), sender as Control, e.X + 15, e.Y + 10); + Villager_X = e.X; + Villager_Y = e.Y; + } + }; + + Shirt_Box.MouseLeave += delegate (object sender, EventArgs e) + { + villagerToolTip.Hide(this); + }; + + Container.Controls.Add(Index); + Container.Controls.Add(Villager_Selection_Box); + Container.Controls.Add(Personality_Selection_Box); + Container.Controls.Add(Villager_Catchphrase_Box); + Container.Controls.Add(Boxed); + Container.Controls.Add(Shirt_Box); + villagerPanel.Controls.Add(Container); + } + + private void GeneratePastVillagersPanel() + { + if (Past_Villagers != null) + { + for (int i = 0; i < Past_Villagers.Length - 1; i++) + { + //Change to combobox after confirmed working + ComboBox Villager_Box = new ComboBox { Size = new Size(150, 20), Location = new Point(5, 5 + 24 * i) }; + Villager_Box.Items.AddRange(Villager_Names); + Villager_Box.SelectedIndex = Array.IndexOf(Villager_Database.Keys.ToArray(), Past_Villagers[i].Villager_ID); + pastVillagersPanel.Controls.Add(Villager_Box); + } + } + } + + private Bitmap GenerateAcreItemsBitmap(WorldItem[] items, int Acre, bool Island_Acre = false) + { + const int itemSize = 4 * 2; + const int acreSize = 64 * 2; + Bitmap acreBitmap = new Bitmap(acreSize, acreSize); //ImageGeneration.Draw_Buildings(new Bitmap(acreSize, acreSize, PixelFormat.Format32bppArgb), Buildings, Acre); + byte[] bitmapBuffer = new byte[4 * (acreSize * acreSize)]; //= ImageGeneration.BitmapToByteArray(acreBitmap); + for (int i = 0; i < 256; i++) + { + WorldItem item = items[i]; + if (item.Name != "Empty") + { + uint itemColor = ItemData.GetItemColor(ItemData.GetItemType(item.ItemID, Save_File.Save_Type)); + //MessageBox.Show("ID: " + item.ItemID.ToString("X4") + " | Name: " + item.Name + " | Color: " + itemColor.ToString("X")); + //Draw Item Box + for (int x = 0; x < itemSize * itemSize; x++) + Buffer.BlockCopy(BitConverter.GetBytes(itemColor), 0, bitmapBuffer, + ((item.Location.Y * itemSize + x / itemSize) * acreSize * 4) + ((item.Location.X * itemSize + x % itemSize) * 4), 4); + + //Draw X for buried item + if (item.Burried) + { + for (int z = 2; z < itemSize - 1; z++) + { + Buffer.BlockCopy(BitConverter.GetBytes(0xFF000000), 0, bitmapBuffer, + ((item.Location.Y * itemSize + z) * acreSize * 4) + ((item.Location.X * itemSize + z) * 4), 4); + Buffer.BlockCopy(BitConverter.GetBytes(0xFF000000), 0, bitmapBuffer, + ((item.Location.Y * itemSize + z) * acreSize * 4) + ((item.Location.X * itemSize + itemSize - z) * 4), 4); + } + } + } + } + //Draw Border + for (int i = 0; i < acreSize * acreSize; i++) + if (i % itemSize == 0 || (i / (16 * itemSize)) % itemSize == 0) + Buffer.BlockCopy(BitConverter.GetBytes(0x50FFFFFF), 0, bitmapBuffer, ((i / (16 * itemSize)) * acreSize * 4) + ((i % (16 * itemSize)) * 4), 4); + BitmapData bitmapData = acreBitmap.LockBits(new Rectangle(0, 0, acreSize, acreSize), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); + System.Runtime.InteropServices.Marshal.Copy(bitmapBuffer, 0, bitmapData.Scan0, bitmapBuffer.Length); + acreBitmap.UnlockBits(bitmapData); + return Island_Acre ? ((Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + ? ImageGeneration.Draw_Buildings(acreBitmap, Island_Buildings, Acre - 5) : acreBitmap) : ImageGeneration.Draw_Buildings(acreBitmap, Buildings, Acre); + } + + public void Pattern_Export_Click(object sender, EventArgs e, int Idx) + { + if (Idx > -1 && Selected_Player != null && Selected_Player.Data.Patterns.Length > Idx) + { + Selected_Pattern = Selected_Player.Data.Patterns[Idx].Pattern_Bitmap; + exportPatternFile.FileName = Selected_Player.Data.Patterns[Idx].Name + ".bmp"; + exportPatternFile.ShowDialog(); + } + } + + //TODO: Remove this when I finish all methods + public void Not_Implemented() + { + MessageBox.Show("Feature not yet implemented! Sorry for that."); + } + + //Add ContextMenuStrips for importing/exporting patterns & renaming/setting palette + public void SetupPatternBoxes() + { + for (int i = patternPanel.Controls.Count - 1; i > -1; i--) + if (patternPanel.Controls[i] is PictureBoxWithInterpolationMode) + { + PictureBoxWithInterpolationMode disposingBox = patternPanel.Controls[i] as PictureBoxWithInterpolationMode; + var Old_Image = disposingBox.Image; + disposingBox.Dispose(); + if (Old_Image != null) + Old_Image.Dispose(); + } + Pattern_Boxes = new PictureBoxWithInterpolationMode[Current_Save_Info.Pattern_Count]; + for (int i = 0; i < Current_Save_Info.Pattern_Count; i++) + { + ContextMenuStrip PatternStrip = new ContextMenuStrip(); + ToolStripMenuItem Export = new ToolStripMenuItem() + { + Name = "export", + Text = "Export" + }; + ToolStripMenuItem Import = new ToolStripMenuItem() + { + Name = "import", + Text = "Import" + }; + ToolStripMenuItem Rename = new ToolStripMenuItem() + { + Name = "rename", + Text = "Rename" + }; + ToolStripMenuItem Set_Palette = new ToolStripMenuItem() + { + Name = "setPalette", + Text = "Set Palette" + }; + PatternStrip.Items.Add(Import); + PatternStrip.Items.Add(Export); + PatternStrip.Items.Add(Rename); + PatternStrip.Items.Add(Set_Palette); + + PictureBoxWithInterpolationMode patternBox = new PictureBoxWithInterpolationMode() + { + InterpolationMode = InterpolationMode.NearestNeighbor, + Name = "pattern" + i.ToString(), + Size = new Size(128, 128), + SizeMode = PictureBoxSizeMode.StretchImage, + BorderStyle = BorderStyle.FixedSingle, + Location = new Point( Current_Save_Info.Pattern_Count > 4 ? (22 - ScrollbarWidth) / 2 : 11, 3 + i * 131), + Image = Acre_Image_List.Keys.Contains("FF") ? Acre_Image_List["FF"] : null, + ContextMenuStrip = PatternStrip, + UseInternalInterpolationSetting = true, + }; + patternBox.MouseMove += new MouseEventHandler(Pattern_Move); + patternBox.MouseLeave += new EventHandler(Hide_Pat_Tip); + Pattern_Boxes[i] = patternBox; + patternPanel.Controls.Add(patternBox); + + // ToolStrip Item Events + Export.Click += new EventHandler((object sender, EventArgs e) => Pattern_Export_Click(sender, e, Array.IndexOf(Pattern_Boxes, patternBox))); + Import.Click += (object sender, EventArgs e) => Not_Implemented(); + Rename.Click += (object sender, EventArgs e) => Not_Implemented(); + Set_Palette.Click += (object sender, EventArgs e) => Not_Implemented(); + } + } + + private byte[] Building_DB; + private string[] Building_Names; + + private void Building_List_Index_Changed(object sender, EventArgs e) + { + ComboBox Sender_Box = sender as ComboBox; + int Building_Idx = Array.IndexOf(Building_List_Panels, Sender_Box.Parent); + Building Edited_Building = Buildings[Building_Idx]; + Edited_Building.ID = Building_DB[Array.IndexOf(Building_Names, Sender_Box.Text)]; + Edited_Building.Name = Sender_Box.Text; + Edited_Building.Exists = Save_File.Save_Type == SaveType.New_Leaf ? Edited_Building.ID != 0xF8 : Edited_Building.ID != 0xFC; + Town_Acre_Map[Edited_Building.Acre_Index].Image = GenerateAcreItemsBitmap(Town_Acres[Edited_Building.Acre_Index].Acre_Items, Edited_Building.Acre_Index); + } + + //TODO: Update textboxes on change with mouse + private void Building_Position_Changed(object sender, EventArgs e, bool isY = false) + { + TextBox Position_Box = sender as TextBox; + Panel Parent_Panel = Position_Box.Parent as Panel; + if (byte.TryParse(Position_Box.Text, out byte New_Position)) + { + int Building_Idx = Array.IndexOf(Building_List_Panels, Parent_Panel); + Building Edited_Building = Buildings[Building_Idx]; + if ((Save_File.Save_Type == SaveType.City_Folk && New_Position < 16 * 5) || + ((Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) && New_Position < 16 * (isY ? 4 : 5))) + { + int Old_Acre = Edited_Building.Acre_Index; + int New_Acre = New_Position / 16; + if (!isY) + { + Edited_Building.Acre_X = (byte)(New_Acre + 1); + Edited_Building.X_Pos = (byte)(New_Position % 16); + } + else + { + Edited_Building.Acre_Y = (byte)(New_Acre + 1); + Edited_Building.Y_Pos = (byte)(New_Position % 16); + } + Edited_Building.Acre_Index = (byte)((Edited_Building.Acre_Y - 1) * 5 + (Edited_Building.Acre_X - 1)); + Town_Acre_Map[Old_Acre].Image = GenerateAcreItemsBitmap(Town_Acres[Old_Acre].Acre_Items, Old_Acre); + if (Old_Acre != New_Acre) + Town_Acre_Map[New_Acre].Image = GenerateAcreItemsBitmap(Town_Acres[New_Acre].Acre_Items, New_Acre); + } + else //Return text to original position + { + Position_Box.Text = isY ? (Edited_Building.Y_Pos + (Edited_Building.Acre_Y - 1) * 16).ToString() + : (Edited_Building.X_Pos + (Edited_Building.Acre_X - 1) * 16).ToString(); + } + } + } + + private void Update_Building_Position_Boxes(Building Edited_Building) + { + Panel Building_Panel = Building_List_Panels[Array.IndexOf(Buildings, Edited_Building)]; + Building_Panel.Controls[1].Text = (Edited_Building.X_Pos + (Edited_Building.Acre_X - 1) * 16).ToString(); + Building_Panel.Controls[2].Text = (Edited_Building.Y_Pos + (Edited_Building.Acre_Y - 1) * 16).ToString(); + } + + private void SetupBuildingList() + { + if (Save_File.Save_Type == SaveType.New_Leaf) + { + Building_DB = ItemData.NL_Building_Names.Keys.ToArray(); + Building_Names = ItemData.NL_Building_Names.Values.ToArray(); + } + else if (Save_File.Save_Type == SaveType.Welcome_Amiibo) + { + Building_DB = ItemData.WA_Building_Names.Keys.ToArray(); + Building_Names = ItemData.WA_Building_Names.Values.ToArray(); + } + Building_List_Panels = new Panel[Buildings.Length]; + for (int i = 0; i < Buildings.Length; i++) + { + Panel Building_Panel = new Panel + { + Name = "Panel_" + i.ToString(), + Size = new Size(180, 22), + Location = new Point(0, i * 25) + }; + if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + { + ComboBox Building_List_Box = new ComboBox + { + Size = new Size(120, 22), + DropDownWidth = 200 + }; + Building_List_Box.Items.AddRange(Building_Names); + Building_Panel.Controls.Add(Building_List_Box); + Building_List_Box.SelectedIndex = Array.IndexOf(Building_DB, Buildings[i].ID); + Building_List_Box.SelectedIndexChanged += new EventHandler(Building_List_Index_Changed); + } + else + { + Label Building_List_Label = new Label + { + Size = new Size(120, 22), + Text = Buildings[i].Name, + }; + Building_Panel.Controls.Add(Building_List_Label); + } + TextBox X_Location = new TextBox + { + Size = new Size(22, 22), + Location = new Point(130, 0), + Text = Math.Max(0, Buildings[i].X_Pos + (Buildings[i].Acre_X - 1) * 16).ToString(), + Name = "X_Position" + }; + TextBox Y_Location = new TextBox + { + Size = new Size(22, 22), + Location = new Point(154, 0), + Text = Math.Max(0, Buildings[i].Y_Pos + (Buildings[i].Acre_Y - 1) * 16).ToString(), + Name = "Y_Position" + }; + X_Location.LostFocus += new EventHandler((object sender, EventArgs e) => Building_Position_Changed(sender, e, false)); + Y_Location.LostFocus += new EventHandler((object sender, EventArgs e) => Building_Position_Changed(sender, e, true)); + Building_Panel.Controls.Add(X_Location); + Building_Panel.Controls.Add(Y_Location); + buildingsPanel.Controls.Add(Building_Panel); + Building_List_Panels[i] = Building_Panel; + } + } + + private bool Grass_Editor_Down = false; + + private void Grass_Editor_Mouse_Down(object sender, MouseEventArgs e) + { + Grass_Editor_Mouse_Click(sender, e); + Grass_Editor_Down = true; + } + + private void Grass_Editor_Mouse_Up(object sender, MouseEventArgs e) + { + Grass_Editor_Down = false; + } + + private void Grass_Editor_Mouse_Move(object sender, MouseEventArgs e) + { + if (Grass_Editor_Down) + Grass_Editor_Mouse_Click(sender, e); + } + + private void Grass_Editor_Mouse_Click(object sender, MouseEventArgs e) + { + PictureBox Grass_Box = sender as PictureBox; + Grass_Box.Capture = false; + if (Save_File.Save_Type == SaveType.City_Folk) + { + int acre = Array.IndexOf(Grass_Map, sender); + int x = e.X / 6, y = e.Y / 6; + int block_x = x / 8, block_y = y / 4; + int x_pos = x - (block_x * 8); + int y_pos = y - (block_y * 4); + int data_Pos = acre * 256 + block_y * 64 + block_x * 32 + y_pos * 8 + x_pos; + if (e.Button == MouseButtons.Left) + { + byte.TryParse(grassLevelBox.Text, out byte wear_Value); + Grass_Wear[data_Pos] = wear_Value; + var Old_Image = Grass_Box.Image; + Grass_Box.Image = ImageGeneration.Draw_Grass_Wear(Grass_Wear.Skip(acre * 256).Take(256).ToArray()); + if (Old_Image != null) + Old_Image.Dispose(); + Grass_Box.Refresh(); + } + else if (e.Button == MouseButtons.Right) + { + grassLevelBox.Text = Grass_Wear[data_Pos].ToString(); + } + } + else //NL + { + int X = e.X / 6; + int Y = e.Y / 6; + int Grass_Data_Offset = 64 * ((Y / 8) * 16 + (X / 8)) + ImageGeneration.Grass_Wear_Offset_Map[(Y % 8) * 8 + (X % 8)]; + + if (e.Button == MouseButtons.Left) + { + byte.TryParse(grassLevelBox.Text, out byte wear_Value); + Grass_Wear[Grass_Data_Offset] = wear_Value; + Grass_Box.Image.Dispose(); + Grass_Box.Image = ImageGeneration.Draw_Grass_Wear(Grass_Wear); + Grass_Box.Refresh(); + } + else if (e.Button == MouseButtons.Right) + { + grassLevelBox.Text = Grass_Wear[Grass_Data_Offset].ToString(); + } + } + } + + private Bitmap Acre_Highlight_Image = ImageGeneration.Draw_Acre_Highlight(); + private void Acre_Editor_Mouse_Enter(object sender, EventArgs e) + { + (sender as Control).Capture = false; + (sender as PictureBox).Image = Acre_Highlight_Image; + (sender as PictureBox).Refresh(); + } + + private void Acre_Editor_Mouse_Leave(object sender, EventArgs e) + { + (sender as Control).Capture = false; + (sender as PictureBox).Image = null; + (sender as PictureBox).Refresh(); + } + + int Last_Acre_X = -1, Last_Acre_Y = -1; + private void Acre_Editor_Mouse_Move(object sender, MouseEventArgs e, bool Island = false) + { + (sender as Control).Capture = false; + (sender as PictureBox).Image = Acre_Highlight_Image; + if (e.X != Last_Acre_X || e.Y != Last_Acre_Y) + { + int Acre_Idx = Array.IndexOf(Island ? NL_Island_Acre_Map : Acre_Map, sender as PictureBox); + Acre Hovered_Acre = Island ? Island_Acres[Acre_Idx] : Acres[Acre_Idx]; + if (Acre_Info != null) + acreToolTip.Show(string.Format("{0}0x{1}", Acre_Info.ContainsKey((byte)Hovered_Acre.AcreID) ? Acre_Info[(byte)Hovered_Acre.AcreID] + " - " : "", + Hovered_Acre.AcreID.ToString("X2")), sender as Control, e.X + 15, e.Y + 10); + else if (UInt16_Acre_Info != null) + acreToolTip.Show(string.Format("{0}0x{1}", UInt16_Acre_Info.ContainsKey(Hovered_Acre.AcreID) ? UInt16_Acre_Info[Hovered_Acre.AcreID] + " - " : "", + Hovered_Acre.AcreID.ToString("X4")), sender as Control, e.X + 15, e.Y + 10); + else + acreToolTip.Show("0x" + Hovered_Acre.AcreID.ToString("X"), sender as Control, e.X + 15, e.Y + 10); + Last_Acre_X = e.X; + Last_Acre_Y = e.Y; + } + } + + private void Hide_Acre_Tip(object sender, EventArgs e) + { + Last_Acre_X = -1; + Last_Acre_Y = -1; + acreToolTip.Hide(this); + } + + private void Acre_Click(object sender, MouseEventArgs e, bool Island = false) + { + PictureBox Acre_Box = sender as PictureBox; + int Acre_Index = Array.IndexOf(Island ? NL_Island_Acre_Map : Acre_Map, Acre_Box); + if (Acre_Index > -1) + { + if (e.Button == MouseButtons.Left) + { + string Acre_ID_String = Selected_Acre_ID.ToString("X"); + if (Island) + Island_Acres[Acre_Index] = new Normal_Acre(Selected_Acre_ID, Acre_Index); + else + Acres[Acre_Index] = new Normal_Acre(Selected_Acre_ID, Acre_Index); + + Acre_Box.BackgroundImage = selectedAcrePicturebox.Image; + int Acre_X = Acre_Index % (Island ? Current_Save_Info.Island_X_Acre_Count : Current_Save_Info.X_Acre_Count); + int Acre_Y = Acre_Index / (Island ? Current_Save_Info.Island_X_Acre_Count : Current_Save_Info.X_Acre_Count); + if (!Island && Grass_Map != null && Grass_Map.Length == Acre_Map.Length) + Grass_Map[Acre_Index].BackgroundImage = Acre_Box.BackgroundImage; + if (!Island && Acre_Y >= Current_Save_Info.Town_Y_Acre_Start && Acre_X > 0 && Acre_X < Current_Save_Info.X_Acre_Count - 1) + { + int Town_Acre = (Acre_Y - Current_Save_Info.Town_Y_Acre_Start) * (Current_Save_Info.X_Acre_Count - 2) + (Acre_X - 1); + if (Town_Acre < Current_Save_Info.Town_Acre_Count) + { + Normal_Acre Current_Town_Acre = Town_Acres[Town_Acre]; + Town_Acres[Town_Acre] = new Normal_Acre(Selected_Acre_ID, Town_Acre, Current_Town_Acre.Acre_Items, Buried_Buffer, Save_File.Save_Type); + Town_Acre_Map[Town_Acre].BackgroundImage = Acre_Box.BackgroundImage; + } + if (Grass_Map != null && Grass_Map.Length == Town_Acre_Map.Length) + Grass_Map[Town_Acre].BackgroundImage = ImageGeneration.MakeGrayscale((Bitmap)Acre_Box.BackgroundImage); + else if (NL_Grass_Overlay != null) + { + NL_Grass_Overlay.BackgroundImage.Dispose(); + NL_Grass_Overlay.BackgroundImage = ImageGeneration.Draw_NL_Grass_BG(Acre_Map); + } + } + else if (Island && Acre_Y > 0 && Acre_X > 0 && Acre_Y < 3 && Acre_X < 3) + { + Island_Acre_Map[Acre_Index].BackgroundImage = selectedAcrePicturebox.Image; + } + } + else if (e.Button == MouseButtons.Right) + { + selectedAcrePicturebox.Image = Acre_Box.BackgroundImage; + Selected_Acre_ID = Island ? Island_Acres[Acre_Index].AcreID : Acres[Acre_Index].AcreID; + acreID.Text = "Acre ID: 0x" + Selected_Acre_ID.ToString("X"); + if (Acre_Info != null) + acreDesc.Text = Acre_Info[(byte)Selected_Acre_ID]; + else if (UInt16_Acre_Info != null) + if (Save_File.Save_Type == SaveType.Animal_Crossing && UInt16_Acre_Info.ContainsKey((ushort)(Selected_Acre_ID - Selected_Acre_ID % 4))) + acreDesc.Text = UInt16_Acre_Info[(ushort)(Selected_Acre_ID - Selected_Acre_ID % 4)]; + else if(UInt16_Acre_Info.ContainsKey(Selected_Acre_ID)) + acreDesc.Text = UInt16_Acre_Info[Selected_Acre_ID]; + else + acreDesc.Text = "No Acre Description"; + else + acreDesc.Text = "No Acre Description"; + } + } + } + + private void Player_Tab_Index_Changed(object sender, TabControlEventArgs e) + { + if (playerEditorSelect.SelectedIndex < 0 || playerEditorSelect.SelectedIndex > 3) + return; + Selected_Player = Players[playerEditorSelect.SelectedIndex]; + if (Selected_Player != null && Selected_Player.Exists) + Reload_Player(Selected_Player); + } + + private int Last_X = 0, Last_Y = 0; + private void Players_Mouse_Move(object sender, MouseEventArgs e) + { + if ((e.X != Last_X || e.Y != Last_Y) && Save_File != null) + { + PictureBox Box = sender as PictureBox; + Last_X = e.X; + Last_Y = e.Y; + if (Box == inventoryPicturebox) + { + int Item_Index = (e.X / 16) + (e.Y / 16) * (Box.Width / 16); + if (Item_Index >= Selected_Player.Data.Pockets.Items.Length) + return; + Item Hovered_Item = Selected_Player.Data.Pockets.Items[Item_Index]; + playersToolTip.Show(string.Format("{0} - [0x{1}]", Hovered_Item.Name, Hovered_Item.ItemID.ToString("X4")), Box, e.X + 15, e.Y + 10); + } + else if (Box == heldItemPicturebox) + playersToolTip.Show(string.Format("{0} - [0x{1}]", Selected_Player.Data.HeldItem.Name, Selected_Player.Data.HeldItem.ItemID.ToString("X4")), Box, e.X + 15, e.Y + 10); + else if (Box == shirtPicturebox) + playersToolTip.Show(string.Format("{0} - [0x{1}]", Selected_Player.Data.Shirt.Name, Selected_Player.Data.Shirt.ItemID.ToString("X4")), Box, e.X + 15, e.Y + 10); + else if (Box == hatPicturebox && hatPicturebox.Enabled) + playersToolTip.Show(string.Format("{0} - [0x{1}]", Selected_Player.Data.Hat.Name, Selected_Player.Data.Hat.ItemID.ToString("X4")), Box, e.X + 15, e.Y + 10); + else if (Box == facePicturebox && facePicturebox.Enabled) + playersToolTip.Show(string.Format("{0} - [0x{1}]", Selected_Player.Data.FaceItem.Name, Selected_Player.Data.FaceItem.ItemID.ToString("X4")), Box, e.X + 15, e.Y + 10); + else if (Box == pantsPicturebox && pantsPicturebox.Enabled) + playersToolTip.Show(string.Format("{0} - [0x{1}]", Selected_Player.Data.Pants.Name, Selected_Player.Data.Pants.ItemID.ToString("X4")), Box, e.X + 15, e.Y + 10); + else if (Box == socksPicturebox && socksPicturebox.Enabled) + playersToolTip.Show(string.Format("{0} - [0x{1}]", Selected_Player.Data.Socks.Name, Selected_Player.Data.Socks.ItemID.ToString("X4")), Box, e.X + 15, e.Y + 10); + else if (Box == shoesPicturebox && shoesPicturebox.Enabled) + playersToolTip.Show(string.Format("{0} - [0x{1}]", Selected_Player.Data.Shoes.Name, Selected_Player.Data.Shoes.ItemID.ToString("X4")), Box, e.X + 15, e.Y + 10); + else if (Box == pocketsBackgroundPicturebox && pocketsBackgroundPicturebox.Enabled) + playersToolTip.Show(string.Format("{0} - [0x{1}]", Selected_Player.Data.InventoryBackground.Name, + Selected_Player.Data.InventoryBackground.ItemID.ToString("X4")), Box, e.X + 15, e.Y + 10); + else if (Box == bedPicturebox && bedPicturebox.Enabled) + playersToolTip.Show(string.Format("{0} - [0x{1}]", Selected_Player.Data.Bed.Name, Selected_Player.Data.Bed.ItemID.ToString("X4")), Box, e.X + 15, e.Y + 10); + else if (Box == playerWetsuit && playerWetsuit.Enabled) + playersToolTip.Show(string.Format("{0} - [0x{1}]", Selected_Player.Data.Wetsuit.Name, Selected_Player.Data.Wetsuit.ItemID.ToString("X4")), Box, e.X + 15, e.Y + 10); + } + } + + private void Hide_Tip(object sender, EventArgs e) + { + playersToolTip.Hide(this); + Last_X = -1; + Last_Y = -1; + } + + private void Players_Mouse_Click(object sender, MouseEventArgs e) + { + if (Save_File == null) + return; + PictureBox ItemBox = sender as PictureBox; + if (ItemBox == inventoryPicturebox) + { + int Item_Index = (e.X / 16) + (e.Y / 16) * (ItemBox.Width / 16); + if (e.Button == MouseButtons.Right) + selectedItem.SelectedValue = Selected_Player.Data.Pockets.Items[Item_Index].ItemID; + else if (e.Button == MouseButtons.Left) + { + Selected_Player.Data.Pockets.Items[Item_Index] = new Item((ushort)selectedItem.SelectedValue); + inventoryPicturebox.Image = Inventory.GetItemPic(16, inventoryPicturebox.Size.Width / 16, Selected_Player.Data.Pockets.Items, Save_File.Save_Type); + } + } + else if (ItemBox == shirtPicturebox) + { + if (e.Button == MouseButtons.Right) + selectedItem.SelectedValue = Selected_Player.Data.Shirt.ItemID; + else if (e.Button == MouseButtons.Left) + { + Selected_Player.Data.Shirt = new Item((ushort)selectedItem.SelectedValue); + shirtPicturebox.Image = Inventory.GetItemPic(16, Selected_Player.Data.Shirt, Save_File.Save_Type); + } + } + else if (ItemBox == heldItemPicturebox) + { + if (e.Button == MouseButtons.Right) + selectedItem.SelectedValue = Selected_Player.Data.HeldItem.ItemID; + else if (e.Button == MouseButtons.Left) + { + Selected_Player.Data.HeldItem = new Item((ushort)selectedItem.SelectedValue); + heldItemPicturebox.Image = Inventory.GetItemPic(16, Selected_Player.Data.HeldItem, Save_File.Save_Type); + } + } + else if (ItemBox == hatPicturebox && hatPicturebox.Enabled) + { + if (e.Button == MouseButtons.Right) + selectedItem.SelectedValue = Selected_Player.Data.Hat.ItemID; + else if (e.Button == MouseButtons.Left) + { + Selected_Player.Data.Hat = new Item((ushort)selectedItem.SelectedValue); + hatPicturebox.Image = Inventory.GetItemPic(16, Selected_Player.Data.Hat, Save_File.Save_Type); + } + } + else if (ItemBox == facePicturebox && facePicturebox.Enabled) + { + if (e.Button == MouseButtons.Right) + selectedItem.SelectedValue = Selected_Player.Data.FaceItem.ItemID; + else if (e.Button == MouseButtons.Left) + { + Selected_Player.Data.FaceItem = new Item((ushort)selectedItem.SelectedValue); + facePicturebox.Image = Inventory.GetItemPic(16, Selected_Player.Data.FaceItem, Save_File.Save_Type); + } + } + else if (ItemBox == pocketsBackgroundPicturebox && pocketsBackgroundPicturebox.Enabled) + { + if (e.Button == MouseButtons.Right) + selectedItem.SelectedValue = Selected_Player.Data.InventoryBackground.ItemID; + else if (e.Button == MouseButtons.Left) + { + Selected_Player.Data.InventoryBackground = new Item((ushort)selectedItem.SelectedValue); + pocketsBackgroundPicturebox.Image = Inventory.GetItemPic(16, Selected_Player.Data.InventoryBackground, Save_File.Save_Type); + } + } + else if (ItemBox == bedPicturebox && bedPicturebox.Enabled) + { + if (e.Button == MouseButtons.Right) + selectedItem.SelectedValue = Selected_Player.Data.Bed.ItemID; + else if (e.Button == MouseButtons.Left) + { + Selected_Player.Data.Bed = new Item((ushort)selectedItem.SelectedValue); + bedPicturebox.Image = Inventory.GetItemPic(16, Selected_Player.Data.Bed, Save_File.Save_Type); + } + } + else if (ItemBox == pantsPicturebox && pantsPicturebox.Enabled) + { + if (e.Button == MouseButtons.Right) + selectedItem.SelectedValue = Selected_Player.Data.Pants.ItemID; + else if (e.Button == MouseButtons.Left) + { + Selected_Player.Data.Pants = new Item((ushort)selectedItem.SelectedValue); + pantsPicturebox.Image = Inventory.GetItemPic(16, Selected_Player.Data.Pants, Save_File.Save_Type); + } + } + else if (ItemBox == socksPicturebox && socksPicturebox.Enabled) + { + if (e.Button == MouseButtons.Right) + selectedItem.SelectedValue = Selected_Player.Data.Socks.ItemID; + else if (e.Button == MouseButtons.Left) + { + Selected_Player.Data.Socks = new Item((ushort)selectedItem.SelectedValue); + socksPicturebox.Image = Inventory.GetItemPic(16, Selected_Player.Data.Socks, Save_File.Save_Type); + } + } + else if (ItemBox == shoesPicturebox && shoesPicturebox.Enabled) + { + if (e.Button == MouseButtons.Right) + selectedItem.SelectedValue = Selected_Player.Data.Shoes.ItemID; + else if (e.Button == MouseButtons.Left) + { + Selected_Player.Data.Shoes = new Item((ushort)selectedItem.SelectedValue); + shoesPicturebox.Image = Inventory.GetItemPic(16, Selected_Player.Data.Shoes, Save_File.Save_Type); + } + } + else if (ItemBox == playerWetsuit && playerWetsuit.Enabled) + { + if (e.Button == MouseButtons.Right) + selectedItem.SelectedValue = Selected_Player.Data.Wetsuit.ItemID; + else if (e.Button == MouseButtons.Left) + { + Selected_Player.Data.Wetsuit = new Item((ushort)selectedItem.SelectedValue); + playerWetsuit.Image = Inventory.GetItemPic(16, Selected_Player.Data.Wetsuit, Save_File.Save_Type); + } + } + } + + int Last_Pat_X = 0, Last_Pat_Y = 0; + private void Pattern_Move(object sender, MouseEventArgs e) + { + if ((e.X != Last_Pat_X || e.Y != Last_Pat_Y) && Save_File != null && Selected_Player.Exists) + { + Last_Pat_X = e.X; + Last_Pat_Y = e.Y; + int Idx = Array.IndexOf(Pattern_Boxes, sender as PictureBox); + if (Idx > -1 && Idx < Selected_Player.Data.Patterns.Length) + patternToolTip.Show(Selected_Player.Data.Patterns[Idx].Name, sender as PictureBox, e.X + 15, e.Y + 10); + } + } + + private void Hide_Pat_Tip(object sender, EventArgs e) + { + patternToolTip.Hide(this); + Last_Pat_X = -1; + Last_Pat_Y = -1; + } + + private void Fix_Buried_Empty_Spots() + { + int Occurances = 0; + for (int i = 0; i < Town_Acres.Length; i++) + { + for (int x = 0; x < 256; x++) + if (ItemData.GetItemType(Town_Acres[i].Acre_Items[x].ItemID, Save_File.Save_Type) == "Empty" && Town_Acres[i].Acre_Items[x].Burried) + { + Town_Acres[i].SetBuriedInMemory(Town_Acres[i].Acre_Items[x], i, Buried_Buffer, false, Save_File.Save_Type); + Occurances++; + } + Town_Acre_Map[i].Image = GenerateAcreItemsBitmap(Town_Acres[i].Acre_Items, i); + } + MessageBox.Show("Fixed Buried Empty Spots: " + Occurances); + } + + private void Handle_Town_Click(object sender, WorldItem Item, int Acre, int index, MouseEventArgs e, bool Island = false) + { + if (e.Button == MouseButtons.Left) + { + PictureBoxWithInterpolationMode Box = sender as PictureBoxWithInterpolationMode; + Box.Capture = false; + if (Selected_Building > -1) + { + Building B = Island ? Island_Buildings[Selected_Building] : Buildings[Selected_Building]; + int Old_Acre = B.Acre_Index; + int Adjusted_Acre = Island ? Acre - 5 : Acre; + if (Check_Building_is_Here(Adjusted_Acre, index % 16, index / 16, Island) != null) + return; //Don't place buildings on top of each other + B.Acre_Index = (byte)Adjusted_Acre; + B.Acre_X = Island ? (byte)((Adjusted_Acre % 2) + 1) : (byte)((Adjusted_Acre % (Current_Save_Info.X_Acre_Count - 2) + 1)); //Might have to change for NL + B.Acre_Y = Island ? (byte)((Adjusted_Acre / 2) + 1) : (byte)((Adjusted_Acre / (Current_Save_Info.X_Acre_Count - 2) + 1)); + B.X_Pos = (byte)(index % 16); + B.Y_Pos = (byte)(index / 16); + if (B.Name != "Sign" && B.Name != "Bus Stop") //These two items has "actor" items at their location + if (Island) + Island_Acres[Acre].Acre_Items[index] = new WorldItem(index); + else + Town_Acres[Acre].Acre_Items[index] = new WorldItem(index); //Clear any item at the new building position + else + Town_Acres[Acre].Acre_Items[index] = new WorldItem(B.Name == "Sign" ? (ushort)0xD000 : (ushort)0x7003, index); + if ((!Island && Old_Acre != Acre) || (Island && Old_Acre != Adjusted_Acre)) + { + var Old_Image = Island ? Island_Acre_Map[Old_Acre + 5].Image : Town_Acre_Map[Old_Acre].Image; + if (Island) + { + Island_Acre_Map[Old_Acre + 5].Image = GenerateAcreItemsBitmap(Island_Acres[Old_Acre + 5].Acre_Items, Old_Acre + 5, Island); + Island_Acre_Map[Old_Acre + 5].Refresh(); + } + else + { + Town_Acre_Map[Old_Acre].Image = GenerateAcreItemsBitmap(Town_Acres[Old_Acre].Acre_Items, Old_Acre); + Town_Acre_Map[Old_Acre].Refresh(); + } + Old_Image.Dispose(); + } + if (!Island) //TODO: Add Island Building Panel + Update_Building_Position_Boxes(B); + Selected_Building = -1; + selectedItem.SelectedValue = Last_Selected_Item; + selectedItem.Enabled = true; + } + else + { + if (Item.ItemID == (ushort)selectedItem.SelectedValue) + return; + if (itemFlag1.Enabled) + { + WorldItem NewItem = new WorldItem((ushort)selectedItem.SelectedValue, index); + byte.TryParse(itemFlag1.Text, NumberStyles.AllowHexSpecifier, null, out NewItem.Flag1); + byte.TryParse(itemFlag2.Text, NumberStyles.AllowHexSpecifier, null, out NewItem.Flag2); + switch (NewItem.Flag1) + { + case 0x40: + NewItem.Burried = false; + NewItem.Watered = true; + break; + case 0x80: + NewItem.Watered = false; + NewItem.Burried = true; + break; + } + if (Island) + Island_Acres[Acre].Acre_Items[index] = NewItem; + else + Town_Acres[Acre].Acre_Items[index] = NewItem; + } + else + { + if (Island) + Island_Acres[Acre].Acre_Items[index] = new WorldItem((ushort)selectedItem.SelectedValue, index); + else + Town_Acres[Acre].Acre_Items[index] = new WorldItem((ushort)selectedItem.SelectedValue, index); + } + if (buriedCheckbox.Checked) + { + if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + { + if (Island) + { + if (Island_Acres[Acre].Acre_Items[index].ItemID != 0x7FFE) + { + Island_Acres[Acre].Acre_Items[index].Flag1 = 0x80; + Island_Acres[Acre].Acre_Items[index].Burried = true; + } + } + else + { + if (Town_Acres[Acre].Acre_Items[index].ItemID != 0x7FFE) + { + Town_Acres[Acre].Acre_Items[index].Flag1 = 0x80; + Town_Acres[Acre].Acre_Items[index].Burried = true; + } + } + } + else + { + if (Island) + Island_Acres[Acre].SetBuriedInMemory(Island_Acres[Acre].Acre_Items[index], Acre, Island_Buried_Buffer, true, Save_File.Save_Type); + else + Town_Acres[Acre].SetBuriedInMemory(Town_Acres[Acre].Acre_Items[index], Acre, Buried_Buffer, true, Save_File.Save_Type); + } + } + } + var OldImage = Box.Image; + Box.Image = GenerateAcreItemsBitmap(Island ? Island_Acres[Acre].Acre_Items : Town_Acres[Acre].Acre_Items, Acre, Island); + Box.Refresh(); + OldImage.Dispose(); + } + else if (e.Button == MouseButtons.Right) + { + Building B = Check_Building_is_Here(Acre, index % 16, index / 16, Island); + if (B != null) + { + if (Selected_Building == -1) + Last_Selected_Item = (ushort)selectedItem.SelectedValue; + selectedItem.SelectedValue = (ushort)0xFFFF; + Selected_Building = Island ? Array.IndexOf(Island_Buildings, B) : Array.IndexOf(Buildings, B); + selectedItem.Enabled = false; + selectedItem.Text = B.Name; + selectedItemText.Text = string.Format("Selected Building: [{0}]", B.Name); + } + else + { + selectedItem.Enabled = true; + ushort Old_Selected_Item_ID = Selected_Building > -1 ? Last_Selected_Item : (ushort)selectedItem.SelectedValue; + Selected_Building = -1; + selectedItem.SelectedValue = Item.ItemID; + if (selectedItem.SelectedValue == null) + selectedItem.SelectedValue = Old_Selected_Item_ID; + else + { + buriedCheckbox.Checked = Item.Burried || Item.Flag1 == 0x80; + if (itemFlag1.Enabled) + { + itemFlag1.Text = Item.Flag1.ToString("X2"); + itemFlag2.Text = Item.Flag2.ToString("X2"); + } + } + //selectedItemText.Text = string.Format("Selected Item: [0x{0}]", ((ushort)selectedItem.SelectedValue).ToString("X4")); + } + selectedItem.Refresh(); + } + } + + int Last_Town_X = 0, Last_Town_Y = 0; + private void Town_Move(object sender, MouseEventArgs e, bool Island = false) + { + (sender as Control).Capture = false; + if ((e.X != Last_Town_X || e.Y != Last_Town_Y) && Save_File != null) + { + Last_Town_X = e.X; + Last_Town_Y = e.Y; + int idx = Island ? Array.IndexOf(Island_Acre_Map, sender as PictureBox) : Array.IndexOf(Town_Acre_Map, sender as PictureBoxWithInterpolationMode); + int X = e.X / (4 * 2); + int Y = e.Y / (4 * 2); + int index = X + Y * 16; + int Acre = idx; + if (index > 255) + return; + WorldItem Item = Island ? Island_Acres[Acre].Acre_Items[index] : Town_Acres[Acre].Acre_Items[index]; + if (Clicking) + Handle_Town_Click(sender, Item, Acre, index, e, Island); + if (Buildings != null) + { + Building B = Check_Building_is_Here(Acre, X, Y, Island); + if (B != null) + townToolTip.Show(string.Format("{0} - [0x{1} - Building]", B.Name, B.ID.ToString("X2")), sender as PictureBox, e.X + 15, e.Y + 10); + else + townToolTip.Show(string.Format("{0}{1} - [0x{2}]", Item.Name, + Item.Burried ? " (Buried)" : (Item.Watered ? " (Watered)" : (Item.Flag1 == 1 ? " (Perfect Fruit)" : "")), + Item.ItemID.ToString("X4")), sender as PictureBox, e.X + 15, e.Y + 10); + } + else + townToolTip.Show(string.Format("{0}{1} - [0x{2}]", Item.Name, Item.Burried ? " (Buried)" : "", Item.ItemID.ToString("X4")), sender as PictureBox, e.X + 15, e.Y + 10); + } + } + + private Building Check_Building_is_Here(int acre, int x, int y, bool Island = false) + { + if (Island) + { + acre = acre - 5; + if (Island_Buildings != null) + foreach (Building B in Island_Buildings) + if (B.Exists && B.Acre_Index == acre && B.X_Pos == x && B.Y_Pos == y) + return B; + } + else + if (Buildings != null) + foreach (Building B in Buildings) + if (B.Exists && B.Acre_Index == acre && B.X_Pos == x && B.Y_Pos == y) + return B; + return null; + } + + private void saveToolStripMenuItem_Click(object sender, EventArgs e) + { + if (Save_File != null) + { + //Save Players + foreach (NewPlayer Player in Players) + if (Player != null && Player.Exists) + Player.Write(); + //Save Villagers + if (Villagers != null) + { + foreach (NewVillager Villager in Villagers) + if (Villager != null) + Villager.Write(); + } + //Save Acre & Town Data + for (int i = 0; i < Acres.Length; i++) + if (Save_File.Save_Type == SaveType.Animal_Crossing || Save_File.Save_Type == SaveType.City_Folk) + { + Save_File.Write(Save_File.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Acre_Data + i * 2, Acres[i].AcreID, true); + } + else if (Save_File.Save_Type == SaveType.Wild_World) + { + Save_File.Write(Save_File.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Acre_Data + i, Convert.ToByte(Acres[i].AcreID), Save_File.Is_Big_Endian); + } + else if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + { + Save_File.Write(Save_File.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Acre_Data + i * 2, Acres[i].AcreID, false); + } + if (Current_Save_Info.Save_Offsets.Town_Data != 0) + { + for (int i = 0; i < Town_Acres.Length; i++) + for (int x = 0; x < 256; x++) + if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + { + Save_File.Write(Save_File.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Town_Data + i * 1024 + x * 4, + ItemData.EncodeItem(Town_Acres[i].Acre_Items[x])); + } + else + Save_File.Write(Save_File.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Town_Data + i * 512 + x * 2, Town_Acres[i].Acre_Items[x].ItemID, + Save_File.Is_Big_Endian); + } + if ((Save_File.Save_Type != SaveType.New_Leaf && Save_File.Save_Type != SaveType.Welcome_Amiibo) && Current_Save_Info.Save_Offsets.Buried_Data != 0) + Save_File.Write(Save_File.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Buried_Data, Buried_Buffer); + if (Current_Save_Info.Save_Offsets.Grass_Wear > 0) + Save_File.Write(Save_File.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Grass_Wear, Grass_Wear); + if (Current_Save_Info.Save_Offsets.Buildings > 0) + { + if (Save_File.Save_Type == SaveType.City_Folk) + { + for (int i = 0; i < Buildings.Length; i++) + { + if (i < 33) + { + int DataOffset = Save_File.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Buildings + i * 2; + byte X = (byte)(((Buildings[i].Acre_X << 4) & 0xF0) + (Buildings[i].X_Pos & 0x0F)), Y = (byte)(((Buildings[i].Acre_Y << 4) & 0xF0) + (Buildings[i].Y_Pos & 0x0F)); + Save_File.Write(DataOffset, X); + Save_File.Write(DataOffset + 1, Y); + } + else if (Buildings[i].ID == 33) //Pave's Sign + { + int DataOffset = Save_File.Save_Data_Start_Offset + 0x5EB90; + byte X = (byte)(((Buildings[i].Acre_X << 4) & 0xF0) + (Buildings[i].X_Pos & 0x0F)), Y = (byte)(((Buildings[i].Acre_Y << 4) & 0xF0) + (Buildings[i].Y_Pos & 0x0F)); + Save_File.Write(DataOffset, X); + Save_File.Write(DataOffset + 1, Y); + } + else if (Buildings[i].ID == 34) //Bus Stop + { + int DataOffset = Save_File.Save_Data_Start_Offset + 0x5EB8A; + byte X = (byte)(((Buildings[i].Acre_X << 4) & 0xF0) + (Buildings[i].X_Pos & 0x0F)), Y = (byte)(((Buildings[i].Acre_Y << 4) & 0xF0) + (Buildings[i].Y_Pos & 0x0F)); + Save_File.Write(DataOffset, X); + Save_File.Write(DataOffset + 1, Y); + } + else if (i >= 35) //Signs + { + int DataOffset = Save_File.Save_Data_Start_Offset + 0x5EB92 + (i - 35) * 2; + byte X = (byte)(((Buildings[i].Acre_X << 4) & 0xF0) + (Buildings[i].X_Pos & 0x0F)), Y = (byte)(((Buildings[i].Acre_Y << 4) & 0xF0) + (Buildings[i].Y_Pos & 0x0F)); + Save_File.Write(DataOffset, X); + Save_File.Write(DataOffset + 1, Y); + } + } + } + else if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + { + for (int i = 0; i < Buildings.Length; i++) + { + int DataOffset = Save_File.Save_Data_Start_Offset + Current_Save_Info.Save_Offsets.Buildings + i * 4; + byte X = (byte)(((Buildings[i].Acre_X << 4) & 0xF0) + (Buildings[i].X_Pos & 0x0F)), Y = (byte)(((Buildings[i].Acre_Y << 4) & 0xF0) + (Buildings[i].Y_Pos & 0x0F)); + Save_File.Write(DataOffset, new byte[4] { Buildings[i].ID, 0x00, X, Y }); + } + } + } + Save_File.Flush(); + } + } + + private void openToolStripMenuItem_Click(object sender, EventArgs e) + { + if (Save_File != null) + { + openSaveFile.FileName = Save_File.Save_Name + Save_File.Save_Extension; + } + else + { + openSaveFile.FileName = ""; + } + openSaveFile.ShowDialog(); + } + + private void open_File_OK(object sender, EventArgs e) + { + if (Save_File != null) + { + DialogResult Result = MessageBox.Show("A file is already being edited. Would you like to save before opening another file?", "Save File?", MessageBoxButtons.YesNo); + if (Result == DialogResult.Yes) + { + Save_File.Flush(); + } + //Add Save_File.Close(); ?? + } + SetupEditor(new Save((sender as OpenFileDialog).FileName)); + } + + private void clearWeedsButton_Click(object sender, EventArgs e) + { + int Weeds_Cleared = 0; + foreach (PictureBoxWithInterpolationMode Box in Town_Acre_Map) + { + int idx = Array.IndexOf(Town_Acre_Map, Box); + int Acre_Idx = idx; + Normal_Acre Acre = Town_Acres[Acre_Idx]; + if (Acre.Acre_Items != null) + { + for (int i = 0; i < 256; i++) + if (ItemData.GetItemType(Acre.Acre_Items[i].ItemID, Save_File.Save_Type) == "Weed") + { + if (Save_File.Save_Type == SaveType.Wild_World || Save_File.Save_Type == SaveType.City_Folk) + Acre.Acre_Items[i] = new WorldItem(0xFFF1, Acre.Acre_Items[i].Index); + else if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + Acre.Acre_Items[i] = new WorldItem(0x7FFE, Acre.Acre_Items[i].Index); + else + Acre.Acre_Items[i] = new WorldItem(0, Acre.Acre_Items[i].Index); + Weeds_Cleared++; + } + Box.Image = GenerateAcreItemsBitmap(Acre.Acre_Items, Acre_Idx); + } + } + } + + private void aboutToolStripMenuItem_Click(object sender, EventArgs e) + { + if (About_Box == null || About_Box.IsDisposed) + About_Box = new AboutBox1(); + About_Box.Show(); + } + + private void tanTrackbar_Scroll(object sender, EventArgs e) + { + if (Save_File != null && Selected_Player != null && Selected_Player.Exists) + Selected_Player.Data.Tan = (byte)(tanTrackbar.Value - 1); + } + + private void removeGrass_Click(object sender, EventArgs e) + { + if (Save_File != null) + { + Array.Clear(Grass_Wear, 0, Grass_Wear.Length); + for (int i = 0; i < Grass_Map.Length; i++) + Grass_Map[i].Image = ImageGeneration.Draw_Grass_Wear(Grass_Wear.Skip(i * 256).Take(256).ToArray()); + } + } + + private void reviveGrass_Click(object sender, EventArgs e) + { + if (Save_File != null) + { + for (int i = 0; i < Grass_Wear.Length; i++) + Grass_Wear[i] = 0xFF; + for (int i = 0; i < Grass_Map.Length; i++) + Grass_Map[i].Image = ImageGeneration.Draw_Grass_Wear(Grass_Wear.Skip(i * 256).Take(256).ToArray()); + } + } + + private void setAllGrass_Click(object sender, EventArgs e) + { + if (Save_File != null) + { + byte.TryParse(grassLevelBox.Text, out byte Set_Value); + for (int i = 0; i < Grass_Wear.Length; i++) + Grass_Wear[i] = Set_Value; + for (int i = 0; i < Grass_Map.Length; i++) + Grass_Map[i].Image = ImageGeneration.Draw_Grass_Wear(Grass_Wear.Skip(i * 256).Take(256).ToArray()); + } + } + + private void saveAsToolStripMenuItem_Click(object sender, EventArgs e) + { + if (Save_File != null) + { + string Filter_String = string.Format("{0} Save File|*{1}|All Files (*.*)|*.*", Save_File.Save_Type.ToString().Replace("_", " "), Save_File.Save_Extension); + saveSaveFile.FileName = Save_File.Save_Name + Save_File.Save_Extension; + saveSaveFile.Filter = Filter_String; + DialogResult Save_OK = saveSaveFile.ShowDialog(); + if (Save_OK == DialogResult.OK) + { + Save_File.Save_Path = Path.GetDirectoryName(saveSaveFile.FileName) + Path.DirectorySeparatorChar; + Save_File.Save_Name = Path.GetFileNameWithoutExtension(saveSaveFile.FileName); + Save_File.Save_Extension = Path.GetExtension(saveSaveFile.FileName); + saveToolStripMenuItem_Click(sender, e); //Realllly dislike this but it's so much easier than rewriting code + Text = string.Format("ACSE - {1} - [{0}]", Save_File.Save_Type.ToString().Replace("_", " "), Save_File.Save_Name); + } + } + } + + private void exportPicture_Click(object sender, EventArgs e) + { + if (Save_File != null && (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo)) + { + exportPatternFile.Filter = "JPEG Image (*.jpg)|*.jpg"; + exportPatternFile.FileName = "TPC Picture"; + DialogResult Saved = exportPatternFile.ShowDialog(); + if (Saved == DialogResult.OK) + { + using (FileStream Picture = new FileStream(exportPatternFile.FileName, FileMode.Create)) + Picture.Write(Selected_Player.Data.TownPassCardData, 0, 0x1400); + } + } + } + + private void importPicture_Click(object sender, EventArgs e) + { + if (Save_File != null && (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo)) + { + importPatternFile.Filter = "JPEG Image (*.jpg)|*.jpg"; + DialogResult Opened = importPatternFile.ShowDialog(); + if (Opened == DialogResult.OK) + { + Image Original_Image = Image.FromFile(importPatternFile.FileName); + if (Original_Image.Width != 64 || Original_Image.Height != 104 || new FileInfo(importPatternFile.FileName).Length > 0x1400) + MessageBox.Show("The image you tried to import is incompatible. Please ensure the following:\n\nImage Width is 64 pixels\nImage Hight is 104 pixels\nImage file size is equal to or less than 5,120 bytes"); + else + { + //Image passed validation checks, so import it + byte[] Image_Data_Buffer = new byte[0x1400]; + using (FileStream File = new FileStream(importPatternFile.FileName, FileMode.Open, FileAccess.Read)) + { + File.Read(Image_Data_Buffer, 0, 0x1400); + } + //Scan for the actual end of image (0xFF 0xD9) and trim excess + byte[] Trimmed_TPC_Buffer = ImageGeneration.GetTPCTrimmedBytes(Image_Data_Buffer); + Selected_Player.Data.TownPassCardData = Trimmed_TPC_Buffer; + //Draw the new image + var Old_Image = TPC_Picture.Image; + TPC_Picture.Image = ImageGeneration.GetTPCImage(Trimmed_TPC_Buffer); + Selected_Player.Data.TownPassCardImage = TPC_Picture.Image; + if (Old_Image != null) + Old_Image.Dispose(); + } + } + } + } + + private void perfectFruitsButton_Click(object sender, EventArgs e) + { + if (Save_File != null && (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo)) + { + int Trees_Made_Perfect = 0; + foreach (PictureBoxWithInterpolationMode Box in Town_Acre_Map) + { + int idx = Array.IndexOf(Town_Acre_Map, Box); + int Acre_Idx = idx; + Normal_Acre Acre = Town_Acres[Acre_Idx]; + if (Acre.Acre_Items != null) + { + if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + { + foreach (WorldItem Fruit_Tree in Acre.Acre_Items.Where(i => (i.ItemID >= 0x3A && i.ItemID <= 0x52 && i.Flag1 == 0 && i.Flag2 == 0))) + { + Fruit_Tree.Flag1 = 1; + Trees_Made_Perfect++; + } + } + } + } + } + } + + private void playerName_TextChanged(object sender, EventArgs e) + { + if (Save_File != null && playerName.Text.Length > 0) + Selected_Player.Data.Name = playerName.Text; + } + + private void secureValueToolStripMenuItem_Click(object sender, EventArgs e) + { + if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + Secure_NAND_Value_Form.Show(); + } + + private void playerWallet_FocusLost(object sender, EventArgs e) + { + if (Save_File != null && Selected_Player != null) + { + if (uint.TryParse(playerWallet.Text, out uint Wallet_Value)) + { + if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + { + Selected_Player.Data.NL_Wallet = new NL_Int32(Wallet_Value); + } + else + { + Selected_Player.Data.Bells = Wallet_Value; + } + } + else + { + if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + playerWallet.Text = Selected_Player.Data.NL_Wallet.Value.ToString(); + else + playerWallet.Text = Selected_Player.Data.Bells.ToString(); + } + } + } + + private void playerDebt_FocusLost(object sender, EventArgs e) + { + if (Save_File != null && Selected_Player != null) + { + if (uint.TryParse(playerDebt.Text, out uint Debt_Value)) + { + if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + { + Selected_Player.Data.NL_Debt = new NL_Int32(Debt_Value); + } + else + { + Selected_Player.Data.Debt = Debt_Value; + } + } + else + { + if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + playerDebt.Text = Selected_Player.Data.NL_Debt.Value.ToString(); + else + playerDebt.Text = Selected_Player.Data.Debt.ToString(); + } + } + } + + private void playerSavings_FocusLost(object sender, EventArgs e) + { + if (Save_File != null && Selected_Player != null) + { + if (uint.TryParse(playerSavings.Text, out uint Savings_Value)) + { + if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + { + Selected_Player.Data.NL_Savings = new NL_Int32(Savings_Value); + } + else + { + Selected_Player.Data.Savings = Savings_Value; + } + } + else + { + if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + playerSavings.Text = Selected_Player.Data.NL_Savings.Value.ToString(); + else + playerSavings.Text = Selected_Player.Data.Savings.ToString(); + } + } + } + + private void playerMeowCoupons_FocusLost(object sender, EventArgs e) + { + if (Save_File != null && Selected_Player != null && (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo)) + { + if (uint.TryParse(playerMeowCoupons.Text, out uint MeowCoupons_Value)) + { + Selected_Player.Data.MeowCoupons = new NL_Int32(MeowCoupons_Value); + } + else + { + playerMeowCoupons.Text = Selected_Player.Data.MeowCoupons.Value.ToString(); + } + } + } + + private void playerNookPoints_FocusLost(object sender, EventArgs e) + { + if (Save_File != null && Selected_Player != null && (Save_File.Save_Type == SaveType.Wild_World || Save_File.Save_Type == SaveType.City_Folk)) + { + if (ushort.TryParse(playerNookPoints.Text, out ushort NookPoints_Value)) + { + Selected_Player.Data.NookPoints = NookPoints_Value; + } + else + { + playerNookPoints.Text = Selected_Player.Data.NookPoints.ToString(); + } + } + } + + private void playerTownName_TextChanged(object sender, EventArgs e) + { + if (Save_File != null && playerTownName.Text.Length > 0) + Selected_Player.Data.TownName = playerTownName.Text; + } + + private void playerShoeColor_SelectedIndexChanged(object sender, EventArgs e) + { + if (Save_File != null && playerShoeColor.SelectedIndex > -1) + Selected_Player.Data.ShoeColor = (byte)playerShoeColor.SelectedIndex; + } + + private void playerEyeColor_SelectedIndexChanged(object sender, EventArgs e) + { + if (Save_File != null && playerEyeColor.SelectedIndex > -1) + Selected_Player.Data.EyeColor = (byte)playerEyeColor.SelectedIndex; + } + + private void playerHairColor_SelectedIndexChanged(object sender, EventArgs e) + { + if (Save_File != null && playerHairColor.SelectedIndex > -1) + Selected_Player.Data.HairColor = (byte)playerHairColor.SelectedIndex; + } + + private void playerHairType_SelectedIndexChanged(object sender, EventArgs e) + { + if (Save_File != null && playerHairType.SelectedIndex > -1) + Selected_Player.Data.HairType = (byte)playerHairType.SelectedIndex; + } + + private void playerFace_SelectedIndexChanged(object sender, EventArgs e) + { + if (Save_File != null && playerFace.SelectedIndex > -1) + Selected_Player.Data.FaceType = (byte)playerFace.SelectedIndex; + } + + private void playerGender_SelectedIndexChanged(object sender, EventArgs e) + { + if (Save_File != null && playerGender.SelectedIndex > -1) + Selected_Player.Data.Gender = (byte)playerGender.SelectedIndex; + } + + private void exportPatternFile_FileOk(object sender, CancelEventArgs e) + { + if (Selected_Pattern != null) + { + Selected_Pattern.Save(exportPatternFile.FileName); + } + } + + private void settingsToolStripMenuItem_Click(object sender, EventArgs e) + { + Settings_Menu.Show(); + } + + private void waterFlowersButton_Click(object sender, EventArgs e) + { + int Flowers_Watered = 0; + foreach (PictureBoxWithInterpolationMode Box in Town_Acre_Map) + { + int idx = Array.IndexOf(Town_Acre_Map, Box); + int Acre_Idx = idx; + Normal_Acre Acre = Town_Acres[Acre_Idx]; + if (Acre.Acre_Items != null) + { + if (Save_File.Save_Type == SaveType.Wild_World) + { + for (int i = 0; i < 256; i++) + if (ItemData.GetItemType(Acre.Acre_Items[i].ItemID, Save_File.Save_Type) == "Parched Flower") + { + Acre.Acre_Items[i] = new WorldItem((ushort)(Acre.Acre_Items[i].ItemID + 0x1C), Acre.Acre_Items[i].Index); + Flowers_Watered++; + } + } + else if (Save_File.Save_Type == SaveType.City_Folk) + { + //CF Implementation here + } + else if (Save_File.Save_Type == SaveType.New_Leaf || Save_File.Save_Type == SaveType.Welcome_Amiibo) + { + for (int i = 0; i < 256; i++) + if (ItemData.GetItemType(Acre.Acre_Items[i].ItemID, Save_File.Save_Type) == "Flower") + { + Acre.Acre_Items[i].Flag1 = 0x40; + Acre.Acre_Items[i].Watered = true; + Flowers_Watered++; + } + } + var Old_Image = Box.Image; + Box.Image = GenerateAcreItemsBitmap(Acre.Acre_Items, Acre_Idx); + if (Old_Image != null) + Old_Image.Dispose(); + } + } + } + + private void Hide_Town_Tip(object sender, EventArgs e) + { + townToolTip.Hide(this); + Last_Town_X = 0; + Last_Town_Y = 0; + } + + private void Town_Mouse_Down(object sender, MouseEventArgs e, bool Island = false) + { + int idx = Island ? Array.IndexOf(Island_Acre_Map, sender as PictureBoxWithInterpolationMode) : Array.IndexOf(Town_Acre_Map, sender as PictureBoxWithInterpolationMode); + int X = e.X / (4 * 2); + int Y = e.Y / (4 * 2); + int index = X + Y * 16; + int Acre = idx; + if (index > 255) + return; + WorldItem Item = Island ? Island_Acres[Acre].Acre_Items[index] : Town_Acres[Acre].Acre_Items[index]; + Handle_Town_Click(sender, Item, Acre, index, e, Island); + Clicking = true; + } + + private void Town_Mouse_Up(object sender, EventArgs e) + { + Clicking = false; + } + } + + /// + /// Inherits from PictureBox; adds Interpolation Mode Setting + /// + public class PictureBoxWithInterpolationMode : PictureBox + { + public InterpolationMode InterpolationMode { get; set; } + public bool UseInternalInterpolationSetting { get; set; } + + protected override void OnPaint(PaintEventArgs paintEventArgs) + { + if (UseInternalInterpolationSetting) + paintEventArgs.Graphics.InterpolationMode = (InterpolationMode)Properties.Settings.Default.ImageResizeMode; //InterpolationMode; + else + paintEventArgs.Graphics.InterpolationMode = InterpolationMode; + base.OnPaint(paintEventArgs); + } + + protected override void OnPaintBackground(PaintEventArgs paintEventArgs) + { + if (UseInternalInterpolationSetting) + 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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA= + + + \ No newline at end of file diff --git a/Forms/SecureValueForm.Designer.cs b/Forms/SecureValueForm.Designer.cs new file mode 100644 index 0000000..0b33128 --- /dev/null +++ b/Forms/SecureValueForm.Designer.cs @@ -0,0 +1,76 @@ +namespace ACSE +{ + partial class SecureValueForm + { + /// + /// Required designer variable. + /// + private System.ComponentModel.IContainer components = null; + + /// + /// Clean up any resources being used. + /// + /// true if managed resources should be disposed; otherwise, false. + protected override void Dispose(bool disposing) + { + if (disposing && (components != null)) + { + components.Dispose(); + } + base.Dispose(disposing); + } + + #region Windows Form Designer generated code + + /// + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// + private void InitializeComponent() + { + this.button1 = new System.Windows.Forms.Button(); + this.textBox1 = new System.Windows.Forms.TextBox(); + this.SuspendLayout(); + // + // button1 + // + this.button1.Location = new System.Drawing.Point(197, 12); + this.button1.Name = "button1"; + this.button1.Size = new System.Drawing.Size(75, 20); + this.button1.TabIndex = 0; + this.button1.Text = "Save"; + this.button1.UseVisualStyleBackColor = true; + this.button1.Click += new System.EventHandler(this.button1_Click); + // + // textBox1 + // + this.textBox1.Location = new System.Drawing.Point(12, 12); + this.textBox1.MaxLength = 16; + this.textBox1.Name = "textBox1"; + this.textBox1.Size = new System.Drawing.Size(179, 20); + this.textBox1.TabIndex = 1; + this.textBox1.Text = "0000000000000000"; + this.textBox1.TextChanged += new System.EventHandler(this.textBox1_TextChanged); + // + // SecureValueForm + // + this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; + this.ClientSize = new System.Drawing.Size(284, 45); + this.ControlBox = false; + this.Controls.Add(this.textBox1); + this.Controls.Add(this.button1); + this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; + this.Name = "SecureValueForm"; + this.Text = "Secure_Value_Form"; + this.ResumeLayout(false); + this.PerformLayout(); + + } + + #endregion + + private System.Windows.Forms.Button button1; + private System.Windows.Forms.TextBox textBox1; + } +} \ No newline at end of file diff --git a/Forms/SecureValueForm.cs b/Forms/SecureValueForm.cs new file mode 100644 index 0000000..c39ebd3 --- /dev/null +++ b/Forms/SecureValueForm.cs @@ -0,0 +1,42 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Data; +using System.Drawing; +using System.Globalization; +using System.Linq; +using System.Text; +using System.Windows.Forms; + +namespace ACSE +{ + public partial class SecureValueForm : Form + { + public SecureValueForm() + { + InitializeComponent(); + } + + public void Set_Secure_NAND_Value(ulong value) + { + textBox1.Text = value.ToString("X16"); + } + + private void textBox1_TextChanged(object sender, EventArgs e) + { + + } + + private void button1_Click(object sender, EventArgs e) + { + if (NewMainForm.Save_File != null && (NewMainForm.Save_File.Save_Type == SaveType.New_Leaf || NewMainForm.Save_File.Save_Type == SaveType.Welcome_Amiibo)) + { + if (ulong.TryParse(textBox1.Text, NumberStyles.AllowHexSpecifier, null, out ulong Secure_NAND_Value)) + { + NewMainForm.Save_File.Write(0, Secure_NAND_Value); + } + } + Hide(); + } + } +} diff --git a/Forms/SecureValueForm.resx b/Forms/SecureValueForm.resx new file mode 100644 index 0000000..1af7de1 --- /dev/null +++ b/Forms/SecureValueForm.resx @@ -0,0 +1,120 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + text/microsoft-resx + + + 2.0 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + \ No newline at end of file diff --git a/Forms/SettingsMenuForm.Designer.cs b/Forms/SettingsMenuForm.Designer.cs new file mode 100644 index 0000000..1a6416a --- /dev/null +++ b/Forms/SettingsMenuForm.Designer.cs @@ -0,0 +1,125 @@ +namespace ACSE +{ + partial class SettingsMenuForm + { + /// + /// Required designer variable. + /// + private System.ComponentModel.IContainer components = null; + + /// + /// Clean up any resources being used. + /// + /// true if managed resources should be disposed; otherwise, false. + protected override void Dispose(bool disposing) + { + if (disposing && (components != null)) + { + components.Dispose(); + } + base.Dispose(disposing); + } + + #region Windows Form Designer generated code + + /// + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// + private void InitializeComponent() + { + this.imageSizeModeComboBox = new System.Windows.Forms.ComboBox(); + this.label1 = new System.Windows.Forms.Label(); + this.doneButton = new System.Windows.Forms.Button(); + this.label2 = new System.Windows.Forms.Label(); + this.debugLevelComboBox = new System.Windows.Forms.ComboBox(); + this.label3 = new System.Windows.Forms.Label(); + this.SuspendLayout(); + // + // imageSizeModeComboBox + // + this.imageSizeModeComboBox.FormattingEnabled = true; + this.imageSizeModeComboBox.Location = new System.Drawing.Point(125, 6); + this.imageSizeModeComboBox.Name = "imageSizeModeComboBox"; + this.imageSizeModeComboBox.Size = new System.Drawing.Size(121, 21); + this.imageSizeModeComboBox.TabIndex = 0; + // + // label1 + // + this.label1.AutoSize = true; + this.label1.Location = new System.Drawing.Point(12, 9); + this.label1.Name = "label1"; + this.label1.Size = new System.Drawing.Size(107, 13); + this.label1.TabIndex = 1; + this.label1.Text = "Image Resize Mode: "; + // + // doneButton + // + this.doneButton.Location = new System.Drawing.Point(317, 132); + this.doneButton.Name = "doneButton"; + this.doneButton.Size = new System.Drawing.Size(75, 23); + this.doneButton.TabIndex = 2; + this.doneButton.Text = "Done"; + this.doneButton.UseVisualStyleBackColor = true; + this.doneButton.Click += new System.EventHandler(this.doneButton_Click); + // + // label2 + // + this.label2.AutoSize = true; + this.label2.Location = new System.Drawing.Point(252, 9); + this.label2.Name = "label2"; + this.label2.Size = new System.Drawing.Size(92, 13); + this.label2.TabIndex = 3; + this.label2.Text = "(Requires Restart)"; + // + // debugLevelComboBox + // + this.debugLevelComboBox.FormattingEnabled = true; + this.debugLevelComboBox.Items.AddRange(new object[] { + "None", + "Error", + "Info", + "Debug"}); + this.debugLevelComboBox.Location = new System.Drawing.Point(125, 33); + this.debugLevelComboBox.Name = "debugLevelComboBox"; + this.debugLevelComboBox.Size = new System.Drawing.Size(121, 21); + this.debugLevelComboBox.TabIndex = 4; + // + // label3 + // + this.label3.AutoSize = true; + this.label3.Location = new System.Drawing.Point(2, 36); + this.label3.Name = "label3"; + this.label3.Size = new System.Drawing.Size(117, 13); + this.label3.TabIndex = 5; + this.label3.Text = "Debug Message Level:"; + // + // SettingsMenuForm + // + this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; + this.ClientSize = new System.Drawing.Size(404, 167); + this.ControlBox = false; + this.Controls.Add(this.label3); + this.Controls.Add(this.debugLevelComboBox); + this.Controls.Add(this.label2); + this.Controls.Add(this.doneButton); + this.Controls.Add(this.label1); + this.Controls.Add(this.imageSizeModeComboBox); + this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle; + this.Name = "SettingsMenuForm"; + this.Text = "ACSE Settings"; + this.ResumeLayout(false); + this.PerformLayout(); + + } + + #endregion + private System.Windows.Forms.Label label1; + private System.Windows.Forms.ComboBox imageSizeModeComboBox; + private System.Windows.Forms.Button doneButton; + private System.Windows.Forms.Label label2; + private System.Windows.Forms.ComboBox debugLevelComboBox; + private System.Windows.Forms.Label label3; + } +} \ No newline at end of file diff --git a/Forms/SettingsMenuForm.cs b/Forms/SettingsMenuForm.cs new file mode 100644 index 0000000..b53d4bf --- /dev/null +++ b/Forms/SettingsMenuForm.cs @@ -0,0 +1,44 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Data; +using System.Drawing; +using System.Linq; +using System.Text; +using System.Windows.Forms; +using System.Drawing.Drawing2D; + +namespace ACSE +{ + public partial class SettingsMenuForm : Form + { + public SettingsMenuForm() + { + InitializeComponent(); + Array EnumItems = Enum.GetValues(typeof(InterpolationMode)); + foreach (var Enum in EnumItems) + imageSizeModeComboBox.Items.Add(Enum.ToString()); + imageSizeModeComboBox.SelectedIndex = Properties.Settings.Default.ImageResizeMode; + imageSizeModeComboBox.SelectedIndexChanged += new EventHandler((object o, EventArgs e) => ImageResizeMode_Changed()); + debugLevelComboBox.SelectedIndex = (int)Properties.Settings.Default.DebugLevel; + debugLevelComboBox.SelectedIndexChanged += new EventHandler((object o, EventArgs e) => DebugLevel_Changed()); + } + + private void ImageResizeMode_Changed() + { + Properties.Settings.Default.ImageResizeMode = imageSizeModeComboBox.SelectedIndex; + //TODO: Redraw pictureboxes with the image mode, rather than wait to restart + } + + private void DebugLevel_Changed() + { + Properties.Settings.Default.DebugLevel = (DebugLevel)Math.Max(0, debugLevelComboBox.SelectedIndex); + } + + private void doneButton_Click(object sender, EventArgs e) + { + Properties.Settings.Default.Save(); + Hide(); + } + } +} diff --git a/Forms/SettingsMenuForm.resx b/Forms/SettingsMenuForm.resx new file mode 100644 index 0000000..1af7de1 --- /dev/null +++ b/Forms/SettingsMenuForm.resx @@ -0,0 +1,120 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + text/microsoft-resx + + + 2.0 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + \ No newline at end of file diff --git a/Properties/AssemblyInfo.cs b/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..9603c7c --- /dev/null +++ b/Properties/AssemblyInfo.cs @@ -0,0 +1,36 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("ACSE")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("ACSE")] +[assembly: AssemblyCopyright("Copyright © 2017")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("52b2adb4-812e-4b42-9955-9e8f1f14dbea")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Build and Revision Numbers +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/Properties/Resources.resx b/Properties/Resources.resx new file mode 100644 index 0000000..a741083 --- /dev/null +++ b/Properties/Resources.resx @@ -0,0 +1,133 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + text/microsoft-resx + + + 2.0 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + + ..\Resources\Images\no_tpc.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a + + + ..\Resources\Images\X.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a + + + ..\Resources\Images\Arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a + + + ..\Resources\Images\Building.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a + + \ No newline at end of file diff --git a/Properties/Resources1.Designer.cs b/Properties/Resources1.Designer.cs new file mode 100644 index 0000000..81c25da --- /dev/null +++ b/Properties/Resources1.Designer.cs @@ -0,0 +1,103 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Runtime Version:4.0.30319.42000 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +namespace ACSE.Properties { + using System; + + + /// + /// A strongly-typed resource class, for looking up localized strings, etc. + /// + // This class was auto-generated by the StronglyTypedResourceBuilder + // class via a tool like ResGen or Visual Studio. + // To add or remove a member, edit your .ResX file then rerun ResGen + // with the /str option, or rebuild your VS project. + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + internal class Resources { + + private static global::System.Resources.ResourceManager resourceMan; + + private static global::System.Globalization.CultureInfo resourceCulture; + + [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] + internal Resources() { + } + + /// + /// Returns the cached ResourceManager instance used by this class. + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Resources.ResourceManager ResourceManager { + get { + if (object.ReferenceEquals(resourceMan, null)) { + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ACSE.Properties.Resources", typeof(Resources).Assembly); + resourceMan = temp; + } + return resourceMan; + } + } + + /// + /// Overrides the current thread's CurrentUICulture property for all + /// resource lookups using this strongly typed resource class. + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Globalization.CultureInfo Culture { + get { + return resourceCulture; + } + set { + resourceCulture = value; + } + } + + /// + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// + internal static System.Drawing.Bitmap Arrow { + get { + object obj = ResourceManager.GetObject("Arrow", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// + internal static System.Drawing.Bitmap Building { + get { + object obj = ResourceManager.GetObject("Building", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// + internal static System.Drawing.Bitmap no_tpc { + get { + object obj = ResourceManager.GetObject("no_tpc", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// + internal static System.Drawing.Bitmap X { + get { + object obj = ResourceManager.GetObject("X", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + } +} diff --git a/Properties/Settings.settings b/Properties/Settings.settings new file mode 100644 index 0000000..b50c31f --- /dev/null +++ b/Properties/Settings.settings @@ -0,0 +1,15 @@ + + + + + + True + + + 5 + + + Info + + + \ No newline at end of file diff --git a/Properties/Settings1.Designer.cs b/Properties/Settings1.Designer.cs new file mode 100644 index 0000000..38ea484 --- /dev/null +++ b/Properties/Settings1.Designer.cs @@ -0,0 +1,62 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Runtime Version:4.0.30319.42000 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +namespace ACSE.Properties { + + + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.0.1.0")] + internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { + + private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); + + public static Settings Default { + get { + return defaultInstance; + } + } + + [global::System.Configuration.UserScopedSettingAttribute()] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Configuration.DefaultSettingValueAttribute("True")] + public bool DebuggingEnabled { + get { + return ((bool)(this["DebuggingEnabled"])); + } + set { + this["DebuggingEnabled"] = value; + } + } + + [global::System.Configuration.UserScopedSettingAttribute()] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Configuration.DefaultSettingValueAttribute("5")] + public int ImageResizeMode { + get { + return ((int)(this["ImageResizeMode"])); + } + set { + this["ImageResizeMode"] = value; + } + } + + [global::System.Configuration.UserScopedSettingAttribute()] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Configuration.DefaultSettingValueAttribute("Info")] + public global::ACSE.DebugLevel DebugLevel { + get { + return ((global::ACSE.DebugLevel)(this["DebugLevel"])); + } + set { + this["DebugLevel"] = value; + } + } + } +} diff --git a/README.md b/README.md new file mode 100644 index 0000000..6a48bae --- /dev/null +++ b/README.md @@ -0,0 +1,119 @@ +# ACSE - Animal Crossing Save Editor + +ACSE is a save editor for the GameCube version of Animal Crossing. + +## Features +* Player Editing + * Name + * Bells + * Debt + * Pockets + * House +* Acre Editing +* Town Editing + * Items + * Buildings +* Villager Editing + * Villagers + * Personalities + * Catchphrases + * Nicknames (Not Implemented) + +## Extracting Save Files + +### Dolphin Emulator +To extract save files from Dolphin, on the main form, click Tools > Memcard Manager (GC). +![Main Form](http://i.imgur.com/wH5OCQO.png) + +Then click on Animal Crossing, and click the Export GCI button. +![Memcard Manager](http://i.imgur.com/t2GBonJ.png) + +### Modded GameCube/Wii +Refer to the article here: https://wiki.dolphin-emu.org/index.php?title=Ripping_Games#Retrieving_Game_Saves + +## Using the Editor + +### Opening your Save File +Click on the File button, then click Open and select your save file! + +![Open Save](https://puu.sh/toNcf/998c395bf9.png) + +### Using the Main Editor Form +This contains the Players, Patterns, Town Name, and buttons to access the other editors! Simply change the values of the text/combo boxes to edit them. + +![Main Editor](https://puu.sh/tIJV9/2db8da73fc.png) + +### Using the Acre Editor Form +This form allows you to change your acre tiles! There is a 7x10 grid of acre tiles. To select an acre to place, click the "Check Tile" button, then left click on the desired acre. You can also simply click on one of the entries in the acre list to the right of the acre grid. Once selected, a preview image of the selected acre will appear on the bottom right of the screen, along with it's name and AcreID. To place an acre, click on the "Place Tile" button, then just left click over any acre tile on the grid! + +![Acre Editor](https://puu.sh/tIJTI/cb72b4831e.png) + +#### Acre Editor Precautions +Placing/Removing specific acres can damage your town. Here is a list of possible things that could break your game: +* Changing the top row of acres (Untested) +* Putting a non A-Acre in the A-Acre row (Also untested, but quite likely) +* Removing a Dump Acre, but not removing the dump in the Town Editor (This WILL cause your game to break, but only until you remove the dump or put a Dump Acre back) +* Placing regular land acres in the Ocean/Border acres, and dropping items in those acres. (The game doesn't have save data for those acres, and could possibly crash. You will definitely lose whatever you place in those acres, though) +* Not including at least one of each type of acre: Post Office, Dump (This will break your game), Nook's Shop Acre, Museum, Wishing Well, Police Station, Tailor's Shop, Lake & Beachfront w/ Dock (Also untested) + +### Using the Town Editor Form +The Town Editor allows you to customize your town to the fullest extent. You can place/move/remove items, buildings, trees, rocks, decorative items, etc! To select an item to place, either select it in the combo box on the top, or right click on an item on the map. The combo box text will then change and the ItemID & buried checkbox should update to the right of it. To place an item, just left click on the map where you want the item placed. You can change whether or not the item is buried (minus outdoor objects like trees & buildings) by checking/unchecking the buried checkbox. You can also toggle the acre background display with the "Show Background" checkbox! + +![Town Editor](http://i.imgur.com/18YlO3K.png) + +#### Town Editor Precautions +As the case was with the Acre Editor, there are specific items you can place/remove that can possibly break your game. Here is a list of said items: +* Dumps (This is confirmed. It will break your game if you place it in a non A-Acre & a non Dump Acre. The Town Editor will confirm with you that you wish to place a dump in an incorrect acre, if you do. Otherwise, no warning will be shown!) +* Placing things in the top rows of the A-Acres that have "Occupied/Unavailable" as the item. (Not tested, I'm not sure what will happen if you change them. Feel free to, and let me know what happens!) +* Removing all instances of a building (Neighbor houses, Nook's Shop, Tailor's Shop, etc. could break your game. This is not certain, but it's definitely possible.) +* Placing multiple buildings/decorative items IS safe, as long as it is not a Dump. + +### Using the Villager Editor Form +Using the Villager Editor for is fairly safe. There are a few possible game breaking things that will be discussed in the section below. To change a villager, all you have to do is select a different one in the drop down box! It's that easy, really. If you do change a villager, make sure you add the correct house for them in the Town Editor, though! You can also edit their Personality and Catchphrase! + +![Villager Editor](http://i.imgur.com/XylZA3v.png) + +#### Village Editor Precautions +There are a few cases where editing Villagers can cause strange results or break your game. The list is as follows: +* Adding any of the Villagers below Punchy (They are corrupted, and can cause your game to reset whenever you enter their acre. I added them in case people wanted to play around with them.) +* Not removing the old villagers house or not adding the new villagers house in the Town Editor (It's important that their house is removed/added. Where else would they live???) +* Changing an empty villager slot (No Villager) to another villager (Not 100% sure this can break your game, but it caused some weird AI glitches in mine. If you add their correct house, things might be fine.) + +### Using the Shop Editor Form +This form allows you to edit Tom Nook's shop. It automatically detects which iteration of the shop exists in your town. You can change what is being sold, and how many bells you have spent/received from him. + +![Shop Editor](https://puu.sh/tIKoj/e3b0269524.png) + +### Using the Pocket Editor Form +Editing your pockets is very safe and probably the easiest part of this editor to grasp. You can place ANY item in your pocket. Items, Buildings, Trees, Rocks, etc. Same as before, right click or change the combo box selection to set the selected item. Left click to place in that spot. This form also contains the Dresser editor (See below section for more info about it.) + +![Pocket Editor](https://puu.sh/tIJXx/8fbd037246.png) + +#### Inventory/Pocket Editor Precautions +There is only one concern when using this editor. +* If you place furniture into the first spot in the dresser, it will appear on top of the dresser. This is due to how the items are stored. The first item is stored on top of the dresser, so it will cause the "Stacked Furniture Glitch" that many speed runners use to duplicate items. + +### Using the House Editor Form +The House Editor is pretty simple as well. The floors are labeled for you. The top section is the "ground layer", where all furniture that goes on the floor should be placed. The section below it is the "top layer" where items that go on top of tables should be placed. This editor works exactly like the Town/Pocket Editors. + +![House Editor](http://i.imgur.com/upNkKKz.png) + +#### House Editor Precautions +There are only a few precautions: +* Placing outdoor objects (trees/buildings) in your house will not make them show up, and could break your game (although they just disappeared when I did it.) +* Placing furniture on the "top layer" with nothing below them will place them on the floor instead (Won't break your game or anything, but the save editor will notify you every time you try to do it.) + +### Changing Settings +In the Settings Form, you can customize a few options that effect the save editor's behavior. +![Settings Form](https://puu.sh/tIK8r/3835737ec3.png) + +### Saving Your Changes +Until you click File > Save, none of your changes will be commited. You must do this when you are ready to save your game. It will overwrite your old file, so make a backup if you're experimenting! + +![Save File](https://puu.sh/toNoF/0a84b27f2c.png) + +## Other Questions +Message me on Reddit (Cuyler_36) or on Github. I will do my best to help you with whatever you may need. + +## Helping with the Editor +If you would like to contribute, I would appreciate it. Currently, I need someone to make graphics for the island acres, and possibly also for every acre. This would be nice, as it would give the user a feel of what the acre actually looks like. \ No newline at end of file diff --git a/Resources/AC Save Editor Logo.ico b/Resources/AC Save Editor Logo.ico new file mode 100644 index 0000000..f22dbbd Binary files /dev/null and b/Resources/AC Save Editor Logo.ico differ diff --git a/Resources/ACSE_Logo_2.ico b/Resources/ACSE_Logo_2.ico new file mode 100644 index 0000000..23b22d1 Binary files /dev/null and b/Resources/ACSE_Logo_2.ico differ diff --git a/Resources/AC_Acres_en.txt b/Resources/AC_Acres_en.txt new file mode 100644 index 0000000..5b5d482 --- /dev/null +++ b/Resources/AC_Acres_en.txt @@ -0,0 +1,52 @@ +//Building Acres +0x0118, Dump #1 +0x0294, Dump #2 +0x0298, Dump #3 +0x0154, Train Station #1 +0x02F0, Train Station #2 +0x02F4, Train Station #3 +0x034C, Police Station #1 +0x0350, Police Station #2 +0x0354, Police Station #3 +0x0358, Player Houses #1 +0x035C, Player Houses #2 +0x0360, Player Houses #3 +0x0364, Wishing Well #1 +0x0368, Wishing Well #2 +0x036C, Wishing Well #3 +0x0370, Post Office #1 +0x0380, Post Office #2 +0x0384, Post Office #3 +0x0374, Nook's Shop #1 +0x0378, Nook's Shop #2 +0x037C, Nook's Shop #3 +0x0480, Museum #1 +0x0484, Museum #2 +0x0488, Museum #3 +0x048C, Tailor's Shop #1 +0x0490, Tailor's Shop #2 +0x0494, Tailor's Shop #3 +//Border Acres +0x0324, Upper Border Cliff (w/ Train Tracks) +0x0328, Upper Border Cliff (w/ River & Tracks) +0x032C, Left Border Cliff #1 +0x0330, Left Border Cliff #1 <=> #2 +0x0334, Left Border Cliff #2 +0x0338, Right Border Cliff #1 +0x033C, Right Border Cliff #1 <=> #2 +0x0340, Right Border Cliff #2 +0x0344, Left Border Cliff (w/ Train Tunnel) #2 <=> #3 +0x0348, Right Border Cliff (w/ Train Tunnel) #2 <=> #3 +0x03B4, Left Ocean Border Cliff +0x03B8, Right Ocean Border Cliff +//Grass Acres +0x0094, Grass Acre #1 +0x0098, Grass Acre #2 +0x0274, Grass Acre #3 +0x0278, Grass Acre #4 +0x027C, Grass Acre #5 +0x0280, Grass Acre #6 +0x0284, Grass Acre #7 +0x0288, Grass Acre #8 +0x028C, Grass Acre #9 +0x0290, Grass Acre #10 diff --git a/Resources/AC_Items_en.txt b/Resources/AC_Items_en.txt new file mode 100644 index 0000000..263860c --- /dev/null +++ b/Resources/AC_Items_en.txt @@ -0,0 +1,2577 @@ +0x0000, Empty +0x0001, Tree Stump (Small) +0x0002, Tree Stump (Medium) +0x0003, Tree Stump (Large) +0x0004, Tree Stump (Fully Grown) +0x0005, Fence (Type 1) +0x0006, Fence (Type 2) +0x0007, Message Board (B) +0x0008, Weed +0x0009, Weed +0x000A, Weed +0x000B, Message Board (A) +0x000C, Map Board (B) +0x000D, Map Board (A) +0x000E, Music Board (B) +0x000F, Music Board (A) +0x0010, Wooden Fence +0x0011, Hole +0x0012, Hole (Angled Down) +0x0013, Hole (Angled Up) +0x0014, Hole (Angled Right) +0x0015, Hole (Angled Left) +0x0016, Hole (Angled Down & Right) +0x0017, Hole (Angled Down & Left) +0x0018, Hole (Angled Up & Right) +0x0019, Hole (Angled Up & Left) +0x001A, Hole (Right) +0x001B, Hole (Left) +0x001C, Hole (Right) +0x001D, Hole (Left) +0x001E, Hole (Right) +0x001F, Hole (Left) +0x0020, Hole (Bent & Angled Right) +0x0028, Hole (Bent & Angled Down) +0x002A, Buried Pitfall +0x0030, Buried Pitfall (Angled Down-Right) +0x0038, Buried Pitfall (Angled) +0x0040, Buried Pitfall (Bent Left) +0x0048, Buried Pitfall (Bent Down-Left) +0x0050, Buried Pitfall (Bent Left & Slightly Down) +0x005C, Glowing Spot +0x005E, Tree (Bees) +0x005F, Tree (Furniture) +0x0060, Tree (Festive Lights) +0x0063, Rock (Type 1) +0x0064, Rock (Type 2) +0x0065, Rock (Type 3) +0x0066, Rock (Type 4) +0x0067, Rock (Type 5) +0x0068, Rock (Unused) +0x0069, Tree (Bells) +0x006A, Red Rock (Type 1) +0x006B, Red Rock (Type 2) +0x006C, Red Rock (Type 3) +0x006D, Red Rock (Type 4) +0x006E, Red Rock (Type 5) +0x006F, Red Rock (Unused) +0x0070, Chopped Palm Tree (Small) +0x0071, Chopped Palm Tree (Medium) +0x0072, Chopped Palm Tree (Large) +0x0073, Chopped Palm Tree (Full) +0x0074, Chopped Cedar Tree (Small) +0x0075, Chopped Cedar Tree (Medium) +0x0076, Chopped Cedar Tree (Large) +0x0077, Chopped Cedar Tree (Full) +0x0078, Cedar Tree (Bells) +0x0079, Cedar Tree (Furniture) +0x007A, Cedar Tree (Bees) +0x007B, Chopped Tree (Small) +0x007C, Chopped Tree (Medium) +0x007D, Chopped Tree (Large) +0x007E, Chopped Tree (Full) +0x007F, Golden Tree w/ 100 Bells +0x0080, Golden Tree w/ Furniture +0x0081, Golden Tree w/ Bees +0x0082, Cedar Tree (Festive Lights) +0x0083, Sapling (Doesn't Grow) +0x0084, Small Tree (^) +0x0085, Medium Tree (^) +0x0086, Large Tree (^) +0x0087, Fully Grown Tree (^) +0x0088, Sapling (^) +0x00BF, Flower Base +0x0800, Sapling +0x0802, Tree (Growing) +0x0804, Tree +0x0805, Apple Tree Sapling +0x0806, Small Apple Tree +0x0807, Medium Apple Tree +0x0808, Large Apple Tree +0x080C, Apple Tree (Fruit) +0x0814, Orange Tree (Fruit) +0x081C, Peach Tree (Fruit) +0x0824, Pear Tree (Fruit) +0x082C, Cherry Tree(Fruit) +0x082D, Sapling +0x0831, Money Tree (1,000 Bells) +0x0834, Medium Tree +0x0836, Money Tree (10,000) Bells +0x083B, Money Tree (30,000 Bells) +0x0845, White Pansies +0x0846, Purple Pansies +0x0847, Yellow Pansies +0x0848, Yellow Cosmos +0x0849, Purple Cosmos +0x084A, Blue Cosmos +0x084B, Red Tulips +0x084C, White Tulips +0x084D, Yellow Tulips +0x084E, Dead Sapling (1) +0x085B, Palm Tree (Fruit) +0x0861, Cedar Tree +0x0862, Dead Sapling (2) +0x0867, Golden Tree (Golden Shovel) +0x0868, Golden Tree +0x0900, Placed Signboard w/ Player 1's Pattern #1 +0x0901, Placed Signboard w/ Player 1's Pattern #2 +0x0902, Placed Signboard w/ Player 1's Pattern #3 +0x0903, Placed Signboard w/ Player 1's Pattern #4 +0x0904, Placed Signboard w/ Player 1's Pattern #5 +0x0905, Placed Signboard w/ Player 1's Pattern #6 +0x0906, Placed Signboard w/ Player 1's Pattern #7 +0x0907, Placed Signboard w/ Player 1's Pattern #8 +0x0908, Placed Signboard w/ Player 2's Pattern #1 +0x0909, Placed Signboard w/ Player 2's Pattern #2 +0x090A, Placed Signboard w/ Player 2's Pattern #3 +0x090B, Placed Signboard w/ Player 2's Pattern #4 +0x090C, Placed Signboard w/ Player 2's Pattern #5 +0x090D, Placed Signboard w/ Player 2's Pattern #6 +0x090E, Placed Signboard w/ Player 2's Pattern #7 +0x090F, Placed Signboard w/ Player 2's Pattern #8 +0x0910, Placed Signboard w/ Player 3's Pattern #1 +0x0911, Placed Signboard w/ Player 3's Pattern #2 +0x0912, Placed Signboard w/ Player 3's Pattern #3 +0x0913, Placed Signboard w/ Player 3's Pattern #4 +0x0914, Placed Signboard w/ Player 3's Pattern #5 +0x0915, Placed Signboard w/ Player 3's Pattern #6 +0x0916, Placed Signboard w/ Player 3's Pattern #7 +0x0917, Placed Signboard w/ Player 3's Pattern #8 +0x0918, Placed Signboard w/ Player 4's Pattern #1 +0x0919, Placed Signboard w/ Player 4's Pattern #2 +0x091A, Placed Signboard w/ Player 4's Pattern #3 +0x091B, Placed Signboard w/ Player 4's Pattern #4 +0x091C, Placed Signboard w/ Player 4's Pattern #5 +0x091D, Placed Signboard w/ Player 4's Pattern #6 +0x091E, Placed Signboard w/ Player 4's Pattern #7 +0x091F, Placed Signboard w/ Player 4's Pattern #8 +0x0920, Placed Signboard +0x1000, Spooky Wardrobe +0x1004, Classic Wardrobe +0x1008, Blue Wardrobe +0x100C, Office Locker +0x1010, Jingle Wardrobe +0x1014, Regal Armoire +0x1018, Cabana Wardrobe +0x101C, Cabin Wardrobe +0x1020, Lovely Armoire +0x1024, Green Wardrobe +0x1028, Pear Wardrobe +0x102C, Ranch Wardrobe +0x1030, Blue Cabinet +0x1034, Modern Wardrobe +0x1038, Exotic Wardrobe +0x103C, Jingle Dresser +0x1040, Regal Dresser +0x1044, Cabana Dresser +0x1048, Cabin Dresser +0x104C, Lovely Dresser +0x1050, Spooky Dresser +0x1054, Green Dresser +0x1058, Pear Dresser +0x105C, Ranch Dresser +0x1060, Classic Vanity +0x1064, Blue Bureau +0x1068, Modern Dresser +0x106C, Exotic Bureau +0x1070, Kiddie Dresser +0x1074, Kiddie Bureau +0x1078, Kiddie Wardrobe +0x107C, Dresser +0x1080, Tansu +0x1084, Sewing Box +0x1088, Fan +0x108C, Paper Lantern +0x1090, Tea Table +0x1094, Shogi Board +0x1098, Screen +0x109C, Zabuton +0x10A0, Bus Stop +0x10A4, Froggy Chair +0x10A8, Lilly-pad Table +0x10AC, Refridgerator +0x10B0, Chest +0x10B4, Rack +0x10B8, Red Sofa +0x10BC, Red Armchair +0x10C0, Hibachi +0x10C4, Stove +0x10C8, Cream Sofa +0x10CC, Tea Tansu +0x10D0, Pink Kotatsu +0x10D4, Blue Kotatsu +0x10D8, Folk Guitar +0x10DC, Country Guitar +0x10E0, Rock Guitar +0x10E4, Hinaningyo +0x10E8, Papa Bear +0x10EC, Mama Bear +0x10F0, Baby Bear +0x10F4, Classic Hutch +0x10F8, Classic Chair +0x10FC, Classic Desk +0x1100, Classic Table +0x1104, Classic Cabinet +0x1108, Rocking Chair +0x110C, Regal Cupboard +0x1110, Writing Desk +0x1114, Keiko Figurine +0x1118, Yuki Figurine +0x111C, Yoko Figurine +0x1120, Emi Figurine +0x1124, Maki Figurine +0x1128, Naomi Figurine +0x112C, Globe +0x1130, Regal Chair +0x1134, Regal Table +0x1138, Retro TV +0x113C, Eagle Pole +0x1140, Raven Pole +0x1144, Bear Pole +0x1148, Frog Woman Pole +0x114C, Taiko Drum +0x1150, Space Heater +0x1154, Retro Stereo +0x1158, Cabana Armchair +0x115C, Classic Sofa +0x1160, Lovely End Table +0x1164, Lovely Armchair +0x1168, Ivory Piano +0x116C, Lovely Lamp +0x1170, Lovely Kitchen +0x1174, Lovely Chair +0x1178, Lovely Bed +0x117C, Classic Clock +0x1180, Cabana Bed +0x1184, Green Golf Bag +0x1188, White Golf Bag +0x118C, Blue Golf Bag +0x1190, Regal Bookcase +0x1194, Writing Chair +0x1198, Ranch Couch +0x119C, Ranch Armchair +0x11A0, Ranch Tea Table +0x11A4, Ranch Hutch +0x11A8, Ranch Bookcase +0x11AC, Ranch Chair +0x11B0, Ranch Bed +0x11B4, Ranch Table +0x11B8, Computer +0x11BC, Office Desk +0x11C0, Master Sword +0x11C4, N Logo +0x11C8, Vibraphone +0x11CC, Biwa Lute +0x11D0, Conga Drum +0x11D4, Extinguisher +0x11D8, Ruby Econo-chair +0x11DC, Gold Econo-chair +0x11E0, Jade Econo-chair +0x11E4, Gold Stereo +0x11E8, Folding Chair +0x11EC, Lovely Vanity +0x11F0, Birdcage +0x11F4, Timpano Drum +0x11F8, Nice Speaker +0x11FC, Birthday Cake +0x1200, School Desk +0x1204, Graffiti Desk +0x1208, Towel Desk +0x120C, Tall Cactus +0x1210, Round Cactus +0x1214, Classic Bed +0x1218, Wide-screen TV +0x121C, Lovely Table +0x1220, Kadomatsu +0x1224, Kagamimochi +0x1228, Low Lantern +0x122C, Tall Lantern +0x1230, Pond Lantern +0x1234, Office Chair +0x1238, Cubby Hole +0x123C, Letter Cubby +0x1240, Heavy Chair +0x1244, School Chair +0x1248, Towel Chair +0x124C, Science Table +0x1250, Stepstool +0x1254, Shrine Lantern +0x1258, Barrel +0x125C, Keg +0x1260, Vaulting Horse +0x1264, Glass-top Table +0x1268, Alarm Clock +0x126C, Tulip Table +0x1270, Daffodil Table +0x1274, Iris Table +0x1278, Blue Vase +0x127C, Tulip Chair +0x1280, Daffodil Chair +0x1284, Iris Chair +0x1288, Elephant Slide +0x128C, Toilet +0x1290, Super Toilet +0x1294, Pine Table +0x1298, Pine Chair +0x129C, Tea Vase +0x12A0, Red Vase +0x12A4, Sewing Machine +0x12A8, Billiard Table +0x12AC, Famous Painting +0x12B0, Basic Painting +0x12B4, Scarying Painting +0x12B8, Moving Painting +0x12BC, Flowery Painting +0x12C0, Common Painting +0x12C4, Quaint Painting +0x12C8, Dainty Painting +0x12CC, Amazing Painting +0x12D0, Strange Painting +0x12D4, Rare Painting +0x12D8, Classic Painting +0x12DC, Perfect Painting +0x12E0, Fine Painting +0x12E4, Worthy Painting +0x12E8, Pineapple Bed +0x12EC, Orange Chair +0x12F0, Unused Dresser +0x12F4, Lemon Table +0x12F8, Apple TV +0x12FC, Table Tennis +0x1300, Harp +0x1304, Cabin Clock +0x1308, Train Set +0x130C, Water Bird +0x1310, Wobbelina +0x1314, Unused Monkey +0x1318, Slot Machine +0x131C, Exotic Bench +0x1320, Exotic Chair +0x1324, Exotic Chest +0x1328, Exotic Lamp +0x132C, Caladium +0x1330, Lady Palm +0x1334, Exotic Screen +0x1338, Exotic Table +0x133C, Djimbe Drum +0x1340, Modern Bed +0x1344, Modern Den Chair +0x1348, Modern Cabinet +0x134C, Modern Desk +0x1350, Modern Sofa +0x1354, Modern Table +0x1358, Blue Bed +0x135C, Blue Bench +0x1360, Blue Chair +0x1364, Blue Dresser +0x1368, Blue Bookcase +0x136C, Blue Table +0x1370, Green Bed +0x1374, Green Bench +0x1378, Green Chair +0x137C, Green Pantry +0x1380, Green Counter +0x1384, Green Lamp +0x1388, Green Table +0x138C, Cabin Bed +0x1390, Cabin Couch +0x1394, Cabin Armchair +0x1398, Cabin Bookcase +0x139C, Cabin Low Table +0x13A0, Aloe +0x13A4, Bromeliaceae +0x13A8, Coconut Palm +0x13AC, Snake Plant +0x13B0, Dracaena +0x13B4, Rubber Tree +0x13B8, Pothos +0x13BC, Fan Palm +0x13C0, Grapefruit Table +0x13C4, Lime Chair +0x13C8, Weeping Fig +0x13CC, Corn Plant +0x13D0, Croton +0x13D4, Pachira +0x13D8, Cactus +0x13DC, Metronome +0x13E0, Deer Scare +0x13E4, Pine Bonsai +0x13E8, Mugho Bonsai +0x13EC, Barber's Pole +0x13F0, Ponderosa Bonsai +0x13F4, Plum Bonsai +0x13F8, Giant Dharma +0x13FC, Dharma +0x1400, Mini-Dharma +0x1404, Quince Bonsai +0x1408, Azalea Bonsai +0x140C, Jasmine Bonsai +0x1410, Executive Toy +0x1414, Traffic Cone +0x1418, Striped Cone +0x141C, Orange Cone +0x1420, Cola Machine +0x1424, Maple Bonsai +0x1428, Hawthorne Bonsai +0x142C, Holly Bonsai +0x1430, Barricade +0x1434, Fence +0x1438, Plastic Fence +0x143C, Fence and Sign +0x1440, Soda Machine +0x1444, Manhole Cover +0x1448, Pop Machine +0x144C, Brown Drum +0x1450, Green Drum +0x1454, Red Drum +0x1458, Juice Machine +0x145C, Iron Frame +0x1460, Trash Can +0x1464, Grabage Pail +0x1468, Watermelon Chair +0x146C, Melon Chair +0x1470, Watermelon Table +0x1474, Robotic Flagman +0x1478, Garbage Can +0x147C, Trash Bin +0x1480, Violin +0x1484, Bass +0x1488, Cello +0x148C, Ebony Piano +0x1490, Zen Basin +0x1494, Handcart +0x1498, Wash Basin +0x149C, Jack-o'-Lantern +0x14A0, Warning Sign +0x14A4, Detour Arrow +0x14A8, Garden Stone +0x14AC, Standing Stone +0x14B0, Route Sign +0x14B4, Men Working Sign +0x14B8, Caution Sign +0x14BC, Temple Basin +0x14C0, Spooky Bed +0x14C4, Jack-in-the-Box +0x14C8, Spooky Chair +0x14CC, Unused Chair +0x14D0, Spooky Bookcase +0x14D4, Spooky Sofa +0x14D8, Spooky Table +0x14DC, Lunar Lander +0x14E0, Satellite +0x14E4, Mossy Stone +0x14E8, Leaning Stone +0x14EC, Dark Stone +0x14F0, Flying Saucer +0x14F4, Stone Couple +0x14F8, Garden Pond +0x14FC, Rocket +0x1500, Spaceman Sam +0x1504, Spooky Clock +0x1508, Spooky Lamp +0x150C, Exotic Bed +0x1510, Exotic End Table +0x1514, Asteroid +0x1518, Cabana Lamp +0x151C, Cabana Table +0x1520, Bucket +0x1524, Scale +0x1528, Faucet +0x152C, Spa Chair +0x1530, Cabana Screen +0x1534, Cabana Vanity +0x1538, Cabana Chair +0x153C, Cabana Bookcase +0x1540, Arwing +0x1544, Lunar Rover +0x1548, Massage Chair +0x154C, Bath Mat +0x1550, Spa Tub +0x1554, Blue Clock +0x1558, Mochi Pestle +0x155C, Spooky Vanity +0x1560, Green Desk +0x1564, Clerk's Booth +0x1568, Modern Chair +0x156C, Modern End Table +0x1570, Space Station +0x1574, Spa Screen +0x1578, Cabin Chair +0x157C, Regal Bed +0x1580, Space Shuttle +0x1584, Regal Vanity +0x1588, Regal Sofa +0x158C, Regal Lamp +0x1590, Cabin Table +0x1594, Bath Locker +0x1598, Milk Fridge +0x159C, Tea Set +0x15A0, Nook's Portrait +0x15A4, Gerbera +0x15A8, Sunflower +0x15AC, Daffodil +0x15B0, Tall Gongoid +0x15B4, Mega Gongoid +0x15B8, Mini Gongoid +0x15BC, Gongoid +0x15C0, Mini Oombloid +0x15C4, Oombloid +0x15C8, Mega Oombloid +0x15CC, Tall Oombloid +0x15D0, Mega Echoid +0x15D4, Mini Echoid +0x15D8, Tall Echoid +0x15DC, Mini Sputnoid +0x15E0, Sputnoid +0x15E4, Mega Sputnoid +0x15E8, Tall Sputnoid +0x15EC, Mini Dinkoid +0x15F0, Mini Fizzoid +0x15F4, Mega Fizzoid +0x15F8, Mega Dinkoid +0x15FC, Mini Gargloid +0x1600, Gargloid +0x1604, Tall Gargloid +0x1608, Mega Buzzoid +0x160C, Tall Buzzoid +0x1610, Buzzoid +0x1614, Mini Buzzoid +0x1618, Sproid +0x161C, Mini Sproid +0x1620, Mega Sproid +0x1624, Tall Sproid +0x1628, Tootoid +0x162C, Mini Tootoid +0x1630, Mega Tootoid +0x1634, Tall Droploid +0x1638, Mega Bovoid +0x163C, Tall Bovoid +0x1640, Mini Metatoid +0x1644, Metatoid +0x1648, Mini Bowtoid +0x164C, Bowtoid +0x1650, Mega Bowtoid +0x1654, Tall Bowtoid +0x1658, Mega Lamentoid +0x165C, Tall Lamentoid +0x1660, Lamentoid +0x1664, Mini Lamentoid +0x1668, Mini Timpanoid +0x166C, Timpanoid +0x1670, Mega Timpanoid +0x1674, Quazoid +0x1678, Mega Quazoid +0x167C, Mega Dekkoid +0x1680, Dekkoid +0x1684, Mini Dekkoid +0x1688, Mega Alloid +0x168C, Tall Alloid +0x1690, Mini Alloid +0x1694, Mini Freakoid +0x1698, Mega Feakoid +0x169C, Tall Quazoid +0x16A0, Mini Quazoid +0x16A4, Squat Dingloid +0x16A8, Mega Dingloid +0x16AC, Tall Dingloid +0x16B0, Dingloid +0x16B4, Mini Dingloid +0x16B8, Wee Dingloid +0x16BC, Mega Clankoid +0x16C0, Clankoid +0x16C4, Tall Clankoid +0x16C8, Mini Clankoid +0x16CC, Croakoid +0x16D0, Mega Croakoid +0x16D4, Tall Croakoid +0x16D8, Mini Croakoid +0x16DC, Mega Poltergoid +0x16E0, Tall Poltergoid +0x16E4, Poltergoid +0x16E8, Mini Poltergoid +0x16EC, Tall Warbloid +0x16F0, Warbloid +0x16F4, Mini Warbloid +0x16F8, Mega Rustoid +0x16FC, Rustoid +0x1700, Mini Rustoid +0x1704, Mega Percoloid +0x1708, Tall Percoloid +0x170C, Mega Puffoid +0x1710, Mini Puffoid +0x1714, Tall Puffoid +0x1718, Rhythmoid +0x171C, Mini Rythmoid +0x1720, Slim Quazoid +0x1724, Mega Oboid +0x1728, Oboid +0x172C, Tall Oboid +0x1730, Tall Timpanoid +0x1734, Mini Howloid +0x1738, Howloid +0x173C, Mega Howloid +0x1740, Mega Harmonoid +0x1744, Harmonoid +0x1748, Tall Harmonoid +0x174C, Mini Harmonoid +0x1750, Tall Strumboid +0x1754, Mega Strumboid +0x1758, Strumboid +0x175C, Mini Strumboid +0x1760, Mega Lullaboid +0x1764, Tall Lullaboid +0x1768, Lullaboid +0x176C, Mini Lullaboid +0x1770, Mega Drilloid +0x1774, Drilloid +0x1778, Mini Drilloid +0x177C, Mega Nebuloid +0x1780, Nebuloid +0x1784, Squat Nebuloid +0x1788, Tall Nebuloid +0x178C, Mini Nebuloid +0x1790, Slim Nebuloid +0x1794, Mega Plinkoid +0x1798, Plinkoid +0x179C, Mini Plinkoid +0x17A0, Squelchoid +0x17A4, Mega Squelchoid +0x17A8, Mini Squelchoid +0x17AC, Flame Shirt +0x17B0, Paw Shirt +0x17B4, Wavy Pink Shirt +0x17B8, Furture Shirt +0x17BC, Bold Check Shirt +0x17C0, Mint Gingham +0x17C4, Bad Plaid Shirt +0x17C8, Speedway Shirt +0x17CC, Folk Shirt +0x17D0, Daisy Shirt +0x17D4, Wavy Tan Shirt +0x17D8, Optical Shirt +0x17DC, Rugby Shirt +0x17E0, Sherbet Gingham +0x17E4, Yellow Tartan +0x17E8, Gelato Shirt +0x17EC, Work Uniform +0x17F0, Patched Shirt 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Fortune Paper (1) +0x201A, Stageshow Paper (1) +0x201B, Thick Paper (1) +0x201C, Spooky Paper (1) +0x201D, Noodle Paper (1) +0x201E, Neat Paper (1) +0x201F, Horsetail Paper (1) +0x2020, Felt Paper (1) +0x2021, Parchment (1) +0x2022, Cool Paper (1) +0x2023, Elegant Paper (1) +0x2024, Lacy Paper (1) +0x2025, Polka-Dot Paper (1) +0x2026, Dizzy Paper (1) +0x2027, Rainbow Paper (1) +0x2028, Hot Neon Paper (1) +0x2029, Cool Neon Paper (1) +0x202A, Aloha Paper (1) +0x202B, Ribbon Paper (1) +0x202C, Fantasy Paper (1) +0x202D, Woodland Paper (1) +0x202E, Gingko Paper (1) +0x202F, Fireworks Paper (1) +0x2030, Winter Paper (1) +0x2031, Gyroid Paper (1) +0x2032, Ivy Paper (1) +0x2033, Wing Paper (1) +0x2034, Dragon Paper (1) +0x2035, Tile Paper (1) +0x2036, Misty Paper (1) +0x2037, Simple Paper (1) +0x2038, Honeybee Paper (1) +0x2039, Mystic Paper (1) +0x203A, Sunset Paper (1) +0x203B, Lattice Paper (1) +0x203C, Dainty Paper (1) +0x203D, Butterfly Paper (1) +0x203E, New Year's Card (1) +0x203F, 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Flooring +0x2627, Ceramic Tile +0x2628, Fancy Carpet +0x2629, Cowhide Rug +0x262A, Steel Flooring +0x262B, Office Flooring +0x262C, Ancient Tile +0x262D, Exquisite Rug +0x262E, Sandlot +0x262F, Jingle Carpet +0x2630, Daisy Meadow +0x2631, Sidewalk +0x2632, Mosaic Tile +0x2633, Parquet Floor +0x2634, Basement Floor +0x2635, Chessboard Rug +0x2636, Kiddie Carpet +0x2637, Shanty Mat +0x2638, Concrete Floor +0x2639, Saharah's Desert +0x263A, Tartan Rug +0x263B, Palace Tile +0x263C, Tropical Floor +0x263D, Playroom Rug +0x263E, Kitschy Tile +0x263F, Diner Tile +0x2640, Block Flooring +0x2641, Boxing Ring Mat +0x2642, Harvest Rug +0x2700, Chic Wall +0x2701, Classic Wall +0x2702, Parlor Wall +0x2703, Stone Wall +0x2704, Blue-Trim Wall +0x2705, Plaster Wall +0x2706, Classroom Wall +0x2707, Lovely Wall +0x2708, Exotic Wall +0x2709, Mortar Wall +0x270A, Gold Screen Wall +0x270B, Tea Room Wall +0x270C, Citrus Wall +0x270D, Cabin Wall +0x270E, Blue Tarp +0x270F, Lunar Horizon +0x2710, Garden Wall +0x2711, Spooky Wall +0x2712, Western Vista +0x2713, Green Wall +0x2714, Blue Wall +0x2715, Regal Wall +0x2716, Ranch Wall +0x2717, Modern Wall +0x2718, Cabana Wall +0x2719, Snowman Wall +0x271A, Backyard Fence +0x271B, Music Room Wall +0x271C, Plaza Wall +0x271D, Lattice Wall +0x271E, Ornate Wall +0x271F, Modern Screen +0x2720, Bamboo Wall +0x2721, Kitchen Wall +0x2722, Old Brick Wall +0x2723, Stately Wall +0x2724, Imperial Wall +0x2725, Manor Wall +0x2726, Ivy Wall +0x2727, Mod Wall +0x2728, Rose Wall +0x2729, Wood Paneling +0x272A, Concrete Wall +0x272B, Office Wall +0x272C, Ancient Wall +0x272D, Exquisite Wall +0x272E, Sandlot Wall +0x272F, Jingle Wall +0x2730, Meadow Vista +0x2731, Tree-Lined Wall +0x2732, Mosaic Wall +0x2733, Arched Window +0x2734, Basement Wall +0x2735, Backgammon Wall +0x2736, Kiddie Wall +0x2737, Shanty Wall +0x2738, Industrial Wall +0x2739, Desert Vista +0x273A, Library Wall +0x273B, Floral Wall +0x273C, Tropical Vista +0x273D, Playroom Wall +0x273E, Kitschy Wall +0x273F, Groovy Wall +0x2740, Mushroom Mural +0x2741, Ringside Seating +0x2742, Harvest Wall +0x2800, Apple +0x2801, Cherry Shirt +0x2802, Pear +0x2803, Peach +0x2804, Orange +0x2805, Mushroom +0x2806, Candy +0x2807, Coconut +0x2900, Sapling +0x2901, Cedar Sapling +0x2902, White Pansy Bag +0x2903, Purple Pansy Bag +0x2904, Yellow Pansy Bag +0x2905, White Cosmos Bag +0x2906, Pink Cosmos Bag +0x2907, Blue Cosmos Bag +0x2908, Red Tulip Bag +0x2909, White Tulip Bag +0x290A, Yellow Tulip Bag +0x2A00, K.K. Chorale +0x2A01, K.K. March +0x2A02, K.K. Waltz +0x2A03, K.K. Swing +0x2A04, K.K. Jazz +0x2A05, K.K. Fusion +0x2A06, K.K. Etude +0x2A07, K.K. Lullaby +0x2A08, K.K. Aria +0x2A09, K.K. Samba +0x2A0A, K.K. Bossa +0x2A0B, K.K. Calypso +0x2A0C, K.K. Salsa +0x2A0D, K.K. Mambo +0x2A0E, K.K. Reggae +0x2A0F, K.K. Ska +0x2A10, K.K. Tango +0x2A11, K.K. Faire +0x2A12, Aloha K.K. +0x2A13, Lucky K.K. +0x2A14, K.K. Condor +0x2A15, K.K. Steppe +0x2A16, Imperial K.K. +0x2A17, K.K. Casbah +0x2A18, K.K. Safari +0x2A19, K.K. Folk +0x2A1A, K.K. Rock +0x2A1B, Rockin' K.K. +0x2A1C, K.K. Ragtime +0x2A1D, K.K. Gumbo +0x2A1E, The K. Funk +0x2A1F, K.K. Blues +0x2A20, Soulful K.K. +0x2A21, K.K. Soul +0x2A22, K.K. Cruisin' +0x2A23, K.K. Love Song +0x2A24, K.K. D & B +0x2A25, K.K. Technopop +0x2A26, DJ K.K. +0x2A27, Only Me +0x2A28, K.K. Country +0x2A29, Surfin' K.K. +0x2A2A, K.K. Ballad +0x2A2B, Comrade K.K. +0x2A2C, K.K. Lament +0x2A2D, Go K.K. Rider! +0x2A2E, K.K. Dirge +0x2A2F, K.K. Western +0x2A30, Mr. K.K. +0x2A31, Café K.K. +0x2A32, K.K. Parade +0x2A33, Señor K.K. +0x2A34, K.K. Song +0x2A35, I Love You +0x2A36, Two Days Ago +0x2B00, College Rule +0x2B01, School Pad +0x2B02, Organizer +0x2B03, Diary +0x2B04, Journal +0x2B05, Pink Diary +0x2B06, Captain's Log +0x2B07, Blue Diary +0x2B08, French Notebook +0x2B09, Scroll +0x2B0A, Pink Plaid Pad +0x2B0B, Blue Polka Pad +0x2B0C, Green Plaid Pad +0x2B0D, Red Polka Pad +0x2B0E, Yellow Plaid Pad +0x2B0F, Calligraphy Pad +0x2C00, January Ticket (1) +0x2C01, January Ticket (2) +0x2C02, January Ticket (3) +0x2C03, January Ticket (4) +0x2C04, January Ticket (5) +0x2C05, January Ticket (1) (2) +0x2C06, January Ticket (1) (3) +0x2C07, January Ticket (1) (4) +0x2C08, February Ticket (1) +0x2C09, February Ticket (2) +0x2C0A, February Ticket (3) +0x2C0B, February Ticket (4) +0x2C0C, February Ticket (5) +0x2C0D, February Ticket (1) (2) +0x2C0E, February Ticket (1) (3) +0x2C0F, February Ticket (1) (4) +0x2C10, March Ticket (1) +0x2C11, March Ticket (2) +0x2C12, March Ticket (3) +0x2C13, March Ticket (4) +0x2C14, March Ticket (5) +0x2C15, March Ticket (1) (2) +0x2C16, March Ticket (1) (3) +0x2C17, March Ticket (1) (4) +0x2C18, April Ticket (1) +0x2C19, April Ticket (2) +0x2C1A, April Ticket (3) +0x2C1B, April Ticket (4) +0x2C1C, April Ticket (5) +0x2C1D, April Ticket (1) (2) +0x2C1E, April Ticket (1) (3) +0x2C1F, April Ticket (1) (4) +0x2C20, May Ticket (1) +0x2C21, May Ticket (2) +0x2C22, May Ticket (3) +0x2C23, May Ticket (4) +0x2C24, May Ticket (5) +0x2C25, May Ticket (1) (2) +0x2C26, May Ticket (1) (3) +0x2C27, May Ticket (1) (4) +0x2C28, June Ticket (1) +0x2C29, June Ticket (2) +0x2C2A, June Ticket (3) +0x2C2B, June Ticket (4) +0x2C2C, June Ticket (5) +0x2C2D, June Ticket (1) (2) +0x2C2E, June Ticket (1) (3) +0x2C2F, June Ticket (1) (4) +0x2C30, July Ticket (1) +0x2C31, July Ticket (2) +0x2C32, July Ticket (3) +0x2C33, July Ticket (4) +0x2C34, July Ticket (5) +0x2C35, July Ticket (1) (2) +0x2C36, July Ticket (1) (3) +0x2C37, July Ticket (1) (4) +0x2C38, August Ticket (1) +0x2C39, August Ticket (2) +0x2C3A, August Ticket (3) +0x2C3B, August Ticket (4) +0x2C3C, August Ticket (5) +0x2C3D, August Ticket (1) (2) +0x2C3E, August Ticket (1) (3) +0x2C3F, August Ticket (1) (4) +0x2C40, September Ticket (1) +0x2C41, September Ticket (2) +0x2C42, September Ticket (3) +0x2C43, September Ticket (4) +0x2C44, September Ticket (5) +0x2C45, September Ticket (1) (2) +0x2C46, September Ticket (1) (3) +0x2C47, September Ticket (1) (4) +0x2C48, October Ticket (1) +0x2C49, October Ticket (2) +0x2C4A, October Ticket (3) +0x2C4B, October Ticket (4) +0x2C4C, October Ticket (5) +0x2C4D, October Ticket (1) (2) +0x2C4E, October Ticket (1) (3) +0x2C4F, October Ticket (1) (4) +0x2C50, November Ticket (1) +0x2C51, November Ticket (2) +0x2C52, November Ticket (3) +0x2C53, November Ticket (4) +0x2C54, November Ticket (5) +0x2C55, November Ticket (1) (2) +0x2C56, November Ticket (1) (3) +0x2C57, November Ticket (1) (4) +0x2C58, December Ticket (1) +0x2C59, December Ticket (2) +0x2C5A, December Ticket (3) +0x2C5B, December Ticket (4) +0x2C5C, December Ticket (5) +0x2C5D, December Ticket (1) (2) +0x2C5E, December Ticket (1) (3) +0x2C5F, December Ticket (1) (4) +0x2D00, Common Butterfly +0x2D01, Yellow Butterfly +0x2D02, Tiger Butterfly +0x2D03, Purple Butterfly +0x2D04, Robust Cicada +0x2D05, Walker Cicada +0x2D06, Evening Cicada +0x2D07, Brown Cicada +0x2D08, Bee +0x2D09, Common Dragonfly +0x2D0A, Red Dragonfly +0x2D0B, Darner Dragonfly +0x2D0C, Banded Dragonfly +0x2D0D, Long Locust +0x2D0E, Migratory Locust +0x2D0F, Cricket +0x2D10, Grasshopper +0x2D11, Bell Cricket +0x2D12, Pine Cricket +0x2D13, Drone Beetle +0x2D14, Dynastid Beetle +0x2D15, Flat Stag Beetle +0x2D16, Jewel Beetle +0x2D17, Longhorn Beetle +0x2D18, Ladybug +0x2D19, Spotted Ladybug +0x2D1A, Mantis +0x2D1B, Firefly +0x2D1C, Cockroach +0x2D1D, Saw Stag Beetle +0x2D1E, Mountain Beetle +0x2D1F, Giant Beetle +0x2D20, Snail +0x2D21, Mole Cricket +0x2D22, Pond Skater +0x2D23, Bagworm +0x2D24, Pill Bug +0x2D25, Spider +0x2D26, Ant +0x2D27, Mosquito +0x2D28, Spirit (1) +0x2D29, Spirit (2) +0x2D2A, Spirit (3) +0x2D2B, Spirit (4) +0x2D2C, Spirit (5) +0x2E00, Grab Bag (1) +0x2E01, Grab Bag (2) +0x2F00, 10 Turnips +0x2F01, 50 Turnips +0x2F02, 100 Turnips +0x2F03, Spoiled Turnips +0x3000, Purple Balloon +0x3004, Bunny P. Balloon +0x3008, Bunny B. Balloon +0x300C, Bunny O. Balloon +0x3010, Lady Liberty +0x3014, Arc De Triomphe +0x3018, Stone Coin +0x301C, Mermaid Statue +0x3020, Post Model +0x3024, House Model +0x3028, Manor Model +0x302C, Police Model +0x3030, Museum Model +0x3034, Plate Armor +0x3038, Moon Dumpling +0x303C, Bean Set +0x3040, Osechi +0x3044, Lovely Phone +0x3048, Market Model +0x304C, Katrina's Tent +0x3050, Chinese Lion +0x3054, Tanabata Palm +0x3058, Spring Medal +0x305C, Fall Medal +0x3060, Shop Model +0x3064, Compass +0x3068, Long-life Noodle +0x306C, Bass Boat +0x3070, Lighthouse Model +0x3074, Life Ring +0x3078, Tree Model +0x307C, Pink Tree Model +0x3080, Weed Model +0x3084, Tailor Model +0x3088, Dump Model +0x308C, Mortar Ball +0x3090, Snowman +0x3094, Miniature Car +0x3098, Big Catch Flag +0x309C, Moon +0x30A0, Locomotive Model +0x30A4, Dolly +0x30A8, Station Model 1 +0x30AC, Station Model 2 +0x30B0, Station Model 3 +0x30B4, Station Model 4 +0x30B8, Station Model 5 +0x30BC, Station Model 6 +0x30C0, Station Model 7 +0x30C4, Station Model 8 +0x30C8, Station Model 9 +0x30CC, Station Model 10 +0x30D0, Station Model 11 +0x30D4, Station Model 12 +0x30D8, Station Model 13 +0x30DC, Station Model 14 +0x30E0, Station Model 15 +0x30E4, Well Model +0x30E8, Grass Model +0x30EC, Track Model +0x30F0, Dirt Model +0x30F4, Train Car Model +0x30F8, Orange Box +0x30FC, College Rule +0x3100, School Pad +0x3104, Organizer +0x3108, Diary +0x310C, Journal +0x3110, Pink Diary +0x3114, Captain's Log +0x3118, Blue Diary +0x311C, French Notebook +0x3120, Scroll +0x3124, Pink Plaid Pad +0x3128, Blue Polka Pad +0x312C, Green Plaid Pad +0x3130, Red Polka Pad +0x3134, Yellow Plaid Pad +0x3138, Calligraphy Pad +0x313C, Golden Net +0x3140, Golden Axe +0x3144, Golden Shovel +0x3148, Golden Rod +0x314C, Bluebell Fan +0x3150, Plum Fan +0x3154, Bamboo Fan +0x3158, Cloud Fan +0x315C, Maple Fan +0x3160, Fan Fan +0x3164, Flower Fan +0x3168, Leaf Fan +0x316C, Yellow Pinwheel +0x3170, Red Pinwheel +0x3174, Tiger Pinwheel +0x3178, Green Pinwheel +0x317C, Pink Pinwheel +0x3180, Striped Pinwheel +0x3184, Flower Pinwheel +0x3188, Fancy Pinwheel +0x318C, Net +0x3190, Axe +0x3194, Shovel +0x3198, Fishing Rod +0x319C, Crab Stew +0x31A0, Fireplace +0x31A4, Igloo Model +0x31A8, Snowy Tree Model +0x31AC, Snowcone Machine +0x31B0, Treasure Chest +0x31B4, Beach Chair +0x31B8, Beach Table +0x31BC, Hibachi Grill +0x31C0, Surfboard +0x31C4, Snowboard +0x31C8, Wave Breaker +0x31CC, Ukulele +0x31D0, Diver Dan +0x31D4, Snow Bunny +0x31D8, Scary Painting +0x31DC, Novel Painting +0x31E0, Sleigh +0x31E4, Nintendo Bench +0x31E8, G Logo +0x31EC, Merge Sign +0x31F0, Bottle Rocket +0x31F4, Wet Roadway Sign +0x31F8, Detour Sign +0x31FC, Men at Work Sign +0x3200, Lefty Desk +0x3204, Righty Desk +0x3208, School Desk +0x320C, Flagman Sign +0x3210, Fishing Trophy +0x3214, Jersey Barrier +0x3218, Speed Sign +0x321C, Golf Trophy +0x3220, Teacher's Desk +0x3224, Haz-mat Barrel +0x3228, Tennis Trophy +0x322C, Saw Horse +0x3230, Kart Trophy +0x3234, Bug Zapper +0x3238, Telescope +0x323C, Coffee Machine +0x3240, Bird Bath +0x3244, Barbecue +0x3248, Radiator +0x324C, Lawn Chair +0x3250, Chess Table +0x3254, Candy Machine +0x3258, Backyard Pool +0x325C, Cement Mixer +0x3260, Jackhammer +0x3264, Tiki Torch +0x3268, Birdhouse +0x326C, Potbelly Stove +0x3270, Bus Stop +0x3274, Hamster Cage +0x3278, Flip-top Desk +0x327C, Festive Flag +0x3280, Super Tortimer +0x3284, Bird Feeder +0x3288, Teacher's Chair +0x328C, Steam roller +0x3290, Mr. Flamingo +0x3294, Mailbox +0x3298, Festive Candle +0x329C, Hammock +0x32A0, Garden Gnome +0x32A4, Mrs. Flamingo +0x32A8, Spring Medal (again?) +0x32AC, Autumn Medal +0x32B0, Tumbleweed +0x32B4, Cow Skull +0x32B8, Oil Drum +0x32BC, Saddle Fence +0x32C0, Western Fence +0x32C4, Watering Trough +0x32C8, Luigi Trophy +0x32CC, Mario Trophy +0x32D0, Harvest Lamp +0x32D4, Covered Wagon +0x32D8, Storefront +0x32DC, Picnic Table +0x32E0, Harvest Table +0x32E4, Harvest TV +0x32E8, Harvest Bed +0x32EC, Harvest Chair +0x32F0, Harvest Clock +0x32F4, Harvest Sofa +0x32F8, Green Pipe +0x32FC, Brick Block +0x3300, Harvest Bureau +0x3304, Flagpole +0x3308, Harvest Dresser +0x330C, Super Mushroom +0x3310, Harvest Mirror +0x3314, Coin +0x3318, ? Block +0x331C, Starman +0x3320, Koopa Shell +0x3324, Cannon +0x3328, Desert Cactus +0x332C, Fire Flower +0x3330, Wagon Wheel +0x3334, Well +0x3338, Boxing Barricade +0x333C, Neutral Corner +0x3340, Red Corner +0x3344, Blue Corner +0x3348, Boxing Mat +0x334C, Ringside Table +0x3350, Speed Bag +0x3354, Sandbag +0x3358, Weight Bench +0x335C, Campfire +0x3360, Bonfire +0x3364, Kayak +0x3368, Sprinkler +0x336C, Tent Model +0x3370, Backpack +0x3374, Angler Trophy +0x3378, Pansy Model 1 +0x337C, Pansy Model 2 +0x3380, Pansy Model 3 +0x3384, Cosmos Model 1 +0x3388, Cosmos Model 2 +0x338C, Cosmos Model 3 +0x3390, Tulip Model 1 +0x3394, Tulip Model 2 +0x3398, Tulip Model 3 +0x339C, Lantern +0x33A0, Lawn Mower +0x33A4, Cooler +0x33A8, Mountain Bike +0x33AC, Sleeping Bag +0x33B0, Propane Stove +0x33B4, Cornucopia +0x33B8, Judge's Bell +0x33BC, Noisemaker +0x33C0, Chowder +0x33C4, DUMMY +0x4000, House Stairs #1 +0x4001, House Stairs #2 +0x4080, House Exit Zone +0x5800, Upper Left Player House +0x5801, Upper Right Player House +0x5802, Lower Left Player House +0x5803, Lower Right Player House +0x5804, Nook's Cranny +0x5805, Nook 'n' Go +0x5806, Nookway +0x5807, Nookington's +0x5808, Post Office +0x5809, Train Station (Right) +0x580C, Police Station +0x580D, Waterfall +0x580E, Waterfall (Right) +0x580F, Waterfall (Left) +0x5810, Signboard (1) +0x5811, Signboard (2) +0x5812, Signboard (3) +0x5813, Signboard (4) +0x5814, Signboard (5) +0x5815, Signboard (6) +0x5816, Signboard (7) +0x5817, Signboard (8) +0x5818, Signboard (9) +0x5819, Signboard (10) +0x581A, Signboard (11) +0x581B, Signboard (12) +0x581C, Signboard (13) +0x581D, Signboard (14) +0x581E, Signboard (15) +0x581F, Signboard (16) +0x5820, Signboard (17) +0x5821, Signboard (18) +0x5822, Signboard (19) +0x5823, Signboard (20) +0x5824, Signboard (21) +0x5825, Wishing Well +0x5826, Crazy Redd's Tent +0x5827, Katrina's Tent +0x5828, Gracie's Car +0x5829, Igloo +0x582A, Cherry Festival Table #1 +0x582B, Cherry Festival Table #2 +0x582C, Aerobics Radio +0x582D, Redd's Stall (Right) +0x582E, Redd's Stall (Left) +0x582F, Katrina's Shrine (Right) +0x5830, Katrina's Shrine (Left) +0x5831, Katrina's New Years Table +0x5832, New Years Clock (Part 1) +0x5833, New Years Clock (Part 2) +0x5834, Red Sports Fair Balls +0x5835, White Sports Fair Balls +0x5836, Red Sports Fair Basket +0x5837, White Sports Fair Basket +0x5838, Fish Check Stand (Right) +0x5839, Fish Check Stand (Left) +0x583A, Fish Windsock +0x583B, Dump +0x5841, Lily Pads +0x5842, K.K. Slider's Box +0x5843, Train Station (Left) +0x5844, Lighthouse +0x5845, Tortimer's Stand (Groundhog Day) +0x5846, Cherry Blossom Festival Table #1 +0x5847, Cherry Blossom Festival Table #2 +0x5848, Harvest Festival Table +0x5849, Camping Tent +0x584A, Museum +0x584B, Suspension Bridge (/) +0x584C, Suspension Bridge (\) +0x584D, Tailor's Shop +0x584E, Island Flag +0x584F, Kapp'n w/ Boat +0x5850, Player's Island House +0x5851, Islander's House +0x5852, Dock Signboard +0xA000, Upper Left House's Mailbox +0xA001, Upper Right House's Mailbox +0xA002, Lower Left House's Mailbox +0xA003, Lower Right House's Mailbox +0xA004, Upper Left House's Gyroid +0xA005, Upper Right House's Gyroid +0xA006, Lower Left House's Gyroid +0xA007, Lower Right House's Gyroid +0xA011, Train Caboose Door +0xA012, Villager Signboard +0xFE1B, House Exit Flooring +0xFE1D, Possible Bridge Location (/) +0xFE1E, Possible Bridge Location (\) +0xFE1F, Multispace Furniture Collision Box +0xFFFE, House Wall +0xFFFF, Occupied/Unavailable \ No newline at end of file diff --git a/Resources/AC_Villagers_en.txt b/Resources/AC_Villagers_en.txt new file mode 100644 index 0000000..b7062ba --- /dev/null +++ b/Resources/AC_Villagers_en.txt @@ -0,0 +1,239 @@ +0x0000, No Villager +0xE000, Bob +0xE001, Olivia +0xE002, Mitzi +0xE003, Kiki +0xE004, Tangy +0xE005, Kabuki +0xE006, Tabby +0xE007, Monique +0xE008, Stinky +0xE009, Purrl +0xE00A, Kitty +0xE00B, Tom +0xE00C, Rosie +0xE00D, Nosegay +0xE00E, Zoe +0xE00F, Pango +0xE010, Cyrano +0xE011, Snooty +0xE012, Teddy +0xE013, Chow +0xE014, Dozer +0xE015, Nate +0xE016, Groucho +0xE017, Tutu +0xE018, Ursala +0xE019, Grizzly +0xE01A, Pinky +0xE01B, Jay +0xE01C, Twiggy +0xE01D, Anchovy +0xE01E, Piper +0xE01F, Admiral +0xE020, Otis +0xE021, Robin +0xE022, Midge +0xE023, Ace +0xE024, Twirp +0xE025, Chuck +0xE026, Stu +0xE027, Goose +0xE028, Betty +0xE029, Hector +0xE02A, Egbert +0xE02B, Ava +0xE02C, Hank +0xE02D, Leigh +0xE02E, Rhoda +0xE02F, Vladimir +0xE030, Murphy +0xE031, Cupcake +0xE032, Kody +0xE033, Maple +0xE034, Pudge +0xE035, Olive +0xE036, Poncho +0xE037, Bluebear +0xE038, Patty +0xE039, Petunia +0xE03A, Bessie +0xE03B, Belle +0xE03C, Alfonso +0xE03D, Boots +0xE03E, Liz +0xE03F, Biskit +0xE040, Goldie +0xE041, Daisy +0xE042, Lucky +0xE043, Portia +0xE044, Maddie +0xE045, Butch +0xE046, Bill +0xE047, Pompom +0xE048, Joey +0xE049, Scoot +0xE04A, Derwin +0xE04B, Freckles +0xE04C, Paolo +0xE04D, Dizzy +0xE04E, Axel +0xE04F, Emerald +0xE050, Tad +0xE051, Wart Jr. +0xE052, Cousteau +0xE053, Puddles +0xE054, Lily +0xE055, Jeremiah +0xE056, Huck +0xE057, Camofrog +0xE058, Ribbot +0xE059, Prince +0xE05A, Jambette +0xE05B, Billy +0xE05C, Chevere +0xE05D, Iggy +0xE05E, Gruff +0xE05F, Sven +0xE060, Velma +0xE061, Jane +0xE062, Cesar +0xE063, Louie +0xE064, Peewee +0xE065, Rollo +0xE066, Bubbles +0xE067, Bertha +0xE068, Elmer +0xE069, Winnie +0xE06A, Savannah +0xE06B, Ed +0xE06C, Cleo +0xE06D, Peaches +0xE06E, Buck +0xE06F, Carrie +0xE070, Mathilda +0xE071, Marcy +0xE072, Kitt +0xE073, Valise +0xE074, Astrid +0xE075, Sydney +0xE076, Gonzo +0xE077, Ozzie +0xE078, Yuka +0xE079, Huggy +0xE07A, Rex +0xE07B, Aziz +0xE07C, Leopold +0xE07D, Samson +0xE07E, Penny +0xE07F, Dora +0xE080, Chico +0xE081, Candi +0xE082, Rizzo +0xE083, Anicotti +0xE084, Limberg +0xE085, Carmen +0xE086, Octavian +0xE087, Sandy +0xE088, Sprocket +0xE089, Rio +0xE08A, Queenie +0xE08B, Apollo +0xE08C, Buzz +0xE08D, Quetzel +0xE08E, Amelia +0xE08F, Pierce +0xE090, Roald +0xE091, Aurora +0xE092, Hopper +0xE093, Cube +0xE094, Puck +0xE095, Gwen +0xE096, Friga +0xE097, Curly +0xE098, Truffles +0xE099, Spork +0xE09A, Hugh +0xE09B, Rasher +0xE09C, Sue E +0xE09D, Hambo +0xE09E, Lucy +0xE09F, Cobb +0xE0A0, Boris +0xE0A1, Bunnie +0xE0A2, Doc +0xE0A3, Gaston +0xE0A4, Coco +0xE0A5, Gabi +0xE0A6, Dotty +0xE0A7, Genji +0xE0A8, Snake +0xE0A9, Claude +0xE0AA, Tank +0xE0AB, Spike +0xE0AC, Tiara +0xE0AD, Vesta +0xE0AE, Filbert +0xE0AF, Hazel +0xE0B0, Peanut +0xE0B1, Pecan +0xE0B2, Ricky +0xE0B3, Static +0xE0B4, Mint +0xE0B5, Nibbles +0xE0B6, Tybalt +0xE0B7, Rolf +0xE0B8, Bangle +0xE0B9, Lobo +0xE0BA, Freya +0xE0BB, Chief +0xE0BC, Weber +0xE0BD, Mallary +0xE0BE, Wolfgang +0xE0BF, Hornsby +0xE0C0, Oxford +0xE0C1, T-Bone +0xE0C2, Biff +0xE0C3, Opal +0xE0C4, Bones +0xE0C5, Bea +0xE0C6, Bitty +0xE0C7, Rocco +0xE0C8, Lulu +0xE0C9, Blaire +0xE0CA, Sally +0xE0CB, Ellie +0xE0CC, Eloise +0xE0CD, Alli +0xE0CE, Pippy +0xE0CF, Eunice +0xE0D0, Baabara +0xE0D1, Fang +0xE0D2, Deena +0xE0D3, Pate +0xE0D4, Stella +0xE0D5, Cashmere +0xE0D6, Woolio +0xE0D7, Cookie +//Beginning of Islanders +0xE0D8, Maelle +0xE0D9, O'Hare +0xE0DA, Bliss +0xE0DB, Drift +0xE0DC, Bud +0xE0DD, Boomer +0xE0DE, Elina +0xE0DF, Flash +0xE0E0, Dobie +0xE0E1, Flossie +0xE0E2, Annalise +0xE0E3, Plucky +0xE0E4, Faith +0xE0E5, Yodel +0xE0E6, Rowan +0xE0E7, June +0xE0E8, Cheri +0xE0E9, Pigleg +0xE0EA, Ankha +//End of Islanders +0xE0EB, Punchy \ No newline at end of file diff --git a/Resources/CF_Acres_en.txt b/Resources/CF_Acres_en.txt new file mode 100644 index 0000000..a9d5a59 --- /dev/null +++ b/Resources/CF_Acres_en.txt @@ -0,0 +1,374 @@ +//Transition Acres +0x0000, 0 +0x0001, 1 +0x0002, 2 +0x0003, 3 +0x0004, 4 +0x0005, 5 +0x0006, 6 (River EW) +0x0007, 7 (River EW) +0x0008, 8 (Ramp) +0x0009, 9 (Ramp) +0x000A, 10 (Ramp) +0x000B, 11 (Ramp) +0x000C, 12 +0x000D, 13 +0x000E, 14 +0x000F, 15 +0x0010, 16 +0x0011, 17 +0x0012, 18 +0x0013, 19 +0x0014, 20 (River NS) +0x0015, 21 (River NS) +0x0016, 22 (Ramp) +0x0017, 23 (Ramp) +0x0018, 24 (Ramp) +0x0019, 25 (Ramp) +0x001A, 26 +0x001B, 27 +0x001C, 28 +0x001D, 29 +0x001E, 30 +0x001F, 31 +0x0020, 32 +0x0021, 33 +0x0022, 34 (River NS) +0x0023, 35 (River NS) +0x0024, 36 (River NS) +0x0025, 37 (River NS) +0x0026, 38 (Ramp) +0x0027, 39 (Ramp) +0x0028, 40 (Ramp) +0x0029, 41 (Ramp) +0x002A, 42 +0x002B, 43 +0x002C, 44 +0x002D, 45 +0x002E, 46 +0x002F, 47 +0x0030, 48 +0x0031, 49 +0x0032, 50 (River NS) +0x0033, 51 (River NS) +0x0034, 52 (Ramp) +0x0035, 53 (Ramp) +0x0036, 54 (Ramp) +0x0037, 55 (Ramp) +0x0038, 56 +0x0039, 57 +0x003A, 58 +0x003B, 59 +0x003C, 60 +0x003D, 61 +0x003E, 62 +0x003F, 63 +0x0040, 64 (River NS) +0x0041, 65 (River NS) +0x0042, 66 (Ramp) +0x0043, 67 (Ramp) +0x0044, 68 (Ramp) +0x0045, 69 (Ramp) +0x0046, 70 +0x0047, 71 +0x0048, 72 +0x0049, 73 +0x004A, 74 +0x004B, 75 +0x004C, 76 (Ramp) +0x004D, 77 (Ramp) +0x004E, 78 (Ramp) +0x004F, 79 (Ramp) +0x0050, 80 +0x0051, 81 +0x0052, 82 +0x0053, 83 +0x0054, 84 +0x0055, 85 +0x0056, 86 +0x0057, 87 +0x0058, 88 (River NS) +0x0059, 89 (River NS) +0x005A, 90 (Ramp) +0x005B, 91 (Ramp) +0x005C, 92 (Ramp) +0x005D, 93 (Ramp) +0x005E, 94 (River EW) +0x005F, 95 (River EW) +//Grass Acres +0x0060, 0 +0x0061, 1 +0x0062, 2 +0x0063, 3 +0x0064, 4 +0x0065, 5 +0x0066, 6 (Pond) +0x0067, 7 (Pond) +0x0068, 8 (Pond) +0x0069, 9 (Pond) +0x006A, 10 (Pond) +0x006B, 11 (Pond) +//Building Acres +0x006C, 12 (Gate) +0x006D, 13 (Gate) +0x006E, 14 (Gate) +0x006F, 15 (Gate) +0x0070, 16 (Gate + Pond) +0x0071, 17 (Gate + Pond) +0x0072, 18 (Museum) +0x0073, 19 (Museum) +0x0074, 20 (Museum + Pond) +0x0075, 21 (Museum + Pond) +0x0076, 22 (Museum + Pond) +0x0077, 23 (Museum + Pond) +0x0078, 24 (Nook's) +0x0079, 25 (Nook's) +0x007A, 26 (Nook's) +0x007B, 27 (Nook's) +0x007C, 28 (Nook's + Pond) +0x007D, 29 (Nook's + Pond) +0x007E, 30 (Townhall) +0x007F, 31 (Townhall) +0x0080, 32 (Townhall) +0x0081, 33 (Townhall) +0x0082, 34 (Townhall) +0x0083, 35 (Townhall) +0x0084, 36 (Tailor) +0x0085, 37 (Tailor) +0x0086, 38 (Tailor + Pond) +0x0087, 39 (Tailor + Pond) +0x0088, 40 (Tailor + Pond) +0x0089, 41 (Tailor + Pond) +//Beachfront Acres +0x008A, 0 +0x008B, 1 +0x008C, 2 +0x008D, 3 +0x008E, 4 +0x008F, 5 +0x0090, 6 +0x0091, 7 +0x0092, 8 +0x0093, 9 +0x0094, 10 +0x0095, 11 +0x0096, 12 (River W) +0x0097, 13 (River W) +0x0098, 14 (River W) +0x0099, 15 (River W) +0x009A, 16 (River W + Bridge) +0x009B, 17 (River W + Bridge) +0x009C, 18 (River W + Bridge) +0x009D, 19 (River W + Bridge) +0x009E, 20 (River N) +0x009F, 21 (River N) +0x00A0, 22 (River N) +0x00A1, 23 (River N) +0x00A2, 24 (River N) +0x00A3, 25 (River N) +0x00A4, 26 (River N + Bridge) +0x00A5, 27 (River N + Bridge) +0x00A6, 28 (River N + Bridge) +0x00A7, 29 (River N + Bridge) +0x00A8, 30 (River N + Bridge) +0x00A9, 31 (River N + Bridge) +0x00AA, 32 (River NE) +0x00AB, 33 (River NE) +0x00AC, 34 (River NE) +0x00AD, 35 (River NE) +0x00AE, 36 (River NE + Bridge) +0x00AF, 37 (River NE + Bridge) +0x00B0, 38 (River NE + Bridge) +0x00B1, 39 (River NE + Bridge) +0x00B2, 40 (River NW) +0x00B3, 41 (River NW) +0x00B4, 42 (River NW) +0x00B5, 43 (River NW) +0x00B6, 44 (River NW + Bridge) +0x00B7, 45 (River NW + Bridge) +0x00B8, 46 (River NW + Bridge) +0x00B9, 47 (River NW + Bridge) +0x00BA, 48 (River E) +0x00BB, 49 (River E) +0x00BC, 50 (River E) +0x00BD, 51 (River E) +0x00BE, 52 (River E + Bridge) +0x00BF, 53 (River E + Bridge) +0x00C0, 54 (River E + Bridge) +0x00C1, 55 (River E + Bridge) +//Border Acres +0x00C2, 0 (Left) +0x00C3, 1 (Left) +0x00C4, 2 (Transition) +0x00C5, 3 (Transition) +0x00C6, 4 (Ocean Transition) +0x00C7, 5 (Ocean Transition) +0x00C8, 6 (Top) +0x00C9, 7 (Top) +0x00CA, 8 (Gate) +0x00CB, 9 (Gate) +0x00CC, 10 (Waterfall) +0x00CD, 11 (Waterfall) +0x00CE, 12 (Top Left) +0x00CF, 13 (Top Left) +0x00D0, 14 (Top Right) +0x00D1, 15 (Top Right) +0x00D2, 16 (Right) +0x00D3, 17 (Right) +0x00D4, 18 (Transition) +0x00D5, 19 (Transition) +0x00D6, 20 (Ocean Transition) +0x00D7, 21 (Ocean Transition) +0x00D8, 22 (Open Ocean) +0x00D9, 23 (Open Ocean) +//River Acres +0x00DA, 0 (EW) +0x00DB, 1 (EW) +0x00DC, 2 (EW) +0x00DD, 3 (EW) +0x00DE, 4 (EW) +0x00DF, 5 (EW) +0x00E0, 6 (EW + Bridge) +0x00E1, 7 (EW + Bridge) +0x00E2, 8 (EW + Bridge) +0x00E3, 9 (EW + Bridge) +0x00E4, 10 (EW + Bridge) +0x00E5, 11 (EW + Bridge) +0x00E6, 12 (EW + Lake) +0x00E7, 13 (EW + Lake) +0x00E8, 14 (EW + Lake) +0x00E9, 15 (EW + Lake) +0x00EA, 16 (SW) +0x00EB, 17 (SW) +0x00EC, 18 (SW) +0x00ED, 19 (SW) +0x00EE, 20 (SW) +0x00EF, 21 (SW) +0x00F0, 22 (SW) +0x00F1, 23 (SW) +0x00F2, 24 (SW + Bridge) +0x00F3, 25 (SW + Bridge) +0x00F4, 26 (SW) +0x00F5, 27 (SW + Bridge) +0x00F6, 28 (SW + Bridge) +0x00F7, 29 (SW + Bridge) +0x00F8, 30 (SW + Bridge) +0x00F9, 31 (SW + Bridge) +0x00FA, 32 (SW + Lake) +0x00FB, 33 (SW + Lake) +0x00FC, 34 (SW + Lake) +0x00FD, 35 (SW + Lake) +0x00FE, 36 (EWS) +0x00FF, 37 (EWS) +0x0100, 38 (NS) +0x0101, 39 (NS) +0x0102, 40 (NS) +0x0103, 41 (NS) +0x0104, 42 (NS) +0x0105, 43 (NS) +0x0106, 44 (NS + Bridge) +0x0107, 45 (NS + Bridge) +0x0108, 46 (NS + Bridge) +0x0109, 47 (NS + Bridge) +0x010A, 48 (NS + Bridge) +0x010B, 49 (NS + Bridge) +0x010C, 50 (Waterfall) +0x010D, 51 (Waterfall) +0x010E, 52 (Waterfall) +0x010F, 53 (Waterfall) +0x0110, 54 (Waterfall) +0x0111, 55 (Waterfall) +0x0112, 56 (NS + Lake) +0x0113, 57 (NS + Lake) +0x0114, 58 (NS + Lake) +0x0115, 59 (NS + Lake) +0x0116, 60 (NE) +0x0117, 61 (NE) +0x0118, 62 (NE) +0x0119, 63 (NE) +0x011A, 64 (NE) +0x011B, 65 (NE) +0x011C, 66 (NE) +0x011D, 67 (NE) +0x011E, 68 (NE + Bridge) +0x011F, 69 (NE + Bridge) +0x0120, 70 (NE + Bridge) +0x0121, 71 (NE + Bridge) +0x0122, 72 (NE + Bridge) +0x0123, 73 (NE + Bridge) +0x0124, 74 (NE + Bridge) +0x0125, 75 (NE + Bridge) +0x0126, 76 (NE + Lake) +0x0127, 77 (NE + Lake) +0x0128, 78 (NE + Lake) +0x0129, 79 (NE + Lake) +0x012A, 80 (NSE) +0x012B, 81 (NSE) +0x012C, 82 (NSE) +0x012D, 83 (NSE) +0x012E, 84 (NW) +0x012F, 85 (NW) +0x0130, 86 (NW) +0x0131, 87 (NW) +0x0132, 88 (NW) +0x0133, 89 (NW) +0x0134, 90 (NW) +0x0135, 91 (NW) +0x0136, 92 (NW + Bridge) +0x0137, 93 (NW + Bridge) +0x0138, 94 (NW + Bridge) +0x0139, 95 (NW + Bridge) +0x013A, 96 (NW + Bridge) +0x013B, 97 (NW + Bridge) +0x013C, 98 (NW + Bridge) +0x013D, 99 (NW + Bridge) +0x013E, 100 (NW + Lake) +0x013F, 101 (NW + Lake) +0x0140, 102 (NW + Lake) +0x0141, 103 (NW + Lake) +0x0142, 104 (EWN) +0x0143, 105 (EWN) +0x0144, 106 (EWN) +0x0145, 107 (EWN) +0x0146, 108 (NSW) +0x0147, 109 (NSW) +0x0148, 110 (NSW) +0x0149, 111 (NSW) +0x014A, 112 (EW) +0x014B, 113 (EW) +0x014C, 114 (EW) +0x014D, 115 (EW) +0x014E, 116 (EW) +0x014F, 117 (EW) +0x0150, 118 (EW + Bridge) +0x0151, 119 (EW + Bridge) +0x0152, 120 (EW + Bridge) +0x0153, 121 (EW + Bridge) +0x0154, 122 (EW + Bridge) +0x0155, 123 (EW + Bridge) +0x0156, 124 (EW + Lake) +0x0157, 125 (EW + Lake) +0x0158, 126 (EW + Lake) +0x0159, 127 (EW + Lake) +0x015A, 128 (SE) +0x015B, 129 (SE) +0x015C, 130 (SE) +0x015D, 131 (SE) +0x015E, 132 (SE) +0x015F, 133 (SE) +0x0160, 134 (SE) +0x0161, 135 (SE) +0x0162, 136 (SE + Bridge) +0x0163, 137 (SE + Bridge) +0x0164, 138 (SE + Bridge) +0x0165, 139 (SE + Bridge) +0x0166, 140 (SE + Bridge) +0x0167, 141 (SE + Bridge) +0x0168, 142 (SE + Bridge) +0x0169, 143 (SE + Bridge) +0x016A, 144 (SE + Lake) +0x016B, 145 (SE + Lake) +0x016C, 146 (SE + Lake) +0x016D, 147 (SE + Lake) +0x016E, 148 (EWS) +0x016F, 149 (EWS) \ No newline at end of file diff --git a/Resources/CF_Items_en.txt b/Resources/CF_Items_en.txt new file mode 100644 index 0000000..6c165ab --- /dev/null +++ b/Resources/CF_Items_en.txt @@ -0,0 +1,2822 @@ +//Flowers +0x009E, Red Tulips +0x009F, White Tulips +0x00A0, Yellow Tulips +0x00A1, Pink Tulips +0x00A2, Purple Tulips +0x00A3, Black Tulips +0x00A4, White Pansies +0x00A5, Yellow Pansies +0x00A6, Red Pansies +0x00A7, Purple Pansies +0x00A8, Orange Pansies +0x00A9, Blue Pansies +0x00AA, White Cosmos +0x00AB, Red Cosmos +0x00AC, Yellow Cosmos +0x00AD, Pink Cosmos +0x00AE, Orange Cosmos +0x00AF, Black Cosmos +0x00B0, Red Roses +0x00B1, White Roses +0x00B2, Yellow Roses +0x00B3, Pink Roses +0x00B4, Orange Roses +0x00B5, Purple Roses +0x00B6, Black Roses +0x00B7, Blue Roses +0x00B8, Gold Roses +0x00B9, Red Carnation +0x00BA, Pink Carnation +0x00BB, White Carnation +0x00BC, Jacob's Ladder +0x00BD, Rafflesia +//Flowers2 +0x00BE, Red Tulips +0x00BF, White Tulips +0x00C0, Yellow Tulips +0x00C1, Pink Tulips +0x00C2, Purple Tulips +0x00C3, Black Tulips +0x00C4, White Pansies +0x00C5, Yellow Pansies +0x00C6, Red Pansies +0x00C7, Purple Pansies +0x00C8, Orange Pansies +0x00C9, Blue Pansies +0x00CA, White Cosmos +0x00CB, Red Cosmos +0x00CC, Yellow Cosmos +0x00CD, Pink Cosmos +0x00CE, Orange Cosmos +0x00CF, Black Cosmos +0x00D0, Red Roses +0x00D1, White Roses +0x00D2, Yellow Roses +0x00D3, Pink Roses +0x00D4, Orange Roses +0x00D5, Purple Roses +0x00D6, Black Roses +0x00D7, Blue Roses +0x00D8, Gold Roses +0x00D9, Red Carnation +0x00DA, Pink Carnation +0x00DB, White Carnation +0x00DC, Jacob's Ladder +0x00DD, Rafflesia +//Misc +0x0094, Hole +0x00E2, Seed +0x00E3, Bee Hive +0x00E4, Weird Clover +0x7000, Snowman 1 +0x7001, Snowman 2 +0x7002, Snowman 3 +//Buildings +0x7003, Bus Stop Sign (Actor) +0xD000, Sign (Actor) +//Patterns +0x0074, Pattern 1-1 +0x0075, Pattern 1-2 +0x0076, Pattern 1-3 +0x0077, Pattern 1-4 +0x0078, Pattern 1-5 +0x0079, Pattern 1-6 +0x007A, Pattern 1-7 +0x007B, Pattern 1-8 +0x007C, Pattern 2-1 +0x007D, Pattern 2-2 +0x007E, Pattern 2-3 +0x007F, Pattern 2-4 +0x0080, Pattern 2-5 +0x0081, Pattern 2-6 +0x0082, Pattern 2-7 +0x0083, Pattern 2-8 +0x0084, Pattern 3-1 +0x0085, Pattern 3-2 +0x0086, Pattern 3-3 +0x0087, Pattern 3-4 +0x0088, Pattern 3-5 +0x0089, Pattern 3-6 +0x008A, Pattern 3-7 +0x008B, Pattern 3-8 +0x008C, Pattern 4-1 +0x008D, Pattern 4-2 +0x008E, Pattern 4-3 +0x008F, Pattern 4-4 +0x0090, Pattern 4-5 +0x0091, Pattern 4-6 +0x0092, Pattern 4-7 +0x0093, Pattern 4-8 +//Rocks +0x005B, Rock 1 +0x005C, Rock 2 +0x005D, Rock 3 +0x005E, Rock 4 +0x005F, Rock 5 +0x0065, Rock 6 +0x0066, Rock 7 +0x0067, Rock 8 +0x0068, Rock 9 +0x0069, Rock 10 +0x006A, Rock 11 +0x006B, Rock 12 +0x006C, Rock 13 +0x006D, Rock 14 +0x006E, Rock 15 +0x006F, Rock 16 +0x0070, Rock 17 +0x0071, Rock 18 +0x0072, Rock 19 +0x0073, Rock 20 +0x0060, Money Rock 1 +0x0061, Money Rock 2 +0x0062, Money Rock 3 +0x0063, Money Rock 4 +0x0064, Money Rock 5 +//Trees +0x0001, Dead Sapling +0x0002, Dead Sapling +0x0003, Dead Pine Sapling +0x0004, Dead Palm Sapling +0x0005, Stump Size 1 +0x0006, Stump Size 2 +0x0007, Stump Size 3 +0x0008, Stump Size 4 +0x0009, Pine Stump Size 1 +0x000A, Pine Stump Size 2 +0x000B, Pine Stump Size 3 +0x000C, Pine Stump Size 4 +0x000E, Palm Stump Size 1 +0x000F, Palm Stump Size 2 +0x0010, Palm Stump Size 3 +0x0011, Tree Size 1 +0x0012, Tree Size 2 +0x0013, Tree Size 3 +0x0014, Tree Size 4 +0x0015, Tree Size 5 +0x0016, Furniture Tree +0x0017, Bee Tree +0x0018, Bell Tree +0x0019, Apple Tree Size 1 +0x001A, Apple Tree Size 2 +0x001B, Apple Tree Size 3 +0x001C, Apple Tree Size 4 +0x001D, Apple Tree (no Fruit) +0x001E, Apple Tree (no Fruit) +0x001F, Apple Tree (no Fruit) +0x0020, Apple Tree +0x0021, Orange Tree Size 1 +0x0022, Orange Tree Size 2 +0x0023, Orange Tree Size 3 +0x0024, Orange Tree Size 4 +0x0025, Orange Tree (no Fruit) +0x0026, Orange Tree (no Fruit) +0x0027, Orange Tree (no Fruit) +0x0028, Orange Tree +0x0029, Pear Tree Size 1 +0x002A, Pear Tree Size 2 +0x002B, Pear Tree Size 3 +0x002C, Pear Tree Size 4 +0x002D, Pear Tree (no Fruit) +0x002E, Pear Tree (no Fruit) +0x002F, Pear Tree (no Fruit) +0x0030, Pear Tree +0x0031, Peach Tree Size 1 +0x0032, Peach Tree Size 2 +0x0033, Peach Tree Size 3 +0x0034, Peach Tree Size 4 +0x0035, Peach Tree (no Fruit) +0x0036, Peach Tree (no Fruit) +0x0037, Peach Tree (no Fruit) +0x0038, Peach Tree +0x0039, Cherry Tree Size 1 +0x003A, Cherry Tree Size 2 +0x003B, Cherry Tree Size 3 +0x003C, Cherry Tree Size 4 +0x003D, Cherry Tree (no Fruit) +0x003E, Cherry Tree (no Fruit) +0x003F, Cherry Tree (no Fruit) +0x0040, Cherry Tree +0x0041, Palm Tree Size 1 +0x0042, Palm Tree Size 2 +0x0043, Palm Tree Size 3 +0x0044, Palm Tree Size 4 +0x0045, Palm Tree (no Fruit) +0x0046, Palm Tree (no Fruit) +0x0047, Palm Tree (no Fruit) +0x0048, Palm Tree +0x0049, Money Tree Size 1 +0x004A, Money Tree Size 2 +0x004B, Money Tree Size 3 +0x004C, Money Tree Size 4 +0x004D, Money Tree +0x004E, Pine Tree Size 1 +0x004F, Pine Tree Size 2 +0x0050, Pine Tree Size 3 +0x0051, Pine Tree Size 4 +0x0052, Pine Tree Size 5 +0x0053, Furniture Pine +0x0054, Bee Pine +0x0055, Bell Pine +0x0056, Festive Pine +//Turnips +0x0095, Dead Turnip +0x0096, Growing Turnip +0x0097, Growing Turnip +0x0098, Growing Turnip +0x0099, Growing Turnip +0x009A, Growing Turnip +0x009B, Growing Turnip +0x009C, Growing Turnip +0x009D, Dead Turnip +//Weeds +0x0057, Weed +0x0058, Weed +0x0059, Weed +0x005A, Weed +0x00DE, Dandilion +0x00DF, Dandilion Puff +0x00E0, Dried Clover +0x00E1, Dried Clover (lucky) +//Bells +0x9194, 100 Bells +0x9198, 200 Bells +0x919C, 300 Bells +0x91A0, 400 Bells +0x91A4, 500 Bells +0x91A8, 600 Bells +0x91AC, 700 Bells +0x91B0, 800 Bells +0x91B4, 900 Bells +0x91B8, 1,000 Bells +0x91BC, 2,000 Bells +0x91C0, 3,000 Bells +0x91C4, 4,000 Bells +0x91C8, 5,000 Bells +0x91CC, 6,000 Bells +0x91D0, 7,000 Bells +0x91D4, 8,000 Bells +0x91D8, 9,000 Bells +0x91DC, 10,000 Bells +0x91E0, 11,000 Bells +0x91E4, 12,000 Bells +0x91E8, 13,000 Bells +0x91EC, 14,000 Bells +0x91F0, 15,000 Bells +0x91F4, 16,000 Bells +0x91F8, 17,000 Bells +0x91FC, 18,000 Bells +0x9200, 19,000 Bells +0x9204, 20,000 Bells +0x9208, 21,000 Bells +0x920C, 22,000 Bells +0x9210, 23,000 Bells +0x9214, 24,000 Bells +0x9218, 25,000 Bells +0x921C, 26,000 Bells +0x9220, 27,000 Bells +0x9224, 28,000 Bells +0x9228, 29,000 Bells +0x922C, 30,000 Bells +0x9230, 31,000 Bells +0x9234, 32,000 Bells +0x9238, 33,000 Bells +0x923C, 34,000 Bells +0x9240, 35,000 Bells +0x9244, 36,000 Bells +0x9248, 37,000 Bells +0x924C, 38,000 Bells +0x9250, 39,000 Bells +0x9254, 40,000 Bells +0x9258, 41,000 Bells +0x925C, 42,000 Bells +0x9260, 43,000 Bells +0x9264, 44,000 Bells +0x9268, 45,000 Bells +0x926C, 46,000 Bells +0x9270, 47,000 Bells +0x9274, 48,000 Bells +0x9278, 49,000 Bells +0x927C, 50,000 Bells +0x9280, 51,000 Bells +0x9284, 52,000 Bells +0x9288, 53,000 Bells +0x928C, 54,000 Bells +0x9290, 55,000 Bells +0x9294, 56,000 Bells +0x9298, 57,000 Bells +0x929C, 58,000 Bells +0x92A0, 59,000 Bells +0x92A4, 60,000 Bells +0x92A8, 61,000 Bells +0x92AC, 62,000 Bells +0x92B0, 63,000 Bells +0x92B4, 64,000 Bells +0x92B8, 65,000 Bells +0x92BC, 66,000 Bells +0x92C0, 67,000 Bells +0x92C4, 68,000 Bells +0x92C8, 69,000 Bells +0x92CC, 70,000 Bells +0x92D0, 71,000 Bells +0x92D4, 72,000 Bells +0x92D8, 73,000 Bells +0x92DC, 74,000 Bells +0x92E0, 75,000 Bells +0x92E4, 76,000 Bells +0x92E8, 77,000 Bells +0x92EC, 78,000 Bells +0x92F0, 79,000 Bells +0x92F4, 80,000 Bells +0x92F8, 81,000 Bells +0x92FC, 82,000 Bells +0x9300, 83,000 Bells +0x9304, 84,000 Bells +0x9308, 85,000 Bells +0x930C, 86,000 Bells +0x9310, 87,000 Bells +0x9314, 88,000 Bells +0x9318, 89,000 Bells +0x931C, 90,000 Bells +0x9320, 91,000 Bells +0x9324, 92,000 Bells +0x9328, 93,000 Bells +0x932C, 94,000 Bells +0x9330, 95,000 Bells +0x9334, 96,000 Bells +0x9338, 97,000 Bells +0x933C, 98,000 Bells +0x9340, 99,000 Bells +//Equipment +0xCE80, Axe +0xCE84, Axe +0xCE88, Axe +0xCE8C, Axe +0xCE90, Axe +0xCE94, Axe +0xCE98, Axe +0xCE9C, Axe +0xCEA0, Net +0xCEA4, Fishing Rod +0xCEA8, Timer +0xCEAC, Watering Can +0xCEB0, Shovel +0xCEB4, Sparkler +0xCEB8, Roman Candle +0xCEBC, Party Popper +0xCEC0, Golden Axe +0xCEC4, Golden Net +0xCEC8, Golden Rod +0xCECC, Golden Can +0xCED0, Golden Shovel +0xCED4, Silver Axe +0xCED8, Silver Net +0xCEDC, Silver Rod +0xCEE0, Silver Can +0xCEE4, Silver Shovel +0xCEE8, Bubble Wand +0xCEEC, Slingshot +0xCEF0, Silver Slingshot +0xCEF4, Golden Slingshot +0xCEF8, Bunny R. Balloon +0xCEFC, Bunny O. Balloon +0xCF00, Bunny Y. Balloon +0xCF04, Bunny G. Balloon +0xCF08, Bunny C. Balloon +0xCF0C, Bunny B. Balloon +0xCF10, Bunny I. Balloon +0xCF14, Bunny P. Balloon +0xCF18, Red Balloon +0xCF1C, Orange Balloon +0xCF20, Yellow Balloon +0xCF24, Green Balloon +0xCF28, Cyan Balloon +0xCF2C, Blue Balloon +0xCF30, Indigo Balloon +0xCF34, Pink Balloon +0xCF38, Red Pinwheel +0xCF3C, Orange Pinwheel +0xCF40, Yellow Pinwheel +0xCF44, Green Pinwheel +0xCF48, Cyan Pinwheel +0xCF4C, Blue Pinwheel +0xCF50, Indigo Pinwheel +0xCF54, Pink Pinwheel +//Fish +0x9AF0, Bitterling +0x9AF4, Pale Chub +0x9AF8, Crucian Carp +0x9AFC, Dace +0x9B00, Barbel Steed +0x9B04, Carp +0x9B08, Koi +0x9B0C, Goldfish +0x9B10, Popeyed Goldfish +0x9B14, Killifish +0x9B18, Crawfish +0x9B1C, Frog +0x9B20, Freshwater Goby +0x9B24, Loach +0x9B28, Catfish +0x9B2C, Eel +0x9B30, Giant Snakehead +0x9B34, Bluegill +0x9B38, Yellow Perch +0x9B3C, Black Bass +0x9B40, Pike +0x9B44, Pond Smelt +0x9B48, Sweetfish +0x9B4C, Cherry Salmon +0x9B50, Char +0x9B54, Rainbow Trout +0x9B58, Stringfish +0x9B5C, Salmon +0x9B60, King Salmon +0x9B64, Guppy +0x9B68, Angelfish +0x9B6C, Neon Tetra +0x9B70, Piranha +0x9B74, Arowana +0x9B78, Dorado +0x9B7C, Gar +0x9B80, Arapaima +0x9B84, Sea Butterfly +0x9B88, Jellyfish +0x9B8C, Sea Horse +0x9B90, Clownfish +0x9B94, Surgeonfish +0x9B98, Butterflyfish +0x9B9C, Napoleonfish +0x9BA0, Zebra Turkeyfish +0x9BA4, Puffer Fish +0x9BA8, Horse Mackerel +0x9BAC, Barred Knifejaw +0x9BB0, Sea Bass +0x9BB4, Red Snapper +0x9BB8, Dab +0x9BBC, Olive Flounder +0x9BC0, Squid +0x9BC4, Octopus +0x9BC8, Lobster +0x9BCC, Moray Eel +0x9BD0, Football Fish +0x9BD4, Tuna +0x9BD8, Blue Marlin +0x9BDC, Ray +0x9BE0, Ocean Sunfish +0x9BE4, Hammerhead Shark +0x9BE8, Shark +0x9BEC, Coelacanth +//Flooring +0xA2C0, Exotic Rug +0xA2C4, Lovely Carpet +0xA2C8, Classic Carpet +0xA2CC, Ranch Flooring +0xA2D0, Cabana Flooring +0xA2D4, Blue Flooring +0xA2D8, Modern Tile +0xA2DC, Regal Carpet +0xA2E0, Green Rug +0xA2E4, Cabin Rug +0xA2E8, Kiddie Carpet +0xA2EC, Robo-floor +0xA2F0, Snowman Carpet +0xA2F4, Forest Floor +0xA2F8, Pavé Floor +0xA2FC, Egg Floor +0xA300, Spooky Carpet +0xA304, Harvest Rug +0xA308, Jingle Carpet +0xA30C, Princess Carpet +0xA310, Gracie Carpet +0xA314, Sweets Floor +0xA318, Gorgeous Floor +0xA31C, Western Desert +0xA320, Lunar Surface +0xA324, Closed Road +0xA328, Boxing Ring Mat +0xA32C, Backyard Lawn +0xA330, Playroom Rug +0xA334, Ship Deck +0xA338, Lab Floor +0xA33C, Classroom Floor +0xA340, Bath Tile +0xA344, Pastel-dot Rug +0xA348, Checkered Tile +0xA34C, Ceramic Tile +0xA350, Diner Tile +0xA354, Kitschy Tile +0xA358, Red Tile +0xA35C, Mosaic Tile +0xA360, Chessboard Rug +0xA364, Plaza Tile +0xA368, Palace Tile +0xA36C, Imperial Tile +0xA370, Kitchen Tile +0xA374, Stone Tile +0xA378, Charcoal Tile +0xA37C, Tatami +0xA380, Planked Tatami +0xA384, Mossy Carpet +0xA388, Sand Garden +0xA38C, Slate Flooring +0xA390, Concrete Floor +0xA394, Basement Floor +0xA398, Parquet Floor +0xA39C, Old Board Floor +0xA3A0, Kitchen Flooring +0xA3A4, Music-room Floor +0xA3A8, Office Flooring +0xA3AC, Opulent Rug +0xA3B0, Plush Carpet +0xA3B4, Ornate Rug +0xA3B8, Fancy Carpet +0xA3BC, Exquisite Rug +0xA3C0, Persian Rug +0xA3C4, Tartan Rug +0xA3C8, Round Carpet +0xA3CC, Citrus Carpet +0xA3D0, Cowhide Rug +0xA3D4, Birch Flooring +0xA3D8, Plank Flooring +0xA3DC, Bamboo Flooring +0xA3E0, Steel Flooring +0xA3E4, Shanty Mat +0xA3E8, Ancient Tile +0xA3EC, Illusion Floor +0xA3F0, Daisy Meadow +0xA3F4, Tropical Floor +0xA3F8, Saharah's Desert +0xA3FC, Sandlot +0xA400, Sidewalk +0xA404, Cloud Flooring +0xA408, Common Floor +0xA40C, Old Flooring +0xA410, Block Floor +0xA414, Cranny Floor +0xA418, Convenient Floor +0xA41C, Market Floor +0xA420, Department Floor +//Flowers +0xB260, Red Tulips +0xB264, White Tulips +0xB268, Yellow Tulips +0xB26C, Pink Tulips +0xB270, Purple Tulips +0xB274, Black Tulips +0xB278, White Pansies +0xB27C, Yellow Pansies +0xB280, Red Pansies +0xB284, Purple Pansies +0xB288, Orange Pansies +0xB28C, Blue Pansies +0xB290, White Cosmos +0xB294, Red Cosmos +0xB298, Yellow Cosmos +0xB29C, Pink Cosmos +0xB2A0, Orange Cosmos +0xB2A4, Black Cosmos +0xB2A8, Red Roses +0xB2AC, White Roses +0xB2B0, Yellow Roses +0xB2B4, Pink Roses +0xB2B8, Orange Roses +0xB2BC, Purple Roses +0xB2C0, Black Roses +0xB2C4, Blue Roses +0xB2C8, Gold Roses +0xB2CC, Red Carnation +0xB2D0, Pink Carnation +0xB2D4, White Carnation +0xB2D8, Jacob's Ladder +0xB2DC, Lucky Clover +0xB2E0, Dandelions +0xB2E4, Dandelion Puffs +//Flowerbags +0x9040, Red Tulip Bag +0x9044, White Tulip Bag +0x9048, Yellow Tulip Bag +0x904C, Not Used +0x9050, Not Used +0x9054, Not Used +0x9058, White Pansy Bag +0x905C, Yellow Pansy Bag +0x9060, Red Pansy Bag +0x9064, Not Used +0x9068, Not Used +0x906C, Not Used +0x9070, White Cosmos Bag +0x9074, Red Cosmos Bag +0x9078, Sun Cosmos Bag +0x907C, Not Used +0x9080, Not Used +0x9084, Not Used +0x9088, Red Rose Bag +0x908C, White Rose Bag +0x9090, Yellow Rose Bag +0x9094, Not Used +0x9098, Not Used +0x909C, Not Used +0x90A0, Not Used +0x90A4, Not Used +0x90A8, Red Carn. Bag +0x90AC, Pink Carn. Bag +0x90B0, White Carn. Bag +//Fruits +0x9000, Apple +0x9004, Orange +0x9008, Pear +0x900C, Peach +0x9010, Cherry +0x9014, Coconut +0x9018, Fossil +0x901C, Sapling +0x9020, Cedar Sapling +0x9024, Pitfall Seed +0x9028, Medicine +0x902C, Present +0x9030, Letter +0x9034, Paper Bag +0x9038, Note In A Bottle +0x90C8, Red Paint +0x90CC, Blue Paint +0x90D0, Yellow Paint +0x90D4, Green Paint +0x90D8, Pink Paint +0x90DC, Orange Paint +0x90E0, Light Blue Paint +0x90E4, Pea Green Paint +0x90E8, Purple Paint +0x90EC, Brown Paint +0x90F0, White Paint +0x90F4, Black Paint +0x9104, Sold-out Sign +0x9108, Sold-out Sign +0x9140, Knife And Fork +0x9144, Blue Candy +0x9148, Red Candy +0x914C, Yellow Candy +0x9150, Green Candy +0x9154, Chocolate Heart +0x9158, Red Turnip Seed +0x915C, Empty Lamp +0x9160, Magic Lamp +0x9164, Spaceship Part +0x9348, Key +0x934C, Key +0x9350, Key +0x9354, Key +0x9358, Key +0x935C, Key +0x9360, Key +0x9364, Key +0x9370, Bunny Egg +0x9374, Bunny Egg +0x9378, Bunny Egg +0x937C, Bunny Egg +0x9380, Bunny Egg +0x9384, Bunny Egg +0x9388, Bunny Egg +0x938C, Bunny Egg +0x9390, Bunny Egg +0x9394, Bunny Egg +0x9398, Bunny Egg +0x939C, Bunny Egg +0x93A0, Bunny Egg +0x93A4, Bunny Foil +0x93A8, Bunny Foil +0x93AC, Bunny Foil +0x93B0, Bunny Foil +0x93B4, Bunny Foil +0x93B8, Bunny Foil +0x93BC, Bunny Foil +0x93C0, Bunny Foil +0x93C4, Bunny Foil +0x93C8, Bunny Foil +0x93CC, Bunny Foil +0x93D0, Bunny Foil +0x93D4, Shopping Card +0x93D8, Gold Card +0x97D0, 10 Turnips +0x97D4, 20 Turnips +0x97D8, 30 Turnips +0x97DC, 40 Turnips +0x97E0, 50 Turnips +0x97E4, 60 Turnips +0x97E8, 70 Turnips +0x97EC, 80 Turnips +0x97F0, 90 Turnips +0x97F4, 100 Turnips +0x97F8, Spoiled Turnips +0x97FC, Red Turnip +0x9800, Red Turnip +0x9804, Red Turnip +0x9808, Red Turnip +0x980C, Red Turnip +0x9810, Red Turnip +0x9814, Red Turnip +0x9BF0, Empty Can +0x9BF4, Boot +0x9BF8, Old Tire +//Glasses +0xAF40, Blue Frames +0xAF44, Red Glasses +0xAF48, Yellow Glasses +0xAF4C, Mint Glasses +0xAF50, Purple Glasses +0xAF54, Green Glasses +0xAF58, Brown Glasses +0xAF5C, Pink Glasses +0xAF60, Thick Glasses +0xAF64, Silver Frames +0xAF68, Rimmed Glasses +0xAF6C, Funky Glasses +0xAF70, Tortoise Specs +0xAF74, Gracie Glasses +0xAF78, Pilot Shades +0xAF7C, Sporty Shades +0xAF80, Huge Shades +0xAF84, Triangle Shades +0xAF88, Tiny Shades +0xAF8C, Heart Shades +0xAF90, Star Shades +0xAF94, 3-D Glasses +0xAF98, Masquerade Mask +0xAF9C, Superhero Mask +0xAFA0, Goggles +0xAFA4, Snorkel Mask +0xAFA8, Eye Mask +0xAFAC, HMD +0xAFB0, Monocle +0xAFB4, Doctor's Mirror +0xAFB8, Eye Patch +0xAFBC, Post-op Patch +0xAFC0, Gas Mask +0xAFC4, Hockey Mask +0xAFC8, Clown Mask +0xAFCC, Red Nose +0xAFD0, Stache & Glasses +0xAFD4, Big Bro Mustache +0xAFD8, Bad Bro Stache +0xAFDC, Curly Mustache +0xAFE0, King's Beard +0xAFE4, Doctor's Mask +0xAFE8, Pacifier +0xAFEC, Beak +0xAFF0, Lemon Pack +0xAFF4, Cucumber Pack +0xAFF8, Bandage +//Hats +0xAC20, White Cap +0xAC24, Red Cap +0xAC28, Yellow Cap +0xAC2C, Light Blue Cap +0xAC30, Green Cap +0xAC34, Star Cap +0xAC38, 1-Up Cap +0xAC3C, Purple Cap +0xAC40, Blue Cap +0xAC44, Blue Pom-pom Hat +0xAC48, Green Knit Hat +0xAC4C, Orange Knit Hat +0xAC50, Pink Knit Hat +0xAC54, Purple Knit Hat +0xAC58, Red Pom-pom Hat +0xAC5C, Badge Hat +0xAC60, Straw Hat +0xAC64, Grandpa Hat +0xAC68, Paperboy Cap +0xAC6C, Beret +0xAC70, Dandy Hat +0xAC74, Hunter's Cap +0xAC78, Detective Hat +0xAC7C, Top Hat +0xAC80, Puffy Hat +0xAC84, Gracie Hat +0xAC88, Elegant Hat +0xAC8C, Bandana +0xAC90, Tulip Hat +0xAC94, Do-rag +0xAC98, Swimming Cap +0xAC9C, Wizard's Cap +0xACA0, Newsprint Helmet +0xACA4, Festive Hat +0xACA8, Big Bro's Hat +0xACAC, Li'l Bro's Hat +0xACB0, Wario Hat +0xACB4, Bicycle Helmet +0xACB8, Chef's Hat +0xACBC, Combat Helmet +0xACC0, Scholar's Hat +0xACC4, Safety Helmet +0xACC8, Police Cap +0xACCC, Explorer's Hat +0xACD0, Captain's Hat +0xACD4, Sailor's Hat +0xACD8, Silk Hat +0xACDC, Outback Hat +0xACE0, Dutch Hat +0xACE4, Sombrero +0xACE8, Tyrolean Hat +0xACEC, Viking Helmet +0xACF0, Cavalier Hat +0xACF4, Pirate's Hat +0xACF8, Jester's Cap +0xACFC, Witch's Hat +0xAD00, Melon Hat +0xAD04, Strawberry Hat +0xAD08, Kiwi Hat +0xAD0C, Mandarin Hat +0xAD10, Watermelon Hat +0xAD14, Grape Hat +0xAD18, Grape Hat +0xAD1C, Red Ribbon +0xAD20, Blue Ribbon +0xAD24, Yellow Ribbon +0xAD28, Heart Hairpin +0xAD2C, Star Hairpin +0xAD30, Moon Hairpin +0xAD34, Green Feather +0xAD38, Blue Feather +0xAD3C, Yellow Feather +0xAD40, Red Feather +0xAD44, Purple Feather +0xAD48, White Feather +0xAD4C, Rainbow Feather +0xAD50, Halo +0xAD54, Royal Crown +0xAD58, Crown +0xADB0, Black Knit Cap +0xADB4, Pilot's Cap +0xADB8, Fireman's Hat +0xADBC, Baby's Hat +0xADC0, Turban +0xADC4, Warbonnet +0xADC8, Kaffiyeh +0xADCC, Cow Bone +0xADD0, Samurai Wig +0xADD4, Geisha Wig +0xADD8, Ninja Hood +0xADDC, Powdered Wig +0xADE0, Afro Wig +0xADE4, Regent Wig +0xADE8, Mohawk Wig +0xADEC, Pigtail +0xADF0, Bun Wig +0xADF4, Tiara Hair +0xADF8, Bridal Veil +0xADFC, Headband +0xAE00, Bunny Hood +0xAE04, Cat Cap +0xAE08, Bear Cap +0xAE0C, Frog Cap +0xAE10, Kappa Cap +0xAE14, Helmet +0xAE18, Hero's Cap +0xAE1C, Laurel Wreath +0xAE20, Racing Helmet +0xAE24, Motocross Helmet +0xAE28, Football Helmet +0xAE2C, Knight's Helmet +0xAE30, Roman Helmet +0xAE34, Diving Mask +0xAE38, Space Helmet +0xAE3C, Ski Mask +0xAE40, Wrestling Mask +0xAE44, Dressing +0xAE48, Retro Helmet +0xAE4C, Red Zap Helmet +0xAE50, Blue Zap Helmet +0xAE54, Green Zap Helmet +0xAE58, Pink Zap Helmet +0xAE5C, Red Ogre Mask +0xAE60, Blue Ogre Mask +0xAE64, Majora's Mask +0xAE68, Samus Mask +0xAE6C, Midna's Mask +0xAE70, Toad Hat +0xAE74, Pumpkin Head +0xAE78, King Tut Mask +//Insects +0x9960, Common Butterfly +0x9964, Yellow Butterfly +0x9968, Tiger Butterfly +0x996C, Peacock +0x9970, Monarch +0x9974, Emperor +0x9978, Agrias Butterfly +0x997C, Raja Brooke +0x9980, Birdwing +0x9984, Moth +0x9988, Oak Silk Moth +0x998C, Honeybee +0x9990, Bee +0x9994, Long Locust +0x9998, Migratory Locust +0x999C, Mantis +0x99A0, Orchid Mantis 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+0x94B0, K.K. 