LibZNI/Utilities/Vector2d.cs

90 lines
2.2 KiB
C#

using System;
namespace LibAC.Utilities
{
public class Vector2d
{
public static readonly Vector2d ZERO = new Vector2d(0, 0);
public double X { get; set; }
public double Z { get; set; }
public Vector2d(double X = 0.0, double Z = 0.0)
{
this.X = X;
this.Z = Z;
}
public override bool Equals(object other)
{
if (other is Vector2d)
{
Vector2d otherVector = (Vector2d)other;
return X == otherVector.X && Z == otherVector.Z;
}
return false;
}
public static Vector2d operator +(Vector2d v1, Vector2d v2)
{
Vector2d result = v1.Clone();
result.X += v2.X;
result.Z += v2.Z;
return result;
}
public static Vector2d operator -(Vector2d v1, Vector2d v2)
{
Vector2d result = v1.Clone();
result.X -= v2.X;
result.Z -= v2.Z;
return result;
}
public static Vector2d operator *(Vector2d v1, Vector2d v2)
{
Vector2d result = v1.Clone();
result.X *= v2.X;
result.Z *= v2.Z;
return result;
}
public static Vector2d operator /(Vector2d v1, Vector2d v2)
{
Vector2d result = v1.Clone();
result.X /= v2.X;
result.Z /= v2.Z;
return result;
}
public static bool operator >(Vector2d v1, Vector2d v2)
{
return (v1.X > v2.X) || (v1.X > v2.Z);
}
public static bool operator <(Vector2d v1, Vector2d v2)
{
return (v1.X < v2.X) || (v1.X < v2.Z);
}
public Vector2d Clone()
{
return new Vector2d(X, Z);
}
public override string ToString()
{
return $"<{X}, {Z}>";
}
public bool Inside(Vector2d min, Vector2d max)
{
return (min.X <= X && max.X >= X) && (min.Z <= Z && max.Z >= Z);
}
// Override GetHashCode if you override Equals
public override int GetHashCode()
{
return HashCode.Combine(X, Z);
}
}
}