96 lines
2.5 KiB
C#
96 lines
2.5 KiB
C#
using System;
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namespace LibAC.Utilities
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{
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public class Vector3d
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{
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public static readonly Vector3d ZERO = new Vector3d(0, 0, 0);
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public double X { get; set; }
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public double Y { get; set; }
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public double Z { get; set; }
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public Vector3d(double X = 0.0, double Y = 0.0, double Z = 0.0)
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{
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this.X = X;
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this.Y = Y;
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this.Z = Z;
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}
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public override bool Equals(object other)
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{
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if (other is Vector3d)
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{
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Vector3d otherVector = (Vector3d)other;
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return X == otherVector.X && Y == otherVector.Y && Z == otherVector.Z;
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}
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return false;
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}
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public static Vector3d operator +(Vector3d v1, Vector3d v2)
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{
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Vector3d result = v1.Clone();
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result.X += v2.X;
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result.Y += v2.Y;
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result.Z += v2.Z;
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return result;
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}
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public static Vector3d operator -(Vector3d v1, Vector3d v2)
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{
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Vector3d result = v1.Clone();
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result.X -= v2.X;
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result.Y -= v2.Y;
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result.Z -= v2.Z;
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return result;
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}
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public static Vector3d operator *(Vector3d v1, Vector3d v2)
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{
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Vector3d result = v1.Clone();
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result.X *= v2.X;
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result.Y *= v2.Y;
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result.Z *= v2.Z;
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return result;
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}
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public static Vector3d operator /(Vector3d v1, Vector3d v2)
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{
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Vector3d result = v1.Clone();
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result.X /= v2.X;
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result.Y /= v2.Y;
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result.Z /= v2.Z;
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return result;
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}
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public static bool operator >(Vector3d v1, Vector3d v2)
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{
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return (v1.X > v2.X) || (v1.Y > v2.Y) || (v1.X > v2.Z);
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}
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public static bool operator <(Vector3d v1, Vector3d v2)
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{
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return (v1.X < v2.X) || (v1.Y < v2.Y) || (v1.X < v2.Z);
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}
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public Vector3d Clone()
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{
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return new Vector3d(X, Y, Z);
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}
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public override string ToString()
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{
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return $"<{X}, {Y}, {Z}>";
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}
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public bool Inside(Vector3d min, Vector3d max)
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{
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return (min.X <= X && max.X >= X) && (min.Y <= Y && max.Y >= Y) && (min.Z <= Z && max.Z >= Z);
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}
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// Override GetHashCode if you override Equals
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public override int GetHashCode()
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{
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return HashCode.Combine(X, Y, Z);
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}
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}
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}
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