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Industrial Paper (2) +0x96EA, Industrial Paper (3) +0x96EB, Industrial Paper (4) +0x96EC, Fireworks Paper (1) +0x96ED, Fireworks Paper (2) +0x96EE, Fireworks Paper (3) +0x96EF, Fireworks Paper (4) +0x96F0, Floral Paper (1) +0x96F1, Floral Paper (2) +0x96F2, Floral Paper (3) +0x96F3, Floral Paper (4) +0x96F4, Mushroom Paper (1) +0x96F5, Mushroom Paper (2) +0x96F6, Mushroom Paper (3) +0x96F7, Mushroom Paper (4) +0x96F8, Star Paper (1) +0x96F9, Star Paper (2) +0x96FA, Star Paper (3) +0x96FB, Star Paper (4) +0x96FC, Composer Paper (1) +0x96FD, Composer Paper (2) +0x96FE, Composer Paper (3) +0x96FF, Composer Paper (4) +0x9700, Bathtub Paper (1) +0x9701, Bathtub Paper (2) +0x9702, Bathtub Paper (3) +0x9703, Bathtub Paper (4) +0x9704, SMB3 Paper (1) +0x9705, SMB3 Paper (2) +0x9706, SMB3 Paper (3) +0x9707, SMB3 Paper (4) +0x9708, Cool Paper (1) +0x9709, Cool Paper (2) +0x970A, Cool Paper (3) +0x970B, Cool Paper (4) +0x970C, Forest Paper (1) +0x970D, Forest Paper (2) +0x970E, Forest Paper (3) 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Poncho +0xA93C, Fluffy Shirt +0xA940, Cat Top +0xA944, Bear Top +0xA948, Frog Top +0xA94C, Kappa Suit +0xA950, Chinese Shirt +0xA954, Pep Squad Shirt +0xA958, Racing Shirt +0xA95C, Orange Jumpsuit +0xA960, Tin Shirt +0xA964, Scale Armor Suit +0xA968, Armor Suit +0xA96C, Gold Armor Suit +0xA970, Striking Outfit +0xA974, Red Warmup Suit +0xA978, Baseball Shirt +0xA97C, Red Sweatsuit +0xA980, Blue Sweatsuit +0xA984, Leather Jerkin +0xA988, Frock Coat +0xA98C, Jingle Shirt +0xA990, Space Suit +0xA994, Caveman Tunic +0xA998, Casual Outfit +0xA99C, Kung-fu Gi +0xA9A0, Pleather Vest +0xA9A4, Maid Dress +0xA9A8, Trenchcoat +0xA9AC, Detective Outfit +0xA9B0, Cycling Outfit +0xA9B4, Chef's Outfit +0xA9B8, Pirate's Coat +0xA9BC, Persian Coat +0xA9C0, Folk Tunic +0xA9C4, Egyptian Outfit +0xA9C8, Red Zap Suit +0xA9CC, Blue Zap Suit +0xA9D0, Green Zap Suit +0xA9D4, Pink Zap Suit +0xA9D8, Samurai Suit +0xA9DC, Bathrobe +0xA9E0, Moldy Shirt +0xA9E4, Patched Shirt +0xA9E8, Hero's Clothes +0xA9EC, Varia Suit +0xA9F0, New Year's Shirt +0xA9F4, New Year's Shirt +0xA9F8, New Year's Shirt +0xA9FC, New Year's Shirt +0xAA00, New Year's Shirt +0xAA04, New Year's Shirt +0xAA08, New Year's Shirt +0xAA0C, New Year's Shirt +0xAA10, New Year's Shirt +0xAA14, New Year's Shirt +0xAA18, New Year's Shirt +0xAA1C, New Year's Shirt +0xAA20, New Year's Shirt +0xAA24, New Year's Shirt +0xAA28, New Year's Shirt +0xAA2C, New Year's Shirt +0xAA30, New Year's Shirt +0xAA34, New Year's Shirt +0xAA38, New Year's Shirt +0xAA3C, New Year's Shirt +0xAA40, New Year's Shirt +0xAA44, New Year's Shirt +0xAA48, New Year's Shirt +0xAA4C, New Year's Shirt +0xAA50, New Year's Shirt +0xAA54, New Year's Shirt +0xAA58, New Year's Shirt +0xAA5C, New Year's Shirt +0xAA60, New Year's Shirt +0xAA64, New Year's Shirt +0xAA68, New Year's Shirt +0xAA6C, New Year's Shirt +0xAA70, New Year's Shirt +0xAA74, New Year's Shirt +0xAA78, New Year's Shirt +0xAA7C, New Year's Shirt +//Umbrellas +0xAA90, Gelato Umbrella +0xAA94, Bat Umbrella 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Shanty Wall +0xA084, Wood Paneling +0xA088, Floral Wall +0xA08C, Kitchen Wall +0xA090, Music-room Wall +0xA094, Manor Wall +0xA098, Office Wall +0xA09C, Plaza Wall +0xA0A0, Lattice Wall +0xA0A4, Stately Wall +0xA0A8, Imperial Wall +0xA0AC, Arched Window +0xA0B0, Bamboo Wall +0xA0B4, Ivy Wall +0xA0B8, Ancient Wall +0xA0BC, Exquisite Wall +0xA0C0, Persian Wall +0xA0C4, Industrial Wall +0xA0C8, Library Wall +0xA0CC, Illusion Wall +0xA0D0, Meadow Vista +0xA0D4, Tropical Vista +0xA0D8, Desert Vista +0xA0DC, Chainlink Fence +0xA0E0, Tree-lined Wall +0xA0E4, Sky Wall +0xA0E8, Cityscape Wall +0xA0EC, Dirt-clod Wall +0xA0F0, Common Wall +0xA0F4, Old Wallpaper +0xA0F8, Mushroom Mural +0xA0FC, Cranny Wall +0xA100, Convenient Wall +0xA104, Supermarket Wall +0xA108, Department Wall +//Series +0xB710, Exotic Bed +0xB714, Exotic Bureau +0xB718, Exotic Wardrobe +0xB71C, Exotic Bench +0xB720, Exotic Chair +0xB724, Exotic Table +0xB728, Exotic End Table +0xB72C, Exotic Lamp +0xB730, Exotic Screen 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Princess Chest +0xBA10, Princess Closet +0xBA14, Princess Sofa +0xBA18, Princess Chair +0xBA1C, Princess Table +0xBA20, Princess Curio +0xBA24, Princess Dresser +0xBA28, Princess Cage +0xBA2C, Princess Lamp +0xBA30, Gracie Bed +0xBA34, Gracie Chest +0xBA38, Gracie Wardrobe +0xBA3C, Gracie Bench +0xBA40, Gracie Chair +0xBA44, Gracie Low Table +0xBA48, Gracie Desk +0xBA4C, Gracie Wagon +0xBA50, Gracie Shelf +0xBA54, Gracie Lamp +0xBA58, Sweets Bed +0xBA5C, Sweets Dresser +0xBA60, Sweets Closet +0xBA64, Sweets Sofa +0xBA68, Sweets Chair +0xBA6C, Sweets Table +0xBA70, Sweets Minitable +0xBA74, Sweets Bookcase +0xBA78, Sweets Lamp +0xBA7C, Sweets Minilamp +0xBA80, Gorgeous Bed +0xBA84, Gorgeous Chest +0xBA88, Gorgeous Closet +0xBA8C, Gorgeous Sofa +0xBA90, Gorgeous Seat +0xBA94, Gorgeous Stool +0xBA98, Gorgeous Table +0xBA9C, Gorgeous Desk +0xBAA0, Gorgeous Counter +0xBAA4, Gorgeous Lamp +//Boxing +0xBB3C, Boxing Barricade +0xBB40, Red Corner +0xBB44, Blue Corner +0xBB48, Neutral Corner 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Block +0xC15C, Green Pipe +0xC160, Fire Bar +0xC164, Cannon +//Garden +0xBB64, Birdhouse +0xBB68, Mr. Flamingo +0xBB6C, Mrs. Flamingo +0xBB70, Garden Gnome +0xBB74, Bug Zapper +0xBB78, Hammock +0xBB7C, Bird Bath +0xBB80, Picnic Table +0xBB84, Bird Feeder +0xBB88, Lawn Chair +0xBB8C, Lawn Mower +0xBB90, Barbecue +0xBB94, Backyard Pool +0xBB98, Sprinkler +0xBB9C, Tiki Torch +//Nursery +0xBBA0, Elephant Slide +0xBBA4, Stroller +0xBBA8, Cradle +0xBBAC, Baby Bed +0xBBB0, Clackercart +0xBBB4, Merry-go-round +0xBBB8, Rocking Horse +0xBBBC, Train Set +0xBBC0, Wobbelina +0xBBC4, Dolly +//Ship +0xBBE4, Helm +0xBBE8, Barrel +0xBBEC, Keg +0xBBF0, Ship Cannon +0xBBF4, Anchor +0xBBF8, Ship Compass +//Space +0xBAD0, Asteroid +0xBAD4, Moon +0xBAD8, Lunar Lander +0xBADC, Rocket +0xBAE0, Lunar Rover +0xBAE4, Satellite +0xBAE8, Space Shuttle +0xBAEC, Spaceman Sam +0xBAF0, Space Station +0xBAF4, Flying Saucer +//Western +0xBAA8, Cow Skull +0xBAAC, Desert Cactus +0xBAB0, Western Fence +0xBAB4, Saddle Fence 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Pantheon Post +0xBEC4, Ionian Post +0xBEC8, Corinthian Post +0xBECC, Broken Post +0xBED0, Pyramid +0xBED4, Sphinx +0xBED8, Mummy's Casket +0xBEDC, Spaceman +0xBEE0, Jomon Pottery +0xBEE4, Tennis Table +0xBEE8, Bowling Pins +0xBEEC, Ball Return +0xBEF0, Basketball Hoop +0xBEF4, Billiard Table +0xBEF8, Mahjong Table +0xBEFC, Dart Board +0xBF00, Pinball Machine +0xBF04, Arcade Machine +0xBF08, Tabletop Game +0xBF0C, Stool +0xBF10, Shogi Board +0xBF14, Go Board +0xBF18, Moai Statue +0xBF1C, Tribal Mask +0xBF20, Arc De Triomphe +0xBF24, Merlion +0xBF28, Pagoda +0xBF2C, Plate Armor +0xBF30, Mermaid Statue +0xBF34, Mouth Of Truth +0xBF38, Manneken Pis +0xBF3C, Tower Of Pisa +0xBF40, Compass +0xBF44, Matryoshka +0xBF48, Chocolates +0xBF4C, Backpack +0xBF50, Mountain Bike +0xBF54, Propane Stove +0xBF58, Cooler +0xBF5C, Kayak +0xBF60, Lantern +0xBF64, Sleeping Bag +0xBF68, Campfire +0xBF6C, Bonfire +0xBF70, TV With A VCR +0xBF74, Wide-screen TV +0xBF78, Retro TV +0xBF7C, Kitchen Sink +0xBF80, Kitchen Corner +0xBF84, Deluxe Range +0xBF88, Range +0xBF8C, Stove +0xBF90, Sink +0xBF94, Tea Set +0xBF98, Shave-ice Maker +0xBF9C, Refrigerator +0xBFA0, Retro Fridge +0xBFA4, Microwave +0xBFA8, Toaster +0xBFAC, Mixer +0xBFB0, Clothesline Pole +0xBFB4, Doghouse +0xBFB8, Beach Chair +0xBFBC, Wave Breaker +0xBFC0, Surfboard +0xBFC4, Diver Dan +0xBFC8, Beach Table +0xBFCC, Treasure Chest +0xBFD0, Life Ring +0xBFD4, Snowboard +0xBFD8, Sleigh +0xBFDC, Snowman +0xBFE0, Sunflower +0xBFE4, Daffodil +0xBFE8, Gerbera +0xBFEC, Toilet +0xBFF0, Super Toilet +0xBFF4, Men's Toilet +0xBFF8, Pink Box +0xBFFC, Blue Box +0xC000, Beige Box +0xC004, Safe +0xC008, Deluxe Washer +0xC00C, Automatic Washer +0xC010, Washer/dryer +0xC014, Potbelly Stove +0xC018, Space Heater +0xC01C, Fireplace +0xC020, Radiator +0xC024, Phonograph +0xC028, Turntable +0xC02C, Reel-to-reel +0xC030, Retro Stereo +0xC034, Gold Stereo +0xC038, Hi-fi Stereo +0xC03C, High-end Stereo +0xC040, Dice Stereo +0xC044, Tape Deck +0xC048, CD Player +0xC04C, White Boom Box +0xC050, Red Boom Box +0xC054, Red Clock +0xC058, Kitschy Clock +0xC05C, Antique Clock +0xC060, Cube Clock +0xC064, Odd Clock +0xC068, Glow Clock +0xC06C, Owl Clock +0xC070, Alarm Clock +0xC074, Jade Econo-chair +0xC078, Ruby Econo-chair +0xC07C, Gold Econo-chair +0xC080, Rocking Chair +0xC084, Lefty Desk +0xC088, Righty Desk +0xC08C, Gas Pump +0xC090, Extinguisher +0xC094, Fire Hydrant +0xC098, Racoon Figurine +0xC09C, Barber's Pole +0xC0A0, Candy Machine +0xC0A4, Scarecrow +0xC0A8, Birdcage +0xC0AC, Nintendo Bench +0xC0B0, Phone Box +0xC0B4, Outdoor Bath +0xC0B8, Wheat Field +0xC0BC, Computer +0xC0C0, Pineapple Bed +0xC0C4, Glass-top Table +0xC0C8, Blue Kotatsu +0xC0CC, Pink Kotatsu +0xC0D0, Cream Sofa +0xC0D4, Storage Case +0xC0D8, Clothes Closet +0xC0DC, Claw-foot Tub +0xC0E0, Shower +0xC0E4, Massage Chair +0xC0E8, Vacuum Cleaner +0xC0EC, Bottled Ship +0xC0F0, Water Bird +0xC0F4, Executive Toy +0xC0F8, Telescope +0xC0FC, Miniature Car +0xC100, Mochi Pestle +0xC104, Sewing Machine +0xC108, Cardboard Box +0xC10C, Wooden Box +0xC110, Fan +0xC114, Candle +0xC118, Mini-lamp +0xC11C, Desk Light +0xC120, Table Lamp +0xC124, Throne +0xC128, Basic Red Bed +0xC12C, Basic Blue Bed +0xC130, Basic Yellow Bed +0xC134, Basic Green Bed +//Other3 +0xC190, Birthday Cake +0xC194, Jack-in-the-box +0xC198, Kadomatsu +0xC19C, Kagamimochi +0xC1A0, Hinaningyo +0xC1A4, Big Festive Tree +0xC1A8, Festive Tree +0xC1AC, Festive Flag +0xC1B0, Festive Candle +0xC1B4, Lovely Phone +0xC1B8, Music Box +0xC1BC, Portrait +0xC1C0, Box Of Tissues +0xC1C4, Piggy Bank +0xC1C8, ABD +0xC1CC, Leaf +0xC1D0, Gold Trophy +0xC1D4, Silver Trophy +0xC1D8, Bug Trophy +0xC1DC, Rice Cake +0xC1E0, Dango +0xC1E4, Bamboo Grass +0xC1E8, Resetti Model +0xC1EC, Cool Globe +0xC1F0, Picnic Basket +0xC1F4, Sailboat Model +0xC1F8, Wheat Bundle +0xC1FC, Espresso Maker +0xC200, Stuffed Stocking +0xC204, Snow Globe +0xC208, Veggie Basket +0xC20C, Yut +0xC210, Hibiscus +0xC214, Bureom +0xC218, House Model +0xC21C, Wide House Model +0xC220, Two-story Model +0xC224, Town Hall Model +0xC228, Nook's Cranny +0xC22C, Nook 'n' Go +0xC230, Nookway +0xC234, Nookington's +0xC238, Museum Model +0xC23C, Brown Pot +0xC240, White Pot +0xC244, Moth Orchid +//Nintendo +0xC168, Yoshi's Egg +0xC16C, Banana +0xC170, Triple Shells +0xC174, Kart +0xC178, Pikmin +0xC17C, Blue Falcon +0xC180, Master Sword +0xC184, Arwing +0xC188, Triforce +0xC18C, Metroid +//Gyroids +0xB3F0, Mega Clankoid +0xB3F4, Clankoid +0xB3F8, Mini Clankoid +0xB3FC, Tall Clankoid +0xB400, Squat Dingloid +0xB404, Mega Dingloid +0xB408, Dingloid +0xB40C, Mini Dingloid +0xB410, Wee Dingloid +0xB414, Tall Dingloid +0xB418, Mega Percoloid +0xB41C, Tall Percoloid +0xB420, Mega Oombloid +0xB424, Oombloid +0xB428, Mini Oombloid +0xB42C, Tall Oombloid +0xB430, Rhythmoid +0xB434, Mini Rhythmoid +0xB438, Mega Puffoid +0xB43C, Mini Puffoid +0xB440, Tall Puffoid +0xB444, Mega Lullaboid +0xB448, Lullaboid +0xB44C, Mini Lullaboid +0xB450, Tall Lullaboid +0xB454, Mega Sproid +0xB458, Sproid +0xB45C, Mini Sproid +0xB460, Tall Sproid +0xB464, Mega Bowtoid +0xB468, Bowtoid +0xB46C, Mini Bowtoid +0xB470, Tall Bowtoid +0xB474, Mega Tootoid +0xB478, Tootoid +0xB47C, Mini Tootoid +0xB480, Mega Plinkoid +0xB484, Plinkoid +0xB488, Mini Plinkoid +0xB48C, Mega Dekkoid +0xB490, Dekkoid +0xB494, Mini Dekkoid +0xB498, Mega Buzzoid +0xB49C, Buzzoid +0xB4A0, Mini Buzzoid +0xB4A4, Tall Buzzoid +0xB4A8, Mega Drilloid +0xB4AC, Drilloid +0xB4B0, Mini Drilloid +0xB4B4, Mega Echoid +0xB4B8, Mini Echoid +0xB4BC, Tall Echoid +0xB4C0, Mega Lamentoid +0xB4C4, Lamentoid +0xB4C8, Mini Lamentoid +0xB4CC, Tall Lamentoid +0xB4D0, Mega Strumboid +0xB4D4, Strumboid +0xB4D8, Mini Strumboid +0xB4DC, Tall Strumboid +0xB4E0, Mega Croakoid +0xB4E4, Croakoid +0xB4E8, Mini Croakoid +0xB4EC, Tall Croakoid +0xB4F0, Mega Fizzoid +0xB4F4, Mini Fizzoid +0xB4F8, Mega Squelchoid +0xB4FC, Squelchoid +0xB500, Mini Squelchoid +0xB504, Mega Howloid +0xB508, Howloid +0xB50C, Mini Howloid +0xB510, Mega Nebuloid +0xB514, Squat Nebuloid +0xB518, Nebuloid +0xB51C, Mini Nebuloid +0xB520, Tall Nebuloid +0xB524, Slim Nebuloid +0xB528, Mega Gongoid +0xB52C, Gongoid +0xB530, Mini Gongoid +0xB534, Tall Gongoid +0xB538, Mega Poltergoid +0xB53C, Poltergoid +0xB540, Mini Poltergoid +0xB544, Tall Poltergoid +0xB548, Metatoid +0xB54C, Mini Metatoid +0xB550, Mega Bovoid +0xB554, Tall Bovoid +0xB558, Mega Oboid +0xB55C, Oboid +0xB560, Tall Oboid +0xB564, Mega Dinkoid +0xB568, Mini Dinkoid +0xB56C, Mega Harmonoid +0xB570, Harmonoid +0xB574, Mini Harmonoid +0xB578, Tall Harmonoid +0xB57C, Tall Droploid +0xB580, Mega Sputnoid +0xB584, Sputnoid +0xB588, Mini Sputnoid +0xB58C, Tall Sputnoid +0xB590, Mega Alloid +0xB594, Mini Alloid +0xB598, Tall Alloid +0xB59C, Mega Timpanoid +0xB5A0, Timpanoid +0xB5A4, Mini Timpanoid +0xB5A8, Tall Timpanoid +0xB5AC, Gargloid +0xB5B0, Mini Gargloid +0xB5B4, Tall Gargloid +0xB5B8, Warbloid +0xB5BC, Mini Warbloid +0xB5C0, Tall Warbloid +0xB5C4, Mega Freakoid +0xB5C8, Mini Freakoid +0xB5CC, Mega Quazoid +0xB5D0, Quazoid +0xB5D4, Mini Quazoid +0xB5D8, Tall Quazoid +0xB5DC, Slim Quazoid +0xB5E0, Mega Rustoid +0xB5E4, Rustoid +0xB5E8, Mini Rustoid +//Fossils +0xCC28, Amber +0xCC2C, Ammonite +0xCC30, Coprolite +0xCC34, Dinosaur Egg +0xCC38, Fern Fossil +0xCC3C, Dinosaur Track +0xCC40, Archaeopteryx +0xCC44, Peking Man +0xCC48, Shark Tooth +0xCC4C, Trilobite +0xCC50, T. Rex Skull +0xCC54, T. Rex Torso +0xCC58, T. Rex Tail +0xCC5C, Tricera Skull +0xCC60, Tricera Torso +0xCC64, Tricera Tail +0xCC68, Mammoth Skull +0xCC6C, Mammoth Torso +0xCC70, Ankylo Skull +0xCC74, Ankylo Torso +0xCC78, Ankylo Tail +0xCC7C, Apato Skull +0xCC80, Apato Torso +0xCC84, Apato Tail +0xCC88, Dimetrodon Skull +0xCC8C, Dimetrodon Torso +0xCC90, Dimetrodon Tail +0xCC94, Iguanodon Skull +0xCC98, Iguanodon Torso +0xCC9C, Iguanodon Tail +0xCCA0, Sabertooth Skull +0xCCA4, Sabertooth Torso +0xCCA8, Pachy Skull +0xCCAC, Pachy Torso +0xCCB0, Pachy Tail +0xCCB4, Parasaur Skull +0xCCB8, Parasaur Torso +0xCCBC, Parasaur Tail +0xCCC0, Seismo Skull +0xCCC4, Seismo Chest +0xCCC8, Seismo Hip +0xCCCC, Seismo Tail +0xCCD0, Plesio Skull +0xCCD4, Plesio Neck +0xCCD8, Plesio Torso +0xCCDC, Stego Skull +0xCCE0, Stego Torso +0xCCE4, Stego Tail +0xCCE8, Ptera Skull +0xCCEC, Ptera Left Wing +0xCCF0, Ptera Right Wing +0xCCF4, Icthyo Skull +0xCCF8, Icthyo Torso +0xCCFC, Raptor Skull +0xCD00, Raptor Torso +0xCD04, Styraco Skull +0xCD08, Styraco Torso +0xCD0C, Styraco Tail +//Paintings +0xCD40, Dynamic Painting +0xCD44, Solemn Painting +0xCD48, Quaint Painting +0xCD4C, Basic Painting +0xCD50, Famous Painting +0xCD54, Perfect Painting +0xCD58, Amazing Painting +0xCD5C, Nice Painting +0xCD60, Moving Painting +0xCD64, Common Painting +0xCD68, Flowery Painting +0xCD6C, Warm Painting +0xCD70, Jolly Painting +0xCD74, Fine Painting +0xCD78, Scary Painting +0xCD7C, Proper Painting +0xCD80, Strange Painting +0xCD84, Worthy Painting +0xCD88, Calm Painting +0xCD8C, Moody Painting +0xCD90, Wistful Painting +0xCD94, Serene Painting +0xCD98, Scenic Painting +0xCD9C, Dynamic Painting +0xCDA0, Solemn Painting +0xCDA4, Quaint Painting +0xCDA8, Basic Painting +0xCDAC, Famous Painting +0xCDB0, Perfect Painting +0xCDB4, Amazing Painting +0xCDB8, Nice Painting +0xCDBC, Moving Painting +0xCDC0, Common Painting +0xCDC4, Flowery Painting +0xCDC8, Warm Painting +0xCDCC, Jolly Painting +0xCDD0, Fine Painting +0xCDD4, Scary Painting +0xCDD8, Proper Painting +0xCDDC, Strange Painting +0xCDE0, Worthy Painting +0xCDE4, Calm Painting +0xCDE8, Moody Painting +0xCDEC, Wistful Painting +0xCDF0, Serene Painting +0xCDF4, Scenic Painting +0xCDF8, Forged Painting +0xCDFC, Forged Painting +0xCE00, Forged Painting +0xCE04, Forged Painting +0xCE08, Forged Painting +0xCE0C, Forged Painting +0xCE10, Forged Painting +0xCE14, Forged Painting +0xCE18, Forged Painting +0xCE1C, Forged Painting +0xCE20, Forged Painting +0xCE24, Forged Painting +0xCE28, Forged Painting +0xCE2C, Forged Painting +0xCE30, Forged Painting +0xCE34, Forged Painting +0xCE38, Forged Painting +0xCE3C, Forged Painting +0xCE40, Forged Painting +0xCE44, Forged Painting +0xCE48, Forged Painting +0xCE4C, Forged Painting +0xCE50, Forged Painting +//Plants +0xBE04, Ponderosa Bonsai +0xBE08, Pine Bonsai +0xBE0C, Mugho Bonsai +0xBE10, Plum Bonsai +0xBE14, Holly Bonsai +0xBE18, Azalea Bonsai +0xBE1C, Maple Bonsai +0xBE20, Hawthorn Bonsai +0xBE24, Quince Bonsai +0xBE28, Jasmine Bonsai +0xBE2C, Pothos +0xBE30, Coconut Palm +0xBE34, Pachira +0xBE38, Caladium +0xBE3C, Croton +0xBE40, Dracaena +0xBE44, Lady Palm +0xBE48, Aloe +0xBE4C, Rubber Tree +0xBE50, Snake Plant +0xBE54, Fan Palm +0xBE58, Corn Plant +0xBE5C, Bromeliaceae +0xBE60, Weeping Fig +//Not Used +0xC81C, Not Used (Invisible Chair) +0xC820, Not Used (Moving Boxes) +0xC824, Not Used (Moving Boxes) +0xC828, Not Used (Moving Boxes) +0xC82C, Not Used (Invisible Chair) +0xC830, Not Used (Invisible Sofa) +0xC834, Not Used (Invisible Chair) +0xC838, Not Used (Invisible Chair) +0xC83C, Not Used (Invisible Chair) +//Empty +0xFFF1, Empty \ No newline at end of file diff --git a/Resources/Images/1.jpg b/Resources/Images/1.jpg new file mode 100644 index 0000000..fc3f2a3 Binary files /dev/null and b/Resources/Images/1.jpg differ diff --git a/Resources/Images/10.jpg b/Resources/Images/10.jpg new file mode 100644 index 0000000..898b1dc Binary files /dev/null and b/Resources/Images/10.jpg differ diff --git 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+//Building Acres +0x0118, Dump #1 +0x0294, Dump #2 +0x0298, Dump #3 +0x0154, Train Station #1 +0x02F0, Train Station #2 +0x02F4, Train Station #3 +0x034C, Police Station #1 +0x0350, Police Station #2 +0x0354, Police Station #3 +0x0358, Player Houses #1 +0x035C, Player Houses #2 +0x0360, Player Houses #3 +0x0364, Wishing Well #1 +0x0368, Wishing Well #2 +0x036C, Wishing Well #3 +0x0370, Post Office #1 +0x0380, Post Office #2 +0x0384, Post Office #3 +0x0374, Nook's Shop #1 +0x0378, Nook's Shop #2 +0x037C, Nook's Shop #3 +0x0480, Museum #1 +0x0484, Museum #2 +0x0488, Museum #3 +0x048C, Tailor's Shop #1 +0x0490, Tailor's Shop #2 +0x0494, Tailor's Shop #3 +//Border Acres +0x0324, Upper Border Cliff (w/ Train Tracks) +0x0328, Upper Border Cliff (w/ River & Tracks) +0x032C, Left Border Cliff #1 +0x0330, Left Border Cliff #1 <=> #2 +0x0334, Left Border Cliff #2 +0x0338, Right Border Cliff #1 +0x033C, Right Border Cliff #1 <=> #2 +0x0340, Right Border Cliff #2 +0x0344, Left Border Cliff (w/ Train Tunnel) #2 <=> #3 +0x0348, Right Border Cliff (w/ Train Tunnel) #2 <=> #3 +0x03B4, Left Ocean Border Cliff +0x03B8, Right Ocean Border Cliff +//Grass Acres +0x0094, Grass Acre #1 +0x0098, Grass Acre #2 +0x0274, Grass Acre #3 +0x0278, Grass Acre #4 +0x027C, Grass Acre #5 +0x0280, Grass Acre #6 +0x0284, Grass Acre #7 +0x0288, Grass Acre #8 +0x028C, Grass Acre #9 +0x0290, Grass Acre #10 diff --git a/Resources/Images/AC_Items_en.txt b/Resources/Images/AC_Items_en.txt new file mode 100644 index 0000000..263860c --- /dev/null +++ b/Resources/Images/AC_Items_en.txt @@ -0,0 +1,2577 @@ +0x0000, Empty +0x0001, Tree Stump (Small) +0x0002, Tree Stump (Medium) +0x0003, Tree Stump (Large) +0x0004, Tree Stump (Fully Grown) +0x0005, Fence (Type 1) +0x0006, Fence (Type 2) +0x0007, Message Board (B) +0x0008, Weed +0x0009, Weed +0x000A, Weed +0x000B, Message Board (A) +0x000C, Map Board (B) +0x000D, Map Board (A) +0x000E, Music Board (B) +0x000F, Music Board (A) +0x0010, Wooden Fence +0x0011, Hole +0x0012, Hole (Angled Down) +0x0013, Hole (Angled Up) +0x0014, Hole (Angled Right) +0x0015, Hole (Angled Left) +0x0016, Hole (Angled Down & Right) +0x0017, Hole (Angled Down & Left) +0x0018, Hole (Angled Up & Right) +0x0019, Hole (Angled Up & Left) +0x001A, Hole (Right) +0x001B, Hole (Left) +0x001C, Hole (Right) +0x001D, Hole (Left) +0x001E, Hole (Right) +0x001F, Hole (Left) +0x0020, Hole (Bent & Angled Right) +0x0028, Hole (Bent & Angled Down) +0x002A, Buried Pitfall +0x0030, Buried Pitfall (Angled Down-Right) +0x0038, Buried Pitfall (Angled) +0x0040, Buried Pitfall (Bent Left) +0x0048, Buried Pitfall (Bent Down-Left) +0x0050, Buried Pitfall (Bent Left & Slightly Down) +0x005C, Glowing Spot +0x005E, Tree (Bees) +0x005F, Tree (Furniture) +0x0060, Tree (Festive Lights) +0x0063, Rock (Type 1) +0x0064, Rock (Type 2) +0x0065, Rock (Type 3) +0x0066, Rock (Type 4) +0x0067, Rock (Type 5) +0x0068, Rock (Unused) +0x0069, Tree (Bells) +0x006A, Red Rock (Type 1) +0x006B, Red Rock (Type 2) +0x006C, Red Rock (Type 3) +0x006D, Red Rock (Type 4) +0x006E, Red Rock (Type 5) +0x006F, Red Rock (Unused) +0x0070, Chopped Palm Tree (Small) +0x0071, Chopped Palm Tree (Medium) +0x0072, Chopped Palm Tree (Large) +0x0073, Chopped Palm Tree (Full) +0x0074, Chopped Cedar Tree (Small) +0x0075, Chopped Cedar Tree (Medium) +0x0076, Chopped Cedar Tree (Large) +0x0077, Chopped Cedar Tree (Full) +0x0078, Cedar Tree (Bells) +0x0079, Cedar Tree (Furniture) +0x007A, Cedar Tree (Bees) +0x007B, Chopped Tree (Small) +0x007C, Chopped Tree (Medium) +0x007D, Chopped Tree (Large) +0x007E, Chopped Tree (Full) +0x007F, Golden Tree w/ 100 Bells +0x0080, Golden Tree w/ Furniture +0x0081, Golden Tree w/ Bees +0x0082, Cedar Tree (Festive Lights) +0x0083, Sapling (Doesn't Grow) +0x0084, Small Tree (^) +0x0085, Medium Tree (^) +0x0086, Large Tree (^) +0x0087, Fully Grown Tree (^) +0x0088, Sapling (^) +0x00BF, Flower Base +0x0800, Sapling +0x0802, Tree (Growing) +0x0804, Tree +0x0805, Apple Tree Sapling +0x0806, Small Apple Tree +0x0807, Medium Apple Tree +0x0808, Large Apple Tree +0x080C, Apple Tree (Fruit) +0x0814, Orange Tree (Fruit) +0x081C, Peach Tree (Fruit) +0x0824, Pear Tree (Fruit) +0x082C, Cherry Tree(Fruit) +0x082D, Sapling +0x0831, Money Tree (1,000 Bells) +0x0834, Medium Tree +0x0836, Money Tree (10,000) Bells +0x083B, Money Tree (30,000 Bells) +0x0845, White Pansies +0x0846, Purple Pansies +0x0847, Yellow Pansies +0x0848, Yellow Cosmos +0x0849, Purple Cosmos +0x084A, Blue Cosmos +0x084B, Red Tulips +0x084C, White Tulips +0x084D, Yellow Tulips +0x084E, Dead Sapling (1) +0x085B, Palm Tree (Fruit) +0x0861, Cedar Tree +0x0862, Dead Sapling (2) +0x0867, Golden Tree (Golden Shovel) +0x0868, Golden Tree +0x0900, Placed Signboard w/ Player 1's Pattern #1 +0x0901, Placed Signboard w/ Player 1's Pattern #2 +0x0902, Placed Signboard w/ Player 1's Pattern #3 +0x0903, Placed Signboard w/ Player 1's Pattern #4 +0x0904, Placed Signboard w/ Player 1's Pattern #5 +0x0905, Placed Signboard w/ Player 1's Pattern #6 +0x0906, Placed Signboard w/ Player 1's Pattern #7 +0x0907, Placed Signboard w/ Player 1's Pattern #8 +0x0908, Placed Signboard w/ Player 2's Pattern #1 +0x0909, Placed Signboard w/ Player 2's Pattern #2 +0x090A, Placed Signboard w/ Player 2's Pattern #3 +0x090B, Placed Signboard w/ Player 2's Pattern #4 +0x090C, Placed Signboard w/ Player 2's Pattern #5 +0x090D, Placed Signboard w/ Player 2's Pattern #6 +0x090E, Placed Signboard w/ Player 2's Pattern #7 +0x090F, Placed Signboard w/ Player 2's Pattern #8 +0x0910, Placed Signboard w/ Player 3's Pattern #1 +0x0911, Placed Signboard w/ Player 3's Pattern #2 +0x0912, Placed Signboard w/ Player 3's Pattern #3 +0x0913, Placed Signboard w/ Player 3's Pattern #4 +0x0914, Placed Signboard w/ Player 3's Pattern #5 +0x0915, Placed Signboard w/ Player 3's Pattern #6 +0x0916, Placed Signboard w/ Player 3's Pattern #7 +0x0917, Placed Signboard w/ Player 3's Pattern #8 +0x0918, Placed Signboard w/ Player 4's Pattern #1 +0x0919, Placed Signboard w/ Player 4's Pattern #2 +0x091A, Placed Signboard w/ Player 4's Pattern #3 +0x091B, Placed Signboard w/ Player 4's Pattern #4 +0x091C, Placed Signboard w/ Player 4's Pattern #5 +0x091D, Placed Signboard w/ Player 4's Pattern #6 +0x091E, Placed Signboard w/ Player 4's Pattern #7 +0x091F, Placed Signboard w/ Player 4's Pattern #8 +0x0920, Placed Signboard +0x1000, Spooky Wardrobe +0x1004, Classic Wardrobe +0x1008, Blue Wardrobe +0x100C, Office Locker +0x1010, Jingle Wardrobe +0x1014, Regal Armoire +0x1018, Cabana Wardrobe +0x101C, Cabin Wardrobe +0x1020, Lovely Armoire +0x1024, Green Wardrobe +0x1028, Pear Wardrobe +0x102C, Ranch Wardrobe +0x1030, Blue Cabinet +0x1034, Modern Wardrobe +0x1038, Exotic Wardrobe +0x103C, Jingle Dresser +0x1040, Regal Dresser +0x1044, Cabana Dresser +0x1048, Cabin Dresser +0x104C, Lovely Dresser +0x1050, Spooky Dresser +0x1054, Green Dresser +0x1058, Pear Dresser +0x105C, Ranch Dresser +0x1060, Classic Vanity +0x1064, Blue Bureau +0x1068, Modern Dresser +0x106C, Exotic Bureau +0x1070, Kiddie Dresser +0x1074, Kiddie Bureau +0x1078, Kiddie Wardrobe +0x107C, Dresser +0x1080, Tansu +0x1084, Sewing Box +0x1088, Fan +0x108C, Paper Lantern +0x1090, Tea Table +0x1094, Shogi Board +0x1098, Screen +0x109C, Zabuton +0x10A0, Bus Stop +0x10A4, Froggy Chair +0x10A8, Lilly-pad Table +0x10AC, Refridgerator +0x10B0, Chest +0x10B4, Rack +0x10B8, Red Sofa +0x10BC, Red Armchair +0x10C0, Hibachi +0x10C4, Stove +0x10C8, Cream Sofa +0x10CC, Tea Tansu +0x10D0, Pink Kotatsu +0x10D4, Blue Kotatsu +0x10D8, Folk Guitar +0x10DC, Country Guitar +0x10E0, Rock Guitar +0x10E4, Hinaningyo +0x10E8, Papa Bear +0x10EC, Mama Bear +0x10F0, Baby Bear +0x10F4, Classic Hutch +0x10F8, Classic Chair +0x10FC, Classic Desk +0x1100, Classic Table +0x1104, Classic Cabinet +0x1108, Rocking Chair +0x110C, Regal Cupboard +0x1110, Writing Desk +0x1114, Keiko Figurine +0x1118, Yuki Figurine +0x111C, Yoko Figurine +0x1120, Emi Figurine +0x1124, Maki Figurine +0x1128, Naomi Figurine +0x112C, Globe +0x1130, Regal Chair +0x1134, Regal Table +0x1138, Retro TV +0x113C, Eagle Pole +0x1140, Raven Pole +0x1144, Bear Pole +0x1148, Frog Woman Pole +0x114C, Taiko Drum +0x1150, Space Heater +0x1154, Retro Stereo +0x1158, Cabana Armchair +0x115C, Classic Sofa +0x1160, Lovely End Table +0x1164, Lovely Armchair +0x1168, Ivory Piano +0x116C, Lovely Lamp +0x1170, Lovely Kitchen +0x1174, Lovely Chair +0x1178, Lovely Bed +0x117C, Classic Clock +0x1180, Cabana Bed +0x1184, Green Golf Bag +0x1188, White Golf Bag +0x118C, Blue Golf Bag +0x1190, Regal Bookcase +0x1194, Writing Chair +0x1198, Ranch Couch +0x119C, Ranch Armchair +0x11A0, Ranch Tea Table +0x11A4, Ranch Hutch +0x11A8, Ranch Bookcase +0x11AC, Ranch Chair +0x11B0, Ranch Bed +0x11B4, Ranch Table +0x11B8, Computer +0x11BC, Office Desk +0x11C0, Master Sword +0x11C4, N Logo +0x11C8, Vibraphone +0x11CC, Biwa Lute +0x11D0, Conga Drum +0x11D4, Extinguisher +0x11D8, Ruby Econo-chair +0x11DC, Gold Econo-chair +0x11E0, Jade Econo-chair +0x11E4, Gold Stereo +0x11E8, Folding Chair +0x11EC, Lovely Vanity +0x11F0, Birdcage +0x11F4, Timpano Drum +0x11F8, Nice Speaker +0x11FC, Birthday Cake +0x1200, School Desk +0x1204, Graffiti Desk +0x1208, Towel Desk +0x120C, Tall Cactus +0x1210, Round Cactus +0x1214, Classic Bed +0x1218, Wide-screen TV +0x121C, Lovely Table +0x1220, Kadomatsu +0x1224, Kagamimochi +0x1228, Low Lantern +0x122C, Tall Lantern +0x1230, Pond Lantern +0x1234, Office Chair +0x1238, Cubby Hole +0x123C, Letter Cubby +0x1240, Heavy Chair +0x1244, School Chair +0x1248, Towel Chair +0x124C, Science Table +0x1250, Stepstool +0x1254, Shrine Lantern +0x1258, Barrel +0x125C, Keg +0x1260, Vaulting Horse +0x1264, Glass-top Table +0x1268, Alarm Clock +0x126C, Tulip Table +0x1270, Daffodil Table +0x1274, Iris Table +0x1278, Blue Vase +0x127C, Tulip Chair +0x1280, Daffodil Chair +0x1284, Iris Chair +0x1288, Elephant Slide +0x128C, Toilet +0x1290, Super Toilet +0x1294, Pine Table +0x1298, Pine Chair +0x129C, Tea Vase +0x12A0, Red Vase +0x12A4, Sewing Machine +0x12A8, Billiard Table +0x12AC, Famous Painting +0x12B0, Basic Painting +0x12B4, Scarying Painting +0x12B8, Moving Painting +0x12BC, Flowery Painting +0x12C0, Common Painting +0x12C4, Quaint Painting +0x12C8, Dainty Painting +0x12CC, Amazing Painting +0x12D0, Strange Painting +0x12D4, Rare Painting +0x12D8, Classic Painting +0x12DC, Perfect Painting +0x12E0, Fine Painting +0x12E4, Worthy Painting +0x12E8, Pineapple Bed +0x12EC, Orange Chair +0x12F0, Unused Dresser +0x12F4, Lemon Table +0x12F8, Apple TV +0x12FC, Table Tennis +0x1300, Harp +0x1304, Cabin Clock +0x1308, Train Set +0x130C, Water Bird +0x1310, Wobbelina +0x1314, Unused Monkey +0x1318, Slot Machine +0x131C, Exotic Bench +0x1320, Exotic Chair +0x1324, Exotic Chest +0x1328, Exotic Lamp +0x132C, Caladium +0x1330, Lady Palm +0x1334, Exotic Screen +0x1338, Exotic Table +0x133C, Djimbe Drum +0x1340, Modern Bed +0x1344, Modern Den Chair +0x1348, Modern 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Print +0x24D6, Chichi Print +0x24D7, Wave Print +0x24D8, Checkerboard Tee +0x24D9, Subdued Print +0x24DA, Airy Shirt +0x24DB, Coral Shirt +0x24DC, Leather Jerkin +0x24DD, Zebra Print +0x24DE, Tiger Print +0x24DF, Cow Print +0x24E0, Leopard Print +0x24E1, Danger Shirt +0x24E2, Big Dot Shirt +0x24E3, Puzzling Shirt +0x24E4, Exotic Shirt +0x24E5, Houndstooth Knit +0x24E6, Uncommon Shirt +0x24E7, Dapper Shirt +0x24E8, Gaudy Sweater +0x24E9, Cozy Sweater +0x24EA, Comfy Sweater +0x24EB, Classic Top +0x24EC, Vogue Top +0x24ED, Laced Shirt +0x24EE, Natty Shirt +0x24EF, Citrus Gingham +0x24F0, Cool Shirt +0x24F1, Dreamy Shirt +0x24F2, Flowery Shirt +0x24F3, Caterpillar Tee +0x24F4, Shortcake Shirt +0x24F5, Whirly Shirt +0x24F6, Thunder Shirt +0x24F7, Giraffe Print +0x24F8, Swell Shirt +0x24F9, Toad Print +0x24FA, Grass Shirt +0x24FB, Mosaic Shirt +0x24FC, Fetching Outfit +0x24FD, Snow Shirt +0x24FE, Melon Gingham +0x24FF, Unknown +0x2500, Corrupt +0x2501, Corrupt +0x2502, Corrupt +0x2503, Videotape +0x2504, Organizer +0x2505, Pokémon Pikachu +0x2506, Comic Book +0x2507, Picture Book +0x2508, Game Boy +0x2509, Camera +0x250A, Watch +0x250B, Handkerchief +0x250C, Glasses Case +0x250D, Money1000Bell (First Payment you give Nook?) +0x250E, Empty Can +0x250F, Boot +0x2510, Old Tire +0x2511, Fossil +0x2512, Pitfall +0x2513, Corrupt (Pitfall) +0x2514, Lion's Paw +0x2515, Wentletrap +0x2516, Venus Comb +0x2517, Porceletta +0x2518, Sand Dollar +0x2519, White Scallop +0x251A, Conch +0x251B, Coral +0x251C, Present (Drop to Open)(Chess Table) +0x251D, Corrupt (Present) (Map Sprite) +0x251E, Signboard (Not Placeable) +0x251F, Present (Drop to Open)(Golden Net) +0x2520, Present (Drop to Open)(Golden Axe) +0x2521, Present (Drop to Open)(Golden Shovel) +0x2522, Present (Drop to Open)(Golden Rod) +0x2523, Exercise Card +0x2524, Exercise Card +0x2525, Exercise Card +0x2526, Exercise Card +0x2527, Exercise Card +0x2528, Exercise Card +0x2529, Exercise Card +0x252A, Exercise Card +0x252B, Exercise Card +0x252C, Exercise Card +0x252D, Exercise Card +0x252E, Exercise Card +0x252F, Exercise Card +0x2530, Knife and Fork +0x2600, Plush Carpet +0x2601, Classic Carpet +0x2602, Checkered Tile +0x2603, Old Flooring +0x2604, Red Tile +0x2605, Birch Flooring +0x2606, Classroom Floor +0x2607, Lovely Carpet +0x2608, Exotic Rug +0x2609, Mossy Carpet +0x260A, 18 Mat Tatami +0x260B, 8 Mat Tatami +0x260C, Citrus Carpet +0x260D, Cabin Rug +0x260E, Closed Road +0x260F, Lunar Surface +0x2610, Sand Garden +0x2611, Spooky Carpet +0x2612, Western Desert +0x2613, Green Rug +0x2614, Blue Flooring +0x2615, Regal Carpet +0x2616, Ranch Flooring +0x2617, Modern Tile +0x2618, Cabana Flooring +0x2619, Snowman Carpet +0x261A, Backyard Lawn +0x261B, Music Room Floor +0x261C, Plaza Tile +0x261D, Kitchen Tile +0x261E, Ornate Rug +0x261F, Tatami Floor +0x2620, Bamboo Flooring +0x2621, Kitchen Flooring +0x2622, Charcoal Tile +0x2623, Stone Tile +0x2624, Imperial Tile +0x2625, Opulent Rug +0x2626, Slate Flooring +0x2627, Ceramic Tile +0x2628, Fancy Carpet +0x2629, Cowhide Rug +0x262A, Steel Flooring +0x262B, Office Flooring +0x262C, Ancient Tile +0x262D, Exquisite Rug +0x262E, Sandlot +0x262F, Jingle Carpet +0x2630, Daisy Meadow +0x2631, Sidewalk +0x2632, Mosaic Tile +0x2633, Parquet Floor +0x2634, Basement Floor +0x2635, Chessboard Rug +0x2636, Kiddie Carpet +0x2637, Shanty Mat +0x2638, Concrete Floor +0x2639, Saharah's Desert +0x263A, Tartan Rug +0x263B, Palace Tile +0x263C, Tropical Floor +0x263D, Playroom Rug +0x263E, Kitschy Tile +0x263F, Diner Tile +0x2640, Block Flooring +0x2641, Boxing Ring Mat +0x2642, Harvest Rug +0x2700, Chic Wall +0x2701, Classic Wall +0x2702, Parlor Wall +0x2703, Stone Wall +0x2704, Blue-Trim Wall +0x2705, Plaster Wall +0x2706, Classroom Wall +0x2707, Lovely Wall +0x2708, Exotic Wall +0x2709, Mortar Wall +0x270A, Gold Screen Wall +0x270B, Tea Room Wall +0x270C, Citrus Wall +0x270D, Cabin Wall +0x270E, Blue Tarp +0x270F, Lunar Horizon +0x2710, Garden Wall +0x2711, Spooky Wall +0x2712, Western Vista +0x2713, Green Wall +0x2714, Blue Wall +0x2715, Regal Wall +0x2716, Ranch Wall +0x2717, Modern Wall +0x2718, Cabana Wall +0x2719, Snowman Wall +0x271A, Backyard Fence +0x271B, Music Room Wall +0x271C, Plaza Wall +0x271D, Lattice Wall +0x271E, Ornate Wall +0x271F, Modern Screen +0x2720, Bamboo Wall +0x2721, Kitchen Wall +0x2722, Old Brick Wall +0x2723, Stately Wall +0x2724, Imperial Wall +0x2725, Manor Wall +0x2726, Ivy Wall +0x2727, Mod Wall +0x2728, Rose Wall +0x2729, Wood Paneling +0x272A, Concrete Wall +0x272B, Office Wall +0x272C, Ancient Wall +0x272D, Exquisite Wall +0x272E, Sandlot Wall +0x272F, Jingle Wall +0x2730, Meadow Vista +0x2731, Tree-Lined Wall +0x2732, Mosaic Wall +0x2733, Arched Window +0x2734, Basement Wall +0x2735, Backgammon Wall +0x2736, Kiddie Wall +0x2737, Shanty Wall +0x2738, Industrial Wall +0x2739, Desert Vista +0x273A, Library Wall +0x273B, Floral Wall +0x273C, Tropical Vista +0x273D, Playroom Wall +0x273E, Kitschy Wall +0x273F, Groovy Wall +0x2740, Mushroom Mural +0x2741, Ringside Seating +0x2742, Harvest Wall +0x2800, Apple +0x2801, Cherry Shirt +0x2802, Pear +0x2803, Peach +0x2804, Orange +0x2805, Mushroom +0x2806, Candy +0x2807, Coconut +0x2900, Sapling +0x2901, Cedar Sapling +0x2902, White Pansy Bag +0x2903, Purple Pansy Bag +0x2904, Yellow Pansy Bag +0x2905, White Cosmos Bag +0x2906, Pink Cosmos Bag +0x2907, Blue Cosmos Bag +0x2908, Red Tulip Bag +0x2909, White Tulip Bag +0x290A, Yellow Tulip Bag +0x2A00, K.K. Chorale +0x2A01, K.K. March +0x2A02, K.K. Waltz +0x2A03, K.K. Swing +0x2A04, K.K. Jazz +0x2A05, K.K. Fusion +0x2A06, K.K. Etude +0x2A07, K.K. Lullaby +0x2A08, K.K. Aria +0x2A09, K.K. Samba +0x2A0A, K.K. Bossa +0x2A0B, K.K. Calypso +0x2A0C, K.K. Salsa +0x2A0D, K.K. Mambo +0x2A0E, K.K. Reggae +0x2A0F, K.K. Ska +0x2A10, K.K. Tango +0x2A11, K.K. Faire +0x2A12, Aloha K.K. +0x2A13, Lucky K.K. +0x2A14, K.K. Condor +0x2A15, K.K. Steppe +0x2A16, Imperial K.K. +0x2A17, K.K. Casbah +0x2A18, K.K. Safari +0x2A19, K.K. Folk +0x2A1A, K.K. Rock +0x2A1B, Rockin' K.K. +0x2A1C, K.K. Ragtime +0x2A1D, K.K. Gumbo +0x2A1E, The K. Funk +0x2A1F, K.K. Blues +0x2A20, Soulful K.K. +0x2A21, K.K. Soul +0x2A22, K.K. Cruisin' +0x2A23, K.K. Love Song +0x2A24, K.K. D & B +0x2A25, K.K. Technopop +0x2A26, DJ K.K. +0x2A27, Only Me +0x2A28, K.K. Country +0x2A29, Surfin' K.K. +0x2A2A, K.K. Ballad +0x2A2B, Comrade K.K. +0x2A2C, K.K. Lament +0x2A2D, Go K.K. Rider! +0x2A2E, K.K. Dirge +0x2A2F, K.K. Western +0x2A30, Mr. K.K. +0x2A31, Café K.K. +0x2A32, K.K. Parade +0x2A33, Señor K.K. +0x2A34, K.K. Song +0x2A35, I Love You +0x2A36, Two Days Ago +0x2B00, College Rule +0x2B01, School Pad +0x2B02, Organizer +0x2B03, Diary +0x2B04, Journal +0x2B05, Pink Diary +0x2B06, Captain's Log +0x2B07, Blue Diary +0x2B08, French Notebook +0x2B09, Scroll +0x2B0A, Pink Plaid Pad +0x2B0B, Blue Polka Pad +0x2B0C, Green Plaid Pad +0x2B0D, Red Polka Pad +0x2B0E, Yellow Plaid Pad +0x2B0F, Calligraphy Pad +0x2C00, January Ticket (1) +0x2C01, January Ticket (2) +0x2C02, January Ticket (3) +0x2C03, January Ticket (4) +0x2C04, January Ticket (5) +0x2C05, January Ticket (1) (2) +0x2C06, January Ticket (1) (3) +0x2C07, January Ticket (1) (4) +0x2C08, February Ticket (1) +0x2C09, February Ticket (2) +0x2C0A, February Ticket (3) +0x2C0B, February Ticket (4) +0x2C0C, February Ticket (5) +0x2C0D, February Ticket (1) (2) +0x2C0E, February Ticket (1) (3) +0x2C0F, February Ticket (1) (4) +0x2C10, March Ticket (1) +0x2C11, March Ticket (2) +0x2C12, March Ticket (3) +0x2C13, March Ticket (4) +0x2C14, March Ticket (5) +0x2C15, March Ticket (1) (2) +0x2C16, March Ticket (1) (3) +0x2C17, March Ticket (1) (4) +0x2C18, April Ticket (1) +0x2C19, April Ticket (2) +0x2C1A, April Ticket (3) +0x2C1B, April Ticket (4) +0x2C1C, April Ticket (5) +0x2C1D, April Ticket (1) (2) +0x2C1E, April Ticket (1) (3) +0x2C1F, April Ticket (1) (4) +0x2C20, May Ticket (1) +0x2C21, May Ticket (2) +0x2C22, May Ticket (3) +0x2C23, May Ticket (4) +0x2C24, May Ticket (5) +0x2C25, May Ticket (1) (2) +0x2C26, May Ticket (1) (3) +0x2C27, May Ticket (1) (4) +0x2C28, June Ticket (1) +0x2C29, June Ticket (2) +0x2C2A, June Ticket (3) +0x2C2B, June Ticket (4) +0x2C2C, June Ticket (5) +0x2C2D, June Ticket (1) (2) +0x2C2E, June Ticket (1) (3) +0x2C2F, June Ticket (1) (4) +0x2C30, July Ticket (1) +0x2C31, July Ticket (2) +0x2C32, July Ticket (3) +0x2C33, July Ticket (4) +0x2C34, July Ticket (5) +0x2C35, July Ticket (1) (2) +0x2C36, July Ticket (1) (3) +0x2C37, July Ticket (1) (4) +0x2C38, August Ticket (1) +0x2C39, August Ticket (2) +0x2C3A, August Ticket (3) +0x2C3B, August Ticket (4) +0x2C3C, August Ticket (5) +0x2C3D, August Ticket (1) (2) +0x2C3E, August Ticket (1) (3) +0x2C3F, August Ticket (1) (4) +0x2C40, September Ticket (1) +0x2C41, September Ticket (2) +0x2C42, September Ticket (3) +0x2C43, September Ticket (4) +0x2C44, September Ticket (5) +0x2C45, September Ticket (1) (2) +0x2C46, September Ticket (1) (3) +0x2C47, September Ticket (1) (4) +0x2C48, October Ticket (1) +0x2C49, October Ticket (2) +0x2C4A, October Ticket (3) +0x2C4B, October Ticket (4) +0x2C4C, October Ticket (5) +0x2C4D, October Ticket (1) (2) +0x2C4E, October Ticket (1) (3) +0x2C4F, October Ticket (1) (4) +0x2C50, November Ticket (1) +0x2C51, November Ticket (2) +0x2C52, November Ticket (3) +0x2C53, November Ticket (4) +0x2C54, November Ticket (5) +0x2C55, November Ticket (1) (2) +0x2C56, November Ticket (1) (3) +0x2C57, November Ticket (1) (4) +0x2C58, December Ticket (1) +0x2C59, December Ticket (2) +0x2C5A, December Ticket (3) +0x2C5B, December Ticket (4) +0x2C5C, December Ticket (5) +0x2C5D, December Ticket (1) (2) +0x2C5E, December Ticket (1) (3) +0x2C5F, December Ticket (1) (4) +0x2D00, Common Butterfly +0x2D01, Yellow Butterfly +0x2D02, Tiger Butterfly +0x2D03, Purple Butterfly +0x2D04, Robust Cicada +0x2D05, Walker Cicada +0x2D06, Evening Cicada +0x2D07, Brown Cicada +0x2D08, Bee +0x2D09, Common Dragonfly +0x2D0A, Red Dragonfly +0x2D0B, Darner Dragonfly +0x2D0C, Banded Dragonfly +0x2D0D, Long Locust +0x2D0E, Migratory Locust +0x2D0F, Cricket +0x2D10, Grasshopper +0x2D11, Bell Cricket +0x2D12, Pine Cricket +0x2D13, Drone Beetle +0x2D14, Dynastid Beetle +0x2D15, Flat Stag Beetle +0x2D16, Jewel Beetle +0x2D17, Longhorn Beetle +0x2D18, Ladybug +0x2D19, Spotted Ladybug +0x2D1A, Mantis +0x2D1B, Firefly +0x2D1C, Cockroach +0x2D1D, Saw Stag Beetle +0x2D1E, Mountain Beetle +0x2D1F, Giant Beetle +0x2D20, Snail +0x2D21, Mole Cricket +0x2D22, Pond Skater +0x2D23, Bagworm +0x2D24, Pill Bug +0x2D25, Spider +0x2D26, Ant +0x2D27, Mosquito +0x2D28, Spirit (1) +0x2D29, Spirit (2) +0x2D2A, Spirit (3) +0x2D2B, Spirit (4) +0x2D2C, Spirit (5) +0x2E00, Grab Bag (1) +0x2E01, Grab Bag (2) +0x2F00, 10 Turnips +0x2F01, 50 Turnips +0x2F02, 100 Turnips +0x2F03, Spoiled Turnips +0x3000, Purple Balloon +0x3004, Bunny P. Balloon +0x3008, Bunny B. Balloon +0x300C, Bunny O. Balloon +0x3010, Lady Liberty +0x3014, Arc De Triomphe +0x3018, Stone Coin +0x301C, Mermaid Statue +0x3020, Post Model +0x3024, House Model +0x3028, Manor Model +0x302C, Police Model +0x3030, Museum Model +0x3034, Plate Armor +0x3038, Moon Dumpling +0x303C, Bean Set +0x3040, Osechi +0x3044, Lovely Phone +0x3048, Market Model +0x304C, Katrina's Tent +0x3050, Chinese Lion +0x3054, Tanabata Palm +0x3058, Spring Medal +0x305C, Fall Medal +0x3060, Shop Model +0x3064, Compass +0x3068, Long-life Noodle +0x306C, Bass Boat +0x3070, Lighthouse Model +0x3074, Life Ring +0x3078, Tree Model +0x307C, Pink Tree Model +0x3080, Weed Model +0x3084, Tailor Model +0x3088, Dump Model +0x308C, Mortar Ball +0x3090, Snowman +0x3094, Miniature Car +0x3098, Big Catch Flag +0x309C, Moon +0x30A0, Locomotive Model +0x30A4, Dolly +0x30A8, Station Model 1 +0x30AC, Station Model 2 +0x30B0, Station Model 3 +0x30B4, Station Model 4 +0x30B8, Station Model 5 +0x30BC, Station Model 6 +0x30C0, Station Model 7 +0x30C4, Station Model 8 +0x30C8, Station Model 9 +0x30CC, Station Model 10 +0x30D0, Station Model 11 +0x30D4, Station Model 12 +0x30D8, Station Model 13 +0x30DC, Station Model 14 +0x30E0, Station Model 15 +0x30E4, Well Model +0x30E8, Grass Model +0x30EC, Track Model +0x30F0, Dirt Model +0x30F4, Train Car Model +0x30F8, Orange Box +0x30FC, College Rule +0x3100, School Pad +0x3104, Organizer +0x3108, Diary +0x310C, Journal +0x3110, Pink Diary +0x3114, Captain's Log +0x3118, Blue Diary +0x311C, French Notebook +0x3120, Scroll +0x3124, Pink Plaid Pad +0x3128, Blue Polka Pad +0x312C, Green Plaid Pad +0x3130, Red Polka Pad +0x3134, Yellow Plaid Pad +0x3138, Calligraphy Pad +0x313C, Golden Net +0x3140, Golden Axe +0x3144, Golden Shovel +0x3148, Golden Rod +0x314C, Bluebell Fan +0x3150, Plum Fan +0x3154, Bamboo Fan +0x3158, Cloud Fan +0x315C, Maple Fan +0x3160, Fan Fan +0x3164, Flower Fan +0x3168, Leaf Fan +0x316C, Yellow Pinwheel +0x3170, Red Pinwheel +0x3174, Tiger Pinwheel +0x3178, Green Pinwheel +0x317C, Pink Pinwheel +0x3180, Striped Pinwheel +0x3184, Flower Pinwheel +0x3188, Fancy Pinwheel +0x318C, Net +0x3190, Axe +0x3194, Shovel +0x3198, Fishing Rod +0x319C, Crab Stew +0x31A0, Fireplace +0x31A4, Igloo Model +0x31A8, Snowy Tree Model +0x31AC, Snowcone Machine +0x31B0, Treasure Chest +0x31B4, Beach Chair +0x31B8, Beach Table +0x31BC, Hibachi Grill +0x31C0, Surfboard +0x31C4, Snowboard +0x31C8, Wave Breaker +0x31CC, Ukulele +0x31D0, Diver Dan +0x31D4, Snow Bunny +0x31D8, Scary Painting +0x31DC, Novel Painting +0x31E0, Sleigh +0x31E4, Nintendo Bench +0x31E8, G Logo +0x31EC, Merge Sign +0x31F0, Bottle Rocket +0x31F4, Wet Roadway Sign +0x31F8, Detour Sign +0x31FC, Men at Work Sign +0x3200, Lefty Desk +0x3204, Righty Desk +0x3208, School Desk +0x320C, Flagman Sign +0x3210, Fishing Trophy +0x3214, Jersey Barrier +0x3218, Speed Sign +0x321C, Golf Trophy +0x3220, Teacher's Desk +0x3224, Haz-mat Barrel +0x3228, Tennis Trophy +0x322C, Saw Horse +0x3230, Kart Trophy +0x3234, Bug Zapper +0x3238, Telescope +0x323C, Coffee Machine +0x3240, Bird Bath +0x3244, Barbecue +0x3248, Radiator +0x324C, Lawn Chair +0x3250, Chess Table +0x3254, Candy Machine +0x3258, Backyard Pool +0x325C, Cement Mixer +0x3260, Jackhammer +0x3264, Tiki Torch +0x3268, Birdhouse +0x326C, Potbelly Stove +0x3270, Bus Stop +0x3274, Hamster Cage +0x3278, Flip-top Desk +0x327C, Festive Flag +0x3280, Super Tortimer +0x3284, Bird Feeder +0x3288, Teacher's Chair +0x328C, Steam roller +0x3290, Mr. Flamingo +0x3294, Mailbox +0x3298, Festive Candle +0x329C, Hammock +0x32A0, Garden Gnome +0x32A4, Mrs. Flamingo +0x32A8, Spring Medal (again?) +0x32AC, Autumn Medal +0x32B0, Tumbleweed +0x32B4, Cow Skull +0x32B8, Oil Drum +0x32BC, Saddle Fence +0x32C0, Western Fence +0x32C4, Watering Trough +0x32C8, Luigi Trophy +0x32CC, Mario Trophy +0x32D0, Harvest Lamp +0x32D4, Covered Wagon +0x32D8, Storefront +0x32DC, Picnic Table +0x32E0, Harvest Table +0x32E4, Harvest TV +0x32E8, Harvest Bed +0x32EC, Harvest Chair +0x32F0, Harvest Clock +0x32F4, Harvest Sofa +0x32F8, Green Pipe +0x32FC, Brick Block +0x3300, Harvest Bureau +0x3304, Flagpole +0x3308, Harvest Dresser +0x330C, Super Mushroom +0x3310, Harvest Mirror +0x3314, Coin +0x3318, ? Block +0x331C, Starman +0x3320, Koopa Shell +0x3324, Cannon +0x3328, Desert Cactus +0x332C, Fire Flower +0x3330, Wagon Wheel +0x3334, Well +0x3338, Boxing Barricade +0x333C, Neutral Corner +0x3340, Red Corner +0x3344, Blue Corner +0x3348, Boxing Mat +0x334C, Ringside Table +0x3350, Speed Bag +0x3354, Sandbag +0x3358, Weight Bench +0x335C, Campfire +0x3360, Bonfire +0x3364, Kayak +0x3368, Sprinkler +0x336C, Tent Model +0x3370, Backpack +0x3374, Angler Trophy +0x3378, Pansy Model 1 +0x337C, Pansy Model 2 +0x3380, Pansy Model 3 +0x3384, Cosmos Model 1 +0x3388, Cosmos Model 2 +0x338C, Cosmos Model 3 +0x3390, Tulip Model 1 +0x3394, Tulip Model 2 +0x3398, Tulip Model 3 +0x339C, Lantern +0x33A0, Lawn Mower +0x33A4, Cooler +0x33A8, Mountain Bike +0x33AC, Sleeping Bag +0x33B0, Propane Stove +0x33B4, Cornucopia +0x33B8, Judge's Bell +0x33BC, Noisemaker +0x33C0, Chowder +0x33C4, DUMMY +0x4000, House Stairs #1 +0x4001, House Stairs #2 +0x4080, House Exit Zone +0x5800, Upper Left Player House +0x5801, Upper Right Player House +0x5802, Lower Left Player House +0x5803, Lower Right Player House +0x5804, Nook's Cranny +0x5805, Nook 'n' Go +0x5806, Nookway +0x5807, Nookington's +0x5808, Post Office +0x5809, Train Station (Right) +0x580C, Police Station +0x580D, Waterfall +0x580E, Waterfall (Right) +0x580F, Waterfall (Left) +0x5810, Signboard (1) +0x5811, Signboard (2) +0x5812, Signboard (3) +0x5813, Signboard (4) +0x5814, Signboard (5) +0x5815, Signboard (6) +0x5816, Signboard (7) +0x5817, Signboard (8) +0x5818, Signboard (9) +0x5819, Signboard (10) +0x581A, Signboard (11) +0x581B, Signboard (12) +0x581C, Signboard (13) +0x581D, Signboard (14) +0x581E, Signboard (15) +0x581F, Signboard (16) +0x5820, Signboard (17) +0x5821, Signboard (18) +0x5822, Signboard (19) +0x5823, Signboard (20) +0x5824, Signboard (21) +0x5825, Wishing Well +0x5826, Crazy Redd's Tent +0x5827, Katrina's Tent +0x5828, Gracie's Car +0x5829, Igloo +0x582A, Cherry Festival Table #1 +0x582B, Cherry Festival Table #2 +0x582C, Aerobics Radio +0x582D, Redd's Stall (Right) +0x582E, Redd's Stall (Left) +0x582F, Katrina's Shrine (Right) +0x5830, Katrina's Shrine (Left) +0x5831, Katrina's New Years Table +0x5832, New Years Clock (Part 1) +0x5833, New Years Clock (Part 2) +0x5834, Red Sports Fair Balls +0x5835, White Sports Fair Balls +0x5836, Red Sports Fair Basket +0x5837, White Sports Fair Basket +0x5838, Fish Check Stand (Right) +0x5839, Fish Check Stand (Left) +0x583A, Fish Windsock +0x583B, Dump +0x5841, Lily Pads +0x5842, K.K. Slider's Box +0x5843, Train Station (Left) +0x5844, Lighthouse +0x5845, Tortimer's Stand (Groundhog Day) +0x5846, Cherry Blossom Festival Table #1 +0x5847, Cherry Blossom Festival Table #2 +0x5848, Harvest Festival Table +0x5849, Camping Tent +0x584A, Museum +0x584B, Suspension Bridge (/) +0x584C, Suspension Bridge (\) +0x584D, Tailor's Shop +0x584E, Island Flag +0x584F, Kapp'n w/ Boat +0x5850, Player's Island House +0x5851, Islander's House +0x5852, Dock Signboard +0xA000, Upper Left House's Mailbox +0xA001, Upper Right House's Mailbox +0xA002, Lower Left House's Mailbox +0xA003, Lower Right House's Mailbox +0xA004, Upper Left House's Gyroid +0xA005, Upper Right House's Gyroid +0xA006, Lower Left House's Gyroid +0xA007, Lower Right House's Gyroid +0xA011, Train Caboose Door +0xA012, Villager Signboard +0xFE1B, House Exit Flooring +0xFE1D, Possible Bridge Location (/) +0xFE1E, Possible Bridge Location (\) +0xFE1F, Multispace Furniture Collision Box +0xFFFE, House Wall +0xFFFF, Occupied/Unavailable \ No newline at end of file diff --git a/Resources/Images/AC_Villagers_en.txt b/Resources/Images/AC_Villagers_en.txt new file mode 100644 index 0000000..b7062ba --- /dev/null +++ b/Resources/Images/AC_Villagers_en.txt @@ -0,0 +1,239 @@ +0x0000, No Villager +0xE000, Bob +0xE001, Olivia +0xE002, Mitzi +0xE003, Kiki +0xE004, Tangy +0xE005, Kabuki +0xE006, Tabby +0xE007, Monique +0xE008, Stinky +0xE009, Purrl +0xE00A, Kitty +0xE00B, Tom +0xE00C, Rosie +0xE00D, Nosegay +0xE00E, Zoe +0xE00F, Pango +0xE010, Cyrano +0xE011, Snooty +0xE012, Teddy +0xE013, Chow +0xE014, Dozer +0xE015, Nate +0xE016, Groucho +0xE017, Tutu +0xE018, Ursala +0xE019, Grizzly +0xE01A, Pinky +0xE01B, Jay +0xE01C, Twiggy +0xE01D, Anchovy +0xE01E, Piper +0xE01F, Admiral +0xE020, Otis +0xE021, Robin +0xE022, Midge +0xE023, Ace +0xE024, Twirp +0xE025, Chuck +0xE026, Stu +0xE027, Goose +0xE028, Betty +0xE029, Hector +0xE02A, Egbert +0xE02B, Ava +0xE02C, Hank +0xE02D, Leigh +0xE02E, Rhoda +0xE02F, Vladimir +0xE030, Murphy +0xE031, Cupcake +0xE032, Kody +0xE033, Maple +0xE034, Pudge +0xE035, Olive +0xE036, Poncho +0xE037, Bluebear +0xE038, Patty +0xE039, Petunia +0xE03A, Bessie +0xE03B, Belle +0xE03C, Alfonso +0xE03D, Boots +0xE03E, Liz +0xE03F, Biskit +0xE040, Goldie +0xE041, Daisy +0xE042, Lucky +0xE043, Portia +0xE044, Maddie +0xE045, Butch +0xE046, Bill +0xE047, Pompom +0xE048, Joey +0xE049, Scoot +0xE04A, Derwin +0xE04B, Freckles +0xE04C, Paolo +0xE04D, Dizzy +0xE04E, Axel +0xE04F, Emerald +0xE050, Tad +0xE051, Wart Jr. +0xE052, Cousteau +0xE053, Puddles +0xE054, Lily +0xE055, Jeremiah +0xE056, Huck +0xE057, Camofrog +0xE058, Ribbot +0xE059, Prince +0xE05A, Jambette +0xE05B, Billy +0xE05C, Chevere +0xE05D, Iggy +0xE05E, Gruff +0xE05F, Sven +0xE060, Velma +0xE061, Jane +0xE062, Cesar +0xE063, Louie +0xE064, Peewee +0xE065, Rollo +0xE066, Bubbles +0xE067, Bertha +0xE068, Elmer +0xE069, Winnie +0xE06A, Savannah +0xE06B, Ed +0xE06C, Cleo +0xE06D, Peaches +0xE06E, Buck +0xE06F, Carrie +0xE070, Mathilda +0xE071, Marcy +0xE072, Kitt +0xE073, Valise +0xE074, Astrid +0xE075, Sydney +0xE076, Gonzo +0xE077, Ozzie +0xE078, Yuka +0xE079, Huggy +0xE07A, Rex +0xE07B, Aziz +0xE07C, Leopold +0xE07D, Samson +0xE07E, Penny +0xE07F, Dora +0xE080, Chico +0xE081, Candi +0xE082, Rizzo +0xE083, Anicotti +0xE084, Limberg +0xE085, Carmen +0xE086, Octavian +0xE087, Sandy +0xE088, Sprocket +0xE089, Rio +0xE08A, Queenie +0xE08B, Apollo +0xE08C, Buzz +0xE08D, Quetzel +0xE08E, Amelia +0xE08F, Pierce +0xE090, Roald +0xE091, Aurora +0xE092, Hopper +0xE093, Cube +0xE094, Puck +0xE095, Gwen +0xE096, Friga +0xE097, Curly +0xE098, Truffles +0xE099, Spork +0xE09A, Hugh +0xE09B, Rasher +0xE09C, Sue E +0xE09D, Hambo +0xE09E, Lucy +0xE09F, Cobb +0xE0A0, Boris +0xE0A1, Bunnie +0xE0A2, Doc +0xE0A3, Gaston +0xE0A4, Coco +0xE0A5, Gabi +0xE0A6, Dotty +0xE0A7, Genji +0xE0A8, Snake +0xE0A9, Claude +0xE0AA, Tank +0xE0AB, Spike +0xE0AC, Tiara +0xE0AD, Vesta +0xE0AE, Filbert +0xE0AF, Hazel +0xE0B0, Peanut +0xE0B1, Pecan +0xE0B2, Ricky +0xE0B3, Static +0xE0B4, Mint +0xE0B5, Nibbles +0xE0B6, Tybalt +0xE0B7, Rolf +0xE0B8, Bangle +0xE0B9, Lobo +0xE0BA, Freya +0xE0BB, Chief +0xE0BC, Weber +0xE0BD, Mallary +0xE0BE, Wolfgang +0xE0BF, Hornsby +0xE0C0, Oxford +0xE0C1, T-Bone +0xE0C2, Biff +0xE0C3, Opal +0xE0C4, Bones +0xE0C5, Bea +0xE0C6, Bitty +0xE0C7, Rocco +0xE0C8, Lulu +0xE0C9, Blaire +0xE0CA, Sally +0xE0CB, Ellie +0xE0CC, Eloise +0xE0CD, Alli +0xE0CE, Pippy +0xE0CF, Eunice +0xE0D0, Baabara +0xE0D1, Fang +0xE0D2, Deena +0xE0D3, Pate +0xE0D4, Stella +0xE0D5, Cashmere +0xE0D6, Woolio +0xE0D7, Cookie +//Beginning of Islanders +0xE0D8, Maelle +0xE0D9, O'Hare +0xE0DA, Bliss +0xE0DB, Drift +0xE0DC, Bud +0xE0DD, Boomer +0xE0DE, Elina +0xE0DF, Flash +0xE0E0, Dobie +0xE0E1, Flossie +0xE0E2, Annalise +0xE0E3, Plucky +0xE0E4, Faith +0xE0E5, Yodel +0xE0E6, Rowan +0xE0E7, June +0xE0E8, Cheri +0xE0E9, Pigleg +0xE0EA, Ankha +//End of Islanders +0xE0EB, Punchy \ No newline at end of file diff --git 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b/Resources/Images/CF_Acre_Images/FFFF.png new file mode 100644 index 0000000..a6c46cf Binary files /dev/null and b/Resources/Images/CF_Acre_Images/FFFF.png differ diff --git a/Resources/Images/CF_Acres_en.txt b/Resources/Images/CF_Acres_en.txt new file mode 100644 index 0000000..a9d5a59 --- /dev/null +++ b/Resources/Images/CF_Acres_en.txt @@ -0,0 +1,374 @@ +//Transition Acres +0x0000, 0 +0x0001, 1 +0x0002, 2 +0x0003, 3 +0x0004, 4 +0x0005, 5 +0x0006, 6 (River EW) +0x0007, 7 (River EW) +0x0008, 8 (Ramp) +0x0009, 9 (Ramp) +0x000A, 10 (Ramp) +0x000B, 11 (Ramp) +0x000C, 12 +0x000D, 13 +0x000E, 14 +0x000F, 15 +0x0010, 16 +0x0011, 17 +0x0012, 18 +0x0013, 19 +0x0014, 20 (River NS) +0x0015, 21 (River NS) +0x0016, 22 (Ramp) +0x0017, 23 (Ramp) +0x0018, 24 (Ramp) +0x0019, 25 (Ramp) +0x001A, 26 +0x001B, 27 +0x001C, 28 +0x001D, 29 +0x001E, 30 +0x001F, 31 +0x0020, 32 +0x0021, 33 +0x0022, 34 (River NS) +0x0023, 35 (River NS) +0x0024, 36 (River NS) +0x0025, 37 (River NS) +0x0026, 38 (Ramp) +0x0027, 39 (Ramp) +0x0028, 40 (Ramp) +0x0029, 41 (Ramp) +0x002A, 42 +0x002B, 43 +0x002C, 44 +0x002D, 45 +0x002E, 46 +0x002F, 47 +0x0030, 48 +0x0031, 49 +0x0032, 50 (River NS) +0x0033, 51 (River NS) +0x0034, 52 (Ramp) +0x0035, 53 (Ramp) +0x0036, 54 (Ramp) +0x0037, 55 (Ramp) +0x0038, 56 +0x0039, 57 +0x003A, 58 +0x003B, 59 +0x003C, 60 +0x003D, 61 +0x003E, 62 +0x003F, 63 +0x0040, 64 (River NS) +0x0041, 65 (River NS) +0x0042, 66 (Ramp) +0x0043, 67 (Ramp) +0x0044, 68 (Ramp) +0x0045, 69 (Ramp) +0x0046, 70 +0x0047, 71 +0x0048, 72 +0x0049, 73 +0x004A, 74 +0x004B, 75 +0x004C, 76 (Ramp) +0x004D, 77 (Ramp) +0x004E, 78 (Ramp) +0x004F, 79 (Ramp) +0x0050, 80 +0x0051, 81 +0x0052, 82 +0x0053, 83 +0x0054, 84 +0x0055, 85 +0x0056, 86 +0x0057, 87 +0x0058, 88 (River NS) +0x0059, 89 (River NS) +0x005A, 90 (Ramp) +0x005B, 91 (Ramp) +0x005C, 92 (Ramp) +0x005D, 93 (Ramp) +0x005E, 94 (River EW) +0x005F, 95 (River EW) +//Grass Acres +0x0060, 0 +0x0061, 1 +0x0062, 2 +0x0063, 3 +0x0064, 4 +0x0065, 5 +0x0066, 6 (Pond) +0x0067, 7 (Pond) +0x0068, 8 (Pond) +0x0069, 9 (Pond) +0x006A, 10 (Pond) +0x006B, 11 (Pond) +//Building Acres +0x006C, 12 (Gate) +0x006D, 13 (Gate) +0x006E, 14 (Gate) +0x006F, 15 (Gate) +0x0070, 16 (Gate + Pond) +0x0071, 17 (Gate + Pond) +0x0072, 18 (Museum) +0x0073, 19 (Museum) +0x0074, 20 (Museum + Pond) +0x0075, 21 (Museum + Pond) +0x0076, 22 (Museum + Pond) +0x0077, 23 (Museum + Pond) +0x0078, 24 (Nook's) +0x0079, 25 (Nook's) +0x007A, 26 (Nook's) +0x007B, 27 (Nook's) +0x007C, 28 (Nook's + Pond) +0x007D, 29 (Nook's + Pond) +0x007E, 30 (Townhall) +0x007F, 31 (Townhall) +0x0080, 32 (Townhall) +0x0081, 33 (Townhall) +0x0082, 34 (Townhall) +0x0083, 35 (Townhall) +0x0084, 36 (Tailor) +0x0085, 37 (Tailor) +0x0086, 38 (Tailor + Pond) +0x0087, 39 (Tailor + Pond) +0x0088, 40 (Tailor + Pond) +0x0089, 41 (Tailor + Pond) +//Beachfront Acres +0x008A, 0 +0x008B, 1 +0x008C, 2 +0x008D, 3 +0x008E, 4 +0x008F, 5 +0x0090, 6 +0x0091, 7 +0x0092, 8 +0x0093, 9 +0x0094, 10 +0x0095, 11 +0x0096, 12 (River W) +0x0097, 13 (River W) +0x0098, 14 (River W) +0x0099, 15 (River W) +0x009A, 16 (River W + Bridge) +0x009B, 17 (River W + Bridge) +0x009C, 18 (River W + Bridge) +0x009D, 19 (River W + Bridge) +0x009E, 20 (River N) +0x009F, 21 (River N) +0x00A0, 22 (River N) +0x00A1, 23 (River N) +0x00A2, 24 (River N) +0x00A3, 25 (River N) +0x00A4, 26 (River N + Bridge) +0x00A5, 27 (River N + Bridge) +0x00A6, 28 (River N + Bridge) +0x00A7, 29 (River N + Bridge) +0x00A8, 30 (River N + Bridge) +0x00A9, 31 (River N + Bridge) +0x00AA, 32 (River NE) +0x00AB, 33 (River NE) +0x00AC, 34 (River NE) +0x00AD, 35 (River NE) +0x00AE, 36 (River NE + Bridge) +0x00AF, 37 (River NE + Bridge) +0x00B0, 38 (River NE + Bridge) +0x00B1, 39 (River NE + Bridge) +0x00B2, 40 (River NW) +0x00B3, 41 (River NW) +0x00B4, 42 (River NW) +0x00B5, 43 (River NW) +0x00B6, 44 (River NW + Bridge) +0x00B7, 45 (River NW + Bridge) +0x00B8, 46 (River NW + Bridge) +0x00B9, 47 (River NW + Bridge) +0x00BA, 48 (River E) +0x00BB, 49 (River E) +0x00BC, 50 (River E) +0x00BD, 51 (River E) +0x00BE, 52 (River E + Bridge) +0x00BF, 53 (River E + Bridge) +0x00C0, 54 (River E + Bridge) +0x00C1, 55 (River E + Bridge) +//Border Acres +0x00C2, 0 (Left) +0x00C3, 1 (Left) +0x00C4, 2 (Transition) +0x00C5, 3 (Transition) +0x00C6, 4 (Ocean Transition) +0x00C7, 5 (Ocean Transition) +0x00C8, 6 (Top) +0x00C9, 7 (Top) +0x00CA, 8 (Gate) +0x00CB, 9 (Gate) +0x00CC, 10 (Waterfall) +0x00CD, 11 (Waterfall) +0x00CE, 12 (Top Left) +0x00CF, 13 (Top Left) +0x00D0, 14 (Top Right) +0x00D1, 15 (Top Right) +0x00D2, 16 (Right) +0x00D3, 17 (Right) +0x00D4, 18 (Transition) +0x00D5, 19 (Transition) +0x00D6, 20 (Ocean Transition) +0x00D7, 21 (Ocean Transition) +0x00D8, 22 (Open Ocean) +0x00D9, 23 (Open Ocean) +//River Acres +0x00DA, 0 (EW) +0x00DB, 1 (EW) +0x00DC, 2 (EW) +0x00DD, 3 (EW) +0x00DE, 4 (EW) +0x00DF, 5 (EW) +0x00E0, 6 (EW + Bridge) +0x00E1, 7 (EW + Bridge) +0x00E2, 8 (EW + Bridge) +0x00E3, 9 (EW + Bridge) +0x00E4, 10 (EW + Bridge) +0x00E5, 11 (EW + Bridge) +0x00E6, 12 (EW + Lake) +0x00E7, 13 (EW + Lake) +0x00E8, 14 (EW + Lake) +0x00E9, 15 (EW + Lake) +0x00EA, 16 (SW) +0x00EB, 17 (SW) +0x00EC, 18 (SW) +0x00ED, 19 (SW) +0x00EE, 20 (SW) +0x00EF, 21 (SW) +0x00F0, 22 (SW) +0x00F1, 23 (SW) +0x00F2, 24 (SW + Bridge) +0x00F3, 25 (SW + Bridge) +0x00F4, 26 (SW) +0x00F5, 27 (SW + Bridge) +0x00F6, 28 (SW + Bridge) +0x00F7, 29 (SW + Bridge) +0x00F8, 30 (SW + Bridge) +0x00F9, 31 (SW + Bridge) +0x00FA, 32 (SW + Lake) +0x00FB, 33 (SW + Lake) +0x00FC, 34 (SW + Lake) +0x00FD, 35 (SW + Lake) +0x00FE, 36 (EWS) +0x00FF, 37 (EWS) +0x0100, 38 (NS) +0x0101, 39 (NS) +0x0102, 40 (NS) +0x0103, 41 (NS) +0x0104, 42 (NS) +0x0105, 43 (NS) +0x0106, 44 (NS + Bridge) +0x0107, 45 (NS + Bridge) +0x0108, 46 (NS + Bridge) +0x0109, 47 (NS + Bridge) +0x010A, 48 (NS + Bridge) +0x010B, 49 (NS + Bridge) +0x010C, 50 (Waterfall) +0x010D, 51 (Waterfall) +0x010E, 52 (Waterfall) +0x010F, 53 (Waterfall) +0x0110, 54 (Waterfall) +0x0111, 55 (Waterfall) +0x0112, 56 (NS + Lake) +0x0113, 57 (NS + Lake) +0x0114, 58 (NS + Lake) +0x0115, 59 (NS + Lake) +0x0116, 60 (NE) +0x0117, 61 (NE) +0x0118, 62 (NE) +0x0119, 63 (NE) +0x011A, 64 (NE) +0x011B, 65 (NE) +0x011C, 66 (NE) +0x011D, 67 (NE) +0x011E, 68 (NE + Bridge) +0x011F, 69 (NE + Bridge) +0x0120, 70 (NE + Bridge) +0x0121, 71 (NE + Bridge) +0x0122, 72 (NE + Bridge) +0x0123, 73 (NE + Bridge) +0x0124, 74 (NE + Bridge) +0x0125, 75 (NE + Bridge) +0x0126, 76 (NE + Lake) +0x0127, 77 (NE + Lake) +0x0128, 78 (NE + Lake) +0x0129, 79 (NE + Lake) +0x012A, 80 (NSE) +0x012B, 81 (NSE) +0x012C, 82 (NSE) +0x012D, 83 (NSE) +0x012E, 84 (NW) +0x012F, 85 (NW) +0x0130, 86 (NW) +0x0131, 87 (NW) +0x0132, 88 (NW) +0x0133, 89 (NW) +0x0134, 90 (NW) +0x0135, 91 (NW) +0x0136, 92 (NW + Bridge) +0x0137, 93 (NW + Bridge) +0x0138, 94 (NW + Bridge) +0x0139, 95 (NW + Bridge) +0x013A, 96 (NW + Bridge) +0x013B, 97 (NW + Bridge) +0x013C, 98 (NW + Bridge) +0x013D, 99 (NW + Bridge) +0x013E, 100 (NW + Lake) +0x013F, 101 (NW + Lake) +0x0140, 102 (NW + Lake) +0x0141, 103 (NW + Lake) +0x0142, 104 (EWN) +0x0143, 105 (EWN) +0x0144, 106 (EWN) +0x0145, 107 (EWN) +0x0146, 108 (NSW) +0x0147, 109 (NSW) +0x0148, 110 (NSW) +0x0149, 111 (NSW) +0x014A, 112 (EW) +0x014B, 113 (EW) +0x014C, 114 (EW) +0x014D, 115 (EW) +0x014E, 116 (EW) +0x014F, 117 (EW) +0x0150, 118 (EW + Bridge) +0x0151, 119 (EW + Bridge) +0x0152, 120 (EW + Bridge) +0x0153, 121 (EW + Bridge) +0x0154, 122 (EW + Bridge) +0x0155, 123 (EW + Bridge) +0x0156, 124 (EW + Lake) +0x0157, 125 (EW + Lake) +0x0158, 126 (EW + Lake) +0x0159, 127 (EW + Lake) +0x015A, 128 (SE) +0x015B, 129 (SE) +0x015C, 130 (SE) +0x015D, 131 (SE) +0x015E, 132 (SE) +0x015F, 133 (SE) +0x0160, 134 (SE) +0x0161, 135 (SE) +0x0162, 136 (SE + Bridge) +0x0163, 137 (SE + Bridge) +0x0164, 138 (SE + Bridge) +0x0165, 139 (SE + Bridge) +0x0166, 140 (SE + Bridge) +0x0167, 141 (SE + Bridge) +0x0168, 142 (SE + Bridge) +0x0169, 143 (SE + Bridge) +0x016A, 144 (SE + Lake) +0x016B, 145 (SE + Lake) +0x016C, 146 (SE + Lake) +0x016D, 147 (SE + Lake) +0x016E, 148 (EWS) +0x016F, 149 (EWS) \ No newline at end of file diff --git a/Resources/Images/CF_Items_en.txt b/Resources/Images/CF_Items_en.txt new file mode 100644 index 0000000..6c165ab --- /dev/null +++ b/Resources/Images/CF_Items_en.txt @@ -0,0 +1,2822 @@ +//Flowers +0x009E, Red Tulips +0x009F, White Tulips +0x00A0, Yellow Tulips +0x00A1, Pink Tulips +0x00A2, Purple Tulips +0x00A3, Black Tulips +0x00A4, White Pansies +0x00A5, Yellow Pansies +0x00A6, Red Pansies +0x00A7, Purple Pansies +0x00A8, Orange Pansies +0x00A9, Blue Pansies +0x00AA, White Cosmos +0x00AB, Red Cosmos +0x00AC, Yellow Cosmos +0x00AD, Pink Cosmos +0x00AE, Orange Cosmos +0x00AF, Black Cosmos +0x00B0, Red Roses +0x00B1, White Roses +0x00B2, Yellow Roses +0x00B3, Pink Roses +0x00B4, Orange Roses +0x00B5, Purple Roses +0x00B6, Black Roses +0x00B7, Blue Roses +0x00B8, Gold Roses +0x00B9, Red Carnation +0x00BA, Pink Carnation +0x00BB, White Carnation +0x00BC, Jacob's Ladder +0x00BD, Rafflesia +//Flowers2 +0x00BE, Red Tulips +0x00BF, White Tulips +0x00C0, Yellow Tulips +0x00C1, Pink Tulips +0x00C2, Purple Tulips +0x00C3, Black Tulips +0x00C4, White Pansies +0x00C5, Yellow Pansies +0x00C6, Red Pansies +0x00C7, Purple Pansies +0x00C8, Orange Pansies +0x00C9, Blue Pansies +0x00CA, White Cosmos +0x00CB, Red Cosmos +0x00CC, Yellow Cosmos +0x00CD, Pink Cosmos +0x00CE, Orange Cosmos +0x00CF, Black Cosmos +0x00D0, Red Roses +0x00D1, White Roses +0x00D2, Yellow Roses +0x00D3, Pink Roses +0x00D4, Orange Roses +0x00D5, Purple Roses +0x00D6, Black Roses +0x00D7, Blue Roses +0x00D8, Gold Roses +0x00D9, Red Carnation +0x00DA, Pink Carnation +0x00DB, White Carnation +0x00DC, Jacob's Ladder +0x00DD, Rafflesia +//Misc +0x0094, Hole +0x00E2, Seed +0x00E3, Bee Hive +0x00E4, Weird Clover +0x7000, Snowman 1 +0x7001, Snowman 2 +0x7002, Snowman 3 +//Buildings +0x7003, Bus Stop Sign (Actor) +0xD000, Sign (Actor) +//Patterns +0x0074, Pattern 1-1 +0x0075, Pattern 1-2 +0x0076, Pattern 1-3 +0x0077, Pattern 1-4 +0x0078, Pattern 1-5 +0x0079, Pattern 1-6 +0x007A, Pattern 1-7 +0x007B, Pattern 1-8 +0x007C, Pattern 2-1 +0x007D, Pattern 2-2 +0x007E, Pattern 2-3 +0x007F, Pattern 2-4 +0x0080, Pattern 2-5 +0x0081, Pattern 2-6 +0x0082, Pattern 2-7 +0x0083, Pattern 2-8 +0x0084, Pattern 3-1 +0x0085, Pattern 3-2 +0x0086, Pattern 3-3 +0x0087, Pattern 3-4 +0x0088, Pattern 3-5 +0x0089, Pattern 3-6 +0x008A, Pattern 3-7 +0x008B, Pattern 3-8 +0x008C, Pattern 4-1 +0x008D, Pattern 4-2 +0x008E, Pattern 4-3 +0x008F, Pattern 4-4 +0x0090, Pattern 4-5 +0x0091, Pattern 4-6 +0x0092, Pattern 4-7 +0x0093, Pattern 4-8 +//Rocks +0x005B, Rock 1 +0x005C, Rock 2 +0x005D, Rock 3 +0x005E, Rock 4 +0x005F, Rock 5 +0x0065, Rock 6 +0x0066, Rock 7 +0x0067, Rock 8 +0x0068, Rock 9 +0x0069, Rock 10 +0x006A, Rock 11 +0x006B, Rock 12 +0x006C, Rock 13 +0x006D, Rock 14 +0x006E, Rock 15 +0x006F, Rock 16 +0x0070, Rock 17 +0x0071, Rock 18 +0x0072, Rock 19 +0x0073, Rock 20 +0x0060, Money Rock 1 +0x0061, Money Rock 2 +0x0062, Money Rock 3 +0x0063, Money Rock 4 +0x0064, Money Rock 5 +//Trees +0x0001, Dead Sapling +0x0002, Dead Sapling +0x0003, Dead Pine Sapling +0x0004, Dead Palm Sapling +0x0005, Stump Size 1 +0x0006, Stump Size 2 +0x0007, Stump Size 3 +0x0008, Stump Size 4 +0x0009, Pine Stump Size 1 +0x000A, Pine Stump Size 2 +0x000B, Pine Stump Size 3 +0x000C, Pine Stump Size 4 +0x000E, Palm Stump Size 1 +0x000F, Palm Stump Size 2 +0x0010, Palm Stump Size 3 +0x0011, Tree Size 1 +0x0012, Tree Size 2 +0x0013, Tree Size 3 +0x0014, Tree Size 4 +0x0015, Tree Size 5 +0x0016, Furniture Tree +0x0017, Bee Tree +0x0018, Bell Tree +0x0019, Apple Tree Size 1 +0x001A, Apple Tree Size 2 +0x001B, Apple Tree Size 3 +0x001C, Apple Tree Size 4 +0x001D, Apple Tree (no Fruit) +0x001E, Apple Tree (no Fruit) +0x001F, Apple Tree (no Fruit) +0x0020, Apple Tree +0x0021, Orange Tree Size 1 +0x0022, Orange Tree Size 2 +0x0023, Orange Tree Size 3 +0x0024, Orange Tree Size 4 +0x0025, Orange Tree (no Fruit) +0x0026, Orange Tree (no Fruit) +0x0027, Orange Tree (no Fruit) +0x0028, Orange Tree +0x0029, Pear Tree Size 1 +0x002A, Pear Tree Size 2 +0x002B, Pear Tree Size 3 +0x002C, Pear Tree Size 4 +0x002D, Pear Tree (no Fruit) +0x002E, Pear Tree (no Fruit) +0x002F, Pear Tree (no Fruit) +0x0030, Pear Tree +0x0031, Peach Tree Size 1 +0x0032, Peach Tree Size 2 +0x0033, Peach Tree Size 3 +0x0034, Peach Tree Size 4 +0x0035, Peach Tree (no Fruit) +0x0036, Peach Tree (no Fruit) +0x0037, Peach Tree (no Fruit) +0x0038, Peach Tree +0x0039, Cherry Tree Size 1 +0x003A, Cherry Tree Size 2 +0x003B, Cherry Tree Size 3 +0x003C, Cherry Tree Size 4 +0x003D, Cherry Tree (no Fruit) +0x003E, Cherry Tree (no Fruit) +0x003F, Cherry Tree (no Fruit) +0x0040, Cherry Tree +0x0041, Palm Tree Size 1 +0x0042, Palm Tree Size 2 +0x0043, Palm Tree Size 3 +0x0044, Palm Tree Size 4 +0x0045, Palm Tree (no Fruit) +0x0046, Palm Tree (no Fruit) +0x0047, Palm Tree (no Fruit) +0x0048, Palm Tree +0x0049, Money Tree Size 1 +0x004A, Money Tree Size 2 +0x004B, Money Tree Size 3 +0x004C, Money Tree Size 4 +0x004D, Money Tree +0x004E, Pine Tree Size 1 +0x004F, Pine Tree Size 2 +0x0050, Pine Tree Size 3 +0x0051, Pine Tree Size 4 +0x0052, Pine Tree Size 5 +0x0053, Furniture Pine +0x0054, Bee Pine +0x0055, Bell Pine +0x0056, Festive Pine +//Turnips +0x0095, Dead Turnip +0x0096, Growing Turnip +0x0097, Growing Turnip +0x0098, Growing Turnip +0x0099, Growing Turnip +0x009A, Growing Turnip +0x009B, Growing Turnip +0x009C, Growing Turnip +0x009D, Dead Turnip +//Weeds +0x0057, Weed +0x0058, Weed +0x0059, Weed +0x005A, Weed +0x00DE, Dandilion +0x00DF, Dandilion Puff +0x00E0, Dried Clover +0x00E1, Dried Clover (lucky) +//Bells +0x9194, 100 Bells +0x9198, 200 Bells +0x919C, 300 Bells +0x91A0, 400 Bells +0x91A4, 500 Bells +0x91A8, 600 Bells +0x91AC, 700 Bells +0x91B0, 800 Bells +0x91B4, 900 Bells +0x91B8, 1,000 Bells +0x91BC, 2,000 Bells +0x91C0, 3,000 Bells +0x91C4, 4,000 Bells +0x91C8, 5,000 Bells +0x91CC, 6,000 Bells +0x91D0, 7,000 Bells +0x91D4, 8,000 Bells +0x91D8, 9,000 Bells +0x91DC, 10,000 Bells +0x91E0, 11,000 Bells +0x91E4, 12,000 Bells +0x91E8, 13,000 Bells +0x91EC, 14,000 Bells +0x91F0, 15,000 Bells +0x91F4, 16,000 Bells +0x91F8, 17,000 Bells +0x91FC, 18,000 Bells +0x9200, 19,000 Bells +0x9204, 20,000 Bells +0x9208, 21,000 Bells +0x920C, 22,000 Bells +0x9210, 23,000 Bells +0x9214, 24,000 Bells +0x9218, 25,000 Bells +0x921C, 26,000 Bells +0x9220, 27,000 Bells +0x9224, 28,000 Bells +0x9228, 29,000 Bells +0x922C, 30,000 Bells +0x9230, 31,000 Bells +0x9234, 32,000 Bells +0x9238, 33,000 Bells +0x923C, 34,000 Bells +0x9240, 35,000 Bells +0x9244, 36,000 Bells +0x9248, 37,000 Bells +0x924C, 38,000 Bells +0x9250, 39,000 Bells +0x9254, 40,000 Bells +0x9258, 41,000 Bells +0x925C, 42,000 Bells +0x9260, 43,000 Bells +0x9264, 44,000 Bells +0x9268, 45,000 Bells +0x926C, 46,000 Bells +0x9270, 47,000 Bells +0x9274, 48,000 Bells +0x9278, 49,000 Bells +0x927C, 50,000 Bells +0x9280, 51,000 Bells +0x9284, 52,000 Bells +0x9288, 53,000 Bells +0x928C, 54,000 Bells +0x9290, 55,000 Bells +0x9294, 56,000 Bells +0x9298, 57,000 Bells +0x929C, 58,000 Bells +0x92A0, 59,000 Bells +0x92A4, 60,000 Bells +0x92A8, 61,000 Bells +0x92AC, 62,000 Bells +0x92B0, 63,000 Bells +0x92B4, 64,000 Bells +0x92B8, 65,000 Bells +0x92BC, 66,000 Bells +0x92C0, 67,000 Bells +0x92C4, 68,000 Bells +0x92C8, 69,000 Bells +0x92CC, 70,000 Bells +0x92D0, 71,000 Bells +0x92D4, 72,000 Bells +0x92D8, 73,000 Bells +0x92DC, 74,000 Bells +0x92E0, 75,000 Bells +0x92E4, 76,000 Bells +0x92E8, 77,000 Bells +0x92EC, 78,000 Bells +0x92F0, 79,000 Bells +0x92F4, 80,000 Bells +0x92F8, 81,000 Bells +0x92FC, 82,000 Bells +0x9300, 83,000 Bells +0x9304, 84,000 Bells +0x9308, 85,000 Bells +0x930C, 86,000 Bells +0x9310, 87,000 Bells +0x9314, 88,000 Bells +0x9318, 89,000 Bells +0x931C, 90,000 Bells +0x9320, 91,000 Bells +0x9324, 92,000 Bells +0x9328, 93,000 Bells +0x932C, 94,000 Bells +0x9330, 95,000 Bells +0x9334, 96,000 Bells +0x9338, 97,000 Bells +0x933C, 98,000 Bells +0x9340, 99,000 Bells +//Equipment +0xCE80, Axe +0xCE84, Axe +0xCE88, Axe +0xCE8C, Axe +0xCE90, Axe +0xCE94, Axe +0xCE98, Axe +0xCE9C, Axe +0xCEA0, Net +0xCEA4, Fishing Rod +0xCEA8, Timer +0xCEAC, Watering Can +0xCEB0, Shovel +0xCEB4, Sparkler +0xCEB8, Roman Candle +0xCEBC, Party Popper +0xCEC0, Golden Axe +0xCEC4, Golden Net +0xCEC8, Golden Rod +0xCECC, Golden Can +0xCED0, Golden Shovel +0xCED4, Silver Axe +0xCED8, Silver Net +0xCEDC, Silver Rod +0xCEE0, Silver Can +0xCEE4, Silver Shovel +0xCEE8, Bubble Wand +0xCEEC, Slingshot +0xCEF0, Silver Slingshot +0xCEF4, Golden Slingshot +0xCEF8, Bunny R. Balloon +0xCEFC, Bunny O. Balloon +0xCF00, Bunny Y. Balloon +0xCF04, Bunny G. Balloon +0xCF08, Bunny C. Balloon +0xCF0C, Bunny B. Balloon +0xCF10, Bunny I. Balloon +0xCF14, Bunny P. Balloon +0xCF18, Red Balloon +0xCF1C, Orange Balloon +0xCF20, Yellow Balloon +0xCF24, Green Balloon +0xCF28, Cyan Balloon +0xCF2C, Blue Balloon +0xCF30, Indigo Balloon +0xCF34, Pink Balloon +0xCF38, Red Pinwheel +0xCF3C, Orange Pinwheel +0xCF40, Yellow Pinwheel +0xCF44, Green Pinwheel +0xCF48, Cyan Pinwheel +0xCF4C, Blue Pinwheel +0xCF50, Indigo Pinwheel +0xCF54, Pink Pinwheel +//Fish +0x9AF0, Bitterling +0x9AF4, Pale Chub +0x9AF8, Crucian Carp +0x9AFC, Dace +0x9B00, Barbel Steed +0x9B04, Carp +0x9B08, Koi +0x9B0C, Goldfish +0x9B10, Popeyed Goldfish +0x9B14, Killifish +0x9B18, Crawfish +0x9B1C, Frog +0x9B20, Freshwater Goby +0x9B24, Loach +0x9B28, Catfish +0x9B2C, Eel +0x9B30, Giant Snakehead +0x9B34, Bluegill +0x9B38, Yellow Perch +0x9B3C, Black Bass +0x9B40, Pike +0x9B44, Pond Smelt +0x9B48, Sweetfish +0x9B4C, Cherry Salmon +0x9B50, Char +0x9B54, Rainbow Trout +0x9B58, Stringfish +0x9B5C, Salmon +0x9B60, King Salmon +0x9B64, Guppy +0x9B68, Angelfish +0x9B6C, Neon Tetra +0x9B70, Piranha +0x9B74, Arowana +0x9B78, Dorado +0x9B7C, Gar +0x9B80, Arapaima +0x9B84, Sea Butterfly +0x9B88, Jellyfish +0x9B8C, Sea Horse +0x9B90, Clownfish +0x9B94, Surgeonfish +0x9B98, Butterflyfish +0x9B9C, Napoleonfish +0x9BA0, Zebra Turkeyfish +0x9BA4, Puffer Fish +0x9BA8, Horse Mackerel +0x9BAC, Barred Knifejaw +0x9BB0, Sea Bass +0x9BB4, Red Snapper +0x9BB8, Dab +0x9BBC, Olive Flounder +0x9BC0, Squid +0x9BC4, Octopus +0x9BC8, Lobster +0x9BCC, Moray Eel +0x9BD0, Football Fish +0x9BD4, Tuna +0x9BD8, Blue Marlin +0x9BDC, Ray +0x9BE0, Ocean Sunfish +0x9BE4, Hammerhead Shark +0x9BE8, Shark +0x9BEC, Coelacanth +//Flooring +0xA2C0, Exotic Rug +0xA2C4, Lovely Carpet +0xA2C8, Classic Carpet +0xA2CC, Ranch Flooring +0xA2D0, Cabana Flooring +0xA2D4, Blue Flooring +0xA2D8, Modern Tile +0xA2DC, Regal Carpet +0xA2E0, Green Rug +0xA2E4, Cabin Rug +0xA2E8, Kiddie Carpet +0xA2EC, Robo-floor +0xA2F0, Snowman Carpet +0xA2F4, Forest Floor +0xA2F8, Pavé Floor +0xA2FC, Egg Floor +0xA300, Spooky Carpet +0xA304, Harvest Rug +0xA308, Jingle Carpet +0xA30C, Princess Carpet +0xA310, Gracie Carpet +0xA314, Sweets Floor +0xA318, Gorgeous Floor +0xA31C, Western Desert +0xA320, Lunar Surface +0xA324, Closed Road +0xA328, Boxing Ring Mat +0xA32C, Backyard Lawn +0xA330, Playroom Rug +0xA334, Ship Deck +0xA338, Lab Floor +0xA33C, Classroom Floor +0xA340, Bath Tile +0xA344, Pastel-dot Rug +0xA348, Checkered Tile +0xA34C, Ceramic Tile +0xA350, Diner Tile +0xA354, Kitschy Tile +0xA358, Red Tile +0xA35C, Mosaic Tile +0xA360, Chessboard Rug +0xA364, Plaza Tile +0xA368, Palace Tile +0xA36C, Imperial Tile +0xA370, Kitchen Tile +0xA374, Stone Tile +0xA378, Charcoal Tile +0xA37C, Tatami +0xA380, Planked Tatami +0xA384, Mossy Carpet +0xA388, Sand Garden +0xA38C, Slate Flooring +0xA390, Concrete Floor +0xA394, Basement Floor +0xA398, Parquet Floor +0xA39C, Old Board Floor +0xA3A0, Kitchen Flooring +0xA3A4, Music-room Floor +0xA3A8, Office Flooring +0xA3AC, Opulent Rug +0xA3B0, Plush Carpet +0xA3B4, Ornate Rug +0xA3B8, Fancy Carpet +0xA3BC, Exquisite Rug +0xA3C0, Persian Rug +0xA3C4, Tartan Rug +0xA3C8, Round Carpet +0xA3CC, Citrus Carpet +0xA3D0, Cowhide Rug +0xA3D4, Birch Flooring +0xA3D8, Plank Flooring +0xA3DC, Bamboo Flooring +0xA3E0, Steel Flooring +0xA3E4, Shanty Mat +0xA3E8, Ancient Tile +0xA3EC, Illusion Floor +0xA3F0, Daisy Meadow +0xA3F4, Tropical Floor +0xA3F8, Saharah's Desert +0xA3FC, Sandlot +0xA400, Sidewalk +0xA404, Cloud Flooring +0xA408, Common Floor +0xA40C, Old Flooring +0xA410, Block Floor +0xA414, Cranny Floor +0xA418, Convenient Floor +0xA41C, Market Floor +0xA420, Department Floor +//Flowers +0xB260, Red Tulips +0xB264, White Tulips +0xB268, Yellow Tulips +0xB26C, Pink Tulips +0xB270, Purple Tulips +0xB274, Black Tulips +0xB278, White Pansies +0xB27C, Yellow Pansies +0xB280, Red Pansies +0xB284, Purple Pansies +0xB288, Orange Pansies +0xB28C, Blue Pansies +0xB290, White Cosmos +0xB294, Red Cosmos +0xB298, Yellow Cosmos +0xB29C, Pink Cosmos +0xB2A0, Orange Cosmos +0xB2A4, Black Cosmos +0xB2A8, Red Roses +0xB2AC, White Roses +0xB2B0, Yellow Roses +0xB2B4, Pink Roses +0xB2B8, Orange Roses +0xB2BC, Purple Roses +0xB2C0, Black Roses +0xB2C4, Blue Roses +0xB2C8, Gold Roses +0xB2CC, Red Carnation +0xB2D0, Pink Carnation +0xB2D4, White Carnation +0xB2D8, Jacob's Ladder +0xB2DC, Lucky Clover +0xB2E0, Dandelions +0xB2E4, Dandelion Puffs +//Flowerbags +0x9040, Red Tulip Bag +0x9044, White Tulip Bag +0x9048, Yellow Tulip Bag +0x904C, Not Used +0x9050, Not Used +0x9054, Not Used +0x9058, White Pansy Bag +0x905C, Yellow Pansy Bag +0x9060, Red Pansy Bag +0x9064, Not Used +0x9068, Not Used +0x906C, Not Used +0x9070, White Cosmos Bag +0x9074, Red Cosmos Bag +0x9078, Sun Cosmos Bag +0x907C, Not Used +0x9080, Not Used +0x9084, Not Used +0x9088, Red Rose Bag +0x908C, White Rose Bag +0x9090, Yellow Rose Bag +0x9094, Not Used +0x9098, Not Used +0x909C, Not Used +0x90A0, Not Used +0x90A4, Not Used +0x90A8, Red Carn. Bag +0x90AC, Pink Carn. Bag +0x90B0, White Carn. Bag +//Fruits +0x9000, Apple +0x9004, Orange +0x9008, Pear +0x900C, Peach +0x9010, Cherry +0x9014, Coconut +0x9018, Fossil +0x901C, Sapling +0x9020, Cedar Sapling +0x9024, Pitfall Seed +0x9028, Medicine +0x902C, Present +0x9030, Letter +0x9034, Paper Bag +0x9038, Note In A Bottle +0x90C8, Red Paint +0x90CC, Blue Paint +0x90D0, Yellow Paint +0x90D4, Green Paint +0x90D8, Pink Paint +0x90DC, Orange Paint +0x90E0, Light Blue Paint +0x90E4, Pea Green Paint +0x90E8, Purple Paint +0x90EC, Brown Paint +0x90F0, White Paint +0x90F4, Black Paint +0x9104, Sold-out Sign +0x9108, Sold-out Sign +0x9140, Knife And Fork +0x9144, Blue Candy +0x9148, Red Candy +0x914C, Yellow Candy +0x9150, Green Candy +0x9154, Chocolate Heart +0x9158, Red Turnip Seed +0x915C, Empty Lamp +0x9160, Magic Lamp +0x9164, Spaceship Part +0x9348, Key +0x934C, Key +0x9350, Key +0x9354, Key +0x9358, Key +0x935C, Key +0x9360, Key +0x9364, Key +0x9370, Bunny Egg +0x9374, Bunny Egg +0x9378, Bunny Egg +0x937C, Bunny Egg +0x9380, Bunny Egg +0x9384, Bunny Egg +0x9388, Bunny Egg +0x938C, Bunny Egg +0x9390, Bunny Egg +0x9394, Bunny Egg +0x9398, Bunny Egg +0x939C, Bunny Egg +0x93A0, Bunny Egg +0x93A4, Bunny Foil +0x93A8, Bunny Foil +0x93AC, Bunny Foil +0x93B0, Bunny Foil +0x93B4, Bunny Foil +0x93B8, Bunny Foil +0x93BC, Bunny Foil +0x93C0, Bunny Foil +0x93C4, Bunny Foil +0x93C8, Bunny Foil +0x93CC, Bunny Foil +0x93D0, Bunny Foil +0x93D4, Shopping Card +0x93D8, Gold Card +0x97D0, 10 Turnips +0x97D4, 20 Turnips +0x97D8, 30 Turnips +0x97DC, 40 Turnips +0x97E0, 50 Turnips +0x97E4, 60 Turnips +0x97E8, 70 Turnips +0x97EC, 80 Turnips +0x97F0, 90 Turnips +0x97F4, 100 Turnips +0x97F8, Spoiled Turnips +0x97FC, Red Turnip +0x9800, Red Turnip +0x9804, Red Turnip +0x9808, Red Turnip +0x980C, Red Turnip +0x9810, Red Turnip +0x9814, Red Turnip +0x9BF0, Empty Can +0x9BF4, Boot +0x9BF8, Old Tire +//Glasses +0xAF40, Blue Frames +0xAF44, Red Glasses +0xAF48, Yellow Glasses +0xAF4C, Mint Glasses +0xAF50, Purple Glasses +0xAF54, Green Glasses +0xAF58, Brown Glasses +0xAF5C, Pink Glasses +0xAF60, Thick Glasses +0xAF64, Silver Frames +0xAF68, Rimmed Glasses +0xAF6C, Funky Glasses +0xAF70, Tortoise Specs +0xAF74, Gracie Glasses +0xAF78, Pilot Shades +0xAF7C, Sporty Shades +0xAF80, Huge Shades +0xAF84, Triangle Shades +0xAF88, Tiny Shades +0xAF8C, Heart Shades +0xAF90, Star Shades +0xAF94, 3-D Glasses +0xAF98, Masquerade Mask +0xAF9C, Superhero Mask +0xAFA0, Goggles +0xAFA4, Snorkel Mask +0xAFA8, Eye Mask +0xAFAC, HMD +0xAFB0, Monocle +0xAFB4, Doctor's Mirror +0xAFB8, Eye Patch +0xAFBC, Post-op Patch +0xAFC0, Gas Mask +0xAFC4, Hockey Mask +0xAFC8, Clown Mask +0xAFCC, Red Nose +0xAFD0, Stache & Glasses +0xAFD4, Big Bro Mustache +0xAFD8, Bad Bro Stache +0xAFDC, Curly Mustache +0xAFE0, King's Beard +0xAFE4, Doctor's Mask +0xAFE8, Pacifier +0xAFEC, Beak +0xAFF0, Lemon Pack +0xAFF4, Cucumber Pack +0xAFF8, Bandage +//Hats +0xAC20, White Cap +0xAC24, Red Cap +0xAC28, Yellow Cap +0xAC2C, Light Blue Cap +0xAC30, Green Cap +0xAC34, Star Cap +0xAC38, 1-Up Cap +0xAC3C, Purple Cap +0xAC40, Blue Cap +0xAC44, Blue Pom-pom Hat +0xAC48, Green Knit Hat +0xAC4C, Orange Knit Hat +0xAC50, Pink Knit Hat +0xAC54, Purple Knit Hat +0xAC58, Red Pom-pom Hat +0xAC5C, Badge Hat +0xAC60, Straw Hat +0xAC64, Grandpa Hat +0xAC68, Paperboy Cap +0xAC6C, Beret +0xAC70, Dandy Hat +0xAC74, Hunter's Cap +0xAC78, Detective Hat +0xAC7C, Top Hat +0xAC80, Puffy Hat +0xAC84, Gracie Hat +0xAC88, Elegant Hat +0xAC8C, Bandana +0xAC90, Tulip Hat +0xAC94, Do-rag +0xAC98, Swimming Cap +0xAC9C, Wizard's Cap +0xACA0, Newsprint Helmet +0xACA4, Festive Hat +0xACA8, Big Bro's Hat +0xACAC, Li'l Bro's Hat +0xACB0, Wario Hat +0xACB4, Bicycle Helmet +0xACB8, Chef's Hat +0xACBC, Combat Helmet +0xACC0, Scholar's Hat +0xACC4, Safety Helmet +0xACC8, Police Cap +0xACCC, Explorer's Hat +0xACD0, Captain's Hat +0xACD4, Sailor's Hat +0xACD8, Silk Hat +0xACDC, Outback Hat +0xACE0, Dutch Hat +0xACE4, Sombrero +0xACE8, Tyrolean Hat +0xACEC, Viking Helmet +0xACF0, Cavalier Hat +0xACF4, Pirate's Hat +0xACF8, Jester's Cap +0xACFC, Witch's Hat +0xAD00, Melon Hat +0xAD04, Strawberry Hat +0xAD08, Kiwi Hat +0xAD0C, Mandarin Hat +0xAD10, Watermelon Hat +0xAD14, Grape Hat +0xAD18, Grape Hat +0xAD1C, Red Ribbon +0xAD20, Blue Ribbon +0xAD24, Yellow Ribbon +0xAD28, Heart Hairpin +0xAD2C, Star Hairpin +0xAD30, Moon Hairpin +0xAD34, Green Feather +0xAD38, Blue Feather +0xAD3C, Yellow Feather +0xAD40, Red Feather +0xAD44, Purple Feather +0xAD48, White Feather +0xAD4C, Rainbow Feather +0xAD50, Halo +0xAD54, Royal Crown +0xAD58, Crown +0xADB0, Black Knit Cap +0xADB4, Pilot's Cap +0xADB8, Fireman's Hat +0xADBC, Baby's Hat +0xADC0, Turban +0xADC4, Warbonnet +0xADC8, Kaffiyeh +0xADCC, Cow Bone +0xADD0, Samurai Wig +0xADD4, Geisha Wig +0xADD8, Ninja Hood +0xADDC, Powdered Wig +0xADE0, Afro Wig +0xADE4, Regent Wig +0xADE8, Mohawk Wig +0xADEC, Pigtail +0xADF0, Bun Wig +0xADF4, Tiara Hair +0xADF8, Bridal Veil +0xADFC, Headband +0xAE00, Bunny Hood +0xAE04, Cat Cap +0xAE08, Bear Cap +0xAE0C, Frog Cap +0xAE10, Kappa Cap +0xAE14, Helmet +0xAE18, Hero's Cap +0xAE1C, Laurel Wreath +0xAE20, Racing Helmet +0xAE24, Motocross Helmet +0xAE28, Football Helmet +0xAE2C, Knight's Helmet +0xAE30, Roman Helmet +0xAE34, Diving Mask +0xAE38, Space Helmet +0xAE3C, Ski Mask +0xAE40, Wrestling Mask +0xAE44, Dressing +0xAE48, Retro Helmet +0xAE4C, Red Zap Helmet +0xAE50, Blue Zap Helmet +0xAE54, Green Zap Helmet +0xAE58, Pink Zap Helmet +0xAE5C, Red Ogre Mask +0xAE60, Blue Ogre Mask +0xAE64, Majora's Mask +0xAE68, Samus Mask +0xAE6C, Midna's Mask +0xAE70, Toad Hat +0xAE74, Pumpkin Head +0xAE78, King Tut Mask +//Insects +0x9960, Common Butterfly +0x9964, Yellow Butterfly +0x9968, Tiger Butterfly +0x996C, Peacock +0x9970, Monarch +0x9974, Emperor +0x9978, Agrias Butterfly +0x997C, Raja Brooke +0x9980, Birdwing +0x9984, Moth +0x9988, Oak Silk Moth +0x998C, Honeybee +0x9990, Bee +0x9994, Long Locust +0x9998, Migratory Locust +0x999C, Mantis +0x99A0, Orchid Mantis 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+0x94B0, K.K. 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Industrial Paper (2) +0x96EA, Industrial Paper (3) +0x96EB, Industrial Paper (4) +0x96EC, Fireworks Paper (1) +0x96ED, Fireworks Paper (2) +0x96EE, Fireworks Paper (3) +0x96EF, Fireworks Paper (4) +0x96F0, Floral Paper (1) +0x96F1, Floral Paper (2) +0x96F2, Floral Paper (3) +0x96F3, Floral Paper (4) +0x96F4, Mushroom Paper (1) +0x96F5, Mushroom Paper (2) +0x96F6, Mushroom Paper (3) +0x96F7, Mushroom Paper (4) +0x96F8, Star Paper (1) +0x96F9, Star Paper (2) +0x96FA, Star Paper (3) +0x96FB, Star Paper (4) +0x96FC, Composer Paper (1) +0x96FD, Composer Paper (2) +0x96FE, Composer Paper (3) +0x96FF, Composer Paper (4) +0x9700, Bathtub Paper (1) +0x9701, Bathtub Paper (2) +0x9702, Bathtub Paper (3) +0x9703, Bathtub Paper (4) +0x9704, SMB3 Paper (1) +0x9705, SMB3 Paper (2) +0x9706, SMB3 Paper (3) +0x9707, SMB3 Paper (4) +0x9708, Cool Paper (1) +0x9709, Cool Paper (2) +0x970A, Cool Paper (3) +0x970B, Cool Paper (4) +0x970C, Forest Paper (1) +0x970D, Forest Paper (2) +0x970E, Forest Paper (3) 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Poncho +0xA93C, Fluffy Shirt +0xA940, Cat Top +0xA944, Bear Top +0xA948, Frog Top +0xA94C, Kappa Suit +0xA950, Chinese Shirt +0xA954, Pep Squad Shirt +0xA958, Racing Shirt +0xA95C, Orange Jumpsuit +0xA960, Tin Shirt +0xA964, Scale Armor Suit +0xA968, Armor Suit +0xA96C, Gold Armor Suit +0xA970, Striking Outfit +0xA974, Red Warmup Suit +0xA978, Baseball Shirt +0xA97C, Red Sweatsuit +0xA980, Blue Sweatsuit +0xA984, Leather Jerkin +0xA988, Frock Coat +0xA98C, Jingle Shirt +0xA990, Space Suit +0xA994, Caveman Tunic +0xA998, Casual Outfit +0xA99C, Kung-fu Gi +0xA9A0, Pleather Vest +0xA9A4, Maid Dress +0xA9A8, Trenchcoat +0xA9AC, Detective Outfit +0xA9B0, Cycling Outfit +0xA9B4, Chef's Outfit +0xA9B8, Pirate's Coat +0xA9BC, Persian Coat +0xA9C0, Folk Tunic +0xA9C4, Egyptian Outfit +0xA9C8, Red Zap Suit +0xA9CC, Blue Zap Suit +0xA9D0, Green Zap Suit +0xA9D4, Pink Zap Suit +0xA9D8, Samurai Suit +0xA9DC, Bathrobe +0xA9E0, Moldy Shirt +0xA9E4, Patched Shirt +0xA9E8, Hero's Clothes +0xA9EC, Varia Suit +0xA9F0, New Year's Shirt +0xA9F4, New Year's Shirt +0xA9F8, New Year's Shirt +0xA9FC, New Year's Shirt +0xAA00, New Year's Shirt +0xAA04, New Year's Shirt +0xAA08, New Year's Shirt +0xAA0C, New Year's Shirt +0xAA10, New Year's Shirt +0xAA14, New Year's Shirt +0xAA18, New Year's Shirt +0xAA1C, New Year's Shirt +0xAA20, New Year's Shirt +0xAA24, New Year's Shirt +0xAA28, New Year's Shirt +0xAA2C, New Year's Shirt +0xAA30, New Year's Shirt +0xAA34, New Year's Shirt +0xAA38, New Year's Shirt +0xAA3C, New Year's Shirt +0xAA40, New Year's Shirt +0xAA44, New Year's Shirt +0xAA48, New Year's Shirt +0xAA4C, New Year's Shirt +0xAA50, New Year's Shirt +0xAA54, New Year's Shirt +0xAA58, New Year's Shirt +0xAA5C, New Year's Shirt +0xAA60, New Year's Shirt +0xAA64, New Year's Shirt +0xAA68, New Year's Shirt +0xAA6C, New Year's Shirt +0xAA70, New Year's Shirt +0xAA74, New Year's Shirt +0xAA78, New Year's Shirt +0xAA7C, New Year's Shirt +//Umbrellas +0xAA90, Gelato Umbrella +0xAA94, Bat Umbrella 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Shanty Wall +0xA084, Wood Paneling +0xA088, Floral Wall +0xA08C, Kitchen Wall +0xA090, Music-room Wall +0xA094, Manor Wall +0xA098, Office Wall +0xA09C, Plaza Wall +0xA0A0, Lattice Wall +0xA0A4, Stately Wall +0xA0A8, Imperial Wall +0xA0AC, Arched Window +0xA0B0, Bamboo Wall +0xA0B4, Ivy Wall +0xA0B8, Ancient Wall +0xA0BC, Exquisite Wall +0xA0C0, Persian Wall +0xA0C4, Industrial Wall +0xA0C8, Library Wall +0xA0CC, Illusion Wall +0xA0D0, Meadow Vista +0xA0D4, Tropical Vista +0xA0D8, Desert Vista +0xA0DC, Chainlink Fence +0xA0E0, Tree-lined Wall +0xA0E4, Sky Wall +0xA0E8, Cityscape Wall +0xA0EC, Dirt-clod Wall +0xA0F0, Common Wall +0xA0F4, Old Wallpaper +0xA0F8, Mushroom Mural +0xA0FC, Cranny Wall +0xA100, Convenient Wall +0xA104, Supermarket Wall +0xA108, Department Wall +//Series +0xB710, Exotic Bed +0xB714, Exotic Bureau +0xB718, Exotic Wardrobe +0xB71C, Exotic Bench +0xB720, Exotic Chair +0xB724, Exotic Table +0xB728, Exotic End Table +0xB72C, Exotic Lamp +0xB730, Exotic Screen 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Princess Chest +0xBA10, Princess Closet +0xBA14, Princess Sofa +0xBA18, Princess Chair +0xBA1C, Princess Table +0xBA20, Princess Curio +0xBA24, Princess Dresser +0xBA28, Princess Cage +0xBA2C, Princess Lamp +0xBA30, Gracie Bed +0xBA34, Gracie Chest +0xBA38, Gracie Wardrobe +0xBA3C, Gracie Bench +0xBA40, Gracie Chair +0xBA44, Gracie Low Table +0xBA48, Gracie Desk +0xBA4C, Gracie Wagon +0xBA50, Gracie Shelf +0xBA54, Gracie Lamp +0xBA58, Sweets Bed +0xBA5C, Sweets Dresser +0xBA60, Sweets Closet +0xBA64, Sweets Sofa +0xBA68, Sweets Chair +0xBA6C, Sweets Table +0xBA70, Sweets Minitable +0xBA74, Sweets Bookcase +0xBA78, Sweets Lamp +0xBA7C, Sweets Minilamp +0xBA80, Gorgeous Bed +0xBA84, Gorgeous Chest +0xBA88, Gorgeous Closet +0xBA8C, Gorgeous Sofa +0xBA90, Gorgeous Seat +0xBA94, Gorgeous Stool +0xBA98, Gorgeous Table +0xBA9C, Gorgeous Desk +0xBAA0, Gorgeous Counter +0xBAA4, Gorgeous Lamp +//Boxing +0xBB3C, Boxing Barricade +0xBB40, Red Corner +0xBB44, Blue Corner +0xBB48, Neutral Corner 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Block +0xC15C, Green Pipe +0xC160, Fire Bar +0xC164, Cannon +//Garden +0xBB64, Birdhouse +0xBB68, Mr. Flamingo +0xBB6C, Mrs. Flamingo +0xBB70, Garden Gnome +0xBB74, Bug Zapper +0xBB78, Hammock +0xBB7C, Bird Bath +0xBB80, Picnic Table +0xBB84, Bird Feeder +0xBB88, Lawn Chair +0xBB8C, Lawn Mower +0xBB90, Barbecue +0xBB94, Backyard Pool +0xBB98, Sprinkler +0xBB9C, Tiki Torch +//Nursery +0xBBA0, Elephant Slide +0xBBA4, Stroller +0xBBA8, Cradle +0xBBAC, Baby Bed +0xBBB0, Clackercart +0xBBB4, Merry-go-round +0xBBB8, Rocking Horse +0xBBBC, Train Set +0xBBC0, Wobbelina +0xBBC4, Dolly +//Ship +0xBBE4, Helm +0xBBE8, Barrel +0xBBEC, Keg +0xBBF0, Ship Cannon +0xBBF4, Anchor +0xBBF8, Ship Compass +//Space +0xBAD0, Asteroid +0xBAD4, Moon +0xBAD8, Lunar Lander +0xBADC, Rocket +0xBAE0, Lunar Rover +0xBAE4, Satellite +0xBAE8, Space Shuttle +0xBAEC, Spaceman Sam +0xBAF0, Space Station +0xBAF4, Flying Saucer +//Western +0xBAA8, Cow Skull +0xBAAC, Desert Cactus +0xBAB0, Western Fence +0xBAB4, Saddle Fence 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Pantheon Post +0xBEC4, Ionian Post +0xBEC8, Corinthian Post +0xBECC, Broken Post +0xBED0, Pyramid +0xBED4, Sphinx +0xBED8, Mummy's Casket +0xBEDC, Spaceman +0xBEE0, Jomon Pottery +0xBEE4, Tennis Table +0xBEE8, Bowling Pins +0xBEEC, Ball Return +0xBEF0, Basketball Hoop +0xBEF4, Billiard Table +0xBEF8, Mahjong Table +0xBEFC, Dart Board +0xBF00, Pinball Machine +0xBF04, Arcade Machine +0xBF08, Tabletop Game +0xBF0C, Stool +0xBF10, Shogi Board +0xBF14, Go Board +0xBF18, Moai Statue +0xBF1C, Tribal Mask +0xBF20, Arc De Triomphe +0xBF24, Merlion +0xBF28, Pagoda +0xBF2C, Plate Armor +0xBF30, Mermaid Statue +0xBF34, Mouth Of Truth +0xBF38, Manneken Pis +0xBF3C, Tower Of Pisa +0xBF40, Compass +0xBF44, Matryoshka +0xBF48, Chocolates +0xBF4C, Backpack +0xBF50, Mountain Bike +0xBF54, Propane Stove +0xBF58, Cooler +0xBF5C, Kayak +0xBF60, Lantern +0xBF64, Sleeping Bag +0xBF68, Campfire +0xBF6C, Bonfire +0xBF70, TV With A VCR +0xBF74, Wide-screen TV +0xBF78, Retro TV +0xBF7C, Kitchen Sink +0xBF80, Kitchen Corner +0xBF84, Deluxe Range +0xBF88, Range +0xBF8C, Stove +0xBF90, Sink +0xBF94, Tea Set +0xBF98, Shave-ice Maker +0xBF9C, Refrigerator +0xBFA0, Retro Fridge +0xBFA4, Microwave +0xBFA8, Toaster +0xBFAC, Mixer +0xBFB0, Clothesline Pole +0xBFB4, Doghouse +0xBFB8, Beach Chair +0xBFBC, Wave Breaker +0xBFC0, Surfboard +0xBFC4, Diver Dan +0xBFC8, Beach Table +0xBFCC, Treasure Chest +0xBFD0, Life Ring +0xBFD4, Snowboard +0xBFD8, Sleigh +0xBFDC, Snowman +0xBFE0, Sunflower +0xBFE4, Daffodil +0xBFE8, Gerbera +0xBFEC, Toilet +0xBFF0, Super Toilet +0xBFF4, Men's Toilet +0xBFF8, Pink Box +0xBFFC, Blue Box +0xC000, Beige Box +0xC004, Safe +0xC008, Deluxe Washer +0xC00C, Automatic Washer +0xC010, Washer/dryer +0xC014, Potbelly Stove +0xC018, Space Heater +0xC01C, Fireplace +0xC020, Radiator +0xC024, Phonograph +0xC028, Turntable +0xC02C, Reel-to-reel +0xC030, Retro Stereo +0xC034, Gold Stereo +0xC038, Hi-fi Stereo +0xC03C, High-end Stereo +0xC040, Dice Stereo +0xC044, Tape Deck +0xC048, CD Player +0xC04C, White Boom Box +0xC050, Red Boom Box +0xC054, Red Clock +0xC058, Kitschy Clock +0xC05C, Antique Clock +0xC060, Cube Clock +0xC064, Odd Clock +0xC068, Glow Clock +0xC06C, Owl Clock +0xC070, Alarm Clock +0xC074, Jade Econo-chair +0xC078, Ruby Econo-chair +0xC07C, Gold Econo-chair +0xC080, Rocking Chair +0xC084, Lefty Desk +0xC088, Righty Desk +0xC08C, Gas Pump +0xC090, Extinguisher +0xC094, Fire Hydrant +0xC098, Racoon Figurine +0xC09C, Barber's Pole +0xC0A0, Candy Machine +0xC0A4, Scarecrow +0xC0A8, Birdcage +0xC0AC, Nintendo Bench +0xC0B0, Phone Box +0xC0B4, Outdoor Bath +0xC0B8, Wheat Field +0xC0BC, Computer +0xC0C0, Pineapple Bed +0xC0C4, Glass-top Table +0xC0C8, Blue Kotatsu +0xC0CC, Pink Kotatsu +0xC0D0, Cream Sofa +0xC0D4, Storage Case +0xC0D8, Clothes Closet +0xC0DC, Claw-foot Tub +0xC0E0, Shower +0xC0E4, Massage Chair +0xC0E8, Vacuum Cleaner +0xC0EC, Bottled Ship +0xC0F0, Water Bird +0xC0F4, Executive Toy +0xC0F8, Telescope +0xC0FC, Miniature Car +0xC100, Mochi Pestle +0xC104, Sewing Machine +0xC108, Cardboard Box +0xC10C, Wooden Box +0xC110, Fan +0xC114, Candle +0xC118, Mini-lamp +0xC11C, Desk Light +0xC120, Table Lamp +0xC124, Throne +0xC128, Basic Red Bed +0xC12C, Basic Blue Bed +0xC130, Basic Yellow Bed +0xC134, Basic Green Bed +//Other3 +0xC190, Birthday Cake +0xC194, Jack-in-the-box +0xC198, Kadomatsu +0xC19C, Kagamimochi +0xC1A0, Hinaningyo +0xC1A4, Big Festive Tree +0xC1A8, Festive Tree +0xC1AC, Festive Flag +0xC1B0, Festive Candle +0xC1B4, Lovely Phone +0xC1B8, Music Box +0xC1BC, Portrait +0xC1C0, Box Of Tissues +0xC1C4, Piggy Bank +0xC1C8, ABD +0xC1CC, Leaf +0xC1D0, Gold Trophy +0xC1D4, Silver Trophy +0xC1D8, Bug Trophy +0xC1DC, Rice Cake +0xC1E0, Dango +0xC1E4, Bamboo Grass +0xC1E8, Resetti Model +0xC1EC, Cool Globe +0xC1F0, Picnic Basket +0xC1F4, Sailboat Model +0xC1F8, Wheat Bundle +0xC1FC, Espresso Maker +0xC200, Stuffed Stocking +0xC204, Snow Globe +0xC208, Veggie Basket +0xC20C, Yut +0xC210, Hibiscus +0xC214, Bureom +0xC218, House Model +0xC21C, Wide House Model +0xC220, Two-story Model +0xC224, Town Hall Model +0xC228, Nook's Cranny +0xC22C, Nook 'n' Go +0xC230, Nookway +0xC234, Nookington's +0xC238, Museum Model +0xC23C, Brown Pot +0xC240, White Pot +0xC244, Moth Orchid +//Nintendo +0xC168, Yoshi's Egg +0xC16C, Banana +0xC170, Triple Shells +0xC174, Kart +0xC178, Pikmin +0xC17C, Blue Falcon +0xC180, Master Sword +0xC184, Arwing +0xC188, Triforce +0xC18C, Metroid +//Gyroids +0xB3F0, Mega Clankoid +0xB3F4, Clankoid +0xB3F8, Mini Clankoid +0xB3FC, Tall Clankoid +0xB400, Squat Dingloid +0xB404, Mega Dingloid +0xB408, Dingloid +0xB40C, Mini Dingloid +0xB410, Wee Dingloid +0xB414, Tall Dingloid +0xB418, Mega Percoloid +0xB41C, Tall Percoloid +0xB420, Mega Oombloid +0xB424, Oombloid +0xB428, Mini Oombloid +0xB42C, Tall Oombloid +0xB430, Rhythmoid +0xB434, Mini Rhythmoid +0xB438, Mega Puffoid +0xB43C, Mini Puffoid +0xB440, Tall Puffoid +0xB444, Mega Lullaboid +0xB448, Lullaboid +0xB44C, Mini Lullaboid +0xB450, Tall Lullaboid +0xB454, Mega Sproid +0xB458, Sproid +0xB45C, Mini Sproid +0xB460, Tall Sproid +0xB464, Mega Bowtoid +0xB468, Bowtoid +0xB46C, Mini Bowtoid +0xB470, Tall Bowtoid +0xB474, Mega Tootoid +0xB478, Tootoid +0xB47C, Mini Tootoid +0xB480, Mega Plinkoid +0xB484, Plinkoid +0xB488, Mini Plinkoid +0xB48C, Mega Dekkoid +0xB490, Dekkoid +0xB494, Mini Dekkoid +0xB498, Mega Buzzoid +0xB49C, Buzzoid +0xB4A0, Mini Buzzoid +0xB4A4, Tall Buzzoid +0xB4A8, Mega Drilloid +0xB4AC, Drilloid +0xB4B0, Mini Drilloid +0xB4B4, Mega Echoid +0xB4B8, Mini Echoid +0xB4BC, Tall Echoid +0xB4C0, Mega Lamentoid +0xB4C4, Lamentoid +0xB4C8, Mini Lamentoid +0xB4CC, Tall Lamentoid +0xB4D0, Mega Strumboid +0xB4D4, Strumboid +0xB4D8, Mini Strumboid +0xB4DC, Tall Strumboid +0xB4E0, Mega Croakoid +0xB4E4, Croakoid +0xB4E8, Mini Croakoid +0xB4EC, Tall Croakoid +0xB4F0, Mega Fizzoid +0xB4F4, Mini Fizzoid +0xB4F8, Mega Squelchoid +0xB4FC, Squelchoid +0xB500, Mini Squelchoid +0xB504, Mega Howloid +0xB508, Howloid +0xB50C, Mini Howloid +0xB510, Mega Nebuloid +0xB514, Squat Nebuloid +0xB518, Nebuloid +0xB51C, Mini Nebuloid +0xB520, Tall Nebuloid +0xB524, Slim Nebuloid +0xB528, Mega Gongoid +0xB52C, Gongoid +0xB530, Mini Gongoid +0xB534, Tall Gongoid +0xB538, Mega Poltergoid +0xB53C, Poltergoid +0xB540, Mini Poltergoid +0xB544, Tall Poltergoid +0xB548, Metatoid +0xB54C, Mini Metatoid +0xB550, Mega Bovoid +0xB554, Tall Bovoid +0xB558, Mega Oboid +0xB55C, Oboid +0xB560, Tall Oboid +0xB564, Mega Dinkoid +0xB568, Mini Dinkoid +0xB56C, Mega Harmonoid +0xB570, Harmonoid +0xB574, Mini Harmonoid +0xB578, Tall Harmonoid +0xB57C, Tall Droploid +0xB580, Mega Sputnoid +0xB584, Sputnoid +0xB588, Mini Sputnoid +0xB58C, Tall Sputnoid +0xB590, Mega Alloid +0xB594, Mini Alloid +0xB598, Tall Alloid +0xB59C, Mega Timpanoid +0xB5A0, Timpanoid +0xB5A4, Mini Timpanoid +0xB5A8, Tall Timpanoid +0xB5AC, Gargloid +0xB5B0, Mini Gargloid +0xB5B4, Tall Gargloid +0xB5B8, Warbloid +0xB5BC, Mini Warbloid +0xB5C0, Tall Warbloid +0xB5C4, Mega Freakoid +0xB5C8, Mini Freakoid +0xB5CC, Mega Quazoid +0xB5D0, Quazoid +0xB5D4, Mini Quazoid +0xB5D8, Tall Quazoid +0xB5DC, Slim Quazoid +0xB5E0, Mega Rustoid +0xB5E4, Rustoid +0xB5E8, Mini Rustoid +//Fossils +0xCC28, Amber +0xCC2C, Ammonite +0xCC30, Coprolite +0xCC34, Dinosaur Egg +0xCC38, Fern Fossil +0xCC3C, Dinosaur Track +0xCC40, Archaeopteryx +0xCC44, Peking Man +0xCC48, Shark Tooth +0xCC4C, Trilobite +0xCC50, T. Rex Skull +0xCC54, T. Rex Torso +0xCC58, T. Rex Tail +0xCC5C, Tricera Skull +0xCC60, Tricera Torso +0xCC64, Tricera Tail +0xCC68, Mammoth Skull +0xCC6C, Mammoth Torso +0xCC70, Ankylo Skull +0xCC74, Ankylo Torso +0xCC78, Ankylo Tail +0xCC7C, Apato Skull +0xCC80, Apato Torso +0xCC84, Apato Tail +0xCC88, Dimetrodon Skull +0xCC8C, Dimetrodon Torso +0xCC90, Dimetrodon Tail +0xCC94, Iguanodon Skull +0xCC98, Iguanodon Torso +0xCC9C, Iguanodon Tail +0xCCA0, Sabertooth Skull +0xCCA4, Sabertooth Torso +0xCCA8, Pachy Skull +0xCCAC, Pachy Torso +0xCCB0, Pachy Tail +0xCCB4, Parasaur Skull +0xCCB8, Parasaur Torso +0xCCBC, Parasaur Tail +0xCCC0, Seismo Skull +0xCCC4, Seismo Chest +0xCCC8, Seismo Hip +0xCCCC, Seismo Tail +0xCCD0, Plesio Skull +0xCCD4, Plesio Neck +0xCCD8, Plesio Torso +0xCCDC, Stego Skull +0xCCE0, Stego Torso +0xCCE4, Stego Tail +0xCCE8, Ptera Skull +0xCCEC, Ptera Left Wing +0xCCF0, Ptera Right Wing +0xCCF4, Icthyo Skull +0xCCF8, Icthyo Torso +0xCCFC, Raptor Skull +0xCD00, Raptor Torso +0xCD04, Styraco Skull +0xCD08, Styraco Torso +0xCD0C, Styraco Tail +//Paintings +0xCD40, Dynamic Painting +0xCD44, Solemn Painting +0xCD48, Quaint Painting +0xCD4C, Basic Painting +0xCD50, Famous Painting +0xCD54, Perfect Painting +0xCD58, Amazing Painting +0xCD5C, Nice Painting +0xCD60, Moving Painting +0xCD64, Common Painting +0xCD68, Flowery Painting +0xCD6C, Warm Painting +0xCD70, Jolly Painting +0xCD74, Fine Painting +0xCD78, Scary Painting +0xCD7C, Proper Painting +0xCD80, Strange Painting +0xCD84, Worthy Painting +0xCD88, Calm Painting +0xCD8C, Moody Painting +0xCD90, Wistful Painting +0xCD94, Serene Painting +0xCD98, Scenic Painting +0xCD9C, Dynamic Painting +0xCDA0, Solemn Painting +0xCDA4, Quaint Painting +0xCDA8, Basic Painting +0xCDAC, Famous Painting +0xCDB0, Perfect Painting +0xCDB4, Amazing Painting +0xCDB8, Nice Painting +0xCDBC, Moving Painting +0xCDC0, Common Painting +0xCDC4, Flowery Painting +0xCDC8, Warm Painting +0xCDCC, Jolly Painting +0xCDD0, Fine Painting +0xCDD4, Scary Painting +0xCDD8, Proper Painting +0xCDDC, Strange Painting +0xCDE0, Worthy Painting +0xCDE4, Calm Painting +0xCDE8, Moody Painting +0xCDEC, Wistful Painting +0xCDF0, Serene Painting +0xCDF4, Scenic Painting +0xCDF8, Forged Painting +0xCDFC, Forged Painting +0xCE00, Forged Painting +0xCE04, Forged Painting +0xCE08, Forged Painting +0xCE0C, Forged Painting +0xCE10, Forged Painting +0xCE14, Forged Painting +0xCE18, Forged Painting +0xCE1C, Forged Painting +0xCE20, Forged Painting +0xCE24, Forged Painting +0xCE28, Forged Painting +0xCE2C, Forged Painting +0xCE30, Forged Painting +0xCE34, Forged Painting +0xCE38, Forged Painting +0xCE3C, Forged Painting +0xCE40, Forged Painting +0xCE44, Forged Painting +0xCE48, Forged Painting +0xCE4C, Forged Painting +0xCE50, Forged Painting +//Plants +0xBE04, Ponderosa Bonsai +0xBE08, Pine Bonsai +0xBE0C, Mugho Bonsai +0xBE10, Plum Bonsai +0xBE14, Holly Bonsai +0xBE18, Azalea Bonsai +0xBE1C, Maple Bonsai +0xBE20, Hawthorn Bonsai +0xBE24, Quince Bonsai +0xBE28, Jasmine Bonsai +0xBE2C, Pothos +0xBE30, Coconut Palm +0xBE34, Pachira +0xBE38, Caladium +0xBE3C, Croton +0xBE40, Dracaena +0xBE44, Lady Palm +0xBE48, Aloe +0xBE4C, Rubber Tree +0xBE50, Snake Plant +0xBE54, Fan Palm +0xBE58, Corn Plant +0xBE5C, Bromeliaceae +0xBE60, Weeping Fig +//Not Used +0xC81C, Not Used (Invisible Chair) +0xC820, Not Used (Moving Boxes) +0xC824, Not Used (Moving Boxes) +0xC828, Not Used (Moving Boxes) +0xC82C, Not Used (Invisible Chair) +0xC830, Not Used (Invisible Sofa) +0xC834, Not Used (Invisible Chair) +0xC838, Not Used (Invisible Chair) +0xC83C, Not Used (Invisible Chair) +//Empty +0xFFF1, Empty \ No newline at end of file diff --git a/Resources/Images/NL_Acre_Images/acre_0.png b/Resources/Images/NL_Acre_Images/acre_0.png new file mode 100644 index 0000000..1b3e12b Binary files /dev/null and b/Resources/Images/NL_Acre_Images/acre_0.png differ diff --git a/Resources/Images/NL_Acre_Images/acre_1.png b/Resources/Images/NL_Acre_Images/acre_1.png new file mode 100644 index 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Red Cosmos (Wilted) +0x00DD, Sun Cosmos (Wilted) +0x00DE, Pink Cosmos (Wilted) +0x00DF, Orange Cosmos (Wilted) +0x00E0, Black Cosmos (Wilted) +0x00E1, Red Roses (Wilted) +0x00E2, White Roses (Wilted) +0x00E3, Yellow Roses (Wilted) +0x00E4, Pink Roses (Wilted) +0x00E5, Orange Roses (Wilted) +0x00E6, Purple Roses (Wilted) +0x00E7, Black Roses (Wilted) +0x00E8, Blue Roses (Wilted) +0x00E9, Gold Roses (Wilted) +0x00EA, Red Carnations (Wilted) +0x00EB, Pink Carnations (Wilted) +0x00EC, White Carnations (Wilted) +0x00ED, White Lilies (Wilted) +0x00EE, Yellow Lilies (Wilted) +0x00EF, Red Lilies (Wilted) +0x00F0, Orange Lilies (Wilted) +0x00F1, Pink Lilies (Wilted) +0x00F2, Black Lilies (Wilted) +0x00F3, Purple Violets (Wilted) +0x00F4, Blue Violets (Wilted) +0x00F5, White Violets (Wilted) +0x00F6, Yellow Violets (Wilted) +0x00F7, Jacob's Ladder (Wilted) +0x003A, Apple Tree (Growing 1) +0x003B, Apple Tree (Growing 2) +0x003C, Apple Tree (Growing 3) +0x003D, Apple Tree (Growing 4) +0x003E, Apple Tree +0x003F, Orange Tree (Growing 1) +0x0040, Orange Tree (Growing 2) +0x0041, Orange Tree (Growing 3) +0x0042, Orange Tree (Growing 4) +0x0043, Orange Tree +0x0044, Pear Tree (Growing 1) +0x0045, Pear Tree (Growing 2) +0x0046, Pear Tree (Growing 3) +0x0047, Pear Tree (Growing 4) +0x0048, Pear Tree +0x0049, Peach Tree (Growing 1) +0x004A, Peach Tree (Growing 2) +0x004B, Peach Tree (Growing 3) +0x004C, Peach Tree (Growing 4) +0x004D, Peach Tree +0x004E, Cherry Tree (Growing 1) +0x004F, Cherry Tree (Growing 2) +0x0050, Cherry Tree (Growing 3) +0x0051, Cherry Tree (Growing 4) +0x0052, Cherry Tree +0x0005, Dead Bamboo +0x0006, Dead Tree +0x0007, Cut Tree (Growing 1) +0x0008, Cut Tree (Growing 2) +0x0009, Cut Tree (Growing 3) +0x000A, Tree Stump +0x000B, Tree Stump (Heart) +0x000C, Tree Stump (Butterfly) +0x000D, Tree Stump (Citrus) +0x000E, Tree Stump (Leaf) +0x000F, Tree Stump (Cross) +0x0010, Tree Stump (Triforce) +0x0011, Cut Cedar (Growing 1) +0x0012, Cut Cedar (Growing 2) +0x0013, Cut Cedar (Growing 3) +0x0014, Cedar Stump +0x0015, Cedar Stump (Star) +0x0016, Cedar Stump (Cat) +0x0017, Cedar Stump (Flower) +0x0018, Cedar Stump (Leaf) +0x0019, Cedar Ctump (Musical Note) +0x001A, Cedar Stump (Clover) +0x0022, Tree (Growing 1) +0x0023, Tree (Growing 2) +0x0024, Tree (Growing 3) +0x0025, Tree (Growing 4) +0x0026, Tree +0x0027, Cedar (growing 1) +0x0028, Cedar (growing 2) +0x0029, Cedar (growing 3) +0x002A, Cedar (growing 4) +0x002B, Cedar +0x002C, Coconut Palm Tree (growing 1) +0x002D, Coconut Palm Tree (growing 2) +0x002E, Coconut Palm Tree (growing 3) +0x002F, Coconut Palm Tree (growing 4) +0x0030, Coconut Palm Tree +0x0031, Banana Palm Tree (growing 1) +0x0032, Banana Palm Tree (growing 2) +0x0033, Banana Palm Tree (growing 3) +0x0034, Banana Palm Tree (growing 4) +0x0035, Banana Palm Tree +0x0036, Bamboo (growing 1) +0x0037, Bamboo (growing 2) +0x0038, Bamboo (growing 3) +0x0039, Bamboo +0x0053, Durian Tree (growing 1) +0x0054, Durian Tree (growing 2) +0x0055, Durian Tree (growing 3) +0x0056, Durian Tree (growing 4) +0x0057, Durian Tree +0x0058, Lemon Tree (growing 1) +0x0059, Lemon Tree (growing 2) +0x005A, Lemon Tree (growing 3) +0x005B, Lemon Tree (growing 4) +0x005C, Lemon Tree +0x005D, Lychee Tree (growing 1) +0x005E, Lychee Tree (growing 2) +0x005F, Lychee Tree (growing 3) +0x0060, Lychee Tree (growing 4) +0x0061, Lychee Tree +0x0062, Mango Tree (growing 1) +0x0063, Mango Tree (growing 2) +0x0064, Mango Tree (growing 3) +0x0065, Mango Tree (growing 4) +0x0066, Mango Tree +0x0067, Persimmons Tree (growing 1) +0x0068, Persimmons Tree (growing 2) +0x0069, Persimmons Tree (growing 3) +0x006A, Persimmons Tree (growing 4) +0x006B, Persimmons Tree +0x006C, Money Tree (growing 1) +0x006D, Money Tree (growing 2) +0x006E, Money Tree (growing 3) +0x006F, Money Tree (growing 4) +0x0070, Money Tree +0x0071, Tree (item) +0x0072, Tree (bees) +0x0073, Tree (money 1) +0x0074, Tree (money 2) +0x0075, Tree (egg) +0x0076, Cedar (item) +0x0077, Cedar (bees) +0x0078, Cedar (money 1) +0x0079, Cedar (money 2) +0x0080, Holly Bush (growing 1) +0x0081, Holly Bush (growing 2) +0x0082, Holly Bush +0x0083, Pink Azalea Bush (growing 1) +0x0084, Pink Azalea Bush (growing 2) +0x0085, Pink Azalea Bush +0x0086, White Azalea Bush (growing 1) +0x0087, White Azalea Bush (growing 2) +0x0088, White Azalea Bush +0x0089, Blue Hydrangea Bush (growing 1) +0x008A, Blue Hydrangea Bush (growing 2) +0x008B, Blue Hydrangea Bush +0x008C, Pink Hydrangea Bush (growing 1) +0x008D, Pink Hydrangea Bush (growing 2) +0x008E, Pink Hydrangea Bush +0x008F, Red Hibiscus Bush (growing 1) +0x0090, Red Hibiscus Bush (growing 2) +0x0091, Red Hibiscus Bush +0x0092, Yellow Hibiscus Bush (growing 1) +0x0093, Yellow Hibiscus Bush (growing 2) +0x0094, Yellow Hibiscus Bush +0x0095, Sweet Olive Bush (growing 1) +0x0096, Sweet Olive Bush (growing 2) +0x0097, Sweet Olive Bush +0x2001, Apple +0x2002, Orange +0x2003, Pear +0x2004, Peach +0x2005, Cherry +0x2006, Coconut +0x2007, Durian +0x2008, Lemon +0x2009, Lychee +0x200A, Mango +0x200B, Persimmon +0x200C, Banana +0x200D, Bamboo Shoot +0x200E, Perfect Apple +0x200F, Perfect Orange +0x2010, Perfect Pear +0x2011, Perfect Peach +0x2012, Perfect Cherry +0x2013, Rotten Apple +0x2014, Rotten Orange +0x2015, Rotten Pear +0x2016, Rotten Peach +0x2017, Rotten Cherry +0x2018, Apple Basket +0x2019, Orange Basket +0x201A, Pear Basket +0x201B, Peach Basket +0x201C, Cherry Basket +0x201D, Coconut Basket +0x201E, Durian Basket +0x201F, Lemon Basket +0x2020, Lychee Basket +0x2021, Mango Basket +0x2022, Persimmon Basket +0x2023, Banana Basket +0x2024, Bamboo Basket +0x2025, Perfect Apple Basket +0x2026, Perfect Orange Basket +0x2027, Perfect Pear Basket +0x2028, Perfect Peach Basket +0x2029, Perfect Cherry Basket +// Bells, Turnips, Fortunes +0x20A7, 100 Bells +0x20A8, 200 Bells +0x20A9, 300 Bells +0x20AA, 400 Bells +0x20AB, 500 Bells +0x20AC, 600 Bells +0x20AD, 700 Bells +0x20AE, 800 Bells +0x20AF, 900 Bells +0x20B0, 1,000 Bells +0x20B1, 2,000 Bells +0x20B2, 3,000 Bells +0x20B3, 4,000 Bells +0x20B4, 5,000 Bells +0x20B5, 6,000 Bells +0x20B6, 7,000 Bells +0x20B7, 8,000 Bells +0x20B8, 9,000 Bells +0x20B9, 10,000 Bells +0x20BA, 11,000 Bells +0x20BB, 12,000 Bells +0x20BC, 13,000 Bells +0x20BD, 14,000 Bells +0x20BE, 15,000 Bells +0x20BF, 16,000 Bells +0x20C0, 17,000 Bells +0x20C1, 18,000 Bells +0x20C2, 19,000 Bells +0x20C3, 20,000 Bells +0x20C4, 21,000 Bells +0x20C5, 22,000 Bells +0x20C6, 23,000 Bells +0x20C7, 24,000 Bells +0x20C8, 25,000 Bells +0x20C9, 26,000 Bells +0x20CA, 27,000 Bells +0x20CB, 28,000 Bells +0x20CC, 29,000 Bells +0x20CD, 30,000 Bells +0x20CE, 31,000 Bells +0x20CF, 32,000 Bells +0x20D0, 33,000 Bells +0x20D1, 34,000 Bells +0x20D2, 35,000 Bells +0x20D3, 36,000 Bells +0x20D4, 37,000 Bells +0x20D5, 38,000 Bells +0x20D6, 39,000 Bells +0x20D7, 40,000 Bells +0x20D8, 41,000 Bells +0x20D9, 42,000 Bells +0x20DA, 43,000 Bells +0x20DB, 44,000 Bells +0x20DC, 45,000 Bells +0x20DD, 46,000 Bells +0x20DE, 47,000 Bells +0x20DF, 48,000 Bells +0x20E0, 49,000 Bells +0x20E1, 50,000 Bells +0x20E2, 51,000 Bells +0x20E3, 52,000 Bells +0x20E4, 53,000 Bells +0x20E5, 54,000 Bells +0x20E6, 55,000 Bells +0x20E7, 56,000 Bells +0x20E8, 57,000 Bells +0x20E9, 58,000 Bells +0x20EA, 59,000 Bells +0x20EB, 60,000 Bells +0x20EC, 61,000 Bells +0x20ED, 62,000 Bells +0x20EE, 63,000 Bells +0x20EF, 64,000 Bells +0x20F0, 65,000 Bells +0x20F1, 66,000 Bells +0x20F2, 67,000 Bells +0x20F3, 68,000 Bells +0x20F4, 69,000 Bells +0x20F5, 70,000 Bells +0x20F6, 71,000 Bells +0x20F7, 72,000 Bells +0x20F8, 73,000 Bells +0x20F9, 74,000 Bells +0x20FA, 75,000 Bells +0x20FB, 76,000 Bells +0x20FC, 77,000 Bells +0x20FD, 78,000 Bells +0x20FE, 79,000 Bells +0x20FF, 80,000 Bells +0x2100, 81,000 Bells +0x2101, 82,000 Bells +0x2102, 83,000 Bells +0x2103, 84,000 Bells +0x2104, 85,000 Bells +0x2105, 86,000 Bells +0x2106, 87,000 Bells +0x2107, 88,000 Bells +0x2108, 89,000 Bells +0x2109, 90,000 Bells +0x210A, 91,000 Bells +0x210B, 92,000 Bells +0x210C, 93,000 Bells +0x210D, 94,000 Bells +0x210E, 95,000 Bells +0x210F, 96,000 Bells +0x2110, 97,000 Bells +0x2111, 98,000 Bells +0x2112, 99,000 Bells +0x227B, 10 Turnips +0x227C, 20 Turnips +0x227D, 30 Turnips +0x227E, 40 Turnips +0x227F, 50 Turnips +0x2280, 60 Turnips +0x2281, 70 Turnips +0x2282, 80 Turnips +0x2283, 90 Turnips +0x2284, 100 Turnips +0x2285, Spoiled Turnips +0x30AE, Fortune Cookie +0x30AF, Fortune #1 +0x30B0, Fortune #2 +0x30B1, Fortune #3 +0x30B2, Fortune #4 +0x30B3, Fortune #5 +0x30B4, Fortune #6 +0x30B5, Fortune #7 +0x30B6, Fortune #8 +0x30B7, Fortune #9 +0x30B8, Fortune #10 +0x30B9, Fortune #11 +0x30BA, Fortune #12 +0x30BB, Fortune #13 +0x30BC, Fortune #14 +0x30BD, Fortune #15 +0x30BE, Fortune #16 +0x30BF, Fortune #17 +0x30C0, Fortune #18 +0x30C1, Fortune #19 +0x30C2, Fortune #20 +0x30C3, Fortune #21 +0x30C4, Fortune #22 +0x30C5, Fortune #23 +0x30C6, Fortune #24 +0x30C7, Fortune #25 +0x30C8, Fortune #26 +0x30C9, Fortune #27 +0x30CA, Fortune #28 +0x30CB, Fortune #29 +0x30CC, Fortune #30 +0x30CD, Fortune #31 +0x30CE, Fortune #32 +0x30CF, Fortune #33 +0x30D0, Fortune #34 +0x30D1, Fortune #35 +0x30D2, Fortune #36 +0x30D3, Fortune #37 +0x30D4, Fortune #38 +0x30D5, Fortune #39 +0x30D6, Fortune #40 +0x30D7, Fortune #41 +0x30D8, Fortune #42 +0x30D9, Fortune #43 +0x30DA, Fortune #44 +0x30DB, Fortune #45 +0x30DC, Fortune #46 +0x30DD, Fortune #47 +0x30DE, Fortune #48 +0x30DF, Fortune #49 +0x30E0, Fortune #50 +// Weeds, Rocks, Gyroids +0x007C, Weed 1 +0x007D, Weed 2 +0x007E, Weed 3 +0x007F, Weed 4 +0x00CB, Dandelion Puff +0x00CC, Clovers (Weed) +0x00CD, Rafflesia +0x00F8, Rafflesia (Wilted) +0x0098, Rock 1 +0x0099, Rock 2 +0x009A, Rock 3 +0x009B, Rock 4 +0x009C, Rock 5 +0x009E, Hole +0x28B2, Mega Clankoid +0x28B3, Clankoid +0x28B4, Mini Clankoid +0x28B5, Tall Clankoid +0x28B6, Squat Dingloid +0x28B7, Mega Dingloid +0x28B8, Dingloid +0x28B9, Mini Dingloid +0x28BA, Wee Dingloid +0x28BB, Tall Dingloid +0x28BC, Mega Percoloid +0x28BD, Tall Percoloid +0x28BE, Mega Oombloid +0x28BF, Oombloid +0x28C0, Mini Oombloid +0x28C1, Tall Oombloid +0x28C2, Rhythmoid +0x28C3, Mini Rhythmoid +0x28C4, Mega Puffoid +0x28C5, Mini Puffoid +0x28C6, Tall Puffoid +0x28C7, Mega Lullaboid +0x28C8, Lullaboid +0x28C9, Mini Lullaboid +0x28CA, Tall Lullaboid +0x28CB, Mega Sproid +0x28CC, Sproid +0x28CD, Mini Sproid +0x28CE, Tall Sproid +0x28CF, Mega Bowtoid +0x28D0, Bowtoid +0x28D1, Mini Bowtoid +0x28D2, Tall Bowtoid +0x28D3, Mega Tootoid +0x28D4, Tootoid +0x28D5, Mini Tootoid +0x28D6, Mega Plinkoid +0x28D7, Plinkoid +0x28D8, Mini Plinkoid +0x28D9, Mega Dekkoid +0x28DA, Dekkoid +0x28DB, Mini Dekkoid +0x28DC, Mega Buzzoid +0x28DD, Buzzoid +0x28DE, Mini Buzzoid +0x28DF, Tall Buzzoid +0x28E0, Mega Drilloid +0x28E1, Drilloid +0x28E2, Mini Drilloid +0x28E3, Mega Echoid +0x28E4, Mini Echoid +0x28E5, Tall Echoid +0x28E6, Mega Lamentoid +0x28E7, Lamentoid +0x28E8, Mini Lamentoid +0x28E9, Tall Lamentoid +0x28EA, Mega Strumboid +0x28EB, Strumboid +0x28EC, Mini Strumboid +0x28ED, Tall Strumboid +0x28EE, Mega Croakoid +0x28EF, Croakoid +0x28F0, Mini Croakoid +0x28F1, Tall Croakoid +0x28F2, Mega Fizzoid +0x28F3, Mini Fizzoid +0x28F4, Mega Squelchoid +0x28F5, Squelchoid +0x28F6, Mini Squelchoid +0x28F7, Mega Howloid +0x28F8, Howloid +0x28F9, Mini Howloid +0x28FA, Mega Nebuloid +0x28FB, Squat Nebuloid +0x28FC, Nebuloid +0x28FD, Mini Nebuloid +0x28FE, Tall Nebuloid +0x28FF, Slim Nebuloid +0x2900, Mega Gongoid +0x2901, Gongoid +0x2902, Mini Gongoid +0x2903, Tall Gongoid +0x2904, Mega Poltergoid +0x2905, Poltergoid +0x2906, Mini Poltergoid +0x2907, Tall Poltergoid +0x2908, Metatoid +0x2909, Mini Metatoid +0x290A, Mega Bovoid +0x290B, Tall Bovoid +0x290C, Mega Oboid +0x290D, Oboid +0x290E, Tall Oboid +0x290F, Mega Dinkoid +0x2910, Mini Dinkoid +0x2911, Mega Harmonoid +0x2912, Harmonoid +0x2913, Mini Harmonoid +0x2914, Tall Harmonoid +0x2915, Tall Droploid +0x2916, Mega Sputnoid +0x2917, Sputnoid +0x2918, Mini Sputnoid +0x2919, Tall Sputnoid +0x291A, Mega Alloid +0x291B, Mini Alloid +0x291C, Tall Alloid +0x291D, Mega Timpanoid +0x291E, Timpanoid +0x291F, Mini Timpanoid +0x2920, Tall Timpanoid +0x2921, Gargloid +0x2922, Mini Gargloid +0x2923, Tall Gargloid +0x2924, Warbloid +0x2925, Mini Warbloid +0x2926, Tall Warbloid +0x2927, Mega Freakoid +0x2928, Mini Freakoid +0x2929, Mega Quazoid +0x292A, Quazoid +0x292B, Mini Quazoid +0x292C, Tall Quazoid +0x292D, Slim Quazoid +0x292E, Mega Rustoid +0x292F, Rustoid +0x2930, Mini Rustoid +0x2931, Mega Brewstoid +0x2932, Mini Brewstoid +0x2933, Tall Brewstoid +0x2934, Brewstoid +// Uncategorized +0x202A, Fossil +0x202B, Fertilizer +0x202C, Sapling +0x202D, Cedar Sapling +0x202E, Holly Start +0x202F, Pink-azalea Start +0x2030, White-azalea Start +0x2031, Blue-hydrangea Start +0x2032, Pink-hydrangea Start +0x2033, Red-hibiscus Start +0x2034, Y.-hibiscus Start +0x2035, Sweet-olive Start +0x2036, Present +0x2038, Red-tulip Bag +0x2039, White-tulip Bag +0x203A, Yellow-tulip Bag +0x203B, Pink-tulip Bag +0x203C, Purple-tulip Bag +0x203D, Black-tulip Bag +0x203E, Orange-tulip Bag +0x203F, White-pansy Bag +0x2040, Yellow-pansy Bag +0x2041, Red-pansy Bag +0x2042, Purple-pansy Bag +0x2043, Orange-pansy Bag +0x2044, Blue-pansy Bag +0x2045, White-cosmos Bag +0x2046, Red-cosmos Bag +0x2047, Sun-cosmos Bag +0x2048, Pink-cosmos Bag +0x2049, Orange-cosmos Bag +0x204A, Black-cosmos Bag +0x204B, Red-rose Bag +0x204C, White-rose Bag +0x204D, Yellow-rose Bag +0x204E, Pink-rose Bag +0x204F, Orange-rose Bag +0x2050, Purple-rose Bag +0x2051, Black-rose Bag +0x2052, Blue-rose Bag +0x2053, Gold-rose Bag +0x2054, Red-carnation Bag +0x2055, Pink-carnation Bag +0x2056, White-carnation Bag +0x2057, White-lily Bag +0x2058, Yellow-lily Bag +0x2059, Red-lily Bag +0x205A, Orange-lily Bag +0x205B, Pink-lily Bag +0x205C, Black-lily Bag +0x205D, Purple-violet Bag +0x205E, Blue-violet Bag +0x205F, White-violet Bag +0x2060, Yellow-violet Bag +0x2084, Wrapping Paper +0x2085, Medicine +0x2086, Chocolate Heart +0x2087, Pearl-oyster Shell +0x2088, Conch Shell +0x2089, Giant-clam Shell +0x208A, Coral +0x208B, Venus-comb Shell +0x208C, Scallop Shell +0x208D, Sea-snail Shell +0x208E, Cowrie Shell +0x208F, Sand Dollar +0x2090, Oyster Shell +0x2091, Candy +0x2092, Lollipop +0x2093, Elegant Mushroom +0x2094, Round Mushroom +0x2095, Skinny Mushroom +0x2096, Flat Mushroom +0x2097, Rare Mushroom +0x2098, Famous Mushroom +0x2099, Beehive +0x209A, Pitfall Seed +0x209B, Tricky Pitfall Seed +0x209C, Gold Nugget +0x209D, Silver Nugget +0x209E, Ruby +0x209F, Sapphire +0x20A0, Emerald +0x20A1, Amethyst +0x20A2, Butter +0x20A3, Milk +0x20A4, Vinegar +0x20A5, Flour +0x20A6, Sugar +0x2113, Earth Egg +0x2114, Tree Egg +0x2115, Stone Egg +0x2116, Sky Egg +0x2117, Winning Ticket +0x2118, Grand-prize Ticket +0x2119, Forest Wall (mushroomized) +0x211A, Forest Floor (mushroomized) +0x211B, Mush Bed (mushroomized) +0x211C, Mush Dresser (mushroomized) +0x211D, Mush Closet (mushroomized) +0x211E, Mush Chair (mushroomized) +0x211F, Mush Stool (mushroomized) +0x2120, Mush Table (mushroomized) +0x2121, Mush End Table (mushroomized) +0x2122, Mush Lamp (mushroomized) +0x2123, Mush Wall Lamp (mushroomized) +0x2124, Mush TV (mushroomized) +0x2125, Mush Hanger (mushroomized) +0x2E2C, Mannequin 1 +0x2E2D, Mannequin 2 +0x2E2E, Mannequin 3 +0x2E2F, Mannequin 4 +0x307B, Coffee +0x307C, Sparkling Cider +0x307D, Beans +0x307E, Good-luck Roll +0x307F, Vanilla Soft-serve +0x3080, Choco Soft-serve +0x3081, Matcha Soft-serve +0x3082, Swirl Soft-serve +0x3083, Vanilla Ice Cream +0x3084, Strawberry Ice Cream +0x3085, Lemon Double Scoop +0x3086, Mint Double Scoop +0x3087, Blue Glow Wand +0x3088, Green Glow Wand +0x3089, Pink Glow Wand +0x308A, Yellow Glow Wand +0x308B, Tweeter +0x308C, Fountain Firework +0x308D, Used Firework +0x308E, Santa Bag +0x308F, Mystery Bag +0x3090, Normal Coffee Beans +0x3091, Good Coffee Beans +0x3092, Superb Coffee Beans +0x3093, Chocolate Coin +0x30A2, Signature Sheet +0x30A3, Petition Form +0x30A4, Paper Scrap +0x30A5, Lost Item (1) +0x30A6, Lost Item (2) +0x30A7, Lost Item (3) +0x30A8, Lost Item (4) +0x30A9, Book +0x30AA, Pouch +0x30AB, Mitten +0x30AC, Paper Bag +0x30AD, Towel +0x30E1, Redd's Cookie +0x30E2, Dud Ticket +0x30E3, Flash Ticket +0x30E4, Bang Ticket +0x30E5, Sparkle Ticket +0x30E6, Whiz Ticket +0x30E7, Pow Ticket +0x30E8, Crackle Ticket +0x30E9, Kaboom Ticket +0x30EA, Pop Ticket +0x30F9, Bingo Card +0x30FA, Expired Bingo Card +0x30FB, Time Capsule +0x30FC, Scavenger-hunt List +// Songs +0x2126, K.K. 