using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LibAC.Serialization.ACFile { public class FloatTag : Tag { private float FloatVal; public float Value { get { return FloatVal; } } public FloatTag(string _Name, float val) { Name = _Name; FloatVal = val; } public FloatTag(float _FloatVal) : this(null, _FloatVal) { } public FloatTag() : this(null, 0f) { } public override TagType Type { get { return TagType.FLOAT; } } public override bool ReadTag(NBTReader br) { if (!(Parent != null && Parent.Type == TagType.LIST)) Name = br.ReadString(); FloatVal = br.ReadSingle(); return true; } public override void Rename(string old, string newName) { throw new NotImplementedException(); } public override void SkipTag(NBTReader br) { _ = new FloatTag().ReadTag(br); } public override void WriteData(NBTWriter bw) { if (!(Parent != null && Parent.Type == TagType.LIST)) bw.Write(Name); bw.Write(Value); } public override void WriteTag(NBTWriter bw) { bw.Write(Type); } public override object Clone() { return new FloatTag(Name, Value); } public override void CastFrom(Folder F) { throw new NotImplementedException(); } } }