LibZNI/Utilities/Vector3d.cs

96 lines
2.5 KiB
C#

using System;
namespace LibAC.Utilities
{
public class Vector3d
{
public static readonly Vector3d ZERO = new Vector3d(0, 0, 0);
public double X { get; set; }
public double Y { get; set; }
public double Z { get; set; }
public Vector3d(double X = 0.0, double Y = 0.0, double Z = 0.0)
{
this.X = X;
this.Y = Y;
this.Z = Z;
}
public override bool Equals(object other)
{
if (other is Vector3d)
{
Vector3d otherVector = (Vector3d)other;
return X == otherVector.X && Y == otherVector.Y && Z == otherVector.Z;
}
return false;
}
public static Vector3d operator +(Vector3d v1, Vector3d v2)
{
Vector3d result = v1.Clone();
result.X += v2.X;
result.Y += v2.Y;
result.Z += v2.Z;
return result;
}
public static Vector3d operator -(Vector3d v1, Vector3d v2)
{
Vector3d result = v1.Clone();
result.X -= v2.X;
result.Y -= v2.Y;
result.Z -= v2.Z;
return result;
}
public static Vector3d operator *(Vector3d v1, Vector3d v2)
{
Vector3d result = v1.Clone();
result.X *= v2.X;
result.Y *= v2.Y;
result.Z *= v2.Z;
return result;
}
public static Vector3d operator /(Vector3d v1, Vector3d v2)
{
Vector3d result = v1.Clone();
result.X /= v2.X;
result.Y /= v2.Y;
result.Z /= v2.Z;
return result;
}
public static bool operator >(Vector3d v1, Vector3d v2)
{
return (v1.X > v2.X) || (v1.Y > v2.Y) || (v1.X > v2.Z);
}
public static bool operator <(Vector3d v1, Vector3d v2)
{
return (v1.X < v2.X) || (v1.Y < v2.Y) || (v1.X < v2.Z);
}
public Vector3d Clone()
{
return new Vector3d(X, Y, Z);
}
public override string ToString()
{
return $"<{X}, {Y}, {Z}>";
}
public bool Inside(Vector3d min, Vector3d max)
{
return (min.X <= X && max.X >= X) && (min.Y <= Y && max.Y >= Y) && (min.Z <= Z && max.Z >= Z);
}
// Override GetHashCode if you override Equals
public override int GetHashCode()
{
return HashCode.Combine(X, Y, Z);
}
}
}