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+0x2496, Red-grid Tee +0x2497, Dazed Tee +0x2498, Checkerboard Tee +0x2499, Toad Tee +0x249A, Dark Polka Tee +0x249B, Lite Polka Tee +0x249C, Bubble-gum Tee +0x249D, Funky-dot Tee +0x249E, Gumdrop Tee +0x249F, Big-dot Tee +0x24A0, Aqua Polka Tee +0x24A1, Blue-bar Tee +0x24A2, Gold-bar Tee +0x24A3, Brown-bar Tee +0x24A4, Vegetarian Tee +0x24A5, Racer Tee +0x24A6, Pastel-stripe Tee +0x24A7, Rally Tee +0x24A8, Racer 6 Tee +0x24A9, Vertigo Tee +0x24AA, Barber Tee +0x24AB, Jade Plaid Tee +0x24AC, Blue Plaid Tee +0x24AD, Mint Gingham Tee +0x24AE, Picnic Tee +0x24AF, Candy Gingham Tee +0x24B0, Lemon Gingham Tee +0x24B1, Melon Gingham Tee +0x24B2, Bad Plaid Tee +0x24B3, Pink Tartan Tee +0x24B4, Waffle Tee +0x24B5, Gray Tartan Tee +0x24B6, Gray Tartan Shirt +0x24B7, Red Argyle Shirt +0x24B8, Red Argyle Tee +0x24B9, Blue Argyle Shirt +0x24BA, Blue Argyle Tee +0x24BB, Pink Argyle Shirt +0x24BC, Pink Argyle Tee +0x24BD, Cyan Argyle Shirt +0x24BE, Cyan Argyle Tee +0x24BF, Chevron Shirt +0x24C0, Icy Shirt +0x24C1, Aurora Knit Shirt +0x24C2, Winter Sweater +0x24C3, Folk Shirt +0x24C4, Argyle Knit Shirt +0x24C5, Uncommon Shirt +0x24C6, Comfy Sweater +0x24C7, Beige Knit Shirt +0x24C8, Earthy Knit Shirt +0x24C9, Spring Shirt +0x24CA, Lively Knit Shirt +0x24CB, Deer Shirt +0x24CC, Monkey Shirt +0x24CD, Chocomint Tee +0x24CE, Fern Tee +0x24CF, Leaf Tee +0x24D0, Fall Leaf Tee +0x24D1, Straw Shirt +0x24D2, Grass Tee +0x24D3, Snow Shirt +0x24D4, Lovely Tee +0x24D5, Bubble Tee +0x24D6, Chichi-print Tee +0x24D7, Coral Tee +0x24D8, Groovy Tee +0x24D9, Flame Tee +0x24DA, Danger Tee +0x24DB, Gracie Tank +0x24DC, Future Tank +0x24DD, Optical Shirt +0x24DE, Twinkle Tee +0x24DF, Star Tee +0x24E0, Night-sky Tee +0x24E1, Amethyst Tee +0x24E2, Nebula Tee +0x24E3, Dice Tank +0x24E4, Kiddie Tee +0x24E5, Airy Tee +0x24E6, Crossing Shirt +0x24E7, Splendid Tee +0x24E8, Jagged Tee +0x24E9, Subdued-print Tee +0x24EA, Sharp Outfit +0x24EB, Painter's Tee +0x24EC, Jungle-camo Tee +0x24ED, Arctic-camo Tee +0x24EE, Desert-camo Tee +0x24EF, Circuit Tank +0x24F0, Pulse Tank +0x24F1, Zebra Tee +0x24F2, Tiger Tee +0x24F3, Cow Tee +0x24F4, Leopard Tee +0x24F5, Giraffe Tee +0x24F6, Ladybug Tank +0x24F7, Spiderweb Tee +0x24F8, Caterpillar Tank +0x24F9, Fiendish Shirt +0x24FA, Citrus Tee +0x24FB, Kiwi Tee +0x24FC, Watermelon Tee +0x24FD, Strawberry Tee +0x24FE, Grape Tee +0x24FF, Melon Tee +0x2500, Pink Wave Tank +0x2501, Flan Tank +0x2502, Hot-dog Tank +0x2503, Sandwich Tank +0x2504, Noodle Tee +0x2505, Sundae Tank +0x2506, Dragon Suit +0x2507, Periwinkle Tee +0x2508, Hot Spring Tee +0x2509, New Spring Tee +0x250A, Crewel Tee +0x250B, Tropical Tee +0x250C, Corseted Shirt +0x250D, Noble Shirt +0x250E, Red Aloha Tee +0x250F, Blue Aloha Tee +0x2510, Western Shirt +0x2511, Royal Shirt +0x2512, Firefighter Shirt +0x2513, Doctor's Coat +0x2514, Bone Shirt +0x2515, Zipper Shirt +0x2516, Mummy Shirt +0x2517, Military Uniform +0x2518, Sailor's Tee +0x2519, Reggae Tee +0x251A, Camel Shirt +0x251B, Concierge Shirt +0x251C, Tuxedo +0x251D, Explorer Tee +0x251E, Soccer Tee +0x251F, Red Down Jacket +0x2520, Blue Down Jacket +0x2521, Cavalier Shirt +0x2522, Beaded Shirt +0x2523, Wrap Shirt +0x2524, Wrestler Tank +0x2525, Security Tee +0x2526, Bear Costume +0x2527, Frog Costume +0x2528, Kappa Costume +0x2529, Imperial Shirt +0x252A, Racing Shirt +0x252B, Orange Jacket +0x252C, Tin Shirt +0x252D, Scale-armor Suit +0x252E, Armor Suit +0x252F, Gold-armor Suit +0x2530, Striking Outfit +0x2531, Red Warm-up Suit +0x2532, Baseball Shirt +0x2533, Red Gym Tee +0x2534, Blue Gym Tee +0x2535, Space Suit +0x2536, Caveman Tank +0x2537, Kung-fu Tee +0x2538, Pleather Vest +0x2539, Cycling Shirt +0x253A, Cycling Tee +0x253B, Chef's Outfit +0x253C, Genie Shirt +0x253D, Folk Tunic +0x253E, Red-zap Suit +0x253F, Blue-zap Suit +0x2540, Green-zap Suit +0x2541, Samurai Shirt +0x2542, Patched Shirt +0x2543, Hero's Clothes +0x2544, Varia Suit +0x2545, Team NTDO Tee +0x2546, Gray Parka +0x2547, Fishing Vest +0x2548, Captain's Jacket +0x2549, Ninja Shirt +0x254A, Detective Outfit +0x254B, Santa Coat +0x254C, Chick Tee +0x254D, Scale-print Tee +0x254E, Jinbei Top +0x254F, Kanji Tee +0x2550, Raglan Shirt +0x2551, Happi Tee +0x2552, Red Letter Jacket +0x2553, Blue Letter Jacket +0x2554, Black Letter Jacket +0x2555, Tiger Jacket +0x2556, Dragon Jacket +0x2557, Red Flannel Shirt +0x2558, Blue Flannel Shirt +0x2559, Black Flannel Shirt +0x255A, Pink-bud Tank +0x255B, Garden Tank +0x255C, Lacy White Tank +0x255D, Pink Tank +0x255E, Hanten Shirt +0x255F, Work Shirt +0x2560, Tan Puffy Vest +0x2561, After-school Jacket +0x2562, Kids' Smock +0x2563, School Jacket +0x2564, Mint Shirt +0x2565, Denim Jacket +0x2566, Prism Tee +0x2567, Denim Vest +0x2568, Green Gym Tee +0x2569, Green Emblem Blazer +0x256A, Acid-washed Jacket +0x256B, Red Ringmaster Coat +0x256C, White Tuxedo Jacket +0x256D, Black-denim Jacket +0x256E, Basketball Tank +0x256F, Iberian Jacket +0x2570, Pink Parka +0x2571, Jockey Shirt +0x2572, Blue Track Jacket +0x2573, Sweater-vest +0x2574, Waistcoat +0x2575, Black Track Jacket +0x2576, Beige Emblem Blazer +0x2577, Clerk's Shirt +0x2578, Green Warm-up Jacket +0x2579, Blue Ringmaster Coat +0x257A, Relay Tank +0x257B, Snowy Sweater +0x257C, Red Jacket +0x257D, Blue Jacket +0x257E, Floral Knit Tee +0x257F, Dreamy Tee +0x2580, Pop Bloom Tee +0x2581, Silk Bloom Tee +0x2582, Blossom Tee +0x2583, Yellow Aloha Tee +0x2584, Loud Bloom Tee +0x2585, Rose-sky Tee +0x2586, Blue Diamond Shirt +0x2587, Lotus Tee +0x2588, Rose Tee +0x2589, Pep-squad Tee +0x258A, Jester Shirt +0x258B, Swell Shirt +0x258C, Go-go Shirt +0x258D, Festivale Tank +0x258E, Pink Pj Shirt +0x258F, Blue Pj Shirt +0x2590, Canary Shirt +0x2591, Flight-crew Shirt +0x2592, Café Uniform +0x2593, Peacoat +0x2594, Shearling Coat +0x2595, Mod Shirt +0x2596, Tacky Sweater +0x2597, Sunflower Tee +0x2598, Green-stripe Tank +0x2599, Gray Tank +0x259A, Preppy Shirt +0x259B, Flowery Tee +0x259C, HHA Tee +0x259D, HHA Jacket +0x259E, Dr. Shrunk's Jacket +0x259F, 24-hour-shop Uniform +0x25A0, Swell Tee +0x25A1, Blue Diamond Tee +0x25A2, Raglan Tee +0x25A3, MVP Shirt +0x25A4, Jade Plaid Shirt +0x25A5, Red-check Shirt +0x25A6, Rugby Shirt +0x25A7, Painter's Shirt +0x25A8, Pulse Shirt +0x25A9, Toad Shirt +0x25AA, Sailor's Shirt +0x25AB, Frog Shirt +0x25AC, Blue-grid Shirt +0x25AD, Kung-fu Shirt +0x25AE, Tan Dogtooth Shirt +0x25AF, Bad Plaid Shirt +0x25B0, Fern Shirt +0x25B1, Arctic-camo Shirt +0x25B2, Fall Leaf Shirt +0x25B3, Elephant Shirt +0x25B4, Red-grid Shirt +0x25B5, Chain-gang Shirt +0x25B6, Dogtooth Shirt +0x25B7, Moldy Shirt +0x25B8, Waffle Shirt +0x25B9, Vegetarian Shirt +0x25BA, Blue-check Shirt +0x25BB, Picnic Shirt +0x25BC, Natty Shirt +0x25BD, Pink Tartan Shirt +0x25BE, Checkerboard Shirt +0x25BF, Dark Polka Shirt +0x25C0, Lemon Gingham Shirt +0x25C1, Brown-bar Shirt +0x25C2, Dazed Shirt +0x25C3, Nebula Shirt +0x25C4, Bubble-gum Shirt +0x25C5, Blue-bar Shirt +0x25C6, Lite Polka Shirt 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Tank +0x25F1, Bubble Tank +0x25F2, Deep-blue Tank +0x25F3, Beaded Tank +0x25F4, Coral Tank +0x25F5, Pink Argyle Tank +0x25F6, Funky-dot Tank +0x25F7, Groovy Tank +0x25F8, Fresh Tank +0x25F9, Tropical Tank +0x25FA, Sunset Tank +0x25FB, Citrus Tank +0x25FC, Blue Tie-dye Tank +0x25FD, Giraffe Tank +0x25FE, Orange Tie-dye Tank +0x25FF, Zebra Tank +0x2600, Tiger Tank +0x2601, Kiwi Tank +0x2602, Red Tie-dye Tank +0x2603, Pep-squad Tank +0x2604, Dawn Tank +0x2605, Beatnik Tank +0x2606, Big-dot Tank +0x2607, Rainbow Tank +0x2608, Leopard Tank +0x2609, Cow Tank +0x260A, Genie Vest +0x260B, Cyan Argyle Tank +// Dresses/Wet Suits +0x260C, Festive Dress +0x260D, Muumuu +0x260E, Blue Dotted Dress +0x260F, Tan Dogtooth Dress +0x2610, Prim Outfit +0x2611, Overall Dress +0x2612, Pink Lace-up Dress +0x2613, Academy Uniform +0x2614, Prep-school Uniform +0x2615, Blue Party Dress +0x2616, Pink Party Dress +0x2617, Yellow Dotted Dress +0x2618, Pinafore +0x2619, Plaid Cami Dress +0x261A, Green Dress +0x261B, Butterfly Dress +0x261C, Gaudy Dress +0x261D, Sea Captain's Coat +0x261E, Pink-zap Suit +0x261F, Fleece Dress +0x2620, Vogue Dress +0x2621, Citrus Gingham Dress +0x2622, Floral Knit Dress +0x2623, Dreamy Tank Dress +0x2624, Silk Bloom Dress +0x2625, Pop Bloom Dress +0x2626, Blossom Dress +0x2627, Loud Bloom Dress +0x2628, Rose Tank Dress +0x2629, Rose-sky Tank Dress +0x262A, Lotus Tank Dress +0x262B, Blue Retro Dress +0x262C, Orange Retro Dress +0x262D, Cool Dress +0x262E, Moldy Dress +0x262F, Blossoming Dress +0x2630, Ribbon Dress +0x2631, Blue Lace-up Dress +0x2632, Orange Lace-up Dress +0x2633, Green Lace-up Dress +0x2634, Lime Dress +0x2635, Turnip Dress +0x2636, Yodel Dress +0x2637, Red Riding Dress +0x2638, Witch's Robe +0x2639, Graduation Gown +0x263A, Sky Dress +0x263B, Alpinist Dress +0x263C, Kimono +0x263D, Milkmaid Dress +0x263E, Toga +0x263F, Cake Dress +0x2640, Waitress Dress +0x2641, Princess Dress +0x2642, Fairy-tale Dress +0x2643, Pink Polka Dress +0x2644, Palatial Tank Dress +0x2645, Poncho +0x2646, Fluffy Dress +0x2647, Cat Dress +0x2648, Plum Coat +0x2649, Frock Coat +0x264A, Casual Outfit +0x264B, Maid Dress +0x264C, Trench Coat +0x264D, Pharaoh's Outfit +0x264E, Bathrobe +0x264F, Polka-dot Dress +0x2650, Patched Dress +0x2651, Black-velvet Dress +0x2652, Dazed Dress +0x2653, Dogtooth Dress +0x2654, Nurse's Uniform +0x2655, Embroidered Dress +0x2656, Festivale Tank Dress +0x2657, Tartan-plaid Outfit +0x2658, Sweater Dress +0x2659, Shirtdress +0x265A, Red Dress +0x265B, Yellow Raincoat +0x265C, Dollhouse Dress +0x265D, Festive-tree Dress +0x265E, Ballet Outfit +0x265F, Classic Dress +0x2660, U-R-here Dress +0x2661, Natty Dress +0x2662, Dapper Dress +0x2663, Gumdrop Dress +0x2664, Chima Jeogori Dress +0x2665, Spring Kimono +0x2666, Caveman Tank Dress +0x2667, Star Tank Dress +0x2668, Twinkle Tank Dress +0x2669, Pastel-stripe Dress +0x266A, Cat Tank Dress +0x266B, Cake Tank Dress +0x266C, Fluffy Tank Dress +0x266D, Lovely Dress +0x266E, Rental Wet Suit +0x266F, Black Wet Suit +0x2670, Pink Wet Suit +0x2671, Striped Wet Suit +0x2672, Green Wet Suit +0x2673, Orange Wet Suit +0x2674, Red Wet Suit +0x2675, White Wet Suit +0x2676, Blue Wet Suit +// Pants/Skirts +0x2679, Jungle-camo Shorts +0x267A, Jungle-camo Pants +0x267B, Cargo Pants +0x267C, Dogtooth Pants +0x267D, Tan Dogtooth Pants +0x267E, Patched Pants +0x267F, Santa Pants +0x2680, Hero's Pants +0x2681, Leopard Pants +0x2682, Leopard Skirt +0x2683, Denim Skirt +0x2684, Lite Polka Skirt +0x2685, Cow Pants +0x2686, Giraffe Pants +0x2687, Tiger Pants +0x2688, Zebra Pants +0x2689, Armor Pants +0x268A, Gold-armor Pants +0x268B, Iberian Pants +0x268C, Baseball Pants +0x268D, Bone Pants +0x268E, Arctic-camo Pants +0x268F, Desert-camo Pants +0x2690, Caveman Shorts +0x2691, Blue Boxing Shorts +0x2692, Red Boxing Shorts +0x2693, Pep-squad Skirt +0x2694, New Spring Skirt +0x2695, Hot Spring Skirt +0x2696, Imperial Pants +0x2697, Bear-costume Pants +0x2698, Frog-costume Pants +0x2699, Kappa-costume Pants +0x269A, Gray Sweatpants +0x269B, Western Pants +0x269C, Funky-dot Skirt +0x269D, Flame Pants +0x269E, Green Plaid Shorts +0x269F, Dragon Leggings +0x26A0, Explorer Pants +0x26A1, Firefighter Pants +0x26A2, Checkerboard Skirt +0x26A3, Picnic Skirt +0x26A4, Brown Plaid Shorts +0x26A5, Rainbow Plaid Shorts +0x26A6, Mint Gingham Skirt +0x26A7, Blue Polka Shorts +0x26A8, Corseted Skirt +0x26A9, Blue-grid Skirt +0x26AA, Patched-knee Pants +0x26AB, Red-grid Skirt +0x26AC, Blue Gym Shorts +0x26AD, Green Gym Shorts +0x26AE, Red Gym Shorts +0x26AF, Blue-zap Pants +0x26B0, Green-zap Pants +0x26B1, Red-zap Pants +0x26B2, Blue Warm-up Pants +0x26B3, Green Warm-up Pants +0x26B4, Red Warm-up Pants +0x26B5, Jester Pants +0x26B6, Kung-fu Pants +0x26B7, Pleather Pants +0x26B8, Military Pants +0x26B9, Mummy Pants +0x26BA, Varia Suit Pants +0x26BB, Ninja Pants +0x26BC, Genie Pants +0x26BD, Dark Polka Skirt +0x26BE, Racing Pants +0x26BF, White-lace Skirt +0x26C0, Sailor Skirt +0x26C1, Samurai Pants +0x26C2, Jinbei Shorts +0x26C3, Space Pants +0x26C4, Cuffed Pants +0x26C5, Kilt +0x26C6, Pink Sweatpants +0x26C7, Chino Pants +0x26C8, Gray Tartan Skirt +0x26C9, Two-tone Pants +0x26CA, Natty Skirt +0x26CB, Dapper Skirt +0x26CC, Soccer Shorts +0x26CD, Orange Pants +0x26CE, Wrestler Pants +0x26CF, Black Track Pants +0x26D0, Running Pants +0x26D1, Gray Formal Pants +0x26D2, Navy Formal Pants +0x26D3, Black Formal Pants +0x26D4, White Formal Pants +0x26D5, Red-stripe Pants +0x26D6, Red Plaid Skirt +0x26D7, Pastel-check Skirt +0x26D8, Grass Skirt +0x26D9, Red Tartan Pants +0x26DA, Red Polka Skirt +0x26DB, Dry-denim Pants +0x26DC, Black-denim Skirt +0x26DD, Acid-washed Pants +0x26DE, Gray-stripe Pants +0x26DF, Black-denim Pants +0x26E0, Worn-out Jeans +0x26E1, Emerald Polka Skirt +0x26E2, Brown Argyle Skirt +0x26E3, Pink Argyle Skirt +0x26E4, Green Tartan Pants +0x26E5, Dry-denim Skirt +0x26E6, Aloha Shorts +0x26E7, Blue-stripe Pants +0x26E8, Festivale Pants +0x26E9, Pink Pj Bottoms +0x26EA, Blue Pj Bottoms +0x26EB, Basketball Shorts +0x26EC, Relay Shorts +0x26ED, Brown Formal Pants +0x26EE, Royal Shorts +0x26EF, Scale-armor Pants +0x26F0, Black Formal Skirt +0x26F1, Gray Formal Skirt +0x26F2, Navy Formal Skirt +// Socks/Shoes +0x26F3, Crocheted Tights +0x26F4, Brown-stripe Socks +0x26F5, Black Stockings +0x26F6, Heart-print Tights +0x26F7, Rainbow Tights +0x26F8, Black Ankle Socks +0x26F9, Star Tights +0x26FA, Purple-stripe Tights +0x26FB, Dress Socks +0x26FC, Gray Tights +0x26FD, Navy Socks +0x26FE, Hiking Gaiters +0x26FF, White-lace Socks +0x2700, Tube Socks +0x2701, Argyle Socks +0x2702, Bobby Socks +0x2703, Red Tights +0x2704, Purple Star Socks +0x2705, Gray Leggings +0x2706, White Socks +0x2707, Black Tights +0x2708, Beige Tights +0x2709, Colorful Socks +0x270A, Checkered Socks +0x270B, Brown Socks +0x270C, Argyle Tights +0x270D, Green-stripe Socks +0x270E, Leg Warmers +0x270F, White Ankle Socks +0x2710, Soccer Socks +0x2711, Black Leggings +0x2712, Polka-dot Socks +0x2713, White Stockings +0x2714, Gray Socks +0x2715, Blue-stripe Tights +0x2716, Green Tights +0x2717, Blue Sneakers +0x2718, White Patent Shoes +0x2719, Purple Pumps +0x271A, Shearling Boots +0x271B, Basketball Shoes +0x271C, Santa Boots +0x271D, Hero's Boots +0x271E, Lace-up Boots +0x271F, White Leather Shoes +0x2720, Hiking Boots +0x2721, Kimono Sandals +0x2722, Snow Boots +0x2723, Flip-flops +0x2724, Green Polka Pumps +0x2725, Leopard Pumps +0x2726, Tropical Sandals +0x2727, Polka-dot Rain Boots +0x2728, Yellow Rain Boots +0x2729, Cleats +0x272A, Wooden Clogs +0x272B, Brown Loafers +0x272C, Slippers +0x272D, Monochrome Shoes +0x272E, Green Sandals +0x272F, Tasseled Loafers +0x2730, Purple High-tops +0x2731, Flower Loafers +0x2732, Patched Shoes +0x2733, Clogs +0x2734, Climbing Shoes +0x2735, Gladiator Sandals +0x2736, Ninja Sandals +0x2737, Steel-toed Boots +0x2738, Zap Boots +0x2739, Black Rain Boots +0x273A, Stripe Shoes +0x273B, Ballet Slippers +0x273C, Cowboy Boots +0x273D, Jester's Shoes +0x273E, School Shoes +0x273F, Armor Shoes +0x2740, Gold-armor Shoes +0x2741, Blue Wrestling Shoes +0x2742, Red Wrestling Shoes +0x2743, Varia Suit Shoes +0x2744, Green Buckled Shoes +0x2745, Black Loafers +0x2746, Pink Slip-ons +0x2747, Blue Pumps +0x2748, Colorful Sneakers +0x2749, Red Boat Shoes +0x274A, Red Shoes +0x274B, Orange Sandals +0x274C, Brown Slip-ons +0x274D, Yellow Buckled Shoes +0x274E, Purple Dot Shoes +0x274F, Black Pumps +0x2750, Green-stripe Shoes +0x2751, Pink Sneakers +0x2752, Brown Pumps +0x2753, Yellow Sneakers +0x2754, Orange Shoes +// Handhelds +0x2755, Gelato Umbrella +0x2756, Bat Umbrella +0x2757, Lacy Umbrella +0x2758, Leaf Umbrella +0x2759, Paper Parasol +0x275A, Ribbon Umbrella +0x275B, Red Umbrella +0x275C, Blue Umbrella +0x275D, Yellow Umbrella +0x275E, Green Umbrella +0x275F, Candy Umbrella +0x2760, Melon Umbrella +0x2761, Mint Umbrella +0x2762, Picnic Umbrella +0x2763, Lemon Umbrella +0x2764, Toad Umbrella +0x2765, Egg Umbrella +0x2766, Blue Dot Umbrella +0x2767, Daisy Umbrella +0x2768, Paw Umbrella +0x2769, Petal Umbrella +0x276A, Busted Umbrella +0x276B, Sunny Umbrella +0x276C, Beach Umbrella +0x276D, Elegant Umbrella +0x276E, Modern Umbrella +0x276F, Leopard Umbrella +0x2770, Zebra Umbrella +0x2771, Forest Umbrella +0x2772, Flame Umbrella +0x2773, Camo Umbrella +0x2774, Spider Umbrella +0x2775, Gracie Umbrella +0x2776, Peach Umbrella +0x2777, Ghost Umbrella +0x2778, Maple Umbrella +0x303B, Rental Axe +0x303C, Axe +0x303D, Silver Axe +0x303E, Gold Axe +0x303F, Rental Net +0x3040, Net +0x3041, Silver Net +0x3042, Gold Net +0x3043, Rental Rod +0x3044, Fishing Rod +0x3045, Silver Rod +0x3046, Gold Rod +0x3047, Rental Shovel +0x3048, Shovel +0x3049, Silver Shovel +0x304A, Gold Shovel +0x304B, Rental Can +0x304C, Watering Can +0x304D, Silver Can +0x304E, Golden Can +0x304F, Rental Slignshot +0x3050, Slingshot +0x3051, Silver Slignshot +0x3052, Golden Slingshot +0x3053, Rental Toy Hamer +0x3054, Toy Hammer +0x3055, Megaphone +0x3056, Timer +0x3057, Sparkler +0x3058, Roman Candle +0x3059, Party Popper +0x305A, Bubble Wand +0x305B, Red Bunny Ballooon +0x305C, Orange Bunny Ballooon +0x305D, Yellow Bunny Ballooon +0x305E, Green Bunny Ballooon +0x305F, Cyan Bunny Ballooon +0x3060, Blue Bunny Ballooon +0x3061, Indigo Bunny Ballooon +0x3062, Pink Bunny Ballooon +0x3063, Red Balloon +0x3064, Orange Balloon +0x3065, Yellow Balloon +0x3066, Green Balloon +0x3067, Cyan Balloon +0x3068, Blue Balloon +0x3069, Indigo Balloon +0x306A, Pink Balloon +0x306B, Heart Balloon +0x306C, Orange Heart Balloon +0x306D, Yellow Heart Balloon +0x306E, Green Heart Balloon +0x306F, Cyan Heart Balloon +0x3070, Blue Heart Balloon +0x3071, Indigo Heart Balloon +0x3072, Pink Heart Balloon +0x3073, Red Pinwheel +0x3074, Orange Pinwheel +0x3075, Yellow Pinwheel +0x3076, Green Pinwheel +0x3077, Cyan Pinwheel +0x3078, Blue Pinwheel +0x3079, Indigo Pinwheel +0x307A, Pink Pinwheel +// Hats +0x2779, Red Cap +0x277A, Yellow Cap +0x277B, Light-blue Cap +0x277C, Green Cap +0x277D, Star Cap +0x277E, 1-Up Cap +0x277F, Purple Cap +0x2780, Blue Cap +0x2781, Blue Pom-pom Hat +0x2782, Green Knit Hat +0x2783, Orange Knit Hat +0x2784, Pink Knit Hat +0x2785, Purple Knit Hat +0x2786, Red Pom-pom Hat +0x2787, Badge Hat +0x2788, Straw Hat +0x2789, Grandpa Hat +0x278A, Paperboy Cap +0x278B, Beret +0x278C, Dandy Hat +0x278D, Hunter's Cap +0x278E, Detective Hat +0x278F, Top Hat +0x2790, Puffy Hat +0x2791, Gracie Hat +0x2792, Elegant Hat +0x2793, Bandana +0x2794, Tulip Hat +0x2795, Do-rag +0x2796, Swimming Cap +0x2797, Wizard's Cap +0x2798, Newsprint Helmet +0x2799, Santa Hat +0x279A, Big Bro's Hat +0x279B, Li'l Bro's Hat +0x279C, Wario Hat +0x279D, Bicycle Helmet +0x279E, Chef's Hat +0x279F, Combat Helmet +0x27A0, Scholar's Hat +0x27A1, Safety Helmet +0x27A2, Police Cap +0x27A3, Explorer's Hat +0x27A4, Captain's Hat +0x27A5, Sailor's Hat +0x27A6, Silk Hat +0x27A7, Outback Hat +0x27A8, Milkmaid Hat +0x27A9, Sombrero +0x27AA, Alpinist Hat +0x27AB, Viking Helmet +0x27AC, Cavalier Hat +0x27AD, Pirate's Hat +0x27AE, Jester's Cap +0x27AF, Witch's Hat +0x27B0, Melon Hat +0x27B1, Strawberry Hat +0x27B2, Kiwi Hat +0x27B3, Mandarin Hat +0x27B4, Watermelon Hat +0x27B5, Grape Hat +0x27B6, Red Ribbon +0x27B7, Blue Ribbon +0x27B8, Yellow Ribbon +0x27B9, Heart Hairpin +0x27BA, Star Hairpin +0x27BB, Moon Hairpin +0x27BC, Halo +0x27BD, Shamrock Hat +0x27BE, Student Cap +0x27BF, Flamenco Hat +0x27C0, Red-team Cap +0x27C1, White-team Cap +0x27C2, Hot-dog Hat +0x27C3, Celebration Hat +0x27C4, Emperor's Cap +0x27C5, Banana-split Hat +0x27C6, School Cap +0x27C7, White School Cap +0x27C8, White Police Cap +0x27C9, Royal Crown +0x27CA, Crown +0x27CB, Patched Hat +0x27CC, Birthday Hat +0x27CD, Red New Year's Hat +0x27CE, Y. New Year's Hat +0x27CF, Blue New Year's Hat +0x27D0, Green New Year's Hat +0x27D1, White Cap +0x27D2, Ribboned Straw Hat +0x27D3, Nurse's Cap +0x27D4, Pink Nightcap +0x27D5, Blue Plaid Fedora +0x27D6, Hibiscus Hairpin +0x27D7, Straw Umbrella Hat +0x27D8, Conical Straw Hat +0x27D9, Iberian Hat +0x27DA, Balloon Hat +0x27DB, Blue Nightcap +0x27DC, Straw Boater +0x27DD, Terry-cloth Do-rag +0x27DE, Shower Cap +0x27DF, Floppy Hat +0x27E0, Flashy Hairpin +0x27E1, Festivale Accessory +0x27E2, Cloche Hat +0x27E3, Pilot's Hat +0x27E4, School Hat +0x27E5, Bulb Bopper +0x27E6, Flower Bopper +0x27E7, Heart Bopper +0x27E8, Star Bopper +0x27E9, Mailman's Hat +0x27EA, Plain Black Cap +0x27EB, Small Silk Hat +0x27EC, Stripe Knit Cap +0x27ED, Pilot's Cap +0x27EE, Fireman's Hat +0x27EF, Baby's Hat +0x27F0, Turban +0x27F1, Warbonnet +0x27F2, Kaffiyeh +0x27F3, Cow Bone +0x27F4, Samurai Wig +0x27F5, Geisha Wig +0x27F6, Ninja Hood +0x27F7, Powdered Wig +0x27F8, Afro Wig +0x27F9, Regent Wig +0x27FA, Mohawk Wig +0x27FB, Pigtail +0x27FC, Bun Wig +0x27FD, Tiara Hair +0x27FE, Bridal Veil +0x27FF, Headband +0x2800, Bunny Hood +0x2801, Cat Cap +0x2802, Bear Cap +0x2803, Frog Cap +0x2804, Kappa Cap +0x2805, Samurai Helmet +0x2806, Hero's Cap +0x2807, Racing Helmet +0x2808, Motocross Helmet +0x2809, Football Helmet +0x280A, Knight's Helmet +0x280B, Roman Helmet +0x280C, Diving Mask +0x280D, Space Helmet +0x280E, Ski Mask +0x280F, Wrestling Mask +0x2810, Retro Helmet +0x2811, Red-zap Helmet +0x2812, Blue-zap Helmet +0x2813, Green-zap Helmet +0x2814, Pink-zap Helmet +0x2815, Red Ogre Mask +0x2816, Blue Ogre Mask +0x2817, Majora's Mask +0x2818, Samus Mask +0x2819, Midna's Mask +0x281A, Toad Hat +0x281B, Pumpkin Head +0x281C, King Tut Mask +0x281D, Ghost Mask +0x281E, Monster Mask +0x281F, Bug Mask +0x2820, Mummy Mask +0x2821, Red Pikmin +0x2822, Blue Pikmin +0x2823, Yellow Pikmin +0x2824, Girl's Day Updo +0x2825, Green Headgear +0x2826, Red Headgear +0x2827, Snowman Head +0x2828, Tsunokakushi +0x2829, Kintaro Wig +0x282A, Tam-o'-shanter +0x282B, Red-horned Hat +0x282C, Red Hood +0x282D, Funky Wig +0x282E, Makar's Mask +0x282F, Fencing Mask +0x2830, Topknot Wig +0x2831, DJ Cap +0x2832, Lion-dance Mask +0x2833, Hair-bow Wig +0x2834, Tingle Hood +0x2835, Purple-imp Hood +0x2836, Stagehand Hat +0x2837, Matronly Bun +0x2838, Skeleton Hood +0x2839, Black Veil +0x283A, Afro Cap +0x283B, Werewolf Hood +0x283C, Ogre's Wig +0x283D, Diver's Hood +0x283E, Headkerchief +0x283F, Fi Mask +0x2840, Coin Headpiece +0x2841, Batter's Helmet +0x2842, Jockey's Helmet +0x2843, Catcher's Mask +0x2844, Blue Headgear +0x2845, Braided Wig +0x2846, Purple-pumpkin Head +0x2847, Yellow-pumpkin Head +0x2848, Green-pumpkin Head +0x2849, Red-pumpkin Head +// Accessories +0x284A, Birthday Shades +0x284B, Blue Frames +0x284C, Red Glasses +0x284D, Yellow Glasses +0x284E, Mint Glasses +0x284F, Purple Glasses +0x2850, Green Glasses +0x2851, Brown Glasses +0x2852, Pink Glasses +0x2853, Thick Glasses +0x2854, Silver Frames +0x2855, Rimmed Glasses +0x2856, Funky Glasses +0x2857, Tortoise Specs +0x2858, Gracie Glasses +0x2859, Pilot Shades +0x285A, Sporty Shades +0x285B, Huge Shades +0x285C, Triangle Shades +0x285D, Tiny Shades +0x285E, Heart Shades +0x285F, Star Shades +0x2860, 3D Glasses +0x2861, Ballroom Mask +0x2862, Superhero Mask +0x2863, Goggles +0x2864, Snorkel Mask +0x2865, Eye Mask +0x2866, HMD +0x2867, Monocle +0x2868, Doctor's Mirror +0x2869, Eye Patch +0x286A, Post-op Patch +0x286B, Gas Mask +0x286C, Hockey Mask +0x286D, Jester's Mask +0x286E, Red Nose +0x286F, Stache & Glasses +0x2870, Big Bro's Mustache +0x2871, Bad Bro's Stache +0x2872, Curly Mustache +0x2873, King's Beard +0x2874, Doctor's Mask +0x2875, Pacifier +0x2876, Beak +0x2877, Lemon Pack +0x2878, Cucumber Pack +0x2879, Bandage +0x287A, Ladder Shades +0x287B, Santa Beard +0x287C, Round Glasses +0x287D, Cyber Shades +0x287E, Masquerade Mask +0x287F, Funny Glasses +0x2880, Leaf +0x2881, Steampunk Glasses +0x2882, Aviator Shades +0x2883, Facial Mask +0x2884, Oval Shades +0x2885, Red Tulips +0x2886, White Tulips +0x2887, Yellow Tulips +0x2888, Pink Tulips +0x2889, Purple Tulips +0x288A, Black Tulips +0x288B, Orange Tulips +0x288C, White Pansies +0x288D, Yellow Pansies +0x288E, Red Pansies +0x288F, Purple Pansies +0x2890, Orange Pansies +0x2891, Blue Pansies +0x2892, White Cosmos +0x2893, Red Cosmos +0x2894, Yellow Cosmos +0x2895, Pink Cosmos +0x2896, Orange Cosmos +0x2897, Black Cosmos +0x2898, Red Roses +0x2899, White Roses +0x289A, Yellow Roses +0x289B, Pink Roses +0x289C, Orange Roses +0x289D, Purple Roses +0x289E, Black Roses +0x289F, Blue Roses +0x28A0, Gold Roses +0x28A1, Red Carnations +0x28A2, Pink Carnations +0x28A3, White Carnations +0x28A4, White Lilies +0x28A5, Yellow Lilies +0x28A6, Red Lilies +0x28A7, Orange Lilies +0x28A8, Pink Lilies +0x28A9, Black Lilies +0x28AA, Purple Violets +0x28AB, Blue Violets +0x28AC, White Violets +0x28AD, Yellow Violets +0x28AE, Jacob's Ladder +0x28AF, Lucky Clovers +0x28B0, Dandelions +0x28B1, Dandelion Puffs +// Furniture +0x2935, Exotic Bed +0x2936, Exotic Bureau +0x2937, Exotic Wardrobe +0x2938, Exotic Bench +0x2939, Exotic Chair +0x293A, Exotic Table +0x293B, Exotic End Table +0x293C, Exotic Lamp +0x293D, Exotic Screen +0x293E, Exotic Chest +0x293F, Exotic Wall Shelf +0x2940, Ranch Bed +0x2941, Ranch Dresser +0x2942, Ranch Wardrobe +0x2943, Ranch Couch +0x2944, Ranch Armchair +0x2945, Ranch Chair +0x2946, Ranch Table +0x2947, Ranch Tea Table +0x2948, Ranch Bookcase +0x2949, Ranch Hutch +0x294A, Ranch Wall Rack +0x294B, Classic Bed +0x294C, Classic Vanity +0x294D, Classic Wardrobe +0x294E, Classic Chair +0x294F, Classic Sofa +0x2950, Classic Table +0x2951, Classic Bookcase +0x2952, Classic Buffet +0x2953, Classic Desk +0x2954, Classic Clock +0x2955, Classic Wall Shelf +0x2956, Regal Bed +0x2957, Regal Dresser +0x2958, Regal Armoire +0x2959, Regal Chair +0x295A, Regal Sofa +0x295B, Regal Table +0x295C, Regal Lamp +0x295D, Regal Clock +0x295E, Regal Bookcase +0x295F, Regal Vanity +0x2960, Regal Wall Lamp +0x2961, Blue Bed +0x2962, Blue Bureau +0x2963, Blue Wardrobe +0x2964, Blue Chair +0x2965, Blue Bench +0x2966, Blue Table +0x2967, Blue Bookcase +0x2968, Blue Cabinet +0x2969, Blue Clock +0x296A, Blue Dresser +0x296B, Blue Wall Shelf +0x296C, Cabana Bed +0x296D, Cabana Dresser +0x296E, Cabana Wardrobe +0x296F, Cabana Chair +0x2970, Cabana Armchair +0x2971, Cabana Table +0x2972, Cabana Lamp +0x2973, Cabana Bookcase +0x2974, Cabana Vanity +0x2975, Cabana Screen +0x2976, Cabana Wall Radio +0x2977, Green Bed +0x2978, Green Dresser +0x2979, Green Wardrobe +0x297A, Green Chair +0x297B, Green Bench +0x297C, Green Table +0x297D, Green Desk +0x297E, Green Lamp +0x297F, Green Counter +0x2980, Green Pantry +0x2981, Green Wall Clock +0x2982, Cabin Bed +0x2983, Cabin Dresser +0x2984, Cabin Wardrobe +0x2985, Cabin Chair +0x2986, Cabin Armchair +0x2987, Cabin Couch +0x2988, Cabin Table +0x2989, Cabin Low Table +0x298A, Cabin Bookcase +0x298B, Cabin Clock +0x298C, Cabin Wall Clock +0x298D, Modern Bed +0x298E, Modern Dresser +0x298F, Modern Wardrobe +0x2990, Modern Chair +0x2991, Modern Sofa +0x2992, Modern End Table +0x2993, Modern Desk +0x2994, Modern Table +0x2995, Modern Cabinet +0x2996, Modern Lamp +0x2997, Modern Wall Clock +0x2998, Kiddie Bed +0x2999, Kiddie Dresser +0x299A, Kiddie Wardrobe +0x299B, Kiddie Couch +0x299C, Kiddie Chair +0x299D, Kiddie Table +0x299E, Kiddie Bureau +0x299F, Kiddie Bookcase +0x29A0, Kiddie Clock +0x29A1, Kiddie Stereo +0x29A2, Kiddie Wall Clock +0x29A3, Lovely Bed +0x29A4, Lovely Dresser +0x29A5, Lovely Armoire +0x29A6, Lovely Chair +0x29A7, Lovely Love Seat +0x29A8, Lovely End Table +0x29A9, Lovely Table +0x29AA, Lovely Vanity +0x29AB, Lovely Kitchen +0x29AC, Lovely Lamp +0x29AD, Lovely Wall Clock +0x29AE, Robo-bed +0x29AF, Robo-dresser +0x29B0, Robo-closet +0x29B1, Robo-sofa +0x29B2, Robo-chair +0x29B3, Robo-table +0x29B4, Robo-stereo +0x29B5, Robo-TV +0x29B6, Robo-clock +0x29B7, Robo-lamp +0x29B8, Robo-wall Clock +0x29B9, Polka-dot Bed +0x29BA, Polka-dot Dresser +0x29BB, Polka-dot Closet +0x29BC, Polka-dot Chair +0x29BD, Polka-dot Sofa +0x29BE, Polka-dot Table +0x29BF, Polka-dot Lamp +0x29C0, Polka-dot Stool +0x29C1, Polka-dot Low Table +0x29C2, Polka-dot TV +0x29C3, Polka-dot Clock +0x29C4, Snowman Bed +0x29C5, Snowman Dresser +0x29C6, Snowman Wardrobe +0x29C7, Snowman Chair +0x29C8, Snowman Sofa +0x29C9, Snowman Table +0x29CA, Snowman Fridge +0x29CB, Snowman TV +0x29CC, Snowman Clock +0x29CD, Snowman Lamp +0x29CE, Snowman Vanity +0x29CF, Mush Bed +0x29D0, Mush Dresser +0x29D1, Mush Closet +0x29D2, Mush Chair +0x29D3, Mush Stool +0x29D4, Mush Table +0x29D5, Mush End Table +0x29D6, Mush Lamp +0x29D7, Mush Wall Lamp +0x29D8, Mush TV +0x29D9, Mush Hanger +0x29DA, Pavé Bed +0x29DB, Pavé Chest +0x29DC, Pavé Closet +0x29DD, Pavé Sofa +0x29DE, Pavé Chair +0x29DF, Pavé Table +0x29E0, Pavé End Table +0x29E1, Pavé Bookshelf +0x29E2, Pavé Bureau +0x29E3, Pavé 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Milk Can +0x2C75, Coat Hanger +0x2C76, Lotus Lamp +0x2C77, Sewing Machine +0x2C78, Dollhouse +0x2C79, Slushie Machine +0x2C7A, Computer Desk +0x2C7B, Potty +0x2C7C, Kettle +0x2C7D, Homework Set +0x2C7E, Salad Bar +0x2C7F, Rope Partition +0x2C80, Washing Machine +0x2C81, Aroma Pot +0x2C82, Game-show Stand +0x2C83, Soda Case +0x2C84, Donut Stool +0x2C85, Steamed-bun Case +0x2C86, Clay Furnace +0x2C87, Flat-screen TV +0x2C88, Bingo Wheel +0x2C89, Editor's Chair +0x2C8A, Painting Set +0x2C8B, Editor's Desk +0x2C8C, Revolving Spice Rack +0x2C8D, Bathroom Sink +0x2C8E, Incense Burner +0x2C8F, Small Magazine Rack +0x2C90, Rice Cooker +0x2C91, Star Projector +0x2C92, Conveyor-belt Sushi +0x2C93, Star Globe +0x2C94, Whiteboard +0x2C95, Peacock Chair +0x2C96, Whirlpool Bath +0x2C97, Kitchen Island +0x2C98, Cushion +0x2C99, Sanshin +0x2C9A, Effects Rack +0x2C9B, Humidifier +0x2C9C, Time Clock +0x2C9D, Crane Game +0x2C9E, Music Stand +0x2C9F, Ironing Set +0x2CA0, Rolling Suitcase +0x2CA1, Planter 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+0x2CCF, Exit Sign +0x2CD0, Wall-mounted Speaker +0x2CD1, Sconce +0x2CD2, Bathroom Stall +0x2CD3, Portable Toilet +0x2CD4, Elder Mask +0x2CD5, Ogre Mask +0x2CD6, Female Mask +0x2CD7, Spiderweb Clock +0x2CD8, Caterpillar Sofa +0x2CD9, Beetle Chair +0x2CDA, Stag-beetle Chair +0x2CDB, Honeybee Chest +0x2CDC, Firefly Lamp +0x2CDD, Mini Butterfly Table +0x2CDE, Ladybug Chair +0x2CDF, Snail Clock +0x2CE0, Cicada Stereo +0x2CE1, Sea-anemone Bed +0x2CE2, Squid Chair +0x2CE3, Crab Clock +0x2CE4, Football-fish Lamp +0x2CE5, Octopus Chair +0x2CE6, Red-snapper Chair +0x2CE7, Puffer-fish TV +0x2CE8, Dab Table +0x2CE9, Flounder Table +0x2CEA, Raccoon Wall Clock +0x2CEB, Tall Mini Cactus +0x2CEC, Mini Cactus +0x2CED, Round Mini Cactus +0x2CEE, Exercise Bike +0x2CEF, Butterfly Machine +0x2CF0, Lat Pulldown Machine +0x2CF1, Treadmill +0x2CF2, Bread Box +0x2CF3, Chaise Lounge +0x2CF4, Chocolate Fountain +0x2CF5, Box Sofa +0x2CF6, Box Corner Sofa +0x2CF7, Lunch Tray +0x2CF8, Hourglass +0x2CF9, Boxed Figurine +0x2CFA, Miniature Car +0x2CFB, Mini Circuit +0x2CFC, Capsule-toy Machine +0x2CFD, Bilboquet +0x2CFE, Foosball Table +0x2CFF, Slide Puzzle +0x2D00, Egg Basket +0x2D01, Partition Screen +0x2D02, Typewriter +0x2D03, Sleek Sideboard +0x2D04, Sleek Stereo +0x2D05, Sleek Bed +0x2D06, Sleek Sofa +0x2D07, Sleek Chair +0x2D08, Sleek Dresser +0x2D09, Sleek Closet +0x2D0A, Sleek Clock +0x2D0B, Sleek Lamp +0x2D0C, Sleek Table +0x2D0D, Sleek Side Table +0x2D0E, Modern Wood Bed +0x2D0F, Modern Wood Sofa +0x2D10, Modern Wood Chair +0x2D11, Modern Wood Chest +0x2D12, Modern Wood Closet +0x2D13, Modern Wood Clock +0x2D14, Modern Wood Lamp +0x2D15, Modern Wood Stool +0x2D16, Modern Wood Table +0x2D17, Modern Wood Shelf +0x2D18, Modern Wood TV +0x2D19, Mermaid Bed +0x2D1A, Mermaid Sofa +0x2D1B, Mermaid Chair +0x2D1C, Mermaid Dresser +0x2D1D, Mermaid Closet +0x2D1E, Mermaid Clock +0x2D1F, Mermaid Vanity +0x2D20, Mermaid Lamp +0x2D21, Mermaid Screen +0x2D22, Mermaid Shelf +0x2D23, Mermaid Table +0x2D24, Ice Dresser +0x2D25, Ice Closet +0x2D26, Ice Table +0x2D27, Ice Chair +0x2D28, Ice Side Table +0x2D29, Ice Lamp +0x2D2A, Ice Shelf +0x2D2B, Ice Sofa +0x2D2C, Ice Bed +0x2D2D, Ice Clock +0x2D2E, Ice Vanity +0x2D2F, Rococo Candlestick +0x2D30, Rococo Bed +0x2D31, Rococo Shelf +0x2D32, Rococo Sofa +0x2D33, Rococo Chair +0x2D34, Rococo Dresser +0x2D35, Rococo Wardrobe +0x2D36, Rococo Clock +0x2D37, Rococo Vanity +0x2D38, Rococo Lamp +0x2D39, Rococo Table +0x2D3A, Alpine Bed +0x2D3B, Alpine Sofa +0x2D3C, Alpine Chair +0x2D3D, Alpine Dresser +0x2D3E, Alpine Closet +0x2D3F, Alpine Lamp +0x2D40, Alpine Panel +0x2D41, Alpine Shelf +0x2D42, Large Alpine Table +0x2D43, Alpine Low Table +0x2D44, Alpine Kitchen Cart +0x2D45, Astro CD Player +0x2D46, Astro Bed +0x2D47, Astro Sofa +0x2D48, Astro Chair +0x2D49, Astro Dresser +0x2D4A, Astro Closet +0x2D4B, Astro Clock +0x2D4C, Astro Table +0x2D4D, Astro TV +0x2D4E, Astro Shelf +0x2D4F, Astro Lamp +0x2D50, Card Tower +0x2D51, Card Bed +0x2D52, Card Sofa +0x2D53, Card Chair +0x2D54, Card Dresser +0x2D55, Card Closet +0x2D56, Card Wall Clock +0x2D57, Card Lamp +0x2D58, Card Screen +0x2D59, Card Shelf +0x2D5A, Card Table +0x2D5B, Stripe Dresser +0x2D5C, Stripe Lamp +0x2D5D, Stripe Closet +0x2D5E, Stripe TV +0x2D5F, Stripe Table +0x2D60, Stripe Sofa +0x2D61, Stripe Shelf +0x2D62, Stripe Clock +0x2D63, Stripe Bed +0x2D64, Stripe Bathroom Sink +0x2D65, Stripe Chair +0x2D66, Sloppy Bed +0x2D67, Sloppy Sofa +0x2D68, Sloppy Clock +0x2D69, Sloppy Chair +0x2D6A, Sloppy Table +0x2D6B, Sloppy Closet +0x2D6C, Sloppy Sink +0x2D6D, Sloppy Lamp +0x2D6E, Sloppy Stereo +0x2D6F, Sloppy TV +0x2D70, Sloppy Dresser +0x2D71, Beacon Fire +0x2D72, Circle Banner +0x2D73, General's Fan +0x2D74, Hedge Standee +0x2D75, Grass Standee +0x2D76, Mountain Standee +0x2D77, Tree Standee +0x2D78, Cacao Tree +0x2D79, Drinking Fountain +0x2D7A, Potted Ivy +0x2D7B, Genie's Lamp +0x2D7C, Boomerang +0x2D7D, Neon Sign +0x2D7E, Rooster Of Barcelos +0x2D7F, Dala Horse +0x2D80, Dream Catcher +0x2D81, Skeleton Figurine +0x2D82, Post-office Poster +0x2D83, Shamrock Clock +0x2D84, Red-tasseled Lantern +0x2D85, Hula Doll +0x2D86, Moai Statue +0x2D87, Tribal Mask +0x2D88, Merlion +0x2D89, Pagoda +0x2D8A, Mermaid Statue +0x2D8B, Mouth Of Truth +0x2D8C, Manneken Pis +0x2D8D, Matryoshka +0x2D8E, Samgyetang +0x2D8F, Eiffel Tower +0x2D90, Jolly Roger +0x2D91, Vintage Telescope +0x2D92, Pirate's Armor +0x2D93, Marshmallow Chair +0x2D94, Cardboard Table +0x2D95, Cardboard Chair +0x2D96, Cardboard Sofa +0x2D97, Cardboard Closet +0x2D98, Cardboard Bed +0x2D99, Zodiac Rat +0x2D9A, Zodiac Ox +0x2D9B, Zodiac Tiger +0x2D9C, Zodiac Rabbit +0x2D9D, Zodiac Dragon +0x2D9E, Zodiac Snake +0x2D9F, Zodiac Horse +0x2DA0, Zodiac Goat +0x2DA1, Zodiac Monkey +0x2DA2, Zodiac Rooster +0x2DA3, Zodiac Dog +0x2DA4, Zodiac Boar +0x2DA5, Wall-mounted Monitor +0x2DA6, Hologram Machine +0x2DA7, Space Captain's Seat +0x2DA8, Crew Member's Seat +0x2DA9, Space Console +0x2DAA, Large Space Console +0x2DAB, Small Space Console +0x2DAC, Captain's Monitor +0x2DAD, Crew's Monitor +0x2DAE, Spherical Radar +0x2DAF, Chocolate Cake +0x2DB0, Cream And Sugar +0x2DB1, Coffee Cup +0x2DB2, Dessert Case +0x2DB3, Coffee Grinder +0x2DB4, Birthday Table +0x2DB5, Birthday Candles +0x2DB6, Birthday Sign +0x2DB7, Birthday Cake +0x2DB8, Lift Chair +0x2DB9, Snowman Matryoshka +0x2DBA, Ten Billion Barrel +0x2DBB, Curling Stone +0x2DBC, Pepper Mill +0x2DBD, Sketchbook +0x2DBE, Toy Camera +0x2DBF, Kinderdijk Windmill +0x2DC0, Tuk-tuk +0x2DC1, World Map +0x2DC2, Bobsled +0x2DC3, Slalom Gate +0x2DC4, Camp Stove +0x2DC5, Ski Rack +0x2DC6, Sitar +0x2DC7, Ayers Rock +0x2DC8, Smoker +0x2DC9, Gaudí's Lizard +0x2DCA, Songpyeon +0x2DCB, Bagpipes +0x2DCC, Big Ben +0x2DCD, Snow Machine +0x2DCE, Twelve-grape Plate +0x2DCF, Sea Globe +0x2DD0, Nutcracker +0x2DD1, Wii Balance Board +0x2DD2, Holiday Stocking +0x2DD3, Berliner +0x2DD4, Snowmobile +0x2DD5, Love Tester +0x2DD6, Statue Of Liberty +0x2DD7, Patchwork Chair +0x2DD8, Patchwork Dresser +0x2DD9, Patchwork Lamp +0x2DDA, Patchwork Table +0x2DDB, Patchwork Sofa +0x2DDC, General's Stool +0x2DDD, Shogi Piece +0x2DDE, Board Game Piece +0x2DDF, Balloon TV +0x2DE0, Balloon Sofa +0x2DE1, Balloon Clock +0x2DE2, Balloon Lamp +0x2DE3, Balloon Table +0x2DE4, Balloon Bed +0x2DE5, Balloon Chair +0x2DE6, Balloon Dresser +0x2DE7, Dog Lamp +0x2DE8, Balloon Closet +0x2DE9, Balloon Vanity +0x2DEA, Lily Record Player +0x2DEB, Rose Sofa +0x2DEC, Sunflower Stereo +0x2DED, Tulip Dresser +0x2DEE, Violet Screen +0x2DEF, Hydrangea Bed +0x2DF0, Azalea Stool +0x2DF1, Pansy Table +0x2DF2, Cosmos Fan +0x2DF3, Hibiscus Clock +0x2DF4, Ultra Hand +0x2DF5, Ultra Scope +0x2DF6, Ultra Machine +0x2DF7, Giraffe Ruler +0x2DF8, Vintage Radio +0x2DF9, Zero Lamp +0x2DFA, One Lamp +0x2DFB, Two Lamp +0x2DFC, Three Lamp +0x2DFD, Four Lamp +0x2DFE, Five Lamp +0x2DFF, Six Lamp +0x2E00, Seven Lamp +0x2E01, Eight Lamp +0x2E02, Nine Lamp +0x2E03, Aries Rocking Chair +0x2E04, Taurus Bathtub +0x2E05, Gemini Closet +0x2E06, Cancer Table +0x2E07, Leo Sculpture +0x2E08, Virgo Harp +0x2E09, Libra Scale +0x2E0A, Scorpio Lamp +0x2E0B, Sagittarius Arrow +0x2E0C, Capricorn Ornament +0x2E0D, Aquarius Urn +0x2E0E, Pisces Lamp +0x2E0F, Sunrise Lamp +0x2E10, Aurora Screen +0x2E11, Sprout Table +0x2E12, Cherry-blossom Clock +0x2E13, Leaf Bed +0x2E14, Rainbow Screen +0x2E15, Palm-tree Lamp +0x2E16, Fireworks Table +0x2E17, Full-moon Vanity +0x2E18, Rice-plant Bed +0x2E19, Autumn-leaf Chair +0x2E1A, Tree-stump Chair +0x2E1B, Corkboard +0x2E1C, Kitchen Scale +0x2E1D, Sushi Platter +0x2E1E, Kokeshi Doll +0x2E1F, 24-hour-shop Model +0x2E20, In-store Bellpoint +0x2E21, Soft-drink Display +0x2E22, Sandwich Display +0x2E23, 24-hour-shop Sign +0x2E24, 24-hour-shop Counter +0x2E25, Barbecue Bed +0x2E26, Notebook Wardrobe +0x2E27, Eraser Sofa +0x2E28, Notebook Bed +0x2E29, Pencil Screen +0x2E2A, Sticker Tape Liner +0x2E2B, Set Square Table +// Nook Inventory +0x30FE, Red Flowers +0x30FF, White Flowers +0x3100, Yellow Flowers +0x3101, Tulips +0x3102, Pansies +0x3103, Cosmos +0x3104, Roses +0x3105, Red Mailbox +0x3106, Metal Mailbox +0x3107, Blue Mailbox +0x3108, Yellow Mailbox +0x3109, Orange Mailbox +0x310A, Green Mailbox +0x310B, Golden Mailbox +0x310C, Wooden Mailbox +0x310D, White Mailbox +0x310E, Pink Mailbox +0x310F, Zen Mailbox +0x3110, Shabby Mailbox +0x3111, Stainless Mailbox +0x3112, Square Mailbox +0x3113, Light-blue Mailbox +0x3114, Cyan Mailbox +0x3115, Mermaid Mailbox +0x3116, Cabana Mailbox +0x3117, Fairy-tale Mailbox +0x3118, Royal Mailbox +0x3119, Barrel Mailbox +0x311A, Sweets Mailbox +0x311B, Arched Circle Door +0x311C, Arched Fish Door +0x311D, Arched Astro Door +0x311E, Arched Door +0x311F, Arched Yellow Door +0x3120, Arched Metal Door +0x3121, Arched Patched Door +0x3122, Arched Sweets Door +0x3123, Arched Mermaid Door +0x3124, Arched Zen Door +0x3125, Arched Cabin Door +0x3126, Arch Fairy-tale Door +0x3127, Arched Brown Door +0x3128, Arched Green Door +0x3129, Arched Heavy Door +0x312A, Arched Blue Door +0x312B, Arched Beige Door +0x312C, Arched Imperial Door +0x312D, Arched Pink Door +0x312E, Arched Kiddie Door +0x312F, Arched Bamboo Door +0x3130, Arched Golden Door +0x3131, Basic Door +0x3132, Fish Door +0x3133, Astro Door +0x3134, Classic Door +0x3135, Yellow Door +0x3136, Metal Door +0x3137, Patched Door +0x3138, Sweets Door +0x3139, Mermaid Door +0x313A, Zen Door +0x313B, Cabin Door +0x313C, Fairy-tale Door +0x313D, Brown Door +0x313E, Green Door +0x313F, Heavy Door +0x3140, Blue Door +0x3141, Beige Door +0x3142, Imperial Door +0x3143, Pink Door +0x3144, Kiddie Door +0x3145, Bamboo Door +0x3146, Red Roof +0x3147, Green-tile Roof +0x3148, Blue-shingle Roof +0x3149, Astro Roof +0x314A, Kiddie Roof +0x314B, Black Modern Roof +0x314C, Straw-thatched Roof +0x314D, Black-tile Roof +0x314E, Fairy-tale Roof +0x314F, Ranch Roof +0x3150, Shanty Roof +0x3151, Concrete Roof +0x3152, Sweets Roof +0x3153, White Roof +0x3154, Purple-shingle Roof +0x3155, Black-straw Roof +0x3156, Mermaid Roof +0x3157, Simple Blue Roof +0x3158, Purple Roof +0x3159, Pink Roof +0x315A, Black Roof +0x315B, Yellow Roof +0x315C, Fuchsia Roof +0x315D, Black-shingle Roof +0x315E, Brown Roof +0x315F, Grass Roof +0x3160, Stone Roof +0x3161, Mint Fairy-tale Roof +0x3162, Uneven Stone Roof +0x3163, Simple Green Roof +0x3164, Simple Gray Roof +0x3165, Golden Roof +0x3166, Blue Roof +0x3167, Yellow Roof +0x3168, Green Roof +0x3169, Rope Fence +0x316A, Picket Fence +0x316B, Country Fence +0x316C, Hedge +0x316D, Pink Mermaid Fence +0x316E, Blue Mermaid Fence +0x316F, Red-brick Fence +0x3170, Gray-brick Fence +0x3171, Pink Fence +0x3172, Fairy-tale Fence +0x3173, Corral Fence +0x3174, Curvy Fence +0x3175, Blue Fence +0x3176, Fancy Fence +0x3177, Zen Fence +0x3178, Barbed-wire Fence +0x3179, Sweets Fence +0x317A, Concrete Fence +0x317B, Shanty Fence +0x317C, Bamboo Fence +0x317D, Sculpted Hedge +0x317E, Cinder-block Wall +0x317F, Golden Fence +0x3180, Brick Exterior +0x3181, Exotic Exterior +0x3182, Cobblestone Exterior +0x3183, Astro Exterior +0x3184, Kiddie Exterior +0x3185, Simple Exterior +0x3186, Cabana Exterior +0x3187, Zen Exterior +0x3188, Fairy-tale Exterior +0x3189, Cabin Exterior +0x318A, Shanty Exterior +0x318B, Concrete Exterior +0x318C, Sweets Exterior +0x318D, White-brick Exterior +0x318E, Chalet Exterior +0x318F, Brown-brick Exterior +0x3190, Mermaid Exterior +0x3191, Red-barn Exterior +0x3192, Blue Chalet Exterior +0x3193, Pink Exterior +0x3194, Blue Exterior +0x3195, Orange Exterior +0x3196, Garden Exterior +0x3197, Yellow Exterior +0x3198, White Exterior +0x3199, Stucco Exterior +0x319A, Stone Exterior +0x319B, Melon Exterior +0x319C, Earthy Exterior +0x319D, Fancy Exterior +0x319E, Black Exterior +0x319F, Golden Exterior +0x31A0, Colorful Gravel +0x31A1, Stone Pavement +0x31A2, Brick Pavement +0x31A3, Pebble Pavement +0x31A4, Square Pavement +0x31A5, Concrete Pavement +0x31A6, Blue-brick Pavement +0x31A7, Pink Pavement +0x31A8, Brown Pavement +0x31A9, Mansion +0x31AA, Zen Castle +0x31AB, Castle +0x31AC, Modern House +//Custom Pattern +0x3094, Custom Pattern \ No newline at end of file diff --git a/Resources/Images/NL_Villagers_en.txt b/Resources/Images/NL_Villagers_en.txt new file mode 100644 index 0000000..4d68573 --- /dev/null +++ b/Resources/Images/NL_Villagers_en.txt @@ -0,0 +1,335 @@ +//Villager Info +ID = 0x0000, Name = Cyrano, Personality = 2, Catchphrase = ah-CHOO, Shirt = 0x2472, Furniture = [0x2137, 0x2386, 0x23F6, 0x2759, 0x2AF0, 0x2AF1, 0x2AFD, 0x2AF1, 0x293E, 0x7FFE, 0x2AFC, 0x2AEF, 0x2AFB, 0x290C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x200000, ] +ID = 0x0001, Name = Antonio, Personality = 1, Catchphrase = honk, Shirt = 0x2464, Furniture = [0x2137, 0x23AD, 0x2419, 0x2756, 0x2966, 0x2B79, 0x2961, 0x2C87, 0x2BC2, 0x296A, 0x2B7C, 0x2C70, 0x7FFE, 0x2B78, 0x2BA5, 0x7FFE, 0x7FFE, 0x7FFE, 0x296B, 0x7FFE, 0x230001, ] +ID = 0x0002, Name = Pango, Personality = 5, Catchphrase = snooooof, Shirt = 0x24E9, Furniture = [0x213D, 0x2382, 0x23C7, 0x2762, 0x2946, 0x293D, 0x2951, 0x7FFE, 0x2943, 0x28CF, 0x2954, 0x2B31, 0x2B48, 0x2B9C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0xE0002, ] +ID = 0x0003, Name = Anabelle, Personality = 5, Catchphrase = snorty, Shirt = 0x250B, Furniture = [0x2138, 0x237C, 0x23EB, 0x2761, 0x297C, 0x2A3E, 0x2977, 0x2B74, 0x296D, 0x2972, 0x2B36, 0x2974, 0x2D44, 0x2B7D, 0x21F1, 0x7FFE, 0x7FFE, 0x7FFE, 0x2976, 0x7FFE, 0x240003, ] +ID = 0x0004, Name = Annalisa, Personality = 4, Catchphrase = gumdrop, Shirt = 0x2497, Furniture = [0x2163, 0x2373, 0x23F7, 0x2759, 0x7FFE, 0x2C10, 0x2C45, 0x2AF3, 0x2AF1, 0x2C4A, 0x2B24, 0x2B0C, 0x7FFE, 0x2AF4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD6, 0x7FFE, 0x270004, ] +ID = 0x0005, Name = Olaf, Personality = 3, Catchphrase = whiffa, Shirt = 0x256F, Furniture = [0x2178, 0x23AA, 0x23EF, 0x2772, 0x2C96, 0x2B5B, 0x2C7F, 0x2B9A, 0x2D06, 0x7FFE, 0x2C75, 0x2AE5, 0x7FFE, 0x2B9C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD1, 0x7FFE, 0x150005, ] +ID = 0x0006, Name = Teddy, Personality = 1, Catchphrase = grooof, Shirt = 0x2462, Furniture = [0x2156, 0x236C, 0x2403, 0x2759, 0x2B44, 0x2B9A, 0x2C3E, 0x2B9F, 0x2ACF, 0x2B73, 0x2AD0, 0x2AE7, 0x2B30, 0x2C4C, 0x2ADE, 0x2AD1, 0x7FFE, 0x7FFE, 0x2CCA, 0x7FFE, 0x260006, ] +ID = 0x0007, Name = Pinky, Personality = 5, Catchphrase = wah, Shirt = 0x2497, Furniture = [0x213C, 0x2389, 0x23F2, 0x275F, 0x294B, 0x2BC0, 0x293D, 0x2938, 0x293E, 0x28EB, 0x28B8, 0x2B31, 0x293B, 0x2B9E, 0x22DE, 0x2B26, 0x7FFE, 0x7FFE, 0x293F, 0x7FFE, 0x150007, ] +ID = 0x0008, Name = Curt, Personality = 2, Catchphrase = fuzzball, Shirt = 0x2458, Furniture = [0x2152, 0x2371, 0x23F6, 0x2759, 0x2BC1, 0x2B72, 0x2BC2, 0x2BA2, 0x2AF3, 0x28B2, 0x7FFE, 0x2B31, 0x2ADA, 0x254F, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC7, 0x7FFE, 0x220008, ] +ID = 0x0009, Name = Chow, Personality = 2, Catchphrase = aiya, Shirt = 0x24DF, Furniture = [0x213B, 0x2384, 0x23FA, 0x275A, 0x2935, 0x293D, 0x22F3, 0x230C, 0x293E, 0x28D4, 0x293B, 0x2B2F, 0x293C, 0x7FFE, 0x2AE2, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x240009, ] +ID = 0x000A, Name = Nate, Personality = 0, Catchphrase = yawwwn, Shirt = 0x24C9, Furniture = [0x212D, 0x2387, 0x23E2, 0x2771, 0x2A8A, 0x2A83, 0x2D76, 0x2D76, 0x2B08, 0x2A46, 0x2A82, 0x2BD1, 0x2B4B, 0x2B7C, 0x2BA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7A, 0x7FFE, 0x25000A, ] +ID = 0x000B, Name = Groucho, Personality = 2, Catchphrase = grumble, Shirt = 0x249B, Furniture = [0x216B, 0x237A, 0x240D, 0x2759, 0x298D, 0x2994, 0x2993, 0x2BA0, 0x2991, 0x2AD3, 0x2B2F, 0x2C5F, 0x7FFE, 0x2AE7, 0x2B21, 0x7FFE, 0x7FFE, 0x7FFE, 0x2997, 0x7FFE, 0x21000B, ] +ID = 0x000C, Name = Tutu, Personality = 5, Catchphrase = twinkles, Shirt = 0x2463, Furniture = [0x213B, 0x2345, 0x242F, 0x2767, 0x7FFE, 0x29A3, 0x2A3E, 0x29A9, 0x29A4, 0x2B7C, 0x2B78, 0x2BB4, 0x2A47, 0x2B30, 0x2C54, 0x2AE0, 0x288C, 0x7FFE, 0x2A42, 0x2C2C, 0x45000C, ] +ID = 0x000D, Name = Grizzly, Personality = 2, Catchphrase = grrr..., Shirt = 0x244A, Furniture = [0x2154, 0x235A, 0x23DE, 0x276A, 0x2988, 0x7FFE, 0x2A59, 0x2B6E, 0x22F5, 0x2A53, 0x2A5B, 0x2A54, 0x2985, 0x2A56, 0x2CED, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x000D, ] +ID = 0x000E, Name = Paula, Personality = 7, Catchphrase = yodelay, Shirt = 0x2589, Furniture = [0x2161, 0x2367, 0x23EC, 0x2765, 0x2DDA, 0x296D, 0x2975, 0x2DDB, 0x2BA0, 0x2C70, 0x2B2D, 0x2B3A, 0x2B35, 0x2BB8, 0x2C76, 0x2CED, 0x7FFE, 0x7FFE, 0x2C2D, 0x2C2C, 0x1B000E, ] +ID = 0x000F, Name = Charlise, Personality = 7, Catchphrase = urgh, Shirt = 0x2531, Furniture = [0x2156, 0x2375, 0x241E, 0x2767, 0x2AC2, 0x2B5A, 0x7FFE, 0x2A7A, 0x2C4B, 0x2A6B, 0x2AC5, 0x2AC4, 0x2A6C, 0x7FFE, 0x2BA6, 0x2C7C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x33000F, ] +ID = 0x0010, Name = Beardo, Personality = 3, Catchphrase = whiskers, Shirt = 0x254A, Furniture = [0x2170, 0x2385, 0x23FE, 0x2756, 0x7FFE, 0x2D32, 0x2C8B, 0x2B9F, 0x2D39, 0x2C89, 0x2D31, 0x2D35, 0x2C73, 0x2C75, 0x2D02, 0x2C7D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x210010, ] +ID = 0x0011, Name = Klaus, Personality = 3, Catchphrase = strudel, Shirt = 0x252F, Furniture = [0x2178, 0x23B7, 0x23FC, 0x2774, 0x2C96, 0x2C7F, 0x2B9F, 0x294F, 0x294F, 0x2A8C, 0x2A8C, 0x2B49, 0x2B4F, 0x2B4F, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x20011, ] +ID = 0x0012, Name = Jay, Personality = 1, Catchphrase = heeeeeyy, Shirt = 0x244D, Furniture = [0x2128, 0x2349, 0x23C9, 0x275D, 0x294B, 0x2BA2, 0x2951, 0x294F, 0x2B47, 0x2B34, 0x2B3E, 0x2C9E, 0x2B3C, 0x2B3D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2955, 0x7FFE, 0x220012, ] +ID = 0x0013, Name = Robin, Personality = 6, Catchphrase = la-di-da, Shirt = 0x24FB, Furniture = [0x2130, 0x2382, 0x23F3, 0x275C, 0x2B1E, 0x2A1F, 0x2951, 0x2A1D, 0x22F4, 0x2BBA, 0x2B34, 0x2B32, 0x2950, 0x2B9D, 0x2B7A, 0x2130, 0x2B8F, 0x7FFE, 0x2D7A, 0x7FFE, 0xE0013, ] +ID = 0x0014, Name = Anchovy, Personality = 0, Catchphrase = chuurp, Shirt = 0x24C8, Furniture = [0x2142, 0x2348, 0x23FD, 0x275D, 0x2B44, 0x2B5B, 0x2B5B, 0x2B9F, 0x294F, 0x2B5E, 0x2B5E, 0x2B5D, 0x2B5E, 0x2B5E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2D, 0x7FFE, 0x150014, ] +ID = 0x0015, Name = Twiggy, Personality = 5, Catchphrase = cheepers, Shirt = 0x24AA, Furniture = [0x2131, 0x2345, 0x23CA, 0x2755, 0x2946, 0x2940, 0x2967, 0x2962, 0x2B9F, 0x2AE6, 0x2AE5, 0x2924, 0x2921, 0x2964, 0x2CEB, 0x2CED, 0x7FFE, 0x7FFE, 0x294A, 0x7FFE, 0x250015, ] +ID = 0x0016, Name = Jitters, Personality = 1, Catchphrase = bzzert, Shirt = 0x251E, Furniture = [0x212F, 0x237A, 0x23E2, 0x2756, 0x2A85, 0x2D77, 0x2A83, 0x2CFE, 0x2B81, 0x2A73, 0x2A73, 0x28F2, 0x2A88, 0x2BA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x270016, ] +ID = 0x0017, Name = Midge, Personality = 4, Catchphrase = tweedledee, Shirt = 0x2509, Furniture = [0x212D, 0x2364, 0x240C, 0x2764, 0x2956, 0x29AB, 0x29A7, 0x29A4, 0x29A9, 0x29A6, 0x29A8, 0x295C, 0x2B7C, 0x28D7, 0x2C9B, 0x2C54, 0x2B7A, 0x7FFE, 0x2CCB, 0x2C2C, 0x10017, ] +ID = 0x0018, Name = Lucha, Personality = 3, Catchphrase = cacaw, Shirt = 0x2556, Furniture = [0x2155, 0x235C, 0x23E1, 0x2772, 0x2A75, 0x2A77, 0x2A7B, 0x2A79, 0x2CF1, 0x2CB1, 0x2CD2, 0x2A7C, 0x2A7D, 0x2BA5, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCB, 0x7FFE, 0x440018, ] +ID = 0x0019, Name = Jacques, Personality = 3, Catchphrase = zut alors, Shirt = 0x2557, Furniture = [0x216F, 0x2378, 0x242C, 0x2773, 0x7FFE, 0x2CB7, 0x2B47, 0x2D06, 0x2D06, 0x2C5F, 0x2C5F, 0x2C9E, 0x2992, 0x2CA3, 0x2CAC, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC9, 0x2C2E, 0x20019, ] +ID = 0x001A, Name = Peck, Personality = 1, Catchphrase = crunch, Shirt = 0x2599, Furniture = [0x215E, 0x236E, 0x2439, 0x2758, 0x294B, 0x2BA1, 0x7FFE, 0x2A3E, 0x2CFE, 0x2B86, 0x2954, 0x28CD, 0x2B33, 0x2B31, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2C, 0x18001A, ] +ID = 0x001B, Name = Sparro, Personality = 1, Catchphrase = like whoa, Shirt = 0x2459, Furniture = [0x2167, 0x2375, 0x23F7, 0x2771, 0x2AF0, 0x2AF3, 0x2B72, 0x2B79, 0x2AF1, 0x2C3F, 0x2B4E, 0x7FFE, 0x2B25, 0x2BA4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC9, 0x7FFE, 0xA001B, ] +ID = 0x001C, Name = Angus, Personality = 2, Catchphrase = macmoo, Shirt = 0x24D9, Furniture = [0x2159, 0x2370, 0x23E9, 0x2772, 0x294B, 0x2AE9, 0x2952, 0x2B5B, 0x2BA2, 0x2B5C, 0x2B5D, 0x7FFE, 0x2B30, 0x2950, 0x2B28, 0x2C88, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2C, 0x18001C, ] +ID = 0x001D, Name = Rodeo, Personality = 0, Catchphrase = chaps, Shirt = 0x2489, Furniture = [0x216C, 0x2378, 0x240F, 0x2766, 0x2C91, 0x298D, 0x2991, 0x2995, 0x2BA0, 0x2AEE, 0x2992, 0x2C7A, 0x2BCC, 0x2B2B, 0x2C93, 0x2C7D, 0x7FFE, 0x7FFE, 0x2CD0, 0x2CCF, 0x2D001D, ] +ID = 0x001E, Name = T-Bone, Personality = 2, Catchphrase = moocher, Shirt = 0x255E, Furniture = [0x213B, 0x2385, 0x2403, 0x2773, 0x294B, 0x2D34, 0x2D8D, 0x2B9A, 0x294F, 0x2C48, 0x2950, 0x7FFE, 0x2B30, 0x2B9C, 0x2C61, 0x2CAB, 0x2CF7, 0x7FFE, 0x7FFE, 0x7FFE, 0xD001E, ] +ID = 0x001F, Name = Coach, Personality = 1, Catchphrase = stubble, Shirt = 0x257A, Furniture = [0x2165, 0x239C, 0x241E, 0x2778, 0x2AC2, 0x2AC3, 0x2C4B, 0x2A59, 0x2A79, 0x2AC4, 0x2AC4, 0x2AC4, 0x2AC4, 0x2BA4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x43001F, ] +ID = 0x0020, Name = Vic, Personality = 2, Catchphrase = cud, Shirt = 0x252D, Furniture = [0x2139, 0x235F, 0x23E4, 0x2772, 0x2AA2, 0x2ECB, 0x2AA1, 0x2AA1, 0x7FFE, 0x2AA3, 0x2A9E, 0x2A9F, 0x2B9C, 0x2B88, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D90, 0x380020, ] +ID = 0x0021, Name = Bob, Personality = 0, Catchphrase = pthhpth, Shirt = 0x2582, Furniture = [0x2142, 0x234C, 0x23D1, 0x2755, 0x299D, 0x2998, 0x29A1, 0x299B, 0x2B6A, 0x2CFC, 0x299A, 0x29A0, 0x299F, 0x2B2D, 0x2AF9, 0x2B26, 0x7FFE, 0x7FFE, 0x29A2, 0x7FFE, 0x240021, ] +ID = 0x0022, Name = Mitzi, Personality = 4, Catchphrase = mew, Shirt = 0x249E, Furniture = [0x2129, 0x237B, 0x23CA, 0x2760, 0x2966, 0x2975, 0x296D, 0x2961, 0x2973, 0x2924, 0x2B43, 0x2964, 0x2B9D, 0x2B35, 0x2B8D, 0x2B7A, 0x7FFE, 0x7FFE, 0x298C, 0x2C2C, 0xB0022, ] +ID = 0x0023, Name = Rosie, Personality = 5, Catchphrase = silly, Shirt = 0x2497, Furniture = [0x217D, 0x2364, 0x2409, 0x2761, 0x2B1E, 0x29BD, 0x2BC5, 0x29B9, 0x29A4, 0x2B38, 0x29A5, 0x29AA, 0x2B1D, 0x29BF, 0x2CB3, 0x2BA6, 0x7FFE, 0x7FFE, 0x29C3, 0x2CC1, 0x240023, ] +ID = 0x0024, Name = Olivia, Personality = 6, Catchphrase = purrr, Shirt = 0x257E, Furniture = [0x215C, 0x236D, 0x23C9, 0x276D, 0x2B44, 0x2957, 0x2B9F, 0x295A, 0x295B, 0x2B3E, 0x2959, 0x2B34, 0x295F, 0x295C, 0x2B7A, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1C0024, ] +ID = 0x0025, Name = Kiki, Personality = 4, Catchphrase = kitty cat, Shirt = 0x24C4, Furniture = [0x214E, 0x2365, 0x2400, 0x275A, 0x2946, 0x2B44, 0x2B9F, 0x2943, 0x2947, 0x2945, 0x2C4C, 0x2AE6, 0x2AE5, 0x290A, 0x22DF, 0x2D02, 0x7FFE, 0x7FFE, 0x2CC6, 0x7FFE, 0x280025, ] +ID = 0x0026, Name = Tangy, Personality = 5, Catchphrase = reeeeOWR, Shirt = 0x248E, Furniture = [0x2173, 0x236E, 0x240A, 0x2764, 0x2B18, 0x296D, 0x2BA2, 0x2973, 0x2BBF, 0x2B16, 0x2B19, 0x2B13, 0x28D9, 0x2B12, 0x2B8D, 0x2B43, 0x7FFE, 0x7FFE, 0x2CCC, 0x7FFE, 0x1B0026, ] +ID = 0x0027, Name = Punchy, Personality = 0, Catchphrase = mrmpht, Shirt = 0x24B5, Furniture = [0x2149, 0x23B9, 0x23CC, 0x275C, 0x2966, 0x2961, 0x2965, 0x2967, 0x2BA0, 0x2B37, 0x296A, 0x2B7C, 0x2B78, 0x28BF, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x296B, 0x7FFE, 0x220027, ] +ID = 0x0028, Name = Purrl, Personality = 6, Catchphrase = kitten, Shirt = 0x2507, Furniture = [0x2129, 0x2389, 0x23E9, 0x2764, 0x294B, 0x293A, 0x2BA1, 0x294F, 0x293D, 0x2BA9, 0x28EB, 0x2B73, 0x2B2F, 0x2950, 0x2B0A, 0x2B26, 0x7FFE, 0x7FFE, 0x293F, 0x7FFE, 0x30028, ] +ID = 0x0029, Name = Moe, Personality = 0, Catchphrase = myawn, Shirt = 0x2459, Furniture = [0x2142, 0x2347, 0x2400, 0x2767, 0x2D63, 0x2C94, 0x2AD2, 0x2D60, 0x2ACC, 0x2ABD, 0x2ABC, 0x2ABE, 0x2AC7, 0x2B33, 0x2BA5, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC3, 0x2D62, 0x70029, ] +ID = 0x002A, Name = Kabuki, Personality = 2, Catchphrase = meooo-OH, Shirt = 0x2473, Furniture = [0x213F, 0x2374, 0x23F6, 0x2759, 0x2AF0, 0x2BC1, 0x2AF1, 0x2C10, 0x2AFE, 0x2B24, 0x2B9E, 0x2B73, 0x2BCD, 0x2B63, 0x2E1E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3B002A, ] +ID = 0x002B, Name = Kid Cat, Personality = 1, Catchphrase = psst, Shirt = 0x2467, Furniture = [0x2153, 0x2391, 0x2416, 0x275B, 0x2B5A, 0x2B81, 0x2A69, 0x2A79, 0x2A7B, 0x2AD4, 0x2B4C, 0x2B73, 0x2A73, 0x2BA4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCE, 0x7FFE, 0xC002B, ] +ID = 0x002C, Name = Monique, Personality = 6, Catchphrase = pffffft, Shirt = 0x24FE, Furniture = [0x2129, 0x236F, 0x23CF, 0x275A, 0x29A3, 0x29A9, 0x2B45, 0x2957, 0x295A, 0x2C4C, 0x29AA, 0x29AC, 0x2B20, 0x2B31, 0x2C54, 0x2B4A, 0x7FFE, 0x7FFE, 0x7FFE, 0x29AD, 0x21002C, ] +ID = 0x002D, Name = Tabby, Personality = 5, Catchphrase = me-WOW, Shirt = 0x2514, Furniture = [0x215F, 0x2375, 0x23FC, 0x275C, 0x2BBC, 0x2B09, 0x2B04, 0x2B04, 0x2B03, 0x2BC6, 0x2B31, 0x2D79, 0x2B05, 0x2A82, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC7, 0x2CCF, 0x15002D, ] +ID = 0x002E, Name = Stinky, Personality = 1, Catchphrase = GAAHHH, Shirt = 0x24E7, Furniture = [0x2153, 0x235C, 0x23E1, 0x2772, 0x2A77, 0x2A79, 0x2A7B, 0x2A7A, 0x2BA2, 0x2AC6, 0x2AC6, 0x2A7D, 0x2A74, 0x2A74, 0x2A78, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x18002E, ] +ID = 0x002F, Name = Kitty, Personality = 6, Catchphrase = mrowrr, Shirt = 0x250A, Furniture = [0x212C, 0x236D, 0x2403, 0x2757, 0x2956, 0x295E, 0x2957, 0x2D32, 0x2D39, 0x7FFE, 0x2B3C, 0x2C9E, 0x2B2F, 0x2959, 0x2B9C, 0x2B7A, 0x7FFE, 0x7FFE, 0x2960, 0x2C2C, 0x1E002F, ] +ID = 0x0030, Name = Tom, Personality = 2, Catchphrase = me-YOWZA, Shirt = 0x2459, Furniture = [0x216A, 0x2389, 0x2402, 0x2772, 0x2935, 0x293D, 0x293E, 0x2BC0, 0x2938, 0x2B9D, 0x2B48, 0x2B36, 0x2B0C, 0x28C1, 0x293C, 0x2B23, 0x7FFE, 0x7FFE, 0x293F, 0x7FFE, 0xC0030, ] +ID = 0x0031, Name = Merry, Personality = 5, Catchphrase = mweee, Shirt = 0x2452, Furniture = [0x214C, 0x237D, 0x23FF, 0x275D, 0x297C, 0x2B74, 0x297F, 0x2BC2, 0x2BA1, 0x2B7C, 0x7FFE, 0x2B30, 0x2C80, 0x297A, 0x2B7A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2981, 0x7FFE, 0x260031, ] +ID = 0x0032, Name = Felicity, Personality = 5, Catchphrase = mimimi, Shirt = 0x2493, Furniture = [0x212D, 0x235D, 0x2413, 0x2764, 0x7FFE, 0x2A85, 0x7FFE, 0x2A83, 0x2C1F, 0x2BA6, 0x2CA9, 0x2A7E, 0x2B6B, 0x2B34, 0x2B6D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x290032, ] +ID = 0x0033, Name = Lolly, Personality = 4, Catchphrase = bonbon, Shirt = 0x2494, Furniture = [0x2172, 0x23A8, 0x23EB, 0x275D, 0x2D42, 0x2C97, 0x2D0F, 0x2D17, 0x2B74, 0x2B7C, 0x2D14, 0x2B2B, 0x2D11, 0x2CA1, 0x2CA6, 0x2C54, 0x7FFE, 0x7FFE, 0x2D13, 0x2CBF, 0x360033, ] +ID = 0x0034, Name = Ankha, Personality = 6, Catchphrase = me meow, Shirt = 0x2516, Furniture = [0x2165, 0x2388, 0x2411, 0x2758, 0x2B53, 0x2B53, 0x2B54, 0x2B54, 0x7FFE, 0x2B55, 0x2BD6, 0x2A8C, 0x2A8C, 0x2B52, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x380034, ] +ID = 0x0035, Name = Rudy, Personality = 1, Catchphrase = mush, Shirt = 0x2496, Furniture = [0x2144, 0x235E, 0x242F, 0x2773, 0x2CFB, 0x2940, 0x2941, 0x2BA1, 0x2C72, 0x2A91, 0x2C42, 0x2AE6, 0x2B58, 0x2945, 0x2BCA, 0x2C8A, 0x7FFE, 0x7FFE, 0x2DF7, 0x7FFE, 0xB0035, ] +ID = 0x0036, Name = Katt, Personality = 7, Catchphrase = purrty, Shirt = 0x2589, Furniture = [0x214F, 0x237E, 0x240F, 0x276F, 0x2D94, 0x2BA2, 0x2CAF, 0x2D06, 0x2D06, 0x2CA3, 0x2B2B, 0x2B41, 0x2B42, 0x2C44, 0x2BCB, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C60, 0x2CCF, 0x30036, ] +ID = 0x0037, Name = Bluebear, Personality = 5, Catchphrase = peach, Shirt = 0x24B0, Furniture = [0x2135, 0x2363, 0x23CA, 0x2766, 0x2D42, 0x2967, 0x2A3E, 0x2D43, 0x2961, 0x2A43, 0x2A47, 0x28D6, 0x2964, 0x2B2D, 0x2BA5, 0x2B7A, 0x7FFE, 0x7FFE, 0x2A42, 0x2CC1, 0x1D0037, ] +ID = 0x0038, Name = Maple, Personality = 4, Catchphrase = honey, Shirt = 0x2493, Furniture = [0x215B, 0x234A, 0x23CF, 0x2769, 0x294B, 0x2A3E, 0x2B45, 0x2BA1, 0x2952, 0x2C4C, 0x2B2B, 0x2953, 0x2ADE, 0x2950, 0x2ADF, 0x2AE0, 0x2ADF, 0x7FFE, 0x2955, 0x2C2C, 0x210038, ] +ID = 0x0039, Name = Poncho, Personality = 1, Catchphrase = li'l bear, Shirt = 0x2495, Furniture = [0x213A, 0x2387, 0x240F, 0x276C, 0x298D, 0x2BC2, 0x2995, 0x2B6A, 0x2BA2, 0x2B33, 0x7FFE, 0x2B3F, 0x2913, 0x2A6A, 0x2BD5, 0x2C93, 0x7FFE, 0x7FFE, 0x2A42, 0x2C2C, 0x260039, ] +ID = 0x003A, Name = Pudge, Personality = 0, Catchphrase = pudgy, Shirt = 0x24D6, Furniture = [0x2141, 0x235E, 0x240A, 0x275E, 0x2A94, 0x2A83, 0x2BA3, 0x2C72, 0x2A8D, 0x2B30, 0x291F, 0x2CB6, 0x2B1B, 0x2B1C, 0x7FFE, 0x2BCA, 0x7FFE, 0x7FFE, 0x2CC6, 0x7FFE, 0x1A003A, ] +ID = 0x003B, Name = Kody, Personality = 1, Catchphrase = grah grah, Shirt = 0x24A5, Furniture = [0x214E, 0x2359, 0x23DE, 0x276B, 0x7FFE, 0x2A57, 0x2A58, 0x2A59, 0x2A57, 0x2A5A, 0x2AEA, 0x2B9C, 0x2A54, 0x2A5B, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1F003B, ] +ID = 0x003C, Name = Stitches, Personality = 0, Catchphrase = stuffin', Shirt = 0x24DF, Furniture = [0x212D, 0x235E, 0x23E3, 0x2756, 0x2A94, 0x2C49, 0x2999, 0x2A8D, 0x29A1, 0x297E, 0x2D74, 0x28D6, 0x2A93, 0x2C7B, 0x2ADF, 0x2B8F, 0x2A92, 0x7FFE, 0x2981, 0x2C2C, 0x003C, ] +ID = 0x003D, Name = Vladimir, Personality = 2, Catchphrase = nyet, Shirt = 0x249B, Furniture = [0x2169, 0x2391, 0x241D, 0x2772, 0x7FFE, 0x2A69, 0x2A6F, 0x2A69, 0x7FFE, 0x2A73, 0x2A67, 0x2A70, 0x2A6C, 0x2BA4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x18003D, ] +ID = 0x003E, Name = Cheri, Personality = 5, Catchphrase = tralala, Shirt = 0x2597, Furniture = [0x217E, 0x23B2, 0x23E6, 0x275D, 0x2C43, 0x2D46, 0x2D49, 0x2D4C, 0x2A3E, 0x2B32, 0x2A44, 0x2D45, 0x2D4E, 0x2D4F, 0x2CED, 0x2B8D, 0x7FFE, 0x7FFE, 0x2CCE, 0x2D4B, 0x26003E, ] +ID = 0x003F, Name = Pekoe, Personality = 4, Catchphrase = bud, Shirt = 0x2508, Furniture = [0x213C, 0x2389, 0x240E, 0x2759, 0x2935, 0x293D, 0x293D, 0x2938, 0x293A, 0x2B0B, 0x293C, 0x2B36, 0x2B31, 0x2B9C, 0x2B8E, 0x2C8E, 0x7FFE, 0x7FFE, 0x293F, 0x7FFE, 0x003F, ] +ID = 0x0040, Name = Chester, Personality = 0, Catchphrase = rookie, Shirt = 0x2487, Furniture = [0x213C, 0x2386, 0x2410, 0x2758, 0x2CA5, 0x2B9F, 0x293A, 0x293D, 0x293E, 0x2C65, 0x2B02, 0x2937, 0x2B31, 0x293C, 0x2AE2, 0x2B0A, 0x7FFE, 0x7FFE, 0x293F, 0x7FFE, 0x230040, ] +ID = 0x0041, Name = Barold, Personality = 0, Catchphrase = cubby, Shirt = 0x24F2, Furniture = [0x215D, 0x2380, 0x2401, 0x2777, 0x2ADD, 0x2AD2, 0x2B6E, 0x2C94, 0x2CAE, 0x2BA4, 0x2AB6, 0x2B2B, 0x2CB1, 0x2CAD, 0x2CAC, 0x2C5B, 0x7FFE, 0x7FFE, 0x2CC7, 0x2C2C, 0x120041, ] +ID = 0x0042, Name = Tammy, Personality = 7, Catchphrase = ya heard, Shirt = 0x257C, Furniture = [0x217F, 0x2366, 0x242A, 0x276E, 0x2D42, 0x2D3D, 0x2D0E, 0x2AE9, 0x2B9F, 0x2AE8, 0x2B3F, 0x7FFE, 0x2B9B, 0x2B37, 0x2C8C, 0x2CA6, 0x7FFE, 0x7FFE, 0x2A42, 0x2C2C, 0x70042, ] +ID = 0x0043, Name = Goose, Personality = 1, Catchphrase = buh-kay, Shirt = 0x250B, Furniture = [0x214E, 0x234A, 0x23FD, 0x2759, 0x2946, 0x7FFE, 0x2940, 0x2B9F, 0x297B, 0x2AE5, 0x2949, 0x297E, 0x2980, 0x2945, 0x2CEC, 0x2CED, 0x7FFE, 0x7FFE, 0x2981, 0x7FFE, 0x3B0043, ] +ID = 0x0044, Name = Benedict, Personality = 0, Catchphrase = uh-hoo, Shirt = 0x2449, Furniture = [0x215B, 0x235D, 0x23E2, 0x2764, 0x2A8A, 0x2B83, 0x2971, 0x2B6C, 0x2B6A, 0x2B30, 0x2CA9, 0x2A89, 0x2A8B, 0x2B87, 0x2B7B, 0x2BA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x20044, ] +ID = 0x0045, Name = Egbert, Personality = 0, Catchphrase = doodle-duh, Shirt = 0x25A0, Furniture = [0x214B, 0x238B, 0x23D2, 0x275C, 0x2A65, 0x2A5F, 0x2C7F, 0x2C7F, 0x2A61, 0x2910, 0x2DAB, 0x29B4, 0x2AEE, 0x2A64, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCE, 0x2DA5, 0x290045, ] +ID = 0x0046, Name = Ava, Personality = 4, Catchphrase = beaker, Shirt = 0x2498, Furniture = [0x214E, 0x2345, 0x242A, 0x2764, 0x2A85, 0x2C97, 0x2C7E, 0x2C7E, 0x2A45, 0x2A46, 0x2C83, 0x2A46, 0x2CA1, 0x2CA1, 0x2C54, 0x2B7F, 0x2B7E, 0x2B80, 0x2CCB, 0x2CBF, 0x360046, ] +ID = 0x0047, Name = Becky, Personality = 6, Catchphrase = chicklet, Shirt = 0x250D, Furniture = [0x212E, 0x2385, 0x23F0, 0x276D, 0x2C46, 0x2CBB, 0x2CF3, 0x2C7F, 0x2B47, 0x2C48, 0x2950, 0x2C4C, 0x2C9E, 0x2B2B, 0x2B9C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD1, 0x7FFE, 0x0047, ] +ID = 0x0048, Name = Knox, Personality = 2, Catchphrase = cluckling, Shirt = 0x2521, Furniture = [0x212E, 0x2379, 0x23F5, 0x275B, 0x2B70, 0x2A58, 0x2A59, 0x2A59, 0x2AA1, 0x2A9F, 0x2B65, 0x2AA0, 0x2A5C, 0x2B52, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD1, 0x7FFE, 0x50048, ] +ID = 0x0049, Name = Broffina, Personality = 6, Catchphrase = cluckadoo, Shirt = 0x24F9, Furniture = [0x217B, 0x23AA, 0x2403, 0x2774, 0x2A32, 0x2C96, 0x2B9F, 0x2D34, 0x2B47, 0x2B35, 0x2D31, 0x2B37, 0x2B49, 0x24D9, 0x2B8F, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD1, 0x7FFE, 0x3D0049, ] +ID = 0x004A, Name = Ken, Personality = 3, Catchphrase = no doubt, Shirt = 0x2549, Furniture = [0x2151, 0x2376, 0x23FA, 0x2756, 0x2AF0, 0x2C45, 0x2AF3, 0x2AFE, 0x2AFF, 0x2B00, 0x2B22, 0x2AEF, 0x2D72, 0x2AF4, 0x2B9C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD5, 0x7FFE, 0x1B004A, ] +ID = 0x004B, Name = Patty, Personality = 5, Catchphrase = how-now, Shirt = 0x24FA, Furniture = [0x2131, 0x235D, 0x2421, 0x2755, 0x2318, 0x2B1E, 0x2A83, 0x2B6C, 0x2B81, 0x2885, 0x2BBA, 0x2A8B, 0x2B1D, 0x2B33, 0x2C54, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x34004B, ] +ID = 0x004C, Name = Tipper, Personality = 6, Catchphrase = pushy, Shirt = 0x2477, Furniture = [0x2146, 0x2378, 0x23F4, 0x2771, 0x2B44, 0x2A3E, 0x2A45, 0x2BC5, 0x2A40, 0x2A43, 0x2C80, 0x255C, 0x290A, 0x2C8D, 0x2C41, 0x2C54, 0x2C77, 0x7FFE, 0x2A42, 0x2C2C, 0x1D004C, ] +ID = 0x004D, Name = Naomi, Personality = 6, Catchphrase = moolah, Shirt = 0x24D8, Furniture = [0x2178, 0x2366, 0x23ED, 0x276E, 0x294B, 0x294C, 0x2952, 0x294F, 0x294F, 0x2500, 0x249D, 0x2B37, 0x2953, 0x2950, 0x2C61, 0x2B9C, 0x7FFE, 0x7FFE, 0x2955, 0x7FFE, 0x18004D, ] +ID = 0x004E, Name = Alfonso, Personality = 0, Catchphrase = it'sa me, Shirt = 0x246E, Furniture = [0x215E, 0x239A, 0x23E8, 0x2758, 0x2A94, 0x2A3D, 0x2A40, 0x2D77, 0x29A1, 0x2D75, 0x28C3, 0x299C, 0x28C3, 0x2B92, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x20004E, ] +ID = 0x004F, Name = Alli, Personality = 6, Catchphrase = graaagh, Shirt = 0x24F4, Furniture = [0x2126, 0x2346, 0x23CB, 0x276B, 0x2946, 0x2BCE, 0x2BA1, 0x2941, 0x2943, 0x2B2F, 0x249A, 0x249B, 0x2494, 0x25A1, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x20004F, ] +ID = 0x0050, Name = Del, Personality = 2, Catchphrase = gronk, Shirt = 0x248B, Furniture = [0x2127, 0x238B, 0x240D, 0x2756, 0x2A9D, 0x2A9B, 0x29AE, 0x29AF, 0x7FFE, 0x2A73, 0x2A73, 0x29B4, 0x29B7, 0x29B2, 0x2C59, 0x2D02, 0x7FFE, 0x7FFE, 0x7FFE, 0x29B8, 0xE0050, ] +ID = 0x0051, Name = Sly, Personality = 1, Catchphrase = hoo-rah, Shirt = 0x24EC, Furniture = [0x213E, 0x239E, 0x2422, 0x2773, 0x298D, 0x2D94, 0x2D96, 0x2D77, 0x2D96, 0x24ED, 0x24EE, 0x2B2B, 0x2B31, 0x2B38, 0x279F, 0x2BA4, 0x7FFE, 0x7FFE, 0x2CCE, 0x2CCF, 0x300051, ] +ID = 0x0052, Name = Gayle, Personality = 4, Catchphrase = snacky, Shirt = 0x2463, Furniture = [0x217D, 0x2343, 0x242F, 0x275F, 0x29A3, 0x29A4, 0x29AB, 0x29A7, 0x29A9, 0x29AA, 0x29A5, 0x7FFE, 0x7FFE, 0x2A43, 0x2A96, 0x2C78, 0x2BA6, 0x7FFE, 0x7FFE, 0x29AD, 0x70052, ] +ID = 0x0053, Name = Drago, Personality = 0, Catchphrase = burrrn, Shirt = 0x2506, Furniture = [0x213C, 0x2384, 0x23F2, 0x2778, 0x2935, 0x2CA5, 0x293D, 0x293E, 0x293A, 0x293B, 0x293C, 0x2B31, 0x2937, 0x2B9D, 0x2B29, 0x22DE, 0x7FFE, 0x7FFE, 0x293F, 0x7FFE, 0x3A0053, ] +ID = 0x0054, Name = Fauna, Personality = 4, Catchphrase = dearie, Shirt = 0x2594, Furniture = [0x2172, 0x2364, 0x23E8, 0x2758, 0x2D42, 0x294B, 0x2BCE, 0x2B9F, 0x2D0F, 0x2D15, 0x2D11, 0x2B32, 0x2B9B, 0x2493, 0x2B7A, 0x28B0, 0x7FFE, 0x7FFE, 0x2D13, 0x2C2C, 0x340054, ] +ID = 0x0055, Name = Bam, Personality = 1, Catchphrase = prang, Shirt = 0x2578, Furniture = [0x214C, 0x2378, 0x2401, 0x2766, 0x2AC2, 0x2AC3, 0x2A7A, 0x2B57, 0x2C4B, 0x2AC1, 0x2AC6, 0x2AC4, 0x2AD4, 0x2D79, 0x2BA5, 0x2C7D, 0x7FFE, 0x7FFE, 0x2CC3, 0x2CCF, 0x340055, ] +ID = 0x0056, Name = Zell, Personality = 3, Catchphrase = pronk, Shirt = 0x24ED, Furniture = [0x214A, 0x2394, 0x23CD, 0x2770, 0x2B44, 0x7FFE, 0x2A3A, 0x2B5B, 0x2A35, 0x2B2B, 0x2C53, 0x2B61, 0x2B61, 0x2B30, 0x2B9C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD1, 0x7FFE, 0x320056, ] +ID = 0x0057, Name = Bruce, Personality = 2, Catchphrase = gruff, Shirt = 0x2561, Furniture = [0x2145, 0x2391, 0x2420, 0x275C, 0x2B5A, 0x7FFE, 0x2A69, 0x2B6A, 0x2D0C, 0x2A6A, 0x2BBB, 0x2B4D, 0x2A71, 0x2A73, 0x2BA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCE, 0x7FFE, 0x210057, ] +ID = 0x0058, Name = Deirdre, Personality = 7, Catchphrase = whatevs, Shirt = 0x24D0, Furniture = [0x2148, 0x23B6, 0x240C, 0x2761, 0x2ADD, 0x2D0E, 0x2D17, 0x2D0F, 0x2D16, 0x2D14, 0x7FFE, 0x2A81, 0x2A81, 0x2B38, 0x2DF8, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D13, 0x7FFE, 0x10058, ] +ID = 0x0059, Name = Lopez, Personality = 3, Catchphrase = badoom, Shirt = 0x24A3, Furniture = [0x2178, 0x238A, 0x23CC, 0x2756, 0x294B, 0x2D17, 0x2D16, 0x2D0F, 0x2BA1, 0x2D14, 0x7FFE, 0x2B3E, 0x2D18, 0x2B2B, 0x2302, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x10059, ] +ID = 0x005A, Name = Fuchsia, Personality = 7, Catchphrase = girlfriend, Shirt = 0x249A, Furniture = [0x2140, 0x23B2, 0x2433, 0x276E, 0x298D, 0x2BA2, 0x2994, 0x2995, 0x2AE9, 0x2C5F, 0x2D93, 0x2B42, 0x2CA3, 0x2B35, 0x2C5B, 0x2CB3, 0x7FFE, 0x7FFE, 0x2CD0, 0x2C2C, 0x1005A, ] +ID = 0x005B, Name = Beau, Personality = 0, Catchphrase = saltlick, Shirt = 0x24CB, Furniture = [0x2164, 0x23BA, 0x2421, 0x2771, 0x2A85, 0x2D77, 0x2D76, 0x2D76, 0x2A83, 0x2BA4, 0x2B38, 0x2B38, 0x2B82, 0x2BBA, 0x2B7A, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x25005B, ] +ID = 0x005C, Name = Diana, Personality = 6, Catchphrase = no doy, Shirt = 0x2494, Furniture = [0x216C, 0x23A6, 0x23F3, 0x2769, 0x2C96, 0x2D21, 0x2CF3, 0x295B, 0x2957, 0x2B51, 0x2A46, 0x2B49, 0x2B2F, 0x2D20, 0x2225, 0x2B9C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2005C, ] +ID = 0x005D, Name = Erik, Personality = 0, Catchphrase = chow down, Shirt = 0x24C6, Furniture = [0x2166, 0x234B, 0x23D0, 0x2777, 0x2988, 0x2B9A, 0x294F, 0x2982, 0x298A, 0x2B9D, 0x2DC5, 0x2B3F, 0x2A81, 0x2985, 0x2DC4, 0x2CBD, 0x2C50, 0x7FFE, 0x298C, 0x7FFE, 0x18005D, ] +ID = 0x005E, Name = Goldie, Personality = 4, Catchphrase = woof, Shirt = 0x2493, Furniture = [0x2130, 0x23A8, 0x2407, 0x2764, 0x2C46, 0x2D0E, 0x2A3E, 0x2D17, 0x7FFE, 0x2D14, 0x2A46, 0x2B34, 0x2C6F, 0x2A44, 0x28AD, 0x2C54, 0x7FFE, 0x7FFE, 0x2D7A, 0x2CC1, 0x27005E, ] +ID = 0x005F, Name = Butch, Personality = 2, Catchphrase = ROOOOOWF, Shirt = 0x24ED, Furniture = [0x212B, 0x23B4, 0x23CD, 0x2774, 0x298D, 0x2994, 0x2995, 0x2BA0, 0x2991, 0x7FFE, 0x2C71, 0x2B5D, 0x2AE4, 0x2992, 0x28AF, 0x212B, 0x2996, 0x7FFE, 0x2997, 0x2C2C, 0x19005F, ] +ID = 0x0060, Name = Lucky, Personality = 0, Catchphrase = rrr-owch, Shirt = 0x246C, Furniture = [0x2154, 0x2388, 0x2415, 0x2756, 0x2B53, 0x2B53, 0x7FFE, 0x2B54, 0x2B9F, 0x2A5D, 0x2A5A, 0x2A54, 0x28BB, 0x2A5D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x360060, ] +ID = 0x0061, Name = Biskit, Personality = 0, Catchphrase = dawg, Shirt = 0x2475, Furniture = [0x2133, 0x237B, 0x23FA, 0x276B, 0x296C, 0x2943, 0x2971, 0x2975, 0x2C87, 0x2B9D, 0x28E4, 0x2C42, 0x2B35, 0x2944, 0x2B43, 0x7FFE, 0x7FFE, 0x7FFE, 0x2976, 0x2C2C, 0x180061, ] +ID = 0x0062, Name = Bones, Personality = 0, Catchphrase = yip yip, Shirt = 0x2536, Furniture = [0x215E, 0x235E, 0x23E6, 0x2758, 0x2A94, 0x29A1, 0x2999, 0x2BD7, 0x2947, 0x2CBA, 0x2AD0, 0x2AE5, 0x2B93, 0x2AE6, 0x22E0, 0x2BCA, 0x2AD1, 0x2C7D, 0x2CC6, 0x2C2C, 0x10062, ] +ID = 0x0063, Name = Portia, Personality = 6, Catchphrase = ruffian, Shirt = 0x25A1, Furniture = [0x2157, 0x2369, 0x2408, 0x276D, 0x2956, 0x2957, 0x2952, 0x2BC2, 0x2BA1, 0x2950, 0x2522, 0x250C, 0x255C, 0x295C, 0x2C77, 0x2B26, 0x7FFE, 0x7FFE, 0x2955, 0x2C2C, 0x30063, ] +ID = 0x0064, Name = Walker, Personality = 0, Catchphrase = wuh, Shirt = 0x246D, Furniture = [0x215C, 0x2377, 0x2439, 0x275D, 0x2B44, 0x2B9F, 0x2D3D, 0x22F4, 0x2A3E, 0x2B98, 0x2A44, 0x2B2D, 0x2D41, 0x2C4C, 0x2CED, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A42, 0x2CC1, 0x260064, ] +ID = 0x0065, Name = Daisy, Personality = 4, Catchphrase = bow-WOW, Shirt = 0x24E4, Furniture = [0x2147, 0x238C, 0x2408, 0x2755, 0x2A5E, 0x7FFE, 0x7FFE, 0x2C22, 0x294F, 0x2BB4, 0x2BCC, 0x2E91, 0x2BA9, 0x2E90, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C60, 0x2CCF, 0xB0065, ] +ID = 0x0066, Name = Cookie, Personality = 5, Catchphrase = arfer, Shirt = 0x2492, Furniture = [0x214C, 0x2345, 0x2409, 0x2755, 0x2DDA, 0x2941, 0x2DD8, 0x2DDB, 0x2940, 0x2C8F, 0x2949, 0x2CB2, 0x28D7, 0x2B38, 0x28AC, 0x2C54, 0x7FFE, 0x7FFE, 0x294A, 0x2C2C, 0x1B0066, ] +ID = 0x0067, Name = Mac, Personality = 1, Catchphrase = woo woof, Shirt = 0x250E, Furniture = [0x215D, 0x2387, 0x2416, 0x2758, 0x2A8A, 0x7FFE, 0x2B08, 0x2B81, 0x2C1F, 0x2CA1, 0x2C42, 0x2B38, 0x2B82, 0x2BA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7A, 0x7FFE, 0x240067, ] +ID = 0x0068, Name = Marcel, Personality = 0, Catchphrase = non, Shirt = 0x24D6, Furniture = [0x2151, 0x2389, 0x23F6, 0x276A, 0x2AF0, 0x2AF7, 0x2AF1, 0x2AFD, 0x7FFE, 0x2B9C, 0x2B0D, 0x2B0E, 0x2B0F, 0x2AF4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD4, 0x7FFE, 0x1B0068, ] +ID = 0x0069, Name = Benjamin, Personality = 0, Catchphrase = alrighty, Shirt = 0x24E9, Furniture = [0x216E, 0x23B9, 0x2419, 0x2777, 0x2D6A, 0x2B81, 0x2D6E, 0x2D66, 0x2D67, 0x2D6C, 0x2BCF, 0x2D6F, 0x2D70, 0x2C57, 0x2CF7, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCF, 0x30069, ] +ID = 0x006A, Name = Cherry, Personality = 7, Catchphrase = what what, Shirt = 0x24F7, Furniture = [0x212B, 0x23AC, 0x23CD, 0x276D, 0x2D05, 0x2D08, 0x2D0C, 0x2CF1, 0x2AE9, 0x2AE8, 0x2B8A, 0x2C71, 0x2CEE, 0x2B37, 0x2CBD, 0x2D04, 0x7FFE, 0x7FFE, 0x2D0A, 0x7FFE, 0x1C006A, ] +ID = 0x006B, Name = Shep, Personality = 3, Catchphrase = baaa man, Shirt = 0x2567, Furniture = [0x2134, 0x2342, 0x2419, 0x2773, 0x2B1E, 0x2AE9, 0x2B6C, 0x2971, 0x2975, 0x2B2D, 0x2B7D, 0x2B39, 0x2BD1, 0x2B85, 0x2B8D, 0x2C54, 0x2BC9, 0x7FFE, 0x2976, 0x2C2C, 0x1C006B, ] +ID = 0x006C, Name = Bill, Personality = 1, Catchphrase = quacko, Shirt = 0x2468, Furniture = [0x2163, 0x2374, 0x23C9, 0x2755, 0x2935, 0x293A, 0x2AF7, 0x2938, 0x2AF1, 0x2937, 0x2B31, 0x2B0C, 0x2B9D, 0x2BBA, 0x293C, 0x2B22, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7006C, ] +ID = 0x006D, Name = Joey, Personality = 0, Catchphrase = bleeeeeck, Shirt = 0x2469, Furniture = [0x2131, 0x238F, 0x2414, 0x2758, 0x2A8A, 0x2C4B, 0x2C4B, 0x2C4B, 0x2A7A, 0x2B89, 0x290C, 0x2AC5, 0x7FFE, 0x2A87, 0x2BA5, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x25006D, ] +ID = 0x006E, Name = Pate, Personality = 5, Catchphrase = quackle, Shirt = 0x24C2, Furniture = [0x213B, 0x2377, 0x2403, 0x275C, 0x2ADD, 0x2D3A, 0x2D43, 0x2B9A, 0x7FFE, 0x2D41, 0x2B3E, 0x2954, 0x2BB0, 0x2B2D, 0x2B9C, 0x2B7A, 0x2BD2, 0x7FFE, 0x2D40, 0x7FFE, 0x27006E, ] +ID = 0x006F, Name = Maelle, Personality = 6, Catchphrase = duckling, Shirt = 0x2463, Furniture = [0x2157, 0x2366, 0x23F6, 0x275D, 0x2D42, 0x2D43, 0x2B79, 0x2D3D, 0x2D3A, 0x2B77, 0x2B7D, 0x2B73, 0x2B99, 0x2C57, 0x2C54, 0x28B0, 0x7FFE, 0x7FFE, 0x2C2D, 0x2C2C, 0x8006F, ] +ID = 0x0070, Name = Deena, Personality = 4, Catchphrase = woowoo, Shirt = 0x24E4, Furniture = [0x2156, 0x237E, 0x23E6, 0x275E, 0x2B44, 0x2C94, 0x2BA2, 0x2B47, 0x2B45, 0x2C9E, 0x2C4C, 0x2B3B, 0x2B3B, 0x2C4C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC3, 0x7FFE, 0x260070, ] +ID = 0x0071, Name = Pompom, Personality = 5, Catchphrase = rah rah, Shirt = 0x246A, Furniture = [0x212A, 0x2365, 0x2404, 0x275F, 0x29A3, 0x29AB, 0x2A45, 0x29A4, 0x2A3E, 0x2B7D, 0x2B20, 0x2B30, 0x2A44, 0x2BD1, 0x2C8C, 0x2C78, 0x2C54, 0x7FFE, 0x2A42, 0x2CBF, 0x270071, ] +ID = 0x0072, Name = Mallary, Personality = 6, Catchphrase = quackpth, Shirt = 0x248B, Furniture = [0x2130, 0x2342, 0x23EE, 0x276B, 0x296C, 0x2975, 0x293A, 0x2BC5, 0x2938, 0x249B, 0x2B35, 0x2B9D, 0x2972, 0x2B37, 0x2C77, 0x2CED, 0x7FFE, 0x7FFE, 0x293F, 0x2C2C, 0x90072, ] +ID = 0x0073, Name = Freckles, Personality = 5, Catchphrase = ducky, Shirt = 0x2465, Furniture = [0x215A, 0x2378, 0x23E7, 0x276C, 0x2B06, 0x2318, 0x2B09, 0x2314, 0x2B83, 0x2BC6, 0x2CB1, 0x2C5F, 0x2B34, 0x2B9E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCB, 0x2C2C, 0x360073, ] +ID = 0x0074, Name = Derwin, Personality = 0, Catchphrase = derrrr, Shirt = 0x2487, Furniture = [0x2144, 0x2361, 0x23E6, 0x275D, 0x7FFE, 0x2ABA, 0x2AB9, 0x2AB9, 0x2AB5, 0x2AB7, 0x2AB7, 0x2AB8, 0x2AB8, 0x2ABB, 0x22E1, 0x2C13, 0x2C7D, 0x7FFE, 0x2CC3, 0x2E1B, 0x40074, ] +ID = 0x0075, Name = Drake, Personality = 0, Catchphrase = quacko, Shirt = 0x24C3, Furniture = [0x2145, 0x234B, 0x23CC, 0x275D, 0x2A94, 0x2978, 0x2977, 0x2943, 0x2B9A, 0x297E, 0x2AE6, 0x7FFE, 0x2B9D, 0x2944, 0x2B1A, 0x2CEC, 0x2CBD, 0x7FFE, 0x298C, 0x7FFE, 0x1E0075, ] +ID = 0x0076, Name = Scoot, Personality = 1, Catchphrase = zip zoom, Shirt = 0x245B, Furniture = [0x2165, 0x2362, 0x23FA, 0x2772, 0x2B06, 0x2B03, 0x2B09, 0x2B08, 0x2AF3, 0x2B07, 0x2BC7, 0x2ACA, 0x2B31, 0x2C83, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC7, 0x7FFE, 0x70076, ] +ID = 0x0077, Name = Miranda, Personality = 6, Catchphrase = quackulous, Shirt = 0x24E1, Furniture = [0x2170, 0x2381, 0x23F1, 0x2767, 0x2C96, 0x2D30, 0x2C7F, 0x294F, 0x2D39, 0x2C53, 0x2D37, 0x2B36, 0x2B49, 0x7FFE, 0x2B9C, 0x28A6, 0x7FFE, 0x7FFE, 0x2CD1, 0x7FFE, 0x280077, ] +ID = 0x0078, Name = Gloria, Personality = 6, Catchphrase = quacker, Shirt = 0x250C, Furniture = [0x2178, 0x2381, 0x2405, 0x2770, 0x2B44, 0x2B9A, 0x2994, 0x2B9F, 0x2AE9, 0x2A39, 0x2C4C, 0x2B37, 0x7FFE, 0x2BCC, 0x2CF2, 0x2CBD, 0x2C81, 0x7FFE, 0x2C2D, 0x7FFE, 0x180078, ] +ID = 0x0079, Name = Molly, Personality = 4, Catchphrase = quackidee, Shirt = 0x2590, Furniture = [0x2150, 0x2382, 0x23CF, 0x2769, 0x294B, 0x2C3E, 0x294F, 0x2952, 0x2951, 0x2B3C, 0x294E, 0x2B2B, 0x2953, 0x2950, 0x2B7A, 0x2C54, 0x28B0, 0x7FFE, 0x2CC4, 0x2C2C, 0x30079, ] +ID = 0x007A, Name = Quillson, Personality = 3, Catchphrase = ridukulous, Shirt = 0x2560, Furniture = [0x2179, 0x2342, 0x23FC, 0x2761, 0x298D, 0x2CB7, 0x2BA2, 0x22FC, 0x2991, 0x2CA3, 0x2B5D, 0x2B85, 0x2B31, 0x2C83, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C60, 0x2C2C, 0x007A, ] +ID = 0x007B, Name = Opal, Personality = 6, Catchphrase = snoot, Shirt = 0x24B5, Furniture = [0x215E, 0x2342, 0x2402, 0x2761, 0x2C96, 0x2935, 0x293D, 0x2D39, 0x294F, 0x293C, 0x2937, 0x7FFE, 0x2B9C, 0x2B2D, 0x2C81, 0x7FFE, 0x7FFE, 0x7FFE, 0x2955, 0x7FFE, 0x28007B, ] +ID = 0x007C, Name = Dizzy, Personality = 0, Catchphrase = woo-oo, Shirt = 0x246B, Furniture = [0x2143, 0x237B, 0x23E2, 0x2755, 0x2A94, 0x2999, 0x2998, 0x2A8D, 0x2BA3, 0x2B20, 0x28E2, 0x28C1, 0x28E6, 0x28B9, 0x2BCA, 0x2BAE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x24007C, ] +ID = 0x007D, Name = Big Top, Personality = 0, Catchphrase = villain, Shirt = 0x2469, Furniture = [0x216B, 0x235B, 0x240F, 0x275E, 0x2AC3, 0x2A79, 0x2A79, 0x2C94, 0x2A7B, 0x2A7C, 0x2B4C, 0x2BA4, 0x2DFC, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x15007D, ] +ID = 0x007E, Name = Eloise, Personality = 6, Catchphrase = tooooot, Shirt = 0x2487, Furniture = [0x212A, 0x2363, 0x23EA, 0x2764, 0x294B, 0x2957, 0x294F, 0x2952, 0x2BA1, 0x295C, 0x2493, 0x2B38, 0x2B12, 0x7FFE, 0x2B8D, 0x7FFE, 0x7FFE, 0x7FFE, 0x2955, 0x7FFE, 0x1007E, ] +ID = 0x007F, Name = Margie, Personality = 4, Catchphrase = tootie, Shirt = 0x2508, Furniture = [0x2130, 0x238A, 0x23EE, 0x2769, 0x296C, 0x2975, 0x2973, 0x2938, 0x2971, 0x2B49, 0x2DC6, 0x2B0A, 0x2B9D, 0x2B31, 0x2C8E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7007F, ] +ID = 0x0080, Name = Axel, Personality = 1, Catchphrase = WHONK, Shirt = 0x2471, Furniture = [0x2161, 0x2347, 0x243B, 0x276E, 0x299D, 0x2B57, 0x29A1, 0x299B, 0x2A63, 0x2BB8, 0x299F, 0x2B2C, 0x7FFE, 0x2A64, 0x2C8A, 0x7FFE, 0x7FFE, 0x7FFE, 0x29A2, 0x7FFE, 0xE0080, ] +ID = 0x0081, Name = Tucker, Personality = 0, Catchphrase = fuzzers, Shirt = 0x24F4, Furniture = [0x213E, 0x239E, 0x2410, 0x2773, 0x2B70, 0x2A83, 0x2A59, 0x2A57, 0x2A59, 0x28E7, 0x2B35, 0x2B3A, 0x28ED, 0x28E6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x240081, ] +ID = 0x0082, Name = Tia, Personality = 4, Catchphrase = teacup, Shirt = 0x255B, Furniture = [0x2162, 0x2347, 0x2438, 0x2757, 0x2B1E, 0x2956, 0x2B74, 0x2DB2, 0x2A40, 0x7FFE, 0x295C, 0x2B38, 0x7FFE, 0x2B9C, 0x2B7A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2D, 0x7FFE, 0x370082, ] +ID = 0x0083, Name = Lily, Personality = 4, Catchphrase = zzrrbbitt, Shirt = 0x24C0, Furniture = [0x2132, 0x2367, 0x23EA, 0x2766, 0x297C, 0x297F, 0x2978, 0x2BC5, 0x2BC2, 0x2B78, 0x2B7D, 0x2B1C, 0x2BD1, 0x2BC6, 0x2BA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A42, 0x7FFE, 0x1B0083, ] +ID = 0x0084, Name = Ribbot, Personality = 1, Catchphrase = toady, Shirt = 0x2457, Furniture = [0x2153, 0x238B, 0x23CD, 0x275C, 0x2D05, 0x2A9D, 0x2D0C, 0x2D06, 0x2A9B, 0x2D0B, 0x2D09, 0x7FFE, 0x2A9C, 0x292C, 0x2C9C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D0A, 0x7FFE, 0x400084, ] +ID = 0x0085, Name = Frobert, Personality = 1, Catchphrase = fribbit, Shirt = 0x24DB, Furniture = [0x215D, 0x239A, 0x23E9, 0x2767, 0x29BE, 0x29BD, 0x29A1, 0x29BA, 0x2BC5, 0x292D, 0x29BB, 0x29C2, 0x29BF, 0x7FFE, 0x2BCB, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x230085, ] +ID = 0x0086, Name = Camofrog, Personality = 2, Catchphrase = ten-hut, Shirt = 0x2458, Furniture = [0x2140, 0x237A, 0x2425, 0x2756, 0x2306, 0x2A79, 0x2B6A, 0x2C94, 0x2A7A, 0x28F5, 0x2AC6, 0x2AC6, 0x292F, 0x2AD4, 0x2BA4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2C, 0x100086, ] +ID = 0x0087, Name = Drift, Personality = 1, Catchphrase = brah, Shirt = 0x246D, Furniture = [0x214E, 0x239E, 0x23E9, 0x2769, 0x297C, 0x2977, 0x297F, 0x2978, 0x297B, 0x28E2, 0x2B73, 0x297D, 0x2B33, 0x2B37, 0x2B6D, 0x7FFE, 0x7FFE, 0x7FFE, 0x2981, 0x7FFE, 0x1B0087, ] +ID = 0x0088, Name = Wart Jr., Personality = 2, Catchphrase = grr-ribbit, Shirt = 0x24EA, Furniture = [0x215F, 0x236B, 0x2416, 0x276A, 0x2BBC, 0x293A, 0x293E, 0x2938, 0x2938, 0x2B28, 0x2B29, 0x2B24, 0x2B22, 0x28D4, 0x2C8E, 0x22E4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x160088, ] +ID = 0x0089, Name = Puddles, Personality = 5, Catchphrase = splish, Shirt = 0x24D4, Furniture = [0x2150, 0x239A, 0x2413, 0x276B, 0x2A85, 0x2C1F, 0x2C1F, 0x2B83, 0x7FFE, 0x2B30, 0x7FFE, 0x2A46, 0x2B7C, 0x2B78, 0x2BA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A42, 0x7FFE, 0x220089, ] +ID = 0x008A, Name = Jeremiah, Personality = 0, Catchphrase = nee-deep, Shirt = 0x2474, Furniture = [0x2133, 0x2387, 0x23ED, 0x275C, 0x2966, 0x2961, 0x2967, 0x2962, 0x2965, 0x7FFE, 0x2915, 0x296A, 0x2B32, 0x2B2B, 0x2BA5, 0x7FFE, 0x7FFE, 0x7FFE, 0x296B, 0x7FFE, 0x1B008A, ] +ID = 0x008B, Name = Cousteau, Personality = 1, Catchphrase = oui oui, Shirt = 0x24A7, Furniture = [0x213C, 0x2342, 0x23C7, 0x2759, 0x2CA5, 0x293D, 0x293D, 0x293A, 0x2C7E, 0x2B2D, 0x7FFE, 0x7FFE, 0x2B2D, 0x2B9E, 0x2C8C, 0x7FFE, 0x7FFE, 0x7FFE, 0x293F, 0x7FFE, 0x16008B, ] +ID = 0x008C, Name = Prince, Personality = 0, Catchphrase = burrup, Shirt = 0x2487, Furniture = [0x215F, 0x238E, 0x23E2, 0x2758, 0x2946, 0x2C49, 0x2BA0, 0x2BC5, 0x2943, 0x2B38, 0x2B38, 0x2C6F, 0x2C6F, 0x2BC6, 0x2CF7, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x008C, ] +ID = 0x008D, Name = Jambette, Personality = 4, Catchphrase = croak-kay, Shirt = 0x2566, Furniture = [0x214E, 0x2382, 0x23EE, 0x275A, 0x7FFE, 0x2952, 0x294F, 0x294C, 0x2B9A, 0x2B2C, 0x2B32, 0x2B9C, 0x2B30, 0x293C, 0x2C81, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC0, 0x7FFE, 0x15008D, ] +ID = 0x008E, Name = Gigi, Personality = 6, Catchphrase = ribbette, Shirt = 0x2522, Furniture = [0x214D, 0x2394, 0x23EC, 0x275A, 0x2956, 0x2BC5, 0x295B, 0x295A, 0x7FFE, 0x295C, 0x2BC6, 0x2B2D, 0x24E0, 0x2B9D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x12008E, ] +ID = 0x008F, Name = Croque, Personality = 2, Catchphrase = as if, Shirt = 0x2529, Furniture = [0x217A, 0x23B6, 0x2437, 0x2778, 0x2BBC, 0x2B70, 0x2D77, 0x2D77, 0x2D77, 0x2B01, 0x2B02, 0x2B02, 0x28B5, 0x28B5, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x37008F, ] +ID = 0x0090, Name = Diva, Personality = 7, Catchphrase = ya know, Shirt = 0x24E1, Furniture = [0x2177, 0x23B7, 0x2415, 0x276D, 0x2C96, 0x2D32, 0x2D32, 0x2D39, 0x2D34, 0x2B55, 0x2B55, 0x2B51, 0x2B38, 0x2B49, 0x2D7B, 0x2B9C, 0x2D7B, 0x7FFE, 0x7FFE, 0x7FFE, 0x1B0090, ] +ID = 0x0091, Name = Henry, Personality = 3, Catchphrase = snoozit, Shirt = 0x248E, Furniture = [0x2147, 0x236B, 0x23CF, 0x2758, 0x2D63, 0x2BA0, 0x2967, 0x2D5F, 0x2D60, 0x2B33, 0x296A, 0x2C75, 0x2D64, 0x2B90, 0x2CED, 0x2D5E, 0x22E3, 0x7FFE, 0x296B, 0x2C2E, 0xD0091, ] +ID = 0x0092, Name = Chevre, Personality = 4, Catchphrase = la baa, Shirt = 0x2494, Furniture = [0x2126, 0x2344, 0x23C9, 0x275F, 0x2956, 0x295A, 0x2A16, 0x2BC5, 0x2B47, 0x2AE0, 0x2A18, 0x2D93, 0x2B37, 0x2C8D, 0x2B7A, 0x2C54, 0x7FFE, 0x7FFE, 0x2960, 0x2C2C, 0x180092, ] +ID = 0x0093, Name = Nan, Personality = 4, Catchphrase = kid, Shirt = 0x24D1, Furniture = [0x212C, 0x2381, 0x23F5, 0x2763, 0x2B44, 0x2A33, 0x2B9F, 0x2A38, 0x2C8B, 0x7FFE, 0x2B2B, 0x2C4C, 0x2B3D, 0x2C89, 0x2D38, 0x2B24, 0x7FFE, 0x7FFE, 0x2C2D, 0x7FFE, 0x10093, ] +ID = 0x0094, Name = Gruff, Personality = 2, Catchphrase = bleh eh eh, Shirt = 0x2464, Furniture = [0x2168, 0x2377, 0x23CD, 0x2772, 0x7FFE, 0x2D05, 0x2CAF, 0x2D06, 0x2B5B, 0x2BA8, 0x2AD8, 0x2B5D, 0x2D7D, 0x2B41, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C60, 0x2C2E, 0x2D0094, ] +ID = 0x0095, Name = Velma, Personality = 6, Catchphrase = blih, Shirt = 0x25A0, Furniture = [0x212C, 0x238C, 0x2402, 0x276D, 0x2B44, 0x2951, 0x294F, 0x2B9F, 0x2952, 0x2950, 0x2C4C, 0x2B3E, 0x2BB0, 0x2B37, 0x2C7D, 0x2885, 0x2B4A, 0x7FFE, 0x7FFE, 0x7FFE, 0x180095, ] +ID = 0x0096, Name = Kidd, Personality = 3, Catchphrase = wut, Shirt = 0x2574, Furniture = [0x2151, 0x2396, 0x23FE, 0x2756, 0x2D6A, 0x2B72, 0x2B81, 0x2B79, 0x2BA1, 0x2B97, 0x2BD1, 0x2B77, 0x2B7D, 0x2C9F, 0x28B0, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCA, 0x7FFE, 0x230096, ] +ID = 0x0097, Name = Pashmina, Personality = 7, Catchphrase = kidders, Shirt = 0x250C, Furniture = [0x2136, 0x2382, 0x2408, 0x276B, 0x2D30, 0x2D39, 0x2A33, 0x2D32, 0x2B9F, 0x2B38, 0x2B3E, 0x2B3D, 0x2C9E, 0x28CA, 0x2D38, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x80097, ] +ID = 0x0098, Name = Cesar, Personality = 2, Catchphrase = highness, Shirt = 0x2466, Furniture = [0x2152, 0x236A, 0x2406, 0x275C, 0x2956, 0x295B, 0x7FFE, 0x2B9F, 0x295A, 0x295C, 0x28ED, 0x7FFE, 0x2B37, 0x2C53, 0x2B7A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2D, 0x7FFE, 0x190098, ] +ID = 0x0099, Name = Peewee, Personality = 2, Catchphrase = li'l dude, Shirt = 0x244C, Furniture = [0x216A, 0x237B, 0x23FB, 0x2758, 0x298D, 0x2D94, 0x2CAF, 0x2BA2, 0x7FFE, 0x7FFE, 0x2B46, 0x2B39, 0x2B3A, 0x2B3B, 0x2C7C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC7, 0x7FFE, 0x310099, ] +ID = 0x009A, Name = Boone, Personality = 1, Catchphrase = baboom, Shirt = 0x24C6, Furniture = [0x2155, 0x237B, 0x2415, 0x2759, 0x2988, 0x2987, 0x2A7B, 0x2989, 0x2A83, 0x2B9D, 0x7FFE, 0x2B4B, 0x2A54, 0x2A5A, 0x2CEB, 0x2CED, 0x7FFE, 0x7FFE, 0x2C0E, 0x7FFE, 0x22009A, ] +ID = 0x009B, Name = Violet, Personality = 6, Catchphrase = sweetie, Shirt = 0x2473, Furniture = [0x2137, 0x2342, 0x2409, 0x2762, 0x2935, 0x293E, 0x2975, 0x2B9F, 0x2975, 0x293B, 0x293B, 0x2B2D, 0x2B2D, 0x28BB, 0x293C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC0, 0x7FFE, 0x13009B, ] +ID = 0x009C, Name = Al, Personality = 0, Catchphrase = ayyyeee, Shirt = 0x2531, Furniture = [0x2167, 0x2378, 0x23E5, 0x275D, 0x2AC2, 0x2A7A, 0x2B81, 0x2A79, 0x2A7B, 0x2AC5, 0x2AC6, 0x2B4B, 0x2AD4, 0x2A7C, 0x2BA4, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC7, 0x7FFE, 0x1C009C, ] +ID = 0x009D, Name = Rocket, Personality = 7, Catchphrase = vroom, Shirt = 0x246A, Furniture = [0x2175, 0x23BB, 0x23F5, 0x276D, 0x29A3, 0x29A4, 0x2D01, 0x2CF1, 0x2BA1, 0x2CF0, 0x2DFD, 0x2CEE, 0x2CEF, 0x246A, 0x2814, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD0, 0x7FFE, 0xC009D, ] +ID = 0x009E, Name = Hans, Personality = 3, Catchphrase = groovy, Shirt = 0x24BA, Furniture = [0x214A, 0x2348, 0x23F3, 0x2770, 0x2988, 0x2938, 0x2B08, 0x2B9A, 0x2B81, 0x2CA9, 0x2B8A, 0x2B39, 0x2B3A, 0x2DC5, 0x2DF8, 0x2CBD, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x24009E, ] +ID = 0x009F, Name = Hamlet, Personality = 1, Catchphrase = hammie, Shirt = 0x2464, Furniture = [0x2134, 0x235E, 0x2428, 0x2771, 0x2D63, 0x29A1, 0x2D5F, 0x2A8D, 0x7FFE, 0x28E0, 0x2D5D, 0x2C98, 0x2B58, 0x2C93, 0x2C8A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC8, 0x2E1B, 0x18009F, ] +ID = 0x00A0, Name = Apple, Personality = 5, Catchphrase = cheekers, Shirt = 0x249B, Furniture = [0x215B, 0x23AE, 0x2403, 0x275F, 0x29A3, 0x29BE, 0x2A2E, 0x29BD, 0x29BD, 0x2C50, 0x2B19, 0x29A5, 0x2C50, 0x2C8F, 0x2BA6, 0x2B1A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2E1B, 0x2A00A0, ] +ID = 0x00A1, Name = Graham, Personality = 3, Catchphrase = indeed, Shirt = 0x24A4, Furniture = [0x217D, 0x238C, 0x240D, 0x2758, 0x2D94, 0x2C3E, 0x2994, 0x2D6E, 0x2D67, 0x2CAD, 0x2CAD, 0x2C7A, 0x2C7A, 0x2C98, 0x2CAC, 0x217D, 0x7FFE, 0x7FFE, 0x2CC9, 0x2C2C, 0x300A1, ] +ID = 0x00A2, Name = Rodney, Personality = 3, Catchphrase = le ham, Shirt = 0x248A, Furniture = [0x2168, 0x2363, 0x2400, 0x276C, 0x299D, 0x2B57, 0x2AE9, 0x2D6E, 0x2BD7, 0x2BB8, 0x2B5F, 0x2B5E, 0x2B60, 0x2CFC, 0x2C5B, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x900A2, ] +ID = 0x00A3, Name = Soleil, Personality = 6, Catchphrase = tarnation, Shirt = 0x25A0, Furniture = [0x2176, 0x238A, 0x2407, 0x2769, 0x2C96, 0x2935, 0x293A, 0x2975, 0x7FFE, 0x2BC6, 0x293C, 0x28BB, 0x2B33, 0x2C95, 0x2C8E, 0x2B9C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3400A3, ] +ID = 0x00A4, Name = Clay, Personality = 0, Catchphrase = thump, Shirt = 0x24C5, Furniture = [0x213E, 0x2375, 0x23DE, 0x2773, 0x2B70, 0x2A83, 0x2A59, 0x7FFE, 0x2EC1, 0x2D87, 0x2D87, 0x2B56, 0x2B56, 0x2A53, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x00A4, ] +ID = 0x00A5, Name = Flurry, Personality = 4, Catchphrase = powderpuff, Shirt = 0x24C3, Furniture = [0x2171, 0x2344, 0x242F, 0x2757, 0x2956, 0x2957, 0x2A3E, 0x295A, 0x2A12, 0x2B76, 0x2B7C, 0x2B96, 0x2A46, 0x2B2E, 0x7FFE, 0x2C54, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x700A5, ] +ID = 0x00A6, Name = Hamphrey, Personality = 2, Catchphrase = snort, Shirt = 0x24C7, Furniture = [0x216A, 0x2397, 0x23F6, 0x2756, 0x2BC1, 0x2B9F, 0x7FFE, 0x2C45, 0x293E, 0x2B98, 0x2BB4, 0x2BB6, 0x2B21, 0x2B25, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC5, 0x2300A6, ] +ID = 0x00A7, Name = Rocco, Personality = 2, Catchphrase = hippie, Shirt = 0x24DA, Furniture = [0x2152, 0x235B, 0x23E0, 0x276F, 0x7FFE, 0x2A69, 0x2A69, 0x2A6F, 0x2A7A, 0x2A68, 0x2A72, 0x2CD3, 0x2A71, 0x2A6D, 0x2BA4, 0x2C9C, 0x7FFE, 0x7FFE, 0x2C60, 0x7FFE, 0x1300A7, ] +ID = 0x00A8, Name = Bubbles, Personality = 5, Catchphrase = hipster, Shirt = 0x24FE, Furniture = [0x2172, 0x237E, 0x242A, 0x2761, 0x2AC2, 0x2B5A, 0x2C4B, 0x2A7A, 0x7FFE, 0x2D79, 0x28BD, 0x2AC5, 0x2BB4, 0x2AC6, 0x2BA5, 0x2C7C, 0x7FFE, 0x7FFE, 0x2CC3, 0x2CCF, 0x2A00A8, ] +ID = 0x00A9, Name = Bertha, Personality = 4, Catchphrase = bloop, Shirt = 0x249D, Furniture = [0x2174, 0x2380, 0x23EB, 0x2762, 0x22FF, 0x2ACC, 0x2A45, 0x2B74, 0x2A3E, 0x2CB1, 0x2B2B, 0x2CA2, 0x2D79, 0x2CA2, 0x2C54, 0x2887, 0x7FFE, 0x7FFE, 0x2A42, 0x2C2C, 0x1900A9, ] +ID = 0x00AA, Name = Biff, Personality = 1, Catchphrase = squirt, Shirt = 0x24E8, Furniture = [0x2144, 0x23B6, 0x2416, 0x275E, 0x2AC2, 0x2B5A, 0x2A7A, 0x2B6A, 0x7FFE, 0x2BBB, 0x7FFE, 0x2A74, 0x2A74, 0x2BB5, 0x2BA5, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C00AA, ] +ID = 0x00AB, Name = Harry, Personality = 2, Catchphrase = beach bum, Shirt = 0x24EC, Furniture = [0x2131, 0x2362, 0x23E7, 0x2771, 0x2B06, 0x2B06, 0x2B09, 0x2B03, 0x2B04, 0x2BA4, 0x2B36, 0x2C57, 0x2B05, 0x2BC6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCB, 0x7FFE, 0x2A00AB, ] +ID = 0x00AC, Name = Hippeux, Personality = 3, Catchphrase = natch, Shirt = 0x2576, Furniture = [0x217C, 0x2385, 0x2408, 0x275D, 0x2D30, 0x2B44, 0x2975, 0x2D32, 0x2D39, 0x295C, 0x2950, 0x7FFE, 0x2C73, 0x2B9D, 0x2C41, 0x2B4A, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2F00AC, ] +ID = 0x00AD, Name = Buck, Personality = 1, Catchphrase = pardner, Shirt = 0x244F, Furniture = [0x215D, 0x2363, 0x23EB, 0x2756, 0x2CFB, 0x2D6E, 0x2B6A, 0x2C72, 0x2D67, 0x2B73, 0x2B7D, 0x2CA1, 0x2BD1, 0x2BCF, 0x22DE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC4, 0x7FFE, 0x2700AD, ] +ID = 0x00AE, Name = Victoria, Personality = 5, Catchphrase = sugar cube, Shirt = 0x2448, Furniture = [0x214E, 0x236D, 0x23FE, 0x2757, 0x297C, 0x2940, 0x2978, 0x2947, 0x2943, 0x7FFE, 0x2949, 0x2AE5, 0x2C9B, 0x2AE4, 0x2CED, 0x2B9C, 0x2BCB, 0x7FFE, 0x294A, 0x7FFE, 0x1B00AE, ] +ID = 0x00AF, Name = Savannah, Personality = 4, Catchphrase = y'all, Shirt = 0x2475, Furniture = [0x215E, 0x2381, 0x23CD, 0x2766, 0x298D, 0x2995, 0x2B47, 0x2994, 0x2991, 0x2B2E, 0x2B33, 0x298F, 0x298E, 0x2B37, 0x2C54, 0x2996, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x700AF, ] +ID = 0x00B0, Name = Elmer, Personality = 0, Catchphrase = tenderfoot, Shirt = 0x2507, Furniture = [0x2128, 0x2385, 0x2402, 0x2755, 0x294B, 0x2951, 0x294F, 0x2952, 0x7FFE, 0x2A2D, 0x2CB9, 0x2B9C, 0x2CB6, 0x2945, 0x2BC9, 0x2B43, 0x7FFE, 0x7FFE, 0x2C2D, 0x7FFE, 0x100B0, ] +ID = 0x00B1, Name = Roscoe, Personality = 2, Catchphrase = nay, Shirt = 0x2480, Furniture = [0x2154, 0x2348, 0x23EF, 0x2756, 0x2D05, 0x2D0C, 0x7FFE, 0x2D08, 0x2D06, 0x2C71, 0x2CA3, 0x2D09, 0x2D0B, 0x2B38, 0x2BAA, 0x2D04, 0x7FFE, 0x7FFE, 0x2D0A, 0x7FFE, 0x900B1, ] +ID = 0x00B2, Name = Winnie, Personality = 5, Catchphrase = hay-OK, Shirt = 0x24F3, Furniture = [0x215D, 0x2363, 0x23EC, 0x275F, 0x294B, 0x2952, 0x2BA0, 0x2B74, 0x2BC2, 0x2C8F, 0x2B7D, 0x297E, 0x2B2D, 0x2B30, 0x2B7A, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2100B2, ] +ID = 0x00B3, Name = Ed, Personality = 3, Catchphrase = greenhorn, Shirt = 0x249B, Furniture = [0x2150, 0x2366, 0x23E9, 0x2772, 0x294B, 0x294C, 0x2952, 0x2BC2, 0x2BA2, 0x2A43, 0x7FFE, 0x2A93, 0x2B37, 0x2B32, 0x2CF8, 0x2C56, 0x7FFE, 0x7FFE, 0x2CC8, 0x7FFE, 0x1200B3, ] +ID = 0x00B4, Name = Peaches, Personality = 4, Catchphrase = neighbor, Shirt = 0x249B, Furniture = [0x215A, 0x234C, 0x23E3, 0x2771, 0x2A94, 0x2BA3, 0x299B, 0x2999, 0x2998, 0x2ADE, 0x7FFE, 0x7FFE, 0x2A93, 0x28D7, 0x2A92, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC8, 0x7FFE, 0x900B4, ] +ID = 0x00B5, Name = Annalise, Personality = 6, Catchphrase = nipper, Shirt = 0x250B, Furniture = [0x2170, 0x2385, 0x23F4, 0x2771, 0x2D30, 0x2B45, 0x2957, 0x2D32, 0x7FFE, 0x2D37, 0x2959, 0x2B9C, 0x295C, 0x2B2D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x100B5, ] +ID = 0x00B6, Name = Clyde, Personality = 0, Catchphrase = clip clawp, Shirt = 0x249C, Furniture = [0x2161, 0x236E, 0x240C, 0x275B, 0x2B18, 0x2BBF, 0x2BA3, 0x2B74, 0x2A45, 0x2B11, 0x2B13, 0x2BB8, 0x2B17, 0x2B16, 0x2BCB, 0x2C5B, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x500B6, ] +ID = 0x00B7, Name = Colton, Personality = 3, Catchphrase = check it, Shirt = 0x2579, Furniture = [0x214D, 0x23A6, 0x23CE, 0x2760, 0x2956, 0x2957, 0x295B, 0x7FFE, 0x295A, 0x295D, 0x2B9D, 0x2B3C, 0x295C, 0x2B2E, 0x2B4A, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x00B7, ] +ID = 0x00B8, Name = Papi, Personality = 0, Catchphrase = haaay, Shirt = 0x248F, Furniture = [0x2171, 0x23AD, 0x242F, 0x2771, 0x294B, 0x2D17, 0x2A3E, 0x2BA2, 0x2D16, 0x2B1C, 0x2B38, 0x7FFE, 0x2A93, 0x2D14, 0x2C8A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D13, 0x7FFE, 0x1800B8, ] +ID = 0x00B9, Name = Julian, Personality = 3, Catchphrase = glitter, Shirt = 0x24DE, Furniture = [0x216C, 0x235A, 0x23CC, 0x2766, 0x2956, 0x295E, 0x2B9F, 0x295A, 0x295B, 0x2B49, 0x295C, 0x295F, 0x2BCC, 0x2AAE, 0x2C93, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1C00B9, ] +ID = 0x00BA, Name = Yuka, Personality = 6, Catchphrase = tsk tsk, Shirt = 0x24B0, Furniture = [0x2146, 0x236D, 0x2419, 0x2757, 0x2956, 0x295E, 0x295B, 0x2952, 0x294F, 0x2B2E, 0x295C, 0x295F, 0x7FFE, 0x2B9D, 0x2B7A, 0x2CF8, 0x2B8E, 0x7FFE, 0x7FFE, 0x7FFE, 0x00BA, ] +ID = 0x00BB, Name = Alice, Personality = 4, Catchphrase = guvnor, Shirt = 0x24AA, Furniture = [0x214F, 0x2365, 0x23EB, 0x2757, 0x2B1E, 0x2B9F, 0x2C72, 0x2975, 0x2BC2, 0x2BA8, 0x2C8F, 0x2B35, 0x2B93, 0x2B1D, 0x2ADF, 0x2CA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2600BB, ] +ID = 0x00BC, Name = Melba, Personality = 4, Catchphrase = toasty, Shirt = 0x2598, Furniture = [0x2142, 0x234A, 0x23E8, 0x2757, 0x2A85, 0x2D0E, 0x2D17, 0x2A40, 0x2A3E, 0x7FFE, 0x2AD8, 0x2A43, 0x2B35, 0x2A47, 0x2ADF, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A42, 0x7FFE, 0x1B00BC, ] +ID = 0x00BD, Name = Sydney, Personality = 4, Catchphrase = sunshine, Shirt = 0x249F, Furniture = [0x214E, 0x2364, 0x23CA, 0x2764, 0x2966, 0x2962, 0x2961, 0x2B9F, 0x2965, 0x2B93, 0x7FFE, 0x296A, 0x28E6, 0x2B32, 0x2CEB, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2D, 0x7FFE, 0x1B00BD, ] +ID = 0x00BE, Name = Ozzie, Personality = 0, Catchphrase = ol' bear, Shirt = 0x24F5, Furniture = [0x2156, 0x237E, 0x2400, 0x2758, 0x7FFE, 0x2ABA, 0x2BA1, 0x2AB9, 0x2C72, 0x2AB7, 0x2AB7, 0x2AB8, 0x2AB8, 0x2ABC, 0x2CF7, 0x2CF7, 0x7FFE, 0x7FFE, 0x2CC3, 0x7FFE, 0x400BE, ] +ID = 0x00BF, Name = Canberra, Personality = 7, Catchphrase = nuh uh, Shirt = 0x2598, Furniture = [0x216F, 0x236E, 0x242F, 0x2769, 0x296C, 0x2B74, 0x2947, 0x2943, 0x2941, 0x2A43, 0x7FFE, 0x2AE4, 0x2C6F, 0x2B2D, 0x2C8C, 0x2DBC, 0x2BA6, 0x7FFE, 0x2CCB, 0x7FFE, 0x1200BF, ] +ID = 0x00C0, Name = Lyman, Personality = 1, Catchphrase = chips, Shirt = 0x2462, Furniture = [0x2173, 0x239A, 0x23E2, 0x2771, 0x2B1E, 0x7FFE, 0x2BBF, 0x297F, 0x2978, 0x2AE6, 0x2CF6, 0x2980, 0x2A43, 0x2CF5, 0x2BA6, 0x2CED, 0x2CEC, 0x7FFE, 0x2981, 0x7FFE, 0x2300C0, ] +ID = 0x00C1, Name = Eugene, Personality = 3, Catchphrase = yeah buddy, Shirt = 0x2538, Furniture = [0x2148, 0x23B5, 0x2436, 0x2756, 0x2D05, 0x2CAF, 0x2D06, 0x2D08, 0x2BA2, 0x2D0B, 0x2D79, 0x2CA3, 0x2C71, 0x2B42, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD0, 0x7FFE, 0x1C00C1, ] +ID = 0x00C2, Name = Kitt, Personality = 4, Catchphrase = child, Shirt = 0x25A1, Furniture = [0x2126, 0x2385, 0x240C, 0x2774, 0x2B44, 0x294F, 0x294F, 0x294C, 0x2952, 0x2B31, 0x2950, 0x2B9D, 0x2C9E, 0x2BA9, 0x2C61, 0x2C81, 0x7FFE, 0x7FFE, 0x2955, 0x7FFE, 0x1A00C2, ] +ID = 0x00C3, Name = Mathilda, Personality = 6, Catchphrase = wee baby, Shirt = 0x2456, Furniture = [0x2142, 0x2378, 0x23E9, 0x276D, 0x298D, 0x2BA2, 0x2B74, 0x2991, 0x2C87, 0x2480, 0x2498, 0x2B36, 0x2B4D, 0x2BC3, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2997, 0x7FFE, 0x700C3, ] +ID = 0x00C4, Name = Astrid, Personality = 6, Catchphrase = my pet, Shirt = 0x24DF, Furniture = [0x215B, 0x23AE, 0x23D1, 0x276D, 0x2B1E, 0x2B74, 0x2B72, 0x2BC2, 0x2BA3, 0x2B33, 0x2A90, 0x2A46, 0x2C70, 0x2B93, 0x2CF2, 0x2A92, 0x7FFE, 0x7FFE, 0x2A42, 0x7FFE, 0x1D00C4, ] +ID = 0x00C5, Name = Sylvia, Personality = 7, Catchphrase = boing, Shirt = 0x2583, Furniture = [0x2141, 0x23AA, 0x23EA, 0x2772, 0x298D, 0x2994, 0x2991, 0x2B74, 0x2995, 0x2C8F, 0x2B7D, 0x2C74, 0x28FF, 0x2A90, 0x2C50, 0x2C56, 0x2BA6, 0x7FFE, 0x2D0A, 0x7FFE, 0x1900C5, ] +ID = 0x00C6, Name = Walt, Personality = 2, Catchphrase = pockets, Shirt = 0x254E, Furniture = [0x2169, 0x2375, 0x23F8, 0x276A, 0x2BBC, 0x7FFE, 0x22F4, 0x2B81, 0x2938, 0x2B22, 0x2B02, 0x2B01, 0x2BB6, 0x293C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x900C6, ] +ID = 0x00C7, Name = Rooney, Personality = 2, Catchphrase = punches, Shirt = 0x2575, Furniture = [0x2175, 0x237A, 0x23CD, 0x2772, 0x2A77, 0x2D05, 0x2A7B, 0x2CF1, 0x2A79, 0x2A7C, 0x2A7D, 0x2CEF, 0x2CEE, 0x2BA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C60, 0x7FFE, 0x2800C7, ] +ID = 0x00C8, Name = Marcie, Personality = 4, Catchphrase = pouches, Shirt = 0x24B3, Furniture = [0x212E, 0x236F, 0x242F, 0x275A, 0x7FFE, 0x2B74, 0x2A3D, 0x2A40, 0x2A45, 0x2A93, 0x2A95, 0x2A90, 0x2A43, 0x2B93, 0x2C54, 0x2B8D, 0x2CBD, 0x7FFE, 0x7FFE, 0x2CBF, 0xA00C8, ] +ID = 0x00C9, Name = Bud, Personality = 1, Catchphrase = maaan, Shirt = 0x2583, Furniture = [0x2135, 0x238F, 0x2414, 0x276C, 0x231A, 0x2B83, 0x2B83, 0x2B83, 0x2B83, 0x2B85, 0x2B87, 0x2B86, 0x2BA6, 0x2CD3, 0x2B43, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCC, 0x7FFE, 0xF00C9, ] +ID = 0x00CA, Name = Elvis, Personality = 2, Catchphrase = unh-hunh, Shirt = 0x2511, Furniture = [0x213D, 0x23A6, 0x23F4, 0x275B, 0x2C46, 0x2D32, 0x2D32, 0x2A33, 0x2A38, 0x2B4F, 0x2BD6, 0x2BD6, 0x2B4F, 0x2B65, 0x2898, 0x2B9C, 0x7FFE, 0x7FFE, 0x2D2F, 0x7FFE, 0x1000CA, ] +ID = 0x00CB, Name = Mott, Personality = 1, Catchphrase = cagey, Shirt = 0x2553, Furniture = [0x2165, 0x2395, 0x23F7, 0x2756, 0x2D94, 0x2BC1, 0x2B79, 0x2D67, 0x2D6E, 0x2AE5, 0x2B7C, 0x2CFD, 0x2D6F, 0x2BC8, 0x2CED, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D68, 0x2E1B, 0x3400CB, ] +ID = 0x00CC, Name = Rory, Personality = 1, Catchphrase = capital, Shirt = 0x2507, Furniture = [0x2137, 0x235F, 0x23FE, 0x2759, 0x2935, 0x2975, 0x2975, 0x2BC0, 0x2938, 0x2B9D, 0x2D91, 0x2C53, 0x2C99, 0x28C2, 0x293C, 0x2B8D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0xD00CC, ] +ID = 0x00CD, Name = Lionel, Personality = 3, Catchphrase = precisely, Shirt = 0x2517, Furniture = [0x217C, 0x2385, 0x2405, 0x2773, 0x2A32, 0x2C96, 0x2AE9, 0x2D34, 0x2C8B, 0x295C, 0x2B31, 0x2C89, 0x2C41, 0x2B9D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2E00CD, ] +ID = 0x00CE, Name = Nana, Personality = 4, Catchphrase = po po, Shirt = 0x249C, Furniture = [0x2161, 0x2363, 0x2409, 0x275F, 0x2D42, 0x2D1A, 0x2A45, 0x2A40, 0x2A3D, 0x2B93, 0x2A44, 0x2A44, 0x2D20, 0x2B34, 0x28A4, 0x2C81, 0x221A, 0x7FFE, 0x2A42, 0x2C2C, 0x900CE, ] +ID = 0x00CF, Name = Simon, Personality = 0, Catchphrase = zzzook, Shirt = 0x248A, Furniture = [0x215E, 0x235A, 0x2415, 0x2771, 0x2B70, 0x2B6C, 0x7FFE, 0x7FFE, 0x2A83, 0x2B3A, 0x28E5, 0x2B35, 0x2B6F, 0x2A8C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x00CF, ] +ID = 0x00D0, Name = Tammi, Personality = 5, Catchphrase = chimpy, Shirt = 0x2509, Furniture = [0x213C, 0x2389, 0x2410, 0x2769, 0x2CA5, 0x2CA5, 0x293A, 0x293E, 0x2938, 0x293B, 0x2939, 0x2939, 0x2BBA, 0x2B31, 0x2B9C, 0x293C, 0x2C8C, 0x7FFE, 0x293F, 0x7FFE, 0x2A00D0, ] +ID = 0x00D1, Name = Monty, Personality = 2, Catchphrase = g'tang, Shirt = 0x24A1, Furniture = [0x2160, 0x238E, 0x2416, 0x2758, 0x2BBC, 0x2B6E, 0x2B6A, 0x2B6C, 0x7FFE, 0x2B6B, 0x2B6F, 0x7FFE, 0x2DC4, 0x2BA5, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x400D1, ] +ID = 0x00D2, Name = Elise, Personality = 6, Catchphrase = puh-lease, Shirt = 0x249E, Furniture = [0x2166, 0x236F, 0x23EA, 0x276B, 0x2956, 0x2CF3, 0x295B, 0x2D0F, 0x2BA0, 0x2B30, 0x295C, 0x2C8F, 0x2BAD, 0x2D18, 0x2B7A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D13, 0x7FFE, 0x1800D2, ] +ID = 0x00D3, Name = Flip, Personality = 1, Catchphrase = rerack, Shirt = 0x2551, Furniture = [0x216A, 0x2371, 0x23F7, 0x275E, 0x2AF0, 0x2BC1, 0x7FFE, 0x22E8, 0x2AF3, 0x2B46, 0x7FFE, 0x2ADB, 0x2BB4, 0x2BA5, 0x28B0, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCD, 0x7FFE, 0x4500D3, ] +ID = 0x00D4, Name = Shari, Personality = 7, Catchphrase = cheeky, Shirt = 0x2581, Furniture = [0x2176, 0x2346, 0x2402, 0x2757, 0x296C, 0x2973, 0x2B9F, 0x2971, 0x2975, 0x2B2D, 0x296F, 0x293C, 0x2B3A, 0x2DC6, 0x2C8E, 0x7FFE, 0x7FFE, 0x7FFE, 0x2976, 0x7FFE, 0x700D4, ] +ID = 0x00D5, Name = Deli, Personality = 0, Catchphrase = monch, Shirt = 0x25A1, Furniture = [0x2162, 0x238A, 0x2411, 0x2771, 0x294B, 0x293E, 0x293A, 0x2938, 0x293D, 0x2DC6, 0x2B39, 0x2BBA, 0x2B35, 0x7FFE, 0x2D7B, 0x2B9C, 0x7FFE, 0x7FFE, 0x2CD1, 0x7FFE, 0x2600D5, ] +ID = 0x00D6, Name = Dora, Personality = 4, Catchphrase = squeaky, Shirt = 0x24EA, Furniture = [0x214D, 0x238C, 0x23F6, 0x2759, 0x2D6A, 0x2BCE, 0x2B9F, 0x2D3B, 0x2D3A, 0x2C9F, 0x24EB, 0x7FFE, 0x2B73, 0x2BC8, 0x2B24, 0x2C7D, 0x7FFE, 0x7FFE, 0x2C2D, 0x7FFE, 0x1B00D6, ] +ID = 0x00D7, Name = Limberg, Personality = 2, Catchphrase = squinky, Shirt = 0x24E9, Furniture = [0x213F, 0x2376, 0x23F9, 0x276A, 0x2BBC, 0x2D76, 0x2D77, 0x2A38, 0x7FFE, 0x2D71, 0x2D71, 0x2B02, 0x2B01, 0x7FFE, 0x2B9C, 0x2B26, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x00D7, ] +ID = 0x00D8, Name = Bella, Personality = 5, Catchphrase = eeks, Shirt = 0x2455, Furniture = [0x216B, 0x2378, 0x241D, 0x2772, 0x29A3, 0x2B9F, 0x2AE9, 0x2D0C, 0x2BC5, 0x2CA3, 0x2B42, 0x2B7C, 0x2D6C, 0x2B78, 0x2CB3, 0x2898, 0x7FFE, 0x7FFE, 0x2CD0, 0x7FFE, 0x600D8, ] +ID = 0x00D9, Name = Bree, Personality = 6, Catchphrase = cheeseball, Shirt = 0x257E, Furniture = [0x215C, 0x236A, 0x23F3, 0x2757, 0x2956, 0x295E, 0x2BA0, 0x2B47, 0x295A, 0x2B9B, 0x7FFE, 0x2B38, 0x295F, 0x2A46, 0x2898, 0x7FFE, 0x7FFE, 0x7FFE, 0x2960, 0x2C2C, 0x1200D9, ] +ID = 0x00DA, Name = Samson, Personality = 1, Catchphrase = pipsqueak, Shirt = 0x24E5, Furniture = [0x2153, 0x234C, 0x240A, 0x2765, 0x2A94, 0x2BA3, 0x2BBF, 0x2B59, 0x2A79, 0x2B17, 0x2B17, 0x2B58, 0x2B16, 0x2BA8, 0x2BCA, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC6, 0x2C2E, 0x1300DA, ] +ID = 0x00DB, Name = Rod, Personality = 1, Catchphrase = ace, Shirt = 0x2515, Furniture = [0x2127, 0x235F, 0x240D, 0x2755, 0x7FFE, 0x2943, 0x2B5B, 0x2AA1, 0x2B9F, 0x2D91, 0x2A9F, 0x2A9E, 0x7FFE, 0x2944, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCC, 0x7FFE, 0x1900DB, ] +ID = 0x00DC, Name = Rizzo, Personality = 2, Catchphrase = squee, Shirt = 0x2549, Furniture = [0x2152, 0x2372, 0x23F6, 0x2759, 0x7FFE, 0x2AFD, 0x2AF7, 0x293A, 0x2AF1, 0x2B00, 0x28ED, 0x28E9, 0x28C1, 0x2B9C, 0x2B0A, 0x2B2A, 0x7FFE, 0x7FFE, 0x2CD5, 0x7FFE, 0xA00DC, ] +ID = 0x00DD, Name = Anicotti, Personality = 5, Catchphrase = cannoli, Shirt = 0x2476, Furniture = [0x2166, 0x2345, 0x2404, 0x2762, 0x297C, 0x2977, 0x2BA1, 0x2978, 0x297B, 0x2AE6, 0x2B3E, 0x2B93, 0x2B1F, 0x297E, 0x2B8F, 0x2894, 0x7FFE, 0x7FFE, 0x2981, 0x7FFE, 0x1900DD, ] +ID = 0x00DE, Name = Broccolo, Personality = 0, Catchphrase = eat it, Shirt = 0x24E4, Furniture = [0x2142, 0x236E, 0x23E3, 0x2755, 0x2A8A, 0x299B, 0x2BBF, 0x2B57, 0x29A1, 0x2A8F, 0x2B2E, 0x2B19, 0x2B15, 0x2B16, 0x2ADF, 0x7FFE, 0x7FFE, 0x7FFE, 0x29A2, 0x7FFE, 0x1F00DE, ] +ID = 0x00DF, Name = Moose, Personality = 1, Catchphrase = shorty, Shirt = 0x2464, Furniture = [0x2169, 0x2380, 0x240B, 0x276A, 0x7FFE, 0x2B9F, 0x2C8B, 0x2A21, 0x2A1F, 0x2C89, 0x2C75, 0x2BCF, 0x2B2B, 0x2C53, 0x2D02, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC7, 0x2C2C, 0x1E00DF, ] +ID = 0x00E0, Name = Bettina, Personality = 4, Catchphrase = eekers, Shirt = 0x253B, Furniture = [0x2129, 0x2370, 0x2419, 0x2777, 0x2A85, 0x2D0E, 0x2D16, 0x2B74, 0x2D17, 0x2B2E, 0x2B76, 0x2B7C, 0x2B98, 0x2B9D, 0x2B7A, 0x2B7F, 0x2A81, 0x7FFE, 0x2CCB, 0x7FFE, 0x1900E0, ] +ID = 0x00E1, Name = Greta, Personality = 6, Catchphrase = yelp, Shirt = 0x2582, Furniture = [0x217A, 0x2374, 0x23F7, 0x2778, 0x2AF0, 0x2AF7, 0x2BA1, 0x2C45, 0x2AF1, 0x2AF4, 0x2AF2, 0x2B24, 0x2C99, 0x2C4A, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD6, 0x7FFE, 0x100E1, ] +ID = 0x00E2, Name = Penelope, Personality = 5, Catchphrase = oh bow, Shirt = 0x2500, Furniture = [0x217D, 0x2363, 0x23E8, 0x2758, 0x29A3, 0x2A2E, 0x2D3D, 0x2AE9, 0x2D43, 0x7FFE, 0x29AC, 0x2B33, 0x2A31, 0x2C98, 0x2C4E, 0x2CB3, 0x2B8F, 0x7FFE, 0x2CC8, 0x2E1B, 0x100E2, ] +ID = 0x00E3, Name = Chadder, Personality = 3, Catchphrase = fromage, Shirt = 0x251C, Furniture = [0x2147, 0x2394, 0x2432, 0x2765, 0x2C43, 0x2C96, 0x2D4D, 0x2D47, 0x2D4C, 0x2B2B, 0x28E4, 0x2D4F, 0x2D4E, 0x2D45, 0x2CAC, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2C, 0x4000E3, ] +ID = 0x00E4, Name = Octavian, Personality = 2, Catchphrase = sucker, Shirt = 0x2464, Furniture = [0x214A, 0x235A, 0x23DF, 0x276C, 0x2A66, 0x2A61, 0x2A63, 0x2A60, 0x2A62, 0x2A5D, 0x2A5D, 0x29B4, 0x29B2, 0x2A64, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1B00E4, ] +ID = 0x00E5, Name = Marina, Personality = 4, Catchphrase = blurp, Shirt = 0x249C, Furniture = [0x2146, 0x2343, 0x23C8, 0x275A, 0x29A3, 0x2BC5, 0x29A4, 0x7FFE, 0x29A7, 0x29AA, 0x2B91, 0x2B9D, 0x29A8, 0x29AC, 0x2B8D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x29AD, 0x1200E5, ] +ID = 0x00E6, Name = Zucker, Personality = 0, Catchphrase = bloop, Shirt = 0x2501, Furniture = [0x216D, 0x2371, 0x23FE, 0x275B, 0x2C92, 0x2C92, 0x2A99, 0x2B79, 0x2A7A, 0x2C83, 0x2C86, 0x2A9F, 0x2B4C, 0x7FFE, 0x2C54, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCB, 0x2CC5, 0x3E00E6, ] +ID = 0x00E7, Name = Queenie, Personality = 6, Catchphrase = chicken, Shirt = 0x24E1, Furniture = [0x2143, 0x2381, 0x23F0, 0x2757, 0x2D30, 0x2D34, 0x2B47, 0x294F, 0x2B9F, 0x7FFE, 0x2B76, 0x2B7C, 0x2B38, 0x2A43, 0x2BAE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x700E7, ] +ID = 0x00E8, Name = Gladys, Personality = 4, Catchphrase = stretch, Shirt = 0x2473, Furniture = [0x213F, 0x2373, 0x23F6, 0x2759, 0x7FFE, 0x2C10, 0x293D, 0x2BC0, 0x2BCE, 0x2CA4, 0x2B48, 0x2AF4, 0x2472, 0x2C55, 0x2B9C, 0x2B24, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1200E8, ] +ID = 0x00E9, Name = Cranston, Personality = 0, Catchphrase = sweatband, Shirt = 0x2587, Furniture = [0x2167, 0x2393, 0x2413, 0x2778, 0x2A85, 0x2B81, 0x2BA3, 0x230C, 0x2BBF, 0x2A90, 0x2A90, 0x2A90, 0x2A46, 0x2BB5, 0x2A92, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1600E9, ] +ID = 0x00EA, Name = Phil, Personality = 3, Catchphrase = hurk, Shirt = 0x2472, Furniture = [0x2167, 0x2366, 0x2409, 0x2759, 0x294B, 0x2A45, 0x2BA2, 0x2A40, 0x7FFE, 0x7FFE, 0x2A47, 0x2A46, 0x7FFE, 0x2B30, 0x2B7A, 0x2C81, 0x2C76, 0x7FFE, 0x2CC8, 0x7FFE, 0x2100EA, ] +ID = 0x00EB, Name = Blanche, Personality = 6, Catchphrase = quite so, Shirt = 0x24D1, Furniture = [0x217A, 0x2374, 0x23FE, 0x2757, 0x7FFE, 0x293A, 0x2C45, 0x2938, 0x2B9F, 0x2AEF, 0x2AF6, 0x2B0A, 0x2B0C, 0x2C0D, 0x2B24, 0x2C41, 0x7FFE, 0x7FFE, 0x2AF5, 0x7FFE, 0xE00EB, ] +ID = 0x00EC, Name = Flora, Personality = 5, Catchphrase = pinky, Shirt = 0x249E, Furniture = [0x217B, 0x2364, 0x2400, 0x275F, 0x294B, 0x2B9F, 0x29A9, 0x29A7, 0x7FFE, 0x2BF7, 0x29AA, 0x2B93, 0x2A80, 0x2A7F, 0x2C61, 0x2B43, 0x7FFE, 0x7FFE, 0x2CD1, 0x7FFE, 0x1800EC, ] +ID = 0x00ED, Name = Phoebe, Personality = 7, Catchphrase = sparky, Shirt = 0x24D9, Furniture = [0x217B, 0x2368, 0x23E9, 0x275B, 0x2A32, 0x2B9A, 0x2AE9, 0x2AE9, 0x2BC0, 0x2B42, 0x28F6, 0x2C50, 0x2B0B, 0x2B9D, 0x2CBD, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C0E, 0x7FFE, 0x1C00ED, ] +ID = 0x00EE, Name = Apollo, Personality = 2, Catchphrase = pah, Shirt = 0x2515, Furniture = [0x2140, 0x23AC, 0x23FC, 0x2759, 0x298D, 0x2B5B, 0x2991, 0x2BA0, 0x2995, 0x2B30, 0x2992, 0x7FFE, 0x2E90, 0x2E96, 0x2C59, 0x2996, 0x7FFE, 0x7FFE, 0x2CD0, 0x7FFE, 0x800EE, ] +ID = 0x00EF, Name = Amelia, Personality = 6, Catchphrase = cuz, Shirt = 0x24F7, Furniture = [0x213A, 0x23BA, 0x23D0, 0x2770, 0x2988, 0x2987, 0x2982, 0x2943, 0x298A, 0x2AE6, 0x7FFE, 0x2B9C, 0x2B3F, 0x28C6, 0x28A6, 0x2CBD, 0x2CEB, 0x7FFE, 0x298C, 0x7FFE, 0x2400EF, ] +ID = 0x00F0, Name = Pierce, Personality = 1, Catchphrase = hawkeye, Shirt = 0x251A, Furniture = [0x212C, 0x2387, 0x23F3, 0x276E, 0x2966, 0x2A3E, 0x2C87, 0x2BC5, 0x2961, 0x2A43, 0x2B37, 0x2964, 0x7FFE, 0x2BC6, 0x2C54, 0x2C9B, 0x7FFE, 0x7FFE, 0x2A42, 0x7FFE, 0x00F0, ] +ID = 0x00F1, Name = Avery, Personality = 2, Catchphrase = skree-haw, Shirt = 0x24C5, Furniture = [0x213A, 0x2359, 0x2411, 0x2774, 0x2B70, 0x7FFE, 0x7FFE, 0x2A58, 0x2A59, 0x2B4F, 0x2A8C, 0x2B52, 0x2BBD, 0x2BBD, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3D00F1, ] +ID = 0x00F2, Name = Frank, Personality = 1, Catchphrase = crushy, Shirt = 0x2554, Furniture = [0x213D, 0x2360, 0x23E1, 0x2759, 0x2A76, 0x2A7A, 0x2A79, 0x2A7A, 0x2A7B, 0x2A7D, 0x2A7C, 0x2AC6, 0x2AD4, 0x2D79, 0x2C7C, 0x2BA4, 0x2A78, 0x2ADA, 0x2CC7, 0x7FFE, 0x1F00F2, ] +ID = 0x00F3, Name = Sterling, Personality = 1, Catchphrase = skraaaaw, Shirt = 0x252D, Furniture = [0x2139, 0x238C, 0x23F1, 0x275C, 0x7FFE, 0x2C46, 0x2A35, 0x2A38, 0x7FFE, 0x2B34, 0x2AB1, 0x2AB1, 0x2B65, 0x2B65, 0x2B9C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD1, 0x7FFE, 0x3700F3, ] +ID = 0x00F4, Name = Keaton, Personality = 3, Catchphrase = wingo, Shirt = 0x25A2, Furniture = [0x217C, 0x238F, 0x2416, 0x276C, 0x2A85, 0x2B83, 0x2B83, 0x2C1F, 0x2B08, 0x2B89, 0x2B85, 0x2BA4, 0x2B87, 0x2B87, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x300F4, ] +ID = 0x00F5, Name = Celia, Personality = 4, Catchphrase = feathers, Shirt = 0x2584, Furniture = [0x212E, 0x2369, 0x23FD, 0x2757, 0x2956, 0x295E, 0x2BA0, 0x2957, 0x295A, 0x2B49, 0x2950, 0x295F, 0x2D93, 0x2959, 0x2C41, 0x7FFE, 0x7FFE, 0x7FFE, 0x2960, 0x7FFE, 0x500F5, ] +ID = 0x00F6, Name = Aurora, Personality = 4, Catchphrase = b-b-baby, Shirt = 0x24B3, Furniture = [0x2143, 0x235A, 0x23F3, 0x2763, 0x29B3, 0x2BC2, 0x2BC2, 0x2B74, 0x2BA3, 0x2A43, 0x2A41, 0x2B75, 0x28C8, 0x2A47, 0x2C06, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2C, 0x2300F6, ] +ID = 0x00F7, Name = Roald, Personality = 1, Catchphrase = b-b-buddy, Shirt = 0x247F, Furniture = [0x2158, 0x235E, 0x23D1, 0x2764, 0x2DE4, 0x2C87, 0x299B, 0x7FFE, 0x2B59, 0x2C42, 0x2CFC, 0x2AD8, 0x2CFD, 0x2B82, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x29A2, 0x7FFE, 0x1800F7, ] +ID = 0x00F8, Name = Cube, Personality = 0, Catchphrase = d-d-dude, Shirt = 0x249F, Furniture = [0x214B, 0x2348, 0x23EB, 0x2769, 0x29B3, 0x29AE, 0x29B5, 0x2BA3, 0x2D01, 0x29B7, 0x29B2, 0x2D79, 0x29B2, 0x2CA9, 0x2CAC, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x29B8, 0x500F8, ] +ID = 0x00F9, Name = Hopper, Personality = 2, Catchphrase = slushie, Shirt = 0x2506, Furniture = [0x2139, 0x236B, 0x23F5, 0x2772, 0x2988, 0x7FFE, 0x2989, 0x2987, 0x2987, 0x2983, 0x2AD8, 0x298B, 0x2BBA, 0x28D2, 0x2ADB, 0x2CAC, 0x7FFE, 0x7FFE, 0x298C, 0x7FFE, 0x200F9, ] +ID = 0x00FA, Name = Friga, Personality = 6, Catchphrase = brrrmph, Shirt = 0x24AE, Furniture = [0x2136, 0x2385, 0x23C9, 0x2757, 0x2956, 0x2B9F, 0x295A, 0x2952, 0x2957, 0x295F, 0x7FFE, 0x295C, 0x24D5, 0x24C9, 0x2C81, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2D, 0x7FFE, 0x1200FA, ] +ID = 0x00FB, Name = Gwen, Personality = 6, Catchphrase = h-h-h-hon, Shirt = 0x24B1, Furniture = [0x2157, 0x2394, 0x2409, 0x2757, 0x2B44, 0x2957, 0x2951, 0x2952, 0x294F, 0x2954, 0x2B9C, 0x2C4C, 0x7FFE, 0x2B2B, 0x2C4E, 0x2B8E, 0x2BD5, 0x7FFE, 0x2955, 0x7FFE, 0x00FB, ] +ID = 0x00FC, Name = Puck, Personality = 0, Catchphrase = brrrrrrrrr, Shirt = 0x2459, Furniture = [0x213D, 0x23AF, 0x2430, 0x275C, 0x7FFE, 0x2DB8, 0x2DD4, 0x2DCD, 0x2DC2, 0x2B8A, 0x2DC5, 0x2B9E, 0x2B8B, 0x2CD2, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C60, 0x7FFE, 0x1800FC, ] +ID = 0x00FD, Name = Boomer, Personality = 0, Catchphrase = human, Shirt = 0x251D, Furniture = [0x2138, 0x2393, 0x23E4, 0x2773, 0x7FFE, 0x2DAC, 0x2DAA, 0x2DA9, 0x2DAA, 0x2DAB, 0x2DAB, 0x2DA7, 0x2DA7, 0x2B9E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x400FD, ] +ID = 0x00FE, Name = Iggly, Personality = 1, Catchphrase = waddler, Shirt = 0x248A, Furniture = [0x2127, 0x235E, 0x2431, 0x2755, 0x2C96, 0x2A8D, 0x2D67, 0x2D6E, 0x7FFE, 0x2D6F, 0x2912, 0x2913, 0x7FFE, 0x2CB9, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC8, 0x7FFE, 0x800FE, ] +ID = 0x00FF, Name = Tex, Personality = 3, Catchphrase = picante, Shirt = 0x2553, Furniture = [0x216B, 0x2378, 0x23F5, 0x276A, 0x2D05, 0x2994, 0x2D06, 0x2CAF, 0x7FFE, 0x2C44, 0x2B41, 0x2C71, 0x2CA3, 0x2C9A, 0x2D04, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD0, 0x2C2C, 0x1F00FF, ] +ID = 0x0100, Name = Flo, Personality = 7, Catchphrase = cha, Shirt = 0x24F9, Furniture = [0x2174, 0x23AA, 0x23F5, 0x276D, 0x298D, 0x2993, 0x2995, 0x2AE9, 0x2B9F, 0x2B37, 0x2C5F, 0x2C70, 0x7FFE, 0x2B42, 0x2174, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x80100, ] +ID = 0x0101, Name = Sprinkle, Personality = 5, Catchphrase = frappe, Shirt = 0x24C0, Furniture = [0x2157, 0x23AD, 0x23F3, 0x2769, 0x2D42, 0x2BA1, 0x2D3B, 0x2A45, 0x2BC5, 0x2BC6, 0x2B33, 0x2D3F, 0x2C80, 0x2C8D, 0x2C81, 0x2B7A, 0x7FFE, 0x7FFE, 0x2A42, 0x2CC1, 0x1D0101, ] +ID = 0x0102, Name = Curly, Personality = 1, Catchphrase = nyoink, Shirt = 0x2486, Furniture = [0x2134, 0x2396, 0x23EA, 0x2755, 0x2946, 0x2AE9, 0x2AE9, 0x2B79, 0x2A7A, 0x2B9E, 0x2B7D, 0x2B77, 0x28F0, 0x2B78, 0x2C51, 0x2B7E, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CBF, 0x230102, ] +ID = 0x0103, Name = Truffles, Personality = 5, Catchphrase = snoutie, Shirt = 0x24CE, Furniture = [0x215C, 0x2365, 0x23ED, 0x2764, 0x29A3, 0x2B74, 0x2B72, 0x29A7, 0x2BA3, 0x29A8, 0x7FFE, 0x2A43, 0x2B7D, 0x7FFE, 0x2C90, 0x2C5B, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x10103, ] +ID = 0x0104, Name = Rasher, Personality = 2, Catchphrase = swine, Shirt = 0x2485, Furniture = [0x2137, 0x237A, 0x23ED, 0x276A, 0x2D6A, 0x2B81, 0x2B79, 0x2D67, 0x2B72, 0x2AD4, 0x2B7D, 0x2B98, 0x2B4D, 0x2C57, 0x2C59, 0x2B7F, 0x7FFE, 0x7FFE, 0x2CCB, 0x7FFE, 0x1B0104, ] +ID = 0x0105, Name = Hugh, Personality = 0, Catchphrase = snortle, Shirt = 0x24AB, Furniture = [0x2133, 0x2347, 0x23EB, 0x2765, 0x299D, 0x29A1, 0x2B74, 0x299B, 0x2998, 0x2B7C, 0x2B78, 0x7FFE, 0x2B90, 0x2C8F, 0x2CF2, 0x2BAE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1B0105, ] +ID = 0x0106, Name = Lucy, Personality = 4, Catchphrase = snoooink, Shirt = 0x2494, Furniture = [0x2151, 0x236C, 0x23ED, 0x275F, 0x294B, 0x2BC0, 0x2BC2, 0x293D, 0x2BA1, 0x2B25, 0x2B99, 0x2BA9, 0x2BAD, 0x2B73, 0x2A96, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x150106, ] +ID = 0x0107, Name = Crackle, Personality = 0, Catchphrase = snork, Shirt = 0x24AB, Furniture = [0x2133, 0x2361, 0x23E2, 0x275D, 0x7FFE, 0x2AB3, 0x2AB2, 0x2A7A, 0x2A7A, 0x2BB1, 0x2BB1, 0x2BB2, 0x2BB2, 0x2ABB, 0x2AD1, 0x2BA4, 0x2CF7, 0x7FFE, 0x2CC3, 0x7FFE, 0x160107, ] +ID = 0x0108, Name = Cobb, Personality = 1, Catchphrase = hot dog, Shirt = 0x24A5, Furniture = [0x2160, 0x238C, 0x23FB, 0x2756, 0x2A9D, 0x2A99, 0x2AC0, 0x2C94, 0x2A97, 0x2ABD, 0x2ABE, 0x2A73, 0x2BCF, 0x2BCF, 0x2A9A, 0x2BD5, 0x2BA4, 0x7FFE, 0x7FFE, 0x7FFE, 0x270108, ] +ID = 0x0109, Name = Peggy, Personality = 5, Catchphrase = shweetie, Shirt = 0x248B, Furniture = [0x2130, 0x237B, 0x23EA, 0x276B, 0x2B44, 0x2A83, 0x7FFE, 0x2971, 0x2975, 0x2B2D, 0x2972, 0x2C4C, 0x28D9, 0x2B9D, 0x2B8D, 0x7FFE, 0x7FFE, 0x7FFE, 0x296B, 0x7FFE, 0x0109, ] +ID = 0x010A, Name = Gala, Personality = 4, Catchphrase = snortie, Shirt = 0x2452, Furniture = [0x215C, 0x23AE, 0x242F, 0x2767, 0x294B, 0x2A2E, 0x2AE9, 0x2A40, 0x2BA0, 0x2B94, 0x7FFE, 0x2A43, 0x2C8F, 0x2912, 0x2BF9, 0x2BF9, 0x7FFE, 0x7FFE, 0x2CC0, 0x7FFE, 0x27010A, ] +ID = 0x010B, Name = Chops, Personality = 3, Catchphrase = zoink, Shirt = 0x256B, Furniture = [0x217C, 0x2383, 0x2403, 0x2778, 0x2C46, 0x2D34, 0x7FFE, 0x2B9F, 0x2D32, 0x295C, 0x2BD6, 0x2B31, 0x2950, 0x2C75, 0x2C41, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A3C, 0x7FFE, 0x5010B, ] +ID = 0x010C, Name = Kevin, Personality = 1, Catchphrase = weeweewee, Shirt = 0x2561, Furniture = [0x2173, 0x2392, 0x2417, 0x2771, 0x7FFE, 0x2C1F, 0x2C1F, 0x2A69, 0x2A6F, 0x2BBB, 0x2BA5, 0x2BB7, 0x2A6D, 0x2A6E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1A010C, ] +ID = 0x010D, Name = Pancetti, Personality = 6, Catchphrase = sooey, Shirt = 0x2590, Furniture = [0x212B, 0x2343, 0x243B, 0x276D, 0x2B1E, 0x7FFE, 0x2B74, 0x2BA1, 0x2D3A, 0x2D3E, 0x2D44, 0x2B7D, 0x2B2D, 0x2B2D, 0x2B7A, 0x2CB3, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CBF, 0x2010D, ] +ID = 0x010E, Name = Agnes, Personality = 7, Catchphrase = snuffle, Shirt = 0x2497, Furniture = [0x216F, 0x2364, 0x242C, 0x276F, 0x29A3, 0x29AB, 0x2D0C, 0x2BA1, 0x29A7, 0x29A8, 0x29AA, 0x2C70, 0x2B37, 0x2D0B, 0x2C59, 0x2C8C, 0x7FFE, 0x7FFE, 0x7FFE, 0x29AD, 0x18010E, ] +ID = 0x010F, Name = Bunnie, Personality = 5, Catchphrase = tee-hee, Shirt = 0x24AB, Furniture = [0x212E, 0x236E, 0x2433, 0x2769, 0x2B1E, 0x2B45, 0x2B9F, 0x295A, 0x295A, 0x2C9E, 0x2BC4, 0x2C70, 0x2B2E, 0x2C8F, 0x2ADE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1B010F, ] +ID = 0x0110, Name = Dotty, Personality = 5, Catchphrase = wee one, Shirt = 0x2481, Furniture = [0x214B, 0x23AC, 0x242C, 0x275D, 0x298D, 0x2C43, 0x7FFE, 0x2D0C, 0x2BC2, 0x2BC3, 0x2D0B, 0x7FFE, 0x2B2D, 0x2D0D, 0x2D04, 0x2CAC, 0x7FFE, 0x7FFE, 0x2C60, 0x7FFE, 0x2F0110, ] +ID = 0x0111, Name = Coco, Personality = 4, Catchphrase = doyoing, Shirt = 0x2472, Furniture = [0x2154, 0x2375, 0x2410, 0x2758, 0x2B70, 0x2B70, 0x293D, 0x293A, 0x293D, 0x28BC, 0x28C2, 0x28D4, 0x292E, 0x28E7, 0x2C0D, 0x2C0C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3F0111, ] +ID = 0x0112, Name = Snake, Personality = 1, Catchphrase = bunyip, Shirt = 0x2515, Furniture = [0x212D, 0x2376, 0x2416, 0x2773, 0x2BBC, 0x2AF1, 0x2AFD, 0x2AFE, 0x2AFF, 0x2D72, 0x2D72, 0x2D71, 0x2B0C, 0x2D71, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x170112, ] +ID = 0x0113, Name = Gaston, Personality = 2, Catchphrase = mon chou, Shirt = 0x25A0, Furniture = [0x2154, 0x239B, 0x241D, 0x276F, 0x2D94, 0x2D66, 0x2B72, 0x2B79, 0x2D96, 0x2B4D, 0x2B9E, 0x2BC8, 0x2D6D, 0x2BC7, 0x2C7C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D68, 0x7FFE, 0x200113, ] +ID = 0x0114, Name = Gabi, Personality = 5, Catchphrase = honeybun, Shirt = 0x24B4, Furniture = [0x2149, 0x236F, 0x240C, 0x275F, 0x2956, 0x2B45, 0x7FFE, 0x2B47, 0x295B, 0x2B2D, 0x2C4C, 0x2B9D, 0x2959, 0x2959, 0x2B4A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2960, 0x7FFE, 0x120114, ] +ID = 0x0115, Name = Pippy, Personality = 5, Catchphrase = li'l hare, Shirt = 0x24AD, Furniture = [0x2133, 0x236A, 0x23CC, 0x2771, 0x2C97, 0x2CF3, 0x2BA0, 0x2A45, 0x2A40, 0x2B37, 0x2A43, 0x2B7C, 0x2B78, 0x2C8F, 0x2C8C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A42, 0x2C2C, 0x240115, ] +ID = 0x0116, Name = Tiffany, Personality = 6, Catchphrase = bunbun, Shirt = 0x24F7, Furniture = [0x2140, 0x2394, 0x23ED, 0x276D, 0x2D05, 0x2B5B, 0x2BA1, 0x2AE9, 0x2B5B, 0x7FFE, 0x2B5D, 0x2B32, 0x2AE8, 0x2AE8, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C60, 0x7FFE, 0x210116, ] +ID = 0x0117, Name = Genji, Personality = 1, Catchphrase = otaku, Shirt = 0x2473, Furniture = [0x2163, 0x2372, 0x23F8, 0x2759, 0x2BBC, 0x2C45, 0x2AF1, 0x2C10, 0x7FFE, 0x2AF4, 0x2B48, 0x2AEF, 0x2AF2, 0x2759, 0x229C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD4, 0x7FFE, 0x270117, ] +ID = 0x0118, Name = Ruby, Personality = 5, Catchphrase = li'l ears, Shirt = 0x245D, Furniture = [0x2135, 0x235A, 0x23DF, 0x2758, 0x2A5E, 0x2A5F, 0x2A60, 0x2A62, 0x2A61, 0x292D, 0x292C, 0x2A5D, 0x2A64, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3E0118, ] +ID = 0x0119, Name = Doc, Personality = 0, Catchphrase = old bunny, Shirt = 0x24A9, Furniture = [0x2160, 0x2361, 0x23E6, 0x275C, 0x2B44, 0x2C3E, 0x2A7A, 0x2ABA, 0x2BA2, 0x2AD4, 0x2C4C, 0x2ABB, 0x2BB2, 0x2BB2, 0x2C56, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC3, 0x7FFE, 0x180119, ] +ID = 0x011A, Name = Francine, Personality = 6, Catchphrase = karat, Shirt = 0x249A, Furniture = [0x215B, 0x2347, 0x23CC, 0x275A, 0x7FFE, 0x2B1E, 0x2967, 0x2A3E, 0x2A40, 0x2A47, 0x2769, 0x296A, 0x2B9D, 0x2A44, 0x2C59, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2C, 0x45011A, ] +ID = 0x011B, Name = Chrissy, Personality = 5, Catchphrase = sparkles, Shirt = 0x249B, Furniture = [0x2128, 0x2343, 0x23EB, 0x275A, 0x29A3, 0x29AB, 0x2D22, 0x29A4, 0x2BC2, 0x2494, 0x29AC, 0x2ADE, 0x2B9C, 0x2B20, 0x2800, 0x7FFE, 0x7FFE, 0x7FFE, 0x2960, 0x7FFE, 0x13011B, ] +ID = 0x011C, Name = O'Hare, Personality = 3, Catchphrase = amigo, Shirt = 0x250F, Furniture = [0x2173, 0x235F, 0x2414, 0x276C, 0x2B1E, 0x2C1F, 0x2C1F, 0x2B6C, 0x2A83, 0x2B2D, 0x2B9E, 0x28E2, 0x2B87, 0x2B6D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x011C, ] +ID = 0x011D, Name = Carmen, Personality = 5, Catchphrase = nougat, Shirt = 0x24AD, Furniture = [0x214B, 0x23AD, 0x2439, 0x2758, 0x2D42, 0x2D0E, 0x2C87, 0x2D3D, 0x2D3B, 0x2D3F, 0x28DA, 0x2B9E, 0x2D44, 0x2D41, 0x2C59, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D40, 0x7FFE, 0x20011D, ] +ID = 0x011E, Name = Bonbon, Personality = 5, Catchphrase = deelish, Shirt = 0x24CD, Furniture = [0x217F, 0x23A8, 0x242C, 0x2762, 0x2DDA, 0x2D0E, 0x2BA3, 0x7FFE, 0x2D0F, 0x2CBA, 0x2D12, 0x2D15, 0x2DD9, 0x2B2C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D13, 0x7FFE, 0x011E, ] +ID = 0x011F, Name = Cole, Personality = 0, Catchphrase = duuude, Shirt = 0x24FA, Furniture = [0x216D, 0x2375, 0x240E, 0x2777, 0x296C, 0x296D, 0x2971, 0x2971, 0x2975, 0x7FFE, 0x2B7D, 0x2B33, 0x2B38, 0x2972, 0x2BA6, 0x2B8D, 0x2C50, 0x7FFE, 0x2CC7, 0x7FFE, 0x1C011F, ] +ID = 0x0120, Name = Mira, Personality = 7, Catchphrase = cottontail, Shirt = 0x253E, Furniture = [0x2136, 0x23B1, 0x2432, 0x275B, 0x2DAE, 0x2D4D, 0x2D46, 0x2D4C, 0x2D49, 0x2D4A, 0x7FFE, 0x253E, 0x2D45, 0x2D48, 0x7FFE, 0x2CB3, 0x7FFE, 0x7FFE, 0x2C60, 0x2D4B, 0x260120, ] +ID = 0x0121, Name = Tank, Personality = 1, Catchphrase = kerPOW, Shirt = 0x2467, Furniture = [0x2152, 0x2375, 0x2416, 0x2755, 0x2BBC, 0x2D77, 0x2B81, 0x2B6A, 0x2A7A, 0x2A5B, 0x2BA4, 0x2903, 0x2B01, 0x2B02, 0x2B21, 0x2B29, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x0121, ] +ID = 0x0122, Name = Rhonda, Personality = 4, Catchphrase = bigfoot, Shirt = 0x250C, Furniture = [0x2150, 0x2369, 0x2409, 0x2757, 0x2956, 0x2957, 0x2D22, 0x2B9F, 0x295A, 0x2D93, 0x28C7, 0x2B2D, 0x2D20, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2960, 0x7FFE, 0x140122, ] +ID = 0x0123, Name = Merengue, Personality = 4, Catchphrase = shortcake, Shirt = 0x253B, Furniture = [0x2172, 0x2363, 0x23E8, 0x275F, 0x2C97, 0x2A45, 0x2A2A, 0x2A2C, 0x2DB2, 0x2B7C, 0x2B2E, 0x2B9C, 0x2CB9, 0x2A46, 0x2CF4, 0x2B7A, 0x2885, 0x7FFE, 0x2D7A, 0x2CBF, 0x110123, ] +ID = 0x0124, Name = Renée, Personality = 7, Catchphrase = yo yo yo, Shirt = 0x2518, Furniture = [0x214F, 0x2391, 0x2416, 0x276D, 0x7FFE, 0x2B81, 0x2D96, 0x2ABA, 0x2A7A, 0x2A6A, 0x2B4C, 0x2AB8, 0x2A74, 0x2A74, 0x2BA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1F0124, ] +ID = 0x0125, Name = Vesta, Personality = 4, Catchphrase = baaaffo, Shirt = 0x2491, Furniture = [0x213B, 0x2345, 0x23E2, 0x276D, 0x7FFE, 0x2943, 0x2BCE, 0x2B9A, 0x2951, 0x257B, 0x24C0, 0x2B9D, 0x293B, 0x2C55, 0x2BD2, 0x2B8F, 0x2C77, 0x7FFE, 0x2CD1, 0x7FFE, 0x150125, ] +ID = 0x0126, Name = Baabara, Personality = 6, Catchphrase = daahling, Shirt = 0x247A, Furniture = [0x2129, 0x2385, 0x2438, 0x275A, 0x2B44, 0x296D, 0x7FFE, 0x2952, 0x294F, 0x2B3E, 0x2B9D, 0x2950, 0x2B2D, 0x2BA9, 0x2B7A, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1E0126, ] +ID = 0x0127, Name = Eunice, Personality = 4, Catchphrase = lambchop, Shirt = 0x2496, Furniture = [0x2128, 0x236A, 0x2409, 0x2760, 0x2B44, 0x2B9F, 0x294F, 0x2952, 0x7FFE, 0x2A43, 0x24C9, 0x2C4C, 0x28C4, 0x2B38, 0x2C13, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC6, 0x7FFE, 0x10127, ] +ID = 0x0128, Name = Willow, Personality = 6, Catchphrase = bo peep, Shirt = 0x24B2, Furniture = [0x212C, 0x2383, 0x23F1, 0x2757, 0x2956, 0x7FFE, 0x295B, 0x2B9F, 0x2D34, 0x2B33, 0x295C, 0x2B3E, 0x2B49, 0x2C9E, 0x2C41, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A0128, ] +ID = 0x0129, Name = Curlos, Personality = 3, Catchphrase = shearly, Shirt = 0x2519, Furniture = [0x212F, 0x23B4, 0x23EA, 0x276B, 0x2B1E, 0x2CFE, 0x2C87, 0x2BA0, 0x2AE9, 0x2920, 0x28E1, 0x2B3F, 0x251E, 0x2B31, 0x2C59, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x90129, ] +ID = 0x012A, Name = Wendy, Personality = 5, Catchphrase = lambkins, Shirt = 0x24FC, Furniture = [0x2130, 0x235A, 0x2430, 0x2755, 0x2B18, 0x2BBF, 0x2B08, 0x2C1F, 0x2C1F, 0x2B11, 0x2B7D, 0x2B14, 0x2B14, 0x2CB9, 0x2B7B, 0x2B1A, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x012A, ] +ID = 0x012B, Name = Timbra, Personality = 6, Catchphrase = pine nut, Shirt = 0x24F5, Furniture = [0x2148, 0x2382, 0x23FE, 0x2778, 0x2935, 0x293E, 0x2AF7, 0x2938, 0x293A, 0x28B5, 0x297E, 0x2950, 0x2B9D, 0x2980, 0x2B22, 0x2B21, 0x2B23, 0x7FFE, 0x2D7A, 0x7FFE, 0xA012B, ] +ID = 0x012C, Name = Frita, Personality = 7, Catchphrase = oh ewe, Shirt = 0x2519, Furniture = [0x2168, 0x237D, 0x23EA, 0x2765, 0x2A85, 0x2A85, 0x2DB2, 0x2C7E, 0x29A1, 0x2CB9, 0x2CB0, 0x2C83, 0x2CB6, 0x2D7D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2C, 0x3B012C, ] +ID = 0x012D, Name = Muffy, Personality = 7, Catchphrase = nightshade, Shirt = 0x2494, Furniture = [0x2170, 0x23AA, 0x242C, 0x2770, 0x2D30, 0x2D34, 0x2D32, 0x2D32, 0x2D39, 0x2D37, 0x2C4C, 0x7FFE, 0x2B9C, 0x2D36, 0x2C4E, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D2F, 0x7FFE, 0x1C012D, ] +ID = 0x012E, Name = Pietro, Personality = 3, Catchphrase = honk honk, Shirt = 0x2472, Furniture = [0x2158, 0x238D, 0x2412, 0x276E, 0x2DE3, 0x2DE4, 0x2BA3, 0x2C9D, 0x2C64, 0x2A93, 0x2A93, 0x2DE2, 0x2DE2, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2DE1, 0x7FFE, 0x3C012E, ] +ID = 0x012F, Name = Peanut, Personality = 5, Catchphrase = slacker, Shirt = 0x2489, Furniture = [0x2132, 0x2364, 0x243B, 0x275A, 0x29A3, 0x2966, 0x2BA1, 0x2965, 0x29AB, 0x2B37, 0x2B93, 0x2B7D, 0x2A46, 0x2964, 0x2885, 0x2B7E, 0x7FFE, 0x7FFE, 0x2CCB, 0x29AD, 0x45012F, ] +ID = 0x0130, Name = Blaire, Personality = 6, Catchphrase = nutlet, Shirt = 0x2476, Furniture = [0x2173, 0x237B, 0x23F5, 0x275F, 0x2946, 0x2975, 0x2BC5, 0x2943, 0x2C87, 0x2C83, 0x2B9C, 0x2972, 0x2B35, 0x2944, 0x2C81, 0x2B7A, 0x7FFE, 0x7FFE, 0x2CCB, 0x2C2C, 0x20130, ] +ID = 0x0131, Name = Filbert, Personality = 0, Catchphrase = bucko, Shirt = 0x2480, Furniture = [0x215C, 0x235A, 0x23D2, 0x2767, 0x2C91, 0x29AE, 0x29B1, 0x2A63, 0x2A62, 0x2A5D, 0x29B4, 0x2D5C, 0x2910, 0x292C, 0x2C93, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x50131, ] +ID = 0x0132, Name = Pecan, Personality = 6, Catchphrase = chipmunk, Shirt = 0x2482, Furniture = [0x2157, 0x2349, 0x23F4, 0x276D, 0x2956, 0x295B, 0x295E, 0x2BA1, 0x295A, 0x295F, 0x2D93, 0x2B32, 0x2885, 0x7FFE, 0x2B7A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2960, 0x7FFE, 0x260132, ] +ID = 0x0133, Name = Nibbles, Personality = 5, Catchphrase = niblet, Shirt = 0x24FC, Furniture = [0x214B, 0x236E, 0x23CF, 0x276B, 0x2B1E, 0x2BA0, 0x2B57, 0x2B6A, 0x2BBF, 0x2B12, 0x2B1D, 0x2B30, 0x2B19, 0x28CB, 0x2B7B, 0x2B8D, 0x7FFE, 0x7FFE, 0x2CC6, 0x7FFE, 0x60133, ] +ID = 0x0134, Name = Agent S, Personality = 5, Catchphrase = sidekick, Shirt = 0x2468, Furniture = [0x214C, 0x2360, 0x23FC, 0x275C, 0x2A76, 0x2B81, 0x2A7A, 0x2A79, 0x2BC5, 0x2C57, 0x2BC4, 0x2A73, 0x2A7D, 0x2BA5, 0x2B71, 0x28B0, 0x7FFE, 0x7FFE, 0x2C60, 0x2C2E, 0xD0134, ] +ID = 0x0135, Name = Caroline, Personality = 4, Catchphrase = hulaaaa, Shirt = 0x248D, Furniture = [0x214C, 0x238F, 0x2415, 0x276C, 0x2AC2, 0x2C4B, 0x2C4B, 0x2C4B, 0x2C4B, 0x2AC5, 0x2A87, 0x2BA6, 0x2CB1, 0x2A87, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x0135, ] +ID = 0x0136, Name = Sally, Personality = 4, Catchphrase = nutmeg, Shirt = 0x24C0, Furniture = [0x212B, 0x236E, 0x2407, 0x2769, 0x294B, 0x2978, 0x297F, 0x2BA1, 0x2952, 0x2B34, 0x7FFE, 0x2BAF, 0x2A43, 0x2BAF, 0x2B1A, 0x2B8F, 0x2ADF, 0x2B7A, 0x2981, 0x7FFE, 0xA0136, ] +ID = 0x0137, Name = Static, Personality = 2, Catchphrase = krzzt, Shirt = 0x24FF, Furniture = [0x214F, 0x2378, 0x2420, 0x275D, 0x298D, 0x2993, 0x2BA0, 0x2991, 0x2B6A, 0x28D1, 0x28D2, 0x2C71, 0x2B42, 0x2B41, 0x2CED, 0x7FFE, 0x7FFE, 0x7FFE, 0x2997, 0x2C2E, 0xD0137, ] +ID = 0x0138, Name = Mint, Personality = 6, Catchphrase = ahhhhhh, Shirt = 0x249E, Furniture = [0x2147, 0x234A, 0x240C, 0x2757, 0x2D42, 0x2A1D, 0x2B9F, 0x2965, 0x2D3A, 0x2B30, 0x2969, 0x288D, 0x2C70, 0x296A, 0x2C9B, 0x2ADF, 0x7FFE, 0x7FFE, 0x2D40, 0x2CC1, 0x60138, ] +ID = 0x0139, Name = Ricky, Personality = 2, Catchphrase = nutcase, Shirt = 0x244A, Furniture = [0x2155, 0x234B, 0x23FE, 0x2772, 0x2988, 0x2982, 0x2B9A, 0x298A, 0x2A59, 0x2A54, 0x2BD0, 0x2985, 0x2B3F, 0x2B98, 0x27A7, 0x2BA6, 0x2DF8, 0x7FFE, 0x298C, 0x7FFE, 0x50139, ] +ID = 0x013A, Name = Cally, Personality = 4, Catchphrase = WHEE, Shirt = 0x24F6, Furniture = [0x2149, 0x23A8, 0x2409, 0x2765, 0x2C46, 0x2D42, 0x2AE9, 0x2D16, 0x2D0E, 0x2D14, 0x2D18, 0x288E, 0x2D15, 0x2B3C, 0x27E2, 0x2202, 0x7FFE, 0x7FFE, 0x2D13, 0x2CC1, 0x2F013A, ] +ID = 0x013B, Name = Poppy, Personality = 4, Catchphrase = nutty, Shirt = 0x24A7, Furniture = [0x212D, 0x2367, 0x2403, 0x2761, 0x294B, 0x2B9F, 0x2BCE, 0x294F, 0x2952, 0x293C, 0x2B38, 0x2BB0, 0x249A, 0x249B, 0x2B7A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2955, 