Make NBT Serialization binary compatible with NBT GUI editors

This commit is contained in:
Tara 2023-01-03 15:46:38 -07:00
parent 724f9aaa8c
commit 60ced631ba
23 changed files with 1101 additions and 279 deletions

View file

@ -35,10 +35,10 @@ namespace LibZNI.Serialization.ZNIFile
return TagType.FLOAT;
}
}
public override bool ReadTag(BinaryReader br)
public override bool ReadTag(NBTReader br)
{
Name = br.ReadString();
if (!(Parent != null && Parent.Type == TagType.LIST))
Name = br.ReadString();
FloatVal = br.ReadSingle();
return true;
}
@ -48,27 +48,32 @@ namespace LibZNI.Serialization.ZNIFile
throw new NotImplementedException();
}
public override void SkipTag(BinaryReader br)
public override void SkipTag(NBTReader br)
{
_ = new FloatTag().ReadTag(br);
}
public override void WriteData(BinaryWriter bw)
public override void WriteData(NBTWriter bw)
{
throw new NotImplementedException();
if (!(Parent != null && Parent.Type == TagType.LIST))
bw.Write(Name);
bw.Write(Value);
}
public override void WriteTag(BinaryWriter bw)
public override void WriteTag(NBTWriter bw)
{
bw.Write(((int)Type));
bw.Write(Name);
bw.Write(Type);
bw.Write(Value);
}
public override object Clone()
{
return new FloatTag(Name, Value);
}
public override void CastFrom(Folder F)
{
throw new NotImplementedException();
}
}
}