Make NBT Serialization binary compatible with NBT GUI editors

This commit is contained in:
Tara 2023-01-03 15:46:38 -07:00
parent 724f9aaa8c
commit 60ced631ba
23 changed files with 1101 additions and 279 deletions

View file

@ -35,12 +35,12 @@ namespace LibZNI.Serialization.ZNIFile
return TagType.BYTEARRAY;
}
}
public override bool ReadTag(BinaryReader br)
public override bool ReadTag(NBTReader br)
{
Name = br.ReadString();
int count = br.ReadInt32();
BArrVal = br.ReadBytes(count);
if(!(Parent!= null && Parent.Type == TagType.LIST))
Name = br.ReadString();
BArrVal = br.ReadBytes(br.ReadInt32());
return true;
}
@ -49,28 +49,35 @@ namespace LibZNI.Serialization.ZNIFile
throw new NotImplementedException();
}
public override void SkipTag(BinaryReader br)
public override void SkipTag(NBTReader br)
{
_ = new ByteArrayTag().ReadTag(br);
}
public override void WriteData(BinaryWriter bw)
public override void WriteData(NBTWriter bw)
{
throw new NotImplementedException();
if (!(Parent != null && Parent.Type == TagType.LIST))
bw.Write(Name);
bw.Write(Value);
}
public override void WriteTag(BinaryWriter bw)
public override void WriteTag(NBTWriter bw)
{
bw.Write(((int)Type));
bw.Write(Name);
bw.Write(Value.Length);
bw.Write(Type);
bw.Write(Value);
}
public override object Clone()
{
return new ByteArrayTag(Name, Value);
}
public override void CastFrom(Folder F)
{
throw new NotImplementedException();
}
}
}