0x2E1B, 0xD013B, ] +ID = 0x013C, Name = Sheldon, Personality = 1, Catchphrase = cardio, Shirt = 0x2555, Furniture = [0x213F, 0x23B6, 0x23F7, 0x2771, 0x2AF0, 0x2D77, 0x2D77, 0x2AF1, 0x7FFE, 0x2B02, 0x2BB6, 0x2AF2, 0x2AF4, 0x2BA4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1B013C, ] +ID = 0x013D, Name = Marshal, Personality = 3, Catchphrase = sulky, Shirt = 0x2565, Furniture = [0x2174, 0x237E, 0x240B, 0x2761, 0x2D6A, 0x2D6E, 0x2D66, 0x2C87, 0x2D67, 0x2AE5, 0x2C5F, 0x2D69, 0x2C75, 0x2C80, 0x2C56, 0x2174, 0x7FFE, 0x7FFE, 0x2CC4, 0x2C2C, 0x1E013D, ] +ID = 0x013E, Name = Hazel, Personality = 7, Catchphrase = uni-wow, Shirt = 0x2531, Furniture = [0x217F, 0x23A8, 0x240C, 0x276B, 0x2ADD, 0x2DDA, 0x2DD8, 0x2DDB, 0x2A45, 0x2B7D, 0x2DD9, 0x2C98, 0x7FFE, 0x7FFE, 0x2BA5, 0x2ABF, 0x7FFE, 0x7FFE, 0x7FFE, 0x2E1B, 0x3E013E, ] +ID = 0x013F, Name = Rolf, Personality = 2, Catchphrase = grrrolf, Shirt = 0x24D5, Furniture = [0x216D, 0x235B, 0x2416, 0x2766, 0x2B84, 0x2A7A, 0x2A79, 0x2B6E, 0x2A7B, 0x2A7C, 0x7FFE, 0x2C5D, 0x2C57, 0x2AD4, 0x2A78, 0x2BA4, 0x7FFE, 0x7FFE, 0x2CC7, 0x2CC5, 0x18013F, ] +ID = 0x0140, Name = Rowan, Personality = 1, Catchphrase = mango, Shirt = 0x24A0, Furniture = [0x2149, 0x2342, 0x240E, 0x2756, 0x2935, 0x293E, 0x293A, 0x22ED, 0x293D, 0x293C, 0x2939, 0x2B0C, 0x2B35, 0x2937, 0x22A9, 0x2B28, 0x7FFE, 0x7FFE, 0x293F, 0x7FFE, 0xA0140, ] +ID = 0x0141, Name = Bangle, Personality = 5, Catchphrase = growf, Shirt = 0x2580, Furniture = [0x2147, 0x23B2, 0x240A, 0x276F, 0x29A3, 0x29BE, 0x2C9D, 0x2AE9, 0x29BA, 0x2D93, 0x2D93, 0x2B37, 0x2CBC, 0x2B20, 0x2ADF, 0x2ADE, 0x2C76, 0x7FFE, 0x2CD0, 0x29AD, 0x3A0141, ] +ID = 0x0142, Name = Leonardo, Personality = 1, Catchphrase = flexin', Shirt = 0x244A, Furniture = [0x213E, 0x2375, 0x240B, 0x276F, 0x29D4, 0x296C, 0x2B9F, 0x2AE9, 0x7FFE, 0x2AED, 0x2AEC, 0x2B39, 0x2B3A, 0x2B35, 0x2A81, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC7, 0x7FFE, 0x280142, ] +ID = 0x0143, Name = Claudia, Personality = 6, Catchphrase = ooh la la, Shirt = 0x24C9, Furniture = [0x217E, 0x2394, 0x2405, 0x276D, 0x2C96, 0x2956, 0x2A3A, 0x2A35, 0x2B9F, 0x2B33, 0x295C, 0x2B61, 0x2B61, 0x7FFE, 0x28A6, 0x2D7B, 0x2C81, 0x7FFE, 0x7FFE, 0x7FFE, 0x280143, ] +ID = 0x0144, Name = Bianca, Personality = 5, Catchphrase = glimmer, Shirt = 0x251F, Furniture = [0x216F, 0x23AD, 0x240B, 0x2764, 0x2C97, 0x2D3D, 0x2A45, 0x2B9F, 0x2D3B, 0x2B7C, 0x2C70, 0x2CB1, 0x2885, 0x2B99, 0x2C90, 0x2B80, 0x7FFE, 0x7FFE, 0x2CC9, 0x2C2C, 0x220144, ] +ID = 0x0145, Name = Chief, Personality = 2, Catchphrase = harrumph, Shirt = 0x248A, Furniture = [0x214C, 0x2397, 0x241A, 0x2774, 0x29B3, 0x29B5, 0x29AF, 0x29B1, 0x7FFE, 0x2B42, 0x29B4, 0x2B4D, 0x2CA9, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C60, 0x7FFE, 0xA0145, ] +ID = 0x0146, Name = Lobo, Personality = 2, Catchphrase = ah-rooooo, Shirt = 0x2480, Furniture = [0x213E, 0x2377, 0x240B, 0x2759, 0x2988, 0x2B9F, 0x2940, 0x2989, 0x2987, 0x2B39, 0x2B3A, 0x2B3B, 0x298B, 0x2B38, 0x2B6D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1D0146, ] +ID = 0x0147, Name = Wolfgang, Personality = 2, Catchphrase = snarrrl, Shirt = 0x24DB, Furniture = [0x215A, 0x2378, 0x23CD, 0x2759, 0x298D, 0x2D94, 0x2BA2, 0x2994, 0x7FFE, 0x28F9, 0x28F8, 0x28E4, 0x2B41, 0x2C44, 0x7FFE, 0x22FB, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x410147, ] +ID = 0x0148, Name = Whitney, Personality = 6, Catchphrase = snappy, Shirt = 0x257E, Furniture = [0x2139, 0x2377, 0x2409, 0x2770, 0x294B, 0x2951, 0x2BA1, 0x295A, 0x2B9A, 0x2BB0, 0x2953, 0x2B2F, 0x2954, 0x7FFE, 0x2ADF, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC2, 0x140148, ] +ID = 0x0149, Name = Freya, Personality = 6, Catchphrase = uff da, Shirt = 0x24CB, Furniture = [0x2141, 0x23AA, 0x23E9, 0x276D, 0x298D, 0x2994, 0x2991, 0x2995, 0x2BA2, 0x7FFE, 0x2B9B, 0x2B42, 0x2C70, 0x2BA8, 0x2CAC, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C60, 0x7FFE, 0x150149, ] +ID = 0x014A, Name = Fang, Personality = 2, Catchphrase = cha-chomp, Shirt = 0x24C0, Furniture = [0x2131, 0x2385, 0x23ED, 0x2756, 0x294B, 0x7FFE, 0x2952, 0x2BA1, 0x294F, 0x2B30, 0x2B38, 0x28EA, 0x28E5, 0x2A43, 0x2C06, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x13014A, ] +ID = 0x014B, Name = Skye, Personality = 4, Catchphrase = airmail, Shirt = 0x24C9, Furniture = [0x215E, 0x2363, 0x2439, 0x2757, 0x2D42, 0x2B45, 0x2D3D, 0x2A3E, 0x2D3A, 0x7FFE, 0x2B9C, 0x2B35, 0x2B2D, 0x2D14, 0x2B8F, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D40, 0x7FFE, 0x1C014B, ] +ID = 0x014C, Name = Kyle, Personality = 3, Catchphrase = alpha, Shirt = 0x2538, Furniture = [0x2175, 0x237A, 0x240F, 0x276A, 0x2B44, 0x2D94, 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a/Resources/Images/WA_Acre_Images/acre_97.png b/Resources/Images/WA_Acre_Images/acre_97.png new file mode 100644 index 0000000..de831df Binary files /dev/null and b/Resources/Images/WA_Acre_Images/acre_97.png differ diff --git a/Resources/Images/WA_Acre_Images/acre_98.png b/Resources/Images/WA_Acre_Images/acre_98.png new file mode 100644 index 0000000..e831020 Binary files /dev/null and b/Resources/Images/WA_Acre_Images/acre_98.png differ diff --git a/Resources/Images/WA_Acre_Images/acre_99.png b/Resources/Images/WA_Acre_Images/acre_99.png new file mode 100644 index 0000000..faae267 Binary files /dev/null and b/Resources/Images/WA_Acre_Images/acre_99.png differ diff --git a/Resources/Images/WA_Items_en.txt b/Resources/Images/WA_Items_en.txt new file mode 100644 index 0000000..8899dce --- /dev/null +++ b/Resources/Images/WA_Items_en.txt @@ -0,0 +1,5286 @@ +//Nothing +0x7FFE, Empty +//Patterns +0x009D, Pattern +//Outside flowers +0x009F, Red Tulips +0x00A0, White Tulips +0x00A1, Yellow Tulips +0x00A2, Pink Tulips +0x00A3, Purple Tulips +0x00A4, Black Tulips +0x00A5, Orange Tulips +0x00A6, White Pansies +0x00A7, Yellow Pansies +0x00A8, Red Pansies +0x00A9, Purple Pansies +0x00AA, Orange Pansies +0x00AB, Blue Pansies +0x00AC, White Cosmos +0x00AD, Red Cosmos +0x00AE, Yellow Cosmos +0x00AF, Pink Cosmos +0x00B0, Orange Cosmos +0x00B1, Black Cosmos +0x00B2, Red Roses +0x00B3, White Roses +0x00B4, Yellow Roses +0x00B5, Pink Roses +0x00B6, Orange Roses +0x00B7, Purple Roses +0x00B8, Black Roses +0x00B9, Blue Roses +0x00BA, Gold Roses +0x00BB, Red Carnations +0x00BC, Pink Carnations +0x00BD, White Carnations +0x00BE, White Lilies +0x00BF, Yellow Lilies +0x00C0, Red Lilies +0x00C1, Orange Lilies +0x00C2, Pink Lilies +0x00C3, Black Lilies +0x00C4, Purple Violets +0x00C5, Blue Violets +0x00C6, White Violets +0x00C7, Yellow Violets +0x00C8, Jacob'S Ladder +0x00C9, Lucky Clovers +0x00CA, Dandelions +0x00CB, Dandelion Puffs +0x00CC, Clovers (Weed) +0x00CD, Rafflesia +//Outside flowers (wilted) +//Fruit trees +0x003A, Apple Tree (Growing 1) +0x003B, Apple Tree (Growing 2) +0x003C, Apple Tree (Growing 3) +0x003D, Apple Tree (Growing 4) +0x003E, Apple Tree +0x003F, Orange Tree (Growing 1) +0x0040, Orange Tree (Growing 2) +0x0041, Orange Tree (Growing 3) +0x0042, Orange Tree (Growing 4) +0x0043, Orange Tree +0x0044, Pear Tree (Growing 1) +0x0045, Pear Tree (Growing 2) +0x0046, Pear Tree (Growing 3) +0x0047, Pear Tree (Growing 4) +0x0048, Pear Tree +0x0049, Peaches Tree (Growing 1) +0x004A, Peaches Tree (Growing 2) +0x004B, Peaches Tree (Growing 3) +0x004C, Peaches Tree (Growing 4) +0x004D, Peaches Tree +0x004E, Cherry Tree (Growing 1) +0x004F, Cherry Tree (Growing 2) +0x0050, Cherry Tree (Growing 3) +0x0051, Cherry Tree (Growing 4) +0x0052, Cherry Tree +//More trees +0x0005, Dead Bamboo??? +0x0006, Dead Tree +0x0007, Cut Tree (Growing 1) +0x0008, Cut Tree (Growing 2) +0x0009, Cut Tree (Growing 3) +0x000A, Tree Stump +0x000B, Tree Stump (Heart) +0x000C, Tree Stump (Butterfly) +0x000D, Tree Stump (Citrus) +0x000E, Tree Stump (Redd'S Leaf) +0x000F, Tree Stump (Cross) +0x0010, Tree Stump (Triforce) +0x0011, Cut Cedar (Growing 1) +0x0012, Cut Cedar (Growing 2) +0x0013, Cut Cedar (Growing 3) +0x0014, Cedar Stump +0x0015, Cedar Stump (Star) +0x0016, Cedar Stump (Cat) +0x0017, Cedar Stump (Flower) +0x0018, Cedar Stump (Leaf) +0x0019, Cedar Stump (Musical Note) +0x001A, Cedar Stump (Clover) +0x001B, Cut Palm Tree (Growing 1) +0x001C, Cut Palm Tree (Growing 2) +0x001D, Cut Palm Tree (Growing 3) +0x001E, Palm Tree Stump +0x001F, Cut Bamboo (Growing 1) +0x0020, Cut Bamboo (Growing 2) +0x0021, Cut Bamboo (Growing 3) +0x0022, Tree (Growing 1) +0x0023, Tree (Growing 2) +0x0024, Tree (Growing 3) +0x0025, Tree (Growing 4) +0x0026, Tree +0x0027, Cedar (Growing 1) +0x0028, Cedar (Growing 2) +0x0029, Cedar (Growing 3) +0x002A, Cedar (Growing 4) +0x002B, Cedar +0x002C, Coconut Palm Tree (Growing 1) +0x002D, Coconut Palm Tree (Growing 2) +0x002E, Coconut Palm Tree (Growing 3) +0x002F, Coconut Palm Tree (Growing 4) +0x0030, Coconut Palm Tree +0x0031, Banana Palm Tree (Growing 1) +0x0032, Banana Palm Tree (Growing 2) +0x0033, Banana Palm Tree (Growing 3) +0x0034, Banana Palm Tree (Growing 4) +0x0035, Banana Palm Tree +0x0036, Bamboo (Growing 1) +0x0037, Bamboo (Growing 2) +0x0038, Bamboo (Growing 3) +0x0039, Bamboo +//More trees (2) +0x0053, Durian Tree (Growing 1) +0x0054, Durian Tree (Growing 2) +0x0055, Durian Tree (Growing 3) +0x0056, Durian Tree (Growing 4) +0x0057, Durian Tree +0x0058, Lemon Tree (Growing 1) +0x0059, Lemon Tree (Growing 2) +0x005A, Lemon Tree (Growing 3) +0x005B, Lemon Tree (Growing 4) +0x005C, Lemon Tree +0x005D, Lychee Tree (Growing 1) +0x005E, Lychee Tree (Growing 2) +0x005F, Lychee Tree (Growing 3) +0x0060, Lychee Tree (Growing 4) +0x0061, Lychee Tree +0x0062, Mango Tree (Growing 1) +0x0063, Mango Tree (Growing 2) +0x0064, Mango Tree (Growing 3) +0x0065, Mango Tree (Growing 4) +0x0066, Mango Tree +0x0067, Persimmons Tree (Growing 1) +0x0068, Persimmons Tree (Growing 2) +0x0069, Persimmons Tree (Growing 3) +0x006A, Persimmons Tree (Growing 4) +0x006B, Persimmons Tree +0x006C, Money Tree (Growing 1) +0x006D, Money Tree (Growing 2) +0x006E, Money Tree (Growing 3) +0x006F, Money Tree (Growing 4) +0x0070, Money Tree +0x0071, Tree (Item) +0x0072, Tree (Bees) +0x0073, Tree (Money 1) +0x0074, Tree (Money 2) +0x0075, Tree (Egg) +0x0076, Cedar (Item) +0x0077, Cedar (Bees) +0x0078, Cedar (Money 1) +0x0079, Cedar (Money 2) +0x007A, Cedar (Festive Lights) +//Bushes +0x0080, Holly Bush (Growing 1) +0x0081, Holly Bush (Growing 2) +0x0082, Holly Bush +0x0083, Pink Azalea Bush (Growing 1) +0x0084, Pink Azalea Bush (Growing 2) +0x0085, Pink Azalea Bush +0x0086, White Azalea Bush (Growing 1) +0x0087, White Azalea Bush (Growing 2) +0x0088, White Azalea Bush +0x0089, Blue Hydrangea Bush (Growing 1) +0x008A, Blue Hydrangea Bush (Growing 2) +0x008B, Blue Hydrangea Bush +0x008C, Pink Hydrangea Bush (Growing 1) +0x008D, Pink Hydrangea Bush (Growing 2) +0x008E, Pink Hydrangea Bush +0x008F, Red Hibiscus Bush (Growing 1) +0x0090, Red Hibiscus Bush (Growing 2) +0x0091, Red Hibiscus Bush +0x0092, Yellow Hibiscus Bush (Growing 1) +0x0093, Yellow Hibiscus Bush (Growing 2) +0x0094, Yellow Hibiscus Bush +0x0095, Sweet Olive Bush (Growing 1) +0x0096, Sweet Olive Bush (Growing 2) +0x0097, Sweet Olive Bush +//Weeds +0x007C, Weed +0x007D, Weed (2) +0x007E, Weed (3) +0x007F, Weed (4) +//Weeds (2) +0x00F8, Rafflesia (Wilted) +//Rocks +0x0098, Rock +0x0099, Rock (2) +0x009A, Rock (3) +0x009B, Rock (4) +0x009C, Rock (5) +//Uncategorized +0x009E, Hole +//Fruit +0x2001, Apple +0x2002, Orange +0x2003, Pear +0x2004, Peach +0x2005, Cherry +0x2006, Coconut +0x2007, Durian +0x2008, Lemon +0x2009, Lychee +0x200A, Mango +0x200B, Persimmon +0x200C, Banana +0x200D, Bamboo Shoot +0x200E, Perfect Apple +0x200F, Perfect Orange +0x2010, Perfect Pear +0x2011, Perfect Peach +0x2012, Perfect Cherry +0x2013, Rotten Apple +0x2014, Rotten Orange +0x2015, Rotten Pear +0x2016, Rotten Peach +0x2017, Rotten Cherry +//Fruits +0x2018, Apples +0x2019, Oranges +0x201A, Pears +0x201B, Peaches +0x201C, Cherries +0x201D, Coconuts +0x201E, Durians +0x201F, Lemons +0x2020, Lychees +0x2021, Mangoes +0x2022, Persimmons +0x2023, Bananas +0x2024, Bamboo Shoots +0x2025, Perfect Apples +0x2026, Perfect Oranges +0x2027, Perfect Pears +0x2028, Perfect Peaches +0x2029, Perfect Cherries +//Garden +0x202A, Fossil +0x202B, Fertilizer +0x202C, Sapling +0x202D, Cedar Sapling +0x202E, Holly Shoot +0x202F, Pink Azalea Shoot +0x2030, White Azalea Shoot +0x2031, Blue Hydrangea Shoot +0x2032, Pink Hydrangea Shoot +0x2033, Red Hibiscus Shoot +0x2034, Y. Hibiscus Shoot +0x2035, Sweet Olive Shoot +0x2036, Present +0x2037, Red-Tulip Bag +0x2038, White-Tulip Bag +0x2039, Yellow-Tulip Bag +0x203A, Pink-Tulip Bag +0x203B, Purple-Tulip Bag +0x203C, Black-Tulip Bag +0x203D, Orange-Tulip Bag +0x203E, White-Pansy Bag +0x203F, Yellow-Pansy Bag +0x2040, Red-Pansy Bag +0x2041, Purple-Pansy Bag +0x2042, Orange-Pansy Bag +0x2043, Blue-Pansy Bag +0x2044, White-Cosmos Bag +0x2045, Red-Cosmos Bag +0x2046, Sun-Cosmos Bag +0x2047, Pink-Cosmos Bag +0x2048, Orange-Cosmos Bag +0x2049, Black-Cosmos Bag +0x204A, Red-Rose Bag +0x204B, White-Rose Bag +0x204C, Yellow-Rose Bag +0x204D, Pink-Rose Bag +0x204E, Orange-Rose Bag +0x204F, Purple-Rose Bag +0x2050, Black-Rose Bag +0x2051, Blue-Rose Bag +0x2052, Gold-Rose Bag +0x2053, Red-Carnation Bag +0x2054, Pink-Carnation Bag +0x2055, White-Carnation Bag +0x2056, White-Lily Bag +0x2057, Yellow-Lily Bag +0x2058, Red-Lily Bag +0x2059, Orange-Lily Bag +0x205A, Pink-Lily Bag +0x205B, Black-Lily Bag +0x205C, Purple-Violet Bag +0x205D, Blue-Violet Bag +0x205E, White-Violet Bag +0x205F, Yellow-Violet Bag +//Items +0x2089, Wrapping Paper +0x208A, Medicine +0x208B, Chocolate Heart +0x208C, Pearl-Oyster Shell +0x208D, Conch Shell +0x208E, Giant-Clam Shell +0x208F, Coral +0x2090, Venus-Comb Shell +0x2091, Scallop Shell +0x2092, Sea-Snail Shell +0x2093, Cowrie Shell +0x2094, Sand Dollar +0x2095, Oyster Shell +0x2096, Candy +0x2097, Lollipop +0x2098, Elegant Mushroom +0x2099, Round Mushroom +0x209A, Skinny Mushroom +0x209B, Flat Mushroom +0x209C, Rare Mushroom +0x209D, Famous Mushroom +0x209E, Beehive +0x209F, Pitfall Seed +0x20A0, Tricky Pitfall Seed +0x20A1, Gold Nugget +0x20A2, Silver Nugget +0x20A3, Ruby +0x20A4, Sapphire +0x20A5, Emerald +0x20A6, Amethyst +0x20A7, Butter +0x20A8, Milk +0x20A9, Vinegar +0x20AA, Flour +0x20AB, Sugar +0x20AC, 100 Bells +0x20AD, 200 Bells +0x20AE, 300 Bells +0x20AF, 400 Bells +0x20B0, 500 Bells +0x20B1, 600 Bells +0x20B2, 700 Bells +0x20B3, 800 Bells +0x20B4, 900 Bells +0x20B5, 1,000 Bells +0x20B6, 2,000 Bells +0x20B7, 3,000 Bells +0x20B8, 4,000 Bells +0x20B9, 5,000 Bells +0x20BA, 6,000 Bells +0x20BB, 7,000 Bells +0x20BC, 8,000 Bells +0x20BD, 9,000 Bells +0x20BE, 10,000 Bells +0x20BF, 11,000 Bells +0x20C0, 12,000 Bells +0x20C1, 13,000 Bells +0x20C2, 14,000 Bells +0x20C3, 15,000 Bells +0x20C4, 16,000 Bells +0x20C5, 17,000 Bells +0x20C6, 18,000 Bells +0x20C7, 19,000 Bells +0x20C8, 20,000 Bells +0x20C9, 21,000 Bells +0x20CA, 22,000 Bells +0x20CB, 23,000 Bells +0x20CC, 24,000 Bells +0x20CD, 25,000 Bells +0x20CE, 26,000 Bells +0x20CF, 27,000 Bells +0x20D0, 28,000 Bells +0x20D1, 29,000 Bells +0x20D2, 30,000 Bells +0x20D3, 31,000 Bells +0x20D4, 32,000 Bells +0x20D5, 33,000 Bells +0x20D6, 34,000 Bells +0x20D7, 35,000 Bells +0x20D8, 36,000 Bells +0x20D9, 37,000 Bells +0x20DA, 38,000 Bells +0x20DB, 39,000 Bells +0x20DC, 40,000 Bells +0x20DD, 41,000 Bells +0x20DE, 42,000 Bells +0x20DF, 43,000 Bells +0x20E0, 44,000 Bells +0x20E1, 45,000 Bells +0x20E2, 46,000 Bells +0x20E3, 47,000 Bells +0x20E4, 48,000 Bells +0x20E5, 49,000 Bells +0x20E6, 50,000 Bells +0x20E7, 51,000 Bells +0x20E8, 52,000 Bells +0x20E9, 53,000 Bells +0x20EA, 54,000 Bells +0x20EB, 55,000 Bells +0x20EC, 56,000 Bells +0x20ED, 57,000 Bells +0x20EE, 58,000 Bells +0x20EF, 59,000 Bells +0x20F0, 60,000 Bells +0x20F1, 61,000 Bells +0x20F2, 62,000 Bells +0x20F3, 63,000 Bells +0x20F4, 64,000 Bells +0x20F5, 65,000 Bells +0x20F6, 66,000 Bells +0x20F7, 67,000 Bells +0x20F8, 68,000 Bells +0x20F9, 69,000 Bells +0x20FA, 70,000 Bells +0x20FB, 71,000 Bells +0x20FC, 72,000 Bells +0x20FD, 73,000 Bells +0x20FE, 74,000 Bells +0x20FF, 75,000 Bells +0x2100, 76,000 Bells +0x2101, 77,000 Bells +0x2102, 78,000 Bells +0x2103, 79,000 Bells +0x2104, 80,000 Bells +0x2105, 81,000 Bells +0x2106, 82,000 Bells +0x2107, 83,000 Bells +0x2108, 84,000 Bells +0x2109, 85,000 Bells +0x210A, 86,000 Bells +0x210B, 87,000 Bells +0x210C, 88,000 Bells +0x210D, 89,000 Bells +0x210E, 90,000 Bells +0x210F, 91,000 Bells +0x2110, 92,000 Bells +0x2111, 93,000 Bells +0x2112, 94,000 Bells +0x2113, 95,000 Bells +0x2114, 96,000 Bells +0x2115, 97,000 Bells +0x2116, 98,000 Bells +0x2117, 99,000 Bells +0x2118, Earth Egg +0x2119, Tree Egg +0x211A, Stone Egg +0x211B, Sky Egg +0x211C, Winning Ticket +0x211D, Grand-Prize Ticket +//Mushroomized furniture +0x211E, Forest Wall (Mushroomized) +0x211F, Forest Floor (Mushroomized) +0x2120, Mush Bed (Mushroomized) +0x2121, Mush Dresser (Mushroomized) +0x2122, Mush Closet (Mushroomized) +0x2123, Mush Chair (Mushroomized) +0x2124, Mush Stool (Mushroomized) +0x2125, Mush Table (Mushroomized) +0x2126, Mush End Table (Mushroomized) +0x2127, Mush Lamp (Mushroomized) +0x2128, Mush Wall Lamp (Mushroomized) +0x2129, Mush TV (Mushroomized) +0x212A, Mush Hanger (Mushroomized) +//Songs +0x212B, K.K. Chorale +0x212C, K.K. March +0x212D, K.K. Waltz +0x212E, K.K. Swing +0x212F, K.K. Jazz +0x2130, K.K. Fusion +0x2131, K.K. Étude +0x2132, K.K. Lullaby +0x2133, K.K. Aria +0x2134, K.K. Samba +0x2135, K.K. Bossa +0x2136, K.K. Calypso +0x2137, K.K. Salsa +0x2138, K.K. Mambo +0x2139, K.K. Reggae +0x213A, K.K. Ska +0x213B, K.K. Tango +0x213C, K.K. Faire +0x213D, Aloha K.K. +0x213E, Lucky K.K. +0x213F, K.K. Condor +0x2140, K.K. Steppe +0x2141, Imperial K.K. +0x2142, K.K. Casbah +0x2143, K.K. Safari +0x2144, K.K. Folk +0x2145, K.K. Rock +0x2146, Rockin' K.K. +0x2147, K.K. Ragtime +0x2148, K.K. Gumbo +0x2149, The K. Funk +0x214A, K.K. Blues +0x214B, Soulful K.K. +0x214C, K.K. Soul +0x214D, K.K. Cruisin' +0x214E, K.K. Love Song +0x214F, K.K. D&B +0x2150, K.K. Technopop +0x2151, DJ K.K. +0x2152, Only Me +0x2153, K.K. Country +0x2154, Surfin' K.K. +0x2155, K.K. Ballad +0x2156, Comrade K.K. +0x2157, K.K. Lament +0x2158, Go K.K. Rider +0x2159, K.K. Dirge +0x215A, K.K. Western +0x215B, Mr. K.K. +0x215C, Café K.K. +0x215D, K.K. Parade +0x215E, Señor K.K. +0x215F, K.K. Song +0x2160, I Love You +0x2161, Two Days Ago +0x2162, My Place +0x2163, Forest Life +0x2164, To The Edge +0x2165, Pondering +0x2166, K.K. Dixie +0x2167, K.K. Marathon +0x2168, King K.K. +0x2169, Mountain Song +0x216A, Marine Song 2001 +0x216B, Neapolitan +0x216C, Steep Hill +0x216D, K.K. Rockabilly +0x216E, Agent K.K. +0x216F, K.K. Rally +0x2170, K.K. Metal +0x2171, Stale Cupcakes +0x2172, Spring Blossoms +0x2173, Wandering +0x2174, K.K. House +0x2175, K.K. Sonata +0x2176, Hypno K.K. +0x2177, K.K. Stroll +0x2178, K.K. Island +0x2179, Space K.K. +0x217A, K.K. Adventure +0x217B, K.K. Oasis +0x217C, K.K. Bazaar +0x217D, K.K. Milonga +0x217E, K.K. Groove +0x217F, K.K. Jongara +0x2180, K.K. Flamenco +0x2181, K.K. Moody +0x2182, Bubblegum K.K. +0x2183, K.K. Synth +0x2184, K.K. Disco +0x2185, K.K. Birthday +//Songs (2) +//Songs (seashell player) +//Paper +0x223F, Butterfly Paper +0x2240, Airmail Paper +0x2241, New Year'S Cards +0x2242, Lacy Paper +0x2243, Cloudy Paper +0x2244, Petal Paper +0x2245, Snowy Paper +0x2246, Maple-Leaf Paper +0x2247, Lined Paper +0x2248, Notebook Paper +0x2249, Flowery Paper +0x224A, Polka-Dot Paper +0x224B, Weathered Paper +0x224C, Ribbon Paper +0x224D, Sparkly Paper +0x224E, Vine Paper +0x224F, Formal Paper +0x2250, Snowman Paper +0x2251, Card Paper +0x2252, Leopard Paper +0x2253, Cow Paper +0x2254, Camouflage Paper +0x2255, Hamburger Paper +0x2256, Piano Paper +0x2257, Nook Paper +0x2258, Birthday Card +0x2259, Four-Leaf Paper +0x225A, Academy Paper +0x225B, Lovely Paper +0x225C, Rainbow Paper +0x225D, Hieroglyph Paper +0x225E, Lotus Paper +0x225F, Tile Paper +0x2260, Mosaic Paper +0x2261, Elegant Paper +0x2262, Town-View Paper +0x2263, Imperial Paper +0x2264, Ocean Paper +0x2265, Industrial Paper +0x2266, Fireworks Paper +0x2267, Floral Paper +0x2268, Mushroom Paper +0x2269, Star Paper +0x226A, Composer Paper +0x226B, Bathtub Paper +0x226C, SMB3 Paper +0x226D, Cool Paper +0x226E, Forest Paper +0x226F, Bubble Paper +0x2270, Buttercup Paper +0x2271, Tartan Paper +0x2272, Plaid Paper +0x2273, Lemon-Lime Paper +0x2274, Crater Paper +0x2275, Bejeweled Paper +0x2276, Geometric Paper +0x2277, Southwest Paper +0x2278, Night-Sky Paper +0x2279, Chic Paper +0x227A, Goldfish Paper +0x227B, Halloween Paper +0x227C, Gallery Paper +0x227D, Museum Paper +0x227E, Post-office Paper +0x227F, Campground Paper +0x2280, Nook'S Homes Paper +0x2281, Nintendo Paper +0x2282, Melody Paper +//Turnips +0x2283, 10 Turnips +0x2284, 20 Turnips +0x2285, 30 Turnips +0x2286, 40 Turnips +0x2287, 50 Turnips +0x2288, 60 Turnips +0x2289, 70 Turnips +0x228A, 80 Turnips +0x228B, 90 Turnips +0x228C, 100 Turnips +0x228D, Spoiled Turnips +//Bugs +0x228E, Common Butterfly +0x228F, Yellow Butterfly +0x2290, Tiger Butterfly +0x2291, Peacock Butterfly +0x2292, Monarch Butterfly +0x2293, Emperor Butterfly +0x2294, Agrias Butterfly +0x2295, Raja B. Butterfly +0x2296, Birdwing Butterfly +0x2297, Moth +0x2298, Oak Silk Moth +0x2299, Honeybee +0x229A, Bee +0x229B, Long Locust +0x229C, Migratory Locust +0x229D, Rice Grasshopper +0x229E, Mantis +0x229F, Orchid Mantis +0x22A0, Brown Cicada +0x22A1, Robust Cicada +0x22A2, Giant Cicada +0x22A3, Walker Cicada +0x22A4, Evening Cicada +0x22A5, Cicada Shell +0x22A6, Lantern Fly +0x22A7, Red Dragonfly +0x22A8, Darner Dragonfly +0x22A9, Banded Dragonfly +0x22AA, Petaltail Dragonfly +0x22AB, Ant +0x22AC, Pondskater +0x22AD, Diving Beetle +0x22AE, Stinkbug +0x22AF, Snail +0x22B0, Cricket +0x22B1, Bell Cricket +0x22B2, Grasshopper +0x22B3, Mole Cricket +0x22B4, Walking Leaf +0x22B5, Walking Stick +0x22B6, Bagworm +0x22B7, Ladybug +0x22B8, Violin Beetle +0x22B9, Longhorn Beetle +0x22BA, Tiger Beetle +0x22BB, Dung Beetle +0x22BC, Wharf Roach +0x22BD, Hermit Crab +0x22BE, Firefly +0x22BF, Fruit Beetle +0x22C0, Scarab Beetle +0x22C1, Jewel Beetle +0x22C2, Miyama Stag +0x22C3, Saw Stag +0x22C4, Giant Stag +0x22C5, Rainbow Stag +0x22C6, Cyclommatus Stag +0x22C7, Golden Stag +0x22C8, Horned Dynastid +0x22C9, Horned Atlas +0x22CA, Horned Elephant +0x22CB, Horned Hercules +0x22CC, Goliath Beetle +0x22CD, Flea +0x22CE, Pill Bug +0x22CF, Mosquito +0x22D0, Fly +0x22D1, House Centipede +0x22D2, Centipede +0x22D3, Spider +0x22D4, Tarantula +0x22D5, Scorpion +0x22D6, Snowflake +0x22D7, Red Feather +0x22D8, Blue Feather +0x22D9, Green Feather +0x22DA, Yellow Feather +0x22DB, Purple Feather +0x22DC, White Feather +0x22DD, Pink Feather +0x22DE, Rainbow Feather +0x22DF, Good-Luck Charm +//Fish +0x22E1, Bitterling +0x22E2, Pale Chub +0x22E3, Crucian Carp +0x22E4, Dace +0x22E5, Barbel Steed +0x22E6, Carp +0x22E7, Koi +0x22E8, Goldfish +0x22E9, Pop-Eyed Goldfish +0x22EA, Killifish +0x22EB, Crawfish +0x22EC, Soft-Shelled Turtle +0x22ED, Tadpole +0x22EE, Frog +0x22EF, Freshwater Goby +0x22F0, Loach +0x22F1, Catfish +0x22F2, Eel +0x22F3, Giant Snakehead +0x22F4, Bluegill +0x22F5, Yellow Perch +0x22F6, Black Bass +0x22F7, Pike +0x22F8, Pond Smelt +0x22F9, Sweetfish +0x22FA, Cherry Salmon +0x22FB, Char +0x22FC, Rainbow Trout +0x22FD, Stringfish +0x22FE, Salmon +0x22FF, King Salmon +0x2300, Mitten Crab +0x2301, Guppy +0x2302, Nibble Fish +0x2303, Angelfish +0x2304, Neon Tetra +0x2305, Piranha +0x2306, Arowana +0x2307, Dorado +0x2308, Gar +0x2309, Arapaima +0x230A, Saddled Bichir +0x230B, Sea Butterfly +0x230C, Sea Horse +0x230D, Clown Fish +0x230E, Surgeonfish +0x230F, Butterfly Fish +0x2310, Napoleonfish +0x2311, Zebra Turkeyfish +0x2312, Blowfish +0x2313, Puffer Fish +0x2314, Horse Mackerel +0x2315, Barred Knifejaw +0x2316, Sea Bass +0x2317, Red Snapper +0x2318, Dab +0x2319, Olive Flounder +0x231A, Squid +0x231B, Moray Eel +0x231C, Ribbon Eel +0x231D, Football Fish +0x231E, Tuna +0x231F, Blue Marlin +0x2320, Giant Trevally +0x2321, Ray +0x2322, Ocean Sunfish +0x2323, Hammerhead Shark +0x2324, Shark +0x2325, Saw Shark +0x2326, Whale Shark +0x2327, Oarfish +0x2328, Coelacanth +0x2329, Empty Can +0x232A, Boot +0x232B, Old Tire +0x232C, Water Egg +//Marine creatures +0x232D, Seaweed +0x232E, Sea Grapes +0x232F, Sea Urchin +0x2330, Acorn Barnacle +0x2331, Oyster +0x2332, Turban Shell +0x2333, Abalone +0x2334, Ear Shell +0x2335, Clam +0x2336, Pearl Oyster +0x2337, Scallop +0x2338, Sea Anemone +0x2339, Sea Star +0x233A, Sea Cucumber +0x233B, Sea Slug +0x233C, Flatworm +0x233D, Mantis Shrimp +0x233E, Sweet Shrimp +0x233F, Tiger Prawn +0x2340, Spiny Lobster +0x2341, Lobster +0x2342, Snow Crab +0x2343, Horsehair Crab +0x2344, Red King Crab +0x2345, Spider Crab +0x2346, Octopus +0x2347, Spotted Garden Eel +0x2348, Chambered Nautilus +0x2349, Horseshoe Crab +0x234A, Giant Isopod +0x234B, Deep-Sea Egg +//Wallpaper +0x234C, Exotic Wall +0x234D, Lovely Wall +0x234E, Classic Wall +0x234F, Ranch Wall +0x2350, Cabana Wall +0x2351, Blue Wall +0x2352, Modern Wall +0x2353, Regal Wall +0x2354, Green Wall +0x2355, Cabin Wall +0x2356, Kiddie Wall +0x2357, Robo-Wall +0x2358, Snowman Wall 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Wall +0x2387, Kitchen Wall +0x2388, Music-Room Wall +0x2389, Manor Wall +0x238A, office Wall +0x238B, Plaza Wall +0x238C, Lattice Wall +0x238D, Stately Wall +0x238E, Imperial Wall +0x238F, Arched Window +0x2390, Bamboo Wall +0x2391, Ivy Wall +0x2392, Ancient Wall +0x2393, Exquisite Wall +0x2394, Tent Wall +0x2395, Industrial Wall +0x2396, Library Wall +0x2397, Illusion Wall +0x2398, Meadow Vista +0x2399, Tropical Vista +0x239A, Desert Vista +0x239B, Chain-Link Fence +0x239C, Tree-Lined Wall +0x239D, Sky Wall +0x239E, Cityscape Wall +0x239F, Dirt-Clod Wall +0x23A0, Common Wall +0x23A1, Old Wallpaper +0x23A2, Mushroom Mural +0x23A3, Creepy Wall +0x23A4, Dotted Wall +0x23A5, Ramshackle Wall +0x23A6, Sporty Wall +0x23A7, Golden Wall +0x23A8, Jungle Wall +0x23A9, Underwater Wall +0x23AA, Dig-Site Wall +0x23AB, Paintball Wall +0x23AC, Marine Pop Wall +0x23AD, Ice Wall +0x23AE, Sloppy Wall +0x23AF, Sci-Fi Wall +0x23B0, Rococo Wall +0x23B1, Butterfly Wall +0x23B2, Modern Wood Wall +0x23B3, Mermaid Wall +0x23B4, Sleek Wall +0x23B5, Card Wall +0x23B6, Stripe Wall +0x23B7, Alpine Wall +0x23B8, Neutral Wall +0x23B9, Ski-Slope Wall +0x23BA, Balloon Wall +0x23BB, Astro Wall +0x23BC, Flower Pop Wall +0x23BD, Cheese Wall +0x23BE, Red Tile Wall +0x23BF, Maze Wall +0x23C0, Autumn Wall +0x23C1, Palace Wall +0x23C2, Party Wall +0x23C3, Paw-Print Wall +0x23C4, Summit Wall +0x23C5, Skyscraper Wall +0x23C6, Exhibit-Room Wall +0x23C7, Museum Wall +0x23C8, Notebook Wall +0x23C9, Recycle-Shop Wall +0x23CA, Convenient Wall +0x23CB, Supermarket Wall +0x23CC, Home-Center Wall +0x23CD, Department Wall +0x23CE, Gracie Wall +0x23CF, Gracie Wall (2) +0x23D0, Gracie Wall (3) +0x23D1, Basic Wall +0x23D2, Hallway Wall +0x23D3, White Tile Wall +0x23D4, Stadium Wall +0x23D5, Train-Window Wall +0x23D6, Waiting-Room Wall +0x23D7, Steel-Frame Wall +0x23D8, Café-Curtain Wall +0x23D9, White Brick Wall +0x23DA, Bamboo-Grove Wall +0x23DB, Rice-Paddy Wall +0x23DC, Magma-Cavern Wall +0x23DD, Ocean-Horizon Wall +0x23DE, Hello Kitty Wall +0x23DF, My Melody Wall +0x23E0, Pompompurin Wall +0x23E1, Kiki And Lala Wall +0x23E2, Cinnamoroll Wall +0x23E3, Kerokerokeroppi Wall +0x23E4, Hyrule Wall +0x23E5, Ink-Splattered Wall +0x23E6, Inkopolis Wall +0x23E7, Fruit-Panel Wall +0x23E8, Fueki Wall +0x23E9, Polka-Dot Wall +//Carpets +0x23EB, Exotic Rug +0x23EC, Lovely Carpet +0x23ED, Classic Carpet +0x23EE, Ranch Flooring +0x23EF, Cabana Flooring +0x23F0, Blue Flooring +0x23F1, Modern Tile +0x23F2, Regal Carpet +0x23F3, Green Rug +0x23F4, Cabin Rug +0x23F5, Kiddie Carpet +0x23F6, Robo-Floor +0x23F7, Snowman Carpet +0x23F8, Forest Floor +0x23F9, Pavé Floor +0x23FA, Egg Floor +0x23FB, Spooky Carpet +0x23FC, Harvest Rug +0x23FD, Jingle Carpet +0x23FE, Princess Carpet +0x23FF, Gracie Carpet +0x2400, Sweets Floor +0x2401, Gorgeous Floor +0x2402, Western Desert +0x2403, Lunar Surface +0x2404, Closed Road +0x2405, Boxing-Ring Mat +0x2406, Backyard Lawn +0x2407, Playroom Rug +0x2408, Ship Deck +0x2409, Lab Floor +0x240A, Classroom Floor +0x240B, Bath Tile +0x240C, Pastel-Dot Rug +0x240D, Checkered Tile +0x240E, Ceramic Tile +0x240F, Diner Tile +0x2410, Kitschy Tile +0x2411, Red Tile +0x2412, Mosaic Tile +0x2413, Chessboard Rug +0x2414, Plaza Tile +0x2415, Palace Tile +0x2416, Imperial Tile +0x2417, Kitchen Tile +0x2418, Stone Tile +0x2419, Charcoal Tile +0x241A, Tatami +0x241B, Planked Tatami +0x241C, Mossy Carpet +0x241D, Sand Garden +0x241E, Slate Flooring +0x241F, Concrete Floor +0x2420, Basement Floor +0x2421, Parquet Floor +0x2422, Old Board Floor +0x2423, Kitchen Flooring +0x2424, Music-Room Floor +0x2425, office Flooring +0x2426, Opulent Rug +0x2427, Plush Carpet +0x2428, Ornate Rug +0x2429, Fancy Carpet +0x242A, Exquisite Rug +0x242B, Tent Rug +0x242C, Tartan Rug +0x242D, Round Carpet +0x242E, Citrus Carpet +0x242F, Cowhide Rug +0x2430, Birch Flooring +0x2431, Plank Flooring +0x2432, Bamboo Flooring +0x2433, Steel Flooring +0x2434, Shanty Mat +0x2435, Ancient Tile +0x2436, Illusion Floor +0x2437, Daisy Meadow +0x2438, Tropical Floor +0x2439, Saharah'S Desert +0x243A, Sandlot +0x243B, Sidewalk +0x243C, Cloud Flooring +0x243D, Common Floor +0x243E, Old Flooring +0x243F, Block Floor +0x2440, Creepy Floor +0x2441, Ramshackle Floor +0x2442, Sporty Floor +0x2443, Golden Carpet +0x2444, Hopscotch Floor +0x2445, Wildflower Floor +0x2446, Jungle Floor +0x2447, Underwater Floor +0x2448, Dig-Site Floor +0x2449, Paintball Floor +0x244A, Ladybug Carpet +0x244B, Ice Floor +0x244C, Sloppy Carpet +0x244D, Sci-Fi Floor +0x244E, Modern Wood Flooring +0x244F, Mermaid Carpet +0x2450, Sleek Carpet +0x2451, Card Carpet +0x2452, Stripe Carpet +0x2453, Neutral Floor +0x2454, Ski-Slope Floor +0x2455, Balloon Floor +0x2456, Astro Floor +0x2457, Flower Pop Carpet +0x2458, Marine Pop Floor +0x2459, Cheese Floor +0x245A, Maze Floor +0x245B, Autumn Floor +0x245C, Rococo Floor +0x245D, Alpine Rug +0x245E, Notebook Floor +0x245F, Dotted Rug +0x2460, Exhibit-Room Floor +0x2461, Museum Floor +0x2462, Recycle-Shop Floor +0x2463, Convenient Floor +0x2464, Market Floor +0x2465, Home-Center Floor +0x2466, Department Floor +0x2467, Gracie Floor +0x2468, Gracie Floor (2) +0x2469, Gracie Floor (3) +0x246A, Terrace Rug +0x246B, Yellow Flooring +0x246C, Monochrome Floor +0x246D, Pink Wood Floor +0x246E, Natural Wood Floor +0x246F, Stone-Tile Floor +0x2470, Parquet Floor +0x2471, White Tile Floor +0x2472, Panel Carpet Floor +0x2473, Arched Brick Floor +0x2474, Flagstone Floor +0x2475, Terra-Cotta Floor +0x2476, Tatami Floor +0x2477, Herringbone Floor +0x2478, School-Hall Floor +0x2479, Water Floor +0x247A, Pavement Floor +0x247B, Lobby Floor +0x247C, Field Floor +0x247D, Galaxy Floor +0x247E, Lava Floor +0x247F, Oil-Stained Floor +0x2480, Fancy Tile Floor +0x2481, Block Flooring +0x2482, Sandy-Beach Floor +0x2483, Dirt Floor +0x2484, Wooden-Deck Floor +0x2485, White Wood Floor +0x2486, Hello Kitty Floor +0x2487, My Melody Floor +0x2488, Pompompurin Floor +0x2489, Kiki And Lala Floor +0x248A, Cinnamoroll Floor +0x248B, Gray Patterned Floor +0x248C, Zelda Floor +0x248D, Ink-Splattered Floor +0x248E, Inkopolis Floor +0x248F, Fruit-Panel Floor +0x2490, Fueki Floor +0x2491, Gallery Floor +0x2492, Observatory Floor +//Shirts +0x2495, One-Ball Tee +0x2496, Two-Ball Tee +0x2497, Three-Ball Tee +0x2498, Four-Ball Tee +0x2499, Five-Ball Tee +0x249A, Six-Ball Tee +0x249B, Seven-Ball Tee +0x249C, Eight-Ball Tee +0x249D, Nine-Ball Tee +0x249E, Paw Tee +0x249F, Daisy Tee +0x24A0, Tulip Tee +0x24A1, Cherry Tee +0x24A2, Skull Tee +0x24A3, U-R-Here Tee +0x24A4, Lightning Tee +0x24A5, MVP Tee +0x24A6, BB Tee +0x24A7, Fish Tee +0x24A8, Frog Tee +0x24A9, Bear Tee +0x24AA, Bunny Tee +0x24AB, Bunny Shirt +0x24AC, Elephant Tee +0x24AD, Spade Tee +0x24AE, Diamond Tee +0x24AF, Club Tee +0x24B0, Heart Tee +0x24B1, Big-Star Tee +0x24B2, Bright Tee +0x24B3, A Tee +0x24B4, No. 1 Shirt +0x24B5, No. 2 Shirt +0x24B6, No. 3 Shirt +0x24B7, No. 4 Shirt +0x24B8, No. 5 Shirt +0x24B9, No. 23 Shirt +0x24BA, No. 67 Shirt +0x24BB, Big Bro'S Tee +0x24BC, Li'L Bro'S Tee +0x24BD, Cloudy Tee +0x24BE, Fresh Tee +0x24BF, Dawn Tee +0x24C0, Misty Tee +0x24C1, Sunset Tee +0x24C2, Deep-Blue Tee +0x24C3, Peachy Tee +0x24C4, Rainbow Tee +0x24C5, Sno-Cone Tee +0x24C6, Orange Tie-Dye Tee +0x24C7, Purple Tie-Dye Tee +0x24C8, Green Tie-Dye Tee +0x24C9, Blue Tie-Dye Tee +0x24CA, Red Tie-Dye Tee +0x24CB, Bold-Check Tee +0x24CC, Café Tee +0x24CD, Checkered Tee +0x24CE, Blue-Check Tee +0x24CF, Red-Check Tee +0x24D0, Dogtooth Tee +0x24D1, Tan Dogtooth Tee +0x24D2, Rugby Tee +0x24D3, Green-Bar Tee +0x24D4, Yellow-Bar Tee +0x24D5, Grape-Stripe Tee +0x24D6, Beatnik Tee +0x24D7, Red-Bar Tee +0x24D8, Blue-Stripe Tee +0x24D9, Blue-Stripe Shirt +0x24DA, Gelato Tee +0x24DB, Chain-Gang Tee +0x24DC, Speedway Tee +0x24DD, Yellow Tartan Tee +0x24DE, Fall Plaid Tee +0x24DF, Blue Tartan Tee +0x24E0, Dapper Tee +0x24E1, Natty Tee +0x24E2, Blue-Grid Tee +0x24E3, Red-Grid Tee +0x24E4, Dazed Tee +0x24E5, Checkerboard Tee +0x24E6, Toad Tee +0x24E7, Dark Polka Tee +0x24E8, Lite Polka Tee +0x24E9, Bubble-Gum Tee +0x24EA, Funky-Dot Tee +0x24EB, Gumdrop Tee +0x24EC, Big-Dot Tee +0x24ED, Aqua Polka Tee +0x24EE, Blue-Bar Tee +0x24EF, Gold-Bar Tee +0x24F0, Brown-Bar Tee +0x24F1, Vegetarian Tee +0x24F2, Racer Tee +0x24F3, Pastel-Stripe Tee +0x24F4, Rally Tee +0x24F5, Racer 6 Tee +0x24F6, Vertigo Tee +0x24F7, Barber Tee +0x24F8, Jade Plaid Tee +0x24F9, Blue Plaid Tee +0x24FA, Mint Gingham Tee +0x24FB, Picnic Tee +0x24FC, Candy Gingham Tee +0x24FD, Lemon Gingham Tee +0x24FE, Melon Gingham Tee +0x24FF, Bad Plaid Tee +0x2500, Pink Tartan Tee +0x2501, Waffle Tee +0x2502, Gray Tartan Tee +0x2503, Gray Tartan Shirt +0x2504, Red Argyle Shirt +0x2505, Red Argyle Tee +0x2506, Blue Argyle Shirt +0x2507, Blue Argyle Tee +0x2508, Pink Argyle Shirt +0x2509, Pink Argyle Tee +0x250A, Cyan Argyle Shirt +0x250B, Cyan Argyle Tee +0x250C, Chevron Shirt +0x250D, Icy Shirt +0x250E, Aurora Knit Shirt +0x250F, Winter Sweater +0x2510, Folk Shirt +0x2511, Argyle Knit Shirt +0x2512, Uncommon Shirt +0x2513, Comfy Sweater +0x2514, Beige Knit Shirt +0x2515, Earthy Knit Shirt +0x2516, Spring Shirt +0x2517, Lively Knit Shirt +0x2518, Deer Shirt +0x2519, Monkey Shirt +0x251A, Chocomint Tee +0x251B, Fern Tee +0x251C, Leaf Tee +0x251D, Fall Leaf Tee +0x251E, Straw Shirt +0x251F, Grass Tee +0x2520, Snow Shirt +0x2521, Lovely Tee +0x2522, Bubble Tee +0x2523, Chichi-Print Tee +0x2524, Coral Tee +0x2525, Groovy Tee +0x2526, Flame Tee +0x2527, Danger Tee +0x2528, Gracie Tank +0x2529, Future Tank +0x252A, Optical Shirt +0x252B, Twinkle Tee +0x252C, Star Tee +0x252D, Night-Sky Tee +0x252E, Amethyst Tank +0x252F, Nebula Tee +0x2530, Dice Tank +0x2531, Kiddie Tee +0x2532, Airy Tee +0x2533, Crossing Shirt +0x2534, Splendid Tee +0x2535, Jagged Tee +0x2536, Subdued-Print Tee +0x2537, Sharp Outfit +0x2538, Painter'S Tee +0x2539, Jungle-Camo Tee +0x253A, Arctic-Camo Tee +0x253B, Desert-Camo Tee +0x253C, Circuit Tank +0x253D, Pulse Tank +0x253E, Zebra Tee +0x253F, Tiger Tee +0x2540, Cow Tee +0x2541, Leopard Tee +0x2542, Giraffe Tee +0x2543, Ladybug Tank +0x2544, Spiderweb Tee +0x2545, Caterpillar Tank +0x2546, Fiendish Shirt +0x2547, Citrus Tee +0x2548, Kiwi Tee +0x2549, Watermelon Tee +0x254A, Strawberry Tee +0x254B, Grape Tee +0x254C, Melon Tee +0x254D, Pink Wave Tank +0x254E, Flan Tank +0x254F, Hot-Dog Tank +0x2550, Sandwich Tank +0x2551, Noodle Tee +0x2552, Sundae Tank +0x2553, Dragon Suit +0x2554, Periwinkle Tee +0x2555, Hot Spring Tee +0x2556, New Spring Tee +0x2557, Crewel Tee +0x2558, Tropical Tee +0x2559, Corseted Shirt +0x255A, Noble Shirt +0x255B, Red Aloha Tee +0x255C, Blue Aloha Tee +0x255D, Western Shirt +0x255E, Royal Shirt +0x255F, Firefighter Shirt +0x2560, Doctor'S Coat +0x2561, Bone Shirt +0x2562, Zipper Shirt +0x2563, Mummy Shirt +0x2564, Military Uniform +0x2565, Sailor'S Tee +0x2566, Reggae Tee +0x2567, Camel Shirt +0x2568, Concierge Shirt +0x2569, Tuxedo +0x256A, Explorer Tee +0x256B, Soccer Tee +0x256C, Red Down Jacket +0x256D, Blue Down Jacket +0x256E, Cavalier Shirt +0x256F, Beaded Shirt +0x2570, Wrap Shirt +0x2571, Wrestler Tank +0x2572, Security Tee +0x2573, Bear Costume +0x2574, Frog Costume +0x2575, Kappa Costume +0x2576, Imperial Shirt +0x2577, Racing Shirt +0x2578, Orange Jacket +0x2579, Tin Shirt +0x257A, Scale-Armor Suit +0x257B, Armor Suit +0x257C, Gold-Armor Suit +0x257D, Striking Outfit +0x257E, Red Warm-Up Suit +0x257F, Baseball Shirt +0x2580, Red Gym Tee +0x2581, Blue Gym Tee +0x2582, Space Suit +0x2583, Caveman Tank +0x2584, Kung-Fu Tee +0x2585, Pleather Vest +0x2586, Cycling Shirt +0x2587, Cycling Tee +0x2588, Chef'S Outfit +0x2589, Genie Shirt +0x258A, Folk Tunic +0x258B, Red-Zap Suit +0x258C, Blue-Zap Suit +0x258D, Green-Zap Suit +0x258E, Samurai Shirt +0x258F, Patched Shirt +0x2590, Hero'S Clothes +0x2591, Varia Suit +0x2592, Team NTDO Tee +0x2593, Gray Parka +0x2594, Fishing Vest +0x2595, Captain'S Jacket +0x2596, Ninja Shirt +0x2597, Detective Outfit +0x2598, Santa Coat +0x2599, Chick Tee +0x259A, Scale-Print Tee +0x259B, Jinbei Top +0x259C, Kanji Tee +0x259D, Raglan Shirt +0x259E, Happi Tee +0x259F, Red Letter Jacket +0x25A0, Blue Letter Jacket +0x25A1, Black Letter Jacket +0x25A2, Tiger Jacket +0x25A3, Dragon Jacket +0x25A4, Red Flannel Shirt +0x25A5, Blue Flannel Shirt +0x25A6, Black Flannel Shirt +0x25A7, Pink-Bud Tank +0x25A8, Garden Tank +0x25A9, Lacy White Tank +0x25AA, Pink Tank +0x25AB, Hanten Shirt +0x25AC, Work Shirt +0x25AD, Tan Puffy Vest +0x25AE, After-School Jacket +0x25AF, Kids' Smock +0x25B0, School Jacket +0x25B1, Mint Shirt +0x25B2, Denim Jacket +0x25B3, Prism Tee +0x25B4, Denim Vest +0x25B5, Green Gym Tee +0x25B6, Green Emblem Blazer +0x25B7, Acid-Washed Jacket +0x25B8, Red Ringmaster Coat +0x25B9, White Tuxedo Jacket +0x25BA, Black-Denim Jacket +0x25BB, Basketball Tank +0x25BC, Iberian Jacket +0x25BD, Pink Parka +0x25BE, Jockey Shirt +0x25BF, Blue Track Jacket +0x25C0, Sweater-Vest +0x25C1, Waistcoat +0x25C2, Black Track Jacket +0x25C3, Beige Emblem Blazer +0x25C4, Clerk'S Shirt +0x25C5, Green Warm-Up Jacket +0x25C6, Blue Ringmaster Coat +0x25C7, Relay Tank +0x25C8, Snowy Sweater +0x25C9, Red Jacket +0x25CA, Blue Jacket +0x25CB, Floral Knit Tee +0x25CC, Dreamy Tee +0x25CD, Pop Bloom Tee +0x25CE, Silk Bloom Tee +0x25CF, Blossom Tee +0x25D0, Yellow Aloha Tee +0x25D1, Loud Bloom Tee +0x25D2, Rose-Sky Tee +0x25D3, Blue Diamond Shirt +0x25D4, Lotus Tee +0x25D5, Rose Tee +0x25D6, Pep-Squad Tee +0x25D7, Jester Shirt +0x25D8, Swell Shirt +0x25D9, Go-Go Shirt +0x25DA, Festivale Tank +0x25DB, Pink Pj Shirt +0x25DC, Blue Pj Shirt +0x25DD, Canary Shirt +0x25DE, Flight-Crew Shirt +0x25DF, Café Uniform +0x25E0, Peacoat +0x25E1, Shearling Coat +0x25E2, Mod Shirt +0x25E3, Tacky Sweater +0x25E4, Sunflower Tee +0x25E5, Green-Stripe Tank +0x25E6, Gray Tank +0x25E7, Preppy Shirt +0x25E8, Flowery Tee +0x25E9, HHA Tee +0x25EA, HHA Jacket +0x25EB, Dr. Shrunk'S Jacket +0x25EC, 24-Hour-Shop Uniform +0x25ED, Swell Tee +0x25EE, Blue Diamond Tee +0x25EF, Raglan Tee +0x25F0, MVP Shirt +0x25F1, Jade Plaid Shirt +0x25F2, Red-Check Shirt +0x25F3, Rugby Shirt +0x25F4, Painter'S Shirt +0x25F5, Pulse Shirt +0x25F6, Toad Shirt +0x25F7, Sailor'S Shirt +0x25F8, Frog Shirt +0x25F9, Blue-Grid Shirt +0x25FA, Kung-Fu Shirt +0x25FB, Tan Dogtooth Shirt +0x25FC, Bad Plaid Shirt +0x25FD, Fern Shirt +0x25FE, Arctic-Camo Shirt +0x25FF, Fall Leaf Shirt +0x2600, Elephant Shirt +0x2601, Red-Grid Shirt +0x2602, Chain-Gang Shirt +0x2603, Dogtooth Shirt +0x2604, Moldy Shirt +0x2605, Waffle Shirt +0x2606, Vegetarian Shirt +0x2607, Blue-Check Shirt +0x2608, Picnic Shirt +0x2609, Natty Shirt +0x260A, Pink Tartan Shirt +0x260B, Checkerboard Shirt +0x260C, Dark Polka Shirt +0x260D, Lemon Gingham Shirt +0x260E, Brown-Bar Shirt +0x260F, Dazed Shirt +0x2610, Nebula Shirt +0x2611, Bubble-Gum Shirt +0x2612, Blue-Bar Shirt +0x2613, Lite Polka Shirt +0x2614, Yellow-Bar Shirt +0x2615, Yellow Tartan Shirt +0x2616, Amethyst Shirt +0x2617, Soccer Shirt +0x2618, Grape-Stripe Shirt +0x2619, Red-Bar Shirt +0x261A, Candy Gingham Shirt +0x261B, Skull Shirt +0x261C, Flame Shirt +0x261D, Vertigo Shirt +0x261E, Green-Bar Shirt +0x261F, Gelato Shirt +0x2620, Dapper Shirt +0x2621, Desert-Camo Shirt +0x2622, Jungle-Camo Shirt +0x2623, Beatnik Shirt +0x2624, Gold-Bar Shirt +0x2625, Fall Plaid Shirt +0x2626, Blue Tartan Shirt +0x2627, Mint Gingham Shirt +0x2628, Bear Shirt +0x2629, Melon Gingham Shirt +0x262A, Blue Plaid Shirt +0x262B, Melon Shirt +0x262C, Watermelon Shirt +0x262D, Zipper Tank +0x262E, Misty Tank +0x262F, Purple Tie-Dye Tank +0x2630, Jester Tank +0x2631, Grape Tank +0x2632, Sno-Cone Tank +0x2633, Aqua Polka Tank +0x2634, Strawberry Tank +0x2635, Peachy Tank +0x2636, Reggae Tank +0x2637, Blue Argyle Tank +0x2638, Twinkle Tank +0x2639, Green Tie-Dye Tank +0x263A, Cool Tank +0x263B, Optical Tank +0x263C, Jagged Tank +0x263D, Rally Tank +0x263E, Bubble Tank +0x263F, Deep-Blue Tank +0x2640, Beaded Tank +0x2641, Coral Tank +0x2642, Pink Argyle Tank +0x2643, Funky-Dot Tank +0x2644, Groovy Tank +0x2645, Fresh Tank +0x2646, Tropical Tank +0x2647, Sunset Tank +0x2648, Citrus Tank +0x2649, Blue Tie-Dye Tank +0x264A, Giraffe Tank +0x264B, Orange Tie-Dye Tank +0x264C, Zebra Tank +0x264D, Tiger Tank +0x264E, Kiwi Tank +0x264F, Red Tie-Dye Tank +0x2650, Pep-Squad Tank +0x2651, Dawn Tank +0x2652, Beatnik Tank +0x2653, Big-Dot Tank +0x2654, Rainbow Tank +0x2655, Leopard Tank +0x2656, Cow Tank +0x2657, Genie Vest +0x2658, Cyan Argyle Tank +0x2659, Men'S Recruit Suit +0x265A, Women'S Recruit Suit +0x265B, Stylish Suit +0x265C, Polo Shirt +0x265D, Women'S office Suit +0x265E, Blue Nurse'S Uniform +0x265F, Flashy Suit +0x2660, Sushi Chef'S Outfit +0x2661, Comedian'S Outfit +0x2662, Rubber Apron +0x2663, Frilly Apron +0x2664, Felyne Outfit +0x2665, HHA Women'S Jacket +0x2666, Good-Fortune Clothes +0x2667, Link Outfit +0x2668, Ganondorf Outfit +0x2669, Ganon Outfit +0x266A, Medli Outfit +0x266B, Epona Outfit +0x266C, Wolf Link Outfit +0x266D, New Hero'S Outfit +0x266E, Black Anchor Tee +0x266F, Cinnamoroll Jacket +0x2670, Suspenders Shirt +0x2671, Hello Kitty Outfit +0x2672, My Melody Outfit +0x2673, Kiki And Lala Outfit +0x2674, Pompompurin Outfit +0x2675, Cinnamoroll Outfit +0x2676, Kerokerokeroppi Top +0x2677, HHA Raincoat +0x2678, Callie Shirt +0x2679, Marie Shirt +0x267A, Callie Fashion Top +0x267B, High-Spirits Shirt +0x267C, Town-Hall Spring Top +0x267D, Town-Hall Winter Top +0x267E, Jacquard Fleece +0x267F, Sheik Outfit +//Dresses +0x2682, Festive Dress +0x2683, Muumuu +0x2684, Blue Dotted Dress +0x2685, Tan Dogtooth Dress +0x2686, Prim Outfit +0x2687, Overall Dress +0x2688, Pink Lace-Up Dress +0x2689, Academy Uniform +0x268A, Prep-School Uniform +0x268B, Blue Party Dress +0x268C, Pink Party Dress +0x268D, Yellow Dotted Dress +0x268E, Pinafore +0x268F, Plaid Cami Dress +0x2690, Green Dress +0x2691, Butterfly Dress +0x2692, Gaudy Dress +0x2693, Sea Captain'S Coat +0x2694, Pink-Zap Suit +0x2695, Fleece Dress +0x2696, Vogue Dress +0x2697, Citrus Gingham Dress +0x2698, Floral Knit Dress +0x2699, Dreamy Tank Dress +0x269A, Silk Bloom Dress +0x269B, Pop Bloom Dress +0x269C, Blossom Dress +0x269D, Loud Bloom Dress +0x269E, Rose Tank Dress +0x269F, Rose-Sky Tank Dress +0x26A0, Lotus Tank Dress +0x26A1, Blue Retro Dress +0x26A2, Orange Retro Dress +0x26A3, Cool Dress +0x26A4, Moldy Dress +0x26A5, Blossoming Dress +0x26A6, Ribbon Dress +0x26A7, Blue Lace-Up Dress +0x26A8, Orange Lace-Up Dress +0x26A9, Green Lace-Up Dress +0x26AA, Lime Dress +0x26AB, Turnip Dress +0x26AC, Yodel Dress +0x26AD, Red Riding Dress +0x26AE, Witch'S Robe +0x26AF, Graduation Gown +0x26B0, Sky Dress +0x26B1, Alpinist Dress +0x26B2, Kimono +0x26B3, Milkmaid Dress +0x26B4, Toga +0x26B5, Cake Dress +0x26B6, Waitress Dress +0x26B7, Princess Dress +0x26B8, Fairy-Tale Dress +0x26B9, Pink Polka Dress +0x26BA, Palatial Tank Dress +0x26BB, Poncho +0x26BC, Fluffy Dress +0x26BD, Cat Dress +0x26BE, Plum Coat +0x26BF, Frock Coat +0x26C0, Casual Outfit +0x26C1, Maid Dress +0x26C2, Trench Coat +0x26C3, Pharaoh'S Outfit +0x26C4, Bathrobe +0x26C5, Polka-Dot Dress +0x26C6, Patched Dress +0x26C7, Black-Velvet Dress +0x26C8, Dazed Dress +0x26C9, Dogtooth Dress +0x26CA, Nurse'S Uniform +0x26CB, Embroidered Dress +0x26CC, Festivale Tank Dress +0x26CD, Tartan-Plaid Outfit +0x26CE, Sweater Dress +0x26CF, Shirtdress +0x26D0, Red Dress +0x26D1, Yellow Raincoat +0x26D2, Dollhouse Dress +0x26D3, Festive-Tree Dress +0x26D4, Ballet Outfit +0x26D5, Classic Dress +0x26D6, U-R-Here Dress +0x26D7, Natty Dress +0x26D8, Dapper Dress +0x26D9, Gumdrop Dress +0x26DA, Chima Jeogori Dress +0x26DB, Spring Kimono +0x26DC, Caveman Tank Dress +0x26DD, Star Tank Dress +0x26DE, Twinkle Tank Dress +0x26DF, Pastel-Stripe Dress +0x26E0, Cat Tank Dress +0x26E1, Cake Tank Dress +0x26E2, Fluffy Tank Dress +0x26E3, Lovely Dress +0x26E4, Blue Ballet Outfit +0x26E5, Musician'S Outfit +0x26E6, Princess Zelda Dress +0x26E7, Marie Dress +0x26E8, Hello Kitty Dress +0x26E9, My Melody Dress +0x26EA, Kiki And Lala Dress +0x26EB, Pompompurin Dress +0x26EC, Flower Fairy Dress +//Wet suits +0x26ED, Rental Wet Suit +0x26EE, Black Wet Suit +0x26EF, Pink Wet Suit +0x26F0, Striped Wet Suit +0x26F1, Green Wet Suit +0x26F2, Orange Wet Suit +0x26F3, Red Wet Suit +0x26F4, White Wet Suit +0x26F5, Blue Wet Suit +//Trousers +0x26F8, Jungle-Camo Shorts +0x26F9, Jungle-Camo Pants +0x26FA, Cargo Pants +0x26FB, Dogtooth Pants +0x26FC, Tan Dogtooth Pants +0x26FD, Patched Pants +0x26FE, Santa Pants +0x26FF, Hero'S Pants +0x2700, Leopard Pants +0x2701, Leopard Skirt +0x2702, Denim Skirt +0x2703, Lite Polka Skirt +0x2704, Cow Pants +0x2705, Giraffe Pants +0x2706, Tiger Pants +0x2707, Zebra Pants +0x2708, Armor Pants +0x2709, Gold-Armor Pants +0x270A, Iberian Pants +0x270B, Baseball Pants +0x270C, Bone Pants +0x270D, Arctic-Camo Pants +0x270E, Desert-Camo Pants +0x270F, Caveman Shorts +0x2710, Blue Boxing Shorts +0x2711, Red Boxing Shorts +0x2712, Pep-Squad Skirt +0x2713, New Spring Skirt +0x2714, Hot Spring Skirt +0x2715, Imperial Pants +0x2716, Bear-Costume Pants +0x2717, Frog-Costume Pants +0x2718, Kappa-Costume Pants +0x2719, Gray Sweatpants +0x271A, Western Pants +0x271B, Funky-Dot Skirt +0x271C, Flame Pants +0x271D, Green Plaid Shorts +0x271E, Dragon Leggings +0x271F, Explorer Pants +0x2720, Firefighter Pants +0x2721, Checkerboard Skirt +0x2722, Picnic Skirt +0x2723, Brown Plaid Shorts +0x2724, Rainbow Plaid Shorts +0x2725, Mint Gingham Skirt +0x2726, Blue Polka Shorts +0x2727, Corseted Skirt +0x2728, Blue-Grid Skirt +0x2729, Patched-Knee Pants +0x272A, Red-Grid Skirt +0x272B, Blue Gym Shorts +0x272C, Green Gym Shorts +0x272D, Red Gym Shorts +0x272E, Blue-Zap Pants +0x272F, Green-Zap Pants +0x2730, Red-Zap Pants +0x2731, Blue Warm-Up Pants +0x2732, Green Warm-Up Pants +0x2733, Red Warm-Up Pants +0x2734, Jester Pants +0x2735, Kung-Fu Pants +0x2736, Pleather Pants +0x2737, Military Pants +0x2738, Mummy Pants +0x2739, Varia Suit Pants +0x273A, Ninja Pants +0x273B, Genie Pants +0x273C, Dark Polka Skirt +0x273D, Racing Pants +0x273E, White-Lace Skirt +0x273F, Sailor Skirt +0x2740, Samurai Pants +0x2741, Jinbei Shorts +0x2742, Space Pants +0x2743, Cuffed Pants +0x2744, Kilt +0x2745, Pink Sweatpants +0x2746, Chino Pants +0x2747, Gray Tartan Skirt +0x2748, Two-Tone Pants +0x2749, Natty Skirt +0x274A, Dapper Skirt +0x274B, Soccer Shorts +0x274C, Orange Pants +0x274D, Wrestler Pants +0x274E, Black Track Pants +0x274F, Running Pants +0x2750, Gray Formal Pants +0x2751, Navy Formal Pants +0x2752, Black Formal Pants +0x2753, White Formal Pants +0x2754, Red-Stripe Pants +0x2755, Red Plaid Skirt +0x2756, Pastel-Check Skirt +0x2757, Grass Skirt +0x2758, Red Tartan Pants +0x2759, Red Polka Skirt +0x275A, Dry-Denim Pants +0x275B, Black-Denim Skirt +0x275C, Acid-Washed Pants +0x275D, Gray-Stripe Pants +0x275E, Black-Denim Pants +0x275F, Worn-Out Jeans +0x2760, Emerald Polka Skirt +0x2761, Brown Argyle Skirt +0x2762, Pink Argyle Skirt +0x2763, Green Tartan Pants +0x2764, Dry-Denim Skirt +0x2765, Aloha Shorts +0x2766, Blue-Stripe Pants +0x2767, Festivale Pants +0x2768, Pink Pj Bottoms +0x2769, Blue Pj Bottoms +0x276A, Basketball Shorts +0x276B, Relay Shorts +0x276C, Brown Formal Pants +0x276D, Royal Shorts +0x276E, Scale-Armor Pants +0x276F, Black Formal Skirt +0x2770, Gray Formal Skirt +0x2771, Navy Formal Skirt +0x2772, Ganondorf Pants +0x2773, Green Gingham Shorts +0x2774, Callie Pants +0x2775, High-Spirits Pants +0x2776, Sheik Pants +//Socks +0x2777, Crocheted Tights +0x2778, Brown-Stripe Socks +0x2779, Black Stockings +0x277A, Heart-Print Tights +0x277B, Rainbow Tights +0x277C, Black Ankle Socks +0x277D, Star Tights +0x277E, Purple-Stripe Tights +0x277F, Dress Socks +0x2780, Gray Tights +0x2781, Navy Socks +0x2782, Hiking Gaiters +0x2783, White-Lace Socks +0x2784, Tube Socks +0x2785, Argyle Socks +0x2786, Bobby Socks +0x2787, Red Tights +0x2788, Purple Star Socks +0x2789, Gray Leggings +0x278A, White Socks +0x278B, Black Tights +0x278C, Beige Tights +0x278D, Colorful Socks +0x278E, Checkered Socks +0x278F, Brown Socks +0x2790, Argyle Tights +0x2791, Green-Stripe Socks +0x2792, Leg Warmers +0x2793, White Ankle Socks +0x2794, Soccer Socks +0x2795, Black Leggings +0x2796, Polka-Dot Socks +0x2797, White Stockings +0x2798, Gray Socks +0x2799, Blue-Stripe Tights +0x279A, Green Tights +0x279B, Callie Tights +0x279C, Marie Tights +0x279D, Kiki And Lala Socks +0x279E, Red Striped Socks +//Shoes +0x279F, Blue Sneakers +0x27A0, White Patent Shoes +0x27A1, Purple Pumps +0x27A2, Shearling Boots +0x27A3, Basketball Shoes +0x27A4, Santa Boots +0x27A5, Hero'S Boots +0x27A6, Lace-Up Boots +0x27A7, White Leather Shoes +0x27A8, Hiking Boots +0x27A9, Kimono Sandals +0x27AA, Snow Boots +0x27AB, Flip-Flops +0x27AC, Green Polka Pumps +0x27AD, Leopard Pumps +0x27AE, Tropical Sandals +0x27AF, Polka-Dot Rain Boots +0x27B0, Yellow Rain Boots +0x27B1, Cleats +0x27B2, Wooden Clogs +0x27B3, Brown Loafers +0x27B4, Slippers +0x27B5, Monochrome Shoes +0x27B6, Green Sandals +0x27B7, Tasseled Loafers +0x27B8, Purple High-Tops +0x27B9, Flower Loafers +0x27BA, Patched Shoes +0x27BB, Clogs +0x27BC, Climbing Shoes +0x27BD, Gladiator Sandals +0x27BE, Ninja Sandals +0x27BF, Steel-Toed Boots +0x27C0, Zap Boots +0x27C1, Black Rain Boots +0x27C2, Stripe Shoes +0x27C3, Ballet Slippers +0x27C4, Cowboy Boots +0x27C5, Jester'S Shoes +0x27C6, School Shoes +0x27C7, Armor Shoes +0x27C8, Gold-Armor Shoes +0x27C9, Blue Wrestling Shoes +0x27CA, Red Wrestling Shoes +0x27CB, Varia Suit Shoes +0x27CC, Green Buckled Shoes +0x27CD, Black Loafers +0x27CE, Pink Slip-Ons +0x27CF, Blue Pumps +0x27D0, Colorful Sneakers +0x27D1, Red Boat Shoes +0x27D2, Red Shoes +0x27D3, Orange Sandals +0x27D4, Brown Slip-Ons +0x27D5, Yellow Buckled Shoes +0x27D6, Purple Dot Shoes +0x27D7, Black Pumps +0x27D8, Green-Stripe Shoes +0x27D9, Pink Sneakers +0x27DA, Brown Pumps +0x27DB, Yellow Sneakers +0x27DC, Orange Shoes +0x27DD, Callie Shoes +0x27DE, Marie Shoes +0x27DF, Hello Kitty Shoes +0x27E0, My Melody Shoes +0x27E1, Kiki And Lala Shoes +0x27E2, Pompompurin Shoes +0x27E3, Cinnamoroll Shoes +0x27E4, Green Loafers +0x27E5, Flower Fairy Boots +//Umbrellas +0x27E6, Gelato Umbrella +0x27E7, Bat Umbrella +0x27E8, Lacy Parasol +0x27E9, Leaf Umbrella +0x27EA, Paper Parasol +0x27EB, Ribbon Umbrella +0x27EC, Red Umbrella +0x27ED, Blue Umbrella +0x27EE, Yellow Umbrella +0x27EF, Green Umbrella +0x27F0, Candy Umbrella +0x27F1, Melon Umbrella +0x27F2, Mint Umbrella +0x27F3, Picnic Umbrella +0x27F4, Lemon Umbrella +0x27F5, Toad Parasol +0x27F6, Eggy Parasol +0x27F7, Blue Dot Parasol +0x27F8, Daisy Umbrella +0x27F9, Paw Umbrella +0x27FA, Petal Parasol +0x27FB, Busted Umbrella +0x27FC, Sunny Parasol +0x27FD, Beach Umbrella +0x27FE, Elegant Umbrella +0x27FF, Modern Umbrella +0x2800, Leopard Umbrella +0x2801, Zebra Umbrella +0x2802, Forest Umbrella +0x2803, Flame Umbrella +0x2804, Camo Umbrella +0x2805, Spider Umbrella +0x2806, Gracie Umbrella +0x2807, Peach'S Parasol +0x2808, Ghost Umbrella +0x2809, Maple Umbrella +0x280A, Fruit-Panel Umbrella +//Hats +0x280B, Red Cap +0x280C, Yellow Cap +0x280D, Light-Blue Cap +0x280E, Green Cap +0x280F, Star Cap +0x2810, 1-Up Cap +0x2811, Purple Cap +0x2812, Blue Cap +0x2813, Blue Pom-Pom Hat +0x2814, Green Knit Hat +0x2815, Orange Knit Hat +0x2816, Pink Knit Hat +0x2817, Purple Knit Hat +0x2818, Red Pom-Pom Hat +0x2819, Badge Hat +0x281A, Straw Hat +0x281B, Grandpa Hat +0x281C, Paperboy Cap +0x281D, Beret +0x281E, Dandy Hat +0x281F, Hunter'S Cap +0x2820, Detective Hat +0x2821, Top Hat +0x2822, Puffy Hat +0x2823, Gracie Hat +0x2824, Elegant Hat +0x2825, Bandana +0x2826, Tulip Hat +0x2827, Do-Rag +0x2828, Swimming Cap +0x2829, Wizard'S Cap +0x282A, Newsprint Helmet +0x282B, Santa Hat +0x282C, Big Bro'S Hat +0x282D, Li'L Bro'S Hat +0x282E, Wario Hat +0x282F, Bicycle Helmet +0x2830, Chef'S Hat +0x2831, Combat Helmet +0x2832, Scholar'S Hat +0x2833, Safety Helmet +0x2834, Police Cap +0x2835, Explorer'S Hat +0x2836, Captain'S Hat +0x2837, Sailor'S Hat +0x2838, Silk Hat +0x2839, Outback Hat +0x283A, Milkmaid Hat +0x283B, Sombrero +0x283C, Alpinist Hat +0x283D, Viking Helmet +0x283E, Cavalier Hat +0x283F, Pirate'S Hat +0x2840, Jester'S Cap +0x2841, Witch'S Hat +0x2842, Melon Hat +0x2843, Strawberry Hat +0x2844, Kiwi Hat +0x2845, Mandarin Hat +0x2846, Watermelon Hat +0x2847, Grape Hat +0x2848, Red Ribbon +0x2849, Blue Ribbon +0x284A, Yellow Ribbon +0x284B, Heart Hairpin +0x284C, Star Hairpin +0x284D, Moon Hairpin +0x284E, Halo +0x284F, Shamrock Hat +0x2850, Student Cap +0x2851, Flamenco Hat +0x2852, Red-Team Cap +0x2853, White-Team Cap +0x2854, Hot-Dog Hat +0x2855, Celebration Hat +0x2856, Emperor'S Cap +0x2857, Banana-Split Hat +0x2858, School Cap +0x2859, White School Cap +0x285A, White Police Cap +0x285B, Royal Crown +0x285C, Crown +0x285D, Patched Hat +0x285E, Birthday Hat +0x285F, Red New Year'S Hat +0x2860, Y. New Year'S Hat +0x2861, Blue New Year'S Hat +0x2862, Green New Year'S Hat +0x2863, White Cap +0x2864, Ribboned Straw Hat +0x2865, Nurse'S Cap +0x2866, Pink Nightcap +0x2867, Blue Plaid Fedora +0x2868, Hibiscus Hairpin +0x2869, Straw Umbrella Hat +0x286A, Conical Straw Hat +0x286B, Iberian Hat +0x286C, Balloon Hat +0x286D, Blue Nightcap +0x286E, Straw Boater +0x286F, Terry-Cloth Do-Rag +0x2870, Shower Cap +0x2871, Floppy Hat +0x2872, Flashy Hairpin +0x2873, Festivale Accessory +0x2874, Cloche Hat +0x2875, Pilot'S Hat +0x2876, School Hat +0x2877, Bulb Bopper +0x2878, Flower Bopper +0x2879, Heart Bopper +0x287A, Star Bopper +0x287B, Mailman'S Hat +0x287C, Plain Black Cap +0x287D, Small Silk Hat +0x287E, Takoroka Mesh +0x287F, Hello Kitty Hat +0x2880, My Melody Hat +0x2881, Kiki And Lala Pin +0x2882, Cinnamoroll Hat +0x2883, Kerokerokeroppi Pins +0x2884, High-Spirits Hat +0x2885, Celeste Ribbon +0x2886, Driver'S Hat +0x2887, Stripe Knit Cap +0x2888, Pilot'S Cap +0x2889, Fireman'S Hat +0x288A, Baby'S Hat +0x288B, Turban +0x288C, Warbonnet +0x288D, Kaffiyeh +0x288E, Cow Bone +0x288F, Samurai Wig +0x2890, Geisha Wig +0x2891, Ninja Hood +0x2892, Powdered Wig +0x2893, Afro Wig +0x2894, Regent Wig +0x2895, Mohawk Wig +0x2896, Pigtail +0x2897, Bun Wig +0x2898, Tiara Hair +0x2899, Bridal Veil +0x289A, Headband +0x289B, Bunny Hood +0x289C, Cat Cap +0x289D, Bear Cap +0x289E, Frog Cap +0x289F, Kappa Cap +0x28A0, Samurai Helmet +0x28A1, Hero'S Cap +0x28A2, Racing Helmet +0x28A3, Motocross Helmet +0x28A4, Football Helmet +0x28A5, Knight'S Helmet +0x28A6, Roman Helmet +0x28A7, Diving Mask +0x28A8, Space Helmet +0x28A9, Ski Mask +0x28AA, Wrestling Mask +0x28AB, Retro Helmet +0x28AC, Red-Zap Helmet +0x28AD, Blue-Zap Helmet +0x28AE, Green-Zap Helmet +0x28AF, Pink-Zap Helmet +0x28B0, Red Ogre Mask +0x28B1, Blue Ogre Mask +0x28B2, Majora'S Mask +0x28B3, Samus Mask +0x28B4, Midna'S Mask +0x28B5, Toad Hat +0x28B6, Pumpkin Head +0x28B7, King Tut Mask +0x28B8, Ghost Mask +0x28B9, Monster Mask +0x28BA, Bug Mask +0x28BB, Mummy Mask +0x28BC, Red Pikmin +0x28BD, Blue Pikmin +0x28BE, Yellow Pikmin +0x28BF, Girl'S Day Updo +0x28C0, Green Headgear +0x28C1, Red Headgear +0x28C2, Snowman Head +0x28C3, Tsunokakushi +0x28C4, Kintaro Wig +0x28C5, Tam-O'-Shanter +0x28C6, Red-Horned Hat +0x28C7, Red Hood +0x28C8, Funky Wig +0x28C9, Makar'S Mask +0x28CA, Fencing Mask +0x28CB, Topknot Wig +0x28CC, DJ Cap +0x28CD, Lion-Dance Mask +0x28CE, Hair-Bow Wig +0x28CF, Tingle Hood +0x28D0, Purple-Imp Hood +0x28D1, Stagehand Hat +0x28D2, Matronly Bun +0x28D3, Skeleton Hood +0x28D4, Black Veil +0x28D5, Afro Cap +0x28D6, Werewolf Hood +0x28D7, Ogre'S Wig +0x28D8, Diver'S Hood +0x28D9, Headkerchief +0x28DA, Fi Mask +0x28DB, Coin Headpiece +0x28DC, Batter'S Helmet +0x28DD, Jockey'S Helmet +0x28DE, Catcher'S Mask +0x28DF, Blue Headgear +0x28E0, Braided Wig +0x28E1, Purple-Pumpkin Head +0x28E2, Yellow-Pumpkin Head +0x28E3, Green-Pumpkin Head +0x28E4, Red-Pumpkin Head +0x28E5, Birthday Shades +0x28E6, Link Hat +0x28E7, Ganondorf Wig +0x28E8, Sheik Mask +0x28E9, Zelda Wig +0x28EA, New Hero Wig +0x28EB, Callie Wig +0x28EC, Marie Wig +0x28ED, Pilot Goggles +0x28EE, Studio Headphones +0x28EF, Flower Fairy Wig +0x28F0, Nabiru Mask +0x28F1, Pompompurin Hat +0x28F2, Lottie'S Bun +//Accesories +0x28F5, Blue Frames +0x28F6, Red Glasses +0x28F7, Yellow Glasses +0x28F8, Mint Glasses +0x28F9, Purple Glasses +0x28FA, Green Glasses +0x28FB, Brown Glasses +0x28FC, Pink Glasses +0x28FD, Thick Glasses +0x28FE, Silver Frames +0x28FF, Rimmed Glasses +0x2900, Funky Glasses +0x2901, Tortoise Specs +0x2902, Gracie Glasses +0x2903, Pilot Shades +0x2904, Sporty Shades +0x2905, Huge Shades +0x2906, Triangle Shades +0x2907, Tiny Shades +0x2908, Heart Shades +0x2909, Star Shades +0x290A, 3D Glasses +0x290B, Ballroom Mask +0x290C, Superhero Mask +0x290D, Goggles +0x290E, Snorkel Mask +0x290F, Eye Mask +0x2910, HMD +0x2911, Monocle +0x2912, Doctor'S Mirror +0x2913, Eye Patch +0x2914, Post-Op Patch +0x2915, Gas Mask +0x2916, Hockey Mask +0x2917, Jester'S Mask +0x2918, Red Nose +0x2919, Stache & Glasses +0x291A, Big Bro'S Mustache +0x291B, Bad Bro'S Stache +0x291C, Curly Mustache +0x291D, King'S Beard +0x291E, Doctor'S Mask +0x291F, Pacifier +0x2920, Beak +0x2921, Lemon Pack +0x2922, Cucumber Pack +0x2923, Bandage +0x2924, Ladder Shades +0x2925, Santa Beard +0x2926, Round Glasses +0x2927, Cyber Shades +0x2928, Masquerade Mask +0x2929, Funny Glasses +0x292A, Leaf +0x292B, Steampunk Glasses +0x292C, Aviator Shades +0x292D, Facial Mask +0x292E, Oval Shades +0x292F, Red Tulips +0x2930, White Tulips +0x2931, Yellow Tulips +0x2932, Pink Tulips +0x2933, Purple Tulips +0x2934, Black Tulips +0x2935, Orange Tulips +0x2936, White Pansies +0x2937, Yellow Pansies +0x2938, Red Pansies +0x2939, Purple Pansies +0x293A, Orange Pansies +0x293B, Blue Pansies +0x293C, White Cosmos +0x293D, Red Cosmos +0x293E, Yellow Cosmos +0x293F, Pink Cosmos +0x2940, Orange Cosmos +0x2941, Black Cosmos +0x2942, Red Roses +0x2943, White Roses +0x2944, Yellow Roses +0x2945, Pink Roses +0x2946, Orange Roses +0x2947, Purple Roses +0x2948, Black Roses +0x2949, Blue Roses +0x294A, Gold Roses +0x294B, Red Carnations +0x294C, Pink Carnations +0x294D, White Carnations +0x294E, White Lilies +0x294F, Yellow Lilies +0x2950, Red Lilies +0x2951, Orange Lilies +0x2952, Pink Lilies +0x2953, Black Lilies +0x2954, Purple Violets +0x2955, Blue Violets +0x2956, White Violets +0x2957, Yellow Violets +0x2958, Jacob'S Ladder +0x2959, Lucky Clovers +0x295A, Dandelions +0x295B, Dandelion Puffs +//Gyroids +0x295C, Mega Clankoid +0x295D, Clankoid +0x295E, Mini Clankoid +0x295F, Tall Clankoid +0x2960, Squat Dingloid +0x2961, Mega Dingloid +0x2962, Dingloid +0x2963, Mini Dingloid +0x2964, Wee Dingloid +0x2965, Tall Dingloid +0x2966, Mega Percoloid +0x2967, Tall Percoloid +0x2968, Mega Oombloid +0x2969, Oombloid +0x296A, Mini Oombloid +0x296B, Tall Oombloid +0x296C, Rhythmoid +0x296D, Mini Rhythmoid +0x296E, Mega Puffoid +0x296F, Mini Puffoid +0x2970, Tall Puffoid +0x2971, Mega Lullaboid +0x2972, Lullaboid +0x2973, Mini Lullaboid +0x2974, Tall Lullaboid +0x2975, Mega Sproid +0x2976, Sproid +0x2977, Mini Sproid +0x2978, Tall Sproid +0x2979, Mega Bowtoid +0x297A, Bowtoid +0x297B, Mini Bowtoid +0x297C, Tall Bowtoid +0x297D, Mega Tootoid +0x297E, Tootoid +0x297F, Mini Tootoid +0x2980, Mega Plinkoid +0x2981, Plinkoid +0x2982, Mini Plinkoid +0x2983, Mega Dekkoid +0x2984, Dekkoid +0x2985, Mini Dekkoid +0x2986, Mega Buzzoid +0x2987, Buzzoid +0x2988, Mini Buzzoid +0x2989, Tall Buzzoid +0x298A, Mega Drilloid +0x298B, Drilloid +0x298C, Mini Drilloid +0x298D, Mega Echoid +0x298E, Mini Echoid +0x298F, Tall Echoid +0x2990, Mega Lamentoid +0x2991, Lamentoid +0x2992, Mini Lamentoid +0x2993, Tall Lamentoid +0x2994, Mega Strumboid +0x2995, Strumboid +0x2996, Mini Strumboid +0x2997, Tall Strumboid +0x2998, Mega Croakoid +0x2999, Croakoid +0x299A, Mini Croakoid +0x299B, Tall Croakoid +0x299C, Mega Fizzoid +0x299D, Mini Fizzoid +0x299E, Mega Squelchoid +0x299F, Squelchoid +0x29A0, Mini Squelchoid +0x29A1, Mega Howloid +0x29A2, Howloid +0x29A3, Mini Howloid +0x29A4, Mega Nebuloid +0x29A5, Squat Nebuloid +0x29A6, Nebuloid +0x29A7, Mini Nebuloid +0x29A8, Tall Nebuloid +0x29A9, Slim Nebuloid +0x29AA, Mega Gongoid +0x29AB, Gongoid +0x29AC, Mini Gongoid +0x29AD, Tall Gongoid +0x29AE, Mega Poltergoid +0x29AF, Poltergoid +0x29B0, Mini Poltergoid +0x29B1, Tall Poltergoid +0x29B2, Metatoid +0x29B3, Mini Metatoid +0x29B4, Mega Bovoid +0x29B5, Tall Bovoid +0x29B6, Mega Oboid +0x29B7, Oboid +0x29B8, Tall Oboid +0x29B9, Mega Dinkoid +0x29BA, Mini Dinkoid +0x29BB, Mega Harmonoid +0x29BC, Harmonoid +0x29BD, Mini Harmonoid +0x29BE, Tall Harmonoid +0x29BF, Tall Droploid +0x29C0, Mega Sputnoid +0x29C1, Sputnoid +0x29C2, Mini Sputnoid +0x29C3, Tall Sputnoid +0x29C4, Mega Alloid +0x29C5, Mini Alloid +0x29C6, Tall Alloid +0x29C7, Mega Timpanoid +0x29C8, Timpanoid +0x29C9, Mini Timpanoid +0x29CA, Tall Timpanoid +0x29CB, Gargloid +0x29CC, Mini Gargloid +0x29CD, Tall Gargloid +0x29CE, Warbloid +0x29CF, Mini Warbloid +0x29D0, Tall Warbloid +0x29D1, Mega Freakoid +0x29D2, Mini Freakoid +0x29D3, Mega Quazoid +0x29D4, Quazoid +0x29D5, Mini Quazoid +0x29D6, Tall Quazoid +0x29D7, Slim Quazoid +0x29D8, Mega Rustoid +0x29D9, Rustoid +0x29DA, Mini Rustoid +0x29DB, Mega Brewstoid +0x29DC, Mini Brewstoid +0x29DD, Tall Brewstoid +0x29DE, Brewstoid +//Furniture +0x29DF, Exotic Bed +0x29E0, Exotic Bureau +0x29E1, Exotic Wardrobe +0x29E2, Exotic Bench +0x29E3, Exotic Chair +0x29E4, Exotic Table +0x29E5, Exotic End Table +0x29E6, Exotic Lamp +0x29E7, Exotic Screen +0x29E8, Exotic Chest +0x29E9, Exotic Wall Shelf +0x29EA, Ranch Bed +0x29EB, Ranch Dresser +0x29EC, Ranch Wardrobe +0x29ED, Ranch Couch +0x29EE, Ranch Armchair +0x29EF, Ranch Chair +0x29F0, Ranch Table +0x29F1, Ranch Tea Table +0x29F2, Ranch Bookcase +0x29F3, Ranch Hutch +0x29F4, Ranch Wall Rack +0x29F5, Classic Bed +0x29F6, Classic Vanity +0x29F7, Classic Wardrobe +0x29F8, Classic Chair +0x29F9, Classic Sofa +0x29FA, Classic Table +0x29FB, Classic Bookcase +0x29FC, Classic Buffet +0x29FD, Classic Desk +0x29FE, Classic Clock +0x29FF, Classic Wall Shelf +0x2A00, Regal Bed +0x2A01, Regal Dresser +0x2A02, Regal Armoire +0x2A03, Regal Chair +0x2A04, Regal Sofa +0x2A05, Regal Table +0x2A06, Regal Lamp +0x2A07, Regal Clock +0x2A08, Regal Bookcase +0x2A09, Regal Vanity +0x2A0A, Regal Wall Lamp +0x2A0B, Blue Bed +0x2A0C, Blue Bureau +0x2A0D, Blue Wardrobe +0x2A0E, Blue Chair +0x2A0F, Blue Bench +0x2A10, Blue Table +0x2A11, Blue Bookcase +0x2A12, Blue Cabinet +0x2A13, Blue Clock +0x2A14, Blue Dresser +0x2A15, Blue Wall Shelf +0x2A16, Cabana Bed +0x2A17, Cabana Dresser +0x2A18, Cabana Wardrobe +0x2A19, Cabana Chair +0x2A1A, Cabana Armchair +0x2A1B, Cabana Table +0x2A1C, Cabana Lamp +0x2A1D, Cabana Bookcase +0x2A1E, Cabana Vanity +0x2A1F, Cabana Screen +0x2A20, Cabana Wall Radio +0x2A21, Green Bed +0x2A22, Green Dresser +0x2A23, Green Wardrobe +0x2A24, Green Chair +0x2A25, Green Bench +0x2A26, Green Table +0x2A27, Green Desk +0x2A28, Green Lamp +0x2A29, Green Counter +0x2A2A, Green Pantry +0x2A2B, Green Wall Clock +0x2A2C, Cabin Bed +0x2A2D, Cabin Dresser +0x2A2E, Cabin Wardrobe +0x2A2F, Cabin Chair +0x2A30, Cabin Armchair +0x2A31, Cabin Couch +0x2A32, Cabin Table +0x2A33, Cabin Low Table +0x2A34, Cabin Bookcase +0x2A35, Cabin Clock +0x2A36, Cabin Wall Clock +0x2A37, Modern Bed +0x2A38, Modern Dresser +0x2A39, Modern Wardrobe +0x2A3A, Modern Chair +0x2A3B, Modern Sofa +0x2A3C, Modern End Table +0x2A3D, Modern Desk +0x2A3E, Modern Table +0x2A3F, Modern Cabinet +0x2A40, Modern Lamp +0x2A41, Modern Wall Clock +0x2A42, Kiddie Bed +0x2A43, Kiddie Dresser +0x2A44, Kiddie Wardrobe +0x2A45, Kiddie Couch +0x2A46, Kiddie Chair +0x2A47, Kiddie Table +0x2A48, Kiddie Bureau +0x2A49, Kiddie Bookcase +0x2A4A, Kiddie Clock +0x2A4B, Kiddie Stereo +0x2A4C, Kiddie Wall Clock +0x2A4D, Lovely Bed +0x2A4E, Lovely Dresser +0x2A4F, Lovely Armoire +0x2A50, 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Block +0x2C8B, Pipe +0x2C8C, Fire Bar +0x2C8D, Bill Blaster +0x2C8E, Yoshi'S Egg +0x2C8F, Triple Bananas +0x2C90, Triple Red Shells +0x2C91, Kart +0x2C92, Pikmin +0x2C93, Blue Falcon +0x2C94, Master Sword +0x2C95, Arwing +0x2C96, Triforce +0x2C97, Metroid +0x2C98, S.S. 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Lucky +0x31F9, Pic of Biskit +0x31FA, Pic of Bones +0x31FB, Pic of Portia +0x31FC, Pic of Walker +0x31FD, Pic of Daisy +0x31FE, Pic of Cookie +0x31FF, Pic of Maddie +0x3200, Pic of Bea +0x3201, Pic of Mac +0x3202, Pic of Marcel +0x3203, Pic of Benjamin +0x3204, Pic of Cherry +0x3205, Pic of Shep +0x3206, Pic of Bill +0x3207, Pic of Joey +0x3208, Pic of Pate +0x3209, Pic of Maelle +0x320A, Pic of Deena +0x320B, Pic of Pompom +0x320C, Pic of Mallary +0x320D, Pic of Freckles +0x320E, Pic of Derwin +0x320F, Pic of Drake +0x3210, Pic of Scoot +0x3211, Pic of Weber +0x3212, Pic of Miranda +0x3213, Pic of Ketchup +0x3214, Pic of Gloria +0x3215, Pic of Molly +0x3216, Pic of Quillson +0x3217, Pic of Opal +0x3218, Pic of Dizzy +0x3219, Pic of Big Top +0x321A, Pic of Eloise +0x321B, Pic of Margie +0x321C, Pic of Paolo +0x321D, Pic of Axel +0x321E, Pic of Ellie +0x321F, Pic of Tucker +0x3220, Pic of Tia +0x3221, Pic of Chai +0x3222, Pic of Lily +0x3223, Pic of Ribbot +0x3224, Pic of Frobert +0x3225, Pic of Camofrog +0x3226, Pic of Drift +0x3227, Pic of Wart Jr. +0x3228, Pic of Puddles +0x3229, Pic of Jeremiah +0x322A, Pic of Tad +0x322B, Pic of Cousteau +0x322C, Pic of Huck +0x322D, Pic of Prince +0x322E, Pic of Jambette +0x322F, Pic of Raddle +0x3230, Pic of Gigi +0x3231, Pic of Croque +0x3232, Pic of Diva +0x3233, Pic of Henry +0x3234, Pic of Chevre +0x3235, Pic of Nan +0x3236, Pic of Billy +0x3237, Pic of Gruff +0x3238, Pic of Velma +0x3239, Pic of Kidd +0x323A, Pic of Pashmina +0x323B, Pic of Cesar +0x323C, Pic of Peewee +0x323D, Pic of Boone +0x323E, Pic of Louie +0x323F, Pic of Boyd +0x3240, Pic of Violet +0x3241, Pic of Al +0x3242, Pic of Rocket +0x3243, Pic of Hans +0x3244, Pic of Rilla +0x3245, Pic of Hamlet +0x3246, Pic of Apple +0x3247, Pic of Graham +0x3248, Pic of Rodney +0x3249, Pic of Soleil +0x324A, Pic of Clay +0x324B, Pic of Flurry +0x324C, Pic of Hamphrey +0x324D, Pic of Rocco +0x324E, Pic of Bubbles +0x324F, Pic of Bertha +0x3250, Pic of Biff +0x3251, Pic of Bitty +0x3252, Pic of Harry +0x3253, Pic of Hippeux +0x3254, Pic of Buck +0x3255, Pic of Victoria +0x3256, Pic of Savannah +0x3257, Pic of Elmer +0x3258, Pic of Roscoe +0x3259, Pic of Winnie +0x325A, Pic of Ed +0x325B, Pic of Cleo +0x325C, Pic of Peaches +0x325D, Pic of Annalise +0x325E, Pic of Clyde +0x325F, Pic of Colton +0x3260, Pic of Papi +0x3261, Pic of Julian +0x3262, Pic of Epona +0x3263, Pic of Yuka +0x3264, Pic of Alice +0x3265, Pic of Melba +0x3266, Pic of Sydney +0x3267, Pic of Gonzo +0x3268, Pic of Ozzie +0x3269, Pic of Canberra +0x326A, Pic of Lyman +0x326B, Pic of Eugene +0x326C, Pic of Kitt +0x326D, Pic of Mathilda +0x326E, Pic of Carrie +0x326F, Pic of Astrid +0x3270, Pic of Sylvia +0x3271, Pic of Walt +0x3272, Pic of Rooney +0x3273, Pic of Marcie +0x3274, Pic of Bud +0x3275, Pic of Elvis +0x3276, Pic of Rex +0x3277, Pic of Leopold +0x3278, Pic of Mott +0x3279, Pic of Rory +0x327A, Pic of Lionel +0x327B, Pic of Nana +0x327C, Pic of Simon +0x327D, Pic of Tammi +0x327E, Pic of Monty +0x327F, Pic of Elise +0x3280, Pic of Flip +0x3281, Pic of Shari +0x3282, Pic of Deli +0x3283, Pic of Dora +0x3284, Pic of Limberg +0x3285, Pic of Bella +0x3286, Pic of Bree +0x3287, Pic of Samson +0x3288, Pic of Rod +0x3289, Pic of Candi +0x328A, Pic of Rizzo +0x328B, Pic of Anicotti +0x328C, Pic of Broccolo +0x328D, Pic of Moose +0x328E, Pic of Bettina +0x328F, Pic of Greta +0x3290, Pic of Penelope +0x3291, Pic of Chadder +0x3292, Pic of Octavian +0x3293, Pic of Marina +0x3294, Pic of Zucker +0x3295, Pic of Inkwell +0x3296, Pic of Queenie +0x3297, Pic of Gladys +0x3298, Pic of Sandy +0x3299, Pic of Sprocket +0x329A, Pic of Julia +0x329B, Pic of Cranston +0x329C, Pic of Phil +0x329D, Pic of Blanche +0x329E, Pic of Flora +0x329F, Pic of Phoebe +0x32A0, Pic of Apollo +0x32A1, Pic of Amelia +0x32A2, Pic of Pierce +0x32A3, Pic of Buzz +0x32A4, Pic of Avery +0x32A5, Pic of Frank +0x32A6, Pic of Sterling +0x32A7, Pic of Keaton +0x32A8, Pic of Celia +0x32A9, Pic of Aurora +0x32AA, Pic of Roald +0x32AB, Pic of Cube +0x32AC, Pic of Hopper +0x32AD, Pic of Friga +0x32AE, Pic of Gwen +0x32AF, Pic of Puck +0x32B0, Pic of Wade +0x32B1, Pic of Boomer +0x32B2, Pic of Iggly +0x32B3, Pic of Tex +0x32B4, Pic of Flo +0x32B5, Pic of Sprinkles +0x32B6, Pic of Curly +0x32B7, Pic of Truffles +0x32B8, Pic of Rasher +0x32B9, Pic of Hugh +0x32BA, Pic of Lucy +0x32BB, Pic of Crackle +0x32BC, Pic of Cobb +0x32BD, Pic of Boris +0x32BE, Pic of Maggie +0x32BF, Pic of Peggy +0x32C0, Pic of Gala +0x32C1, Pic of Chops +0x32C2, Pic of Kevin +0x32C3, Pic of Pancetti +0x32C4, Pic of Agnes +0x32C5, Pic of Ganon +0x32C6, Pic of Bunnie +0x32C7, Pic of Dotty +0x32C8, Pic of Coco +0x32C9, Pic of Snake +0x32CA, Pic of Gaston +0x32CB, Pic of Gabi +0x32CC, Pic of Pippy +0x32CD, Pic of Tiffany +0x32CE, Pic of Genji +0x32CF, Pic of Ruby +0x32D0, Pic of Doc +0x32D1, Pic of Claude +0x32D2, Pic of Francine +0x32D3, Pic of Chrissy +0x32D4, Pic of Hopkins +0x32D5, Pic of O'Hare +0x32D6, Pic of Carmen +0x32D7, Pic of Bonbon +0x32D8, Pic of Cole +0x32D9, Pic of Mira +0x32DA, Pic of Toby +0x32DB, Pic of Tank +0x32DC, Pic of Rhonda +0x32DD, Pic of Spike +0x32DE, Pic of Hornsby +0x32DF, Pic of Merengue +0x32E0, Pic of Renée +0x32E1, Pic of Vesta +0x32E2, Pic of Baabara +0x32E3, Pic of Eunice +0x32E4, Pic of Stella +0x32E5, Pic of Cashmere +0x32E6, Pic of Willow +0x32E7, Pic of Curlos +0x32E8, Pic of Wendy +0x32E9, Pic of Timbra +0x32EA, Pic of Frita +0x32EB, Pic of Muffy +0x32EC, Pic of Pietro +0x32ED, Pic of Étoile +0x32EE, Pic of Peanut +0x32EF, Pic of Blaire +0x32F0, Pic of Filbert +0x32F1, Pic of Pecan +0x32F2, Pic of Nibbles +0x32F3, Pic of Agent S +0x32F4, Pic of Caroline +0x32F5, Pic of Sally +0x32F6, Pic of Static +0x32F7, Pic of Mint +0x32F8, Pic of Ricky +0x32F9, Pic of Cally +0x32FA, Pic of Tasha +0x32FB, Pic of Sylvana +0x32FC, Pic of Poppy +0x32FD, Pic of Sheldon +0x32FE, Pic of Marshal +0x32FF, Pic of Hazel +0x3300, Pic of Cece +0x3301, Pic of Viché +0x3302, Pic of Rolf +0x3303, Pic of Rowan +0x3304, Pic of Tybalt +0x3305, Pic of Bangle +0x3306, Pic of Leonardo +0x3307, Pic of Claudia +0x3308, Pic of Bianca +0x3309, Pic of Chief +0x330A, Pic of Lobo +0x330B, Pic of Wolfgang +0x330C, Pic of Whitney +0x330D, Pic of Dobie +0x330E, Pic of Freya +0x330F, Pic of Fang +0x3310, Pic of Vivian +0x3311, Pic of Skye +0x3312, Pic of Kyle +0x3313, Pic of Wolf Link +//Pics (special) +0x3316, Pic of Cyrus +0x3317, Pic of Reese +0x3318, Pic of Chip +0x3319, Pic of Phineas +0x331A, Pic of Joan +0x331B, Pic of Katrina +0x331C, Pic of Nat +0x331D, Pic of Saharah +0x331E, Pic of K.K. +0x331F, Pic of Redd +0x3320, Pic of Gracie +0x3321, Pic of Labelle +0x3322, Pic of Mabel +0x3323, Pic of Sable +0x3324, Pic of Grams +0x3325, Pic of Leilani +0x3326, Pic of Kapp'N +0x3327, Pic of Leila +0x3328, Pic of Tommy +0x3329, Pic of Timmy +0x332A, Pic of Porter +0x332B, Pic of Don Resetti +0x332C, Pic of Resetti +0x332D, Pic of Lyle +0x332E, Pic of Blathers +0x332F, Pic of Celeste +0x3330, Pic of Pavé +0x3331, Pic of Pelly +0x3332, Pic of Phyllis +0x3333, Pic of Brewster +0x3334, Pic of Jack +0x3335, Pic of Booker +0x3336, Pic of Pete +0x3337, Pic of Copper +0x3338, Pic of Harriet +0x3339, Pic of Tom Nook +0x333A, Pic of Gulliver +0x333B, Pic of Pascal +0x333C, Pic of Kicks +0x333D, Pic of Isabelle +0x333E, Pic of Tortimer +0x333F, Pic of Franklin +0x3340, Pic of Shrunk +0x3341, Pic of Rover +0x3342, Pic of Leif +0x3343, Pic of Blanca +0x3344, Pic of Luna +0x3345, Pic of DJ KK +0x3346, Pic of Katie +0x3347, Pic of Zipper +0x3348, Pic of Jingle +0x3349, Pic of Digby +0x334A, Pic of Wendell +0x334B, Pic of Lottie +//Tools & wearables +0x334C, Rental Axe +0x334D, Axe +0x334E, Silver Axe +0x334F, Golden Axe +0x3350, Rental Net +0x3351, Net +0x3352, Silver Net +0x3353, Golden Net +0x3354, Rental Rod +0x3355, Fishing Rod +0x3356, Silver Rod +0x3357, Golden Rod +0x3358, Rental Shovel +0x3359, Shovel +0x335A, Silver Shovel +0x335B, Golden Shovel +0x335C, Rental Can +0x335D, Watering Can +0x335E, Silver Can +0x335F, Golden Can +0x3360, Rental Slingshot +0x3361, Slingshot +0x3362, Silver Slingshot +0x3363, Golden Slingshot +0x3364, Rental Toy Hammer +0x3365, Toy Hammer +0x3366, Megaphone +0x3367, Timer +0x3368, Sparkler +0x3369, Roman Candle +0x336A, Party Popper +0x336B, Bubble Wand +0x336C, Bunny R. Balloon +0x336D, Bunny O. Balloon +0x336E, Bunny Y. Balloon +0x336F, Bunny G. Balloon +0x3370, Bunny C. Balloon +0x3371, Bunny B. Balloon +0x3372, Bunny I. Balloon +0x3373, Bunny P. Balloon +0x3374, Red Balloon +0x3375, Orange Balloon +0x3376, Yellow Balloon +0x3377, Green Balloon +0x3378, Cyan Balloon +0x3379, Blue Balloon +0x337A, Indigo Balloon +0x337B, Pink Balloon +0x337C, Heart R. Balloon +0x337D, Heart O. Balloon +0x337E, Heart Y. Balloon +0x337F, Heart G. Balloon +0x3380, Heart C. Balloon +0x3381, Heart B. Balloon +0x3382, Heart I. Balloon +0x3383, Heart P. Balloon +0x3384, Red Pinwheel +0x3385, Orange Pinwheel +0x3386, Yellow Pinwheel +0x3387, Green Pinwheel +0x3388, Cyan Pinwheel +0x3389, Blue Pinwheel +0x338A, Indigo Pinwheel +0x338B, Pink Pinwheel +//Uncategorized 2 +0x338C, Coffee +0x338D, Fizzy Apple Juice +0x338E, Beans +0x338F, Good-Luck Roll +0x3390, Vanilla Soft-Serve +0x3391, Choco Soft-Serve +0x3392, Matcha Soft-Serve +0x3393, Swirl Soft-Serve +0x3394, Vanilla Ice Cream +0x3395, Strawberry Ice Cream +0x3396, Lemon Double Scoop +0x3397, Mint Double Scoop +0x3398, Blue Glow Wand +0x3399, Green Glow Wand +0x339A, Pink Glow Wand +0x339B, Yellow Glow Wand +0x339C, Flower Fairy Wand +0x339D, Kiki And Lala Wand +0x339E, Tweeter +0x339F, Fountain Firework +0x33A0, Used Firework +0x33A1, Santa Bag +0x33A2, Mystery Bag +0x33A3, Normal Coffee Beans +0x33A4, Good Coffee Beans +0x33A5, Superb Coffee Beans +0x33A6, Chocolate Coin +0x33A7, Custom Pattern +0x33A8, Custom Pattern (Easel) +0x33A9, Custom Pattern (Frame) +0x33AA, Custom Pattern (Umbrella) +0x33AB, Custom Pattern (Male Hat) +0x33AC, Custom Pattern (Female Hat) +0x33AD, Custom Pattern (Hat) +0x33AE, Custom Pattern (Shirt) +0x33AF, Custom Pattern (Shirt Sleveless) +0x33B0, Custom Pattern (Shirt PRO) +0x33B1, Custom Pattern (Shirt Long Sleves) +0x33B2, Custom Pattern (Dress Sleveless) +0x33B3, Custom Pattern (Dress) +0x33B4, Custom Pattern (Dress Long Sleves) +0x33B5, Custom Pattern (Hanging Shirt) +0x33B6, Custom Pattern (Hanging Shirt Sleveless) +0x33B7, Custom Pattern (Hanging Shirt PRO) +0x33B8, Custom Pattern (Hanging Shirt Long Sleves) +0x33B9, Custom Pattern (Hanging Dress Sleveless) +0x33BA, Custom Pattern (Hanging Dress) +0x33BB, Custom Pattern (Hanging Dress Long Sleves) +//Uncategorized 3 +0x33BC, Signature Sheet +0x33BD, Petition Form +0x33BE, Paper Scrap +0x33BF, Lost Item (Book) +0x33C0, Lost Item (Pouch) +0x33C1, Lost Item (Mitten) +0x33C2, Lost Item (Paper Bag) +0x33C3, Towel +//Fortune cookies +0x33C8, Fortune Cookie +0x33C9, Fortune #1 +0x33CA, Fortune #2 +0x33CB, Fortune #3 +0x33CC, Fortune #46 +0x33CD, Fortune #5 +0x33CE, Fortune #49 +0x33CF, Fortune #7 +0x33D0, Fortune #8 +0x33D1, Fortune #9 +0x33D2, Fortune #10 +0x33D3, Fortune #11 +0x33D4, Fortune #12 +0x33D5, Fortune #13 +0x33D6, Fortune #14 +0x33D7, Fortune #15 +0x33D8, Fortune #50 +0x33D9, Fortune #17 +0x33DA, Fortune #18 +0x33DB, Fortune #19 +0x33DC, Fortune #20 +0x33DD, Fortune #21 +0x33DE, Fortune #22 +0x33DF, Fortune #23 +0x33E0, Fortune #24 +0x33E1, Fortune #25 +0x33E2, Fortune #26 +0x33E3, Fortune #27 +0x33E4, Fortune #28 +0x33E5, Fortune #29 +0x33E6, Fortune #48 +0x33E7, Fortune #31 +0x33E8, Fortune #32 +0x33E9, Fortune #33 +0x33EA, Fortune #34 +0x33EB, Fortune #35 +0x33EC, Fortune #36 +0x33ED, Fortune #37 +0x33EE, Fortune #47 +0x33EF, Fortune #39 +0x33F0, Fortune #40 +0x33F1, Fortune #41 +0x33F2, Fortune #42 +0x33F3, Fortune #43 +0x33F4, Fortune #44 +0x33F5, Fortune #45 +0x33F6, Fortune #4 +0x33F7, Fortune #38 +0x33F8, Fortune #30 +0x33F9, Fortune #6 +0x33FA, Fortune #16 +0x33FB, Fortune #51 +0x33FC, Fortune #52 +0x33FD, Fortune #53 +0x33FE, Fortune #54 +0x33FF, Fortune #55 +0x3400, Fortune #56 +0x3401, Fortune #57 +//Tickets +0x3402, Redd'S Cookie +0x3403, Dud Ticket +0x3404, Flash Ticket +0x3405, Bang Ticket +0x3406, Sparkle Ticket +0x3407, Whiz Ticket +0x3408, Pow Ticket +0x3409, Crackle Ticket +0x340A, Kaboom Ticket +0x340B, Pop Ticket +//In-game events +0x341A, Bingo Card +0x341B, Expired Bingo Card +0x341C, Time Capsule +0x341D, Scavenger-Hunt List +//Unused furniture (only inside) +0x2078, K.K. DJ Table +0x2079, Museum Stand (Fossil) +0x207A, Museum Stand (Small) +0x207B, Museum Stand (Big) +0x207C, Reese'S Stand (Small) +0x207D, Reese'S Stand (Big) +0x207E, Moving Boxes (1) +0x207F, Moving Boxes (2) +0x2080, Moving Boxes (3) +0x2081, Train Station Locker (1) +0x2082, Train Station Locker (2) +0x2083, Sold Out +0x2084, Sold Out (Gracie) +0x2085, Sold Out (Reese) +0x2086, Sold Out (Invisible Spot) +0x2087, Sold Out (Invisible Spot) +0x2088, Sold Out (Redd) +//HRA exhibition (only inside) +0x3426, Red Mailbox +0x3427, Metal Mailbox +0x3428, Blue Mailbox +0x3429, Yellow Mailbox +0x342A, Orange Mailbox +0x342B, Green Mailbox +0x342C, Golden Mailbox +0x342D, Wooden Mailbox +0x342E, White Mailbox +0x342F, Pink Mailbox +0x3430, Zen Mailbox +0x3431, Shabby Mailbox +0x3432, Stainless Mailbox +0x3433, Square Mailbox +0x3434, Light-Blue Mailbox +0x3435, Cyan Mailbox +0x3436, Mermaid Mailbox +0x3437, Cabana Mailbox +0x3438, Fairy-Tale Mailbox +0x3439, Royal Mailbox +0x343A, Barrel Mailbox +0x343B, Sweets Mailbox +0x343C, Arched Circle Door +0x343D, Arched Fish Door +0x343E, Arched Astro Door +0x343F, Arched Door +0x3440, Arched Yellow Door +0x3441, Arched Metal Door +0x3442, Arched Patched Door +0x3443, Arched Sweets Door +0x3444, Arched Mermaid Door +0x3445, Arched Zen Door +0x3446, Arched Cabin Door +0x3447, Arch Fairy-Tale Door +0x3448, Arched Brown Door +0x3449, Arched Green Door +0x344A, Arched Heavy Door +0x344B, Arched Blue Door +0x344C, Arched Beige Door +0x344D, Arched Imperial Door +0x344E, Arched Pink Door +0x344F, Arched Kiddie Door +0x3450, Arched Bamboo Door +0x3451, Arched Golden Door +0x3452, Basic Door +0x3453, Fish Door +0x3454, Astro Door +0x3455, Classic Door +0x3456, Yellow Door +0x3457, Metal Door +0x3458, Patched Door +0x3459, Sweets Door +0x345A, Mermaid Door +0x345B, Zen Door +0x345C, Cabin Door +0x345D, Fairy-Tale Door +0x345E, Brown Door +0x345F, Green Door +0x3460, Heavy Door +0x3461, Blue Door +0x3462, Beige Door +0x3463, Imperial Door +0x3464, Pink Door +0x3465, Kiddie Door +0x3466, Bamboo Door +0x3467, Red Roof +0x3468, Green-Tile Roof +0x3469, Blue-Shingle Roof +0x346A, Astro Roof +0x346B, Kiddie Roof +0x346C, Black Modern Roof +0x346D, Straw-Thatched Roof +0x346E, Black-Tile Roof +0x346F, Fairy-Tale Roof +0x3470, Ranch Roof +0x3471, Shanty Roof +0x3472, Concrete Roof +0x3473, Sweets Roof +0x3474, White Roof +0x3475, Purple-Shingle Roof +0x3476, Black-Straw Roof +0x3477, Mermaid Roof +0x3478, Simple Blue Roof +0x3479, Purple Roof +0x347A, Pink Roof +0x347B, Black Roof +0x347C, Yellow Roof +0x347D, Fuchsia Roof +0x347E, Black-Shingle Roof +0x347F, Brown Roof +0x3480, Grass Roof +0x3481, Stone Roof +0x3482, Mint Fairy-Tale Roof +0x3483, Uneven Stone Roof +0x3484, Simple Green Roof +0x3485, Simple Gray Roof +0x3486, Golden Roof +0x3487, Blue Roof +0x3488, Yellow Roof +0x3489, Green Roof +0x348A, Rope Fence +0x348B, Picket Fence +0x348C, Country Fence +0x348D, Hedge +0x348E, Pink Mermaid Fence +0x348F, Blue Mermaid Fence +0x3490, Red-Brick Fence +0x3491, Gray-Brick Fence +0x3492, Pink Fence +0x3493, Fairy-Tale Fence +0x3494, Corral Fence +0x3495, Curvy Fence +0x3496, Blue Fence +0x3497, Fancy Fence +0x3498, Zen Fence +0x3499, Barbed-Wire Fence +0x349A, Sweets Fence +0x349B, Concrete Fence +0x349C, Shanty Fence +0x349D, Bamboo Fence +0x349E, Sculpted Hedge +0x349F, Cinder-Block Wall +0x34A0, Golden Fence +0x34A1, Brick Exterior +0x34A2, Exotic Exterior +0x34A3, Cobblestone Exterior +0x34A4, Astro Exterior +0x34A5, Kiddie Exterior +0x34A6, Simple Exterior +0x34A7, Cabana Exterior +0x34A8, Zen Exterior +0x34A9, Fairy-Tale Exterior +0x34AA, Cabin Exterior +0x34AB, Shanty Exterior +0x34AC, Concrete Exterior +0x34AD, Sweets Exterior +0x34AE, White-Brick Exterior +0x34AF, Chalet Exterior +0x34B0, Brown-Brick Exterior +0x34B1, Mermaid Exterior +0x34B2, Red-Barn Exterior +0x34B3, Blue Chalet Exterior +0x34B4, Pink Exterior +0x34B5, Blue Exterior +0x34B6, Orange Exterior +0x34B7, Garden Exterior +0x34B8, Yellow Exterior +0x34B9, White Exterior +0x34BA, Stucco Exterior +0x34BB, Stone Exterior +0x34BC, Melon Exterior +0x34BD, Earthy Exterior +0x34BE, Fancy Exterior +0x34BF, Black Exterior +0x34C0, Golden Exterior +0x34C1, Colorful Gravel +0x34C2, Stone Pavement +0x34C3, Brick Pavement +0x34C4, Pebble Pavement +0x34C5, Square Pavement +0x34C6, Concrete Pavement +0x34C7, Blue-Brick Pavement +0x34C8, Pink Pavement +0x34C9, Brown Pavement +0x34CA, Mansion +0x34CB, Zen Castle +0x34CC, Castle +0x34CD, Modern House +//Presents +0x4DE7, Wrapping Paper \ No newline at end of file diff --git a/Resources/Images/WA_Villagers_en.txt b/Resources/Images/WA_Villagers_en.txt new file mode 100644 index 0000000..a144a6a --- /dev/null +++ b/Resources/Images/WA_Villagers_en.txt @@ -0,0 +1,400 @@ +//Villager Info +ID = 0x0000, Name = Cyrano, Personality = 2, Catchphrase = ah-CHOO, Shirt = 0x2472, Furniture = [0x213C, 0x2390, 0x241A, 0x27EA, 0x2B9A, 0x2B9B, 0x2BA7, 0x2B9B, 0x29E8, 0x7FFE, 0x2BA6, 0x2B99, 0x2BA5, 0x29B6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x200000, ] +ID = 0x0001, Name = Antonio, Personality = 1, Catchphrase = honk, Shirt = 0x2464, Furniture = [0x213C, 0x23B7, 0x243D, 0x27E7, 0x2A10, 0x2C23, 0x2A0B, 0x2D31, 0x2C6C, 0x2A14, 0x2C26, 0x2D1A, 0x7FFE, 0x2C22, 0x2C4F, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A15, 0x7FFE, 0x230001, ] +ID = 0x0002, Name = Pango, Personality = 5, Catchphrase = snooooof, Shirt = 0x24E9, Furniture = [0x2142, 0x238C, 0x23EB, 0x27F3, 0x29F0, 0x29E7, 0x29FB, 0x7FFE, 0x29ED, 0x2979, 0x29FE, 0x2BDB, 0x2BF2, 0x2C46, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0xE0002, ] +ID = 0x0003, Name = Anabelle, Personality = 5, Catchphrase = snorty, Shirt = 0x250B, Furniture = [0x213D, 0x2386, 0x240F, 0x27F2, 0x2A26, 0x2AE8, 0x2A21, 0x2C1E, 0x2A17, 0x2A1C, 0x2BE0, 0x2A1E, 0x2DEE, 0x2C27, 0x21F6, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A20, 0x7FFE, 0x240003, ] +ID = 0x0004, Name = Snooty, Personality = 6, Catchphrase = sniffff, Shirt = 0x7FFE, Furniture = [0x2168, 0x237D, 0x2476, 0x27EA, 0x7FFE, 0x2F7C, 0x2EF9, 0x2FF6, 0x2CEF, 0x7FFE, 0x7FFE, 0x7FFE, 0x2B9E, 0x3008, 0x2EF3, 0x2EFA, 0x2F0F, 0x2CF4, 0x2D80, 0x7FFE, 0x270004, ] +ID = 0x0005, Name = Annalisa, Personality = 4, Catchphrase = gumdrop, Shirt = 0x2497, Furniture = [0x2168, 0x237D, 0x241B, 0x27EA, 0x7FFE, 0x2CBA, 0x2CEF, 0x2B9D, 0x2B9B, 0x2CF4, 0x2BCE, 0x2BB6, 0x7FFE, 0x2B9E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D80, 0x7FFE, 0x270005, ] +ID = 0x0006, Name = Olaf, Personality = 3, Catchphrase = whiffa, Shirt = 0x256F, Furniture = [0x217D, 0x23B4, 0x2413, 0x2803, 0x2D40, 0x2C05, 0x2D29, 0x2C44, 0x2DB0, 0x7FFE, 0x2D1F, 0x2B8F, 0x7FFE, 0x2C46, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7B, 0x7FFE, 0x150006, ] +ID = 0x0007, Name = Teddy, Personality = 1, Catchphrase = grooof, Shirt = 0x2462, Furniture = [0x215B, 0x2376, 0x2427, 0x27EA, 0x2BEE, 0x2C44, 0x2CE8, 0x2C49, 0x2B79, 0x2C1D, 0x2B7A, 0x2B91, 0x2BDA, 0x2CF6, 0x2B88, 0x2B7B, 0x7FFE, 0x7FFE, 0x2D74, 0x7FFE, 0x260007, ] +ID = 0x0008, Name = Pinky, Personality = 5, Catchphrase = wah, Shirt = 0x2497, Furniture = [0x2141, 0x2393, 0x2416, 0x27F0, 0x29F5, 0x2C6A, 0x29E7, 0x29E2, 0x29E8, 0x2995, 0x2962, 0x2BDB, 0x29E5, 0x2C48, 0x22E8, 0x2BD0, 0x7FFE, 0x7FFE, 0x29E9, 0x7FFE, 0x150008, ] +ID = 0x0009, Name = Curt, Personality = 2, Catchphrase = fuzzball, Shirt = 0x2458, Furniture = [0x2157, 0x237B, 0x241A, 0x27EA, 0x2C6B, 0x2C1C, 0x2C6C, 0x2C4C, 0x2B9D, 0x295C, 0x7FFE, 0x2BDB, 0x2B84, 0x259C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D71, 0x7FFE, 0x220009, ] +ID = 0x000A, Name = Chow, Personality = 2, Catchphrase = aiya, Shirt = 0x24DF, Furniture = [0x2140, 0x238E, 0x241E, 0x27EB, 0x29DF, 0x29E7, 0x22FD, 0x2316, 0x29E8, 0x297E, 0x29E5, 0x2BD9, 0x29E6, 0x7FFE, 0x2B8C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x24000A, ] +ID = 0x000B, Name = Nate, Personality = 0, Catchphrase = yawwwn, Shirt = 0x24C9, Furniture = [0x2132, 0x2391, 0x2406, 0x2802, 0x2B34, 0x2B2D, 0x2E20, 0x2E20, 0x2BB2, 0x2AF0, 0x2B2C, 0x2C7B, 0x2BF5, 0x2C26, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x2E24, 0x7FFE, 0x25000B, ] +ID = 0x000C, Name = Groucho, Personality = 2, Catchphrase = grumble, Shirt = 0x249B, Furniture = [0x2170, 0x2384, 0x2431, 0x27EA, 0x2A37, 0x2A3E, 0x2A3D, 0x2C4A, 0x2A3B, 0x2B7D, 0x2BD9, 0x2D09, 0x7FFE, 0x2B91, 0x2BCB, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A41, 0x7FFE, 0x21000C, ] +ID = 0x000D, Name = Tutu, Personality = 5, Catchphrase = twinkles, Shirt = 0x2463, Furniture = [0x2140, 0x234F, 0x2453, 0x27F8, 0x7FFE, 0x2A4D, 0x2AE8, 0x2A53, 0x2A4E, 0x2C26, 0x2C22, 0x2C5E, 0x2AF1, 0x2BDA, 0x2CFE, 0x2B8A, 0x2936, 0x7FFE, 0x2AEC, 0x2CD6, 0x4E000D, ] +ID = 0x000E, Name = Ursala, Personality = 7, Catchphrase = grooomph, Shirt = 0x7FFE, Furniture = [0x2153, 0x2385, 0x23EE, 0x27F0, 0x2A16, 0x2F7C, 0x2EEE, 0x2F3E, 0x2F47, 0x2CEB, 0x2F3D, 0x2BE2, 0x7FFE, 0x7FFE, 0x2FF7, 0x2CB3, 0x7FFE, 0x7FFE, 0x2F5E, 0x7FFE, 0x19000E, ] +ID = 0x000F, Name = Grizzly, Personality = 2, Catchphrase = grrr..., Shirt = 0x244A, Furniture = [0x2159, 0x2364, 0x2402, 0x27FB, 0x2A32, 0x7FFE, 0x2B03, 0x2C18, 0x22FF, 0x2AFD, 0x2B05, 0x2AFE, 0x2A2F, 0x2B00, 0x2D97, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x000F, ] +ID = 0x0010, Name = Paula, Personality = 7, Catchphrase = yodelay, Shirt = 0x2589, Furniture = [0x2166, 0x2371, 0x2410, 0x27F6, 0x2E84, 0x2A17, 0x2A1F, 0x2E85, 0x2C4A, 0x2D1A, 0x2BD7, 0x2BE4, 0x2BDF, 0x2C62, 0x2D20, 0x2D97, 0x7FFE, 0x7FFE, 0x2CD7, 0x2CD6, 0x1B0010, ] +ID = 0x0011, Name = Ike, Personality = 2, Catchphrase = roadie, Shirt = 0x7FFE, Furniture = [0x2145, 0x23D7, 0x247A, 0x27E7, 0x2DAF, 0x2C49, 0x2FF3, 0x7FFE, 0x7FFE, 0x2F6B, 0x2FC8, 0x2F6B, 0x2F42, 0x2F16, 0x2EE7, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D75, 0x7FFE, 0x140011, ] +ID = 0x0012, Name = Charlise, Personality = 7, Catchphrase = urgh, Shirt = 0x2531, Furniture = [0x215B, 0x237F, 0x2442, 0x27F8, 0x2B6C, 0x2C04, 0x7FFE, 0x2B24, 0x2CF5, 0x2B15, 0x2B6F, 0x2B6E, 0x2B16, 0x7FFE, 0x2C50, 0x2D26, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3C0012, ] +ID = 0x0013, Name = Beardo, Personality = 3, Catchphrase = whiskers, Shirt = 0x254A, Furniture = [0x2175, 0x238F, 0x2422, 0x27E7, 0x7FFE, 0x2DDC, 0x2D35, 0x2C49, 0x2DE3, 0x2D33, 0x2DDB, 0x2DDF, 0x2D1D, 0x2D1F, 0x2DAC, 0x2D27, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x210013, ] +ID = 0x0014, Name = Klaus, Personality = 3, Catchphrase = strudel, Shirt = 0x252F, Furniture = [0x217D, 0x23C1, 0x2420, 0x2805, 0x2D40, 0x2D29, 0x2C49, 0x29F9, 0x29F9, 0x2B36, 0x2B36, 0x2BF3, 0x2BF9, 0x2BF9, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x20014, ] +ID = 0x0015, Name = Jay, Personality = 1, Catchphrase = heeeeeyy, Shirt = 0x244D, Furniture = [0x212D, 0x2353, 0x23ED, 0x27EE, 0x29F5, 0x2C4C, 0x29FB, 0x29F9, 0x2BF1, 0x2BDE, 0x2BE8, 0x2D48, 0x2BE6, 0x2BE7, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x29FF, 0x7FFE, 0x220015, ] +ID = 0x0016, Name = Robin, Personality = 6, Catchphrase = la-di-da, Shirt = 0x24FB, Furniture = [0x2135, 0x238C, 0x2417, 0x27ED, 0x2BC8, 0x2AC9, 0x29FB, 0x2AC7, 0x22FE, 0x2C64, 0x2BDE, 0x2BDC, 0x29FA, 0x2C47, 0x2C24, 0x2135, 0x2C39, 0x7FFE, 0x2E24, 0x7FFE, 0xE0016, ] +ID = 0x0017, Name = Anchovy, Personality = 0, Catchphrase = chuurp, Shirt = 0x24C8, Furniture = [0x2147, 0x2352, 0x2421, 0x27EE, 0x2BEE, 0x2C05, 0x2C05, 0x2C49, 0x29F9, 0x2C08, 0x2C08, 0x2C07, 0x2C08, 0x2C08, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD7, 0x7FFE, 0x150017, ] +ID = 0x0018, Name = Twiggy, Personality = 5, Catchphrase = cheepers, Shirt = 0x24AA, Furniture = [0x2136, 0x234F, 0x23EE, 0x27E6, 0x29F0, 0x29EA, 0x2A11, 0x2A0C, 0x2C49, 0x2B90, 0x2B8F, 0x29CE, 0x29CB, 0x2A0E, 0x2D95, 0x2D97, 0x7FFE, 0x7FFE, 0x29F4, 0x7FFE, 0x250018, ] +ID = 0x0019, Name = Jitters, Personality = 1, Catchphrase = bzzert, Shirt = 0x251E, Furniture = [0x2134, 0x2384, 0x2406, 0x27E7, 0x2B2F, 0x2E21, 0x2B2D, 0x2DA8, 0x2C2B, 0x2B1D, 0x2B1D, 0x299C, 0x2B32, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x270019, ] +ID = 0x001A, Name = Piper, Personality = 5, Catchphrase = chickadee, Shirt = 0x7FFE, Furniture = [0x2183, 0x239E, 0x2472, 0x27FE, 0x2CED, 0x29F5, 0x7FFE, 0x300A, 0x7FFE, 0x2F77, 0x2F8F, 0x7FFE, 0x2F56, 0x7FFE, 0x2FBC, 0x2FDB, 0x2F0A, 0x7FFE, 0x7FFE, 0x2F81, 0x4C001A, ] +ID = 0x001B, Name = Admiral, Personality = 2, Catchphrase = aye aye, Shirt = 0x7FFE, Furniture = [0x216C, 0x2384, 0x2433, 0x27E7, 0x7FFE, 0x2FE6, 0x2FA3, 0x2FC3, 0x2FA7, 0x2EE0, 0x2FA4, 0x2BF6, 0x2CE3, 0x2CE3, 0x3009, 0x2F2D, 0x2EEF, 0x2F83, 0x2D71, 0x2FA5, 0x27001B, ] +ID = 0x001C, Name = Midge, Personality = 4, Catchphrase = tweedledee, Shirt = 0x2509, Furniture = [0x2132, 0x236E, 0x2430, 0x27F5, 0x2A00, 0x2A55, 0x2A51, 0x2A4E, 0x2A53, 0x2A50, 0x2A52, 0x2A06, 0x2C26, 0x2981, 0x2D45, 0x2CFE, 0x2C24, 0x7FFE, 0x2D75, 0x2CD6, 0x1001C, ] +ID = 0x001D, Name = Jakey, Personality = 0, Catchphrase = ya feel, Shirt = 0x7FFE, Furniture = [0x215F, 0x23A1, 0x2441, 0x27E9, 0x2E3E, 0x2E3E, 0x3013, 0x2E42, 0x3013, 0x300B, 0x7FFE, 0x2F50, 0x2F98, 0x2EFF, 0x2FAB, 0x2EDC, 0x2F89, 0x7FFE, 0x2D75, 0x2D6F, 0x32001D, ] +ID = 0x001E, Name = Lucha, Personality = 3, Catchphrase = cacaw, Shirt = 0x2556, Furniture = [0x215A, 0x2366, 0x2405, 0x2803, 0x2B1F, 0x2B21, 0x2B25, 0x2B23, 0x2D9B, 0x2D5B, 0x2D7C, 0x2B26, 0x2B27, 0x2C4F, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D75, 0x7FFE, 0x4D001E, ] +ID = 0x001F, Name = Jacques, Personality = 3, Catchphrase = zut alors, Shirt = 0x2557, Furniture = [0x2174, 0x2382, 0x2450, 0x2804, 0x7FFE, 0x2D61, 0x2BF1, 0x2DB0, 0x2DB0, 0x2D09, 0x2D09, 0x2D48, 0x2A3C, 0x2D4D, 0x2D56, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D73, 0x2CD8, 0x2001F, ] +ID = 0x0020, Name = Peck, Personality = 1, Catchphrase = crunch, Shirt = 0x2599, Furniture = [0x2163, 0x2378, 0x245D, 0x27E9, 0x29F5, 0x2C4B, 0x7FFE, 0x2AE8, 0x2DA8, 0x2C30, 0x29FE, 0x2977, 0x2BDD, 0x2BDB, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD6, 0x180020, ] +ID = 0x0021, Name = Sparro, Personality = 1, Catchphrase = like whoa, Shirt = 0x2459, Furniture = [0x216C, 0x237F, 0x241B, 0x2802, 0x2B9A, 0x2B9D, 0x2C1C, 0x2C23, 0x2B9B, 0x2CE9, 0x2BF8, 0x7FFE, 0x2BCF, 0x2C4E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D73, 0x7FFE, 0xA0021, ] +ID = 0x0022, Name = Medli, Personality = 4, Catchphrase = gimme, Shirt = 0x7FFE, Furniture = [0x2178, 0x2350, 0x23EF, 0x27E9, 0x7FFE, 0x3000, 0x2F7C, 0x2EC2, 0x2A1D, 0x2CB6, 0x2CB6, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C73, 0x7FFE, 0x7FFE, 0x7FFE, 0x2F0D, 0x308B, 0x20022, ] +ID = 0x0023, Name = Angus, Personality = 2, Catchphrase = macmoo, Shirt = 0x24D9, Furniture = [0x215E, 0x237A, 0x240D, 0x2803, 0x29F5, 0x2B93, 0x29FC, 0x2C05, 0x2C4C, 0x2C06, 0x2C07, 0x7FFE, 0x2BDA, 0x29FA, 0x2BD2, 0x2D32, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD6, 0x180023, ] +ID = 0x0024, Name = Rodeo, Personality = 0, Catchphrase = chaps, Shirt = 0x2489, Furniture = [0x2171, 0x2382, 0x2433, 0x27F7, 0x2D3B, 0x2A37, 0x2A3B, 0x2A3F, 0x2C4A, 0x2B98, 0x2A3C, 0x2D24, 0x2C76, 0x2BD5, 0x2D3D, 0x2D27, 0x7FFE, 0x7FFE, 0x2D7A, 0x2D79, 0x360024, ] +ID = 0x0025, Name = Stu, Personality = 0, Catchphrase = moo-dude, Shirt = 0x7FFE, Furniture = [0x216D, 0x239B, 0x247A, 0x27F2, 0x7FFE, 0x2C14, 0x2FBF, 0x300F, 0x7FFE, 0x2F12, 0x2F4A, 0x2C79, 0x2F6D, 0x2F6D, 0x2F11, 0x7FFE, 0x7FFE, 0x7FFE, 0x2F26, 0x7FFE, 0x170025, ] +ID = 0x0026, Name = T-Bone, Personality = 2, Catchphrase = moocher, Shirt = 0x255E, Furniture = [0x2140, 0x238F, 0x2427, 0x2804, 0x29F5, 0x2DDE, 0x2E37, 0x2C44, 0x29F9, 0x2CF2, 0x29FA, 0x7FFE, 0x2BDA, 0x2C46, 0x2D0B, 0x2D55, 0x2DA1, 0x7FFE, 0x7FFE, 0x7FFE, 0xD0026, ] +ID = 0x0027, Name = Coach, Personality = 1, Catchphrase = stubble, Shirt = 0x257A, Furniture = [0x216A, 0x23A6, 0x2442, 0x2809, 0x2B6C, 0x2B6D, 0x2CF5, 0x2B03, 0x2B23, 0x2B6E, 0x2B6E, 0x2B6E, 0x2B6E, 0x2C4E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x4C0027, ] +ID = 0x0028, Name = Vic, Personality = 2, Catchphrase = cud, Shirt = 0x252D, Furniture = [0x213E, 0x2369, 0x2408, 0x2803, 0x2B4C, 0x316B, 0x2B4B, 0x2B4B, 0x7FFE, 0x2B4D, 0x2B48, 0x2B49, 0x2C46, 0x2C32, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2E3A, 0x410028, ] +ID = 0x0029, Name = Bob, Personality = 0, Catchphrase = pthhpth, Shirt = 0x2582, Furniture = [0x2147, 0x2356, 0x23F5, 0x27E6, 0x2A47, 0x2A42, 0x2A4B, 0x2A45, 0x2C14, 0x2DA6, 0x2A44, 0x2A4A, 0x2A49, 0x2BD7, 0x2BA3, 0x2BD0, 0x7FFE, 0x7FFE, 0x2A4C, 0x7FFE, 0x240029, ] +ID = 0x002A, Name = Mitzi, Personality = 4, Catchphrase = mew, Shirt = 0x249E, Furniture = [0x212E, 0x2385, 0x23EE, 0x27F1, 0x2A10, 0x2A1F, 0x2A17, 0x2A0B, 0x2A1D, 0x29CE, 0x2BED, 0x2A0E, 0x2C47, 0x2BDF, 0x2C37, 0x2C24, 0x7FFE, 0x7FFE, 0x2A36, 0x2CD6, 0xB002A, ] +ID = 0x002B, Name = Rosie, Personality = 5, Catchphrase = silly, Shirt = 0x2497, Furniture = [0x2182, 0x236E, 0x242D, 0x27F2, 0x2BC8, 0x2A67, 0x2C6F, 0x2A63, 0x2A4E, 0x2BE2, 0x2A4F, 0x2A54, 0x2BC7, 0x2A69, 0x2D5D, 0x2C50, 0x7FFE, 0x7FFE, 0x2A6D, 0x2D6B, 0x24002B, ] +ID = 0x002C, Name = Olivia, Personality = 6, Catchphrase = purrr, Shirt = 0x257E, Furniture = [0x2161, 0x2377, 0x23ED, 0x27FE, 0x2BEE, 0x2A01, 0x2C49, 0x2A04, 0x2A05, 0x2BE8, 0x2A03, 0x2BDE, 0x2A09, 0x2A06, 0x2C24, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1C002C, ] +ID = 0x002D, Name = Kiki, Personality = 4, Catchphrase = kitty cat, Shirt = 0x24C4, Furniture = [0x2153, 0x236F, 0x2424, 0x27EB, 0x29F0, 0x2BEE, 0x2C49, 0x29ED, 0x29F1, 0x29EF, 0x2CF6, 0x2B90, 0x2B8F, 0x29B4, 0x22E9, 0x2DAC, 0x7FFE, 0x7FFE, 0x2D70, 0x7FFE, 0x31002D, ] +ID = 0x002E, Name = Tangy, Personality = 5, Catchphrase = reeeeOWR, Shirt = 0x248E, Furniture = [0x2178, 0x2378, 0x242E, 0x27F5, 0x2BC2, 0x2A17, 0x2C4C, 0x2A1D, 0x2C69, 0x2BC0, 0x2BC3, 0x2BBD, 0x2983, 0x2BBC, 0x2C37, 0x2BED, 0x7FFE, 0x7FFE, 0x2D76, 0x7FFE, 0x1B002E, ] +ID = 0x002F, Name = Punchy, Personality = 0, Catchphrase = mrmpht, Shirt = 0x24B5, Furniture = [0x214E, 0x23C3, 0x23F0, 0x27ED, 0x2A10, 0x2A0B, 0x2A0F, 0x2A11, 0x2C4A, 0x2BE1, 0x2A14, 0x2C26, 0x2C22, 0x2969, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A15, 0x7FFE, 0x22002F, ] +ID = 0x0030, Name = Purrl, Personality = 6, Catchphrase = kitten, Shirt = 0x2507, Furniture = [0x212E, 0x2393, 0x240D, 0x27F5, 0x29F5, 0x29E4, 0x2C4B, 0x29F9, 0x29E7, 0x2C53, 0x2995, 0x2C1D, 0x2BD9, 0x29FA, 0x2BB4, 0x2BD0, 0x7FFE, 0x7FFE, 0x29E9, 0x7FFE, 0x30030, ] +ID = 0x0031, Name = Moe, Personality = 0, Catchphrase = myawn, Shirt = 0x2459, Furniture = [0x2147, 0x2351, 0x2424, 0x27F8, 0x2E0D, 0x2D3E, 0x2B7C, 0x2E0A, 0x2B76, 0x2B67, 0x2B66, 0x2B68, 0x2B71, 0x2BDD, 0x2C4F, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D6D, 0x2E0C, 0x70031, ] +ID = 0x0032, Name = Kabuki, Personality = 2, Catchphrase = meooo-OH, Shirt = 0x2473, Furniture = [0x2144, 0x237E, 0x241A, 0x27EA, 0x2B9A, 0x2C6B, 0x2B9B, 0x2CBA, 0x2BA8, 0x2BCE, 0x2C48, 0x2C1D, 0x2C77, 0x2C0D, 0x2EC8, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x440032, ] +ID = 0x0033, Name = Kid Cat, Personality = 1, Catchphrase = psst, Shirt = 0x2467, Furniture = [0x2158, 0x239B, 0x243A, 0x27EC, 0x2C04, 0x2C2B, 0x2B13, 0x2B23, 0x2B25, 0x2B7E, 0x2BF6, 0x2C1D, 0x2B1D, 0x2C4E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D78, 0x7FFE, 0xC0033, ] +ID = 0x0034, Name = Monique, Personality = 6, Catchphrase = pffffft, Shirt = 0x24FE, Furniture = [0x212E, 0x2379, 0x23F3, 0x27EB, 0x2A4D, 0x2A53, 0x2BEF, 0x2A01, 0x2A04, 0x2CF6, 0x2A54, 0x2A56, 0x2BCA, 0x2BDB, 0x2CFE, 0x2BF4, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A57, 0x210034, ] +ID = 0x0035, Name = Tabby, Personality = 5, Catchphrase = me-WOW, Shirt = 0x2514, Furniture = [0x2164, 0x237F, 0x2420, 0x27ED, 0x2C66, 0x2BB3, 0x2BAE, 0x2BAE, 0x2BAD, 0x2C70, 0x2BDB, 0x2E23, 0x2BAF, 0x2B2C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D71, 0x2D79, 0x150035, ] +ID = 0x0036, Name = Stinky, Personality = 1, Catchphrase = GAAHHH, Shirt = 0x24E7, Furniture = [0x2158, 0x2366, 0x2405, 0x2803, 0x2B21, 0x2B23, 0x2B25, 0x2B24, 0x2C4C, 0x2B70, 0x2B70, 0x2B27, 0x2B1E, 0x2B1E, 0x2B22, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x180036, ] +ID = 0x0037, Name = Kitty, Personality = 6, Catchphrase = mrowrr, Shirt = 0x250A, Furniture = [0x2131, 0x2377, 0x2427, 0x27E8, 0x2A00, 0x2A08, 0x2A01, 0x2DDC, 0x2DE3, 0x7FFE, 0x2BE6, 0x2D48, 0x2BD9, 0x2A03, 0x2C46, 0x2C24, 0x7FFE, 0x7FFE, 0x2A0A, 0x2CD6, 0x1E0037, ] +ID = 0x0038, Name = Tom, Personality = 2, Catchphrase = me-YOWZA, Shirt = 0x2459, Furniture = [0x216F, 0x2393, 0x2426, 0x2803, 0x29DF, 0x29E7, 0x29E8, 0x2C6A, 0x29E2, 0x2C47, 0x2BF2, 0x2BE0, 0x2BB6, 0x296B, 0x29E6, 0x2BCD, 0x7FFE, 0x7FFE, 0x29E9, 0x7FFE, 0xC0038, ] +ID = 0x0039, Name = Merry, Personality = 5, Catchphrase = mweee, Shirt = 0x2452, Furniture = [0x2151, 0x2387, 0x2423, 0x27EE, 0x2A26, 0x2C1E, 0x2A29, 0x2C6C, 0x2C4B, 0x2C26, 0x7FFE, 0x2BDA, 0x2D2A, 0x2A24, 0x2C24, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A2B, 0x7FFE, 0x260039, ] +ID = 0x003A, Name = Felicity, Personality = 5, Catchphrase = mimimi, Shirt = 0x2493, Furniture = [0x2132, 0x2367, 0x2437, 0x27F5, 0x7FFE, 0x2B2F, 0x7FFE, 0x2B2D, 0x2CC9, 0x2C50, 0x2D53, 0x2B28, 0x2C15, 0x2BDE, 0x2C17, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x32003A, ] +ID = 0x003B, Name = Lolly, Personality = 4, Catchphrase = bonbon, Shirt = 0x2494, Furniture = [0x2177, 0x23B2, 0x240F, 0x27EE, 0x2DEC, 0x2D41, 0x2DB9, 0x2DC1, 0x2C1E, 0x2C26, 0x2DBE, 0x2BD5, 0x2DBB, 0x2D4B, 0x2D50, 0x2CFE, 0x7FFE, 0x7FFE, 0x2DBD, 0x2D69, 0x3F003B, ] +ID = 0x003C, Name = Ankha, Personality = 6, Catchphrase = me meow, Shirt = 0x2516, Furniture = [0x216A, 0x2392, 0x2435, 0x27E9, 0x2BFD, 0x2BFD, 0x2BFE, 0x2BFE, 0x7FFE, 0x2BFF, 0x2C80, 0x2B36, 0x2B36, 0x2BFC, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x41003C, ] +ID = 0x003D, Name = Rudy, Personality = 1, Catchphrase = mush, Shirt = 0x2496, Furniture = [0x2149, 0x2368, 0x2453, 0x2804, 0x2DA5, 0x29EA, 0x29EB, 0x2C4B, 0x2D1C, 0x2B3B, 0x2CEC, 0x2B90, 0x2C02, 0x29EF, 0x2C74, 0x2D34, 0x7FFE, 0x7FFE, 0x2EA1, 0x7FFE, 0xB003D, ] +ID = 0x003E, Name = Katt, Personality = 7, Catchphrase = purrty, Shirt = 0x2589, Furniture = [0x2154, 0x2388, 0x2433, 0x2800, 0x2E3E, 0x2C4C, 0x2D59, 0x2DB0, 0x2DB0, 0x2D4D, 0x2BD5, 0x2BEB, 0x2BEC, 0x2CEE, 0x2C75, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D0A, 0x2D79, 0x3003E, ] +ID = 0x003F, Name = Felyne, Personality = 0, Catchphrase = nya, Shirt = 0x7FFE, Furniture = [0x217A, 0x23DC, 0x247E, 0x2808, 0x3022, 0x3023, 0x3024, 0x301E, 0x7FFE, 0x3020, 0x7FFE, 0x3027, 0x309B, 0x309C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x4F003F, ] +ID = 0x0040, Name = Bluebear, Personality = 5, Catchphrase = peach, Shirt = 0x24B0, Furniture = [0x213A, 0x236D, 0x23EE, 0x27F7, 0x2DEC, 0x2A11, 0x2AE8, 0x2DED, 0x2A0B, 0x2AED, 0x2AF1, 0x2980, 0x2A0E, 0x2BD7, 0x2C4F, 0x2C24, 0x7FFE, 0x7FFE, 0x2AEC, 0x2D6B, 0x1D0040, ] +ID = 0x0041, Name = Maple, Personality = 4, Catchphrase = honey, Shirt = 0x2493, Furniture = [0x2160, 0x2354, 0x23F3, 0x27FA, 0x29F5, 0x2AE8, 0x2BEF, 0x2C4B, 0x29FC, 0x2CF6, 0x2BD5, 0x29FD, 0x2B88, 0x29FA, 0x2B89, 0x2B8A, 0x2B89, 0x7FFE, 0x29FF, 0x2CD6, 0x210041, ] +ID = 0x0042, Name = Poncho, Personality = 1, Catchphrase = li'l bear, Shirt = 0x2495, Furniture = [0x213F, 0x2391, 0x2433, 0x27FD, 0x2A37, 0x2C6C, 0x2A3F, 0x2C14, 0x2C4C, 0x2BDD, 0x7FFE, 0x2BE9, 0x29BD, 0x2B14, 0x2C7F, 0x2D3D, 0x7FFE, 0x7FFE, 0x2AEC, 0x2CD6, 0x260042, ] +ID = 0x0043, Name = Pudge, Personality = 0, Catchphrase = pudgy, Shirt = 0x24D6, Furniture = [0x2146, 0x2368, 0x242E, 0x27EF, 0x2B3E, 0x2B2D, 0x2C4D, 0x2D1C, 0x2B37, 0x2BDA, 0x29C9, 0x2D60, 0x2BC5, 0x2BC6, 0x7FFE, 0x2C74, 0x7FFE, 0x7FFE, 0x2D70, 0x7FFE, 0x1A0043, ] +ID = 0x0044, Name = Kody, Personality = 1, Catchphrase = grah grah, Shirt = 0x24A5, Furniture = [0x2153, 0x2363, 0x2402, 0x27FC, 0x7FFE, 0x2B01, 0x2B02, 0x2B03, 0x2B01, 0x2B04, 0x2B94, 0x2C46, 0x2AFE, 0x2B05, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1F0044, ] +ID = 0x0045, Name = Stitches, Personality = 0, Catchphrase = stuffin', Shirt = 0x24DF, Furniture = [0x2132, 0x2368, 0x2407, 0x27E7, 0x2B3E, 0x2CF3, 0x2A43, 0x2B37, 0x2A4B, 0x2A28, 0x2E1E, 0x2980, 0x2B3D, 0x2D25, 0x2B89, 0x2C39, 0x2B3C, 0x7FFE, 0x2A2B, 0x2CD6, 0x0045, ] +ID = 0x0046, Name = Vladimir, Personality = 2, Catchphrase = nyet, Shirt = 0x249B, Furniture = [0x216E, 0x239B, 0x2441, 0x2803, 0x7FFE, 0x2B13, 0x2B19, 0x2B13, 0x7FFE, 0x2B1D, 0x2B11, 0x2B1A, 0x2B16, 0x2C4E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x180046, ] +ID = 0x0047, Name = Murphy, Personality = 2, Catchphrase = laddie, Shirt = 0x7FFE, Furniture = [0x2165, 0x236A, 0x246F, 0x27FF, 0x2F1A, 0x2F1A, 0x2EFD, 0x2EFD, 0x2EFD, 0x2FC1, 0x2F93, 0x2F93, 0x2EFB, 0x2FC1, 0x2D56, 0x2B44, 0x2D02, 0x7FFE, 0x2D78, 0x2E4F, 0x480047, ] +ID = 0x0048, Name = Olive, Personality = 4, Catchphrase = sweet pea, Shirt = 0x7FFE, Furniture = [0x215C, 0x239C, 0x2473, 0x27F0, 0x2F15, 0x2F15, 0x2F04, 0x2FA3, 0x7FFE, 0x2F3D, 0x7FFE, 0x7FFE, 0x2F3D, 0x2D63, 0x2F96, 0x2EF0, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x360048, ] +ID = 0x0049, Name = Cheri, Personality = 5, Catchphrase = tralala, Shirt = 0x2597, Furniture = [0x2183, 0x23BC, 0x240A, 0x27EE, 0x2CED, 0x2DF0, 0x2DF3, 0x2DF6, 0x2AE8, 0x2BDC, 0x2AEE, 0x2DEF, 0x2DF8, 0x2DF9, 0x2D97, 0x2C37, 0x7FFE, 0x7FFE, 0x2D78, 0x2DF5, 0x260049, ] +ID = 0x004A, Name = June, Personality = 4, Catchphrase = rainbow, Shirt = 0x7FFE, Furniture = [0x2133, 0x23D6, 0x2485, 0x27FA, 0x7FFE, 0x2FC4, 0x2FA9, 0x2F78, 0x3003, 0x2B7D, 0x7FFE, 0x2FB0, 0x2F41, 0x2FB0, 0x2F69, 0x2CEB, 0x2F61, 0x7FFE, 0x2F5D, 0x2CD6, 0x12004A, ] +ID = 0x004B, Name = Pekoe, Personality = 4, Catchphrase = bud, Shirt = 0x2508, Furniture = [0x2141, 0x2393, 0x2432, 0x27EA, 0x29DF, 0x29E7, 0x29E7, 0x29E2, 0x29E4, 0x2BB5, 0x29E6, 0x2BE0, 0x2BDB, 0x2C46, 0x2C38, 0x2D38, 0x7FFE, 0x7FFE, 0x29E9, 0x7FFE, 0x004B, ] +ID = 0x004C, Name = Chester, Personality = 0, Catchphrase = rookie, Shirt = 0x2487, Furniture = [0x2141, 0x2390, 0x2434, 0x27E9, 0x2D4F, 0x2C49, 0x29E4, 0x29E7, 0x29E8, 0x2D0F, 0x2BAC, 0x29E1, 0x2BDB, 0x29E6, 0x2B8C, 0x2BB4, 0x7FFE, 0x7FFE, 0x29E9, 0x7FFE, 0x23004C, ] +ID = 0x004D, Name = Barold, Personality = 0, Catchphrase = cubby, Shirt = 0x24F2, Furniture = [0x2162, 0x238A, 0x2425, 0x2808, 0x2B87, 0x2B7C, 0x2C18, 0x2D3E, 0x2D58, 0x2C4E, 0x2B60, 0x2BD5, 0x2D5B, 0x2D57, 0x2D56, 0x2D05, 0x7FFE, 0x7FFE, 0x2D71, 0x2CD6, 0x12004D, ] +ID = 0x004E, Name = Tammy, Personality = 7, Catchphrase = ya heard, Shirt = 0x257C, Furniture = [0x2184, 0x2370, 0x244E, 0x27FF, 0x2DEC, 0x2DE7, 0x2DB8, 0x2B93, 0x2C49, 0x2B92, 0x2BE9, 0x7FFE, 0x2C45, 0x2BE1, 0x2D36, 0x2D50, 0x7FFE, 0x7FFE, 0x2AEC, 0x2CD6, 0x7004E, ] +ID = 0x004F, Name = Marty, Personality = 0, Catchphrase = pompom, Shirt = 0x7FFE, Furniture = [0x2162, 0x23E0, 0x2488, 0x27F4, 0x305F, 0x2F78, 0x2DF6, 0x2C4B, 0x7FFE, 0x3060, 0x3062, 0x7FFE, 0x2674, 0x3061, 0x2F03, 0x3063, 0x7FFE, 0x7FFE, 0x29F4, 0x3065, 0x6004F, ] +ID = 0x0050, Name = Goose, Personality = 1, Catchphrase = buh-kay, Shirt = 0x250B, Furniture = [0x2153, 0x2354, 0x2421, 0x27EA, 0x29F0, 0x7FFE, 0x29EA, 0x2C49, 0x2A25, 0x2B8F, 0x29F3, 0x2A28, 0x2A2A, 0x29EF, 0x2D96, 0x2D97, 0x7FFE, 0x7FFE, 0x2A2B, 0x7FFE, 0x440050, ] +ID = 0x0051, Name = Benedict, Personality = 0, Catchphrase = uh-hoo, Shirt = 0x2449, Furniture = [0x2160, 0x2367, 0x2406, 0x27F5, 0x2B34, 0x2C2D, 0x2A1B, 0x2C16, 0x2C14, 0x2BDA, 0x2D53, 0x2B33, 0x2B35, 0x2C31, 0x2C25, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x20051, ] +ID = 0x0052, Name = Egbert, Personality = 0, Catchphrase = doodle-duh, Shirt = 0x25A0, Furniture = [0x2150, 0x2395, 0x23F6, 0x27ED, 0x2B0F, 0x2B09, 0x2D29, 0x2D29, 0x2B0B, 0x29BA, 0x2E55, 0x2A5E, 0x2B98, 0x2B0E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D78, 0x2E4F, 0x320052, ] +ID = 0x0053, Name = Ava, Personality = 4, Catchphrase = beaker, Shirt = 0x2498, Furniture = [0x2153, 0x234F, 0x244E, 0x27F5, 0x2B2F, 0x2D41, 0x2D28, 0x2D28, 0x2AEF, 0x2AF0, 0x2D2D, 0x2AF0, 0x2D4B, 0x2D4B, 0x2CFE, 0x2C29, 0x2C28, 0x2C2A, 0x2D75, 0x2D69, 0x3F0053, ] +ID = 0x0054, Name = Becky, Personality = 6, Catchphrase = chicklet, Shirt = 0x250D, Furniture = [0x2133, 0x238F, 0x2414, 0x27FE, 0x2CF0, 0x2D65, 0x2D9D, 0x2D29, 0x2BF1, 0x2CF2, 0x29FA, 0x2CF6, 0x2D48, 0x2BD5, 0x2C46, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7B, 0x7FFE, 0x0054, ] +ID = 0x0055, Name = Plucky, Personality = 7, Catchphrase = chicky-poo, Shirt = 0x7FFE, Furniture = [0x2178, 0x2399, 0x2482, 0x27FD, 0x2D40, 0x7FFE, 0x7FFE, 0x2C2D, 0x2C2D, 0x2FFB, 0x2F36, 0x2C70, 0x2CBF, 0x2EE8, 0x2EDB, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x10055, ] +ID = 0x0056, Name = Knox, Personality = 2, Catchphrase = cluckling, Shirt = 0x2521, Furniture = [0x2133, 0x2383, 0x2419, 0x27EC, 0x2C1A, 0x2B02, 0x2B03, 0x2B03, 0x2B4B, 0x2B49, 0x2C0F, 0x2B4A, 0x2B06, 0x2BFC, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7B, 0x7FFE, 0x50056, ] +ID = 0x0057, Name = Broffina, Personality = 6, Catchphrase = cluckadoo, Shirt = 0x24F9, Furniture = [0x2180, 0x23B4, 0x2427, 0x2805, 0x2ADC, 0x2D40, 0x2C49, 0x2DDE, 0x2BF1, 0x2BDF, 0x2DDB, 0x2BE1, 0x2BF3, 0x2526, 0x2C39, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7B, 0x7FFE, 0x460057, ] +ID = 0x0058, Name = Ken, Personality = 3, Catchphrase = no doubt, Shirt = 0x2549, Furniture = [0x2156, 0x2380, 0x241E, 0x27E7, 0x2B9A, 0x2CEF, 0x2B9D, 0x2BA8, 0x2BA9, 0x2BAA, 0x2BCC, 0x2B99, 0x2E1C, 0x2B9E, 0x2C46, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7F, 0x7FFE, 0x1B0058, ] +ID = 0x0059, Name = Patty, Personality = 5, Catchphrase = how-now, Shirt = 0x24FA, Furniture = [0x2136, 0x2367, 0x2445, 0x27E6, 0x2322, 0x2BC8, 0x2B2D, 0x2C16, 0x2C2B, 0x292F, 0x2C64, 0x2B35, 0x2BC7, 0x2BDD, 0x2CFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3D0059, ] +ID = 0x005A, Name = Tipper, Personality = 6, Catchphrase = pushy, Shirt = 0x2477, Furniture = [0x214B, 0x2382, 0x2418, 0x2802, 0x2BEE, 0x2AE8, 0x2AEF, 0x2C6F, 0x2AEA, 0x2AED, 0x2D2A, 0x25A9, 0x29B4, 0x2D37, 0x2CEB, 0x2CFE, 0x2D21, 0x7FFE, 0x2AEC, 0x2CD6, 0x1D005A, ] +ID = 0x005B, Name = Norma, Personality = 4, Catchphrase = hoof hoo, Shirt = 0x7FFE, Furniture = [0x2169, 0x23D9, 0x2420, 0x27E8, 0x7FFE, 0x2F55, 0x2AEA, 0x7FFE, 0x2C6C, 0x2D1E, 0x2F07, 0x2F07, 0x2FA4, 0x2FA4, 0x2F14, 0x2FDD, 0x7FFE, 0x7FFE, 0x2F5D, 0x2CD6, 0x19005B, ] +ID = 0x005C, Name = Naomi, Personality = 6, Catchphrase = moolah, Shirt = 0x24D8, Furniture = [0x217D, 0x2370, 0x2411, 0x27FF, 0x29F5, 0x29F6, 0x29FC, 0x29F9, 0x29F9, 0x254D, 0x24EA, 0x2BE1, 0x29FD, 0x29FA, 0x2D0B, 0x2C46, 0x7FFE, 0x7FFE, 0x29FF, 0x7FFE, 0x18005C, ] +ID = 0x005D, Name = Alfonso, Personality = 0, Catchphrase = it'sa me, Shirt = 0x246E, Furniture = [0x2163, 0x23A4, 0x240C, 0x27E9, 0x2B3E, 0x2AE7, 0x2AEA, 0x2E21, 0x2A4B, 0x2E1F, 0x296D, 0x2A46, 0x296D, 0x2C3C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x20005D, ] +ID = 0x005E, Name = Alli, Personality = 6, Catchphrase = graaagh, Shirt = 0x24F4, Furniture = [0x212B, 0x2350, 0x23EF, 0x27FC, 0x29F0, 0x2C78, 0x2C4B, 0x29EB, 0x29ED, 0x2BD9, 0x24E7, 0x24E8, 0x24E1, 0x25EE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x20005E, ] +ID = 0x005F, Name = Boots, Personality = 1, Catchphrase = munchie, Shirt = 0x7FFE, Furniture = [0x216F, 0x23DA, 0x2483, 0x2802, 0x2C66, 0x2F10, 0x3000, 0x2F0C, 0x2F0C, 0x7FFE, 0x2F8E, 0x2FD1, 0x2FD0, 0x2BAC, 0x2CB1, 0x7FFE, 0x7FFE, 0x7FFE, 0x2F26, 0x7FFE, 0x17005F, ] +ID = 0x0060, Name = Del, Personality = 2, Catchphrase = gronk, Shirt = 0x248B, Furniture = [0x212C, 0x2395, 0x2431, 0x27E7, 0x2B47, 0x2B45, 0x2A58, 0x2A59, 0x7FFE, 0x2B1D, 0x2B1D, 0x2A5E, 0x2A61, 0x2A5C, 0x2D03, 0x2DAC, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A62, 0xE0060, ] +ID = 0x0061, Name = Sly, Personality = 1, Catchphrase = hoo-rah, Shirt = 0x24EC, Furniture = [0x2143, 0x23A8, 0x2446, 0x2804, 0x2A37, 0x2E3E, 0x2E40, 0x2E21, 0x2E40, 0x253A, 0x253B, 0x2BD5, 0x2BDB, 0x2BE2, 0x2831, 0x2C4E, 0x7FFE, 0x7FFE, 0x2D78, 0x2D79, 0x390061, ] +ID = 0x0062, Name = Gayle, Personality = 4, Catchphrase = snacky, Shirt = 0x2463, Furniture = [0x2182, 0x234D, 0x2453, 0x27F0, 0x2A4D, 0x2A4E, 0x2A55, 0x2A51, 0x2A53, 0x2A54, 0x2A4F, 0x7FFE, 0x7FFE, 0x2AED, 0x2B40, 0x2D22, 0x2C50, 0x7FFE, 0x7FFE, 0x2A57, 0x70062, ] +ID = 0x0063, Name = Drago, Personality = 0, Catchphrase = burrrn, Shirt = 0x2506, Furniture = [0x2141, 0x238E, 0x2416, 0x2809, 0x29DF, 0x2D4F, 0x29E7, 0x29E8, 0x29E4, 0x29E5, 0x29E6, 0x2BDB, 0x29E1, 0x2C47, 0x2BD3, 0x22E8, 0x7FFE, 0x7FFE, 0x29E9, 0x7FFE, 0x430063, ] +ID = 0x0064, Name = Fauna, Personality = 4, Catchphrase = dearie, Shirt = 0x2594, Furniture = [0x2177, 0x236E, 0x240C, 0x27E9, 0x2DEC, 0x29F5, 0x2C78, 0x2C49, 0x2DB9, 0x2DBF, 0x2DBB, 0x2BDC, 0x2C45, 0x24E0, 0x2C24, 0x295A, 0x7FFE, 0x7FFE, 0x2DBD, 0x2CD6, 0x3D0064, ] +ID = 0x0065, Name = Bam, Personality = 1, Catchphrase = prang, Shirt = 0x2578, Furniture = [0x2151, 0x2382, 0x2425, 0x27F7, 0x2B6C, 0x2B6D, 0x2B24, 0x2C01, 0x2CF5, 0x2B6B, 0x2B70, 0x2B6E, 0x2B7E, 0x2E23, 0x2C4F, 0x2D27, 0x7FFE, 0x7FFE, 0x2D6D, 0x2D79, 0x3D0065, ] +ID = 0x0066, Name = Zell, Personality = 3, Catchphrase = pronk, Shirt = 0x24ED, Furniture = [0x214F, 0x239E, 0x23F1, 0x2801, 0x2BEE, 0x7FFE, 0x2AE4, 0x2C05, 0x2ADF, 0x2BD5, 0x2CFD, 0x2C0B, 0x2C0B, 0x2BDA, 0x2C46, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7B, 0x7FFE, 0x3B0066, ] +ID = 0x0067, Name = Bruce, Personality = 2, Catchphrase = gruff, Shirt = 0x2561, Furniture = [0x214A, 0x239B, 0x2444, 0x27ED, 0x2C04, 0x7FFE, 0x2B13, 0x2C14, 0x2DB6, 0x2B14, 0x2C65, 0x2BF7, 0x2B1B, 0x2B1D, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D78, 0x7FFE, 0x210067, ] +ID = 0x0068, Name = Deirdre, Personality = 7, Catchphrase = whatevs, Shirt = 0x24D0, Furniture = [0x214D, 0x23C0, 0x2430, 0x27F2, 0x2B87, 0x2DB8, 0x2DC1, 0x2DB9, 0x2DC0, 0x2DBE, 0x7FFE, 0x2B2B, 0x2B2B, 0x2BE2, 0x2EA2, 0x7FFE, 0x7FFE, 0x7FFE, 0x2DBD, 0x7FFE, 0x10068, ] +ID = 0x0069, Name = Lopez, Personality = 3, Catchphrase = badoom, Shirt = 0x24A3, Furniture = [0x217D, 0x2394, 0x23F0, 0x27E7, 0x29F5, 0x2DC1, 0x2DC0, 0x2DB9, 0x2C4B, 0x2DBE, 0x7FFE, 0x2BE8, 0x2DC2, 0x2BD5, 0x230C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x10069, ] +ID = 0x006A, Name = Fuchsia, Personality = 7, Catchphrase = girlfriend, Shirt = 0x249A, Furniture = [0x2145, 0x23BC, 0x2457, 0x27FF, 0x2A37, 0x2C4C, 0x2A3E, 0x2A3F, 0x2B93, 0x2D09, 0x2E3D, 0x2BEC, 0x2D4D, 0x2BDF, 0x2D05, 0x2D5D, 0x7FFE, 0x7FFE, 0x2D7A, 0x2CD6, 0x1006A, ] +ID = 0x006B, Name = Beau, Personality = 0, Catchphrase = saltlick, Shirt = 0x24CB, Furniture = [0x2169, 0x23C4, 0x2445, 0x2802, 0x2B2F, 0x2E21, 0x2E20, 0x2E20, 0x2B2D, 0x2C4E, 0x2BE2, 0x2BE2, 0x2C2C, 0x2C64, 0x2C24, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x25006B, ] +ID = 0x006C, Name = Diana, Personality = 6, Catchphrase = no doy, Shirt = 0x2494, Furniture = [0x2171, 0x23B0, 0x2417, 0x27FA, 0x2D40, 0x2DCB, 0x2D9D, 0x2A05, 0x2A01, 0x2BFB, 0x2AF0, 0x2BF3, 0x2BD9, 0x2DCA, 0x222A, 0x2C46, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2006C, ] +ID = 0x006D, Name = Erik, Personality = 0, Catchphrase = chow down, Shirt = 0x24C6, Furniture = [0x216B, 0x2355, 0x23F4, 0x2808, 0x2A32, 0x2C44, 0x29F9, 0x2A2C, 0x2A34, 0x2C47, 0x2E6F, 0x2BE9, 0x2B2B, 0x2A2F, 0x2E6E, 0x2D67, 0x2CFA, 0x7FFE, 0x2A36, 0x7FFE, 0x18006D, ] +ID = 0x006E, Name = Chelsea, Personality = 4, Catchphrase = pound cake, Shirt = 0x7FFE, Furniture = [0x2177, 0x23DF, 0x2487, 0x27F8, 0x7FFE, 0x2A08, 0x3059, 0x2ABC, 0x2C6F, 0x305D, 0x2D42, 0x305C, 0x305E, 0x305E, 0x3005, 0x2FE1, 0x7FFE, 0x7FFE, 0x305B, 0x7FFE, 0x1E006E, ] +ID = 0x006F, Name = Goldie, Personality = 4, Catchphrase = woof, Shirt = 0x2493, Furniture = [0x2135, 0x23B2, 0x242B, 0x27F5, 0x2CF0, 0x2DB8, 0x2AE8, 0x2DC1, 0x7FFE, 0x2DBE, 0x2AF0, 0x2BDE, 0x2D19, 0x2AEE, 0x2957, 0x2CFE, 0x7FFE, 0x7FFE, 0x2E24, 0x2D6B, 0x27006F, ] +ID = 0x0070, Name = Butch, Personality = 2, Catchphrase = ROOOOOWF, Shirt = 0x24ED, Furniture = [0x2130, 0x23BE, 0x23F1, 0x2805, 0x2A37, 0x2A3E, 0x2A3F, 0x2C4A, 0x2A3B, 0x7FFE, 0x2D1B, 0x2C07, 0x2B8E, 0x2A3C, 0x2959, 0x2130, 0x2A40, 0x7FFE, 0x2A41, 0x2CD6, 0x190070, ] +ID = 0x0071, Name = Lucky, Personality = 0, Catchphrase = rrr-owch, Shirt = 0x246C, Furniture = [0x2159, 0x2392, 0x2439, 0x27E7, 0x2BFD, 0x2BFD, 0x7FFE, 0x2BFE, 0x2C49, 0x2B07, 0x2B04, 0x2AFE, 0x2965, 0x2B07, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3F0071, ] +ID = 0x0072, Name = Biskit, Personality = 0, Catchphrase = dawg, Shirt = 0x2475, Furniture = [0x2138, 0x2385, 0x241E, 0x27FC, 0x2A16, 0x29ED, 0x2A1B, 0x2A1F, 0x2D31, 0x2C47, 0x298E, 0x2CEC, 0x2BDF, 0x29EE, 0x2BED, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A20, 0x2CD6, 0x180072, ] +ID = 0x0073, Name = Bones, Personality = 0, Catchphrase = yip yip, Shirt = 0x2536, Furniture = [0x2163, 0x2368, 0x240A, 0x27E9, 0x2B3E, 0x2A4B, 0x2A43, 0x2C81, 0x29F1, 0x2D64, 0x2B7A, 0x2B8F, 0x2C3D, 0x2B90, 0x22EA, 0x2C74, 0x2B7B, 0x2D27, 0x2D70, 0x2CD6, 0x10073, ] +ID = 0x0074, Name = Portia, Personality = 6, Catchphrase = ruffian, Shirt = 0x25A1, Furniture = [0x215C, 0x2373, 0x242C, 0x27FE, 0x2A00, 0x2A01, 0x29FC, 0x2C6C, 0x2C4B, 0x29FA, 0x256F, 0x2559, 0x25A9, 0x2A06, 0x2D21, 0x2BD0, 0x7FFE, 0x7FFE, 0x29FF, 0x2CD6, 0x30074, ] +ID = 0x0075, Name = Walker, Personality = 0, Catchphrase = wuh, Shirt = 0x246D, Furniture = [0x2161, 0x2381, 0x245D, 0x27EE, 0x2BEE, 0x2C49, 0x2DE7, 0x22FE, 0x2AE8, 0x2C42, 0x2AEE, 0x2BD7, 0x2DEB, 0x2CF6, 0x2D97, 0x7FFE, 0x7FFE, 0x7FFE, 0x2AEC, 0x2D6B, 0x260075, ] +ID = 0x0076, Name = Daisy, Personality = 4, Catchphrase = bow-WOW, Shirt = 0x24E4, Furniture = [0x214C, 0x2396, 0x242C, 0x27E6, 0x2B08, 0x7FFE, 0x7FFE, 0x2CCC, 0x29F9, 0x2C5E, 0x2C76, 0x3131, 0x2C53, 0x3130, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D0A, 0x2D79, 0xB0076, ] +ID = 0x0077, Name = Cookie, Personality = 5, Catchphrase = arfer, Shirt = 0x2492, Furniture = [0x2151, 0x234F, 0x242D, 0x27E6, 0x2E84, 0x29EB, 0x2E82, 0x2E85, 0x29EA, 0x2D39, 0x29F3, 0x2D5C, 0x2981, 0x2BE2, 0x2956, 0x2CFE, 0x7FFE, 0x7FFE, 0x29F4, 0x2CD6, 0x1B0077, ] +ID = 0x0078, Name = Maddie, Personality = 5, Catchphrase = yippee, Shirt = 0x7FFE, Furniture = [0x2163, 0x2398, 0x2445, 0x27EB, 0x2B2F, 0x7FFE, 0x2F47, 0x2F27, 0x2FBF, 0x2FCE, 0x300D, 0x300D, 0x2B2B, 0x2B2B, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x240078, ] +ID = 0x0079, Name = Bea, Personality = 4, Catchphrase = bingo, Shirt = 0x7FFE, Furniture = [0x214C, 0x2354, 0x246E, 0x27F3, 0x2D41, 0x2FA3, 0x2E5C, 0x2A25, 0x2FE8, 0x7FFE, 0x7FFE, 0x2F3F, 0x2D2D, 0x2BD7, 0x2F45, 0x2FE5, 0x2F00, 0x7FFE, 0x2D75, 0x7FFE, 0x120079, ] +ID = 0x007A, Name = Mac, Personality = 1, Catchphrase = woo woof, Shirt = 0x250E, Furniture = [0x2162, 0x2391, 0x243A, 0x27E9, 0x2B34, 0x7FFE, 0x2BB2, 0x2C2B, 0x2CC9, 0x2D4B, 0x2CEC, 0x2BE2, 0x2C2C, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2E24, 0x7FFE, 0x24007A, ] +ID = 0x007B, Name = Marcel, Personality = 0, Catchphrase = non, Shirt = 0x24D6, Furniture = [0x2156, 0x2393, 0x241A, 0x27FB, 0x2B9A, 0x2BA1, 0x2B9B, 0x2BA7, 0x7FFE, 0x2C46, 0x2BB7, 0x2BB8, 0x2BB9, 0x2B9E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7E, 0x7FFE, 0x1B007B, ] +ID = 0x007C, Name = Benjamin, Personality = 0, Catchphrase = alrighty, Shirt = 0x24E9, Furniture = [0x2173, 0x23C3, 0x243D, 0x2808, 0x2E14, 0x2C2B, 0x2E18, 0x2E10, 0x2E11, 0x2E16, 0x2C79, 0x2E19, 0x2E1A, 0x2D01, 0x2DA1, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D79, 0x3007C, ] +ID = 0x007D, Name = Cherry, Personality = 7, Catchphrase = what what, Shirt = 0x24F7, Furniture = [0x2130, 0x23B6, 0x23F1, 0x27FE, 0x2DAF, 0x2DB2, 0x2DB6, 0x2D9B, 0x2B93, 0x2B92, 0x2C34, 0x2D1B, 0x2D98, 0x2BE1, 0x2D67, 0x2DAE, 0x7FFE, 0x7FFE, 0x2DB4, 0x7FFE, 0x1C007D, ] +ID = 0x007E, Name = Shep, Personality = 3, Catchphrase = baaa man, Shirt = 0x2567, Furniture = [0x2139, 0x234C, 0x243D, 0x2804, 0x2BC8, 0x2B93, 0x2C16, 0x2A1B, 0x2A1F, 0x2BD7, 0x2C27, 0x2BE3, 0x2C7B, 0x2C2F, 0x2C37, 0x2CFE, 0x2C73, 0x7FFE, 0x2A20, 0x2CD6, 0x1C007E, ] +ID = 0x007F, Name = Bill, Personality = 1, Catchphrase = quacko, Shirt = 0x2468, Furniture = [0x2168, 0x237E, 0x23ED, 0x27E6, 0x29DF, 0x29E4, 0x2BA1, 0x29E2, 0x2B9B, 0x29E1, 0x2BDB, 0x2BB6, 0x2C47, 0x2C64, 0x29E6, 0x2BCC, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7007F, ] +ID = 0x0080, Name = Joey, Personality = 0, Catchphrase = bleeeeeck, Shirt = 0x2469, Furniture = [0x2136, 0x2399, 0x2438, 0x27E9, 0x2B34, 0x2CF5, 0x2CF5, 0x2CF5, 0x2B24, 0x2C33, 0x29B6, 0x2B6F, 0x7FFE, 0x2B31, 0x2C4F, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x250080, ] +ID = 0x0081, Name = Pate, Personality = 5, Catchphrase = quackle, Shirt = 0x24C2, Furniture = [0x2140, 0x2381, 0x2427, 0x27ED, 0x2B87, 0x2DE4, 0x2DED, 0x2C44, 0x7FFE, 0x2DEB, 0x2BE8, 0x29FE, 0x2C5A, 0x2BD7, 0x2C46, 0x2C24, 0x2C7C, 0x7FFE, 0x2DEA, 0x7FFE, 0x270081, ] +ID = 0x0082, Name = Maelle, Personality = 6, Catchphrase = duckling, Shirt = 0x2463, Furniture = [0x215C, 0x2370, 0x241A, 0x27EE, 0x2DEC, 0x2DED, 0x2C23, 0x2DE7, 0x2DE4, 0x2C21, 0x2C27, 0x2C1D, 0x2C43, 0x2D01, 0x2CFE, 0x295A, 0x7FFE, 0x7FFE, 0x2CD7, 0x2CD6, 0x80082, ] +ID = 0x0083, Name = Deena, Personality = 4, Catchphrase = woowoo, Shirt = 0x24E4, Furniture = [0x215B, 0x2388, 0x240A, 0x27EF, 0x2BEE, 0x2D3E, 0x2C4C, 0x2BF1, 0x2BEF, 0x2D48, 0x2CF6, 0x2BE5, 0x2BE5, 0x2CF6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D6D, 0x7FFE, 0x260083, ] +ID = 0x0084, Name = Pompom, Personality = 5, Catchphrase = rah rah, Shirt = 0x246A, Furniture = [0x212F, 0x236F, 0x2428, 0x27F0, 0x2A4D, 0x2A55, 0x2AEF, 0x2A4E, 0x2AE8, 0x2C27, 0x2BCA, 0x2BDA, 0x2AEE, 0x2C7B, 0x2D36, 0x2D22, 0x2CFE, 0x7FFE, 0x2AEC, 0x2D69, 0x270084, ] +ID = 0x0085, Name = Mallary, Personality = 6, Catchphrase = quackpth, Shirt = 0x248B, Furniture = [0x2135, 0x234C, 0x2412, 0x27FC, 0x2A16, 0x2A1F, 0x29E4, 0x2C6F, 0x29E2, 0x24E8, 0x2BDF, 0x2C47, 0x2A1C, 0x2BE1, 0x2D21, 0x2D97, 0x7FFE, 0x7FFE, 0x29E9, 0x2CD6, 0x90085, ] +ID = 0x0086, Name = Freckles, Personality = 5, Catchphrase = ducky, Shirt = 0x2465, Furniture = [0x215F, 0x2382, 0x240B, 0x27FD, 0x2BB0, 0x2322, 0x2BB3, 0x231E, 0x2C2D, 0x2C70, 0x2D5B, 0x2D09, 0x2BDE, 0x2C48, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D75, 0x2CD6, 0x3F0086, ] +ID = 0x0087, Name = Derwin, Personality = 0, Catchphrase = derrrr, Shirt = 0x2487, Furniture = [0x2149, 0x236B, 0x240A, 0x27EE, 0x7FFE, 0x2B64, 0x2B63, 0x2B63, 0x2B5F, 0x2B61, 0x2B61, 0x2B62, 0x2B62, 0x2B65, 0x22EB, 0x2CBD, 0x2D27, 0x7FFE, 0x2D6D, 0x2EC5, 0x40087, ] +ID = 0x0088, Name = Drake, Personality = 0, Catchphrase = quacko, Shirt = 0x24C3, Furniture = [0x214A, 0x2355, 0x23F0, 0x27EE, 0x2B3E, 0x2A22, 0x2A21, 0x29ED, 0x2C44, 0x2A28, 0x2B90, 0x7FFE, 0x2C47, 0x29EE, 0x2BC4, 0x2D96, 0x2D67, 0x7FFE, 0x2A36, 0x7FFE, 0x1E0088, ] +ID = 0x0089, Name = Scoot, Personality = 1, Catchphrase = zip zoom, Shirt = 0x245B, Furniture = [0x216A, 0x236C, 0x241E, 0x2803, 0x2BB0, 0x2BAD, 0x2BB3, 0x2BB2, 0x2B9D, 0x2BB1, 0x2C71, 0x2B74, 0x2BDB, 0x2D2D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D71, 0x7FFE, 0x70089, ] +ID = 0x008A, Name = Weber, Personality = 0, Catchphrase = quaa, Shirt = 0x7FFE, Furniture = [0x2130, 0x2388, 0x2480, 0x27E6, 0x2BEE, 0x2F9F, 0x2D59, 0x2FA0, 0x7FFE, 0x2FA1, 0x2F86, 0x2FB1, 0x7FFE, 0x2F91, 0x2ED6, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7A, 0x2FED, 0x27008A, ] +ID = 0x008B, Name = Miranda, Personality = 6, Catchphrase = quackulous, Shirt = 0x24E1, Furniture = [0x2175, 0x238B, 0x2415, 0x27F8, 0x2D40, 0x2DDA, 0x2D29, 0x29F9, 0x2DE3, 0x2CFD, 0x2DE1, 0x2BE0, 0x2BF3, 0x7FFE, 0x2C46, 0x2950, 0x7FFE, 0x7FFE, 0x2D7B, 0x7FFE, 0x31008B, ] +ID = 0x008C, Name = Ketchup, Personality = 5, Catchphrase = bitty, Shirt = 0x7FFE, Furniture = [0x216B, 0x2391, 0x2406, 0x27EC, 0x7FFE, 0x2B2F, 0x2F9C, 0x7FFE, 0x2F55, 0x2EDD, 0x2EDD, 0x2EDD, 0x2EDD, 0x7FFE, 0x2EED, 0x2FE4, 0x7FFE, 0x7FFE, 0x2F26, 0x7FFE, 0x4E008C, ] +ID = 0x008D, Name = Gloria, Personality = 6, Catchphrase = quacker, Shirt = 0x250C, Furniture = [0x217D, 0x238B, 0x2429, 0x2801, 0x2BEE, 0x2C44, 0x2A3E, 0x2C49, 0x2B93, 0x2AE3, 0x2CF6, 0x2BE1, 0x7FFE, 0x2C76, 0x2D9C, 0x2D67, 0x2D2B, 0x7FFE, 0x2CD7, 0x7FFE, 0x18008D, ] +ID = 0x008E, Name = Molly, Personality = 4, Catchphrase = quackidee, Shirt = 0x2590, Furniture = [0x2155, 0x238C, 0x23F3, 0x27FA, 0x29F5, 0x2CE8, 0x29F9, 0x29FC, 0x29FB, 0x2BE6, 0x29F8, 0x2BD5, 0x29FD, 0x29FA, 0x2C24, 0x2CFE, 0x295A, 0x7FFE, 0x2D6E, 0x2CD6, 0x3008E, ] +ID = 0x008F, Name = Quillson, Personality = 3, Catchphrase = ridukulous, Shirt = 0x2560, Furniture = [0x217E, 0x234C, 0x2420, 0x27F2, 0x2A37, 0x2D61, 0x2C4C, 0x2306, 0x2A3B, 0x2D4D, 0x2C07, 0x2C2F, 0x2BDB, 0x2D2D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D0A, 0x2CD6, 0x008F, ] +ID = 0x0090, Name = Opal, Personality = 6, Catchphrase = snoot, Shirt = 0x24B5, Furniture = [0x2163, 0x234C, 0x2426, 0x27F2, 0x2D40, 0x29DF, 0x29E7, 0x2DE3, 0x29F9, 0x29E6, 0x29E1, 0x7FFE, 0x2C46, 0x2BD7, 0x2D2B, 0x7FFE, 0x7FFE, 0x7FFE, 0x29FF, 0x7FFE, 0x310090, ] +ID = 0x0091, Name = Dizzy, Personality = 0, Catchphrase = woo-oo, Shirt = 0x246B, Furniture = [0x2148, 0x2385, 0x2406, 0x27E6, 0x2B3E, 0x2A43, 0x2A42, 0x2B37, 0x2C4D, 0x2BCA, 0x298C, 0x296B, 0x2990, 0x2963, 0x2C74, 0x2C58, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x240091, ] +ID = 0x0092, Name = Big Top, Personality = 0, Catchphrase = villain, Shirt = 0x2469, Furniture = [0x2170, 0x2365, 0x2433, 0x27EF, 0x2B6D, 0x2B23, 0x2B23, 0x2D3E, 0x2B25, 0x2B26, 0x2BF6, 0x2C4E, 0x2EA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x150092, ] +ID = 0x0093, Name = Eloise, Personality = 6, Catchphrase = tooooot, Shirt = 0x2487, Furniture = [0x212F, 0x236D, 0x240E, 0x27F5, 0x29F5, 0x2A01, 0x29F9, 0x29FC, 0x2C4B, 0x2A06, 0x24E0, 0x2BE2, 0x2BBC, 0x7FFE, 0x2C37, 0x7FFE, 0x7FFE, 0x7FFE, 0x29FF, 0x7FFE, 0x10093, ] +ID = 0x0094, Name = Margie, Personality = 4, Catchphrase = tootie, Shirt = 0x2508, Furniture = [0x2135, 0x2394, 0x2412, 0x27FA, 0x2A16, 0x2A1F, 0x2A1D, 0x29E2, 0x2A1B, 0x2BF3, 0x2E70, 0x2BB4, 0x2C47, 0x2BDB, 0x2D38, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x70094, ] +ID = 0x0095, Name = Paolo, Personality = 0, Catchphrase = pal, Shirt = 0x7FFE, Furniture = [0x2164, 0x23D3, 0x2471, 0x27FD, 0x2BB0, 0x2D40, 0x2F3C, 0x2F25, 0x2F3C, 0x2FEC, 0x2FF4, 0x2EE1, 0x29E5, 0x2BDE, 0x2EE8, 0x7FFE, 0x7FFE, 0x7FFE, 0x300E, 0x7FFE, 0x310095, ] +ID = 0x0096, Name = Axel, Personality = 1, Catchphrase = WHONK, Shirt = 0x2471, Furniture = [0x2166, 0x2351, 0x245F, 0x27FF, 0x2A47, 0x2C01, 0x2A4B, 0x2A45, 0x2B0D, 0x2C62, 0x2A49, 0x2BD6, 0x7FFE, 0x2B0E, 0x2D34, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A4C, 0x7FFE, 0xE0096, ] +ID = 0x0097, Name = Ellie, Personality = 4, Catchphrase = li'l one, Shirt = 0x7FFE, Furniture = [0x215C, 0x23D8, 0x2475, 0x27F5, 0x2F15, 0x2FE8, 0x2FE8, 0x2FE8, 0x2F47, 0x2F7E, 0x2F7F, 0x2F7E, 0x2F7F, 0x2FA8, 0x3007, 0x2F00, 0x2F0A, 0x2F95, 0x2FCA, 0x7FFE, 0x50097, ] +ID = 0x0098, Name = Tucker, Personality = 0, Catchphrase = fuzzers, Shirt = 0x24F4, Furniture = [0x2143, 0x23A8, 0x2434, 0x2804, 0x2C1A, 0x2B2D, 0x2B03, 0x2B01, 0x2B03, 0x2991, 0x2BDF, 0x2BE4, 0x2997, 0x2990, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x240098, ] +ID = 0x0099, Name = Tia, Personality = 4, Catchphrase = teacup, Shirt = 0x255B, Furniture = [0x2167, 0x2351, 0x245C, 0x27E8, 0x2BC8, 0x2A00, 0x2C1E, 0x2E5C, 0x2AEA, 0x7FFE, 0x2A06, 0x2BE2, 0x7FFE, 0x2C46, 0x2C24, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD7, 0x7FFE, 0x400099, ] +ID = 0x009A, Name = Chai, Personality = 5, Catchphrase = flap flap, Shirt = 0x7FFE, Furniture = [0x2135, 0x23E2, 0x248A, 0x27F1, 0x7FFE, 0x306E, 0x7FFE, 0x2AD4, 0x2DE7, 0x306D, 0x2ADB, 0x306F, 0x306C, 0x3070, 0x3071, 0x7FFE, 0x7FFE, 0x7FFE, 0x2AD9, 0x7FFE, 0x18009A, ] +ID = 0x009B, Name = Lily, Personality = 4, Catchphrase = zzrrbbitt, Shirt = 0x24C0, Furniture = [0x2137, 0x2371, 0x240E, 0x27F7, 0x2A26, 0x2A29, 0x2A22, 0x2C6F, 0x2C6C, 0x2C22, 0x2C27, 0x2BC6, 0x2C7B, 0x2C70, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x2AEC, 0x7FFE, 0x1B009B, ] +ID = 0x009C, Name = Ribbot, Personality = 1, Catchphrase = toady, Shirt = 0x2457, Furniture = [0x2158, 0x2395, 0x23F1, 0x27ED, 0x2DAF, 0x2B47, 0x2DB6, 0x2DB0, 0x2B45, 0x2DB5, 0x2DB3, 0x7FFE, 0x2B46, 0x29D6, 0x2D46, 0x7FFE, 0x7FFE, 0x7FFE, 0x2DB4, 0x7FFE, 0x49009C, ] +ID = 0x009D, Name = Frobert, Personality = 1, Catchphrase = fribbit, Shirt = 0x24DB, Furniture = [0x2162, 0x23A4, 0x240D, 0x27F8, 0x2A68, 0x2A67, 0x2A4B, 0x2A64, 0x2C6F, 0x29D7, 0x2A65, 0x2A6C, 0x2A69, 0x7FFE, 0x2C75, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x23009D, ] +ID = 0x009E, Name = Camofrog, Personality = 2, Catchphrase = ten-hut, Shirt = 0x2458, Furniture = [0x2145, 0x2384, 0x2449, 0x27E7, 0x2310, 0x2B23, 0x2C14, 0x2D3E, 0x2B24, 0x299F, 0x2B70, 0x2B70, 0x29D9, 0x2B7E, 0x2C4E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD6, 0x10009E, ] +ID = 0x009F, Name = Drift, Personality = 1, Catchphrase = brah, Shirt = 0x246D, Furniture = [0x2153, 0x23A8, 0x240D, 0x27FA, 0x2A26, 0x2A21, 0x2A29, 0x2A22, 0x2A25, 0x298C, 0x2C1D, 0x2A27, 0x2BDD, 0x2BE1, 0x2C17, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A2B, 0x7FFE, 0x1B009F, ] +ID = 0x00A0, Name = Wart Jr., Personality = 2, Catchphrase = grr-ribbit, Shirt = 0x24EA, Furniture = [0x2164, 0x2375, 0x243A, 0x27FB, 0x2C66, 0x29E4, 0x29E8, 0x29E2, 0x29E2, 0x2BD2, 0x2BD3, 0x2BCE, 0x2BCC, 0x297E, 0x2D38, 0x22EE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1600A0, ] +ID = 0x00A1, Name = Puddles, Personality = 5, Catchphrase = splish, Shirt = 0x24D4, Furniture = [0x2155, 0x23A4, 0x2437, 0x27FC, 0x2B2F, 0x2CC9, 0x2CC9, 0x2C2D, 0x7FFE, 0x2BDA, 0x7FFE, 0x2AF0, 0x2C26, 0x2C22, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x2AEC, 0x7FFE, 0x2200A1, ] +ID = 0x00A2, Name = Jeremiah, Personality = 0, Catchphrase = nee-deep, Shirt = 0x2474, Furniture = [0x2138, 0x2391, 0x2411, 0x27ED, 0x2A10, 0x2A0B, 0x2A11, 0x2A0C, 0x2A0F, 0x7FFE, 0x29BF, 0x2A14, 0x2BDC, 0x2BD5, 0x2C4F, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A15, 0x7FFE, 0x1B00A2, ] +ID = 0x00A3, Name = Tad, Personality = 1, Catchphrase = sluuuurp, Shirt = 0x7FFE, Furniture = [0x2173, 0x23DB, 0x247C, 0x27E9, 0x2EF6, 0x2F39, 0x2F8C, 0x2F39, 0x2F39, 0x2F8E, 0x2F8E, 0x7FFE, 0x2F54, 0x2F5B, 0x2F0F, 0x2F08, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1700A3, ] +ID = 0x00A4, Name = Cousteau, Personality = 1, Catchphrase = oui oui, Shirt = 0x24A7, Furniture = [0x2141, 0x234C, 0x23EB, 0x27EA, 0x2D4F, 0x29E7, 0x29E7, 0x29E4, 0x2D28, 0x2BD7, 0x7FFE, 0x7FFE, 0x2BD7, 0x2C48, 0x2D36, 0x7FFE, 0x7FFE, 0x7FFE, 0x29E9, 0x7FFE, 0x1600A4, ] +ID = 0x00A5, Name = Huck, Personality = 3, Catchphrase = hopper, Shirt = 0x7FFE, Furniture = [0x2160, 0x23D6, 0x2481, 0x27FC, 0x2B2F, 0x2F85, 0x2EEE, 0x2BB2, 0x7FFE, 0x2F60, 0x2F79, 0x2FAA, 0x2F90, 0x2F76, 