LibZNI/Serialization/ZNIFile/ByteArrayTag.cs
2023-09-20 08:29:44 -07:00

83 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LibAC.Serialization.ACFile
{
public class ByteArrayTag : Tag
{
private byte[] BArrVal;
public byte[] Value
{
get
{
return BArrVal;
}
}
public ByteArrayTag(string _Name, byte[] val)
{
Name = _Name;
BArrVal = val;
}
public ByteArrayTag(byte[] boolVal) : this(null, boolVal)
{
}
public ByteArrayTag() : this(null, new byte[] {}) { }
public override TagType Type
{
get
{
return TagType.BYTEARRAY;
}
}
public override bool ReadTag(NBTReader br)
{
if(!(Parent!= null && Parent.Type == TagType.LIST))
Name = br.ReadString();
BArrVal = br.ReadBytes(br.ReadInt32());
return true;
}
public override void Rename(string old, string newName)
{
throw new NotImplementedException();
}
public override void SkipTag(NBTReader br)
{
_ = new ByteArrayTag().ReadTag(br);
}
public override void WriteData(NBTWriter bw)
{
if (!(Parent != null && Parent.Type == TagType.LIST))
bw.Write(Name);
bw.Write(Value);
}
public override void WriteTag(NBTWriter bw)
{
bw.Write(Type);
}
public override object Clone()
{
return new ByteArrayTag(Name, Value);
}
public override void CastFrom(Folder F)
{
throw new NotImplementedException();
}
}
}