0x2EDE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D75, 0x2F81, 0x100A5, ] +ID = 0x00A6, Name = Prince, Personality = 0, Catchphrase = burrup, Shirt = 0x2487, Furniture = [0x2164, 0x2398, 0x2406, 0x27E9, 0x29F0, 0x2CF3, 0x2C4A, 0x2C6F, 0x29ED, 0x2BE2, 0x2BE2, 0x2D19, 0x2D19, 0x2C70, 0x2DA1, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x00A6, ] +ID = 0x00A7, Name = Jambette, Personality = 4, Catchphrase = croak-kay, Shirt = 0x2566, Furniture = [0x2153, 0x238C, 0x2412, 0x27EB, 0x7FFE, 0x29FC, 0x29F9, 0x29F6, 0x2C44, 0x2BD6, 0x2BDC, 0x2C46, 0x2BDA, 0x29E6, 0x2D2B, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D6A, 0x7FFE, 0x1500A7, ] +ID = 0x00A8, Name = Raddle, Personality = 0, Catchphrase = aaach—, Shirt = 0x7FFE, Furniture = [0x215B, 0x2352, 0x2478, 0x27ED, 0x2F1A, 0x2F67, 0x2F1E, 0x2F57, 0x2ED7, 0x7FFE, 0x2F4F, 0x2F58, 0x2F4D, 0x2FF5, 0x2F06, 0x7FFE, 0x7FFE, 0x7FFE, 0x2F5D, 0x7FFE, 0x1200A8, ] +ID = 0x00A9, Name = Gigi, Personality = 6, Catchphrase = ribbette, Shirt = 0x2522, Furniture = [0x2152, 0x239E, 0x2410, 0x27EB, 0x2A00, 0x2C6F, 0x2A05, 0x2A04, 0x7FFE, 0x2A06, 0x2C70, 0x2BD7, 0x252D, 0x2C47, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1200A9, ] +ID = 0x00AA, Name = Croque, Personality = 2, Catchphrase = as if, Shirt = 0x2529, Furniture = [0x217F, 0x23C0, 0x245B, 0x2809, 0x2C66, 0x2C1A, 0x2E21, 0x2E21, 0x2E21, 0x2BAB, 0x2BAC, 0x2BAC, 0x295F, 0x295F, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x4000AA, ] +ID = 0x00AB, Name = Diva, Personality = 7, Catchphrase = ya know, Shirt = 0x24E1, Furniture = [0x217C, 0x23C1, 0x2439, 0x27FE, 0x2D40, 0x2DDC, 0x2DDC, 0x2DE3, 0x2DDE, 0x2BFF, 0x2BFF, 0x2BFB, 0x2BE2, 0x2BF3, 0x2E25, 0x2C46, 0x2E25, 0x7FFE, 0x7FFE, 0x7FFE, 0x1B00AB, ] +ID = 0x00AC, Name = Henry, Personality = 3, Catchphrase = snoozit, Shirt = 0x248E, Furniture = [0x214C, 0x2375, 0x23F3, 0x27E9, 0x2E0D, 0x2C4A, 0x2A11, 0x2E09, 0x2E0A, 0x2BDD, 0x2A14, 0x2D1F, 0x2E0E, 0x2C3A, 0x2D97, 0x2E08, 0x22ED, 0x7FFE, 0x2A15, 0x2CD8, 0xD00AC, ] +ID = 0x00AD, Name = Chevre, Personality = 4, Catchphrase = la baa, Shirt = 0x2494, Furniture = [0x212B, 0x234E, 0x23ED, 0x27F0, 0x2A00, 0x2A04, 0x2AC0, 0x2C6F, 0x2BF1, 0x2B8A, 0x2AC2, 0x2E3D, 0x2BE1, 0x2D37, 0x2C24, 0x2CFE, 0x7FFE, 0x7FFE, 0x2A0A, 0x2CD6, 0x1800AD, ] +ID = 0x00AE, Name = Nan, Personality = 4, Catchphrase = kid, Shirt = 0x24D1, Furniture = [0x2131, 0x238B, 0x2419, 0x27F4, 0x2BEE, 0x2ADD, 0x2C49, 0x2AE2, 0x2D35, 0x7FFE, 0x2BD5, 0x2CF6, 0x2BE7, 0x2D33, 0x2DE2, 0x2BCE, 0x7FFE, 0x7FFE, 0x2CD7, 0x7FFE, 0x100AE, ] +ID = 0x00AF, Name = Billy, Personality = 1, Catchphrase = dagnaabit, Shirt = 0x7FFE, Furniture = [0x2175, 0x2353, 0x2470, 0x27E7, 0x2CF0, 0x2FC4, 0x2F64, 0x2FD8, 0x2F33, 0x7FFE, 0x7FFE, 0x2F46, 0x2BA5, 0x2FBB, 0x2EDF, 0x2CAA, 0x2F5A, 0x2EF8, 0x2EFC, 0x7FFE, 0x1200AF, ] +ID = 0x00B0, Name = Gruff, Personality = 2, Catchphrase = bleh eh eh, Shirt = 0x2464, Furniture = [0x216D, 0x2381, 0x23F1, 0x2803, 0x7FFE, 0x2DAF, 0x2D59, 0x2DB0, 0x2C05, 0x2C52, 0x2B82, 0x2C07, 0x2E27, 0x2BEB, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D0A, 0x2CD8, 0x3600B0, ] +ID = 0x00B1, Name = Velma, Personality = 6, Catchphrase = blih, Shirt = 0x25A0, Furniture = [0x2131, 0x2396, 0x2426, 0x27FE, 0x2BEE, 0x29FB, 0x29F9, 0x2C49, 0x29FC, 0x29FA, 0x2CF6, 0x2BE8, 0x2C5A, 0x2BE1, 0x2D27, 0x292F, 0x2BF4, 0x7FFE, 0x7FFE, 0x7FFE, 0x1800B1, ] +ID = 0x00B2, Name = Kidd, Personality = 3, Catchphrase = wut, Shirt = 0x2574, Furniture = [0x2156, 0x23A0, 0x2422, 0x27E7, 0x2E14, 0x2C1C, 0x2C2B, 0x2C23, 0x2C4B, 0x2C41, 0x2C7B, 0x2C21, 0x2C27, 0x2D49, 0x295A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D74, 0x7FFE, 0x2300B2, ] +ID = 0x00B3, Name = Pashmina, Personality = 7, Catchphrase = kidders, Shirt = 0x250C, Furniture = [0x213B, 0x238C, 0x242C, 0x27FC, 0x2DDA, 0x2DE3, 0x2ADD, 0x2DDC, 0x2C49, 0x2BE2, 0x2BE8, 0x2BE7, 0x2D48, 0x2974, 0x2DE2, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x800B3, ] +ID = 0x00B4, Name = Cesar, Personality = 2, Catchphrase = highness, Shirt = 0x2466, Furniture = [0x2157, 0x2374, 0x242A, 0x27ED, 0x2A00, 0x2A05, 0x7FFE, 0x2C49, 0x2A04, 0x2A06, 0x2997, 0x7FFE, 0x2BE1, 0x2CFD, 0x2C24, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD7, 0x7FFE, 0x1900B4, ] +ID = 0x00B5, Name = Peewee, Personality = 2, Catchphrase = li'l dude, Shirt = 0x244C, Furniture = [0x216F, 0x2385, 0x241F, 0x27E9, 0x2A37, 0x2E3E, 0x2D59, 0x2C4C, 0x7FFE, 0x7FFE, 0x2BF0, 0x2BE3, 0x2BE4, 0x2BE5, 0x2D26, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D71, 0x7FFE, 0x3A00B5, ] +ID = 0x00B6, Name = Boone, Personality = 1, Catchphrase = baboom, Shirt = 0x24C6, Furniture = [0x215A, 0x2385, 0x2439, 0x27EA, 0x2A32, 0x2A31, 0x2B25, 0x2A33, 0x2B2D, 0x2C47, 0x7FFE, 0x2BF5, 0x2AFE, 0x2B04, 0x2D95, 0x2D97, 0x7FFE, 0x7FFE, 0x2CB8, 0x7FFE, 0x2200B6, ] +ID = 0x00B7, Name = Louie, Personality = 1, Catchphrase = hoo hoo ha, Shirt = 0x7FFE, Furniture = [0x2131, 0x23D1, 0x246E, 0x27EC, 0x2B21, 0x2F19, 0x2B23, 0x2F25, 0x2F2A, 0x2F8D, 0x2F2B, 0x2E23, 0x2FCD, 0x2F22, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D71, 0x2CD6, 0x1500B7, ] +ID = 0x00B8, Name = Boyd, Personality = 0, Catchphrase = uh-oh, Shirt = 0x7FFE, Furniture = [0x217E, 0x2365, 0x2404, 0x27FB, 0x7FFE, 0x2F17, 0x2F18, 0x2B13, 0x2B13, 0x2B1D, 0x2F42, 0x3001, 0x2B14, 0x2F16, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1700B8, ] +ID = 0x00B9, Name = Violet, Personality = 6, Catchphrase = sweetie, Shirt = 0x2473, Furniture = [0x213C, 0x234C, 0x242D, 0x27F3, 0x29DF, 0x29E8, 0x2A1F, 0x2C49, 0x2A1F, 0x29E5, 0x29E5, 0x2BD7, 0x2BD7, 0x2965, 0x29E6, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D6A, 0x7FFE, 0x1300B9, ] +ID = 0x00BA, Name = Al, Personality = 0, Catchphrase = ayyyeee, Shirt = 0x2531, Furniture = [0x216C, 0x2382, 0x2409, 0x27EE, 0x2B6C, 0x2B24, 0x2C2B, 0x2B23, 0x2B25, 0x2B6F, 0x2B70, 0x2BF5, 0x2B7E, 0x2B26, 0x2C4E, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D71, 0x7FFE, 0x1C00BA, ] +ID = 0x00BB, Name = Rocket, Personality = 7, Catchphrase = vroom, Shirt = 0x246A, Furniture = [0x217A, 0x23C5, 0x2419, 0x27FE, 0x2A4D, 0x2A4E, 0x2DAB, 0x2D9B, 0x2C4B, 0x2D9A, 0x2EA7, 0x2D98, 0x2D99, 0x24B7, 0x28B0, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7A, 0x7FFE, 0xC00BB, ] +ID = 0x00BC, Name = Hans, Personality = 3, Catchphrase = groovy, Shirt = 0x24BA, Furniture = [0x214F, 0x2352, 0x2417, 0x2801, 0x2A32, 0x29E2, 0x2BB2, 0x2C44, 0x2C2B, 0x2D53, 0x2C34, 0x2BE3, 0x2BE4, 0x2E6F, 0x2EA2, 0x2D67, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2400BC, ] +ID = 0x00BD, Name = Rilla, Personality = 5, Catchphrase = hello, Shirt = 0x7FFE, Furniture = [0x2182, 0x23DE, 0x2486, 0x27EB, 0x3055, 0x3052, 0x7FFE, 0x2B93, 0x3054, 0x3053, 0x3056, 0x7FFE, 0x2F99, 0x2AF0, 0x2B89, 0x2B88, 0x7FFE, 0x7FFE, 0x3058, 0x2EC5, 0x1B00BD, ] +ID = 0x00BE, Name = Hamlet, Personality = 1, Catchphrase = hammie, Shirt = 0x2464, Furniture = [0x2139, 0x2368, 0x244C, 0x2802, 0x2E0D, 0x2A4B, 0x2E09, 0x2B37, 0x7FFE, 0x298A, 0x2E07, 0x2D42, 0x2C02, 0x2D3D, 0x2D34, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D72, 0x2EC5, 0x1800BE, ] +ID = 0x00BF, Name = Apple, Personality = 5, Catchphrase = cheekers, Shirt = 0x249B, Furniture = [0x2160, 0x23B8, 0x2427, 0x27F0, 0x2A4D, 0x2A68, 0x2AD8, 0x2A67, 0x2A67, 0x2CFA, 0x2BC3, 0x2A4F, 0x2CFA, 0x2D39, 0x2C50, 0x2BC4, 0x7FFE, 0x7FFE, 0x7FFE, 0x2EC5, 0x3300BF, ] +ID = 0x00C0, Name = Graham, Personality = 3, Catchphrase = indeed, Shirt = 0x24A4, Furniture = [0x2182, 0x2396, 0x2431, 0x27E9, 0x2E3E, 0x2CE8, 0x2A3E, 0x2E18, 0x2E11, 0x2D57, 0x2D57, 0x2D24, 0x2D24, 0x2D42, 0x2D56, 0x2182, 0x7FFE, 0x7FFE, 0x2D73, 0x2CD6, 0x300C0, ] +ID = 0x00C1, Name = Rodney, Personality = 3, Catchphrase = le ham, Shirt = 0x248A, Furniture = [0x216D, 0x236D, 0x2424, 0x27FD, 0x2A47, 0x2C01, 0x2B93, 0x2E18, 0x2C81, 0x2C62, 0x2C09, 0x2C08, 0x2C0A, 0x2DA6, 0x2D05, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x900C1, ] +ID = 0x00C2, Name = Soleil, Personality = 6, Catchphrase = tarnation, Shirt = 0x25A0, Furniture = [0x217B, 0x2394, 0x242B, 0x27FA, 0x2D40, 0x29DF, 0x29E4, 0x2A1F, 0x7FFE, 0x2C70, 0x29E6, 0x2965, 0x2BDD, 0x2D3F, 0x2D38, 0x2C46, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3D00C2, ] +ID = 0x00C3, Name = Clay, Personality = 0, Catchphrase = thump, Shirt = 0x24C5, Furniture = [0x2143, 0x237F, 0x2402, 0x2804, 0x2C1A, 0x2B2D, 0x2B03, 0x7FFE, 0x3161, 0x2E31, 0x2E31, 0x2C00, 0x2C00, 0x2AFD, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x00C3, ] +ID = 0x00C4, Name = Flurry, Personality = 4, Catchphrase = powderpuff, Shirt = 0x24C3, Furniture = [0x2176, 0x234E, 0x2453, 0x27E8, 0x2A00, 0x2A01, 0x2AE8, 0x2A04, 0x2ABC, 0x2C20, 0x2C26, 0x2C40, 0x2AF0, 0x2BD8, 0x7FFE, 0x2CFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x700C4, ] +ID = 0x00C5, Name = Hamphrey, Personality = 2, Catchphrase = snort, Shirt = 0x24C7, Furniture = [0x216F, 0x23A1, 0x241A, 0x27E7, 0x2C6B, 0x2C49, 0x7FFE, 0x2CEF, 0x29E8, 0x2C42, 0x2C5E, 0x2C60, 0x2BCB, 0x2BCF, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D6F, 0x2300C5, ] +ID = 0x00C6, Name = Holden, Personality = 0, Catchphrase = glue stick, Shirt = 0x7FFE, Furniture = [0x2134, 0x2354, 0x2430, 0x27E6, 0x2A26, 0x2B9B, 0x2B93, 0x29E4, 0x2C49, 0x2BBB, 0x7FFE, 0x29E0, 0x2C76, 0x2B8F, 0x2C74, 0x2C39, 0x2C24, 0x7FFE, 0x2CD5, 0x7FFE, 0x200C6, ] +ID = 0x00C7, Name = Rocco, Personality = 2, Catchphrase = hippie, Shirt = 0x24DA, Furniture = [0x2157, 0x2365, 0x2404, 0x2800, 0x7FFE, 0x2B13, 0x2B13, 0x2B19, 0x2B24, 0x2B12, 0x2B1C, 0x2D7D, 0x2B1B, 0x2B17, 0x2C4E, 0x2D46, 0x7FFE, 0x7FFE, 0x2D0A, 0x7FFE, 0x1300C7, ] +ID = 0x00C8, Name = Bubbles, Personality = 5, Catchphrase = hipster, Shirt = 0x24FE, Furniture = [0x2177, 0x2388, 0x244E, 0x27F2, 0x2B6C, 0x2C04, 0x2CF5, 0x2B24, 0x7FFE, 0x2E23, 0x2967, 0x2B6F, 0x2C5E, 0x2B70, 0x2C4F, 0x2D26, 0x7FFE, 0x7FFE, 0x2D6D, 0x2D79, 0x3300C8, ] +ID = 0x00C9, Name = Bertha, Personality = 4, Catchphrase = bloop, Shirt = 0x249D, Furniture = [0x2179, 0x238A, 0x240F, 0x27F3, 0x2309, 0x2B76, 0x2AEF, 0x2C1E, 0x2AE8, 0x2D5B, 0x2BD5, 0x2D4C, 0x2E23, 0x2D4C, 0x2CFE, 0x2931, 0x7FFE, 0x7FFE, 0x2AEC, 0x2CD6, 0x1900C9, ] +ID = 0x00CA, Name = Biff, Personality = 1, Catchphrase = squirt, Shirt = 0x24E8, Furniture = [0x2149, 0x23C0, 0x243A, 0x27EF, 0x2B6C, 0x2C04, 0x2B24, 0x2C14, 0x7FFE, 0x2C65, 0x7FFE, 0x2B1E, 0x2B1E, 0x2C5F, 0x2C4F, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3500CA, ] +ID = 0x00CB, Name = Bitty, Personality = 6, Catchphrase = my dear, Shirt = 0x7FFE, Furniture = [0x2184, 0x2373, 0x247B, 0x27FF, 0x7FFE, 0x2F33, 0x7FFE, 0x2F71, 0x2F2F, 0x2FB0, 0x2FB0, 0x2FD7, 0x7FFE, 0x2F22, 0x2F69, 0x2EE2, 0x2FE9, 0x2F88, 0x2D7B, 0x7FFE, 0x1500CB, ] +ID = 0x00CC, Name = Harry, Personality = 2, Catchphrase = beach bum, Shirt = 0x24EC, Furniture = [0x2136, 0x236C, 0x240B, 0x2802, 0x2BB0, 0x2BB0, 0x2BB3, 0x2BAD, 0x2BAE, 0x2C4E, 0x2BE0, 0x2D01, 0x2BAF, 0x2C70, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D75, 0x7FFE, 0x3300CC, ] +ID = 0x00CD, Name = Hippeux, Personality = 3, Catchphrase = natch, Shirt = 0x2576, Furniture = [0x2181, 0x238F, 0x242C, 0x27EE, 0x2DDA, 0x2BEE, 0x2A1F, 0x2DDC, 0x2DE3, 0x2A06, 0x29FA, 0x7FFE, 0x2D1D, 0x2C47, 0x2CEB, 0x2BF4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3800CD, ] +ID = 0x00CE, Name = Buck, Personality = 1, Catchphrase = pardner, Shirt = 0x244F, Furniture = [0x2162, 0x236D, 0x240F, 0x27E7, 0x2DA5, 0x2E18, 0x2C14, 0x2D1C, 0x2E11, 0x2C1D, 0x2C27, 0x2D4B, 0x2C7B, 0x2C79, 0x22E8, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D6E, 0x7FFE, 0x2700CE, ] +ID = 0x00CF, Name = Victoria, Personality = 5, Catchphrase = sugar cube, Shirt = 0x2448, Furniture = [0x2153, 0x2377, 0x2422, 0x27E8, 0x2A26, 0x29EA, 0x2A22, 0x29F1, 0x29ED, 0x7FFE, 0x29F3, 0x2B8F, 0x2D45, 0x2B8E, 0x2D97, 0x2C46, 0x2C75, 0x7FFE, 0x29F4, 0x7FFE, 0x1B00CF, ] +ID = 0x00D0, Name = Savannah, Personality = 4, Catchphrase = y'all, Shirt = 0x2475, Furniture = [0x2163, 0x238B, 0x23F1, 0x27F7, 0x2A37, 0x2A3F, 0x2BF1, 0x2A3E, 0x2A3B, 0x2BD8, 0x2BDD, 0x2A39, 0x2A38, 0x2BE1, 0x2CFE, 0x2A40, 0x2CFA, 0x7FFE, 0x7FFE, 0x7FFE, 0x700D0, ] +ID = 0x00D1, Name = Elmer, Personality = 0, Catchphrase = tenderfoot, Shirt = 0x2507, Furniture = [0x212D, 0x238F, 0x2426, 0x27E6, 0x29F5, 0x29FB, 0x29F9, 0x29FC, 0x7FFE, 0x2AD7, 0x2D63, 0x2C46, 0x2D60, 0x29EF, 0x2C73, 0x2BED, 0x7FFE, 0x7FFE, 0x2CD7, 0x7FFE, 0x100D1, ] +ID = 0x00D2, Name = Roscoe, Personality = 2, Catchphrase = nay, Shirt = 0x2480, Furniture = [0x2159, 0x2352, 0x2413, 0x27E7, 0x2DAF, 0x2DB6, 0x7FFE, 0x2DB2, 0x2DB0, 0x2D1B, 0x2D4D, 0x2DB3, 0x2DB5, 0x2BE2, 0x2C54, 0x2DAE, 0x7FFE, 0x7FFE, 0x2DB4, 0x7FFE, 0x900D2, ] +ID = 0x00D3, Name = Winnie, Personality = 5, Catchphrase = hay-OK, Shirt = 0x24F3, Furniture = [0x2162, 0x236D, 0x2410, 0x27F0, 0x29F5, 0x29FC, 0x2C4A, 0x2C1E, 0x2C6C, 0x2D39, 0x2C27, 0x2A28, 0x2BD7, 0x2BDA, 0x2C24, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2100D3, ] +ID = 0x00D4, Name = Ed, Personality = 3, Catchphrase = greenhorn, Shirt = 0x249B, Furniture = [0x2155, 0x2370, 0x240D, 0x2803, 0x29F5, 0x29F6, 0x29FC, 0x2C6C, 0x2C4C, 0x2AED, 0x7FFE, 0x2B3D, 0x2BE1, 0x2BDC, 0x2DA2, 0x2D00, 0x7FFE, 0x7FFE, 0x2D72, 0x7FFE, 0x1200D4, ] +ID = 0x00D5, Name = Cleo, Personality = 6, Catchphrase = sugar, Shirt = 0x7FFE, Furniture = [0x2183, 0x238A, 0x2472, 0x2801, 0x7FFE, 0x2F1B, 0x2F1B, 0x2F53, 0x2FB8, 0x2EFB, 0x2F4F, 0x2F1C, 0x2F1D, 0x2BDA, 0x2F93, 0x2D56, 0x2ED8, 0x7FFE, 0x7FFE, 0x7FFE, 0x2600D5, ] +ID = 0x00D6, Name = Peaches, Personality = 4, Catchphrase = neighbor, Shirt = 0x249B, Furniture = [0x215F, 0x2356, 0x2407, 0x2802, 0x2B3E, 0x2C4D, 0x2A45, 0x2A43, 0x2A42, 0x2B88, 0x7FFE, 0x7FFE, 0x2B3D, 0x2981, 0x2B3C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D72, 0x7FFE, 0x900D6, ] +ID = 0x00D7, Name = Annalise, Personality = 6, Catchphrase = nipper, Shirt = 0x250B, Furniture = [0x2175, 0x238F, 0x2418, 0x2802, 0x2DDA, 0x2BEF, 0x2A01, 0x2DDC, 0x7FFE, 0x2DE1, 0x2A03, 0x2C46, 0x2A06, 0x2BD7, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x100D7, ] +ID = 0x00D8, Name = Clyde, Personality = 0, Catchphrase = clip clawp, Shirt = 0x249C, Furniture = [0x2166, 0x2378, 0x2430, 0x27EC, 0x2BC2, 0x2C69, 0x2C4D, 0x2C1E, 0x2AEF, 0x2BBB, 0x2BBD, 0x2C62, 0x2BC1, 0x2BC0, 0x2C75, 0x2D05, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x500D8, ] +ID = 0x00D9, Name = Colton, Personality = 3, Catchphrase = check it, Shirt = 0x2579, Furniture = [0x2152, 0x23B0, 0x23F2, 0x27F1, 0x2A00, 0x2A01, 0x2A05, 0x7FFE, 0x2A04, 0x2A07, 0x2C47, 0x2BE6, 0x2A06, 0x2BD8, 0x2BF4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x00D9, ] +ID = 0x00DA, Name = Papi, Personality = 0, Catchphrase = haaay, Shirt = 0x248F, Furniture = [0x2176, 0x23B7, 0x2453, 0x2802, 0x29F5, 0x2DC1, 0x2AE8, 0x2C4C, 0x2DC0, 0x2BC6, 0x2BE2, 0x7FFE, 0x2B3D, 0x2DBE, 0x2D34, 0x7FFE, 0x7FFE, 0x7FFE, 0x2DBD, 0x7FFE, 0x1800DA, ] +ID = 0x00DB, Name = Julian, Personality = 3, Catchphrase = glitter, Shirt = 0x24DE, Furniture = [0x2171, 0x2364, 0x23F0, 0x27F7, 0x2A00, 0x2A08, 0x2C49, 0x2A04, 0x2A05, 0x2BF3, 0x2A06, 0x2A09, 0x2C76, 0x2B58, 0x2D3D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1C00DB, ] +ID = 0x00DC, Name = Filly, Personality = 4, Catchphrase = hah, Shirt = 0x7FFE, Furniture = [0x2134, 0x2354, 0x2430, 0x27E6, 0x2A26, 0x2B9B, 0x2B93, 0x29E4, 0x2C49, 0x2BBB, 0x7FFE, 0x29E0, 0x2C76, 0x2B8F, 0x2C74, 0x2C39, 0x2C24, 0x7FFE, 0x2CD5, 0x7FFE, 0x200DC, ] +ID = 0x00DD, Name = Epona, Personality = 5, Catchphrase = neigh, Shirt = 0x7FFE, Furniture = [0x2173, 0x2398, 0x2406, 0x27E9, 0x2C66, 0x2B01, 0x2B02, 0x2EC2, 0x2B03, 0x3083, 0x3088, 0x7FFE, 0x2B36, 0x2B00, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1C00DD, ] +ID = 0x00DE, Name = Yuka, Personality = 6, Catchphrase = tsk tsk, Shirt = 0x24B0, Furniture = [0x214B, 0x2377, 0x243D, 0x27E8, 0x2A00, 0x2A08, 0x2A05, 0x29FC, 0x29F9, 0x2BD8, 0x2A06, 0x2A09, 0x7FFE, 0x2C47, 0x2C24, 0x2DA2, 0x2C38, 0x7FFE, 0x7FFE, 0x7FFE, 0x00DE, ] +ID = 0x00DF, Name = Alice, Personality = 4, Catchphrase = guvnor, Shirt = 0x24AA, Furniture = [0x2154, 0x236F, 0x240F, 0x27E8, 0x2BC8, 0x2C49, 0x2D1C, 0x2A1F, 0x2C6C, 0x2C52, 0x2D39, 0x2BDF, 0x2C3D, 0x2BC7, 0x2B89, 0x2D50, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2600DF, ] +ID = 0x00E0, Name = Melba, Personality = 4, Catchphrase = toasty, Shirt = 0x2598, Furniture = [0x2147, 0x2354, 0x240C, 0x27E8, 0x2B2F, 0x2DB8, 0x2DC1, 0x2AEA, 0x2AE8, 0x7FFE, 0x2B82, 0x2AED, 0x2BDF, 0x2AF1, 0x2B89, 0x7FFE, 0x7FFE, 0x7FFE, 0x2AEC, 0x7FFE, 0x1B00E0, ] +ID = 0x00E1, Name = Sydney, Personality = 4, Catchphrase = sunshine, Shirt = 0x249F, Furniture = [0x2153, 0x236E, 0x23EE, 0x27F5, 0x2A10, 0x2A0C, 0x2A0B, 0x2C49, 0x2A0F, 0x2C3D, 0x7FFE, 0x2A14, 0x2990, 0x2BDC, 0x2D95, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD7, 0x7FFE, 0x1B00E1, ] +ID = 0x00E2, Name = Gonzo, Personality = 2, Catchphrase = mate, Shirt = 0x7FFE, Furniture = [0x214F, 0x23D2, 0x2480, 0x27E7, 0x2ADC, 0x2D40, 0x2F53, 0x7FFE, 0x2F20, 0x2CEB, 0x2C3E, 0x2CA4, 0x7FFE, 0x2C46, 0x2F09, 0x2F63, 0x7FFE, 0x7FFE, 0x2D78, 0x7FFE, 0x4A00E2, ] +ID = 0x00E3, Name = Ozzie, Personality = 0, Catchphrase = ol' bear, Shirt = 0x24F5, Furniture = [0x215B, 0x2388, 0x2424, 0x27E9, 0x7FFE, 0x2B64, 0x2C4B, 0x2B63, 0x2D1C, 0x2B61, 0x2B61, 0x2B62, 0x2B62, 0x2B66, 0x2DA1, 0x2DA1, 0x7FFE, 0x7FFE, 0x2D6D, 0x7FFE, 0x400E3, ] +ID = 0x00E4, Name = Canberra, Personality = 7, Catchphrase = nuh uh, Shirt = 0x2598, Furniture = [0x2174, 0x2378, 0x2453, 0x27FA, 0x2A16, 0x2C1E, 0x29F1, 0x29ED, 0x29EB, 0x2AED, 0x7FFE, 0x2B8E, 0x2D19, 0x2BD7, 0x2D36, 0x2E66, 0x2C50, 0x7FFE, 0x2D75, 0x7FFE, 0x1200E4, ] +ID = 0x00E5, Name = Lyman, Personality = 1, Catchphrase = chips, Shirt = 0x2462, Furniture = [0x2178, 0x23A4, 0x2406, 0x2802, 0x2BC8, 0x7FFE, 0x2C69, 0x2A29, 0x2A22, 0x2B90, 0x2DA0, 0x2A2A, 0x2AED, 0x2D9F, 0x2C50, 0x2D97, 0x2D96, 0x7FFE, 0x2A2B, 0x7FFE, 0x2300E5, ] +ID = 0x00E6, Name = Eugene, Personality = 3, Catchphrase = yeah buddy, Shirt = 0x2538, Furniture = [0x214D, 0x23BF, 0x245A, 0x27E7, 0x2DAF, 0x2D59, 0x2DB0, 0x2DB2, 0x2C4C, 0x2DB5, 0x2E23, 0x2D4D, 0x2D1B, 0x2BEC, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7A, 0x7FFE, 0x1C00E6, ] +ID = 0x00E7, Name = Kitt, Personality = 4, Catchphrase = child, Shirt = 0x25A1, Furniture = [0x212B, 0x238F, 0x2430, 0x2805, 0x2BEE, 0x29F9, 0x29F9, 0x29F6, 0x29FC, 0x2BDB, 0x29FA, 0x2C47, 0x2D48, 0x2C53, 0x2D0B, 0x2D2B, 0x7FFE, 0x7FFE, 0x29FF, 0x7FFE, 0x1A00E7, ] +ID = 0x00E8, Name = Mathilda, Personality = 6, Catchphrase = wee baby, Shirt = 0x2456, Furniture = [0x2147, 0x2382, 0x240D, 0x27FE, 0x2A37, 0x2C4C, 0x2C1E, 0x2A3B, 0x2D31, 0x24CD, 0x24E5, 0x2BE0, 0x2BF7, 0x2C6D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A41, 0x7FFE, 0x700E8, ] +ID = 0x00E9, Name = Carrie, Personality = 4, Catchphrase = little one, Shirt = 0x7FFE, Furniture = [0x2132, 0x2368, 0x246D, 0x27F3, 0x2A00, 0x7FFE, 0x7FFE, 0x2FE0, 0x2F30, 0x2B3A, 0x2F59, 0x2A06, 0x2EF2, 0x2F99, 0x2F80, 0x2FBD, 0x7FFE, 0x7FFE, 0x2D72, 0x2D6B, 0x3200E9, ] +ID = 0x00EA, Name = Astrid, Personality = 6, Catchphrase = my pet, Shirt = 0x24DF, Furniture = [0x2160, 0x23B8, 0x23F5, 0x27FE, 0x2BC8, 0x2C1E, 0x2C1C, 0x2C6C, 0x2C4D, 0x2BDD, 0x2B3A, 0x2AF0, 0x2D1A, 0x2C3D, 0x2D9C, 0x2B3C, 0x7FFE, 0x7FFE, 0x2AEC, 0x7FFE, 0x1D00EA, ] +ID = 0x00EB, Name = Sylvia, Personality = 7, Catchphrase = boing, Shirt = 0x2583, Furniture = [0x2146, 0x23B4, 0x240E, 0x2803, 0x2A37, 0x2A3E, 0x2A3B, 0x2C1E, 0x2A3F, 0x2D39, 0x2C27, 0x2D1E, 0x29A9, 0x2B3A, 0x2CFA, 0x2D00, 0x2C50, 0x7FFE, 0x2DB4, 0x7FFE, 0x1900EB, ] +ID = 0x00EC, Name = Walt, Personality = 2, Catchphrase = pockets, Shirt = 0x254E, Furniture = [0x216E, 0x237F, 0x241C, 0x27FB, 0x2C66, 0x7FFE, 0x22FE, 0x2C2B, 0x29E2, 0x2BCC, 0x2BAC, 0x2BAB, 0x2C60, 0x29E6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x900EC, ] +ID = 0x00ED, Name = Rooney, Personality = 2, Catchphrase = punches, Shirt = 0x2575, Furniture = [0x217A, 0x2384, 0x23F1, 0x2803, 0x2B21, 0x2DAF, 0x2B25, 0x2D9B, 0x2B23, 0x2B26, 0x2B27, 0x2D99, 0x2D98, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D0A, 0x7FFE, 0x3100ED, ] +ID = 0x00EE, Name = Marcie, Personality = 4, Catchphrase = pouches, Shirt = 0x24B3, Furniture = [0x2133, 0x2379, 0x2453, 0x27EB, 0x7FFE, 0x2C1E, 0x2AE7, 0x2AEA, 0x2AEF, 0x2B3D, 0x2B3F, 0x2B3A, 0x2AED, 0x2C3D, 0x2CFE, 0x2C37, 0x2D67, 0x7FFE, 0x7FFE, 0x2D69, 0xA00EE, ] +ID = 0x00EF, Name = Bud, Personality = 1, Catchphrase = maaan, Shirt = 0x2583, Furniture = [0x213A, 0x2399, 0x2438, 0x27FD, 0x2324, 0x2C2D, 0x2C2D, 0x2C2D, 0x2C2D, 0x2C2F, 0x2C31, 0x2C30, 0x2C50, 0x2D7D, 0x2BED, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D76, 0x7FFE, 0xF00EF, ] +ID = 0x00F0, Name = Elvis, Personality = 2, Catchphrase = unh-hunh, Shirt = 0x2511, Furniture = [0x2142, 0x23B0, 0x2418, 0x27EC, 0x2CF0, 0x2DDC, 0x2DDC, 0x2ADD, 0x2AE2, 0x2BF9, 0x2C80, 0x2C80, 0x2BF9, 0x2C0F, 0x2942, 0x2C46, 0x7FFE, 0x7FFE, 0x2DD9, 0x7FFE, 0x1000F0, ] +ID = 0x00F1, Name = Rex, Personality = 0, Catchphrase = cool cat, Shirt = 0x7FFE, Furniture = [0x2173, 0x23C4, 0x2437, 0x27F5, 0x2C1A, 0x2C18, 0x2B03, 0x2F4B, 0x7FFE, 0x2F11, 0x2FAE, 0x2F54, 0x2FAE, 0x2C13, 0x2FBD, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x400F1, ] +ID = 0x00F2, Name = Leopold, Personality = 3, Catchphrase = lion cub, Shirt = 0x7FFE, Furniture = [0x215B, 0x236B, 0x240A, 0x27F2, 0x7FFE, 0x2F6C, 0x2EEB, 0x2F52, 0x2F51, 0x2B66, 0x7FFE, 0x2F35, 0x2B65, 0x7FFE, 0x2F4C, 0x2B69, 0x2FF1, 0x2F70, 0x2D6D, 0x2F82, 0x2800F2, ] +ID = 0x00F3, Name = Mott, Personality = 1, Catchphrase = cagey, Shirt = 0x2553, Furniture = [0x216A, 0x239F, 0x241B, 0x27E7, 0x2E3E, 0x2C6B, 0x2C23, 0x2E11, 0x2E18, 0x2B8F, 0x2C26, 0x2DA7, 0x2E19, 0x2C72, 0x2D97, 0x7FFE, 0x7FFE, 0x7FFE, 0x2E12, 0x2EC5, 0x3D00F3, ] +ID = 0x00F4, Name = Rory, Personality = 1, Catchphrase = capital, Shirt = 0x2507, Furniture = [0x213C, 0x2369, 0x2422, 0x27EA, 0x29DF, 0x2A1F, 0x2A1F, 0x2C6A, 0x29E2, 0x2C47, 0x2E3B, 0x2CFD, 0x2D43, 0x296C, 0x29E6, 0x2C37, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0xD00F4, ] +ID = 0x00F5, Name = Lionel, Personality = 3, Catchphrase = precisely, Shirt = 0x2517, Furniture = [0x2181, 0x238F, 0x2429, 0x2804, 0x2ADC, 0x2D40, 0x2B93, 0x2DDE, 0x2D35, 0x2A06, 0x2BDB, 0x2D33, 0x2CEB, 0x2C47, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3700F5, ] +ID = 0x00F6, Name = Nana, Personality = 4, Catchphrase = po po, Shirt = 0x249C, Furniture = [0x2166, 0x236D, 0x242D, 0x27F0, 0x2DEC, 0x2DC4, 0x2AEF, 0x2AEA, 0x2AE7, 0x2C3D, 0x2AEE, 0x2AEE, 0x2DCA, 0x2BDE, 0x294E, 0x2D2B, 0x221F, 0x7FFE, 0x2AEC, 0x2CD6, 0x900F6, ] +ID = 0x00F7, Name = Simon, Personality = 0, Catchphrase = zzzook, Shirt = 0x248A, Furniture = [0x2163, 0x2364, 0x2439, 0x2802, 0x2C1A, 0x2C16, 0x7FFE, 0x7FFE, 0x2B2D, 0x2BE4, 0x298F, 0x2BDF, 0x2C19, 0x2B36, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x00F7, ] +ID = 0x00F8, Name = Tammi, Personality = 5, Catchphrase = chimpy, Shirt = 0x2509, Furniture = [0x2141, 0x2393, 0x2434, 0x27FA, 0x2D4F, 0x2D4F, 0x29E4, 0x29E8, 0x29E2, 0x29E5, 0x29E3, 0x29E3, 0x2C64, 0x2BDB, 0x2C46, 0x29E6, 0x2D36, 0x7FFE, 0x29E9, 0x7FFE, 0x3300F8, ] +ID = 0x00F9, Name = Monty, Personality = 2, Catchphrase = g'tang, Shirt = 0x24A1, Furniture = [0x2165, 0x2398, 0x243A, 0x27E9, 0x2C66, 0x2C18, 0x2C14, 0x2C16, 0x7FFE, 0x2C15, 0x2C19, 0x7FFE, 0x2E6E, 0x2C4F, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x400F9, ] +ID = 0x00FA, Name = Elise, Personality = 6, Catchphrase = puh-lease, Shirt = 0x249E, Furniture = [0x216B, 0x2379, 0x240E, 0x27FC, 0x2A00, 0x2D9D, 0x2A05, 0x2DB9, 0x2C4A, 0x2BDA, 0x2A06, 0x2D39, 0x2C57, 0x2DC2, 0x2C24, 0x7FFE, 0x7FFE, 0x7FFE, 0x2DBD, 0x7FFE, 0x1800FA, ] +ID = 0x00FB, Name = Flip, Personality = 1, Catchphrase = rerack, Shirt = 0x2551, Furniture = [0x216F, 0x237B, 0x241B, 0x27EF, 0x2B9A, 0x2C6B, 0x7FFE, 0x22F2, 0x2B9D, 0x2BF0, 0x7FFE, 0x2B85, 0x2C5E, 0x2C4F, 0x295A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D77, 0x7FFE, 0x4E00FB, ] +ID = 0x00FC, Name = Shari, Personality = 7, Catchphrase = cheeky, Shirt = 0x2581, Furniture = [0x217B, 0x2350, 0x2426, 0x27E8, 0x2A16, 0x2A1D, 0x2C49, 0x2A1B, 0x2A1F, 0x2BD7, 0x2A19, 0x29E6, 0x2BE4, 0x2E70, 0x2D38, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A20, 0x7FFE, 0x700FC, ] +ID = 0x00FD, Name = Deli, Personality = 0, Catchphrase = monch, Shirt = 0x25A1, Furniture = [0x2167, 0x2394, 0x2435, 0x2802, 0x29F5, 0x29E8, 0x29E4, 0x29E2, 0x29E7, 0x2E70, 0x2BE3, 0x2C64, 0x2BDF, 0x7FFE, 0x2E25, 0x2C46, 0x7FFE, 0x7FFE, 0x2D7B, 0x7FFE, 0x2600FD, ] +ID = 0x00FE, Name = Dora, Personality = 4, Catchphrase = squeaky, Shirt = 0x24EA, Furniture = [0x2152, 0x2396, 0x241A, 0x27EA, 0x2E14, 0x2C78, 0x2C49, 0x2DE5, 0x2DE4, 0x2D49, 0x2538, 0x7FFE, 0x2C1D, 0x2C72, 0x2BCE, 0x2D27, 0x7FFE, 0x7FFE, 0x2CD7, 0x7FFE, 0x1B00FE, ] +ID = 0x00FF, Name = Limberg, Personality = 2, Catchphrase = squinky, Shirt = 0x24E9, Furniture = [0x2144, 0x2380, 0x241D, 0x27FB, 0x2C66, 0x2E20, 0x2E21, 0x2AE2, 0x7FFE, 0x2E1B, 0x2E1B, 0x2BAC, 0x2BAB, 0x7FFE, 0x2C46, 0x2BD0, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x00FF, ] +ID = 0x0100, Name = Bella, Personality = 5, Catchphrase = eeks, Shirt = 0x2455, Furniture = [0x2170, 0x2382, 0x2441, 0x2803, 0x2A4D, 0x2C49, 0x2B93, 0x2DB6, 0x2C6F, 0x2D4D, 0x2BEC, 0x2C26, 0x2E16, 0x2C22, 0x2D5D, 0x2942, 0x7FFE, 0x7FFE, 0x2D7A, 0x7FFE, 0x60100, ] +ID = 0x0101, Name = Bree, Personality = 6, Catchphrase = cheeseball, Shirt = 0x257E, Furniture = [0x2161, 0x2374, 0x2417, 0x27E8, 0x2A00, 0x2A08, 0x2C4A, 0x2BF1, 0x2A04, 0x2C45, 0x7FFE, 0x2BE2, 0x2A09, 0x2AF0, 0x2942, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A0A, 0x2CD6, 0x120101, ] +ID = 0x0102, Name = Samson, Personality = 1, Catchphrase = pipsqueak, Shirt = 0x24E5, Furniture = [0x2158, 0x2356, 0x242E, 0x27F6, 0x2B3E, 0x2C4D, 0x2C69, 0x2C03, 0x2B23, 0x2BC1, 0x2BC1, 0x2C02, 0x2BC0, 0x2C52, 0x2C74, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D70, 0x2CD8, 0x130102, ] +ID = 0x0103, Name = Rod, Personality = 1, Catchphrase = ace, Shirt = 0x2515, Furniture = [0x212C, 0x2369, 0x2431, 0x27E6, 0x7FFE, 0x29ED, 0x2C05, 0x2B4B, 0x2C49, 0x2E3B, 0x2B49, 0x2B48, 0x7FFE, 0x29EE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D76, 0x7FFE, 0x190103, ] +ID = 0x0104, Name = Candi, Personality = 5, Catchphrase = sweetie, Shirt = 0x7FFE, Furniture = [0x2147, 0x23B8, 0x2410, 0x2809, 0x7FFE, 0x2F66, 0x2BB2, 0x2F78, 0x2F53, 0x7FFE, 0x2FB1, 0x2FB1, 0x2CC0, 0x2FB2, 0x2F89, 0x2F45, 0x2F21, 0x2F69, 0x2D7A, 0x2CD8, 0x160104, ] +ID = 0x0105, Name = Rizzo, Personality = 2, Catchphrase = squee, Shirt = 0x2549, Furniture = [0x2157, 0x237C, 0x241A, 0x27EA, 0x7FFE, 0x2BA7, 0x2BA1, 0x29E4, 0x2B9B, 0x2BAA, 0x2997, 0x2993, 0x296B, 0x2C46, 0x2BB4, 0x2BD4, 0x7FFE, 0x7FFE, 0x2D7F, 0x7FFE, 0xA0105, ] +ID = 0x0106, Name = Anicotti, Personality = 5, Catchphrase = cannoli, Shirt = 0x2476, Furniture = [0x216B, 0x234F, 0x2428, 0x27F3, 0x2A26, 0x2A21, 0x2C4B, 0x2A22, 0x2A25, 0x2B90, 0x2BE8, 0x2C3D, 0x2BC9, 0x2A28, 0x2C39, 0x293E, 0x7FFE, 0x7FFE, 0x2A2B, 0x7FFE, 0x190106, ] +ID = 0x0107, Name = Broccolo, Personality = 0, Catchphrase = eat it, Shirt = 0x24E4, Furniture = [0x2147, 0x2378, 0x2407, 0x27E6, 0x2B34, 0x2A45, 0x2C69, 0x2C01, 0x2A4B, 0x2B39, 0x2BD8, 0x2BC3, 0x2BBF, 0x2BC0, 0x2B89, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A4C, 0x7FFE, 0x1F0107, ] +ID = 0x0108, Name = Moose, Personality = 1, Catchphrase = shorty, Shirt = 0x2464, Furniture = [0x216E, 0x238A, 0x242F, 0x27FB, 0x7FFE, 0x2C49, 0x2D35, 0x2ACB, 0x2AC9, 0x2D33, 0x2D1F, 0x2C79, 0x2BD5, 0x2CFD, 0x2DAC, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D71, 0x2CD6, 0x1E0108, ] +ID = 0x0109, Name = Bettina, Personality = 4, Catchphrase = eekers, Shirt = 0x253B, Furniture = [0x212E, 0x237A, 0x243D, 0x2808, 0x2B2F, 0x2DB8, 0x2DC0, 0x2C1E, 0x2DC1, 0x2BD8, 0x2C20, 0x2C26, 0x2C42, 0x2C47, 0x2C24, 0x2C29, 0x2B2B, 0x7FFE, 0x2D75, 0x7FFE, 0x190109, ] +ID = 0x010A, Name = Greta, Personality = 6, Catchphrase = yelp, Shirt = 0x2582, Furniture = [0x217F, 0x237E, 0x241B, 0x2809, 0x2B9A, 0x2BA1, 0x2C4B, 0x2CEF, 0x2B9B, 0x2B9E, 0x2B9C, 0x2BCE, 0x2D43, 0x2CF4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D80, 0x7FFE, 0x1010A, ] +ID = 0x010B, Name = Penelope, Personality = 5, Catchphrase = oh bow, Shirt = 0x2500, Furniture = [0x2182, 0x236D, 0x240C, 0x27E9, 0x2A4D, 0x2AD8, 0x2DE7, 0x2B93, 0x2DED, 0x7FFE, 0x2A56, 0x2BDD, 0x2ADB, 0x2D42, 0x2CF8, 0x2D5D, 0x2C39, 0x7FFE, 0x2D72, 0x2EC5, 0x1010B, ] +ID = 0x010C, Name = Chadder, Personality = 3, Catchphrase = fromage, Shirt = 0x251C, Furniture = [0x214C, 0x239E, 0x2456, 0x27F6, 0x2CED, 0x2D40, 0x2DF7, 0x2DF1, 0x2DF6, 0x2BD5, 0x298E, 0x2DF9, 0x2DF8, 0x2DEF, 0x2D56, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD6, 0x49010C, ] +ID = 0x010D, Name = Octavian, Personality = 2, Catchphrase = sucker, Shirt = 0x2464, Furniture = [0x214F, 0x2364, 0x2403, 0x27FD, 0x2B10, 0x2B0B, 0x2B0D, 0x2B0A, 0x2B0C, 0x2B07, 0x2B07, 0x2A5E, 0x2A5C, 0x2B0E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1B010D, ] +ID = 0x010E, Name = Marina, Personality = 4, Catchphrase = blurp, Shirt = 0x249C, Furniture = [0x214B, 0x234D, 0x23EC, 0x27EB, 0x2A4D, 0x2C6F, 0x2A4E, 0x7FFE, 0x2A51, 0x2A54, 0x2C3B, 0x2C47, 0x2A52, 0x2A56, 0x2C37, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A57, 0x12010E, ] +ID = 0x010F, Name = Zucker, Personality = 0, Catchphrase = bloop, Shirt = 0x2501, Furniture = [0x2172, 0x237B, 0x2422, 0x27EC, 0x2D3C, 0x2D3C, 0x2B43, 0x2C23, 0x2B24, 0x2D2D, 0x2D30, 0x2B49, 0x2BF6, 0x7FFE, 0x2CFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D75, 0x2D6F, 0x47010F, ] +ID = 0x0110, Name = Inkwell, Personality = 1, Catchphrase = splat, Shirt = 0x7FFE, Furniture = [0x217A, 0x23E5, 0x248D, 0x2803, 0x3046, 0x304C, 0x7FFE, 0x2A3E, 0x7FFE, 0x3047, 0x3047, 0x3047, 0x3047, 0x7FFE, 0x3043, 0x3049, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x350110, ] +ID = 0x0111, Name = Queenie, Personality = 6, Catchphrase = chicken, Shirt = 0x24E1, Furniture = [0x2148, 0x238B, 0x2414, 0x27E8, 0x2DDA, 0x2DDE, 0x2BF1, 0x29F9, 0x2C49, 0x7FFE, 0x2C20, 0x2C26, 0x2BE2, 0x2AED, 0x2C58, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x70111, ] +ID = 0x0112, Name = Gladys, Personality = 4, Catchphrase = stretch, Shirt = 0x2473, Furniture = [0x2144, 0x237D, 0x241A, 0x27EA, 0x7FFE, 0x2CBA, 0x29E7, 0x2C6A, 0x2C78, 0x2D4E, 0x2BF2, 0x2B9E, 0x24BF, 0x2CFF, 0x2C46, 0x2BCE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x120112, ] +ID = 0x0113, Name = Sandy, Personality = 4, Catchphrase = speedy, Shirt = 0x7FFE, Furniture = [0x214C, 0x23B2, 0x2453, 0x27FA, 0x2BEE, 0x2FD2, 0x2FD2, 0x2FD5, 0x2FD5, 0x2E22, 0x2FD3, 0x2FA8, 0x2F32, 0x2CF6, 0x2EF1, 0x2CE7, 0x2EF1, 0x3005, 0x2DEA, 0x7FFE, 0x290113, ] +ID = 0x0114, Name = Sprocket, Personality = 1, Catchphrase = zort, Shirt = 0x7FFE, Furniture = [0x2170, 0x23D4, 0x2406, 0x2800, 0x7FFE, 0x7FFE, 0x2FA2, 0x7FFE, 0x2EE6, 0x2FA6, 0x7FFE, 0x2FF0, 0x2F9E, 0x2FC0, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x40114, ] +ID = 0x0115, Name = Julia, Personality = 6, Catchphrase = dahling, Shirt = 0x7FFE, Furniture = [0x2175, 0x23B0, 0x2477, 0x27E8, 0x2F2C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2FD8, 0x2F8F, 0x2F8F, 0x2F77, 0x2F77, 0x2D1F, 0x2FFC, 0x2FBC, 0x3004, 0x7FFE, 0x2D7B, 0x7FFE, 0x2A0115, ] +ID = 0x0116, Name = Cranston, Personality = 0, Catchphrase = sweatband, Shirt = 0x2587, Furniture = [0x216C, 0x239D, 0x2437, 0x2809, 0x2B2F, 0x2C2B, 0x2C4D, 0x2316, 0x2C69, 0x2B3A, 0x2B3A, 0x2B3A, 0x2AF0, 0x2C5F, 0x2B3C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x160116, ] +ID = 0x0117, Name = Phil, Personality = 3, Catchphrase = hurk, Shirt = 0x2472, Furniture = [0x216C, 0x2370, 0x242D, 0x27EA, 0x29F5, 0x2AEF, 0x2C4C, 0x2AEA, 0x7FFE, 0x7FFE, 0x2AF1, 0x2AF0, 0x7FFE, 0x2BDA, 0x2C24, 0x2D2B, 0x2D20, 0x7FFE, 0x2D72, 0x7FFE, 0x210117, ] +ID = 0x0118, Name = Blanche, Personality = 6, Catchphrase = quite so, Shirt = 0x24D1, Furniture = [0x217F, 0x237E, 0x2422, 0x27E8, 0x7FFE, 0x29E4, 0x2CEF, 0x29E2, 0x2C49, 0x2B99, 0x2BA0, 0x2BB4, 0x2BB6, 0x2CB7, 0x2BCE, 0x2CEB, 0x7FFE, 0x7FFE, 0x2B9F, 0x7FFE, 0xE0118, ] +ID = 0x0119, Name = Flora, Personality = 5, Catchphrase = pinky, Shirt = 0x249E, Furniture = [0x2180, 0x236E, 0x2424, 0x27F0, 0x29F5, 0x2C49, 0x2A53, 0x2A51, 0x7FFE, 0x2CA1, 0x2A54, 0x2C3D, 0x2B2A, 0x2B29, 0x2D0B, 0x2BED, 0x7FFE, 0x7FFE, 0x2D7B, 0x7FFE, 0x180119, ] +ID = 0x011A, Name = Phoebe, Personality = 7, Catchphrase = sparky, Shirt = 0x24D9, Furniture = [0x2180, 0x2372, 0x240D, 0x27EC, 0x2ADC, 0x2C44, 0x2B93, 0x2B93, 0x2C6A, 0x2BEC, 0x29A0, 0x2CFA, 0x2BB5, 0x2C47, 0x2D67, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CB8, 0x7FFE, 0x1C011A, ] +ID = 0x011B, Name = Apollo, Personality = 2, Catchphrase = pah, Shirt = 0x2515, Furniture = [0x2145, 0x23B6, 0x2420, 0x27EA, 0x2A37, 0x2C05, 0x2A3B, 0x2C4A, 0x2A3F, 0x2BDA, 0x2A3C, 0x7FFE, 0x3130, 0x3136, 0x2D03, 0x2A40, 0x7FFE, 0x7FFE, 0x2D7A, 0x7FFE, 0x8011B, ] +ID = 0x011C, Name = Amelia, Personality = 6, Catchphrase = cuz, Shirt = 0x24F7, Furniture = [0x213F, 0x23C4, 0x23F4, 0x2801, 0x2A32, 0x2A31, 0x2A2C, 0x29ED, 0x2A34, 0x2B90, 0x7FFE, 0x2C46, 0x2BE9, 0x2970, 0x2950, 0x2D67, 0x2D95, 0x7FFE, 0x2A36, 0x7FFE, 0x24011C, ] +ID = 0x011D, Name = Pierce, Personality = 1, Catchphrase = hawkeye, Shirt = 0x251A, Furniture = [0x2131, 0x2391, 0x2417, 0x27FF, 0x2A10, 0x2AE8, 0x2D31, 0x2C6F, 0x2A0B, 0x2AED, 0x2BE1, 0x2A0E, 0x7FFE, 0x2C70, 0x2CFE, 0x2D45, 0x7FFE, 0x7FFE, 0x2AEC, 0x7FFE, 0x011D, ] +ID = 0x011E, Name = Buzz, Personality = 2, Catchphrase = captain, Shirt = 0x7FFE, Furniture = [0x216F, 0x239B, 0x2483, 0x27FB, 0x2B2F, 0x2F55, 0x7FFE, 0x29E2, 0x2F4B, 0x2FAE, 0x2F90, 0x2BF6, 0x2F50, 0x2F8A, 0x2F9A, 0x2F2D, 0x7FFE, 0x7FFE, 0x7FFE, 0x2F82, 0x19011E, ] +ID = 0x011F, Name = Avery, Personality = 2, Catchphrase = skree-haw, Shirt = 0x24C5, Furniture = [0x213F, 0x2363, 0x2435, 0x2805, 0x2C1A, 0x7FFE, 0x7FFE, 0x2B02, 0x2B03, 0x2BF9, 0x2B36, 0x2BFC, 0x2C67, 0x2C67, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x46011F, ] +ID = 0x0120, Name = Frank, Personality = 1, Catchphrase = crushy, Shirt = 0x2554, Furniture = [0x2142, 0x236A, 0x2405, 0x27EA, 0x2B20, 0x2B24, 0x2B23, 0x2B24, 0x2B25, 0x2B27, 0x2B26, 0x2B70, 0x2B7E, 0x2E23, 0x2D26, 0x2C4E, 0x2B22, 0x2B84, 0x2D71, 0x7FFE, 0x1F0120, ] +ID = 0x0121, Name = Sterling, Personality = 1, Catchphrase = skraaaaw, Shirt = 0x252D, Furniture = [0x213E, 0x2396, 0x2415, 0x27ED, 0x7FFE, 0x2CF0, 0x2ADF, 0x2AE2, 0x7FFE, 0x2BDE, 0x2B5B, 0x2B5B, 0x2C0F, 0x2C0F, 0x2C46, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7B, 0x7FFE, 0x400121, ] +ID = 0x0122, Name = Keaton, Personality = 3, Catchphrase = wingo, Shirt = 0x25A2, Furniture = [0x2181, 0x2399, 0x243A, 0x27FD, 0x2B2F, 0x2C2D, 0x2C2D, 0x2CC9, 0x2BB2, 0x2C33, 0x2C2F, 0x2C4E, 0x2C31, 0x2C31, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x30122, ] +ID = 0x0123, Name = Celia, Personality = 4, Catchphrase = feathers, Shirt = 0x2584, Furniture = [0x2133, 0x2373, 0x2421, 0x27E8, 0x2A00, 0x2A08, 0x2C4A, 0x2A01, 0x2A04, 0x2BF3, 0x29FA, 0x2A09, 0x2E3D, 0x2A03, 0x2CEB, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A0A, 0x7FFE, 0x50123, ] +ID = 0x0124, Name = Aurora, Personality = 4, Catchphrase = b-b-baby, Shirt = 0x24B3, Furniture = [0x2148, 0x2364, 0x2417, 0x27F4, 0x2A5D, 0x2C6C, 0x2C6C, 0x2C1E, 0x2C4D, 0x2AED, 0x2AEB, 0x2C1F, 0x2972, 0x2AF1, 0x2CB0, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD6, 0x230124, ] +ID = 0x0125, Name = Roald, Personality = 1, Catchphrase = b-b-buddy, Shirt = 0x247F, Furniture = [0x215D, 0x2368, 0x23F5, 0x27F5, 0x2E8E, 0x2D31, 0x2A45, 0x7FFE, 0x2C03, 0x2CEC, 0x2DA6, 0x2B82, 0x2DA7, 0x2C2C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A4C, 0x7FFE, 0x180125, ] +ID = 0x0126, Name = Cube, Personality = 0, Catchphrase = d-d-dude, Shirt = 0x249F, Furniture = [0x2150, 0x2352, 0x240F, 0x27FA, 0x2A5D, 0x2A58, 0x2A5F, 0x2C4D, 0x2DAB, 0x2A61, 0x2A5C, 0x2E23, 0x2A5C, 0x2D53, 0x2D56, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A62, 0x50126, ] +ID = 0x0127, Name = Hopper, Personality = 2, Catchphrase = slushie, Shirt = 0x2506, Furniture = [0x213E, 0x2375, 0x2419, 0x2803, 0x2A32, 0x7FFE, 0x2A33, 0x2A31, 0x2A31, 0x2A2D, 0x2B82, 0x2A35, 0x2C64, 0x297C, 0x2B85, 0x2D56, 0x7FFE, 0x7FFE, 0x2A36, 0x7FFE, 0x20127, ] +ID = 0x0128, Name = Friga, Personality = 6, Catchphrase = brrrmph, Shirt = 0x24AE, Furniture = [0x213B, 0x238F, 0x23ED, 0x27E8, 0x2A00, 0x2C49, 0x2A04, 0x29FC, 0x2A01, 0x2A09, 0x7FFE, 0x2A06, 0x2522, 0x2516, 0x2D2B, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD7, 0x7FFE, 0x120128, ] +ID = 0x0129, Name = Gwen, Personality = 6, Catchphrase = h-h-h-hon, Shirt = 0x24B1, Furniture = [0x215C, 0x239E, 0x242D, 0x27E8, 0x2BEE, 0x2A01, 0x29FB, 0x29FC, 0x29F9, 0x29FE, 0x2C46, 0x2CF6, 0x7FFE, 0x2BD5, 0x2CF8, 0x2C38, 0x2C7F, 0x7FFE, 0x29FF, 0x7FFE, 0x0129, ] +ID = 0x012A, Name = Puck, Personality = 0, Catchphrase = brrrrrrrrr, Shirt = 0x2459, Furniture = [0x2142, 0x23B9, 0x2454, 0x27ED, 0x7FFE, 0x2E62, 0x2E7E, 0x2E77, 0x2E6C, 0x2C34, 0x2E6F, 0x2C48, 0x2C35, 0x2D7C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D0A, 0x7FFE, 0x18012A, ] +ID = 0x012B, Name = Wade, Personality = 0, Catchphrase = so it goes, Shirt = 0x7FFE, Furniture = [0x217F, 0x237E, 0x2476, 0x27F7, 0x2B9A, 0x2F64, 0x7FFE, 0x2BA1, 0x2F8B, 0x3008, 0x2FBB, 0x3012, 0x7FFE, 0x2F0E, 0x2EF7, 0x2FDF, 0x7FFE, 0x7FFE, 0x2B9F, 0x7FFE, 0x1012B, ] +ID = 0x012C, Name = Boomer, Personality = 0, Catchphrase = human, Shirt = 0x251D, Furniture = [0x213D, 0x239D, 0x2408, 0x2804, 0x7FFE, 0x2E56, 0x2E54, 0x2E53, 0x2E54, 0x2E55, 0x2E55, 0x2E51, 0x2E51, 0x2C48, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x4012C, ] +ID = 0x012D, Name = Iggly, Personality = 1, Catchphrase = waddler, Shirt = 0x248A, Furniture = [0x212C, 0x2368, 0x2455, 0x27E6, 0x2D40, 0x2B37, 0x2E11, 0x2E18, 0x7FFE, 0x2E19, 0x29BC, 0x29BD, 0x7FFE, 0x2D63, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D72, 0x7FFE, 0x8012D, ] +ID = 0x012E, Name = Tex, Personality = 3, Catchphrase = picante, Shirt = 0x2553, Furniture = [0x2170, 0x2382, 0x2419, 0x27FB, 0x2DAF, 0x2A3E, 0x2DB0, 0x2D59, 0x7FFE, 0x2CEE, 0x2BEB, 0x2D1B, 0x2D4D, 0x2D44, 0x2DAE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7A, 0x2CD6, 0x1F012E, ] +ID = 0x012F, Name = Flo, Personality = 7, Catchphrase = cha, Shirt = 0x24F9, Furniture = [0x2179, 0x23B4, 0x2419, 0x27FE, 0x2A37, 0x2A3D, 0x2A3F, 0x2B93, 0x2C49, 0x2BE1, 0x2D09, 0x2D1A, 0x7FFE, 0x2BEC, 0x2179, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x8012F, ] +ID = 0x0130, Name = Sprinkle, Personality = 5, Catchphrase = frappe, Shirt = 0x24C0, Furniture = [0x215C, 0x23B7, 0x2417, 0x27FA, 0x2DEC, 0x2C4B, 0x2DE5, 0x2AEF, 0x2C6F, 0x2C70, 0x2BDD, 0x2DE9, 0x2D2A, 0x2D37, 0x2D2B, 0x2C24, 0x7FFE, 0x7FFE, 0x2AEC, 0x2D6B, 0x1D0130, ] +ID = 0x0131, Name = Curly, Personality = 1, Catchphrase = nyoink, Shirt = 0x2486, Furniture = [0x2139, 0x23A0, 0x240E, 0x27E6, 0x29F0, 0x2B93, 0x2B93, 0x2C23, 0x2B24, 0x2C48, 0x2C27, 0x2C21, 0x299A, 0x2C22, 0x2CFB, 0x2C28, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D69, 0x230131, ] +ID = 0x0132, Name = Truffles, Personality = 5, Catchphrase = snoutie, Shirt = 0x24CE, Furniture = [0x2161, 0x236F, 0x2411, 0x27F5, 0x2A4D, 0x2C1E, 0x2C1C, 0x2A51, 0x2C4D, 0x2A52, 0x7FFE, 0x2AED, 0x2C27, 0x7FFE, 0x2D3A, 0x2D05, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x10132, ] +ID = 0x0133, Name = Rasher, Personality = 2, Catchphrase = swine, Shirt = 0x2485, Furniture = [0x213C, 0x2384, 0x2411, 0x27FB, 0x2E14, 0x2C2B, 0x2C23, 0x2E11, 0x2C1C, 0x2B7E, 0x2C27, 0x2C42, 0x2BF7, 0x2D01, 0x2D03, 0x2C29, 0x7FFE, 0x7FFE, 0x2D75, 0x7FFE, 0x1B0133, ] +ID = 0x0134, Name = Hugh, Personality = 0, Catchphrase = snortle, Shirt = 0x24AB, Furniture = [0x2138, 0x2351, 0x240F, 0x27F6, 0x2A47, 0x2A4B, 0x2C1E, 0x2A45, 0x2A42, 0x2C26, 0x2C22, 0x7FFE, 0x2C3A, 0x2D39, 0x2D9C, 0x2C58, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1B0134, ] +ID = 0x0135, Name = Lucy, Personality = 4, Catchphrase = snoooink, Shirt = 0x2494, Furniture = [0x2156, 0x2376, 0x2411, 0x27F0, 0x29F5, 0x2C6A, 0x2C6C, 0x29E7, 0x2C4B, 0x2BCF, 0x2C43, 0x2C53, 0x2C57, 0x2C1D, 0x2B40, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x150135, ] +ID = 0x0136, Name = Crackle, Personality = 0, Catchphrase = snork, Shirt = 0x24AB, Furniture = [0x2138, 0x236B, 0x2406, 0x27EE, 0x7FFE, 0x2B5D, 0x2B5C, 0x2B24, 0x2B24, 0x2C5B, 0x2C5B, 0x2C5C, 0x2C5C, 0x2B65, 0x2B7B, 0x2C4E, 0x2DA1, 0x7FFE, 0x2D6D, 0x7FFE, 0x160136, ] +ID = 0x0137, Name = Cobb, Personality = 1, Catchphrase = hot dog, Shirt = 0x24A5, Furniture = [0x2165, 0x2396, 0x241F, 0x27E7, 0x2B47, 0x2B43, 0x2B6A, 0x2D3E, 0x2B41, 0x2B67, 0x2B68, 0x2B1D, 0x2C79, 0x2C79, 0x2B44, 0x2C7F, 0x2C4E, 0x7FFE, 0x7FFE, 0x7FFE, 0x270137, ] +ID = 0x0138, Name = Boris, Personality = 2, Catchphrase = schnort, Shirt = 0x7FFE, Furniture = [0x2174, 0x23D2, 0x247B, 0x2805, 0x7FFE, 0x304D, 0x2DB6, 0x2C4C, 0x2C4B, 0x2F7A, 0x2F7A, 0x2F97, 0x2F97, 0x2FB3, 0x2F72, 0x2FC2, 0x2FC2, 0x7FFE, 0x2D7A, 0x2F81, 0x2B0138, ] +ID = 0x0139, Name = Maggie, Personality = 4, Catchphrase = schep, Shirt = 0x7FFE, Furniture = [0x2163, 0x2367, 0x2474, 0x27FA, 0x2B2F, 0x2EF5, 0x2F47, 0x2F4B, 0x2F47, 0x2F05, 0x2EDA, 0x2FCF, 0x2EF4, 0x2FC7, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x120139, ] +ID = 0x013A, Name = Peggy, Personality = 5, Catchphrase = shweetie, Shirt = 0x248B, Furniture = [0x2135, 0x2385, 0x240E, 0x27FC, 0x2BEE, 0x2B2D, 0x7FFE, 0x2A1B, 0x2A1F, 0x2BD7, 0x2A1C, 0x2CF6, 0x2983, 0x2C47, 0x2C37, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A15, 0x7FFE, 0x013A, ] +ID = 0x013B, Name = Gala, Personality = 4, Catchphrase = snortie, Shirt = 0x2452, Furniture = [0x2161, 0x23B8, 0x2453, 0x27F8, 0x29F5, 0x2AD8, 0x2B93, 0x2AEA, 0x2C4A, 0x2C3E, 0x7FFE, 0x2AED, 0x2D39, 0x29BC, 0x2CA3, 0x2CA3, 0x7FFE, 0x7FFE, 0x2D6A, 0x7FFE, 0x27013B, ] +ID = 0x013C, Name = Chops, Personality = 3, Catchphrase = zoink, Shirt = 0x256B, Furniture = [0x2181, 0x238D, 0x2427, 0x2809, 0x2CF0, 0x2DDE, 0x7FFE, 0x2C49, 0x2DDC, 0x2A06, 0x2C80, 0x2BDB, 0x29FA, 0x2D1F, 0x2CEB, 0x7FFE, 0x7FFE, 0x7FFE, 0x2AE6, 0x7FFE, 0x5013C, ] +ID = 0x013D, Name = Kevin, Personality = 1, Catchphrase = weeweewee, Shirt = 0x2561, Furniture = [0x2178, 0x239C, 0x243B, 0x2802, 0x7FFE, 0x2CC9, 0x2CC9, 0x2B13, 0x2B19, 0x2C65, 0x2C4F, 0x2C61, 0x2B17, 0x2B18, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1A013D, ] +ID = 0x013E, Name = Pancetti, Personality = 6, Catchphrase = sooey, Shirt = 0x2590, Furniture = [0x2130, 0x234D, 0x245F, 0x27FE, 0x2BC8, 0x7FFE, 0x2C1E, 0x2C4B, 0x2DE4, 0x2DE8, 0x2DEE, 0x2C27, 0x2BD7, 0x2BD7, 0x2C24, 0x2D5D, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D69, 0x2013E, ] +ID = 0x013F, Name = Agnes, Personality = 7, Catchphrase = snuffle, Shirt = 0x2497, Furniture = [0x2174, 0x236E, 0x2450, 0x2800, 0x2A4D, 0x2A55, 0x2DB6, 0x2C4B, 0x2A51, 0x2A52, 0x2A54, 0x2D1A, 0x2BE1, 0x2DB5, 0x2D03, 0x2D36, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A57, 0x18013F, ] +ID = 0x0140, Name = Ganon, Personality = 2, Catchphrase = heh heh, Shirt = 0x7FFE, Furniture = [0x2159, 0x23E4, 0x248C, 0x27E7, 0x3082, 0x2AFB, 0x7FFE, 0x2AFB, 0x7FFE, 0x2C80, 0x2C80, 0x2B4E, 0x3080, 0x3080, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x270140, ] +ID = 0x0141, Name = Bunnie, Personality = 5, Catchphrase = tee-hee, Shirt = 0x24AB, Furniture = [0x2133, 0x2378, 0x2457, 0x27FA, 0x2BC8, 0x2BEF, 0x2C49, 0x2A04, 0x2A04, 0x2D48, 0x2C6E, 0x2D1A, 0x2BD8, 0x2D39, 0x2B88, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1B0141, ] +ID = 0x0142, Name = Dotty, Personality = 5, Catchphrase = wee one, Shirt = 0x2481, Furniture = [0x2150, 0x23B6, 0x2450, 0x27EE, 0x2A37, 0x2CED, 0x7FFE, 0x2DB6, 0x2C6C, 0x2C6D, 0x2DB5, 0x7FFE, 0x2BD7, 0x2DB7, 0x2DAE, 0x2D56, 0x7FFE, 0x7FFE, 0x2D0A, 0x7FFE, 0x380142, ] +ID = 0x0143, Name = Coco, Personality = 4, Catchphrase = doyoing, Shirt = 0x2472, Furniture = [0x2159, 0x237F, 0x2434, 0x27E9, 0x2C1A, 0x2C1A, 0x29E7, 0x29E4, 0x29E7, 0x2966, 0x296C, 0x297E, 0x29D8, 0x2991, 0x2CB7, 0x2CB6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x480143, ] +ID = 0x0144, Name = Snake, Personality = 1, Catchphrase = bunyip, Shirt = 0x2515, Furniture = [0x2132, 0x2380, 0x243A, 0x2804, 0x2C66, 0x2B9B, 0x2BA7, 0x2BA8, 0x2BA9, 0x2E1C, 0x2E1C, 0x2E1B, 0x2BB6, 0x2E1B, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x170144, ] +ID = 0x0145, Name = Gaston, Personality = 2, Catchphrase = mon chou, Shirt = 0x25A0, Furniture = [0x2159, 0x23A5, 0x2441, 0x2800, 0x2E3E, 0x2E10, 0x2C1C, 0x2C23, 0x2E40, 0x2BF7, 0x2C48, 0x2C72, 0x2E17, 0x2C71, 0x2D26, 0x7FFE, 0x7FFE, 0x7FFE, 0x2E12, 0x7FFE, 0x200145, ] +ID = 0x0146, Name = Gabi, Personality = 5, Catchphrase = honeybun, Shirt = 0x24B4, Furniture = [0x214E, 0x2379, 0x2430, 0x27F0, 0x2A00, 0x2BEF, 0x7FFE, 0x2BF1, 0x2A05, 0x2BD7, 0x2CF6, 0x2C47, 0x2A03, 0x2A03, 0x2BF4, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A0A, 0x7FFE, 0x120146, ] +ID = 0x0147, Name = Pippy, Personality = 5, Catchphrase = li'l hare, Shirt = 0x24AD, Furniture = [0x2138, 0x2374, 0x23F0, 0x2802, 0x2D41, 0x2D9D, 0x2C4A, 0x2AEF, 0x2AEA, 0x2BE1, 0x2AED, 0x2C26, 0x2C22, 0x2D39, 0x2D36, 0x7FFE, 0x7FFE, 0x7FFE, 0x2AEC, 0x2CD6, 0x240147, ] +ID = 0x0148, Name = Tiffany, Personality = 6, Catchphrase = bunbun, Shirt = 0x24F7, Furniture = [0x2145, 0x239E, 0x2411, 0x27FE, 0x2DAF, 0x2C05, 0x2C4B, 0x2B93, 0x2C05, 0x7FFE, 0x2C07, 0x2BDC, 0x2B92, 0x2B92, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D0A, 0x7FFE, 0x210148, ] +ID = 0x0149, Name = Genji, Personality = 1, Catchphrase = otaku, Shirt = 0x2473, Furniture = [0x2168, 0x237C, 0x241C, 0x27EA, 0x2C66, 0x2CEF, 0x2B9B, 0x2CBA, 0x7FFE, 0x2B9E, 0x2BF2, 0x2B99, 0x2B9C, 0x27EA, 0x22A4, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7E, 0x7FFE, 0x270149, ] +ID = 0x014A, Name = Ruby, Personality = 5, Catchphrase = li'l ears, Shirt = 0x245D, Furniture = [0x213A, 0x2364, 0x2403, 0x27E9, 0x2B08, 0x2B09, 0x2B0A, 0x2B0C, 0x2B0B, 0x29D7, 0x29D6, 0x2B07, 0x2B0E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x47014A, ] +ID = 0x014B, Name = Doc, Personality = 0, Catchphrase = old bunny, Shirt = 0x24A9, Furniture = [0x2165, 0x236B, 0x240A, 0x27ED, 0x2BEE, 0x2CE8, 0x2B24, 0x2B64, 0x2C4C, 0x2B7E, 0x2CF6, 0x2B65, 0x2C5C, 0x2C5C, 0x2D00, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D6D, 0x7FFE, 0x18014B, ] +ID = 0x014C, Name = Claude, Personality = 0, Catchphrase = hopalong, Shirt = 0x7FFE, Furniture = [0x2165, 0x2381, 0x246C, 0x27ED, 0x2FD4, 0x2FD8, 0x2FB4, 0x2D3E, 0x2C49, 0x2FD7, 0x2FD7, 0x2BDD, 0x2FD6, 0x7FFE, 0x2FF2, 0x2FF9, 0x7FFE, 0x7FFE, 0x2E24, 0x7FFE, 0x2D014C, ] +ID = 0x014D, Name = Francine, Personality = 6, Catchphrase = karat, Shirt = 0x249A, Furniture = [0x2160, 0x2351, 0x23F0, 0x27EB, 0x7FFE, 0x2BC8, 0x2A11, 0x2AE8, 0x2AEA, 0x2AF1, 0x27FA, 0x2A14, 0x2C47, 0x2AEE, 0x2D03, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD6, 0x4E014D, ] +ID = 0x014E, Name = Chrissy, Personality = 5, Catchphrase = sparkles, Shirt = 0x249B, Furniture = [0x212D, 0x234D, 0x240F, 0x27EB, 0x2A4D, 0x2A55, 0x2DCC, 0x2A4E, 0x2C6C, 0x24E1, 0x2A56, 0x2B88, 0x2C46, 0x2BCA, 0x289C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A0A, 0x7FFE, 0x13014E, ] +ID = 0x014F, Name = Hopkins, Personality = 0, Catchphrase = thumper, Shirt = 0x7FFE, Furniture = [0x2160, 0x2356, 0x246B, 0x27F7, 0x7FFE, 0x304D, 0x2F30, 0x2A25, 0x2C4D, 0x301D, 0x301C, 0x7FFE, 0x3010, 0x2E7B, 0x2F14, 0x2F92, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2E014F, ] +ID = 0x0150, Name = O'Hare, Personality = 3, Catchphrase = amigo, Shirt = 0x250F, Furniture = [0x2178, 0x2369, 0x2438, 0x27FD, 0x2BC8, 0x2CC9, 0x2CC9, 0x2C16, 0x2B2D, 0x2BD7, 0x2C48, 0x298C, 0x2C31, 0x2C17, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x0150, ] +ID = 0x0151, Name = Carmen, Personality = 5, Catchphrase = nougat, Shirt = 0x24AD, Furniture = [0x2150, 0x23B7, 0x245D, 0x27E9, 0x2DEC, 0x2DB8, 0x2D31, 0x2DE7, 0x2DE5, 0x2DE9, 0x2984, 0x2C48, 0x2DEE, 0x2DEB, 0x2D03, 0x7FFE, 0x7FFE, 0x7FFE, 0x2DEA, 0x7FFE, 0x200151, ] +ID = 0x0152, Name = Bonbon, Personality = 5, Catchphrase = deelish, Shirt = 0x24CD, Furniture = [0x2184, 0x23B2, 0x2450, 0x27F3, 0x2E84, 0x2DB8, 0x2C4D, 0x7FFE, 0x2DB9, 0x2D64, 0x2DBC, 0x2DBF, 0x2E83, 0x2BD6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2DBD, 0x7FFE, 0x0152, ] +ID = 0x0153, Name = Cole, Personality = 0, Catchphrase = duuude, Shirt = 0x24FA, Furniture = [0x2172, 0x237F, 0x2432, 0x2808, 0x2A16, 0x2A17, 0x2A1B, 0x2A1B, 0x2A1F, 0x7FFE, 0x2C27, 0x2BDD, 0x2BE2, 0x2A1C, 0x2C50, 0x2C37, 0x2CFA, 0x7FFE, 0x2D71, 0x7FFE, 0x1C0153, ] +ID = 0x0154, Name = Mira, Personality = 7, Catchphrase = cottontail, Shirt = 0x253E, Furniture = [0x213B, 0x23BB, 0x2456, 0x27EC, 0x2E58, 0x2DF7, 0x2DF0, 0x2DF6, 0x2DF3, 0x2DF4, 0x7FFE, 0x258B, 0x2DEF, 0x2DF2, 0x7FFE, 0x2D5D, 0x7FFE, 0x7FFE, 0x2D0A, 0x2DF5, 0x260154, ] +ID = 0x0155, Name = Toby, Personality = 3, Catchphrase = ribbit, Shirt = 0x7FFE, Furniture = [0x2168, 0x23E3, 0x248B, 0x2808, 0x3075, 0x3076, 0x7FFE, 0x3076, 0x3076, 0x3072, 0x3077, 0x3074, 0x7FFE, 0x3074, 0x3073, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x170155, ] +ID = 0x0156, Name = Tank, Personality = 1, Catchphrase = kerPOW, Shirt = 0x2467, Furniture = [0x2157, 0x237F, 0x243A, 0x27E6, 0x2C66, 0x2E21, 0x2C2B, 0x2C14, 0x2B24, 0x2B05, 0x2C4E, 0x29AD, 0x2BAB, 0x2BAC, 0x2BCB, 0x2BD3, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x0156, ] +ID = 0x0157, Name = Rhonda, Personality = 4, Catchphrase = bigfoot, Shirt = 0x250C, Furniture = [0x2155, 0x2373, 0x242D, 0x27E8, 0x2A00, 0x2A01, 0x2DCC, 0x2C49, 0x2A04, 0x2E3D, 0x2971, 0x2BD7, 0x2DCA, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A0A, 0x7FFE, 0x140157, ] +ID = 0x0158, Name = Spike, Personality = 2, Catchphrase = punk, Shirt = 0x7FFE, Furniture = [0x2174, 0x2382, 0x246A, 0x2805, 0x2A37, 0x2CED, 0x2FB4, 0x2F2F, 0x2C14, 0x7FFE, 0x2F5F, 0x2FB7, 0x2F79, 0x2B82, 0x2F28, 0x7FFE, 0x7FFE, 0x7FFE, 0x2F0D, 0x2CD6, 0x3A0158, ] +ID = 0x0159, Name = Hornsby, Personality = 0, Catchphrase = schnozzle, Shirt = 0x7FFE, Furniture = [0x2157, 0x239F, 0x2422, 0x2804, 0x3014, 0x2EF9, 0x7FFE, 0x2C49, 0x2C23, 0x2F56, 0x2F0E, 0x2FB9, 0x2F50, 0x2BE9, 0x2F14, 0x2FAB, 0x2F2D, 0x2EDC, 0x2D71, 0x2FED, 0x1B0159, ] +ID = 0x015A, Name = Merengue, Personality = 4, Catchphrase = shortcake, Shirt = 0x253B, Furniture = [0x2177, 0x236D, 0x240C, 0x27F0, 0x2D41, 0x2AEF, 0x2AD4, 0x2AD6, 0x2E5C, 0x2C26, 0x2BD8, 0x2C46, 0x2D63, 0x2AF0, 0x2D9E, 0x2C24, 0x292F, 0x7FFE, 0x2E24, 0x2D69, 0x11015A, ] +ID = 0x015B, Name = Renée, Personality = 7, Catchphrase = yo yo yo, Shirt = 0x2518, Furniture = [0x2154, 0x239B, 0x243A, 0x27FE, 0x7FFE, 0x2C2B, 0x2E40, 0x2B64, 0x2B24, 0x2B14, 0x2BF6, 0x2B62, 0x2B1E, 0x2B1E, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1F015B, ] +ID = 0x015C, Name = Vesta, Personality = 4, Catchphrase = baaaffo, Shirt = 0x2491, Furniture = [0x2140, 0x234F, 0x2406, 0x27FE, 0x7FFE, 0x29ED, 0x2C78, 0x2C44, 0x29FB, 0x25C8, 0x250D, 0x2C47, 0x29E5, 0x2CFF, 0x2C7C, 0x2C39, 0x2D21, 0x7FFE, 0x2D7B, 0x7FFE, 0x15015C, ] +ID = 0x015D, Name = Baabara, Personality = 6, Catchphrase = daahling, Shirt = 0x247A, Furniture = [0x212E, 0x238F, 0x245C, 0x27EB, 0x2BEE, 0x2A17, 0x7FFE, 0x29FC, 0x29F9, 0x2BE8, 0x2C47, 0x29FA, 0x2BD7, 0x2C53, 0x2C24, 0x2CFA, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1E015D, ] +ID = 0x015E, Name = Eunice, Personality = 4, Catchphrase = lambchop, Shirt = 0x2496, Furniture = [0x212D, 0x2374, 0x242D, 0x27F1, 0x2BEE, 0x2C49, 0x29F9, 0x29FC, 0x7FFE, 0x2AED, 0x2516, 0x2CF6, 0x296E, 0x2BE2, 0x2CBD, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D70, 0x7FFE, 0x1015E, ] +ID = 0x015F, Name = Stella, Personality = 4, Catchphrase = baa-dabing, Shirt = 0x7FFE, Furniture = [0x2152, 0x2379, 0x2477, 0x27F3, 0x29F5, 0x2DE7, 0x2FD5, 0x2DE5, 0x2EE4, 0x3011, 0x2EEA, 0x29FA, 0x2BDC, 0x2F3A, 0x2F84, 0x2D21, 0x7FFE, 0x7FFE, 0x2F5E, 0x2EC5, 0x1015F, ] +ID = 0x0160, Name = Cashmere, Personality = 6, Catchphrase = baaaby, Shirt = 0x7FFE, Furniture = [0x2153, 0x2387, 0x2481, 0x27FF, 0x29F0, 0x2F75, 0x7FFE, 0x2FA3, 0x2FE6, 0x2FA4, 0x7FFE, 0x2F37, 0x7FFE, 0x2EE1, 0x2FEB, 0x2FE4, 0x2FFE, 0x7FFE, 0x29F4, 0x2CD6, 0xE0160, ] +ID = 0x0161, Name = Willow, Personality = 6, Catchphrase = bo peep, Shirt = 0x24B2, Furniture = [0x2131, 0x238D, 0x2415, 0x27E8, 0x2A00, 0x7FFE, 0x2A05, 0x2C49, 0x2DDE, 0x2BDD, 0x2A06, 0x2BE8, 0x2BF3, 0x2D48, 0x2CEB, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x330161, ] +ID = 0x0162, Name = Curlos, Personality = 3, Catchphrase = shearly, Shirt = 0x2519, Furniture = [0x2134, 0x23BE, 0x240E, 0x27FC, 0x2BC8, 0x2DA8, 0x2D31, 0x2C4A, 0x2B93, 0x29CA, 0x298B, 0x2BE9, 0x256B, 0x2BDB, 0x2D03, 0x2CFA, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x90162, ] +ID = 0x0163, Name = Wendy, Personality = 5, Catchphrase = lambkins, Shirt = 0x24FC, Furniture = [0x2135, 0x2364, 0x2454, 0x27E6, 0x2BC2, 0x2C69, 0x2BB2, 0x2CC9, 0x2CC9, 0x2BBB, 0x2C27, 0x2BBE, 0x2BBE, 0x2D63, 0x2C25, 0x2BC4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x0163, ] +ID = 0x0164, Name = Timbra, Personality = 6, Catchphrase = pine nut, Shirt = 0x24F5, Furniture = [0x214D, 0x238C, 0x2422, 0x2809, 0x29DF, 0x29E8, 0x2BA1, 0x29E2, 0x29E4, 0x295F, 0x2A28, 0x29FA, 0x2C47, 0x2A2A, 0x2BCC, 0x2BCB, 0x2BCD, 0x7FFE, 0x2E24, 0x7FFE, 0xA0164, ] +ID = 0x0165, Name = Frita, Personality = 7, Catchphrase = oh ewe, Shirt = 0x2519, Furniture = [0x216D, 0x2387, 0x240E, 0x27F6, 0x2B2F, 0x2B2F, 0x2E5C, 0x2D28, 0x2A4B, 0x2D63, 0x2D5A, 0x2D2D, 0x2D60, 0x2E27, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD6, 0x440165, ] +ID = 0x0166, Name = Muffy, Personality = 7, Catchphrase = nightshade, Shirt = 0x2494, Furniture = [0x2175, 0x23B4, 0x2450, 0x2801, 0x2DDA, 0x2DDE, 0x2DDC, 0x2DDC, 0x2DE3, 0x2DE1, 0x2CF6, 0x7FFE, 0x2C46, 0x2DE0, 0x2CF8, 0x7FFE, 0x7FFE, 0x7FFE, 0x2DD9, 0x7FFE, 0x1C0166, ] +ID = 0x0167, Name = Pietro, Personality = 3, Catchphrase = honk honk, Shirt = 0x2472, Furniture = [0x215D, 0x2397, 0x2436, 0x27FF, 0x2E8D, 0x2E8E, 0x2C4D, 0x2D47, 0x2D0E, 0x2B3D, 0x2B3D, 0x2E8C, 0x2E8C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2E8B, 0x7FFE, 0x450167, ] +ID = 0x0168, Name = Étoile, Personality = 4, Catchphrase = fuzzy, Shirt = 0x7FFE, Furniture = [0x2132, 0x23E1, 0x2489, 0x27EB, 0x3066, 0x2DCC, 0x306B, 0x306A, 0x3069, 0x2E3D, 0x7FFE, 0x2AC3, 0x2DC9, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3068, 0x7FFE, 0xD0168, ] +ID = 0x0169, Name = Peanut, Personality = 5, Catchphrase = slacker, Shirt = 0x2489, Furniture = [0x2137, 0x236E, 0x245F, 0x27EB, 0x2A4D, 0x2A10, 0x2C4B, 0x2A0F, 0x2A55, 0x2BE1, 0x2C3D, 0x2C27, 0x2AF0, 0x2A0E, 0x292F, 0x2C28, 0x7FFE, 0x7FFE, 0x2D75, 0x2A57, 0x4E0169, ] +ID = 0x016A, Name = Blaire, Personality = 6, Catchphrase = nutlet, Shirt = 0x2476, Furniture = [0x2178, 0x2385, 0x2419, 0x27F0, 0x29F0, 0x2A1F, 0x2C6F, 0x29ED, 0x2D31, 0x2D2D, 0x2C46, 0x2A1C, 0x2BDF, 0x29EE, 0x2D2B, 0x2C24, 0x7FFE, 0x7FFE, 0x2D75, 0x2CD6, 0x2016A, ] +ID = 0x016B, Name = Filbert, Personality = 0, Catchphrase = bucko, Shirt = 0x2480, Furniture = [0x2161, 0x2364, 0x23F6, 0x27F8, 0x2D3B, 0x2A58, 0x2A5B, 0x2B0D, 0x2B0C, 0x2B07, 0x2A5E, 0x2E06, 0x29BA, 0x29D6, 0x2D3D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x5016B, ] +ID = 0x016C, Name = Pecan, Personality = 6, Catchphrase = chipmunk, Shirt = 0x2482, Furniture = [0x215C, 0x2353, 0x2418, 0x27FE, 0x2A00, 0x2A05, 0x2A08, 0x2C4B, 0x2A04, 0x2A09, 0x2E3D, 0x2BDC, 0x292F, 0x7FFE, 0x2C24, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A0A, 0x7FFE, 0x26016C, ] +ID = 0x016D, Name = Nibbles, Personality = 5, Catchphrase = niblet, Shirt = 0x24FC, Furniture = [0x2150, 0x2378, 0x23F3, 0x27FC, 0x2BC8, 0x2C4A, 0x2C01, 0x2C14, 0x2C69, 0x2BBC, 0x2BC7, 0x2BDA, 0x2BC3, 0x2975, 0x2C25, 0x2C37, 0x7FFE, 0x7FFE, 0x2D70, 0x7FFE, 0x6016D, ] +ID = 0x016E, Name = Agent S, Personality = 5, Catchphrase = sidekick, Shirt = 0x2468, Furniture = [0x2151, 0x236A, 0x2420, 0x27ED, 0x2B20, 0x2C2B, 0x2B24, 0x2B23, 0x2C6F, 0x2D01, 0x2C6E, 0x2B1D, 0x2B27, 0x2C4F, 0x2C1B, 0x295A, 0x7FFE, 0x7FFE, 0x2D0A, 0x2CD8, 0xD016E, ] +ID = 0x016F, Name = Caroline, Personality = 4, Catchphrase = hulaaaa, Shirt = 0x248D, Furniture = [0x2151, 0x2399, 0x2439, 0x27FD, 0x2B6C, 0x2CF5, 0x2CF5, 0x2CF5, 0x2CF5, 0x2B6F, 0x2B31, 0x2C50, 0x2D5B, 0x2B31, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x016F, ] +ID = 0x0170, Name = Sally, Personality = 4, Catchphrase = nutmeg, Shirt = 0x24C0, Furniture = [0x2130, 0x2378, 0x242B, 0x27FA, 0x29F5, 0x2A22, 0x2A29, 0x2C4B, 0x29FC, 0x2BDE, 0x7FFE, 0x2C59, 0x2AED, 0x2C59, 0x2BC4, 0x2C39, 0x2B89, 0x2C24, 0x2A2B, 0x7FFE, 0xA0170, ] +ID = 0x0171, Name = Static, Personality = 2, Catchphrase = krzzt, Shirt = 0x24FF, Furniture = [0x2154, 0x2382, 0x2444, 0x27EE, 0x2A37, 0x2A3D, 0x2C4A, 0x2A3B, 0x2C14, 0x297B, 0x297C, 0x2D1B, 0x2BEC, 0x2BEB, 0x2D97, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A41, 0x2CD8, 0xD0171, ] +ID = 0x0172, Name = Mint, Personality = 6, Catchphrase = ahhhhhh, Shirt = 0x249E, Furniture = [0x214C, 0x2354, 0x2430, 0x27E8, 0x2DEC, 0x2AC7, 0x2C49, 0x2A0F, 0x2DE4, 0x2BDA, 0x2A13, 0x2937, 0x2D1A, 0x2A14, 0x2D45, 0x2B89, 0x7FFE, 0x7FFE, 0x2DEA, 0x2D6B, 0x60172, ] +ID = 0x0173, Name = Ricky, Personality = 2, Catchphrase = nutcase, Shirt = 0x244A, Furniture = [0x215A, 0x2355, 0x2422, 0x2803, 0x2A32, 0x2A2C, 0x2C44, 0x2A34, 0x2B03, 0x2AFE, 0x2C7A, 0x2A2F, 0x2BE9, 0x2C42, 0x2839, 0x2C50, 0x2EA2, 0x7FFE, 0x2A36, 0x7FFE, 0x50173, ] +ID = 0x0174, Name = Cally, Personality = 4, Catchphrase = WHEE, Shirt = 0x24F6, Furniture = [0x214E, 0x23B2, 0x242D, 0x27F6, 0x2CF0, 0x2DEC, 0x2B93, 0x2DC0, 0x2DB8, 0x2DBE, 0x2DC2, 0x2938, 0x2DBF, 0x2BE6, 0x2874, 0x2207, 0x7FFE, 0x7FFE, 0x2DBD, 0x2D6B, 0x380174, ] +ID = 0x0175, Name = Tasha, Personality = 6, Catchphrase = nice nice, Shirt = 0x7FFE, Furniture = [0x2184, 0x2386, 0x244E, 0x27FE, 0x2B87, 0x2F3C, 0x2F3C, 0x2FE0, 0x2D1C, 0x2F43, 0x2F62, 0x2FBA, 0x2F36, 0x3011, 0x2F95, 0x7FFE, 0x7FFE, 0x7FFE, 0x2F0D, 0x7FFE, 0x2C0175, ] +ID = 0x0176, Name = Sylvana, Personality = 4, Catchphrase = hubbub, Shirt = 0x7FFE, Furniture = [0x2172, 0x2351, 0x2484, 0x27E9, 0x2D41, 0x2FE8, 0x2FA7, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2F74, 0x2F74, 0x2FE7, 0x2FE4, 0x2F83, 0x2FB6, 0x2FE2, 0x2D75, 0x2D6F, 0x300176, ] +ID = 0x0177, Name = Poppy, Personality = 4, Catchphrase = nutty, Shirt = 0x24A7, Furniture = [0x2132, 0x2371, 0x2427, 0x27F2, 0x29F5, 0x2C49, 0x2C78, 0x29F9, 0x29FC, 0x29E6, 0x2BE2, 0x2C5A, 0x24E7, 0x24E8, 0x2C24, 0x7FFE, 0x7FFE, 0x7FFE, 0x29FF, 0x2EC5, 0xD0177, ] +ID = 0x0178, Name = Sheldon, Personality = 1, Catchphrase = cardio, Shirt = 0x2555, Furniture = [0x2144, 0x23C0, 0x241B, 0x2802, 0x2B9A, 0x2E21, 0x2E21, 0x2B9B, 0x7FFE, 0x2BAC, 0x2C60, 0x2B9C, 0x2B9E, 0x2C4E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1B0178, ] +ID = 0x0179, Name = Marshal, Personality = 3, Catchphrase = sulky, Shirt = 0x2565, Furniture = [0x2179, 0x2388, 0x242F, 0x27F2, 0x2E14, 0x2E18, 0x2E10, 0x2D31, 0x2E11, 0x2B8F, 0x2D09, 0x2E13, 0x2D1F, 0x2D2A, 0x2D00, 0x2179, 0x7FFE, 0x7FFE, 0x2D6E, 0x2CD6, 0x1E0179, ] +ID = 0x017A, Name = Hazel, Personality = 7, Catchphrase = uni-wow, Shirt = 0x2531, Furniture = [0x2184, 0x23B2, 0x2430, 0x27FC, 0x2B87, 0x2E84, 0x2E82, 0x2E85, 0x2AEF, 0x2C27, 0x2E83, 0x2D42, 0x7FFE, 0x7FFE, 0x2C4F, 0x2B69, 0x7FFE, 0x7FFE, 0x7FFE, 0x2EC5, 0x47017A, ] +ID = 0x017B, Name = Cece, Personality = 5, Catchphrase = stay fresh, Shirt = 0x7FFE, Furniture = [0x2182, 0x23E6, 0x248E, 0x27E6, 0x7FFE, 0x304A, 0x304B, 0x7FFE, 0x2C4B, 0x3048, 0x3048, 0x3045, 0x3045, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD5, 0x3044, 0x2F017B, ] +ID = 0x017C, Name = Viché, Personality = 4, Catchphrase = splatastic, Shirt = 0x7FFE, Furniture = [0x2182, 0x23E6, 0x248E, 0x27E6, 0x7FFE, 0x304A, 0x304B, 0x7FFE, 0x2C4B, 0x3048, 0x3048, 0x3045, 0x3045, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD5, 0x3044, 0x2F017C, ] +ID = 0x017D, Name = Rolf, Personality = 2, Catchphrase = grrrolf, Shirt = 0x24D5, Furniture = [0x2172, 0x2365, 0x243A, 0x27F7, 0x2C2E, 0x2B24, 0x2B23, 0x2C18, 0x2B25, 0x2B26, 0x7FFE, 0x2D07, 0x2D01, 0x2B7E, 0x2B22, 0x2C4E, 0x7FFE, 0x7FFE, 0x2D71, 0x2D6F, 0x18017D, ] +ID = 0x017E, Name = Rowan, Personality = 1, Catchphrase = mango, Shirt = 0x24A0, Furniture = [0x214E, 0x234C, 0x2432, 0x27E7, 0x29DF, 0x29E8, 0x29E4, 0x22F7, 0x29E7, 0x29E6, 0x29E3, 0x2BB6, 0x2BDF, 0x29E1, 0x22B1, 0x2BD2, 0x7FFE, 0x7FFE, 0x29E9, 0x7FFE, 0xA017E, ] +ID = 0x017F, Name = Tybalt, Personality = 1, Catchphrase = grrrRAH, Shirt = 0x7FFE, Furniture = [0x2137, 0x2350, 0x2475, 0x2800, 0x2B6C, 0x2C14, 0x2C01, 0x2F7B, 0x2F33, 0x2EFE, 0x2F34, 0x2F12, 0x2FAF, 0x2FAF, 0x2F69, 0x2F3B, 0x2F68, 0x7FFE, 0x2D76, 0x7FFE, 0xA017F, ] +ID = 0x0180, Name = Bangle, Personality = 5, Catchphrase = growf, Shirt = 0x2580, Furniture = [0x214C, 0x23BC, 0x242E, 0x2800, 0x2A4D, 0x2A68, 0x2D47, 0x2B93, 0x2A64, 0x2E3D, 0x2E3D, 0x2BE1, 0x2D66, 0x2BCA, 0x2B89, 0x2B88, 0x2D20, 0x7FFE, 0x2D7A, 0x2A57, 0x430180, ] +ID = 0x0181, Name = Leonardo, Personality = 1, Catchphrase = flexin', Shirt = 0x244A, Furniture = [0x2143, 0x237F, 0x242F, 0x2800, 0x2A7E, 0x2A16, 0x2C49, 0x2B93, 0x7FFE, 0x2B97, 0x2B96, 0x2BE3, 0x2BE4, 0x2BDF, 0x2B2B, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D71, 0x7FFE, 0x310181, ] +ID = 0x0182, Name = Claudia, Personality = 6, Catchphrase = ooh la la, Shirt = 0x24C9, Furniture = [0x2183, 0x239E, 0x2429, 0x27FE, 0x2D40, 0x2A00, 0x2AE4, 0x2ADF, 0x2C49, 0x2BDD, 0x2A06, 0x2C0B, 0x2C0B, 0x7FFE, 0x2950, 0x2E25, 0x2D2B, 0x7FFE, 0x7FFE, 0x7FFE, 0x310182, ] +ID = 0x0183, Name = Bianca, Personality = 5, Catchphrase = glimmer, Shirt = 0x251F, Furniture = [0x2174, 0x23B7, 0x242F, 0x27F5, 0x2D41, 0x2DE7, 0x2AEF, 0x2C49, 0x2DE5, 0x2C26, 0x2D1A, 0x2D5B, 0x292F, 0x2C43, 0x2D3A, 0x2C2A, 0x7FFE, 0x7FFE, 0x2D73, 0x2CD6, 0x220183, ] +ID = 0x0184, Name = Chief, Personality = 2, Catchphrase = harrumph, Shirt = 0x248A, Furniture = [0x2151, 0x23A1, 0x243E, 0x2805, 0x2A5D, 0x2A5F, 0x2A59, 0x2A5B, 0x7FFE, 0x2BEC, 0x2A5E, 0x2BF7, 0x2D53, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D0A, 0x7FFE, 0xA0184, ] +ID = 0x0185, Name = Lobo, Personality = 2, Catchphrase = ah-rooooo, Shirt = 0x2480, Furniture = [0x2143, 0x2381, 0x242F, 0x27EA, 0x2A32, 0x2C49, 0x29EA, 0x2A33, 0x2A31, 0x2BE3, 0x2BE4, 0x2BE5, 0x2A35, 0x2BE2, 0x2C17, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1D0185, ] +ID = 0x0186, Name = Wolfgang, Personality = 2, Catchphrase = snarrrl, Shirt = 0x24DB, Furniture = [0x215F, 0x2382, 0x23F1, 0x27EA, 0x2A37, 0x2E3E, 0x2C4C, 0x2A3E, 0x7FFE, 0x29A3, 0x29A2, 0x298E, 0x2BEB, 0x2CEE, 0x7FFE, 0x2305, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x4A0186, ] +ID = 0x0187, Name = Whitney, Personality = 6, Catchphrase = snappy, Shirt = 0x257E, Furniture = [0x213E, 0x2381, 0x242D, 0x2801, 0x29F5, 0x29FB, 0x2C4B, 0x2A04, 0x2C44, 0x2C5A, 0x29FD, 0x2BD9, 0x29FE, 0x7FFE, 0x2B89, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D6C, 0x140187, ] +ID = 0x0188, Name = Dobie, Personality = 2, Catchphrase = ohmmm..., Shirt = 0x7FFE, Furniture = [0x2157, 0x2396, 0x247F, 0x27E7, 0x2A37, 0x2CE8, 0x3013, 0x300A, 0x2D35, 0x2F93, 0x2EFF, 0x2C46, 0x2EFF, 0x2D33, 0x2F4C, 0x2FF1, 0x7FFE, 0x7FFE, 0x2D74, 0x7FFE, 0x10188, ] +ID = 0x0189, Name = Freya, Personality = 6, Catchphrase = uff da, Shirt = 0x24CB, Furniture = [0x2146, 0x23B4, 0x240D, 0x27FE, 0x2A37, 0x2A3E, 0x2A3B, 0x2A3F, 0x2C4C, 0x7FFE, 0x2C45, 0x2BEC, 0x2D1A, 0x2C52, 0x2D56, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D0A, 0x7FFE, 0x150189, ] +ID = 0x018A, Name = Fang, Personality = 2, Catchphrase = cha-chomp, Shirt = 0x24C0, Furniture = [0x2136, 0x238F, 0x2411, 0x27E7, 0x29F5, 0x7FFE, 0x29FC, 0x2C4B, 0x29F9, 0x2BDA, 0x2BE2, 0x2994, 0x298F, 0x2AED, 0x2CB0, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x13018A, ] +ID = 0x018B, Name = Vivian, Personality = 6, Catchphrase = piffle, Shirt = 0x7FFE, Furniture = [0x214D, 0x23D9, 0x2470, 0x27EB, 0x2CED, 0x2FD5, 0x2FD2, 0x2DE4, 0x2AC7, 0x2FD6, 0x7FFE, 0x2FB9, 0x3010, 0x300C, 0x2FCC, 0x2F9D, 0x7FFE, 0x7FFE, 0x2E24, 0x7FFE, 0x18018B, ] +ID = 0x018C, Name = Skye, Personality = 4, Catchphrase = airmail, Shirt = 0x24C9, Furniture = [0x2163, 0x236D, 0x245D, 0x27E8, 0x2DEC, 0x2BEF, 0x2DE7, 0x2AE8, 0x2DE4, 0x7FFE, 0x2C46, 0x2BDF, 0x2BD7, 0x2DBE, 0x2C39, 0x7FFE, 0x7FFE, 0x7FFE, 0x2DEA, 0x7FFE, 0x1C018C, ] +ID = 0x018D, Name = Kyle, Personality = 3, Catchphrase = alpha, Shirt = 0x2538, Furniture = [0x217A, 0x2384, 0x2433, 0x27FB, 0x2BEE, 0x2E3E, 0x2D59, 0x2B24, 0x2B13, 0x2D51, 0x2D4D, 0x2BEC, 0x2CEE, 0x2D44, 0x2CC8, 0x2DAE, 0x7FFE, 0x7FFE, 0x2D7A, 0x2CD6, 0x43018D, ] +ID = 0x018E, Name = W. Link, Personality = 3, Catchphrase = ruff ruff, Shirt = 0x7FFE, Furniture = [0x215A, 0x2383, 0x2420, 0x27E7, 0x3082, 0x7FFE, 0x2F20, 0x2EC2, 0x7FFE, 0x2C94, 0x7FFE, 0x7FFE, 0x2BFC, 0x2BFB, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x308A, 0x7FFE, 0x1018E, ] \ No newline at end of file diff --git a/Resources/Images/WW_Acre_Images/00.png b/Resources/Images/WW_Acre_Images/00.png new file mode 100644 index 0000000..a3f1c3a Binary files /dev/null and b/Resources/Images/WW_Acre_Images/00.png differ diff --git a/Resources/Images/WW_Acre_Images/01.png b/Resources/Images/WW_Acre_Images/01.png new file mode 100644 index 0000000..fe107cc Binary files /dev/null and b/Resources/Images/WW_Acre_Images/01.png differ diff --git a/Resources/Images/WW_Acre_Images/02.png b/Resources/Images/WW_Acre_Images/02.png new file mode 100644 index 0000000..2d70fe9 Binary files /dev/null and b/Resources/Images/WW_Acre_Images/02.png differ diff --git a/Resources/Images/WW_Acre_Images/03.png 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b/Resources/Images/WW_Acre_Images/81.png new file mode 100644 index 0000000..1473c7b Binary files /dev/null and b/Resources/Images/WW_Acre_Images/81.png differ diff --git a/Resources/Images/WW_Acre_Images/82.png b/Resources/Images/WW_Acre_Images/82.png new file mode 100644 index 0000000..e34d1e6 Binary files /dev/null and b/Resources/Images/WW_Acre_Images/82.png differ diff --git a/Resources/Images/WW_Acre_Images/FF.jpg b/Resources/Images/WW_Acre_Images/FF.jpg new file mode 100644 index 0000000..65d5de6 Binary files /dev/null and b/Resources/Images/WW_Acre_Images/FF.jpg differ diff --git a/Resources/Images/WW_Acres_en.txt b/Resources/Images/WW_Acres_en.txt new file mode 100644 index 0000000..82ecb1f --- /dev/null +++ b/Resources/Images/WW_Acres_en.txt @@ -0,0 +1,145 @@ +//River Forks +0x00, NSE Fork #1 +0x01, NSE Fork #2 +0x02, EWS Fork #1 +0x03, EWS Fork #2 +0x04, EWS Fork #3 +0x05, EWS Fork #4 +0x06, EWN Fork #1 +0x07, EWN Fork #2 +0x08, WNS Fork #1 +0x09, WNS Fork #2 +//Cliff Walls +0x0A, N Wall #1 +0x0B, N Wall #2 +0x0C, N Wall #3 w/ Gatehouse Gap +0x0D, N Wall #4 w/ Waterfall Gap +0x0E, W Wall +0x0F, W Ocean Wall +0x10, E Wall +0x11, E Ocean Wall +0x12, NW Corner Wall +0x13, NE Corner Wall +//Grass Acres +0x14, Grass #1 +0x15, Grass #2 +0x16, Grass #3 +0x17, Grass #4 +0x18, Grass #5 w/ Pond +0x19, Grass #6 w/ Pond +//Building Acres +0x1A, Gate #1 +0x1B, Gate #2 +0x1C, Gate #3 w/ Pond +0x1D, Home #1 +0x1E, Home #2 +0x1F, Home #3 w/ Pond +0x20, Museum #1 +0x21, Museum #2 +0x22, Museum #3 w/ Pond +0x23, Store #1 +0x24, Store #2 +0x25, Store #3 w/ Pond +0x26, Town Hall #1 +0x27, Town Hall #2 +0x28, Town Hall #3 +//Beachfront Acres +0x29, Beachfront #1 +0x2A, Beachfront #2 +0x2B, Beachfront #3 +0x2C, Beachfront #4 +0x2D, Beachfront w/ S River #1 +0x2E, Beachfront w/ S River & Bridge #1 +0x2F, Beachfront w/ S River #2 +0x30, Beachfront w/ S River & Bridge #2 +0x31, Beachfront w/ S River #3 +0x32, Beachfront w/ S River & Bridge #3 +0x33, Beachfront w/ S River #4 +0x34, Beachfront w/ S River & Bridge #4 +0x35, Beachfront w/ SE River #1 +0x36, Beachfront w/ SE River & Bridge #1 +0x37, Beachfront w/ SE River #2 +0x38, Beachfront w/ SE River & Bridge #2 +0x39, Beachfront w/ WS River #1 +0x3A, Beachfront w/ WS River & Bridge #1 +0x3B, Beachfront w/ WS River #2 +0x3C, Beachfront w/ WS River & Bridge #2 +0x3D, Beachfront w/ WN River #1 +0x3E, Beachfront w/ WN River & Bridge #1 +0x3F, Beachfront w/ WN River #2 +0x40, Beachfront w/ WN River & Bridge #2 +0x41, Beachfront w/ SE River #1 +0x42, Beachfront w/ SE River & Bridge #1 +0x43, Beachfront w/ SE River #2 +0x44, Beachfront w/ SE River & Bridge #2 +//Ocean Acre +0x45, Ocean +//Waterfall Acres +0x46, Waterfall #1 +0x47, Waterfall #2 +0x48, Waterfall #3 +0x49, Waterfall #4 +//River North-South +0x4A, N-S #1 +0x4B, N-S #1 w/ Bridge +0x4C, N-S #2 +0x4D, N-S #2 w/ Bridge +0x4E, N-S #3 +0x4F, N-S #3 w/ Bridge +0x50, N-S #4 w/ Lake +0x51, N-S #5 w/ Lake +//River East-West +0x52, E-W #1 +0x53, E-W #1 w/ Bridge +0x54, E-W #2 +0x55, E-W #2 w/ Bridge +0x56, E-W #3 +0x57, E-W #3 w/ Bridge +0x58, E-W #4 w/ Lake +0x59, E-W #5 w/ Lake +0x5A, E-W #6 +0x5B, E-W #6 w/ Bridge +0x5C, E-W #7 +0x5D, E-W #7 w/ Bridge +0x5E, E-W #8 +0x5F, E-W #8 w/ Bridge +0x60, E-W #9 w/ Lake +0x61, E-W #10 w/ Lake +//River North-East +0x62, N-E #1 +0x63, N-E #1 w/ Bridge +0x64, N-E #2 +0x65, N-E #2 w/ Bridge +0x66, N-E #3 +0x67, N-E #3 w/ Bridge +0x68, N-E #4 w/ Lake +0x69, N-E #5 w/ Lake +//River South-West +0x6A, S-W #1 +0x6B, S-W #1 w/ Bridge +0x6C, S-W #2 +0x6D, S-W #2 w/ Bridge +0x6E, S-W #3 +0x6F, S-W #3 w/ Bridge +0x70, S-W #4 w/ Lake +0x71, S-W #5 w/ Lake +//River North-West +0x72, N-W #1 +0x73, N-W #1 w/ Bridge +0x74, N-W #2 +0x75, N-W #2 w/ Bridge +0x76, N-W #3 +0x77, N-W #3 w/ Bridge +0x78, N-W #4 w/ Lake +0x79, N-W #5 w/ Lake +//River South-East +0x7A, S-E #1 +0x7B, S-E #1 w/ Bridge +0x7C, S-E #2 +0x7D, S-E #2 w/ Bridge +0x7E, S-E #3 +0x7F, S-E #3 w/ Bridge +0x80, S-E #4 w/ Lake +0x81, S-E #5 w/ Lake +//Misc. Acres +0x82, No-Op \ No newline at end of file diff --git a/Resources/Images/WW_Items_en.txt b/Resources/Images/WW_Items_en.txt new file mode 100644 index 0000000..f3d548d --- /dev/null +++ b/Resources/Images/WW_Items_en.txt @@ -0,0 +1,2264 @@ +//Flowers +0x0000, Red Tulips +0x0001, White Tulips +0x0002, Yellow Tulips +0x0003, Pink Tulips +0x0004, Purple Tulips +0x0005, Black Tulips +0x0006, White Pansies +0x0007, Yellow Pansies +0x0008, Red Pansies +0x0009, Purple Pansies +0x000A, Orange Pansies +0x000B, Blue Pansies +0x000C, White Cosmos +0x000D, Red Cosmos +0x000E, Yellow Cosmos +0x000F, Pink Cosmos +0x0010, Orange Cosmos +0x0011, Black Cosmos +0x0012, Red Roses +0x0013, White Roses +0x0014, Yellow Roses +0x0015, Pink Roses +0x0016, Orange Roses +0x0017, Purple Roses +0x0018, Black Roses +0x0019, Blue Roses +0x001A, Jacob's Ladder +0x001B, Rafflesia +0x001C, Gold Roses +//Weeds +0x001D, Dandelions +0x001E, Dandelion Puffs +0x001F, Dried Clovers +0x0020, Dried Clovers (Lucky) +0x0021, Weed #1 +0x0022, Weed #2 +0x0023, Weed #3 +0x0024, Weed #4 +//Trees +0x0025, Tree Size 1 (Sapling) +0x0026, Tree Size 2 +0x0027, Tree Size 3 +0x0028, Tree Size 4 (Bush) +0x0029, Tree Size 5 +0x002A, Tree Size 6 (Fully Grown) +0x002B, Stump Size 1 (small) +0x002C, Stump Size 2 +0x002D, Stump Size 3 +0x002E, Stump Size 4 (Big) +//Rocks +0x00E3, Rock #1 +0x00E4, Rock #2 +0x00E5, Rock #3 +0x00E6, Rock #4 +0x00E7, Rock #5 +0x00E8, Money Rock #1 +0x00E9, Money Rock #2 +0x00EA, Money Rock #3 +0x00EB, Money Rock #4 +0x00EC, Money Rock #5 +//Unused Rocks +0x00ED, Rock #1A +0x00EE, Rock #2A +0x00EF, Rock #3A +0x00F0, Rock #4A +0x00F1, Rock #5A +0x00F2, Rock #1B +0x00F3, Rock #2B +0x00F4, Rock #3B +0x00F5, Rock #4B +0x00F6, Rock #5B +0x00F7, Rock #1C +0x00F8, Rock #2C +0x00F9, Rock #3C +0x00FA, Rock #4C +0x00FB, Rock #5C +//Stationary +0x1000, Butterfly Paper (1) +0x1001, Butterfly Paper (2) +0x1002, Butterfly Paper (3) +0x1003, Butterfly Paper (4) +0x1004, Airmail Paper (1) +0x1005, Airmail Paper (2) +0x1006, Airmail Paper (3) +0x1007, Airmail Paper (4) +0x1008, New Year's Cards (1) +0x1009, New Year's Cards (2) +0x100A, New Year's Cards (3) +0x100B, New Year's Cards (4) +0x100C, Lacy Paper (1) +0x100D, Lacy Paper (2) +0x100E, Lacy Paper (3) +0x100F, Lacy Paper (4) +0x1010, Cloudy Paper (1) +0x1011, Cloudy Paper (2) +0x1012, Cloudy Paper (3) +0x1013, Cloudy Paper (4) +0x1014, Petal Paper (1) +0x1015, Petal Paper (2) +0x1016, Petal Paper (3) +0x1017, Petal Paper (4) +0x1018, Snowy Paper (1) +0x1019, Snowy Paper (2) +0x101A, Snowy Paper (3) +0x101B, Snowy Paper (4) +0x101C, Maple-leaf Paper (1) +0x101D, Maple-leaf Paper (2) +0x101E, Maple-leaf Paper (3) +0x101F, Maple-leaf Paper (4) +0x1020, Lined Paper (1) +0x1021, Lined Paper (2) +0x1022, Lined Paper (3) +0x1023, Lined Paper (4) +0x1024, Notebook Paper (1) +0x1025, Notebook Paper (2) +0x1026, Notebook Paper (3) +0x1027, Notebook Paper (4) +0x1028, Flowery Paper (1) +0x1029, Flowery Paper (2) +0x102A, Flowery Paper (3) +0x102B, Flowery Paper (4) +0x102C, Polka-dot Paper (1) +0x102D, Polka-dot Paper (2) +0x102E, Polka-dot Paper (3) +0x102F, Polka-dot Paper (4) +0x1030, Bottle Paper (1) +0x1031, Bottle Paper (2) +0x1032, Bottle Paper (3) +0x1033, Bottle Paper (4) +0x1034, Ribbon Paper (1) +0x1035, Ribbon Paper (2) +0x1036, Ribbon Paper (3) +0x1037, Ribbon Paper (4) +0x1038, Sparkly Paper (1) +0x1039, Sparkly Paper (2) +0x103A, Sparkly Paper (3) +0x103B, Sparkly Paper (4) +0x103C, Vine Paper (1) +0x103D, Vine Paper (2) +0x103E, Vine Paper (3) +0x103F, Vine Paper (4) +0x1040, Formal Paper (1) +0x1041, Formal Paper (2) +0x1042, Formal Paper (3) +0x1043, Formal Paper (4) +0x1044, Snowman Paper (1) +0x1045, Snowman Paper (2) +0x1046, Snowman Paper (3) +0x1047, Snowman Paper (4) +0x1048, Card Paper (1) +0x1049, Card Paper (2) +0x104A, Card Paper (3) +0x104B, Card Paper (4) +0x104C, Leopard Paper (1) +0x104D, Leopard Paper (2) +0x104E, Leopard Paper (3) +0x104F, Leopard Paper (4) +0x1050, Cow Paper (1) +0x1051, Cow Paper (2) +0x1052, Cow Paper (3) +0x1053, Cow Paper (4) +0x1054, Camouflage Paper (1) +0x1055, Camouflage Paper (2) +0x1056, Camouflage Paper (3) +0x1057, Camouflage Paper (4) +0x1058, Hamburger Paper (1) +0x1059, Hamburger Paper (2) +0x105A, Hamburger Paper (3) +0x105B, Hamburger Paper (4) +0x105C, Piano Paper (1) +0x105D, Piano Paper (2) +0x105E, Piano Paper (3) +0x105F, Piano Paper (4) +0x1060, Nook Paper (1) +0x1061, Nook Paper (2) +0x1062, Nook Paper (3) +0x1063, Nook Paper (4) +0x1064, Fox Paper (1) +0x1065, Fox Paper (2) +0x1066, Fox Paper (3) +0x1067, Fox Paper (4) +0x1068, Birthday Cards (1) +0x1069, Birthday Cards (2) +0x106A, Birthday Cards (3) +0x106B, Birthday Cards (4) +0x106C, Four-leaf Paper (1) +0x106D, Four-leaf Paper (2) +0x106E, Four-leaf Paper (3) +0x106F, Four-leaf Paper (4) +0x1070, Town-hall Paper (1) +0x1071, Town-hall Paper (2) +0x1072, Town-hall Paper (3) +0x1073, Town-hall Paper (4) +0x1074, Tortimer Paper (1) +0x1075, Tortimer Paper (2) +0x1076, Tortimer Paper (3) +0x1077, Tortimer Paper (4) +0x1078, Insurance Paper (1) +0x1079, Insurance Paper (2) +0x107A, Insurance Paper (3) +0x107B, Insurance Paper (4) +0x107C, Academy Paper (1) +0x107D, Academy Paper (2) +0x107E, Academy Paper (3) +0x107F, Academy Paper (4) +0x1080, Lovely Paper (1) +0x1081, Lovely Paper (2) +0x1082, Lovely Paper (3) +0x1083, Lovely Paper (4) +0x1084, Rainbow Paper (1) +0x1085, Rainbow Paper (2) +0x1086, Rainbow Paper (3) +0x1087, Rainbow Paper (4) +0x1088, Egyptian Paper (1) +0x1089, Egyptian Paper (2) +0x108A, Egyptian Paper (3) +0x108B, Egyptian Paper (4) +0x108C, Lotus Paper (1) +0x108D, Lotus Paper (2) +0x108E, Lotus Paper (3) +0x108F, Lotus Paper (4) +0x1090, Tile Paper (1) +0x1091, Tile Paper (2) +0x1092, Tile Paper (3) +0x1093, Tile Paper (4) +0x1094, Mosaic Paper (1) +0x1095, Mosaic Paper (2) +0x1096, Mosaic Paper (3) +0x1097, Mosaic Paper (4) +0x1098, Elegant Paper (1) +0x1099, Elegant Paper (2) +0x109A, Elegant Paper (3) +0x109B, Elegant Paper (4) +0x109C, Town View Paper (1) +0x109D, Town View Paper (2) +0x109E, Town View Paper (3) +0x109F, Town View Paper (4) +0x10A0, Chinese Paper (1) +0x10A1, Chinese Paper (2) +0x10A2, Chinese Paper (3) +0x10A3, Chinese Paper (4) +0x10A4, Ocean Paper (1) +0x10A5, Ocean Paper (2) +0x10A6, Ocean Paper (3) +0x10A7, Ocean Paper (4) +0x10A8, Industrial Paper (1) +0x10A9, Industrial Paper (2) +0x10AA, Industrial Paper (3) +0x10AB, Industrial Paper (4) +0x10AC, Fireworks Paper (1) +0x10AD, Fireworks Paper (2) +0x10AE, Fireworks Paper (3) +0x10AF, Fireworks Paper (4) +0x10B0, Floral Paper (1) +0x10B1, Floral Paper (2) +0x10B2, Floral Paper (3) +0x10B3, Floral Paper (4) +0x10B4, Mushroom Paper (1) +0x10B5, Mushroom Paper (2) +0x10B6, Mushroom Paper (3) +0x10B7, Mushroom Paper (4) +0x10B8, Star Paper (1) +0x10B9, Star Paper (2) +0x10BA, Star Paper (3) +0x10BB, Star Paper (4) +0x10BC, Composer Paper (1) +0x10BD, Composer Paper (2) +0x10BE, Composer Paper (3) +0x10BF, Composer Paper (4) +0x10C0, Bathtub Paper (1) +0x10C1, Bathtub Paper (2) +0x10C2, Bathtub Paper (3) +0x10C3, Bathtub Paper (4) +0x10C4, SMB3 Paper (1) +0x10C5, SMB3 Paper (2) +0x10C6, SMB3 Paper (3) +0x10C7, SMB3 Paper (4) +0x10C8, Cool Paper (1) +0x10C9, Cool Paper (2) +0x10CA, Cool Paper (3) +0x10CB, Cool Paper (4) +0x10CC, Forest Paper (1) +0x10CD, Forest Paper (2) +0x10CE, Forest Paper (3) +0x10CF, Forest Paper (4) +0x10D0, Bubble Paper (1) +0x10D1, Bubble Paper (2) +0x10D2, Bubble Paper (3) +0x10D3, Bubble Paper (4) +0x10D4, Buttercup Paper (1) +0x10D5, Buttercup Paper (2) +0x10D6, Buttercup Paper (3) +0x10D7, Buttercup Paper (4) +0x10D8, Tartan Paper (1) +0x10D9, Tartan Paper (2) +0x10DA, Tartan Paper (3) +0x10DB, Tartan Paper (4) +0x10DC, Plaid Paper (1) +0x10DD, Plaid Paper (2) +0x10DE, Plaid Paper (3) +0x10DF, Plaid Paper (4) +0x10E0, Lemon-lime Paper (1) +0x10E1, Lemon-lime Paper (2) +0x10E2, Lemon-lime Paper (3) +0x10E3, Lemon-lime Paper (4) +0x10E4, Crater Paper (1) +0x10E5, Crater Paper (2) +0x10E6, Crater Paper (3) +0x10E7, Crater Paper (4) +0x10E8, Bejeweled Paper (1) +0x10E9, Bejeweled Paper (2) +0x10EA, Bejeweled Paper (3) +0x10EB, Bejeweled Paper (4) +0x10EC, Geometric Paper (1) +0x10ED, Geometric Paper (2) +0x10EE, Geometric Paper (3) +0x10EF, Geometric Paper (4) +0x10F0, Southwest Paper (1) +0x10F1, Southwest Paper (2) +0x10F2, Southwest Paper (3) +0x10F3, Southwest Paper (4) +0x10F4, Night Sky Paper (1) +0x10F5, Night Sky Paper (2) +0x10F6, Night Sky Paper (3) +0x10F7, Night Sky Paper (4) +0x10F8, Chic Paper (1) +0x10F9, Chic Paper (2) +0x10FA, Chic Paper (3) +0x10FB, Chic Paper (4) +0x10FC, Goldfish Paper (1) +0x10FD, Goldfish Paper (2) +0x10FE, Goldfish Paper (3) +0x10FF, Goldfish Paper (4) +//Wallpaper +0x1100, Exotic Wall +0x1101, Lovely Wall +0x1102, Classic Wall +0x1103, Ranch Wall +0x1104, Cabana Wall +0x1105, Blue Wall +0x1106, Modern Wall +0x1107, Regal Wall +0x1108, Green Wall +0x1109, Cabin Wall +0x110A, Kiddie Wall +0x110B, Robo-wall +0x110C, Snowman Wall +0x110D, Forest Wall +0x110E, Western Vista +0x110F, Lunar Horizon +0x1110, Blue Tarp +0x1111, Ringside Seating +0x1112, Backyard Fence +0x1113, Playroom Wall +0x1114, Sea View +0x1115, Lab Wall +0x1116, Pastel Dot Wall +0x1117, Parlor Wall +0x1118, Mod Wall +0x1119, Groovy Wall +0x111A, Mosaic Wall +0x111B, Blue-trim Wall +0x111C, Plaster Wall +0x111D, Chic Wall +0x111E, Ornate Wall +0x111F, Citrus Wall +0x1120, Rose Wall +0x1121, Old Brick Wall +0x1122, Shoji Screen +0x1123, Stone Wall +0x1124, Concrete Wall +0x1125, Shanty Wall +0x1126, Wood Paneling +0x1127, Floral Wall +0x1128, Music Room Wall +0x1129, Manor Wall +0x112A, Plaza Wall +0x112B, Lattice Wall +0x112C, Stately Wall +0x112D, Imperial Wall +0x112E, Arched Window +0x112F, Bamboo Wall +0x1130, Ivy Wall +0x1131, Ancient Wall +0x1132, Exquisite Wall +0x1133, Persian Wall +0x1134, Industrial Wall +0x1135, Library Wall +0x1136, Fairy Tale Wall +0x1137, Illusion Wall +0x1138, Meadow Vista +0x1139, Tropical Vista +0x113A, Desert Vista +0x113B, Chainlink Fence +0x113C, Sky Wall +0x113D, Cityscape Wall +0x113E, Common Wall +0x113F, Mushroom Mural +0x1140, Secret Nook Wallpaper 1 +0x1141, Secret Nook Wallpaper 2 +0x1142, Secret Nook Wallpaper 3 +0x1143, Secret Nook Wallpaper 4 +//Carpets +0x1144, Exotic Rug +0x1145, Lovely Carpet +0x1146, Classic Carpet +0x1147, Ranch Flooring +0x1148, Cabana Flooring +0x1149, Blue Flooring +0x114A, Modern Tile +0x114B, Regal Carpet +0x114C, Green Rug +0x114D, Cabin Rug +0x114E, Kiddie Carpet +0x114F, Robo-floor +0x1150, Snowman Carpet +0x1151, Forest Floor +0x1152, Western Desert +0x1153, Lunar Surface +0x1154, Closed Road +0x1155, Boxing Ring Mat +0x1156, Backyard Lawn +0x1157, Playroom Rug +0x1158, Ship Deck +0x1159, Lab Floor +0x115A, Pastel Dot Rug +0x115B, Checkered Tile +0x115C, Ceramic Tile +0x115D, Diner Tile +0x115E, Red Tile +0x115F, Mosaic Tile +0x1160, Plaza Tile +0x1161, Palace Tile +0x1162, Imperial Tile +0x1163, Kitchen Tile +0x1164, Stone Tile +0x1165, Charcoal Tile +0x1166, Tatami Floor +0x1167, Slate Flooring +0x1168, Concrete Floor +0x1169, Parquet Floor +0x116A, Music Room Floor +0x116B, Opulent Rug +0x116C, Plush Carpet +0x116D, Ornate Rug +0x116E, Fancy Carpet +0x116F, Exquisite Rug +0x1170, Persian Rug +0x1171, Tartan Rug +0x1172, Round Carpet +0x1173, Citrus Carpet +0x1174, Cowhide Rug +0x1175, Birch Flooring +0x1176, Old Flooring +0x1177, Bamboo Flooring +0x1178, Steel Flooring +0x1179, Shanty Mat +0x117A, Ancient Tile +0x117B, Fairy Tale Floor +0x117C, Illusion Floor +0x117D, Daisy Meadow +0x117E, Tropical Floor +0x117F, Saharah's Desert +0x1180, Sandlot +0x1181, Cloud Flooring +0x1182, Common Floor +0x1183, Block Floor +0x1184, Secret Nook Flooring 1 +0x1185, Secret Nook Flooring 2 +0x1186, Secret Nook Flooring 3 +0x1187, Secret Nook Flooring 4 +//Shirts +0x11A8, Work Uniform +0x11A9, One-ball Shirt +0x11AA, Two-ball Shirt +0x11AB, Three-ball Shirt +0x11AC, Four-ball Shirt +0x11AD, Five-ball Shirt +0x11AE, Six-ball Shirt +0x11AF, Seven-ball Shirt +0x11B0, Eight-ball Shirt +0x11B1, Nine-ball Shirt +0x11B2, Paw Shirt +0x11B3, Daisy Shirt +0x11B4, Tulip Shirt +0x11B5, Cherry Shirt +0x11B6, Skull Shirt +0x11B7, U R Here Shirt +0x11B8, Lightning Shirt +0x11B9, MVP Shirt +0x11BA, BB Shirt +0x11BB, Frog Shirt +0x11BC, Bear Shirt +0x11BD, Bunny Shirt +0x11BE, Elephant Shirt +0x11BF, Spade Shirt +0x11C0, Diamond Shirt +0x11C1, Club Shirt +0x11C2, Heart Shirt +0x11C3, Big Star Shirt +0x11C4, Bright Shirt +0x11C5, A Shirt +0x11C6, No. 1 Shirt +0x11C7, No. 2 Shirt +0x11C8, No. 3 Shirt +0x11C9, No. 4 Shirt +0x11CA, No. 5 Shirt +0x11CB, No. 23 Shirt +0x11CC, No. 67 Shirt +0x11CD, Big Bro's Shirt +0x11CE, Li'l Bro's Shirt +0x11CF, Cloudy Shirt +0x11D0, Fresh Shirt +0x11D1, Dawn Shirt +0x11D2, Misty Shirt +0x11D3, Sunset Top +0x11D4, Deep Blue Tee +0x11D5, Peachy Shirt +0x11D6, Rainbow Shirt +0x11D7, Snowcone Shirt +0x11D8, Orange Tie-dye +0x11D9, Purple Tie-dye +0x11DA, Green Tie-dye +0x11DB, Blue 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Waitress Shirt +0x128C, Princess Shirt +0x128D, Fairy Tale Shirt +0x128E, Spanish Shirt +0x128F, Latin Uniform +0x1290, Red Down Vest +0x1291, One-way Tee +0x1292, Beaded Shirt +0x1293, Nile Shirt +0x1294, Wrap Shirt +0x1295, Wrestler Shirt +0x1296, Security Shirt +0x1297, Poncho +0x1298, Fluffy Shirt +0x1299, Chinese Shirt +0x129A, Pep Squad Shirt +0x129B, Racing Shirt +0x129C, Orange Jumpsuit +0x129D, Tin Shirt +0x129E, Scale Armor Suit +0x129F, Armor Suit +0x12A0, Gold Armor Suit +0x12A1, Red Warmup Suit +0x12A2, Baseball Shirt +0x12A3, Leather Jerkin +0x12A4, Frock Coat +0x12A5, Space Suit +0x12A6, Caveman Tunic +0x12A7, Moldy Shirt +//Insects +0x12B0, Common Butterfly +0x12B1, Yellow Butterfly +0x12B2, Tiger Butterfly +0x12B3, Peacock +0x12B4, Monarch +0x12B5, Emperor +0x12B6, Agrias Butterfly +0x12B7, Birdwing +0x12B8, Moth +0x12B9, Oak Silk Moth +0x12BA, Honeybee +0x12BB, Bee +0x12BC, Long Locust +0x12BD, Migratory Locust +0x12BE, Mantis +0x12BF, Orchid Mantis +0x12C0, Brown 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Bells +0x14A9, 15,000 Bells +0x14AA, 16,000 Bells +0x14AB, 17,000 Bells +0x14AC, 18,000 Bells +0x14AD, 19,000 Bells +0x14AE, 20,000 Bells +0x14AF, 21,000 Bells +0x14B0, 22,000 Bells +0x14B1, 23,000 Bells +0x14B2, 24,000 Bells +0x14B3, 25,000 Bells +0x14B4, 26,000 Bells +0x14B5, 27,000 Bells +0x14B6, 28,000 Bells +0x14B7, 29,000 Bells +0x14B8, 30,000 Bells +0x14B9, 31,000 Bells +0x14BA, 32,000 Bells +0x14BB, 33,000 Bells +0x14BC, 34,000 Bells +0x14BD, 35,000 Bells +0x14BE, 36,000 Bells +0x14BF, 37,000 Bells +0x14C0, 38,000 Bells +0x14C1, 39,000 Bells +0x14C2, 40,000 Bells +0x14C3, 41,000 Bells +0x14C4, 42,000 Bells +0x14C5, 43,000 Bells +0x14C6, 44,000 Bells +0x14C7, 45,000 Bells +0x14C8, 46,000 Bells +0x14C9, 47,000 Bells +0x14CA, 48,000 Bells +0x14CB, 49,000 Bells +0x14CC, 50,000 Bells +0x14CD, 51,000 Bells +0x14CE, 52,000 Bells +0x14CF, 53,000 Bells +0x14D0, 54,000 Bells +0x14D1, 55,000 Bells +0x14D2, 56,000 Bells +0x14D3, 57,000 Bells +0x14D4, 58,000 Bells +0x14D5, 59,000 Bells +0x14D6, 60,000 Bells +0x14D7, 61,000 Bells +0x14D8, 62,000 Bells +0x14D9, 63,000 Bells +0x14DA, 64,000 Bells +0x14DB, 65,000 Bells +0x14DC, 66,000 Bells +0x14DD, 67,000 Bells +0x14DE, 68,000 Bells +0x14DF, 69,000 Bells +0x14E0, 70,000 Bells +0x14E1, 71,000 Bells +0x14E2, 72,000 Bells +0x14E3, 73,000 Bells +0x14E4, 74,000 Bells +0x14E5, 75,000 Bells +0x14E6, 76,000 Bells +0x14E7, 77,000 Bells +0x14E8, 78,000 Bells +0x14E9, 79,000 Bells +0x14EA, 80,000 Bells +0x14EB, 81,000 Bells +0x14EC, 82,000 Bells +0x14ED, 83,000 Bells +0x14EE, 84,000 Bells +0x14EF, 85,000 Bells +0x14F0, 86,000 Bells +0x14F1, 87,000 Bells +0x14F2, 88,000 Bells +0x14F3, 89,000 Bells +0x14F4, 90,000 Bells +0x14F5, 91,000 Bells +0x14F6, 92,000 Bells +0x14F7, 93,000 Bells +0x14F8, 94,000 Bells +0x14F9, 95,000 Bells +0x14FA, 96,000 Bells +0x14FB, 97,000 Bells +0x14FC, 98,000 Bells +0x14FD, 99,000 Bells +//Flower Bags +0x14FE, Red Tulip Bag +0x14FF, White Tulip Bag +0x1500, Yellow Tulip Bag +0x1501, Pink Tulip Bag (Unused) +0x1502, Purple Tulip Bag (Unused) +0x1503, Black Tulip Bag (Unused) +0x1504, White Pansy Bag +0x1505, Yellow Pansy Bag +0x1506, Red Pansy Bag +0x1507, Purple Pansy Bag (Unused) +0x1508, Orange Pansy Bag (Unused) +0x1509, Blue Pansy Bag (Unused) +0x150A, White Cosmos Bag +0x150B, Red Cosmos Bag +0x150C, Sun Cosmos Bag +0x150D, Pink Cosmos Bag (Unused) +0x150E, Orange Cosmos Bag (Unused) +0x150F, Black Cosmos Bag (Unused) +0x1510, Red Rose Bag +0x1511, White Rose Bag +0x1512, Yellow Rose Bag +0x1513, Pink Rose Bag (Unused) +0x1514, Orange Rose Bag (Unused) +0x1515, Purple Rose Bag (Unused) +0x1516, Black Rose Bag (Unused) +0x1517, Blue Rose Bag (Unused) +//Fruit +0x1518, Apple +0x1519, Orange +0x151A, Pear +0x151B, Peach +0x151C, Cherry +//Saplings +0x151D, Sapling +0x151E, Cedar Sapling +//Note in a Bottle +0x151F, Note in a Bottle (Blank) +0x1520, Note in a Bottle (Washed Ashore) +//Paint +0x1521, Gray Paint +0x1522, Brown Paint +0x1523, Red Paint +0x1524, Pink Paint +0x1525, Orange Paint +0x1526, Yellow Paint +0x1527, Pale Green Paint +0x1528, Green Paint +0x1529, Dark Green Paint +0x152A, Turquoise Paint +0x152B, Sky Blue Paint +0x152C, Blue Paint +0x152D, Navy Paint +0x152E, Purple Paint +0x152F, Lilac Paint +0x1530, Hot Pink Paint +//Turnips +0x1531, 10 Turnips +0x1532, 20 Turnips +0x1533, 30 Turnips +0x1534, 40 Turnips +0x1535, 50 Turnips +0x1536, 60 Turnips +0x1537, 70 Turnips +0x1538, 80 Turnips +0x1539, 90 Turnips +0x153A, 100 Turnips +0x153B, Red Turnip +0x153C, Red Turnip +0x153D, Red Turnip +0x153E, Red Turnip +0x153F, Red Turnip +0x1540, Red Turnip +0x1541, Red Turnip +//Acorns +0x1542, Acorn +0x1543, Large Acorn +0x1544, Small Acorn +0x1545, Round Acorn +0x1546, Rotten Acorn +//Misc. +0x1547, Sold-out Sign +//Fruit +0x1548, Coconut +//Fossil +0x1549, Fossil +//Spoiled Turnips +0x154A, Spoiled Turnips +0x154B, Spoiled Turnips +0x154C, Spoiled Turnips +0x154D, Spoiled Turnips +0x154E, Spoiled Turnips +0x154F, Spoiled Turnips +0x1550, Spoiled Turnips +0x1551, Spoiled Turnips +0x1552, Spoiled Turnips +0x1553, Spoiled Turnips +//Sea Shells +0x1554, Pearl Oyster +0x1555, Conch +0x1556, White Scallop +0x1557, Coral +0x1558, Venus Comb +0x1559, Scallop +0x155A, Dall's Top +0x155B, Porceletta +0x155C, Sand Dollar +//Items +0x155E, Medicine +0x155F, Carpet Package +0x1560, Wall Package +0x1561, S Carpet Package +0x1562, S Wall Package +0x1563, S Furniture Box +0x1564, S Can Package +0x1565, Letter +0x1566, Pitfall Seed +0x1567, Red Turnip Seed +0x1568, UFO Part +0x1569, Honey Comb (Unused) +0x156A, Four Leaf Clover (Unused) +0x156B, Present +0x156C, Timer +0x156D, Garbage +//Furniture +0x3000, Exotic Bed +0x3004, Exotic Bureau +0x3008, Exotic Wardrobe +0x300C, Exotic Bench +0x3010, Exotic Chair +0x3014, Exotic Table +0x3018, Exotic End Table +0x301C, Exotic Lamp +0x3020, Exotic Screen +0x3024, Exotic Chest +0x3028, Ranch Bed +0x302C, Ranch Dresser +0x3030, Ranch Wardrobe +0x3034, Ranch Couch +0x3038, Ranch Armchair +0x303C, Ranch Chair +0x3040, Ranch Table +0x3044, Ranch Tea Table +0x3048, Ranch Bookcase +0x304C, Ranch Hutch +0x3050, Classic Bed +0x3054, Classic Vanity +0x3058, Classic Wardrobe +0x305C, Classic Chair +0x3060, Classic Sofa +0x3064, Classic Table +0x3068, Classic Bookcase +0x306C, Classic Buffet +0x3070, Classic Desk +0x3074, Classic Clock +0x3078, Regal Bed +0x307C, Regal Dresser +0x3080, Regal Armoire +0x3084, Regal Chair +0x3088, Regal Sofa +0x308C, Regal Table +0x3090, Regal Lamp +0x3094, Regal Clock +0x3098, Regal Bookcase +0x309C, Regal Vanity +0x30A0, Blue Bed +0x30A4, Blue Bureau +0x30A8, Blue Wardrobe +0x30AC, Blue Chair +0x30B0, Blue Bench +0x30B4, Blue Table +0x30B8, Blue Bookcase +0x30BC, Blue Cabinet +0x30C0, Blue Clock +0x30C4, Blue Dresser +0x30C8, Cabana Bed +0x30CC, Cabana Dresser +0x30D0, Cabana Wardrobe +0x30D4, Cabana Chair +0x30D8, Cabana Armchair +0x30DC, Cabana Table +0x30E0, Cabana Lamp +0x30E4, Cabana Bookcase +0x30E8, Cabana Vanity +0x30EC, Cabana Screen +0x30F0, Green Bed +0x30F4, Green Dresser +0x30F8, Green Wardrobe +0x30FC, Green Chair +0x3100, Green Bench +0x3104, Green Table +0x3108, Green Desk +0x310C, Green Lamp +0x3110, Green Counter +0x3114, Green Pantry +0x3118, Cabin Bed +0x311C, Cabin Dresser +0x3120, Cabin Wardrobe +0x3124, Cabin Chair +0x3128, Cabin Armchair +0x312C, Cabin Couch +0x3130, Cabin Table +0x3134, Cabin Low Table +0x3138, Cabin Bookcase +0x313C, Cabin Clock +0x3140, Modern Bed +0x3144, Modern Dresser +0x3148, Modern Wardrobe +0x314C, Modern Chair +0x3150, Modern Sofa +0x3154, Modern End Table +0x3158, Modern Desk +0x315C, Modern Table +0x3160, Modern Cabinet +0x3164, Modern Lamp +0x3168, Kiddie Bed +0x316C, Kiddie Dresser +0x3170, Kiddie Wardrobe +0x3174, Kiddie Couch +0x3178, Kiddie Chair +0x317C, Kiddie Table +0x3180, Kiddie Bureau +0x3184, Kiddie Bookcase +0x3188, Kiddie Clock +0x318C, Kiddie Stereo +0x3190, Lovely Bed +0x3194, Lovely Dresser +0x3198, Lovely Armoire +0x319C, Lovely Chair +0x31A0, Lovely Loveseat +0x31A4, Lovely End Table +0x31A8, Lovely Table +0x31AC, Lovely Vanity +0x31B0, Lovely Kitchen +0x31B4, Lovely Lamp +0x31B8, Robo-bed +0x31BC, Robo-dresser +0x31C0, Robo-closet +0x31C4, Robo-sofa +0x31C8, Robo-chair +0x31CC, Robo-table +0x31D0, Robo-stereo +0x31D4, Robo-TV +0x31D8, Robo-clock +0x31DC, Robo-lamp +0x31E0, Snowman Bed +0x31E4, Snowman Dresser +0x31E8, Snowman Wardrobe +0x31EC, Snowman Chair +0x31F0, Snowman Sofa +0x31F4, Snowman Table +0x31F8, Snowman Fridge +0x31FC, Snowman TV +0x3200, Snowman Clock +0x3204, Snowman Lamp +0x3208, Mush Bed +0x320C, Mush Dresser +0x3210, Mush Closet +0x3214, Mush Chair +0x3218, Mush Stool +0x321C, Mush Table +0x3220, Mush End Table +0x3224, Mush Lamp +0x3228, Mush Stand +0x322C, Mush TV +0x3230, Cow Skull +0x3234, Desert Cactus +0x3238, Western Fence +0x323C, Saddle Fence +0x3240, Storefront +0x3244, Covered Wagon +0x3248, Watering Trough +0x324C, Tumbleweed +0x3250, Well +0x3254, Wagon Wheel +0x3258, Asteroid +0x325C, Moon +0x3260, Lunar Lander 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Sprinkler +0x3324, Tiki Torch +0x3328, Garbage +0x332C, Elephant Slide +0x3330, Stroller +0x3334, Cradle +0x3338, Baby Bed +0x333C, Clackercart +0x3340, Merry-go-round +0x3344, Rocking Horse +0x3348, Train Set +0x334C, Wobbelina +0x3350, Dolly +0x3354, Lab Bench +0x3358, Lab Chair +0x335C, Medicine Chest +0x3360, Florence Flask +0x3364, Amazing Machine +0x3368, Unknown Machine +0x336C, Complex Machine +0x3370, Helm +0x3374, Barrel +0x3378, Keg +0x337C, Ship Cannon +0x3380, Anchor +0x3384, Ship Compass +0x3388, Black Pawn +0x338C, Black Bishop +0x3390, Black King +0x3394, Black Knight +0x3398, Black Queen +0x339C, Black Rook +0x33A0, White Pawn +0x33A4, White Bishop +0x33A8, White King +0x33AC, White Knight +0x33B0, White Queen +0x33B4, White Rook +0x33B8, Hamster Cage +0x33BC, Mop +0x33C0, Skeleton +0x33C4, Anatomical Model +0x33C8, Clear Model +0x33CC, Vision Tester +0x33D0, Trunk Measure +0x33D4, Stadiometer +0x33D8, Scale +0x33DC, Hospital Bed +0x33E0, Writing Desk +0x33E4, Writing Chair +0x33E8, Globe +0x33EC, Office Desk +0x33F0, Office Chair +0x33F4, Office Locker +0x33F8, Coffee Maker +0x33FC, Checkout Counter +0x3400, Cash Register +0x3404, Jukebox +0x3408, Siphon +0x340C, Giant Dharma +0x3410, Dharma +0x3414, Mini-dharma +0x3418, Papa Bear +0x341C, Mama Bear +0x3420, Baby Bear +0x3424, Papa Panda +0x3428, Mama Panda +0x342C, Baby Panda +0x3430, Tall Cactus +0x3434, Cactus +0x3438, Round Cactus +0x343C, Blue Golf Bag +0x3440, White Golf Bag +0x3444, Green Golf Bag +0x3448, Red Armchair +0x344C, Red Sofa +0x3450, Bear Pole +0x3454, Eagle Pole +0x3458, Frog Woman Pole +0x345C, Raven Pole +0x3460, Blue Lava Lamp +0x3464, Purple Lava Lamp +0x3468, Green Lava Lamp +0x346C, Samurai Suit +0x3470, Black Katana +0x3474, White Katana +0x3478, Ninja Sword +0x347C, Sword +0x3480, Bow +0x3484, Tea Table +0x3488, Hearth +0x348C, Deer Scare +0x3490, Tall Lantern +0x3494, Master Sword +0x3498, Arwing +0x349C, Triforce +0x34A0, Metroid +0x34A4, Tea Vase +0x34A8, Red Vase 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Bin +0x356C, Pantheon Post +0x3570, Ionian Post +0x3574, Corinthian Post +0x3578, Broken Post +0x357C, Pyramid +0x3580, Sphinx +0x3584, Mummy's Casket +0x3588, Spaceman +0x358C, Tennis Table +0x3590, Bowling Pins +0x3594, Basketball Hoop +0x3598, Ball Return +0x359C, Billiard Table +0x35A0, Mahjong Table +0x35A4, Dart Board +0x35A8, Pinball Machine +0x35AC, Arcade Machine +0x35B0, Tabletop Game +0x35B4, Stool +0x35B8, Moai Statue +0x35BC, Tribal Mask +0x35C0, Arc De Triomphe +0x35C4, Merlion +0x35C8, Pagoda +0x35CC, Plate Armor +0x35D0, Mermaid Statue +0x35D4, Mouth Of Truth +0x35D8, Manekin Pis +0x35DC, Tower Of Pisa +0x35E0, Compass +0x35E4, Matryoshka +0x35E8, Backpack +0x35EC, Mountain Bike +0x35F0, Propane Stove +0x35F4, Cooler +0x35F8, Kayak +0x35FC, Lantern +0x3600, Sleeping Bag +0x3604, Campfire +0x3608, Bonfire +0x360C, Ponderosa Bonsai +0x3610, Pine Bonsai +0x3614, Mugho Bonsai +0x3618, Plum Bonsai +0x361C, Holly Bonsai +0x3620, Azalea Bonsai +0x3624, Maple Bonsai +0x3628, Hawthorn Bonsai +0x362C, Quince Bonsai +0x3630, Jasmine Bonsai +0x3634, Pothos +0x3638, Coconut Palm +0x363C, Pachira +0x3640, Caladium +0x3644, Croton +0x3648, Dracaena +0x364C, Lady Palm +0x3650, Aloe +0x3654, Rubber Tree +0x3658, Snake Plant +0x365C, Fan Palm +0x3660, Corn Plant +0x3664, Bromeliaceae +0x3668, Weeping Fig +0x366C, TV With A VCR +0x3670, Wide-screen TV +0x3674, Retro TV +0x3678, Kitchen Sink +0x367C, Kitchen Corner +0x3680, Deluxe Range +0x3684, Range +0x3688, Stove +0x368C, Tea Set +0x3690, Refrigerator +0x3694, Retro Fridge +0x3698, Microwave +0x369C, Toaster +0x36A0, Sink +0x36A4, Mixer +0x36A8, Clothesline Pole +0x36AC, Doghouse +0x36B0, Beach Chair +0x36B4, Wave Breaker +0x36B8, Surfboard +0x36BC, Diver Dan +0x36C0, Beach Table +0x36C4, Treasure Chest +0x36C8, Life Ring +0x36CC, Snowboard +0x36D0, Sleigh +0x36D4, Snowman +0x36D8, Sunflower +0x36DC, Daffodil +0x36E0, Gerbera +0x36E4, Toilet +0x36E8, Super Toilet +0x36EC, Men's Toilet +0x36F0, Pink Box +0x36F4, Blue Box +0x36F8, Beige Box +0x36FC, Safe +0x3700, Piggy Bank +0x3704, Deluxe Washer +0x3708, Automatic Washer +0x370C, Washer/dryer +0x3710, Potbelly Stove +0x3714, Space Heater +0x3718, Fireplace +0x371C, Radiator +0x3720, CD Player +0x3724, Gold Stereo +0x3728, Hi-fi Stereo +0x372C, Turntable +0x3730, Dice Stereo +0x3734, White Boom Box +0x3738, Red Boom Box +0x373C, Phonograph +0x3740, Reel-to-reel +0x3744, Retro Stereo +0x3748, High-end Stereo +0x374C, Tape Deck +0x3750, Red Clock +0x3754, Kitschy Clock +0x3758, Antique Clock +0x375C, Cube Clock +0x3760, Odd Clock +0x3764, Glow Clock +0x3768, Owl Clock +0x376C, Alarm Clock +0x3770, Jade Econo-chair +0x3774, Ruby Econo-chair +0x3778, Gold Econo-chair +0x377C, Rocking Chair +0x3780, Gas Pump +0x3784, Extinguisher +0x3788, Fire Hydrant +0x378C, Racoon Figurine +0x3790, Garbage +0x3794, Barber's Pole +0x3798, Candy Machine +0x379C, Big Festive Tree +0x37A0, Festive Tree +0x37A4, Scarecrow +0x37A8, Birdcage +0x37AC, Chocolates +0x37B0, Nintendo Bench +0x37B4, Outdoor Bath +0x37B8, Screen +0x37BC, Computer +0x37C0, Pineapple Bed +0x37C4, Glass-top Table +0x37C8, Cream Sofa +0x37CC, Storage Case +0x37D0, Clothes Closet +0x37D4, Claw-foot Tub +0x37D8, Shower +0x37DC, Box Of Tissues +0x37E0, Massage Chair +0x37E4, Vacuum Cleaner +0x37E8, Bottled Ship +0x37EC, Water Bird +0x37F0, Executive Toy +0x37F4, Garbage +0x37F8, Telescope +0x37FC, Mochi Pestle +0x3800, Lovely Phone +0x3804, Sewing Machine +0x3808, Cardboard Box +0x380C, Wooden Box +0x3810, Miniature Car +0x3814, Fan +0x3818, Birthday Cake +0x381C, Jack-in-the-box +0x3820, Throne +0x3824, Table Lamp +0x3828, Desk Light +0x382C, Candle +0x3830, Mini-lamp +0x3834, Festive Flag +0x3838, Festive Candle +0x383C, Garbage +0x3840, Garbage +0x3844, Garbage +0x3848, Garbage +0x384C, Music Box +0x3850, Portrait +0x3854, One-story Model +0x3858, Two-story Model +0x385C, Mansion Model +0x3860, Nook's Cranny +0x3864, Nook 'n' Go +0x3868, Nookway +0x386C, Nookington's +0x3870, Museum Model +0x3874, Town Hall Model +0x3878, Fish Trophy +0x387C, Bug Trophy +0x3880, Flower Trophy +0x3884, Basic Red Bed +0x3888, Basic Blue Bed +0x388C, Basic Yellow Bed +0x3890, Basic Green Bed +0x3894, Dainty Painting +0x3898, Solemn Painting +0x389C, Quaint Painting +0x38A0, Basic Painting +0x38A4, Famous Painting +0x38A8, Perfect Painting +0x38AC, Amazing Painting +0x38B0, Nice Painting +0x38B4, Moving Painting +0x38B8, Common Painting +0x38BC, Flowery Painting +0x38C0, Warm Painting +0x38C4, Rare Painting +0x38C8, Fine Painting +0x38CC, Scary Painting +0x38D0, Lovely Painting +0x38D4, Strange Painting +0x38D8, Worthy Painting +0x38DC, Calm Painting +0x38E0, Opulent Painting +0x38E4, Dainty Painting (fake) +0x38E8, Solemn Painting (fake) +0x38EC, Quaint Painting (fake) +0x38F0, Basic Painting (fake) +0x38F4, Famous Painting (fake) +0x38F8, Perfect Painting (fake) +0x38FC, Awesome Painting (fake) +0x3900, Nice Painting (fake) +0x3904, Moving Painting (fake) +0x3908, Common Painting (fake) +0x390C, Flowery Painting (fake) +0x3910, Warm Painting (fake) +0x3914, Rare Painting (fake) +0x3918, Fine Painting (fake) +0x391C, Scary Painting (fake) +0x3920, Lovely Painting (fake) +0x3924, Strange Painting (fake) +0x3928, Worthy Painting (fake) +0x392C, Calm Painting (fake) +0x3930, Opulent Painting (fake) +0x3934, Forged Painting +0x3938, Forged Painting +0x393C, Forged Painting +0x3940, Forged Painting +0x3944, Forged Painting +0x3948, Forged Painting +0x394C, Forged Painting +0x3950, Forged Painting +0x3954, Forged Painting +0x3958, Forged Painting +0x395C, Forged Painting +0x3960, Forged Painting +0x3964, Forged Painting +0x3968, Forged Painting +0x396C, Forged Painting +0x3970, Forged Painting +0x3974, Forged Painting +0x3978, Forged Painting +0x397C, Forged Painting +0x3980, Forged Painting +0x3984, Work Uniform +0x3988, One-ball Shirt +0x398C, Two-ball Shirt +0x3990, Three-ball Shirt +0x3994, Four-ball Shirt +0x3998, Five-ball Shirt +0x399C, Six-ball Shirt +0x39A0, Seven-ball Shirt +0x39A4, Eight-ball Shirt +0x39A8, Nine-ball Shirt +0x39AC, Paw Shirt +0x39B0, Daisy Shirt +0x39B4, Tulip Shirt +0x39B8, Cherry Shirt +0x39BC, Skull Shirt +0x39C0, U R Here Shirt +0x39C4, Lightning Shirt +0x39C8, MVP Shirt +0x39CC, BB Shirt +0x39D0, Frog Shirt +0x39D4, Bear Shirt +0x39D8, Bunny Shirt +0x39DC, Elephant Shirt +0x39E0, Spade Shirt +0x39E4, Diamond Shirt +0x39E8, Club Shirt +0x39EC, Heart Shirt +0x39F0, Big Star Shirt +0x39F4, Bright Shirt +0x39F8, A Shirt +0x39FC, No. 1 Shirt +0x3A00, No. 2 Shirt +0x3A04, No. 3 Shirt +0x3A08, No. 4 Shirt +0x3A0C, No. 5 Shirt +0x3A10, No. 23 Shirt +0x3A14, No. 67 Shirt +0x3A18, Big Bro's Shirt +0x3A1C, Li'l Bro's Shirt +0x3A20, Cloudy Shirt +0x3A24, Fresh Shirt +0x3A28, Dawn Shirt +0x3A2C, Misty Shirt +0x3A30, Sunset Top +0x3A34, Deep Blue Tee +0x3A38, Peachy Shirt +0x3A3C, Rainbow Shirt +0x3A40, Snowcone Shirt +0x3A44, Orange Tie-dye +0x3A48, Purple Tie-dye +0x3A4C, Green Tie-dye +0x3A50, Blue Tie-dye +0x3A54, Red Tie-dye +0x3A58, Bold Check Shirt +0x3A5C, Cafe Shirt +0x3A60, Checkered Shirt +0x3A64, Blue Check Shirt +0x3A68, Red Check Shirt +0x3A6C, Rugby Shirt +0x3A70, Green Bar Shirt +0x3A74, Yellow Bar Shirt +0x3A78, Grape Stripe Tee +0x3A7C, Beatnik Shirt +0x3A80, Red Bar Shirt +0x3A84, Blue Stripe Knit +0x3A88, Gelato Shirt +0x3A8C, Chain-gang Shirt +0x3A90, Yellow Tartan +0x3A94, Fall Plaid Shirt +0x3A98, Blue Tartan +0x3A9C, Dapper Shirt +0x3AA0, Natty Shirt +0x3AA4, Blue Grid Shirt +0x3AA8, Red Grid Shirt +0x3AAC, Dazed Shirt +0x3AB0, Checkerboard Tee +0x3AB4, Toad Shirt +0x3AB8, Dark Polka Shirt +0x3ABC, Lite Polka Shirt +0x3AC0, Bubble Gum Shirt +0x3AC4, Funky Dot Shirt +0x3AC8, Gumdrop Shirt +0x3ACC, Big Dot Shirt +0x3AD0, Aqua Polka Shirt +0x3AD4, Blue Pinstripe +0x3AD8, Yellow Pinstripe +0x3ADC, Orange Pinstripe +0x3AE0, Vegetarian Shirt +0x3AE4, Racer Shirt +0x3AE8, Vertigo Shirt +0x3AEC, Barber Shirt +0x3AF0, Jade Check Print +0x3AF4, Blue Check Print +0x3AF8, Mint Gingham Top +0x3AFC, Picnic Shirt +0x3B00, Candy Gingham +0x3B04, Lemon Gingham +0x3B08, Melon Gingham +0x3B0C, Bad Plaid Shirt +0x3B10, Pink Tartan +0x3B14, Waffle Shirt +0x3B18, Gray Tartan +0x3B1C, Chevron Shirt +0x3B20, Icy Shirt +0x3B24, Aurora Knit +0x3B28, Winter Sweater +0x3B2C, Folk Shirt +0x3B30, Argyle Knit +0x3B34, Uncommon Shirt +0x3B38, Comfy Sweater +0x3B3C, Beige Knit +0x3B40, Earthy Knit +0x3B44, Spring Shirt +0x3B48, Vogue Top +0x3B4C, Citrus Gingham +0x3B50, Floral Knit +0x3B54, Dreamy Shirt +0x3B58, Flowery Shirt +0x3B5C, Silk Bloom Shirt +0x3B60, Pop Bloom Shirt +0x3B64, Blossom Shirt +0x3B68, Loud Bloom Shirt +0x3B6C, Rose Shirt +0x3B70, Rose Sky Shirt +0x3B74, Lotus Shirt +0x3B78, Chocomint Shirt +0x3B7C, Fern Shirt +0x3B80, Blue Retro Shirt +0x3B84, Orange Check Tee +0x3B88, Leaf Shirt +0x3B8C, Fall Leaf Shirt +0x3B90, Grass Shirt +0x3B94, Snow Shirt +0x3B98, Lovely Shirt +0x3B9C, Bubble Shirt +0x3BA0, Chichi Print +0x3BA4, Coral Shirt +0x3BA8, Groovy Shirt +0x3BAC, Cool Shirt +0x3BB0, Swell Shirt +0x3BB4, Blue Diamond Top +0x3BB8, Prism Shirt +0x3BBC, Go-go Shirt +0x3BC0, Flame Shirt +0x3BC4, Danger Shirt +0x3BC8, Gracie's Top +0x3BCC, Future Shirt +0x3BD0, Optical Shirt +0x3BD4, Twinkle Shirt +0x3BD8, Star Shirt +0x3BDC, Night Sky Tee +0x3BE0, Amethyst Shirt +0x3BE4, Nebula Shirt +0x3BE8, Dice Shirt +0x3BEC, Kiddie Shirt +0x3BF0, Airy Shirt +0x3BF4, Polar Fleece +0x3BF8, Crossing Shirt +0x3BFC, Splendid Shirt +0x3C00, Jagged Shirt +0x3C04, Subdued Print +0x3C08, Sharp Outfit +0x3C0C, Jungle Camo +0x3C10, Arctic Camo +0x3C14, Desert Camo +0x3C18, Zebra Shirt +0x3C1C, Tiger Shirt +0x3C20, Cow Shirt +0x3C24, Leopard Shirt +0x3C28, Giraffe Shirt +0x3C2C, Ladybug Shirt +0x3C30, Butterfly Shirt +0x3C34, Spiderweb Shirt +0x3C38, Caterpillar Tee +0x3C3C, Fiendish Shirt +0x3C40, Citrus Shirt +0x3C44, Kiwi Shirt +0x3C48, Watermelon Shirt +0x3C4C, Strawberry Shirt +0x3C50, Grape Shirt +0x3C54, Melon Shirt +0x3C58, Pink Wave Shirt +0x3C5C, Flan Shirt +0x3C60, Hot Dog Shirt +0x3C64, Sandwich Shirt +0x3C68, Dragon Suit +0x3C6C, Asian Shirt +0x3C70, Hot Spring Shirt +0x3C74, New Spring Shirt +0x3C78, Crewel Shirt +0x3C7C, Tropical Shirt +0x3C80, Ribbon Shirt +0x3C84, Bodice +0x3C88, Laced Shirt +0x3C8C, Circus Shirt +0x3C90, Green Vest +0x3C94, Yellow Bolero +0x3C98, Noble Shirt +0x3C9C, Turnip Top +0x3CA0, Yodel Shirt +0x3CA4, Gaudy Sweater +0x3CA8, Western Shirt +0x3CAC, Red Riding Hoody +0x3CB0, Royal Shirt +0x3CB4, Witch Shirt +0x3CB8, Firefighter Tee +0x3CBC, Graduation Gown +0x3CC0, Sky Shirt +0x3CC4, Captain's Shirt +0x3CC8, Burgler's Shirt +0x3CCC, Jester Shirt +0x3CD0, Nurse's Uniform +0x3CD4, Bone Shirt +0x3CD8, Zipper Shirt +0x3CDC, Mummy Shirt +0x3CE0, Military Uniform +0x3CE4, Sailor's Uniform +0x3CE8, Reggae Shirt +0x3CEC, Camel Shirt +0x3CF0, Molecule Tee +0x3CF4, Concierge Shirt +0x3CF8, Kimono +0x3CFC, Tuxedo +0x3D00, Explorer Shirt +0x3D04, Dutch Shirt +0x3D08, Toga +0x3D0C, Cake Shirt +0x3D10, Waitress Shirt +0x3D14, Princess Shirt +0x3D18, Fairy Tale Shirt +0x3D1C, Spanish Shirt +0x3D20, Latin Uniform +0x3D24, Red Down Vest +0x3D28, One-way Tee +0x3D2C, Beaded Shirt +0x3D30, Nile Shirt +0x3D34, Wrap Shirt +0x3D38, Wrestler Shirt +0x3D3C, Security Shirt +0x3D40, Poncho +0x3D44, Fluffy Shirt +0x3D48, Chinese Shirt +0x3D4C, Pep Squad Shirt +0x3D50, Racing Shirt +0x3D54, Orange Jumpsuit +0x3D58, Tin Shirt +0x3D5C, Scale Armor +0x3D60, Armor Suit +0x3D64, Gold Armor +0x3D68, Red Warmup Suit +0x3D6C, Baseball Shirt +0x3D70, Leather Jerkin +0x3D74, Frock Coat +//Buildings +0x5000, Town Hall +0x5001, Neighbor House #1 +0x5002, Neighbor House #2 +0x5003, Neighbor House #3 +0x5004, Neighbor House #4 +0x5005, Neighbor House #5 +0x5006, Neighbor House #6 +0x5007, Neighbor House #7 +0x5008, Neighbor House #8 +0x500A, Sign +0x500B, Gate House +0x500C, Able Sister's +0x500D, Nook's Cranny +0x500E, Nook 'n Go +0x500F, Nookway +0x5010, Nookington's +0x5011, Museum +0x5012, Redd's Tent +0x5013, Katrina's Tent +0x5014, House (Small) +0x5015, House (Upgrade #1) +0x5016, House (Upgrade #2) +0x5017, House (Second Floor) +0x5018, House (West Wing Only) +0x5019, House (Right Wing Only) +0x501A, House (Mansion) +0x501C, Bulletin Board +0x501D, Invisible Mailbox +0x501E, New Year's Countdown Sign +0x501F, 0x501F? +0x5020, Gulliver's Ship +0x5021, Gracie's Car +//Occupied Space +0xF030, Occupied/Reserved Space +//Empty +0xFFF1, Empty \ No newline at end of file diff --git a/Resources/Images/WW_Villagers_en.txt b/Resources/Images/WW_Villagers_en.txt new file mode 100644 index 0000000..7e1791c --- /dev/null +++ b/Resources/Images/WW_Villagers_en.txt @@ -0,0 +1,151 @@ +0x00, Cyrano +0x01, Antonio +0x02, Pango +0x03, Anabelle +0x04, Teddy +0x05, Pinky +0x06, Curt +0x07, Chow +0x08, Jay +0x09, Robin +0x0A, Anchovy +0x0B, Twiggy +0x0C, Jitters +0x0D, Angus +0x0E, Rodeo +0x0F, Bob +0x10, Mitzi +0x11, Rosie +0x12, Olivia +0x13, Kiki +0x14, Tangy +0x15, Punchy +0x16, Purrl +0x17, Moe +0x18, Kabuki +0x19, Kid Cat +0x1A, Monique +0x1B, Tabby +0x1C, Bluebear +0x1D, Maple +0x1E, Poncho +0x1F, Pudge +0x20, Kody +0x21, Stitches +0x22, Goose +0x23, Benedict +0x24, Egbert +0x25, Patty +0x26, Tipper +0x27, Alfonso +0x28, Alli +0x29, Goldie +0x2A, Butch +0x2B, Lucky +0x2C, Biskit +0x2D, Bones +0x2E, Portia +0x2F, Walker +0x30, Daisy +0x31, Bill +0x32, Joey +0x33, Pate +0x34, Maelle +0x35, Deena +0x36, Pompom +0x37, Mallary +0x38, Freckles +0x39, Derwin +0x3A, Drake +0x3B, Opal +0x3C, Dizzy +0x3D, Big Top +0x3E, Eloise +0x3F, Margie +0x40, Lily +0x41, Ribbot +0x42, Frobert +0x43, Camofrog +0x44, Drift +0x45, Wart Jr. +0x46, Puddles +0x47, Jeremiah +0x48, Chevre +0x49, Nan +0x4A, Cesar +0x4B, Peewee +0x4C, Boone +0x4D, Rocco +0x4E, Buck +0x4F, Victoria +0x50, Savannah +0x51, Elmer +0x52, Roscoe +0x53, Yuka +0x54, Alice +0x55, Melba +0x56, Kitt +0x57, Mathilda +0x58, Bud +0x59, Elvis +0x5A, Dora +0x5B, Limberg +0x5C, Bella +0x5D, Bree +0x5E, Samson +0x5F, Rod +0x60, Octavian +0x61, Marina +0x62, Queenie +0x63, Gladys +0x64, Apollo +0x65, Amelia +0x66, Pierce +0x67, Aurora +0x68, Roald +0x69, Cube +0x6A, Hopper +0x6B, Friga +0x6C, Gwen +0x6D, Curly +0x6E, Truffles +0x6F, Rasher +0x70, Hugh +0x71, Lucy +0x72, Bunnie +0x73, Dotty +0x74, Coco +0x75, Snake +0x76, Gaston +0x77, Gabi +0x78, Pippy +0x79, Tiffany +0x7A, Genji +0x7B, Ruby +0x7C, Tank +0x7D, Rhonda +0x7E, Vesta +0x7F, Baabara +0x80, Peanut +0x81, Blaire +0x82, Filbert +0x83, Pecan +0x84, Nibbles +0x85, Agent S +0x86, Caroline +0x87, Sally +0x88, Static +0x89, Mint +0x8A, Rolf +0x8B, Rowan +0x8C, Chief +0x8D, Lobo +0x8E, Wolfgang +0x8F, Whitney +0x90, Champ +0x91, Nana +0x92, Simon +0x93, Tammi +0x94, Monty +0x95, Elise +0xFF, Empty \ No newline at end of file diff --git a/Resources/Images/X.png b/Resources/Images/X.png new file mode 100644 index 0000000..e24bd93 Binary files /dev/null and b/Resources/Images/X.png differ diff --git a/Resources/Images/no_tpc.png b/Resources/Images/no_tpc.png new file mode 100644 index 0000000..d54f17a Binary files /dev/null and b/Resources/Images/no_tpc.png differ diff --git a/Resources/NL_Acres_en.txt b/Resources/NL_Acres_en.txt new file mode 100644 index 0000000..c7a4d08 --- /dev/null +++ b/Resources/NL_Acres_en.txt @@ -0,0 +1,38 @@ +//Grass Acres +0x0000, Grass Acre #1 +0x0001, Grass Acre #2 +0x0002, Grass Acre #3 +0x0003, Grass Acre (w/ Pond) #4 +0x0004, Grass Acre (w/ Pond) #5 +0x0005, Grass Acre (w/ Pond) #6 +0x0006, Grass Acre #7 +//Building Acres +0x0007, Town Plaza #1 +0x0008, Town Plaza #2 +0x0009, Town Plaza #3 +0x000A, Town Hall #1 +0x000B, Town Hall #2 +0x000C, Town Hall (w/ Pond) #3 +0x000D, Re-Tail (w/ Pond) #1 +0x000E, Re-Tail (w/ Pond) #2 +0x000F, Re-Tail (w/ Pond) #3 +0x0010, Train Station #1 +0x0011, Train Station #2 +0x0012, Train Station (w/ Pond) #3 +//River Acres +0x0013, River (East) #1 +0x0014, River (East) #2 +0x0015, River (East) #3 +0x0016, River (East > North) #1 +0x0017, River (East > North) #2 +0x0018, River (East > North) #3 +0x0019, River (East > South) #1 +0x001A, River (East > South) #2 +0x001B, River (East > South) #3 +0x001C, River (North) #1 +0x001D, River (North > East) #1 +0x001E, River (North > East) #2 +0x001F, River (North > East) #3 +0x0020, River (North > West) #1 +0x0021, River (North > West) #2 +0x0022, River (North > West) #3 diff --git a/Resources/NL_Items_en.txt b/Resources/NL_Items_en.txt new file mode 100644 index 0000000..1306189 --- /dev/null +++ b/Resources/NL_Items_en.txt @@ -0,0 +1,4707 @@ +// Nothing +0x7FFE, Empty +// Pattern +0x009D, Pattern +// Outside Flowers, Trees, Bushes, Fruit +0x009F, Red Tulips +0x00A0, White Tulips +0x00A1, Yellow Tulips +0x00A2, Pink Tulips +0x00A3, Purple Tulips +0x00A4, Black Tulips +0x00A5, Orange Tulips +0x00A6, White Pansies +0x00A7, Yellow Pansies +0x00A8, Red Pansies +0x00A9, Purple Pansies +0x00AA, Orange Pansies +0x00AB, Blue Pansies +0x00AC, White Comsos +0x00AD, Red Cosmos +0x00AE, Sun Cosmos +0x00AF, Pink Cosmos +0x00B0, Orange Cosmos +0x00B1, Black Cosmos +0x00B2, Red Roses +0x00B3, White Roses +0x00B4, Yellow Roses +0x00B5, Pink Roses +0x00B6, Orange Roses +0x00B7, Purple Roses +0x00B8, Black Roses +0x00B9, Blue Roses +0x00BA, Gold Roses +0x00BB, Red Carnations +0x00BC, Pink Carnations +0x00BD, White Carnations +0x00BE, White Lilies +0x00BF, Yellow Lilies +0x00C0, Red Lilies +0x00C1, Orange Lilies +0x00C2, Pink Lilies +0x00C3, Black Lilies +0x00C4, Purple Violets +0x00C5, Blue Violets +0x00C6, White Violets +0x00C7, Yellow Violets +0x00C8, Jacob's Ladder +0x00C9, Lucky Clovers +0x00CA, Dandelion +0x00CE, Red Tulips (Wilted) +0x00CF, White Tulips (Wilted) +0x00D0, Yellow Tulips (Wilted) +0x00D1, Pink Tulips (Wilted) +0x00D2, Purple Tulips (Wilted) +0x00D3, Black Tulips (Wilted) +0x00D4, Orange Tulips (Wilted) +0x00D5, White Pansies (Wilted) +0x00D6, Yellow Pansies (Wilted) +0x00D7, Red Pansies (Wilted) +0x00D8, Purple Pansies (Wilted) +0x00D9, Orange Pansies (Wilted) +0x00DA, Blue Pansies (Wilted) +0x00DB, White Cosmos (Wilted) +0x00DC, Red Cosmos (Wilted) +0x00DD, Sun Cosmos (Wilted) +0x00DE, Pink Cosmos (Wilted) +0x00DF, Orange Cosmos (Wilted) +0x00E0, Black Cosmos (Wilted) +0x00E1, Red Roses (Wilted) +0x00E2, White Roses (Wilted) +0x00E3, Yellow Roses (Wilted) +0x00E4, Pink Roses (Wilted) +0x00E5, Orange Roses (Wilted) +0x00E6, Purple Roses (Wilted) +0x00E7, Black Roses (Wilted) +0x00E8, Blue Roses (Wilted) +0x00E9, Gold Roses (Wilted) +0x00EA, Red Carnations (Wilted) +0x00EB, Pink Carnations (Wilted) +0x00EC, White Carnations (Wilted) +0x00ED, White Lilies (Wilted) +0x00EE, Yellow Lilies (Wilted) +0x00EF, Red Lilies (Wilted) +0x00F0, Orange Lilies (Wilted) +0x00F1, Pink Lilies (Wilted) +0x00F2, Black Lilies (Wilted) +0x00F3, Purple Violets (Wilted) +0x00F4, Blue Violets (Wilted) +0x00F5, White Violets (Wilted) +0x00F6, Yellow Violets (Wilted) +0x00F7, Jacob's Ladder (Wilted) +0x003A, Apple Tree (Growing 1) +0x003B, Apple Tree (Growing 2) +0x003C, Apple Tree (Growing 3) +0x003D, Apple Tree (Growing 4) +0x003E, Apple Tree +0x003F, Orange Tree (Growing 1) +0x0040, Orange Tree (Growing 2) +0x0041, Orange Tree (Growing 3) +0x0042, Orange Tree (Growing 4) +0x0043, Orange Tree +0x0044, Pear Tree (Growing 1) +0x0045, Pear Tree (Growing 2) +0x0046, Pear Tree (Growing 3) +0x0047, Pear Tree (Growing 4) +0x0048, Pear Tree +0x0049, Peach Tree (Growing 1) +0x004A, Peach Tree (Growing 2) +0x004B, Peach Tree (Growing 3) +0x004C, Peach Tree (Growing 4) +0x004D, Peach Tree +0x004E, Cherry Tree (Growing 1) +0x004F, Cherry Tree (Growing 2) +0x0050, Cherry Tree (Growing 3) +0x0051, Cherry Tree (Growing 4) +0x0052, Cherry Tree +0x0005, Dead Bamboo +0x0006, Dead Tree +0x0007, Cut Tree (Growing 1) +0x0008, Cut Tree (Growing 2) +0x0009, Cut Tree (Growing 3) +0x000A, Tree Stump +0x000B, Tree Stump (Heart) +0x000C, Tree Stump (Butterfly) +0x000D, Tree Stump (Citrus) +0x000E, Tree Stump (Leaf) +0x000F, Tree Stump (Cross) +0x0010, Tree Stump (Triforce) +0x0011, Cut Cedar (Growing 1) +0x0012, Cut Cedar (Growing 2) +0x0013, Cut Cedar (Growing 3) +0x0014, Cedar Stump +0x0015, Cedar Stump (Star) +0x0016, Cedar Stump (Cat) +0x0017, Cedar Stump (Flower) +0x0018, Cedar Stump (Leaf) +0x0019, Cedar Ctump (Musical Note) +0x001A, Cedar Stump (Clover) +0x0022, Tree (Growing 1) +0x0023, Tree (Growing 2) +0x0024, Tree (Growing 3) +0x0025, Tree (Growing 4) +0x0026, Tree +0x0027, Cedar (growing 1) +0x0028, Cedar (growing 2) +0x0029, Cedar (growing 3) +0x002A, Cedar (growing 4) +0x002B, Cedar +0x002C, Coconut Palm Tree (growing 1) +0x002D, Coconut Palm Tree (growing 2) +0x002E, Coconut Palm Tree (growing 3) +0x002F, Coconut Palm Tree (growing 4) +0x0030, Coconut Palm Tree +0x0031, Banana Palm Tree (growing 1) +0x0032, Banana Palm Tree (growing 2) +0x0033, Banana Palm Tree (growing 3) +0x0034, Banana Palm Tree (growing 4) +0x0035, Banana Palm Tree +0x0036, Bamboo (growing 1) +0x0037, Bamboo (growing 2) +0x0038, Bamboo (growing 3) +0x0039, Bamboo +0x0053, Durian Tree (growing 1) +0x0054, Durian Tree (growing 2) +0x0055, Durian Tree (growing 3) +0x0056, Durian Tree (growing 4) +0x0057, Durian Tree +0x0058, Lemon Tree (growing 1) +0x0059, Lemon Tree (growing 2) +0x005A, Lemon Tree (growing 3) +0x005B, Lemon Tree (growing 4) +0x005C, Lemon Tree +0x005D, Lychee Tree (growing 1) +0x005E, Lychee Tree (growing 2) +0x005F, Lychee Tree (growing 3) +0x0060, Lychee Tree (growing 4) +0x0061, Lychee Tree +0x0062, Mango Tree (growing 1) +0x0063, Mango Tree (growing 2) +0x0064, Mango Tree (growing 3) +0x0065, Mango Tree (growing 4) +0x0066, Mango Tree +0x0067, Persimmons Tree (growing 1) +0x0068, Persimmons Tree (growing 2) +0x0069, Persimmons Tree (growing 3) +0x006A, Persimmons Tree (growing 4) +0x006B, Persimmons Tree +0x006C, Money Tree (growing 1) +0x006D, Money Tree (growing 2) +0x006E, Money Tree (growing 3) +0x006F, Money Tree (growing 4) +0x0070, Money Tree +0x0071, Tree (item) +0x0072, Tree (bees) +0x0073, Tree (money 1) +0x0074, Tree (money 2) +0x0075, Tree (egg) +0x0076, Cedar (item) +0x0077, Cedar (bees) +0x0078, Cedar (money 1) +0x0079, Cedar (money 2) +0x0080, Holly Bush (growing 1) +0x0081, Holly Bush (growing 2) +0x0082, Holly Bush +0x0083, Pink Azalea Bush (growing 1) +0x0084, Pink Azalea Bush (growing 2) +0x0085, Pink Azalea Bush +0x0086, White Azalea Bush (growing 1) +0x0087, White Azalea Bush (growing 2) +0x0088, White Azalea Bush +0x0089, Blue Hydrangea Bush (growing 1) +0x008A, Blue Hydrangea Bush (growing 2) +0x008B, Blue Hydrangea Bush +0x008C, Pink Hydrangea Bush (growing 1) +0x008D, Pink Hydrangea Bush (growing 2) +0x008E, Pink Hydrangea Bush +0x008F, Red Hibiscus Bush (growing 1) +0x0090, Red Hibiscus Bush (growing 2) +0x0091, Red Hibiscus Bush +0x0092, Yellow Hibiscus Bush (growing 1) +0x0093, Yellow Hibiscus Bush (growing 2) +0x0094, Yellow Hibiscus Bush +0x0095, Sweet Olive Bush (growing 1) +0x0096, Sweet Olive Bush (growing 2) +0x0097, Sweet Olive Bush +0x2001, Apple +0x2002, Orange +0x2003, Pear +0x2004, Peach +0x2005, Cherry +0x2006, Coconut +0x2007, Durian +0x2008, Lemon +0x2009, Lychee +0x200A, Mango +0x200B, Persimmon +0x200C, Banana +0x200D, Bamboo Shoot +0x200E, Perfect Apple +0x200F, Perfect Orange +0x2010, Perfect Pear +0x2011, Perfect Peach +0x2012, Perfect Cherry +0x2013, Rotten Apple +0x2014, Rotten Orange +0x2015, Rotten Pear +0x2016, Rotten Peach +0x2017, Rotten Cherry +0x2018, Apple Basket +0x2019, Orange Basket +0x201A, Pear Basket +0x201B, Peach Basket +0x201C, Cherry Basket +0x201D, Coconut Basket +0x201E, Durian Basket +0x201F, Lemon Basket +0x2020, Lychee Basket +0x2021, Mango Basket +0x2022, Persimmon Basket +0x2023, Banana Basket +0x2024, Bamboo Basket +0x2025, Perfect Apple Basket +0x2026, Perfect Orange Basket +0x2027, Perfect Pear Basket +0x2028, Perfect Peach Basket +0x2029, Perfect Cherry Basket +// Bells, Turnips, Fortunes +0x20A7, 100 Bells +0x20A8, 200 Bells +0x20A9, 300 Bells +0x20AA, 400 Bells +0x20AB, 500 Bells +0x20AC, 600 Bells +0x20AD, 700 Bells +0x20AE, 800 Bells +0x20AF, 900 Bells +0x20B0, 1,000 Bells +0x20B1, 2,000 Bells +0x20B2, 3,000 Bells +0x20B3, 4,000 Bells +0x20B4, 5,000 Bells +0x20B5, 6,000 Bells +0x20B6, 7,000 Bells +0x20B7, 8,000 Bells +0x20B8, 9,000 Bells +0x20B9, 10,000 Bells +0x20BA, 11,000 Bells +0x20BB, 12,000 Bells +0x20BC, 13,000 Bells +0x20BD, 14,000 Bells +0x20BE, 15,000 Bells +0x20BF, 16,000 Bells +0x20C0, 17,000 Bells +0x20C1, 18,000 Bells +0x20C2, 19,000 Bells +0x20C3, 20,000 Bells +0x20C4, 21,000 Bells +0x20C5, 22,000 Bells +0x20C6, 23,000 Bells +0x20C7, 24,000 Bells +0x20C8, 25,000 Bells +0x20C9, 26,000 Bells +0x20CA, 27,000 Bells +0x20CB, 28,000 Bells +0x20CC, 29,000 Bells +0x20CD, 30,000 Bells +0x20CE, 31,000 Bells +0x20CF, 32,000 Bells +0x20D0, 33,000 Bells +0x20D1, 34,000 Bells +0x20D2, 35,000 Bells +0x20D3, 36,000 Bells +0x20D4, 37,000 Bells +0x20D5, 38,000 Bells +0x20D6, 39,000 Bells +0x20D7, 40,000 Bells +0x20D8, 41,000 Bells +0x20D9, 42,000 Bells +0x20DA, 43,000 Bells +0x20DB, 44,000 Bells +0x20DC, 45,000 Bells +0x20DD, 46,000 Bells +0x20DE, 47,000 Bells +0x20DF, 48,000 Bells +0x20E0, 49,000 Bells +0x20E1, 50,000 Bells +0x20E2, 51,000 Bells +0x20E3, 52,000 Bells +0x20E4, 53,000 Bells +0x20E5, 54,000 Bells +0x20E6, 55,000 Bells +0x20E7, 56,000 Bells +0x20E8, 57,000 Bells +0x20E9, 58,000 Bells +0x20EA, 59,000 Bells +0x20EB, 60,000 Bells +0x20EC, 61,000 Bells +0x20ED, 62,000 Bells +0x20EE, 63,000 Bells +0x20EF, 64,000 Bells +0x20F0, 65,000 Bells +0x20F1, 66,000 Bells +0x20F2, 67,000 Bells +0x20F3, 68,000 Bells +0x20F4, 69,000 Bells +0x20F5, 70,000 Bells +0x20F6, 71,000 Bells +0x20F7, 72,000 Bells +0x20F8, 73,000 Bells +0x20F9, 74,000 Bells +0x20FA, 75,000 Bells +0x20FB, 76,000 Bells +0x20FC, 77,000 Bells +0x20FD, 78,000 Bells +0x20FE, 79,000 Bells +0x20FF, 80,000 Bells +0x2100, 81,000 Bells +0x2101, 82,000 Bells +0x2102, 83,000 Bells +0x2103, 84,000 Bells +0x2104, 85,000 Bells +0x2105, 86,000 Bells +0x2106, 87,000 Bells +0x2107, 88,000 Bells +0x2108, 89,000 Bells +0x2109, 90,000 Bells +0x210A, 91,000 Bells +0x210B, 92,000 Bells +0x210C, 93,000 Bells +0x210D, 94,000 Bells +0x210E, 95,000 Bells +0x210F, 96,000 Bells +0x2110, 97,000 Bells +0x2111, 98,000 Bells +0x2112, 99,000 Bells +0x227B, 10 Turnips +0x227C, 20 Turnips +0x227D, 30 Turnips +0x227E, 40 Turnips +0x227F, 50 Turnips +0x2280, 60 Turnips +0x2281, 70 Turnips +0x2282, 80 Turnips +0x2283, 90 Turnips +0x2284, 100 Turnips +0x2285, Spoiled Turnips +0x30AE, Fortune Cookie +0x30AF, Fortune #1 +0x30B0, Fortune #2 +0x30B1, Fortune #3 +0x30B2, Fortune #4 +0x30B3, Fortune #5 +0x30B4, Fortune #6 +0x30B5, Fortune #7 +0x30B6, Fortune #8 +0x30B7, Fortune #9 +0x30B8, Fortune #10 +0x30B9, Fortune #11 +0x30BA, Fortune #12 +0x30BB, Fortune #13 +0x30BC, Fortune #14 +0x30BD, Fortune #15 +0x30BE, Fortune #16 +0x30BF, Fortune #17 +0x30C0, Fortune #18 +0x30C1, Fortune #19 +0x30C2, Fortune #20 +0x30C3, Fortune #21 +0x30C4, Fortune #22 +0x30C5, Fortune #23 +0x30C6, Fortune #24 +0x30C7, Fortune #25 +0x30C8, Fortune #26 +0x30C9, Fortune #27 +0x30CA, Fortune #28 +0x30CB, Fortune #29 +0x30CC, Fortune #30 +0x30CD, Fortune #31 +0x30CE, Fortune #32 +0x30CF, Fortune #33 +0x30D0, Fortune #34 +0x30D1, Fortune #35 +0x30D2, Fortune #36 +0x30D3, Fortune #37 +0x30D4, Fortune #38 +0x30D5, Fortune #39 +0x30D6, Fortune #40 +0x30D7, Fortune #41 +0x30D8, Fortune #42 +0x30D9, Fortune #43 +0x30DA, Fortune #44 +0x30DB, Fortune #45 +0x30DC, Fortune #46 +0x30DD, Fortune #47 +0x30DE, Fortune #48 +0x30DF, Fortune #49 +0x30E0, Fortune #50 +// Weeds, Rocks, Gyroids +0x007C, Weed 1 +0x007D, Weed 2 +0x007E, Weed 3 +0x007F, Weed 4 +0x00CB, Dandelion Puff +0x00CC, Clovers (Weed) +0x00CD, Rafflesia +0x00F8, Rafflesia (Wilted) +0x0098, Rock 1 +0x0099, Rock 2 +0x009A, Rock 3 +0x009B, Rock 4 +0x009C, Rock 5 +0x009E, Hole +0x28B2, Mega Clankoid +0x28B3, Clankoid +0x28B4, Mini Clankoid +0x28B5, Tall Clankoid +0x28B6, Squat Dingloid +0x28B7, Mega Dingloid +0x28B8, Dingloid +0x28B9, Mini Dingloid +0x28BA, Wee Dingloid +0x28BB, Tall Dingloid +0x28BC, Mega Percoloid +0x28BD, Tall Percoloid +0x28BE, Mega Oombloid +0x28BF, Oombloid +0x28C0, Mini Oombloid +0x28C1, Tall Oombloid +0x28C2, Rhythmoid +0x28C3, Mini Rhythmoid +0x28C4, Mega Puffoid +0x28C5, Mini Puffoid +0x28C6, Tall Puffoid +0x28C7, Mega Lullaboid +0x28C8, Lullaboid +0x28C9, Mini Lullaboid +0x28CA, Tall Lullaboid +0x28CB, Mega Sproid +0x28CC, Sproid +0x28CD, Mini Sproid +0x28CE, Tall Sproid +0x28CF, Mega Bowtoid +0x28D0, Bowtoid +0x28D1, Mini Bowtoid +0x28D2, Tall Bowtoid +0x28D3, Mega Tootoid +0x28D4, Tootoid +0x28D5, Mini Tootoid +0x28D6, Mega Plinkoid +0x28D7, Plinkoid +0x28D8, Mini Plinkoid +0x28D9, Mega Dekkoid +0x28DA, Dekkoid +0x28DB, Mini Dekkoid +0x28DC, Mega Buzzoid +0x28DD, Buzzoid +0x28DE, Mini Buzzoid +0x28DF, Tall Buzzoid +0x28E0, Mega Drilloid +0x28E1, Drilloid +0x28E2, Mini Drilloid +0x28E3, Mega Echoid +0x28E4, Mini Echoid +0x28E5, Tall Echoid +0x28E6, Mega Lamentoid +0x28E7, Lamentoid +0x28E8, Mini Lamentoid +0x28E9, Tall Lamentoid +0x28EA, Mega Strumboid +0x28EB, Strumboid +0x28EC, Mini Strumboid +0x28ED, Tall Strumboid +0x28EE, Mega Croakoid +0x28EF, Croakoid +0x28F0, Mini Croakoid +0x28F1, Tall Croakoid +0x28F2, Mega Fizzoid +0x28F3, Mini Fizzoid +0x28F4, Mega Squelchoid +0x28F5, Squelchoid +0x28F6, Mini Squelchoid +0x28F7, Mega Howloid +0x28F8, Howloid +0x28F9, Mini Howloid +0x28FA, Mega Nebuloid +0x28FB, Squat Nebuloid +0x28FC, Nebuloid +0x28FD, Mini Nebuloid +0x28FE, Tall Nebuloid +0x28FF, Slim Nebuloid +0x2900, Mega Gongoid +0x2901, Gongoid +0x2902, Mini Gongoid +0x2903, Tall Gongoid +0x2904, Mega Poltergoid +0x2905, Poltergoid +0x2906, Mini Poltergoid +0x2907, Tall Poltergoid +0x2908, Metatoid +0x2909, Mini Metatoid +0x290A, Mega Bovoid +0x290B, Tall Bovoid +0x290C, Mega Oboid +0x290D, Oboid +0x290E, Tall Oboid +0x290F, Mega Dinkoid +0x2910, Mini Dinkoid +0x2911, Mega Harmonoid +0x2912, Harmonoid +0x2913, Mini Harmonoid +0x2914, Tall Harmonoid +0x2915, Tall Droploid +0x2916, Mega Sputnoid +0x2917, Sputnoid +0x2918, Mini Sputnoid +0x2919, Tall Sputnoid +0x291A, Mega Alloid +0x291B, Mini Alloid +0x291C, Tall Alloid +0x291D, Mega Timpanoid +0x291E, Timpanoid +0x291F, Mini Timpanoid +0x2920, Tall Timpanoid +0x2921, Gargloid +0x2922, Mini Gargloid +0x2923, Tall Gargloid +0x2924, Warbloid +0x2925, Mini Warbloid +0x2926, Tall Warbloid +0x2927, Mega Freakoid +0x2928, Mini Freakoid +0x2929, Mega Quazoid +0x292A, Quazoid +0x292B, Mini Quazoid +0x292C, Tall Quazoid +0x292D, Slim Quazoid +0x292E, Mega Rustoid +0x292F, Rustoid +0x2930, Mini Rustoid +0x2931, Mega Brewstoid +0x2932, Mini Brewstoid +0x2933, Tall Brewstoid +0x2934, Brewstoid +// Uncategorized +0x202A, Fossil +0x202B, Fertilizer +0x202C, Sapling +0x202D, Cedar Sapling +0x202E, Holly Start +0x202F, Pink-azalea Start +0x2030, White-azalea Start +0x2031, Blue-hydrangea Start +0x2032, Pink-hydrangea Start +0x2033, Red-hibiscus Start +0x2034, Y.-hibiscus Start +0x2035, Sweet-olive Start +0x2036, Present +0x2038, Red-tulip Bag +0x2039, White-tulip Bag +0x203A, Yellow-tulip Bag +0x203B, Pink-tulip Bag +0x203C, Purple-tulip Bag +0x203D, Black-tulip Bag +0x203E, Orange-tulip Bag +0x203F, White-pansy Bag +0x2040, Yellow-pansy Bag +0x2041, Red-pansy Bag +0x2042, Purple-pansy Bag +0x2043, Orange-pansy Bag +0x2044, Blue-pansy Bag +0x2045, White-cosmos Bag +0x2046, Red-cosmos Bag +0x2047, Sun-cosmos Bag +0x2048, Pink-cosmos Bag +0x2049, Orange-cosmos Bag +0x204A, Black-cosmos Bag +0x204B, Red-rose Bag +0x204C, White-rose Bag +0x204D, Yellow-rose Bag +0x204E, Pink-rose Bag +0x204F, Orange-rose Bag +0x2050, Purple-rose Bag +0x2051, Black-rose Bag +0x2052, Blue-rose Bag +0x2053, Gold-rose Bag +0x2054, Red-carnation Bag +0x2055, Pink-carnation Bag +0x2056, White-carnation Bag +0x2057, White-lily Bag +0x2058, Yellow-lily Bag +0x2059, Red-lily Bag +0x205A, Orange-lily Bag +0x205B, Pink-lily Bag +0x205C, Black-lily Bag +0x205D, Purple-violet Bag +0x205E, Blue-violet Bag +0x205F, White-violet Bag +0x2060, Yellow-violet Bag +0x2084, Wrapping Paper +0x2085, Medicine +0x2086, Chocolate Heart +0x2087, Pearl-oyster Shell +0x2088, Conch Shell +0x2089, Giant-clam Shell +0x208A, Coral +0x208B, Venus-comb Shell +0x208C, Scallop Shell +0x208D, Sea-snail Shell +0x208E, Cowrie Shell +0x208F, Sand Dollar +0x2090, Oyster Shell +0x2091, Candy +0x2092, Lollipop +0x2093, Elegant Mushroom +0x2094, Round Mushroom +0x2095, Skinny Mushroom +0x2096, Flat Mushroom +0x2097, Rare Mushroom +0x2098, Famous Mushroom +0x2099, Beehive +0x209A, Pitfall Seed +0x209B, Tricky Pitfall Seed +0x209C, Gold Nugget +0x209D, Silver Nugget +0x209E, Ruby +0x209F, Sapphire +0x20A0, Emerald +0x20A1, Amethyst +0x20A2, Butter +0x20A3, Milk +0x20A4, Vinegar +0x20A5, Flour +0x20A6, Sugar +0x2113, Earth Egg +0x2114, Tree Egg +0x2115, Stone Egg +0x2116, Sky Egg +0x2117, Winning Ticket +0x2118, Grand-prize Ticket +0x2119, Forest Wall (mushroomized) +0x211A, Forest Floor (mushroomized) +0x211B, Mush Bed (mushroomized) +0x211C, Mush Dresser (mushroomized) +0x211D, Mush Closet (mushroomized) +0x211E, Mush Chair (mushroomized) +0x211F, Mush Stool (mushroomized) +0x2120, Mush Table (mushroomized) +0x2121, Mush End Table (mushroomized) +0x2122, Mush Lamp (mushroomized) +0x2123, Mush Wall Lamp (mushroomized) +0x2124, Mush TV (mushroomized) +0x2125, Mush Hanger (mushroomized) +0x2E2C, Mannequin 1 +0x2E2D, Mannequin 2 +0x2E2E, Mannequin 3 +0x2E2F, Mannequin 4 +0x307B, Coffee +0x307C, Sparkling Cider +0x307D, Beans +0x307E, Good-luck Roll +0x307F, Vanilla Soft-serve +0x3080, Choco Soft-serve +0x3081, Matcha Soft-serve +0x3082, Swirl Soft-serve +0x3083, Vanilla Ice Cream +0x3084, Strawberry Ice Cream +0x3085, Lemon Double Scoop +0x3086, Mint Double Scoop +0x3087, Blue Glow Wand +0x3088, Green Glow Wand +0x3089, Pink Glow Wand +0x308A, Yellow Glow Wand +0x308B, Tweeter +0x308C, Fountain Firework +0x308D, Used Firework +0x308E, Santa Bag +0x308F, Mystery Bag +0x3090, Normal Coffee Beans +0x3091, Good Coffee Beans +0x3092, Superb Coffee Beans +0x3093, Chocolate Coin +0x30A2, Signature Sheet +0x30A3, Petition Form +0x30A4, Paper Scrap +0x30A5, Lost Item (1) +0x30A6, Lost Item (2) +0x30A7, Lost Item (3) +0x30A8, Lost Item (4) +0x30A9, Book +0x30AA, Pouch +0x30AB, Mitten +0x30AC, Paper Bag +0x30AD, Towel +0x30E1, Redd's Cookie +0x30E2, Dud Ticket +0x30E3, Flash Ticket +0x30E4, Bang Ticket +0x30E5, Sparkle Ticket +0x30E6, Whiz Ticket +0x30E7, Pow Ticket +0x30E8, Crackle Ticket +0x30E9, Kaboom Ticket +0x30EA, Pop Ticket +0x30F9, Bingo Card +0x30FA, Expired Bingo Card +0x30FB, Time Capsule +0x30FC, Scavenger-hunt List +// Songs +0x2126, K.K. Chorale +0x2127, K.K. March +0x2128, K.K. Waltz +0x2129, K.K. Swing +0x212A, K.K. Jazz +0x212B, K.K. Fusion +0x212C, K.K. Étude +0x212D, K.K. Lullaby +0x212E, K.K. Aria +0x212F, K.K. Samba +0x2130, K.K. Bossa +0x2131, K.K. Calypso +0x2132, K.K. Salsa +0x2133, K.K. Mambo +0x2134, K.K. Reggae +0x2135, K.K. Ska +0x2136, K.K. Tango +0x2137, K.K. Faire +0x2138, Aloha K.K. +0x2139, Lucky K.K. +0x213A, K.K. Condor +0x213B, K.K. Steppe +0x213C, Imperial K.K. +0x213D, K.K. Casbah +0x213E, K.K. Safari +0x213F, K.K. Folk +0x2140, K.K. Rock +0x2141, Rockin' K.K. +0x2142, K.K. Ragtime +0x2143, K.K. Gumbo +0x2144, The K. Funk +0x2145, K.K. Blues +0x2146, Soulful K.K. +0x2147, K.K. Soul +0x2148, K.K. Cruisin' +0x2149, K.K. Love Song +0x214A, K.K. D&B +0x214B, K.K. Technopop +0x214C, DJ K.K. +0x214D, Only Me +0x214E, K.K. Country +0x214F, Surfin' K.K. +0x2150, K.K. Ballad +0x2151, Comrade K.K. +0x2152, K.K. Lament +0x2153, Go K.K. Rider +0x2154, K.K. Dirge +0x2155, K.K. 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+0x246A, No. 4 Shirt +0x246B, No. 5 Shirt +0x246C, No. 23 Shirt +0x246D, No. 67 Shirt +0x246E, Big Bro's Tee +0x246F, Li'l Bro's Tee +0x2470, Cloudy Tee +0x2471, Fresh Tee +0x2472, Dawn Tee +0x2473, Misty Tee +0x2474, Sunset Tee +0x2475, Deep-blue Tee +0x2476, Peachy Tee +0x2477, Rainbow Tee +0x2478, Sno-cone Tee +0x2479, Orange Tie-dye Tee +0x247A, Purple Tie-dye Tee +0x247B, Green Tie-dye Tee +0x247C, Blue Tie-dye Tee +0x247D, Red Tie-dye Tee +0x247E, Bold-check Tee +0x247F, Café Tee +0x2480, Checkered Tee +0x2481, Blue-check Tee +0x2482, Red-check Tee +0x2483, Dogtooth Tee +0x2484, Tan Dogtooth Tee +0x2485, Rugby Tee +0x2486, Green-bar Tee +0x2487, Yellow-bar Tee +0x2488, Grape-stripe Tee +0x2489, Beatnik Tee +0x248A, Red-bar Tee +0x248B, Blue-stripe Tee +0x248C, Blue-stripe Shirt +0x248D, Gelato Tee +0x248E, Chain-gang Tee +0x248F, Speedway Tee +0x2490, Yellow Tartan Tee +0x2491, Fall Plaid Tee +0x2492, Blue Tartan Tee +0x2493, Dapper Tee +0x2494, Natty Tee +0x2495, Blue-grid Tee +0x2496, Red-grid Tee +0x2497, Dazed Tee +0x2498, Checkerboard Tee +0x2499, Toad Tee +0x249A, Dark Polka Tee +0x249B, Lite Polka Tee +0x249C, Bubble-gum Tee +0x249D, Funky-dot Tee +0x249E, Gumdrop Tee +0x249F, Big-dot Tee +0x24A0, Aqua Polka Tee +0x24A1, Blue-bar Tee +0x24A2, Gold-bar Tee +0x24A3, Brown-bar Tee +0x24A4, Vegetarian Tee +0x24A5, Racer Tee +0x24A6, Pastel-stripe Tee +0x24A7, Rally Tee +0x24A8, Racer 6 Tee +0x24A9, Vertigo Tee +0x24AA, Barber Tee +0x24AB, Jade Plaid Tee +0x24AC, Blue Plaid Tee +0x24AD, Mint Gingham Tee +0x24AE, Picnic Tee +0x24AF, Candy Gingham Tee +0x24B0, Lemon Gingham Tee +0x24B1, Melon Gingham Tee +0x24B2, Bad Plaid Tee +0x24B3, Pink Tartan Tee +0x24B4, Waffle Tee +0x24B5, Gray Tartan Tee +0x24B6, Gray Tartan Shirt +0x24B7, Red Argyle Shirt +0x24B8, Red Argyle Tee +0x24B9, Blue Argyle Shirt +0x24BA, Blue Argyle Tee +0x24BB, Pink Argyle Shirt +0x24BC, Pink Argyle Tee +0x24BD, Cyan Argyle Shirt +0x24BE, Cyan Argyle Tee +0x24BF, Chevron Shirt +0x24C0, Icy Shirt +0x24C1, Aurora Knit Shirt +0x24C2, Winter Sweater +0x24C3, Folk Shirt +0x24C4, Argyle Knit Shirt +0x24C5, Uncommon Shirt +0x24C6, Comfy Sweater +0x24C7, Beige Knit Shirt +0x24C8, Earthy Knit Shirt +0x24C9, Spring Shirt +0x24CA, Lively Knit Shirt +0x24CB, Deer Shirt +0x24CC, Monkey Shirt +0x24CD, Chocomint Tee +0x24CE, Fern Tee +0x24CF, Leaf Tee +0x24D0, Fall Leaf Tee +0x24D1, Straw Shirt +0x24D2, Grass Tee +0x24D3, Snow Shirt +0x24D4, Lovely Tee +0x24D5, Bubble Tee +0x24D6, Chichi-print Tee +0x24D7, Coral Tee +0x24D8, Groovy Tee +0x24D9, Flame Tee +0x24DA, Danger Tee +0x24DB, Gracie Tank +0x24DC, Future Tank +0x24DD, Optical Shirt +0x24DE, Twinkle Tee +0x24DF, Star Tee +0x24E0, Night-sky Tee +0x24E1, Amethyst Tee +0x24E2, Nebula Tee +0x24E3, Dice Tank +0x24E4, Kiddie Tee +0x24E5, Airy Tee +0x24E6, Crossing Shirt +0x24E7, Splendid Tee +0x24E8, Jagged Tee +0x24E9, Subdued-print Tee +0x24EA, Sharp Outfit +0x24EB, Painter's Tee +0x24EC, Jungle-camo Tee +0x24ED, Arctic-camo Tee +0x24EE, Desert-camo Tee +0x24EF, Circuit Tank +0x24F0, Pulse Tank +0x24F1, Zebra Tee +0x24F2, Tiger Tee +0x24F3, Cow Tee +0x24F4, Leopard Tee +0x24F5, Giraffe Tee +0x24F6, Ladybug Tank +0x24F7, Spiderweb Tee +0x24F8, Caterpillar Tank +0x24F9, Fiendish Shirt +0x24FA, Citrus Tee +0x24FB, Kiwi Tee +0x24FC, Watermelon Tee +0x24FD, Strawberry Tee +0x24FE, Grape Tee +0x24FF, Melon Tee +0x2500, Pink Wave Tank +0x2501, Flan Tank +0x2502, Hot-dog Tank +0x2503, Sandwich Tank +0x2504, Noodle Tee +0x2505, Sundae Tank +0x2506, Dragon Suit +0x2507, Periwinkle Tee +0x2508, Hot Spring Tee +0x2509, New Spring Tee +0x250A, Crewel Tee +0x250B, Tropical Tee +0x250C, Corseted Shirt +0x250D, Noble Shirt +0x250E, Red Aloha Tee +0x250F, Blue Aloha Tee +0x2510, Western Shirt +0x2511, Royal Shirt +0x2512, Firefighter Shirt +0x2513, Doctor's Coat +0x2514, Bone Shirt +0x2515, Zipper Shirt +0x2516, Mummy Shirt +0x2517, Military Uniform +0x2518, Sailor's Tee +0x2519, Reggae Tee +0x251A, Camel Shirt +0x251B, Concierge Shirt +0x251C, Tuxedo +0x251D, Explorer Tee +0x251E, Soccer Tee +0x251F, Red Down Jacket +0x2520, Blue Down Jacket +0x2521, Cavalier Shirt +0x2522, Beaded Shirt +0x2523, Wrap Shirt +0x2524, Wrestler Tank +0x2525, Security Tee +0x2526, Bear Costume +0x2527, Frog Costume +0x2528, Kappa Costume +0x2529, Imperial Shirt +0x252A, Racing Shirt +0x252B, Orange Jacket +0x252C, Tin Shirt +0x252D, Scale-armor Suit +0x252E, Armor Suit +0x252F, Gold-armor Suit +0x2530, Striking Outfit +0x2531, Red Warm-up Suit +0x2532, Baseball Shirt +0x2533, Red Gym Tee +0x2534, Blue Gym Tee +0x2535, Space Suit +0x2536, Caveman Tank +0x2537, Kung-fu Tee +0x2538, Pleather Vest +0x2539, Cycling Shirt +0x253A, Cycling Tee +0x253B, Chef's Outfit +0x253C, Genie Shirt +0x253D, Folk Tunic +0x253E, Red-zap Suit +0x253F, Blue-zap Suit +0x2540, Green-zap Suit +0x2541, Samurai Shirt +0x2542, Patched Shirt +0x2543, Hero's Clothes +0x2544, Varia Suit +0x2545, Team NTDO Tee +0x2546, Gray Parka +0x2547, Fishing Vest +0x2548, Captain's Jacket +0x2549, Ninja Shirt +0x254A, Detective Outfit +0x254B, Santa Coat +0x254C, Chick Tee +0x254D, Scale-print Tee +0x254E, Jinbei Top +0x254F, Kanji Tee +0x2550, Raglan Shirt +0x2551, Happi Tee +0x2552, Red Letter Jacket +0x2553, Blue Letter Jacket +0x2554, Black Letter Jacket +0x2555, Tiger Jacket +0x2556, Dragon Jacket +0x2557, Red Flannel Shirt +0x2558, Blue Flannel Shirt +0x2559, Black Flannel Shirt +0x255A, Pink-bud Tank +0x255B, Garden Tank +0x255C, Lacy White Tank +0x255D, Pink Tank +0x255E, Hanten Shirt +0x255F, Work Shirt +0x2560, Tan Puffy Vest +0x2561, After-school Jacket +0x2562, Kids' Smock +0x2563, School Jacket +0x2564, Mint Shirt +0x2565, Denim Jacket +0x2566, Prism Tee +0x2567, Denim Vest +0x2568, Green Gym Tee +0x2569, Green Emblem Blazer +0x256A, Acid-washed Jacket +0x256B, Red Ringmaster Coat +0x256C, White Tuxedo Jacket +0x256D, Black-denim Jacket +0x256E, Basketball Tank +0x256F, Iberian Jacket +0x2570, Pink Parka +0x2571, Jockey Shirt +0x2572, Blue Track Jacket +0x2573, Sweater-vest +0x2574, Waistcoat +0x2575, Black Track Jacket +0x2576, Beige Emblem Blazer +0x2577, Clerk's Shirt +0x2578, Green Warm-up Jacket +0x2579, Blue Ringmaster Coat +0x257A, Relay Tank +0x257B, Snowy Sweater +0x257C, Red Jacket +0x257D, Blue Jacket +0x257E, Floral Knit Tee +0x257F, Dreamy Tee +0x2580, Pop Bloom Tee +0x2581, Silk Bloom Tee +0x2582, Blossom Tee +0x2583, Yellow Aloha Tee +0x2584, Loud Bloom Tee +0x2585, Rose-sky Tee +0x2586, Blue Diamond Shirt +0x2587, Lotus Tee +0x2588, Rose Tee +0x2589, Pep-squad Tee +0x258A, Jester Shirt +0x258B, Swell Shirt +0x258C, Go-go Shirt +0x258D, Festivale Tank +0x258E, Pink Pj Shirt +0x258F, Blue Pj Shirt +0x2590, Canary Shirt +0x2591, Flight-crew Shirt +0x2592, Café Uniform +0x2593, Peacoat +0x2594, Shearling Coat +0x2595, Mod Shirt +0x2596, Tacky Sweater +0x2597, Sunflower Tee +0x2598, Green-stripe Tank +0x2599, Gray Tank +0x259A, Preppy Shirt +0x259B, Flowery Tee +0x259C, HHA Tee +0x259D, HHA Jacket +0x259E, Dr. Shrunk's Jacket +0x259F, 24-hour-shop Uniform +0x25A0, Swell Tee +0x25A1, Blue Diamond Tee +0x25A2, Raglan Tee +0x25A3, MVP Shirt +0x25A4, Jade Plaid Shirt +0x25A5, Red-check Shirt +0x25A6, Rugby Shirt +0x25A7, Painter's Shirt +0x25A8, Pulse Shirt +0x25A9, Toad Shirt +0x25AA, Sailor's Shirt +0x25AB, Frog Shirt +0x25AC, Blue-grid Shirt +0x25AD, Kung-fu Shirt +0x25AE, Tan Dogtooth Shirt +0x25AF, Bad Plaid Shirt +0x25B0, Fern Shirt +0x25B1, Arctic-camo Shirt +0x25B2, Fall Leaf Shirt +0x25B3, Elephant Shirt +0x25B4, Red-grid Shirt +0x25B5, Chain-gang Shirt +0x25B6, Dogtooth Shirt +0x25B7, Moldy Shirt +0x25B8, Waffle Shirt +0x25B9, Vegetarian Shirt +0x25BA, Blue-check Shirt +0x25BB, Picnic Shirt +0x25BC, Natty Shirt +0x25BD, Pink Tartan Shirt +0x25BE, Checkerboard Shirt +0x25BF, Dark Polka Shirt +0x25C0, Lemon Gingham Shirt +0x25C1, Brown-bar Shirt +0x25C2, Dazed Shirt +0x25C3, Nebula Shirt +0x25C4, Bubble-gum Shirt +0x25C5, Blue-bar Shirt +0x25C6, Lite Polka Shirt +0x25C7, Yellow-bar Shirt +0x25C8, Yellow Tartan Shirt +0x25C9, Amethyst Shirt +0x25CA, Soccer Shirt +0x25CB, Grape-stripe Shirt +0x25CC, Red-bar Shirt +0x25CD, Candy Gingham Shirt +0x25CE, Skull Shirt +0x25CF, Flame Shirt +0x25D0, Vertigo Shirt +0x25D1, Green-bar Shirt +0x25D2, Gelato Shirt +0x25D3, Dapper Shirt +0x25D4, Desert-camo Shirt +0x25D5, Jungle-camo Shirt +0x25D6, Beatnik Shirt +0x25D7, Gold-bar Shirt +0x25D8, Fall Plaid Shirt +0x25D9, Blue Tartan Shirt +0x25DA, Mint Gingham Shirt +0x25DB, Bear Shirt +0x25DC, Melon Gingham Shirt +0x25DD, Blue Plaid Shirt +0x25DE, Melon Shirt +0x25DF, Watermelon Shirt +0x25E0, Zipper Tank +0x25E1, Misty Tank +0x25E2, Purple Tie-dye Tank +0x25E3, Jester Tank +0x25E4, Grape Tank +0x25E5, Sno-cone Tank +0x25E6, Aqua Polka Tank +0x25E7, Strawberry Tank +0x25E8, Peachy Tank +0x25E9, Reggae Tank +0x25EA, Blue Argyle Tank +0x25EB, Twinkle Tank +0x25EC, Green Tie-dye Tank +0x25ED, Cool Tank +0x25EE, Optical Tank +0x25EF, Jagged Tank +0x25F0, Rally Tank +0x25F1, Bubble Tank +0x25F2, Deep-blue Tank +0x25F3, Beaded Tank +0x25F4, Coral Tank +0x25F5, Pink Argyle Tank +0x25F6, Funky-dot Tank +0x25F7, Groovy Tank +0x25F8, Fresh Tank +0x25F9, Tropical Tank +0x25FA, Sunset Tank +0x25FB, Citrus Tank +0x25FC, Blue Tie-dye Tank +0x25FD, Giraffe Tank +0x25FE, Orange Tie-dye Tank +0x25FF, Zebra Tank +0x2600, Tiger Tank +0x2601, Kiwi Tank +0x2602, Red Tie-dye Tank +0x2603, Pep-squad Tank +0x2604, Dawn Tank +0x2605, Beatnik Tank +0x2606, Big-dot Tank +0x2607, Rainbow Tank +0x2608, Leopard Tank +0x2609, Cow Tank +0x260A, Genie Vest +0x260B, Cyan Argyle Tank +// Dresses/Wet Suits +0x260C, Festive Dress +0x260D, Muumuu +0x260E, Blue Dotted Dress +0x260F, Tan Dogtooth Dress +0x2610, Prim Outfit +0x2611, Overall Dress +0x2612, Pink Lace-up Dress +0x2613, Academy Uniform +0x2614, Prep-school Uniform +0x2615, Blue Party Dress +0x2616, Pink Party Dress +0x2617, Yellow Dotted Dress +0x2618, Pinafore +0x2619, Plaid Cami Dress +0x261A, Green Dress +0x261B, Butterfly Dress +0x261C, Gaudy Dress +0x261D, Sea Captain's Coat +0x261E, Pink-zap Suit +0x261F, Fleece Dress +0x2620, Vogue Dress +0x2621, Citrus Gingham Dress +0x2622, Floral Knit Dress +0x2623, Dreamy Tank Dress +0x2624, Silk Bloom Dress +0x2625, Pop Bloom Dress +0x2626, Blossom Dress +0x2627, Loud Bloom Dress +0x2628, Rose Tank Dress +0x2629, Rose-sky Tank Dress +0x262A, Lotus Tank Dress +0x262B, Blue Retro Dress +0x262C, Orange Retro Dress +0x262D, Cool Dress +0x262E, Moldy Dress +0x262F, Blossoming Dress +0x2630, Ribbon Dress +0x2631, Blue Lace-up Dress +0x2632, Orange Lace-up Dress +0x2633, Green Lace-up Dress +0x2634, Lime Dress +0x2635, Turnip Dress +0x2636, Yodel Dress +0x2637, Red Riding Dress +0x2638, Witch's Robe +0x2639, Graduation Gown +0x263A, Sky Dress +0x263B, Alpinist Dress +0x263C, Kimono +0x263D, Milkmaid Dress +0x263E, Toga +0x263F, Cake Dress +0x2640, Waitress Dress +0x2641, Princess Dress +0x2642, Fairy-tale Dress +0x2643, Pink Polka Dress +0x2644, Palatial Tank Dress +0x2645, Poncho +0x2646, Fluffy Dress +0x2647, Cat Dress +0x2648, Plum Coat +0x2649, Frock Coat +0x264A, Casual Outfit +0x264B, Maid Dress +0x264C, Trench Coat +0x264D, Pharaoh's Outfit +0x264E, Bathrobe +0x264F, Polka-dot Dress +0x2650, Patched Dress +0x2651, Black-velvet Dress +0x2652, Dazed Dress +0x2653, Dogtooth Dress +0x2654, Nurse's Uniform +0x2655, Embroidered Dress +0x2656, Festivale Tank Dress +0x2657, Tartan-plaid Outfit +0x2658, Sweater Dress +0x2659, Shirtdress +0x265A, Red Dress +0x265B, Yellow Raincoat +0x265C, Dollhouse Dress +0x265D, Festive-tree Dress +0x265E, Ballet Outfit +0x265F, Classic Dress +0x2660, U-R-here Dress +0x2661, Natty Dress +0x2662, Dapper Dress +0x2663, Gumdrop Dress +0x2664, Chima Jeogori Dress +0x2665, Spring Kimono +0x2666, Caveman Tank Dress +0x2667, Star Tank Dress +0x2668, Twinkle Tank Dress +0x2669, Pastel-stripe Dress +0x266A, Cat Tank Dress +0x266B, Cake Tank Dress +0x266C, Fluffy Tank Dress +0x266D, Lovely Dress +0x266E, Rental Wet Suit +0x266F, Black Wet Suit +0x2670, Pink Wet Suit +0x2671, Striped Wet Suit +0x2672, Green Wet Suit +0x2673, Orange Wet Suit +0x2674, Red Wet Suit +0x2675, White Wet Suit +0x2676, Blue Wet Suit +// Pants/Skirts +0x2679, Jungle-camo Shorts +0x267A, Jungle-camo Pants +0x267B, Cargo Pants +0x267C, Dogtooth Pants +0x267D, Tan Dogtooth Pants +0x267E, Patched Pants +0x267F, Santa Pants +0x2680, Hero's Pants +0x2681, Leopard Pants +0x2682, Leopard Skirt +0x2683, Denim Skirt +0x2684, Lite Polka Skirt +0x2685, Cow Pants +0x2686, Giraffe Pants +0x2687, Tiger Pants +0x2688, Zebra Pants +0x2689, Armor Pants +0x268A, Gold-armor Pants +0x268B, Iberian Pants +0x268C, Baseball Pants +0x268D, Bone Pants +0x268E, Arctic-camo Pants +0x268F, Desert-camo Pants +0x2690, Caveman Shorts +0x2691, Blue Boxing Shorts +0x2692, Red Boxing Shorts +0x2693, Pep-squad Skirt +0x2694, New Spring Skirt +0x2695, Hot Spring Skirt +0x2696, Imperial Pants +0x2697, Bear-costume Pants +0x2698, Frog-costume Pants +0x2699, Kappa-costume Pants +0x269A, Gray Sweatpants +0x269B, Western Pants +0x269C, Funky-dot Skirt +0x269D, Flame Pants +0x269E, Green Plaid Shorts +0x269F, Dragon Leggings +0x26A0, Explorer Pants +0x26A1, Firefighter Pants +0x26A2, Checkerboard Skirt +0x26A3, Picnic Skirt +0x26A4, Brown Plaid Shorts +0x26A5, Rainbow Plaid Shorts +0x26A6, Mint Gingham Skirt +0x26A7, Blue Polka Shorts +0x26A8, Corseted Skirt +0x26A9, Blue-grid Skirt +0x26AA, Patched-knee Pants +0x26AB, Red-grid Skirt +0x26AC, Blue Gym Shorts +0x26AD, Green Gym Shorts +0x26AE, Red Gym Shorts +0x26AF, Blue-zap Pants +0x26B0, Green-zap Pants +0x26B1, Red-zap Pants +0x26B2, Blue Warm-up Pants +0x26B3, Green Warm-up Pants +0x26B4, Red Warm-up Pants +0x26B5, Jester Pants +0x26B6, Kung-fu Pants +0x26B7, Pleather Pants +0x26B8, Military Pants +0x26B9, Mummy Pants +0x26BA, Varia Suit Pants +0x26BB, Ninja Pants +0x26BC, Genie Pants +0x26BD, Dark Polka Skirt +0x26BE, Racing Pants +0x26BF, White-lace Skirt +0x26C0, Sailor Skirt +0x26C1, Samurai Pants +0x26C2, Jinbei Shorts +0x26C3, Space Pants +0x26C4, Cuffed Pants +0x26C5, Kilt +0x26C6, Pink Sweatpants +0x26C7, Chino Pants +0x26C8, Gray Tartan Skirt +0x26C9, Two-tone Pants +0x26CA, Natty Skirt +0x26CB, Dapper Skirt +0x26CC, Soccer Shorts +0x26CD, Orange Pants +0x26CE, Wrestler Pants +0x26CF, Black Track Pants +0x26D0, Running Pants +0x26D1, Gray Formal Pants +0x26D2, Navy Formal Pants +0x26D3, Black Formal Pants +0x26D4, White Formal Pants +0x26D5, Red-stripe Pants +0x26D6, Red Plaid Skirt +0x26D7, Pastel-check Skirt +0x26D8, Grass Skirt +0x26D9, Red Tartan Pants +0x26DA, Red Polka Skirt +0x26DB, Dry-denim Pants +0x26DC, Black-denim Skirt +0x26DD, Acid-washed Pants +0x26DE, Gray-stripe Pants +0x26DF, Black-denim Pants +0x26E0, Worn-out Jeans +0x26E1, Emerald Polka Skirt +0x26E2, Brown Argyle Skirt +0x26E3, Pink Argyle Skirt +0x26E4, Green Tartan Pants +0x26E5, Dry-denim Skirt +0x26E6, Aloha Shorts +0x26E7, Blue-stripe Pants +0x26E8, Festivale Pants +0x26E9, Pink Pj Bottoms +0x26EA, Blue Pj Bottoms +0x26EB, Basketball Shorts +0x26EC, Relay Shorts +0x26ED, Brown Formal Pants +0x26EE, Royal Shorts +0x26EF, Scale-armor Pants +0x26F0, Black Formal Skirt +0x26F1, Gray Formal Skirt +0x26F2, Navy Formal Skirt +// Socks/Shoes +0x26F3, Crocheted Tights +0x26F4, Brown-stripe Socks +0x26F5, Black Stockings +0x26F6, Heart-print Tights +0x26F7, Rainbow Tights +0x26F8, Black Ankle Socks +0x26F9, Star Tights +0x26FA, Purple-stripe Tights +0x26FB, Dress Socks +0x26FC, Gray Tights +0x26FD, Navy Socks +0x26FE, Hiking Gaiters +0x26FF, White-lace Socks +0x2700, Tube Socks +0x2701, Argyle Socks +0x2702, Bobby Socks +0x2703, Red Tights +0x2704, Purple Star Socks +0x2705, Gray Leggings +0x2706, White Socks +0x2707, Black Tights +0x2708, Beige Tights +0x2709, Colorful Socks +0x270A, Checkered Socks +0x270B, Brown Socks +0x270C, Argyle Tights +0x270D, Green-stripe Socks +0x270E, Leg Warmers +0x270F, White Ankle Socks +0x2710, Soccer Socks +0x2711, Black Leggings +0x2712, Polka-dot Socks +0x2713, White Stockings +0x2714, Gray Socks +0x2715, Blue-stripe Tights +0x2716, Green Tights +0x2717, Blue Sneakers +0x2718, White Patent Shoes +0x2719, Purple Pumps +0x271A, Shearling Boots +0x271B, Basketball Shoes +0x271C, Santa Boots +0x271D, Hero's Boots +0x271E, Lace-up Boots +0x271F, White Leather Shoes +0x2720, Hiking Boots +0x2721, Kimono Sandals +0x2722, Snow Boots +0x2723, Flip-flops +0x2724, Green Polka Pumps +0x2725, Leopard Pumps +0x2726, Tropical Sandals +0x2727, Polka-dot Rain Boots +0x2728, Yellow Rain Boots +0x2729, Cleats +0x272A, Wooden Clogs +0x272B, Brown Loafers +0x272C, Slippers +0x272D, Monochrome Shoes +0x272E, Green Sandals +0x272F, Tasseled Loafers +0x2730, Purple High-tops +0x2731, Flower Loafers +0x2732, Patched Shoes +0x2733, Clogs +0x2734, Climbing Shoes +0x2735, Gladiator Sandals +0x2736, Ninja Sandals +0x2737, Steel-toed Boots +0x2738, Zap Boots +0x2739, Black Rain Boots +0x273A, Stripe Shoes +0x273B, Ballet Slippers +0x273C, Cowboy Boots +0x273D, Jester's Shoes +0x273E, School Shoes +0x273F, Armor Shoes +0x2740, Gold-armor Shoes +0x2741, Blue Wrestling Shoes +0x2742, Red Wrestling Shoes +0x2743, Varia Suit Shoes +0x2744, Green Buckled Shoes +0x2745, Black Loafers +0x2746, Pink Slip-ons +0x2747, Blue Pumps +0x2748, Colorful Sneakers +0x2749, Red Boat Shoes +0x274A, Red Shoes +0x274B, Orange Sandals +0x274C, Brown Slip-ons +0x274D, Yellow Buckled Shoes +0x274E, Purple Dot Shoes +0x274F, Black Pumps +0x2750, Green-stripe Shoes +0x2751, Pink Sneakers +0x2752, Brown Pumps +0x2753, Yellow Sneakers +0x2754, Orange Shoes +// Handhelds +0x2755, Gelato Umbrella +0x2756, Bat Umbrella +0x2757, Lacy Umbrella +0x2758, Leaf Umbrella +0x2759, Paper Parasol +0x275A, Ribbon Umbrella +0x275B, Red Umbrella +0x275C, Blue Umbrella +0x275D, Yellow Umbrella +0x275E, Green Umbrella +0x275F, Candy Umbrella +0x2760, Melon Umbrella +0x2761, Mint Umbrella +0x2762, Picnic Umbrella +0x2763, Lemon Umbrella +0x2764, Toad Umbrella +0x2765, Egg Umbrella +0x2766, Blue Dot Umbrella +0x2767, Daisy Umbrella +0x2768, Paw Umbrella +0x2769, Petal Umbrella +0x276A, Busted Umbrella +0x276B, Sunny Umbrella +0x276C, Beach Umbrella +0x276D, Elegant Umbrella +0x276E, Modern Umbrella +0x276F, Leopard Umbrella +0x2770, Zebra Umbrella +0x2771, Forest Umbrella +0x2772, Flame Umbrella +0x2773, Camo Umbrella +0x2774, Spider Umbrella +0x2775, Gracie Umbrella +0x2776, Peach Umbrella +0x2777, Ghost Umbrella +0x2778, Maple Umbrella +0x303B, Rental Axe +0x303C, Axe +0x303D, Silver Axe +0x303E, Gold Axe +0x303F, Rental Net +0x3040, Net +0x3041, Silver Net +0x3042, Gold Net +0x3043, Rental Rod +0x3044, Fishing Rod +0x3045, Silver Rod +0x3046, Gold Rod +0x3047, Rental Shovel +0x3048, Shovel +0x3049, Silver Shovel +0x304A, Gold Shovel +0x304B, Rental Can +0x304C, Watering Can +0x304D, Silver Can +0x304E, Golden Can +0x304F, Rental Slignshot +0x3050, Slingshot +0x3051, Silver Slignshot +0x3052, Golden Slingshot +0x3053, Rental Toy Hamer +0x3054, Toy Hammer +0x3055, Megaphone +0x3056, Timer +0x3057, Sparkler +0x3058, Roman Candle +0x3059, Party Popper +0x305A, Bubble Wand +0x305B, Red Bunny Ballooon +0x305C, Orange Bunny Ballooon +0x305D, Yellow Bunny Ballooon +0x305E, Green Bunny Ballooon +0x305F, Cyan Bunny Ballooon +0x3060, Blue Bunny Ballooon +0x3061, Indigo Bunny Ballooon +0x3062, Pink Bunny Ballooon +0x3063, Red Balloon +0x3064, Orange Balloon +0x3065, Yellow Balloon +0x3066, Green Balloon +0x3067, Cyan Balloon +0x3068, Blue Balloon +0x3069, Indigo Balloon +0x306A, Pink Balloon +0x306B, Heart Balloon +0x306C, Orange Heart Balloon +0x306D, Yellow Heart Balloon +0x306E, Green Heart Balloon +0x306F, Cyan Heart Balloon +0x3070, Blue Heart Balloon +0x3071, Indigo Heart Balloon +0x3072, Pink Heart Balloon +0x3073, Red Pinwheel +0x3074, Orange Pinwheel +0x3075, Yellow Pinwheel +0x3076, Green Pinwheel +0x3077, Cyan Pinwheel +0x3078, Blue Pinwheel +0x3079, Indigo Pinwheel +0x307A, Pink Pinwheel +// Hats +0x2779, Red Cap +0x277A, Yellow Cap +0x277B, Light-blue Cap +0x277C, Green Cap +0x277D, Star Cap +0x277E, 1-Up Cap +0x277F, Purple Cap +0x2780, Blue Cap +0x2781, Blue Pom-pom Hat +0x2782, Green Knit Hat +0x2783, Orange Knit Hat +0x2784, Pink Knit Hat +0x2785, Purple Knit Hat +0x2786, Red Pom-pom Hat +0x2787, Badge Hat +0x2788, Straw Hat +0x2789, Grandpa Hat +0x278A, Paperboy Cap +0x278B, Beret +0x278C, Dandy Hat +0x278D, Hunter's Cap +0x278E, Detective Hat +0x278F, Top Hat +0x2790, Puffy Hat +0x2791, Gracie Hat +0x2792, Elegant Hat +0x2793, Bandana +0x2794, Tulip Hat +0x2795, Do-rag +0x2796, Swimming Cap +0x2797, Wizard's Cap +0x2798, Newsprint Helmet +0x2799, Santa Hat +0x279A, Big Bro's Hat +0x279B, Li'l Bro's Hat +0x279C, Wario Hat +0x279D, Bicycle Helmet +0x279E, Chef's Hat +0x279F, Combat Helmet +0x27A0, Scholar's Hat +0x27A1, Safety Helmet +0x27A2, Police Cap +0x27A3, Explorer's Hat +0x27A4, Captain's Hat +0x27A5, Sailor's Hat +0x27A6, Silk Hat +0x27A7, Outback Hat +0x27A8, Milkmaid Hat +0x27A9, Sombrero +0x27AA, Alpinist Hat +0x27AB, Viking Helmet +0x27AC, Cavalier Hat +0x27AD, Pirate's Hat +0x27AE, Jester's Cap +0x27AF, Witch's Hat +0x27B0, Melon Hat +0x27B1, Strawberry Hat +0x27B2, Kiwi Hat +0x27B3, Mandarin Hat +0x27B4, Watermelon Hat +0x27B5, Grape Hat +0x27B6, Red Ribbon +0x27B7, Blue Ribbon +0x27B8, Yellow Ribbon +0x27B9, Heart Hairpin +0x27BA, Star Hairpin +0x27BB, Moon Hairpin +0x27BC, Halo +0x27BD, Shamrock Hat +0x27BE, Student Cap +0x27BF, Flamenco Hat +0x27C0, Red-team Cap +0x27C1, White-team Cap +0x27C2, Hot-dog Hat +0x27C3, Celebration Hat +0x27C4, Emperor's Cap +0x27C5, Banana-split Hat +0x27C6, School Cap +0x27C7, White School Cap +0x27C8, White Police Cap +0x27C9, Royal Crown +0x27CA, Crown +0x27CB, Patched Hat +0x27CC, Birthday Hat +0x27CD, Red New Year's Hat +0x27CE, Y. New Year's Hat +0x27CF, Blue New Year's Hat +0x27D0, Green New Year's Hat +0x27D1, White Cap +0x27D2, Ribboned Straw Hat +0x27D3, Nurse's Cap +0x27D4, Pink Nightcap +0x27D5, Blue Plaid Fedora +0x27D6, Hibiscus Hairpin +0x27D7, Straw Umbrella Hat +0x27D8, Conical Straw Hat +0x27D9, Iberian Hat +0x27DA, Balloon Hat +0x27DB, Blue Nightcap +0x27DC, Straw Boater +0x27DD, Terry-cloth Do-rag +0x27DE, Shower Cap +0x27DF, Floppy Hat +0x27E0, Flashy Hairpin +0x27E1, Festivale Accessory +0x27E2, Cloche Hat +0x27E3, Pilot's Hat +0x27E4, School Hat +0x27E5, Bulb Bopper +0x27E6, Flower Bopper +0x27E7, Heart Bopper +0x27E8, Star Bopper +0x27E9, Mailman's Hat +0x27EA, Plain Black Cap +0x27EB, Small Silk Hat +0x27EC, Stripe Knit Cap +0x27ED, Pilot's Cap +0x27EE, Fireman's Hat +0x27EF, Baby's Hat +0x27F0, Turban +0x27F1, Warbonnet +0x27F2, Kaffiyeh +0x27F3, Cow Bone +0x27F4, Samurai Wig +0x27F5, Geisha Wig +0x27F6, Ninja Hood +0x27F7, Powdered Wig +0x27F8, Afro Wig +0x27F9, Regent Wig +0x27FA, Mohawk Wig +0x27FB, Pigtail +0x27FC, Bun Wig +0x27FD, Tiara Hair +0x27FE, Bridal Veil +0x27FF, Headband +0x2800, Bunny Hood +0x2801, Cat Cap +0x2802, Bear Cap +0x2803, Frog Cap +0x2804, Kappa Cap +0x2805, Samurai Helmet +0x2806, Hero's Cap +0x2807, Racing Helmet +0x2808, Motocross Helmet +0x2809, Football Helmet +0x280A, Knight's Helmet +0x280B, Roman Helmet +0x280C, Diving Mask +0x280D, Space Helmet +0x280E, Ski Mask +0x280F, Wrestling Mask +0x2810, Retro Helmet +0x2811, Red-zap Helmet +0x2812, Blue-zap Helmet +0x2813, Green-zap Helmet +0x2814, Pink-zap Helmet +0x2815, Red Ogre Mask +0x2816, Blue Ogre Mask +0x2817, Majora's Mask +0x2818, Samus Mask +0x2819, Midna's Mask +0x281A, Toad Hat +0x281B, Pumpkin Head +0x281C, King Tut Mask +0x281D, Ghost Mask +0x281E, Monster Mask +0x281F, Bug Mask +0x2820, Mummy Mask +0x2821, Red Pikmin +0x2822, Blue Pikmin +0x2823, Yellow Pikmin +0x2824, Girl's Day Updo +0x2825, Green Headgear +0x2826, Red Headgear +0x2827, Snowman Head +0x2828, Tsunokakushi +0x2829, Kintaro Wig +0x282A, Tam-o'-shanter +0x282B, Red-horned Hat +0x282C, Red Hood +0x282D, Funky Wig +0x282E, Makar's Mask +0x282F, Fencing Mask +0x2830, Topknot Wig +0x2831, DJ Cap +0x2832, Lion-dance Mask +0x2833, Hair-bow Wig +0x2834, Tingle Hood +0x2835, Purple-imp Hood +0x2836, Stagehand Hat +0x2837, Matronly Bun +0x2838, Skeleton Hood +0x2839, Black Veil +0x283A, Afro Cap +0x283B, Werewolf Hood +0x283C, Ogre's Wig +0x283D, Diver's Hood +0x283E, Headkerchief +0x283F, Fi Mask +0x2840, Coin Headpiece +0x2841, Batter's Helmet +0x2842, Jockey's Helmet +0x2843, Catcher's Mask +0x2844, Blue Headgear +0x2845, Braided Wig +0x2846, Purple-pumpkin Head +0x2847, Yellow-pumpkin Head +0x2848, Green-pumpkin Head +0x2849, Red-pumpkin Head +// Accessories +0x284A, Birthday Shades +0x284B, Blue Frames +0x284C, Red Glasses +0x284D, Yellow Glasses +0x284E, Mint Glasses +0x284F, Purple Glasses +0x2850, Green Glasses +0x2851, Brown Glasses +0x2852, Pink Glasses +0x2853, Thick Glasses +0x2854, Silver Frames +0x2855, Rimmed Glasses +0x2856, Funky Glasses +0x2857, Tortoise Specs +0x2858, Gracie Glasses +0x2859, Pilot Shades +0x285A, Sporty Shades +0x285B, Huge Shades +0x285C, Triangle Shades +0x285D, Tiny Shades +0x285E, Heart Shades +0x285F, Star Shades +0x2860, 3D Glasses +0x2861, Ballroom Mask +0x2862, Superhero Mask +0x2863, Goggles +0x2864, Snorkel Mask +0x2865, Eye Mask +0x2866, HMD +0x2867, Monocle +0x2868, Doctor's Mirror +0x2869, Eye Patch +0x286A, Post-op Patch +0x286B, Gas Mask +0x286C, Hockey Mask +0x286D, Jester's Mask +0x286E, Red Nose +0x286F, Stache & Glasses +0x2870, Big Bro's Mustache +0x2871, Bad Bro's Stache +0x2872, Curly Mustache +0x2873, King's Beard +0x2874, Doctor's Mask +0x2875, Pacifier +0x2876, Beak +0x2877, Lemon Pack +0x2878, Cucumber Pack +0x2879, Bandage +0x287A, Ladder Shades +0x287B, Santa Beard +0x287C, Round Glasses +0x287D, Cyber Shades +0x287E, Masquerade Mask +0x287F, Funny Glasses +0x2880, Leaf +0x2881, Steampunk Glasses +0x2882, Aviator Shades +0x2883, Facial Mask +0x2884, Oval Shades +0x2885, Red Tulips +0x2886, White Tulips +0x2887, Yellow Tulips +0x2888, Pink Tulips +0x2889, Purple Tulips +0x288A, Black Tulips +0x288B, Orange Tulips +0x288C, White Pansies +0x288D, Yellow Pansies +0x288E, Red Pansies +0x288F, Purple Pansies +0x2890, Orange Pansies +0x2891, Blue Pansies +0x2892, White Cosmos +0x2893, Red Cosmos +0x2894, Yellow Cosmos +0x2895, Pink Cosmos +0x2896, Orange Cosmos +0x2897, Black Cosmos +0x2898, Red Roses +0x2899, White Roses +0x289A, Yellow Roses +0x289B, Pink Roses +0x289C, Orange Roses +0x289D, Purple Roses +0x289E, Black Roses +0x289F, Blue Roses +0x28A0, Gold Roses +0x28A1, Red Carnations +0x28A2, Pink Carnations +0x28A3, White Carnations +0x28A4, White Lilies +0x28A5, Yellow Lilies +0x28A6, Red Lilies +0x28A7, Orange Lilies +0x28A8, Pink Lilies +0x28A9, Black Lilies +0x28AA, Purple Violets +0x28AB, Blue Violets +0x28AC, White Violets +0x28AD, Yellow Violets +0x28AE, Jacob's Ladder +0x28AF, Lucky Clovers +0x28B0, Dandelions +0x28B1, Dandelion Puffs +// Furniture +0x2935, Exotic Bed +0x2936, Exotic Bureau +0x2937, Exotic Wardrobe +0x2938, Exotic Bench +0x2939, Exotic Chair +0x293A, Exotic Table +0x293B, Exotic End Table +0x293C, Exotic Lamp +0x293D, Exotic Screen +0x293E, Exotic Chest +0x293F, Exotic Wall Shelf +0x2940, Ranch Bed +0x2941, Ranch Dresser +0x2942, Ranch Wardrobe +0x2943, Ranch Couch +0x2944, Ranch Armchair +0x2945, Ranch Chair +0x2946, Ranch Table +0x2947, Ranch Tea Table +0x2948, Ranch Bookcase +0x2949, Ranch Hutch +0x294A, Ranch Wall Rack +0x294B, Classic Bed +0x294C, Classic Vanity +0x294D, Classic Wardrobe +0x294E, Classic Chair +0x294F, Classic Sofa +0x2950, Classic Table +0x2951, Classic Bookcase +0x2952, Classic Buffet +0x2953, Classic Desk +0x2954, Classic Clock +0x2955, Classic Wall Shelf +0x2956, Regal Bed +0x2957, Regal Dresser +0x2958, Regal Armoire +0x2959, Regal Chair +0x295A, Regal Sofa +0x295B, Regal Table +0x295C, Regal Lamp +0x295D, Regal Clock +0x295E, Regal Bookcase +0x295F, Regal Vanity +0x2960, Regal Wall Lamp +0x2961, Blue Bed +0x2962, Blue Bureau +0x2963, Blue Wardrobe +0x2964, Blue Chair +0x2965, Blue Bench +0x2966, Blue Table +0x2967, Blue Bookcase +0x2968, Blue Cabinet +0x2969, Blue Clock +0x296A, Blue Dresser +0x296B, Blue Wall Shelf +0x296C, Cabana Bed +0x296D, Cabana Dresser +0x296E, Cabana Wardrobe +0x296F, Cabana Chair +0x2970, Cabana Armchair +0x2971, Cabana Table +0x2972, Cabana Lamp +0x2973, Cabana Bookcase +0x2974, Cabana Vanity +0x2975, Cabana Screen +0x2976, Cabana Wall Radio +0x2977, Green Bed +0x2978, Green Dresser +0x2979, Green Wardrobe +0x297A, Green Chair +0x297B, Green Bench +0x297C, Green Table +0x297D, Green Desk +0x297E, Green Lamp +0x297F, Green Counter +0x2980, Green Pantry +0x2981, Green Wall Clock +0x2982, Cabin Bed +0x2983, Cabin Dresser +0x2984, Cabin Wardrobe +0x2985, Cabin Chair +0x2986, Cabin Armchair +0x2987, Cabin Couch +0x2988, Cabin Table +0x2989, Cabin Low Table +0x298A, Cabin Bookcase +0x298B, Cabin Clock +0x298C, Cabin Wall Clock +0x298D, Modern Bed +0x298E, Modern Dresser +0x298F, Modern Wardrobe +0x2990, Modern Chair +0x2991, Modern Sofa +0x2992, Modern End Table +0x2993, Modern Desk +0x2994, Modern Table +0x2995, Modern Cabinet +0x2996, Modern Lamp +0x2997, Modern Wall Clock +0x2998, Kiddie Bed +0x2999, Kiddie Dresser +0x299A, Kiddie Wardrobe +0x299B, Kiddie Couch +0x299C, Kiddie Chair +0x299D, Kiddie Table +0x299E, Kiddie Bureau +0x299F, Kiddie Bookcase +0x29A0, Kiddie Clock +0x29A1, Kiddie Stereo +0x29A2, Kiddie Wall Clock +0x29A3, Lovely Bed +0x29A4, Lovely Dresser +0x29A5, Lovely Armoire +0x29A6, Lovely Chair +0x29A7, Lovely Love Seat +0x29A8, Lovely End Table +0x29A9, Lovely Table +0x29AA, Lovely Vanity +0x29AB, Lovely Kitchen +0x29AC, Lovely Lamp +0x29AD, Lovely Wall Clock +0x29AE, Robo-bed +0x29AF, Robo-dresser +0x29B0, Robo-closet +0x29B1, Robo-sofa +0x29B2, Robo-chair +0x29B3, Robo-table +0x29B4, Robo-stereo +0x29B5, Robo-TV +0x29B6, Robo-clock 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Milk Can +0x2C75, Coat Hanger +0x2C76, Lotus Lamp +0x2C77, Sewing Machine +0x2C78, Dollhouse +0x2C79, Slushie Machine +0x2C7A, Computer Desk +0x2C7B, Potty +0x2C7C, Kettle +0x2C7D, Homework Set +0x2C7E, Salad Bar +0x2C7F, Rope Partition +0x2C80, Washing Machine +0x2C81, Aroma Pot +0x2C82, Game-show Stand +0x2C83, Soda Case +0x2C84, Donut Stool +0x2C85, Steamed-bun Case +0x2C86, Clay Furnace +0x2C87, Flat-screen TV +0x2C88, Bingo Wheel +0x2C89, Editor's Chair +0x2C8A, Painting Set +0x2C8B, Editor's Desk +0x2C8C, Revolving Spice Rack +0x2C8D, Bathroom Sink +0x2C8E, Incense Burner +0x2C8F, Small Magazine Rack +0x2C90, Rice Cooker +0x2C91, Star Projector +0x2C92, Conveyor-belt Sushi +0x2C93, Star Globe +0x2C94, Whiteboard +0x2C95, Peacock Chair +0x2C96, Whirlpool Bath +0x2C97, Kitchen Island +0x2C98, Cushion +0x2C99, Sanshin +0x2C9A, Effects Rack +0x2C9B, Humidifier +0x2C9C, Time Clock +0x2C9D, Crane Game +0x2C9E, Music Stand +0x2C9F, Ironing Set +0x2CA0, Rolling Suitcase +0x2CA1, Planter +0x2CA2, Dentist's Chair +0x2CA3, Amp +0x2CA4, Loom +0x2CA5, Lazy-Susan Table +0x2CA6, Pickle Jar +0x2CA7, TV Camera +0x2CA8, Buffet Server +0x2CA9, Freezer +0x2CAA, Ceramic Hot Pot +0x2CAB, Stewpot +0x2CAC, Laptop +0x2CAD, Server +0x2CAE, Copy Machine +0x2CAF, Drum Set +0x2CB0, Soda Fountain +0x2CB1, Water Cooler +0x2CB2, Upright Vacuum +0x2CB3, Makeup Case +0x2CB4, Double-neck Guitar +0x2CB5, Virtual Boy +0x2CB6, Popcorn Machine +0x2CB7, DJ's Turntable +0x2CB8, Flashy-flower Sign +0x2CB9, Soft-serve Lamp +0x2CBA, Home-computer Rack +0x2CBB, Pipe Organ +0x2CBC, Karaoke System +0x2CBD, Simple Kettle +0x2CBE, Digital-photo Frame +0x2CBF, Pot Rack +0x2CC0, Wall Flowerpot +0x2CC1, Display Shelf +0x2CC2, Stained Glass +0x2CC3, School Speaker +0x2CC4, Blue Certificate +0x2CC5, Hospital TV +0x2CC6, Cuckoo Clock +0x2CC7, Wall Fan +0x2CC8, Mobile +0x2CC9, Breaker +0x2CCA, Yellow Certificate +0x2CCB, Ventilation Fan +0x2CCC, Life Preserver +0x2CCD, Festival Lantern +0x2CCE, Surveillance Camera +0x2CCF, Exit Sign +0x2CD0, Wall-mounted Speaker +0x2CD1, Sconce +0x2CD2, Bathroom Stall +0x2CD3, Portable Toilet +0x2CD4, Elder Mask +0x2CD5, Ogre Mask +0x2CD6, Female Mask +0x2CD7, Spiderweb Clock +0x2CD8, Caterpillar Sofa +0x2CD9, Beetle Chair +0x2CDA, Stag-beetle Chair +0x2CDB, Honeybee Chest +0x2CDC, Firefly Lamp +0x2CDD, Mini Butterfly Table +0x2CDE, Ladybug Chair +0x2CDF, Snail Clock +0x2CE0, Cicada Stereo +0x2CE1, Sea-anemone Bed +0x2CE2, Squid Chair +0x2CE3, Crab Clock +0x2CE4, Football-fish Lamp +0x2CE5, Octopus Chair +0x2CE6, Red-snapper Chair +0x2CE7, Puffer-fish TV +0x2CE8, Dab Table +0x2CE9, Flounder Table +0x2CEA, Raccoon Wall Clock +0x2CEB, Tall Mini Cactus +0x2CEC, Mini Cactus +0x2CED, Round Mini Cactus +0x2CEE, Exercise Bike +0x2CEF, Butterfly Machine +0x2CF0, Lat Pulldown Machine +0x2CF1, Treadmill +0x2CF2, Bread Box +0x2CF3, Chaise Lounge +0x2CF4, Chocolate Fountain +0x2CF5, Box Sofa +0x2CF6, Box Corner Sofa +0x2CF7, Lunch Tray +0x2CF8, Hourglass +0x2CF9, Boxed Figurine +0x2CFA, Miniature Car +0x2CFB, Mini Circuit +0x2CFC, Capsule-toy Machine +0x2CFD, Bilboquet +0x2CFE, Foosball Table +0x2CFF, Slide Puzzle +0x2D00, Egg Basket +0x2D01, Partition Screen +0x2D02, Typewriter +0x2D03, Sleek Sideboard +0x2D04, Sleek Stereo +0x2D05, Sleek Bed +0x2D06, Sleek Sofa +0x2D07, Sleek Chair +0x2D08, Sleek Dresser +0x2D09, Sleek Closet +0x2D0A, Sleek Clock +0x2D0B, Sleek Lamp +0x2D0C, Sleek Table +0x2D0D, Sleek Side Table +0x2D0E, Modern Wood Bed +0x2D0F, Modern Wood Sofa +0x2D10, Modern Wood Chair +0x2D11, Modern Wood Chest +0x2D12, Modern Wood Closet +0x2D13, Modern Wood Clock +0x2D14, Modern Wood Lamp +0x2D15, Modern Wood Stool +0x2D16, Modern Wood Table +0x2D17, Modern Wood Shelf +0x2D18, Modern Wood TV +0x2D19, Mermaid Bed +0x2D1A, Mermaid Sofa +0x2D1B, Mermaid Chair +0x2D1C, Mermaid Dresser +0x2D1D, Mermaid Closet +0x2D1E, Mermaid Clock +0x2D1F, Mermaid Vanity +0x2D20, Mermaid Lamp +0x2D21, Mermaid Screen +0x2D22, Mermaid Shelf +0x2D23, Mermaid Table +0x2D24, Ice Dresser +0x2D25, Ice Closet +0x2D26, Ice Table +0x2D27, Ice Chair +0x2D28, Ice Side Table +0x2D29, Ice Lamp +0x2D2A, Ice Shelf +0x2D2B, Ice Sofa +0x2D2C, Ice Bed +0x2D2D, Ice Clock +0x2D2E, Ice Vanity +0x2D2F, Rococo Candlestick +0x2D30, Rococo Bed +0x2D31, Rococo Shelf +0x2D32, Rococo Sofa +0x2D33, Rococo Chair +0x2D34, Rococo Dresser +0x2D35, Rococo Wardrobe +0x2D36, Rococo Clock +0x2D37, Rococo Vanity +0x2D38, Rococo Lamp +0x2D39, Rococo Table +0x2D3A, Alpine Bed +0x2D3B, Alpine Sofa +0x2D3C, Alpine Chair +0x2D3D, Alpine Dresser +0x2D3E, Alpine Closet +0x2D3F, Alpine Lamp +0x2D40, Alpine Panel +0x2D41, Alpine Shelf +0x2D42, Large Alpine Table +0x2D43, Alpine Low Table +0x2D44, Alpine Kitchen Cart +0x2D45, Astro CD Player +0x2D46, Astro Bed +0x2D47, Astro Sofa +0x2D48, Astro Chair +0x2D49, Astro Dresser +0x2D4A, Astro Closet +0x2D4B, Astro Clock +0x2D4C, Astro Table +0x2D4D, Astro TV +0x2D4E, Astro Shelf +0x2D4F, Astro Lamp +0x2D50, Card Tower +0x2D51, Card Bed +0x2D52, Card Sofa +0x2D53, Card Chair +0x2D54, Card Dresser +0x2D55, Card Closet +0x2D56, Card Wall Clock +0x2D57, Card Lamp +0x2D58, Card Screen +0x2D59, Card Shelf +0x2D5A, Card Table +0x2D5B, Stripe Dresser +0x2D5C, Stripe Lamp +0x2D5D, Stripe Closet +0x2D5E, Stripe TV +0x2D5F, Stripe Table +0x2D60, Stripe Sofa +0x2D61, Stripe Shelf +0x2D62, Stripe Clock +0x2D63, Stripe Bed +0x2D64, Stripe Bathroom Sink +0x2D65, Stripe Chair +0x2D66, Sloppy Bed +0x2D67, Sloppy Sofa +0x2D68, Sloppy Clock +0x2D69, Sloppy Chair +0x2D6A, Sloppy Table +0x2D6B, Sloppy Closet +0x2D6C, Sloppy Sink +0x2D6D, Sloppy Lamp +0x2D6E, Sloppy Stereo +0x2D6F, Sloppy TV +0x2D70, Sloppy Dresser +0x2D71, Beacon Fire +0x2D72, Circle Banner +0x2D73, General's Fan +0x2D74, Hedge Standee +0x2D75, Grass Standee +0x2D76, Mountain Standee +0x2D77, Tree Standee +0x2D78, Cacao Tree +0x2D79, Drinking Fountain +0x2D7A, Potted Ivy +0x2D7B, Genie's Lamp +0x2D7C, Boomerang +0x2D7D, Neon Sign +0x2D7E, Rooster Of Barcelos +0x2D7F, Dala Horse +0x2D80, Dream Catcher +0x2D81, Skeleton Figurine +0x2D82, Post-office Poster +0x2D83, Shamrock Clock +0x2D84, Red-tasseled Lantern +0x2D85, Hula Doll +0x2D86, Moai Statue +0x2D87, Tribal Mask +0x2D88, Merlion +0x2D89, Pagoda +0x2D8A, Mermaid Statue +0x2D8B, Mouth Of Truth +0x2D8C, Manneken Pis +0x2D8D, Matryoshka +0x2D8E, Samgyetang +0x2D8F, Eiffel Tower +0x2D90, Jolly Roger +0x2D91, Vintage Telescope +0x2D92, Pirate's Armor +0x2D93, Marshmallow Chair +0x2D94, Cardboard Table +0x2D95, Cardboard Chair +0x2D96, Cardboard Sofa +0x2D97, Cardboard Closet +0x2D98, Cardboard Bed +0x2D99, Zodiac Rat +0x2D9A, Zodiac Ox +0x2D9B, Zodiac Tiger +0x2D9C, Zodiac Rabbit +0x2D9D, Zodiac Dragon +0x2D9E, Zodiac Snake +0x2D9F, Zodiac Horse +0x2DA0, Zodiac Goat +0x2DA1, Zodiac Monkey +0x2DA2, Zodiac Rooster +0x2DA3, Zodiac Dog +0x2DA4, Zodiac Boar +0x2DA5, Wall-mounted Monitor +0x2DA6, Hologram Machine +0x2DA7, Space Captain's Seat +0x2DA8, Crew Member's Seat +0x2DA9, Space Console +0x2DAA, Large Space Console +0x2DAB, Small Space Console +0x2DAC, Captain's Monitor +0x2DAD, Crew's Monitor +0x2DAE, Spherical Radar +0x2DAF, Chocolate Cake +0x2DB0, Cream And Sugar +0x2DB1, Coffee Cup +0x2DB2, Dessert Case +0x2DB3, Coffee Grinder +0x2DB4, Birthday Table +0x2DB5, Birthday Candles +0x2DB6, Birthday Sign +0x2DB7, Birthday Cake +0x2DB8, Lift Chair +0x2DB9, Snowman Matryoshka +0x2DBA, Ten Billion Barrel +0x2DBB, Curling Stone +0x2DBC, Pepper Mill +0x2DBD, Sketchbook +0x2DBE, Toy Camera +0x2DBF, Kinderdijk Windmill +0x2DC0, Tuk-tuk +0x2DC1, World Map +0x2DC2, Bobsled +0x2DC3, Slalom Gate +0x2DC4, Camp Stove +0x2DC5, Ski Rack +0x2DC6, Sitar +0x2DC7, Ayers Rock +0x2DC8, Smoker +0x2DC9, Gaudí's Lizard +0x2DCA, Songpyeon +0x2DCB, Bagpipes +0x2DCC, Big Ben +0x2DCD, Snow Machine +0x2DCE, Twelve-grape Plate +0x2DCF, Sea Globe +0x2DD0, Nutcracker +0x2DD1, Wii Balance Board +0x2DD2, Holiday Stocking +0x2DD3, Berliner +0x2DD4, Snowmobile +0x2DD5, Love Tester +0x2DD6, Statue Of Liberty +0x2DD7, Patchwork Chair +0x2DD8, Patchwork Dresser +0x2DD9, Patchwork Lamp +0x2DDA, Patchwork Table +0x2DDB, Patchwork Sofa +0x2DDC, General's Stool +0x2DDD, Shogi Piece +0x2DDE, Board Game Piece +0x2DDF, Balloon TV +0x2DE0, Balloon Sofa +0x2DE1, Balloon Clock +0x2DE2, Balloon Lamp +0x2DE3, Balloon Table +0x2DE4, Balloon Bed +0x2DE5, Balloon Chair +0x2DE6, Balloon Dresser +0x2DE7, Dog Lamp +0x2DE8, Balloon Closet +0x2DE9, Balloon Vanity +0x2DEA, Lily Record Player +0x2DEB, Rose Sofa +0x2DEC, Sunflower Stereo +0x2DED, Tulip Dresser +0x2DEE, Violet Screen +0x2DEF, Hydrangea Bed +0x2DF0, Azalea Stool +0x2DF1, Pansy Table +0x2DF2, Cosmos Fan +0x2DF3, Hibiscus Clock +0x2DF4, Ultra Hand +0x2DF5, Ultra Scope +0x2DF6, Ultra Machine +0x2DF7, Giraffe Ruler +0x2DF8, Vintage Radio +0x2DF9, Zero Lamp +0x2DFA, One Lamp +0x2DFB, Two Lamp +0x2DFC, Three Lamp +0x2DFD, Four Lamp +0x2DFE, Five Lamp +0x2DFF, Six Lamp +0x2E00, Seven Lamp +0x2E01, Eight Lamp +0x2E02, Nine Lamp +0x2E03, Aries Rocking Chair +0x2E04, Taurus Bathtub +0x2E05, Gemini Closet +0x2E06, Cancer Table +0x2E07, Leo Sculpture +0x2E08, Virgo Harp +0x2E09, Libra Scale +0x2E0A, Scorpio Lamp +0x2E0B, Sagittarius Arrow +0x2E0C, Capricorn Ornament +0x2E0D, Aquarius Urn +0x2E0E, Pisces Lamp +0x2E0F, Sunrise Lamp +0x2E10, Aurora Screen +0x2E11, Sprout Table +0x2E12, Cherry-blossom Clock +0x2E13, Leaf Bed +0x2E14, Rainbow Screen +0x2E15, Palm-tree Lamp +0x2E16, Fireworks Table +0x2E17, Full-moon Vanity +0x2E18, Rice-plant Bed +0x2E19, Autumn-leaf Chair +0x2E1A, Tree-stump Chair +0x2E1B, Corkboard +0x2E1C, Kitchen Scale +0x2E1D, Sushi Platter +0x2E1E, Kokeshi Doll +0x2E1F, 24-hour-shop Model +0x2E20, In-store Bellpoint +0x2E21, Soft-drink Display +0x2E22, Sandwich Display +0x2E23, 24-hour-shop Sign +0x2E24, 24-hour-shop Counter +0x2E25, Barbecue Bed +0x2E26, Notebook Wardrobe +0x2E27, Eraser Sofa +0x2E28, Notebook Bed +0x2E29, Pencil Screen +0x2E2A, Sticker Tape Liner +0x2E2B, Set Square Table +// Nook Inventory +0x30FE, Red Flowers +0x30FF, White Flowers +0x3100, Yellow Flowers +0x3101, Tulips +0x3102, Pansies +0x3103, Cosmos +0x3104, Roses +0x3105, Red Mailbox +0x3106, Metal Mailbox +0x3107, Blue Mailbox +0x3108, Yellow Mailbox +0x3109, Orange Mailbox +0x310A, Green Mailbox +0x310B, Golden Mailbox +0x310C, Wooden Mailbox +0x310D, White Mailbox +0x310E, Pink Mailbox +0x310F, Zen Mailbox +0x3110, Shabby Mailbox +0x3111, Stainless Mailbox +0x3112, Square Mailbox +0x3113, Light-blue Mailbox +0x3114, Cyan Mailbox +0x3115, Mermaid Mailbox +0x3116, Cabana Mailbox +0x3117, Fairy-tale Mailbox +0x3118, Royal Mailbox +0x3119, Barrel Mailbox +0x311A, Sweets Mailbox +0x311B, Arched Circle Door +0x311C, Arched Fish Door +0x311D, Arched Astro Door +0x311E, Arched Door +0x311F, Arched Yellow Door +0x3120, Arched Metal Door +0x3121, Arched Patched Door +0x3122, Arched Sweets Door +0x3123, Arched Mermaid Door +0x3124, Arched Zen Door +0x3125, Arched Cabin Door +0x3126, Arch Fairy-tale Door +0x3127, Arched Brown Door +0x3128, Arched Green Door +0x3129, Arched Heavy Door +0x312A, Arched Blue Door +0x312B, Arched Beige Door +0x312C, Arched Imperial Door +0x312D, Arched Pink Door +0x312E, Arched Kiddie Door +0x312F, Arched Bamboo Door +0x3130, Arched Golden Door +0x3131, Basic Door +0x3132, Fish Door +0x3133, Astro Door +0x3134, Classic Door +0x3135, Yellow Door +0x3136, Metal Door +0x3137, Patched Door +0x3138, Sweets Door +0x3139, Mermaid Door +0x313A, Zen Door +0x313B, Cabin Door +0x313C, Fairy-tale Door +0x313D, Brown Door +0x313E, Green Door +0x313F, Heavy Door +0x3140, Blue Door +0x3141, Beige Door +0x3142, Imperial Door +0x3143, Pink Door +0x3144, Kiddie Door +0x3145, Bamboo Door +0x3146, Red Roof +0x3147, Green-tile Roof +0x3148, Blue-shingle Roof +0x3149, Astro Roof +0x314A, Kiddie Roof +0x314B, Black Modern Roof +0x314C, Straw-thatched Roof +0x314D, Black-tile Roof +0x314E, Fairy-tale Roof +0x314F, Ranch Roof +0x3150, Shanty Roof +0x3151, Concrete Roof +0x3152, Sweets Roof +0x3153, White Roof +0x3154, Purple-shingle Roof +0x3155, Black-straw Roof +0x3156, Mermaid Roof +0x3157, Simple Blue Roof +0x3158, Purple Roof +0x3159, Pink Roof +0x315A, Black Roof +0x315B, Yellow Roof +0x315C, Fuchsia Roof +0x315D, Black-shingle Roof +0x315E, Brown Roof +0x315F, Grass Roof +0x3160, Stone Roof +0x3161, Mint Fairy-tale Roof +0x3162, Uneven Stone Roof +0x3163, Simple Green Roof +0x3164, Simple Gray Roof +0x3165, Golden Roof +0x3166, Blue Roof +0x3167, Yellow Roof +0x3168, Green Roof +0x3169, Rope Fence +0x316A, Picket Fence +0x316B, Country Fence +0x316C, Hedge +0x316D, Pink Mermaid Fence +0x316E, Blue Mermaid Fence +0x316F, Red-brick Fence +0x3170, Gray-brick Fence +0x3171, Pink Fence +0x3172, Fairy-tale Fence +0x3173, Corral Fence +0x3174, Curvy Fence +0x3175, Blue Fence +0x3176, Fancy Fence +0x3177, Zen Fence +0x3178, Barbed-wire Fence +0x3179, Sweets Fence +0x317A, Concrete Fence +0x317B, Shanty Fence +0x317C, Bamboo Fence +0x317D, Sculpted Hedge +0x317E, Cinder-block Wall +0x317F, Golden Fence +0x3180, Brick Exterior +0x3181, Exotic Exterior +0x3182, Cobblestone Exterior +0x3183, Astro Exterior +0x3184, Kiddie Exterior +0x3185, Simple Exterior +0x3186, Cabana Exterior +0x3187, Zen Exterior +0x3188, Fairy-tale Exterior +0x3189, Cabin Exterior +0x318A, Shanty Exterior +0x318B, Concrete Exterior +0x318C, Sweets Exterior +0x318D, White-brick Exterior +0x318E, Chalet Exterior +0x318F, Brown-brick Exterior +0x3190, Mermaid Exterior +0x3191, Red-barn Exterior +0x3192, Blue Chalet Exterior +0x3193, Pink Exterior +0x3194, Blue Exterior +0x3195, Orange Exterior +0x3196, Garden Exterior +0x3197, Yellow Exterior +0x3198, White Exterior +0x3199, Stucco Exterior +0x319A, Stone Exterior +0x319B, Melon Exterior +0x319C, Earthy Exterior +0x319D, Fancy Exterior +0x319E, Black Exterior +0x319F, Golden Exterior +0x31A0, Colorful Gravel +0x31A1, Stone Pavement +0x31A2, Brick Pavement +0x31A3, Pebble Pavement +0x31A4, Square Pavement +0x31A5, Concrete Pavement +0x31A6, Blue-brick Pavement +0x31A7, Pink Pavement +0x31A8, Brown Pavement +0x31A9, Mansion +0x31AA, Zen Castle +0x31AB, Castle +0x31AC, Modern House +//Custom Pattern +0x3094, Custom Pattern \ No newline at end of file diff --git a/Resources/NL_Villagers_en.txt b/Resources/NL_Villagers_en.txt new file mode 100644 index 0000000..4d68573 --- /dev/null +++ b/Resources/NL_Villagers_en.txt @@ -0,0 +1,335 @@ +//Villager Info +ID = 0x0000, Name = Cyrano, Personality = 2, Catchphrase = ah-CHOO, Shirt = 0x2472, Furniture = [0x2137, 0x2386, 0x23F6, 0x2759, 0x2AF0, 0x2AF1, 0x2AFD, 0x2AF1, 0x293E, 0x7FFE, 0x2AFC, 0x2AEF, 0x2AFB, 0x290C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x200000, ] +ID = 0x0001, Name = Antonio, Personality = 1, Catchphrase = honk, Shirt = 0x2464, Furniture = [0x2137, 0x23AD, 0x2419, 0x2756, 0x2966, 0x2B79, 0x2961, 0x2C87, 0x2BC2, 0x296A, 0x2B7C, 0x2C70, 0x7FFE, 0x2B78, 0x2BA5, 0x7FFE, 0x7FFE, 0x7FFE, 0x296B, 0x7FFE, 0x230001, ] +ID = 0x0002, Name = Pango, Personality = 5, Catchphrase = snooooof, Shirt = 0x24E9, Furniture = [0x213D, 0x2382, 0x23C7, 0x2762, 0x2946, 0x293D, 0x2951, 0x7FFE, 0x2943, 0x28CF, 0x2954, 0x2B31, 0x2B48, 0x2B9C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0xE0002, ] +ID = 0x0003, Name = Anabelle, Personality = 5, Catchphrase = snorty, Shirt = 0x250B, Furniture = [0x2138, 0x237C, 0x23EB, 0x2761, 0x297C, 0x2A3E, 0x2977, 0x2B74, 0x296D, 0x2972, 0x2B36, 0x2974, 0x2D44, 0x2B7D, 0x21F1, 0x7FFE, 0x7FFE, 0x7FFE, 0x2976, 0x7FFE, 0x240003, ] +ID = 0x0004, Name = Annalisa, Personality = 4, Catchphrase = gumdrop, Shirt = 0x2497, Furniture = [0x2163, 0x2373, 0x23F7, 0x2759, 0x7FFE, 0x2C10, 0x2C45, 0x2AF3, 0x2AF1, 0x2C4A, 0x2B24, 0x2B0C, 0x7FFE, 0x2AF4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD6, 0x7FFE, 0x270004, ] +ID = 0x0005, Name = Olaf, Personality = 3, Catchphrase = whiffa, Shirt = 0x256F, Furniture = [0x2178, 0x23AA, 0x23EF, 0x2772, 0x2C96, 0x2B5B, 0x2C7F, 0x2B9A, 0x2D06, 0x7FFE, 0x2C75, 0x2AE5, 0x7FFE, 0x2B9C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD1, 0x7FFE, 0x150005, ] +ID = 0x0006, Name = Teddy, Personality = 1, Catchphrase = grooof, Shirt = 0x2462, Furniture = [0x2156, 0x236C, 0x2403, 0x2759, 0x2B44, 0x2B9A, 0x2C3E, 0x2B9F, 0x2ACF, 0x2B73, 0x2AD0, 0x2AE7, 0x2B30, 0x2C4C, 0x2ADE, 0x2AD1, 0x7FFE, 0x7FFE, 0x2CCA, 0x7FFE, 0x260006, ] +ID = 0x0007, Name = Pinky, Personality = 5, Catchphrase = wah, Shirt = 0x2497, Furniture = [0x213C, 0x2389, 0x23F2, 0x275F, 0x294B, 0x2BC0, 0x293D, 0x2938, 0x293E, 0x28EB, 0x28B8, 0x2B31, 0x293B, 0x2B9E, 0x22DE, 0x2B26, 0x7FFE, 0x7FFE, 0x293F, 0x7FFE, 0x150007, ] +ID = 0x0008, Name = Curt, Personality = 2, Catchphrase = fuzzball, Shirt = 0x2458, Furniture = [0x2152, 0x2371, 0x23F6, 0x2759, 0x2BC1, 0x2B72, 0x2BC2, 0x2BA2, 0x2AF3, 0x28B2, 0x7FFE, 0x2B31, 0x2ADA, 0x254F, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC7, 0x7FFE, 0x220008, ] +ID = 0x0009, Name = Chow, Personality = 2, Catchphrase = aiya, Shirt = 0x24DF, Furniture = [0x213B, 0x2384, 0x23FA, 0x275A, 0x2935, 0x293D, 0x22F3, 0x230C, 0x293E, 0x28D4, 0x293B, 0x2B2F, 0x293C, 0x7FFE, 0x2AE2, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x240009, ] +ID = 0x000A, Name = Nate, Personality = 0, Catchphrase = yawwwn, Shirt = 0x24C9, Furniture = [0x212D, 0x2387, 0x23E2, 0x2771, 0x2A8A, 0x2A83, 0x2D76, 0x2D76, 0x2B08, 0x2A46, 0x2A82, 0x2BD1, 0x2B4B, 0x2B7C, 0x2BA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7A, 0x7FFE, 0x25000A, ] +ID = 0x000B, Name = Groucho, Personality = 2, Catchphrase = grumble, Shirt = 0x249B, Furniture = [0x216B, 0x237A, 0x240D, 0x2759, 0x298D, 0x2994, 0x2993, 0x2BA0, 0x2991, 0x2AD3, 0x2B2F, 0x2C5F, 0x7FFE, 0x2AE7, 0x2B21, 0x7FFE, 0x7FFE, 0x7FFE, 0x2997, 0x7FFE, 0x21000B, ] +ID = 0x000C, Name = Tutu, Personality = 5, Catchphrase = twinkles, Shirt = 0x2463, Furniture = [0x213B, 0x2345, 0x242F, 0x2767, 0x7FFE, 0x29A3, 0x2A3E, 0x29A9, 0x29A4, 0x2B7C, 0x2B78, 0x2BB4, 0x2A47, 0x2B30, 0x2C54, 0x2AE0, 0x288C, 0x7FFE, 0x2A42, 0x2C2C, 0x45000C, ] +ID = 0x000D, Name = Grizzly, Personality = 2, Catchphrase = grrr..., Shirt = 0x244A, Furniture = [0x2154, 0x235A, 0x23DE, 0x276A, 0x2988, 0x7FFE, 0x2A59, 0x2B6E, 0x22F5, 0x2A53, 0x2A5B, 0x2A54, 0x2985, 0x2A56, 0x2CED, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x000D, ] +ID = 0x000E, Name = Paula, Personality = 7, Catchphrase = yodelay, Shirt = 0x2589, Furniture = [0x2161, 0x2367, 0x23EC, 0x2765, 0x2DDA, 0x296D, 0x2975, 0x2DDB, 0x2BA0, 0x2C70, 0x2B2D, 0x2B3A, 0x2B35, 0x2BB8, 0x2C76, 0x2CED, 0x7FFE, 0x7FFE, 0x2C2D, 0x2C2C, 0x1B000E, ] +ID = 0x000F, Name = Charlise, Personality = 7, Catchphrase = urgh, Shirt = 0x2531, Furniture = [0x2156, 0x2375, 0x241E, 0x2767, 0x2AC2, 0x2B5A, 0x7FFE, 0x2A7A, 0x2C4B, 0x2A6B, 0x2AC5, 0x2AC4, 0x2A6C, 0x7FFE, 0x2BA6, 0x2C7C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x33000F, ] +ID = 0x0010, Name = Beardo, Personality = 3, Catchphrase = whiskers, Shirt = 0x254A, Furniture = [0x2170, 0x2385, 0x23FE, 0x2756, 0x7FFE, 0x2D32, 0x2C8B, 0x2B9F, 0x2D39, 0x2C89, 0x2D31, 0x2D35, 0x2C73, 0x2C75, 0x2D02, 0x2C7D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x210010, ] +ID = 0x0011, Name = Klaus, Personality = 3, Catchphrase = strudel, Shirt = 0x252F, Furniture = [0x2178, 0x23B7, 0x23FC, 0x2774, 0x2C96, 0x2C7F, 0x2B9F, 0x294F, 0x294F, 0x2A8C, 0x2A8C, 0x2B49, 0x2B4F, 0x2B4F, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x20011, ] +ID = 0x0012, Name = Jay, Personality = 1, Catchphrase = heeeeeyy, Shirt = 0x244D, Furniture = [0x2128, 0x2349, 0x23C9, 0x275D, 0x294B, 0x2BA2, 0x2951, 0x294F, 0x2B47, 0x2B34, 0x2B3E, 0x2C9E, 0x2B3C, 0x2B3D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2955, 0x7FFE, 0x220012, ] +ID = 0x0013, Name = Robin, Personality = 6, Catchphrase = la-di-da, Shirt = 0x24FB, Furniture = [0x2130, 0x2382, 0x23F3, 0x275C, 0x2B1E, 0x2A1F, 0x2951, 0x2A1D, 0x22F4, 0x2BBA, 0x2B34, 0x2B32, 0x2950, 0x2B9D, 0x2B7A, 0x2130, 0x2B8F, 0x7FFE, 0x2D7A, 0x7FFE, 0xE0013, ] +ID = 0x0014, Name = Anchovy, Personality = 0, Catchphrase = chuurp, Shirt = 0x24C8, Furniture = [0x2142, 0x2348, 0x23FD, 0x275D, 0x2B44, 0x2B5B, 0x2B5B, 0x2B9F, 0x294F, 0x2B5E, 0x2B5E, 0x2B5D, 0x2B5E, 0x2B5E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2D, 0x7FFE, 0x150014, ] +ID = 0x0015, Name = Twiggy, Personality = 5, Catchphrase = cheepers, Shirt = 0x24AA, Furniture = [0x2131, 0x2345, 0x23CA, 0x2755, 0x2946, 0x2940, 0x2967, 0x2962, 0x2B9F, 0x2AE6, 0x2AE5, 0x2924, 0x2921, 0x2964, 0x2CEB, 0x2CED, 0x7FFE, 0x7FFE, 0x294A, 0x7FFE, 0x250015, ] +ID = 0x0016, Name = Jitters, Personality = 1, Catchphrase = bzzert, Shirt = 0x251E, Furniture = [0x212F, 0x237A, 0x23E2, 0x2756, 0x2A85, 0x2D77, 0x2A83, 0x2CFE, 0x2B81, 0x2A73, 0x2A73, 0x28F2, 0x2A88, 0x2BA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x270016, ] +ID = 0x0017, Name = Midge, Personality = 4, Catchphrase = tweedledee, Shirt = 0x2509, Furniture = [0x212D, 0x2364, 0x240C, 0x2764, 0x2956, 0x29AB, 0x29A7, 0x29A4, 0x29A9, 0x29A6, 0x29A8, 0x295C, 0x2B7C, 0x28D7, 0x2C9B, 0x2C54, 0x2B7A, 0x7FFE, 0x2CCB, 0x2C2C, 0x10017, ] +ID = 0x0018, Name = Lucha, Personality = 3, Catchphrase = cacaw, Shirt = 0x2556, Furniture = [0x2155, 0x235C, 0x23E1, 0x2772, 0x2A75, 0x2A77, 0x2A7B, 0x2A79, 0x2CF1, 0x2CB1, 0x2CD2, 0x2A7C, 0x2A7D, 0x2BA5, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCB, 0x7FFE, 0x440018, ] +ID = 0x0019, Name = Jacques, Personality = 3, Catchphrase = zut alors, Shirt = 0x2557, Furniture = [0x216F, 0x2378, 0x242C, 0x2773, 0x7FFE, 0x2CB7, 0x2B47, 0x2D06, 0x2D06, 0x2C5F, 0x2C5F, 0x2C9E, 0x2992, 0x2CA3, 0x2CAC, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC9, 0x2C2E, 0x20019, ] +ID = 0x001A, Name = Peck, Personality = 1, Catchphrase = crunch, Shirt = 0x2599, Furniture = [0x215E, 0x236E, 0x2439, 0x2758, 0x294B, 0x2BA1, 0x7FFE, 0x2A3E, 0x2CFE, 0x2B86, 0x2954, 0x28CD, 0x2B33, 0x2B31, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2C, 0x18001A, ] +ID = 0x001B, Name = Sparro, Personality = 1, Catchphrase = like whoa, Shirt = 0x2459, Furniture = [0x2167, 0x2375, 0x23F7, 0x2771, 0x2AF0, 0x2AF3, 0x2B72, 0x2B79, 0x2AF1, 0x2C3F, 0x2B4E, 0x7FFE, 0x2B25, 0x2BA4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC9, 0x7FFE, 0xA001B, ] +ID = 0x001C, Name = Angus, Personality = 2, Catchphrase = macmoo, Shirt = 0x24D9, Furniture = [0x2159, 0x2370, 0x23E9, 0x2772, 0x294B, 0x2AE9, 0x2952, 0x2B5B, 0x2BA2, 0x2B5C, 0x2B5D, 0x7FFE, 0x2B30, 0x2950, 0x2B28, 0x2C88, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2C, 0x18001C, ] +ID = 0x001D, Name = Rodeo, Personality = 0, Catchphrase = chaps, Shirt = 0x2489, Furniture = [0x216C, 0x2378, 0x240F, 0x2766, 0x2C91, 0x298D, 0x2991, 0x2995, 0x2BA0, 0x2AEE, 0x2992, 0x2C7A, 0x2BCC, 0x2B2B, 0x2C93, 0x2C7D, 0x7FFE, 0x7FFE, 0x2CD0, 0x2CCF, 0x2D001D, ] +ID = 0x001E, Name = T-Bone, Personality = 2, Catchphrase = moocher, Shirt = 0x255E, Furniture = [0x213B, 0x2385, 0x2403, 0x2773, 0x294B, 0x2D34, 0x2D8D, 0x2B9A, 0x294F, 0x2C48, 0x2950, 0x7FFE, 0x2B30, 0x2B9C, 0x2C61, 0x2CAB, 0x2CF7, 0x7FFE, 0x7FFE, 0x7FFE, 0xD001E, ] +ID = 0x001F, Name = Coach, Personality = 1, Catchphrase = stubble, Shirt = 0x257A, Furniture = [0x2165, 0x239C, 0x241E, 0x2778, 0x2AC2, 0x2AC3, 0x2C4B, 0x2A59, 0x2A79, 0x2AC4, 0x2AC4, 0x2AC4, 0x2AC4, 0x2BA4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x43001F, ] +ID = 0x0020, Name = Vic, Personality = 2, Catchphrase = cud, Shirt = 0x252D, Furniture = [0x2139, 0x235F, 0x23E4, 0x2772, 0x2AA2, 0x2ECB, 0x2AA1, 0x2AA1, 0x7FFE, 0x2AA3, 0x2A9E, 0x2A9F, 0x2B9C, 0x2B88, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D90, 0x380020, ] +ID = 0x0021, Name = Bob, Personality = 0, Catchphrase = pthhpth, Shirt = 0x2582, Furniture = [0x2142, 0x234C, 0x23D1, 0x2755, 0x299D, 0x2998, 0x29A1, 0x299B, 0x2B6A, 0x2CFC, 0x299A, 0x29A0, 0x299F, 0x2B2D, 0x2AF9, 0x2B26, 0x7FFE, 0x7FFE, 0x29A2, 0x7FFE, 0x240021, ] +ID = 0x0022, Name = Mitzi, Personality = 4, Catchphrase = mew, Shirt = 0x249E, Furniture = [0x2129, 0x237B, 0x23CA, 0x2760, 0x2966, 0x2975, 0x296D, 0x2961, 0x2973, 0x2924, 0x2B43, 0x2964, 0x2B9D, 0x2B35, 0x2B8D, 0x2B7A, 0x7FFE, 0x7FFE, 0x298C, 0x2C2C, 0xB0022, ] +ID = 0x0023, Name = Rosie, Personality = 5, Catchphrase = silly, Shirt = 0x2497, Furniture = [0x217D, 0x2364, 0x2409, 0x2761, 0x2B1E, 0x29BD, 0x2BC5, 0x29B9, 0x29A4, 0x2B38, 0x29A5, 0x29AA, 0x2B1D, 0x29BF, 0x2CB3, 0x2BA6, 0x7FFE, 0x7FFE, 0x29C3, 0x2CC1, 0x240023, ] +ID = 0x0024, Name = Olivia, Personality = 6, Catchphrase = purrr, Shirt = 0x257E, Furniture = [0x215C, 0x236D, 0x23C9, 0x276D, 0x2B44, 0x2957, 0x2B9F, 0x295A, 0x295B, 0x2B3E, 0x2959, 0x2B34, 0x295F, 0x295C, 0x2B7A, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1C0024, ] +ID = 0x0025, Name = Kiki, Personality = 4, Catchphrase = kitty cat, Shirt = 0x24C4, Furniture = [0x214E, 0x2365, 0x2400, 0x275A, 0x2946, 0x2B44, 0x2B9F, 0x2943, 0x2947, 0x2945, 0x2C4C, 0x2AE6, 0x2AE5, 0x290A, 0x22DF, 0x2D02, 0x7FFE, 0x7FFE, 0x2CC6, 0x7FFE, 0x280025, ] +ID = 0x0026, Name = Tangy, Personality = 5, Catchphrase = reeeeOWR, Shirt = 0x248E, Furniture = [0x2173, 0x236E, 0x240A, 0x2764, 0x2B18, 0x296D, 0x2BA2, 0x2973, 0x2BBF, 0x2B16, 0x2B19, 0x2B13, 0x28D9, 0x2B12, 0x2B8D, 0x2B43, 0x7FFE, 0x7FFE, 0x2CCC, 0x7FFE, 0x1B0026, ] +ID = 0x0027, Name = Punchy, Personality = 0, Catchphrase = mrmpht, Shirt = 0x24B5, Furniture = [0x2149, 0x23B9, 0x23CC, 0x275C, 0x2966, 0x2961, 0x2965, 0x2967, 0x2BA0, 0x2B37, 0x296A, 0x2B7C, 0x2B78, 0x28BF, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x296B, 0x7FFE, 0x220027, ] +ID = 0x0028, Name = Purrl, Personality = 6, Catchphrase = kitten, Shirt = 0x2507, Furniture = [0x2129, 0x2389, 0x23E9, 0x2764, 0x294B, 0x293A, 0x2BA1, 0x294F, 0x293D, 0x2BA9, 0x28EB, 0x2B73, 0x2B2F, 0x2950, 0x2B0A, 0x2B26, 0x7FFE, 0x7FFE, 0x293F, 0x7FFE, 0x30028, ] +ID = 0x0029, Name = Moe, Personality = 0, Catchphrase = myawn, Shirt = 0x2459, Furniture = [0x2142, 0x2347, 0x2400, 0x2767, 0x2D63, 0x2C94, 0x2AD2, 0x2D60, 0x2ACC, 0x2ABD, 0x2ABC, 0x2ABE, 0x2AC7, 0x2B33, 0x2BA5, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC3, 0x2D62, 0x70029, ] +ID = 0x002A, Name = Kabuki, Personality = 2, Catchphrase = meooo-OH, Shirt = 0x2473, Furniture = [0x213F, 0x2374, 0x23F6, 0x2759, 0x2AF0, 0x2BC1, 0x2AF1, 0x2C10, 0x2AFE, 0x2B24, 0x2B9E, 0x2B73, 0x2BCD, 0x2B63, 0x2E1E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3B002A, ] +ID = 0x002B, Name = Kid Cat, Personality = 1, Catchphrase = psst, Shirt = 0x2467, Furniture = [0x2153, 0x2391, 0x2416, 0x275B, 0x2B5A, 0x2B81, 0x2A69, 0x2A79, 0x2A7B, 0x2AD4, 0x2B4C, 0x2B73, 0x2A73, 0x2BA4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCE, 0x7FFE, 0xC002B, ] +ID = 0x002C, Name = Monique, Personality = 6, Catchphrase = pffffft, Shirt = 0x24FE, Furniture = [0x2129, 0x236F, 0x23CF, 0x275A, 0x29A3, 0x29A9, 0x2B45, 0x2957, 0x295A, 0x2C4C, 0x29AA, 0x29AC, 0x2B20, 0x2B31, 0x2C54, 0x2B4A, 0x7FFE, 0x7FFE, 0x7FFE, 0x29AD, 0x21002C, ] +ID = 0x002D, Name = Tabby, Personality = 5, Catchphrase = me-WOW, Shirt = 0x2514, Furniture = [0x215F, 0x2375, 0x23FC, 0x275C, 0x2BBC, 0x2B09, 0x2B04, 0x2B04, 0x2B03, 0x2BC6, 0x2B31, 0x2D79, 0x2B05, 0x2A82, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC7, 0x2CCF, 0x15002D, ] +ID = 0x002E, Name = Stinky, Personality = 1, Catchphrase = GAAHHH, Shirt = 0x24E7, Furniture = [0x2153, 0x235C, 0x23E1, 0x2772, 0x2A77, 0x2A79, 0x2A7B, 0x2A7A, 0x2BA2, 0x2AC6, 0x2AC6, 0x2A7D, 0x2A74, 0x2A74, 0x2A78, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x18002E, ] +ID = 0x002F, Name = Kitty, Personality = 6, Catchphrase = mrowrr, Shirt = 0x250A, Furniture = [0x212C, 0x236D, 0x2403, 0x2757, 0x2956, 0x295E, 0x2957, 0x2D32, 0x2D39, 0x7FFE, 0x2B3C, 0x2C9E, 0x2B2F, 0x2959, 0x2B9C, 0x2B7A, 0x7FFE, 0x7FFE, 0x2960, 0x2C2C, 0x1E002F, ] +ID = 0x0030, Name = Tom, Personality = 2, Catchphrase = me-YOWZA, Shirt = 0x2459, Furniture = [0x216A, 0x2389, 0x2402, 0x2772, 0x2935, 0x293D, 0x293E, 0x2BC0, 0x2938, 0x2B9D, 0x2B48, 0x2B36, 0x2B0C, 0x28C1, 0x293C, 0x2B23, 0x7FFE, 0x7FFE, 0x293F, 0x7FFE, 0xC0030, ] +ID = 0x0031, Name = Merry, Personality = 5, Catchphrase = mweee, Shirt = 0x2452, Furniture = [0x214C, 0x237D, 0x23FF, 0x275D, 0x297C, 0x2B74, 0x297F, 0x2BC2, 0x2BA1, 0x2B7C, 0x7FFE, 0x2B30, 0x2C80, 0x297A, 0x2B7A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2981, 0x7FFE, 0x260031, ] +ID = 0x0032, Name = Felicity, Personality = 5, Catchphrase = mimimi, Shirt = 0x2493, Furniture = [0x212D, 0x235D, 0x2413, 0x2764, 0x7FFE, 0x2A85, 0x7FFE, 0x2A83, 0x2C1F, 0x2BA6, 0x2CA9, 0x2A7E, 0x2B6B, 0x2B34, 0x2B6D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x290032, ] +ID = 0x0033, Name = Lolly, Personality = 4, Catchphrase = bonbon, Shirt = 0x2494, Furniture = [0x2172, 0x23A8, 0x23EB, 0x275D, 0x2D42, 0x2C97, 0x2D0F, 0x2D17, 0x2B74, 0x2B7C, 0x2D14, 0x2B2B, 0x2D11, 0x2CA1, 0x2CA6, 0x2C54, 0x7FFE, 0x7FFE, 0x2D13, 0x2CBF, 0x360033, ] +ID = 0x0034, Name = Ankha, Personality = 6, Catchphrase = me meow, Shirt = 0x2516, Furniture = [0x2165, 0x2388, 0x2411, 0x2758, 0x2B53, 0x2B53, 0x2B54, 0x2B54, 0x7FFE, 0x2B55, 0x2BD6, 0x2A8C, 0x2A8C, 0x2B52, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x380034, ] +ID = 0x0035, Name = Rudy, Personality = 1, Catchphrase = mush, Shirt = 0x2496, Furniture = [0x2144, 0x235E, 0x242F, 0x2773, 0x2CFB, 0x2940, 0x2941, 0x2BA1, 0x2C72, 0x2A91, 0x2C42, 0x2AE6, 0x2B58, 0x2945, 0x2BCA, 0x2C8A, 0x7FFE, 0x7FFE, 0x2DF7, 0x7FFE, 0xB0035, ] +ID = 0x0036, Name = Katt, Personality = 7, Catchphrase = purrty, Shirt = 0x2589, Furniture = [0x214F, 0x237E, 0x240F, 0x276F, 0x2D94, 0x2BA2, 0x2CAF, 0x2D06, 0x2D06, 0x2CA3, 0x2B2B, 0x2B41, 0x2B42, 0x2C44, 0x2BCB, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C60, 0x2CCF, 0x30036, ] +ID = 0x0037, Name = Bluebear, Personality = 5, Catchphrase = peach, Shirt = 0x24B0, Furniture = [0x2135, 0x2363, 0x23CA, 0x2766, 0x2D42, 0x2967, 0x2A3E, 0x2D43, 0x2961, 0x2A43, 0x2A47, 0x28D6, 0x2964, 0x2B2D, 0x2BA5, 0x2B7A, 0x7FFE, 0x7FFE, 0x2A42, 0x2CC1, 0x1D0037, ] +ID = 0x0038, Name = Maple, Personality = 4, Catchphrase = honey, Shirt = 0x2493, Furniture = [0x215B, 0x234A, 0x23CF, 0x2769, 0x294B, 0x2A3E, 0x2B45, 0x2BA1, 0x2952, 0x2C4C, 0x2B2B, 0x2953, 0x2ADE, 0x2950, 0x2ADF, 0x2AE0, 0x2ADF, 0x7FFE, 0x2955, 0x2C2C, 0x210038, ] +ID = 0x0039, Name = Poncho, Personality = 1, Catchphrase = li'l bear, Shirt = 0x2495, Furniture = [0x213A, 0x2387, 0x240F, 0x276C, 0x298D, 0x2BC2, 0x2995, 0x2B6A, 0x2BA2, 0x2B33, 0x7FFE, 0x2B3F, 0x2913, 0x2A6A, 0x2BD5, 0x2C93, 0x7FFE, 0x7FFE, 0x2A42, 0x2C2C, 0x260039, ] +ID = 0x003A, Name = Pudge, Personality = 0, Catchphrase = pudgy, Shirt = 0x24D6, Furniture = [0x2141, 0x235E, 0x240A, 0x275E, 0x2A94, 0x2A83, 0x2BA3, 0x2C72, 0x2A8D, 0x2B30, 0x291F, 0x2CB6, 0x2B1B, 0x2B1C, 0x7FFE, 0x2BCA, 0x7FFE, 0x7FFE, 0x2CC6, 0x7FFE, 0x1A003A, ] +ID = 0x003B, Name = Kody, Personality = 1, Catchphrase = grah grah, Shirt = 0x24A5, Furniture = [0x214E, 0x2359, 0x23DE, 0x276B, 0x7FFE, 0x2A57, 0x2A58, 0x2A59, 0x2A57, 0x2A5A, 0x2AEA, 0x2B9C, 0x2A54, 0x2A5B, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1F003B, ] +ID = 0x003C, Name = Stitches, Personality = 0, Catchphrase = stuffin', Shirt = 0x24DF, Furniture = [0x212D, 0x235E, 0x23E3, 0x2756, 0x2A94, 0x2C49, 0x2999, 0x2A8D, 0x29A1, 0x297E, 0x2D74, 0x28D6, 0x2A93, 0x2C7B, 0x2ADF, 0x2B8F, 0x2A92, 0x7FFE, 0x2981, 0x2C2C, 0x003C, ] +ID = 0x003D, Name = Vladimir, Personality = 2, Catchphrase = nyet, Shirt = 0x249B, Furniture = [0x2169, 0x2391, 0x241D, 0x2772, 0x7FFE, 0x2A69, 0x2A6F, 0x2A69, 0x7FFE, 0x2A73, 0x2A67, 0x2A70, 0x2A6C, 0x2BA4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x18003D, ] +ID = 0x003E, Name = Cheri, Personality = 5, Catchphrase = tralala, Shirt = 0x2597, Furniture = [0x217E, 0x23B2, 0x23E6, 0x275D, 0x2C43, 0x2D46, 0x2D49, 0x2D4C, 0x2A3E, 0x2B32, 0x2A44, 0x2D45, 0x2D4E, 0x2D4F, 0x2CED, 0x2B8D, 0x7FFE, 0x7FFE, 0x2CCE, 0x2D4B, 0x26003E, ] +ID = 0x003F, Name = Pekoe, Personality = 4, Catchphrase = bud, Shirt = 0x2508, Furniture = [0x213C, 0x2389, 0x240E, 0x2759, 0x2935, 0x293D, 0x293D, 0x2938, 0x293A, 0x2B0B, 0x293C, 0x2B36, 0x2B31, 0x2B9C, 0x2B8E, 0x2C8E, 0x7FFE, 0x7FFE, 0x293F, 0x7FFE, 0x003F, ] +ID = 0x0040, Name = Chester, Personality = 0, Catchphrase = rookie, Shirt = 0x2487, Furniture = [0x213C, 0x2386, 0x2410, 0x2758, 0x2CA5, 0x2B9F, 0x293A, 0x293D, 0x293E, 0x2C65, 0x2B02, 0x2937, 0x2B31, 0x293C, 0x2AE2, 0x2B0A, 0x7FFE, 0x7FFE, 0x293F, 0x7FFE, 0x230040, ] +ID = 0x0041, Name = Barold, Personality = 0, Catchphrase = cubby, Shirt = 0x24F2, Furniture = [0x215D, 0x2380, 0x2401, 0x2777, 0x2ADD, 0x2AD2, 0x2B6E, 0x2C94, 0x2CAE, 0x2BA4, 0x2AB6, 0x2B2B, 0x2CB1, 0x2CAD, 0x2CAC, 0x2C5B, 0x7FFE, 0x7FFE, 0x2CC7, 0x2C2C, 0x120041, ] +ID = 0x0042, Name = Tammy, Personality = 7, Catchphrase = ya heard, Shirt = 0x257C, Furniture = [0x217F, 0x2366, 0x242A, 0x276E, 0x2D42, 0x2D3D, 0x2D0E, 0x2AE9, 0x2B9F, 0x2AE8, 0x2B3F, 0x7FFE, 0x2B9B, 0x2B37, 0x2C8C, 0x2CA6, 0x7FFE, 0x7FFE, 0x2A42, 0x2C2C, 0x70042, ] +ID = 0x0043, Name = Goose, Personality = 1, Catchphrase = buh-kay, Shirt = 0x250B, Furniture = [0x214E, 0x234A, 0x23FD, 0x2759, 0x2946, 0x7FFE, 0x2940, 0x2B9F, 0x297B, 0x2AE5, 0x2949, 0x297E, 0x2980, 0x2945, 0x2CEC, 0x2CED, 0x7FFE, 0x7FFE, 0x2981, 0x7FFE, 0x3B0043, ] +ID = 0x0044, Name = Benedict, Personality = 0, Catchphrase = uh-hoo, Shirt = 0x2449, Furniture = [0x215B, 0x235D, 0x23E2, 0x2764, 0x2A8A, 0x2B83, 0x2971, 0x2B6C, 0x2B6A, 0x2B30, 0x2CA9, 0x2A89, 0x2A8B, 0x2B87, 0x2B7B, 0x2BA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x20044, ] +ID = 0x0045, Name = Egbert, Personality = 0, Catchphrase = doodle-duh, Shirt = 0x25A0, Furniture = [0x214B, 0x238B, 0x23D2, 0x275C, 0x2A65, 0x2A5F, 0x2C7F, 0x2C7F, 0x2A61, 0x2910, 0x2DAB, 0x29B4, 0x2AEE, 0x2A64, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCE, 0x2DA5, 0x290045, ] +ID = 0x0046, Name = Ava, Personality = 4, Catchphrase = beaker, Shirt = 0x2498, Furniture = [0x214E, 0x2345, 0x242A, 0x2764, 0x2A85, 0x2C97, 0x2C7E, 0x2C7E, 0x2A45, 0x2A46, 0x2C83, 0x2A46, 0x2CA1, 0x2CA1, 0x2C54, 0x2B7F, 0x2B7E, 0x2B80, 0x2CCB, 0x2CBF, 0x360046, ] +ID = 0x0047, Name = Becky, Personality = 6, Catchphrase = chicklet, Shirt = 0x250D, Furniture = [0x212E, 0x2385, 0x23F0, 0x276D, 0x2C46, 0x2CBB, 0x2CF3, 0x2C7F, 0x2B47, 0x2C48, 0x2950, 0x2C4C, 0x2C9E, 0x2B2B, 0x2B9C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD1, 0x7FFE, 0x0047, ] +ID = 0x0048, Name = Knox, Personality = 2, Catchphrase = cluckling, Shirt = 0x2521, Furniture = [0x212E, 0x2379, 0x23F5, 0x275B, 0x2B70, 0x2A58, 0x2A59, 0x2A59, 0x2AA1, 0x2A9F, 0x2B65, 0x2AA0, 0x2A5C, 0x2B52, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD1, 0x7FFE, 0x50048, ] +ID = 0x0049, Name = Broffina, Personality = 6, Catchphrase = cluckadoo, Shirt = 0x24F9, Furniture = [0x217B, 0x23AA, 0x2403, 0x2774, 0x2A32, 0x2C96, 0x2B9F, 0x2D34, 0x2B47, 0x2B35, 0x2D31, 0x2B37, 0x2B49, 0x24D9, 0x2B8F, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD1, 0x7FFE, 0x3D0049, ] +ID = 0x004A, Name = Ken, Personality = 3, Catchphrase = no doubt, Shirt = 0x2549, Furniture = [0x2151, 0x2376, 0x23FA, 0x2756, 0x2AF0, 0x2C45, 0x2AF3, 0x2AFE, 0x2AFF, 0x2B00, 0x2B22, 0x2AEF, 0x2D72, 0x2AF4, 0x2B9C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD5, 0x7FFE, 0x1B004A, ] +ID = 0x004B, Name = Patty, Personality = 5, Catchphrase = how-now, Shirt = 0x24FA, Furniture = [0x2131, 0x235D, 0x2421, 0x2755, 0x2318, 0x2B1E, 0x2A83, 0x2B6C, 0x2B81, 0x2885, 0x2BBA, 0x2A8B, 0x2B1D, 0x2B33, 0x2C54, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x34004B, ] +ID = 0x004C, Name = Tipper, Personality = 6, Catchphrase = pushy, Shirt = 0x2477, Furniture = [0x2146, 0x2378, 0x23F4, 0x2771, 0x2B44, 0x2A3E, 0x2A45, 0x2BC5, 0x2A40, 0x2A43, 0x2C80, 0x255C, 0x290A, 0x2C8D, 0x2C41, 0x2C54, 0x2C77, 0x7FFE, 0x2A42, 0x2C2C, 0x1D004C, ] +ID = 0x004D, Name = Naomi, Personality = 6, Catchphrase = moolah, Shirt = 0x24D8, Furniture = [0x2178, 0x2366, 0x23ED, 0x276E, 0x294B, 0x294C, 0x2952, 0x294F, 0x294F, 0x2500, 0x249D, 0x2B37, 0x2953, 0x2950, 0x2C61, 0x2B9C, 0x7FFE, 0x7FFE, 0x2955, 0x7FFE, 0x18004D, ] +ID = 0x004E, Name = Alfonso, Personality = 0, Catchphrase = it'sa me, Shirt = 0x246E, Furniture = [0x215E, 0x239A, 0x23E8, 0x2758, 0x2A94, 0x2A3D, 0x2A40, 0x2D77, 0x29A1, 0x2D75, 0x28C3, 0x299C, 0x28C3, 0x2B92, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x20004E, ] +ID = 0x004F, Name = Alli, Personality = 6, Catchphrase = graaagh, Shirt = 0x24F4, Furniture = [0x2126, 0x2346, 0x23CB, 0x276B, 0x2946, 0x2BCE, 0x2BA1, 0x2941, 0x2943, 0x2B2F, 0x249A, 0x249B, 0x2494, 0x25A1, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x20004F, ] +ID = 0x0050, Name = Del, Personality = 2, Catchphrase = gronk, Shirt = 0x248B, Furniture = [0x2127, 0x238B, 0x240D, 0x2756, 0x2A9D, 0x2A9B, 0x29AE, 0x29AF, 0x7FFE, 0x2A73, 0x2A73, 0x29B4, 0x29B7, 0x29B2, 0x2C59, 0x2D02, 0x7FFE, 0x7FFE, 0x7FFE, 0x29B8, 0xE0050, ] +ID = 0x0051, Name = Sly, Personality = 1, Catchphrase = hoo-rah, Shirt = 0x24EC, Furniture = [0x213E, 0x239E, 0x2422, 0x2773, 0x298D, 0x2D94, 0x2D96, 0x2D77, 0x2D96, 0x24ED, 0x24EE, 0x2B2B, 0x2B31, 0x2B38, 0x279F, 0x2BA4, 0x7FFE, 0x7FFE, 0x2CCE, 0x2CCF, 0x300051, ] +ID = 0x0052, Name = Gayle, Personality = 4, Catchphrase = snacky, Shirt = 0x2463, Furniture = [0x217D, 0x2343, 0x242F, 0x275F, 0x29A3, 0x29A4, 0x29AB, 0x29A7, 0x29A9, 0x29AA, 0x29A5, 0x7FFE, 0x7FFE, 0x2A43, 0x2A96, 0x2C78, 0x2BA6, 0x7FFE, 0x7FFE, 0x29AD, 0x70052, ] +ID = 0x0053, Name = Drago, Personality = 0, Catchphrase = burrrn, Shirt = 0x2506, Furniture = [0x213C, 0x2384, 0x23F2, 0x2778, 0x2935, 0x2CA5, 0x293D, 0x293E, 0x293A, 0x293B, 0x293C, 0x2B31, 0x2937, 0x2B9D, 0x2B29, 0x22DE, 0x7FFE, 0x7FFE, 0x293F, 0x7FFE, 0x3A0053, ] +ID = 0x0054, Name = Fauna, Personality = 4, Catchphrase = dearie, Shirt = 0x2594, Furniture = [0x2172, 0x2364, 0x23E8, 0x2758, 0x2D42, 0x294B, 0x2BCE, 0x2B9F, 0x2D0F, 0x2D15, 0x2D11, 0x2B32, 0x2B9B, 0x2493, 0x2B7A, 0x28B0, 0x7FFE, 0x7FFE, 0x2D13, 0x2C2C, 0x340054, ] +ID = 0x0055, Name = Bam, Personality = 1, Catchphrase = prang, Shirt = 0x2578, Furniture = [0x214C, 0x2378, 0x2401, 0x2766, 0x2AC2, 0x2AC3, 0x2A7A, 0x2B57, 0x2C4B, 0x2AC1, 0x2AC6, 0x2AC4, 0x2AD4, 0x2D79, 0x2BA5, 0x2C7D, 0x7FFE, 0x7FFE, 0x2CC3, 0x2CCF, 0x340055, ] +ID = 0x0056, Name = Zell, Personality = 3, Catchphrase = pronk, Shirt = 0x24ED, Furniture = [0x214A, 0x2394, 0x23CD, 0x2770, 0x2B44, 0x7FFE, 0x2A3A, 0x2B5B, 0x2A35, 0x2B2B, 0x2C53, 0x2B61, 0x2B61, 0x2B30, 0x2B9C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD1, 0x7FFE, 0x320056, ] +ID = 0x0057, Name = Bruce, Personality = 2, Catchphrase = gruff, Shirt = 0x2561, Furniture = [0x2145, 0x2391, 0x2420, 0x275C, 0x2B5A, 0x7FFE, 0x2A69, 0x2B6A, 0x2D0C, 0x2A6A, 0x2BBB, 0x2B4D, 0x2A71, 0x2A73, 0x2BA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCE, 0x7FFE, 0x210057, ] +ID = 0x0058, Name = Deirdre, Personality = 7, Catchphrase = whatevs, Shirt = 0x24D0, Furniture = [0x2148, 0x23B6, 0x240C, 0x2761, 0x2ADD, 0x2D0E, 0x2D17, 0x2D0F, 0x2D16, 0x2D14, 0x7FFE, 0x2A81, 0x2A81, 0x2B38, 0x2DF8, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D13, 0x7FFE, 0x10058, ] +ID = 0x0059, Name = Lopez, Personality = 3, Catchphrase = badoom, Shirt = 0x24A3, Furniture = [0x2178, 0x238A, 0x23CC, 0x2756, 0x294B, 0x2D17, 0x2D16, 0x2D0F, 0x2BA1, 0x2D14, 0x7FFE, 0x2B3E, 0x2D18, 0x2B2B, 0x2302, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x10059, ] +ID = 0x005A, Name = Fuchsia, Personality = 7, Catchphrase = girlfriend, Shirt = 0x249A, Furniture = [0x2140, 0x23B2, 0x2433, 0x276E, 0x298D, 0x2BA2, 0x2994, 0x2995, 0x2AE9, 0x2C5F, 0x2D93, 0x2B42, 0x2CA3, 0x2B35, 0x2C5B, 0x2CB3, 0x7FFE, 0x7FFE, 0x2CD0, 0x2C2C, 0x1005A, ] +ID = 0x005B, Name = Beau, Personality = 0, Catchphrase = saltlick, Shirt = 0x24CB, Furniture = [0x2164, 0x23BA, 0x2421, 0x2771, 0x2A85, 0x2D77, 0x2D76, 0x2D76, 0x2A83, 0x2BA4, 0x2B38, 0x2B38, 0x2B82, 0x2BBA, 0x2B7A, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x25005B, ] +ID = 0x005C, Name = Diana, Personality = 6, Catchphrase = no doy, Shirt = 0x2494, Furniture = [0x216C, 0x23A6, 0x23F3, 0x2769, 0x2C96, 0x2D21, 0x2CF3, 0x295B, 0x2957, 0x2B51, 0x2A46, 0x2B49, 0x2B2F, 0x2D20, 0x2225, 0x2B9C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2005C, ] +ID = 0x005D, Name = Erik, Personality = 0, Catchphrase = chow down, Shirt = 0x24C6, Furniture = [0x2166, 0x234B, 0x23D0, 0x2777, 0x2988, 0x2B9A, 0x294F, 0x2982, 0x298A, 0x2B9D, 0x2DC5, 0x2B3F, 0x2A81, 0x2985, 0x2DC4, 0x2CBD, 0x2C50, 0x7FFE, 0x298C, 0x7FFE, 0x18005D, ] +ID = 0x005E, Name = Goldie, Personality = 4, Catchphrase = woof, Shirt = 0x2493, Furniture = [0x2130, 0x23A8, 0x2407, 0x2764, 0x2C46, 0x2D0E, 0x2A3E, 0x2D17, 0x7FFE, 0x2D14, 0x2A46, 0x2B34, 0x2C6F, 0x2A44, 0x28AD, 0x2C54, 0x7FFE, 0x7FFE, 0x2D7A, 0x2CC1, 0x27005E, ] +ID = 0x005F, Name = Butch, Personality = 2, Catchphrase = ROOOOOWF, Shirt = 0x24ED, Furniture = [0x212B, 0x23B4, 0x23CD, 0x2774, 0x298D, 0x2994, 0x2995, 0x2BA0, 0x2991, 0x7FFE, 0x2C71, 0x2B5D, 0x2AE4, 0x2992, 0x28AF, 0x212B, 0x2996, 0x7FFE, 0x2997, 0x2C2C, 0x19005F, ] +ID = 0x0060, Name = Lucky, Personality = 0, Catchphrase = rrr-owch, Shirt = 0x246C, Furniture = [0x2154, 0x2388, 0x2415, 0x2756, 0x2B53, 0x2B53, 0x7FFE, 0x2B54, 0x2B9F, 0x2A5D, 0x2A5A, 0x2A54, 0x28BB, 0x2A5D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x360060, ] +ID = 0x0061, Name = Biskit, Personality = 0, Catchphrase = dawg, Shirt = 0x2475, Furniture = [0x2133, 0x237B, 0x23FA, 0x276B, 0x296C, 0x2943, 0x2971, 0x2975, 0x2C87, 0x2B9D, 0x28E4, 0x2C42, 0x2B35, 0x2944, 0x2B43, 0x7FFE, 0x7FFE, 0x7FFE, 0x2976, 0x2C2C, 0x180061, ] +ID = 0x0062, Name = Bones, Personality = 0, Catchphrase = yip yip, Shirt = 0x2536, Furniture = [0x215E, 0x235E, 0x23E6, 0x2758, 0x2A94, 0x29A1, 0x2999, 0x2BD7, 0x2947, 0x2CBA, 0x2AD0, 0x2AE5, 0x2B93, 0x2AE6, 0x22E0, 0x2BCA, 0x2AD1, 0x2C7D, 0x2CC6, 0x2C2C, 0x10062, ] +ID = 0x0063, Name = Portia, Personality = 6, Catchphrase = ruffian, Shirt = 0x25A1, Furniture = [0x2157, 0x2369, 0x2408, 0x276D, 0x2956, 0x2957, 0x2952, 0x2BC2, 0x2BA1, 0x2950, 0x2522, 0x250C, 0x255C, 0x295C, 0x2C77, 0x2B26, 0x7FFE, 0x7FFE, 0x2955, 0x2C2C, 0x30063, ] +ID = 0x0064, Name = Walker, Personality = 0, Catchphrase = wuh, Shirt = 0x246D, Furniture = [0x215C, 0x2377, 0x2439, 0x275D, 0x2B44, 0x2B9F, 0x2D3D, 0x22F4, 0x2A3E, 0x2B98, 0x2A44, 0x2B2D, 0x2D41, 0x2C4C, 0x2CED, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A42, 0x2CC1, 0x260064, ] +ID = 0x0065, Name = Daisy, Personality = 4, Catchphrase = bow-WOW, Shirt = 0x24E4, Furniture = [0x2147, 0x238C, 0x2408, 0x2755, 0x2A5E, 0x7FFE, 0x7FFE, 0x2C22, 0x294F, 0x2BB4, 0x2BCC, 0x2E91, 0x2BA9, 0x2E90, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C60, 0x2CCF, 0xB0065, ] +ID = 0x0066, Name = Cookie, Personality = 5, Catchphrase = arfer, Shirt = 0x2492, Furniture = [0x214C, 0x2345, 0x2409, 0x2755, 0x2DDA, 0x2941, 0x2DD8, 0x2DDB, 0x2940, 0x2C8F, 0x2949, 0x2CB2, 0x28D7, 0x2B38, 0x28AC, 0x2C54, 0x7FFE, 0x7FFE, 0x294A, 0x2C2C, 0x1B0066, ] +ID = 0x0067, Name = Mac, Personality = 1, Catchphrase = woo woof, Shirt = 0x250E, Furniture = [0x215D, 0x2387, 0x2416, 0x2758, 0x2A8A, 0x7FFE, 0x2B08, 0x2B81, 0x2C1F, 0x2CA1, 0x2C42, 0x2B38, 0x2B82, 0x2BA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7A, 0x7FFE, 0x240067, ] +ID = 0x0068, Name = Marcel, Personality = 0, Catchphrase = non, Shirt = 0x24D6, Furniture = [0x2151, 0x2389, 0x23F6, 0x276A, 0x2AF0, 0x2AF7, 0x2AF1, 0x2AFD, 0x7FFE, 0x2B9C, 0x2B0D, 0x2B0E, 0x2B0F, 0x2AF4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD4, 0x7FFE, 0x1B0068, ] +ID = 0x0069, Name = Benjamin, Personality = 0, Catchphrase = alrighty, Shirt = 0x24E9, Furniture = [0x216E, 0x23B9, 0x2419, 0x2777, 0x2D6A, 0x2B81, 0x2D6E, 0x2D66, 0x2D67, 0x2D6C, 0x2BCF, 0x2D6F, 0x2D70, 0x2C57, 0x2CF7, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCF, 0x30069, ] +ID = 0x006A, Name = Cherry, Personality = 7, Catchphrase = what what, Shirt = 0x24F7, Furniture = [0x212B, 0x23AC, 0x23CD, 0x276D, 0x2D05, 0x2D08, 0x2D0C, 0x2CF1, 0x2AE9, 0x2AE8, 0x2B8A, 0x2C71, 0x2CEE, 0x2B37, 0x2CBD, 0x2D04, 0x7FFE, 0x7FFE, 0x2D0A, 0x7FFE, 0x1C006A, ] +ID = 0x006B, Name = Shep, Personality = 3, Catchphrase = baaa man, Shirt = 0x2567, Furniture = [0x2134, 0x2342, 0x2419, 0x2773, 0x2B1E, 0x2AE9, 0x2B6C, 0x2971, 0x2975, 0x2B2D, 0x2B7D, 0x2B39, 0x2BD1, 0x2B85, 0x2B8D, 0x2C54, 0x2BC9, 0x7FFE, 0x2976, 0x2C2C, 0x1C006B, ] +ID = 0x006C, Name = Bill, Personality = 1, Catchphrase = quacko, Shirt = 0x2468, Furniture = [0x2163, 0x2374, 0x23C9, 0x2755, 0x2935, 0x293A, 0x2AF7, 0x2938, 0x2AF1, 0x2937, 0x2B31, 0x2B0C, 0x2B9D, 0x2BBA, 0x293C, 0x2B22, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7006C, ] +ID = 0x006D, Name = Joey, Personality = 0, Catchphrase = bleeeeeck, Shirt = 0x2469, Furniture = [0x2131, 0x238F, 0x2414, 0x2758, 0x2A8A, 0x2C4B, 0x2C4B, 0x2C4B, 0x2A7A, 0x2B89, 0x290C, 0x2AC5, 0x7FFE, 0x2A87, 0x2BA5, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x25006D, ] +ID = 0x006E, Name = Pate, Personality = 5, Catchphrase = quackle, Shirt = 0x24C2, Furniture = [0x213B, 0x2377, 0x2403, 0x275C, 0x2ADD, 0x2D3A, 0x2D43, 0x2B9A, 0x7FFE, 0x2D41, 0x2B3E, 0x2954, 0x2BB0, 0x2B2D, 0x2B9C, 0x2B7A, 0x2BD2, 0x7FFE, 0x2D40, 0x7FFE, 0x27006E, ] +ID = 0x006F, Name = Maelle, Personality = 6, Catchphrase = duckling, Shirt = 0x2463, Furniture = [0x2157, 0x2366, 0x23F6, 0x275D, 0x2D42, 0x2D43, 0x2B79, 0x2D3D, 0x2D3A, 0x2B77, 0x2B7D, 0x2B73, 0x2B99, 0x2C57, 0x2C54, 0x28B0, 0x7FFE, 0x7FFE, 0x2C2D, 0x2C2C, 0x8006F, ] +ID = 0x0070, Name = Deena, Personality = 4, Catchphrase = woowoo, Shirt = 0x24E4, Furniture = [0x2156, 0x237E, 0x23E6, 0x275E, 0x2B44, 0x2C94, 0x2BA2, 0x2B47, 0x2B45, 0x2C9E, 0x2C4C, 0x2B3B, 0x2B3B, 0x2C4C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC3, 0x7FFE, 0x260070, ] +ID = 0x0071, Name = Pompom, Personality = 5, Catchphrase = rah rah, Shirt = 0x246A, Furniture = [0x212A, 0x2365, 0x2404, 0x275F, 0x29A3, 0x29AB, 0x2A45, 0x29A4, 0x2A3E, 0x2B7D, 0x2B20, 0x2B30, 0x2A44, 0x2BD1, 0x2C8C, 0x2C78, 0x2C54, 0x7FFE, 0x2A42, 0x2CBF, 0x270071, ] +ID = 0x0072, Name = Mallary, Personality = 6, Catchphrase = quackpth, Shirt = 0x248B, Furniture = [0x2130, 0x2342, 0x23EE, 0x276B, 0x296C, 0x2975, 0x293A, 0x2BC5, 0x2938, 0x249B, 0x2B35, 0x2B9D, 0x2972, 0x2B37, 0x2C77, 0x2CED, 0x7FFE, 0x7FFE, 0x293F, 0x2C2C, 0x90072, ] +ID = 0x0073, Name = Freckles, Personality = 5, Catchphrase = ducky, Shirt = 0x2465, Furniture = [0x215A, 0x2378, 0x23E7, 0x276C, 0x2B06, 0x2318, 0x2B09, 0x2314, 0x2B83, 0x2BC6, 0x2CB1, 0x2C5F, 0x2B34, 0x2B9E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCB, 0x2C2C, 0x360073, ] +ID = 0x0074, Name = Derwin, Personality = 0, Catchphrase = derrrr, Shirt = 0x2487, Furniture = [0x2144, 0x2361, 0x23E6, 0x275D, 0x7FFE, 0x2ABA, 0x2AB9, 0x2AB9, 0x2AB5, 0x2AB7, 0x2AB7, 0x2AB8, 0x2AB8, 0x2ABB, 0x22E1, 0x2C13, 0x2C7D, 0x7FFE, 0x2CC3, 0x2E1B, 0x40074, ] +ID = 0x0075, Name = Drake, Personality = 0, Catchphrase = quacko, Shirt = 0x24C3, Furniture = [0x2145, 0x234B, 0x23CC, 0x275D, 0x2A94, 0x2978, 0x2977, 0x2943, 0x2B9A, 0x297E, 0x2AE6, 0x7FFE, 0x2B9D, 0x2944, 0x2B1A, 0x2CEC, 0x2CBD, 0x7FFE, 0x298C, 0x7FFE, 0x1E0075, ] +ID = 0x0076, Name = Scoot, Personality = 1, Catchphrase = zip zoom, Shirt = 0x245B, Furniture = [0x2165, 0x2362, 0x23FA, 0x2772, 0x2B06, 0x2B03, 0x2B09, 0x2B08, 0x2AF3, 0x2B07, 0x2BC7, 0x2ACA, 0x2B31, 0x2C83, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC7, 0x7FFE, 0x70076, ] +ID = 0x0077, Name = Miranda, Personality = 6, Catchphrase = quackulous, Shirt = 0x24E1, Furniture = [0x2170, 0x2381, 0x23F1, 0x2767, 0x2C96, 0x2D30, 0x2C7F, 0x294F, 0x2D39, 0x2C53, 0x2D37, 0x2B36, 0x2B49, 0x7FFE, 0x2B9C, 0x28A6, 0x7FFE, 0x7FFE, 0x2CD1, 0x7FFE, 0x280077, ] +ID = 0x0078, Name = Gloria, Personality = 6, Catchphrase = quacker, Shirt = 0x250C, Furniture = [0x2178, 0x2381, 0x2405, 0x2770, 0x2B44, 0x2B9A, 0x2994, 0x2B9F, 0x2AE9, 0x2A39, 0x2C4C, 0x2B37, 0x7FFE, 0x2BCC, 0x2CF2, 0x2CBD, 0x2C81, 0x7FFE, 0x2C2D, 0x7FFE, 0x180078, ] +ID = 0x0079, Name = Molly, Personality = 4, Catchphrase = quackidee, Shirt = 0x2590, Furniture = [0x2150, 0x2382, 0x23CF, 0x2769, 0x294B, 0x2C3E, 0x294F, 0x2952, 0x2951, 0x2B3C, 0x294E, 0x2B2B, 0x2953, 0x2950, 0x2B7A, 0x2C54, 0x28B0, 0x7FFE, 0x2CC4, 0x2C2C, 0x30079, ] +ID = 0x007A, Name = Quillson, Personality = 3, Catchphrase = ridukulous, Shirt = 0x2560, Furniture = [0x2179, 0x2342, 0x23FC, 0x2761, 0x298D, 0x2CB7, 0x2BA2, 0x22FC, 0x2991, 0x2CA3, 0x2B5D, 0x2B85, 0x2B31, 0x2C83, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C60, 0x2C2C, 0x007A, ] +ID = 0x007B, Name = Opal, Personality = 6, Catchphrase = snoot, Shirt = 0x24B5, Furniture = [0x215E, 0x2342, 0x2402, 0x2761, 0x2C96, 0x2935, 0x293D, 0x2D39, 0x294F, 0x293C, 0x2937, 0x7FFE, 0x2B9C, 0x2B2D, 0x2C81, 0x7FFE, 0x7FFE, 0x7FFE, 0x2955, 0x7FFE, 0x28007B, ] +ID = 0x007C, Name = Dizzy, Personality = 0, Catchphrase = woo-oo, Shirt = 0x246B, Furniture = [0x2143, 0x237B, 0x23E2, 0x2755, 0x2A94, 0x2999, 0x2998, 0x2A8D, 0x2BA3, 0x2B20, 0x28E2, 0x28C1, 0x28E6, 0x28B9, 0x2BCA, 0x2BAE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x24007C, ] +ID = 0x007D, Name = Big Top, Personality = 0, Catchphrase = villain, Shirt = 0x2469, Furniture = [0x216B, 0x235B, 0x240F, 0x275E, 0x2AC3, 0x2A79, 0x2A79, 0x2C94, 0x2A7B, 0x2A7C, 0x2B4C, 0x2BA4, 0x2DFC, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x15007D, ] +ID = 0x007E, Name = Eloise, Personality = 6, Catchphrase = tooooot, Shirt = 0x2487, Furniture = [0x212A, 0x2363, 0x23EA, 0x2764, 0x294B, 0x2957, 0x294F, 0x2952, 0x2BA1, 0x295C, 0x2493, 0x2B38, 0x2B12, 0x7FFE, 0x2B8D, 0x7FFE, 0x7FFE, 0x7FFE, 0x2955, 0x7FFE, 0x1007E, ] +ID = 0x007F, Name = Margie, Personality = 4, Catchphrase = tootie, Shirt = 0x2508, Furniture = [0x2130, 0x238A, 0x23EE, 0x2769, 0x296C, 0x2975, 0x2973, 0x2938, 0x2971, 0x2B49, 0x2DC6, 0x2B0A, 0x2B9D, 0x2B31, 0x2C8E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7007F, ] +ID = 0x0080, Name = Axel, Personality = 1, Catchphrase = WHONK, Shirt = 0x2471, Furniture = [0x2161, 0x2347, 0x243B, 0x276E, 0x299D, 0x2B57, 0x29A1, 0x299B, 0x2A63, 0x2BB8, 0x299F, 0x2B2C, 0x7FFE, 0x2A64, 0x2C8A, 0x7FFE, 0x7FFE, 0x7FFE, 0x29A2, 0x7FFE, 0xE0080, ] +ID = 0x0081, Name = Tucker, Personality = 0, Catchphrase = fuzzers, Shirt = 0x24F4, Furniture = [0x213E, 0x239E, 0x2410, 0x2773, 0x2B70, 0x2A83, 0x2A59, 0x2A57, 0x2A59, 0x28E7, 0x2B35, 0x2B3A, 0x28ED, 0x28E6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x240081, ] +ID = 0x0082, Name = Tia, Personality = 4, Catchphrase = teacup, Shirt = 0x255B, Furniture = [0x2162, 0x2347, 0x2438, 0x2757, 0x2B1E, 0x2956, 0x2B74, 0x2DB2, 0x2A40, 0x7FFE, 0x295C, 0x2B38, 0x7FFE, 0x2B9C, 0x2B7A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2D, 0x7FFE, 0x370082, ] +ID = 0x0083, Name = Lily, Personality = 4, Catchphrase = zzrrbbitt, Shirt = 0x24C0, Furniture = [0x2132, 0x2367, 0x23EA, 0x2766, 0x297C, 0x297F, 0x2978, 0x2BC5, 0x2BC2, 0x2B78, 0x2B7D, 0x2B1C, 0x2BD1, 0x2BC6, 0x2BA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A42, 0x7FFE, 0x1B0083, ] +ID = 0x0084, Name = Ribbot, Personality = 1, Catchphrase = toady, Shirt = 0x2457, Furniture = [0x2153, 0x238B, 0x23CD, 0x275C, 0x2D05, 0x2A9D, 0x2D0C, 0x2D06, 0x2A9B, 0x2D0B, 0x2D09, 0x7FFE, 0x2A9C, 0x292C, 0x2C9C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D0A, 0x7FFE, 0x400084, ] +ID = 0x0085, Name = Frobert, Personality = 1, Catchphrase = fribbit, Shirt = 0x24DB, Furniture = [0x215D, 0x239A, 0x23E9, 0x2767, 0x29BE, 0x29BD, 0x29A1, 0x29BA, 0x2BC5, 0x292D, 0x29BB, 0x29C2, 0x29BF, 0x7FFE, 0x2BCB, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x230085, ] +ID = 0x0086, Name = Camofrog, Personality = 2, Catchphrase = ten-hut, Shirt = 0x2458, Furniture = [0x2140, 0x237A, 0x2425, 0x2756, 0x2306, 0x2A79, 0x2B6A, 0x2C94, 0x2A7A, 0x28F5, 0x2AC6, 0x2AC6, 0x292F, 0x2AD4, 0x2BA4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2C, 0x100086, ] +ID = 0x0087, Name = Drift, Personality = 1, Catchphrase = brah, Shirt = 0x246D, Furniture = [0x214E, 0x239E, 0x23E9, 0x2769, 0x297C, 0x2977, 0x297F, 0x2978, 0x297B, 0x28E2, 0x2B73, 0x297D, 0x2B33, 0x2B37, 0x2B6D, 0x7FFE, 0x7FFE, 0x7FFE, 0x2981, 0x7FFE, 0x1B0087, ] +ID = 0x0088, Name = Wart Jr., Personality = 2, Catchphrase = grr-ribbit, Shirt = 0x24EA, Furniture = [0x215F, 0x236B, 0x2416, 0x276A, 0x2BBC, 0x293A, 0x293E, 0x2938, 0x2938, 0x2B28, 0x2B29, 0x2B24, 0x2B22, 0x28D4, 0x2C8E, 0x22E4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x160088, ] +ID = 0x0089, Name = Puddles, Personality = 5, Catchphrase = splish, Shirt = 0x24D4, Furniture = [0x2150, 0x239A, 0x2413, 0x276B, 0x2A85, 0x2C1F, 0x2C1F, 0x2B83, 0x7FFE, 0x2B30, 0x7FFE, 0x2A46, 0x2B7C, 0x2B78, 0x2BA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A42, 0x7FFE, 0x220089, ] +ID = 0x008A, Name = Jeremiah, Personality = 0, Catchphrase = nee-deep, Shirt = 0x2474, Furniture = [0x2133, 0x2387, 0x23ED, 0x275C, 0x2966, 0x2961, 0x2967, 0x2962, 0x2965, 0x7FFE, 0x2915, 0x296A, 0x2B32, 0x2B2B, 0x2BA5, 0x7FFE, 0x7FFE, 0x7FFE, 0x296B, 0x7FFE, 0x1B008A, ] +ID = 0x008B, Name = Cousteau, Personality = 1, Catchphrase = oui oui, Shirt = 0x24A7, Furniture = [0x213C, 0x2342, 0x23C7, 0x2759, 0x2CA5, 0x293D, 0x293D, 0x293A, 0x2C7E, 0x2B2D, 0x7FFE, 0x7FFE, 0x2B2D, 0x2B9E, 0x2C8C, 0x7FFE, 0x7FFE, 0x7FFE, 0x293F, 0x7FFE, 0x16008B, ] +ID = 0x008C, Name = Prince, Personality = 0, Catchphrase = burrup, Shirt = 0x2487, Furniture = [0x215F, 0x238E, 0x23E2, 0x2758, 0x2946, 0x2C49, 0x2BA0, 0x2BC5, 0x2943, 0x2B38, 0x2B38, 0x2C6F, 0x2C6F, 0x2BC6, 0x2CF7, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x008C, ] +ID = 0x008D, Name = Jambette, Personality = 4, Catchphrase = croak-kay, Shirt = 0x2566, Furniture = [0x214E, 0x2382, 0x23EE, 0x275A, 0x7FFE, 0x2952, 0x294F, 0x294C, 0x2B9A, 0x2B2C, 0x2B32, 0x2B9C, 0x2B30, 0x293C, 0x2C81, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC0, 0x7FFE, 0x15008D, ] +ID = 0x008E, Name = Gigi, Personality = 6, Catchphrase = ribbette, Shirt = 0x2522, Furniture = [0x214D, 0x2394, 0x23EC, 0x275A, 0x2956, 0x2BC5, 0x295B, 0x295A, 0x7FFE, 0x295C, 0x2BC6, 0x2B2D, 0x24E0, 0x2B9D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x12008E, ] +ID = 0x008F, Name = Croque, Personality = 2, Catchphrase = as if, Shirt = 0x2529, Furniture = [0x217A, 0x23B6, 0x2437, 0x2778, 0x2BBC, 0x2B70, 0x2D77, 0x2D77, 0x2D77, 0x2B01, 0x2B02, 0x2B02, 0x28B5, 0x28B5, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x37008F, ] +ID = 0x0090, Name = Diva, Personality = 7, Catchphrase = ya know, Shirt = 0x24E1, Furniture = [0x2177, 0x23B7, 0x2415, 0x276D, 0x2C96, 0x2D32, 0x2D32, 0x2D39, 0x2D34, 0x2B55, 0x2B55, 0x2B51, 0x2B38, 0x2B49, 0x2D7B, 0x2B9C, 0x2D7B, 0x7FFE, 0x7FFE, 0x7FFE, 0x1B0090, ] +ID = 0x0091, Name = Henry, Personality = 3, Catchphrase = snoozit, Shirt = 0x248E, Furniture = [0x2147, 0x236B, 0x23CF, 0x2758, 0x2D63, 0x2BA0, 0x2967, 0x2D5F, 0x2D60, 0x2B33, 0x296A, 0x2C75, 0x2D64, 0x2B90, 0x2CED, 0x2D5E, 0x22E3, 0x7FFE, 0x296B, 0x2C2E, 0xD0091, ] +ID = 0x0092, Name = Chevre, Personality = 4, Catchphrase = la baa, Shirt = 0x2494, Furniture = [0x2126, 0x2344, 0x23C9, 0x275F, 0x2956, 0x295A, 0x2A16, 0x2BC5, 0x2B47, 0x2AE0, 0x2A18, 0x2D93, 0x2B37, 0x2C8D, 0x2B7A, 0x2C54, 0x7FFE, 0x7FFE, 0x2960, 0x2C2C, 0x180092, ] +ID = 0x0093, Name = Nan, Personality = 4, Catchphrase = kid, Shirt = 0x24D1, Furniture = [0x212C, 0x2381, 0x23F5, 0x2763, 0x2B44, 0x2A33, 0x2B9F, 0x2A38, 0x2C8B, 0x7FFE, 0x2B2B, 0x2C4C, 0x2B3D, 0x2C89, 0x2D38, 0x2B24, 0x7FFE, 0x7FFE, 0x2C2D, 0x7FFE, 0x10093, ] +ID = 0x0094, Name = Gruff, Personality = 2, Catchphrase = bleh eh eh, Shirt = 0x2464, Furniture = [0x2168, 0x2377, 0x23CD, 0x2772, 0x7FFE, 0x2D05, 0x2CAF, 0x2D06, 0x2B5B, 0x2BA8, 0x2AD8, 0x2B5D, 0x2D7D, 0x2B41, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C60, 0x2C2E, 0x2D0094, ] +ID = 0x0095, Name = Velma, Personality = 6, Catchphrase = blih, Shirt = 0x25A0, Furniture = [0x212C, 0x238C, 0x2402, 0x276D, 0x2B44, 0x2951, 0x294F, 0x2B9F, 0x2952, 0x2950, 0x2C4C, 0x2B3E, 0x2BB0, 0x2B37, 0x2C7D, 0x2885, 0x2B4A, 0x7FFE, 0x7FFE, 0x7FFE, 0x180095, ] +ID = 0x0096, Name = Kidd, Personality = 3, Catchphrase = wut, Shirt = 0x2574, Furniture = [0x2151, 0x2396, 0x23FE, 0x2756, 0x2D6A, 0x2B72, 0x2B81, 0x2B79, 0x2BA1, 0x2B97, 0x2BD1, 0x2B77, 0x2B7D, 0x2C9F, 0x28B0, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCA, 0x7FFE, 0x230096, ] +ID = 0x0097, Name = Pashmina, Personality = 7, Catchphrase = kidders, Shirt = 0x250C, Furniture = [0x2136, 0x2382, 0x2408, 0x276B, 0x2D30, 0x2D39, 0x2A33, 0x2D32, 0x2B9F, 0x2B38, 0x2B3E, 0x2B3D, 0x2C9E, 0x28CA, 0x2D38, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x80097, ] +ID = 0x0098, Name = Cesar, Personality = 2, Catchphrase = highness, Shirt = 0x2466, Furniture = [0x2152, 0x236A, 0x2406, 0x275C, 0x2956, 0x295B, 0x7FFE, 0x2B9F, 0x295A, 0x295C, 0x28ED, 0x7FFE, 0x2B37, 0x2C53, 0x2B7A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2D, 0x7FFE, 0x190098, ] +ID = 0x0099, Name = Peewee, Personality = 2, Catchphrase = li'l dude, Shirt = 0x244C, Furniture = [0x216A, 0x237B, 0x23FB, 0x2758, 0x298D, 0x2D94, 0x2CAF, 0x2BA2, 0x7FFE, 0x7FFE, 0x2B46, 0x2B39, 0x2B3A, 0x2B3B, 0x2C7C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC7, 0x7FFE, 0x310099, ] +ID = 0x009A, Name = Boone, Personality = 1, Catchphrase = baboom, Shirt = 0x24C6, Furniture = [0x2155, 0x237B, 0x2415, 0x2759, 0x2988, 0x2987, 0x2A7B, 0x2989, 0x2A83, 0x2B9D, 0x7FFE, 0x2B4B, 0x2A54, 0x2A5A, 0x2CEB, 0x2CED, 0x7FFE, 0x7FFE, 0x2C0E, 0x7FFE, 0x22009A, ] +ID = 0x009B, Name = Violet, Personality = 6, Catchphrase = sweetie, Shirt = 0x2473, Furniture = [0x2137, 0x2342, 0x2409, 0x2762, 0x2935, 0x293E, 0x2975, 0x2B9F, 0x2975, 0x293B, 0x293B, 0x2B2D, 0x2B2D, 0x28BB, 0x293C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC0, 0x7FFE, 0x13009B, ] +ID = 0x009C, Name = Al, Personality = 0, Catchphrase = ayyyeee, Shirt = 0x2531, Furniture = [0x2167, 0x2378, 0x23E5, 0x275D, 0x2AC2, 0x2A7A, 0x2B81, 0x2A79, 0x2A7B, 0x2AC5, 0x2AC6, 0x2B4B, 0x2AD4, 0x2A7C, 0x2BA4, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC7, 0x7FFE, 0x1C009C, ] +ID = 0x009D, Name = Rocket, Personality = 7, Catchphrase = vroom, Shirt = 0x246A, Furniture = [0x2175, 0x23BB, 0x23F5, 0x276D, 0x29A3, 0x29A4, 0x2D01, 0x2CF1, 0x2BA1, 0x2CF0, 0x2DFD, 0x2CEE, 0x2CEF, 0x246A, 0x2814, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD0, 0x7FFE, 0xC009D, ] +ID = 0x009E, Name = Hans, Personality = 3, Catchphrase = groovy, Shirt = 0x24BA, Furniture = [0x214A, 0x2348, 0x23F3, 0x2770, 0x2988, 0x2938, 0x2B08, 0x2B9A, 0x2B81, 0x2CA9, 0x2B8A, 0x2B39, 0x2B3A, 0x2DC5, 0x2DF8, 0x2CBD, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x24009E, ] +ID = 0x009F, Name = Hamlet, Personality = 1, Catchphrase = hammie, Shirt = 0x2464, Furniture = [0x2134, 0x235E, 0x2428, 0x2771, 0x2D63, 0x29A1, 0x2D5F, 0x2A8D, 0x7FFE, 0x28E0, 0x2D5D, 0x2C98, 0x2B58, 0x2C93, 0x2C8A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC8, 0x2E1B, 0x18009F, ] +ID = 0x00A0, Name = Apple, Personality = 5, Catchphrase = cheekers, Shirt = 0x249B, Furniture = [0x215B, 0x23AE, 0x2403, 0x275F, 0x29A3, 0x29BE, 0x2A2E, 0x29BD, 0x29BD, 0x2C50, 0x2B19, 0x29A5, 0x2C50, 0x2C8F, 0x2BA6, 0x2B1A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2E1B, 0x2A00A0, ] +ID = 0x00A1, Name = Graham, Personality = 3, Catchphrase = indeed, Shirt = 0x24A4, Furniture = [0x217D, 0x238C, 0x240D, 0x2758, 0x2D94, 0x2C3E, 0x2994, 0x2D6E, 0x2D67, 0x2CAD, 0x2CAD, 0x2C7A, 0x2C7A, 0x2C98, 0x2CAC, 0x217D, 0x7FFE, 0x7FFE, 0x2CC9, 0x2C2C, 0x300A1, ] +ID = 0x00A2, Name = Rodney, Personality = 3, Catchphrase = le ham, Shirt = 0x248A, Furniture = [0x2168, 0x2363, 0x2400, 0x276C, 0x299D, 0x2B57, 0x2AE9, 0x2D6E, 0x2BD7, 0x2BB8, 0x2B5F, 0x2B5E, 0x2B60, 0x2CFC, 0x2C5B, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x900A2, ] +ID = 0x00A3, Name = Soleil, Personality = 6, Catchphrase = tarnation, Shirt = 0x25A0, Furniture = [0x2176, 0x238A, 0x2407, 0x2769, 0x2C96, 0x2935, 0x293A, 0x2975, 0x7FFE, 0x2BC6, 0x293C, 0x28BB, 0x2B33, 0x2C95, 0x2C8E, 0x2B9C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3400A3, ] +ID = 0x00A4, Name = Clay, Personality = 0, Catchphrase = thump, Shirt = 0x24C5, Furniture = [0x213E, 0x2375, 0x23DE, 0x2773, 0x2B70, 0x2A83, 0x2A59, 0x7FFE, 0x2EC1, 0x2D87, 0x2D87, 0x2B56, 0x2B56, 0x2A53, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x00A4, ] +ID = 0x00A5, Name = Flurry, Personality = 4, Catchphrase = powderpuff, Shirt = 0x24C3, Furniture = [0x2171, 0x2344, 0x242F, 0x2757, 0x2956, 0x2957, 0x2A3E, 0x295A, 0x2A12, 0x2B76, 0x2B7C, 0x2B96, 0x2A46, 0x2B2E, 0x7FFE, 0x2C54, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x700A5, ] +ID = 0x00A6, Name = Hamphrey, Personality = 2, Catchphrase = snort, Shirt = 0x24C7, Furniture = [0x216A, 0x2397, 0x23F6, 0x2756, 0x2BC1, 0x2B9F, 0x7FFE, 0x2C45, 0x293E, 0x2B98, 0x2BB4, 0x2BB6, 0x2B21, 0x2B25, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC5, 0x2300A6, ] +ID = 0x00A7, Name = Rocco, Personality = 2, Catchphrase = hippie, Shirt = 0x24DA, Furniture = [0x2152, 0x235B, 0x23E0, 0x276F, 0x7FFE, 0x2A69, 0x2A69, 0x2A6F, 0x2A7A, 0x2A68, 0x2A72, 0x2CD3, 0x2A71, 0x2A6D, 0x2BA4, 0x2C9C, 0x7FFE, 0x7FFE, 0x2C60, 0x7FFE, 0x1300A7, ] +ID = 0x00A8, Name = Bubbles, Personality = 5, Catchphrase = hipster, Shirt = 0x24FE, Furniture = [0x2172, 0x237E, 0x242A, 0x2761, 0x2AC2, 0x2B5A, 0x2C4B, 0x2A7A, 0x7FFE, 0x2D79, 0x28BD, 0x2AC5, 0x2BB4, 0x2AC6, 0x2BA5, 0x2C7C, 0x7FFE, 0x7FFE, 0x2CC3, 0x2CCF, 0x2A00A8, ] +ID = 0x00A9, Name = Bertha, Personality = 4, Catchphrase = bloop, Shirt = 0x249D, Furniture = [0x2174, 0x2380, 0x23EB, 0x2762, 0x22FF, 0x2ACC, 0x2A45, 0x2B74, 0x2A3E, 0x2CB1, 0x2B2B, 0x2CA2, 0x2D79, 0x2CA2, 0x2C54, 0x2887, 0x7FFE, 0x7FFE, 0x2A42, 0x2C2C, 0x1900A9, ] +ID = 0x00AA, Name = Biff, Personality = 1, Catchphrase = squirt, Shirt = 0x24E8, Furniture = [0x2144, 0x23B6, 0x2416, 0x275E, 0x2AC2, 0x2B5A, 0x2A7A, 0x2B6A, 0x7FFE, 0x2BBB, 0x7FFE, 0x2A74, 0x2A74, 0x2BB5, 0x2BA5, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C00AA, ] +ID = 0x00AB, Name = Harry, Personality = 2, Catchphrase = beach bum, Shirt = 0x24EC, Furniture = [0x2131, 0x2362, 0x23E7, 0x2771, 0x2B06, 0x2B06, 0x2B09, 0x2B03, 0x2B04, 0x2BA4, 0x2B36, 0x2C57, 0x2B05, 0x2BC6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCB, 0x7FFE, 0x2A00AB, ] +ID = 0x00AC, Name = Hippeux, Personality = 3, Catchphrase = natch, Shirt = 0x2576, Furniture = [0x217C, 0x2385, 0x2408, 0x275D, 0x2D30, 0x2B44, 0x2975, 0x2D32, 0x2D39, 0x295C, 0x2950, 0x7FFE, 0x2C73, 0x2B9D, 0x2C41, 0x2B4A, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2F00AC, ] +ID = 0x00AD, Name = Buck, Personality = 1, Catchphrase = pardner, Shirt = 0x244F, Furniture = [0x215D, 0x2363, 0x23EB, 0x2756, 0x2CFB, 0x2D6E, 0x2B6A, 0x2C72, 0x2D67, 0x2B73, 0x2B7D, 0x2CA1, 0x2BD1, 0x2BCF, 0x22DE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC4, 0x7FFE, 0x2700AD, ] +ID = 0x00AE, Name = Victoria, Personality = 5, Catchphrase = sugar cube, Shirt = 0x2448, Furniture = [0x214E, 0x236D, 0x23FE, 0x2757, 0x297C, 0x2940, 0x2978, 0x2947, 0x2943, 0x7FFE, 0x2949, 0x2AE5, 0x2C9B, 0x2AE4, 0x2CED, 0x2B9C, 0x2BCB, 0x7FFE, 0x294A, 0x7FFE, 0x1B00AE, ] +ID = 0x00AF, Name = Savannah, Personality = 4, Catchphrase = y'all, Shirt = 0x2475, Furniture = [0x215E, 0x2381, 0x23CD, 0x2766, 0x298D, 0x2995, 0x2B47, 0x2994, 0x2991, 0x2B2E, 0x2B33, 0x298F, 0x298E, 0x2B37, 0x2C54, 0x2996, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x700AF, ] +ID = 0x00B0, Name = Elmer, Personality = 0, Catchphrase = tenderfoot, Shirt = 0x2507, Furniture = [0x2128, 0x2385, 0x2402, 0x2755, 0x294B, 0x2951, 0x294F, 0x2952, 0x7FFE, 0x2A2D, 0x2CB9, 0x2B9C, 0x2CB6, 0x2945, 0x2BC9, 0x2B43, 0x7FFE, 0x7FFE, 0x2C2D, 0x7FFE, 0x100B0, ] +ID = 0x00B1, Name = Roscoe, Personality = 2, Catchphrase = nay, Shirt = 0x2480, Furniture = [0x2154, 0x2348, 0x23EF, 0x2756, 0x2D05, 0x2D0C, 0x7FFE, 0x2D08, 0x2D06, 0x2C71, 0x2CA3, 0x2D09, 0x2D0B, 0x2B38, 0x2BAA, 0x2D04, 0x7FFE, 0x7FFE, 0x2D0A, 0x7FFE, 0x900B1, ] +ID = 0x00B2, Name = Winnie, Personality = 5, Catchphrase = hay-OK, Shirt = 0x24F3, Furniture = [0x215D, 0x2363, 0x23EC, 0x275F, 0x294B, 0x2952, 0x2BA0, 0x2B74, 0x2BC2, 0x2C8F, 0x2B7D, 0x297E, 0x2B2D, 0x2B30, 0x2B7A, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2100B2, ] +ID = 0x00B3, Name = Ed, Personality = 3, Catchphrase = greenhorn, Shirt = 0x249B, Furniture = [0x2150, 0x2366, 0x23E9, 0x2772, 0x294B, 0x294C, 0x2952, 0x2BC2, 0x2BA2, 0x2A43, 0x7FFE, 0x2A93, 0x2B37, 0x2B32, 0x2CF8, 0x2C56, 0x7FFE, 0x7FFE, 0x2CC8, 0x7FFE, 0x1200B3, ] +ID = 0x00B4, Name = Peaches, Personality = 4, Catchphrase = neighbor, Shirt = 0x249B, Furniture = [0x215A, 0x234C, 0x23E3, 0x2771, 0x2A94, 0x2BA3, 0x299B, 0x2999, 0x2998, 0x2ADE, 0x7FFE, 0x7FFE, 0x2A93, 0x28D7, 0x2A92, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC8, 0x7FFE, 0x900B4, ] +ID = 0x00B5, Name = Annalise, Personality = 6, Catchphrase = nipper, Shirt = 0x250B, Furniture = [0x2170, 0x2385, 0x23F4, 0x2771, 0x2D30, 0x2B45, 0x2957, 0x2D32, 0x7FFE, 0x2D37, 0x2959, 0x2B9C, 0x295C, 0x2B2D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x100B5, ] +ID = 0x00B6, Name = Clyde, Personality = 0, Catchphrase = clip clawp, Shirt = 0x249C, Furniture = [0x2161, 0x236E, 0x240C, 0x275B, 0x2B18, 0x2BBF, 0x2BA3, 0x2B74, 0x2A45, 0x2B11, 0x2B13, 0x2BB8, 0x2B17, 0x2B16, 0x2BCB, 0x2C5B, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x500B6, ] +ID = 0x00B7, Name = Colton, Personality = 3, Catchphrase = check it, Shirt = 0x2579, Furniture = [0x214D, 0x23A6, 0x23CE, 0x2760, 0x2956, 0x2957, 0x295B, 0x7FFE, 0x295A, 0x295D, 0x2B9D, 0x2B3C, 0x295C, 0x2B2E, 0x2B4A, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x00B7, ] +ID = 0x00B8, Name = Papi, Personality = 0, Catchphrase = haaay, Shirt = 0x248F, Furniture = [0x2171, 0x23AD, 0x242F, 0x2771, 0x294B, 0x2D17, 0x2A3E, 0x2BA2, 0x2D16, 0x2B1C, 0x2B38, 0x7FFE, 0x2A93, 0x2D14, 0x2C8A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D13, 0x7FFE, 0x1800B8, ] +ID = 0x00B9, Name = Julian, Personality = 3, Catchphrase = glitter, Shirt = 0x24DE, Furniture = [0x216C, 0x235A, 0x23CC, 0x2766, 0x2956, 0x295E, 0x2B9F, 0x295A, 0x295B, 0x2B49, 0x295C, 0x295F, 0x2BCC, 0x2AAE, 0x2C93, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1C00B9, ] +ID = 0x00BA, Name = Yuka, Personality = 6, Catchphrase = tsk tsk, Shirt = 0x24B0, Furniture = [0x2146, 0x236D, 0x2419, 0x2757, 0x2956, 0x295E, 0x295B, 0x2952, 0x294F, 0x2B2E, 0x295C, 0x295F, 0x7FFE, 0x2B9D, 0x2B7A, 0x2CF8, 0x2B8E, 0x7FFE, 0x7FFE, 0x7FFE, 0x00BA, ] +ID = 0x00BB, Name = Alice, Personality = 4, Catchphrase = guvnor, Shirt = 0x24AA, Furniture = [0x214F, 0x2365, 0x23EB, 0x2757, 0x2B1E, 0x2B9F, 0x2C72, 0x2975, 0x2BC2, 0x2BA8, 0x2C8F, 0x2B35, 0x2B93, 0x2B1D, 0x2ADF, 0x2CA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2600BB, ] +ID = 0x00BC, Name = Melba, Personality = 4, Catchphrase = toasty, Shirt = 0x2598, Furniture = [0x2142, 0x234A, 0x23E8, 0x2757, 0x2A85, 0x2D0E, 0x2D17, 0x2A40, 0x2A3E, 0x7FFE, 0x2AD8, 0x2A43, 0x2B35, 0x2A47, 0x2ADF, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A42, 0x7FFE, 0x1B00BC, ] +ID = 0x00BD, Name = Sydney, Personality = 4, Catchphrase = sunshine, Shirt = 0x249F, Furniture = [0x214E, 0x2364, 0x23CA, 0x2764, 0x2966, 0x2962, 0x2961, 0x2B9F, 0x2965, 0x2B93, 0x7FFE, 0x296A, 0x28E6, 0x2B32, 0x2CEB, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2D, 0x7FFE, 0x1B00BD, ] +ID = 0x00BE, Name = Ozzie, Personality = 0, Catchphrase = ol' bear, Shirt = 0x24F5, Furniture = [0x2156, 0x237E, 0x2400, 0x2758, 0x7FFE, 0x2ABA, 0x2BA1, 0x2AB9, 0x2C72, 0x2AB7, 0x2AB7, 0x2AB8, 0x2AB8, 0x2ABC, 0x2CF7, 0x2CF7, 0x7FFE, 0x7FFE, 0x2CC3, 0x7FFE, 0x400BE, ] +ID = 0x00BF, Name = Canberra, Personality = 7, Catchphrase = nuh uh, Shirt = 0x2598, Furniture = [0x216F, 0x236E, 0x242F, 0x2769, 0x296C, 0x2B74, 0x2947, 0x2943, 0x2941, 0x2A43, 0x7FFE, 0x2AE4, 0x2C6F, 0x2B2D, 0x2C8C, 0x2DBC, 0x2BA6, 0x7FFE, 0x2CCB, 0x7FFE, 0x1200BF, ] +ID = 0x00C0, Name = Lyman, Personality = 1, Catchphrase = chips, Shirt = 0x2462, Furniture = [0x2173, 0x239A, 0x23E2, 0x2771, 0x2B1E, 0x7FFE, 0x2BBF, 0x297F, 0x2978, 0x2AE6, 0x2CF6, 0x2980, 0x2A43, 0x2CF5, 0x2BA6, 0x2CED, 0x2CEC, 0x7FFE, 0x2981, 0x7FFE, 0x2300C0, ] +ID = 0x00C1, Name = Eugene, Personality = 3, Catchphrase = yeah buddy, Shirt = 0x2538, Furniture = [0x2148, 0x23B5, 0x2436, 0x2756, 0x2D05, 0x2CAF, 0x2D06, 0x2D08, 0x2BA2, 0x2D0B, 0x2D79, 0x2CA3, 0x2C71, 0x2B42, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD0, 0x7FFE, 0x1C00C1, ] +ID = 0x00C2, Name = Kitt, Personality = 4, Catchphrase = child, Shirt = 0x25A1, Furniture = [0x2126, 0x2385, 0x240C, 0x2774, 0x2B44, 0x294F, 0x294F, 0x294C, 0x2952, 0x2B31, 0x2950, 0x2B9D, 0x2C9E, 0x2BA9, 0x2C61, 0x2C81, 0x7FFE, 0x7FFE, 0x2955, 0x7FFE, 0x1A00C2, ] +ID = 0x00C3, Name = Mathilda, Personality = 6, Catchphrase = wee baby, Shirt = 0x2456, Furniture = [0x2142, 0x2378, 0x23E9, 0x276D, 0x298D, 0x2BA2, 0x2B74, 0x2991, 0x2C87, 0x2480, 0x2498, 0x2B36, 0x2B4D, 0x2BC3, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2997, 0x7FFE, 0x700C3, ] +ID = 0x00C4, Name = Astrid, Personality = 6, Catchphrase = my pet, Shirt = 0x24DF, Furniture = [0x215B, 0x23AE, 0x23D1, 0x276D, 0x2B1E, 0x2B74, 0x2B72, 0x2BC2, 0x2BA3, 0x2B33, 0x2A90, 0x2A46, 0x2C70, 0x2B93, 0x2CF2, 0x2A92, 0x7FFE, 0x7FFE, 0x2A42, 0x7FFE, 0x1D00C4, ] +ID = 0x00C5, Name = Sylvia, Personality = 7, Catchphrase = boing, Shirt = 0x2583, Furniture = [0x2141, 0x23AA, 0x23EA, 0x2772, 0x298D, 0x2994, 0x2991, 0x2B74, 0x2995, 0x2C8F, 0x2B7D, 0x2C74, 0x28FF, 0x2A90, 0x2C50, 0x2C56, 0x2BA6, 0x7FFE, 0x2D0A, 0x7FFE, 0x1900C5, ] +ID = 0x00C6, Name = Walt, Personality = 2, Catchphrase = pockets, Shirt = 0x254E, Furniture = [0x2169, 0x2375, 0x23F8, 0x276A, 0x2BBC, 0x7FFE, 0x22F4, 0x2B81, 0x2938, 0x2B22, 0x2B02, 0x2B01, 0x2BB6, 0x293C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x900C6, ] +ID = 0x00C7, Name = Rooney, Personality = 2, Catchphrase = punches, Shirt = 0x2575, Furniture = [0x2175, 0x237A, 0x23CD, 0x2772, 0x2A77, 0x2D05, 0x2A7B, 0x2CF1, 0x2A79, 0x2A7C, 0x2A7D, 0x2CEF, 0x2CEE, 0x2BA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C60, 0x7FFE, 0x2800C7, ] +ID = 0x00C8, Name = Marcie, Personality = 4, Catchphrase = pouches, Shirt = 0x24B3, Furniture = [0x212E, 0x236F, 0x242F, 0x275A, 0x7FFE, 0x2B74, 0x2A3D, 0x2A40, 0x2A45, 0x2A93, 0x2A95, 0x2A90, 0x2A43, 0x2B93, 0x2C54, 0x2B8D, 0x2CBD, 0x7FFE, 0x7FFE, 0x2CBF, 0xA00C8, ] +ID = 0x00C9, Name = Bud, Personality = 1, Catchphrase = maaan, Shirt = 0x2583, Furniture = [0x2135, 0x238F, 0x2414, 0x276C, 0x231A, 0x2B83, 0x2B83, 0x2B83, 0x2B83, 0x2B85, 0x2B87, 0x2B86, 0x2BA6, 0x2CD3, 0x2B43, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCC, 0x7FFE, 0xF00C9, ] +ID = 0x00CA, Name = Elvis, Personality = 2, Catchphrase = unh-hunh, Shirt = 0x2511, Furniture = [0x213D, 0x23A6, 0x23F4, 0x275B, 0x2C46, 0x2D32, 0x2D32, 0x2A33, 0x2A38, 0x2B4F, 0x2BD6, 0x2BD6, 0x2B4F, 0x2B65, 0x2898, 0x2B9C, 0x7FFE, 0x7FFE, 0x2D2F, 0x7FFE, 0x1000CA, ] +ID = 0x00CB, Name = Mott, Personality = 1, Catchphrase = cagey, Shirt = 0x2553, Furniture = [0x2165, 0x2395, 0x23F7, 0x2756, 0x2D94, 0x2BC1, 0x2B79, 0x2D67, 0x2D6E, 0x2AE5, 0x2B7C, 0x2CFD, 0x2D6F, 0x2BC8, 0x2CED, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D68, 0x2E1B, 0x3400CB, ] +ID = 0x00CC, Name = Rory, Personality = 1, Catchphrase = capital, Shirt = 0x2507, Furniture = [0x2137, 0x235F, 0x23FE, 0x2759, 0x2935, 0x2975, 0x2975, 0x2BC0, 0x2938, 0x2B9D, 0x2D91, 0x2C53, 0x2C99, 0x28C2, 0x293C, 0x2B8D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0xD00CC, ] +ID = 0x00CD, Name = Lionel, Personality = 3, Catchphrase = precisely, Shirt = 0x2517, Furniture = [0x217C, 0x2385, 0x2405, 0x2773, 0x2A32, 0x2C96, 0x2AE9, 0x2D34, 0x2C8B, 0x295C, 0x2B31, 0x2C89, 0x2C41, 0x2B9D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2E00CD, ] +ID = 0x00CE, Name = Nana, Personality = 4, Catchphrase = po po, Shirt = 0x249C, Furniture = [0x2161, 0x2363, 0x2409, 0x275F, 0x2D42, 0x2D1A, 0x2A45, 0x2A40, 0x2A3D, 0x2B93, 0x2A44, 0x2A44, 0x2D20, 0x2B34, 0x28A4, 0x2C81, 0x221A, 0x7FFE, 0x2A42, 0x2C2C, 0x900CE, ] +ID = 0x00CF, Name = Simon, Personality = 0, Catchphrase = zzzook, Shirt = 0x248A, Furniture = [0x215E, 0x235A, 0x2415, 0x2771, 0x2B70, 0x2B6C, 0x7FFE, 0x7FFE, 0x2A83, 0x2B3A, 0x28E5, 0x2B35, 0x2B6F, 0x2A8C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x00CF, ] +ID = 0x00D0, Name = Tammi, Personality = 5, Catchphrase = chimpy, Shirt = 0x2509, Furniture = [0x213C, 0x2389, 0x2410, 0x2769, 0x2CA5, 0x2CA5, 0x293A, 0x293E, 0x2938, 0x293B, 0x2939, 0x2939, 0x2BBA, 0x2B31, 0x2B9C, 0x293C, 0x2C8C, 0x7FFE, 0x293F, 0x7FFE, 0x2A00D0, ] +ID = 0x00D1, Name = Monty, Personality = 2, Catchphrase = g'tang, Shirt = 0x24A1, Furniture = [0x2160, 0x238E, 0x2416, 0x2758, 0x2BBC, 0x2B6E, 0x2B6A, 0x2B6C, 0x7FFE, 0x2B6B, 0x2B6F, 0x7FFE, 0x2DC4, 0x2BA5, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x400D1, ] +ID = 0x00D2, Name = Elise, Personality = 6, Catchphrase = puh-lease, Shirt = 0x249E, Furniture = [0x2166, 0x236F, 0x23EA, 0x276B, 0x2956, 0x2CF3, 0x295B, 0x2D0F, 0x2BA0, 0x2B30, 0x295C, 0x2C8F, 0x2BAD, 0x2D18, 0x2B7A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D13, 0x7FFE, 0x1800D2, ] +ID = 0x00D3, Name = Flip, Personality = 1, Catchphrase = rerack, Shirt = 0x2551, Furniture = [0x216A, 0x2371, 0x23F7, 0x275E, 0x2AF0, 0x2BC1, 0x7FFE, 0x22E8, 0x2AF3, 0x2B46, 0x7FFE, 0x2ADB, 0x2BB4, 0x2BA5, 0x28B0, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCD, 0x7FFE, 0x4500D3, ] +ID = 0x00D4, Name = Shari, Personality = 7, Catchphrase = cheeky, Shirt = 0x2581, Furniture = [0x2176, 0x2346, 0x2402, 0x2757, 0x296C, 0x2973, 0x2B9F, 0x2971, 0x2975, 0x2B2D, 0x296F, 0x293C, 0x2B3A, 0x2DC6, 0x2C8E, 0x7FFE, 0x7FFE, 0x7FFE, 0x2976, 0x7FFE, 0x700D4, ] +ID = 0x00D5, Name = Deli, Personality = 0, Catchphrase = monch, Shirt = 0x25A1, Furniture = [0x2162, 0x238A, 0x2411, 0x2771, 0x294B, 0x293E, 0x293A, 0x2938, 0x293D, 0x2DC6, 0x2B39, 0x2BBA, 0x2B35, 0x7FFE, 0x2D7B, 0x2B9C, 0x7FFE, 0x7FFE, 0x2CD1, 0x7FFE, 0x2600D5, ] +ID = 0x00D6, Name = Dora, Personality = 4, Catchphrase = squeaky, Shirt = 0x24EA, Furniture = [0x214D, 0x238C, 0x23F6, 0x2759, 0x2D6A, 0x2BCE, 0x2B9F, 0x2D3B, 0x2D3A, 0x2C9F, 0x24EB, 0x7FFE, 0x2B73, 0x2BC8, 0x2B24, 0x2C7D, 0x7FFE, 0x7FFE, 0x2C2D, 0x7FFE, 0x1B00D6, ] +ID = 0x00D7, Name = Limberg, Personality = 2, Catchphrase = squinky, Shirt = 0x24E9, Furniture = [0x213F, 0x2376, 0x23F9, 0x276A, 0x2BBC, 0x2D76, 0x2D77, 0x2A38, 0x7FFE, 0x2D71, 0x2D71, 0x2B02, 0x2B01, 0x7FFE, 0x2B9C, 0x2B26, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x00D7, ] +ID = 0x00D8, Name = Bella, Personality = 5, Catchphrase = eeks, Shirt = 0x2455, Furniture = [0x216B, 0x2378, 0x241D, 0x2772, 0x29A3, 0x2B9F, 0x2AE9, 0x2D0C, 0x2BC5, 0x2CA3, 0x2B42, 0x2B7C, 0x2D6C, 0x2B78, 0x2CB3, 0x2898, 0x7FFE, 0x7FFE, 0x2CD0, 0x7FFE, 0x600D8, ] +ID = 0x00D9, Name = Bree, Personality = 6, Catchphrase = cheeseball, Shirt = 0x257E, Furniture = [0x215C, 0x236A, 0x23F3, 0x2757, 0x2956, 0x295E, 0x2BA0, 0x2B47, 0x295A, 0x2B9B, 0x7FFE, 0x2B38, 0x295F, 0x2A46, 0x2898, 0x7FFE, 0x7FFE, 0x7FFE, 0x2960, 0x2C2C, 0x1200D9, ] +ID = 0x00DA, Name = Samson, Personality = 1, Catchphrase = pipsqueak, Shirt = 0x24E5, Furniture = [0x2153, 0x234C, 0x240A, 0x2765, 0x2A94, 0x2BA3, 0x2BBF, 0x2B59, 0x2A79, 0x2B17, 0x2B17, 0x2B58, 0x2B16, 0x2BA8, 0x2BCA, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC6, 0x2C2E, 0x1300DA, ] +ID = 0x00DB, Name = Rod, Personality = 1, Catchphrase = ace, Shirt = 0x2515, Furniture = [0x2127, 0x235F, 0x240D, 0x2755, 0x7FFE, 0x2943, 0x2B5B, 0x2AA1, 0x2B9F, 0x2D91, 0x2A9F, 0x2A9E, 0x7FFE, 0x2944, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCC, 0x7FFE, 0x1900DB, ] +ID = 0x00DC, Name = Rizzo, Personality = 2, Catchphrase = squee, Shirt = 0x2549, Furniture = [0x2152, 0x2372, 0x23F6, 0x2759, 0x7FFE, 0x2AFD, 0x2AF7, 0x293A, 0x2AF1, 0x2B00, 0x28ED, 0x28E9, 0x28C1, 0x2B9C, 0x2B0A, 0x2B2A, 0x7FFE, 0x7FFE, 0x2CD5, 0x7FFE, 0xA00DC, ] +ID = 0x00DD, Name = Anicotti, Personality = 5, Catchphrase = cannoli, Shirt = 0x2476, Furniture = [0x2166, 0x2345, 0x2404, 0x2762, 0x297C, 0x2977, 0x2BA1, 0x2978, 0x297B, 0x2AE6, 0x2B3E, 0x2B93, 0x2B1F, 0x297E, 0x2B8F, 0x2894, 0x7FFE, 0x7FFE, 0x2981, 0x7FFE, 0x1900DD, ] +ID = 0x00DE, Name = Broccolo, Personality = 0, Catchphrase = eat it, Shirt = 0x24E4, Furniture = [0x2142, 0x236E, 0x23E3, 0x2755, 0x2A8A, 0x299B, 0x2BBF, 0x2B57, 0x29A1, 0x2A8F, 0x2B2E, 0x2B19, 0x2B15, 0x2B16, 0x2ADF, 0x7FFE, 0x7FFE, 0x7FFE, 0x29A2, 0x7FFE, 0x1F00DE, ] +ID = 0x00DF, Name = Moose, Personality = 1, Catchphrase = shorty, Shirt = 0x2464, Furniture = [0x2169, 0x2380, 0x240B, 0x276A, 0x7FFE, 0x2B9F, 0x2C8B, 0x2A21, 0x2A1F, 0x2C89, 0x2C75, 0x2BCF, 0x2B2B, 0x2C53, 0x2D02, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC7, 0x2C2C, 0x1E00DF, ] +ID = 0x00E0, Name = Bettina, Personality = 4, Catchphrase = eekers, Shirt = 0x253B, Furniture = [0x2129, 0x2370, 0x2419, 0x2777, 0x2A85, 0x2D0E, 0x2D16, 0x2B74, 0x2D17, 0x2B2E, 0x2B76, 0x2B7C, 0x2B98, 0x2B9D, 0x2B7A, 0x2B7F, 0x2A81, 0x7FFE, 0x2CCB, 0x7FFE, 0x1900E0, ] +ID = 0x00E1, Name = Greta, Personality = 6, Catchphrase = yelp, Shirt = 0x2582, Furniture = [0x217A, 0x2374, 0x23F7, 0x2778, 0x2AF0, 0x2AF7, 0x2BA1, 0x2C45, 0x2AF1, 0x2AF4, 0x2AF2, 0x2B24, 0x2C99, 0x2C4A, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD6, 0x7FFE, 0x100E1, ] +ID = 0x00E2, Name = Penelope, Personality = 5, Catchphrase = oh bow, Shirt = 0x2500, Furniture = [0x217D, 0x2363, 0x23E8, 0x2758, 0x29A3, 0x2A2E, 0x2D3D, 0x2AE9, 0x2D43, 0x7FFE, 0x29AC, 0x2B33, 0x2A31, 0x2C98, 0x2C4E, 0x2CB3, 0x2B8F, 0x7FFE, 0x2CC8, 0x2E1B, 0x100E2, ] +ID = 0x00E3, Name = Chadder, Personality = 3, Catchphrase = fromage, Shirt = 0x251C, Furniture = [0x2147, 0x2394, 0x2432, 0x2765, 0x2C43, 0x2C96, 0x2D4D, 0x2D47, 0x2D4C, 0x2B2B, 0x28E4, 0x2D4F, 0x2D4E, 0x2D45, 0x2CAC, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2C, 0x4000E3, ] +ID = 0x00E4, Name = Octavian, Personality = 2, Catchphrase = sucker, Shirt = 0x2464, Furniture = [0x214A, 0x235A, 0x23DF, 0x276C, 0x2A66, 0x2A61, 0x2A63, 0x2A60, 0x2A62, 0x2A5D, 0x2A5D, 0x29B4, 0x29B2, 0x2A64, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1B00E4, ] +ID = 0x00E5, Name = Marina, Personality = 4, Catchphrase = blurp, Shirt = 0x249C, Furniture = [0x2146, 0x2343, 0x23C8, 0x275A, 0x29A3, 0x2BC5, 0x29A4, 0x7FFE, 0x29A7, 0x29AA, 0x2B91, 0x2B9D, 0x29A8, 0x29AC, 0x2B8D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x29AD, 0x1200E5, ] +ID = 0x00E6, Name = Zucker, Personality = 0, Catchphrase = bloop, Shirt = 0x2501, Furniture = [0x216D, 0x2371, 0x23FE, 0x275B, 0x2C92, 0x2C92, 0x2A99, 0x2B79, 0x2A7A, 0x2C83, 0x2C86, 0x2A9F, 0x2B4C, 0x7FFE, 0x2C54, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CCB, 0x2CC5, 0x3E00E6, ] +ID = 0x00E7, Name = Queenie, Personality = 6, Catchphrase = chicken, Shirt = 0x24E1, Furniture = [0x2143, 0x2381, 0x23F0, 0x2757, 0x2D30, 0x2D34, 0x2B47, 0x294F, 0x2B9F, 0x7FFE, 0x2B76, 0x2B7C, 0x2B38, 0x2A43, 0x2BAE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x700E7, ] +ID = 0x00E8, Name = Gladys, Personality = 4, Catchphrase = stretch, Shirt = 0x2473, Furniture = [0x213F, 0x2373, 0x23F6, 0x2759, 0x7FFE, 0x2C10, 0x293D, 0x2BC0, 0x2BCE, 0x2CA4, 0x2B48, 0x2AF4, 0x2472, 0x2C55, 0x2B9C, 0x2B24, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1200E8, ] +ID = 0x00E9, Name = Cranston, Personality = 0, Catchphrase = sweatband, Shirt = 0x2587, Furniture = [0x2167, 0x2393, 0x2413, 0x2778, 0x2A85, 0x2B81, 0x2BA3, 0x230C, 0x2BBF, 0x2A90, 0x2A90, 0x2A90, 0x2A46, 0x2BB5, 0x2A92, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1600E9, ] +ID = 0x00EA, Name = Phil, Personality = 3, Catchphrase = hurk, Shirt = 0x2472, Furniture = [0x2167, 0x2366, 0x2409, 0x2759, 0x294B, 0x2A45, 0x2BA2, 0x2A40, 0x7FFE, 0x7FFE, 0x2A47, 0x2A46, 0x7FFE, 0x2B30, 0x2B7A, 0x2C81, 0x2C76, 0x7FFE, 0x2CC8, 0x7FFE, 0x2100EA, ] +ID = 0x00EB, Name = Blanche, Personality = 6, Catchphrase = quite so, Shirt = 0x24D1, Furniture = [0x217A, 0x2374, 0x23FE, 0x2757, 0x7FFE, 0x293A, 0x2C45, 0x2938, 0x2B9F, 0x2AEF, 0x2AF6, 0x2B0A, 0x2B0C, 0x2C0D, 0x2B24, 0x2C41, 0x7FFE, 0x7FFE, 0x2AF5, 0x7FFE, 0xE00EB, ] +ID = 0x00EC, Name = Flora, Personality = 5, Catchphrase = pinky, Shirt = 0x249E, Furniture = [0x217B, 0x2364, 0x2400, 0x275F, 0x294B, 0x2B9F, 0x29A9, 0x29A7, 0x7FFE, 0x2BF7, 0x29AA, 0x2B93, 0x2A80, 0x2A7F, 0x2C61, 0x2B43, 0x7FFE, 0x7FFE, 0x2CD1, 0x7FFE, 0x1800EC, ] +ID = 0x00ED, Name = Phoebe, Personality = 7, Catchphrase = sparky, Shirt = 0x24D9, Furniture = [0x217B, 0x2368, 0x23E9, 0x275B, 0x2A32, 0x2B9A, 0x2AE9, 0x2AE9, 0x2BC0, 0x2B42, 0x28F6, 0x2C50, 0x2B0B, 0x2B9D, 0x2CBD, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C0E, 0x7FFE, 0x1C00ED, ] +ID = 0x00EE, Name = Apollo, Personality = 2, Catchphrase = pah, Shirt = 0x2515, Furniture = [0x2140, 0x23AC, 0x23FC, 0x2759, 0x298D, 0x2B5B, 0x2991, 0x2BA0, 0x2995, 0x2B30, 0x2992, 0x7FFE, 0x2E90, 0x2E96, 0x2C59, 0x2996, 0x7FFE, 0x7FFE, 0x2CD0, 0x7FFE, 0x800EE, ] +ID = 0x00EF, Name = Amelia, Personality = 6, Catchphrase = cuz, Shirt = 0x24F7, Furniture = [0x213A, 0x23BA, 0x23D0, 0x2770, 0x2988, 0x2987, 0x2982, 0x2943, 0x298A, 0x2AE6, 0x7FFE, 0x2B9C, 0x2B3F, 0x28C6, 0x28A6, 0x2CBD, 0x2CEB, 0x7FFE, 0x298C, 0x7FFE, 0x2400EF, ] +ID = 0x00F0, Name = Pierce, Personality = 1, Catchphrase = hawkeye, Shirt = 0x251A, Furniture = [0x212C, 0x2387, 0x23F3, 0x276E, 0x2966, 0x2A3E, 0x2C87, 0x2BC5, 0x2961, 0x2A43, 0x2B37, 0x2964, 0x7FFE, 0x2BC6, 0x2C54, 0x2C9B, 0x7FFE, 0x7FFE, 0x2A42, 0x7FFE, 0x00F0, ] +ID = 0x00F1, Name = Avery, Personality = 2, Catchphrase = skree-haw, Shirt = 0x24C5, Furniture = [0x213A, 0x2359, 0x2411, 0x2774, 0x2B70, 0x7FFE, 0x7FFE, 0x2A58, 0x2A59, 0x2B4F, 0x2A8C, 0x2B52, 0x2BBD, 0x2BBD, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3D00F1, ] +ID = 0x00F2, Name = Frank, Personality = 1, Catchphrase = crushy, Shirt = 0x2554, Furniture = [0x213D, 0x2360, 0x23E1, 0x2759, 0x2A76, 0x2A7A, 0x2A79, 0x2A7A, 0x2A7B, 0x2A7D, 0x2A7C, 0x2AC6, 0x2AD4, 0x2D79, 0x2C7C, 0x2BA4, 0x2A78, 0x2ADA, 0x2CC7, 0x7FFE, 0x1F00F2, ] +ID = 0x00F3, Name = Sterling, Personality = 1, Catchphrase = skraaaaw, Shirt = 0x252D, Furniture = [0x2139, 0x238C, 0x23F1, 0x275C, 0x7FFE, 0x2C46, 0x2A35, 0x2A38, 0x7FFE, 0x2B34, 0x2AB1, 0x2AB1, 0x2B65, 0x2B65, 0x2B9C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD1, 0x7FFE, 0x3700F3, ] +ID = 0x00F4, Name = Keaton, Personality = 3, Catchphrase = wingo, Shirt = 0x25A2, Furniture = [0x217C, 0x238F, 0x2416, 0x276C, 0x2A85, 0x2B83, 0x2B83, 0x2C1F, 0x2B08, 0x2B89, 0x2B85, 0x2BA4, 0x2B87, 0x2B87, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x300F4, ] +ID = 0x00F5, Name = Celia, Personality = 4, Catchphrase = feathers, Shirt = 0x2584, Furniture = [0x212E, 0x2369, 0x23FD, 0x2757, 0x2956, 0x295E, 0x2BA0, 0x2957, 0x295A, 0x2B49, 0x2950, 0x295F, 0x2D93, 0x2959, 0x2C41, 0x7FFE, 0x7FFE, 0x7FFE, 0x2960, 0x7FFE, 0x500F5, ] +ID = 0x00F6, Name = Aurora, Personality = 4, Catchphrase = b-b-baby, Shirt = 0x24B3, Furniture = [0x2143, 0x235A, 0x23F3, 0x2763, 0x29B3, 0x2BC2, 0x2BC2, 0x2B74, 0x2BA3, 0x2A43, 0x2A41, 0x2B75, 0x28C8, 0x2A47, 0x2C06, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2C, 0x2300F6, ] +ID = 0x00F7, Name = Roald, Personality = 1, Catchphrase = b-b-buddy, Shirt = 0x247F, Furniture = [0x2158, 0x235E, 0x23D1, 0x2764, 0x2DE4, 0x2C87, 0x299B, 0x7FFE, 0x2B59, 0x2C42, 0x2CFC, 0x2AD8, 0x2CFD, 0x2B82, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x29A2, 0x7FFE, 0x1800F7, ] +ID = 0x00F8, Name = Cube, Personality = 0, Catchphrase = d-d-dude, Shirt = 0x249F, Furniture = [0x214B, 0x2348, 0x23EB, 0x2769, 0x29B3, 0x29AE, 0x29B5, 0x2BA3, 0x2D01, 0x29B7, 0x29B2, 0x2D79, 0x29B2, 0x2CA9, 0x2CAC, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x29B8, 0x500F8, ] +ID = 0x00F9, Name = Hopper, Personality = 2, Catchphrase = slushie, Shirt = 0x2506, Furniture = [0x2139, 0x236B, 0x23F5, 0x2772, 0x2988, 0x7FFE, 0x2989, 0x2987, 0x2987, 0x2983, 0x2AD8, 0x298B, 0x2BBA, 0x28D2, 0x2ADB, 0x2CAC, 0x7FFE, 0x7FFE, 0x298C, 0x7FFE, 0x200F9, ] +ID = 0x00FA, Name = Friga, Personality = 6, Catchphrase = brrrmph, Shirt = 0x24AE, Furniture = [0x2136, 0x2385, 0x23C9, 0x2757, 0x2956, 0x2B9F, 0x295A, 0x2952, 0x2957, 0x295F, 0x7FFE, 0x295C, 0x24D5, 0x24C9, 0x2C81, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2D, 0x7FFE, 0x1200FA, ] +ID = 0x00FB, Name = Gwen, Personality = 6, Catchphrase = h-h-h-hon, Shirt = 0x24B1, Furniture = [0x2157, 0x2394, 0x2409, 0x2757, 0x2B44, 0x2957, 0x2951, 0x2952, 0x294F, 0x2954, 0x2B9C, 0x2C4C, 0x7FFE, 0x2B2B, 0x2C4E, 0x2B8E, 0x2BD5, 0x7FFE, 0x2955, 0x7FFE, 0x00FB, ] +ID = 0x00FC, Name = Puck, Personality = 0, Catchphrase = brrrrrrrrr, Shirt = 0x2459, Furniture = [0x213D, 0x23AF, 0x2430, 0x275C, 0x7FFE, 0x2DB8, 0x2DD4, 0x2DCD, 0x2DC2, 0x2B8A, 0x2DC5, 0x2B9E, 0x2B8B, 0x2CD2, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C60, 0x7FFE, 0x1800FC, ] +ID = 0x00FD, Name = Boomer, Personality = 0, Catchphrase = human, Shirt = 0x251D, Furniture = [0x2138, 0x2393, 0x23E4, 0x2773, 0x7FFE, 0x2DAC, 0x2DAA, 0x2DA9, 0x2DAA, 0x2DAB, 0x2DAB, 0x2DA7, 0x2DA7, 0x2B9E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x400FD, ] +ID = 0x00FE, Name = Iggly, Personality = 1, Catchphrase = waddler, Shirt = 0x248A, Furniture = [0x2127, 0x235E, 0x2431, 0x2755, 0x2C96, 0x2A8D, 0x2D67, 0x2D6E, 0x7FFE, 0x2D6F, 0x2912, 0x2913, 0x7FFE, 0x2CB9, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC8, 0x7FFE, 0x800FE, ] +ID = 0x00FF, Name = Tex, Personality = 3, Catchphrase = picante, Shirt = 0x2553, Furniture = [0x216B, 0x2378, 0x23F5, 0x276A, 0x2D05, 0x2994, 0x2D06, 0x2CAF, 0x7FFE, 0x2C44, 0x2B41, 0x2C71, 0x2CA3, 0x2C9A, 0x2D04, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD0, 0x2C2C, 0x1F00FF, ] +ID = 0x0100, Name = Flo, Personality = 7, Catchphrase = cha, Shirt = 0x24F9, Furniture = [0x2174, 0x23AA, 0x23F5, 0x276D, 0x298D, 0x2993, 0x2995, 0x2AE9, 0x2B9F, 0x2B37, 0x2C5F, 0x2C70, 0x7FFE, 0x2B42, 0x2174, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x80100, ] +ID = 0x0101, Name = Sprinkle, Personality = 5, Catchphrase = frappe, Shirt = 0x24C0, Furniture = [0x2157, 0x23AD, 0x23F3, 0x2769, 0x2D42, 0x2BA1, 0x2D3B, 0x2A45, 0x2BC5, 0x2BC6, 0x2B33, 0x2D3F, 0x2C80, 0x2C8D, 0x2C81, 0x2B7A, 0x7FFE, 0x7FFE, 0x2A42, 0x2CC1, 0x1D0101, ] +ID = 0x0102, Name = Curly, Personality = 1, Catchphrase = nyoink, Shirt = 0x2486, Furniture = [0x2134, 0x2396, 0x23EA, 0x2755, 0x2946, 0x2AE9, 0x2AE9, 0x2B79, 0x2A7A, 0x2B9E, 0x2B7D, 0x2B77, 0x28F0, 0x2B78, 0x2C51, 0x2B7E, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CBF, 0x230102, ] +ID = 0x0103, Name = Truffles, Personality = 5, Catchphrase = snoutie, Shirt = 0x24CE, Furniture = [0x215C, 0x2365, 0x23ED, 0x2764, 0x29A3, 0x2B74, 0x2B72, 0x29A7, 0x2BA3, 0x29A8, 0x7FFE, 0x2A43, 0x2B7D, 0x7FFE, 0x2C90, 0x2C5B, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x10103, ] +ID = 0x0104, Name = Rasher, Personality = 2, Catchphrase = swine, Shirt = 0x2485, Furniture = [0x2137, 0x237A, 0x23ED, 0x276A, 0x2D6A, 0x2B81, 0x2B79, 0x2D67, 0x2B72, 0x2AD4, 0x2B7D, 0x2B98, 0x2B4D, 0x2C57, 0x2C59, 0x2B7F, 0x7FFE, 0x7FFE, 0x2CCB, 0x7FFE, 0x1B0104, ] +ID = 0x0105, Name = Hugh, Personality = 0, Catchphrase = snortle, Shirt = 0x24AB, Furniture = [0x2133, 0x2347, 0x23EB, 0x2765, 0x299D, 0x29A1, 0x2B74, 0x299B, 0x2998, 0x2B7C, 0x2B78, 0x7FFE, 0x2B90, 0x2C8F, 0x2CF2, 0x2BAE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1B0105, ] +ID = 0x0106, Name = Lucy, Personality = 4, Catchphrase = snoooink, Shirt = 0x2494, Furniture = [0x2151, 0x236C, 0x23ED, 0x275F, 0x294B, 0x2BC0, 0x2BC2, 0x293D, 0x2BA1, 0x2B25, 0x2B99, 0x2BA9, 0x2BAD, 0x2B73, 0x2A96, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x150106, ] +ID = 0x0107, Name = Crackle, Personality = 0, Catchphrase = snork, Shirt = 0x24AB, Furniture = [0x2133, 0x2361, 0x23E2, 0x275D, 0x7FFE, 0x2AB3, 0x2AB2, 0x2A7A, 0x2A7A, 0x2BB1, 0x2BB1, 0x2BB2, 0x2BB2, 0x2ABB, 0x2AD1, 0x2BA4, 0x2CF7, 0x7FFE, 0x2CC3, 0x7FFE, 0x160107, ] +ID = 0x0108, Name = Cobb, Personality = 1, Catchphrase = hot dog, Shirt = 0x24A5, Furniture = [0x2160, 0x238C, 0x23FB, 0x2756, 0x2A9D, 0x2A99, 0x2AC0, 0x2C94, 0x2A97, 0x2ABD, 0x2ABE, 0x2A73, 0x2BCF, 0x2BCF, 0x2A9A, 0x2BD5, 0x2BA4, 0x7FFE, 0x7FFE, 0x7FFE, 0x270108, ] +ID = 0x0109, Name = Peggy, Personality = 5, Catchphrase = shweetie, Shirt = 0x248B, Furniture = [0x2130, 0x237B, 0x23EA, 0x276B, 0x2B44, 0x2A83, 0x7FFE, 0x2971, 0x2975, 0x2B2D, 0x2972, 0x2C4C, 0x28D9, 0x2B9D, 0x2B8D, 0x7FFE, 0x7FFE, 0x7FFE, 0x296B, 0x7FFE, 0x0109, ] +ID = 0x010A, Name = Gala, Personality = 4, Catchphrase = snortie, Shirt = 0x2452, Furniture = [0x215C, 0x23AE, 0x242F, 0x2767, 0x294B, 0x2A2E, 0x2AE9, 0x2A40, 0x2BA0, 0x2B94, 0x7FFE, 0x2A43, 0x2C8F, 0x2912, 0x2BF9, 0x2BF9, 0x7FFE, 0x7FFE, 0x2CC0, 0x7FFE, 0x27010A, ] +ID = 0x010B, Name = Chops, Personality = 3, Catchphrase = zoink, Shirt = 0x256B, Furniture = [0x217C, 0x2383, 0x2403, 0x2778, 0x2C46, 0x2D34, 0x7FFE, 0x2B9F, 0x2D32, 0x295C, 0x2BD6, 0x2B31, 0x2950, 0x2C75, 0x2C41, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A3C, 0x7FFE, 0x5010B, ] +ID = 0x010C, Name = Kevin, Personality = 1, Catchphrase = weeweewee, Shirt = 0x2561, Furniture = [0x2173, 0x2392, 0x2417, 0x2771, 0x7FFE, 0x2C1F, 0x2C1F, 0x2A69, 0x2A6F, 0x2BBB, 0x2BA5, 0x2BB7, 0x2A6D, 0x2A6E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1A010C, ] +ID = 0x010D, Name = Pancetti, Personality = 6, Catchphrase = sooey, Shirt = 0x2590, Furniture = [0x212B, 0x2343, 0x243B, 0x276D, 0x2B1E, 0x7FFE, 0x2B74, 0x2BA1, 0x2D3A, 0x2D3E, 0x2D44, 0x2B7D, 0x2B2D, 0x2B2D, 0x2B7A, 0x2CB3, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CBF, 0x2010D, ] +ID = 0x010E, Name = Agnes, Personality = 7, Catchphrase = snuffle, Shirt = 0x2497, Furniture = [0x216F, 0x2364, 0x242C, 0x276F, 0x29A3, 0x29AB, 0x2D0C, 0x2BA1, 0x29A7, 0x29A8, 0x29AA, 0x2C70, 0x2B37, 0x2D0B, 0x2C59, 0x2C8C, 0x7FFE, 0x7FFE, 0x7FFE, 0x29AD, 0x18010E, ] +ID = 0x010F, Name = Bunnie, Personality = 5, Catchphrase = tee-hee, Shirt = 0x24AB, Furniture = [0x212E, 0x236E, 0x2433, 0x2769, 0x2B1E, 0x2B45, 0x2B9F, 0x295A, 0x295A, 0x2C9E, 0x2BC4, 0x2C70, 0x2B2E, 0x2C8F, 0x2ADE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1B010F, ] +ID = 0x0110, Name = Dotty, Personality = 5, Catchphrase = wee one, Shirt = 0x2481, Furniture = [0x214B, 0x23AC, 0x242C, 0x275D, 0x298D, 0x2C43, 0x7FFE, 0x2D0C, 0x2BC2, 0x2BC3, 0x2D0B, 0x7FFE, 0x2B2D, 0x2D0D, 0x2D04, 0x2CAC, 0x7FFE, 0x7FFE, 0x2C60, 0x7FFE, 0x2F0110, ] +ID = 0x0111, Name = Coco, Personality = 4, Catchphrase = doyoing, Shirt = 0x2472, Furniture = [0x2154, 0x2375, 0x2410, 0x2758, 0x2B70, 0x2B70, 0x293D, 0x293A, 0x293D, 0x28BC, 0x28C2, 0x28D4, 0x292E, 0x28E7, 0x2C0D, 0x2C0C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3F0111, ] +ID = 0x0112, Name = Snake, Personality = 1, Catchphrase = bunyip, Shirt = 0x2515, Furniture = [0x212D, 0x2376, 0x2416, 0x2773, 0x2BBC, 0x2AF1, 0x2AFD, 0x2AFE, 0x2AFF, 0x2D72, 0x2D72, 0x2D71, 0x2B0C, 0x2D71, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x170112, ] +ID = 0x0113, Name = Gaston, Personality = 2, Catchphrase = mon chou, Shirt = 0x25A0, Furniture = [0x2154, 0x239B, 0x241D, 0x276F, 0x2D94, 0x2D66, 0x2B72, 0x2B79, 0x2D96, 0x2B4D, 0x2B9E, 0x2BC8, 0x2D6D, 0x2BC7, 0x2C7C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D68, 0x7FFE, 0x200113, ] +ID = 0x0114, Name = Gabi, Personality = 5, Catchphrase = honeybun, Shirt = 0x24B4, Furniture = [0x2149, 0x236F, 0x240C, 0x275F, 0x2956, 0x2B45, 0x7FFE, 0x2B47, 0x295B, 0x2B2D, 0x2C4C, 0x2B9D, 0x2959, 0x2959, 0x2B4A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2960, 0x7FFE, 0x120114, ] +ID = 0x0115, Name = Pippy, Personality = 5, Catchphrase = li'l hare, Shirt = 0x24AD, Furniture = [0x2133, 0x236A, 0x23CC, 0x2771, 0x2C97, 0x2CF3, 0x2BA0, 0x2A45, 0x2A40, 0x2B37, 0x2A43, 0x2B7C, 0x2B78, 0x2C8F, 0x2C8C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A42, 0x2C2C, 0x240115, ] +ID = 0x0116, Name = Tiffany, Personality = 6, Catchphrase = bunbun, Shirt = 0x24F7, Furniture = [0x2140, 0x2394, 0x23ED, 0x276D, 0x2D05, 0x2B5B, 0x2BA1, 0x2AE9, 0x2B5B, 0x7FFE, 0x2B5D, 0x2B32, 0x2AE8, 0x2AE8, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C60, 0x7FFE, 0x210116, ] +ID = 0x0117, Name = Genji, Personality = 1, Catchphrase = otaku, Shirt = 0x2473, Furniture = [0x2163, 0x2372, 0x23F8, 0x2759, 0x2BBC, 0x2C45, 0x2AF1, 0x2C10, 0x7FFE, 0x2AF4, 0x2B48, 0x2AEF, 0x2AF2, 0x2759, 0x229C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD4, 0x7FFE, 0x270117, ] +ID = 0x0118, Name = Ruby, Personality = 5, Catchphrase = li'l ears, Shirt = 0x245D, Furniture = [0x2135, 0x235A, 0x23DF, 0x2758, 0x2A5E, 0x2A5F, 0x2A60, 0x2A62, 0x2A61, 0x292D, 0x292C, 0x2A5D, 0x2A64, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3E0118, ] +ID = 0x0119, Name = Doc, Personality = 0, Catchphrase = old bunny, Shirt = 0x24A9, Furniture = [0x2160, 0x2361, 0x23E6, 0x275C, 0x2B44, 0x2C3E, 0x2A7A, 0x2ABA, 0x2BA2, 0x2AD4, 0x2C4C, 0x2ABB, 0x2BB2, 0x2BB2, 0x2C56, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC3, 0x7FFE, 0x180119, ] +ID = 0x011A, Name = Francine, Personality = 6, Catchphrase = karat, Shirt = 0x249A, Furniture = [0x215B, 0x2347, 0x23CC, 0x275A, 0x7FFE, 0x2B1E, 0x2967, 0x2A3E, 0x2A40, 0x2A47, 0x2769, 0x296A, 0x2B9D, 0x2A44, 0x2C59, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2C, 0x45011A, ] +ID = 0x011B, Name = Chrissy, Personality = 5, Catchphrase = sparkles, Shirt = 0x249B, Furniture = [0x2128, 0x2343, 0x23EB, 0x275A, 0x29A3, 0x29AB, 0x2D22, 0x29A4, 0x2BC2, 0x2494, 0x29AC, 0x2ADE, 0x2B9C, 0x2B20, 0x2800, 0x7FFE, 0x7FFE, 0x7FFE, 0x2960, 0x7FFE, 0x13011B, ] +ID = 0x011C, Name = O'Hare, Personality = 3, Catchphrase = amigo, Shirt = 0x250F, Furniture = [0x2173, 0x235F, 0x2414, 0x276C, 0x2B1E, 0x2C1F, 0x2C1F, 0x2B6C, 0x2A83, 0x2B2D, 0x2B9E, 0x28E2, 0x2B87, 0x2B6D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x011C, ] +ID = 0x011D, Name = Carmen, Personality = 5, Catchphrase = nougat, Shirt = 0x24AD, Furniture = [0x214B, 0x23AD, 0x2439, 0x2758, 0x2D42, 0x2D0E, 0x2C87, 0x2D3D, 0x2D3B, 0x2D3F, 0x28DA, 0x2B9E, 0x2D44, 0x2D41, 0x2C59, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D40, 0x7FFE, 0x20011D, ] +ID = 0x011E, Name = Bonbon, Personality = 5, Catchphrase = deelish, Shirt = 0x24CD, Furniture = [0x217F, 0x23A8, 0x242C, 0x2762, 0x2DDA, 0x2D0E, 0x2BA3, 0x7FFE, 0x2D0F, 0x2CBA, 0x2D12, 0x2D15, 0x2DD9, 0x2B2C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D13, 0x7FFE, 0x011E, ] +ID = 0x011F, Name = Cole, Personality = 0, Catchphrase = duuude, Shirt = 0x24FA, Furniture = [0x216D, 0x2375, 0x240E, 0x2777, 0x296C, 0x296D, 0x2971, 0x2971, 0x2975, 0x7FFE, 0x2B7D, 0x2B33, 0x2B38, 0x2972, 0x2BA6, 0x2B8D, 0x2C50, 0x7FFE, 0x2CC7, 0x7FFE, 0x1C011F, ] +ID = 0x0120, Name = Mira, Personality = 7, Catchphrase = cottontail, Shirt = 0x253E, Furniture = [0x2136, 0x23B1, 0x2432, 0x275B, 0x2DAE, 0x2D4D, 0x2D46, 0x2D4C, 0x2D49, 0x2D4A, 0x7FFE, 0x253E, 0x2D45, 0x2D48, 0x7FFE, 0x2CB3, 0x7FFE, 0x7FFE, 0x2C60, 0x2D4B, 0x260120, ] +ID = 0x0121, Name = Tank, Personality = 1, Catchphrase = kerPOW, Shirt = 0x2467, Furniture = [0x2152, 0x2375, 0x2416, 0x2755, 0x2BBC, 0x2D77, 0x2B81, 0x2B6A, 0x2A7A, 0x2A5B, 0x2BA4, 0x2903, 0x2B01, 0x2B02, 0x2B21, 0x2B29, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x0121, ] +ID = 0x0122, Name = Rhonda, Personality = 4, Catchphrase = bigfoot, Shirt = 0x250C, Furniture = [0x2150, 0x2369, 0x2409, 0x2757, 0x2956, 0x2957, 0x2D22, 0x2B9F, 0x295A, 0x2D93, 0x28C7, 0x2B2D, 0x2D20, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2960, 0x7FFE, 0x140122, ] +ID = 0x0123, Name = Merengue, Personality = 4, Catchphrase = shortcake, Shirt = 0x253B, Furniture = [0x2172, 0x2363, 0x23E8, 0x275F, 0x2C97, 0x2A45, 0x2A2A, 0x2A2C, 0x2DB2, 0x2B7C, 0x2B2E, 0x2B9C, 0x2CB9, 0x2A46, 0x2CF4, 0x2B7A, 0x2885, 0x7FFE, 0x2D7A, 0x2CBF, 0x110123, ] +ID = 0x0124, Name = Renée, Personality = 7, Catchphrase = yo yo yo, Shirt = 0x2518, Furniture = [0x214F, 0x2391, 0x2416, 0x276D, 0x7FFE, 0x2B81, 0x2D96, 0x2ABA, 0x2A7A, 0x2A6A, 0x2B4C, 0x2AB8, 0x2A74, 0x2A74, 0x2BA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1F0124, ] +ID = 0x0125, Name = Vesta, Personality = 4, Catchphrase = baaaffo, Shirt = 0x2491, Furniture = [0x213B, 0x2345, 0x23E2, 0x276D, 0x7FFE, 0x2943, 0x2BCE, 0x2B9A, 0x2951, 0x257B, 0x24C0, 0x2B9D, 0x293B, 0x2C55, 0x2BD2, 0x2B8F, 0x2C77, 0x7FFE, 0x2CD1, 0x7FFE, 0x150125, ] +ID = 0x0126, Name = Baabara, Personality = 6, Catchphrase = daahling, Shirt = 0x247A, Furniture = [0x2129, 0x2385, 0x2438, 0x275A, 0x2B44, 0x296D, 0x7FFE, 0x2952, 0x294F, 0x2B3E, 0x2B9D, 0x2950, 0x2B2D, 0x2BA9, 0x2B7A, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1E0126, ] +ID = 0x0127, Name = Eunice, Personality = 4, Catchphrase = lambchop, Shirt = 0x2496, Furniture = [0x2128, 0x236A, 0x2409, 0x2760, 0x2B44, 0x2B9F, 0x294F, 0x2952, 0x7FFE, 0x2A43, 0x24C9, 0x2C4C, 0x28C4, 0x2B38, 0x2C13, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC6, 0x7FFE, 0x10127, ] +ID = 0x0128, Name = Willow, Personality = 6, Catchphrase = bo peep, Shirt = 0x24B2, Furniture = [0x212C, 0x2383, 0x23F1, 0x2757, 0x2956, 0x7FFE, 0x295B, 0x2B9F, 0x2D34, 0x2B33, 0x295C, 0x2B3E, 0x2B49, 0x2C9E, 0x2C41, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A0128, ] +ID = 0x0129, Name = Curlos, Personality = 3, Catchphrase = shearly, Shirt = 0x2519, Furniture = [0x212F, 0x23B4, 0x23EA, 0x276B, 0x2B1E, 0x2CFE, 0x2C87, 0x2BA0, 0x2AE9, 0x2920, 0x28E1, 0x2B3F, 0x251E, 0x2B31, 0x2C59, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x90129, ] +ID = 0x012A, Name = Wendy, Personality = 5, Catchphrase = lambkins, Shirt = 0x24FC, Furniture = [0x2130, 0x235A, 0x2430, 0x2755, 0x2B18, 0x2BBF, 0x2B08, 0x2C1F, 0x2C1F, 0x2B11, 0x2B7D, 0x2B14, 0x2B14, 0x2CB9, 0x2B7B, 0x2B1A, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x012A, ] +ID = 0x012B, Name = Timbra, Personality = 6, Catchphrase = pine nut, Shirt = 0x24F5, Furniture = [0x2148, 0x2382, 0x23FE, 0x2778, 0x2935, 0x293E, 0x2AF7, 0x2938, 0x293A, 0x28B5, 0x297E, 0x2950, 0x2B9D, 0x2980, 0x2B22, 0x2B21, 0x2B23, 0x7FFE, 0x2D7A, 0x7FFE, 0xA012B, ] +ID = 0x012C, Name = Frita, Personality = 7, Catchphrase = oh ewe, Shirt = 0x2519, Furniture = [0x2168, 0x237D, 0x23EA, 0x2765, 0x2A85, 0x2A85, 0x2DB2, 0x2C7E, 0x29A1, 0x2CB9, 0x2CB0, 0x2C83, 0x2CB6, 0x2D7D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C2C, 0x3B012C, ] +ID = 0x012D, Name = Muffy, Personality = 7, Catchphrase = nightshade, Shirt = 0x2494, Furniture = [0x2170, 0x23AA, 0x242C, 0x2770, 0x2D30, 0x2D34, 0x2D32, 0x2D32, 0x2D39, 0x2D37, 0x2C4C, 0x7FFE, 0x2B9C, 0x2D36, 0x2C4E, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D2F, 0x7FFE, 0x1C012D, ] +ID = 0x012E, Name = Pietro, Personality = 3, Catchphrase = honk honk, Shirt = 0x2472, Furniture = [0x2158, 0x238D, 0x2412, 0x276E, 0x2DE3, 0x2DE4, 0x2BA3, 0x2C9D, 0x2C64, 0x2A93, 0x2A93, 0x2DE2, 0x2DE2, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2DE1, 0x7FFE, 0x3C012E, ] +ID = 0x012F, Name = Peanut, Personality = 5, Catchphrase = slacker, Shirt = 0x2489, Furniture = [0x2132, 0x2364, 0x243B, 0x275A, 0x29A3, 0x2966, 0x2BA1, 0x2965, 0x29AB, 0x2B37, 0x2B93, 0x2B7D, 0x2A46, 0x2964, 0x2885, 0x2B7E, 0x7FFE, 0x7FFE, 0x2CCB, 0x29AD, 0x45012F, ] +ID = 0x0130, Name = Blaire, Personality = 6, Catchphrase = nutlet, Shirt = 0x2476, Furniture = [0x2173, 0x237B, 0x23F5, 0x275F, 0x2946, 0x2975, 0x2BC5, 0x2943, 0x2C87, 0x2C83, 0x2B9C, 0x2972, 0x2B35, 0x2944, 0x2C81, 0x2B7A, 0x7FFE, 0x7FFE, 0x2CCB, 0x2C2C, 0x20130, ] +ID = 0x0131, Name = Filbert, Personality = 0, Catchphrase = bucko, Shirt = 0x2480, Furniture = [0x215C, 0x235A, 0x23D2, 0x2767, 0x2C91, 0x29AE, 0x29B1, 0x2A63, 0x2A62, 0x2A5D, 0x29B4, 0x2D5C, 0x2910, 0x292C, 0x2C93, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x50131, ] +ID = 0x0132, Name = Pecan, Personality = 6, Catchphrase = chipmunk, Shirt = 0x2482, Furniture = [0x2157, 0x2349, 0x23F4, 0x276D, 0x2956, 0x295B, 0x295E, 0x2BA1, 0x295A, 0x295F, 0x2D93, 0x2B32, 0x2885, 0x7FFE, 0x2B7A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2960, 0x7FFE, 0x260132, ] +ID = 0x0133, Name = Nibbles, Personality = 5, Catchphrase = niblet, Shirt = 0x24FC, Furniture = [0x214B, 0x236E, 0x23CF, 0x276B, 0x2B1E, 0x2BA0, 0x2B57, 0x2B6A, 0x2BBF, 0x2B12, 0x2B1D, 0x2B30, 0x2B19, 0x28CB, 0x2B7B, 0x2B8D, 0x7FFE, 0x7FFE, 0x2CC6, 0x7FFE, 0x60133, ] +ID = 0x0134, Name = Agent S, Personality = 5, Catchphrase = sidekick, Shirt = 0x2468, Furniture = [0x214C, 0x2360, 0x23FC, 0x275C, 0x2A76, 0x2B81, 0x2A7A, 0x2A79, 0x2BC5, 0x2C57, 0x2BC4, 0x2A73, 0x2A7D, 0x2BA5, 0x2B71, 0x28B0, 0x7FFE, 0x7FFE, 0x2C60, 0x2C2E, 0xD0134, ] +ID = 0x0135, Name = Caroline, Personality = 4, Catchphrase = hulaaaa, Shirt = 0x248D, Furniture = [0x214C, 0x238F, 0x2415, 0x276C, 0x2AC2, 0x2C4B, 0x2C4B, 0x2C4B, 0x2C4B, 0x2AC5, 0x2A87, 0x2BA6, 0x2CB1, 0x2A87, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x0135, ] +ID = 0x0136, Name = Sally, Personality = 4, Catchphrase = nutmeg, Shirt = 0x24C0, Furniture = [0x212B, 0x236E, 0x2407, 0x2769, 0x294B, 0x2978, 0x297F, 0x2BA1, 0x2952, 0x2B34, 0x7FFE, 0x2BAF, 0x2A43, 0x2BAF, 0x2B1A, 0x2B8F, 0x2ADF, 0x2B7A, 0x2981, 0x7FFE, 0xA0136, ] +ID = 0x0137, Name = Static, Personality = 2, Catchphrase = krzzt, Shirt = 0x24FF, Furniture = [0x214F, 0x2378, 0x2420, 0x275D, 0x298D, 0x2993, 0x2BA0, 0x2991, 0x2B6A, 0x28D1, 0x28D2, 0x2C71, 0x2B42, 0x2B41, 0x2CED, 0x7FFE, 0x7FFE, 0x7FFE, 0x2997, 0x2C2E, 0xD0137, ] +ID = 0x0138, Name = Mint, Personality = 6, Catchphrase = ahhhhhh, Shirt = 0x249E, Furniture = [0x2147, 0x234A, 0x240C, 0x2757, 0x2D42, 0x2A1D, 0x2B9F, 0x2965, 0x2D3A, 0x2B30, 0x2969, 0x288D, 0x2C70, 0x296A, 0x2C9B, 0x2ADF, 0x7FFE, 0x7FFE, 0x2D40, 0x2CC1, 0x60138, ] +ID = 0x0139, Name = Ricky, Personality = 2, Catchphrase = nutcase, Shirt = 0x244A, Furniture = [0x2155, 0x234B, 0x23FE, 0x2772, 0x2988, 0x2982, 0x2B9A, 0x298A, 0x2A59, 0x2A54, 0x2BD0, 0x2985, 0x2B3F, 0x2B98, 0x27A7, 0x2BA6, 0x2DF8, 0x7FFE, 0x298C, 0x7FFE, 0x50139, ] +ID = 0x013A, Name = Cally, Personality = 4, Catchphrase = WHEE, Shirt = 0x24F6, Furniture = [0x2149, 0x23A8, 0x2409, 0x2765, 0x2C46, 0x2D42, 0x2AE9, 0x2D16, 0x2D0E, 0x2D14, 0x2D18, 0x288E, 0x2D15, 0x2B3C, 0x27E2, 0x2202, 0x7FFE, 0x7FFE, 0x2D13, 0x2CC1, 0x2F013A, ] +ID = 0x013B, Name = Poppy, Personality = 4, Catchphrase = nutty, Shirt = 0x24A7, Furniture = [0x212D, 0x2367, 0x2403, 0x2761, 0x294B, 0x2B9F, 0x2BCE, 0x294F, 0x2952, 0x293C, 0x2B38, 0x2BB0, 0x249A, 0x249B, 0x2B7A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2955, 0x2E1B, 0xD013B, ] +ID = 0x013C, Name = Sheldon, Personality = 1, Catchphrase = cardio, Shirt = 0x2555, Furniture = [0x213F, 0x23B6, 0x23F7, 0x2771, 0x2AF0, 0x2D77, 0x2D77, 0x2AF1, 0x7FFE, 0x2B02, 0x2BB6, 0x2AF2, 0x2AF4, 0x2BA4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1B013C, ] +ID = 0x013D, Name = Marshal, Personality = 3, Catchphrase = sulky, Shirt = 0x2565, Furniture = [0x2174, 0x237E, 0x240B, 0x2761, 0x2D6A, 0x2D6E, 0x2D66, 0x2C87, 0x2D67, 0x2AE5, 0x2C5F, 0x2D69, 0x2C75, 0x2C80, 0x2C56, 0x2174, 0x7FFE, 0x7FFE, 0x2CC4, 0x2C2C, 0x1E013D, ] +ID = 0x013E, Name = Hazel, Personality = 7, Catchphrase = uni-wow, Shirt = 0x2531, Furniture = [0x217F, 0x23A8, 0x240C, 0x276B, 0x2ADD, 0x2DDA, 0x2DD8, 0x2DDB, 0x2A45, 0x2B7D, 0x2DD9, 0x2C98, 0x7FFE, 0x7FFE, 0x2BA5, 0x2ABF, 0x7FFE, 0x7FFE, 0x7FFE, 0x2E1B, 0x3E013E, ] +ID = 0x013F, Name = Rolf, Personality = 2, Catchphrase = grrrolf, Shirt = 0x24D5, Furniture = [0x216D, 0x235B, 0x2416, 0x2766, 0x2B84, 0x2A7A, 0x2A79, 0x2B6E, 0x2A7B, 0x2A7C, 0x7FFE, 0x2C5D, 0x2C57, 0x2AD4, 0x2A78, 0x2BA4, 0x7FFE, 0x7FFE, 0x2CC7, 0x2CC5, 0x18013F, ] +ID = 0x0140, Name = Rowan, Personality = 1, Catchphrase = mango, Shirt = 0x24A0, Furniture = [0x2149, 0x2342, 0x240E, 0x2756, 0x2935, 0x293E, 0x293A, 0x22ED, 0x293D, 0x293C, 0x2939, 0x2B0C, 0x2B35, 0x2937, 0x22A9, 0x2B28, 0x7FFE, 0x7FFE, 0x293F, 0x7FFE, 0xA0140, ] +ID = 0x0141, Name = Bangle, Personality = 5, Catchphrase = growf, Shirt = 0x2580, Furniture = [0x2147, 0x23B2, 0x240A, 0x276F, 0x29A3, 0x29BE, 0x2C9D, 0x2AE9, 0x29BA, 0x2D93, 0x2D93, 0x2B37, 0x2CBC, 0x2B20, 0x2ADF, 0x2ADE, 0x2C76, 0x7FFE, 0x2CD0, 0x29AD, 0x3A0141, ] +ID = 0x0142, Name = Leonardo, Personality = 1, Catchphrase = flexin', Shirt = 0x244A, Furniture = [0x213E, 0x2375, 0x240B, 0x276F, 0x29D4, 0x296C, 0x2B9F, 0x2AE9, 0x7FFE, 0x2AED, 0x2AEC, 0x2B39, 0x2B3A, 0x2B35, 0x2A81, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC7, 0x7FFE, 0x280142, ] +ID = 0x0143, Name = Claudia, Personality = 6, Catchphrase = ooh la la, Shirt = 0x24C9, Furniture = [0x217E, 0x2394, 0x2405, 0x276D, 0x2C96, 0x2956, 0x2A3A, 0x2A35, 0x2B9F, 0x2B33, 0x295C, 0x2B61, 0x2B61, 0x7FFE, 0x28A6, 0x2D7B, 0x2C81, 0x7FFE, 0x7FFE, 0x7FFE, 0x280143, ] +ID = 0x0144, Name = Bianca, Personality = 5, Catchphrase = glimmer, Shirt = 0x251F, Furniture = [0x216F, 0x23AD, 0x240B, 0x2764, 0x2C97, 0x2D3D, 0x2A45, 0x2B9F, 0x2D3B, 0x2B7C, 0x2C70, 0x2CB1, 0x2885, 0x2B99, 0x2C90, 0x2B80, 0x7FFE, 0x7FFE, 0x2CC9, 0x2C2C, 0x220144, ] +ID = 0x0145, Name = Chief, Personality = 2, Catchphrase = harrumph, Shirt = 0x248A, Furniture = [0x214C, 0x2397, 0x241A, 0x2774, 0x29B3, 0x29B5, 0x29AF, 0x29B1, 0x7FFE, 0x2B42, 0x29B4, 0x2B4D, 0x2CA9, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C60, 0x7FFE, 0xA0145, ] +ID = 0x0146, Name = Lobo, Personality = 2, Catchphrase = ah-rooooo, Shirt = 0x2480, Furniture = [0x213E, 0x2377, 0x240B, 0x2759, 0x2988, 0x2B9F, 0x2940, 0x2989, 0x2987, 0x2B39, 0x2B3A, 0x2B3B, 0x298B, 0x2B38, 0x2B6D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1D0146, ] +ID = 0x0147, Name = Wolfgang, Personality = 2, Catchphrase = snarrrl, Shirt = 0x24DB, Furniture = [0x215A, 0x2378, 0x23CD, 0x2759, 0x298D, 0x2D94, 0x2BA2, 0x2994, 0x7FFE, 0x28F9, 0x28F8, 0x28E4, 0x2B41, 0x2C44, 0x7FFE, 0x22FB, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x410147, ] +ID = 0x0148, Name = Whitney, Personality = 6, Catchphrase = snappy, Shirt = 0x257E, Furniture = [0x2139, 0x2377, 0x2409, 0x2770, 0x294B, 0x2951, 0x2BA1, 0x295A, 0x2B9A, 0x2BB0, 0x2953, 0x2B2F, 0x2954, 0x7FFE, 0x2ADF, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CC2, 0x140148, ] +ID = 0x0149, Name = Freya, Personality = 6, Catchphrase = uff da, Shirt = 0x24CB, Furniture = [0x2141, 0x23AA, 0x23E9, 0x276D, 0x298D, 0x2994, 0x2991, 0x2995, 0x2BA2, 0x7FFE, 0x2B9B, 0x2B42, 0x2C70, 0x2BA8, 0x2CAC, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C60, 0x7FFE, 0x150149, ] +ID = 0x014A, Name = Fang, Personality = 2, Catchphrase = cha-chomp, Shirt = 0x24C0, Furniture = [0x2131, 0x2385, 0x23ED, 0x2756, 0x294B, 0x7FFE, 0x2952, 0x2BA1, 0x294F, 0x2B30, 0x2B38, 0x28EA, 0x28E5, 0x2A43, 0x2C06, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x13014A, ] +ID = 0x014B, Name = Skye, Personality = 4, Catchphrase = airmail, Shirt = 0x24C9, Furniture = [0x215E, 0x2363, 0x2439, 0x2757, 0x2D42, 0x2B45, 0x2D3D, 0x2A3E, 0x2D3A, 0x7FFE, 0x2B9C, 0x2B35, 0x2B2D, 0x2D14, 0x2B8F, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D40, 0x7FFE, 0x1C014B, ] +ID = 0x014C, Name = Kyle, Personality = 3, Catchphrase = alpha, Shirt = 0x2538, Furniture = [0x2175, 0x237A, 0x240F, 0x276A, 0x2B44, 0x2D94, 0x2CAF, 0x2A7A, 0x2A69, 0x2CA7, 0x2CA3, 0x2B42, 0x2C44, 0x2C9A, 0x2C1E, 0x2D04, 0x7FFE, 0x7FFE, 0x2CD0, 0x2C2C, 0x3A014C, ] +ID = 0xFFFF, Name = Empty, Personality = 0, Catchphrase = , Shirt = 0x7FFE, Furniture = [0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0xFFFFFFFF, ] \ No newline at end of file diff --git a/Resources/WA_Acres_en.txt b/Resources/WA_Acres_en.txt new file mode 100644 index 0000000..d4308be --- /dev/null +++ b/Resources/WA_Acres_en.txt @@ -0,0 +1,56 @@ +//Grass Acres +0x0000, Grass Acre #1 +0x0001, Grass Acre #2 +0x0002, Grass Acre #3 +0x0003, Grass Acre (w/ Pond) #4 +0x0004, Grass Acre (w/ Pond) #5 +0x0005, Grass Acre (w/ Pond) #6 +0x0006, Grass Acre #7 +//Building Acres +0x0007, Town Plaza #1 +0x0008, Town Plaza #2 +0x0009, Town Plaza #3 +0x000A, Town Hall #1 +0x000B, Town Hall #2 +0x000C, Town Hall (w/ Pond) #3 +0x000D, Re-Tail (w/ Pond) #1 +0x000E, Re-Tail (w/ Pond) #2 +0x000F, Re-Tail (w/ Pond) #3 +0x0010, Train Station #1 +0x0011, Train Station #2 +0x0012, Train Station (w/ Pond) #3 +//River Acres +0x0013, River (East) #1 +0x0014, River (East) #2 +0x0015, River (East) #3 +0x0016, River (East > North) #1 +0x0017, River (East > North) #2 +0x0018, River (East > North) #3 +0x0019, River (East > South) #1 +0x001A, River (East > South) #2 +0x001B, River (East > South) #3 +0x001C, River (North) #1 +0x001D, River (North > East) #1 +0x001E, River (North > East) #2 +0x001F, River (North > East) #3 +0x0020, River (North > West) #1 +0x0021, River (North > West) #2 +0x0022, River (North > West) #3 +0x0023, River (South > East) #1 +0x0024, River (South > East) #2 +0x0025, River (South > East) #3 +0x0026, River (South > West) #1 +0x0027, River (South > West) #2 +0x0028, River (South > West) #3 +0x0029, River (West) #1 +0x002A, River (West) #2 +0x002B, River (West) #3 +0x002C, River (West > North) #1 +0x002D, River (West > North) #2 +0x002E, River (West > North) #3 +0x002F, River (West > South) #1 +0x0030, River (West > South) #2 +0x0031, River (West > South) #3 +0x0032, River (North) #2 +0x0033, River (South) #1 +//Lake and Waterfall Acres \ No newline at end of file diff --git a/Resources/WA_Items_en.txt b/Resources/WA_Items_en.txt new file mode 100644 index 0000000..ce4b5eb --- /dev/null +++ b/Resources/WA_Items_en.txt @@ -0,0 +1,5286 @@ +//Nothing +0x7FFE, Empty +//Patterns +0x009D, Pattern +//Outside flowers +0x009F, Red Tulips +0x00A0, White Tulips +0x00A1, Yellow Tulips +0x00A2, Pink Tulips +0x00A3, Purple Tulips +0x00A4, Black Tulips +0x00A5, Orange Tulips +0x00A6, White Pansies +0x00A7, Yellow Pansies +0x00A8, Red Pansies +0x00A9, Purple Pansies +0x00AA, Orange Pansies +0x00AB, Blue Pansies +0x00AC, White Cosmos +0x00AD, Red Cosmos +0x00AE, Yellow Cosmos +0x00AF, Pink Cosmos +0x00B0, Orange Cosmos +0x00B1, Black Cosmos +0x00B2, Red Roses +0x00B3, White Roses +0x00B4, Yellow Roses +0x00B5, Pink Roses +0x00B6, Orange Roses +0x00B7, Purple Roses +0x00B8, Black Roses +0x00B9, Blue Roses +0x00BA, Gold Roses +0x00BB, Red Carnations +0x00BC, Pink Carnations +0x00BD, White Carnations +0x00BE, White Lilies +0x00BF, Yellow Lilies +0x00C0, Red Lilies +0x00C1, Orange Lilies +0x00C2, Pink Lilies +0x00C3, Black Lilies +0x00C4, Purple Violets +0x00C5, Blue Violets +0x00C6, White Violets +0x00C7, Yellow Violets +0x00C8, Jacob's Ladder +0x00C9, Lucky Clovers +0x00CA, Dandelions +0x00CB, Dandelion Puffs +0x00CC, Clovers (Weed) +0x00CD, Rafflesia +//Outside flowers (wilted) +//Fruit trees +0x003A, Apple Tree (Growing 1) +0x003B, Apple Tree (Growing 2) +0x003C, Apple Tree (Growing 3) +0x003D, Apple Tree (Growing 4) +0x003E, Apple Tree +0x003F, Orange Tree (Growing 1) +0x0040, Orange Tree (Growing 2) +0x0041, Orange Tree (Growing 3) +0x0042, Orange Tree (Growing 4) +0x0043, Orange Tree +0x0044, Pear Tree (Growing 1) +0x0045, Pear Tree (Growing 2) +0x0046, Pear Tree (Growing 3) +0x0047, Pear Tree (Growing 4) +0x0048, Pear Tree +0x0049, Peaches Tree (Growing 1) +0x004A, Peaches Tree (Growing 2) +0x004B, Peaches Tree (Growing 3) +0x004C, Peaches Tree (Growing 4) +0x004D, Peaches Tree +0x004E, Cherry Tree (Growing 1) +0x004F, Cherry Tree (Growing 2) +0x0050, Cherry Tree (Growing 3) +0x0051, Cherry Tree (Growing 4) +0x0052, Cherry Tree +//More trees +0x0005, Dead Bamboo +0x0006, Dead Tree +0x0007, Cut Tree (Growing 1) +0x0008, Cut Tree (Growing 2) +0x0009, Cut Tree (Growing 3) +0x000A, Tree Stump +0x000B, Tree Stump (Heart) +0x000C, Tree Stump (Butterfly) +0x000D, Tree Stump (Citrus) +0x000E, Tree Stump (Redd's Leaf) +0x000F, Tree Stump (Cross) +0x0010, Tree Stump (Triforce) +0x0011, Cut Cedar (Growing 1) +0x0012, Cut Cedar (Growing 2) +0x0013, Cut Cedar (Growing 3) +0x0014, Cedar Stump +0x0015, Cedar Stump (Star) +0x0016, Cedar Stump (Cat) +0x0017, Cedar Stump (Flower) +0x0018, Cedar Stump (Leaf) +0x0019, Cedar Stump (Musical Note) +0x001A, Cedar Stump (Clover) +0x001B, Cut Palm Tree (Growing 1) +0x001C, Cut Palm Tree (Growing 2) +0x001D, Cut Palm Tree (Growing 3) +0x001E, Palm Tree Stump +0x001F, Cut Bamboo (Growing 1) +0x0020, Cut Bamboo (Growing 2) +0x0021, Cut Bamboo (Growing 3) +0x0022, Tree (Growing 1) +0x0023, Tree (Growing 2) +0x0024, Tree (Growing 3) +0x0025, Tree (Growing 4) +0x0026, Tree +0x0027, Cedar (Growing 1) +0x0028, Cedar (Growing 2) +0x0029, Cedar (Growing 3) +0x002A, Cedar (Growing 4) +0x002B, Cedar +0x002C, Coconut Palm Tree (Growing 1) +0x002D, Coconut Palm Tree (Growing 2) +0x002E, Coconut Palm Tree (Growing 3) +0x002F, Coconut Palm Tree (Growing 4) +0x0030, Coconut Palm Tree +0x0031, Banana Palm Tree (Growing 1) +0x0032, Banana Palm Tree (Growing 2) +0x0033, Banana Palm Tree (Growing 3) +0x0034, Banana Palm Tree (Growing 4) +0x0035, Banana Palm Tree +0x0036, Bamboo (Growing 1) +0x0037, Bamboo (Growing 2) +0x0038, Bamboo (Growing 3) +0x0039, Bamboo +//More trees (2) +0x0053, Durian Tree (Growing 1) +0x0054, Durian Tree (Growing 2) +0x0055, Durian Tree (Growing 3) +0x0056, Durian Tree (Growing 4) +0x0057, Durian Tree +0x0058, Lemon Tree (Growing 1) +0x0059, Lemon Tree (Growing 2) +0x005A, Lemon Tree (Growing 3) +0x005B, Lemon Tree (Growing 4) +0x005C, Lemon Tree +0x005D, Lychee Tree (Growing 1) +0x005E, Lychee Tree (Growing 2) +0x005F, Lychee Tree (Growing 3) +0x0060, Lychee Tree (Growing 4) +0x0061, Lychee Tree +0x0062, Mango Tree (Growing 1) +0x0063, Mango Tree (Growing 2) +0x0064, Mango Tree (Growing 3) +0x0065, Mango Tree (Growing 4) +0x0066, Mango Tree +0x0067, Persimmons Tree (Growing 1) +0x0068, Persimmons Tree (Growing 2) +0x0069, Persimmons Tree (Growing 3) +0x006A, Persimmons Tree (Growing 4) +0x006B, Persimmons Tree +0x006C, Money Tree (Growing 1) +0x006D, Money Tree (Growing 2) +0x006E, Money Tree (Growing 3) +0x006F, Money Tree (Growing 4) +0x0070, Money Tree +0x0071, Tree (Item) +0x0072, Tree (Bees) +0x0073, Tree (Money 1) +0x0074, Tree (Money 2) +0x0075, Tree (Egg) +0x0076, Cedar (Item) +0x0077, Cedar (Bees) +0x0078, Cedar (Money 1) +0x0079, Cedar (Money 2) +0x007A, Cedar (Festive Lights) +//Bushes +0x0080, Holly Bush (Growing 1) +0x0081, Holly Bush (Growing 2) +0x0082, Holly Bush +0x0083, Pink Azalea Bush (Growing 1) +0x0084, Pink Azalea Bush (Growing 2) +0x0085, Pink Azalea Bush +0x0086, White Azalea Bush (Growing 1) +0x0087, White Azalea Bush (Growing 2) +0x0088, White Azalea Bush +0x0089, Blue Hydrangea Bush (Growing 1) +0x008A, Blue Hydrangea Bush (Growing 2) +0x008B, Blue Hydrangea Bush +0x008C, Pink Hydrangea Bush (Growing 1) +0x008D, Pink Hydrangea Bush (Growing 2) +0x008E, Pink Hydrangea Bush +0x008F, Red Hibiscus Bush (Growing 1) +0x0090, Red Hibiscus Bush (Growing 2) +0x0091, Red Hibiscus Bush +0x0092, Yellow Hibiscus Bush (Growing 1) +0x0093, Yellow Hibiscus Bush (Growing 2) +0x0094, Yellow Hibiscus Bush +0x0095, Sweet Olive Bush (Growing 1) +0x0096, Sweet Olive Bush (Growing 2) +0x0097, Sweet Olive Bush +//Weeds +0x007C, Weed +0x007D, Weed (2) +0x007E, Weed (3) +0x007F, Weed (4) +//Weeds (2) +0x00F8, Rafflesia (Wilted) +//Rocks +0x0098, Rock +0x0099, Rock (2) +0x009A, Rock (3) +0x009B, Rock (4) +0x009C, Rock (5) +//Uncategorized +0x009E, Hole +//Fruit +0x2001, Apple +0x2002, Orange +0x2003, Pear +0x2004, Peach +0x2005, Cherry +0x2006, Coconut +0x2007, Durian +0x2008, Lemon +0x2009, Lychee +0x200A, Mango +0x200B, Persimmon +0x200C, Banana +0x200D, Bamboo Shoot +0x200E, Perfect Apple +0x200F, Perfect Orange +0x2010, Perfect Pear +0x2011, Perfect Peach +0x2012, Perfect Cherry +0x2013, Rotten Apple +0x2014, Rotten Orange +0x2015, Rotten Pear +0x2016, Rotten Peach +0x2017, Rotten Cherry +//Fruits +0x2018, Apples +0x2019, Oranges +0x201A, Pears +0x201B, Peaches +0x201C, Cherries +0x201D, Coconuts +0x201E, Durians +0x201F, Lemons +0x2020, Lychees +0x2021, Mangoes +0x2022, Persimmons +0x2023, Bananas +0x2024, Bamboo Shoots +0x2025, Perfect Apples +0x2026, Perfect Oranges +0x2027, Perfect Pears +0x2028, Perfect Peaches +0x2029, Perfect Cherries +//Garden +0x202A, Fossil +0x202B, Fertilizer +0x202C, Sapling +0x202D, Cedar Sapling +0x202E, Holly Shoot +0x202F, Pink Azalea Shoot +0x2030, White Azalea Shoot +0x2031, Blue Hydrangea Shoot +0x2032, Pink Hydrangea Shoot +0x2033, Red Hibiscus Shoot +0x2034, Y. Hibiscus Shoot +0x2035, Sweet Olive Shoot +0x2036, Present +0x2037, Red-Tulip Bag +0x2038, White-Tulip Bag +0x2039, Yellow-Tulip Bag +0x203A, Pink-Tulip Bag +0x203B, Purple-Tulip Bag +0x203C, Black-Tulip Bag +0x203D, Orange-Tulip Bag +0x203E, White-Pansy Bag +0x203F, Yellow-Pansy Bag +0x2040, Red-Pansy Bag +0x2041, Purple-Pansy Bag +0x2042, Orange-Pansy Bag +0x2043, Blue-Pansy Bag +0x2044, White-Cosmos Bag +0x2045, Red-Cosmos Bag +0x2046, Sun-Cosmos Bag +0x2047, Pink-Cosmos Bag +0x2048, Orange-Cosmos Bag +0x2049, Black-Cosmos Bag +0x204A, Red-Rose Bag +0x204B, White-Rose Bag +0x204C, Yellow-Rose Bag +0x204D, Pink-Rose Bag +0x204E, Orange-Rose Bag +0x204F, Purple-Rose Bag +0x2050, Black-Rose Bag +0x2051, Blue-Rose Bag +0x2052, Gold-Rose Bag +0x2053, Red-Carnation Bag +0x2054, Pink-Carnation Bag +0x2055, White-Carnation Bag +0x2056, White-Lily Bag +0x2057, Yellow-Lily Bag +0x2058, Red-Lily Bag +0x2059, Orange-Lily Bag +0x205A, Pink-Lily Bag +0x205B, Black-Lily Bag +0x205C, Purple-Violet Bag +0x205D, Blue-Violet Bag +0x205E, White-Violet Bag +0x205F, Yellow-Violet Bag +//Items +0x2089, Wrapping Paper +0x208A, Medicine +0x208B, Chocolate Heart +0x208C, Pearl-Oyster Shell +0x208D, Conch Shell +0x208E, Giant-Clam Shell +0x208F, Coral +0x2090, Venus-Comb Shell +0x2091, Scallop Shell +0x2092, Sea-Snail Shell +0x2093, Cowrie Shell +0x2094, Sand Dollar +0x2095, Oyster Shell +0x2096, Candy +0x2097, Lollipop +0x2098, Elegant Mushroom +0x2099, Round Mushroom +0x209A, Skinny Mushroom +0x209B, Flat Mushroom +0x209C, Rare Mushroom +0x209D, Famous Mushroom +0x209E, Beehive +0x209F, Pitfall Seed +0x20A0, Tricky Pitfall Seed +0x20A1, Gold Nugget +0x20A2, Silver Nugget +0x20A3, Ruby +0x20A4, Sapphire +0x20A5, Emerald +0x20A6, Amethyst +0x20A7, Butter +0x20A8, Milk +0x20A9, Vinegar +0x20AA, Flour +0x20AB, Sugar +0x20AC, 100 Bells +0x20AD, 200 Bells +0x20AE, 300 Bells +0x20AF, 400 Bells +0x20B0, 500 Bells +0x20B1, 600 Bells +0x20B2, 700 Bells +0x20B3, 800 Bells +0x20B4, 900 Bells +0x20B5, 1,000 Bells +0x20B6, 2,000 Bells +0x20B7, 3,000 Bells +0x20B8, 4,000 Bells +0x20B9, 5,000 Bells +0x20BA, 6,000 Bells +0x20BB, 7,000 Bells +0x20BC, 8,000 Bells +0x20BD, 9,000 Bells +0x20BE, 10,000 Bells +0x20BF, 11,000 Bells +0x20C0, 12,000 Bells +0x20C1, 13,000 Bells +0x20C2, 14,000 Bells +0x20C3, 15,000 Bells +0x20C4, 16,000 Bells +0x20C5, 17,000 Bells +0x20C6, 18,000 Bells +0x20C7, 19,000 Bells +0x20C8, 20,000 Bells +0x20C9, 21,000 Bells +0x20CA, 22,000 Bells +0x20CB, 23,000 Bells +0x20CC, 24,000 Bells +0x20CD, 25,000 Bells +0x20CE, 26,000 Bells +0x20CF, 27,000 Bells +0x20D0, 28,000 Bells +0x20D1, 29,000 Bells +0x20D2, 30,000 Bells +0x20D3, 31,000 Bells +0x20D4, 32,000 Bells +0x20D5, 33,000 Bells +0x20D6, 34,000 Bells +0x20D7, 35,000 Bells +0x20D8, 36,000 Bells +0x20D9, 37,000 Bells +0x20DA, 38,000 Bells +0x20DB, 39,000 Bells +0x20DC, 40,000 Bells +0x20DD, 41,000 Bells +0x20DE, 42,000 Bells +0x20DF, 43,000 Bells +0x20E0, 44,000 Bells +0x20E1, 45,000 Bells +0x20E2, 46,000 Bells +0x20E3, 47,000 Bells +0x20E4, 48,000 Bells +0x20E5, 49,000 Bells +0x20E6, 50,000 Bells +0x20E7, 51,000 Bells +0x20E8, 52,000 Bells +0x20E9, 53,000 Bells +0x20EA, 54,000 Bells +0x20EB, 55,000 Bells +0x20EC, 56,000 Bells +0x20ED, 57,000 Bells +0x20EE, 58,000 Bells +0x20EF, 59,000 Bells +0x20F0, 60,000 Bells +0x20F1, 61,000 Bells +0x20F2, 62,000 Bells +0x20F3, 63,000 Bells +0x20F4, 64,000 Bells +0x20F5, 65,000 Bells +0x20F6, 66,000 Bells +0x20F7, 67,000 Bells +0x20F8, 68,000 Bells +0x20F9, 69,000 Bells +0x20FA, 70,000 Bells +0x20FB, 71,000 Bells +0x20FC, 72,000 Bells +0x20FD, 73,000 Bells +0x20FE, 74,000 Bells +0x20FF, 75,000 Bells +0x2100, 76,000 Bells +0x2101, 77,000 Bells +0x2102, 78,000 Bells +0x2103, 79,000 Bells +0x2104, 80,000 Bells +0x2105, 81,000 Bells +0x2106, 82,000 Bells +0x2107, 83,000 Bells +0x2108, 84,000 Bells +0x2109, 85,000 Bells +0x210A, 86,000 Bells +0x210B, 87,000 Bells +0x210C, 88,000 Bells +0x210D, 89,000 Bells +0x210E, 90,000 Bells +0x210F, 91,000 Bells +0x2110, 92,000 Bells +0x2111, 93,000 Bells +0x2112, 94,000 Bells +0x2113, 95,000 Bells +0x2114, 96,000 Bells +0x2115, 97,000 Bells +0x2116, 98,000 Bells +0x2117, 99,000 Bells +0x2118, Earth Egg +0x2119, Tree Egg +0x211A, Stone Egg +0x211B, Sky Egg +0x211C, Winning Ticket +0x211D, Grand-Prize Ticket +//Mushroomized furniture +0x211E, Forest Wall (Mushroomized) +0x211F, Forest Floor (Mushroomized) +0x2120, Mush Bed (Mushroomized) +0x2121, Mush Dresser (Mushroomized) +0x2122, Mush Closet (Mushroomized) +0x2123, Mush Chair (Mushroomized) +0x2124, Mush Stool (Mushroomized) +0x2125, Mush Table (Mushroomized) +0x2126, Mush End Table (Mushroomized) +0x2127, Mush Lamp (Mushroomized) +0x2128, Mush Wall Lamp (Mushroomized) +0x2129, Mush TV (Mushroomized) +0x212A, Mush Hanger (Mushroomized) +//Songs +0x212B, K.K. Chorale +0x212C, K.K. March +0x212D, K.K. Waltz +0x212E, K.K. Swing +0x212F, K.K. Jazz +0x2130, K.K. Fusion +0x2131, K.K. Étude +0x2132, K.K. Lullaby +0x2133, K.K. Aria +0x2134, K.K. Samba +0x2135, K.K. Bossa +0x2136, K.K. Calypso +0x2137, K.K. Salsa +0x2138, K.K. Mambo +0x2139, K.K. Reggae +0x213A, K.K. Ska +0x213B, K.K. Tango +0x213C, K.K. Faire +0x213D, Aloha K.K. +0x213E, Lucky K.K. +0x213F, K.K. Condor +0x2140, K.K. Steppe +0x2141, Imperial K.K. +0x2142, K.K. Casbah +0x2143, K.K. Safari +0x2144, K.K. Folk +0x2145, K.K. Rock +0x2146, Rockin' K.K. +0x2147, K.K. Ragtime +0x2148, K.K. Gumbo +0x2149, The K. Funk +0x214A, K.K. Blues +0x214B, Soulful K.K. +0x214C, K.K. Soul +0x214D, K.K. Cruisin' +0x214E, K.K. Love Song +0x214F, K.K. D&B +0x2150, K.K. Technopop +0x2151, DJ K.K. +0x2152, Only Me +0x2153, K.K. Country +0x2154, Surfin' K.K. +0x2155, K.K. Ballad +0x2156, Comrade K.K. +0x2157, K.K. Lament +0x2158, Go K.K. Rider +0x2159, K.K. Dirge +0x215A, K.K. Western +0x215B, Mr. K.K. +0x215C, Café K.K. +0x215D, K.K. Parade +0x215E, Señor K.K. +0x215F, K.K. Song +0x2160, I Love You +0x2161, Two Days Ago +0x2162, My Place +0x2163, Forest Life +0x2164, To The Edge +0x2165, Pondering +0x2166, K.K. Dixie +0x2167, K.K. Marathon +0x2168, King K.K. +0x2169, Mountain Song +0x216A, Marine Song 2001 +0x216B, Neapolitan +0x216C, Steep Hill +0x216D, K.K. Rockabilly +0x216E, Agent K.K. +0x216F, K.K. Rally +0x2170, K.K. Metal +0x2171, Stale Cupcakes +0x2172, Spring Blossoms +0x2173, Wandering +0x2174, K.K. House +0x2175, K.K. Sonata +0x2176, Hypno K.K. +0x2177, K.K. Stroll +0x2178, K.K. Island +0x2179, Space K.K. +0x217A, K.K. Adventure +0x217B, K.K. Oasis +0x217C, K.K. Bazaar +0x217D, K.K. Milonga +0x217E, K.K. Groove +0x217F, K.K. Jongara +0x2180, K.K. Flamenco +0x2181, K.K. Moody +0x2182, Bubblegum K.K. +0x2183, K.K. Synth +0x2184, K.K. Disco +0x2185, K.K. Birthday +//Songs (2) +//Songs (seashell player) +//Paper +0x223F, Butterfly Paper +0x2240, Airmail Paper +0x2241, New Year's Cards +0x2242, Lacy Paper +0x2243, Cloudy Paper +0x2244, Petal Paper +0x2245, Snowy Paper +0x2246, Maple-Leaf Paper +0x2247, Lined Paper +0x2248, Notebook Paper +0x2249, Flowery Paper +0x224A, Polka-Dot Paper +0x224B, Weathered Paper +0x224C, Ribbon Paper +0x224D, Sparkly Paper +0x224E, Vine Paper +0x224F, Formal Paper +0x2250, Snowman Paper +0x2251, Card Paper +0x2252, Leopard Paper +0x2253, Cow Paper +0x2254, Camouflage Paper +0x2255, Hamburger Paper +0x2256, Piano Paper +0x2257, Nook Paper +0x2258, Birthday Card +0x2259, Four-Leaf Paper +0x225A, Academy Paper +0x225B, Lovely Paper +0x225C, Rainbow Paper +0x225D, Hieroglyph Paper +0x225E, Lotus Paper +0x225F, Tile Paper +0x2260, Mosaic Paper +0x2261, Elegant Paper +0x2262, Town-View Paper +0x2263, Imperial Paper +0x2264, Ocean Paper +0x2265, Industrial Paper +0x2266, Fireworks Paper +0x2267, Floral Paper +0x2268, Mushroom Paper +0x2269, Star Paper +0x226A, Composer Paper +0x226B, Bathtub Paper +0x226C, SMB3 Paper +0x226D, Cool Paper +0x226E, Forest Paper +0x226F, Bubble Paper +0x2270, Buttercup Paper +0x2271, Tartan Paper +0x2272, Plaid Paper +0x2273, Lemon-Lime Paper +0x2274, Crater Paper +0x2275, Bejeweled Paper +0x2276, Geometric Paper +0x2277, Southwest Paper +0x2278, Night-Sky Paper +0x2279, Chic Paper +0x227A, Goldfish Paper +0x227B, Halloween Paper +0x227C, Gallery Paper +0x227D, Museum Paper +0x227E, Post-office Paper +0x227F, Campground Paper +0x2280, Nook's Homes Paper +0x2281, Nintendo Paper +0x2282, Melody Paper +//Turnips +0x2283, 10 Turnips +0x2284, 20 Turnips +0x2285, 30 Turnips +0x2286, 40 Turnips +0x2287, 50 Turnips +0x2288, 60 Turnips +0x2289, 70 Turnips +0x228A, 80 Turnips +0x228B, 90 Turnips +0x228C, 100 Turnips +0x228D, Spoiled Turnips +//Bugs +0x228E, Common Butterfly +0x228F, Yellow Butterfly +0x2290, Tiger Butterfly +0x2291, Peacock Butterfly +0x2292, Monarch Butterfly +0x2293, Emperor Butterfly +0x2294, Agrias Butterfly +0x2295, Raja B. Butterfly +0x2296, Birdwing Butterfly +0x2297, Moth +0x2298, Oak Silk Moth +0x2299, Honeybee +0x229A, Bee +0x229B, Long Locust +0x229C, Migratory Locust +0x229D, Rice Grasshopper +0x229E, Mantis +0x229F, Orchid Mantis +0x22A0, Brown Cicada +0x22A1, Robust Cicada +0x22A2, Giant Cicada +0x22A3, Walker Cicada +0x22A4, Evening Cicada +0x22A5, Cicada Shell +0x22A6, Lantern Fly +0x22A7, Red Dragonfly +0x22A8, Darner Dragonfly +0x22A9, Banded Dragonfly +0x22AA, Petaltail Dragonfly +0x22AB, Ant +0x22AC, Pondskater +0x22AD, Diving Beetle +0x22AE, Stinkbug +0x22AF, Snail +0x22B0, Cricket +0x22B1, Bell Cricket +0x22B2, Grasshopper +0x22B3, Mole Cricket +0x22B4, Walking Leaf +0x22B5, Walking Stick +0x22B6, Bagworm +0x22B7, Ladybug +0x22B8, Violin Beetle +0x22B9, Longhorn Beetle +0x22BA, Tiger Beetle +0x22BB, Dung Beetle +0x22BC, Wharf Roach +0x22BD, Hermit Crab +0x22BE, Firefly +0x22BF, Fruit Beetle +0x22C0, Scarab Beetle +0x22C1, Jewel Beetle +0x22C2, Miyama Stag +0x22C3, Saw Stag +0x22C4, Giant Stag +0x22C5, Rainbow Stag +0x22C6, Cyclommatus Stag +0x22C7, Golden Stag +0x22C8, Horned Dynastid +0x22C9, Horned Atlas +0x22CA, Horned Elephant +0x22CB, Horned Hercules +0x22CC, Goliath Beetle +0x22CD, Flea +0x22CE, Pill Bug +0x22CF, Mosquito +0x22D0, Fly +0x22D1, House Centipede +0x22D2, Centipede +0x22D3, Spider +0x22D4, Tarantula +0x22D5, Scorpion +0x22D6, Snowflake +0x22D7, Red Feather +0x22D8, Blue Feather +0x22D9, Green Feather +0x22DA, Yellow Feather +0x22DB, Purple Feather +0x22DC, White Feather +0x22DD, Pink Feather +0x22DE, Rainbow Feather +0x22DF, Good-Luck Charm +//Fish +0x22E1, Bitterling +0x22E2, Pale Chub +0x22E3, Crucian Carp +0x22E4, Dace +0x22E5, Barbel Steed +0x22E6, Carp +0x22E7, Koi +0x22E8, Goldfish +0x22E9, Pop-Eyed Goldfish +0x22EA, Killifish +0x22EB, Crawfish +0x22EC, Soft-Shelled Turtle +0x22ED, Tadpole +0x22EE, Frog +0x22EF, Freshwater Goby +0x22F0, Loach +0x22F1, Catfish +0x22F2, Eel +0x22F3, Giant Snakehead +0x22F4, Bluegill +0x22F5, Yellow Perch +0x22F6, Black Bass +0x22F7, Pike +0x22F8, Pond Smelt +0x22F9, Sweetfish +0x22FA, Cherry Salmon +0x22FB, Char +0x22FC, Rainbow Trout +0x22FD, Stringfish +0x22FE, Salmon +0x22FF, King Salmon +0x2300, Mitten Crab +0x2301, Guppy +0x2302, Nibble Fish +0x2303, Angelfish +0x2304, Neon Tetra +0x2305, Piranha +0x2306, Arowana +0x2307, Dorado +0x2308, Gar +0x2309, Arapaima +0x230A, Saddled Bichir +0x230B, Sea Butterfly +0x230C, Sea Horse +0x230D, Clown Fish +0x230E, Surgeonfish +0x230F, Butterfly Fish +0x2310, Napoleonfish +0x2311, Zebra Turkeyfish +0x2312, Blowfish +0x2313, Puffer Fish +0x2314, Horse Mackerel +0x2315, Barred Knifejaw +0x2316, Sea Bass +0x2317, Red Snapper +0x2318, Dab +0x2319, Olive Flounder +0x231A, Squid +0x231B, Moray Eel +0x231C, Ribbon Eel +0x231D, Football Fish +0x231E, Tuna +0x231F, Blue Marlin +0x2320, Giant Trevally +0x2321, Ray +0x2322, Ocean Sunfish +0x2323, Hammerhead Shark +0x2324, Shark +0x2325, Saw Shark +0x2326, Whale Shark +0x2327, Oarfish +0x2328, Coelacanth +0x2329, Empty Can +0x232A, Boot +0x232B, Old Tire +0x232C, Water Egg +//Marine creatures +0x232D, Seaweed +0x232E, Sea Grapes +0x232F, Sea Urchin +0x2330, Acorn Barnacle +0x2331, Oyster +0x2332, Turban Shell +0x2333, Abalone +0x2334, Ear Shell +0x2335, Clam +0x2336, Pearl Oyster +0x2337, Scallop +0x2338, Sea Anemone +0x2339, Sea Star +0x233A, Sea Cucumber +0x233B, Sea Slug +0x233C, Flatworm +0x233D, Mantis Shrimp +0x233E, Sweet Shrimp +0x233F, Tiger Prawn +0x2340, Spiny Lobster +0x2341, Lobster +0x2342, Snow Crab +0x2343, Horsehair Crab +0x2344, Red King Crab +0x2345, Spider Crab +0x2346, Octopus +0x2347, Spotted Garden Eel +0x2348, Chambered Nautilus +0x2349, Horseshoe Crab +0x234A, Giant Isopod +0x234B, Deep-Sea Egg +//Wallpaper +0x234C, Exotic Wall +0x234D, Lovely Wall +0x234E, Classic Wall +0x234F, Ranch Wall +0x2350, Cabana Wall +0x2351, Blue Wall +0x2352, Modern Wall +0x2353, Regal Wall +0x2354, Green Wall +0x2355, Cabin Wall +0x2356, Kiddie Wall +0x2357, Robo-Wall +0x2358, Snowman Wall +0x2359, Forest Wall +0x235A, Pavé Wall +0x235B, Egg Wall +0x235C, Spooky Wall +0x235D, Harvest Wall +0x235E, Jingle Wall +0x235F, Princess Wall +0x2360, Gracie Wallpaper +0x2361, Sweets Wall +0x2362, Gorgeous Wall +0x2363, Western Vista +0x2364, Lunar Horizon +0x2365, Blue Tarp +0x2366, Ringside Seating +0x2367, Backyard Fence +0x2368, Playroom Wall +0x2369, Sea View +0x236A, Lab Wall +0x236B, Classroom Wall +0x236C, Bathhouse Wall +0x236D, Pastel-Dot Wall +0x236E, Parlor Wall +0x236F, Mod Wall +0x2370, Kitschy Wall +0x2371, Groovy Wall +0x2372, Backgammon Wall +0x2373, Mosaic Wall +0x2374, Blue-Trim Wall +0x2375, Plaster Wall +0x2376, Chic Wall +0x2377, Ornate Wall +0x2378, Citrus Wall +0x2379, Rose Wall +0x237A, Old Brick Wall +0x237B, Shoji Screen +0x237C, Gold Screen Wall +0x237D, Tearoom Wall +0x237E, Modern Screen +0x237F, Garden Wall +0x2380, Mortar Wall +0x2381, Stone Wall +0x2382, Concrete Wall +0x2383, Basement Wall +0x2384, Shanty Wall +0x2385, Wood Paneling +0x2386, Floral Wall +0x2387, Kitchen Wall +0x2388, Music-Room Wall +0x2389, Manor Wall +0x238A, office Wall +0x238B, Plaza Wall +0x238C, Lattice Wall +0x238D, Stately Wall +0x238E, Imperial Wall +0x238F, Arched Window +0x2390, Bamboo Wall +0x2391, Ivy Wall +0x2392, Ancient Wall +0x2393, Exquisite Wall +0x2394, Tent Wall +0x2395, Industrial Wall +0x2396, Library Wall +0x2397, Illusion Wall +0x2398, Meadow Vista +0x2399, Tropical Vista +0x239A, Desert Vista +0x239B, Chain-Link Fence +0x239C, Tree-Lined Wall +0x239D, Sky Wall +0x239E, Cityscape Wall +0x239F, Dirt-Clod Wall +0x23A0, Common Wall +0x23A1, Old Wallpaper +0x23A2, Mushroom Mural +0x23A3, Creepy Wall +0x23A4, Dotted Wall +0x23A5, Ramshackle Wall +0x23A6, Sporty Wall +0x23A7, Golden Wall +0x23A8, Jungle Wall +0x23A9, Underwater Wall +0x23AA, Dig-Site Wall +0x23AB, Paintball Wall +0x23AC, Marine Pop Wall +0x23AD, Ice Wall +0x23AE, Sloppy Wall +0x23AF, Sci-Fi Wall +0x23B0, Rococo Wall +0x23B1, Butterfly Wall +0x23B2, Modern Wood Wall +0x23B3, Mermaid Wall +0x23B4, Sleek Wall +0x23B5, Card Wall +0x23B6, Stripe Wall +0x23B7, Alpine Wall +0x23B8, Neutral Wall +0x23B9, Ski-Slope Wall +0x23BA, Balloon Wall +0x23BB, Astro Wall +0x23BC, Flower Pop Wall +0x23BD, Cheese Wall +0x23BE, Red Tile Wall +0x23BF, Maze Wall +0x23C0, Autumn Wall +0x23C1, Palace Wall +0x23C2, Party Wall +0x23C3, Paw-Print Wall +0x23C4, Summit Wall +0x23C5, Skyscraper Wall +0x23C6, Exhibit-Room Wall +0x23C7, Museum Wall +0x23C8, Notebook Wall +0x23C9, Recycle-Shop Wall +0x23CA, Convenient Wall +0x23CB, Supermarket Wall +0x23CC, Home-Center Wall +0x23CD, Department Wall +0x23CE, Gracie Wall +0x23CF, Gracie Wall (2) +0x23D0, Gracie Wall (3) +0x23D1, Basic Wall +0x23D2, Hallway Wall +0x23D3, White Tile Wall +0x23D4, Stadium Wall +0x23D5, Train-Window Wall +0x23D6, Waiting-Room Wall +0x23D7, Steel-Frame Wall +0x23D8, Café-Curtain Wall +0x23D9, White Brick Wall +0x23DA, Bamboo-Grove Wall +0x23DB, Rice-Paddy Wall +0x23DC, Magma-Cavern Wall +0x23DD, Ocean-Horizon Wall +0x23DE, Hello Kitty Wall +0x23DF, My Melody Wall +0x23E0, Pompompurin Wall +0x23E1, Kiki And Lala Wall +0x23E2, Cinnamoroll Wall +0x23E3, Kerokerokeroppi Wall +0x23E4, Hyrule Wall +0x23E5, Ink-Splattered Wall +0x23E6, Inkopolis Wall +0x23E7, Fruit-Panel Wall +0x23E8, Fueki Wall +0x23E9, Polka-Dot Wall +//Carpets +0x23EB, Exotic Rug +0x23EC, Lovely Carpet +0x23ED, Classic Carpet +0x23EE, Ranch Flooring +0x23EF, Cabana Flooring +0x23F0, Blue Flooring +0x23F1, Modern Tile +0x23F2, Regal Carpet +0x23F3, Green Rug +0x23F4, Cabin Rug +0x23F5, Kiddie Carpet +0x23F6, Robo-Floor +0x23F7, Snowman Carpet +0x23F8, Forest Floor +0x23F9, Pavé Floor +0x23FA, Egg Floor +0x23FB, Spooky Carpet +0x23FC, Harvest Rug +0x23FD, Jingle Carpet +0x23FE, Princess Carpet +0x23FF, Gracie Carpet +0x2400, Sweets Floor +0x2401, Gorgeous Floor +0x2402, Western Desert +0x2403, Lunar Surface +0x2404, Closed Road +0x2405, Boxing-Ring Mat +0x2406, Backyard Lawn +0x2407, Playroom Rug +0x2408, Ship Deck +0x2409, Lab Floor +0x240A, Classroom Floor +0x240B, Bath Tile +0x240C, Pastel-Dot Rug +0x240D, Checkered Tile +0x240E, Ceramic Tile +0x240F, Diner Tile +0x2410, Kitschy Tile +0x2411, Red Tile +0x2412, Mosaic Tile +0x2413, Chessboard Rug +0x2414, Plaza Tile +0x2415, Palace Tile +0x2416, Imperial Tile +0x2417, Kitchen Tile +0x2418, Stone Tile +0x2419, Charcoal Tile +0x241A, Tatami +0x241B, Planked Tatami +0x241C, Mossy Carpet +0x241D, Sand Garden +0x241E, Slate Flooring +0x241F, Concrete Floor +0x2420, Basement Floor +0x2421, Parquet Floor +0x2422, Old Board Floor +0x2423, Kitchen Flooring +0x2424, Music-Room Floor +0x2425, office Flooring +0x2426, Opulent Rug +0x2427, Plush Carpet +0x2428, Ornate Rug +0x2429, Fancy Carpet +0x242A, Exquisite Rug +0x242B, Tent Rug +0x242C, Tartan Rug +0x242D, Round Carpet +0x242E, Citrus Carpet +0x242F, Cowhide Rug +0x2430, Birch Flooring +0x2431, Plank Flooring +0x2432, Bamboo Flooring +0x2433, Steel Flooring +0x2434, Shanty Mat +0x2435, Ancient Tile +0x2436, 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Shirt +0x24BA, No. 67 Shirt +0x24BB, Big Bro's Tee +0x24BC, Li'L Bro's Tee +0x24BD, Cloudy Tee +0x24BE, Fresh Tee +0x24BF, Dawn Tee +0x24C0, Misty Tee +0x24C1, Sunset Tee +0x24C2, Deep-Blue Tee +0x24C3, Peachy Tee +0x24C4, Rainbow Tee +0x24C5, Sno-Cone Tee +0x24C6, Orange Tie-Dye Tee +0x24C7, Purple Tie-Dye Tee +0x24C8, Green Tie-Dye Tee +0x24C9, Blue Tie-Dye Tee +0x24CA, Red Tie-Dye Tee +0x24CB, Bold-Check Tee +0x24CC, Café Tee +0x24CD, Checkered Tee +0x24CE, Blue-Check Tee +0x24CF, Red-Check Tee +0x24D0, Dogtooth Tee +0x24D1, Tan Dogtooth Tee +0x24D2, Rugby Tee +0x24D3, Green-Bar Tee +0x24D4, Yellow-Bar Tee +0x24D5, Grape-Stripe Tee +0x24D6, Beatnik Tee +0x24D7, Red-Bar Tee +0x24D8, Blue-Stripe Tee +0x24D9, Blue-Stripe Shirt +0x24DA, Gelato Tee +0x24DB, Chain-Gang Tee +0x24DC, Speedway Tee +0x24DD, Yellow Tartan Tee +0x24DE, Fall Plaid Tee +0x24DF, Blue Tartan Tee +0x24E0, Dapper Tee +0x24E1, Natty Tee +0x24E2, Blue-Grid Tee +0x24E3, Red-Grid Tee +0x24E4, Dazed Tee +0x24E5, 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Detective Outfit +0x2598, Santa Coat +0x2599, Chick Tee +0x259A, Scale-Print Tee +0x259B, Jinbei Top +0x259C, Kanji Tee +0x259D, Raglan Shirt +0x259E, Happi Tee +0x259F, Red Letter Jacket +0x25A0, Blue Letter Jacket +0x25A1, Black Letter Jacket +0x25A2, Tiger Jacket +0x25A3, Dragon Jacket +0x25A4, Red Flannel Shirt +0x25A5, Blue Flannel Shirt +0x25A6, Black Flannel Shirt +0x25A7, Pink-Bud Tank +0x25A8, Garden Tank +0x25A9, Lacy White Tank +0x25AA, Pink Tank +0x25AB, Hanten Shirt +0x25AC, Work Shirt +0x25AD, Tan Puffy Vest +0x25AE, After-School Jacket +0x25AF, Kids' Smock +0x25B0, School Jacket +0x25B1, Mint Shirt +0x25B2, Denim Jacket +0x25B3, Prism Tee +0x25B4, Denim Vest +0x25B5, Green Gym Tee +0x25B6, Green Emblem Blazer +0x25B7, Acid-Washed Jacket +0x25B8, Red Ringmaster Coat +0x25B9, White Tuxedo Jacket +0x25BA, Black-Denim Jacket +0x25BB, Basketball Tank +0x25BC, Iberian Jacket +0x25BD, Pink Parka +0x25BE, Jockey Shirt +0x25BF, Blue Track Jacket +0x25C0, Sweater-Vest +0x25C1, Waistcoat +0x25C2, Black Track Jacket +0x25C3, Beige Emblem Blazer +0x25C4, Clerk's Shirt +0x25C5, Green Warm-Up Jacket +0x25C6, Blue Ringmaster Coat +0x25C7, Relay Tank +0x25C8, Snowy Sweater +0x25C9, Red Jacket +0x25CA, Blue Jacket +0x25CB, Floral Knit Tee +0x25CC, Dreamy Tee +0x25CD, Pop Bloom Tee +0x25CE, Silk Bloom Tee +0x25CF, Blossom Tee +0x25D0, Yellow Aloha Tee +0x25D1, Loud Bloom Tee +0x25D2, Rose-Sky Tee +0x25D3, Blue Diamond Shirt +0x25D4, Lotus Tee +0x25D5, Rose Tee +0x25D6, Pep-Squad Tee +0x25D7, Jester Shirt +0x25D8, Swell Shirt +0x25D9, Go-Go Shirt +0x25DA, Festivale Tank +0x25DB, Pink Pj Shirt +0x25DC, Blue Pj Shirt +0x25DD, Canary Shirt +0x25DE, Flight-Crew Shirt +0x25DF, Café Uniform +0x25E0, Peacoat +0x25E1, Shearling Coat +0x25E2, Mod Shirt +0x25E3, Tacky Sweater +0x25E4, Sunflower Tee +0x25E5, Green-Stripe Tank +0x25E6, Gray Tank +0x25E7, Preppy Shirt +0x25E8, Flowery Tee +0x25E9, HHA Tee +0x25EA, HHA Jacket +0x25EB, Dr. Shrunk's Jacket +0x25EC, 24-Hour-Shop 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Amethyst Shirt +0x2617, Soccer Shirt +0x2618, Grape-Stripe Shirt +0x2619, Red-Bar Shirt +0x261A, Candy Gingham Shirt +0x261B, Skull Shirt +0x261C, Flame Shirt +0x261D, Vertigo Shirt +0x261E, Green-Bar Shirt +0x261F, Gelato Shirt +0x2620, Dapper Shirt +0x2621, Desert-Camo Shirt +0x2622, Jungle-Camo Shirt +0x2623, Beatnik Shirt +0x2624, Gold-Bar Shirt +0x2625, Fall Plaid Shirt +0x2626, Blue Tartan Shirt +0x2627, Mint Gingham Shirt +0x2628, Bear Shirt +0x2629, Melon Gingham Shirt +0x262A, Blue Plaid Shirt +0x262B, Melon Shirt +0x262C, Watermelon Shirt +0x262D, Zipper Tank +0x262E, Misty Tank +0x262F, Purple Tie-Dye Tank +0x2630, Jester Tank +0x2631, Grape Tank +0x2632, Sno-Cone Tank +0x2633, Aqua Polka Tank +0x2634, Strawberry Tank +0x2635, Peachy Tank +0x2636, Reggae Tank +0x2637, Blue Argyle Tank +0x2638, Twinkle Tank +0x2639, Green Tie-Dye Tank +0x263A, Cool Tank +0x263B, Optical Tank +0x263C, Jagged Tank +0x263D, Rally Tank +0x263E, Bubble Tank +0x263F, Deep-Blue Tank +0x2640, Beaded 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Epona Outfit +0x266C, Wolf Link Outfit +0x266D, New Hero's Outfit +0x266E, Black Anchor Tee +0x266F, Cinnamoroll Jacket +0x2670, Suspenders Shirt +0x2671, Hello Kitty Outfit +0x2672, My Melody Outfit +0x2673, Kiki And Lala Outfit +0x2674, Pompompurin Outfit +0x2675, Cinnamoroll Outfit +0x2676, Kerokerokeroppi Top +0x2677, HHA Raincoat +0x2678, Callie Shirt +0x2679, Marie Shirt +0x267A, Callie Fashion Top +0x267B, High-Spirits Shirt +0x267C, Town-Hall Spring Top +0x267D, Town-Hall Winter Top +0x267E, Jacquard Fleece +0x267F, Sheik Outfit +//Dresses +0x2682, Festive Dress +0x2683, Muumuu +0x2684, Blue Dotted Dress +0x2685, Tan Dogtooth Dress +0x2686, Prim Outfit +0x2687, Overall Dress +0x2688, Pink Lace-Up Dress +0x2689, Academy Uniform +0x268A, Prep-School Uniform +0x268B, Blue Party Dress +0x268C, Pink Party Dress +0x268D, Yellow Dotted Dress +0x268E, Pinafore +0x268F, Plaid Cami Dress +0x2690, Green Dress +0x2691, Butterfly Dress +0x2692, Gaudy Dress +0x2693, Sea Captain's Coat +0x2694, Pink-Zap Suit +0x2695, Fleece Dress +0x2696, Vogue Dress +0x2697, Citrus Gingham Dress +0x2698, Floral Knit Dress +0x2699, Dreamy Tank Dress +0x269A, Silk Bloom Dress +0x269B, Pop Bloom Dress +0x269C, Blossom Dress +0x269D, Loud Bloom Dress +0x269E, Rose Tank Dress +0x269F, Rose-Sky Tank Dress +0x26A0, Lotus Tank Dress +0x26A1, Blue Retro Dress +0x26A2, Orange Retro Dress +0x26A3, Cool Dress +0x26A4, Moldy Dress +0x26A5, Blossoming Dress +0x26A6, Ribbon Dress +0x26A7, Blue Lace-Up Dress +0x26A8, Orange Lace-Up Dress +0x26A9, Green Lace-Up Dress +0x26AA, Lime Dress +0x26AB, Turnip Dress +0x26AC, Yodel Dress +0x26AD, Red Riding Dress +0x26AE, Witch's Robe +0x26AF, Graduation Gown +0x26B0, Sky Dress +0x26B1, Alpinist Dress +0x26B2, Kimono +0x26B3, Milkmaid Dress +0x26B4, Toga +0x26B5, Cake Dress +0x26B6, Waitress Dress +0x26B7, Princess Dress +0x26B8, Fairy-Tale Dress +0x26B9, Pink Polka Dress +0x26BA, Palatial Tank Dress +0x26BB, Poncho +0x26BC, Fluffy Dress +0x26BD, Cat Dress 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+0x26E7, Marie Dress +0x26E8, Hello Kitty Dress +0x26E9, My Melody Dress +0x26EA, Kiki And Lala Dress +0x26EB, Pompompurin Dress +0x26EC, Flower Fairy Dress +//Wet suits +0x26ED, Rental Wet Suit +0x26EE, Black Wet Suit +0x26EF, Pink Wet Suit +0x26F0, Striped Wet Suit +0x26F1, Green Wet Suit +0x26F2, Orange Wet Suit +0x26F3, Red Wet Suit +0x26F4, White Wet Suit +0x26F5, Blue Wet Suit +//Trousers +0x26F8, Jungle-Camo Shorts +0x26F9, Jungle-Camo Pants +0x26FA, Cargo Pants +0x26FB, Dogtooth Pants +0x26FC, Tan Dogtooth Pants +0x26FD, Patched Pants +0x26FE, Santa Pants +0x26FF, Hero's Pants +0x2700, Leopard Pants +0x2701, Leopard Skirt +0x2702, Denim Skirt +0x2703, Lite Polka Skirt +0x2704, Cow Pants +0x2705, Giraffe Pants +0x2706, Tiger Pants +0x2707, Zebra Pants +0x2708, Armor Pants +0x2709, Gold-Armor Pants +0x270A, Iberian Pants +0x270B, Baseball Pants +0x270C, Bone Pants +0x270D, Arctic-Camo Pants +0x270E, Desert-Camo Pants +0x270F, Caveman Shorts +0x2710, Blue Boxing Shorts +0x2711, Red Boxing Shorts +0x2712, Pep-Squad Skirt +0x2713, New Spring Skirt +0x2714, Hot Spring Skirt +0x2715, Imperial Pants +0x2716, Bear-Costume Pants +0x2717, Frog-Costume Pants +0x2718, Kappa-Costume Pants +0x2719, Gray Sweatpants +0x271A, Western Pants +0x271B, Funky-Dot Skirt +0x271C, Flame Pants +0x271D, Green Plaid Shorts +0x271E, Dragon Leggings +0x271F, Explorer Pants +0x2720, Firefighter Pants +0x2721, Checkerboard Skirt +0x2722, Picnic Skirt +0x2723, Brown Plaid Shorts +0x2724, Rainbow Plaid Shorts +0x2725, Mint Gingham Skirt +0x2726, Blue Polka Shorts +0x2727, Corseted Skirt +0x2728, Blue-Grid Skirt +0x2729, Patched-Knee Pants +0x272A, Red-Grid Skirt +0x272B, Blue Gym Shorts +0x272C, Green Gym Shorts +0x272D, Red Gym Shorts +0x272E, Blue-Zap Pants +0x272F, Green-Zap Pants +0x2730, Red-Zap Pants +0x2731, Blue Warm-Up Pants +0x2732, Green Warm-Up Pants +0x2733, Red Warm-Up Pants +0x2734, Jester Pants +0x2735, Kung-Fu Pants +0x2736, Pleather Pants +0x2737, Military Pants +0x2738, Mummy Pants +0x2739, Varia Suit Pants +0x273A, Ninja Pants +0x273B, Genie Pants +0x273C, Dark Polka Skirt +0x273D, Racing Pants +0x273E, White-Lace Skirt +0x273F, Sailor Skirt +0x2740, Samurai Pants +0x2741, Jinbei Shorts +0x2742, Space Pants +0x2743, Cuffed Pants +0x2744, Kilt +0x2745, Pink Sweatpants +0x2746, Chino Pants +0x2747, Gray Tartan Skirt +0x2748, Two-Tone Pants +0x2749, Natty Skirt +0x274A, Dapper Skirt +0x274B, Soccer Shorts +0x274C, Orange Pants +0x274D, Wrestler Pants +0x274E, Black Track Pants +0x274F, Running Pants +0x2750, Gray Formal Pants +0x2751, Navy Formal Pants +0x2752, Black Formal Pants +0x2753, White Formal Pants +0x2754, Red-Stripe Pants +0x2755, Red Plaid Skirt +0x2756, Pastel-Check Skirt +0x2757, Grass Skirt +0x2758, Red Tartan Pants +0x2759, Red Polka Skirt +0x275A, Dry-Denim Pants +0x275B, Black-Denim Skirt +0x275C, Acid-Washed Pants +0x275D, Gray-Stripe Pants +0x275E, Black-Denim Pants +0x275F, Worn-Out Jeans +0x2760, Emerald Polka Skirt +0x2761, Brown Argyle Skirt +0x2762, Pink Argyle Skirt +0x2763, Green Tartan Pants +0x2764, Dry-Denim Skirt +0x2765, Aloha Shorts +0x2766, Blue-Stripe Pants +0x2767, Festivale Pants +0x2768, Pink Pj Bottoms +0x2769, Blue Pj Bottoms +0x276A, Basketball Shorts +0x276B, Relay Shorts +0x276C, Brown Formal Pants +0x276D, Royal Shorts +0x276E, Scale-Armor Pants +0x276F, Black Formal Skirt +0x2770, Gray Formal Skirt +0x2771, Navy Formal Skirt +0x2772, Ganondorf Pants +0x2773, Green Gingham Shorts +0x2774, Callie Pants +0x2775, High-Spirits Pants +0x2776, Sheik Pants +//Socks +0x2777, Crocheted Tights +0x2778, Brown-Stripe Socks +0x2779, Black Stockings +0x277A, Heart-Print Tights +0x277B, Rainbow Tights +0x277C, Black Ankle Socks +0x277D, Star Tights +0x277E, Purple-Stripe Tights +0x277F, Dress Socks +0x2780, Gray Tights +0x2781, Navy Socks +0x2782, Hiking Gaiters +0x2783, White-Lace Socks +0x2784, Tube Socks +0x2785, Argyle Socks +0x2786, Bobby Socks +0x2787, Red Tights +0x2788, Purple Star Socks +0x2789, Gray Leggings +0x278A, White Socks +0x278B, Black Tights +0x278C, Beige Tights +0x278D, Colorful Socks +0x278E, Checkered Socks +0x278F, Brown Socks +0x2790, Argyle Tights +0x2791, Green-Stripe Socks +0x2792, Leg Warmers +0x2793, White Ankle Socks +0x2794, Soccer Socks +0x2795, Black Leggings +0x2796, Polka-Dot Socks +0x2797, White Stockings +0x2798, Gray Socks +0x2799, Blue-Stripe Tights +0x279A, Green Tights +0x279B, Callie Tights +0x279C, Marie Tights +0x279D, Kiki And Lala Socks +0x279E, Red Striped Socks +//Shoes +0x279F, Blue Sneakers +0x27A0, White Patent Shoes +0x27A1, Purple Pumps +0x27A2, Shearling Boots +0x27A3, Basketball Shoes +0x27A4, Santa Boots +0x27A5, Hero's Boots +0x27A6, Lace-Up Boots +0x27A7, White Leather Shoes +0x27A8, Hiking Boots +0x27A9, Kimono Sandals +0x27AA, Snow Boots +0x27AB, Flip-Flops +0x27AC, Green Polka Pumps +0x27AD, Leopard Pumps +0x27AE, Tropical Sandals +0x27AF, Polka-Dot Rain Boots +0x27B0, Yellow Rain Boots +0x27B1, Cleats +0x27B2, Wooden Clogs +0x27B3, Brown Loafers +0x27B4, Slippers +0x27B5, Monochrome Shoes +0x27B6, Green Sandals +0x27B7, Tasseled Loafers +0x27B8, Purple High-Tops +0x27B9, Flower Loafers +0x27BA, Patched Shoes +0x27BB, Clogs +0x27BC, Climbing Shoes +0x27BD, Gladiator Sandals +0x27BE, Ninja Sandals +0x27BF, Steel-Toed Boots +0x27C0, Zap Boots +0x27C1, Black Rain Boots +0x27C2, Stripe Shoes +0x27C3, Ballet Slippers +0x27C4, Cowboy Boots +0x27C5, Jester's Shoes +0x27C6, School Shoes +0x27C7, Armor Shoes +0x27C8, Gold-Armor Shoes +0x27C9, Blue Wrestling Shoes +0x27CA, Red Wrestling Shoes +0x27CB, Varia Suit Shoes +0x27CC, Green Buckled Shoes +0x27CD, Black Loafers +0x27CE, Pink Slip-Ons +0x27CF, Blue Pumps +0x27D0, Colorful Sneakers +0x27D1, Red Boat Shoes +0x27D2, Red Shoes +0x27D3, Orange Sandals +0x27D4, Brown Slip-Ons +0x27D5, Yellow Buckled Shoes +0x27D6, Purple Dot Shoes +0x27D7, Black Pumps +0x27D8, Green-Stripe Shoes +0x27D9, Pink Sneakers +0x27DA, Brown Pumps +0x27DB, Yellow Sneakers +0x27DC, Orange Shoes +0x27DD, Callie Shoes +0x27DE, Marie Shoes +0x27DF, Hello Kitty Shoes +0x27E0, My Melody Shoes +0x27E1, Kiki And Lala Shoes +0x27E2, Pompompurin Shoes +0x27E3, Cinnamoroll Shoes +0x27E4, Green Loafers +0x27E5, Flower Fairy Boots +//Umbrellas +0x27E6, Gelato Umbrella +0x27E7, Bat Umbrella +0x27E8, Lacy Parasol +0x27E9, Leaf Umbrella +0x27EA, Paper Parasol +0x27EB, Ribbon Umbrella +0x27EC, Red Umbrella +0x27ED, Blue Umbrella +0x27EE, Yellow Umbrella +0x27EF, Green Umbrella +0x27F0, Candy Umbrella +0x27F1, Melon Umbrella +0x27F2, Mint Umbrella +0x27F3, Picnic Umbrella +0x27F4, Lemon Umbrella +0x27F5, Toad Parasol +0x27F6, Eggy Parasol +0x27F7, Blue Dot Parasol +0x27F8, Daisy Umbrella +0x27F9, Paw Umbrella +0x27FA, Petal Parasol +0x27FB, Busted Umbrella +0x27FC, Sunny Parasol +0x27FD, Beach Umbrella +0x27FE, Elegant Umbrella +0x27FF, Modern Umbrella +0x2800, Leopard Umbrella +0x2801, Zebra Umbrella +0x2802, Forest Umbrella +0x2803, Flame Umbrella +0x2804, Camo Umbrella +0x2805, Spider Umbrella +0x2806, Gracie Umbrella +0x2807, Peach's Parasol +0x2808, Ghost Umbrella +0x2809, Maple Umbrella +0x280A, Fruit-Panel Umbrella +//Hats +0x280B, Red Cap +0x280C, Yellow Cap +0x280D, Light-Blue Cap +0x280E, Green Cap +0x280F, Star Cap +0x2810, 1-Up Cap +0x2811, Purple Cap +0x2812, Blue Cap +0x2813, Blue Pom-Pom Hat +0x2814, Green Knit Hat +0x2815, Orange Knit Hat +0x2816, Pink Knit Hat +0x2817, Purple Knit Hat +0x2818, Red Pom-Pom Hat +0x2819, Badge Hat +0x281A, Straw Hat +0x281B, Grandpa Hat +0x281C, Paperboy Cap +0x281D, Beret +0x281E, Dandy Hat +0x281F, Hunter's Cap +0x2820, Detective Hat +0x2821, Top Hat +0x2822, Puffy Hat +0x2823, Gracie Hat +0x2824, Elegant Hat +0x2825, Bandana +0x2826, Tulip Hat +0x2827, Do-Rag +0x2828, Swimming Cap +0x2829, Wizard's Cap +0x282A, Newsprint Helmet +0x282B, Santa Hat +0x282C, Big Bro's Hat +0x282D, Li'L Bro's Hat +0x282E, Wario Hat +0x282F, Bicycle Helmet +0x2830, Chef's Hat +0x2831, Combat Helmet +0x2832, Scholar's Hat +0x2833, Safety Helmet +0x2834, Police Cap +0x2835, Explorer's Hat +0x2836, Captain's Hat +0x2837, Sailor's Hat +0x2838, Silk Hat +0x2839, Outback Hat +0x283A, Milkmaid Hat +0x283B, Sombrero +0x283C, Alpinist Hat +0x283D, Viking Helmet +0x283E, Cavalier Hat +0x283F, Pirate's Hat +0x2840, Jester's Cap +0x2841, Witch's Hat +0x2842, Melon Hat +0x2843, Strawberry Hat +0x2844, Kiwi Hat +0x2845, Mandarin Hat +0x2846, Watermelon Hat +0x2847, Grape Hat +0x2848, Red Ribbon +0x2849, Blue Ribbon +0x284A, Yellow Ribbon +0x284B, Heart Hairpin +0x284C, Star Hairpin +0x284D, Moon Hairpin +0x284E, Halo +0x284F, Shamrock Hat +0x2850, Student Cap +0x2851, Flamenco Hat +0x2852, Red-Team Cap +0x2853, White-Team Cap +0x2854, Hot-Dog Hat +0x2855, Celebration Hat +0x2856, Emperor's Cap +0x2857, Banana-Split Hat +0x2858, School Cap +0x2859, White School Cap +0x285A, White Police Cap +0x285B, Royal Crown +0x285C, Crown +0x285D, Patched Hat +0x285E, Birthday Hat +0x285F, Red New Year's Hat +0x2860, Y. New Year's Hat +0x2861, Blue New Year's Hat +0x2862, Green New Year's Hat +0x2863, White Cap +0x2864, Ribboned Straw Hat +0x2865, Nurse's Cap +0x2866, Pink Nightcap +0x2867, Blue Plaid Fedora +0x2868, Hibiscus Hairpin +0x2869, Straw Umbrella Hat +0x286A, Conical Straw Hat +0x286B, Iberian Hat +0x286C, Balloon Hat +0x286D, Blue Nightcap +0x286E, Straw Boater +0x286F, Terry-Cloth Do-Rag +0x2870, Shower Cap +0x2871, Floppy Hat +0x2872, Flashy Hairpin +0x2873, Festivale Accessory +0x2874, Cloche Hat +0x2875, Pilot's Hat +0x2876, School Hat +0x2877, Bulb Bopper +0x2878, Flower Bopper +0x2879, Heart Bopper +0x287A, Star Bopper +0x287B, Mailman's Hat +0x287C, Plain Black Cap +0x287D, Small Silk Hat +0x287E, Takoroka Mesh +0x287F, Hello Kitty Hat +0x2880, My Melody Hat +0x2881, Kiki And Lala Pin +0x2882, Cinnamoroll Hat +0x2883, Kerokerokeroppi Pins +0x2884, High-Spirits Hat +0x2885, Celeste Ribbon +0x2886, Driver's Hat +0x2887, Stripe Knit Cap +0x2888, Pilot's Cap +0x2889, Fireman's Hat +0x288A, Baby's Hat +0x288B, Turban +0x288C, Warbonnet +0x288D, Kaffiyeh +0x288E, Cow Bone +0x288F, Samurai Wig +0x2890, Geisha Wig +0x2891, Ninja Hood +0x2892, Powdered Wig +0x2893, Afro Wig +0x2894, Regent Wig +0x2895, Mohawk Wig +0x2896, Pigtail +0x2897, Bun Wig +0x2898, Tiara Hair +0x2899, Bridal Veil +0x289A, Headband +0x289B, Bunny Hood +0x289C, Cat Cap +0x289D, Bear Cap +0x289E, Frog Cap +0x289F, Kappa Cap +0x28A0, Samurai Helmet +0x28A1, Hero's Cap +0x28A2, Racing Helmet +0x28A3, Motocross Helmet +0x28A4, Football Helmet +0x28A5, Knight's Helmet +0x28A6, Roman Helmet +0x28A7, Diving Mask +0x28A8, Space Helmet +0x28A9, Ski Mask +0x28AA, Wrestling Mask +0x28AB, Retro Helmet +0x28AC, Red-Zap Helmet +0x28AD, Blue-Zap Helmet +0x28AE, Green-Zap Helmet +0x28AF, Pink-Zap Helmet +0x28B0, Red Ogre Mask +0x28B1, Blue Ogre Mask +0x28B2, Majora's Mask +0x28B3, Samus Mask +0x28B4, Midna's Mask +0x28B5, Toad Hat +0x28B6, Pumpkin Head +0x28B7, King Tut Mask +0x28B8, Ghost Mask +0x28B9, Monster Mask +0x28BA, Bug Mask +0x28BB, Mummy Mask +0x28BC, Red Pikmin +0x28BD, Blue Pikmin +0x28BE, Yellow Pikmin +0x28BF, Girl's Day Updo +0x28C0, Green Headgear +0x28C1, Red Headgear +0x28C2, Snowman Head +0x28C3, Tsunokakushi +0x28C4, Kintaro Wig +0x28C5, Tam-O'-Shanter +0x28C6, Red-Horned Hat +0x28C7, Red Hood +0x28C8, Funky Wig +0x28C9, Makar's Mask +0x28CA, Fencing Mask +0x28CB, Topknot Wig +0x28CC, DJ Cap +0x28CD, Lion-Dance Mask +0x28CE, Hair-Bow Wig +0x28CF, Tingle Hood +0x28D0, Purple-Imp Hood +0x28D1, Stagehand Hat +0x28D2, Matronly Bun +0x28D3, Skeleton Hood +0x28D4, Black Veil +0x28D5, Afro Cap +0x28D6, Werewolf Hood +0x28D7, Ogre's Wig +0x28D8, Diver's Hood +0x28D9, Headkerchief +0x28DA, Fi Mask +0x28DB, Coin Headpiece +0x28DC, Batter's Helmet +0x28DD, Jockey's Helmet +0x28DE, Catcher's Mask +0x28DF, Blue Headgear +0x28E0, Braided Wig +0x28E1, Purple-Pumpkin Head +0x28E2, Yellow-Pumpkin Head +0x28E3, Green-Pumpkin Head +0x28E4, Red-Pumpkin Head +0x28E5, Birthday Shades +0x28E6, Link Hat +0x28E7, Ganondorf Wig +0x28E8, Sheik Mask +0x28E9, Zelda Wig +0x28EA, New Hero Wig +0x28EB, Callie Wig +0x28EC, Marie Wig +0x28ED, Pilot Goggles +0x28EE, Studio Headphones +0x28EF, Flower Fairy Wig +0x28F0, Nabiru Mask +0x28F1, Pompompurin Hat +0x28F2, Lottie's Bun +//Accesories +0x28F5, Blue Frames +0x28F6, Red Glasses +0x28F7, Yellow Glasses +0x28F8, Mint Glasses +0x28F9, Purple Glasses +0x28FA, Green Glasses +0x28FB, Brown Glasses +0x28FC, Pink Glasses +0x28FD, Thick Glasses +0x28FE, Silver Frames +0x28FF, Rimmed Glasses +0x2900, Funky Glasses +0x2901, Tortoise Specs +0x2902, Gracie Glasses +0x2903, Pilot Shades +0x2904, Sporty Shades +0x2905, Huge Shades +0x2906, Triangle Shades +0x2907, Tiny Shades +0x2908, Heart Shades +0x2909, Star Shades +0x290A, 3D Glasses +0x290B, Ballroom Mask +0x290C, Superhero Mask +0x290D, Goggles +0x290E, Snorkel Mask +0x290F, Eye Mask +0x2910, HMD +0x2911, Monocle +0x2912, Doctor's Mirror +0x2913, Eye Patch +0x2914, Post-Op Patch +0x2915, Gas Mask +0x2916, Hockey Mask +0x2917, Jester's Mask +0x2918, Red Nose +0x2919, Stache & Glasses +0x291A, Big Bro's Mustache +0x291B, Bad Bro's Stache +0x291C, Curly Mustache +0x291D, King's Beard +0x291E, Doctor's Mask +0x291F, Pacifier +0x2920, Beak +0x2921, Lemon Pack +0x2922, Cucumber Pack +0x2923, Bandage +0x2924, Ladder Shades +0x2925, Santa Beard +0x2926, Round Glasses +0x2927, Cyber Shades +0x2928, Masquerade Mask +0x2929, Funny Glasses +0x292A, Leaf +0x292B, Steampunk Glasses +0x292C, Aviator Shades +0x292D, Facial Mask +0x292E, Oval Shades +0x292F, Red Tulips +0x2930, White Tulips +0x2931, Yellow Tulips +0x2932, Pink Tulips +0x2933, Purple Tulips +0x2934, Black Tulips +0x2935, Orange Tulips +0x2936, White Pansies +0x2937, Yellow Pansies +0x2938, Red Pansies +0x2939, Purple Pansies +0x293A, Orange Pansies +0x293B, Blue Pansies +0x293C, White Cosmos +0x293D, Red Cosmos +0x293E, Yellow Cosmos +0x293F, Pink Cosmos +0x2940, Orange Cosmos +0x2941, Black Cosmos +0x2942, Red Roses +0x2943, White Roses +0x2944, Yellow Roses +0x2945, Pink Roses +0x2946, Orange Roses +0x2947, Purple Roses +0x2948, Black Roses +0x2949, Blue Roses +0x294A, Gold Roses +0x294B, Red Carnations +0x294C, Pink Carnations +0x294D, White Carnations +0x294E, White Lilies +0x294F, Yellow Lilies +0x2950, Red Lilies +0x2951, Orange Lilies +0x2952, Pink Lilies +0x2953, Black Lilies +0x2954, Purple Violets +0x2955, Blue Violets +0x2956, White Violets +0x2957, Yellow Violets +0x2958, Jacob's Ladder +0x2959, Lucky Clovers +0x295A, Dandelions +0x295B, Dandelion Puffs +//Gyroids +0x295C, Mega Clankoid +0x295D, Clankoid +0x295E, Mini Clankoid +0x295F, Tall Clankoid +0x2960, Squat Dingloid +0x2961, Mega Dingloid +0x2962, Dingloid +0x2963, Mini Dingloid +0x2964, Wee Dingloid +0x2965, Tall Dingloid +0x2966, Mega Percoloid +0x2967, Tall Percoloid +0x2968, Mega Oombloid +0x2969, Oombloid +0x296A, Mini Oombloid +0x296B, Tall Oombloid +0x296C, Rhythmoid +0x296D, Mini Rhythmoid +0x296E, Mega Puffoid +0x296F, Mini Puffoid +0x2970, Tall Puffoid +0x2971, Mega Lullaboid +0x2972, Lullaboid +0x2973, Mini Lullaboid +0x2974, Tall Lullaboid +0x2975, Mega Sproid +0x2976, Sproid +0x2977, Mini Sproid +0x2978, Tall Sproid +0x2979, Mega Bowtoid +0x297A, Bowtoid +0x297B, Mini Bowtoid +0x297C, Tall Bowtoid +0x297D, Mega Tootoid +0x297E, Tootoid +0x297F, Mini Tootoid +0x2980, Mega Plinkoid +0x2981, Plinkoid +0x2982, Mini Plinkoid +0x2983, Mega Dekkoid +0x2984, Dekkoid +0x2985, Mini Dekkoid +0x2986, Mega Buzzoid +0x2987, Buzzoid +0x2988, Mini Buzzoid +0x2989, Tall Buzzoid +0x298A, Mega Drilloid +0x298B, Drilloid +0x298C, Mini Drilloid +0x298D, Mega Echoid +0x298E, Mini Echoid +0x298F, Tall Echoid +0x2990, Mega Lamentoid +0x2991, Lamentoid +0x2992, Mini Lamentoid +0x2993, Tall Lamentoid +0x2994, Mega Strumboid +0x2995, Strumboid +0x2996, Mini Strumboid +0x2997, Tall Strumboid +0x2998, Mega Croakoid +0x2999, Croakoid +0x299A, Mini Croakoid +0x299B, Tall Croakoid +0x299C, Mega Fizzoid +0x299D, Mini Fizzoid +0x299E, Mega Squelchoid +0x299F, Squelchoid +0x29A0, Mini Squelchoid +0x29A1, Mega Howloid +0x29A2, Howloid +0x29A3, Mini Howloid +0x29A4, Mega Nebuloid +0x29A5, Squat Nebuloid +0x29A6, Nebuloid +0x29A7, Mini Nebuloid +0x29A8, Tall Nebuloid +0x29A9, Slim Nebuloid +0x29AA, Mega Gongoid +0x29AB, Gongoid +0x29AC, Mini Gongoid +0x29AD, Tall Gongoid +0x29AE, Mega Poltergoid +0x29AF, Poltergoid +0x29B0, Mini Poltergoid +0x29B1, Tall Poltergoid +0x29B2, Metatoid +0x29B3, Mini Metatoid +0x29B4, Mega Bovoid +0x29B5, Tall Bovoid +0x29B6, Mega Oboid +0x29B7, Oboid +0x29B8, Tall Oboid +0x29B9, Mega Dinkoid +0x29BA, Mini Dinkoid +0x29BB, Mega Harmonoid +0x29BC, Harmonoid +0x29BD, Mini Harmonoid +0x29BE, Tall Harmonoid +0x29BF, Tall Droploid +0x29C0, Mega Sputnoid +0x29C1, Sputnoid +0x29C2, Mini Sputnoid +0x29C3, Tall Sputnoid +0x29C4, Mega Alloid +0x29C5, Mini Alloid +0x29C6, Tall Alloid +0x29C7, Mega Timpanoid +0x29C8, Timpanoid +0x29C9, Mini Timpanoid +0x29CA, Tall Timpanoid +0x29CB, Gargloid +0x29CC, Mini Gargloid +0x29CD, Tall Gargloid +0x29CE, Warbloid +0x29CF, Mini Warbloid +0x29D0, Tall Warbloid +0x29D1, Mega Freakoid +0x29D2, Mini Freakoid +0x29D3, Mega Quazoid +0x29D4, Quazoid +0x29D5, Mini Quazoid +0x29D6, Tall Quazoid +0x29D7, Slim Quazoid +0x29D8, Mega Rustoid +0x29D9, Rustoid +0x29DA, Mini Rustoid +0x29DB, Mega Brewstoid +0x29DC, Mini Brewstoid +0x29DD, Tall Brewstoid +0x29DE, Brewstoid +//Furniture +0x29DF, Exotic Bed +0x29E0, Exotic Bureau +0x29E1, Exotic Wardrobe +0x29E2, Exotic Bench +0x29E3, Exotic Chair +0x29E4, Exotic Table +0x29E5, Exotic End Table +0x29E6, Exotic Lamp +0x29E7, Exotic Screen +0x29E8, Exotic Chest +0x29E9, Exotic Wall Shelf +0x29EA, Ranch Bed +0x29EB, Ranch Dresser +0x29EC, Ranch Wardrobe +0x29ED, Ranch Couch +0x29EE, Ranch Armchair +0x29EF, Ranch Chair +0x29F0, Ranch Table +0x29F1, Ranch Tea Table +0x29F2, Ranch Bookcase +0x29F3, Ranch Hutch +0x29F4, Ranch Wall Rack +0x29F5, Classic Bed +0x29F6, Classic Vanity +0x29F7, Classic Wardrobe +0x29F8, Classic Chair +0x29F9, Classic Sofa +0x29FA, Classic Table +0x29FB, Classic Bookcase +0x29FC, Classic Buffet +0x29FD, Classic Desk +0x29FE, Classic Clock +0x29FF, Classic Wall Shelf +0x2A00, Regal Bed +0x2A01, Regal Dresser +0x2A02, Regal Armoire +0x2A03, Regal Chair +0x2A04, Regal Sofa +0x2A05, Regal Table +0x2A06, Regal Lamp +0x2A07, Regal Clock +0x2A08, Regal Bookcase +0x2A09, Regal Vanity +0x2A0A, Regal Wall Lamp +0x2A0B, Blue Bed +0x2A0C, Blue Bureau +0x2A0D, Blue Wardrobe +0x2A0E, Blue Chair +0x2A0F, Blue Bench +0x2A10, Blue Table +0x2A11, Blue Bookcase +0x2A12, Blue Cabinet +0x2A13, Blue Clock +0x2A14, Blue Dresser +0x2A15, Blue Wall Shelf +0x2A16, Cabana Bed +0x2A17, Cabana Dresser +0x2A18, Cabana Wardrobe +0x2A19, Cabana Chair +0x2A1A, Cabana Armchair +0x2A1B, Cabana Table +0x2A1C, Cabana Lamp +0x2A1D, Cabana Bookcase +0x2A1E, Cabana Vanity +0x2A1F, Cabana Screen +0x2A20, Cabana Wall Radio +0x2A21, Green Bed +0x2A22, Green Dresser +0x2A23, Green Wardrobe +0x2A24, Green Chair +0x2A25, Green Bench +0x2A26, Green Table +0x2A27, Green Desk +0x2A28, Green Lamp +0x2A29, Green Counter +0x2A2A, Green Pantry +0x2A2B, Green Wall Clock +0x2A2C, Cabin Bed +0x2A2D, Cabin Dresser +0x2A2E, Cabin Wardrobe +0x2A2F, Cabin Chair +0x2A30, Cabin Armchair +0x2A31, Cabin Couch +0x2A32, Cabin Table +0x2A33, Cabin Low Table +0x2A34, Cabin Bookcase +0x2A35, Cabin Clock +0x2A36, Cabin Wall Clock +0x2A37, Modern Bed +0x2A38, Modern Dresser +0x2A39, Modern Wardrobe +0x2A3A, Modern Chair +0x2A3B, Modern Sofa +0x2A3C, Modern End Table +0x2A3D, Modern Desk +0x2A3E, Modern Table +0x2A3F, Modern Cabinet +0x2A40, Modern Lamp +0x2A41, Modern Wall Clock +0x2A42, Kiddie Bed +0x2A43, Kiddie Dresser +0x2A44, Kiddie Wardrobe +0x2A45, Kiddie Couch +0x2A46, Kiddie Chair +0x2A47, Kiddie Table +0x2A48, Kiddie Bureau +0x2A49, Kiddie Bookcase +0x2A4A, Kiddie Clock +0x2A4B, Kiddie Stereo +0x2A4C, Kiddie Wall Clock +0x2A4D, Lovely Bed +0x2A4E, Lovely Dresser +0x2A4F, Lovely Armoire +0x2A50, Lovely Chair +0x2A51, Lovely Love Seat +0x2A52, Lovely End Table +0x2A53, Lovely Table +0x2A54, Lovely Vanity +0x2A55, Lovely Kitchen +0x2A56, Lovely Lamp +0x2A57, Lovely Wall Clock +0x2A58, Robo-Bed +0x2A59, Robo-Dresser +0x2A5A, Robo-Closet +0x2A5B, Robo-Sofa +0x2A5C, Robo-Chair +0x2A5D, Robo-Table +0x2A5E, Robo-Stereo +0x2A5F, Robo-TV +0x2A60, Robo-Clock +0x2A61, Robo-Lamp +0x2A62, Robo-Wall Clock +0x2A63, Polka-Dot Bed +0x2A64, Polka-Dot Dresser +0x2A65, Polka-Dot Closet +0x2A66, Polka-Dot Chair +0x2A67, Polka-Dot Sofa +0x2A68, Polka-Dot Table +0x2A69, Polka-Dot Lamp +0x2A6A, Polka-Dot Stool +0x2A6B, Polka-Dot Low Table +0x2A6C, Polka-Dot TV +0x2A6D, Polka-Dot Clock +0x2A6E, Snowman Bed +0x2A6F, Snowman Dresser +0x2A70, Snowman Wardrobe +0x2A71, Snowman Chair +0x2A72, Snowman Sofa +0x2A73, Snowman Table +0x2A74, Snowman Fridge +0x2A75, Snowman TV +0x2A76, Snowman Clock +0x2A77, Snowman Lamp +0x2A78, Snowman Vanity +0x2A79, Mush Bed +0x2A7A, Mush Dresser +0x2A7B, Mush Closet +0x2A7C, Mush Chair +0x2A7D, Mush Stool +0x2A7E, Mush Table +0x2A7F, Mush End Table +0x2A80, Mush Lamp +0x2A81, Mush Wall Lamp +0x2A82, Mush TV +0x2A83, Mush Hanger +0x2A84, Pavé Bed +0x2A85, Pavé Chest +0x2A86, Pavé Closet +0x2A87, Pavé Sofa +0x2A88, Pavé Chair +0x2A89, Pavé Table +0x2A8A, Pavé End Table +0x2A8B, Pavé Bookshelf +0x2A8C, Pavé Bureau +0x2A8D, Pavé Lamp +0x2A8E, Pavé Clock +0x2A8F, Egg Bed +0x2A90, Egg Dresser +0x2A91, Egg Wardrobe +0x2A92, Egg Chair +0x2A93, Egg Bench +0x2A94, Egg Table +0x2A95, Egg Stereo +0x2A96, Egg Toy Set +0x2A97, Egg Clock +0x2A98, Egg Lamp +0x2A99, Egg TV +0x2A9A, Spooky Bed +0x2A9B, Spooky Dresser +0x2A9C, Spooky Wardrobe +0x2A9D, Spooky Sofa +0x2A9E, Spooky Chair +0x2A9F, Spooky Table +0x2AA0, Spooky Vanity +0x2AA1, Spooky Bookcase +0x2AA2, Spooky Clock +0x2AA3, Spooky Lamp +0x2AA4, Spooky Wall Lamp +0x2AA5, Harvest Bed +0x2AA6, Harvest Dresser +0x2AA7, Harvest Bureau +0x2AA8, Harvest Sofa +0x2AA9, Harvest Chair +0x2AAA, Harvest Table +0x2AAB, Harvest Mirror +0x2AAC, Harvest TV +0x2AAD, Harvest Clock +0x2AAE, Harvest Lamp +0x2AAF, Harvest Wall Lamp +0x2AB0, Jingle Bed +0x2AB1, Jingle Dresser +0x2AB2, Jingle Wardrobe +0x2AB3, Jingle Sofa +0x2AB4, Jingle Chair +0x2AB5, Jingle Table +0x2AB6, Jingle Shelves +0x2AB7, Jingle Piano +0x2AB8, Jingle Clock +0x2AB9, Jingle Lamp +0x2ABA, Jingle TV +0x2ABB, Princess Bed +0x2ABC, Princess Chest +0x2ABD, Princess Closet +0x2ABE, Princess Sofa +0x2ABF, Princess Chair +0x2AC0, Princess Table +0x2AC1, Princess Curio +0x2AC2, Princess Dresser +0x2AC3, Princess Cage +0x2AC4, Princess Lamp +0x2AC5, Princess Clock +0x2AC6, Gracie Bed +0x2AC7, Gracie Chest +0x2AC8, Gracie Wardrobe +0x2AC9, Gracie Bench +0x2ACA, Gracie Chair +0x2ACB, Gracie Low Table +0x2ACC, Gracie Desk +0x2ACD, Gracie Wagon +0x2ACE, Gracie Shelf +0x2ACF, Gracie Lamp +0x2AD0, Gracie Wall Clock +0x2AD1, Sweets Bed +0x2AD2, Sweets Dresser +0x2AD3, Sweets Closet +0x2AD4, Sweets Sofa +0x2AD5, Sweets Chair +0x2AD6, Sweets Table +0x2AD7, Sweets Minitable +0x2AD8, Sweets Bookcase +0x2AD9, Sweets Lamp +0x2ADA, Sweets Minilamp +0x2ADB, Sweets Player +0x2ADC, Gorgeous Bed +0x2ADD, Gorgeous Chest +0x2ADE, Gorgeous Closet +0x2ADF, Gorgeous Sofa +0x2AE0, Gorgeous Seat +0x2AE1, Gorgeous Stool +0x2AE2, Gorgeous Table +0x2AE3, Gorgeous Desk +0x2AE4, Gorgeous Counter +0x2AE5, Gorgeous Lamp +0x2AE6, Gorgeous Wall Clock +0x2AE7, Minimalist Bed +0x2AE8, Minimalist Sofa +0x2AE9, Minimalist Chair +0x2AEA, Minimalist Dresser +0x2AEB, Minimalist Wardrobe +0x2AEC, Minimalist Clock +0x2AED, Minimalist Lamp +0x2AEE, Minimalist Ottoman +0x2AEF, Minimalist Table +0x2AF0, Minimalist Minitable +0x2AF1, Minimalist Vanity +0x2AF2, Golden Bed +0x2AF3, Golden Dresser +0x2AF4, Golden Closet +0x2AF5, Golden Chair +0x2AF6, Golden Bench +0x2AF7, Golden Table +0x2AF8, Golden Clock +0x2AF9, Golden Man +0x2AFA, Golden Woman +0x2AFB, Golden Screen +0x2AFC, Golden Wall Torch +0x2AFD, Cow Skull +0x2AFE, Desert Cactus +0x2AFF, Western Fence +0x2B00, Saddle Fence +0x2B01, Storefront +0x2B02, Covered Wagon +0x2B03, Watering Trough +0x2B04, Tumbleweed +0x2B05, Well +0x2B06, Wagon Wheel +0x2B07, Asteroid +0x2B08, Moon +0x2B09, Lunar Lander +0x2B0A, Rocket +0x2B0B, Lunar Rover +0x2B0C, Satellite +0x2B0D, Space Shuttle +0x2B0E, Spaceman Sam +0x2B0F, Space Station +0x2B10, Flying Saucer +0x2B11, Detour Arrow +0x2B12, Handcart +0x2B13, Iron Frame +0x2B14, Manhole Cover +0x2B15, Orange Cone +0x2B16, Traffic Cone +0x2B17, Sawhorse +0x2B18, Wet-Road Sign +0x2B19, Steamroller +0x2B1A, Jackhammer +0x2B1B, Striped Cone +0x2B1C, Cement Mixer +0x2B1D, Oil Barrel +0x2B1E, Boxing Barricade +0x2B1F, Red Corner +0x2B20, Blue Corner +0x2B21, Neutral Corner +0x2B22, Judge's Bell +0x2B23, Boxing Mat +0x2B24, Ringside Table +0x2B25, Weight Bench +0x2B26, Sandbag +0x2B27, Speed Bag +0x2B28, Birdhouse +0x2B29, Mr. Flamingo +0x2B2A, Mrs. Flamingo +0x2B2B, Garden Gnome +0x2B2C, Bug Zapper +0x2B2D, Hammock +0x2B2E, Birdbath +0x2B2F, Picnic Table +0x2B30, Bird Feeder +0x2B31, Lawn Chair +0x2B32, Lawn Mower +0x2B33, Barbecue +0x2B34, Backyard Pool +0x2B35, Sprinkler +0x2B36, Tiki Torch +0x2B37, Elephant Slide +0x2B38, Stroller +0x2B39, Cradle +0x2B3A, Baby Bed +0x2B3B, Clackercart +0x2B3C, Merry-Go-Round +0x2B3D, Rocking Horse +0x2B3E, Train Set +0x2B3F, Wobbelina +0x2B40, Dolly +0x2B41, Lab Bench +0x2B42, Lab Chair +0x2B43, Medicine Chest +0x2B44, Florence Flask +0x2B45, Amazing Machine +0x2B46, Unknown Machine +0x2B47, Complex Machine +0x2B48, Helm +0x2B49, Barrel +0x2B4A, Keg +0x2B4B, Ship Cannon +0x2B4C, Anchor +0x2B4D, Ship Compass +0x2B4E, Creepy Skeleton +0x2B4F, Creepy Cauldron +0x2B50, Creepy Bat Stone +0x2B51, Creepy Stone +0x2B52, Creepy Coffin +0x2B53, Creepy Crystal +0x2B54, Creepy Clock +0x2B55, Creepy Statue +0x2B56, Pawn +0x2B57, Bishop +0x2B58, King +0x2B59, Knight +0x2B5A, Queen +0x2B5B, Rook +0x2B5C, Right Platform +0x2B5D, Left Platform +0x2B5E, Podium +0x2B5F, Teacher's Desk +0x2B60, Teacher's Chair +0x2B61, School Desk +0x2B62, School Chair +0x2B63, Cubbyhole +0x2B64, Chalkboard +0x2B65, Mop +0x2B66, Skeleton +0x2B67, Anatomical Model +0x2B68, Clear Model +0x2B69, Hamster Cage +0x2B6A, Science Table +0x2B6B, Vaulting Horse +0x2B6C, Ball Catcher +0x2B6D, High-Jump Mat +0x2B6E, Hurdle +0x2B6F, Scoreboard +0x2B70, Folding Chair +0x2B71, Vision Tester +0x2B72, Trunk Measure +0x2B73, Stadiometer +0x2B74, Scale +0x2B75, Hospital Bed +0x2B76, Hospital Screen +0x2B77, IV Drip +0x2B78, Washbasin +0x2B79, Writing Desk +0x2B7A, Writing Chair +0x2B7B, Globe +0x2B7C, office Desk +0x2B7D, office Chair +0x2B7E, office Locker +0x2B7F, Coffeemaker +0x2B80, Checkout Counter +0x2B81, Cash Register +0x2B82, Jukebox +0x2B83, Siphon +0x2B84, Giant Dharma +0x2B85, Dharma +0x2B86, Mini Dharma +0x2B87, Papa Bear +0x2B88, Mama Bear +0x2B89, Baby Bear +0x2B8A, Mama Polar Bear +0x2B8B, Papa Panda +0x2B8C, Mama Panda +0x2B8D, Baby Panda +0x2B8E, Tall Cactus +0x2B8F, Cactus +0x2B90, Round Cactus +0x2B91, Golf Bag +0x2B92, Simple Armchair +0x2B93, Simple Love Seat +0x2B94, Bear Pole +0x2B95, Eagle Pole +0x2B96, Frog-Woman Pole +0x2B97, Raven Pole +0x2B98, Lava Lamp +0x2B99, Tea Table +0x2B9A, Hearth +0x2B9B, Screen +0x2B9C, Hibachi +0x2B9D, Tea Tansu +0x2B9E, Paper Lantern +0x2B9F, Paper Wall Lamp +0x2BA0, Paulownia Closet +0x2BA1, Stair Dresser +0x2BA2, Low Screen +0x2BA3, Paper Tiger +0x2BA4, Lucky Frog +0x2BA5, Sword +0x2BA6, Bow +0x2BA7, Samurai Suit +0x2BA8, Black Katana +0x2BA9, White Katana +0x2BAA, Ninja Sword +0x2BAB, Deer Scare +0x2BAC, Tall Lantern +0x2BAD, Spa Chair +0x2BAE, Bath Mat +0x2BAF, Bucket +0x2BB0, Bathtub +0x2BB1, Milk Case +0x2BB2, Ice-Cream Case +0x2BB3, Wash Station +0x2BB4, Tea Vase +0x2BB5, Red Vase +0x2BB6, Blue Vase +0x2BB7, Lucky Cat +0x2BB8, Lefty Lucky Cat +0x2BB9, Lucky Black Cat +0x2BBA, Lucky Gold Cat +0x2BBB, Grapefruit Table +0x2BBC, Lemon Table +0x2BBD, Tangerine Chair +0x2BBE, Kiwi Stool +0x2BBF, Pear Wardrobe +0x2BC0, Pear Dresser +0x2BC1, Watermelon Chair +0x2BC2, 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Booth +0x30BF, Guitar Case +0x30C0, Shop Mat +0x30C1, Museum Mat +0x30C2, Nook's Homes Model +0x30C3, Wendell's Painting +0x30C4, Instruction Manual +//Mannequins +0x30CC, Mannequin 1 +0x30CD, Mannequin 2 +0x30CE, Mannequin 3 +0x30CF, Mannequin 4 +//Art +0x30D2, Dynamic Painting +0x30D3, Solemn Painting +0x30D4, Quaint Painting +0x30D5, Basic Painting +0x30D6, Famous Painting +0x30D7, Perfect Painting +0x30D8, Amazing Painting +0x30D9, Nice Painting +0x30DA, Moving Painting +0x30DB, Common Painting +0x30DC, Flowery Painting +0x30DD, Warm Painting +0x30DE, Jolly Painting +0x30DF, Fine Painting +0x30E0, Scary Painting +0x30E1, Proper Painting +0x30E2, Neutral Painting +0x30E3, Worthy Painting +0x30E4, Calm Painting +0x30E5, Moody Painting +0x30E6, Wistful Painting +0x30E7, Serene Painting +0x30E8, Scenic Painting +0x30E9, Wild Painting +0x30EA, Graceful Painting +0x30EB, Beautiful Statue +0x30EC, Valiant Statue +0x30ED, Gallant Statue +0x30EE, Robust Statue +0x30EF, Great Statue +0x30F0, Mystic Statue +0x30F1, Ancient Statue +0x30F2, Motherly Statue +0x30F3, Dynamic Painting (Fake) +0x30F4, Solemn Painting (Fake) +0x30F5, Quaint Painting (Fake) +0x30F6, Basic Painting (Fake) +0x30F7, Famous Painting (Fake) +0x30F8, Amazing Painting (Fake) +0x30F9, Moving Painting (Fake) +0x30FA, Jolly Painting (Fake) +0x30FB, Scary Painting (Fake) +0x30FC, Neutral Painting (Fake) +0x30FD, Wistful Painting (Fake) +0x30FE, Serene Painting (Fake) +0x30FF, Wild Painting (Fake) +0x3100, Graceful Painting (Fake) +0x3101, Beautiful Statue (Fake) +0x3102, Valiant Statue (Fake) +0x3103, Gallant Statue (Fake) +0x3104, Robust Statue (Fake) +0x3105, Great Statue (Fake) +0x3106, Mystic Statue (Fake) +0x3107, Ancient Statue (Fake) +0x3108, Motherly Statue (Fake) +//Art (2?) +//Fossils +0x3130, Amber +0x3131, Ammonite +0x3132, Coprolite +0x3133, Dinosaur Egg +0x3134, Fern Fossil +0x3135, Dinosaur Track +0x3136, Archaeopteryx +0x3137, Peking Man +0x3138, Shark Tooth +0x3139, Trilobite +0x313A, T. Rex Skull +0x313B, T. Rex Torso +0x313C, T. Rex Tail +0x313D, Tricera Skull +0x313E, Tricera Torso +0x313F, Tricera Tail +0x3140, Mammoth Skull +0x3141, Mammoth Torso +0x3142, Ankylo Skull +0x3143, Ankylo Torso +0x3144, Ankylo Tail +0x3145, Apato Skull +0x3146, Apato Torso +0x3147, Apato Tail +0x3148, Dimetrodon Skull +0x3149, Dimetrodon Torso +0x314A, Dimetrodon Tail +0x314B, Iguanodon Skull +0x314C, Iguanodon Torso +0x314D, Iguanodon Tail +0x314E, Sabertooth Skull +0x314F, Sabertooth Torso +0x3150, Pachysaurus Skull +0x3151, Pachysaurus Torso +0x3152, Pachysaurus Tail +0x3153, Parasaur Skull +0x3154, Parasaur Torso +0x3155, Parasaur Tail +0x3156, Diplo Skull +0x3157, Diplo Neck +0x3158, Diplo Chest +0x3159, Diplo Hip +0x315A, Diplo Tail +0x315B, Plesio Skull +0x315C, Plesio Neck +0x315D, Plesio Torso +0x315E, Stego Skull +0x315F, Stego Torso +0x3160, Stego Tail +0x3161, Ptera Skull +0x3162, Ptera Left Wing +0x3163, Ptera Right Wing +0x3164, Ichthyo Skull +0x3165, Ichthyo Torso +0x3166, Raptor Skull +0x3167, Raptor Torso +0x3168, Styraco Skull +0x3169, Styraco Torso +0x316A, Styraco Tail +0x316B, Spino Skull +0x316C, Spino Torso +0x316D, Spino Tail +0x316E, Megacero Skull +0x316F, Megacero Torso +0x3170, Megacero Tail +0x3171, Archelon Skull +0x3172, Archelon Torso +0x3173, T. Rex Model +0x3174, Tricera Model +0x3175, Mammoth Model +0x3176, Ankylo Model +0x3177, Apato Model +0x3178, Dimetrodon Model +0x3179, Iguanodon Model +0x317A, Sabertooth Model +0x317B, Pachysaurus Model +0x317C, Parasaur Model +0x317D, Diplo Model +0x317E, Plesio Model +0x317F, Stego Model +0x3180, Ptera Model +0x3181, Ichthyo Model +0x3182, Raptor Model +0x3183, Styraco Model +0x3184, Spino Model +0x3185, Megacero Model +0x3186, Archelon Model +//Pics +0x3187, Pic of Cyrano +0x3188, Pic of Antonio +0x3189, Pic of Pango +0x318A, Pic of Anabelle +0x318B, Pic of Snooty +0x318C, Pic of Annalisa +0x318D, Pic of Olaf +0x318E, Pic of Teddy +0x318F, Pic of Pinky +0x3190, Pic of Curt +0x3191, Pic of Chow +0x3192, Pic of Nate +0x3193, Pic of Groucho +0x3194, Pic of Tutu +0x3195, Pic of Ursala +0x3196, Pic of Grizzly +0x3197, Pic of Paula +0x3198, Pic of Ike +0x3199, Pic of Charlise +0x319A, Pic of Beardo +0x319B, Pic of Klaus +0x319C, Pic of Jay +0x319D, Pic of Robin +0x319E, Pic of Anchovy +0x319F, Pic of Twiggy +0x31A0, Pic of Jitters +0x31A1, Pic of Piper +0x31A2, Pic of Admiral +0x31A3, Pic of Midge +0x31A4, Pic of Jakey +0x31A5, Pic of Lucha +0x31A6, Pic of Jacques +0x31A7, Pic of Peck +0x31A8, Pic of Sparro +0x31A9, Pic of Medli +0x31AA, Pic of Angus +0x31AB, Pic of Rodeo +0x31AC, Pic of Stu +0x31AD, Pic of T-Bone +0x31AE, Pic of Coach +0x31AF, Pic of Vic +0x31B0, Pic of Bob +0x31B1, Pic of Mitzi +0x31B2, Pic of Rosie +0x31B3, Pic of Olivia +0x31B4, Pic of Kiki +0x31B5, Pic of Tangy +0x31B6, Pic of Punchy +0x31B7, Pic of Purrl +0x31B8, Pic of Moe +0x31B9, Pic of Kabuki +0x31BA, Pic of Kid Cat +0x31BB, Pic of Monique +0x31BC, Pic of Tabby +0x31BD, Pic of Stinky +0x31BE, Pic of Kitty +0x31BF, Pic of Tom +0x31C0, Pic of Merry +0x31C1, Pic of Felicity +0x31C2, Pic of Lolly +0x31C3, Pic of Ankha +0x31C4, Pic of Rudy +0x31C5, Pic of Katt +0x31C6, Pic of Felyne +0x31C7, Pic of Bluebear +0x31C8, Pic of Maple +0x31C9, Pic of Poncho +0x31CA, Pic of Pudge +0x31CB, Pic of Kody +0x31CC, Pic of Stitches +0x31CD, Pic of Vladimir +0x31CE, Pic of Murphy +0x31CF, Pic of Olive +0x31D0, Pic of Cheri +0x31D1, Pic of June +0x31D2, Pic of Pekoe +0x31D3, Pic of Chester +0x31D4, Pic of Barold +0x31D5, Pic of Tammy +0x31D6, Pic of Marty +0x31D7, Pic of Goose +0x31D8, Pic of Benedict +0x31D9, Pic of Egbert +0x31DA, Pic of Ava +0x31DB, Pic of Becky +0x31DC, Pic of Plucky +0x31DD, Pic of Knox +0x31DE, Pic of Broffina +0x31DF, Pic of Ken +0x31E0, Pic of Patty +0x31E1, Pic of Tipper +0x31E2, Pic of Norma +0x31E3, Pic of Naomi +0x31E4, Pic of Alfonso +0x31E5, Pic of Alli +0x31E6, Pic of Boots +0x31E7, Pic of Del +0x31E8, Pic of Sly +0x31E9, Pic of Gayle +0x31EA, Pic of Drago +0x31EB, Pic of Fauna +0x31EC, Pic of Bam +0x31ED, Pic of Zell +0x31EE, Pic of Bruce +0x31EF, Pic of Deirdre +0x31F0, Pic of Lopez +0x31F1, Pic of Fuchsia +0x31F2, Pic of Beau +0x31F3, Pic of Diana +0x31F4, Pic of Erik +0x31F5, Pic of Chelsea +0x31F6, Pic of Goldie +0x31F7, Pic of Butch +0x31F8, Pic of Lucky +0x31F9, Pic of Biskit +0x31FA, Pic of Bones +0x31FB, Pic of Portia +0x31FC, Pic of Walker +0x31FD, Pic of Daisy +0x31FE, Pic of Cookie +0x31FF, Pic of Maddie +0x3200, Pic of Bea +0x3201, Pic of Mac +0x3202, Pic of Marcel +0x3203, Pic of Benjamin +0x3204, Pic of Cherry +0x3205, Pic of Shep +0x3206, Pic of Bill +0x3207, Pic of Joey +0x3208, Pic of Pate +0x3209, Pic of Maelle +0x320A, Pic of Deena +0x320B, Pic of Pompom +0x320C, Pic of Mallary +0x320D, Pic of Freckles +0x320E, Pic of Derwin +0x320F, Pic of Drake +0x3210, Pic of Scoot +0x3211, Pic of Weber +0x3212, Pic of Miranda +0x3213, Pic of Ketchup +0x3214, Pic of Gloria +0x3215, Pic of Molly +0x3216, Pic of Quillson +0x3217, Pic of Opal +0x3218, Pic of Dizzy +0x3219, Pic of Big Top +0x321A, Pic of Eloise +0x321B, Pic of Margie +0x321C, Pic of Paolo +0x321D, Pic of Axel +0x321E, Pic of Ellie +0x321F, Pic of Tucker +0x3220, Pic of Tia +0x3221, Pic of Chai +0x3222, Pic of Lily +0x3223, Pic of Ribbot +0x3224, Pic of Frobert +0x3225, Pic of Camofrog +0x3226, Pic of Drift +0x3227, Pic of Wart Jr. +0x3228, Pic of Puddles +0x3229, Pic of Jeremiah +0x322A, Pic of Tad +0x322B, Pic of Cousteau +0x322C, Pic of Huck +0x322D, Pic of Prince +0x322E, Pic of Jambette +0x322F, Pic of Raddle +0x3230, Pic of Gigi +0x3231, Pic of Croque +0x3232, Pic of Diva +0x3233, Pic of Henry +0x3234, Pic of Chevre +0x3235, Pic of Nan +0x3236, Pic of Billy +0x3237, Pic of Gruff +0x3238, Pic of Velma +0x3239, Pic of Kidd +0x323A, Pic of Pashmina +0x323B, Pic of Cesar +0x323C, Pic of Peewee +0x323D, Pic of Boone +0x323E, Pic of Louie +0x323F, Pic of Boyd +0x3240, Pic of Violet +0x3241, Pic of Al +0x3242, Pic of Rocket +0x3243, Pic of Hans +0x3244, Pic of Rilla +0x3245, Pic of Hamlet +0x3246, Pic of Apple +0x3247, Pic of Graham +0x3248, Pic of Rodney +0x3249, Pic of Soleil +0x324A, Pic of Clay +0x324B, Pic of Flurry +0x324C, Pic of Hamphrey +0x324D, Pic of Rocco +0x324E, Pic of Bubbles +0x324F, Pic of Bertha +0x3250, Pic of Biff +0x3251, Pic of Bitty +0x3252, Pic of Harry +0x3253, Pic of Hippeux +0x3254, Pic of Buck +0x3255, Pic of Victoria +0x3256, Pic of Savannah +0x3257, Pic of Elmer +0x3258, Pic of Roscoe +0x3259, Pic of Winnie +0x325A, Pic of Ed +0x325B, Pic of Cleo +0x325C, Pic of Peaches +0x325D, Pic of Annalise +0x325E, Pic of Clyde +0x325F, Pic of Colton +0x3260, Pic of Papi +0x3261, Pic of Julian +0x3262, Pic of Epona +0x3263, Pic of Yuka +0x3264, Pic of Alice +0x3265, Pic of Melba +0x3266, Pic of Sydney +0x3267, Pic of Gonzo +0x3268, Pic of Ozzie +0x3269, Pic of Canberra +0x326A, Pic of Lyman +0x326B, Pic of Eugene +0x326C, Pic of Kitt +0x326D, Pic of Mathilda +0x326E, Pic of Carrie +0x326F, Pic of Astrid +0x3270, Pic of Sylvia +0x3271, Pic of Walt +0x3272, Pic of Rooney +0x3273, Pic of Marcie +0x3274, Pic of Bud +0x3275, Pic of Elvis +0x3276, Pic of Rex +0x3277, Pic of Leopold +0x3278, Pic of Mott +0x3279, Pic of Rory +0x327A, Pic of Lionel +0x327B, Pic of Nana +0x327C, Pic of Simon +0x327D, Pic of Tammi +0x327E, Pic of Monty +0x327F, Pic of Elise +0x3280, Pic of Flip +0x3281, Pic of Shari +0x3282, Pic of Deli +0x3283, Pic of Dora +0x3284, Pic of Limberg +0x3285, Pic of Bella +0x3286, Pic of Bree +0x3287, Pic of Samson +0x3288, Pic of Rod +0x3289, Pic of Candi +0x328A, Pic of Rizzo +0x328B, Pic of Anicotti +0x328C, Pic of Broccolo +0x328D, Pic of Moose +0x328E, Pic of Bettina +0x328F, Pic of Greta +0x3290, Pic of Penelope +0x3291, Pic of Chadder +0x3292, Pic of Octavian +0x3293, Pic of Marina +0x3294, Pic of Zucker +0x3295, Pic of Inkwell +0x3296, Pic of Queenie +0x3297, Pic of Gladys +0x3298, Pic of Sandy +0x3299, Pic of Sprocket +0x329A, Pic of Julia +0x329B, Pic of Cranston +0x329C, Pic of Phil +0x329D, Pic of Blanche +0x329E, Pic of Flora +0x329F, Pic of Phoebe +0x32A0, Pic of Apollo +0x32A1, Pic of Amelia +0x32A2, Pic of Pierce +0x32A3, Pic of Buzz +0x32A4, Pic of Avery +0x32A5, Pic of Frank +0x32A6, Pic of Sterling +0x32A7, Pic of Keaton +0x32A8, Pic of Celia +0x32A9, Pic of Aurora +0x32AA, Pic of Roald +0x32AB, Pic of Cube +0x32AC, Pic of Hopper +0x32AD, Pic of Friga +0x32AE, Pic of Gwen +0x32AF, Pic of Puck +0x32B0, Pic of Wade +0x32B1, Pic of Boomer +0x32B2, Pic of Iggly +0x32B3, Pic of Tex +0x32B4, Pic of Flo +0x32B5, Pic of Sprinkles +0x32B6, Pic of Curly +0x32B7, Pic of Truffles +0x32B8, Pic of Rasher +0x32B9, Pic of Hugh +0x32BA, Pic of Lucy +0x32BB, Pic of Crackle +0x32BC, Pic of Cobb +0x32BD, Pic of Boris +0x32BE, Pic of Maggie +0x32BF, Pic of Peggy +0x32C0, Pic of Gala +0x32C1, Pic of Chops +0x32C2, Pic of Kevin +0x32C3, Pic of Pancetti +0x32C4, Pic of Agnes +0x32C5, Pic of Ganon +0x32C6, Pic of Bunnie +0x32C7, Pic of Dotty +0x32C8, Pic of Coco +0x32C9, Pic of Snake +0x32CA, Pic of Gaston +0x32CB, Pic of Gabi +0x32CC, Pic of Pippy +0x32CD, Pic of Tiffany +0x32CE, Pic of Genji +0x32CF, Pic of Ruby +0x32D0, Pic of Doc +0x32D1, Pic of Claude +0x32D2, Pic of Francine +0x32D3, Pic of Chrissy +0x32D4, Pic of Hopkins +0x32D5, Pic of O'Hare +0x32D6, Pic of Carmen +0x32D7, Pic of Bonbon +0x32D8, Pic of Cole +0x32D9, Pic of Mira +0x32DA, Pic of Toby +0x32DB, Pic of Tank +0x32DC, Pic of Rhonda +0x32DD, Pic of Spike +0x32DE, Pic of Hornsby +0x32DF, Pic of Merengue +0x32E0, Pic of Renée +0x32E1, Pic of Vesta +0x32E2, Pic of Baabara +0x32E3, Pic of Eunice +0x32E4, Pic of Stella +0x32E5, Pic of Cashmere +0x32E6, Pic of Willow +0x32E7, Pic of Curlos +0x32E8, Pic of Wendy +0x32E9, Pic of Timbra +0x32EA, Pic of Frita +0x32EB, Pic of Muffy +0x32EC, Pic of Pietro +0x32ED, Pic of Étoile +0x32EE, Pic of Peanut +0x32EF, Pic of Blaire +0x32F0, Pic of Filbert +0x32F1, Pic of Pecan +0x32F2, Pic of Nibbles +0x32F3, Pic of Agent S +0x32F4, Pic of Caroline +0x32F5, Pic of Sally +0x32F6, Pic of Static +0x32F7, Pic of Mint +0x32F8, Pic of Ricky +0x32F9, Pic of Cally +0x32FA, Pic of Tasha +0x32FB, Pic of Sylvana +0x32FC, Pic of Poppy +0x32FD, Pic of Sheldon +0x32FE, Pic of Marshal +0x32FF, Pic of Hazel +0x3300, Pic of Cece +0x3301, Pic of Viché +0x3302, Pic of Rolf +0x3303, Pic of Rowan +0x3304, Pic of Tybalt +0x3305, Pic of Bangle +0x3306, Pic of Leonardo +0x3307, Pic of Claudia +0x3308, Pic of Bianca +0x3309, Pic of Chief +0x330A, Pic of Lobo +0x330B, Pic of Wolfgang +0x330C, Pic of Whitney +0x330D, Pic of Dobie +0x330E, Pic of Freya +0x330F, Pic of Fang +0x3310, Pic of Vivian +0x3311, Pic of Skye +0x3312, Pic of Kyle +0x3313, Pic of Wolf Link +//Pics (special) +0x3316, Pic of Cyrus +0x3317, Pic of Reese +0x3318, Pic of Chip +0x3319, Pic of Phineas +0x331A, Pic of Joan +0x331B, Pic of Katrina +0x331C, Pic of Nat +0x331D, Pic of Saharah +0x331E, Pic of K.K. +0x331F, Pic of Redd +0x3320, Pic of Gracie +0x3321, Pic of Labelle +0x3322, Pic of Mabel +0x3323, Pic of Sable +0x3324, Pic of Grams +0x3325, Pic of Leilani +0x3326, Pic of Kapp'N +0x3327, Pic of Leila +0x3328, Pic of Tommy +0x3329, Pic of Timmy +0x332A, Pic of Porter +0x332B, Pic of Don Resetti +0x332C, Pic of Resetti +0x332D, Pic of Lyle +0x332E, Pic of Blathers +0x332F, Pic of Celeste +0x3330, Pic of Pavé +0x3331, Pic of Pelly +0x3332, Pic of Phyllis +0x3333, Pic of Brewster +0x3334, Pic of Jack +0x3335, Pic of Booker +0x3336, Pic of Pete +0x3337, Pic of Copper +0x3338, Pic of Harriet +0x3339, Pic of Tom Nook +0x333A, Pic of Gulliver +0x333B, Pic of Pascal +0x333C, Pic of Kicks +0x333D, Pic of Isabelle +0x333E, Pic of Tortimer +0x333F, Pic of Franklin +0x3340, Pic of Shrunk +0x3341, Pic of Rover +0x3342, Pic of Leif +0x3343, Pic of Blanca +0x3344, Pic of Luna +0x3345, Pic of DJ KK +0x3346, Pic of Katie +0x3347, Pic of Zipper +0x3348, Pic of Jingle +0x3349, Pic of Digby +0x334A, Pic of Wendell +0x334B, Pic of Lottie +//Tools & wearables +0x334C, Rental Axe +0x334D, Axe +0x334E, Silver Axe +0x334F, Golden Axe +0x3350, Rental Net +0x3351, Net +0x3352, Silver Net +0x3353, Golden Net +0x3354, Rental Rod +0x3355, Fishing Rod +0x3356, Silver Rod +0x3357, Golden Rod +0x3358, Rental Shovel +0x3359, Shovel +0x335A, Silver Shovel +0x335B, Golden Shovel +0x335C, Rental Can +0x335D, Watering Can +0x335E, Silver Can +0x335F, Golden Can +0x3360, Rental Slingshot +0x3361, Slingshot +0x3362, Silver Slingshot +0x3363, Golden Slingshot +0x3364, Rental Toy Hammer +0x3365, Toy Hammer +0x3366, Megaphone +0x3367, Timer +0x3368, Sparkler +0x3369, Roman Candle +0x336A, Party Popper +0x336B, Bubble Wand +0x336C, Bunny R. Balloon +0x336D, Bunny O. Balloon +0x336E, Bunny Y. Balloon +0x336F, Bunny G. Balloon +0x3370, Bunny C. Balloon +0x3371, Bunny B. Balloon +0x3372, Bunny I. Balloon +0x3373, Bunny P. Balloon +0x3374, Red Balloon +0x3375, Orange Balloon +0x3376, Yellow Balloon +0x3377, Green Balloon +0x3378, Cyan Balloon +0x3379, Blue Balloon +0x337A, Indigo Balloon +0x337B, Pink Balloon +0x337C, Heart R. Balloon +0x337D, Heart O. Balloon +0x337E, Heart Y. Balloon +0x337F, Heart G. Balloon +0x3380, Heart C. Balloon +0x3381, Heart B. Balloon +0x3382, Heart I. Balloon +0x3383, Heart P. Balloon +0x3384, Red Pinwheel +0x3385, Orange Pinwheel +0x3386, Yellow Pinwheel +0x3387, Green Pinwheel +0x3388, Cyan Pinwheel +0x3389, Blue Pinwheel +0x338A, Indigo Pinwheel +0x338B, Pink Pinwheel +//Uncategorized 2 +0x338C, Coffee +0x338D, Fizzy Apple Juice +0x338E, Beans +0x338F, Good-Luck Roll +0x3390, Vanilla Soft-Serve +0x3391, Choco Soft-Serve +0x3392, Matcha Soft-Serve +0x3393, Swirl Soft-Serve +0x3394, Vanilla Ice Cream +0x3395, Strawberry Ice Cream +0x3396, Lemon Double Scoop +0x3397, Mint Double Scoop +0x3398, Blue Glow Wand +0x3399, Green Glow Wand +0x339A, Pink Glow Wand +0x339B, Yellow Glow Wand +0x339C, Flower Fairy Wand +0x339D, Kiki And Lala Wand +0x339E, Tweeter +0x339F, Fountain Firework +0x33A0, Used Firework +0x33A1, Santa Bag +0x33A2, Mystery Bag +0x33A3, Normal Coffee Beans +0x33A4, Good Coffee Beans +0x33A5, Superb Coffee Beans +0x33A6, Chocolate Coin +0x33A7, Custom Pattern +0x33A8, Custom Pattern (Easel) +0x33A9, Custom Pattern (Frame) +0x33AA, Custom Pattern (Umbrella) +0x33AB, Custom Pattern (Male Hat) +0x33AC, Custom Pattern (Female Hat) +0x33AD, Custom Pattern (Hat) +0x33AE, Custom Pattern (Shirt) +0x33AF, Custom Pattern (Shirt Sleveless) +0x33B0, Custom Pattern (Shirt PRO) +0x33B1, Custom Pattern (Shirt Long Sleves) +0x33B2, Custom Pattern (Dress Sleveless) +0x33B3, Custom Pattern (Dress) +0x33B4, Custom Pattern (Dress Long Sleves) +0x33B5, Custom Pattern (Hanging Shirt) +0x33B6, Custom Pattern (Hanging Shirt Sleveless) +0x33B7, Custom Pattern (Hanging Shirt PRO) +0x33B8, Custom Pattern (Hanging Shirt Long Sleves) +0x33B9, Custom Pattern (Hanging Dress Sleveless) +0x33BA, Custom Pattern (Hanging Dress) +0x33BB, Custom Pattern (Hanging Dress Long Sleves) +//Uncategorized 3 +0x33BC, Signature Sheet +0x33BD, Petition Form +0x33BE, Paper Scrap +0x33BF, Lost Item (Book) +0x33C0, Lost Item (Pouch) +0x33C1, Lost Item (Mitten) +0x33C2, Lost Item (Paper Bag) +0x33C3, Towel +//Fortune cookies +0x33C8, Fortune Cookie +0x33C9, Fortune #1 +0x33CA, Fortune #2 +0x33CB, Fortune #3 +0x33CC, Fortune #46 +0x33CD, Fortune #5 +0x33CE, Fortune #49 +0x33CF, Fortune #7 +0x33D0, Fortune #8 +0x33D1, Fortune #9 +0x33D2, Fortune #10 +0x33D3, Fortune #11 +0x33D4, Fortune #12 +0x33D5, Fortune #13 +0x33D6, Fortune #14 +0x33D7, Fortune #15 +0x33D8, Fortune #50 +0x33D9, Fortune #17 +0x33DA, Fortune #18 +0x33DB, Fortune #19 +0x33DC, Fortune #20 +0x33DD, Fortune #21 +0x33DE, Fortune #22 +0x33DF, Fortune #23 +0x33E0, Fortune #24 +0x33E1, Fortune #25 +0x33E2, Fortune #26 +0x33E3, Fortune #27 +0x33E4, Fortune #28 +0x33E5, Fortune #29 +0x33E6, Fortune #48 +0x33E7, Fortune #31 +0x33E8, Fortune #32 +0x33E9, Fortune #33 +0x33EA, Fortune #34 +0x33EB, Fortune #35 +0x33EC, Fortune #36 +0x33ED, Fortune #37 +0x33EE, Fortune #47 +0x33EF, Fortune #39 +0x33F0, Fortune #40 +0x33F1, Fortune #41 +0x33F2, Fortune #42 +0x33F3, Fortune #43 +0x33F4, Fortune #44 +0x33F5, Fortune #45 +0x33F6, Fortune #4 +0x33F7, Fortune #38 +0x33F8, Fortune #30 +0x33F9, Fortune #6 +0x33FA, Fortune #16 +0x33FB, Fortune #51 +0x33FC, Fortune #52 +0x33FD, Fortune #53 +0x33FE, Fortune #54 +0x33FF, Fortune #55 +0x3400, Fortune #56 +0x3401, Fortune #57 +//Tickets +0x3402, Redd's Cookie +0x3403, Dud Ticket +0x3404, Flash Ticket +0x3405, Bang Ticket +0x3406, Sparkle Ticket +0x3407, Whiz Ticket +0x3408, Pow Ticket +0x3409, Crackle Ticket +0x340A, Kaboom Ticket +0x340B, Pop Ticket +//In-game events +0x341A, Bingo Card +0x341B, Expired Bingo Card +0x341C, Time Capsule +0x341D, Scavenger-Hunt List +//Unused furniture (only inside) +0x2078, K.K. DJ Table +0x2079, Museum Stand (Fossil) +0x207A, Museum Stand (Small) +0x207B, Museum Stand (Big) +0x207C, Reese's Stand (Small) +0x207D, Reese's Stand (Big) +0x207E, Moving Boxes (1) +0x207F, Moving Boxes (2) +0x2080, Moving Boxes (3) +0x2081, Train Station Locker (1) +0x2082, Train Station Locker (2) +0x2083, Sold Out +0x2084, Sold Out (Gracie) +0x2085, Sold Out (Reese) +0x2086, Sold Out (Invisible Spot) +0x2087, Sold Out (Invisible Spot) +0x2088, Sold Out (Redd) +//HRA exhibition (only inside) +0x3426, Red Mailbox +0x3427, Metal Mailbox +0x3428, Blue Mailbox +0x3429, Yellow Mailbox +0x342A, Orange Mailbox +0x342B, Green Mailbox +0x342C, Golden Mailbox +0x342D, Wooden Mailbox +0x342E, White Mailbox +0x342F, Pink Mailbox +0x3430, Zen Mailbox +0x3431, Shabby Mailbox +0x3432, Stainless Mailbox +0x3433, Square Mailbox +0x3434, Light-Blue Mailbox +0x3435, Cyan Mailbox +0x3436, Mermaid Mailbox +0x3437, Cabana Mailbox +0x3438, Fairy-Tale Mailbox +0x3439, Royal Mailbox +0x343A, Barrel Mailbox +0x343B, Sweets Mailbox +0x343C, Arched Circle Door +0x343D, Arched Fish Door +0x343E, Arched Astro Door +0x343F, Arched Door +0x3440, Arched Yellow Door +0x3441, Arched Metal Door +0x3442, Arched Patched Door +0x3443, Arched Sweets Door +0x3444, Arched Mermaid Door +0x3445, Arched Zen Door +0x3446, Arched Cabin Door +0x3447, Arch Fairy-Tale Door +0x3448, Arched Brown Door +0x3449, Arched Green Door +0x344A, Arched Heavy Door +0x344B, Arched Blue Door +0x344C, Arched Beige Door +0x344D, Arched Imperial Door +0x344E, Arched Pink Door +0x344F, Arched Kiddie Door +0x3450, Arched Bamboo Door +0x3451, Arched Golden Door +0x3452, Basic Door +0x3453, Fish Door +0x3454, Astro Door +0x3455, Classic Door +0x3456, Yellow Door +0x3457, Metal Door +0x3458, Patched Door +0x3459, Sweets Door +0x345A, Mermaid Door +0x345B, Zen Door +0x345C, Cabin Door +0x345D, Fairy-Tale Door +0x345E, Brown Door +0x345F, Green Door +0x3460, Heavy Door +0x3461, Blue Door +0x3462, Beige Door +0x3463, Imperial Door +0x3464, Pink Door +0x3465, Kiddie Door +0x3466, Bamboo Door +0x3467, Red Roof +0x3468, Green-Tile Roof +0x3469, Blue-Shingle Roof +0x346A, Astro Roof +0x346B, Kiddie Roof +0x346C, Black Modern Roof +0x346D, Straw-Thatched Roof +0x346E, Black-Tile Roof +0x346F, Fairy-Tale Roof +0x3470, Ranch Roof +0x3471, Shanty Roof +0x3472, Concrete Roof +0x3473, Sweets Roof +0x3474, White Roof +0x3475, Purple-Shingle Roof +0x3476, Black-Straw Roof +0x3477, Mermaid Roof +0x3478, Simple Blue Roof +0x3479, Purple Roof +0x347A, Pink Roof +0x347B, Black Roof +0x347C, Yellow Roof +0x347D, Fuchsia Roof +0x347E, Black-Shingle Roof +0x347F, Brown Roof +0x3480, Grass Roof +0x3481, Stone Roof +0x3482, Mint Fairy-Tale Roof +0x3483, Uneven Stone Roof +0x3484, Simple Green Roof +0x3485, Simple Gray Roof +0x3486, Golden Roof +0x3487, Blue Roof +0x3488, Yellow Roof +0x3489, Green Roof +0x348A, Rope Fence +0x348B, Picket Fence +0x348C, Country Fence +0x348D, Hedge +0x348E, Pink Mermaid Fence +0x348F, Blue Mermaid Fence +0x3490, Red-Brick Fence +0x3491, Gray-Brick Fence +0x3492, Pink Fence +0x3493, Fairy-Tale Fence +0x3494, Corral Fence +0x3495, Curvy Fence +0x3496, Blue Fence +0x3497, Fancy Fence +0x3498, Zen Fence +0x3499, Barbed-Wire Fence +0x349A, Sweets Fence +0x349B, Concrete Fence +0x349C, Shanty Fence +0x349D, Bamboo Fence +0x349E, Sculpted Hedge +0x349F, Cinder-Block Wall +0x34A0, Golden Fence +0x34A1, Brick Exterior +0x34A2, Exotic Exterior +0x34A3, Cobblestone Exterior +0x34A4, Astro Exterior +0x34A5, Kiddie Exterior +0x34A6, Simple Exterior +0x34A7, Cabana Exterior +0x34A8, Zen Exterior +0x34A9, Fairy-Tale Exterior +0x34AA, Cabin Exterior +0x34AB, Shanty Exterior +0x34AC, Concrete Exterior +0x34AD, Sweets Exterior +0x34AE, White-Brick Exterior +0x34AF, Chalet Exterior +0x34B0, Brown-Brick Exterior +0x34B1, Mermaid Exterior +0x34B2, Red-Barn Exterior +0x34B3, Blue Chalet Exterior +0x34B4, Pink Exterior +0x34B5, Blue Exterior +0x34B6, Orange Exterior +0x34B7, Garden Exterior +0x34B8, Yellow Exterior +0x34B9, White Exterior +0x34BA, Stucco Exterior +0x34BB, Stone Exterior +0x34BC, Melon Exterior +0x34BD, Earthy Exterior +0x34BE, Fancy Exterior +0x34BF, Black Exterior +0x34C0, Golden Exterior +0x34C1, Colorful Gravel +0x34C2, Stone Pavement +0x34C3, Brick Pavement +0x34C4, Pebble Pavement +0x34C5, Square Pavement +0x34C6, Concrete Pavement +0x34C7, Blue-Brick Pavement +0x34C8, Pink Pavement +0x34C9, Brown Pavement +0x34CA, Mansion +0x34CB, Zen Castle +0x34CC, Castle +0x34CD, Modern House +//Presents +0x4DE7, Wrapping Paper \ No newline at end of file diff --git a/Resources/WA_Villagers_en.txt b/Resources/WA_Villagers_en.txt new file mode 100644 index 0000000..8174854 --- /dev/null +++ b/Resources/WA_Villagers_en.txt @@ -0,0 +1,401 @@ +//Villager Info +ID = 0x0000, Name = Cyrano, Personality = 2, Catchphrase = ah-CHOO, Shirt = 0x2472, Furniture = [0x213C, 0x2390, 0x241A, 0x27EA, 0x2B9A, 0x2B9B, 0x2BA7, 0x2B9B, 0x29E8, 0x7FFE, 0x2BA6, 0x2B99, 0x2BA5, 0x29B6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x200000, ] +ID = 0x0001, Name = Antonio, Personality = 1, Catchphrase = honk, Shirt = 0x2464, Furniture = [0x213C, 0x23B7, 0x243D, 0x27E7, 0x2A10, 0x2C23, 0x2A0B, 0x2D31, 0x2C6C, 0x2A14, 0x2C26, 0x2D1A, 0x7FFE, 0x2C22, 0x2C4F, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A15, 0x7FFE, 0x230001, ] +ID = 0x0002, Name = Pango, Personality = 5, Catchphrase = snooooof, Shirt = 0x24E9, Furniture = [0x2142, 0x238C, 0x23EB, 0x27F3, 0x29F0, 0x29E7, 0x29FB, 0x7FFE, 0x29ED, 0x2979, 0x29FE, 0x2BDB, 0x2BF2, 0x2C46, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0xE0002, ] +ID = 0x0003, Name = Anabelle, Personality = 5, Catchphrase = snorty, Shirt = 0x250B, Furniture = [0x213D, 0x2386, 0x240F, 0x27F2, 0x2A26, 0x2AE8, 0x2A21, 0x2C1E, 0x2A17, 0x2A1C, 0x2BE0, 0x2A1E, 0x2DEE, 0x2C27, 0x21F6, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A20, 0x7FFE, 0x240003, ] +ID = 0x0004, Name = Snooty, Personality = 6, Catchphrase = sniffff, Shirt = 0x7FFE, Furniture = [0x2168, 0x237D, 0x2476, 0x27EA, 0x7FFE, 0x2F7C, 0x2EF9, 0x2FF6, 0x2CEF, 0x7FFE, 0x7FFE, 0x7FFE, 0x2B9E, 0x3008, 0x2EF3, 0x2EFA, 0x2F0F, 0x2CF4, 0x2D80, 0x7FFE, 0x270004, ] +ID = 0x0005, Name = Annalisa, Personality = 4, Catchphrase = gumdrop, Shirt = 0x2497, Furniture = [0x2168, 0x237D, 0x241B, 0x27EA, 0x7FFE, 0x2CBA, 0x2CEF, 0x2B9D, 0x2B9B, 0x2CF4, 0x2BCE, 0x2BB6, 0x7FFE, 0x2B9E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D80, 0x7FFE, 0x270005, ] +ID = 0x0006, Name = Olaf, Personality = 3, Catchphrase = whiffa, Shirt = 0x256F, Furniture = [0x217D, 0x23B4, 0x2413, 0x2803, 0x2D40, 0x2C05, 0x2D29, 0x2C44, 0x2DB0, 0x7FFE, 0x2D1F, 0x2B8F, 0x7FFE, 0x2C46, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7B, 0x7FFE, 0x150006, ] +ID = 0x0007, Name = Teddy, Personality = 1, Catchphrase = grooof, Shirt = 0x2462, Furniture = [0x215B, 0x2376, 0x2427, 0x27EA, 0x2BEE, 0x2C44, 0x2CE8, 0x2C49, 0x2B79, 0x2C1D, 0x2B7A, 0x2B91, 0x2BDA, 0x2CF6, 0x2B88, 0x2B7B, 0x7FFE, 0x7FFE, 0x2D74, 0x7FFE, 0x260007, ] +ID = 0x0008, Name = Pinky, Personality = 5, Catchphrase = wah, Shirt = 0x2497, Furniture = [0x2141, 0x2393, 0x2416, 0x27F0, 0x29F5, 0x2C6A, 0x29E7, 0x29E2, 0x29E8, 0x2995, 0x2962, 0x2BDB, 0x29E5, 0x2C48, 0x22E8, 0x2BD0, 0x7FFE, 0x7FFE, 0x29E9, 0x7FFE, 0x150008, ] +ID = 0x0009, Name = Curt, Personality = 2, Catchphrase = fuzzball, Shirt = 0x2458, Furniture = [0x2157, 0x237B, 0x241A, 0x27EA, 0x2C6B, 0x2C1C, 0x2C6C, 0x2C4C, 0x2B9D, 0x295C, 0x7FFE, 0x2BDB, 0x2B84, 0x259C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D71, 0x7FFE, 0x220009, ] +ID = 0x000A, Name = Chow, Personality = 2, Catchphrase = aiya, Shirt = 0x24DF, Furniture = [0x2140, 0x238E, 0x241E, 0x27EB, 0x29DF, 0x29E7, 0x22FD, 0x2316, 0x29E8, 0x297E, 0x29E5, 0x2BD9, 0x29E6, 0x7FFE, 0x2B8C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x24000A, ] +ID = 0x000B, Name = Nate, Personality = 0, Catchphrase = yawwwn, Shirt = 0x24C9, Furniture = [0x2132, 0x2391, 0x2406, 0x2802, 0x2B34, 0x2B2D, 0x2E20, 0x2E20, 0x2BB2, 0x2AF0, 0x2B2C, 0x2C7B, 0x2BF5, 0x2C26, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x2E24, 0x7FFE, 0x25000B, ] +ID = 0x000C, Name = Groucho, Personality = 2, Catchphrase = grumble, Shirt = 0x249B, Furniture = [0x2170, 0x2384, 0x2431, 0x27EA, 0x2A37, 0x2A3E, 0x2A3D, 0x2C4A, 0x2A3B, 0x2B7D, 0x2BD9, 0x2D09, 0x7FFE, 0x2B91, 0x2BCB, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A41, 0x7FFE, 0x21000C, ] +ID = 0x000D, Name = Tutu, Personality = 5, Catchphrase = twinkles, Shirt = 0x2463, Furniture = [0x2140, 0x234F, 0x2453, 0x27F8, 0x7FFE, 0x2A4D, 0x2AE8, 0x2A53, 0x2A4E, 0x2C26, 0x2C22, 0x2C5E, 0x2AF1, 0x2BDA, 0x2CFE, 0x2B8A, 0x2936, 0x7FFE, 0x2AEC, 0x2CD6, 0x4E000D, ] +ID = 0x000E, Name = Ursala, Personality = 7, Catchphrase = grooomph, Shirt = 0x7FFE, Furniture = [0x2153, 0x2385, 0x23EE, 0x27F0, 0x2A16, 0x2F7C, 0x2EEE, 0x2F3E, 0x2F47, 0x2CEB, 0x2F3D, 0x2BE2, 0x7FFE, 0x7FFE, 0x2FF7, 0x2CB3, 0x7FFE, 0x7FFE, 0x2F5E, 0x7FFE, 0x19000E, ] +ID = 0x000F, Name = Grizzly, Personality = 2, Catchphrase = grrr..., Shirt = 0x244A, Furniture = [0x2159, 0x2364, 0x2402, 0x27FB, 0x2A32, 0x7FFE, 0x2B03, 0x2C18, 0x22FF, 0x2AFD, 0x2B05, 0x2AFE, 0x2A2F, 0x2B00, 0x2D97, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x000F, ] +ID = 0x0010, Name = Paula, Personality = 7, Catchphrase = yodelay, Shirt = 0x2589, Furniture = [0x2166, 0x2371, 0x2410, 0x27F6, 0x2E84, 0x2A17, 0x2A1F, 0x2E85, 0x2C4A, 0x2D1A, 0x2BD7, 0x2BE4, 0x2BDF, 0x2C62, 0x2D20, 0x2D97, 0x7FFE, 0x7FFE, 0x2CD7, 0x2CD6, 0x1B0010, ] +ID = 0x0011, Name = Ike, Personality = 2, Catchphrase = roadie, Shirt = 0x7FFE, Furniture = [0x2145, 0x23D7, 0x247A, 0x27E7, 0x2DAF, 0x2C49, 0x2FF3, 0x7FFE, 0x7FFE, 0x2F6B, 0x2FC8, 0x2F6B, 0x2F42, 0x2F16, 0x2EE7, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D75, 0x7FFE, 0x140011, ] +ID = 0x0012, Name = Charlise, Personality = 7, Catchphrase = urgh, Shirt = 0x2531, Furniture = [0x215B, 0x237F, 0x2442, 0x27F8, 0x2B6C, 0x2C04, 0x7FFE, 0x2B24, 0x2CF5, 0x2B15, 0x2B6F, 0x2B6E, 0x2B16, 0x7FFE, 0x2C50, 0x2D26, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3C0012, ] +ID = 0x0013, Name = Beardo, Personality = 3, Catchphrase = whiskers, Shirt = 0x254A, Furniture = [0x2175, 0x238F, 0x2422, 0x27E7, 0x7FFE, 0x2DDC, 0x2D35, 0x2C49, 0x2DE3, 0x2D33, 0x2DDB, 0x2DDF, 0x2D1D, 0x2D1F, 0x2DAC, 0x2D27, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x210013, ] +ID = 0x0014, Name = Klaus, Personality = 3, Catchphrase = strudel, Shirt = 0x252F, Furniture = [0x217D, 0x23C1, 0x2420, 0x2805, 0x2D40, 0x2D29, 0x2C49, 0x29F9, 0x29F9, 0x2B36, 0x2B36, 0x2BF3, 0x2BF9, 0x2BF9, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x20014, ] +ID = 0x0015, Name = Jay, Personality = 1, Catchphrase = heeeeeyy, Shirt = 0x244D, Furniture = [0x212D, 0x2353, 0x23ED, 0x27EE, 0x29F5, 0x2C4C, 0x29FB, 0x29F9, 0x2BF1, 0x2BDE, 0x2BE8, 0x2D48, 0x2BE6, 0x2BE7, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x29FF, 0x7FFE, 0x220015, ] +ID = 0x0016, Name = Robin, Personality = 6, Catchphrase = la-di-da, Shirt = 0x24FB, Furniture = [0x2135, 0x238C, 0x2417, 0x27ED, 0x2BC8, 0x2AC9, 0x29FB, 0x2AC7, 0x22FE, 0x2C64, 0x2BDE, 0x2BDC, 0x29FA, 0x2C47, 0x2C24, 0x2135, 0x2C39, 0x7FFE, 0x2E24, 0x7FFE, 0xE0016, ] +ID = 0x0017, Name = Anchovy, Personality = 0, Catchphrase = chuurp, Shirt = 0x24C8, Furniture = [0x2147, 0x2352, 0x2421, 0x27EE, 0x2BEE, 0x2C05, 0x2C05, 0x2C49, 0x29F9, 0x2C08, 0x2C08, 0x2C07, 0x2C08, 0x2C08, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD7, 0x7FFE, 0x150017, ] +ID = 0x0018, Name = Twiggy, Personality = 5, Catchphrase = cheepers, Shirt = 0x24AA, Furniture = [0x2136, 0x234F, 0x23EE, 0x27E6, 0x29F0, 0x29EA, 0x2A11, 0x2A0C, 0x2C49, 0x2B90, 0x2B8F, 0x29CE, 0x29CB, 0x2A0E, 0x2D95, 0x2D97, 0x7FFE, 0x7FFE, 0x29F4, 0x7FFE, 0x250018, ] +ID = 0x0019, Name = Jitters, Personality = 1, Catchphrase = bzzert, Shirt = 0x251E, Furniture = [0x2134, 0x2384, 0x2406, 0x27E7, 0x2B2F, 0x2E21, 0x2B2D, 0x2DA8, 0x2C2B, 0x2B1D, 0x2B1D, 0x299C, 0x2B32, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x270019, ] +ID = 0x001A, Name = Piper, Personality = 5, Catchphrase = chickadee, Shirt = 0x7FFE, Furniture = [0x2183, 0x239E, 0x2472, 0x27FE, 0x2CED, 0x29F5, 0x7FFE, 0x300A, 0x7FFE, 0x2F77, 0x2F8F, 0x7FFE, 0x2F56, 0x7FFE, 0x2FBC, 0x2FDB, 0x2F0A, 0x7FFE, 0x7FFE, 0x2F81, 0x4C001A, ] +ID = 0x001B, Name = Admiral, Personality = 2, Catchphrase = aye aye, Shirt = 0x7FFE, Furniture = [0x216C, 0x2384, 0x2433, 0x27E7, 0x7FFE, 0x2FE6, 0x2FA3, 0x2FC3, 0x2FA7, 0x2EE0, 0x2FA4, 0x2BF6, 0x2CE3, 0x2CE3, 0x3009, 0x2F2D, 0x2EEF, 0x2F83, 0x2D71, 0x2FA5, 0x27001B, ] +ID = 0x001C, Name = Midge, Personality = 4, Catchphrase = tweedledee, Shirt = 0x2509, Furniture = [0x2132, 0x236E, 0x2430, 0x27F5, 0x2A00, 0x2A55, 0x2A51, 0x2A4E, 0x2A53, 0x2A50, 0x2A52, 0x2A06, 0x2C26, 0x2981, 0x2D45, 0x2CFE, 0x2C24, 0x7FFE, 0x2D75, 0x2CD6, 0x1001C, ] +ID = 0x001D, Name = Jakey, Personality = 0, Catchphrase = ya feel, Shirt = 0x7FFE, Furniture = [0x215F, 0x23A1, 0x2441, 0x27E9, 0x2E3E, 0x2E3E, 0x3013, 0x2E42, 0x3013, 0x300B, 0x7FFE, 0x2F50, 0x2F98, 0x2EFF, 0x2FAB, 0x2EDC, 0x2F89, 0x7FFE, 0x2D75, 0x2D6F, 0x32001D, ] +ID = 0x001E, Name = Lucha, Personality = 3, Catchphrase = cacaw, Shirt = 0x2556, Furniture = [0x215A, 0x2366, 0x2405, 0x2803, 0x2B1F, 0x2B21, 0x2B25, 0x2B23, 0x2D9B, 0x2D5B, 0x2D7C, 0x2B26, 0x2B27, 0x2C4F, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D75, 0x7FFE, 0x4D001E, ] +ID = 0x001F, Name = Jacques, Personality = 3, Catchphrase = zut alors, Shirt = 0x2557, Furniture = [0x2174, 0x2382, 0x2450, 0x2804, 0x7FFE, 0x2D61, 0x2BF1, 0x2DB0, 0x2DB0, 0x2D09, 0x2D09, 0x2D48, 0x2A3C, 0x2D4D, 0x2D56, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D73, 0x2CD8, 0x2001F, ] +ID = 0x0020, Name = Peck, Personality = 1, Catchphrase = crunch, Shirt = 0x2599, Furniture = [0x2163, 0x2378, 0x245D, 0x27E9, 0x29F5, 0x2C4B, 0x7FFE, 0x2AE8, 0x2DA8, 0x2C30, 0x29FE, 0x2977, 0x2BDD, 0x2BDB, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD6, 0x180020, ] +ID = 0x0021, Name = Sparro, Personality = 1, Catchphrase = like whoa, Shirt = 0x2459, Furniture = [0x216C, 0x237F, 0x241B, 0x2802, 0x2B9A, 0x2B9D, 0x2C1C, 0x2C23, 0x2B9B, 0x2CE9, 0x2BF8, 0x7FFE, 0x2BCF, 0x2C4E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D73, 0x7FFE, 0xA0021, ] +ID = 0x0022, Name = Medli, Personality = 4, Catchphrase = gimme, Shirt = 0x7FFE, Furniture = [0x2178, 0x2350, 0x23EF, 0x27E9, 0x7FFE, 0x3000, 0x2F7C, 0x2EC2, 0x2A1D, 0x2CB6, 0x2CB6, 0x7FFE, 0x7FFE, 0x7FFE, 0x2C73, 0x7FFE, 0x7FFE, 0x7FFE, 0x2F0D, 0x308B, 0x20022, ] +ID = 0x0023, Name = Angus, Personality = 2, Catchphrase = macmoo, Shirt = 0x24D9, Furniture = [0x215E, 0x237A, 0x240D, 0x2803, 0x29F5, 0x2B93, 0x29FC, 0x2C05, 0x2C4C, 0x2C06, 0x2C07, 0x7FFE, 0x2BDA, 0x29FA, 0x2BD2, 0x2D32, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD6, 0x180023, ] +ID = 0x0024, Name = Rodeo, Personality = 0, Catchphrase = chaps, Shirt = 0x2489, Furniture = [0x2171, 0x2382, 0x2433, 0x27F7, 0x2D3B, 0x2A37, 0x2A3B, 0x2A3F, 0x2C4A, 0x2B98, 0x2A3C, 0x2D24, 0x2C76, 0x2BD5, 0x2D3D, 0x2D27, 0x7FFE, 0x7FFE, 0x2D7A, 0x2D79, 0x360024, ] +ID = 0x0025, Name = Stu, Personality = 0, Catchphrase = moo-dude, Shirt = 0x7FFE, Furniture = [0x216D, 0x239B, 0x247A, 0x27F2, 0x7FFE, 0x2C14, 0x2FBF, 0x300F, 0x7FFE, 0x2F12, 0x2F4A, 0x2C79, 0x2F6D, 0x2F6D, 0x2F11, 0x7FFE, 0x7FFE, 0x7FFE, 0x2F26, 0x7FFE, 0x170025, ] +ID = 0x0026, Name = T-Bone, Personality = 2, Catchphrase = moocher, Shirt = 0x255E, Furniture = [0x2140, 0x238F, 0x2427, 0x2804, 0x29F5, 0x2DDE, 0x2E37, 0x2C44, 0x29F9, 0x2CF2, 0x29FA, 0x7FFE, 0x2BDA, 0x2C46, 0x2D0B, 0x2D55, 0x2DA1, 0x7FFE, 0x7FFE, 0x7FFE, 0xD0026, ] +ID = 0x0027, Name = Coach, Personality = 1, Catchphrase = stubble, Shirt = 0x257A, Furniture = [0x216A, 0x23A6, 0x2442, 0x2809, 0x2B6C, 0x2B6D, 0x2CF5, 0x2B03, 0x2B23, 0x2B6E, 0x2B6E, 0x2B6E, 0x2B6E, 0x2C4E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x4C0027, ] +ID = 0x0028, Name = Vic, Personality = 2, Catchphrase = cud, Shirt = 0x252D, Furniture = [0x213E, 0x2369, 0x2408, 0x2803, 0x2B4C, 0x316B, 0x2B4B, 0x2B4B, 0x7FFE, 0x2B4D, 0x2B48, 0x2B49, 0x2C46, 0x2C32, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2E3A, 0x410028, ] +ID = 0x0029, Name = Bob, Personality = 0, Catchphrase = pthhpth, Shirt = 0x2582, Furniture = [0x2147, 0x2356, 0x23F5, 0x27E6, 0x2A47, 0x2A42, 0x2A4B, 0x2A45, 0x2C14, 0x2DA6, 0x2A44, 0x2A4A, 0x2A49, 0x2BD7, 0x2BA3, 0x2BD0, 0x7FFE, 0x7FFE, 0x2A4C, 0x7FFE, 0x240029, ] +ID = 0x002A, Name = Mitzi, Personality = 4, Catchphrase = mew, Shirt = 0x249E, Furniture = [0x212E, 0x2385, 0x23EE, 0x27F1, 0x2A10, 0x2A1F, 0x2A17, 0x2A0B, 0x2A1D, 0x29CE, 0x2BED, 0x2A0E, 0x2C47, 0x2BDF, 0x2C37, 0x2C24, 0x7FFE, 0x7FFE, 0x2A36, 0x2CD6, 0xB002A, ] +ID = 0x002B, Name = Rosie, Personality = 5, Catchphrase = silly, Shirt = 0x2497, Furniture = [0x2182, 0x236E, 0x242D, 0x27F2, 0x2BC8, 0x2A67, 0x2C6F, 0x2A63, 0x2A4E, 0x2BE2, 0x2A4F, 0x2A54, 0x2BC7, 0x2A69, 0x2D5D, 0x2C50, 0x7FFE, 0x7FFE, 0x2A6D, 0x2D6B, 0x24002B, ] +ID = 0x002C, Name = Olivia, Personality = 6, Catchphrase = purrr, Shirt = 0x257E, Furniture = [0x2161, 0x2377, 0x23ED, 0x27FE, 0x2BEE, 0x2A01, 0x2C49, 0x2A04, 0x2A05, 0x2BE8, 0x2A03, 0x2BDE, 0x2A09, 0x2A06, 0x2C24, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1C002C, ] +ID = 0x002D, Name = Kiki, Personality = 4, Catchphrase = kitty cat, Shirt = 0x24C4, Furniture = [0x2153, 0x236F, 0x2424, 0x27EB, 0x29F0, 0x2BEE, 0x2C49, 0x29ED, 0x29F1, 0x29EF, 0x2CF6, 0x2B90, 0x2B8F, 0x29B4, 0x22E9, 0x2DAC, 0x7FFE, 0x7FFE, 0x2D70, 0x7FFE, 0x31002D, ] +ID = 0x002E, Name = Tangy, Personality = 5, Catchphrase = reeeeOWR, Shirt = 0x248E, Furniture = [0x2178, 0x2378, 0x242E, 0x27F5, 0x2BC2, 0x2A17, 0x2C4C, 0x2A1D, 0x2C69, 0x2BC0, 0x2BC3, 0x2BBD, 0x2983, 0x2BBC, 0x2C37, 0x2BED, 0x7FFE, 0x7FFE, 0x2D76, 0x7FFE, 0x1B002E, ] +ID = 0x002F, Name = Punchy, Personality = 0, Catchphrase = mrmpht, Shirt = 0x24B5, Furniture = [0x214E, 0x23C3, 0x23F0, 0x27ED, 0x2A10, 0x2A0B, 0x2A0F, 0x2A11, 0x2C4A, 0x2BE1, 0x2A14, 0x2C26, 0x2C22, 0x2969, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A15, 0x7FFE, 0x22002F, ] +ID = 0x0030, Name = Purrl, Personality = 6, Catchphrase = kitten, Shirt = 0x2507, Furniture = [0x212E, 0x2393, 0x240D, 0x27F5, 0x29F5, 0x29E4, 0x2C4B, 0x29F9, 0x29E7, 0x2C53, 0x2995, 0x2C1D, 0x2BD9, 0x29FA, 0x2BB4, 0x2BD0, 0x7FFE, 0x7FFE, 0x29E9, 0x7FFE, 0x30030, ] +ID = 0x0031, Name = Moe, Personality = 0, Catchphrase = myawn, Shirt = 0x2459, Furniture = [0x2147, 0x2351, 0x2424, 0x27F8, 0x2E0D, 0x2D3E, 0x2B7C, 0x2E0A, 0x2B76, 0x2B67, 0x2B66, 0x2B68, 0x2B71, 0x2BDD, 0x2C4F, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D6D, 0x2E0C, 0x70031, ] +ID = 0x0032, Name = Kabuki, Personality = 2, Catchphrase = meooo-OH, Shirt = 0x2473, Furniture = [0x2144, 0x237E, 0x241A, 0x27EA, 0x2B9A, 0x2C6B, 0x2B9B, 0x2CBA, 0x2BA8, 0x2BCE, 0x2C48, 0x2C1D, 0x2C77, 0x2C0D, 0x2EC8, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x440032, ] +ID = 0x0033, Name = Kid Cat, Personality = 1, Catchphrase = psst, Shirt = 0x2467, Furniture = [0x2158, 0x239B, 0x243A, 0x27EC, 0x2C04, 0x2C2B, 0x2B13, 0x2B23, 0x2B25, 0x2B7E, 0x2BF6, 0x2C1D, 0x2B1D, 0x2C4E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D78, 0x7FFE, 0xC0033, ] +ID = 0x0034, Name = Monique, Personality = 6, Catchphrase = pffffft, Shirt = 0x24FE, Furniture = [0x212E, 0x2379, 0x23F3, 0x27EB, 0x2A4D, 0x2A53, 0x2BEF, 0x2A01, 0x2A04, 0x2CF6, 0x2A54, 0x2A56, 0x2BCA, 0x2BDB, 0x2CFE, 0x2BF4, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A57, 0x210034, ] +ID = 0x0035, Name = Tabby, Personality = 5, Catchphrase = me-WOW, Shirt = 0x2514, Furniture = [0x2164, 0x237F, 0x2420, 0x27ED, 0x2C66, 0x2BB3, 0x2BAE, 0x2BAE, 0x2BAD, 0x2C70, 0x2BDB, 0x2E23, 0x2BAF, 0x2B2C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D71, 0x2D79, 0x150035, ] +ID = 0x0036, Name = Stinky, Personality = 1, Catchphrase = GAAHHH, Shirt = 0x24E7, Furniture = [0x2158, 0x2366, 0x2405, 0x2803, 0x2B21, 0x2B23, 0x2B25, 0x2B24, 0x2C4C, 0x2B70, 0x2B70, 0x2B27, 0x2B1E, 0x2B1E, 0x2B22, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x180036, ] +ID = 0x0037, Name = Kitty, Personality = 6, Catchphrase = mrowrr, Shirt = 0x250A, Furniture = [0x2131, 0x2377, 0x2427, 0x27E8, 0x2A00, 0x2A08, 0x2A01, 0x2DDC, 0x2DE3, 0x7FFE, 0x2BE6, 0x2D48, 0x2BD9, 0x2A03, 0x2C46, 0x2C24, 0x7FFE, 0x7FFE, 0x2A0A, 0x2CD6, 0x1E0037, ] +ID = 0x0038, Name = Tom, Personality = 2, Catchphrase = me-YOWZA, Shirt = 0x2459, Furniture = [0x216F, 0x2393, 0x2426, 0x2803, 0x29DF, 0x29E7, 0x29E8, 0x2C6A, 0x29E2, 0x2C47, 0x2BF2, 0x2BE0, 0x2BB6, 0x296B, 0x29E6, 0x2BCD, 0x7FFE, 0x7FFE, 0x29E9, 0x7FFE, 0xC0038, ] +ID = 0x0039, Name = Merry, Personality = 5, Catchphrase = mweee, Shirt = 0x2452, Furniture = [0x2151, 0x2387, 0x2423, 0x27EE, 0x2A26, 0x2C1E, 0x2A29, 0x2C6C, 0x2C4B, 0x2C26, 0x7FFE, 0x2BDA, 0x2D2A, 0x2A24, 0x2C24, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A2B, 0x7FFE, 0x260039, ] +ID = 0x003A, Name = Felicity, Personality = 5, Catchphrase = mimimi, Shirt = 0x2493, Furniture = [0x2132, 0x2367, 0x2437, 0x27F5, 0x7FFE, 0x2B2F, 0x7FFE, 0x2B2D, 0x2CC9, 0x2C50, 0x2D53, 0x2B28, 0x2C15, 0x2BDE, 0x2C17, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x32003A, ] +ID = 0x003B, Name = Lolly, Personality = 4, Catchphrase = bonbon, Shirt = 0x2494, Furniture = [0x2177, 0x23B2, 0x240F, 0x27EE, 0x2DEC, 0x2D41, 0x2DB9, 0x2DC1, 0x2C1E, 0x2C26, 0x2DBE, 0x2BD5, 0x2DBB, 0x2D4B, 0x2D50, 0x2CFE, 0x7FFE, 0x7FFE, 0x2DBD, 0x2D69, 0x3F003B, ] +ID = 0x003C, Name = Ankha, Personality = 6, Catchphrase = me meow, Shirt = 0x2516, Furniture = [0x216A, 0x2392, 0x2435, 0x27E9, 0x2BFD, 0x2BFD, 0x2BFE, 0x2BFE, 0x7FFE, 0x2BFF, 0x2C80, 0x2B36, 0x2B36, 0x2BFC, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x41003C, ] +ID = 0x003D, Name = Rudy, Personality = 1, Catchphrase = mush, Shirt = 0x2496, Furniture = [0x2149, 0x2368, 0x2453, 0x2804, 0x2DA5, 0x29EA, 0x29EB, 0x2C4B, 0x2D1C, 0x2B3B, 0x2CEC, 0x2B90, 0x2C02, 0x29EF, 0x2C74, 0x2D34, 0x7FFE, 0x7FFE, 0x2EA1, 0x7FFE, 0xB003D, ] +ID = 0x003E, Name = Katt, Personality = 7, Catchphrase = purrty, Shirt = 0x2589, Furniture = [0x2154, 0x2388, 0x2433, 0x2800, 0x2E3E, 0x2C4C, 0x2D59, 0x2DB0, 0x2DB0, 0x2D4D, 0x2BD5, 0x2BEB, 0x2BEC, 0x2CEE, 0x2C75, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D0A, 0x2D79, 0x3003E, ] +ID = 0x003F, Name = Felyne, Personality = 0, Catchphrase = nya, Shirt = 0x7FFE, Furniture = [0x217A, 0x23DC, 0x247E, 0x2808, 0x3022, 0x3023, 0x3024, 0x301E, 0x7FFE, 0x3020, 0x7FFE, 0x3027, 0x309B, 0x309C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x4F003F, ] +ID = 0x0040, Name = Bluebear, Personality = 5, Catchphrase = peach, Shirt = 0x24B0, Furniture = [0x213A, 0x236D, 0x23EE, 0x27F7, 0x2DEC, 0x2A11, 0x2AE8, 0x2DED, 0x2A0B, 0x2AED, 0x2AF1, 0x2980, 0x2A0E, 0x2BD7, 0x2C4F, 0x2C24, 0x7FFE, 0x7FFE, 0x2AEC, 0x2D6B, 0x1D0040, ] +ID = 0x0041, Name = Maple, Personality = 4, Catchphrase = honey, Shirt = 0x2493, Furniture = [0x2160, 0x2354, 0x23F3, 0x27FA, 0x29F5, 0x2AE8, 0x2BEF, 0x2C4B, 0x29FC, 0x2CF6, 0x2BD5, 0x29FD, 0x2B88, 0x29FA, 0x2B89, 0x2B8A, 0x2B89, 0x7FFE, 0x29FF, 0x2CD6, 0x210041, ] +ID = 0x0042, Name = Poncho, Personality = 1, Catchphrase = li'l bear, Shirt = 0x2495, Furniture = [0x213F, 0x2391, 0x2433, 0x27FD, 0x2A37, 0x2C6C, 0x2A3F, 0x2C14, 0x2C4C, 0x2BDD, 0x7FFE, 0x2BE9, 0x29BD, 0x2B14, 0x2C7F, 0x2D3D, 0x7FFE, 0x7FFE, 0x2AEC, 0x2CD6, 0x260042, ] +ID = 0x0043, Name = Pudge, Personality = 0, Catchphrase = pudgy, Shirt = 0x24D6, Furniture = [0x2146, 0x2368, 0x242E, 0x27EF, 0x2B3E, 0x2B2D, 0x2C4D, 0x2D1C, 0x2B37, 0x2BDA, 0x29C9, 0x2D60, 0x2BC5, 0x2BC6, 0x7FFE, 0x2C74, 0x7FFE, 0x7FFE, 0x2D70, 0x7FFE, 0x1A0043, ] +ID = 0x0044, Name = Kody, Personality = 1, Catchphrase = grah grah, Shirt = 0x24A5, Furniture = [0x2153, 0x2363, 0x2402, 0x27FC, 0x7FFE, 0x2B01, 0x2B02, 0x2B03, 0x2B01, 0x2B04, 0x2B94, 0x2C46, 0x2AFE, 0x2B05, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1F0044, ] +ID = 0x0045, Name = Stitches, Personality = 0, Catchphrase = stuffin', Shirt = 0x24DF, Furniture = [0x2132, 0x2368, 0x2407, 0x27E7, 0x2B3E, 0x2CF3, 0x2A43, 0x2B37, 0x2A4B, 0x2A28, 0x2E1E, 0x2980, 0x2B3D, 0x2D25, 0x2B89, 0x2C39, 0x2B3C, 0x7FFE, 0x2A2B, 0x2CD6, 0x0045, ] +ID = 0x0046, Name = Vladimir, Personality = 2, Catchphrase = nyet, Shirt = 0x249B, Furniture = [0x216E, 0x239B, 0x2441, 0x2803, 0x7FFE, 0x2B13, 0x2B19, 0x2B13, 0x7FFE, 0x2B1D, 0x2B11, 0x2B1A, 0x2B16, 0x2C4E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x180046, ] +ID = 0x0047, Name = Murphy, Personality = 2, Catchphrase = laddie, Shirt = 0x7FFE, Furniture = [0x2165, 0x236A, 0x246F, 0x27FF, 0x2F1A, 0x2F1A, 0x2EFD, 0x2EFD, 0x2EFD, 0x2FC1, 0x2F93, 0x2F93, 0x2EFB, 0x2FC1, 0x2D56, 0x2B44, 0x2D02, 0x7FFE, 0x2D78, 0x2E4F, 0x480047, ] +ID = 0x0048, Name = Olive, Personality = 4, Catchphrase = sweet pea, Shirt = 0x7FFE, Furniture = [0x215C, 0x239C, 0x2473, 0x27F0, 0x2F15, 0x2F15, 0x2F04, 0x2FA3, 0x7FFE, 0x2F3D, 0x7FFE, 0x7FFE, 0x2F3D, 0x2D63, 0x2F96, 0x2EF0, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x360048, ] +ID = 0x0049, Name = Cheri, Personality = 5, Catchphrase = tralala, Shirt = 0x2597, Furniture = [0x2183, 0x23BC, 0x240A, 0x27EE, 0x2CED, 0x2DF0, 0x2DF3, 0x2DF6, 0x2AE8, 0x2BDC, 0x2AEE, 0x2DEF, 0x2DF8, 0x2DF9, 0x2D97, 0x2C37, 0x7FFE, 0x7FFE, 0x2D78, 0x2DF5, 0x260049, ] +ID = 0x004A, Name = June, Personality = 4, Catchphrase = rainbow, Shirt = 0x7FFE, Furniture = [0x2133, 0x23D6, 0x2485, 0x27FA, 0x7FFE, 0x2FC4, 0x2FA9, 0x2F78, 0x3003, 0x2B7D, 0x7FFE, 0x2FB0, 0x2F41, 0x2FB0, 0x2F69, 0x2CEB, 0x2F61, 0x7FFE, 0x2F5D, 0x2CD6, 0x12004A, ] +ID = 0x004B, Name = Pekoe, Personality = 4, Catchphrase = bud, Shirt = 0x2508, Furniture = [0x2141, 0x2393, 0x2432, 0x27EA, 0x29DF, 0x29E7, 0x29E7, 0x29E2, 0x29E4, 0x2BB5, 0x29E6, 0x2BE0, 0x2BDB, 0x2C46, 0x2C38, 0x2D38, 0x7FFE, 0x7FFE, 0x29E9, 0x7FFE, 0x004B, ] +ID = 0x004C, Name = Chester, Personality = 0, Catchphrase = rookie, Shirt = 0x2487, Furniture = [0x2141, 0x2390, 0x2434, 0x27E9, 0x2D4F, 0x2C49, 0x29E4, 0x29E7, 0x29E8, 0x2D0F, 0x2BAC, 0x29E1, 0x2BDB, 0x29E6, 0x2B8C, 0x2BB4, 0x7FFE, 0x7FFE, 0x29E9, 0x7FFE, 0x23004C, ] +ID = 0x004D, Name = Barold, Personality = 0, Catchphrase = cubby, Shirt = 0x24F2, Furniture = [0x2162, 0x238A, 0x2425, 0x2808, 0x2B87, 0x2B7C, 0x2C18, 0x2D3E, 0x2D58, 0x2C4E, 0x2B60, 0x2BD5, 0x2D5B, 0x2D57, 0x2D56, 0x2D05, 0x7FFE, 0x7FFE, 0x2D71, 0x2CD6, 0x12004D, ] +ID = 0x004E, Name = Tammy, Personality = 7, Catchphrase = ya heard, Shirt = 0x257C, Furniture = [0x2184, 0x2370, 0x244E, 0x27FF, 0x2DEC, 0x2DE7, 0x2DB8, 0x2B93, 0x2C49, 0x2B92, 0x2BE9, 0x7FFE, 0x2C45, 0x2BE1, 0x2D36, 0x2D50, 0x7FFE, 0x7FFE, 0x2AEC, 0x2CD6, 0x7004E, ] +ID = 0x004F, Name = Marty, Personality = 0, Catchphrase = pompom, Shirt = 0x7FFE, Furniture = [0x2162, 0x23E0, 0x2488, 0x27F4, 0x305F, 0x2F78, 0x2DF6, 0x2C4B, 0x7FFE, 0x3060, 0x3062, 0x7FFE, 0x2674, 0x3061, 0x2F03, 0x3063, 0x7FFE, 0x7FFE, 0x29F4, 0x3065, 0x6004F, ] +ID = 0x0050, Name = Goose, Personality = 1, Catchphrase = buh-kay, Shirt = 0x250B, Furniture = [0x2153, 0x2354, 0x2421, 0x27EA, 0x29F0, 0x7FFE, 0x29EA, 0x2C49, 0x2A25, 0x2B8F, 0x29F3, 0x2A28, 0x2A2A, 0x29EF, 0x2D96, 0x2D97, 0x7FFE, 0x7FFE, 0x2A2B, 0x7FFE, 0x440050, ] +ID = 0x0051, Name = Benedict, Personality = 0, Catchphrase = uh-hoo, Shirt = 0x2449, Furniture = [0x2160, 0x2367, 0x2406, 0x27F5, 0x2B34, 0x2C2D, 0x2A1B, 0x2C16, 0x2C14, 0x2BDA, 0x2D53, 0x2B33, 0x2B35, 0x2C31, 0x2C25, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x20051, ] +ID = 0x0052, Name = Egbert, Personality = 0, Catchphrase = doodle-duh, Shirt = 0x25A0, Furniture = [0x2150, 0x2395, 0x23F6, 0x27ED, 0x2B0F, 0x2B09, 0x2D29, 0x2D29, 0x2B0B, 0x29BA, 0x2E55, 0x2A5E, 0x2B98, 0x2B0E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D78, 0x2E4F, 0x320052, ] +ID = 0x0053, Name = Ava, Personality = 4, Catchphrase = beaker, Shirt = 0x2498, Furniture = [0x2153, 0x234F, 0x244E, 0x27F5, 0x2B2F, 0x2D41, 0x2D28, 0x2D28, 0x2AEF, 0x2AF0, 0x2D2D, 0x2AF0, 0x2D4B, 0x2D4B, 0x2CFE, 0x2C29, 0x2C28, 0x2C2A, 0x2D75, 0x2D69, 0x3F0053, ] +ID = 0x0054, Name = Becky, Personality = 6, Catchphrase = chicklet, Shirt = 0x250D, Furniture = [0x2133, 0x238F, 0x2414, 0x27FE, 0x2CF0, 0x2D65, 0x2D9D, 0x2D29, 0x2BF1, 0x2CF2, 0x29FA, 0x2CF6, 0x2D48, 0x2BD5, 0x2C46, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7B, 0x7FFE, 0x0054, ] +ID = 0x0055, Name = Plucky, Personality = 7, Catchphrase = chicky-poo, Shirt = 0x7FFE, Furniture = [0x2178, 0x2399, 0x2482, 0x27FD, 0x2D40, 0x7FFE, 0x7FFE, 0x2C2D, 0x2C2D, 0x2FFB, 0x2F36, 0x2C70, 0x2CBF, 0x2EE8, 0x2EDB, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x10055, ] +ID = 0x0056, Name = Knox, Personality = 2, Catchphrase = cluckling, Shirt = 0x2521, Furniture = [0x2133, 0x2383, 0x2419, 0x27EC, 0x2C1A, 0x2B02, 0x2B03, 0x2B03, 0x2B4B, 0x2B49, 0x2C0F, 0x2B4A, 0x2B06, 0x2BFC, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7B, 0x7FFE, 0x50056, ] +ID = 0x0057, Name = Broffina, Personality = 6, Catchphrase = cluckadoo, Shirt = 0x24F9, Furniture = [0x2180, 0x23B4, 0x2427, 0x2805, 0x2ADC, 0x2D40, 0x2C49, 0x2DDE, 0x2BF1, 0x2BDF, 0x2DDB, 0x2BE1, 0x2BF3, 0x2526, 0x2C39, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7B, 0x7FFE, 0x460057, ] +ID = 0x0058, Name = Ken, Personality = 3, Catchphrase = no doubt, Shirt = 0x2549, Furniture = [0x2156, 0x2380, 0x241E, 0x27E7, 0x2B9A, 0x2CEF, 0x2B9D, 0x2BA8, 0x2BA9, 0x2BAA, 0x2BCC, 0x2B99, 0x2E1C, 0x2B9E, 0x2C46, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7F, 0x7FFE, 0x1B0058, ] +ID = 0x0059, Name = Patty, Personality = 5, Catchphrase = how-now, Shirt = 0x24FA, Furniture = [0x2136, 0x2367, 0x2445, 0x27E6, 0x2322, 0x2BC8, 0x2B2D, 0x2C16, 0x2C2B, 0x292F, 0x2C64, 0x2B35, 0x2BC7, 0x2BDD, 0x2CFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3D0059, ] +ID = 0x005A, Name = Tipper, Personality = 6, Catchphrase = pushy, Shirt = 0x2477, Furniture = [0x214B, 0x2382, 0x2418, 0x2802, 0x2BEE, 0x2AE8, 0x2AEF, 0x2C6F, 0x2AEA, 0x2AED, 0x2D2A, 0x25A9, 0x29B4, 0x2D37, 0x2CEB, 0x2CFE, 0x2D21, 0x7FFE, 0x2AEC, 0x2CD6, 0x1D005A, ] +ID = 0x005B, Name = Norma, Personality = 4, Catchphrase = hoof hoo, Shirt = 0x7FFE, Furniture = [0x2169, 0x23D9, 0x2420, 0x27E8, 0x7FFE, 0x2F55, 0x2AEA, 0x7FFE, 0x2C6C, 0x2D1E, 0x2F07, 0x2F07, 0x2FA4, 0x2FA4, 0x2F14, 0x2FDD, 0x7FFE, 0x7FFE, 0x2F5D, 0x2CD6, 0x19005B, ] +ID = 0x005C, Name = Naomi, Personality = 6, Catchphrase = moolah, Shirt = 0x24D8, Furniture = [0x217D, 0x2370, 0x2411, 0x27FF, 0x29F5, 0x29F6, 0x29FC, 0x29F9, 0x29F9, 0x254D, 0x24EA, 0x2BE1, 0x29FD, 0x29FA, 0x2D0B, 0x2C46, 0x7FFE, 0x7FFE, 0x29FF, 0x7FFE, 0x18005C, ] +ID = 0x005D, Name = Alfonso, Personality = 0, Catchphrase = it'sa me, Shirt = 0x246E, Furniture = [0x2163, 0x23A4, 0x240C, 0x27E9, 0x2B3E, 0x2AE7, 0x2AEA, 0x2E21, 0x2A4B, 0x2E1F, 0x296D, 0x2A46, 0x296D, 0x2C3C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x20005D, ] +ID = 0x005E, Name = Alli, Personality = 6, Catchphrase = graaagh, Shirt = 0x24F4, Furniture = [0x212B, 0x2350, 0x23EF, 0x27FC, 0x29F0, 0x2C78, 0x2C4B, 0x29EB, 0x29ED, 0x2BD9, 0x24E7, 0x24E8, 0x24E1, 0x25EE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x20005E, ] +ID = 0x005F, Name = Boots, Personality = 1, Catchphrase = munchie, Shirt = 0x7FFE, Furniture = [0x216F, 0x23DA, 0x2483, 0x2802, 0x2C66, 0x2F10, 0x3000, 0x2F0C, 0x2F0C, 0x7FFE, 0x2F8E, 0x2FD1, 0x2FD0, 0x2BAC, 0x2CB1, 0x7FFE, 0x7FFE, 0x7FFE, 0x2F26, 0x7FFE, 0x17005F, ] +ID = 0x0060, Name = Del, Personality = 2, Catchphrase = gronk, Shirt = 0x248B, Furniture = [0x212C, 0x2395, 0x2431, 0x27E7, 0x2B47, 0x2B45, 0x2A58, 0x2A59, 0x7FFE, 0x2B1D, 0x2B1D, 0x2A5E, 0x2A61, 0x2A5C, 0x2D03, 0x2DAC, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A62, 0xE0060, ] +ID = 0x0061, Name = Sly, Personality = 1, Catchphrase = hoo-rah, Shirt = 0x24EC, Furniture = [0x2143, 0x23A8, 0x2446, 0x2804, 0x2A37, 0x2E3E, 0x2E40, 0x2E21, 0x2E40, 0x253A, 0x253B, 0x2BD5, 0x2BDB, 0x2BE2, 0x2831, 0x2C4E, 0x7FFE, 0x7FFE, 0x2D78, 0x2D79, 0x390061, ] +ID = 0x0062, Name = Gayle, Personality = 4, Catchphrase = snacky, Shirt = 0x2463, Furniture = [0x2182, 0x234D, 0x2453, 0x27F0, 0x2A4D, 0x2A4E, 0x2A55, 0x2A51, 0x2A53, 0x2A54, 0x2A4F, 0x7FFE, 0x7FFE, 0x2AED, 0x2B40, 0x2D22, 0x2C50, 0x7FFE, 0x7FFE, 0x2A57, 0x70062, ] +ID = 0x0063, Name = Drago, Personality = 0, Catchphrase = burrrn, Shirt = 0x2506, Furniture = [0x2141, 0x238E, 0x2416, 0x2809, 0x29DF, 0x2D4F, 0x29E7, 0x29E8, 0x29E4, 0x29E5, 0x29E6, 0x2BDB, 0x29E1, 0x2C47, 0x2BD3, 0x22E8, 0x7FFE, 0x7FFE, 0x29E9, 0x7FFE, 0x430063, ] +ID = 0x0064, Name = Fauna, Personality = 4, Catchphrase = dearie, Shirt = 0x2594, Furniture = [0x2177, 0x236E, 0x240C, 0x27E9, 0x2DEC, 0x29F5, 0x2C78, 0x2C49, 0x2DB9, 0x2DBF, 0x2DBB, 0x2BDC, 0x2C45, 0x24E0, 0x2C24, 0x295A, 0x7FFE, 0x7FFE, 0x2DBD, 0x2CD6, 0x3D0064, ] +ID = 0x0065, Name = Bam, Personality = 1, Catchphrase = prang, Shirt = 0x2578, Furniture = [0x2151, 0x2382, 0x2425, 0x27F7, 0x2B6C, 0x2B6D, 0x2B24, 0x2C01, 0x2CF5, 0x2B6B, 0x2B70, 0x2B6E, 0x2B7E, 0x2E23, 0x2C4F, 0x2D27, 0x7FFE, 0x7FFE, 0x2D6D, 0x2D79, 0x3D0065, ] +ID = 0x0066, Name = Zell, Personality = 3, Catchphrase = pronk, Shirt = 0x24ED, Furniture = [0x214F, 0x239E, 0x23F1, 0x2801, 0x2BEE, 0x7FFE, 0x2AE4, 0x2C05, 0x2ADF, 0x2BD5, 0x2CFD, 0x2C0B, 0x2C0B, 0x2BDA, 0x2C46, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7B, 0x7FFE, 0x3B0066, ] +ID = 0x0067, Name = Bruce, Personality = 2, Catchphrase = gruff, Shirt = 0x2561, Furniture = [0x214A, 0x239B, 0x2444, 0x27ED, 0x2C04, 0x7FFE, 0x2B13, 0x2C14, 0x2DB6, 0x2B14, 0x2C65, 0x2BF7, 0x2B1B, 0x2B1D, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D78, 0x7FFE, 0x210067, ] +ID = 0x0068, Name = Deirdre, Personality = 7, Catchphrase = whatevs, Shirt = 0x24D0, Furniture = [0x214D, 0x23C0, 0x2430, 0x27F2, 0x2B87, 0x2DB8, 0x2DC1, 0x2DB9, 0x2DC0, 0x2DBE, 0x7FFE, 0x2B2B, 0x2B2B, 0x2BE2, 0x2EA2, 0x7FFE, 0x7FFE, 0x7FFE, 0x2DBD, 0x7FFE, 0x10068, ] +ID = 0x0069, Name = Lopez, Personality = 3, Catchphrase = badoom, Shirt = 0x24A3, Furniture = [0x217D, 0x2394, 0x23F0, 0x27E7, 0x29F5, 0x2DC1, 0x2DC0, 0x2DB9, 0x2C4B, 0x2DBE, 0x7FFE, 0x2BE8, 0x2DC2, 0x2BD5, 0x230C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x10069, ] +ID = 0x006A, Name = Fuchsia, Personality = 7, Catchphrase = girlfriend, Shirt = 0x249A, Furniture = [0x2145, 0x23BC, 0x2457, 0x27FF, 0x2A37, 0x2C4C, 0x2A3E, 0x2A3F, 0x2B93, 0x2D09, 0x2E3D, 0x2BEC, 0x2D4D, 0x2BDF, 0x2D05, 0x2D5D, 0x7FFE, 0x7FFE, 0x2D7A, 0x2CD6, 0x1006A, ] +ID = 0x006B, Name = Beau, Personality = 0, Catchphrase = saltlick, Shirt = 0x24CB, Furniture = [0x2169, 0x23C4, 0x2445, 0x2802, 0x2B2F, 0x2E21, 0x2E20, 0x2E20, 0x2B2D, 0x2C4E, 0x2BE2, 0x2BE2, 0x2C2C, 0x2C64, 0x2C24, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x25006B, ] +ID = 0x006C, Name = Diana, Personality = 6, Catchphrase = no doy, Shirt = 0x2494, Furniture = [0x2171, 0x23B0, 0x2417, 0x27FA, 0x2D40, 0x2DCB, 0x2D9D, 0x2A05, 0x2A01, 0x2BFB, 0x2AF0, 0x2BF3, 0x2BD9, 0x2DCA, 0x222A, 0x2C46, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2006C, ] +ID = 0x006D, Name = Erik, Personality = 0, Catchphrase = chow down, Shirt = 0x24C6, Furniture = [0x216B, 0x2355, 0x23F4, 0x2808, 0x2A32, 0x2C44, 0x29F9, 0x2A2C, 0x2A34, 0x2C47, 0x2E6F, 0x2BE9, 0x2B2B, 0x2A2F, 0x2E6E, 0x2D67, 0x2CFA, 0x7FFE, 0x2A36, 0x7FFE, 0x18006D, ] +ID = 0x006E, Name = Chelsea, Personality = 4, Catchphrase = pound cake, Shirt = 0x7FFE, Furniture = [0x2177, 0x23DF, 0x2487, 0x27F8, 0x7FFE, 0x2A08, 0x3059, 0x2ABC, 0x2C6F, 0x305D, 0x2D42, 0x305C, 0x305E, 0x305E, 0x3005, 0x2FE1, 0x7FFE, 0x7FFE, 0x305B, 0x7FFE, 0x1E006E, ] +ID = 0x006F, Name = Goldie, Personality = 4, Catchphrase = woof, Shirt = 0x2493, Furniture = [0x2135, 0x23B2, 0x242B, 0x27F5, 0x2CF0, 0x2DB8, 0x2AE8, 0x2DC1, 0x7FFE, 0x2DBE, 0x2AF0, 0x2BDE, 0x2D19, 0x2AEE, 0x2957, 0x2CFE, 0x7FFE, 0x7FFE, 0x2E24, 0x2D6B, 0x27006F, ] +ID = 0x0070, Name = Butch, Personality = 2, Catchphrase = ROOOOOWF, Shirt = 0x24ED, Furniture = [0x2130, 0x23BE, 0x23F1, 0x2805, 0x2A37, 0x2A3E, 0x2A3F, 0x2C4A, 0x2A3B, 0x7FFE, 0x2D1B, 0x2C07, 0x2B8E, 0x2A3C, 0x2959, 0x2130, 0x2A40, 0x7FFE, 0x2A41, 0x2CD6, 0x190070, ] +ID = 0x0071, Name = Lucky, Personality = 0, Catchphrase = rrr-owch, Shirt = 0x246C, Furniture = [0x2159, 0x2392, 0x2439, 0x27E7, 0x2BFD, 0x2BFD, 0x7FFE, 0x2BFE, 0x2C49, 0x2B07, 0x2B04, 0x2AFE, 0x2965, 0x2B07, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3F0071, ] +ID = 0x0072, Name = Biskit, Personality = 0, Catchphrase = dawg, Shirt = 0x2475, Furniture = [0x2138, 0x2385, 0x241E, 0x27FC, 0x2A16, 0x29ED, 0x2A1B, 0x2A1F, 0x2D31, 0x2C47, 0x298E, 0x2CEC, 0x2BDF, 0x29EE, 0x2BED, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A20, 0x2CD6, 0x180072, ] +ID = 0x0073, Name = Bones, Personality = 0, Catchphrase = yip yip, Shirt = 0x2536, Furniture = [0x2163, 0x2368, 0x240A, 0x27E9, 0x2B3E, 0x2A4B, 0x2A43, 0x2C81, 0x29F1, 0x2D64, 0x2B7A, 0x2B8F, 0x2C3D, 0x2B90, 0x22EA, 0x2C74, 0x2B7B, 0x2D27, 0x2D70, 0x2CD6, 0x10073, ] +ID = 0x0074, Name = Portia, Personality = 6, Catchphrase = ruffian, Shirt = 0x25A1, Furniture = [0x215C, 0x2373, 0x242C, 0x27FE, 0x2A00, 0x2A01, 0x29FC, 0x2C6C, 0x2C4B, 0x29FA, 0x256F, 0x2559, 0x25A9, 0x2A06, 0x2D21, 0x2BD0, 0x7FFE, 0x7FFE, 0x29FF, 0x2CD6, 0x30074, ] +ID = 0x0075, Name = Walker, Personality = 0, Catchphrase = wuh, Shirt = 0x246D, Furniture = [0x2161, 0x2381, 0x245D, 0x27EE, 0x2BEE, 0x2C49, 0x2DE7, 0x22FE, 0x2AE8, 0x2C42, 0x2AEE, 0x2BD7, 0x2DEB, 0x2CF6, 0x2D97, 0x7FFE, 0x7FFE, 0x7FFE, 0x2AEC, 0x2D6B, 0x260075, ] +ID = 0x0076, Name = Daisy, Personality = 4, Catchphrase = bow-WOW, Shirt = 0x24E4, Furniture = [0x214C, 0x2396, 0x242C, 0x27E6, 0x2B08, 0x7FFE, 0x7FFE, 0x2CCC, 0x29F9, 0x2C5E, 0x2C76, 0x3131, 0x2C53, 0x3130, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D0A, 0x2D79, 0xB0076, ] +ID = 0x0077, Name = Cookie, Personality = 5, Catchphrase = arfer, Shirt = 0x2492, Furniture = [0x2151, 0x234F, 0x242D, 0x27E6, 0x2E84, 0x29EB, 0x2E82, 0x2E85, 0x29EA, 0x2D39, 0x29F3, 0x2D5C, 0x2981, 0x2BE2, 0x2956, 0x2CFE, 0x7FFE, 0x7FFE, 0x29F4, 0x2CD6, 0x1B0077, ] +ID = 0x0078, Name = Maddie, Personality = 5, Catchphrase = yippee, Shirt = 0x7FFE, Furniture = [0x2163, 0x2398, 0x2445, 0x27EB, 0x2B2F, 0x7FFE, 0x2F47, 0x2F27, 0x2FBF, 0x2FCE, 0x300D, 0x300D, 0x2B2B, 0x2B2B, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x240078, ] +ID = 0x0079, Name = Bea, Personality = 4, Catchphrase = bingo, Shirt = 0x7FFE, Furniture = [0x214C, 0x2354, 0x246E, 0x27F3, 0x2D41, 0x2FA3, 0x2E5C, 0x2A25, 0x2FE8, 0x7FFE, 0x7FFE, 0x2F3F, 0x2D2D, 0x2BD7, 0x2F45, 0x2FE5, 0x2F00, 0x7FFE, 0x2D75, 0x7FFE, 0x120079, ] +ID = 0x007A, Name = Mac, Personality = 1, Catchphrase = woo woof, Shirt = 0x250E, Furniture = [0x2162, 0x2391, 0x243A, 0x27E9, 0x2B34, 0x7FFE, 0x2BB2, 0x2C2B, 0x2CC9, 0x2D4B, 0x2CEC, 0x2BE2, 0x2C2C, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2E24, 0x7FFE, 0x24007A, ] +ID = 0x007B, Name = Marcel, Personality = 0, Catchphrase = non, Shirt = 0x24D6, Furniture = [0x2156, 0x2393, 0x241A, 0x27FB, 0x2B9A, 0x2BA1, 0x2B9B, 0x2BA7, 0x7FFE, 0x2C46, 0x2BB7, 0x2BB8, 0x2BB9, 0x2B9E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7E, 0x7FFE, 0x1B007B, ] +ID = 0x007C, Name = Benjamin, Personality = 0, Catchphrase = alrighty, Shirt = 0x24E9, Furniture = [0x2173, 0x23C3, 0x243D, 0x2808, 0x2E14, 0x2C2B, 0x2E18, 0x2E10, 0x2E11, 0x2E16, 0x2C79, 0x2E19, 0x2E1A, 0x2D01, 0x2DA1, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D79, 0x3007C, ] +ID = 0x007D, Name = Cherry, Personality = 7, Catchphrase = what what, Shirt = 0x24F7, Furniture = [0x2130, 0x23B6, 0x23F1, 0x27FE, 0x2DAF, 0x2DB2, 0x2DB6, 0x2D9B, 0x2B93, 0x2B92, 0x2C34, 0x2D1B, 0x2D98, 0x2BE1, 0x2D67, 0x2DAE, 0x7FFE, 0x7FFE, 0x2DB4, 0x7FFE, 0x1C007D, ] +ID = 0x007E, Name = Shep, Personality = 3, Catchphrase = baaa man, Shirt = 0x2567, Furniture = [0x2139, 0x234C, 0x243D, 0x2804, 0x2BC8, 0x2B93, 0x2C16, 0x2A1B, 0x2A1F, 0x2BD7, 0x2C27, 0x2BE3, 0x2C7B, 0x2C2F, 0x2C37, 0x2CFE, 0x2C73, 0x7FFE, 0x2A20, 0x2CD6, 0x1C007E, ] +ID = 0x007F, Name = Bill, Personality = 1, Catchphrase = quacko, Shirt = 0x2468, Furniture = [0x2168, 0x237E, 0x23ED, 0x27E6, 0x29DF, 0x29E4, 0x2BA1, 0x29E2, 0x2B9B, 0x29E1, 0x2BDB, 0x2BB6, 0x2C47, 0x2C64, 0x29E6, 0x2BCC, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7007F, ] +ID = 0x0080, Name = Joey, Personality = 0, Catchphrase = bleeeeeck, Shirt = 0x2469, Furniture = [0x2136, 0x2399, 0x2438, 0x27E9, 0x2B34, 0x2CF5, 0x2CF5, 0x2CF5, 0x2B24, 0x2C33, 0x29B6, 0x2B6F, 0x7FFE, 0x2B31, 0x2C4F, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x250080, ] +ID = 0x0081, Name = Pate, Personality = 5, Catchphrase = quackle, Shirt = 0x24C2, Furniture = [0x2140, 0x2381, 0x2427, 0x27ED, 0x2B87, 0x2DE4, 0x2DED, 0x2C44, 0x7FFE, 0x2DEB, 0x2BE8, 0x29FE, 0x2C5A, 0x2BD7, 0x2C46, 0x2C24, 0x2C7C, 0x7FFE, 0x2DEA, 0x7FFE, 0x270081, ] +ID = 0x0082, Name = Maelle, Personality = 6, Catchphrase = duckling, Shirt = 0x2463, Furniture = [0x215C, 0x2370, 0x241A, 0x27EE, 0x2DEC, 0x2DED, 0x2C23, 0x2DE7, 0x2DE4, 0x2C21, 0x2C27, 0x2C1D, 0x2C43, 0x2D01, 0x2CFE, 0x295A, 0x7FFE, 0x7FFE, 0x2CD7, 0x2CD6, 0x80082, ] +ID = 0x0083, Name = Deena, Personality = 4, Catchphrase = woowoo, Shirt = 0x24E4, Furniture = [0x215B, 0x2388, 0x240A, 0x27EF, 0x2BEE, 0x2D3E, 0x2C4C, 0x2BF1, 0x2BEF, 0x2D48, 0x2CF6, 0x2BE5, 0x2BE5, 0x2CF6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D6D, 0x7FFE, 0x260083, ] +ID = 0x0084, Name = Pompom, Personality = 5, Catchphrase = rah rah, Shirt = 0x246A, Furniture = [0x212F, 0x236F, 0x2428, 0x27F0, 0x2A4D, 0x2A55, 0x2AEF, 0x2A4E, 0x2AE8, 0x2C27, 0x2BCA, 0x2BDA, 0x2AEE, 0x2C7B, 0x2D36, 0x2D22, 0x2CFE, 0x7FFE, 0x2AEC, 0x2D69, 0x270084, ] +ID = 0x0085, Name = Mallary, Personality = 6, Catchphrase = quackpth, Shirt = 0x248B, Furniture = [0x2135, 0x234C, 0x2412, 0x27FC, 0x2A16, 0x2A1F, 0x29E4, 0x2C6F, 0x29E2, 0x24E8, 0x2BDF, 0x2C47, 0x2A1C, 0x2BE1, 0x2D21, 0x2D97, 0x7FFE, 0x7FFE, 0x29E9, 0x2CD6, 0x90085, ] +ID = 0x0086, Name = Freckles, Personality = 5, Catchphrase = ducky, Shirt = 0x2465, Furniture = [0x215F, 0x2382, 0x240B, 0x27FD, 0x2BB0, 0x2322, 0x2BB3, 0x231E, 0x2C2D, 0x2C70, 0x2D5B, 0x2D09, 0x2BDE, 0x2C48, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D75, 0x2CD6, 0x3F0086, ] +ID = 0x0087, Name = Derwin, Personality = 0, Catchphrase = derrrr, Shirt = 0x2487, Furniture = [0x2149, 0x236B, 0x240A, 0x27EE, 0x7FFE, 0x2B64, 0x2B63, 0x2B63, 0x2B5F, 0x2B61, 0x2B61, 0x2B62, 0x2B62, 0x2B65, 0x22EB, 0x2CBD, 0x2D27, 0x7FFE, 0x2D6D, 0x2EC5, 0x40087, ] +ID = 0x0088, Name = Drake, Personality = 0, Catchphrase = quacko, Shirt = 0x24C3, Furniture = [0x214A, 0x2355, 0x23F0, 0x27EE, 0x2B3E, 0x2A22, 0x2A21, 0x29ED, 0x2C44, 0x2A28, 0x2B90, 0x7FFE, 0x2C47, 0x29EE, 0x2BC4, 0x2D96, 0x2D67, 0x7FFE, 0x2A36, 0x7FFE, 0x1E0088, ] +ID = 0x0089, Name = Scoot, Personality = 1, Catchphrase = zip zoom, Shirt = 0x245B, Furniture = [0x216A, 0x236C, 0x241E, 0x2803, 0x2BB0, 0x2BAD, 0x2BB3, 0x2BB2, 0x2B9D, 0x2BB1, 0x2C71, 0x2B74, 0x2BDB, 0x2D2D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D71, 0x7FFE, 0x70089, ] +ID = 0x008A, Name = Weber, Personality = 0, Catchphrase = quaa, Shirt = 0x7FFE, Furniture = [0x2130, 0x2388, 0x2480, 0x27E6, 0x2BEE, 0x2F9F, 0x2D59, 0x2FA0, 0x7FFE, 0x2FA1, 0x2F86, 0x2FB1, 0x7FFE, 0x2F91, 0x2ED6, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7A, 0x2FED, 0x27008A, ] +ID = 0x008B, Name = Miranda, Personality = 6, Catchphrase = quackulous, Shirt = 0x24E1, Furniture = [0x2175, 0x238B, 0x2415, 0x27F8, 0x2D40, 0x2DDA, 0x2D29, 0x29F9, 0x2DE3, 0x2CFD, 0x2DE1, 0x2BE0, 0x2BF3, 0x7FFE, 0x2C46, 0x2950, 0x7FFE, 0x7FFE, 0x2D7B, 0x7FFE, 0x31008B, ] +ID = 0x008C, Name = Ketchup, Personality = 5, Catchphrase = bitty, Shirt = 0x7FFE, Furniture = [0x216B, 0x2391, 0x2406, 0x27EC, 0x7FFE, 0x2B2F, 0x2F9C, 0x7FFE, 0x2F55, 0x2EDD, 0x2EDD, 0x2EDD, 0x2EDD, 0x7FFE, 0x2EED, 0x2FE4, 0x7FFE, 0x7FFE, 0x2F26, 0x7FFE, 0x4E008C, ] +ID = 0x008D, Name = Gloria, Personality = 6, Catchphrase = quacker, Shirt = 0x250C, Furniture = [0x217D, 0x238B, 0x2429, 0x2801, 0x2BEE, 0x2C44, 0x2A3E, 0x2C49, 0x2B93, 0x2AE3, 0x2CF6, 0x2BE1, 0x7FFE, 0x2C76, 0x2D9C, 0x2D67, 0x2D2B, 0x7FFE, 0x2CD7, 0x7FFE, 0x18008D, ] +ID = 0x008E, Name = Molly, Personality = 4, Catchphrase = quackidee, Shirt = 0x2590, Furniture = [0x2155, 0x238C, 0x23F3, 0x27FA, 0x29F5, 0x2CE8, 0x29F9, 0x29FC, 0x29FB, 0x2BE6, 0x29F8, 0x2BD5, 0x29FD, 0x29FA, 0x2C24, 0x2CFE, 0x295A, 0x7FFE, 0x2D6E, 0x2CD6, 0x3008E, ] +ID = 0x008F, Name = Quillson, Personality = 3, Catchphrase = ridukulous, Shirt = 0x2560, Furniture = [0x217E, 0x234C, 0x2420, 0x27F2, 0x2A37, 0x2D61, 0x2C4C, 0x2306, 0x2A3B, 0x2D4D, 0x2C07, 0x2C2F, 0x2BDB, 0x2D2D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D0A, 0x2CD6, 0x008F, ] +ID = 0x0090, Name = Opal, Personality = 6, Catchphrase = snoot, Shirt = 0x24B5, Furniture = [0x2163, 0x234C, 0x2426, 0x27F2, 0x2D40, 0x29DF, 0x29E7, 0x2DE3, 0x29F9, 0x29E6, 0x29E1, 0x7FFE, 0x2C46, 0x2BD7, 0x2D2B, 0x7FFE, 0x7FFE, 0x7FFE, 0x29FF, 0x7FFE, 0x310090, ] +ID = 0x0091, Name = Dizzy, Personality = 0, Catchphrase = woo-oo, Shirt = 0x246B, Furniture = [0x2148, 0x2385, 0x2406, 0x27E6, 0x2B3E, 0x2A43, 0x2A42, 0x2B37, 0x2C4D, 0x2BCA, 0x298C, 0x296B, 0x2990, 0x2963, 0x2C74, 0x2C58, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x240091, ] +ID = 0x0092, Name = Big Top, Personality = 0, Catchphrase = villain, Shirt = 0x2469, Furniture = [0x2170, 0x2365, 0x2433, 0x27EF, 0x2B6D, 0x2B23, 0x2B23, 0x2D3E, 0x2B25, 0x2B26, 0x2BF6, 0x2C4E, 0x2EA6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x150092, ] +ID = 0x0093, Name = Eloise, Personality = 6, Catchphrase = tooooot, Shirt = 0x2487, Furniture = [0x212F, 0x236D, 0x240E, 0x27F5, 0x29F5, 0x2A01, 0x29F9, 0x29FC, 0x2C4B, 0x2A06, 0x24E0, 0x2BE2, 0x2BBC, 0x7FFE, 0x2C37, 0x7FFE, 0x7FFE, 0x7FFE, 0x29FF, 0x7FFE, 0x10093, ] +ID = 0x0094, Name = Margie, Personality = 4, Catchphrase = tootie, Shirt = 0x2508, Furniture = [0x2135, 0x2394, 0x2412, 0x27FA, 0x2A16, 0x2A1F, 0x2A1D, 0x29E2, 0x2A1B, 0x2BF3, 0x2E70, 0x2BB4, 0x2C47, 0x2BDB, 0x2D38, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x70094, ] +ID = 0x0095, Name = Paolo, Personality = 0, Catchphrase = pal, Shirt = 0x7FFE, Furniture = [0x2164, 0x23D3, 0x2471, 0x27FD, 0x2BB0, 0x2D40, 0x2F3C, 0x2F25, 0x2F3C, 0x2FEC, 0x2FF4, 0x2EE1, 0x29E5, 0x2BDE, 0x2EE8, 0x7FFE, 0x7FFE, 0x7FFE, 0x300E, 0x7FFE, 0x310095, ] +ID = 0x0096, Name = Axel, Personality = 1, Catchphrase = WHONK, Shirt = 0x2471, Furniture = [0x2166, 0x2351, 0x245F, 0x27FF, 0x2A47, 0x2C01, 0x2A4B, 0x2A45, 0x2B0D, 0x2C62, 0x2A49, 0x2BD6, 0x7FFE, 0x2B0E, 0x2D34, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A4C, 0x7FFE, 0xE0096, ] +ID = 0x0097, Name = Ellie, Personality = 4, Catchphrase = li'l one, Shirt = 0x7FFE, Furniture = [0x215C, 0x23D8, 0x2475, 0x27F5, 0x2F15, 0x2FE8, 0x2FE8, 0x2FE8, 0x2F47, 0x2F7E, 0x2F7F, 0x2F7E, 0x2F7F, 0x2FA8, 0x3007, 0x2F00, 0x2F0A, 0x2F95, 0x2FCA, 0x7FFE, 0x50097, ] +ID = 0x0098, Name = Tucker, Personality = 0, Catchphrase = fuzzers, Shirt = 0x24F4, Furniture = [0x2143, 0x23A8, 0x2434, 0x2804, 0x2C1A, 0x2B2D, 0x2B03, 0x2B01, 0x2B03, 0x2991, 0x2BDF, 0x2BE4, 0x2997, 0x2990, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x240098, ] +ID = 0x0099, Name = Tia, Personality = 4, Catchphrase = teacup, Shirt = 0x255B, Furniture = [0x2167, 0x2351, 0x245C, 0x27E8, 0x2BC8, 0x2A00, 0x2C1E, 0x2E5C, 0x2AEA, 0x7FFE, 0x2A06, 0x2BE2, 0x7FFE, 0x2C46, 0x2C24, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD7, 0x7FFE, 0x400099, ] +ID = 0x009A, Name = Chai, Personality = 5, Catchphrase = flap flap, Shirt = 0x7FFE, Furniture = [0x2135, 0x23E2, 0x248A, 0x27F1, 0x7FFE, 0x306E, 0x7FFE, 0x2AD4, 0x2DE7, 0x306D, 0x2ADB, 0x306F, 0x306C, 0x3070, 0x3071, 0x7FFE, 0x7FFE, 0x7FFE, 0x2AD9, 0x7FFE, 0x18009A, ] +ID = 0x009B, Name = Lily, Personality = 4, Catchphrase = zzrrbbitt, Shirt = 0x24C0, Furniture = [0x2137, 0x2371, 0x240E, 0x27F7, 0x2A26, 0x2A29, 0x2A22, 0x2C6F, 0x2C6C, 0x2C22, 0x2C27, 0x2BC6, 0x2C7B, 0x2C70, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x2AEC, 0x7FFE, 0x1B009B, ] +ID = 0x009C, Name = Ribbot, Personality = 1, Catchphrase = toady, Shirt = 0x2457, Furniture = [0x2158, 0x2395, 0x23F1, 0x27ED, 0x2DAF, 0x2B47, 0x2DB6, 0x2DB0, 0x2B45, 0x2DB5, 0x2DB3, 0x7FFE, 0x2B46, 0x29D6, 0x2D46, 0x7FFE, 0x7FFE, 0x7FFE, 0x2DB4, 0x7FFE, 0x49009C, ] +ID = 0x009D, Name = Frobert, Personality = 1, Catchphrase = fribbit, Shirt = 0x24DB, Furniture = [0x2162, 0x23A4, 0x240D, 0x27F8, 0x2A68, 0x2A67, 0x2A4B, 0x2A64, 0x2C6F, 0x29D7, 0x2A65, 0x2A6C, 0x2A69, 0x7FFE, 0x2C75, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x23009D, ] +ID = 0x009E, Name = Camofrog, Personality = 2, Catchphrase = ten-hut, Shirt = 0x2458, Furniture = [0x2145, 0x2384, 0x2449, 0x27E7, 0x2310, 0x2B23, 0x2C14, 0x2D3E, 0x2B24, 0x299F, 0x2B70, 0x2B70, 0x29D9, 0x2B7E, 0x2C4E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD6, 0x10009E, ] +ID = 0x009F, Name = Drift, Personality = 1, Catchphrase = brah, Shirt = 0x246D, Furniture = [0x2153, 0x23A8, 0x240D, 0x27FA, 0x2A26, 0x2A21, 0x2A29, 0x2A22, 0x2A25, 0x298C, 0x2C1D, 0x2A27, 0x2BDD, 0x2BE1, 0x2C17, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A2B, 0x7FFE, 0x1B009F, ] +ID = 0x00A0, Name = Wart Jr., Personality = 2, Catchphrase = grr-ribbit, Shirt = 0x24EA, Furniture = [0x2164, 0x2375, 0x243A, 0x27FB, 0x2C66, 0x29E4, 0x29E8, 0x29E2, 0x29E2, 0x2BD2, 0x2BD3, 0x2BCE, 0x2BCC, 0x297E, 0x2D38, 0x22EE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1600A0, ] +ID = 0x00A1, Name = Puddles, Personality = 5, Catchphrase = splish, Shirt = 0x24D4, Furniture = [0x2155, 0x23A4, 0x2437, 0x27FC, 0x2B2F, 0x2CC9, 0x2CC9, 0x2C2D, 0x7FFE, 0x2BDA, 0x7FFE, 0x2AF0, 0x2C26, 0x2C22, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x2AEC, 0x7FFE, 0x2200A1, ] +ID = 0x00A2, Name = Jeremiah, Personality = 0, Catchphrase = nee-deep, Shirt = 0x2474, Furniture = [0x2138, 0x2391, 0x2411, 0x27ED, 0x2A10, 0x2A0B, 0x2A11, 0x2A0C, 0x2A0F, 0x7FFE, 0x29BF, 0x2A14, 0x2BDC, 0x2BD5, 0x2C4F, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A15, 0x7FFE, 0x1B00A2, ] +ID = 0x00A3, Name = Tad, Personality = 1, Catchphrase = sluuuurp, Shirt = 0x7FFE, Furniture = [0x2173, 0x23DB, 0x247C, 0x27E9, 0x2EF6, 0x2F39, 0x2F8C, 0x2F39, 0x2F39, 0x2F8E, 0x2F8E, 0x7FFE, 0x2F54, 0x2F5B, 0x2F0F, 0x2F08, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1700A3, ] +ID = 0x00A4, Name = Cousteau, Personality = 1, Catchphrase = oui oui, Shirt = 0x24A7, Furniture = [0x2141, 0x234C, 0x23EB, 0x27EA, 0x2D4F, 0x29E7, 0x29E7, 0x29E4, 0x2D28, 0x2BD7, 0x7FFE, 0x7FFE, 0x2BD7, 0x2C48, 0x2D36, 0x7FFE, 0x7FFE, 0x7FFE, 0x29E9, 0x7FFE, 0x1600A4, ] +ID = 0x00A5, Name = Huck, Personality = 3, Catchphrase = hopper, Shirt = 0x7FFE, Furniture = [0x2160, 0x23D6, 0x2481, 0x27FC, 0x2B2F, 0x2F85, 0x2EEE, 0x2BB2, 0x7FFE, 0x2F60, 0x2F79, 0x2FAA, 0x2F90, 0x2F76, 0x2EDE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D75, 0x2F81, 0x100A5, ] +ID = 0x00A6, Name = Prince, Personality = 0, Catchphrase = burrup, Shirt = 0x2487, Furniture = [0x2164, 0x2398, 0x2406, 0x27E9, 0x29F0, 0x2CF3, 0x2C4A, 0x2C6F, 0x29ED, 0x2BE2, 0x2BE2, 0x2D19, 0x2D19, 0x2C70, 0x2DA1, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x00A6, ] +ID = 0x00A7, Name = Jambette, Personality = 4, Catchphrase = croak-kay, Shirt = 0x2566, Furniture = [0x2153, 0x238C, 0x2412, 0x27EB, 0x7FFE, 0x29FC, 0x29F9, 0x29F6, 0x2C44, 0x2BD6, 0x2BDC, 0x2C46, 0x2BDA, 0x29E6, 0x2D2B, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D6A, 0x7FFE, 0x1500A7, ] +ID = 0x00A8, Name = Raddle, Personality = 0, Catchphrase = aaach—, Shirt = 0x7FFE, Furniture = [0x215B, 0x2352, 0x2478, 0x27ED, 0x2F1A, 0x2F67, 0x2F1E, 0x2F57, 0x2ED7, 0x7FFE, 0x2F4F, 0x2F58, 0x2F4D, 0x2FF5, 0x2F06, 0x7FFE, 0x7FFE, 0x7FFE, 0x2F5D, 0x7FFE, 0x1200A8, ] +ID = 0x00A9, Name = Gigi, Personality = 6, Catchphrase = ribbette, Shirt = 0x2522, Furniture = [0x2152, 0x239E, 0x2410, 0x27EB, 0x2A00, 0x2C6F, 0x2A05, 0x2A04, 0x7FFE, 0x2A06, 0x2C70, 0x2BD7, 0x252D, 0x2C47, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1200A9, ] +ID = 0x00AA, Name = Croque, Personality = 2, Catchphrase = as if, Shirt = 0x2529, Furniture = [0x217F, 0x23C0, 0x245B, 0x2809, 0x2C66, 0x2C1A, 0x2E21, 0x2E21, 0x2E21, 0x2BAB, 0x2BAC, 0x2BAC, 0x295F, 0x295F, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x4000AA, ] +ID = 0x00AB, Name = Diva, Personality = 7, Catchphrase = ya know, Shirt = 0x24E1, Furniture = [0x217C, 0x23C1, 0x2439, 0x27FE, 0x2D40, 0x2DDC, 0x2DDC, 0x2DE3, 0x2DDE, 0x2BFF, 0x2BFF, 0x2BFB, 0x2BE2, 0x2BF3, 0x2E25, 0x2C46, 0x2E25, 0x7FFE, 0x7FFE, 0x7FFE, 0x1B00AB, ] +ID = 0x00AC, Name = Henry, Personality = 3, Catchphrase = snoozit, Shirt = 0x248E, Furniture = [0x214C, 0x2375, 0x23F3, 0x27E9, 0x2E0D, 0x2C4A, 0x2A11, 0x2E09, 0x2E0A, 0x2BDD, 0x2A14, 0x2D1F, 0x2E0E, 0x2C3A, 0x2D97, 0x2E08, 0x22ED, 0x7FFE, 0x2A15, 0x2CD8, 0xD00AC, ] +ID = 0x00AD, Name = Chevre, Personality = 4, Catchphrase = la baa, Shirt = 0x2494, Furniture = [0x212B, 0x234E, 0x23ED, 0x27F0, 0x2A00, 0x2A04, 0x2AC0, 0x2C6F, 0x2BF1, 0x2B8A, 0x2AC2, 0x2E3D, 0x2BE1, 0x2D37, 0x2C24, 0x2CFE, 0x7FFE, 0x7FFE, 0x2A0A, 0x2CD6, 0x1800AD, ] +ID = 0x00AE, Name = Nan, Personality = 4, Catchphrase = kid, Shirt = 0x24D1, Furniture = [0x2131, 0x238B, 0x2419, 0x27F4, 0x2BEE, 0x2ADD, 0x2C49, 0x2AE2, 0x2D35, 0x7FFE, 0x2BD5, 0x2CF6, 0x2BE7, 0x2D33, 0x2DE2, 0x2BCE, 0x7FFE, 0x7FFE, 0x2CD7, 0x7FFE, 0x100AE, ] +ID = 0x00AF, Name = Billy, Personality = 1, Catchphrase = dagnaabit, Shirt = 0x7FFE, Furniture = [0x2175, 0x2353, 0x2470, 0x27E7, 0x2CF0, 0x2FC4, 0x2F64, 0x2FD8, 0x2F33, 0x7FFE, 0x7FFE, 0x2F46, 0x2BA5, 0x2FBB, 0x2EDF, 0x2CAA, 0x2F5A, 0x2EF8, 0x2EFC, 0x7FFE, 0x1200AF, ] +ID = 0x00B0, Name = Gruff, Personality = 2, Catchphrase = bleh eh eh, Shirt = 0x2464, Furniture = [0x216D, 0x2381, 0x23F1, 0x2803, 0x7FFE, 0x2DAF, 0x2D59, 0x2DB0, 0x2C05, 0x2C52, 0x2B82, 0x2C07, 0x2E27, 0x2BEB, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D0A, 0x2CD8, 0x3600B0, ] +ID = 0x00B1, Name = Velma, Personality = 6, Catchphrase = blih, Shirt = 0x25A0, Furniture = [0x2131, 0x2396, 0x2426, 0x27FE, 0x2BEE, 0x29FB, 0x29F9, 0x2C49, 0x29FC, 0x29FA, 0x2CF6, 0x2BE8, 0x2C5A, 0x2BE1, 0x2D27, 0x292F, 0x2BF4, 0x7FFE, 0x7FFE, 0x7FFE, 0x1800B1, ] +ID = 0x00B2, Name = Kidd, Personality = 3, Catchphrase = wut, Shirt = 0x2574, Furniture = [0x2156, 0x23A0, 0x2422, 0x27E7, 0x2E14, 0x2C1C, 0x2C2B, 0x2C23, 0x2C4B, 0x2C41, 0x2C7B, 0x2C21, 0x2C27, 0x2D49, 0x295A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D74, 0x7FFE, 0x2300B2, ] +ID = 0x00B3, Name = Pashmina, Personality = 7, Catchphrase = kidders, Shirt = 0x250C, Furniture = [0x213B, 0x238C, 0x242C, 0x27FC, 0x2DDA, 0x2DE3, 0x2ADD, 0x2DDC, 0x2C49, 0x2BE2, 0x2BE8, 0x2BE7, 0x2D48, 0x2974, 0x2DE2, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x800B3, ] +ID = 0x00B4, Name = Cesar, Personality = 2, Catchphrase = highness, Shirt = 0x2466, Furniture = [0x2157, 0x2374, 0x242A, 0x27ED, 0x2A00, 0x2A05, 0x7FFE, 0x2C49, 0x2A04, 0x2A06, 0x2997, 0x7FFE, 0x2BE1, 0x2CFD, 0x2C24, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD7, 0x7FFE, 0x1900B4, ] +ID = 0x00B5, Name = Peewee, Personality = 2, Catchphrase = li'l dude, Shirt = 0x244C, Furniture = [0x216F, 0x2385, 0x241F, 0x27E9, 0x2A37, 0x2E3E, 0x2D59, 0x2C4C, 0x7FFE, 0x7FFE, 0x2BF0, 0x2BE3, 0x2BE4, 0x2BE5, 0x2D26, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D71, 0x7FFE, 0x3A00B5, ] +ID = 0x00B6, Name = Boone, Personality = 1, Catchphrase = baboom, Shirt = 0x24C6, Furniture = [0x215A, 0x2385, 0x2439, 0x27EA, 0x2A32, 0x2A31, 0x2B25, 0x2A33, 0x2B2D, 0x2C47, 0x7FFE, 0x2BF5, 0x2AFE, 0x2B04, 0x2D95, 0x2D97, 0x7FFE, 0x7FFE, 0x2CB8, 0x7FFE, 0x2200B6, ] +ID = 0x00B7, Name = Louie, Personality = 1, Catchphrase = hoo hoo ha, Shirt = 0x7FFE, Furniture = [0x2131, 0x23D1, 0x246E, 0x27EC, 0x2B21, 0x2F19, 0x2B23, 0x2F25, 0x2F2A, 0x2F8D, 0x2F2B, 0x2E23, 0x2FCD, 0x2F22, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D71, 0x2CD6, 0x1500B7, ] +ID = 0x00B8, Name = Boyd, Personality = 0, Catchphrase = uh-oh, Shirt = 0x7FFE, Furniture = [0x217E, 0x2365, 0x2404, 0x27FB, 0x7FFE, 0x2F17, 0x2F18, 0x2B13, 0x2B13, 0x2B1D, 0x2F42, 0x3001, 0x2B14, 0x2F16, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1700B8, ] +ID = 0x00B9, Name = Violet, Personality = 6, Catchphrase = sweetie, Shirt = 0x2473, Furniture = [0x213C, 0x234C, 0x242D, 0x27F3, 0x29DF, 0x29E8, 0x2A1F, 0x2C49, 0x2A1F, 0x29E5, 0x29E5, 0x2BD7, 0x2BD7, 0x2965, 0x29E6, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D6A, 0x7FFE, 0x1300B9, ] +ID = 0x00BA, Name = Al, Personality = 0, Catchphrase = ayyyeee, Shirt = 0x2531, Furniture = [0x216C, 0x2382, 0x2409, 0x27EE, 0x2B6C, 0x2B24, 0x2C2B, 0x2B23, 0x2B25, 0x2B6F, 0x2B70, 0x2BF5, 0x2B7E, 0x2B26, 0x2C4E, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D71, 0x7FFE, 0x1C00BA, ] +ID = 0x00BB, Name = Rocket, Personality = 7, Catchphrase = vroom, Shirt = 0x246A, Furniture = [0x217A, 0x23C5, 0x2419, 0x27FE, 0x2A4D, 0x2A4E, 0x2DAB, 0x2D9B, 0x2C4B, 0x2D9A, 0x2EA7, 0x2D98, 0x2D99, 0x24B7, 0x28B0, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7A, 0x7FFE, 0xC00BB, ] +ID = 0x00BC, Name = Hans, Personality = 3, Catchphrase = groovy, Shirt = 0x24BA, Furniture = [0x214F, 0x2352, 0x2417, 0x2801, 0x2A32, 0x29E2, 0x2BB2, 0x2C44, 0x2C2B, 0x2D53, 0x2C34, 0x2BE3, 0x2BE4, 0x2E6F, 0x2EA2, 0x2D67, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2400BC, ] +ID = 0x00BD, Name = Rilla, Personality = 5, Catchphrase = hello, Shirt = 0x7FFE, Furniture = [0x2182, 0x23DE, 0x2486, 0x27EB, 0x3055, 0x3052, 0x7FFE, 0x2B93, 0x3054, 0x3053, 0x3056, 0x7FFE, 0x2F99, 0x2AF0, 0x2B89, 0x2B88, 0x7FFE, 0x7FFE, 0x3058, 0x2EC5, 0x1B00BD, ] +ID = 0x00BE, Name = Hamlet, Personality = 1, Catchphrase = hammie, Shirt = 0x2464, Furniture = [0x2139, 0x2368, 0x244C, 0x2802, 0x2E0D, 0x2A4B, 0x2E09, 0x2B37, 0x7FFE, 0x298A, 0x2E07, 0x2D42, 0x2C02, 0x2D3D, 0x2D34, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D72, 0x2EC5, 0x1800BE, ] +ID = 0x00BF, Name = Apple, Personality = 5, Catchphrase = cheekers, Shirt = 0x249B, Furniture = [0x2160, 0x23B8, 0x2427, 0x27F0, 0x2A4D, 0x2A68, 0x2AD8, 0x2A67, 0x2A67, 0x2CFA, 0x2BC3, 0x2A4F, 0x2CFA, 0x2D39, 0x2C50, 0x2BC4, 0x7FFE, 0x7FFE, 0x7FFE, 0x2EC5, 0x3300BF, ] +ID = 0x00C0, Name = Graham, Personality = 3, Catchphrase = indeed, Shirt = 0x24A4, Furniture = [0x2182, 0x2396, 0x2431, 0x27E9, 0x2E3E, 0x2CE8, 0x2A3E, 0x2E18, 0x2E11, 0x2D57, 0x2D57, 0x2D24, 0x2D24, 0x2D42, 0x2D56, 0x2182, 0x7FFE, 0x7FFE, 0x2D73, 0x2CD6, 0x300C0, ] +ID = 0x00C1, Name = Rodney, Personality = 3, Catchphrase = le ham, Shirt = 0x248A, Furniture = [0x216D, 0x236D, 0x2424, 0x27FD, 0x2A47, 0x2C01, 0x2B93, 0x2E18, 0x2C81, 0x2C62, 0x2C09, 0x2C08, 0x2C0A, 0x2DA6, 0x2D05, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x900C1, ] +ID = 0x00C2, Name = Soleil, Personality = 6, Catchphrase = tarnation, Shirt = 0x25A0, Furniture = [0x217B, 0x2394, 0x242B, 0x27FA, 0x2D40, 0x29DF, 0x29E4, 0x2A1F, 0x7FFE, 0x2C70, 0x29E6, 0x2965, 0x2BDD, 0x2D3F, 0x2D38, 0x2C46, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3D00C2, ] +ID = 0x00C3, Name = Clay, Personality = 0, Catchphrase = thump, Shirt = 0x24C5, Furniture = [0x2143, 0x237F, 0x2402, 0x2804, 0x2C1A, 0x2B2D, 0x2B03, 0x7FFE, 0x3161, 0x2E31, 0x2E31, 0x2C00, 0x2C00, 0x2AFD, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x00C3, ] +ID = 0x00C4, Name = Flurry, Personality = 4, Catchphrase = powderpuff, Shirt = 0x24C3, Furniture = [0x2176, 0x234E, 0x2453, 0x27E8, 0x2A00, 0x2A01, 0x2AE8, 0x2A04, 0x2ABC, 0x2C20, 0x2C26, 0x2C40, 0x2AF0, 0x2BD8, 0x7FFE, 0x2CFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x700C4, ] +ID = 0x00C5, Name = Hamphrey, Personality = 2, Catchphrase = snort, Shirt = 0x24C7, Furniture = [0x216F, 0x23A1, 0x241A, 0x27E7, 0x2C6B, 0x2C49, 0x7FFE, 0x2CEF, 0x29E8, 0x2C42, 0x2C5E, 0x2C60, 0x2BCB, 0x2BCF, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D6F, 0x2300C5, ] +ID = 0x00C6, Name = Holden, Personality = 0, Catchphrase = glue stick, Shirt = 0x7FFE, Furniture = [0x2134, 0x2354, 0x2430, 0x27E6, 0x2A26, 0x2B9B, 0x2B93, 0x29E4, 0x2C49, 0x2BBB, 0x7FFE, 0x29E0, 0x2C76, 0x2B8F, 0x2C74, 0x2C39, 0x2C24, 0x7FFE, 0x2CD5, 0x7FFE, 0x200C6, ] +ID = 0x00C7, Name = Rocco, Personality = 2, Catchphrase = hippie, Shirt = 0x24DA, Furniture = [0x2157, 0x2365, 0x2404, 0x2800, 0x7FFE, 0x2B13, 0x2B13, 0x2B19, 0x2B24, 0x2B12, 0x2B1C, 0x2D7D, 0x2B1B, 0x2B17, 0x2C4E, 0x2D46, 0x7FFE, 0x7FFE, 0x2D0A, 0x7FFE, 0x1300C7, ] +ID = 0x00C8, Name = Bubbles, Personality = 5, Catchphrase = hipster, Shirt = 0x24FE, Furniture = [0x2177, 0x2388, 0x244E, 0x27F2, 0x2B6C, 0x2C04, 0x2CF5, 0x2B24, 0x7FFE, 0x2E23, 0x2967, 0x2B6F, 0x2C5E, 0x2B70, 0x2C4F, 0x2D26, 0x7FFE, 0x7FFE, 0x2D6D, 0x2D79, 0x3300C8, ] +ID = 0x00C9, Name = Bertha, Personality = 4, Catchphrase = bloop, Shirt = 0x249D, Furniture = [0x2179, 0x238A, 0x240F, 0x27F3, 0x2309, 0x2B76, 0x2AEF, 0x2C1E, 0x2AE8, 0x2D5B, 0x2BD5, 0x2D4C, 0x2E23, 0x2D4C, 0x2CFE, 0x2931, 0x7FFE, 0x7FFE, 0x2AEC, 0x2CD6, 0x1900C9, ] +ID = 0x00CA, Name = Biff, Personality = 1, Catchphrase = squirt, Shirt = 0x24E8, Furniture = [0x2149, 0x23C0, 0x243A, 0x27EF, 0x2B6C, 0x2C04, 0x2B24, 0x2C14, 0x7FFE, 0x2C65, 0x7FFE, 0x2B1E, 0x2B1E, 0x2C5F, 0x2C4F, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3500CA, ] +ID = 0x00CB, Name = Bitty, Personality = 6, Catchphrase = my dear, Shirt = 0x7FFE, Furniture = [0x2184, 0x2373, 0x247B, 0x27FF, 0x7FFE, 0x2F33, 0x7FFE, 0x2F71, 0x2F2F, 0x2FB0, 0x2FB0, 0x2FD7, 0x7FFE, 0x2F22, 0x2F69, 0x2EE2, 0x2FE9, 0x2F88, 0x2D7B, 0x7FFE, 0x1500CB, ] +ID = 0x00CC, Name = Harry, Personality = 2, Catchphrase = beach bum, Shirt = 0x24EC, Furniture = [0x2136, 0x236C, 0x240B, 0x2802, 0x2BB0, 0x2BB0, 0x2BB3, 0x2BAD, 0x2BAE, 0x2C4E, 0x2BE0, 0x2D01, 0x2BAF, 0x2C70, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D75, 0x7FFE, 0x3300CC, ] +ID = 0x00CD, Name = Hippeux, Personality = 3, Catchphrase = natch, Shirt = 0x2576, Furniture = [0x2181, 0x238F, 0x242C, 0x27EE, 0x2DDA, 0x2BEE, 0x2A1F, 0x2DDC, 0x2DE3, 0x2A06, 0x29FA, 0x7FFE, 0x2D1D, 0x2C47, 0x2CEB, 0x2BF4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3800CD, ] +ID = 0x00CE, Name = Buck, Personality = 1, Catchphrase = pardner, Shirt = 0x244F, Furniture = [0x2162, 0x236D, 0x240F, 0x27E7, 0x2DA5, 0x2E18, 0x2C14, 0x2D1C, 0x2E11, 0x2C1D, 0x2C27, 0x2D4B, 0x2C7B, 0x2C79, 0x22E8, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D6E, 0x7FFE, 0x2700CE, ] +ID = 0x00CF, Name = Victoria, Personality = 5, Catchphrase = sugar cube, Shirt = 0x2448, Furniture = [0x2153, 0x2377, 0x2422, 0x27E8, 0x2A26, 0x29EA, 0x2A22, 0x29F1, 0x29ED, 0x7FFE, 0x29F3, 0x2B8F, 0x2D45, 0x2B8E, 0x2D97, 0x2C46, 0x2C75, 0x7FFE, 0x29F4, 0x7FFE, 0x1B00CF, ] +ID = 0x00D0, Name = Savannah, Personality = 4, Catchphrase = y'all, Shirt = 0x2475, Furniture = [0x2163, 0x238B, 0x23F1, 0x27F7, 0x2A37, 0x2A3F, 0x2BF1, 0x2A3E, 0x2A3B, 0x2BD8, 0x2BDD, 0x2A39, 0x2A38, 0x2BE1, 0x2CFE, 0x2A40, 0x2CFA, 0x7FFE, 0x7FFE, 0x7FFE, 0x700D0, ] +ID = 0x00D1, Name = Elmer, Personality = 0, Catchphrase = tenderfoot, Shirt = 0x2507, Furniture = [0x212D, 0x238F, 0x2426, 0x27E6, 0x29F5, 0x29FB, 0x29F9, 0x29FC, 0x7FFE, 0x2AD7, 0x2D63, 0x2C46, 0x2D60, 0x29EF, 0x2C73, 0x2BED, 0x7FFE, 0x7FFE, 0x2CD7, 0x7FFE, 0x100D1, ] +ID = 0x00D2, Name = Roscoe, Personality = 2, Catchphrase = nay, Shirt = 0x2480, Furniture = [0x2159, 0x2352, 0x2413, 0x27E7, 0x2DAF, 0x2DB6, 0x7FFE, 0x2DB2, 0x2DB0, 0x2D1B, 0x2D4D, 0x2DB3, 0x2DB5, 0x2BE2, 0x2C54, 0x2DAE, 0x7FFE, 0x7FFE, 0x2DB4, 0x7FFE, 0x900D2, ] +ID = 0x00D3, Name = Winnie, Personality = 5, Catchphrase = hay-OK, Shirt = 0x24F3, Furniture = [0x2162, 0x236D, 0x2410, 0x27F0, 0x29F5, 0x29FC, 0x2C4A, 0x2C1E, 0x2C6C, 0x2D39, 0x2C27, 0x2A28, 0x2BD7, 0x2BDA, 0x2C24, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2100D3, ] +ID = 0x00D4, Name = Ed, Personality = 3, Catchphrase = greenhorn, Shirt = 0x249B, Furniture = [0x2155, 0x2370, 0x240D, 0x2803, 0x29F5, 0x29F6, 0x29FC, 0x2C6C, 0x2C4C, 0x2AED, 0x7FFE, 0x2B3D, 0x2BE1, 0x2BDC, 0x2DA2, 0x2D00, 0x7FFE, 0x7FFE, 0x2D72, 0x7FFE, 0x1200D4, ] +ID = 0x00D5, Name = Cleo, Personality = 6, Catchphrase = sugar, Shirt = 0x7FFE, Furniture = [0x2183, 0x238A, 0x2472, 0x2801, 0x7FFE, 0x2F1B, 0x2F1B, 0x2F53, 0x2FB8, 0x2EFB, 0x2F4F, 0x2F1C, 0x2F1D, 0x2BDA, 0x2F93, 0x2D56, 0x2ED8, 0x7FFE, 0x7FFE, 0x7FFE, 0x2600D5, ] +ID = 0x00D6, Name = Peaches, Personality = 4, Catchphrase = neighbor, Shirt = 0x249B, Furniture = [0x215F, 0x2356, 0x2407, 0x2802, 0x2B3E, 0x2C4D, 0x2A45, 0x2A43, 0x2A42, 0x2B88, 0x7FFE, 0x7FFE, 0x2B3D, 0x2981, 0x2B3C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D72, 0x7FFE, 0x900D6, ] +ID = 0x00D7, Name = Annalise, Personality = 6, Catchphrase = nipper, Shirt = 0x250B, Furniture = [0x2175, 0x238F, 0x2418, 0x2802, 0x2DDA, 0x2BEF, 0x2A01, 0x2DDC, 0x7FFE, 0x2DE1, 0x2A03, 0x2C46, 0x2A06, 0x2BD7, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x100D7, ] +ID = 0x00D8, Name = Clyde, Personality = 0, Catchphrase = clip clawp, Shirt = 0x249C, Furniture = [0x2166, 0x2378, 0x2430, 0x27EC, 0x2BC2, 0x2C69, 0x2C4D, 0x2C1E, 0x2AEF, 0x2BBB, 0x2BBD, 0x2C62, 0x2BC1, 0x2BC0, 0x2C75, 0x2D05, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x500D8, ] +ID = 0x00D9, Name = Colton, Personality = 3, Catchphrase = check it, Shirt = 0x2579, Furniture = [0x2152, 0x23B0, 0x23F2, 0x27F1, 0x2A00, 0x2A01, 0x2A05, 0x7FFE, 0x2A04, 0x2A07, 0x2C47, 0x2BE6, 0x2A06, 0x2BD8, 0x2BF4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x00D9, ] +ID = 0x00DA, Name = Papi, Personality = 0, Catchphrase = haaay, Shirt = 0x248F, Furniture = [0x2176, 0x23B7, 0x2453, 0x2802, 0x29F5, 0x2DC1, 0x2AE8, 0x2C4C, 0x2DC0, 0x2BC6, 0x2BE2, 0x7FFE, 0x2B3D, 0x2DBE, 0x2D34, 0x7FFE, 0x7FFE, 0x7FFE, 0x2DBD, 0x7FFE, 0x1800DA, ] +ID = 0x00DB, Name = Julian, Personality = 3, Catchphrase = glitter, Shirt = 0x24DE, Furniture = [0x2171, 0x2364, 0x23F0, 0x27F7, 0x2A00, 0x2A08, 0x2C49, 0x2A04, 0x2A05, 0x2BF3, 0x2A06, 0x2A09, 0x2C76, 0x2B58, 0x2D3D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1C00DB, ] +ID = 0x00DC, Name = Filly, Personality = 4, Catchphrase = hah, Shirt = 0x7FFE, Furniture = [0x2134, 0x2354, 0x2430, 0x27E6, 0x2A26, 0x2B9B, 0x2B93, 0x29E4, 0x2C49, 0x2BBB, 0x7FFE, 0x29E0, 0x2C76, 0x2B8F, 0x2C74, 0x2C39, 0x2C24, 0x7FFE, 0x2CD5, 0x7FFE, 0x200DC, ] +ID = 0x00DD, Name = Epona, Personality = 5, Catchphrase = neigh, Shirt = 0x7FFE, Furniture = [0x2173, 0x2398, 0x2406, 0x27E9, 0x2C66, 0x2B01, 0x2B02, 0x2EC2, 0x2B03, 0x3083, 0x3088, 0x7FFE, 0x2B36, 0x2B00, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1C00DD, ] +ID = 0x00DE, Name = Yuka, Personality = 6, Catchphrase = tsk tsk, Shirt = 0x24B0, Furniture = [0x214B, 0x2377, 0x243D, 0x27E8, 0x2A00, 0x2A08, 0x2A05, 0x29FC, 0x29F9, 0x2BD8, 0x2A06, 0x2A09, 0x7FFE, 0x2C47, 0x2C24, 0x2DA2, 0x2C38, 0x7FFE, 0x7FFE, 0x7FFE, 0x00DE, ] +ID = 0x00DF, Name = Alice, Personality = 4, Catchphrase = guvnor, Shirt = 0x24AA, Furniture = [0x2154, 0x236F, 0x240F, 0x27E8, 0x2BC8, 0x2C49, 0x2D1C, 0x2A1F, 0x2C6C, 0x2C52, 0x2D39, 0x2BDF, 0x2C3D, 0x2BC7, 0x2B89, 0x2D50, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2600DF, ] +ID = 0x00E0, Name = Melba, Personality = 4, Catchphrase = toasty, Shirt = 0x2598, Furniture = [0x2147, 0x2354, 0x240C, 0x27E8, 0x2B2F, 0x2DB8, 0x2DC1, 0x2AEA, 0x2AE8, 0x7FFE, 0x2B82, 0x2AED, 0x2BDF, 0x2AF1, 0x2B89, 0x7FFE, 0x7FFE, 0x7FFE, 0x2AEC, 0x7FFE, 0x1B00E0, ] +ID = 0x00E1, Name = Sydney, Personality = 4, Catchphrase = sunshine, Shirt = 0x249F, Furniture = [0x2153, 0x236E, 0x23EE, 0x27F5, 0x2A10, 0x2A0C, 0x2A0B, 0x2C49, 0x2A0F, 0x2C3D, 0x7FFE, 0x2A14, 0x2990, 0x2BDC, 0x2D95, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD7, 0x7FFE, 0x1B00E1, ] +ID = 0x00E2, Name = Gonzo, Personality = 2, Catchphrase = mate, Shirt = 0x7FFE, Furniture = [0x214F, 0x23D2, 0x2480, 0x27E7, 0x2ADC, 0x2D40, 0x2F53, 0x7FFE, 0x2F20, 0x2CEB, 0x2C3E, 0x2CA4, 0x7FFE, 0x2C46, 0x2F09, 0x2F63, 0x7FFE, 0x7FFE, 0x2D78, 0x7FFE, 0x4A00E2, ] +ID = 0x00E3, Name = Ozzie, Personality = 0, Catchphrase = ol' bear, Shirt = 0x24F5, Furniture = [0x215B, 0x2388, 0x2424, 0x27E9, 0x7FFE, 0x2B64, 0x2C4B, 0x2B63, 0x2D1C, 0x2B61, 0x2B61, 0x2B62, 0x2B62, 0x2B66, 0x2DA1, 0x2DA1, 0x7FFE, 0x7FFE, 0x2D6D, 0x7FFE, 0x400E3, ] +ID = 0x00E4, Name = Canberra, Personality = 7, Catchphrase = nuh uh, Shirt = 0x2598, Furniture = [0x2174, 0x2378, 0x2453, 0x27FA, 0x2A16, 0x2C1E, 0x29F1, 0x29ED, 0x29EB, 0x2AED, 0x7FFE, 0x2B8E, 0x2D19, 0x2BD7, 0x2D36, 0x2E66, 0x2C50, 0x7FFE, 0x2D75, 0x7FFE, 0x1200E4, ] +ID = 0x00E5, Name = Lyman, Personality = 1, Catchphrase = chips, Shirt = 0x2462, Furniture = [0x2178, 0x23A4, 0x2406, 0x2802, 0x2BC8, 0x7FFE, 0x2C69, 0x2A29, 0x2A22, 0x2B90, 0x2DA0, 0x2A2A, 0x2AED, 0x2D9F, 0x2C50, 0x2D97, 0x2D96, 0x7FFE, 0x2A2B, 0x7FFE, 0x2300E5, ] +ID = 0x00E6, Name = Eugene, Personality = 3, Catchphrase = yeah buddy, Shirt = 0x2538, Furniture = [0x214D, 0x23BF, 0x245A, 0x27E7, 0x2DAF, 0x2D59, 0x2DB0, 0x2DB2, 0x2C4C, 0x2DB5, 0x2E23, 0x2D4D, 0x2D1B, 0x2BEC, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7A, 0x7FFE, 0x1C00E6, ] +ID = 0x00E7, Name = Kitt, Personality = 4, Catchphrase = child, Shirt = 0x25A1, Furniture = [0x212B, 0x238F, 0x2430, 0x2805, 0x2BEE, 0x29F9, 0x29F9, 0x29F6, 0x29FC, 0x2BDB, 0x29FA, 0x2C47, 0x2D48, 0x2C53, 0x2D0B, 0x2D2B, 0x7FFE, 0x7FFE, 0x29FF, 0x7FFE, 0x1A00E7, ] +ID = 0x00E8, Name = Mathilda, Personality = 6, Catchphrase = wee baby, Shirt = 0x2456, Furniture = [0x2147, 0x2382, 0x240D, 0x27FE, 0x2A37, 0x2C4C, 0x2C1E, 0x2A3B, 0x2D31, 0x24CD, 0x24E5, 0x2BE0, 0x2BF7, 0x2C6D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A41, 0x7FFE, 0x700E8, ] +ID = 0x00E9, Name = Carrie, Personality = 4, Catchphrase = little one, Shirt = 0x7FFE, Furniture = [0x2132, 0x2368, 0x246D, 0x27F3, 0x2A00, 0x7FFE, 0x7FFE, 0x2FE0, 0x2F30, 0x2B3A, 0x2F59, 0x2A06, 0x2EF2, 0x2F99, 0x2F80, 0x2FBD, 0x7FFE, 0x7FFE, 0x2D72, 0x2D6B, 0x3200E9, ] +ID = 0x00EA, Name = Astrid, Personality = 6, Catchphrase = my pet, Shirt = 0x24DF, Furniture = [0x2160, 0x23B8, 0x23F5, 0x27FE, 0x2BC8, 0x2C1E, 0x2C1C, 0x2C6C, 0x2C4D, 0x2BDD, 0x2B3A, 0x2AF0, 0x2D1A, 0x2C3D, 0x2D9C, 0x2B3C, 0x7FFE, 0x7FFE, 0x2AEC, 0x7FFE, 0x1D00EA, ] +ID = 0x00EB, Name = Sylvia, Personality = 7, Catchphrase = boing, Shirt = 0x2583, Furniture = [0x2146, 0x23B4, 0x240E, 0x2803, 0x2A37, 0x2A3E, 0x2A3B, 0x2C1E, 0x2A3F, 0x2D39, 0x2C27, 0x2D1E, 0x29A9, 0x2B3A, 0x2CFA, 0x2D00, 0x2C50, 0x7FFE, 0x2DB4, 0x7FFE, 0x1900EB, ] +ID = 0x00EC, Name = Walt, Personality = 2, Catchphrase = pockets, Shirt = 0x254E, Furniture = [0x216E, 0x237F, 0x241C, 0x27FB, 0x2C66, 0x7FFE, 0x22FE, 0x2C2B, 0x29E2, 0x2BCC, 0x2BAC, 0x2BAB, 0x2C60, 0x29E6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x900EC, ] +ID = 0x00ED, Name = Rooney, Personality = 2, Catchphrase = punches, Shirt = 0x2575, Furniture = [0x217A, 0x2384, 0x23F1, 0x2803, 0x2B21, 0x2DAF, 0x2B25, 0x2D9B, 0x2B23, 0x2B26, 0x2B27, 0x2D99, 0x2D98, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D0A, 0x7FFE, 0x3100ED, ] +ID = 0x00EE, Name = Marcie, Personality = 4, Catchphrase = pouches, Shirt = 0x24B3, Furniture = [0x2133, 0x2379, 0x2453, 0x27EB, 0x7FFE, 0x2C1E, 0x2AE7, 0x2AEA, 0x2AEF, 0x2B3D, 0x2B3F, 0x2B3A, 0x2AED, 0x2C3D, 0x2CFE, 0x2C37, 0x2D67, 0x7FFE, 0x7FFE, 0x2D69, 0xA00EE, ] +ID = 0x00EF, Name = Bud, Personality = 1, Catchphrase = maaan, Shirt = 0x2583, Furniture = [0x213A, 0x2399, 0x2438, 0x27FD, 0x2324, 0x2C2D, 0x2C2D, 0x2C2D, 0x2C2D, 0x2C2F, 0x2C31, 0x2C30, 0x2C50, 0x2D7D, 0x2BED, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D76, 0x7FFE, 0xF00EF, ] +ID = 0x00F0, Name = Elvis, Personality = 2, Catchphrase = unh-hunh, Shirt = 0x2511, Furniture = [0x2142, 0x23B0, 0x2418, 0x27EC, 0x2CF0, 0x2DDC, 0x2DDC, 0x2ADD, 0x2AE2, 0x2BF9, 0x2C80, 0x2C80, 0x2BF9, 0x2C0F, 0x2942, 0x2C46, 0x7FFE, 0x7FFE, 0x2DD9, 0x7FFE, 0x1000F0, ] +ID = 0x00F1, Name = Rex, Personality = 0, Catchphrase = cool cat, Shirt = 0x7FFE, Furniture = [0x2173, 0x23C4, 0x2437, 0x27F5, 0x2C1A, 0x2C18, 0x2B03, 0x2F4B, 0x7FFE, 0x2F11, 0x2FAE, 0x2F54, 0x2FAE, 0x2C13, 0x2FBD, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x400F1, ] +ID = 0x00F2, Name = Leopold, Personality = 3, Catchphrase = lion cub, Shirt = 0x7FFE, Furniture = [0x215B, 0x236B, 0x240A, 0x27F2, 0x7FFE, 0x2F6C, 0x2EEB, 0x2F52, 0x2F51, 0x2B66, 0x7FFE, 0x2F35, 0x2B65, 0x7FFE, 0x2F4C, 0x2B69, 0x2FF1, 0x2F70, 0x2D6D, 0x2F82, 0x2800F2, ] +ID = 0x00F3, Name = Mott, Personality = 1, Catchphrase = cagey, Shirt = 0x2553, Furniture = [0x216A, 0x239F, 0x241B, 0x27E7, 0x2E3E, 0x2C6B, 0x2C23, 0x2E11, 0x2E18, 0x2B8F, 0x2C26, 0x2DA7, 0x2E19, 0x2C72, 0x2D97, 0x7FFE, 0x7FFE, 0x7FFE, 0x2E12, 0x2EC5, 0x3D00F3, ] +ID = 0x00F4, Name = Rory, Personality = 1, Catchphrase = capital, Shirt = 0x2507, Furniture = [0x213C, 0x2369, 0x2422, 0x27EA, 0x29DF, 0x2A1F, 0x2A1F, 0x2C6A, 0x29E2, 0x2C47, 0x2E3B, 0x2CFD, 0x2D43, 0x296C, 0x29E6, 0x2C37, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0xD00F4, ] +ID = 0x00F5, Name = Lionel, Personality = 3, Catchphrase = precisely, Shirt = 0x2517, Furniture = [0x2181, 0x238F, 0x2429, 0x2804, 0x2ADC, 0x2D40, 0x2B93, 0x2DDE, 0x2D35, 0x2A06, 0x2BDB, 0x2D33, 0x2CEB, 0x2C47, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3700F5, ] +ID = 0x00F6, Name = Nana, Personality = 4, Catchphrase = po po, Shirt = 0x249C, Furniture = [0x2166, 0x236D, 0x242D, 0x27F0, 0x2DEC, 0x2DC4, 0x2AEF, 0x2AEA, 0x2AE7, 0x2C3D, 0x2AEE, 0x2AEE, 0x2DCA, 0x2BDE, 0x294E, 0x2D2B, 0x221F, 0x7FFE, 0x2AEC, 0x2CD6, 0x900F6, ] +ID = 0x00F7, Name = Simon, Personality = 0, Catchphrase = zzzook, Shirt = 0x248A, Furniture = [0x2163, 0x2364, 0x2439, 0x2802, 0x2C1A, 0x2C16, 0x7FFE, 0x7FFE, 0x2B2D, 0x2BE4, 0x298F, 0x2BDF, 0x2C19, 0x2B36, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x00F7, ] +ID = 0x00F8, Name = Tammi, Personality = 5, Catchphrase = chimpy, Shirt = 0x2509, Furniture = [0x2141, 0x2393, 0x2434, 0x27FA, 0x2D4F, 0x2D4F, 0x29E4, 0x29E8, 0x29E2, 0x29E5, 0x29E3, 0x29E3, 0x2C64, 0x2BDB, 0x2C46, 0x29E6, 0x2D36, 0x7FFE, 0x29E9, 0x7FFE, 0x3300F8, ] +ID = 0x00F9, Name = Monty, Personality = 2, Catchphrase = g'tang, Shirt = 0x24A1, Furniture = [0x2165, 0x2398, 0x243A, 0x27E9, 0x2C66, 0x2C18, 0x2C14, 0x2C16, 0x7FFE, 0x2C15, 0x2C19, 0x7FFE, 0x2E6E, 0x2C4F, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x400F9, ] +ID = 0x00FA, Name = Elise, Personality = 6, Catchphrase = puh-lease, Shirt = 0x249E, Furniture = [0x216B, 0x2379, 0x240E, 0x27FC, 0x2A00, 0x2D9D, 0x2A05, 0x2DB9, 0x2C4A, 0x2BDA, 0x2A06, 0x2D39, 0x2C57, 0x2DC2, 0x2C24, 0x7FFE, 0x7FFE, 0x7FFE, 0x2DBD, 0x7FFE, 0x1800FA, ] +ID = 0x00FB, Name = Flip, Personality = 1, Catchphrase = rerack, Shirt = 0x2551, Furniture = [0x216F, 0x237B, 0x241B, 0x27EF, 0x2B9A, 0x2C6B, 0x7FFE, 0x22F2, 0x2B9D, 0x2BF0, 0x7FFE, 0x2B85, 0x2C5E, 0x2C4F, 0x295A, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D77, 0x7FFE, 0x4E00FB, ] +ID = 0x00FC, Name = Shari, Personality = 7, Catchphrase = cheeky, Shirt = 0x2581, Furniture = [0x217B, 0x2350, 0x2426, 0x27E8, 0x2A16, 0x2A1D, 0x2C49, 0x2A1B, 0x2A1F, 0x2BD7, 0x2A19, 0x29E6, 0x2BE4, 0x2E70, 0x2D38, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A20, 0x7FFE, 0x700FC, ] +ID = 0x00FD, Name = Deli, Personality = 0, Catchphrase = monch, Shirt = 0x25A1, Furniture = [0x2167, 0x2394, 0x2435, 0x2802, 0x29F5, 0x29E8, 0x29E4, 0x29E2, 0x29E7, 0x2E70, 0x2BE3, 0x2C64, 0x2BDF, 0x7FFE, 0x2E25, 0x2C46, 0x7FFE, 0x7FFE, 0x2D7B, 0x7FFE, 0x2600FD, ] +ID = 0x00FE, Name = Dora, Personality = 4, Catchphrase = squeaky, Shirt = 0x24EA, Furniture = [0x2152, 0x2396, 0x241A, 0x27EA, 0x2E14, 0x2C78, 0x2C49, 0x2DE5, 0x2DE4, 0x2D49, 0x2538, 0x7FFE, 0x2C1D, 0x2C72, 0x2BCE, 0x2D27, 0x7FFE, 0x7FFE, 0x2CD7, 0x7FFE, 0x1B00FE, ] +ID = 0x00FF, Name = Limberg, Personality = 2, Catchphrase = squinky, Shirt = 0x24E9, Furniture = [0x2144, 0x2380, 0x241D, 0x27FB, 0x2C66, 0x2E20, 0x2E21, 0x2AE2, 0x7FFE, 0x2E1B, 0x2E1B, 0x2BAC, 0x2BAB, 0x7FFE, 0x2C46, 0x2BD0, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x00FF, ] +ID = 0x0100, Name = Bella, Personality = 5, Catchphrase = eeks, Shirt = 0x2455, Furniture = [0x2170, 0x2382, 0x2441, 0x2803, 0x2A4D, 0x2C49, 0x2B93, 0x2DB6, 0x2C6F, 0x2D4D, 0x2BEC, 0x2C26, 0x2E16, 0x2C22, 0x2D5D, 0x2942, 0x7FFE, 0x7FFE, 0x2D7A, 0x7FFE, 0x60100, ] +ID = 0x0101, Name = Bree, Personality = 6, Catchphrase = cheeseball, Shirt = 0x257E, Furniture = [0x2161, 0x2374, 0x2417, 0x27E8, 0x2A00, 0x2A08, 0x2C4A, 0x2BF1, 0x2A04, 0x2C45, 0x7FFE, 0x2BE2, 0x2A09, 0x2AF0, 0x2942, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A0A, 0x2CD6, 0x120101, ] +ID = 0x0102, Name = Samson, Personality = 1, Catchphrase = pipsqueak, Shirt = 0x24E5, Furniture = [0x2158, 0x2356, 0x242E, 0x27F6, 0x2B3E, 0x2C4D, 0x2C69, 0x2C03, 0x2B23, 0x2BC1, 0x2BC1, 0x2C02, 0x2BC0, 0x2C52, 0x2C74, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D70, 0x2CD8, 0x130102, ] +ID = 0x0103, Name = Rod, Personality = 1, Catchphrase = ace, Shirt = 0x2515, Furniture = [0x212C, 0x2369, 0x2431, 0x27E6, 0x7FFE, 0x29ED, 0x2C05, 0x2B4B, 0x2C49, 0x2E3B, 0x2B49, 0x2B48, 0x7FFE, 0x29EE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D76, 0x7FFE, 0x190103, ] +ID = 0x0104, Name = Candi, Personality = 5, Catchphrase = sweetie, Shirt = 0x7FFE, Furniture = [0x2147, 0x23B8, 0x2410, 0x2809, 0x7FFE, 0x2F66, 0x2BB2, 0x2F78, 0x2F53, 0x7FFE, 0x2FB1, 0x2FB1, 0x2CC0, 0x2FB2, 0x2F89, 0x2F45, 0x2F21, 0x2F69, 0x2D7A, 0x2CD8, 0x160104, ] +ID = 0x0105, Name = Rizzo, Personality = 2, Catchphrase = squee, Shirt = 0x2549, Furniture = [0x2157, 0x237C, 0x241A, 0x27EA, 0x7FFE, 0x2BA7, 0x2BA1, 0x29E4, 0x2B9B, 0x2BAA, 0x2997, 0x2993, 0x296B, 0x2C46, 0x2BB4, 0x2BD4, 0x7FFE, 0x7FFE, 0x2D7F, 0x7FFE, 0xA0105, ] +ID = 0x0106, Name = Anicotti, Personality = 5, Catchphrase = cannoli, Shirt = 0x2476, Furniture = [0x216B, 0x234F, 0x2428, 0x27F3, 0x2A26, 0x2A21, 0x2C4B, 0x2A22, 0x2A25, 0x2B90, 0x2BE8, 0x2C3D, 0x2BC9, 0x2A28, 0x2C39, 0x293E, 0x7FFE, 0x7FFE, 0x2A2B, 0x7FFE, 0x190106, ] +ID = 0x0107, Name = Broccolo, Personality = 0, Catchphrase = eat it, Shirt = 0x24E4, Furniture = [0x2147, 0x2378, 0x2407, 0x27E6, 0x2B34, 0x2A45, 0x2C69, 0x2C01, 0x2A4B, 0x2B39, 0x2BD8, 0x2BC3, 0x2BBF, 0x2BC0, 0x2B89, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A4C, 0x7FFE, 0x1F0107, ] +ID = 0x0108, Name = Moose, Personality = 1, Catchphrase = shorty, Shirt = 0x2464, Furniture = [0x216E, 0x238A, 0x242F, 0x27FB, 0x7FFE, 0x2C49, 0x2D35, 0x2ACB, 0x2AC9, 0x2D33, 0x2D1F, 0x2C79, 0x2BD5, 0x2CFD, 0x2DAC, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D71, 0x2CD6, 0x1E0108, ] +ID = 0x0109, Name = Bettina, Personality = 4, Catchphrase = eekers, Shirt = 0x253B, Furniture = [0x212E, 0x237A, 0x243D, 0x2808, 0x2B2F, 0x2DB8, 0x2DC0, 0x2C1E, 0x2DC1, 0x2BD8, 0x2C20, 0x2C26, 0x2C42, 0x2C47, 0x2C24, 0x2C29, 0x2B2B, 0x7FFE, 0x2D75, 0x7FFE, 0x190109, ] +ID = 0x010A, Name = Greta, Personality = 6, Catchphrase = yelp, Shirt = 0x2582, Furniture = [0x217F, 0x237E, 0x241B, 0x2809, 0x2B9A, 0x2BA1, 0x2C4B, 0x2CEF, 0x2B9B, 0x2B9E, 0x2B9C, 0x2BCE, 0x2D43, 0x2CF4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D80, 0x7FFE, 0x1010A, ] +ID = 0x010B, Name = Penelope, Personality = 5, Catchphrase = oh bow, Shirt = 0x2500, Furniture = [0x2182, 0x236D, 0x240C, 0x27E9, 0x2A4D, 0x2AD8, 0x2DE7, 0x2B93, 0x2DED, 0x7FFE, 0x2A56, 0x2BDD, 0x2ADB, 0x2D42, 0x2CF8, 0x2D5D, 0x2C39, 0x7FFE, 0x2D72, 0x2EC5, 0x1010B, ] +ID = 0x010C, Name = Chadder, Personality = 3, Catchphrase = fromage, Shirt = 0x251C, Furniture = [0x214C, 0x239E, 0x2456, 0x27F6, 0x2CED, 0x2D40, 0x2DF7, 0x2DF1, 0x2DF6, 0x2BD5, 0x298E, 0x2DF9, 0x2DF8, 0x2DEF, 0x2D56, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD6, 0x49010C, ] +ID = 0x010D, Name = Octavian, Personality = 2, Catchphrase = sucker, Shirt = 0x2464, Furniture = [0x214F, 0x2364, 0x2403, 0x27FD, 0x2B10, 0x2B0B, 0x2B0D, 0x2B0A, 0x2B0C, 0x2B07, 0x2B07, 0x2A5E, 0x2A5C, 0x2B0E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1B010D, ] +ID = 0x010E, Name = Marina, Personality = 4, Catchphrase = blurp, Shirt = 0x249C, Furniture = [0x214B, 0x234D, 0x23EC, 0x27EB, 0x2A4D, 0x2C6F, 0x2A4E, 0x7FFE, 0x2A51, 0x2A54, 0x2C3B, 0x2C47, 0x2A52, 0x2A56, 0x2C37, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A57, 0x12010E, ] +ID = 0x010F, Name = Zucker, Personality = 0, Catchphrase = bloop, Shirt = 0x2501, Furniture = [0x2172, 0x237B, 0x2422, 0x27EC, 0x2D3C, 0x2D3C, 0x2B43, 0x2C23, 0x2B24, 0x2D2D, 0x2D30, 0x2B49, 0x2BF6, 0x7FFE, 0x2CFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D75, 0x2D6F, 0x47010F, ] +ID = 0x0110, Name = Inkwell, Personality = 1, Catchphrase = splat, Shirt = 0x7FFE, Furniture = [0x217A, 0x23E5, 0x248D, 0x2803, 0x3046, 0x304C, 0x7FFE, 0x2A3E, 0x7FFE, 0x3047, 0x3047, 0x3047, 0x3047, 0x7FFE, 0x3043, 0x3049, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x350110, ] +ID = 0x0111, Name = Queenie, Personality = 6, Catchphrase = chicken, Shirt = 0x24E1, Furniture = [0x2148, 0x238B, 0x2414, 0x27E8, 0x2DDA, 0x2DDE, 0x2BF1, 0x29F9, 0x2C49, 0x7FFE, 0x2C20, 0x2C26, 0x2BE2, 0x2AED, 0x2C58, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x70111, ] +ID = 0x0112, Name = Gladys, Personality = 4, Catchphrase = stretch, Shirt = 0x2473, Furniture = [0x2144, 0x237D, 0x241A, 0x27EA, 0x7FFE, 0x2CBA, 0x29E7, 0x2C6A, 0x2C78, 0x2D4E, 0x2BF2, 0x2B9E, 0x24BF, 0x2CFF, 0x2C46, 0x2BCE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x120112, ] +ID = 0x0113, Name = Sandy, Personality = 4, Catchphrase = speedy, Shirt = 0x7FFE, Furniture = [0x214C, 0x23B2, 0x2453, 0x27FA, 0x2BEE, 0x2FD2, 0x2FD2, 0x2FD5, 0x2FD5, 0x2E22, 0x2FD3, 0x2FA8, 0x2F32, 0x2CF6, 0x2EF1, 0x2CE7, 0x2EF1, 0x3005, 0x2DEA, 0x7FFE, 0x290113, ] +ID = 0x0114, Name = Sprocket, Personality = 1, Catchphrase = zort, Shirt = 0x7FFE, Furniture = [0x2170, 0x23D4, 0x2406, 0x2800, 0x7FFE, 0x7FFE, 0x2FA2, 0x7FFE, 0x2EE6, 0x2FA6, 0x7FFE, 0x2FF0, 0x2F9E, 0x2FC0, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x40114, ] +ID = 0x0115, Name = Julia, Personality = 6, Catchphrase = dahling, Shirt = 0x7FFE, Furniture = [0x2175, 0x23B0, 0x2477, 0x27E8, 0x2F2C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2FD8, 0x2F8F, 0x2F8F, 0x2F77, 0x2F77, 0x2D1F, 0x2FFC, 0x2FBC, 0x3004, 0x7FFE, 0x2D7B, 0x7FFE, 0x2A0115, ] +ID = 0x0116, Name = Cranston, Personality = 0, Catchphrase = sweatband, Shirt = 0x2587, Furniture = [0x216C, 0x239D, 0x2437, 0x2809, 0x2B2F, 0x2C2B, 0x2C4D, 0x2316, 0x2C69, 0x2B3A, 0x2B3A, 0x2B3A, 0x2AF0, 0x2C5F, 0x2B3C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x160116, ] +ID = 0x0117, Name = Phil, Personality = 3, Catchphrase = hurk, Shirt = 0x2472, Furniture = [0x216C, 0x2370, 0x242D, 0x27EA, 0x29F5, 0x2AEF, 0x2C4C, 0x2AEA, 0x7FFE, 0x7FFE, 0x2AF1, 0x2AF0, 0x7FFE, 0x2BDA, 0x2C24, 0x2D2B, 0x2D20, 0x7FFE, 0x2D72, 0x7FFE, 0x210117, ] +ID = 0x0118, Name = Blanche, Personality = 6, Catchphrase = quite so, Shirt = 0x24D1, Furniture = [0x217F, 0x237E, 0x2422, 0x27E8, 0x7FFE, 0x29E4, 0x2CEF, 0x29E2, 0x2C49, 0x2B99, 0x2BA0, 0x2BB4, 0x2BB6, 0x2CB7, 0x2BCE, 0x2CEB, 0x7FFE, 0x7FFE, 0x2B9F, 0x7FFE, 0xE0118, ] +ID = 0x0119, Name = Flora, Personality = 5, Catchphrase = pinky, Shirt = 0x249E, Furniture = [0x2180, 0x236E, 0x2424, 0x27F0, 0x29F5, 0x2C49, 0x2A53, 0x2A51, 0x7FFE, 0x2CA1, 0x2A54, 0x2C3D, 0x2B2A, 0x2B29, 0x2D0B, 0x2BED, 0x7FFE, 0x7FFE, 0x2D7B, 0x7FFE, 0x180119, ] +ID = 0x011A, Name = Phoebe, Personality = 7, Catchphrase = sparky, Shirt = 0x24D9, Furniture = [0x2180, 0x2372, 0x240D, 0x27EC, 0x2ADC, 0x2C44, 0x2B93, 0x2B93, 0x2C6A, 0x2BEC, 0x29A0, 0x2CFA, 0x2BB5, 0x2C47, 0x2D67, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CB8, 0x7FFE, 0x1C011A, ] +ID = 0x011B, Name = Apollo, Personality = 2, Catchphrase = pah, Shirt = 0x2515, Furniture = [0x2145, 0x23B6, 0x2420, 0x27EA, 0x2A37, 0x2C05, 0x2A3B, 0x2C4A, 0x2A3F, 0x2BDA, 0x2A3C, 0x7FFE, 0x3130, 0x3136, 0x2D03, 0x2A40, 0x7FFE, 0x7FFE, 0x2D7A, 0x7FFE, 0x8011B, ] +ID = 0x011C, Name = Amelia, Personality = 6, Catchphrase = cuz, Shirt = 0x24F7, Furniture = [0x213F, 0x23C4, 0x23F4, 0x2801, 0x2A32, 0x2A31, 0x2A2C, 0x29ED, 0x2A34, 0x2B90, 0x7FFE, 0x2C46, 0x2BE9, 0x2970, 0x2950, 0x2D67, 0x2D95, 0x7FFE, 0x2A36, 0x7FFE, 0x24011C, ] +ID = 0x011D, Name = Pierce, Personality = 1, Catchphrase = hawkeye, Shirt = 0x251A, Furniture = [0x2131, 0x2391, 0x2417, 0x27FF, 0x2A10, 0x2AE8, 0x2D31, 0x2C6F, 0x2A0B, 0x2AED, 0x2BE1, 0x2A0E, 0x7FFE, 0x2C70, 0x2CFE, 0x2D45, 0x7FFE, 0x7FFE, 0x2AEC, 0x7FFE, 0x011D, ] +ID = 0x011E, Name = Buzz, Personality = 2, Catchphrase = captain, Shirt = 0x7FFE, Furniture = [0x216F, 0x239B, 0x2483, 0x27FB, 0x2B2F, 0x2F55, 0x7FFE, 0x29E2, 0x2F4B, 0x2FAE, 0x2F90, 0x2BF6, 0x2F50, 0x2F8A, 0x2F9A, 0x2F2D, 0x7FFE, 0x7FFE, 0x7FFE, 0x2F82, 0x19011E, ] +ID = 0x011F, Name = Avery, Personality = 2, Catchphrase = skree-haw, Shirt = 0x24C5, Furniture = [0x213F, 0x2363, 0x2435, 0x2805, 0x2C1A, 0x7FFE, 0x7FFE, 0x2B02, 0x2B03, 0x2BF9, 0x2B36, 0x2BFC, 0x2C67, 0x2C67, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x46011F, ] +ID = 0x0120, Name = Frank, Personality = 1, Catchphrase = crushy, Shirt = 0x2554, Furniture = [0x2142, 0x236A, 0x2405, 0x27EA, 0x2B20, 0x2B24, 0x2B23, 0x2B24, 0x2B25, 0x2B27, 0x2B26, 0x2B70, 0x2B7E, 0x2E23, 0x2D26, 0x2C4E, 0x2B22, 0x2B84, 0x2D71, 0x7FFE, 0x1F0120, ] +ID = 0x0121, Name = Sterling, Personality = 1, Catchphrase = skraaaaw, Shirt = 0x252D, Furniture = [0x213E, 0x2396, 0x2415, 0x27ED, 0x7FFE, 0x2CF0, 0x2ADF, 0x2AE2, 0x7FFE, 0x2BDE, 0x2B5B, 0x2B5B, 0x2C0F, 0x2C0F, 0x2C46, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7B, 0x7FFE, 0x400121, ] +ID = 0x0122, Name = Keaton, Personality = 3, Catchphrase = wingo, Shirt = 0x25A2, Furniture = [0x2181, 0x2399, 0x243A, 0x27FD, 0x2B2F, 0x2C2D, 0x2C2D, 0x2CC9, 0x2BB2, 0x2C33, 0x2C2F, 0x2C4E, 0x2C31, 0x2C31, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x30122, ] +ID = 0x0123, Name = Celia, Personality = 4, Catchphrase = feathers, Shirt = 0x2584, Furniture = [0x2133, 0x2373, 0x2421, 0x27E8, 0x2A00, 0x2A08, 0x2C4A, 0x2A01, 0x2A04, 0x2BF3, 0x29FA, 0x2A09, 0x2E3D, 0x2A03, 0x2CEB, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A0A, 0x7FFE, 0x50123, ] +ID = 0x0124, Name = Aurora, Personality = 4, Catchphrase = b-b-baby, Shirt = 0x24B3, Furniture = [0x2148, 0x2364, 0x2417, 0x27F4, 0x2A5D, 0x2C6C, 0x2C6C, 0x2C1E, 0x2C4D, 0x2AED, 0x2AEB, 0x2C1F, 0x2972, 0x2AF1, 0x2CB0, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD6, 0x230124, ] +ID = 0x0125, Name = Roald, Personality = 1, Catchphrase = b-b-buddy, Shirt = 0x247F, Furniture = [0x215D, 0x2368, 0x23F5, 0x27F5, 0x2E8E, 0x2D31, 0x2A45, 0x7FFE, 0x2C03, 0x2CEC, 0x2DA6, 0x2B82, 0x2DA7, 0x2C2C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A4C, 0x7FFE, 0x180125, ] +ID = 0x0126, Name = Cube, Personality = 0, Catchphrase = d-d-dude, Shirt = 0x249F, Furniture = [0x2150, 0x2352, 0x240F, 0x27FA, 0x2A5D, 0x2A58, 0x2A5F, 0x2C4D, 0x2DAB, 0x2A61, 0x2A5C, 0x2E23, 0x2A5C, 0x2D53, 0x2D56, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A62, 0x50126, ] +ID = 0x0127, Name = Hopper, Personality = 2, Catchphrase = slushie, Shirt = 0x2506, Furniture = [0x213E, 0x2375, 0x2419, 0x2803, 0x2A32, 0x7FFE, 0x2A33, 0x2A31, 0x2A31, 0x2A2D, 0x2B82, 0x2A35, 0x2C64, 0x297C, 0x2B85, 0x2D56, 0x7FFE, 0x7FFE, 0x2A36, 0x7FFE, 0x20127, ] +ID = 0x0128, Name = Friga, Personality = 6, Catchphrase = brrrmph, Shirt = 0x24AE, Furniture = [0x213B, 0x238F, 0x23ED, 0x27E8, 0x2A00, 0x2C49, 0x2A04, 0x29FC, 0x2A01, 0x2A09, 0x7FFE, 0x2A06, 0x2522, 0x2516, 0x2D2B, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD7, 0x7FFE, 0x120128, ] +ID = 0x0129, Name = Gwen, Personality = 6, Catchphrase = h-h-h-hon, Shirt = 0x24B1, Furniture = [0x215C, 0x239E, 0x242D, 0x27E8, 0x2BEE, 0x2A01, 0x29FB, 0x29FC, 0x29F9, 0x29FE, 0x2C46, 0x2CF6, 0x7FFE, 0x2BD5, 0x2CF8, 0x2C38, 0x2C7F, 0x7FFE, 0x29FF, 0x7FFE, 0x0129, ] +ID = 0x012A, Name = Puck, Personality = 0, Catchphrase = brrrrrrrrr, Shirt = 0x2459, Furniture = [0x2142, 0x23B9, 0x2454, 0x27ED, 0x7FFE, 0x2E62, 0x2E7E, 0x2E77, 0x2E6C, 0x2C34, 0x2E6F, 0x2C48, 0x2C35, 0x2D7C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D0A, 0x7FFE, 0x18012A, ] +ID = 0x012B, Name = Wade, Personality = 0, Catchphrase = so it goes, Shirt = 0x7FFE, Furniture = [0x217F, 0x237E, 0x2476, 0x27F7, 0x2B9A, 0x2F64, 0x7FFE, 0x2BA1, 0x2F8B, 0x3008, 0x2FBB, 0x3012, 0x7FFE, 0x2F0E, 0x2EF7, 0x2FDF, 0x7FFE, 0x7FFE, 0x2B9F, 0x7FFE, 0x1012B, ] +ID = 0x012C, Name = Boomer, Personality = 0, Catchphrase = human, Shirt = 0x251D, Furniture = [0x213D, 0x239D, 0x2408, 0x2804, 0x7FFE, 0x2E56, 0x2E54, 0x2E53, 0x2E54, 0x2E55, 0x2E55, 0x2E51, 0x2E51, 0x2C48, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x4012C, ] +ID = 0x012D, Name = Iggly, Personality = 1, Catchphrase = waddler, Shirt = 0x248A, Furniture = [0x212C, 0x2368, 0x2455, 0x27E6, 0x2D40, 0x2B37, 0x2E11, 0x2E18, 0x7FFE, 0x2E19, 0x29BC, 0x29BD, 0x7FFE, 0x2D63, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D72, 0x7FFE, 0x8012D, ] +ID = 0x012E, Name = Tex, Personality = 3, Catchphrase = picante, Shirt = 0x2553, Furniture = [0x2170, 0x2382, 0x2419, 0x27FB, 0x2DAF, 0x2A3E, 0x2DB0, 0x2D59, 0x7FFE, 0x2CEE, 0x2BEB, 0x2D1B, 0x2D4D, 0x2D44, 0x2DAE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7A, 0x2CD6, 0x1F012E, ] +ID = 0x012F, Name = Flo, Personality = 7, Catchphrase = cha, Shirt = 0x24F9, Furniture = [0x2179, 0x23B4, 0x2419, 0x27FE, 0x2A37, 0x2A3D, 0x2A3F, 0x2B93, 0x2C49, 0x2BE1, 0x2D09, 0x2D1A, 0x7FFE, 0x2BEC, 0x2179, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x8012F, ] +ID = 0x0130, Name = Sprinkle, Personality = 5, Catchphrase = frappe, Shirt = 0x24C0, Furniture = [0x215C, 0x23B7, 0x2417, 0x27FA, 0x2DEC, 0x2C4B, 0x2DE5, 0x2AEF, 0x2C6F, 0x2C70, 0x2BDD, 0x2DE9, 0x2D2A, 0x2D37, 0x2D2B, 0x2C24, 0x7FFE, 0x7FFE, 0x2AEC, 0x2D6B, 0x1D0130, ] +ID = 0x0131, Name = Curly, Personality = 1, Catchphrase = nyoink, Shirt = 0x2486, Furniture = [0x2139, 0x23A0, 0x240E, 0x27E6, 0x29F0, 0x2B93, 0x2B93, 0x2C23, 0x2B24, 0x2C48, 0x2C27, 0x2C21, 0x299A, 0x2C22, 0x2CFB, 0x2C28, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D69, 0x230131, ] +ID = 0x0132, Name = Truffles, Personality = 5, Catchphrase = snoutie, Shirt = 0x24CE, Furniture = [0x2161, 0x236F, 0x2411, 0x27F5, 0x2A4D, 0x2C1E, 0x2C1C, 0x2A51, 0x2C4D, 0x2A52, 0x7FFE, 0x2AED, 0x2C27, 0x7FFE, 0x2D3A, 0x2D05, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x10132, ] +ID = 0x0133, Name = Rasher, Personality = 2, Catchphrase = swine, Shirt = 0x2485, Furniture = [0x213C, 0x2384, 0x2411, 0x27FB, 0x2E14, 0x2C2B, 0x2C23, 0x2E11, 0x2C1C, 0x2B7E, 0x2C27, 0x2C42, 0x2BF7, 0x2D01, 0x2D03, 0x2C29, 0x7FFE, 0x7FFE, 0x2D75, 0x7FFE, 0x1B0133, ] +ID = 0x0134, Name = Hugh, Personality = 0, Catchphrase = snortle, Shirt = 0x24AB, Furniture = [0x2138, 0x2351, 0x240F, 0x27F6, 0x2A47, 0x2A4B, 0x2C1E, 0x2A45, 0x2A42, 0x2C26, 0x2C22, 0x7FFE, 0x2C3A, 0x2D39, 0x2D9C, 0x2C58, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1B0134, ] +ID = 0x0135, Name = Lucy, Personality = 4, Catchphrase = snoooink, Shirt = 0x2494, Furniture = [0x2156, 0x2376, 0x2411, 0x27F0, 0x29F5, 0x2C6A, 0x2C6C, 0x29E7, 0x2C4B, 0x2BCF, 0x2C43, 0x2C53, 0x2C57, 0x2C1D, 0x2B40, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x150135, ] +ID = 0x0136, Name = Crackle, Personality = 0, Catchphrase = snork, Shirt = 0x24AB, Furniture = [0x2138, 0x236B, 0x2406, 0x27EE, 0x7FFE, 0x2B5D, 0x2B5C, 0x2B24, 0x2B24, 0x2C5B, 0x2C5B, 0x2C5C, 0x2C5C, 0x2B65, 0x2B7B, 0x2C4E, 0x2DA1, 0x7FFE, 0x2D6D, 0x7FFE, 0x160136, ] +ID = 0x0137, Name = Cobb, Personality = 1, Catchphrase = hot dog, Shirt = 0x24A5, Furniture = [0x2165, 0x2396, 0x241F, 0x27E7, 0x2B47, 0x2B43, 0x2B6A, 0x2D3E, 0x2B41, 0x2B67, 0x2B68, 0x2B1D, 0x2C79, 0x2C79, 0x2B44, 0x2C7F, 0x2C4E, 0x7FFE, 0x7FFE, 0x7FFE, 0x270137, ] +ID = 0x0138, Name = Boris, Personality = 2, Catchphrase = schnort, Shirt = 0x7FFE, Furniture = [0x2174, 0x23D2, 0x247B, 0x2805, 0x7FFE, 0x304D, 0x2DB6, 0x2C4C, 0x2C4B, 0x2F7A, 0x2F7A, 0x2F97, 0x2F97, 0x2FB3, 0x2F72, 0x2FC2, 0x2FC2, 0x7FFE, 0x2D7A, 0x2F81, 0x2B0138, ] +ID = 0x0139, Name = Maggie, Personality = 4, Catchphrase = schep, Shirt = 0x7FFE, Furniture = [0x2163, 0x2367, 0x2474, 0x27FA, 0x2B2F, 0x2EF5, 0x2F47, 0x2F4B, 0x2F47, 0x2F05, 0x2EDA, 0x2FCF, 0x2EF4, 0x2FC7, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x120139, ] +ID = 0x013A, Name = Peggy, Personality = 5, Catchphrase = shweetie, Shirt = 0x248B, Furniture = [0x2135, 0x2385, 0x240E, 0x27FC, 0x2BEE, 0x2B2D, 0x7FFE, 0x2A1B, 0x2A1F, 0x2BD7, 0x2A1C, 0x2CF6, 0x2983, 0x2C47, 0x2C37, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A15, 0x7FFE, 0x013A, ] +ID = 0x013B, Name = Gala, Personality = 4, Catchphrase = snortie, Shirt = 0x2452, Furniture = [0x2161, 0x23B8, 0x2453, 0x27F8, 0x29F5, 0x2AD8, 0x2B93, 0x2AEA, 0x2C4A, 0x2C3E, 0x7FFE, 0x2AED, 0x2D39, 0x29BC, 0x2CA3, 0x2CA3, 0x7FFE, 0x7FFE, 0x2D6A, 0x7FFE, 0x27013B, ] +ID = 0x013C, Name = Chops, Personality = 3, Catchphrase = zoink, Shirt = 0x256B, Furniture = [0x2181, 0x238D, 0x2427, 0x2809, 0x2CF0, 0x2DDE, 0x7FFE, 0x2C49, 0x2DDC, 0x2A06, 0x2C80, 0x2BDB, 0x29FA, 0x2D1F, 0x2CEB, 0x7FFE, 0x7FFE, 0x7FFE, 0x2AE6, 0x7FFE, 0x5013C, ] +ID = 0x013D, Name = Kevin, Personality = 1, Catchphrase = weeweewee, Shirt = 0x2561, Furniture = [0x2178, 0x239C, 0x243B, 0x2802, 0x7FFE, 0x2CC9, 0x2CC9, 0x2B13, 0x2B19, 0x2C65, 0x2C4F, 0x2C61, 0x2B17, 0x2B18, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1A013D, ] +ID = 0x013E, Name = Pancetti, Personality = 6, Catchphrase = sooey, Shirt = 0x2590, Furniture = [0x2130, 0x234D, 0x245F, 0x27FE, 0x2BC8, 0x7FFE, 0x2C1E, 0x2C4B, 0x2DE4, 0x2DE8, 0x2DEE, 0x2C27, 0x2BD7, 0x2BD7, 0x2C24, 0x2D5D, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D69, 0x2013E, ] +ID = 0x013F, Name = Agnes, Personality = 7, Catchphrase = snuffle, Shirt = 0x2497, Furniture = [0x2174, 0x236E, 0x2450, 0x2800, 0x2A4D, 0x2A55, 0x2DB6, 0x2C4B, 0x2A51, 0x2A52, 0x2A54, 0x2D1A, 0x2BE1, 0x2DB5, 0x2D03, 0x2D36, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A57, 0x18013F, ] +ID = 0x0140, Name = Ganon, Personality = 2, Catchphrase = heh heh, Shirt = 0x7FFE, Furniture = [0x2159, 0x23E4, 0x248C, 0x27E7, 0x3082, 0x2AFB, 0x7FFE, 0x2AFB, 0x7FFE, 0x2C80, 0x2C80, 0x2B4E, 0x3080, 0x3080, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x270140, ] +ID = 0x0141, Name = Bunnie, Personality = 5, Catchphrase = tee-hee, Shirt = 0x24AB, Furniture = [0x2133, 0x2378, 0x2457, 0x27FA, 0x2BC8, 0x2BEF, 0x2C49, 0x2A04, 0x2A04, 0x2D48, 0x2C6E, 0x2D1A, 0x2BD8, 0x2D39, 0x2B88, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1B0141, ] +ID = 0x0142, Name = Dotty, Personality = 5, Catchphrase = wee one, Shirt = 0x2481, Furniture = [0x2150, 0x23B6, 0x2450, 0x27EE, 0x2A37, 0x2CED, 0x7FFE, 0x2DB6, 0x2C6C, 0x2C6D, 0x2DB5, 0x7FFE, 0x2BD7, 0x2DB7, 0x2DAE, 0x2D56, 0x7FFE, 0x7FFE, 0x2D0A, 0x7FFE, 0x380142, ] +ID = 0x0143, Name = Coco, Personality = 4, Catchphrase = doyoing, Shirt = 0x2472, Furniture = [0x2159, 0x237F, 0x2434, 0x27E9, 0x2C1A, 0x2C1A, 0x29E7, 0x29E4, 0x29E7, 0x2966, 0x296C, 0x297E, 0x29D8, 0x2991, 0x2CB7, 0x2CB6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x480143, ] +ID = 0x0144, Name = Snake, Personality = 1, Catchphrase = bunyip, Shirt = 0x2515, Furniture = [0x2132, 0x2380, 0x243A, 0x2804, 0x2C66, 0x2B9B, 0x2BA7, 0x2BA8, 0x2BA9, 0x2E1C, 0x2E1C, 0x2E1B, 0x2BB6, 0x2E1B, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x170144, ] +ID = 0x0145, Name = Gaston, Personality = 2, Catchphrase = mon chou, Shirt = 0x25A0, Furniture = [0x2159, 0x23A5, 0x2441, 0x2800, 0x2E3E, 0x2E10, 0x2C1C, 0x2C23, 0x2E40, 0x2BF7, 0x2C48, 0x2C72, 0x2E17, 0x2C71, 0x2D26, 0x7FFE, 0x7FFE, 0x7FFE, 0x2E12, 0x7FFE, 0x200145, ] +ID = 0x0146, Name = Gabi, Personality = 5, Catchphrase = honeybun, Shirt = 0x24B4, Furniture = [0x214E, 0x2379, 0x2430, 0x27F0, 0x2A00, 0x2BEF, 0x7FFE, 0x2BF1, 0x2A05, 0x2BD7, 0x2CF6, 0x2C47, 0x2A03, 0x2A03, 0x2BF4, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A0A, 0x7FFE, 0x120146, ] +ID = 0x0147, Name = Pippy, Personality = 5, Catchphrase = li'l hare, Shirt = 0x24AD, Furniture = [0x2138, 0x2374, 0x23F0, 0x2802, 0x2D41, 0x2D9D, 0x2C4A, 0x2AEF, 0x2AEA, 0x2BE1, 0x2AED, 0x2C26, 0x2C22, 0x2D39, 0x2D36, 0x7FFE, 0x7FFE, 0x7FFE, 0x2AEC, 0x2CD6, 0x240147, ] +ID = 0x0148, Name = Tiffany, Personality = 6, Catchphrase = bunbun, Shirt = 0x24F7, Furniture = [0x2145, 0x239E, 0x2411, 0x27FE, 0x2DAF, 0x2C05, 0x2C4B, 0x2B93, 0x2C05, 0x7FFE, 0x2C07, 0x2BDC, 0x2B92, 0x2B92, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D0A, 0x7FFE, 0x210148, ] +ID = 0x0149, Name = Genji, Personality = 1, Catchphrase = otaku, Shirt = 0x2473, Furniture = [0x2168, 0x237C, 0x241C, 0x27EA, 0x2C66, 0x2CEF, 0x2B9B, 0x2CBA, 0x7FFE, 0x2B9E, 0x2BF2, 0x2B99, 0x2B9C, 0x27EA, 0x22A4, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D7E, 0x7FFE, 0x270149, ] +ID = 0x014A, Name = Ruby, Personality = 5, Catchphrase = li'l ears, Shirt = 0x245D, Furniture = [0x213A, 0x2364, 0x2403, 0x27E9, 0x2B08, 0x2B09, 0x2B0A, 0x2B0C, 0x2B0B, 0x29D7, 0x29D6, 0x2B07, 0x2B0E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x47014A, ] +ID = 0x014B, Name = Doc, Personality = 0, Catchphrase = old bunny, Shirt = 0x24A9, Furniture = [0x2165, 0x236B, 0x240A, 0x27ED, 0x2BEE, 0x2CE8, 0x2B24, 0x2B64, 0x2C4C, 0x2B7E, 0x2CF6, 0x2B65, 0x2C5C, 0x2C5C, 0x2D00, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D6D, 0x7FFE, 0x18014B, ] +ID = 0x014C, Name = Claude, Personality = 0, Catchphrase = hopalong, Shirt = 0x7FFE, Furniture = [0x2165, 0x2381, 0x246C, 0x27ED, 0x2FD4, 0x2FD8, 0x2FB4, 0x2D3E, 0x2C49, 0x2FD7, 0x2FD7, 0x2BDD, 0x2FD6, 0x7FFE, 0x2FF2, 0x2FF9, 0x7FFE, 0x7FFE, 0x2E24, 0x7FFE, 0x2D014C, ] +ID = 0x014D, Name = Francine, Personality = 6, Catchphrase = karat, Shirt = 0x249A, Furniture = [0x2160, 0x2351, 0x23F0, 0x27EB, 0x7FFE, 0x2BC8, 0x2A11, 0x2AE8, 0x2AEA, 0x2AF1, 0x27FA, 0x2A14, 0x2C47, 0x2AEE, 0x2D03, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD6, 0x4E014D, ] +ID = 0x014E, Name = Chrissy, Personality = 5, Catchphrase = sparkles, Shirt = 0x249B, Furniture = [0x212D, 0x234D, 0x240F, 0x27EB, 0x2A4D, 0x2A55, 0x2DCC, 0x2A4E, 0x2C6C, 0x24E1, 0x2A56, 0x2B88, 0x2C46, 0x2BCA, 0x289C, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A0A, 0x7FFE, 0x13014E, ] +ID = 0x014F, Name = Hopkins, Personality = 0, Catchphrase = thumper, Shirt = 0x7FFE, Furniture = [0x2160, 0x2356, 0x246B, 0x27F7, 0x7FFE, 0x304D, 0x2F30, 0x2A25, 0x2C4D, 0x301D, 0x301C, 0x7FFE, 0x3010, 0x2E7B, 0x2F14, 0x2F92, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2E014F, ] +ID = 0x0150, Name = O'Hare, Personality = 3, Catchphrase = amigo, Shirt = 0x250F, Furniture = [0x2178, 0x2369, 0x2438, 0x27FD, 0x2BC8, 0x2CC9, 0x2CC9, 0x2C16, 0x2B2D, 0x2BD7, 0x2C48, 0x298C, 0x2C31, 0x2C17, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x0150, ] +ID = 0x0151, Name = Carmen, Personality = 5, Catchphrase = nougat, Shirt = 0x24AD, Furniture = [0x2150, 0x23B7, 0x245D, 0x27E9, 0x2DEC, 0x2DB8, 0x2D31, 0x2DE7, 0x2DE5, 0x2DE9, 0x2984, 0x2C48, 0x2DEE, 0x2DEB, 0x2D03, 0x7FFE, 0x7FFE, 0x7FFE, 0x2DEA, 0x7FFE, 0x200151, ] +ID = 0x0152, Name = Bonbon, Personality = 5, Catchphrase = deelish, Shirt = 0x24CD, Furniture = [0x2184, 0x23B2, 0x2450, 0x27F3, 0x2E84, 0x2DB8, 0x2C4D, 0x7FFE, 0x2DB9, 0x2D64, 0x2DBC, 0x2DBF, 0x2E83, 0x2BD6, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2DBD, 0x7FFE, 0x0152, ] +ID = 0x0153, Name = Cole, Personality = 0, Catchphrase = duuude, Shirt = 0x24FA, Furniture = [0x2172, 0x237F, 0x2432, 0x2808, 0x2A16, 0x2A17, 0x2A1B, 0x2A1B, 0x2A1F, 0x7FFE, 0x2C27, 0x2BDD, 0x2BE2, 0x2A1C, 0x2C50, 0x2C37, 0x2CFA, 0x7FFE, 0x2D71, 0x7FFE, 0x1C0153, ] +ID = 0x0154, Name = Mira, Personality = 7, Catchphrase = cottontail, Shirt = 0x253E, Furniture = [0x213B, 0x23BB, 0x2456, 0x27EC, 0x2E58, 0x2DF7, 0x2DF0, 0x2DF6, 0x2DF3, 0x2DF4, 0x7FFE, 0x258B, 0x2DEF, 0x2DF2, 0x7FFE, 0x2D5D, 0x7FFE, 0x7FFE, 0x2D0A, 0x2DF5, 0x260154, ] +ID = 0x0155, Name = Toby, Personality = 3, Catchphrase = ribbit, Shirt = 0x7FFE, Furniture = [0x2168, 0x23E3, 0x248B, 0x2808, 0x3075, 0x3076, 0x7FFE, 0x3076, 0x3076, 0x3072, 0x3077, 0x3074, 0x7FFE, 0x3074, 0x3073, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x170155, ] +ID = 0x0156, Name = Tank, Personality = 1, Catchphrase = kerPOW, Shirt = 0x2467, Furniture = [0x2157, 0x237F, 0x243A, 0x27E6, 0x2C66, 0x2E21, 0x2C2B, 0x2C14, 0x2B24, 0x2B05, 0x2C4E, 0x29AD, 0x2BAB, 0x2BAC, 0x2BCB, 0x2BD3, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x0156, ] +ID = 0x0157, Name = Rhonda, Personality = 4, Catchphrase = bigfoot, Shirt = 0x250C, Furniture = [0x2155, 0x2373, 0x242D, 0x27E8, 0x2A00, 0x2A01, 0x2DCC, 0x2C49, 0x2A04, 0x2E3D, 0x2971, 0x2BD7, 0x2DCA, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A0A, 0x7FFE, 0x140157, ] +ID = 0x0158, Name = Spike, Personality = 2, Catchphrase = punk, Shirt = 0x7FFE, Furniture = [0x2174, 0x2382, 0x246A, 0x2805, 0x2A37, 0x2CED, 0x2FB4, 0x2F2F, 0x2C14, 0x7FFE, 0x2F5F, 0x2FB7, 0x2F79, 0x2B82, 0x2F28, 0x7FFE, 0x7FFE, 0x7FFE, 0x2F0D, 0x2CD6, 0x3A0158, ] +ID = 0x0159, Name = Hornsby, Personality = 0, Catchphrase = schnozzle, Shirt = 0x7FFE, Furniture = [0x2157, 0x239F, 0x2422, 0x2804, 0x3014, 0x2EF9, 0x7FFE, 0x2C49, 0x2C23, 0x2F56, 0x2F0E, 0x2FB9, 0x2F50, 0x2BE9, 0x2F14, 0x2FAB, 0x2F2D, 0x2EDC, 0x2D71, 0x2FED, 0x1B0159, ] +ID = 0x015A, Name = Merengue, Personality = 4, Catchphrase = shortcake, Shirt = 0x253B, Furniture = [0x2177, 0x236D, 0x240C, 0x27F0, 0x2D41, 0x2AEF, 0x2AD4, 0x2AD6, 0x2E5C, 0x2C26, 0x2BD8, 0x2C46, 0x2D63, 0x2AF0, 0x2D9E, 0x2C24, 0x292F, 0x7FFE, 0x2E24, 0x2D69, 0x11015A, ] +ID = 0x015B, Name = Renée, Personality = 7, Catchphrase = yo yo yo, Shirt = 0x2518, Furniture = [0x2154, 0x239B, 0x243A, 0x27FE, 0x7FFE, 0x2C2B, 0x2E40, 0x2B64, 0x2B24, 0x2B14, 0x2BF6, 0x2B62, 0x2B1E, 0x2B1E, 0x2C50, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1F015B, ] +ID = 0x015C, Name = Vesta, Personality = 4, Catchphrase = baaaffo, Shirt = 0x2491, Furniture = [0x2140, 0x234F, 0x2406, 0x27FE, 0x7FFE, 0x29ED, 0x2C78, 0x2C44, 0x29FB, 0x25C8, 0x250D, 0x2C47, 0x29E5, 0x2CFF, 0x2C7C, 0x2C39, 0x2D21, 0x7FFE, 0x2D7B, 0x7FFE, 0x15015C, ] +ID = 0x015D, Name = Baabara, Personality = 6, Catchphrase = daahling, Shirt = 0x247A, Furniture = [0x212E, 0x238F, 0x245C, 0x27EB, 0x2BEE, 0x2A17, 0x7FFE, 0x29FC, 0x29F9, 0x2BE8, 0x2C47, 0x29FA, 0x2BD7, 0x2C53, 0x2C24, 0x2CFA, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1E015D, ] +ID = 0x015E, Name = Eunice, Personality = 4, Catchphrase = lambchop, Shirt = 0x2496, Furniture = [0x212D, 0x2374, 0x242D, 0x27F1, 0x2BEE, 0x2C49, 0x29F9, 0x29FC, 0x7FFE, 0x2AED, 0x2516, 0x2CF6, 0x296E, 0x2BE2, 0x2CBD, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D70, 0x7FFE, 0x1015E, ] +ID = 0x015F, Name = Stella, Personality = 4, Catchphrase = baa-dabing, Shirt = 0x7FFE, Furniture = [0x2152, 0x2379, 0x2477, 0x27F3, 0x29F5, 0x2DE7, 0x2FD5, 0x2DE5, 0x2EE4, 0x3011, 0x2EEA, 0x29FA, 0x2BDC, 0x2F3A, 0x2F84, 0x2D21, 0x7FFE, 0x7FFE, 0x2F5E, 0x2EC5, 0x1015F, ] +ID = 0x0160, Name = Cashmere, Personality = 6, Catchphrase = baaaby, Shirt = 0x7FFE, Furniture = [0x2153, 0x2387, 0x2481, 0x27FF, 0x29F0, 0x2F75, 0x7FFE, 0x2FA3, 0x2FE6, 0x2FA4, 0x7FFE, 0x2F37, 0x7FFE, 0x2EE1, 0x2FEB, 0x2FE4, 0x2FFE, 0x7FFE, 0x29F4, 0x2CD6, 0xE0160, ] +ID = 0x0161, Name = Willow, Personality = 6, Catchphrase = bo peep, Shirt = 0x24B2, Furniture = [0x2131, 0x238D, 0x2415, 0x27E8, 0x2A00, 0x7FFE, 0x2A05, 0x2C49, 0x2DDE, 0x2BDD, 0x2A06, 0x2BE8, 0x2BF3, 0x2D48, 0x2CEB, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x330161, ] +ID = 0x0162, Name = Curlos, Personality = 3, Catchphrase = shearly, Shirt = 0x2519, Furniture = [0x2134, 0x23BE, 0x240E, 0x27FC, 0x2BC8, 0x2DA8, 0x2D31, 0x2C4A, 0x2B93, 0x29CA, 0x298B, 0x2BE9, 0x256B, 0x2BDB, 0x2D03, 0x2CFA, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x90162, ] +ID = 0x0163, Name = Wendy, Personality = 5, Catchphrase = lambkins, Shirt = 0x24FC, Furniture = [0x2135, 0x2364, 0x2454, 0x27E6, 0x2BC2, 0x2C69, 0x2BB2, 0x2CC9, 0x2CC9, 0x2BBB, 0x2C27, 0x2BBE, 0x2BBE, 0x2D63, 0x2C25, 0x2BC4, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x0163, ] +ID = 0x0164, Name = Timbra, Personality = 6, Catchphrase = pine nut, Shirt = 0x24F5, Furniture = [0x214D, 0x238C, 0x2422, 0x2809, 0x29DF, 0x29E8, 0x2BA1, 0x29E2, 0x29E4, 0x295F, 0x2A28, 0x29FA, 0x2C47, 0x2A2A, 0x2BCC, 0x2BCB, 0x2BCD, 0x7FFE, 0x2E24, 0x7FFE, 0xA0164, ] +ID = 0x0165, Name = Frita, Personality = 7, Catchphrase = oh ewe, Shirt = 0x2519, Furniture = [0x216D, 0x2387, 0x240E, 0x27F6, 0x2B2F, 0x2B2F, 0x2E5C, 0x2D28, 0x2A4B, 0x2D63, 0x2D5A, 0x2D2D, 0x2D60, 0x2E27, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD6, 0x440165, ] +ID = 0x0166, Name = Muffy, Personality = 7, Catchphrase = nightshade, Shirt = 0x2494, Furniture = [0x2175, 0x23B4, 0x2450, 0x2801, 0x2DDA, 0x2DDE, 0x2DDC, 0x2DDC, 0x2DE3, 0x2DE1, 0x2CF6, 0x7FFE, 0x2C46, 0x2DE0, 0x2CF8, 0x7FFE, 0x7FFE, 0x7FFE, 0x2DD9, 0x7FFE, 0x1C0166, ] +ID = 0x0167, Name = Pietro, Personality = 3, Catchphrase = honk honk, Shirt = 0x2472, Furniture = [0x215D, 0x2397, 0x2436, 0x27FF, 0x2E8D, 0x2E8E, 0x2C4D, 0x2D47, 0x2D0E, 0x2B3D, 0x2B3D, 0x2E8C, 0x2E8C, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2E8B, 0x7FFE, 0x450167, ] +ID = 0x0168, Name = Étoile, Personality = 4, Catchphrase = fuzzy, Shirt = 0x7FFE, Furniture = [0x2132, 0x23E1, 0x2489, 0x27EB, 0x3066, 0x2DCC, 0x306B, 0x306A, 0x3069, 0x2E3D, 0x7FFE, 0x2AC3, 0x2DC9, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x3068, 0x7FFE, 0xD0168, ] +ID = 0x0169, Name = Peanut, Personality = 5, Catchphrase = slacker, Shirt = 0x2489, Furniture = [0x2137, 0x236E, 0x245F, 0x27EB, 0x2A4D, 0x2A10, 0x2C4B, 0x2A0F, 0x2A55, 0x2BE1, 0x2C3D, 0x2C27, 0x2AF0, 0x2A0E, 0x292F, 0x2C28, 0x7FFE, 0x7FFE, 0x2D75, 0x2A57, 0x4E0169, ] +ID = 0x016A, Name = Blaire, Personality = 6, Catchphrase = nutlet, Shirt = 0x2476, Furniture = [0x2178, 0x2385, 0x2419, 0x27F0, 0x29F0, 0x2A1F, 0x2C6F, 0x29ED, 0x2D31, 0x2D2D, 0x2C46, 0x2A1C, 0x2BDF, 0x29EE, 0x2D2B, 0x2C24, 0x7FFE, 0x7FFE, 0x2D75, 0x2CD6, 0x2016A, ] +ID = 0x016B, Name = Filbert, Personality = 0, Catchphrase = bucko, Shirt = 0x2480, Furniture = [0x2161, 0x2364, 0x23F6, 0x27F8, 0x2D3B, 0x2A58, 0x2A5B, 0x2B0D, 0x2B0C, 0x2B07, 0x2A5E, 0x2E06, 0x29BA, 0x29D6, 0x2D3D, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x5016B, ] +ID = 0x016C, Name = Pecan, Personality = 6, Catchphrase = chipmunk, Shirt = 0x2482, Furniture = [0x215C, 0x2353, 0x2418, 0x27FE, 0x2A00, 0x2A05, 0x2A08, 0x2C4B, 0x2A04, 0x2A09, 0x2E3D, 0x2BDC, 0x292F, 0x7FFE, 0x2C24, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A0A, 0x7FFE, 0x26016C, ] +ID = 0x016D, Name = Nibbles, Personality = 5, Catchphrase = niblet, Shirt = 0x24FC, Furniture = [0x2150, 0x2378, 0x23F3, 0x27FC, 0x2BC8, 0x2C4A, 0x2C01, 0x2C14, 0x2C69, 0x2BBC, 0x2BC7, 0x2BDA, 0x2BC3, 0x2975, 0x2C25, 0x2C37, 0x7FFE, 0x7FFE, 0x2D70, 0x7FFE, 0x6016D, ] +ID = 0x016E, Name = Agent S, Personality = 5, Catchphrase = sidekick, Shirt = 0x2468, Furniture = [0x2151, 0x236A, 0x2420, 0x27ED, 0x2B20, 0x2C2B, 0x2B24, 0x2B23, 0x2C6F, 0x2D01, 0x2C6E, 0x2B1D, 0x2B27, 0x2C4F, 0x2C1B, 0x295A, 0x7FFE, 0x7FFE, 0x2D0A, 0x2CD8, 0xD016E, ] +ID = 0x016F, Name = Caroline, Personality = 4, Catchphrase = hulaaaa, Shirt = 0x248D, Furniture = [0x2151, 0x2399, 0x2439, 0x27FD, 0x2B6C, 0x2CF5, 0x2CF5, 0x2CF5, 0x2CF5, 0x2B6F, 0x2B31, 0x2C50, 0x2D5B, 0x2B31, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x016F, ] +ID = 0x0170, Name = Sally, Personality = 4, Catchphrase = nutmeg, Shirt = 0x24C0, Furniture = [0x2130, 0x2378, 0x242B, 0x27FA, 0x29F5, 0x2A22, 0x2A29, 0x2C4B, 0x29FC, 0x2BDE, 0x7FFE, 0x2C59, 0x2AED, 0x2C59, 0x2BC4, 0x2C39, 0x2B89, 0x2C24, 0x2A2B, 0x7FFE, 0xA0170, ] +ID = 0x0171, Name = Static, Personality = 2, Catchphrase = krzzt, Shirt = 0x24FF, Furniture = [0x2154, 0x2382, 0x2444, 0x27EE, 0x2A37, 0x2A3D, 0x2C4A, 0x2A3B, 0x2C14, 0x297B, 0x297C, 0x2D1B, 0x2BEC, 0x2BEB, 0x2D97, 0x7FFE, 0x7FFE, 0x7FFE, 0x2A41, 0x2CD8, 0xD0171, ] +ID = 0x0172, Name = Mint, Personality = 6, Catchphrase = ahhhhhh, Shirt = 0x249E, Furniture = [0x214C, 0x2354, 0x2430, 0x27E8, 0x2DEC, 0x2AC7, 0x2C49, 0x2A0F, 0x2DE4, 0x2BDA, 0x2A13, 0x2937, 0x2D1A, 0x2A14, 0x2D45, 0x2B89, 0x7FFE, 0x7FFE, 0x2DEA, 0x2D6B, 0x60172, ] +ID = 0x0173, Name = Ricky, Personality = 2, Catchphrase = nutcase, Shirt = 0x244A, Furniture = [0x215A, 0x2355, 0x2422, 0x2803, 0x2A32, 0x2A2C, 0x2C44, 0x2A34, 0x2B03, 0x2AFE, 0x2C7A, 0x2A2F, 0x2BE9, 0x2C42, 0x2839, 0x2C50, 0x2EA2, 0x7FFE, 0x2A36, 0x7FFE, 0x50173, ] +ID = 0x0174, Name = Cally, Personality = 4, Catchphrase = WHEE, Shirt = 0x24F6, Furniture = [0x214E, 0x23B2, 0x242D, 0x27F6, 0x2CF0, 0x2DEC, 0x2B93, 0x2DC0, 0x2DB8, 0x2DBE, 0x2DC2, 0x2938, 0x2DBF, 0x2BE6, 0x2874, 0x2207, 0x7FFE, 0x7FFE, 0x2DBD, 0x2D6B, 0x380174, ] +ID = 0x0175, Name = Tasha, Personality = 6, Catchphrase = nice nice, Shirt = 0x7FFE, Furniture = [0x2184, 0x2386, 0x244E, 0x27FE, 0x2B87, 0x2F3C, 0x2F3C, 0x2FE0, 0x2D1C, 0x2F43, 0x2F62, 0x2FBA, 0x2F36, 0x3011, 0x2F95, 0x7FFE, 0x7FFE, 0x7FFE, 0x2F0D, 0x7FFE, 0x2C0175, ] +ID = 0x0176, Name = Sylvana, Personality = 4, Catchphrase = hubbub, Shirt = 0x7FFE, Furniture = [0x2172, 0x2351, 0x2484, 0x27E9, 0x2D41, 0x2FE8, 0x2FA7, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2F74, 0x2F74, 0x2FE7, 0x2FE4, 0x2F83, 0x2FB6, 0x2FE2, 0x2D75, 0x2D6F, 0x300176, ] +ID = 0x0177, Name = Poppy, Personality = 4, Catchphrase = nutty, Shirt = 0x24A7, Furniture = [0x2132, 0x2371, 0x2427, 0x27F2, 0x29F5, 0x2C49, 0x2C78, 0x29F9, 0x29FC, 0x29E6, 0x2BE2, 0x2C5A, 0x24E7, 0x24E8, 0x2C24, 0x7FFE, 0x7FFE, 0x7FFE, 0x29FF, 0x2EC5, 0xD0177, ] +ID = 0x0178, Name = Sheldon, Personality = 1, Catchphrase = cardio, Shirt = 0x2555, Furniture = [0x2144, 0x23C0, 0x241B, 0x2802, 0x2B9A, 0x2E21, 0x2E21, 0x2B9B, 0x7FFE, 0x2BAC, 0x2C60, 0x2B9C, 0x2B9E, 0x2C4E, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1B0178, ] +ID = 0x0179, Name = Marshal, Personality = 3, Catchphrase = sulky, Shirt = 0x2565, Furniture = [0x2179, 0x2388, 0x242F, 0x27F2, 0x2E14, 0x2E18, 0x2E10, 0x2D31, 0x2E11, 0x2B8F, 0x2D09, 0x2E13, 0x2D1F, 0x2D2A, 0x2D00, 0x2179, 0x7FFE, 0x7FFE, 0x2D6E, 0x2CD6, 0x1E0179, ] +ID = 0x017A, Name = Hazel, Personality = 7, Catchphrase = uni-wow, Shirt = 0x2531, Furniture = [0x2184, 0x23B2, 0x2430, 0x27FC, 0x2B87, 0x2E84, 0x2E82, 0x2E85, 0x2AEF, 0x2C27, 0x2E83, 0x2D42, 0x7FFE, 0x7FFE, 0x2C4F, 0x2B69, 0x7FFE, 0x7FFE, 0x7FFE, 0x2EC5, 0x47017A, ] +ID = 0x017B, Name = Cece, Personality = 5, Catchphrase = stay fresh, Shirt = 0x7FFE, Furniture = [0x2182, 0x23E6, 0x248E, 0x27E6, 0x7FFE, 0x304A, 0x304B, 0x7FFE, 0x2C4B, 0x3048, 0x3048, 0x3045, 0x3045, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD5, 0x3044, 0x2F017B, ] +ID = 0x017C, Name = Viché, Personality = 4, Catchphrase = splatastic, Shirt = 0x7FFE, Furniture = [0x2182, 0x23E6, 0x248E, 0x27E6, 0x7FFE, 0x304A, 0x304B, 0x7FFE, 0x2C4B, 0x3048, 0x3048, 0x3045, 0x3045, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2CD5, 0x3044, 0x2F017C, ] +ID = 0x017D, Name = Rolf, Personality = 2, Catchphrase = grrrolf, Shirt = 0x24D5, Furniture = [0x2172, 0x2365, 0x243A, 0x27F7, 0x2C2E, 0x2B24, 0x2B23, 0x2C18, 0x2B25, 0x2B26, 0x7FFE, 0x2D07, 0x2D01, 0x2B7E, 0x2B22, 0x2C4E, 0x7FFE, 0x7FFE, 0x2D71, 0x2D6F, 0x18017D, ] +ID = 0x017E, Name = Rowan, Personality = 1, Catchphrase = mango, Shirt = 0x24A0, Furniture = [0x214E, 0x234C, 0x2432, 0x27E7, 0x29DF, 0x29E8, 0x29E4, 0x22F7, 0x29E7, 0x29E6, 0x29E3, 0x2BB6, 0x2BDF, 0x29E1, 0x22B1, 0x2BD2, 0x7FFE, 0x7FFE, 0x29E9, 0x7FFE, 0xA017E, ] +ID = 0x017F, Name = Tybalt, Personality = 1, Catchphrase = grrrRAH, Shirt = 0x7FFE, Furniture = [0x2137, 0x2350, 0x2475, 0x2800, 0x2B6C, 0x2C14, 0x2C01, 0x2F7B, 0x2F33, 0x2EFE, 0x2F34, 0x2F12, 0x2FAF, 0x2FAF, 0x2F69, 0x2F3B, 0x2F68, 0x7FFE, 0x2D76, 0x7FFE, 0xA017F, ] +ID = 0x0180, Name = Bangle, Personality = 5, Catchphrase = growf, Shirt = 0x2580, Furniture = [0x214C, 0x23BC, 0x242E, 0x2800, 0x2A4D, 0x2A68, 0x2D47, 0x2B93, 0x2A64, 0x2E3D, 0x2E3D, 0x2BE1, 0x2D66, 0x2BCA, 0x2B89, 0x2B88, 0x2D20, 0x7FFE, 0x2D7A, 0x2A57, 0x430180, ] +ID = 0x0181, Name = Leonardo, Personality = 1, Catchphrase = flexin', Shirt = 0x244A, Furniture = [0x2143, 0x237F, 0x242F, 0x2800, 0x2A7E, 0x2A16, 0x2C49, 0x2B93, 0x7FFE, 0x2B97, 0x2B96, 0x2BE3, 0x2BE4, 0x2BDF, 0x2B2B, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D71, 0x7FFE, 0x310181, ] +ID = 0x0182, Name = Claudia, Personality = 6, Catchphrase = ooh la la, Shirt = 0x24C9, Furniture = [0x2183, 0x239E, 0x2429, 0x27FE, 0x2D40, 0x2A00, 0x2AE4, 0x2ADF, 0x2C49, 0x2BDD, 0x2A06, 0x2C0B, 0x2C0B, 0x7FFE, 0x2950, 0x2E25, 0x2D2B, 0x7FFE, 0x7FFE, 0x7FFE, 0x310182, ] +ID = 0x0183, Name = Bianca, Personality = 5, Catchphrase = glimmer, Shirt = 0x251F, Furniture = [0x2174, 0x23B7, 0x242F, 0x27F5, 0x2D41, 0x2DE7, 0x2AEF, 0x2C49, 0x2DE5, 0x2C26, 0x2D1A, 0x2D5B, 0x292F, 0x2C43, 0x2D3A, 0x2C2A, 0x7FFE, 0x7FFE, 0x2D73, 0x2CD6, 0x220183, ] +ID = 0x0184, Name = Chief, Personality = 2, Catchphrase = harrumph, Shirt = 0x248A, Furniture = [0x2151, 0x23A1, 0x243E, 0x2805, 0x2A5D, 0x2A5F, 0x2A59, 0x2A5B, 0x7FFE, 0x2BEC, 0x2A5E, 0x2BF7, 0x2D53, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D0A, 0x7FFE, 0xA0184, ] +ID = 0x0185, Name = Lobo, Personality = 2, Catchphrase = ah-rooooo, Shirt = 0x2480, Furniture = [0x2143, 0x2381, 0x242F, 0x27EA, 0x2A32, 0x2C49, 0x29EA, 0x2A33, 0x2A31, 0x2BE3, 0x2BE4, 0x2BE5, 0x2A35, 0x2BE2, 0x2C17, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x1D0185, ] +ID = 0x0186, Name = Wolfgang, Personality = 2, Catchphrase = snarrrl, Shirt = 0x24DB, Furniture = [0x215F, 0x2382, 0x23F1, 0x27EA, 0x2A37, 0x2E3E, 0x2C4C, 0x2A3E, 0x7FFE, 0x29A3, 0x29A2, 0x298E, 0x2BEB, 0x2CEE, 0x7FFE, 0x2305, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x4A0186, ] +ID = 0x0187, Name = Whitney, Personality = 6, Catchphrase = snappy, Shirt = 0x257E, Furniture = [0x213E, 0x2381, 0x242D, 0x2801, 0x29F5, 0x29FB, 0x2C4B, 0x2A04, 0x2C44, 0x2C5A, 0x29FD, 0x2BD9, 0x29FE, 0x7FFE, 0x2B89, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D6C, 0x140187, ] +ID = 0x0188, Name = Dobie, Personality = 2, Catchphrase = ohmmm..., Shirt = 0x7FFE, Furniture = [0x2157, 0x2396, 0x247F, 0x27E7, 0x2A37, 0x2CE8, 0x3013, 0x300A, 0x2D35, 0x2F93, 0x2EFF, 0x2C46, 0x2EFF, 0x2D33, 0x2F4C, 0x2FF1, 0x7FFE, 0x7FFE, 0x2D74, 0x7FFE, 0x10188, ] +ID = 0x0189, Name = Freya, Personality = 6, Catchphrase = uff da, Shirt = 0x24CB, Furniture = [0x2146, 0x23B4, 0x240D, 0x27FE, 0x2A37, 0x2A3E, 0x2A3B, 0x2A3F, 0x2C4C, 0x7FFE, 0x2C45, 0x2BEC, 0x2D1A, 0x2C52, 0x2D56, 0x7FFE, 0x7FFE, 0x7FFE, 0x2D0A, 0x7FFE, 0x150189, ] +ID = 0x018A, Name = Fang, Personality = 2, Catchphrase = cha-chomp, Shirt = 0x24C0, Furniture = [0x2136, 0x238F, 0x2411, 0x27E7, 0x29F5, 0x7FFE, 0x29FC, 0x2C4B, 0x29F9, 0x2BDA, 0x2BE2, 0x2994, 0x298F, 0x2AED, 0x2CB0, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x13018A, ] +ID = 0x018B, Name = Vivian, Personality = 6, Catchphrase = piffle, Shirt = 0x7FFE, Furniture = [0x214D, 0x23D9, 0x2470, 0x27EB, 0x2CED, 0x2FD5, 0x2FD2, 0x2DE4, 0x2AC7, 0x2FD6, 0x7FFE, 0x2FB9, 0x3010, 0x300C, 0x2FCC, 0x2F9D, 0x7FFE, 0x7FFE, 0x2E24, 0x7FFE, 0x18018B, ] +ID = 0x018C, Name = Skye, Personality = 4, Catchphrase = airmail, Shirt = 0x24C9, Furniture = [0x2163, 0x236D, 0x245D, 0x27E8, 0x2DEC, 0x2BEF, 0x2DE7, 0x2AE8, 0x2DE4, 0x7FFE, 0x2C46, 0x2BDF, 0x2BD7, 0x2DBE, 0x2C39, 0x7FFE, 0x7FFE, 0x7FFE, 0x2DEA, 0x7FFE, 0x1C018C, ] +ID = 0x018D, Name = Kyle, Personality = 3, Catchphrase = alpha, Shirt = 0x2538, Furniture = [0x217A, 0x2384, 0x2433, 0x27FB, 0x2BEE, 0x2E3E, 0x2D59, 0x2B24, 0x2B13, 0x2D51, 0x2D4D, 0x2BEC, 0x2CEE, 0x2D44, 0x2CC8, 0x2DAE, 0x7FFE, 0x7FFE, 0x2D7A, 0x2CD6, 0x43018D, ] +ID = 0x018E, Name = W. Link, Personality = 3, Catchphrase = ruff ruff, Shirt = 0x7FFE, Furniture = [0x215A, 0x2383, 0x2420, 0x27E7, 0x3082, 0x7FFE, 0x2F20, 0x2EC2, 0x7FFE, 0x2C94, 0x7FFE, 0x7FFE, 0x2BFC, 0x2BFB, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x308A, 0x7FFE, 0x1018E, ] +ID = 0xFFFF, Name = Empty, Personality = 0, Catchphrase = , Shirt = 0x7FFE, Furniture = [0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE, 0xFFFFFFFF, ] \ No newline at end of file diff --git a/Resources/WW_Acres_en.txt b/Resources/WW_Acres_en.txt new file mode 100644 index 0000000..82ecb1f --- /dev/null +++ b/Resources/WW_Acres_en.txt @@ -0,0 +1,145 @@ +//River Forks +0x00, NSE Fork #1 +0x01, NSE Fork #2 +0x02, EWS Fork #1 +0x03, EWS Fork #2 +0x04, EWS Fork #3 +0x05, EWS Fork #4 +0x06, EWN Fork #1 +0x07, EWN Fork #2 +0x08, WNS Fork #1 +0x09, WNS Fork #2 +//Cliff Walls +0x0A, N Wall #1 +0x0B, N Wall #2 +0x0C, N Wall #3 w/ Gatehouse Gap +0x0D, N Wall #4 w/ Waterfall Gap +0x0E, W Wall +0x0F, W Ocean Wall +0x10, E Wall +0x11, E Ocean Wall +0x12, NW Corner Wall +0x13, NE Corner Wall +//Grass Acres +0x14, Grass #1 +0x15, Grass #2 +0x16, Grass #3 +0x17, Grass #4 +0x18, Grass #5 w/ Pond +0x19, Grass #6 w/ Pond +//Building Acres +0x1A, Gate #1 +0x1B, Gate #2 +0x1C, Gate #3 w/ Pond +0x1D, Home #1 +0x1E, Home #2 +0x1F, Home #3 w/ Pond +0x20, Museum #1 +0x21, Museum #2 +0x22, Museum #3 w/ Pond +0x23, Store #1 +0x24, Store #2 +0x25, Store #3 w/ Pond +0x26, Town Hall #1 +0x27, Town Hall #2 +0x28, Town Hall #3 +//Beachfront Acres +0x29, Beachfront #1 +0x2A, Beachfront #2 +0x2B, Beachfront #3 +0x2C, Beachfront #4 +0x2D, Beachfront w/ S River #1 +0x2E, Beachfront w/ S River & Bridge #1 +0x2F, Beachfront w/ S River #2 +0x30, Beachfront w/ S River & Bridge #2 +0x31, Beachfront w/ S River #3 +0x32, Beachfront w/ S River & Bridge #3 +0x33, Beachfront w/ S River #4 +0x34, Beachfront w/ S River & Bridge #4 +0x35, Beachfront w/ SE River #1 +0x36, Beachfront w/ SE River & Bridge #1 +0x37, Beachfront w/ SE River #2 +0x38, Beachfront w/ SE River & Bridge #2 +0x39, Beachfront w/ WS River #1 +0x3A, Beachfront w/ WS River & Bridge #1 +0x3B, Beachfront w/ WS River #2 +0x3C, Beachfront w/ WS River & Bridge #2 +0x3D, Beachfront w/ WN River #1 +0x3E, Beachfront w/ WN River & Bridge #1 +0x3F, Beachfront w/ WN River #2 +0x40, Beachfront w/ WN River & Bridge #2 +0x41, Beachfront w/ SE River #1 +0x42, Beachfront w/ SE River & Bridge #1 +0x43, Beachfront w/ SE River #2 +0x44, Beachfront w/ SE River & Bridge #2 +//Ocean Acre +0x45, Ocean +//Waterfall Acres +0x46, Waterfall #1 +0x47, Waterfall #2 +0x48, Waterfall #3 +0x49, Waterfall #4 +//River North-South +0x4A, N-S #1 +0x4B, N-S #1 w/ Bridge +0x4C, N-S #2 +0x4D, N-S #2 w/ Bridge +0x4E, N-S #3 +0x4F, N-S #3 w/ Bridge +0x50, N-S #4 w/ Lake +0x51, N-S #5 w/ Lake +//River East-West +0x52, E-W #1 +0x53, E-W #1 w/ Bridge +0x54, E-W #2 +0x55, E-W #2 w/ Bridge +0x56, E-W #3 +0x57, E-W #3 w/ Bridge +0x58, E-W #4 w/ Lake +0x59, E-W #5 w/ Lake +0x5A, E-W #6 +0x5B, E-W #6 w/ Bridge +0x5C, E-W #7 +0x5D, E-W #7 w/ Bridge +0x5E, E-W #8 +0x5F, E-W #8 w/ Bridge +0x60, E-W #9 w/ Lake +0x61, E-W #10 w/ Lake +//River North-East +0x62, N-E #1 +0x63, N-E #1 w/ Bridge +0x64, N-E #2 +0x65, N-E #2 w/ Bridge +0x66, N-E #3 +0x67, N-E #3 w/ Bridge +0x68, N-E #4 w/ Lake +0x69, N-E #5 w/ Lake +//River South-West +0x6A, S-W #1 +0x6B, S-W #1 w/ Bridge +0x6C, S-W #2 +0x6D, S-W #2 w/ Bridge +0x6E, S-W #3 +0x6F, S-W #3 w/ Bridge +0x70, S-W #4 w/ Lake +0x71, S-W #5 w/ Lake +//River North-West +0x72, N-W #1 +0x73, N-W #1 w/ Bridge +0x74, N-W #2 +0x75, N-W #2 w/ Bridge +0x76, N-W #3 +0x77, N-W #3 w/ Bridge +0x78, N-W #4 w/ Lake +0x79, N-W #5 w/ Lake +//River South-East +0x7A, S-E #1 +0x7B, S-E #1 w/ Bridge +0x7C, S-E #2 +0x7D, S-E #2 w/ Bridge +0x7E, S-E #3 +0x7F, S-E #3 w/ Bridge +0x80, S-E #4 w/ Lake +0x81, S-E #5 w/ Lake +//Misc. Acres +0x82, No-Op \ No newline at end of file diff --git a/Resources/WW_Items_en.txt b/Resources/WW_Items_en.txt new file mode 100644 index 0000000..f3d548d --- /dev/null +++ b/Resources/WW_Items_en.txt @@ -0,0 +1,2264 @@ +//Flowers +0x0000, Red Tulips +0x0001, White Tulips +0x0002, Yellow Tulips +0x0003, Pink Tulips +0x0004, Purple Tulips +0x0005, Black Tulips +0x0006, White Pansies +0x0007, Yellow Pansies +0x0008, Red Pansies +0x0009, Purple Pansies +0x000A, Orange Pansies +0x000B, Blue Pansies +0x000C, White Cosmos +0x000D, Red Cosmos +0x000E, Yellow Cosmos +0x000F, Pink Cosmos +0x0010, Orange Cosmos +0x0011, Black Cosmos +0x0012, Red Roses +0x0013, White Roses +0x0014, Yellow Roses +0x0015, Pink Roses +0x0016, Orange Roses +0x0017, Purple Roses +0x0018, Black Roses +0x0019, Blue Roses +0x001A, Jacob's Ladder +0x001B, Rafflesia +0x001C, Gold Roses +//Weeds +0x001D, Dandelions +0x001E, Dandelion Puffs +0x001F, Dried Clovers +0x0020, Dried Clovers (Lucky) +0x0021, Weed #1 +0x0022, Weed #2 +0x0023, Weed #3 +0x0024, Weed #4 +//Trees +0x0025, Tree Size 1 (Sapling) +0x0026, Tree Size 2 +0x0027, Tree Size 3 +0x0028, Tree Size 4 (Bush) +0x0029, Tree Size 5 +0x002A, Tree Size 6 (Fully Grown) +0x002B, Stump Size 1 (small) +0x002C, Stump Size 2 +0x002D, Stump Size 3 +0x002E, Stump Size 4 (Big) +//Rocks +0x00E3, Rock #1 +0x00E4, Rock #2 +0x00E5, Rock #3 +0x00E6, Rock #4 +0x00E7, Rock #5 +0x00E8, Money Rock #1 +0x00E9, Money Rock #2 +0x00EA, Money Rock #3 +0x00EB, Money Rock #4 +0x00EC, Money Rock #5 +//Unused Rocks +0x00ED, Rock #1A +0x00EE, Rock #2A +0x00EF, Rock #3A +0x00F0, Rock #4A +0x00F1, Rock #5A +0x00F2, Rock #1B +0x00F3, Rock #2B +0x00F4, Rock #3B +0x00F5, Rock #4B +0x00F6, Rock #5B +0x00F7, Rock #1C +0x00F8, Rock #2C +0x00F9, Rock #3C +0x00FA, Rock #4C +0x00FB, Rock #5C +//Stationary +0x1000, Butterfly Paper (1) +0x1001, Butterfly Paper (2) +0x1002, Butterfly Paper (3) +0x1003, Butterfly Paper (4) +0x1004, Airmail Paper (1) +0x1005, Airmail Paper (2) +0x1006, Airmail Paper (3) +0x1007, Airmail Paper (4) +0x1008, New Year's Cards (1) +0x1009, New Year's Cards (2) +0x100A, New Year's Cards (3) +0x100B, New Year's Cards (4) +0x100C, Lacy Paper (1) +0x100D, Lacy Paper (2) +0x100E, Lacy Paper (3) +0x100F, Lacy Paper (4) +0x1010, Cloudy Paper (1) +0x1011, Cloudy Paper (2) +0x1012, Cloudy Paper (3) +0x1013, Cloudy Paper (4) +0x1014, Petal Paper (1) +0x1015, Petal Paper (2) +0x1016, Petal Paper (3) +0x1017, Petal Paper (4) +0x1018, Snowy Paper (1) +0x1019, Snowy Paper (2) +0x101A, Snowy Paper (3) +0x101B, Snowy Paper (4) +0x101C, Maple-leaf Paper (1) +0x101D, Maple-leaf Paper (2) +0x101E, Maple-leaf Paper (3) +0x101F, Maple-leaf Paper (4) +0x1020, Lined Paper (1) +0x1021, Lined Paper (2) +0x1022, Lined Paper (3) +0x1023, Lined Paper (4) +0x1024, Notebook Paper (1) +0x1025, Notebook Paper (2) +0x1026, Notebook Paper (3) +0x1027, Notebook Paper (4) +0x1028, Flowery Paper (1) +0x1029, Flowery Paper (2) +0x102A, Flowery Paper (3) +0x102B, Flowery Paper (4) +0x102C, Polka-dot Paper (1) +0x102D, Polka-dot Paper (2) +0x102E, Polka-dot Paper (3) +0x102F, Polka-dot Paper (4) +0x1030, Bottle Paper (1) +0x1031, Bottle Paper (2) +0x1032, Bottle Paper (3) +0x1033, Bottle Paper (4) +0x1034, Ribbon Paper (1) +0x1035, Ribbon Paper (2) +0x1036, Ribbon Paper (3) +0x1037, Ribbon Paper (4) +0x1038, Sparkly Paper (1) +0x1039, Sparkly Paper (2) +0x103A, Sparkly Paper (3) +0x103B, Sparkly Paper (4) +0x103C, Vine Paper (1) +0x103D, Vine Paper (2) +0x103E, Vine Paper (3) +0x103F, Vine Paper (4) +0x1040, Formal Paper (1) +0x1041, Formal Paper (2) +0x1042, Formal Paper (3) +0x1043, Formal Paper (4) +0x1044, Snowman Paper (1) +0x1045, Snowman Paper (2) +0x1046, Snowman Paper (3) +0x1047, Snowman Paper (4) +0x1048, Card Paper (1) +0x1049, Card Paper (2) +0x104A, Card Paper (3) +0x104B, Card Paper (4) +0x104C, Leopard Paper (1) +0x104D, Leopard Paper (2) +0x104E, Leopard Paper (3) +0x104F, Leopard Paper (4) +0x1050, Cow Paper (1) +0x1051, Cow Paper (2) +0x1052, Cow Paper (3) +0x1053, Cow Paper (4) +0x1054, Camouflage Paper (1) +0x1055, Camouflage Paper (2) +0x1056, Camouflage Paper (3) +0x1057, Camouflage Paper (4) +0x1058, Hamburger Paper (1) +0x1059, Hamburger Paper (2) +0x105A, Hamburger Paper (3) +0x105B, Hamburger Paper (4) +0x105C, Piano Paper (1) +0x105D, Piano Paper (2) +0x105E, Piano Paper (3) +0x105F, Piano Paper (4) +0x1060, Nook Paper (1) +0x1061, Nook Paper (2) +0x1062, Nook Paper (3) +0x1063, Nook Paper (4) +0x1064, Fox Paper (1) +0x1065, Fox Paper (2) +0x1066, Fox Paper (3) +0x1067, Fox Paper (4) +0x1068, Birthday Cards (1) +0x1069, Birthday Cards (2) +0x106A, Birthday Cards (3) +0x106B, Birthday Cards (4) +0x106C, Four-leaf Paper (1) +0x106D, Four-leaf Paper (2) +0x106E, Four-leaf Paper (3) +0x106F, Four-leaf Paper (4) +0x1070, Town-hall Paper (1) +0x1071, Town-hall Paper (2) +0x1072, Town-hall Paper (3) +0x1073, Town-hall Paper (4) +0x1074, Tortimer Paper (1) +0x1075, Tortimer Paper (2) +0x1076, Tortimer Paper (3) +0x1077, Tortimer Paper (4) +0x1078, Insurance Paper (1) +0x1079, Insurance Paper (2) +0x107A, Insurance Paper (3) +0x107B, Insurance Paper (4) +0x107C, Academy Paper (1) +0x107D, Academy Paper (2) +0x107E, Academy Paper (3) +0x107F, Academy Paper (4) +0x1080, Lovely Paper (1) +0x1081, Lovely Paper (2) +0x1082, Lovely Paper (3) +0x1083, Lovely Paper (4) +0x1084, Rainbow Paper (1) +0x1085, Rainbow Paper (2) +0x1086, Rainbow Paper (3) +0x1087, Rainbow Paper (4) +0x1088, Egyptian Paper (1) +0x1089, Egyptian Paper (2) +0x108A, Egyptian Paper (3) +0x108B, Egyptian Paper (4) +0x108C, Lotus Paper (1) +0x108D, Lotus Paper (2) +0x108E, Lotus Paper (3) +0x108F, Lotus Paper (4) +0x1090, Tile Paper (1) +0x1091, Tile Paper (2) +0x1092, Tile Paper (3) +0x1093, Tile Paper (4) +0x1094, Mosaic Paper (1) +0x1095, Mosaic Paper (2) +0x1096, Mosaic Paper (3) +0x1097, Mosaic Paper (4) +0x1098, Elegant Paper (1) +0x1099, Elegant Paper (2) +0x109A, Elegant Paper (3) +0x109B, Elegant Paper (4) +0x109C, Town View Paper (1) +0x109D, Town View Paper (2) +0x109E, Town View Paper (3) +0x109F, Town View Paper (4) +0x10A0, Chinese Paper (1) +0x10A1, Chinese Paper (2) +0x10A2, Chinese Paper (3) +0x10A3, Chinese Paper (4) +0x10A4, Ocean Paper (1) +0x10A5, Ocean Paper (2) +0x10A6, Ocean Paper (3) +0x10A7, Ocean Paper (4) +0x10A8, Industrial Paper (1) +0x10A9, Industrial Paper (2) +0x10AA, Industrial Paper (3) +0x10AB, Industrial Paper (4) +0x10AC, Fireworks Paper (1) +0x10AD, Fireworks Paper (2) +0x10AE, Fireworks Paper (3) +0x10AF, Fireworks Paper (4) +0x10B0, Floral Paper (1) +0x10B1, Floral Paper (2) +0x10B2, Floral Paper (3) +0x10B3, Floral Paper (4) +0x10B4, Mushroom Paper (1) +0x10B5, Mushroom Paper (2) +0x10B6, Mushroom Paper (3) +0x10B7, Mushroom Paper (4) +0x10B8, Star Paper (1) +0x10B9, Star Paper (2) +0x10BA, Star Paper (3) +0x10BB, Star Paper (4) +0x10BC, Composer Paper (1) +0x10BD, Composer Paper (2) +0x10BE, Composer Paper (3) +0x10BF, Composer Paper (4) +0x10C0, Bathtub Paper (1) +0x10C1, Bathtub Paper (2) +0x10C2, Bathtub Paper (3) +0x10C3, Bathtub Paper (4) +0x10C4, SMB3 Paper (1) +0x10C5, SMB3 Paper (2) +0x10C6, SMB3 Paper (3) +0x10C7, SMB3 Paper (4) +0x10C8, Cool Paper (1) +0x10C9, Cool Paper (2) +0x10CA, Cool Paper (3) +0x10CB, Cool Paper (4) +0x10CC, Forest Paper (1) +0x10CD, Forest Paper (2) +0x10CE, Forest Paper (3) +0x10CF, Forest Paper (4) +0x10D0, Bubble Paper (1) +0x10D1, Bubble Paper (2) +0x10D2, Bubble Paper (3) +0x10D3, Bubble Paper (4) +0x10D4, Buttercup Paper (1) +0x10D5, Buttercup Paper (2) +0x10D6, Buttercup Paper (3) +0x10D7, Buttercup Paper (4) +0x10D8, Tartan Paper (1) +0x10D9, Tartan Paper (2) +0x10DA, Tartan Paper (3) +0x10DB, Tartan Paper (4) +0x10DC, Plaid Paper (1) +0x10DD, Plaid Paper (2) +0x10DE, Plaid Paper (3) +0x10DF, Plaid Paper (4) +0x10E0, Lemon-lime Paper (1) +0x10E1, Lemon-lime Paper (2) +0x10E2, Lemon-lime Paper (3) +0x10E3, Lemon-lime Paper (4) +0x10E4, Crater Paper (1) +0x10E5, Crater Paper (2) +0x10E6, Crater Paper (3) +0x10E7, Crater Paper (4) +0x10E8, Bejeweled Paper (1) +0x10E9, Bejeweled Paper (2) +0x10EA, Bejeweled Paper (3) +0x10EB, Bejeweled Paper (4) +0x10EC, Geometric Paper (1) +0x10ED, Geometric Paper (2) +0x10EE, Geometric Paper (3) +0x10EF, Geometric Paper (4) +0x10F0, Southwest Paper (1) +0x10F1, Southwest Paper (2) +0x10F2, Southwest Paper (3) +0x10F3, Southwest Paper (4) +0x10F4, Night Sky Paper (1) +0x10F5, Night Sky Paper (2) +0x10F6, Night Sky Paper (3) +0x10F7, Night Sky Paper (4) +0x10F8, Chic Paper (1) +0x10F9, Chic Paper (2) +0x10FA, Chic Paper (3) +0x10FB, Chic Paper (4) +0x10FC, Goldfish Paper (1) +0x10FD, Goldfish Paper (2) +0x10FE, Goldfish Paper (3) +0x10FF, Goldfish Paper (4) +//Wallpaper +0x1100, Exotic Wall +0x1101, Lovely Wall +0x1102, Classic Wall +0x1103, Ranch Wall +0x1104, Cabana Wall +0x1105, Blue Wall +0x1106, Modern Wall +0x1107, Regal Wall +0x1108, Green Wall +0x1109, Cabin Wall +0x110A, Kiddie Wall +0x110B, Robo-wall +0x110C, Snowman Wall +0x110D, Forest Wall 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Chainlink Fence +0x113C, Sky Wall +0x113D, Cityscape Wall +0x113E, Common Wall +0x113F, Mushroom Mural +0x1140, Secret Nook Wallpaper 1 +0x1141, Secret Nook Wallpaper 2 +0x1142, Secret Nook Wallpaper 3 +0x1143, Secret Nook Wallpaper 4 +//Carpets +0x1144, Exotic Rug +0x1145, Lovely Carpet +0x1146, Classic Carpet +0x1147, Ranch Flooring +0x1148, Cabana Flooring +0x1149, Blue Flooring +0x114A, Modern Tile +0x114B, Regal Carpet +0x114C, Green Rug +0x114D, Cabin Rug +0x114E, Kiddie Carpet +0x114F, Robo-floor +0x1150, Snowman Carpet +0x1151, Forest Floor +0x1152, Western Desert +0x1153, Lunar Surface +0x1154, Closed Road +0x1155, Boxing Ring Mat +0x1156, Backyard Lawn +0x1157, Playroom Rug +0x1158, Ship Deck +0x1159, Lab Floor +0x115A, Pastel Dot Rug +0x115B, Checkered Tile +0x115C, Ceramic Tile +0x115D, Diner Tile +0x115E, Red Tile +0x115F, Mosaic Tile +0x1160, Plaza Tile +0x1161, Palace Tile +0x1162, Imperial Tile +0x1163, Kitchen Tile +0x1164, Stone Tile +0x1165, Charcoal Tile +0x1166, Tatami Floor +0x1167, Slate Flooring +0x1168, Concrete Floor +0x1169, Parquet Floor +0x116A, Music Room Floor +0x116B, Opulent Rug +0x116C, Plush Carpet +0x116D, Ornate Rug +0x116E, Fancy Carpet +0x116F, Exquisite Rug +0x1170, Persian Rug +0x1171, Tartan Rug +0x1172, Round Carpet +0x1173, Citrus Carpet +0x1174, Cowhide Rug +0x1175, Birch Flooring +0x1176, Old Flooring +0x1177, Bamboo Flooring +0x1178, Steel Flooring +0x1179, Shanty Mat +0x117A, Ancient Tile +0x117B, Fairy Tale Floor +0x117C, Illusion Floor +0x117D, Daisy Meadow +0x117E, Tropical Floor +0x117F, Saharah's Desert +0x1180, Sandlot +0x1181, Cloud Flooring +0x1182, Common Floor +0x1183, Block Floor +0x1184, Secret Nook Flooring 1 +0x1185, Secret Nook Flooring 2 +0x1186, Secret Nook Flooring 3 +0x1187, Secret Nook Flooring 4 +//Shirts +0x11A8, Work Uniform +0x11A9, One-ball Shirt +0x11AA, Two-ball Shirt +0x11AB, Three-ball Shirt +0x11AC, Four-ball Shirt +0x11AD, Five-ball Shirt +0x11AE, Six-ball Shirt +0x11AF, Seven-ball Shirt +0x11B0, Eight-ball Shirt +0x11B1, Nine-ball Shirt +0x11B2, Paw Shirt +0x11B3, Daisy Shirt +0x11B4, Tulip Shirt +0x11B5, Cherry Shirt +0x11B6, Skull Shirt +0x11B7, U R Here Shirt +0x11B8, Lightning Shirt +0x11B9, MVP Shirt +0x11BA, BB Shirt +0x11BB, Frog Shirt +0x11BC, Bear Shirt +0x11BD, Bunny Shirt +0x11BE, Elephant Shirt +0x11BF, Spade Shirt +0x11C0, Diamond Shirt +0x11C1, Club Shirt +0x11C2, Heart Shirt +0x11C3, Big Star Shirt +0x11C4, Bright Shirt +0x11C5, A Shirt +0x11C6, No. 1 Shirt +0x11C7, No. 2 Shirt +0x11C8, No. 3 Shirt +0x11C9, No. 4 Shirt +0x11CA, No. 5 Shirt +0x11CB, No. 23 Shirt +0x11CC, No. 67 Shirt +0x11CD, Big Bro's Shirt +0x11CE, Li'l Bro's Shirt +0x11CF, Cloudy Shirt +0x11D0, Fresh Shirt +0x11D1, Dawn Shirt +0x11D2, Misty Shirt +0x11D3, Sunset Top +0x11D4, Deep Blue Tee +0x11D5, Peachy Shirt +0x11D6, Rainbow Shirt +0x11D7, Snowcone Shirt +0x11D8, Orange Tie-dye +0x11D9, Purple Tie-dye +0x11DA, Green Tie-dye +0x11DB, Blue Tie-dye +0x11DC, Red Tie-dye +0x11DD, Bold Check Shirt +0x11DE, Cafe Shirt +0x11DF, Checkered Shirt +0x11E0, Blue Check Shirt +0x11E1, Red Check Shirt +0x11E2, Rugby Shirt +0x11E3, Green Bar Shirt +0x11E4, Yellow Bar Shirt +0x11E5, Grape Stripe Tee +0x11E6, Beatnik Shirt +0x11E7, Red Bar Shirt +0x11E8, Blue Stripe Knit +0x11E9, Gelato Shirt +0x11EA, Chain-gang Shirt +0x11EB, Yellow Tartan +0x11EC, Fall Plaid Shirt +0x11ED, Blue Tartan +0x11EE, Dapper Shirt +0x11EF, Natty Shirt +0x11F0, Blue Grid Shirt +0x11F1, Red Grid Shirt +0x11F2, Dazed Shirt +0x11F3, Checkerboard Tee +0x11F4, Toad Shirt +0x11F5, Dark Polka Shirt +0x11F6, Lite Polka Shirt +0x11F7, Bubble Gum Shirt +0x11F8, Funky Dot Shirt +0x11F9, Gumdrop Shirt +0x11FA, Big Dot Shirt +0x11FB, Aqua Polka Shirt +0x11FC, Blue Pinstripe +0x11FD, Yellow Pinstripe +0x11FE, Orange Pinstripe +0x11FF, Vegetarian Shirt +0x1200, Racer Shirt +0x1201, Vertigo Shirt +0x1202, Barber Shirt +0x1203, Jade Check Print +0x1204, Blue Check Print +0x1205, Mint Gingham Top +0x1206, Picnic Shirt +0x1207, Candy Gingham +0x1208, Lemon Gingham +0x1209, Melon Gingham +0x120A, Bad Plaid Shirt +0x120B, Pink Tartan +0x120C, Waffle Shirt +0x120D, Gray Tartan +0x120E, Chevron Shirt +0x120F, Icy Shirt +0x1210, Aurora Knit +0x1211, Winter Sweater +0x1212, Folk Shirt +0x1213, Argyle Knit +0x1214, Uncommon Shirt +0x1215, Comfy Sweater +0x1216, Beige Knit +0x1217, Earthy Knit +0x1218, Spring Shirt +0x1219, Vogue Top +0x121A, Citrus Gingham +0x121B, Floral Knit +0x121C, Dreamy Shirt +0x121D, Flowery Shirt +0x121E, Silk Bloom Shirt +0x121F, Pop Bloom Shirt +0x1220, Blossom Shirt +0x1221, Loud Bloom Shirt +0x1222, Rose Shirt +0x1223, Rose Sky Shirt +0x1224, Lotus Shirt +0x1225, Chocomint Shirt +0x1226, Fern Shirt +0x1227, Blue Retro Shirt +0x1228, Orange Check Tee +0x1229, Leaf Shirt +0x122A, Fall Leaf Shirt +0x122B, Grass Shirt +0x122C, Snow Shirt +0x122D, Lovely Shirt +0x122E, Bubble Shirt +0x122F, Chichi Print +0x1230, Coral Shirt +0x1231, Groovy Shirt +0x1232, Cool Shirt +0x1233, Swell Shirt +0x1234, Blue Diamond Top +0x1235, Prism Shirt +0x1236, Go-go Shirt +0x1237, Flame Shirt +0x1238, Danger Shirt +0x1239, Gracie's Top +0x123A, Future Shirt +0x123B, Optical Shirt +0x123C, Twinkle Shirt +0x123D, Star Shirt +0x123E, Night Sky Tee +0x123F, Amethyst Shirt +0x1240, Nebula Shirt +0x1241, Dice Shirt +0x1242, Kiddie Shirt +0x1243, Airy Shirt +0x1244, Polar Fleece +0x1245, Crossing Shirt +0x1246, Splendid Shirt +0x1247, Jagged Shirt +0x1248, Subdued Print +0x1249, Sharp Outfit +0x124A, Jungle Camo +0x124B, Arctic Camo +0x124C, Desert Camo +0x124D, Zebra Shirt +0x124E, Tiger Shirt +0x124F, Cow Shirt +0x1250, Leopard Shirt +0x1251, Giraffe Shirt +0x1252, Ladybug Shirt +0x1253, Butterfly Shirt +0x1254, Spiderweb Shirt +0x1255, Caterpillar Tee +0x1256, Fiendish Shirt +0x1257, Citrus Shirt +0x1258, Kiwi Shirt +0x1259, Watermelon Shirt +0x125A, Strawberry Shirt +0x125B, Grape Shirt +0x125C, Melon Shirt +0x125D, Pink Wave Shirt +0x125E, Flan Shirt +0x125F, Hot Dog Shirt +0x1260, Sandwich Shirt +0x1261, Dragon Suit +0x1262, Asian Shirt +0x1263, Hot Spring Shirt +0x1264, New Spring Shirt +0x1265, Crewel Shirt +0x1266, Tropical Shirt +0x1267, Ribbon Shirt +0x1268, Bodice +0x1269, Laced Shirt +0x126A, Circus Shirt +0x126B, Green Vest +0x126C, Yellow Bolero +0x126D, Noble Shirt +0x126E, Turnip Top +0x126F, Yodel Shirt +0x1270, Gaudy Sweater +0x1271, Western Shirt +0x1272, Red Riding Hoody +0x1273, Royal Shirt +0x1274, Witch Shirt +0x1275, Firefighter Tee +0x1276, Graduation Gown +0x1277, Sky Shirt +0x1278, Captain's Shirt +0x1279, Burglar's Shirt +0x127A, Jester Shirt +0x127B, Nurse's Uniform +0x127C, Bone Shirt +0x127D, Zipper Shirt +0x127E, Mummy Shirt +0x127F, Military Uniform +0x1280, Sailor's Uniform +0x1281, Reggae Shirt +0x1282, Camel Shirt +0x1283, Molecule Tee +0x1284, Concierge Shirt +0x1285, Kimono +0x1286, Tuxedo +0x1287, Explorer Shirt +0x1288, Dutch Shirt +0x1289, Toga +0x128A, Cake Shirt +0x128B, Waitress Shirt +0x128C, Princess Shirt 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Walker Cicada +0x12C3, Evening Cicada +0x12C4, Lantern Fly +0x12C5, Red Dragonfly +0x12C6, Darner Dragonfly +0x12C7, Banded Dragonfly +0x12C8, Ant +0x12C9, Pondskater +0x12CA, Snail +0x12CB, Cricket +0x12CC, Bell Cricket +0x12CD, Grasshopper +0x12CE, Mole Cricket +0x12CF, Walkingstick +0x12D0, Ladybug +0x12D1, Fruit Beetle +0x12D2, Scarab Beetle +0x12D3, Dung Beetle +0x12D4, Goliath Beetle +0x12D5, Firefly +0x12D6, Jewel Beetle +0x12D7, Longhorn Beetle +0x12D8, Saw Stag Beetle +0x12D9, Stag Beetle +0x12DA, Giant Beetle +0x12DB, Rainbow Stag +0x12DC, Dynastid Beetle +0x12DD, Atlas Beetle +0x12DE, Elephant Beetle +0x12DF, Hercules Beetle +0x12E0, Flea +0x12E1, Pill Bug +0x12E2, Mosquito +0x12E3, Fly +0x12E4, Cockroach +0x12E5, Spider +0x12E6, Tarantula +0x12E7, Scorpion +//Fish +0x12E8, Bitterling +0x12E9, Pale Chub +0x12EA, Crucian Carp +0x12EB, Dace +0x12EC, Barbel Steed +0x12ED, Carp +0x12EE, Koi +0x12EF, Goldfish +0x12F0, Popeyed Goldfish +0x12F1, Killifish +0x12F2, Crawfish +0x12F3, Frog +0x12F4, Freshwater Goby +0x12F5, Loach +0x12F6, Catfish +0x12F7, Eel +0x12F8, Giant Snakehead +0x12F9, Bluegill +0x12FA, Yellow Perch +0x12FB, Black Bass +0x12FC, Pond Smelt +0x12FD, Sweetfish +0x12FE, Cherry Salmon +0x12FF, Char +0x1300, Rainbow Trout +0x1301, Stringfish +0x1302, Salmon +0x1303, King Salmon +0x1304, Guppy +0x1305, Angelfish +0x1306, Piranha +0x1307, Arowana +0x1308, Dorado +0x1309, Gar +0x130A, Arapaima +0x130B, Sea Butterfly +0x130C, Jellyfish +0x130D, Seahorse +0x130E, Clownfish +0x130F, Zebra Turkeyfish +0x1310, Puffer Fish +0x1311, Horse Mackerel +0x1312, Barred Knifejaw +0x1313, Sea Bass +0x1314, Red Snapper +0x1315, Dab +0x1316, Olive Flounder +0x1317, Squid +0x1318, Octopus +0x1319, Football Fish +0x131A, Tuna +0x131B, Blue Marlin +0x131C, Ocean Sunfish +0x131D, Hammerhead Shark +0x131E, Shark +0x131F, Coelacanth +//Garbage +0x1320, Empty Can +0x1321, Boot +0x1322, Old Tire +//Songs +0x1323, K.K. Chorale +0x1324, K.K. March +0x1325, K.K. Waltz +0x1326, K.K. Swing +0x1327, K.K. Jazz +0x1328, K.K. Fusion +0x1329, K.K. Etude +0x132A, K.K. Lullaby +0x132B, K.K. Aria +0x132C, K.K. Samba +0x132D, K.K. Bossa +0x132E, K.K. Calypso +0x132F, K.K. Salsa +0x1330, K.K. Mambo +0x1331, K.K. Reggae +0x1332, K.K. Ska +0x1333, K.K. Tango +0x1334, K.K. Faire +0x1335, Aloha K.K. +0x1336, Lucky K.K. +0x1337, K.K. Condor +0x1338, K.K. Steppe +0x1339, Imperial K.K. +0x133A, K.K. Casbah +0x133B, K.K. Safari +0x133C, K.K. Folk +0x133D, K.K. Rock +0x133E, Rockin' K.K. +0x133F, K.K. Ragtime +0x1340, K.K. Gumbo +0x1341, The K. Funk +0x1342, K.K. Blues +0x1343, Soulful K.K. +0x1344, K.K. Soul +0x1345, K.K. Cruisin' +0x1346, K.K. Love Song +0x1347, K.K. D & B +0x1348, K.K. Technopop +0x1349, DJ K.K. +0x134A, Only Me +0x134B, K.K. Country +0x134C, Surfin' K.K. +0x134D, K.K. Ballad +0x134E, Comrade K.K. +0x134F, K.K. Lament +0x1350, Go K.K. Rider! +0x1351, K.K. Dirge +0x1352, K.K. Western +0x1353, Mr. K.K. +0x1354, Café K.K. +0x1355, K.K. Parade +0x1356, Senor K.K. +0x1357, K.K. Song +0x1358, I Love You +0x1359, Two Days Ago +0x135A, My Place +0x135B, Forest Life +0x135C, To The Edge +0x135D, Pondering +0x135E, K.K. Dixie +0x135F, K.K. Marathon +0x1360, King K.K. +0x1361, Mountain Song +0x1362, Marine Song 2001 +0x1363, Neapolitan +0x1364, Steep Hill +0x1365, K.K. Rockabilly +0x1366, Agent K.K. +0x1367, K.K. Rally +//Tools +0x1369, Shovel +0x136A, Golden Shovel +0x136B, Axe (New) +0x136C, Axe +0x136D, Axe +0x136E, Axe +0x136F, Axe +0x1370, Axe +0x1371, Axe +0x1372, Axe (Worn) +0x1373, Golden Axe +0x1374, Fishing Rod +0x1375, Golden Rod +0x1376, Net +0x1377, Golden Net +0x1378, Watering Can +0x1379, Golden Can +0x137A, Slingshot +0x137B, Golden Slingshot +//Held Items +0x137C, Dandelion Puffs +0x137D, Party Popper +0x137E, Sparkler +0x137F, Roman Candle +//Umbrellas +0x1380, Gelato Umbrella +0x1381, Bat Umbrella +0x1382, Lacy Parasol +0x1383, Leaf Umbrella +0x1384, Paper Parasol +0x1385, Ribbon Umbrella +0x1386, Red Umbrella +0x1387, Blue Umbrella +0x1388, Yellow Umbrella +0x1389, Green Umbrella +0x138A, Candy Umbrella +0x138B, Melon Umbrella +0x138C, Mint Umbrella +0x138D, Picnic Umbrella +0x138E, Lemon Umbrella +0x138F, Toad Parasol +0x1390, Eggy Parasol +0x1391, Blue Dot Parasol +0x1392, Daisy Umbrella +0x1393, Paw Umbrella +0x1394, Petal Parasol +0x1395, Busted Umbrella +0x1396, Sunny Parasol +0x1397, Beach Umbrella +0x1398, Elegant Umbrella +0x1399, Modern Umbrella +0x139A, Leopard Umbrella +0x139B, Zebra Umbrella +0x139C, Forest Umbrella +0x139D, Flame Umbrella +0x139E, Camo Umbrella +0x139F, Spider Umbrella +//Hats +0x13A8, Pilot's Cap +0x13A9, Fireman's Hat +0x13AA, Baby's Hat +0x13AB, White Veil +0x13AC, Turban +0x13AD, Warbonnet +0x13AE, Kaffiyeh +0x13AF, Cow Bone +0x13B0, Samurai Wig +0x13B1, Geisha Wig +0x13B2, Ninja Hood +0x13B3, Powdered Wig +0x13B4, Afro Wig +0x13B5, Regent Wig +0x13B6, Mohawk Wig +0x13B7, Pigtail +0x13B8, Bunny Hood +0x13B9, Racing Helmet +0x13BA, Motocross Helmet +0x13BB, Football Helmet +0x13BC, Knight's Helmet +0x13BD, Roman Helmet +0x13BE, Diving Mask +0x13BF, Space Helmet +0x13C0, Ski Mask +0x13C1, Wrestling Mask +0x13C2, Dressing +0x13C3, King Tut Wig +0x13C4, White Veil +0x13C5, White Veil +0x13C6, White Veil +0x13C7, White Veil +0x13C8, White Cap +0x13C9, Red Cap +0x13CA, Yellow Cap +0x13CB, Light Blue Cap +0x13CC, Green Cap +0x13CD, Star Cap +0x13CE, 1-Up Cap +0x13CF, Purple Cap +0x13D0, Blue Knit Hat +0x13D1, Green Knit Hat +0x13D2, Orange Knit Hat +0x13D3, Pink Knit Hat +0x13D4, Purple Knit Hat +0x13D5, Red Pom-pom Hat +0x13D6, Badge Hat +0x13D7, Straw Hat +0x13D8, Grandpa Hat +0x13D9, Paperboy Cap +0x13DA, Beret +0x13DB, Dandy Hat +0x13DC, Hunter's Cap +0x13DD, Detective Hat +0x13DE, Top Hat +0x13DF, Puffy Hat +0x13E0, Bandana +0x13E1, Swimming Cap +0x13E2, Wizard's Cap +0x13E3, Big Bro's Hat +0x13E4, Li'l Bro's Hat +0x13E5, Bicycle Helmet +0x13E6, Chef's Hat +0x13E7, Combat Helmet +0x13E8, Scholar's Hat +0x13E9, Safety Helmet +0x13EA, Police Cap +0x13EB, Explorer's Hat +0x13EC, Captain's Hat +0x13ED, Sailor's Hat +0x13EE, Silk Hat +0x13EF, Outback Hat +0x13F0, Dutch Hat +0x13F1, Sombrero +0x13F2, Tyrolean Hat +0x13F3, Viking Helmet +0x13F4, Cavalier Hat +0x13F5, Pirate's Hat +0x13F6, Jester's Cap +0x13F7, Witch's Hat +0x13F8, Red Ribbon +0x13F9, Blue Ribbon +0x13FA, Yellow Ribbon +0x13FB, Heart Hairpin +0x13FC, Star Hairpin +0x13FD, Moon Hairpin +0x13FE, Green Feather +0x13FF, Blue Feather +0x1400, Yellow Feather +0x1401, Red Feather +0x1402, Purple Feather +0x1403, White Feather +0x1404, Rainbow Feather +0x1405, Halo +0x1406, Royal Crown +0x1407, Crown +//Flowers +0x1408, Red Tulips +0x1409, White Tulips +0x140A, Yellow Tulips +0x140B, Pink Tulips +0x140C, Purple Tulips +0x140D, Black Tulips +0x140E, White Pansies +0x140F, Yellow Pansies +0x1410, Red Pansies +0x1411, Purple Pansies +0x1412, Orange Pansies +0x1413, Blue Pansies +0x1414, White Cosmos +0x1415, Red Cosmos +0x1416, Sun Cosmos +0x1417, Pink Cosmos +0x1418, Orange Cosmos +0x1419, Black Cosmos +//Glasses/Masks +0x1431, Blue Frames +0x1432, Red Glasses +0x1433, Yellow Glasses +0x1434, Mint Glasses +0x1435, Purple Glasses +0x1436, Green Glasses +0x1437, Brown Glasses +0x1438, Pink Glasses +0x1439, Thick Glasses +0x143A, Silver Frames +0x143B, Rimmed Glasses +0x143C, Funky Glasses +0x143D, Pilot Shades +0x143E, Sporty Shades +0x143F, Huge Shades +0x1440, Triangle Shades +0x1441, Tiny Shades +0x1442, 3-D Glasses +0x1443, Masquerade Mask +0x1444, Hero's Mask +0x1445, Goggles +0x1446, Snorkel Mask +0x1447, Eye Mask +0x1448, HMD +0x1449, Monocle +0x144A, Doctor's Mirror +0x144B, Eye Patch +0x144C, Post-op Patch +0x144D, Gas Mask +0x144E, Hockey Mask +0x144F, Red Nose +0x1450, Stache & Glasses +0x1451, Big Bro Mustache +0x1452, Curly Mustache +0x1453, Mini-mustache +0x1454, King's Beard +0x1455, Mask +0x1456, Pacifier +0x1457, Mini-Mustache +//Bells +0x1492, 100 Bells +0x1493, 200 Bells +0x1494, 300 Bells +0x1495, 400 Bells +0x1496, 500 Bells +0x1497, 600 Bells +0x1498, 700 Bells +0x1499, 800 Bells +0x149A, 900 Bells +0x149B, 1,000 Bells +0x149C, 2,000 Bells +0x149D, 3,000 Bells +0x149E, 4,000 Bells +0x149F, 5,000 Bells +0x14A0, 6,000 Bells +0x14A1, 7,000 Bells +0x14A2, 8,000 Bells +0x14A3, 9,000 Bells +0x14A4, 10,000 Bells +0x14A5, 11,000 Bells +0x14A6, 12,000 Bells +0x14A7, 13,000 Bells +0x14A8, 14,000 Bells +0x14A9, 15,000 Bells +0x14AA, 16,000 Bells +0x14AB, 17,000 Bells +0x14AC, 18,000 Bells +0x14AD, 19,000 Bells +0x14AE, 20,000 Bells +0x14AF, 21,000 Bells +0x14B0, 22,000 Bells +0x14B1, 23,000 Bells +0x14B2, 24,000 Bells +0x14B3, 25,000 Bells +0x14B4, 26,000 Bells +0x14B5, 27,000 Bells +0x14B6, 28,000 Bells +0x14B7, 29,000 Bells +0x14B8, 30,000 Bells +0x14B9, 31,000 Bells +0x14BA, 32,000 Bells +0x14BB, 33,000 Bells +0x14BC, 34,000 Bells +0x14BD, 35,000 Bells +0x14BE, 36,000 Bells +0x14BF, 37,000 Bells +0x14C0, 38,000 Bells +0x14C1, 39,000 Bells +0x14C2, 40,000 Bells +0x14C3, 41,000 Bells +0x14C4, 42,000 Bells +0x14C5, 43,000 Bells +0x14C6, 44,000 Bells +0x14C7, 45,000 Bells +0x14C8, 46,000 Bells +0x14C9, 47,000 Bells +0x14CA, 48,000 Bells +0x14CB, 49,000 Bells +0x14CC, 50,000 Bells +0x14CD, 51,000 Bells +0x14CE, 52,000 Bells +0x14CF, 53,000 Bells +0x14D0, 54,000 Bells +0x14D1, 55,000 Bells +0x14D2, 56,000 Bells +0x14D3, 57,000 Bells +0x14D4, 58,000 Bells +0x14D5, 59,000 Bells +0x14D6, 60,000 Bells +0x14D7, 61,000 Bells +0x14D8, 62,000 Bells +0x14D9, 63,000 Bells +0x14DA, 64,000 Bells +0x14DB, 65,000 Bells +0x14DC, 66,000 Bells +0x14DD, 67,000 Bells +0x14DE, 68,000 Bells +0x14DF, 69,000 Bells +0x14E0, 70,000 Bells +0x14E1, 71,000 Bells +0x14E2, 72,000 Bells +0x14E3, 73,000 Bells +0x14E4, 74,000 Bells +0x14E5, 75,000 Bells +0x14E6, 76,000 Bells +0x14E7, 77,000 Bells +0x14E8, 78,000 Bells +0x14E9, 79,000 Bells +0x14EA, 80,000 Bells +0x14EB, 81,000 Bells +0x14EC, 82,000 Bells +0x14ED, 83,000 Bells +0x14EE, 84,000 Bells +0x14EF, 85,000 Bells +0x14F0, 86,000 Bells +0x14F1, 87,000 Bells +0x14F2, 88,000 Bells +0x14F3, 89,000 Bells +0x14F4, 90,000 Bells +0x14F5, 91,000 Bells +0x14F6, 92,000 Bells +0x14F7, 93,000 Bells +0x14F8, 94,000 Bells +0x14F9, 95,000 Bells +0x14FA, 96,000 Bells +0x14FB, 97,000 Bells +0x14FC, 98,000 Bells +0x14FD, 99,000 Bells +//Flower Bags +0x14FE, Red Tulip Bag +0x14FF, White Tulip Bag +0x1500, Yellow Tulip Bag +0x1501, Pink Tulip Bag (Unused) +0x1502, Purple Tulip Bag (Unused) +0x1503, Black Tulip Bag (Unused) +0x1504, White Pansy Bag +0x1505, Yellow Pansy Bag +0x1506, Red Pansy Bag +0x1507, Purple Pansy Bag (Unused) +0x1508, Orange Pansy Bag (Unused) +0x1509, Blue Pansy Bag (Unused) +0x150A, White Cosmos Bag +0x150B, Red Cosmos Bag +0x150C, Sun Cosmos Bag +0x150D, Pink Cosmos Bag (Unused) +0x150E, Orange Cosmos Bag (Unused) +0x150F, Black Cosmos Bag (Unused) +0x1510, Red Rose Bag +0x1511, White Rose Bag +0x1512, Yellow Rose Bag +0x1513, Pink Rose Bag (Unused) +0x1514, Orange Rose Bag (Unused) +0x1515, Purple Rose Bag (Unused) +0x1516, Black Rose Bag (Unused) +0x1517, Blue Rose Bag (Unused) +//Fruit +0x1518, Apple +0x1519, Orange +0x151A, Pear +0x151B, Peach +0x151C, Cherry +//Saplings +0x151D, Sapling +0x151E, Cedar Sapling +//Note in a Bottle +0x151F, Note in a Bottle (Blank) +0x1520, Note in a Bottle (Washed Ashore) +//Paint +0x1521, Gray Paint +0x1522, Brown Paint +0x1523, Red Paint +0x1524, Pink Paint +0x1525, Orange Paint +0x1526, Yellow Paint +0x1527, Pale Green Paint +0x1528, Green Paint +0x1529, Dark Green Paint +0x152A, Turquoise Paint +0x152B, Sky Blue Paint +0x152C, Blue Paint +0x152D, Navy Paint +0x152E, Purple Paint +0x152F, Lilac Paint +0x1530, Hot Pink Paint +//Turnips +0x1531, 10 Turnips +0x1532, 20 Turnips +0x1533, 30 Turnips +0x1534, 40 Turnips +0x1535, 50 Turnips +0x1536, 60 Turnips +0x1537, 70 Turnips +0x1538, 80 Turnips +0x1539, 90 Turnips +0x153A, 100 Turnips +0x153B, Red Turnip +0x153C, Red Turnip +0x153D, Red Turnip +0x153E, Red Turnip +0x153F, Red Turnip +0x1540, Red Turnip +0x1541, Red Turnip +//Acorns +0x1542, Acorn +0x1543, Large Acorn +0x1544, Small Acorn +0x1545, Round Acorn +0x1546, Rotten Acorn +//Misc. +0x1547, Sold-out Sign +//Fruit +0x1548, Coconut +//Fossil +0x1549, Fossil +//Spoiled Turnips +0x154A, Spoiled Turnips +0x154B, Spoiled Turnips +0x154C, Spoiled Turnips +0x154D, Spoiled Turnips +0x154E, Spoiled Turnips +0x154F, Spoiled Turnips +0x1550, Spoiled Turnips +0x1551, Spoiled Turnips +0x1552, Spoiled Turnips +0x1553, Spoiled Turnips +//Sea Shells +0x1554, Pearl Oyster +0x1555, Conch +0x1556, White Scallop +0x1557, Coral +0x1558, Venus Comb +0x1559, Scallop +0x155A, Dall's Top +0x155B, Porceletta +0x155C, Sand Dollar +//Items +0x155E, Medicine +0x155F, Carpet Package +0x1560, Wall Package +0x1561, S Carpet Package +0x1562, S Wall Package +0x1563, S Furniture Box +0x1564, S Can Package +0x1565, Letter +0x1566, Pitfall Seed +0x1567, Red Turnip Seed +0x1568, UFO Part +0x1569, Honey Comb (Unused) +0x156A, Four Leaf Clover (Unused) +0x156B, Present +0x156C, Timer +0x156D, Garbage +//Furniture +0x3000, Exotic Bed +0x3004, Exotic Bureau +0x3008, Exotic Wardrobe +0x300C, Exotic Bench +0x3010, Exotic Chair +0x3014, Exotic Table +0x3018, Exotic End Table +0x301C, Exotic Lamp +0x3020, Exotic Screen +0x3024, Exotic Chest +0x3028, Ranch Bed +0x302C, Ranch Dresser +0x3030, Ranch Wardrobe +0x3034, Ranch Couch +0x3038, Ranch Armchair +0x303C, Ranch Chair +0x3040, Ranch Table +0x3044, Ranch Tea Table +0x3048, Ranch Bookcase +0x304C, Ranch Hutch +0x3050, Classic Bed +0x3054, Classic Vanity +0x3058, Classic Wardrobe +0x305C, Classic Chair +0x3060, Classic Sofa +0x3064, Classic Table +0x3068, Classic Bookcase +0x306C, Classic Buffet +0x3070, Classic Desk +0x3074, Classic Clock +0x3078, Regal Bed +0x307C, Regal Dresser +0x3080, Regal Armoire +0x3084, Regal Chair +0x3088, Regal Sofa +0x308C, Regal Table +0x3090, Regal Lamp +0x3094, Regal Clock +0x3098, Regal Bookcase +0x309C, Regal Vanity +0x30A0, Blue Bed +0x30A4, Blue Bureau +0x30A8, Blue Wardrobe +0x30AC, Blue Chair +0x30B0, Blue Bench +0x30B4, Blue Table +0x30B8, Blue Bookcase +0x30BC, Blue Cabinet +0x30C0, Blue Clock +0x30C4, Blue Dresser +0x30C8, Cabana Bed +0x30CC, Cabana Dresser +0x30D0, Cabana Wardrobe +0x30D4, Cabana Chair +0x30D8, Cabana Armchair +0x30DC, Cabana Table +0x30E0, Cabana Lamp +0x30E4, Cabana Bookcase +0x30E8, Cabana Vanity +0x30EC, Cabana Screen +0x30F0, Green Bed +0x30F4, Green Dresser +0x30F8, Green Wardrobe +0x30FC, Green Chair +0x3100, Green Bench +0x3104, Green Table +0x3108, Green Desk +0x310C, Green Lamp +0x3110, Green Counter +0x3114, Green Pantry +0x3118, Cabin Bed +0x311C, Cabin Dresser +0x3120, Cabin Wardrobe +0x3124, Cabin Chair +0x3128, Cabin Armchair +0x312C, Cabin Couch +0x3130, Cabin Table +0x3134, Cabin Low Table +0x3138, Cabin Bookcase +0x313C, Cabin Clock +0x3140, Modern Bed +0x3144, Modern Dresser +0x3148, Modern Wardrobe +0x314C, Modern Chair +0x3150, Modern Sofa +0x3154, Modern End Table +0x3158, Modern Desk +0x315C, Modern Table +0x3160, Modern Cabinet +0x3164, Modern Lamp +0x3168, Kiddie Bed +0x316C, Kiddie Dresser +0x3170, Kiddie Wardrobe +0x3174, Kiddie Couch +0x3178, Kiddie Chair +0x317C, Kiddie Table +0x3180, Kiddie Bureau +0x3184, Kiddie Bookcase +0x3188, Kiddie Clock +0x318C, Kiddie Stereo +0x3190, Lovely Bed +0x3194, Lovely Dresser +0x3198, Lovely Armoire +0x319C, Lovely Chair +0x31A0, Lovely Loveseat +0x31A4, Lovely End Table +0x31A8, Lovely Table +0x31AC, Lovely Vanity +0x31B0, Lovely Kitchen +0x31B4, Lovely Lamp +0x31B8, Robo-bed +0x31BC, Robo-dresser +0x31C0, Robo-closet +0x31C4, Robo-sofa +0x31C8, Robo-chair +0x31CC, Robo-table +0x31D0, Robo-stereo +0x31D4, Robo-TV +0x31D8, Robo-clock +0x31DC, Robo-lamp +0x31E0, Snowman Bed +0x31E4, Snowman Dresser +0x31E8, Snowman Wardrobe +0x31EC, Snowman Chair +0x31F0, Snowman Sofa +0x31F4, Snowman Table +0x31F8, Snowman Fridge +0x31FC, Snowman TV +0x3200, Snowman Clock +0x3204, Snowman Lamp +0x3208, Mush Bed +0x320C, Mush Dresser +0x3210, Mush Closet +0x3214, Mush Chair +0x3218, Mush Stool +0x321C, Mush Table +0x3220, Mush End Table +0x3224, Mush Lamp +0x3228, Mush Stand +0x322C, Mush TV +0x3230, Cow Skull +0x3234, Desert Cactus +0x3238, Western Fence +0x323C, Saddle Fence +0x3240, Storefront +0x3244, Covered Wagon +0x3248, Watering Trough +0x324C, Tumbleweed +0x3250, Well +0x3254, Wagon Wheel +0x3258, Asteroid +0x325C, Moon +0x3260, Lunar Lander +0x3264, Rocket +0x3268, Lunar Rover +0x326C, Satellite +0x3270, Space Shuttle +0x3274, Spaceman Sam +0x3278, Space Station +0x327C, Flying Saucer +0x3280, Detour Arrow +0x3284, Handcart +0x3288, Iron Frame +0x328C, Manhole Cover +0x3290, Orange Cone +0x3294, Traffic Cone +0x3298, Saw Horse +0x329C, Wet Roadway Sign +0x32A0, Steam Roller +0x32A4, Jackhammer +0x32A8, Striped Cone +0x32AC, Cement Mixer +0x32B0, Brown Drum +0x32B4, Green Drum +0x32B8, Red Drum +0x32BC, Haz-mat Barrel +0x32C0, Oil Drum +0x32C4, Boxing Barricade +0x32C8, Red Corner +0x32CC, Blue Corner +0x32D0, Neutral Corner +0x32D4, Judge's Bell +0x32D8, Boxing Mat +0x32DC, Ringside Table +0x32E0, Weight Bench +0x32E4, Sandbag +0x32E8, Speed Bag +0x32EC, Birdhouse +0x32F0, Mr. Flamingo +0x32F4, Mrs. Flamingo +0x32F8, Garden Gnome +0x32FC, Bug Zapper +0x3300, Hammock +0x3304, Bird Bath +0x3308, Picnic Table +0x330C, Bird Feeder +0x3310, Lawn Chair +0x3314, Lawn Mower +0x3318, Barbecue +0x331C, Backyard Pool +0x3320, Sprinkler +0x3324, Tiki Torch +0x3328, Garbage +0x332C, Elephant Slide +0x3330, Stroller +0x3334, Cradle +0x3338, Baby Bed +0x333C, Clackercart +0x3340, Merry-go-round +0x3344, Rocking Horse +0x3348, Train Set +0x334C, Wobbelina +0x3350, Dolly +0x3354, Lab Bench +0x3358, Lab Chair +0x335C, Medicine Chest +0x3360, Florence Flask +0x3364, Amazing Machine +0x3368, Unknown Machine +0x336C, Complex Machine +0x3370, Helm +0x3374, Barrel +0x3378, Keg +0x337C, Ship Cannon +0x3380, Anchor +0x3384, Ship Compass +0x3388, Black Pawn +0x338C, Black Bishop +0x3390, Black King +0x3394, Black Knight +0x3398, Black Queen +0x339C, Black Rook +0x33A0, White Pawn +0x33A4, White Bishop +0x33A8, White King +0x33AC, White Knight +0x33B0, White Queen +0x33B4, White Rook +0x33B8, Hamster Cage +0x33BC, Mop +0x33C0, Skeleton +0x33C4, Anatomical Model +0x33C8, Clear Model +0x33CC, Vision Tester +0x33D0, Trunk Measure +0x33D4, Stadiometer +0x33D8, Scale +0x33DC, Hospital Bed +0x33E0, Writing Desk +0x33E4, Writing Chair +0x33E8, Globe +0x33EC, Office Desk +0x33F0, Office Chair +0x33F4, Office Locker +0x33F8, Coffee Maker +0x33FC, Checkout Counter +0x3400, Cash Register +0x3404, Jukebox +0x3408, Siphon +0x340C, Giant Dharma +0x3410, Dharma +0x3414, Mini-dharma +0x3418, Papa Bear +0x341C, Mama Bear +0x3420, Baby Bear +0x3424, Papa Panda +0x3428, Mama Panda +0x342C, Baby Panda +0x3430, Tall Cactus +0x3434, Cactus +0x3438, Round Cactus +0x343C, Blue Golf Bag +0x3440, White Golf Bag +0x3444, Green Golf Bag +0x3448, Red Armchair +0x344C, Red Sofa +0x3450, Bear Pole +0x3454, Eagle Pole +0x3458, Frog Woman Pole +0x345C, Raven Pole +0x3460, Blue Lava Lamp +0x3464, Purple Lava Lamp +0x3468, Green Lava Lamp +0x346C, Samurai Suit +0x3470, Black Katana +0x3474, White Katana +0x3478, Ninja Sword +0x347C, Sword +0x3480, Bow +0x3484, Tea Table +0x3488, Hearth +0x348C, Deer Scare +0x3490, Tall Lantern +0x3494, Master Sword +0x3498, Arwing +0x349C, Triforce +0x34A0, Metroid +0x34A4, Tea Vase +0x34A8, Red Vase +0x34AC, Blue Vase +0x34B0, Lucky Cat +0x34B4, Lefty Lucky Cat +0x34B8, Lucky Black Cat +0x34BC, Lucky Gold Cat +0x34C0, Grapefruit Table +0x34C4, Lemon Table +0x34C8, Orange Chair +0x34CC, Lime Chair +0x34D0, Pear Wardrobe +0x34D4, Pear Dresser +0x34D8, Watermelon Chair +0x34DC, Melon Chair +0x34E0, Watermelon Table +0x34E4, Apple TV +0x34E8, Apple Clock +0x34EC, Lily-pad Table +0x34F0, Froggy Chair +0x34F4, Pine Chair +0x34F8, Pine Table +0x34FC, Tulip Chair +0x3500, Tulip Table +0x3504, Iris Chair +0x3508, Iris Table +0x350C, Daffodil Chair +0x3510, Daffodil Table +0x3514, Conga Drum +0x3518, Djimbe Drum +0x351C, Timpano Drum +0x3520, Violin +0x3524, Cello +0x3528, Bass +0x352C, Folk Guitar +0x3530, Country Guitar +0x3534, Rock Guitar +0x3538, Metal Guitar +0x353C, Ukulele +0x3540, Ebony Piano +0x3544, Ivory Piano +0x3548, Japanese Drum +0x354C, Vibraphone +0x3550, Biwa Lute +0x3554, Harp +0x3558, Metronome +0x355C, Trash Can +0x3560, Garbage Pail +0x3564, Garbage Can +0x3568, Trash Bin +0x356C, Pantheon Post +0x3570, Ionian Post +0x3574, Corinthian Post +0x3578, Broken Post +0x357C, Pyramid +0x3580, Sphinx +0x3584, Mummy's Casket +0x3588, Spaceman +0x358C, Tennis Table +0x3590, Bowling Pins +0x3594, Basketball Hoop +0x3598, Ball Return +0x359C, Billiard Table +0x35A0, Mahjong Table +0x35A4, Dart Board +0x35A8, Pinball Machine +0x35AC, Arcade Machine +0x35B0, Tabletop Game +0x35B4, Stool +0x35B8, Moai Statue +0x35BC, Tribal Mask +0x35C0, Arc De Triomphe +0x35C4, Merlion +0x35C8, Pagoda +0x35CC, Plate Armor +0x35D0, Mermaid Statue +0x35D4, Mouth Of Truth +0x35D8, Manekin Pis +0x35DC, Tower Of Pisa +0x35E0, Compass +0x35E4, Matryoshka +0x35E8, Backpack +0x35EC, Mountain Bike +0x35F0, Propane Stove +0x35F4, Cooler +0x35F8, Kayak +0x35FC, Lantern +0x3600, Sleeping Bag +0x3604, Campfire +0x3608, Bonfire +0x360C, Ponderosa Bonsai +0x3610, Pine Bonsai +0x3614, Mugho Bonsai +0x3618, Plum Bonsai +0x361C, Holly Bonsai +0x3620, Azalea Bonsai +0x3624, Maple Bonsai +0x3628, Hawthorn Bonsai +0x362C, Quince Bonsai +0x3630, Jasmine Bonsai +0x3634, Pothos +0x3638, Coconut Palm +0x363C, Pachira +0x3640, Caladium +0x3644, Croton +0x3648, Dracaena +0x364C, Lady Palm +0x3650, Aloe +0x3654, Rubber Tree +0x3658, Snake Plant +0x365C, Fan Palm +0x3660, Corn Plant +0x3664, Bromeliaceae +0x3668, Weeping Fig +0x366C, TV With A VCR +0x3670, Wide-screen TV +0x3674, Retro TV +0x3678, Kitchen Sink +0x367C, Kitchen Corner +0x3680, Deluxe Range +0x3684, Range +0x3688, Stove +0x368C, Tea Set +0x3690, Refrigerator +0x3694, Retro Fridge +0x3698, Microwave +0x369C, Toaster +0x36A0, Sink +0x36A4, Mixer +0x36A8, Clothesline Pole +0x36AC, Doghouse +0x36B0, Beach Chair +0x36B4, Wave Breaker +0x36B8, Surfboard +0x36BC, Diver Dan +0x36C0, Beach Table +0x36C4, Treasure Chest +0x36C8, Life Ring +0x36CC, Snowboard +0x36D0, Sleigh +0x36D4, Snowman +0x36D8, Sunflower +0x36DC, Daffodil +0x36E0, Gerbera +0x36E4, Toilet +0x36E8, Super Toilet +0x36EC, Men's Toilet +0x36F0, Pink Box +0x36F4, Blue Box +0x36F8, Beige Box +0x36FC, Safe +0x3700, Piggy Bank +0x3704, Deluxe Washer +0x3708, Automatic Washer +0x370C, Washer/dryer +0x3710, Potbelly Stove +0x3714, Space Heater +0x3718, Fireplace +0x371C, Radiator +0x3720, CD Player +0x3724, Gold Stereo +0x3728, Hi-fi Stereo +0x372C, Turntable +0x3730, Dice Stereo +0x3734, White Boom Box +0x3738, Red Boom Box +0x373C, Phonograph +0x3740, Reel-to-reel +0x3744, Retro Stereo +0x3748, High-end Stereo +0x374C, Tape Deck +0x3750, Red Clock +0x3754, Kitschy Clock +0x3758, Antique Clock +0x375C, Cube Clock +0x3760, Odd Clock +0x3764, Glow Clock +0x3768, Owl Clock +0x376C, Alarm Clock +0x3770, Jade Econo-chair +0x3774, Ruby Econo-chair +0x3778, Gold Econo-chair +0x377C, Rocking Chair +0x3780, Gas Pump +0x3784, Extinguisher +0x3788, Fire Hydrant +0x378C, Racoon Figurine +0x3790, Garbage +0x3794, Barber's Pole +0x3798, Candy Machine +0x379C, Big Festive Tree +0x37A0, Festive Tree +0x37A4, Scarecrow +0x37A8, Birdcage +0x37AC, Chocolates +0x37B0, Nintendo Bench +0x37B4, Outdoor Bath +0x37B8, Screen +0x37BC, Computer +0x37C0, Pineapple Bed +0x37C4, Glass-top Table +0x37C8, Cream Sofa +0x37CC, Storage Case +0x37D0, Clothes Closet +0x37D4, Claw-foot Tub +0x37D8, Shower +0x37DC, Box Of Tissues +0x37E0, Massage Chair +0x37E4, Vacuum Cleaner +0x37E8, Bottled Ship +0x37EC, Water Bird +0x37F0, Executive Toy +0x37F4, Garbage +0x37F8, Telescope +0x37FC, Mochi Pestle +0x3800, Lovely Phone +0x3804, Sewing Machine +0x3808, Cardboard Box +0x380C, Wooden Box +0x3810, Miniature Car +0x3814, Fan +0x3818, Birthday Cake +0x381C, Jack-in-the-box +0x3820, Throne +0x3824, Table Lamp +0x3828, Desk Light +0x382C, Candle +0x3830, Mini-lamp +0x3834, Festive Flag +0x3838, Festive Candle +0x383C, Garbage +0x3840, Garbage +0x3844, Garbage +0x3848, Garbage +0x384C, Music Box +0x3850, Portrait +0x3854, One-story Model +0x3858, Two-story Model +0x385C, Mansion Model +0x3860, Nook's Cranny +0x3864, Nook 'n' Go +0x3868, Nookway +0x386C, Nookington's +0x3870, Museum Model +0x3874, Town Hall Model +0x3878, Fish Trophy +0x387C, Bug Trophy +0x3880, Flower Trophy +0x3884, Basic Red Bed +0x3888, Basic Blue Bed +0x388C, Basic Yellow Bed +0x3890, Basic Green Bed +0x3894, Dainty Painting +0x3898, Solemn Painting +0x389C, Quaint Painting +0x38A0, Basic Painting +0x38A4, Famous Painting +0x38A8, Perfect Painting +0x38AC, Amazing Painting +0x38B0, Nice Painting +0x38B4, Moving Painting +0x38B8, Common Painting +0x38BC, Flowery Painting +0x38C0, Warm Painting +0x38C4, Rare Painting +0x38C8, Fine Painting +0x38CC, Scary Painting +0x38D0, Lovely Painting +0x38D4, Strange Painting +0x38D8, Worthy Painting +0x38DC, Calm Painting +0x38E0, Opulent Painting +0x38E4, Dainty Painting (fake) +0x38E8, Solemn Painting (fake) +0x38EC, Quaint Painting (fake) +0x38F0, Basic Painting (fake) +0x38F4, Famous Painting (fake) +0x38F8, Perfect Painting (fake) +0x38FC, Awesome Painting (fake) +0x3900, Nice Painting (fake) +0x3904, Moving Painting (fake) +0x3908, Common Painting (fake) +0x390C, Flowery Painting (fake) +0x3910, Warm Painting (fake) +0x3914, Rare Painting (fake) +0x3918, Fine Painting (fake) +0x391C, Scary Painting (fake) +0x3920, Lovely Painting (fake) +0x3924, Strange Painting (fake) +0x3928, Worthy Painting (fake) +0x392C, Calm Painting (fake) +0x3930, Opulent Painting (fake) +0x3934, Forged Painting +0x3938, Forged Painting +0x393C, Forged Painting +0x3940, Forged Painting +0x3944, Forged Painting +0x3948, Forged Painting +0x394C, Forged Painting +0x3950, Forged Painting +0x3954, Forged Painting +0x3958, Forged Painting +0x395C, Forged Painting +0x3960, Forged Painting +0x3964, Forged Painting +0x3968, Forged Painting +0x396C, Forged Painting +0x3970, Forged Painting +0x3974, Forged Painting +0x3978, Forged Painting +0x397C, Forged Painting +0x3980, Forged Painting +0x3984, Work Uniform +0x3988, One-ball Shirt +0x398C, Two-ball Shirt +0x3990, Three-ball Shirt +0x3994, Four-ball Shirt +0x3998, Five-ball Shirt +0x399C, Six-ball Shirt 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Red Tie-dye +0x3A58, Bold Check Shirt +0x3A5C, Cafe Shirt +0x3A60, Checkered Shirt +0x3A64, Blue Check Shirt +0x3A68, Red Check Shirt +0x3A6C, Rugby Shirt +0x3A70, Green Bar Shirt +0x3A74, Yellow Bar Shirt +0x3A78, Grape Stripe Tee +0x3A7C, Beatnik Shirt +0x3A80, Red Bar Shirt +0x3A84, Blue Stripe Knit +0x3A88, Gelato Shirt +0x3A8C, Chain-gang Shirt +0x3A90, Yellow Tartan +0x3A94, Fall Plaid Shirt +0x3A98, Blue Tartan +0x3A9C, Dapper Shirt +0x3AA0, Natty Shirt +0x3AA4, Blue Grid Shirt +0x3AA8, Red Grid Shirt +0x3AAC, Dazed Shirt +0x3AB0, Checkerboard Tee +0x3AB4, Toad Shirt +0x3AB8, Dark Polka Shirt +0x3ABC, Lite Polka Shirt +0x3AC0, Bubble Gum Shirt +0x3AC4, Funky Dot Shirt +0x3AC8, Gumdrop Shirt +0x3ACC, Big Dot Shirt +0x3AD0, Aqua Polka Shirt +0x3AD4, Blue Pinstripe +0x3AD8, Yellow Pinstripe +0x3ADC, Orange Pinstripe +0x3AE0, Vegetarian Shirt +0x3AE4, Racer Shirt +0x3AE8, Vertigo Shirt +0x3AEC, Barber Shirt +0x3AF0, Jade Check Print +0x3AF4, Blue Check Print +0x3AF8, Mint Gingham Top +0x3AFC, Picnic Shirt +0x3B00, Candy Gingham +0x3B04, Lemon Gingham +0x3B08, Melon Gingham +0x3B0C, Bad Plaid Shirt +0x3B10, Pink Tartan +0x3B14, Waffle Shirt +0x3B18, Gray Tartan +0x3B1C, Chevron Shirt +0x3B20, Icy Shirt +0x3B24, Aurora Knit +0x3B28, Winter Sweater +0x3B2C, Folk Shirt +0x3B30, Argyle Knit +0x3B34, Uncommon Shirt +0x3B38, Comfy Sweater +0x3B3C, Beige Knit +0x3B40, Earthy Knit +0x3B44, Spring Shirt +0x3B48, Vogue Top +0x3B4C, Citrus Gingham +0x3B50, Floral Knit +0x3B54, Dreamy Shirt +0x3B58, Flowery Shirt +0x3B5C, Silk Bloom Shirt +0x3B60, Pop Bloom Shirt +0x3B64, Blossom Shirt +0x3B68, Loud Bloom Shirt +0x3B6C, Rose Shirt +0x3B70, Rose Sky Shirt +0x3B74, Lotus Shirt +0x3B78, Chocomint Shirt +0x3B7C, Fern Shirt +0x3B80, Blue Retro Shirt +0x3B84, Orange Check Tee +0x3B88, Leaf Shirt +0x3B8C, Fall Leaf Shirt +0x3B90, Grass Shirt +0x3B94, Snow Shirt +0x3B98, Lovely Shirt +0x3B9C, Bubble Shirt +0x3BA0, Chichi Print +0x3BA4, Coral Shirt +0x3BA8, Groovy Shirt +0x3BAC, Cool Shirt +0x3BB0, Swell Shirt +0x3BB4, Blue Diamond Top +0x3BB8, Prism Shirt +0x3BBC, Go-go Shirt +0x3BC0, Flame Shirt +0x3BC4, Danger Shirt +0x3BC8, Gracie's Top +0x3BCC, Future Shirt +0x3BD0, Optical Shirt +0x3BD4, Twinkle Shirt +0x3BD8, Star Shirt +0x3BDC, Night Sky Tee +0x3BE0, Amethyst Shirt +0x3BE4, Nebula Shirt +0x3BE8, Dice Shirt +0x3BEC, Kiddie Shirt +0x3BF0, Airy Shirt +0x3BF4, Polar Fleece +0x3BF8, Crossing Shirt +0x3BFC, Splendid Shirt +0x3C00, Jagged Shirt +0x3C04, Subdued Print +0x3C08, Sharp Outfit +0x3C0C, Jungle Camo +0x3C10, Arctic Camo +0x3C14, Desert Camo +0x3C18, Zebra Shirt +0x3C1C, Tiger Shirt +0x3C20, Cow Shirt +0x3C24, Leopard Shirt +0x3C28, Giraffe Shirt +0x3C2C, Ladybug Shirt +0x3C30, Butterfly Shirt +0x3C34, Spiderweb Shirt +0x3C38, Caterpillar Tee +0x3C3C, Fiendish Shirt +0x3C40, Citrus Shirt +0x3C44, Kiwi Shirt +0x3C48, Watermelon Shirt +0x3C4C, Strawberry Shirt +0x3C50, Grape Shirt +0x3C54, Melon Shirt +0x3C58, Pink Wave Shirt +0x3C5C, Flan Shirt +0x3C60, Hot Dog Shirt +0x3C64, Sandwich Shirt +0x3C68, Dragon Suit +0x3C6C, Asian Shirt +0x3C70, Hot Spring Shirt +0x3C74, New Spring Shirt +0x3C78, Crewel Shirt +0x3C7C, Tropical Shirt +0x3C80, Ribbon Shirt +0x3C84, Bodice +0x3C88, Laced Shirt +0x3C8C, Circus Shirt +0x3C90, Green Vest +0x3C94, Yellow Bolero +0x3C98, Noble Shirt +0x3C9C, Turnip Top +0x3CA0, Yodel Shirt +0x3CA4, Gaudy Sweater +0x3CA8, Western Shirt +0x3CAC, Red Riding Hoody +0x3CB0, Royal Shirt +0x3CB4, Witch Shirt +0x3CB8, Firefighter Tee +0x3CBC, Graduation Gown +0x3CC0, Sky Shirt +0x3CC4, Captain's Shirt +0x3CC8, Burgler's Shirt +0x3CCC, Jester Shirt +0x3CD0, Nurse's Uniform +0x3CD4, Bone Shirt +0x3CD8, Zipper Shirt +0x3CDC, Mummy Shirt +0x3CE0, Military Uniform +0x3CE4, Sailor's Uniform +0x3CE8, Reggae Shirt +0x3CEC, Camel Shirt +0x3CF0, Molecule Tee +0x3CF4, Concierge Shirt +0x3CF8, Kimono +0x3CFC, Tuxedo +0x3D00, Explorer Shirt +0x3D04, Dutch Shirt +0x3D08, Toga +0x3D0C, Cake Shirt +0x3D10, Waitress Shirt +0x3D14, Princess Shirt +0x3D18, Fairy Tale Shirt +0x3D1C, Spanish Shirt +0x3D20, Latin Uniform +0x3D24, Red Down Vest +0x3D28, One-way Tee +0x3D2C, Beaded Shirt +0x3D30, Nile Shirt +0x3D34, Wrap Shirt +0x3D38, Wrestler Shirt +0x3D3C, Security Shirt +0x3D40, Poncho +0x3D44, Fluffy Shirt +0x3D48, Chinese Shirt +0x3D4C, Pep Squad Shirt +0x3D50, Racing Shirt +0x3D54, Orange Jumpsuit +0x3D58, Tin Shirt +0x3D5C, Scale Armor +0x3D60, Armor Suit +0x3D64, Gold Armor +0x3D68, Red Warmup Suit +0x3D6C, Baseball Shirt +0x3D70, Leather Jerkin +0x3D74, Frock Coat +//Buildings +0x5000, Town Hall +0x5001, Neighbor House #1 +0x5002, Neighbor House #2 +0x5003, Neighbor House #3 +0x5004, Neighbor House #4 +0x5005, Neighbor House #5 +0x5006, Neighbor House #6 +0x5007, Neighbor House #7 +0x5008, Neighbor House #8 +0x500A, Sign +0x500B, Gate House +0x500C, Able Sister's +0x500D, Nook's Cranny +0x500E, Nook 'n Go +0x500F, Nookway +0x5010, Nookington's +0x5011, Museum +0x5012, Redd's Tent +0x5013, Katrina's Tent +0x5014, House (Small) +0x5015, House (Upgrade #1) +0x5016, House (Upgrade #2) +0x5017, House (Second Floor) +0x5018, House (West Wing Only) +0x5019, House (Right Wing Only) +0x501A, House (Mansion) +0x501C, Bulletin Board +0x501D, Invisible Mailbox +0x501E, New Year's Countdown Sign +0x501F, 0x501F? +0x5020, Gulliver's Ship +0x5021, Gracie's Car +//Occupied Space +0xF030, Occupied/Reserved Space +//Empty +0xFFF1, Empty \ No newline at end of file diff --git a/Resources/WW_Villagers_en.txt b/Resources/WW_Villagers_en.txt new file mode 100644 index 0000000..7e1791c --- /dev/null +++ b/Resources/WW_Villagers_en.txt @@ -0,0 +1,151 @@ +0x00, Cyrano +0x01, Antonio +0x02, Pango +0x03, Anabelle +0x04, Teddy +0x05, Pinky +0x06, Curt +0x07, Chow +0x08, Jay +0x09, Robin +0x0A, Anchovy +0x0B, Twiggy +0x0C, Jitters +0x0D, Angus +0x0E, Rodeo +0x0F, Bob +0x10, Mitzi +0x11, Rosie +0x12, Olivia +0x13, Kiki +0x14, Tangy +0x15, Punchy +0x16, Purrl +0x17, Moe +0x18, Kabuki +0x19, Kid Cat +0x1A, Monique +0x1B, Tabby +0x1C, Bluebear +0x1D, Maple +0x1E, Poncho +0x1F, Pudge +0x20, Kody +0x21, Stitches +0x22, Goose +0x23, Benedict +0x24, Egbert +0x25, Patty +0x26, Tipper +0x27, Alfonso +0x28, Alli +0x29, Goldie +0x2A, Butch +0x2B, Lucky +0x2C, Biskit +0x2D, Bones +0x2E, Portia +0x2F, Walker +0x30, Daisy +0x31, Bill +0x32, Joey +0x33, Pate +0x34, Maelle +0x35, Deena +0x36, Pompom +0x37, Mallary +0x38, Freckles +0x39, Derwin +0x3A, Drake +0x3B, Opal +0x3C, Dizzy +0x3D, Big Top +0x3E, Eloise +0x3F, Margie +0x40, Lily +0x41, Ribbot +0x42, Frobert +0x43, Camofrog +0x44, Drift +0x45, Wart Jr. +0x46, Puddles +0x47, Jeremiah +0x48, Chevre +0x49, Nan +0x4A, Cesar +0x4B, Peewee +0x4C, Boone +0x4D, Rocco +0x4E, Buck +0x4F, Victoria +0x50, Savannah +0x51, Elmer +0x52, Roscoe +0x53, Yuka +0x54, Alice +0x55, Melba +0x56, Kitt +0x57, Mathilda +0x58, Bud +0x59, Elvis +0x5A, Dora +0x5B, Limberg +0x5C, Bella +0x5D, Bree +0x5E, Samson +0x5F, Rod +0x60, Octavian +0x61, Marina +0x62, Queenie +0x63, Gladys +0x64, Apollo +0x65, Amelia +0x66, Pierce +0x67, Aurora +0x68, Roald +0x69, Cube +0x6A, Hopper +0x6B, Friga +0x6C, Gwen +0x6D, Curly +0x6E, Truffles +0x6F, Rasher +0x70, Hugh +0x71, Lucy +0x72, Bunnie +0x73, Dotty +0x74, Coco +0x75, Snake +0x76, Gaston +0x77, Gabi +0x78, Pippy +0x79, Tiffany +0x7A, Genji +0x7B, Ruby +0x7C, Tank +0x7D, Rhonda +0x7E, Vesta +0x7F, Baabara +0x80, Peanut +0x81, Blaire +0x82, Filbert +0x83, Pecan +0x84, Nibbles +0x85, Agent S +0x86, Caroline +0x87, Sally +0x88, Static +0x89, Mint +0x8A, Rolf +0x8B, Rowan +0x8C, Chief +0x8D, Lobo +0x8E, Wolfgang +0x8F, Whitney +0x90, Champ +0x91, Nana +0x92, Simon +0x93, Tammi +0x94, Monty +0x95, Elise +0xFF, Empty \ No newline at end of file